Characters: Baldurs Gate Enhanced Editions Party Members
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- Dorn Il-Khan
Do not annoy me with such simplistic notions of morality.
Voiced by: Gord Marriott
Dorn Il-Khan, a half-orc blackguard, was born in the Spine of the World, Dorn fled to Luskan with his human mother when a rival tribe annihilated his father's savage people. Dorn's ruthless strength soon won him a deadly reputation and the attentions of a band of mercenaries. After he is betrayed by his fellow soldiers of fortune and imprisoned, he swears an oath of revenge that can only end in his betrayers' death. He encounters CHARNAME when two of the people who betrayed him attempt to rob the CHARNAME. He offers to join the party because he has heard of their skill as warriors.
In Baldur's Gate II
he is forced to come to terms with his blackguard patron, a glabrezu demon called Ur-Gothoz, being a demanding and somewhat ungrateful master, and the player can help to determine his course from then onwards.
Casting wild magic is like playing a flute by ear. In magical terms, I can play a pretty mean tune, but when I miss a note the flute shoots fire at everyone.
Voiced by: Nicola Elbro
After a dangerous wild surge maims her fellow students, the half-elf wild mage Neera is forced to flee her home village and wander the High Forest. Even there, her capricious spells threatened the highly flammable woods, forcing the mighty treant Turlang to banish Neera from his domain. Eventually the Red Wizards caught up to her and attempted to kill her for the purposes of research. After being on the run from the Red Wizards for several weeks, she meets CHARNAME in Beregost and asks for his protection. She is on a quest to meet a mentor to teach her how to control her wild magic. In Baldur's Gate II
she has set up a hidden refuge for wild mages where they work together to survive and try to evade a sect of the Red Wizards called the Order of the Eight Staves.
- Action Girl: By virtue of being a wild mage.
- Action Survivor
- Anguished Declaration of Love: Just before the final choice of Throne of Bhaal if romanced.
- Anti-Magic: Vicross, leader of the Order of the Eight Staves, can totally shut down Neera's wild spell casting.
- Bare Your Midriff: In her official artwork.
- Break His Heart to Save Him: She leaves Avrum (a scribe she was involved with in between Baldur's Gate I and II) because she doesn't want her wild magic to cause him harm. She tries to pull this on CHARNAME in a romanced epilogue, but he's a little more persistent.
- Cannot Spit It Out: Refuses to tell a CHARNAME that's romancing her that she loves him until the PC chooses to accept or refuse godhood.
- Chaotic Neutral:
in-universe She isn't a bad person, necessarily, but she isn't terribly altruistic either, and for all her protests she rather enjoys the random nature of her powers.
- Critical Hit: As a Wild Mage, her spells have a chance to have a "Wild Surge," occasionally causing a magical equivalent of this. However, it also occasionally causes...
- Critical Failure: Her spells might be dramatically reduced in power or cause an effect that's actively detrimental to the party. Casting Chaos Shield and its derivatives can mitigate the possibility of failure, but not eliminate it completely.
- She even comes with a staff (made by Neera herself) that replicates the effect — Neera wanted it to cause fire damage to whomever it strikes. There's a 10% chance that it does... and a 10% chance that it causes fire damage to the wielder.
- Cursed with Awesome: Seems to enjoy her Wild Magic for the most part, but it causes her a lot of trouble, starting with her getting kicked out of her hometown.
- The Exile: Exiled herself after setting a fellow mage on fire accidentally.
- Half-Human Hybrid: Half-elf, and to her chagrin no one seems to remember it.
- He Is Not My Boyfriend: If romanced, she insists that she and CHARNAME are not actually together. When Bodhi tries to kidnap her as a way to demoralize you, she exclaims, "We're not a couple! It's complicated."
- Inept Mage: Nine times out of ten she's fine, but every once in a while one of her spells will make most of your gold disappear, or accidentally kill the entire party.
- Ludicrous Gibs: Occasionally what happens to you, your enemy, or the party. An in-story example is when she blows up the guard in front of the Red Wizard Enclave, even if you've solved the issue non-violently.
- Magic Misfire: Part of being a Wild Mage.
- Mutually Exclusive Party Members: With Edwin, because he's a Red Wizard and she's a Wild Mage.
