Characters / Baldurs Gate Friends
List of the various friendly NPCs encountered in Baldur's Gate
and Baldur's Gate II
.Warning: Spoilers ahead!
You're a fool if you believe I would trust your 'benevolence'. Stand aside, and you and your lackeys will remain unhurt.
Gorion was your adoptive father. Though he dies quickly into BG1 and only has a few lines in the game, he was of profound importance to many of the Sword Coast's important denizens, most importantly Elminster.
Ho there wanderer, stay thy course and indulge an old man.
Elminster Aumar is the
mage of the Forgotten Realms
, predating Baldur's Gate
. He shows up a few times to give advice, but he never directly intervenes. He doesn't show up in BG2 (unless you count the Terminsel encounter, which doesn't actually outright admit that it is he), but he does in ToB, mostly to... give out advice and not help directly. Which is his trademark modus operandi, actually.
See also The Elminster Series
, which features him as the main character.
- The Cameo: Effectively. Sure, he shows up occasionally, but it's really mostly to say HEY IT'S ELMINSTER!
- Sdrawkcab Alias: If your PC completes Jaheira's personal sidequest in BG2 successfully, a guy named "Terminsel" shows up at the end of it to give her a powerful magic item. No points for guessing whom he really is. (Jaheira does.)
- Chaotic Good: In-Universe.
- Department of Redundancy Department: The information he gives you is never anything you don't know already, making you wonder why he bothers.
- Expy: Elminster is most certainly not Gandalf with an orange/red color scheme instead of a gray one. Why would you even suggest that?
- Robe and Wizard Hat
- Stealth Hi/Bye: His role in the first game consists almost solely of showing up whenever you completed a plot point and to give you vague tips on what to do next. Not that you wouldn't know anyway.
- Trickster Mentor
- Ye Olde Butcherede Englishe: Elminster's first language is an archaicnote form of Chondathan that is rendered as such in FR texts. He drops it for the sequel, though.
- Drizzt Do'Urden
Do not poke Drizzt! 'Tis entirely unsociable.
Another well-known Forgotten Realms
face, Drizzt has even less to do with the plot than Elminster but as one of the two best known characters of the setting (the other being Elminster himself) he shows up anyway, once in each game.
See also The Legend of Drizzt
- Queen Ellesime
Yes... it was a terrible punishment. But you violated everything we hold dear.
Ellesime is the leader of the elves of Suldanesselar, the city which Irenicus and Bodhi were from. She loved Irenicus, but was forced to exile him for his crimes. She plays a very minor role in BG2, simply expanding on Irenicus' motivations.
- Aran Linvail
Yes? You have something to report?
Aran Linvail is the Shadowmaster of Athkatla and therefore the leader of the local Shadow Thieves in their war against the new rival thieves' guild. If you choose not to align yourself with Bodhi he is the man who can get you to Spellhold, but he needs your help in removing some distractions first — such as the aforementioned Bodhi and her guild.
- A Lighter Shade of Black: Though a thief who runs an operation that performs assassinations and torture, Aran is still the "good" option compared to the vampires. Keldorn and Mazzy will still support you if you choose him, though Yoshimo for some reason is less than thrilled.
- Affably Evil: He's a lot more polite and respectable than his underlings when dealing with you.
- Authority Equals Asskicking: If you fight him as part of Bodhi's path, he reveals himself as a high-level thief/mage.
- Decoy Leader/The Dragon: Implied. According to the background material The Shadow Thieves are led by a group called the Shadow Council, whose names and identities are always kept secret and one of whom is on the Council of Six. Linvail could be one of them, or head of the local chapter, given extraordinary wartime powers.
- Note that he has one of his own — Renal Bloodscalp, who runs the Shadow Thieves' operations on the surface.
- Diabolical Mastermind: Has pretty much all of the trappings, barring that he's on your side.
- Kick the Son of a Bitch: Bodhi sends you to sack his guildhall and kill him as the last of her tasks before she takes you to Spellhold. She really doesn't care about his nature but he's only so much less evil than her.
- Pay Evil unto Evil: In an inversion of If You're So Evil, Eat This Kitten, on the good side of the Alternatives mod Sir Aster sends you after him to prove your benevolence, since not being a vampire is basically the only thing making him better than Bodhi (whom you also go after).
