Characters: Baldurs Gate Foes

A list of the various villains encountered in Baldur's Gate and Baldur's Gate II.

Warning: MASSIVE spoilers for the entire series ahead.

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Big Bads

Voiced by: Michael Dorn (Shadows of Amn) and Kevin Michael Richardson (Throne of Bhaal)

The former (now deceased) god of murder and assassins, Bhaal is the main character's (and Imoen's, Sarevok's, and a load of others) father. An unapologetically evil deity, he had premonitions of his death and created a plan: he'd invest his essence into his half-mortal children, let them grow up and die, and their essences, combined with his high priestess' efforts, would resurrect him. Bhaal spends most of the games as an Enemy Within and never enters the stage directly, but both the first game and Throne of Bhaal involve cleaning up pieces of his legacy.

Associated Tropes:
  • Abusive Parent: He regards the lives of his children as without any meaning; they were only conceived so that after his death, Bhaal's essence within them could be released in order to return him to life. Because of this, he ordered his cultists to sacrifice them all shortly after they were born.
  • Archnemesis Dad: To all the Bhaalspawn, even the evil ones. He hated them all with equal measure.
  • Anything That Moves: Humans, elves, dwarves, halflings, and gnomes? He'll make no distinction. Orcs? Giants? Dragons? You bet. Goblins, kobolds, chinchillas? Without hesitation.
  • Bigger Bad: Much if not most of the terrible things that happen in the series are a result of his flippant breeding.
  • Black Eyes of Evil
  • The Corrupter: He is behind the player's dreams in both the first and the second games. It's implied by Sarevok's journal that he attempted to drive all his children down a dark path in this manner, and enough listened to create a genuine crisis.
  • Disappeared Dad: He only stuck around in the lives of his children's mothers long enough to conceive, then slunk off to make more.
  • Dropped a Bridge on Him: Though he's set up as a huge force to be reckoned with throughout the series, and his long-sewn plots and machinations drive a lot of the story, his high priestess summarily betrays him and usurps his place as the ultimate Big Bad. Bhaal himself remains largely dormant throughout the entire series, showing up only in your dreams.
    • Not Quite Dead: Turns out, he is revived in D&D Next.
      • Not entirely. From this page: "When trying to track down the "start date" of 5e Realms, I've run across a bunch of mentions that they're avoiding stating one for 5e, since they want to support all the popular "timelines" of the Realms. There are certainly enough holdouts who never accepted the 2e Time of Troubles changes, let alone the 4e changes, that they have a messy situation on their hands." D&D Next is acknowledging the holdouts, so those that accept the Time of Troubles can still play like Bhaal is dead. Reviving him is entirely in the hands of the player.
  • Enemy Within: In the second game. First game, too, but less explicitly.
  • God of Evil: He was given the portfolio of death, which is a neutral aspect — after all, death doesn't discriminate between alignments — but being evil, he chose to reinterpret it as murder and assassination.
  • God Of Human Origin: A member of the Dead Three with Myrkul and Bane (also dead at the time of the game). A book found in the first game details their apotheosis, framing it in a way that made Bhaal seem like the most cunning of the three (as opposed to his canonical role as subservient to the other two).
  • I Have No Son: He didn't want children, ever, but apparently desperate times called for desperate measures.
  • Karmic Death: The god of murder and assassins was... stabbed in the back.
  • Lawful Evil:invoked His canonical alignment.
  • Legacy Immortality: Literally. His children hold his essence that will allow him to resurrect. It's essentially the same gambit as Bane used, except Bane put all his stock in one vessel. Bane eventually came back. Bhaal... had a bit more trouble with it.
  • Let's You and Him Fight: It's Bhaal's influence that drives his children to kill each other.
  • Long Game: Bhaal's plan FINALLY pays off in D&D Next. He's now back.
    • The reason why he's back isn't entirely because his plan paid off, though. There are D&D roleplaying gamers who refused to acknowledge the Time of Troubles ever existed in the first place, which means for them Baldur's Gate never happened, either. D&D Next has just finally acknowledged this and makes the Dead Three servants of Kelemvor. Those that don't like Kelemvor can still play like the Dead Three are still around.
  • Physical God: Sort of. Bhaal had been a nonphysical god, but during the pre-game Time of Troubles was forced to create a physical avatar like the rest of the pantheon, in which he died.
    • And prior to the time of troubles as well, in order to father some of his more long-lived offspring like dragons and giants (and to a lesser extent, dwarves, gnomes, and elves).
  • Posthumous Character
  • Voluntary Shapeshifting: He has no set appearance, and his form changes depending on the situation. In your dreams he appears as Imoen, Sarevok and Irenicus; in the Solar's exposition in your pocket plane, he appears as the Slayer. As a mortal he had no set form either, and shifted shape multiple times as he impregnated female humans, dwarves, gnomes, halflings, orcs, giants, dragons and many other species in a massive Thanatos Gambit.

    Sarevok Anchev 
I will be the last. And you will go first.

Sarevok was one of the most powerful of Bhaal's children, and is the main antagonist for the first game, though you don't determine that it's actually him until fairly late (until then, you're chasing his adoptive father). In Baldur's Gate, Sarevok is responsible for a plan that you only gain full understanding of by reading his (completely optional) diaries and letters. In the end of Baldur's Gate, you slay him and his soul is sent to Hell, where your mutual father, Bhaal, resided.

In Baldur's Gate II, CHARNAME subconciously summons him to act as one of the trials (s)he faces before (s)he can confront Irenicus in Hell.

In Baldur's Gate II: Throne of Bhaal (the expansion), Sarevok shows up yet again, convinces you to give up either a fraction of your divine soul or convince Imoen to do the same, and comes back to life (a Resurrection spell being unhelpful due to his Bhaalspawn nature...despite working fine on Imoen). He then joins your party if you let him and is easily the best warrior in the game.