- No Sell: If romanced, Bodhi will try to kidnap her at one point, just like the original romanceable characters. Unlike the originals, Neera manages to temporarily Wild Surge herself off the scene, thwarting the ambush.
- Not So Different: With Vicross, autharch of the Order of the Eight Staves and fellow wild mage.
- Not Staying for Breakfast: If romanced, tells you she has a habit of this. She pulls it on CHARNAME in the epilogue, who just decides to follow her since he knows where she'll be going.
- Old Master: Seeks one out to help tame her wild magic, on the basis that anyone who lives to old age with wild magic is both badass and wise. Turns out he's neither, just somewhat lucky.
- Pet the Dog: Her introduction scene in Shadows of Amn involves her rescuing a little girl who is also a wild mage from her Red Wizard kidnappers.
- Roaring Rampage of Revenge: When the Order of the Eight Staves raid the Wild Forest and kill several of the mages within.
- Random Effect Spell: Her whole shtick as a wild mage is that ANY spell she casts can become this, but the wild mage-only spell Reckless Dweomer takes this to its logical conclusion by forcing a wild surge.
- Running Gag: Red Wizards confusing her for an elf and her immediate and angry correction.
- Sad Clown: Jokes a lot, but her exile, wild magic, and the Wild Forest getting raided clearly get to her. Actually says in-game that this is the case.
- Savvy Guy, Energetic Girl: Unless CHARNAME is as whimsical as she is, they will generally end up this way in a romance. She can also become this in banter with Rasaad, Dorn or other serious male party members.
- Simple Staff: Subversion. Her staff is not only enchanted so it's a Quarterstaff +1, but it will also deal extra fire damage to Neera's opponent or herself.
- The Battle Didn't Count: Twice during her personal quest in Throne of Bhaal, both times (in the same fight, even!) with Szass Tam.
- Third-Option Love Interest
- White-Haired Pretty Girl
- Wild Magic
- Will They or Won't They?: They Do.
Rasaad yn Bashir
- Rasaad yn Bashir
In the face of lies, we offer truth. In the face of hatred, we offer compassion.
Rasaad yn Bashir is a human Calishite Monk who worships Selūne, goddess of the moon. At a young age he and his brother, Gamaz, managed to scrape by on the streets by begging and stealing, until they tried to steal from a monk of the Order of the Sun Soul. After that, they were taken into a monastery where they were given physical, mental, and spiritual training. They traveled to the Sword Coast to investigate the disappearance of several Order of the Sun Soul monks, but Gamaz was killed by Shadow Thieves. Rasaad traveled to Nashkel to reaffirm his faith and spread the word of Selūne when he meets CHARNAME.
Later, it turns out that his brother Gamaz had not actually died fighting the Shadow Thieves, but was saved by a Dark Moon monk named Alorgoth. Gamaz then became a servant of Shar and leads the order in Baldur's Gate.
By the time of Baldur's Gate II
Gamaz has been killed and Alorgoth has gone into hiding. A new cult called the Twofold Trust, which preaches that the Sun Soul goddess Selune, goddess of the moon, and the Dark Moon goddess Shar, goddess of the night, are facets of the same deity, the Twofold Goddess, has emerged. Rasaad's interest has been piqued by this cult because he suspects their leader, Collus Darathon, is actually Alorgoth in disguise. His undercover investigations have earned him the suspicion of his fellow Sun Soul and cost him many friendships, so he requests the player's aid in uncovering the truth.
Click here to see her actual appearance.
Voiced by: Sereana Malani
A BG2EE-only thief who needs the Bhaalspawn's aid in entering the Tomb of Dragomir, a vampiric warlord. Dizzy and out of sorts, the woman makes frequent references to "The Sleeper" and how she "must awaken". When you get to the end of the tomb, the real Hexxat reveals herself and consumes the blood of the woman known formerly as Hexxat (whose real name was Clara), killing her. From there, Hexxat offers to join your group - after you meet her in the Copper Coronet in 2 hours.
- Actually a Doombot: The Hexxat players meet initially is just a proxy called Clara, hypnotized by the real Hexxat into seeking out Dragomir's tomb for questionable reasons.
