Characters: Baldurs Gate Enhanced Editions Party Members
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- Dorn Il-Khan
Do not annoy me with such simplistic notions of morality.
Voiced by: Gord Marriott
Dorn Il-Khan, a half-orc blackguard, was born in the Spine of the World, Dorn fled to Luskan with his human mother when a rival tribe annihilated his father's savage people. Dorn's ruthless strength soon won him a deadly reputation and the attentions of a band of mercenaries. After he is betrayed by his fellow soldiers of fortune and imprisoned, he swears an oath of revenge that can only end in his betrayers' death. He encounters CHARNAME when two of the people who betrayed him attempt to rob the CHARNAME. He offers to join the party because he has heard of their skill as warriors. Will return in BG 2 EE
- Abusive Parents: His father was cruel and violent towards him in an effort to "toughen him up."
- Bash Brothers: Can easily become this with a Blackguard CHARNAME.
- BFS: His stats favor big, two-handed weapons.
- Bi the Way: Dorn can be romanced by both male and female protagonists.
- Black Knight: The Blackguard is basically an evil paladin (in fact, it is implemented as a 'kit' — IE, modification — of the paladin class).
- Black Swords Are Better: His starting weapon is a black greatsword.
- Blood Knight: Though he usually has some end in mind when enacting them, Dorn enjoys violence and cruelty for their own sake.
- Cool Sword: His starting sword, Rancor, is a +1 two-handed sword that has a chance of giving Dorn a +1 increase to his to-hit rolls for 24 hours every time he kills someone with it.
- Dynamic Entry: Starts off by killing off three people that were supposed to ambush you, and takes care of the others almost as quickly.
- Even Bad Men Love Their Mamas: Averted. When he grew up, he came to believe that Love Is a Weakness and abandoned her.
- Evil Weapon: Rancor can't be used by anyone with a "Good" alignment.
- Neutral Evil: In-universe. He is ruthlessly self-interested and enjoys cruelty, but has little attachment to the broader ethical extremes of freedom or order.
- Half-Human Hybrid: Son of an orc warrior and his concubine
- Human Mom Non Human Dad: Contrary to stereotypes, many half-orcs are the product of functional, happy families. Dorn Il-Khan is not one of those half-orcs.
- Kick the Son of a Bitch: Essentially introduces himself by slaughtering a bunch of people trying to steal your money in the name of revenge.
- Life Drain: In addition to his blackguard powers,
- Mutually Exclusive Party Members: He and Anomen can't get along without coming to blows sooner or later.
- No Sell: If romanced, Bodhi will try to kidnap him at one point, just like the original romanceable characters. Unlike the originals, Dorn either just shrugs off the attempt with his class immunities or his patron intervenes (depending on if Dorn's Shadows of Amn questline has been done, and the player's decision at the end of it).
- Pay Evil unto Evil: In the first game, his rage is largely directed at richly deserving parties. That is empathetically not the case in the sequels.
- Poisoned Weapons: One of his class abilities.
- Roaring Rampage of Revenge: His reason for questing is to get revenge on four people who betrayed him. His first major scene is him killing two of them.
- Rules Are For Humans: He is a non-human Paladin (Blackguard is a Paladin kit), and only humans could become Paladins in 2E (and Baldur's Gate).
- Super Strength: Has an excellent (and legitimate for Half-Orcs) 19 strength.
Casting wild magic is like playing a flute by ear. In magical terms, I can play a pretty mean tune, but when I miss a note the flute shoots fire at everyone.
Voiced by: Nicola Elbro
After a dangerous wild surge maims her fellow students, the half-elf wild mage Neera is forced to flee her home village and wander the High Forest. Even there, her capricious spells threatened the highly flammable woods, forcing the mighty treant Turlang to banish Neera from his domain. Eventually the Red Wizards caught up to her and attempted to kill her for the purposes of research. After being on the run from the Red Wizards for several weeks, she meets CHARNAME in Beregost and asks for his protection. She is on a quest to meet a mentor to teach her how to control her wild magic. Will return in BG 2 EE
- Action Girl: By virtue of being a wild mage.
- Action Survivor
- Anguished Declaration of Love: Just before the final choice of Throne of Bhaal if romanced.
- Anti-Magic: Vicross, leader of the Order of the Eight Staves, can totally shut down Neera's wild spell casting.
- Bare Your Midriff: In her official artwork.
- Chaotic Neutral: In-universe. She isn't a bad person, necessarily, but she isn't terribly altruistic either, and for all her protests she rather enjoys the random nature of her powers.
- Critical Hit: As a Wild Mage, her spells have a chance to have a "Wild Surge," occasionally causing a magical equivalent of this. However, it also occasionally causes...