Associated tropes:
  • Abusive Parent: Sarevok was fond of his foster mother, whom his foster father had strangled to death with a garrote (in front of him) as a punishment for her infidelity.
    • In Sarevok's journal, he reveals Rieltar threatened him with this same fate should he ever be "unfaithful" to him like his mother was. When the time came to dispose of Rieltar, Sarevok arranged for his murderers to use a garrote.
  • A God Am I: Sarevok's motivation and plan in BG1. After you kill him, he gets over it, though by setting his sights only very slightly lower.
  • Alignment-Based Endings: If he's evil, he all but orders you to seize your birthright and become an evil god, and is delighted with you should you accept it. If he becomes good, however, he suggests you do the exact opposite, reasoning that you've demonstrated to him Bhaal's taint is not an essential part of yourself and that your father's legacy is an evil best left forgotten.
  • All Girls Want Bad Boys: Cythandria plays it straight, as does Viconia in Throne of Bhaal, but Tamoko is a bit of a subversion; specifically, although she does love him, she thinks Sarevok is basically a good man who Used to Be a Sweet Kid until the taint of his father corrupted him, and doesn't realise that he really is evil.
    • The Sarevok romance mods were probably created on this principle.
  • Ambition Is Evil
  • Badass: Easily one of the most badass characters in the series, and by far the most powerful Fighter of both games. See Determinator.
    • Cultured Badass: He has read quite a lot when he wasn't being busy brutally killing other people. He can quote Alaundo's prophecies with his eyes closed.
    • Like a Badass out of Hell: It really says something that despite you having to shell out your soul to make it happen, he is the one holding all the cards.
    Sarevok: I swore I would scratch and crawl my way back into the world of the living, and I HAVE DONE IT!
  • Bad Dreams: He had nightmares of his foster mother's death some time after Rieltar killed her. Possibly these were caused by the manifestations of his Bhaalspawn essence, similarly to CHARNAME's nightmares.
  • Back from the Dead
  • Bad Boss: Callously used and abandoned the Iron Throne to its fate, sent Tamoko to die at the player's hands, and has no compunction about double-crossing and killing off any of his followers (unwitting or otherwise) if it furthers his goals. Just ask Winski about Sarevok's anger issues.
  • Bald of Awesome and Bald of Evil
  • Bastard Understudy: To both his foster father and Winski. He betrayed and killed the former (either arranging it himself, or using CHARNAME to do the deed), though only turned on the latter in a fit of rage after Winski saved his life and teleported him out of a (granted, rather unfavorable) battle against CHARNAME, the dukes, and the Flaming Fist, instead of helping Sarevok to kill them all.
  • Batman Gambit: Manipulates Amn and Baldur's Gate to the brink of war with an iron shortage and pins his foster-father as the reason, CHARNAME and company either kill said foster-father or taking the fall for it.
  • Beard of Evil
  • Big Bad
  • Black Knight: First game only. With Spikes of Villainy to match.
  • BFS
  • Blood Knight: And he makes no attempt to hide it.
  • Call Back: At the start of the game, you can hear a group of sages outside Candlekeep's library chanting prophecies of Aluando. When you meet Sarevok inside said library six chapters later, he reciting them to himself.
  • The Caligula: Of the careless and capricious variety - his complete disinterest in maintaining the Iron Throne led it into infighting and bankruptcy by the time he's poised to ascend, at which point it had no further use to him.
  • Cain and Abel: Sarevok and you.
  • Chaotic Evil: His In-Universe alignment. Unlike most depictions of Chaotic Evil characters, Sarevok is not insane or Stupid Evil. He is very intelligent, ambitious, and (mostly) lacking in empathy. Really, the only thing that separates him from Neutral Evil is the fact that he seems to prefer they idea of chaotic destruction and dislikes authority besides that of CHARNAME, who earned his respect.
    • Chaotic Good: In-Universe In ToB, you can convince him that good is better than evil if you live the example yourself.
  • The Charmer: He had this reputation among the citizens of Baldur's Gate, some of whom looked to him as a savior.
  • The Chessmaster
  • Chick Magnet: Somewhat, between Tamoko, Cythandria, and the abundance of Sarevok romance mods. Viconia also finds him highly attractive in ToB.
  • Chronic Backstabbing Disorder: He has a bad tendency to betray his allies. If you have Ascension installed, he betrays you as well to Amellysan unless a) he did a Heel-Face Turn, b) you use a mod to romance him, or c) he finds your evil-ness more impressive than hers.
  • Consummate Liar: As a duke of Baldur's Gate (and also as "Koveras" the scribe). He's very good at it, and managed to largely convince the entire realm (minus CHARNAME and co) of his noble intentions.
  • Critical Hit: While technically everyone can do this, Sarevok gets special mentioning due to his Deathbringer Assault, a Critical Hit that does 200 damage in a single blow. (To get a picture of how much damage this is: the dragons in the game have around 150-250 HP each.) He also has one that simply stuns an opponent for a round or two.
  • Dark and Troubled Past: Though you wouldn't know it.
  • Deadpan Snarker: He has his moments in ToB. See The Comically Serious.
  • Defeat Means Friendship: Justified and a twisted version. Since he lost his essence, he's trying to be CHARNAME's right-hand man if/when CHARNAME ascends to godhood.
  • Determinator: As a deceased Bhaalspawn without his essence he shouldn't be capable of doing anything, but he still forces himself into a ghostly existence to bargain for his resurrection through sheer willpower.
    "I Live! Flesh and blood and bone, I am alive! (Evil Laugh) I swore I would scratch and crawl my way back into the world of the living... and I have done it!"
  • The Dragon: What Rieltar thinks he is.
    • Dragon with an Agenda: What he really is.
    • After his second defeat, he desires to become this to you. Depending on how you treat and interact with him, he can pretty much fulfill the role.
  • Eleventh Hour Ranger: Definitely applies to him, considering you get get him at the last leg of your journey.
    • Eleventh Hour Traitor: If Ascension is installed, he betrays you unless you fulfil one of two conditions or use a romance mod.
  • Even Bad Men Love Their Foster Mamas: He certainly did, and this is part of why he has Rieltar killed, as evident by his choice of murder weapon.
  • Even Evil Has Loved Ones: He genuinely loved Tamoko and his foster mother, and seems to grow attached to CHARNAME and Imoen should you redeem him.
  • Evil Cannot Comprehend Good: If you try to redeem him in ToB, he'll start off completely confused by the trust you have in him. This goes double if you don't demand an oath from him. He comes around eventually if you're consistent in this behaviour.
  • Evil Laugh: Is very fond of these in Throne of Bhaal.
  • Evil Sounds Deep: When you're voiced by Kevin Michael Richardson, this is inevitable.
  • Faux Affably Evil: In TOB if you don't redeem him.
  • Frame-Up: In the guise of Koveras, Sarevok tries to convince you that he was a friend of your father's, and urges you to kill the Iron Throne's leaders (whom Sarevok no longer has any use for). He gives you a "ring of protection" to help you do it, though it serves another purpose - it's actually a shadow thief signet ring, which Sarevok uses to incriminate you in their murders if you choose not to commit them, in which case Sarevok arranges them himself.
  • Genius Bruiser: This guy, who is still the strongest party member barring maybe CHARNAME in Throne of Bhaal even after his Redemption Demotion downpowering, orchestrated a plan that almost pit two countries against each other in a massive war. Statistically Speaking: Strength: 18/00, Constitution: 18, Intelligence: 17. In fact, if he had been trained as a mage instead of as a Deathbringer when he was a child, he'd still be just as dangerous.
  • Good Feels Good: Decides this if he becomes Chaotic Good.
  • Good Parents: Sarevok seems to remember his foster mother fondly, implying she was a better parent than Rieltar.
  • Glowing Eyes of Doom: His portrait in ToB.
  • Green-Eyed Monster: CHARNAME suspects Sarevok has become this in ToB, given his tendency to stare at you (his face an "emotionless mask"), perhaps pondering What Could Have Been...
    • He openly admits his envy if you ultimately choose to ascend to godhood, though he's still overjoyed at you having succeeded.
    • His girlfriend implies as much in the first game too. She tells CHARNAME that Sarevok hates hir, which our hero, who at this point has done nothing but defend him or herself from Sarevok, finds perplexing. Her given explanation is that Sarevok is resentful of the boons CHARNAME enjoyed in life — in particular, the positive father figure in Gorion that Sarevok never had in Rieltar.
  • Heel-Face Turn
  • Hero with an F in Good: If you have been evil all your life, being a hero is going to take some getting used to. Not to mention that bad reputation you built up...
  • Hey, It's That Voice!: Kevin Michael Richardson voices Sarevok. The familiarity comes when he starts telling a story about something or other. Before that, you might not notice that he's played by the same actor who voices the first game's narrator.
  • I Did What I Had to Do: His rationale behind killing Gorion in the first game.
  • Implacable Man: Neither the utter destruction of his life's work nor death can stop him.
  • Jumped at the Call: When he discovered his heritage, he jumped at the opportunity to fulfill what he thought was his destiny. TOB reveals that he researched the Bhaalspawn Prophecy extensively and his knowledge proves quite useful.
  • Kick the Dog: After learning of Tamoko's attempts to sabotage his ascension, he sends her to fight (and, implicitly, die) against you alone.
  • Kick the Son of a Bitch: Arranging for his foster father's death by garrote may be a cruel thing to do, but considering Rieltar killed Sarevok's foster mother in the same way over infidelity, among other transgressions, you're inclined to take your murderous brother's side.
  • Lack of Empathy: He has a hard time feally anything resembling pity or empathy, though the exact cause is not expanded upon.
  • Large Ham: He loves his evil speeches (or battle cries) as much as any spike-wearing evil warlord.
  • Lightning Bruiser: When you fight him at the end of the first game, he's a Made of Iron boss-level fighter who also starts the fight with an innate Haste spell effect on him. Unless you Dispel him immediately, he's faster than almost anything else in the game, and can gib anything short of an endgame-level hero in 1 hit.
    • If you haste him or use Boots of Speed, he can count as this in ToB.
  • Magikarp Power: With Ascension installed, if you keep his Sword of Chaos, which can be found in the ''first dungeon'' of Shadows of Amn, he will be able to restore some of its original power and upgrade it to a +4 weapon with several nifty abilities.
  • Might Makes Right: Seems to suscribe to this philosophy. You must defeat him twice to make him realize that you are more powerful than him, at which point he proposes to join your party as a loyal underling.
    • Some of his dialogue with Imoen may also show this.
  • Manipulative Bastard
  • Not Quite Dead: You have to kill him twice before he can join your party. Yes, he is that badass.
  • Not So Different: Several characters will say this regarding CHARNAME and Sarevok, albeit mostly if the player chooses the darker dialogue options.
  • Now It's Your Turn: He encourages you to take advantage of the Bhaalspawn Crisis to replace your father as he once did, though openly because he wants to be your right-hand man. Should you choose this path, he expresses vocal joy that you succeeded where he failed.
  • Obviously Evil: Just look at him. One could downplay his blatantly sinister appearance as Gameplay and Story Segregation, as we do see him in regular attire on one occasion in the first game, though it is rather jarring to see him hanging out with the grand dukes of Baldur's Gate in his obviously evil suit of armour.
  • Omnicidal Maniac: Tamoko accuses him of wanting to "destroy everyone" in one of her discussions with CHARNAME.
  • Pet the Dog: The official ending for him makes him brutally rout a whole army of orcs, then conquer Waterdeep, then... go back to his true love's homeland to bury her.
    • Another one occurs on-screen if you convert him to good. If you give him a portion of Imoen's soul, he experiences Imoen's memories of torture at Irenicus' hands, which causes him apparent pain just talking about; he'll tell Imoen she is stronger than she thinks, encouraging her to put it past her.
  • Purposefully Overpowered: As a teammate, he's about as powerful as one can get before crossing into sheer broken ridiculousness. Numerically, his stat total is 96, a fair bit higher than any other character. Justified, of course, by how powerful he is in the story.
  • Redemption Demotion: Downplayed. In BG1, Sarevok has a ton of magic resistance and non-standard powers. After he joins you, he loses it all; the game's justification for this is that he loses his Bhaalspawn essence as well as his special Bhaal-artifact sword and armor, though he acknowledges that without his Bhaalspawn essence both would be essentially worthless anyway. He's still the strongest fighter in the game.
  • Reminiscing About Your Victims: His shade in Hell from Shadows of Amn boasts about killing Gorion in an attempt to rile you up. It can work if the player responds, "You dare speak of Gorion!"
  • Scary Black Man: Though his race isn't apparent until Throne of Bhaal.
  • Scary Impractical Armor: In BG1 only. There's a certain point beyond which you simply have too many spikes.
  • Sdrawkcab Alias: He travels incognito without his armor as the scribe Koveras in order to infiltrate Candlekeep. Some easily-missed dialogue by one of his minions indicates it is because Sarevok is a straight-forward character at heart, so he takes short-cuts like this when he has to be deceitful.
  • Separated at Birth: As it turns out, Sarevok was separated from the protagonist at birth, though they have different mothers.
  • Shadow Archetype: It's not really gone into in BG1, but in BG2 it's clear that both he and the gods viewed him as this.
  • The Friend Nobody Likes: Zigzagged. Your heroic party will think very little of him. Jaheira in particular can barely abide his presence. In fact, even Edwin doesn't like him, stating upfront that working with allies is bad enough without working with the enemy. Korgan, however, will become particularly fond of him, and he and Dorn have some respect for one another. Viconia will even proposition him. Most bizarrely, Valygar will also grow to like him.
  • Soul Fragment: Has either a part of yours or Imoen's; necessary to come back to life.
  • The Starscream: You can tell he's the Big Bad from his appearances in the beginning of the story, but he doesn't visibly take the role until killing off his adopted father and taking over his organisation, and besides, you don't know he's that guy from the beginning at first.
  • Strike Me Down with All of Your Hatred: He tries this on you when you first meet him in Hell.
  • There Can Be Only One: And as it eventually turns out, Sarevok is far from the only person with this plan.
  • Time-Shifted Actor: Kath Soucie plays him as a child.
  • Tin Tyrant
  • The Comically Serious: In ToB. Several of your teammates will grill him (Jan in particular enjoys getting a rise out of him), and Viconia will even proposition him for sex, which somewhat bewilders him. If you allowed Imoen to bring him back from the dead instead of doing it yourself, then she'll ask him what it feels like to have a bit of her soul inside him. Apparently, "aside from the resurgence of a few pimples" and a new "obsession with his weight," it feels just grand.
  • Unstoppable Rage: Not in-game, but he is quite quick to anger.
    • Technically in-game; it's why he killed Winski.
  • Upbringing Makes the Hero: Discussed. The games point out that while CHARNAME benefitted from Gorion's fatherly love and Imoen's sisterly friendship, Sarevok had to content himself with Rieltar Anchev and Winski Perorate. In Throne of Bhaal you learn that CHARNAME and Sarevok were Separated at Birth, and that Gorion, who rescued you, could easily have chosen to rescue him instead; there are hints that, had this been the case, Sarevok might well have been the one to overthrow the schemes of his power-hungry sibling and become the Hero of Baldur's Gate.
  • Villain Opening Scene: The very first scene, no less.
  • Villain with Good Publicity: In BG1. In ToB, if he makes is Heel-Face Turn, he becomes a Hero With Bad (and admittedly well-earned) Publicity.
  • Weaksauce Weakness: In BG1, he's immune to all types of energy, effectively making him immune to all direct damage and area-of-effect spells... except for the energy neutral Magic Missile, a level one spell. Now, what spell did Gorion successfully cast several times in a row and managed to hurt Sarevok with at the beginning of the game?
  • We Can Rule Together: In a humorous take on this, he asks for a place at your side rather than offering you one at his. Having sussed that you are the Bhaalspawn to beat all Bhaalspawn, he asks to join with you after your ascension, promising that you could become a great and terrible power in the realms, and that he would make a worthy right-hand man.
  • Worthy Opponent: Comes to consider CHARNAME this.
  • Younger Than They Look: He's only in his early-to-mid twenties (around the same age as CHARNAME and Imoen), but his towering and muscular frame, shaved head, beard, scars, and deep voice make him come across as somewhat older and imposing.
  • You Remind Me of X
    Sarevok: You remind me of myself, mage... before I was slaughtered and cast into the Abyss.