- Affably Evil: Hexxat is not a good person, by any stretch of the imagination. In fact, being a vampire who only targets and consumes attractive young ladies, she could even be described as a serial killer. Yet, when talking with other party members, she is never less than courteous and polite, even when others are being very confrontational with her, and she manages to avoid provoking fights with good-aligned party members most of the time.
- Darkest Africa: Hexxat comes from Chult, the analogue to Sub-Saharan Africa in Forgotten Realms. Specifically she comes from the capital city, Mezro.
- Death Is Cheap: Once the real Hexxat joins the team, "dying" will only reduce her to her vapor-form for eight hours, after which she will come back. Unfortunately, she doesn't bring her equipment with her, and having to carry it for her can be a pain. That said, a long map transition or quick rest will do the trick.
- Death Seeker: What she wants most is to be human again, even though she knows becoming mortal will immediately kill her since she's over two hundred years old.
- Emotionless Girl: She doesn't have a very broad range of emotions.
- Friendly Neighbourhood Vampires: Defied. Hexxat still drinks the blood of the living to sustain herself.
- Gay Option: For ladies.
- Has Two Mommies: She was raised by her many aunts because her mother was always away from home.
- Humans Are White: There are some party members with non-white skin, like Yoshimo, but Hexxat is the only black human you can recruit.
- Incompatible Orientation: Her pursuit of Viconia is halted by the latter's heterosexuality (and Viconia hints that, even if this were not the case, Hexxat's undeath would be another discouraging factor).
- Lipstick Lesbian: Hexxat is only romanceable by women, and has many flirtatious interactions with her contact, Cabrina.
- She'll also - very directly - express an interest in Viconia if both are in the same group.
- Lesbian Vampire: As a result.
- Magikarp Power: Initially, Hexxat is fairly weak in terms of both stats and abilities. Her replacement is an incredibly powerful Jack of All Stats, with literally superhuman scores in her physical stats and good scores everywhere else. Once you finish her quest and remove her Weaksauce Weakness...
- Mutually Exclusive Party Members: Has more party conflicts than anybody else in the game, which is appropriate considering what she is. Not only will Keldorn, Anomen and Valygar react pretty messily if you keep her around, but even the otherwise pretty tolerant Mazzy and Aerie will likely fight her to the death.
- [[This takes on a particularly tragic turn when Jan reveals his niece Yanna was one of Hexxat's victims who was hypnotised and brought to Dragomir's tomb.]]
- Neutral Evil:
in-universe She's mostly concerned with watching her own back, and she'll watch the back of anyone else in the party as well. That said, she will do absolutely anything to stay alive, up to and including draining young women of blood to sustain herself after dominating and luring them to Dragomir's Tomb.
- No Sell: If romanced, Bodhi will try to kidnap her at one point, just like the original romanceable characters. Unlike the originals, the kidnappers gives up the attempt as soon as they get a closer look, as Hexxat is alread a vampire.
- Parental Abandonment: Her father is never mentioned, but her mother actively neglected her by becoming married to her job as a cleric of Ubtao, the island god of Chult.
- Pet the Dog: For all her sinister nature, Hexxat can be surprisingly kind when she feels like it.
- Polite Villains, Rude Heroes: Many if not most of the good guys despise Hexxat largely for being a vampire, but also for being evil and use extremely pointed words to show their hatred. Hexxat, to her credit, never responds in kind.
- Silly Rabbit, Idealism Is for Kids!: Her attitude to Nalia's high-minded ideals. Voicing this attitude earns her an angry retort from the offended party.
- Walking Spoiler: Sorry about all the spoiler marks, but Hexxat has a big secret that completely changes her character nature. That picture up there? That isn't Hexxat. She's Clara, and her quest leads to her death and the recruitment of the actual Hexxat, a black vampire thief.
- Weaksauce Weakness: Sunlight will vaporize her if she doesn't wear a special cloak that weakens her abilities. Finishing her quest removes this limitation.
Secret Party Members
Enhanced Edition SPOILERS
- Baeloth Barrityll
Wait, this isn't right! You fool, I am not fully revived! I am diminished, damaged, and DANGEROUSLY DETERIORATED! Why, I've even lost some of my perspicacity!