- Critical Failure: Her spells might be dramatically reduced in power or cause an effect that's actively detrimental to the party. Casting Chaos Shield and its derivatives can mitigate the possibility of failure, but not eliminate it completely.
- She even comes with a staff (made by Neera herself) that replicates the effect — Neera wanted it to cause fire damage to whoever it strikes. There's a 10% chance that it does... and a 10% chance that it causes fire damage to the wielder.
- Cursed with Awesome: Seems to enjoy her Wild Magic for the most part, but it causes her a lot of trouble, starting with her getting kicked out of her hometown.
- The Exile: Exiled herself after setting a fellow mage on fire accidentally.
- Half-Human Hybrid
- He Is Not My Boyfriend: If romanced, she insists that she and CHARNAME are not actually a couple. When Bodhi tries to kidnap her as a way to demoralize you, she exclaims, "We're not a couple! It's complicated."
- Inept Mage: Nine times out of ten she's fine, but every once in a while one of her spells will make most of your gold disappear, or accidentally kill the entire party.
- Ludicrous Gibs: Occasionally what happens to you, your enemy, or the party. An in-story example is when she blows up the guard in front of the Red Wizard Enclave, even if you've solved the issue non-violently.
- Magic Misfire: Part of being a Wild Mage.
- Mutually Exclusive Party Members: With Edwin, because he's a Red Wizard and she's a Wild Mage.
- No Sell: If romanced, Bodhi will try to kidnap her at one point, just like the original romanceable characters. Unlike the originals, Neera manages to temporarily Wild Surge herself off the scene, thwarting the ambush.
- Not So Different: With Vicross, autharch of the Order of the Eight Staves and fellow wild mage.
- Not Staying for Breakfast: If romanced, tells you she has a habit of this. She pulls it on CHARNAME in the epilogue, who just decides to follow her since he knows where she'll be going.
- Old Master: Seeks one out to help tame her wild magic, on the basis that anyone who lives to old age with wild magic is both badass and wise. Turns out he's neither, just somewhat lucky.
- Roaring Rampageof Revenge: When the Order of the Eight Staves raid the Wild Forest and kill several of the mages within.
- Running Gag: Red Wizards confusing her for an elf and her immediate and angry correction.
- Sad Clown: Jokes a lot, but her exile, wild magic, and the Wild Forest getting raided clearly gets to her.
- Simple Staff: Subversion. Her staff is not only enchanted so it's a Quarterstaff +1, but it will also deal extra fire damage to Neera's opponent or herself.
- The Battle Didn't Count: Twice during her personal quest in Throne of Bhaal, both times (in the same fight, even!) with Szass Tam.
- Third-Option Love Interest
- White-Haired Pretty Girl
- Wild Magic
Rasaad yn Bashir
- Rasaad yn Bashir
In the face of lies, we offer truth. In the face of hatred, we offer compassion.
Rasaad yn Bashir is a human Calishite Monk who worships Selūne, goddess of the moon. At a young age he and his brother, Gazam, managed to scrape by on the streets by begging and stealing, until they tried to steal from a monk of the Order of the Sun Soul. After that, they were taken into a monastery where they were given physical, mental, and spiritual training. They traveled to the Sword Coast to investigate the disappearance of several Order of the Sun Soul monks, but Gazam was killed by Shadow Thieves. Rasaad traveled to Nashkel to reaffirm his faith and spread the word of Selūne when he meets CHARNAME.Later, it turns out that his brother Gamaz had not actually died fighting the Shadow Thieves, but was saved by a Dark Moon monk named Alorgoth. Gamaz then became a servant of Shar and leads the order in Baldur's Gate.
Will return in BG 2 EE
- Acquitted Too Late: Sort of; he was arrested for fighting off Shadow Thieves in the street. Because he was arrested, he couldn't tend to his brothers wounds. Rasaad was released the next day but by then his brother had died. Oh, if only...
- Shows up in one of his endings as well — In 2, Rasaad is believed to be a traitor by his Sun Soul chapter. If kept on the pure path of a Sun Soul monk and not romanced, Rasaad will return to Calimshan to proclaim his innocence, and after this being rejected and refusing to leave, fight off what the stories say was over a hundred Sun Soul monks, with the leader of the chapter herself striking the final blow. The attackers realize something was wrong when they, after his death, note that not a single one of his attackers were killed — and indeed one of the monks responsible for determining his guilt turns out to be a Dark Moon monk.
- All Monks Know Kung-Fu
- Always Second Best: His brother Gazam was the best Calishite Monk in combat. Rasaad was the only one who could get close to beating him, but always lost to "some spectacular strike." Later, Rasaad admits that he was actually the stronger of the two, but held back because his brother felt that winning was important.
- Bare-Fisted Monk: Not the best choice for him out of the gate, like all second edition monks. Later on, however, once his fists turn into the only 1d20 weapons in the game...