    Jon Irenicus / Joneleth 
You are but a gnat compared to my power.
Voiced by: David Warner

The villain of Baldur's Gate II: Shadows of Amn, Irenicus is a cold and sadistic archmage who captures CHARNAME and the canonical party shortly after leaving the city of Baldur's Gate following the events of the first game. After transporting you to his primary laboratory in Amn, Irenicus experiments extensively on you and leaves the rest of the party decidedly worse for wear. After his laboratory is destroyed in an invasion by hooded figures, Irenicus is arrested by the Cowled Wizards along with Imoen and you spend a good half of the game trying to track him and Imoen down.

Irenicus constantly cheats any attempt to learn his motivations: only his diaries and people you encounter that know him let you know what he's thinking. He is eventually revealed to be a former elven archmage, and lover of the elven queen, Ellesime. After attempting - and failing - to enter the elven pantheon, Jon was cast out of elven society for his sacrilege along with his sister, Bodhi. The elves, in a moment of absolute short-sightedness, stripped him of his elven soul and lifespan but not his magical powers, instead of y'know, KILLING him. Joneleth and his sister reacted differently to this curse: Bodhi exposed herself to vampirism to counteract it (with mixed results), while Joneleth decided to find him and Bodhi new souls... divine souls.

Reinventing himself as "Jon Irenicus" (an abbreviation of his original name, Joneleth, and the elven term for "shattered one," respectively), he turned to the Bhaalspawn for a way to obtain this. His end goal is to become a god and gain ultimate magical power; in the short term he just wants to overcome his now-human lifespan.

Irenicus was voiced by veteran actor David Warner, who is well-known for his ability to handle 'dramatic villain' roles, such as the former Magus of Castle Wyvern in Gargoyles, Ra's al Ghul on Batman: The Animated Series, and Erasmus Pea in The League of Gentlemen's Apocalypse.

Associated tropes:
  • A God Am I: Irenicus' original, and ultimate, goal.
  • Actor Allusion: An Evil Genius and Mad Scientist who blends magic and technology and is played by David Warner. They even look similar.
  • Badass: Irenicus is a monstrously powerful mage, and makes quick work of anything short of CHARNAME (whom Jon had written off as worthless after stealing your soul and leaving you to die) that opposes him. Coupled with his ruthless, thoroughly amoral cunning and boundless supply of genre savvy, Irenicus is one of the most formidable beings in the Forgotten Realms.
    • Allowing himself to be taken to Spellhold, only to single-handedly butcher his way through the entire place and usurp it as his new evil lair is a good example of his badassery.
  • Badass Boast: Spoken while annihilating several enemy mages.
    Irenicus: I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!
  • Bad Boss: Even worse than Sarevok. He treats his followers like expendable tools far beneath him and is unconcerned when they die, casually confident that there's no shortage of cheap cutthroats willing to do the same job. He also forces some of them to undergo a geas, binding them to his will regardless of whether they come to question their loyalty, and missteps (like stepping into his clone mistress's bedroom) can have very bad ramifications for unwitting servants if caught. Bring Yoshimo to Spellhold and you get a taste of this.
    • Not to mention his former servants in the first dungeon, several of whom he's used, mentally destroyed, tortured and abandoned as his morbid test subjects.
  • Bald of Evil: His portraits, in-game model and artwork depict him with a shaved head.
  • Big Bad
  • Call Forward: Gets name-dropped by a very minor villain in the first Baldur's Gate.
  • Chewing the Scenery: When you are voiced by David Warner, it's inevitable.
    You will suffer. You will all suffer!
  • Deader Than Dead: First, you need to kill him. Then you need to kill him in Hell. Then he dies in yet ANOTHER place in Hell, and dies for real.
    • And even then, not necessarily... Following the logic train here, he's not really dead, just in another even lower abyssal plane. There are also some game mods for ToB that have Irenicus return as a character. One has him in cahoots with Melissan, returning during the final battle at the Throne of Bhaal (the Ascension mod), where another has him return as a playable character that can be obtained shortly after beginning T o B, though he of course only agrees to join you for his own reasons.
    • Let's just say that in the ending of So A, the developers had to put in the montage of his being thrown into low abyssal plane and getting tortured by demons to show that Irenicus is really dead this time.
  • Empty Shell: He fears he's become this. He even hired a trio of dryad concubines in an attempt to "instill emotion," but they concluded he was simply barren inside. On the other hand, one of them is certain that he still loves Ellesime.
  • Enemy Mine: Irenicus' alliance with the Drow is made possible by their mutual hatred of the elves.
  • Even Evil Has Standards: Zigzagged. He thinks very little of (post-vampirism) Bodhi's primal outlook on life, viewing her thirst for wanton violence as a simplification of her original motives. Even so, he approaches it with the same cold and detached outlook as he does everything else.
    • Similarly, he openly admits he doesn't trust Saemon Havarian as far as he can throw him. This clearly did not get in the way of his decision to employ him, however.
  • Evil Brit
  • Evil Plan: Steal your divine soul to counteract the curse of mortality wrought against him by the elves years before, then forcibly enter the elven pantheon and wreak havoc on Suldanessellar, the home he was exiled from.
  • Eviler Than Thou: He's happy to demonstrate to the Cowled Wizards what a real evil wizard can do; he even says right to one's face, "You bore me, mageling."
  • Evil Sorcerer: His character sheet even makes him a sorcerer, even though in-game he's always referred to as a 'mage'.
  • Fate Worse Than Death: What he suffers when you finally defeat him.
    • Also what several of his test subjects suffer, most of whom he's forgotten about.
  • Final Boss Preview: He's fought three different times in the course of BG2, including in the final battle; the first is less than halfway through the game.
  • Forgiveness: Ellesime invokes the notion of this against him at the end. It doesn't work. See Ignored Epiphany.
  • Genius Bruiser: Irenicus is the greatest wizard the elves had ever produced, and is built like a pro wrestler. He also dresses as one, which adds a solid amount of poor drama.
  • Genre Savvy: He is amusingly savvy in Spellhold when he refuse you a "villain's exposition". It's a good thing too, because Bodhi didn't see eye-to-eye with him on the matter of disposing of you.
  • Heel-Face Turn: If you have an addon for Ascension (appropriately titled Redemption), it's possible to turn him against Amellysan and redeem him.
  • Hero Killer
  • Hidden Depths: Irenicus's prior relationship with Queen Ellesime, recalled fondly by his former lover. Though foreshadowed as early as the very first dungeon (in which Jon tries to recreate an unspecified woman, creating several clones of her), it's not until the last leg of the journey that the full picture is revealed, adding a layer of tragedy to an otherwise brutal and ruthless man.
    • Irenicus keeping what the dryads refer to as "her room" off limits and in perfect condition also adds another layer to him... a disturbing one. It's safe to say that the elven queen Ellesime never resided in Jon's evil, goblin-staffed lair underneath a human city brimming with corruption, but when you consider the clones of her he was in the process of creating...
  • High Collar of Doom: His funnel neck collar gives this impression.
  • Hopeless Boss Fight: If you confront him in Spellhold without releasing the inmates on him first, he instantly kills your entire party.
  • Ignored Epiphany: At the end. Ellesime calls him out for his choices and damning actions, telling him that had he used his mortal years to earn his return back to Suldanessellar, she could have forgiven what he had done and come to love him anew, like the man he once was. For the first and last time in the game, Jon is at a complete loss for words... until he composes him for a Motive Rant and resolves to go ahead with his Evil Plan regardless.
  • Important Haircut: Extreme example. By the time we meet him, he's both shaved off his hair and removed his elven ears, giving him a decidedly more sinister and non-elven appearance.
  • I Surrender, Suckers: He pulls a long-form version of this trope; he could easily have killed every Cowled Wizard in the city, but chose to go with them on the condition they take Imoen as well. The moment he decided to escape? He slaughtered the entire staff of Spellhold while mocking them for thinking they could hold him. No tears on our account.
  • Just Between You and Me: Defied. Irenicus may not be Genre Savvy enough to realize how this sort of plot goes in its entirety (or he would not have left Bodhi with the job of dealing with you), but he flat out ignores any attempt to squeeze his plans out of him. He even tells an inquisitive player "No, you warrant no villain's exposition from me." You'll have to go the extra step of reading his diary or asking his underlings, but even those don't give you the complete picture.
  • Kick the Dog: Zigzagged. His nasty experiments are plain to see and he makes no apologies for anything he does. That said, he always has a purpose in mind no matter what he's doing, from the Cold-Blooded Torture he inflicts on you and Imoen off-camera to stealing your soul to sustain himself. He never does anything just to be evil.
  • Kick the Son of a Bitch: His slaughter of the Cowled Wizards. Their reprehensibility speaks for itself and is demonstrated frequently, making his rampage the most sympathetic thing he does in the whole game. The fact is, Irenicus is the Big Bad of the game and a Torture Technician, and it's telling that the treatment of the inmates under his rule was better than what they got under the Cowled Wizards.
  • Lack of Empathy: How he got to be like this is actually a major plot point. He is literally incapable of feeling any of his own emotions except for his ambition and hatred for the elves who cast him out, since, for all intents and purposes, he has no soul. That includes sympathy.
  • Large Ham: A great example of how one can be a Large Ham without raising one's voice.
  • Mad Scientist: Played with, since he arguably fits the title. You're led to believe that this is the case in the first dungeon, but it soon becomes apparent that it's only a means to an end. He's experimented on and tortured no shortage of people, including members of your party.
  • Motive Rant: Dishes one out to Ellesime at the end.
  • Names to Run Away From Really Fast: Late in the game, it is revealed that "Irenicus" is an Elvish word that translates to "The Shattered One".
  • Neutral Evil: His in-universe alignment.
  • Never My Fault: While the punishment he suffered for trying to enter the elven pantheon the first time was harrowing and severe, Irenicus never once accepts responsibility for why the elves had done it to him in the first place. Instead of using his mortal years to atone, he spent them plotting revenge and a reprise of his old goal.
  • Not So Stoic: Really loses his composure when you confront him with the released inmates at Spellhold, and again prior to his reunion with Ellesime.
  • Oh, Crap: The look on his face in the final cinematic, right when he realizes his magic no longer works, fits this trope to a T.
  • One-Winged Angel / Superpowered Evil Side: Transforms into the Slayer in the last battle.
  • Our Elves Are Better: Or, rather, our former elves are worse, and know it.
  • Our Souls Are Different: Your divine soul and Irenicus' mundane soul are literally different, so a key part of his plan is to steal yours.
  • Outside-Context Villain: In the context of the Bhaalspawn saga. Irenicus basically comes out of nowhere in the intro of the second game, captures you without any prior warning or explanation, and his plans have absolutely nothing to do with Bhaal at all: He targets you for your divine soul but literally any bhaalspawn or half-god (which there are a lot of in the Realms) could have done the trick. Once defeated, he is forgotten entirely.
  • Planet Heck: Irenicus didn't plan to fight you in Hell, but he has no problem with doing so once it happens.
  • Pragmatic Villainy: He isn't adverse to throwing down his weapons and allowing himself to be taken to prison. Granted, he later escapes, kills all of his jailers, and turns said prison into his new evil lair, but still...
  • Replacement Goldfish: He cloned a former lover (several of them, in fact) and even kept a well-furbished bedroom aside for its use, though it rebels against him and is killed in the first dungeon. Turns out it was a clone of Ellesime.
  • Revenge: Irenicus' other goal. He was lucky that becoming a god and killing a ton of elves were not only not mutually exclusive, but achieving the former was most easily accomplished by doing the latter.
    Once my lust for power was everything. And now I hunger only for revenge. AND I! WILL! HAVE IT!
  • Roaring Rampage of Revenge: See above. He also goes on a literal one in one of the visions Queen Ellesime shows CHARNAME, tearing the fleeing elves apart one by one.
  • Silence, You Fool!: "Silence, dog! You have no purpose but to die by my hand."
    • He delivers a silent one to the high ranking elves caught by Matron Mother Ardulace:
    Matron Mother Ardulace: Their presence sickens me. Kill them.
    Irenicus: Perhaps it would be better to interrogate them first.
    Elf: Joneleth! What are you doing with these monsters! You are one of—
    *Jon promptly obliterates him*
    Matron Mother Ardulace: An odd way to question, Irenicus...
  • The Sociopath
  • Strapped to an Operating Table: He does this to half of your canonical BG1 party. Imoen walks away. Khalid and Dynaheir do not.
  • That Man Is Dead: What Irenicus says about Joneleth when Ellesime confronts him at the end.
  • The Corrupter: Interesting case; Irenicus only employs this mindset when it serves a very direct purpose... like making Imoen intimately aware of the true darkness of Bhaal's taint. Aside from Bodhi, most of his allies are either chronic traitors (Saemon), geassed underlings (Yoshimo), allies of convenience, monsters, or demons.
    • According to his mole Yoshimo, Irenicus forces his underlings to undergo a geas, binding them to his will whether they come to question their loyalty to him or not.
    • Irenicus also appears multiple times in your dreams to err you towards the dark side - he promises you the power that you are owed by the blood in your veins, and encourages you to take it. However... it's not actually him, and if confronted about it, Jon has no knowledge of these discussions or their content. In truth, it's Bhaal, simply taking on Irenicus's form.
  • The Reveal: Jon is in fact an exiled elven mage, and the elven queen's former lover.
  • Villainous Valour: He displays some pretty impressive resolve in his last two fights, having to face off against all of his enemies (new and old) alone.
    • Like CHARNAME, he also had to undertake the hell trials, minus the party to help.
  • We Are as Mayflies: Irenicus despises being a human (or the equivalent of a human) partially because of his limited lifespan.
  • Zerg Rush: What finally does him in. Hell, the demons even look like zergs.