Baeloth Barrityll, also known as Baeloth the Entertainer, is the newest NPC in the Enhanced Edition (available as of patch 1.0.2012). A Chaotic Evil drow sorcerer, Baeloth is the chief antagonist of the Black Pits, but he can be recruited in the campaign storyline once your main character reaches level 5.
- Added Alliterative Appeal: See his quote above. If Neera is in the party when you encounter him, she lampshades it.
- Be Careful What You Wish For: A classic example: he wished to be protected from death, so Najim had him resurrected on the surface with most of his powers diminished. Needless to say, he wasn't amused by the result.
- Chaotic Evil: In-universe.
- Defeat Means Friendship: Even if you haven't played the Black Pits, he'll still refer to his current circumstances as the result of being defeated by a bunch of "cheaters" and ask for your protection.
- Of course, it was not your defeat of him that led to your alliance, and indeed he still is sore about it in the Black Pits 2, where he spends most of his time rewriting the the deeds of the "cheaters" to look bad while in disguise as an historian. Then he reveals himself and laughs madly as he teleports you 'home'.
- Hey, It's That Voice!: Along with Rasaad, voiced by Male - Commander Shepard.
Enhanced Edition II SPOILERS
- Wilson the Bear
Growl. Growl growl.
A grizzly bear of refined taste and delicate sensibilities, Wilson spent his first five years living an idyllic life in the wild. This was shattered when he was captured by a man named Jolstead, a cruel trapper who sold his animal victims to the highest bidder. Though imprisoned and forced to live in deplorable conditions, Wilson nevertheless retained his innate optimism for the future and a remarkably gentle nature for a bloody great bear.
Wilson willingly joins your party if you free him from his handler during Rasaad's questline after having talked to Zaviak, an anachronistic hippie wild mage from Neera's safe zone.
- Bears Are Bad News: Wilson is one tough bear on the battlefield.
- Beary Funny: Has some moments of this.
- Fluffy the Terrible/Aerith and Bob: Even CHARNAME can't believe his name is Wilson, which prompts the bear to growl that Wilson is a perfectly normal name for a bear.
- Heroic Bear: In the epilogue, Wilson returns to the natural world intent on righting wrongs and bringing peace. The rest of his life is spent pulling off various acts of goodwill and badassery, including kicking the entire species of lions off their pedestal, convincing his fellow bears to stop eating fish (being made a saint by the salmon as a result) and bringing an end to the age-old conflict between cats and dogs; eventually he dies peacefully in hibernation at the age of 37.
- I Am X, Son of Y: Dialogue implies that he is Wilson, son of Wilson. This makes Wilson the bear actually Wilson Jr. the bear. Or, possibly, Wilson Wilsonson the bear.
- Lethal Joke Character: He has poor stats in everything except Strength and Constitution (both 18), can't wear anything, and can't equip any weapons. However, he gains proficiency points in his claws as he levels up and his they eventually become +5 weapons, his strength stat increases naturally at some levels until his has 23 strength, his health regenerates and his regeneration rate gets better as he levels up, and he eventually gets 5 attacks a round. All this makes him a perfectly viable, if very different party member.
- Names to Run Away From Really Fast: His Throne of Baal description is Wilson, the Bear Paragon. Heck, just being known as Wilson the bear is pretty terrifying, in a very literal way.
- Noble Savage: Implied to be perfectly honorable, polite, and respectful, despite being a bear.
- The Pollyanna: Hilariously, his in-game biography implies he's one. See his character description above.
- Secret Character: Obviously.
- Super Strength: Starts at 18 (although by the time you recruit him it'll probably be 19), but his strength grows as he levels up all the way up to an astounding 23. This is in a world where 25 is the best stat you can have and 18 is peak human strength. Good thing Wilson isn't human.
- Team Pet: He may be a party member, but he qualifies well enough.
- True Neutral: In-universe. This alignment is standard among animals, who lack interest in either good or evil and are usually driven by instinct.
- The Unintelligible: And, true to the trope, CHARNAME has no trouble understanding him.
- Unusually Uninteresting Sight: Few people deign to comment on, or even notice, your giant bear companion.