- Moving the Goalposts: After paying the price to see him he decides that he needs a bit more aid out of you before he can send you on your way. To be fair, the war with Bhodi's guild is putting a severe drain on his resources.
- Neutral Evil:
Invoked. Due to laziness in Bioware's code he will appear as True Neutral in an unpatched game.
- Obviously Evil: He's not really much more subtle about his alignment than Bodhi is. The Shadow Thief guildhall contains examples of Cold-Blooded Torture, Training from Hell, and a number of unsavoury characters.
- Pragmatic Villainy: Working with a Good-aligned CHARNAME is this. Also his motivation for taking on the vampires is that they're infringing on his territory.
- Reasonable Authority Figure: He's mostly concerned with the overhead and preservation of the Shadow Thieves. He's also willing to sic assassins after Saemon for betraying your trust, and helps you fight Bodhi when she reappears later in the game even if she has no plans to resurrect her guild.
- Religion of Evil: During the attack on his guildhall it is shown that his gang has the support of the clergy of Mask, the Neutral Evil god of thievery.
- The Reveal: He eventually reveals that the Shadow Thieves were behind the attack on Irenicus' dungeon in the opening sequence, and that he's had you under surveillance for the first two chapters of the game to see if he could use you to strike back at Irenicus.
- The Syndicate
- Saemon Havarian
We could argue about who's done what to whom all day. Or maybe less, as I imagine my being chopped to bits might make your argument a little more effective than mine.
Saemon Havarian is a treacherous swashbuckler/mage who can and will sell out anyone, including you, to save his own skin. About as untrustworthy as a man can be, he is nevertheless not directly antagonistic and ends up helping you out (by betraying his current employer). For some reason, most people will trust — or at least tolerate — him despite knowing his (very well-deserved) reputation; presumably he has an absurdly high charisma.
- Chronic Backstabbing Disorder: Though it's worth keeping in mind that he eventually proves trustworthy when sufficiently motivated (i.e., after all of his friends and associates have been betrayed and murdered).
- Deadpan Snarker
- Dirty Coward/Lovable Coward: Depending on how sympathetic you find him. He never fights once in the game and only casts spells to escape.
- Dual Wielding: Possibly a subversion, as his cowardly nature means he never actually fights.
- Karma Houdini: Technically you can kill him at one point, but it doesn't "count" as the game continues with the assumption that he lived. In any case, he always ends up getting away with his crimes, which at the least involve robbery and frequently involve people getting killed (in fairness, he never kills anyone himself, or even fights at all, but he's still responsible).
- Well, 'getting away' is a bit harsh. He never dies (permanently) but associating with you basically ruins him financially thrice over (two boats and one smuggling network), and you can make Aran Lindvail put a price on his head. And the people who get killed usually do so because they end up picking a fight with or associating with you.
- Even so, he always seems to bounce back with few lasting repurcussions, and the price you get put on his head obviously isn't working. And considering he pins the blame for his misdeeds on you twice and is not punished in any way, he sort of does get away with it all.
- Lovable Rogue: Though only so lovable once you realise he's basically a spineless wimp.
- Lovable Traitor: You're even allowed to lampshade it the first time you meet it. Everyone else will too, even if you don't. Even Irenicus implies that he trusts Saemon about as far as he can throw him.
- Meaningful Name: His first name is very similar to 'seaman', with two letters changed. His last name is the norwegian word for "Shipwreck" (as in the event, not the ensuing derelict) with -an affixed to the end.
- Obfuscating Stupidity: Not directly 'stupid', but the manual reveals he's a level 12/14 swashbuckler-mage dual class, and is probably far more dangerous than his cowardly nature would imply.
- Pirate: He'll deny it, though.
- True Neutral: In-Universe.
- Ribald Barterman
The Adventure Mart is the finest shopping in all of Faerun... widest selection, lowest prices, and nary a fancy illustration. Just the goods, fair and plain.
Voiced by: David Prince
A former adventurer who runs the Adventure Mart, a shop for adventurers. He has no effect on the story, but virtually every CHARNAME will visit his shop at least once because the stuff he sells is just incredible. He also knows Jaheira from a while back.