    Amellysan The Blackhearted 
Remain dust, my foolish god.
Voiced by: Heidi Shannon

The Big Bad of Throne of Bhaal. The former High Priestess of Bhaal: Bhaal himself entrusted Amellysan with the ritual that would use the essences of the dead Bhaalspawn to bring him back to life. However, she completely betrays him in favor of using the essences to ascend to a godhood herself, and by the time you actually kill her she has stolen the lion's share of Bhaal's essence.

Associated Tropes:
  • A God Am I: You better believe it. Noticing a pattern in the villains?
  • Big Bad: Of Throne of Bhaal.
  • Bitch in Sheep's Clothing: Her Melissan persona is that of a good-hearted, well-intentioned but somewhat inept woman who just wants to help the Bhaalspawn get through the Crisis without everyone killing each other. As you can see, Amellysan is not so benevolent after all.
  • Boss Rush: In a semi-official Ascension mod, she first summons Irenicus and Bodhi. If possible she'll also turn Imoen into the Slayer, forcing you to either put her down or play keep-away until she snaps out of it. When you defeat them, she then summons all of the Five at once to attack you. Then, once two of the Five get finished off, she steps into the battle, summoning demons to aid her as her health goes down.
  • Chaotic Evil in-universe. Unlike the other Big Bads and a few other villains from the games, she lacks any real motivation for her villainy.
  • Chewing the Scenery
  • The Chessmaster: One wonders why the other members of the Five, who are smart and ruthless enough not to trust each other, arbitrarily trust her.
  • The Chick: What she pretends to be.
  • Devil in Plain Sight: She takes on an altogether less-than-convincing civilian disguise to manipulate you. Downplayed somewhat by giving no direct (only implied) indications she may not have your best interests at heart, and her main accusers are all quite paranoid, not to mention hostile towards you to begin with (looking at you, Gromnir).
    • Fridge Brilliance: You're supposed to be suspicious of her. Previous experience should have taught the player that no one meddles in the affairs of the Bhaalspawn out of pure altruism.
  • Did You Just Punch Out Cthulhu?: Sarevok was just a man, and Irenicus merely had his own power and a divine tree's power he stole. Melissan, however, had nearly all the strength of the god of murder but still goes down if you stab her a lot.
  • Dragon with an Agenda: To Bhaal.
  • Evil Is Hammy: Once it's "revealed" she was evil all along, she becomes hammy enough to match Sarevok.
  • Generic Doomsday Villain: We know about her godly ambitions, but not her motives for doing so, and no effort is made to expand upon her past beyond being a priestess of Bhaal.
  • I Can Rule Alone: Bhaal really ought to have found someone more trustworthy to oversee the plan to resurrect himself.
    • We Can Rule Together: If you have Ascension installed, she tries to tempt Sarevok to her side with this. Whether it works or not depends on your alignment, his alignment, and your relationship with him.
  • Just Eat Gilligan: You would, but the game won't let you.
  • Manipulative Bastard: Plays the Five against the other Bhaalspawn, and then you against them, to release the maximum number of essence for her to steal.
  • Marathon Boss: You first fight against her, then some air elementals, then her along with some demons, then the Elemental prince, then her along with some slayer shadows, then some powerful demons including the fallen solar, and then finally her. And the real kicker? You have to do this in one go, meaning you cannot rest or regain spells throughout this battle unless you use the Wish spell. And in the Ascension mod, it's even worse.
    • Mercifully, all of the creatures she summons vanish each time you bring her down to low health and she teleports away to recharge, so in each fight the party should make inflicting damage on her their #1 priority. The third fight against her is arguably the toughest, as she will move far away from the party and keep on summoning monsters to attack them. In the fourth and final fight she abandons that strategy and tries to melee you to death with only a couple of summoned creatures as backup, making it significantly easier than what came before.
  • Never a Self-Made Woman: Her entire rise to power is mainly because she was the high priestess of Bhaal, who was once a man.
  • Older Than They Look: Mellisan must be, at the very, impossibly youngest, 35, and is likely 40-50, but she looks like she's in her mid-to-late twenties.
    • Solar states that she is immortal.
  • Planet Heck: A strange example. As she gains the power of Bhaal, she warps Hell to her liking, so that by the point you actually fight her you're still technically in Hell but it's really rather pleasant.
  • The Reveal: Not that it comes as much of a surprise.
  • The Starscream
  • Time Stands Still: One of three enemies immune to Time Stop, though she herself doesn't use it.
    • Unless you're playing with the aforementioned Ascension mod.
  • Villainous Breakdown: Has a massive one when she is defeated by CHARNAME.

Other Baldur's Gate Antagonists

Loyalty to one's lord is all that can be expected.
Voiced by: Diane Pershing

Tamoko is Sarevok's loyal concubine and advisor. Unlike most of his underlings, she's not apparently very evil and is truly in love with him, but can nevertheless see what evils he's sunk to and, realizing she can't help him on her own, asks CHARNAME to not kill him. Whether or not CHARNAME agrees is up to you, but if you do, Sarevok learns of it and orders her to fight you (implicitly, he orders her execution, since she's obviously no match for you alone). You can force her to leave peacefully if you won't fight back, making her finally realize that Sarevok's evil is his own doing and not his blood's.

Associated Tropes:
  • Badass: The fanbase gives her props for her willingness to take on your entire end-game party on her lonesome.
  • The Cameo: She shows up in ToB alongside a theoretical version of yourself, gone done Sarevok's path.
    • Early-Bird Cameo: She's the spellcaster who accompanied Sarevok to confront Gorion at the start of the game, and fired a (conspicuously weak) fire arrow at you before dispelling Gorion's buffs, allowing Sarevok to strike the killing blow.
  • Conflicting Loyalty: Between Sarevok and what Sarevok seeks to become.
  • Cynicism Catalyst: Her death is what compels her brother to travel west to find her, and eventually set out in revenge.
  • Dark Action Girl
  • Dark Chick: She's the only antagonist who isn't actually evil (well, sort of, see below); she doesn't share the others' goals, and isn't even antagonistic much of the time.
  • Death Seeker: Some of her dialogue when she confronts you for the last time implies this.
    Tamoko: You must must fight me!
  • Enemy Mine: With CHARNAME, but it doesn't last.
  • Even Evil Has Loved Ones: She genuinely loves Sarevok, despite all his faults, and it's made clear he feels the same way. The results are less than ideal, but still. Also, as it turns out, she has a little brother: Yoshimo.
  • Even Evil Has Standards: She's been Sarevok's lover for a long time before he became obsessed with ascension, and by all accounts he was never a morally straight individual. It was after he began delving into the Bhaalspawn prophecies that she noticed him sinking to new lows, and only began subverting his plans when it became apparent that she'd lose him if they succeeded.
  • Far East: She's from Kara-Tur, BG's analogue to Asia. She apparently had some trouble learning the common tongue, and has a prevalent accent.
  • Foreshadowing: If you agree to let Sarevok live for her, she'll tell you that Sarevok can be redeemed. This is very much true in Throne of Bhaal, though Tamoko doesn't live to see it.
  • Huge Guy, Tiny Girl: According to her bio, she's barely five feet tall. Sarevok looks to be around six or seven feet, not counting his Spikes of Villainy.
  • Infinity+1 Sword: Not a blade, but she has the best piece of armor in the game: Full Plate Mail + 1.
  • In the Blood: She thinks Sarevok is actually a good man, corrupted by his heritage. If you prove to her that you're a good person, she'll realize she was wrong, and that whatever evil Sarevok is guilty of is his own doing.
  • Irony: When the player confronts Cythandria and demands her compliance, she says that she'll fight to the end for Sarevok and would never betray him, derisively offering up Tamoko as someone the PC would have better luck converting as The Mole. After a brief fight, Cythandria surrenders and begs you not to kill her, selling out Sarevok's secrets in return for her life. On the other hand, despite Tamoko already helping you, she fights you to the death if you can't convince her to see sense.
    • Ironic Echo: She quotes one of Alaundo's prophecies about sewing destruction through the land before she fights you.
  • Love Makes You Evil: Of the My Master, Right or Wrong variety, though you can make her change her mind with some sensible dialogue choices.
  • Love Martyr: Though she can be talked out of it.
  • The Mole: Sort of; she doesn't have any intentions of joining you, but she is willing to give you information about Sarevok so long as you promise to try to save him.
  • Murder the Hypotenuse: She has you kill Cythandria, another of Sarevok's consorts.
  • Neutral Evil:in-universe Her character file says she is, though she gets little time to showcase it.
  • Not So Different: If you choose not to accept her request to leave Sarevok alive, she'll come to this conclusion about the two of you.
  • Not Quite the Right Thing
  • Only Sane Woman: In Sarevok's inner circle.
  • Optional Boss
  • Road Cone: Canonically, she dies at some point during the story: Whether or not you killed her is unclear. The epilogue of Sarevok's unmodded ending has him burying Tamoko back in Kara-Tur.
  • Rousseau Was Right: She's convinced you can redeem Sarevok, and that underneath his admittedly unfortunate heritage he's basically a good man with a bad attitude. While that simply isn't true, the game does allow you to redeem Sarevok during ToB.
  • Senseless Sacrifice
  • Take a Third Option: CHARNAME can offer her this in their final encounter.
  • Tragic Villain
  • Villain Has a Point: Her take on strength is pretty accurate to some.
    Tamoko: There are three things that are strength incarnate: there is love of life, there is fear of death, and there is family. A family that loves death would have a strong pull indeed.
  • What a Senseless Waste of Human Life
  • Word of God: David Gaider confirmed that Tamoko is Yoshimo's older sister. He came west to look for her after her death, with some pretty bad outcomes for him.