- Bittersweet Ending: His questline will either end with the problem solved, but at great personal cost, or with the problem abandoned at a lesser personal cost. His character ending in Baldur's Gate 2 concludes with either his innocence only being proven at the cost of his own life, with he and his wife (the player) dead, and their children forced into a life of vengeance... or with Rasaad abandoning the idea of returning to the Sun Soul monks and settling down as a new leader of the Twinfold Moon, attracting monks tired of the more dogmatic Selūnite and Sharran orders. And in all endings, on the bitter side... no matter what, Alorgoth lives on to do harm to others.
- Cain and Abel: A reasonably complex and nuanced version, but he's clearly the Abel, even if he ends up living.
- Even Evil Has Loved Ones and Even Bad Men Love Their Brothas: His brother Gamaz can't bring himself to kill Rasaad and still tries to get him to join the Dark Moon monks. Doesn't stop him from getting initiates to attempt the job for him...
- Evil Counterpart: The Dark Moon cult compared to his Selūne sect, and going along with that the Dark Moon kit is the opposite of his Sun Soul kit. Gamaz becomes one of these to Rasaad, in a more specific sense.
- Gameplay and Story Segregation: Despite being a Sun Soul monk in-game, he has the generic monk kit instead of the Sun Soul kit. There's a mod to fix this.
- An official Patch later changed this as well.
- Hey, It's That Voice!: Mark Meer also did Male Commander Shepard. He's literally had enough of the enemies' disingenuous assertions.
- Katanas Are Just Better and Sinister Scimitar: Starts with a point each in the Katana and Scimitar/Wakizashi/Ninjatō weapon proficiencies. They make fair initial weapons for him before he gets a few levels under his belt and his bare hands start outstripping any weapon.
- Lawful Good: In-universe.
- Leeroy Jenkins: His brother chased off after a bunch of Shadow Thieves with no back-up. He killed three of them, but then died himself. Turns out his brother lived because he was saved by a a Dark Moon monk named Alorgoth... and he blames Rasaad for his near death.
- Light 'em Up: The Sun Soul monk kit has various sun-based powers that cross over with Playing with Fire.
- Magikarp Power: Rasaad starts off as pretty terrible, just like all second edition monks monks. As he levels up, he becomes much better, getting multiple attacks per round, immunity to disease and slow, and getting the Stunning Blows ability. Rasaad isn't very good at least until level six, and he still might be behind a few of the stronger party members. Come BG 2 Enhanced Edition, he takes this trope to its full effect, again, just like all second edition monks.
- Mistaken for an Imposter: Rasaad is convinced that the leader of the Twofold monks, Collus, is Alorgoth, who corrupted Rasaad's brother Gamaz, leading to his death. He believes this despite everyone (possibly including the player character and definitely including multiple characters that have met both) telling him it isn't possible. It turns out that Rasaad is right.
- Mutually Exclusive Party Members: Eventually with Viconia. They go through the first game and initially the second just philosophically sniping at one another. The problem comes when Rasaad's questline in Shadows of Amn starts — if you follow up on it, Viconia leaves as it involves fighting against Sharrans. Presumably the ones in the first game got a pass under 'were idiotic enough to attack CHARNAME' and Sharran social-darwinistic tendencies. If you don't, Rasaad leaves to do it himself.
- No Sell: If romanced, Bodhi will try to kidnap him at one point, just like the original romanceable characters. Unlike the originals, Rasaad remembers to use his undead-fighting powers, forcing Bodhi to back off.
- Nice Shoes: Comes with a pair of boots named the Moonlight Walkers that give +2 to AC. One has to be a human monk or mage of lawful good alignment to wear them.
- Playing with Fire: The Sun Soul monk kit can use Flaming Fists and other fire-based attacks, at the expense of not being able to use Stunning Blows or Quivering Palm.
- Religious Bruiser: Rasaad is a deeply spiritual man as well as a kung fu master.
- Solar and Lunar: Rasaad's branch of the Order of the Sun Soul monks worship the moon goddess Selūne (though it's not a perfect example of this trope, since the emphasis is on similarities rather than differences between the Sun and the Moon).
- Third-Option Love Interest
- Token Good Teammate: He's the only Good-aligned character added by the Enhanced Editions of all six characters, and the only Lawful one.
- Warrior Monk: A very East Asian flavor for a Middle Eastern character, but it's not unheard of in the Forgotten Realms.
- We Can Rule Together: His brother invokes this when you challenge him at the Dark Moon temple. Doesn't stick.
Voiced by: ??? (Please edit if you know)
A BG2EE-only thief who needs the Bhaalspawn's aid in entering a tomb.