- Arms Dealer: His shop is one of the only places in Athkatla that sells unique and powerful magical items.
- Chaotic Neutral: In-Universe.
- Everything Is Big in Texas: Ribald is a half-elven former adventurer who lives in Amn, which is a Fantasy Counterpart Culture for Spain, so it makes perfect sense for him to have a Texan accent.
- Half-Human Hybrid: Yet another half-elf.
- Honest John's Dealership: Subverted: Ribald enjoys his showmanship and posturing and buys stuff for a significantly lower price than other merchants (making him a really bad choice to sell your loot to), but his prices are the same as everyone else's and all his stuff is genuine and appears to be on the up-and-up. He also sells a number of very useful items you can't find anywhere else.
- Meaningful Name: Really, now...
- Retired Badass: As you'll discover if he catches you stealing from him.
- The Solar
"You have fought against brother and sister in recent days... fought and prevailed as they arrayed their forces against you."
Voiced by: Charity James
The Solar is an angelic creature from the Upper Planes who appears to CHARNAME after taking control of the Pocket Plane in ToB. She will ask the player questions and explain the last remnants of the plot as CHARNAME battles The Five.
- Melissan The Red
No! Put down your weapons, this is not neccessary!
Voiced by: Heidi Shannon
A mage with a self-proclaimed 'interest' in the Bhaalspawn, Melissan has spent several years wandering Tethyr and the southern lands. She's apparently been shepherding the southern Bhaalspawn and helping them come into their own. She plays a fairly major role as the mentor/main questgiver of Throne of Bhaal
, and guides you in defeating the Five-Bad Band
that has united to kill all their lesser siblings. She's also the game's Big Bad in disguise, but she's got a listing on the villain page for tropes involving her true colours.
- Actual Pacifist: Usually espouses peaceful solutions to conflicts; they never pan out, and she gets rather resigned to CHARNAME having to solve all your mutual problems with violence.
- The Chick: Non-Action Girl, who only ever seems to case the Dimension Door spell to take herself away from the player's position.
- Dropped a Bridge on Her: Balthazar apparently kills her halfway through the game. He failed, given she is the Big Bad and all.
- Too Dumb to Live: So, you found a bunch of Bhaalspawn, and figured there's safety in numbers. Ok, fair enough. You then decide to bring them all to a walled-in city to protect them... Apparently forgetting that one of The Five is a fire giant with a massive army at his beck and call. Not the cleverest tactical idea right there.
- Wide-Eyed Idealist: She seemed to genuinely believe the insane and unhinged Gromnir — a half-orc so trigger-happy, for reference, that his own orc tribe threw him out for being too violent — would make an effective leader and that the player would be able to reason with him.
And... there. It be done, a simple thing, it is. The boy's heart is cold, now. As... as cold as his mother's old heart...
Yaga-Shura's adoptive mother and living in an old temple outside of Saradush. CHARNAME seeks her out to discover the secret of Yaga-Shura's immortality.
- Adoptive Mama Bear: After her heart is returned and she remembers how much she loved Yaga-Shura, she attacks you because she knows you're going after her boy.
- Chaotic Neutral
- Druid: She was once a priestess of Bhaal, but when he died, she had to turn to the druidic arts.
- Evil Mentor: She raised Yaga-Shura with the intention that he would do what Sarevok could not.
- Flunky Boss: She summons Shambling Mounds and forest nymphs to help her fight.
- Gameplay and Story Segregation: She shouldn't be allowed to be Chaotic Neutral; druids are only allowed to be True Neutral under the 2e rules.
- Happily Adopted: Although her initial motives were less than ideal, Nyalee grew to genuinely love Yaga-Shura as she raised him. She thought he felt the same way, but in the end he didn't care much for her; it's not stated whether this was always the case or he loved her as a child but stopped loving her when he grew up.
- Huge Guy, Tiny Girl: Being a fire giant, Yaga-Shura would have been just as tall as her before he was even ten years old, and several feet taller as an adult.
- My God, What Have I Done?: When you return her heart and she undoes Yaga-Shura's Soul Jar protection, she remembers her love for the giant and realizes she has helped make him vulnerable, upsetting her greatly; becoming desperate, she attacks you and is killed.