Voiced by: Jim Cummings

Sarevok's pawn in southern Amn, tasked with taking over the Nashkel Mines and corrupting the iron supply. He's the first real Climax Boss fought in the game, at least as far as the plot is concerned.

Also shows up in your dreams as a ghostly visage after his death.

  • A God Am I: Managed to convince the kobolds that he was their god.
  • Ax-Crazy: Displays hints of this. Given he serves the god of madness and lies...
  • Death Equals Redemption: Kind of, though it's not until after he's been killed and CHARNAME relents from inflicting any further pain upon him in a dream sequence. In it, he summons a "dagger of bone" which Mulahey's apparition presumes you'll maul him with; when it doesn't happen, he thanks you and peacefully leaves to whatever fate awaits him.
  • Dirty Coward: Begs for his life, but immediately attacks you again afterwards.
  • Enemy Summoner
  • Fate Worse Than Death: Subverted. His dream apparition thought CHARNAME would inflict this upon him, but you walk away.
  • Ghostly Goals: He reappears as a bloodied apparition in one of CHARNAME's dream sequences, though whatever his purpose was he makes some small peace with his killer and leaves for the afterlife.
  • Half-Human Hybrid: The narrator mentions that he's half orc. His thick accent and heavy speech gives it away otherwise.
  • Mook Maker: Summons hordes of kobolds and skeletons in his boss fight.
  • Properly Paranoid: He was living in fear of assassins being sent after him, not by Amn but by his own displeased superiors.
  • I Surrender, Suckers
  • Spanner in the Works: He turned out to be this to Sarevok. Tazok explicitly told him to make sure his kobolds didn't attract too much attention, yet they ended up murdering a swathe of miners and drawing attention to the lower levels.
  • Starter Villain
  • Unfinished Business
  • You Monster!: Reacts in this way if you don't accept his surrender.

YOU DON'T THINK! I THINK! I question them, and if they not as you say, you die too!
Voiced by: Jim Cummings

One of Sarevok's underlings from the first game. He is the leader of a group of bandits who are in league with the Iron Throne. If the player character attempts to infiltrate this group, they will be required to fight him (although not to the death). He later shows up during the final showdown with Sarevok and makes a surprise reappearance in Firkraag's lair to, once again, fight the hero.

If the player recruits the PC Kivan in the first game, it will be revealed that Tazok tortured Kivan and tortured, then murdered, Kivan's wife.


So. The stoic adventurers have found their way down to my lair...
Voiced by:

The overseer of the Iron Throne's hidden Cloakwood iron mine, who serves as the Climax Boss of the chapter involving storming the mine and putting it out of business.

  • Cain and Abel: His good brother, The Surgeon, can be found wandering the coastline healing people in an attempt to make up for the harm Davaeorn has wrought.
  • The Dragon: To Rieltar, being the one who coordinates the entire iron shortage plan from the field.
  • Evil Sorcerer: He is a level 11 mage, and the highest-level foe you've met up until that point. He also remains in that position for most of the game.
  • Get Back Here Boss: His fight involves him teleporting between the rooms of his lair and bombarding you with spells while you try to catch up (he's immune to regular missiles) and run into the myriad traps he's planted in the corridors.
  • Neutral Evil: His In-Universe alignment.
  • The Stoic: His comment upon first encountering you sounds downright bored.
    • Not So Stoic: Going by his combat taunts he quickly abandons his stoicism once the battle starts.

    Rieltar Anchev 
The right people can afford to be rude, but this is not you.
Voiced by: Gregg Berger

Sarevok's foster father and the regional head of the Iron Throne. He was privy to his son's scheme to cause chaos in the south and divert profit to the Iron Throne, though not the true extent or purpose of said plan.

  • Abusive Parent: Had Sarevok's foster mother strangled in front of him when he was a child, and threatened his son with this same fate about twenty years later. When his son had grown into a towering Scary Black Man and a ruthless, lucid Blood Knight. Clever.
  • Asshole Victim: He may stand as Sarevok's most sympathetic murder in any of the games.
  • Big Bad: He serves as this on paper as the regional head of the Iron Throne, though it's clear from early on that the armoured figure (his foster son, Sarevok) is the true villain.
  • Death by Irony: If you don't agree to kill him, Sarevok will have Rieltar strangled with a garrote... the exact same way Rieltar murdered Sarevok's foster mom.
  • Disproportionate Retribution: Strangled to death for infidelity? That's just ridiculous.
  • Even Evil Has Standards: He didn't want to be responsible for a full-blown war, and engaged in damage control to establish peace. It's at this point that Sarevok betrays him.
  • Evil Is Petty: Killing your wife over infidelity in front of your adopted son? That's pretty petty.
  • Evil Mentor: To Sarevok. Apparently. Turns out he's not; Winski was Sarevok's true mentor, coaching him in dark rituals and Bhaalspawn knowledge.
  • Genre Blind: See the abusive parents entry above.
  • Hatesink: It isn't hard to hate him, as the other tropes on this page will clarify. And while Sarevok is badass and Woobie-ish enough to earn respect and sympathy from fans, Rieltar is simply a grade-A asshole, and no one mourns his passing. The only thing that upsets them is that his death plays right into Sarevok's hands — and even then...
  • Jerkass: He helped the dwarven warrior Yeslick to reclaim his clan's mines, only to betray him, slap him in a dungeon, and take the mines over for the Iron Throne.
    Rieltar: Remember to ask Yeslick if he enjoys his new accommodations.
  • Karmic Death: Rieltar strangled Sarevok's foster mother to death with a garrote and threatened his foster son with the same fate. Three guesses for how Sarevok decides to off him.
    Sarevok: I shall be sure to instruct the doppelgangers in the exact way Rieltar should die. I think a garrote would be perfect for the task.
  • Kick the Son of a Bitch: Aside from his treatment of Yeslick mentioned above, telling your son, who's Eviler Than Thou, that you'll have him killed in the same you murdered his mother if he's "unfaithful" to you isn't very nice. As such, Sarevok gets the sympathetic end of that killing.
  • Oh, Crap: Subverted. If you let slip that Koveras spurred you on the path to killing Reiltar, he'll put two and two together and calmly realize that there's more to his son than he thought.
  • Only in It for the Money: His entire motivation.
  • Upper-Class Twit
  • You Can't Thwart Stage One: Sarevok either tricks you into killing Rieltar, or does the deed himself using doppelgangers taking on your party's form.
  • You Have Outlived Your Usefulness: What compels Sarevok to have him killed.

    Angelo Dosan 

A corrupt Flaming Fist officer in Sarevok's pocket. He became its figurehead after Scar was murdered and Duke Eltan was incapacitated. He's also Shar-Teel's father, which considerably changes an event later in the game if she's with the party.

  • Back for the Finale: Flees to the Undercity with Sarevok and joins him in his Last Villain Stand.
  • Co-Dragons: With Tazok.
  • Corrupt Cop
  • Evil Counterpart: To Scar.
  • Kangaroo Court: Presides over one in the first game if you're tried for Rieltar's murder. He capriciously throws the party in jail and slates them for death, though if Shar-Teel is in the party, he'll let them go instead.
  • Kick the Dog/Pet the Dog: He manages both with one action. If his daughter is in your party, then he'll free you all from captivity. At the same time, he says it's only because of what they shared in the past, and that he never wants to see her again.
  • The Reveal: Chaotic Evil companion Shar-Teel is his daughter, which provides some explanation for her burning hatred of men.
  • Screw This, I'm Outta Here!: If you (by some miracle) manage to kill Sarevok first in the final battle, Angelo and Tazok stop fighting and run for the door.

    Winski Perorate 
Winski: If he were to succeed there is no doubt I would be among the dead, but my name would live on in his wake. There are things beyond death if you die in the right fashion, and how could there not be a place in history for the architect that shaped the actions of the ascending Lord of Murder? You would not understand; you were born to affect the Realms. The rest of us must carve our own place by whatever means necessary.

Winski is Sarevok's Evil Mentor. He was well aware of his understudy's dark heritage, and aimed to aid in his ascension whatever the cost. He saved Sarevok from a rather unfavorable battle near to the game's climax, though Sarevok, incensed that Winski had saved him rather than helped him to kill CHARNAME, the Flaming Fist and the dukes, cut him down and left him for dead.

Other Baldur's Gate 2: Shadows of Amn Antagonists

You are becoming an impressive pest, one I am finding difficult to ignore!
Voiced by: B.J. Ward

Bodhi is the vampire guildmaster of a rival thieves' guild in Amn that has arisen to challenge the Shadow Thieves' stranglehold on the local underworld, leading to open warfare in the streets at night. She's also the absolutely evil sister of Jon Irenicus. When she lost her soul to the elves like her brother did, she tried to compensate by intentionally getting inflicted with vampirism, which didn't work perfectly but did give her a certain edge in undeath. Unlike Irenicus, who despises his shortened lifespan (or "death sentence," as he calls it), Bodhi has come to revel in her newfound mortality, delighting in its urgency.

Her brother believes the elf within Bodhi has come to despise the creature she has become, but nonetheless she proves a formidable opponent for CHARNAME.