- Death Is Cheap: Once the real Hexxat joins the team, "dying" will only reduce her to her vapor-form for eight hours, after which she will come back. Unfortunately, she doesn't bring her equipment with her, and having to carry it for her can be a pain.
- Lipstick Lesbian: Hexxat is only romanceable by women.
- She'll also - very directly - express an interest in Viconia if both are in the same group.
- Lesbian Vampire: As a result.
- Magikarp Power: Initially, Hexxat is fairly weak in terms of both stats and abilities. Her replacement is an incredibly powerful Jack-of-All-Stats, with literally superhuman scores in her physical stats and good scores everywhere else. Once you finish her quest and remove her Weaksauce Weakness...
- No Sell: If romanced, Bodhi will try to kidnap her at one point, just like the original romanceable characters. Unlike the originals, the kidnappers gives up the attempt as soon as they get a closer look, as Hexxat is alread a vampire.
- Walking Spoiler: Kinda. That picture up there? That isn't Hexxat. She's Clara, and her quest leads to her death and the actual Hexxat's — a black vampire thief — recruitment
- Weaksauce Weakness: Sunlight will vaporize her if she doesn't wear a special cloak that weakens her abilities. Finishing her quest removes this limitation.
Secret Party Members
Enhanced Edition SPOILERS
- Baeloth Barrityll
Wait, this isn't right! You fool, I am not fully revived! I am diminished, damaged, and DANGEROUSLY DETERIORATED! Why, I've even lost some of my perspicacity!
Baeloth Barrityll, also known as Baeloth the Entertainer, is the newest NPC in the Enhanced Edition (available as of patch 1.0.2012). A Chaotic Evil drow sorcerer, Baeloth is the chief antagonist of the Black Pits, but he can be recruited in the campaign storyline once your main character reaches level 5.
- Added Alliterative Appeal: See his quote above. If Neera is in the party when you encounter him, she lampshades it.
- Be Careful What You Wish For: A classic example: he wished to be protected from death, so Najim had him resurrected on the surface with most of his powers diminished. Needless to say, he wasn't amused by the result.
- Chaotic Evil: In-universe.
- Defeat Means Friendship: Even if you haven't played the Black Pits, he'll still refer to his current circumstances as the result of being defeated by a bunch of "cheaters" and ask for your protection.
- Of course, it was not your defeat of him that led to your alliance, and indeed he still is sore about it in the Black Pits 2, where he spends most of his time rewriting the the deeds of the "cheaters" to look bad while in disguise as an historian. Then he reveals himself and laughs madly as he teleports you 'home'.
- Hey, It's That Voice!: Along with Rasaad, voiced by Male Commander Shepard.
Enhanced Edition II SPOILERS
- Wilson the Bear
Growl. Growl growl.
A bear of refined taste and delicate sensibilities, Wilson spent his first five years living an idyllic life in the wild. This was shattered when he was captured by a man named Jolstead, a cruel trapper who sold his victims to the highest bidder. Though imprisoned and forced to live in deplorable conditions, Wilson nevertheless retained his innate optimism for the future and a remarkably gentle nature for a bloody great bear.
Wilson willingly joins your party if you purchase him from his handler during Rasaad's questline after having talked to Zaviak, an anachronistic hippie wild mage from Neera's safe zone.
- Bears Are Bad News: Averted for you, since he's not an enemy and can be worked into any party. Played straight for your enemies.
- I Am X, Son of Y: Dialogue implies that he is Wilson, son of Wilson. This makes Wilson the bear actually Wilson Jr. the bear. Or, possibly, Wilson Wilsonson the bear.
- Lethal Joke Character: He has poor stats in everything except Strength and Constitution (both 18), can't wear anything, and can't equip any weapons. However, he gains proficiency points in his claws as he levels up and his they eventually become +5 weapons, his strength stat increases naturally at some levels until his has 23 strength, his health regenerates and his regeneration rate gets better as he levels up, and he eventually gets 5 attacks a round. All this makes him a perfectly viable, if very different party member.
- Names to Run Away From Really Fast: His Throne of Baal description is Wilson, the Bear Paragon. Heck, just being known as Wilson the bear is pretty terrifying, in a very literal way.
- Noble Savage: Implied to be perfectly honorable, polite, and respectful, despite being a bear.
- The Pollyanna: Hilariously, his in-game biography implies he's one. See his character description above.
- Secret Character
- Super Strength: Starts at 18 (although by the time you recruit him it'll probably be 19), but his strength grows as he levels up all the way up to an astounding 23. This is in a world where 25 is the best stat you can have and 18 is peak human strength. Good thing Wilson isn't human.
- True Neutral: In-universe.
- The Unintelligible: And, true to the trope, CHARNAME has no trouble understanding him.
- Unusually Uninteresting Sight: Few people deign to comment, or even notice, your giant bear companion.