- Senseless Sacrifice: She accomplished nothing by turning against you. Not only did Yaga-Shura die anyway, but he didn't remember her with any fondness, or everything she did for him, and she only ended up getting herself killed as well.
- Soul Jar: She made this for Yaga-Shura, making him invulnerable. After this was done, he did this to her, so she could not undo it.
I've made armor from the scales of a basilisk, a helmet from a cockatrice... items to put fear into the hearts of the bloody gods themselves. Hah!
A dwarven smith living in the docks district of Alkathla. He helps you by repairing several broken artifact weapons once you've collected all their parts.
Cespenar is good servant. Oh yes!
Bhaal's... imp butler, who apparently has been doing nothing since the big guy kicked the bucket. He hangs around the CHARNAME's Pocket Plane.
- The Spectator
Oh captain, my captain.
A large, powerful beholder who CHARNAME runs into a few times across Shadows of Amn
and Throne of Bhaal
. Unlike his less diplomatic siblings, he's chatty, friendly...and more than a little snarky
I am Adalon, the guardian, and I have done my duty as well as I have been able for many a century. I was not the first, but I know the history.
A silver dragon, tasked by the elven god Corellon Larethian himself to guard one of the entrances to the Underdark and the temple that sits on top of it from invasions by the drow. However, the drow stole her eggs and threatened to destroy them if she left her lair. (Though they intended to destroy them anyway by making them a sacrifice to a demon lord.) When the party finds her lair, she gives them a quest to infiltrate the nearby drow city and retrieve her eggs. This quest alone makes up about 3/4 of the content of chapter 5 and it has ties to nearly every other quest available in the Underdark.
- Breath Weapon: As all dragons have.
- Curb-Stomp Battle: At the resolution of her quest, she briefly joins the party to escort them out of the Underdark. The drow guards near the exit don't live very long. Also, if Jaheira is in the party, she expresses regret that Irenicus didn't piss Adalon off, because their problem would have been solved nicely if the silver had curb-stomped him.
- Good Is Not Nice: Understandably, as she is quite stressed out at the loss of her eggs and the realization that her task of keeping the peace is all but impossible.
- Lawful Good: In-universe. Metallic dragons like Adalon are always some flavour of good, in contrast to their chromatic brethren.
- Mama Bear: She threatens to kill you if you don't bring her eggs back to her intact. If you fail to keep up your end of the bargain, you find out she wasn't exaggerating. She also mentions that she'd dearly love to slaughter those involved in kidnapping her eggs — if she didn't genuinely believe they would break them if she did.
- Our Dragons Are Different: Silver dragon.
- Screw This, I'm Outta Here!: Realizing that her task of keeping the peace is all but impossible, she decides to leave after she has taken vengeance on the drow.
- Silence, You Fool!: Your first clue that she is not exactly nice, or in the best of moods.
- Someone to Remember Him By: In the past, she was granted a powerful wish. Since she could not resurrect her husband with it, she settled for getting dragon eggs.
- Voluntary Shape Shifting: A standard power for most dragons in AD&D, but she is the first (and until Throne of Bhaal, only) dragon seen doing it on screen.
I do what I must, when I must. Know this well...
A prominent male drow tasked by the drow leaders to supervise you when you infiltrate Ust Natha. In reality a well-disguised Eilistraee worshipping spy.
- Anti-Hero: Type III. He goes to great lengths to disguise his true allegiance.
- Dark is Not Evil: Like most Eilistraee aligned drow.
- Deadpan Snarker: Especially towards Phaere.
- Good Is Not Nice / Soft: Necessary to hide his true identity. He'd even commit murder if he had to.
- Genius Bruiser: Veteran fighter who is a lot cleverer than most of his commanders. He has also been living undercover as a spy for years.
- Jerkass: He's rude and insults you whenever possible.
- Laser-Guided Karma: Can give a delightful one to Phaere near the end of the questline. The Matron Mother has stolen a clutch of silver dragon eggs as a sacrifice for a Demon Lord's aid. Phaere has made a bunch of fake eggs she wants you to replace the real ones so the Matron Mother will be killed by the demon, allowing Phaere to be appointed as the new Matron Mother. Solaufein has, guess what... made a second bunch of fake eggs to give to Phaere.