Associated Tropes:
  • Affably Evil/Faux Affably Evil: She's always polite and (seemingly) overt, speaking with a calm and pleasant voice even when sentencing you to death for her own amusement or abducting your lover with her vampire posse before your eyes. When you do finally go to confront her, she seems more weary of having to cross paths with you than anything else, and attempts to engage in casual conversation with you right til the end. Just how much of it is faked is unclear.
  • Ax-Crazy
  • Black and Grey Morality: The black to the Shadow Thieves' grey.
    • Worth mentioning that even Bodhi's tasks during the guild war often give you an "evil" and "less evil" option.
  • Blood Knight
  • Bond Villain Stupidity: Her desire to "hunt" the Bhaalspawn results in your Superpowered Evil Side being released and you escaping. Whoops.
  • Chaotic Evil in-universe
  • Dark Action Girl: Most bosses in this series rely on magic or powerful special abilities, but not Bodhi. She's just a very powerful physical combatant who can kill even the strongest characters with a few normal attacks.
  • The Dark Chick
  • The Dragon: To Irenicus.
  • Enemy to All Living Things: Most other vampires in the story can pass rather easily for human, but everyone who encounters Bodhi is deeply unnerved by her unnatural air.
  • Exploring the Evil Lair: You can explore hers in peace if you take her side in the guild war. And not so peacefully if you don't.
  • Flat Character: Irenicus believes her original motives have been simplified, citing her vampirism and overwhelming taste for blood as the cause.
  • For the Evulz: Irenicus is motivated by ambition and a desire for revenge. Bodhi, on the other hand, just revels in killing and maiming. Irenicus lampshades her lack of complexity as a character at one point by saying that her hunger for blood has overwhelmed even her desire for vengeance.
  • Half Truth: If you take her side in the guild war, she admits up front that Irenicus is her brother and that her immediate goals include reuniting with him. She just leaves out the part about being on his side and luring you in to be captured, implicitly making it seem as though she and Jon are enemies.
    • She also takes this approach in Spellhold's insanity dungeon. She tells you that she'll spare your life and give you a chance to fight for it if you run the gauntlet, which is true... but she tries to kill you anyway once you reach the exit, saying that she had no intention of letting you leave alive.
  • Hunting the Most Dangerous Game: Bodhi enjoys stalking and killing mortals, which leads directly to the lapse into Bond Villain Stupidity mentioned above.
  • I Have Your Wife: Bodhi kidnaps whoever you're having a romance with to demoralise you and turns them into a vampire. This happens to all original love interests (Aerie, Anomen, Jaheira and Viconia) and some mod writers also included this in their romance mods as well. The Enhanced Edition characters (Dorn, Hexxat, Neera and Rasaad) all evade capture in their own unique way. Dorn will either shrug off the attack with his class abilities or be protected by his patron Ur-Gothoz, Hexxat is a vampire already, so no luck there, Neera initially tries to invoke He Is Not My Boyfriend before wild surging away temporarily and Rasaad puts his Sun Soul skills to proper use, driving the vampires off.
  • Lady Macbeth: In her backstory. It's suggested that Bodhi was the one who encouraged Irenicus' move to The Dark Side, in what was probably (and hopefully) a non-romantic way.
  • Large Ham: Good thing she has fangs, because she certainly likes to chew the scenery.
  • Like Brother and Sister: She and Irenicus constantly refer to themselves as siblings, but it's never made clear whether this is literally true or not.
  • Mercy Lead: Sorta. When Bodhi releases the party into the Spellhold maze so that she can hunt them, she declares she'll come after them after a certain unspecified amount of time. In an unmodded game, she doesn't decide time's up until the party reaches a certain specific area of the dungeon, which could be quickly or after quite a long while.
  • Motive Decay: Her backstory suggests fairly complex goals and motivations, but as noted above by the time of the games she comes across as pretty much a standard Murder!Death!Kill! villain who's in it purely For the Evulz.
  • Obviously Evil: Obvious at a glance (some of the good-aligned party members will outright leave the group if you choose to side with her), though if you take her side in the guild war it's even beyond that. Joining her means you get to use her hideout as a result; its denizens are brusque, rude, and dismissive towards you, with spellbound mortal thralls wandering around in a pitiable trance. There's blood pumping into the room's fountains and baths from its lower levels, and that small matter of a massive torture chamber bathed in drained blood Bodhi makes no effort to hide from you.
    • Probably justified in that picking her side is taking the greater of two evils anyway.
  • Our Souls Are Different: Like Irenicus, she's missing hers.
  • Our Vampires Are Different: At her core, Bodhi is a Dark Action Girl with impressive manipulative abilities and a literal lust for blood; that's it. Despite what her outfit and voice might suggest, she is not seductive, nor is she interested in sex at all.
  • Recurring Boss: Depending on the player's choices you'll have to fight her either twice or three times over the course of the game; she's only really a serious threat in the third encounter however as the first two are scripted to end after a few rounds.
  • Stripperific: Has a thing for revealing black leather.
  • Torture Cellar: She's got one in her hideout.
  • The Vamp: Became one in the novels. In the game, despite her choice of clothes and status as a vampire, Bodhi never displays attraction towards the player (or anyone else for that matter) and shows no interest in sex; indeed, she never even brings the idea up, nor are you given the opportunity to ask about it. Another thing the novels got wrong.
  • Underestimating Badassery: She does it to CHARNAME in Spellhold, and it comes back to bite her.
    • A lot of the fandom does it to her, too. She's often decried as stupid and/or Too Dumb to Live, yet Bodhi is established as a pretty capable chessmaster the first time you meet her, making good (and surprisingly accurate) points and observations about your current employer; she reveals just enough to get you on side, but never enough to compromise her agenda. Regardless of whether you pick her side in the guild war (which, for all intents and purposes, she wins if you do), she ends up terrorizing the vastly more copious Shadow Thieves with her machinations.
  • Villainous Breakdown: Has one after she's defeated and realizes that Imoen's soul won't be hers for much longer. She abandons the fight and retreats into her nearby coffin to regenerate, though is staked and killed for good, losing her stolen soul in the process.

    Matron Mother Ardulace 
Their presence sickens me. Kill them.
Voiced by: Jane Singer

The Matron Mother of House Despana, and the de facto leader of Ust Natha. She enters into an alliance with Jon Irenicus due to their shared hatred of the surface elves.

  • Abusive Parent: Frequently threatens and lashes out at Phaere, and in her backstory, had her tortured for feeling too much for Solaufein. Granted, this is par for the course in drow society, but still.
  • Arc Villain: Of the Underdark sequence.
  • Asshole Victim
  • Bribe Backfire
  • Dropped A Bridge On Her: She's set up as a formidable, ambitious, and ruthless enemy, only to be unceremoniously deposed (though granted, her death is pretty spectacular) by her daughter at the Underdark's climax.
  • Enemy Mine: With Irenicus.
  • Evil Is Not a Toy: How did that little trick with the demon lord turn out for you, Ardulace?
  • Evil Matriarch
  • Evil Plan: To steal the silver dragon's eggs and offer them to a powerful demon lord in return for its service against the surface elves, serving as the drow's strongest warrior. This would propel House Despana to the most influential of drow noble Houses.
  • Faux Affably Evil: She's fairly cordial when things are going her way. She flies into a rage at the slightest provocation or perceived slight.
  • Frame-Up: Her daughter tricks a chaos demon into thinking Ardulace had tried to scam him, ending in her death.
  • Gone Horribly Right: She went to depraved lengths to make her daughter an amoral, ruthless backstabber, and it worked beautifully. It also killed her.
  • Hair-Trigger Temper/Mood-Swinger
  • Hate Sink: For all her cruelty and callousness, at least Phaere comes across as a bit of a Woobie when you learn she was a better person before her good side was literally tortured out of her. Ardulace seems to simply be evil to her core without an excuse, and her death is very satisfying.
  • Hoist By Her Own Petard
  • Jerkass: Easy to see where Phaere gets it from.
  • Karmic Death: Turns out raising your daughter to be an ambitious sociopath and frequently reminding her of the lengths you took to do so doesn't always work out great for you.
  • Kick the Son of a Bitch: Her abhorrent parenting and frequent verbal abuse towards Phaere qualifies her for a Karmic Death.
  • Killed Mid-Sentence: "NO! NO! LOLTH PROTECT YOUR FAITHF—"
  • Kill 'em All: Her attitude towards prisoners.
  • Oh, Crap: When she realizes she's been duped and the demon lord prepares to kill her.
  • Optional Boss: Phase usurps her regardless of whether you go along with Solaufein's plan; the only way you yourself can fight Ardulace before this happens is by breaking your disguise, or simply massacring all of Ust Natha.
  • Properly Paranoid: She can tell something's off about you when you first meet her.
    • She's also fearful that the silver dragon will attack, and seals the city off before starting her ritual.
  • Religion of Evil: Both she and Phaere are quite devout in their service to Lolth.
  • Silence, You Fool!: Shuts Phaere down with this.
  • Surrounded by Idiots:
    Matron Mother Ardulace: You have proven yourself competent. This is good. House Despana needs competence, a rare commodity when one is surrounded by fools.
  • Too Dumb to Live

    Phaere Despana 
Voiced by: Charity James

An influential and ambitious drow cleric. The daughter of Matron Mother Ardulace and her heir apparent. She becomes the player's (disguised as a drow) employer during the Underdark arc, and takes you on as her confidant and potential lover (if you're a male). Has some ambiguous history with Solaufein, and some big plans for Ust Natha and the future of her House.

  • Abusive Parents: Her mother was and still is verbally abusive to her, and resorted to Cold-Blooded Torture to rid her of emotions when it turned out she felt genuine love for her boyfriend Soluafein. She gleefully pays the old lady back near the end of the Underdark storyline.
  • Adaptational Sexuality: In the novels, Phaere is made into a Depraved Bisexual who forces Imoen to have sex with her; it's alright, though, because Imoen became a lesbian out of nowhere to accommodate it. In the game, Phaere doesn't make the offer of sex to a female CHARNAME, and has no undertones indicating she's interested in women.
  • Arc Villain: Arguably fulfills this trope better than her mother, since she ends up usurping control of House Despana at the end, albeit for all of twenty seconds.
  • Ambition Is Evil
  • Backstab Backfire
  • Being Tortured Makes You Evil: Soluafein says as much, stating she genuinely cared for him when she was younger, and for that she was tortured until her sweet nature was purged from her body.
  • Bodyguard Betrayal: What kills her, or depending on player choice, at least leads to her death. You being the bodyguards.
  • Broken Bird: Cold-Blooded Torture does that, sadly.
  • Cain and Abel: Killed her siblings to further her position.
  • Cold-Blooded Torture: Her mother subjected her to this in her backstory to purge her of compassion. It worked.
    • It's also her preferred threat material.
  • Dark and Troubled Past: She apparently Used to Be a Sweet Kid, and had strong, loving feelings towards Solaufein. This bothered her mother (since in drow society, men of his status are usually little more than pleasure tools and breeding studs, and feelings of compassion and trust are for the weak), who had Phaere brutally tortured for days until her compassion was stripped away.
  • Dark Action Girl
  • Deadpan Snarker
  • Destructive Romance: With Solaufein.
  • Dragon with an Agenda: To her mother.
    • Amusingly, you are this to Phaere.
  • Ethical Slut: By drow standards. She shows attraction to the male PC early on, and lets you into her bed after you've become her top enforcer.
  • Evil Counterpart: She's essentially the Evil Foil to Viconia. She has all of the boons in life that Viconia never enjoyed, and made many of the bad choices that Viconia walked away from. Both are victims of drow culture for reasons rooted in similar places.
  • Evil Matriarch: Though her rule doesn't last long.
  • Faux Affably Evil: Several times in front of the player's eyes, she switches from calmly offering the player a task and praising their drow-like traits to yelling at Solaufein and threatening him with torture (and worse) if he doesn't cooperate.
  • For the Evulz: She has you massacre a group of Svirfneblin for virtually no other reason than to keep them fearful of the drow.
  • Framing the Guilty Party: If you go along with Soluafein's plot, then Phaere gets what's coming to her via this. She also does the exact same thing to her mother, although that's also a well-deserved end, in fairness.
  • Hair-Trigger Temper: She's sweet as silk when you have her favour, but flies off the handle the moment you incur her annoyance.
  • Ineffectual Sympathetic Villain: Ultimately. She's captured off-screen and rescued by a man she loathes, her missions involve petty harassment of the Duergar and killing a weak beholder (and also the wrong beholder, as her mother furiously points out); despite her unsubtle hatred of the lesser races, it's possible to sleep with her (you, a human/surface elf/dwarf/gnome/whatever in disguise), she's frequently lambasted by her mother for her alleged stupidity and weakness, and she utterly fails in her usurpation of House Despana. Bonus points if her ex boyfriend (whose death she ordered) survived and had you swap out her fake eggs for his own, leading to her embarrassing downfall at the hands of the same demon who had just killed her mother.
  • Killed Mid-Sentence: "NO! I WILL DESTROY YOU, VELDRIN! I WILL FIND YOU AND EAT YOUR BEATING HEART! I WILL—" Like mother like daughter.
  • Lust Object: You can lie to her and say that she's yours.
  • Love Makes You Evil: Literally. Her love for Solaufein is what compelled her mother to torture her feelings for him away, and pretty much turned her into a bitter sociopath.
  • Love Is a Weakness: Came to this conclusion after her torture.
    Phaere: "All love is foolish."
  • Mate or Die: This is lingering over you when she propositions you in her bedroom. There are several ways to handle it, including simply doing the deed, or thinking up a convincing enough excuse not to.
  • Mood-Swinger
  • My God, What Have I Done?: She has subtle shades of this when you bring back proof of Solaufein's death, though she gets over it.
  • Optional Boss: If you're complicit in Solaufein's plot, then the chaos demon will kill her right after Ardulace. Otherwise, you'll have to fight her no matter what you do.
  • Psycho Ex-Girlfriend: To Solaufein, whose death she orders later on in the plot.
  • Rescue Introduction
  • Self-Made Orphan: Arranges her mother's death to ascend to the head of her house. But no one's going to argue that her mother had it coming.
  • Sex Slave: What you essentially become to her. It's not played as a particularly big deal though, given how common this is for drow.
  • Teeth-Clenched Teamwork: With Soluafein.
  • The Starscream
  • Ungrateful Bitch: She's not very receptive to you and Solaufein saving her from the ilithid, and frequently lambastes the latter.
  • Unknown Rival: If you're male, she can gain two: an imaginary priestess you can cite as a reason not to sleep with her (in which case, she'll accept your reluctance and promise to relieve you from said priestess's service first), and Viconia, if you're romancing her.
  • Used to Be a Sweet Kid: Although exactly how sweet is anyone's guess.
  • Villainous Breakdown
  • What the Hell, Hero?: Hitting on and having sex with her on a whim is a good way to ruin (or in Viconia's case, strain) any of your active romances.
  • Working with the Ex: Soluafein. It's as tense and abrasive as you'd expect.

I am Kangaxx and I have been cursed. I am dead yet not dead. Cursed to eternal entrapment in this tomb by cruel enemies! Cursed to a fate worse than death!

BG2's bonus boss, Kangaxx the lich is either the hardest boss in the game or one of the easiest. You meet him as a skull, and he asks you to track down his body. If you do so, he assembles himself into a lich and attacks you. After you kill him, he turns into a demi-lich, a floating skull that spams imprisonment, the most powerful spell in the game. Unlike many bonus bosses, he's not so much more powerful than late game bosses that fighting him is pointless, as you'll still find challenge after him. Of note: Kangaxx has the highest to hit requirement of any enemy in the franchise. Unlike most of the game's bosses, only very specific strategies and weapons can defeat him.

Associated Tropes:
  • Bonus Boss: And one you can only fight by intentionally picking a fight with two other powerful Bonus Bosses found underneath Athkatla.
  • Chaotic Evil in-universe
  • Dem Bones: You even have to assemble his bones before you can fight him.
  • Fate Worse Than Death: See his quote above.
  • Obviously Evil: His bones are described as radiating a sense of pure evil, in case you needed another hint not to trust the talking skull.
  • Omnicidal Maniac: "I am free! The world will burn to ash!"
  • Our Liches Are Different: He's a demi-lich.
  • Puzzle Boss: Kangaxx's second form plays completely different from every other boss in the game. If you know the correct strategies he's dead meat (provided you can chew through his more standard first form first), if you don't he'll wipe your party before you can say "what do you mean, 'weapon ineffective'?".
  • Ring of Power: He drops the single best ring in the entire game: The Ring of Gaxx, which was a major artifact in 1E D&D.
  • Sealed Evil in a Can: And one you have to intentionally unseal to fight him, despite the game practically screaming "this is a bad idea!" at you.
  • Shmuck Bait: Anyone who falls for Kangaxx asking him to reassemble his body kind of deserves to be imprisoned forever, but it's the only way to earn the single best ring in the series.
    Obviously I should beware offers from strange skulls in the future...: The PC
  • Spam Attack: As a lich, Kangaxx has all of the standard lich abilities: powerful spells, the ability to cast them immediately after one another (which normally requires an additional, special spell). As a demi-lich, Kangaxx has literally only two attacks, which he will spam like nothing else: Imprisonment, which instantly removes a party member and sends him or her to the center of the earth to be put into eternal stasis (effectively a death that requires a more exotic raise dead spell), and Wail of the Banshee, which is a simple area of effect save or die spell. He will use both constantly.
  • Weaksauce Weakness: The demi-lich is the most powerful undead enemy in the game... but it's still undead, so using a cheap, available everywhere Protection from Undead scroll will make the battle easy.
    • The Super-Powered Evil Side the PC gains in Spellhold is completely immune to the only two attacks he uses in his demi-lich form and has natural attacks that count as +5 weapons, meaning that once he reverts to this, the PC can easily solo him.
    • An even easier way of beating him? The level four spell "Polymorph Self" allows the player to turn themselves into... the completely magic immune Mustard Jelly, which also has natural weapons that can pierce the demi-lich's defenses. Heck, give your best warrior the Cloak of the Sewers (polymorph into a Mustard Jelly at will) and they can solo him.

    Lord Jierdan Firkraag 
"It is, as they say, your funeral. Now I'm afraid that you must feel the wrath of the most ancient of Faerun's species. Do you think your divine blood enough to match? I highly doubt it."
Voiced by: Jim Cummings

A red dragon posing as a human lord. Firkraag shows up early to give you a quest with a promised reward of 10,000 gold, a fortune at this point in the game. It turns out however that he really wanted to lure you into a trap because of some half-explained slight he had with Gorion, and also because he's bored and wants to "study" you.

Associated tropes:
  • Bonus Boss: One of the nastiest opponents in the game, but fighting him is not required to finish the story, or even to finish the Side Quest he appears in.
  • Breath Weapon: Dragon, duh. Hope you packed enough fire resistance.
  • Disproportionate Retribution: And how.
  • Dropped a Bridge on Him: He's the one who engineered the bridge drop on Ajantis, the NPC paladin from the first game.
  • Infinity+1 Sword: He has one of them, the Holy Avenger +5, in his hoard. His scales can also be used to create one of the better armors in the game.
  • It Amused Me: One of the reasons why he decides to meddle with you.
  • Our Dragons Are Different: Red dragon, and probably the closest to classic western dragons in both appearance and behavior.
  • Playing with Fire: His breath weapon is one of the biggest fiery booms in the game and easily incinerates unprotected characters.
  • Revenge by Proxy: His other reason for screwing with you is because he took a beating from Gorion, but since Gorion is dead he is content to take it out on you.
  • Skippable Boss: By default. He tells you outright his interest in you has ceased and he has no interest in fighting you. Depending on when you take this quest (and how much you like to cheese), taking that advice might be a good idea. You can return for that Holy Avenger later.
  • There Will Be Cake: No, he'll never give you the 10,000 gold he promised. Just kill him and take his loot.
  • Treacherous Quest Giver: His quest is a setup to frame you.
  • Voluntary Shapeshifting: A standard power for most full dragons in AD&D.

Other Baldur's Gate: Throne of Bhaal Antagonists

    The Five 

The Five are five particularly powerful Bhaalspawn who join forces in an odd Enemy Mine situation for the dual purposes of taking over the world and becoming more powerful as they kill their siblings... or so they think. Though this is true for Illasera, Yaga-Shura, Sendai, and Abazigal, Balthazar planned to betray them all along for the forces of righteousness, to snuff out the line of Bhaal before it destroyed Faerun. On the whole, little is known of their backgrounds and personal experiences compared to those of the player; all the player is told is that each of them shares a single common goal: the eradication of all the other Bhaalspawn in Faerun.

Associated Tropes for all of them:
  • Ambition Is Evil: Those among the Five looking to ascend are totally evil villains with no redeeming features. The only one who doesn't is still a Knight Templar and has to be stopped.
  • Authority Equals Asskicking: The only thing they all have in common is that there's a damn good reason they lead armies.
  • Equal-Opportunity Evil: Balthazar employs only humans, which in the case of his monks is because only humans can be monks. The rest use anyone willing to work for them/that they can enslave.
  • Five-Bad Band: Well, obviously.
    • The Big Bad: Balthazhar. Fought last, most powerful, only revealed after other four are dead.
    • The Dragon: Abazigal (who is also an actual dragon).
    • The Brute: Yaga-Shura. Has the most active army, is encountered on the move, is clearly more muscle than brains.
    • The Evil Genius: Sendai fits best, given her status as Puzzle Boss and Sequential Boss who throws all her minions at you first. She's really one of the dumber ones of the five in terms of planning, however.
    • The Dark Chick: Illasera. Fought first, dies first. Hasn't got an army or much of a plan.
  • Flat Characters/Generic Doomsday Villains: There's little depth to most of them, and their pasts are never explored in great detail — only Yaga-Shura's background is known, and even then, only partially so. Their evilness is similarly two-dimensional.
  • Hunter of His Own Kind: While all the Bhaalspawn are driven towards finding and killing each other, these five made a career out of it.
  • There Can Be Only One: They all knew they'd eventually betray the others.

Your part in this ends here... I shall see to that.
Voiced by: Jeff Osterhage

A monk who serves as the leader of a monastery in the small desert-town of Amkethran. The monastery has always been a group of benevolent rulers, but under Balthazar they have been aggressively collecting money from the townsfolk, which he has been spending on mercenary soldiers and wizards for the sake of gathering an army. Balthazar actually seeks to prevent the return of Bhaal and rid the realms of the Bhaalspawn taint, but he has chosen to do so in the most aggressive manner possible, which puts him at odds with the player.

  • Bare-Fisted Monk
  • Bald of Evil: He's actually good, statistically speaking, but on the surface his actions don't give this impression at all. And then there's his membership of the Five.
  • Calling Your Attacks Lunar Stance! Shadowless Kick!
  • The Computer Is a Cheating Bastard: He gets a huge amount of non-standard abilities, including Invisibility, Magic Missile (?!), Sunfire, and a teleport ability. At best, one could say these are manifestations of his unique Bhaalspawn powers, similar to those used by the player.
  • Flash Step
  • Good Is Not Nice: Statistically, he is good, and his goal is noble. His methods, however, are not.
  • Heroic Sacrifice: He plans to kill himself after all the other Bhaalspawn are dead, which is, ironically, exactly what Bhaal would have him do, This can be pointed out to him. Balthazar's response is that he would kill himself using a special ritual that would keep the Bhaal essence from coalescing into Bhaal, though whether this would work is not made clear.
  • Lawful Good: in-universe Also proof of the trope Good Is Not Nice.
  • The Man Behind the Man
  • Sixth Ranger Traitor: Notably, in the Ascension mod, if the main character is good and you make some sensible dialogue choices, you can convert him into a Sixth Ranger for the final battle. Which is very handy because the Ascension mod turns the final battle into something to behold.
  • Teleport Spam: The infuriating thing is that there's no reason why he can teleport. Monks can't, and he's not a spellcaster.
    • Could theoretically be from his taint and Bhaalspawn powers. After all, CHARNAME has a pocket dimension that can bypass a magic barrier that prevents normal means of teleportation.
  • Time Stands Still: Contrary to popular belief, he isn't passively immune to time stop. He has a reactive counter move that allows him to ignore it. However, it is possible time stop him if the time stop goes off while he's in the middle of another of his special attacks.
  • Token Good Teammate: Of the Five. Not that the others realize it, though.
  • What a Senseless Waste of Human Life: He refuses to be reasonable about the whole killing-all-my-siblings-but-for-a-good-cause issue unless the player uses the Ascension mod.
  • Well-Intentioned Extremist: His methods of preventing Bhaal's resurrection is questionable, and he admits it if you call him out. He also wants you killed because you're a Bhaalspawn and you won't be able to convince him that you want the same as him, even if you're Lawful Good with 20 reputation, unless you play with the Ascention Mod. He will, however, admit that you're as much as a victim in this conflict as he is.
  • You Can't Thwart Stage One: A late example, but still. You can walk in as a Lawful Good Reputaton 20 CHARNAME and insist you aren't evil and can keep the taint of Bhaal under control, even channel your powers for the good, but Balthazar rejects that notion. Imoen, whose innocence and good nature kept her Bhaalspawn taint hidden for years, and a reformed Sarevok, who's turned away from his murderous path, can be right there with you and he still won't think there's anything to what you say.

Those insolent words will be your last!
Voiced by: Jim Cummings

The son of Bhaal and a blue dragon, Abazigal is the second-most powerful member of the Five, and is apparently served by dragons, wyverns and other monsters, his token Mad Scientist human lackey aside. Abazigal is proud of his draconic lineage and believes only dragons are worthy of carrying Bhaal's divine blood. His lair is more of a cave than a proper fortress, and the player is forced to collect a large number of McGuffins to navigate its caverns. Before his death, he reveals Balthazar's involvement with him and the others.

  • Berserk Button: If you taunt him about killing his son, Draconis, he will immediately skip to the end of the conversation and start attacking you.
    • If that sounds too cruel for you, just quote his indentured doorwoman and call him a "mongrel half-breed". That pushes his anger button too.
  • BFS: When he's in human form.
  • Breath Weapon: When he's in dragon form.
  • Dragon with an Agenda: He's the only member of the Five clever enough to see through Balthazar, but he never gets an opportunity to put that knowledge to use.
  • Fantastic Racism: He is as about as arrogant towards you and your party as you'd expect from a dragon in this setting and believes only dragons are worthy of being Bhaal's children. His own divine heritage, on the other hand, seems to bring him mixed levels of approval: his son Draconis (and presumably the rest of his family) think highly of him for it; other dragons, such as the green dragon bound to him guarding his door, look down on him for it, considering him a "mongrel half-breed".
  • Geas: Uses one to bind a green dragon into guarding the door to his room. She's so upset about it that she offers to give you the key to the door if you release her from his service, content to get away and let the well-armed mortals who just set her free take him down.
  • Giant Flyer
  • Large Ham: He's even voiced by Minsc's voice actor.
  • Lawful Evil: in-universe As most blue dragons are, and revealed in his character sheet.
  • One-Winged Angel: He starts out appearing near-human, but with blue skin. Then he turns into a dragon.
  • Our Dragons Are Different: He's the son of a blue dragon.
  • Shock and Awe: Blue dragons breathe lightning breath.
  • This Cannot Be!: Word for word.
  • Weaksauce Weakness: The only Bhaalspawn boss that can potentially be instantly killed by Vorpal weapons, dragon-form only.
  • Worthy Opponent: He plays this up, but despises you for not being a dragon (despite his ironically half-dragon status, since his father was a god).

Figured I was stronger than the rest of them, maybe. But not all of them together.
Voiced by: Kevin Michael Richardson

A fire giant raised in the Forest of Mir by the former Bhaalist priestess Nyalee, Yaga-Shura is the general of the armed forces invading Saradush, which he has been attacking because Melissan took as many civilian Bhaalspawn as she could to reach safety there. Thanks to his adoptive mother's efforts, he has had his heart removed and turned into a Soul Jar, making him invulnerable to damage. After the player travels to his home in the Marching Mountains and destroys it, they arrive just in time to see him succeed in destroying the city and killing all the Bhaalspawn taking refuge there. Declaring he should have been the one sent after them at the beginning and backed up by his army and fire giant kin, Yaga-Shura engages the player in a climatic battle that ends in the giant's death.

  • Big Damn Heroes: Averted. The party shows up just as he begins his assault on Saradush. They do kill him, but the city is destroyed anyway.
  • The Brute
  • Chaotic Evil in-universe
  • Drop the Hammer
  • Even Bad Men Love Their Mamas: But not this bad man. It seems that Yaga-Shura had no strong feelings for his adoptive mother, though he may have when he was a child.
  • Evil Army: Until he dies, he leads it.
  • Evil Versus Evil: Gromnir Il-Khan, who leads the armed forces defending Saradush, is shown to be no less evil than Yaga-Shura, bringing this into effect.
  • Genius Bruiser: Don't let his Simpleton Voice and third-person references fool you; Yaga-Shura is a cunning strategist as well as a powerful warrior.
  • The Horde: His army are simply driven to kill whoever they come across.
  • Hot Skitty-on-Wailord Action: He planned to breed with a captive human woman. If possible that's even weirder than what Bhaal did. At least a god could be expected to shapeshift to match his mate, even if it is a chinchilla, and have magical adapting DNA, but a fire giant can't help being about eighteen feet tall.
  • Genre Blind: As noted below, his defenses have some flaws; he apparently hasn't read the Evil Overlord List.
    • The biggest being betraying the one being who knows how to undo the spell granting his invincibility.
  • I'm a Humanitarian: He enjoys eating the hearts of his enemies, in particular other Bhaalspawn he's killed. On the other hand, they aren't his own species.
  • Mr. Exposition: As part of CHARNAME's tests and to further the storyline, it's Yaga-Shura who details the formation of the Five from his point-of-view.
  • Nigh Invulnerable: A full quarter of ToB is getting around this, which is annoying considering that all things considered he's a minion.
  • Our Giants Are Bigger: He's a fire giant, and has several fire giants under his command as well.
  • Pragmatic Villainy: He allied with his siblings because he figured he could take them all on individually but not all at the same time, see his quote above.
  • Religion of Evil: He has the support of the destructive church of Talos.
  • Soul Jar: A variation of this is the explanation for his Nigh Invulnerability.
  • Third-Person Person
  • This Cannot Be!: Word for word, when you defeat him. If he weren't so Genre Blind, he'd realize that rendering himself invulnerable by putting his essence into his heart and keeping it in a secret location hardly makes him invincible.
  • You Are Too Late: The whole portion of ToB that deals with him is a bit of a Shaggy Dog Story. The heroes go to great lengths to help people in the besieged city of Saradush, then to even greater lengths to defeat Yaga-Shura and lift the siege, and succeed in doing both, only for his army to succeed in razing the city and killing everyone inside anyway. But then again, the heroes were playing into Amellysan's scheme to kill all Bhaalspawns in the city and Yaga-Shura himself.

Know this even as I die... the return of our father is inevitable. Though I fall, the others will ensure Bhaal is reborn!
Voiced by: Vanessa Marshall

A drow cleric/mage, Sendai rules over an enclave located in a cavernous network beneath a small forested area. In addition to the expected army of drow, she has derro and duergar slaves, spider pets and the support of some Beholders and Illithid, who've brought a few pet umber hulks with them. She appears to be a little fragile mentally, as she gets more and more unhinged as the player fights through her army, but is also cunning enough to cast an unusual magic spell which creates multiple versions of herself which she uses to fight the player. With her dying breath, she declares the player has not won and that Bhaal will be reborn.

  • Big "NO!": Right as she dies she lets out a massive one.
  • Dude, Where's My Respect?: Averted. Once she realises who exactly it is that's trashing her base, she flips out and starts reaching deep into her bag of tricks to try to come up with some way to stop you.
  • Epic Flail: It's her main weapon, though her statues are capable of using other weapons as well.
  • Equal-Opportunity Evil: Her assembled army includes not only drow, but also other Underdark races depicted as at war with the drow in Shadows of Amn, including beholders and mind flayers. It's abundantly clear they only joined with her as a result of Enemy Mine or to share the spoils of war, but most drow would never work with such creatures.
  • Evil Is Hammy: More than almost any other, Sendai gnaws and claws on the scenery in almost all her appearances.
  • Fridge Logic: As with Abazigal, she's too young for someone of her species to be as powerful as she is.
    • Unless Bhaal had been planning this for a long time, that is.
  • My Species Doth Protest Too Much: Zigzagged. She's got plenty of drow traits and her army is mostly drow, but she also works with Underdark races the drow are at war with, and seems to identify herself more as a Bhaalspawn than a drow.
  • Neutral Evil: Her In-Universe alignment.
  • Oh, Crap: When she realizes you're a Bhaalspawn and not just a regular dude.
    • Just a Bhaalspawn? Nope. Gorion's ward!
  • Our Elves Are Better: Sendai is a dark elf, and for that matter, one with great ambitions even for a drow.
  • Puzzle Boss: She uses a few class-shifting animated statues of herself when the player finally confronts her.
  • Rules Are For Humans: Like Aerie, she uses the cleric/mage multiclass normally unavailable to elves.

I may yet mount your head on the wall with all the other Bhaalspawn I've killed... I haven't decided.
Voiced by: Grey Delisle

An elven Bhaalspawn who finds the player character while they're seeking information about the future from some stone heads in a wooded area. She vaguely foreshadows what lies ahead of you before engaging you in battle and losing.

  • Flunky Boss: If you import your game rather than starting a new one, she'll have a few "Black Reavers" with her to help out.
  • Improbable Power Discrepancy: She's leagues weaker than the rest of the Five, but gets equal billing. About the only possible explanation is that for people dropping into it fresh off on their own, a proper boss fight would be very difficult to solo.
  • Kicking Ass in All Her Finery: She's only wearing a mage's basic clothes when she attacks.
  • Knife Nut: She uses a dagger as a weapon.
  • Magic Knight: Illasera is a mage/fighter multiclass.
  • Master of Illusion: What she claims to be. In practice this amounts to casting the second level spell Mirror Image.
  • Nerf: It was revealed that Illasera was originally supposed to be much stronger, but she's fought five minutes into ToB, so the possibility of encountering her as a newbie sorcerer or something forced them to depower her to hilariously weak levels. An optional add-on makes them all much tougher.
    • With Ascension's upgraded version installed, she shows up with a number of powerful underlings and is much stronger herself: to the point that the fight is tougher than the final battle of BG2.
  • Smug Snake: She's awfully mouthy for someone who dies scarcely seconds into the expansion.
  • Walking the Earth: It seems like she just wanders around killing any Bhaalspawn she comes across and is more of a Wake-Up Call Boss
  • You Don't Look Like You: She uses a human sprite because it better matches her rounded haircut. You'd never guess she was supposed to be an elf.

    Gromnir Il-Khan 
"Haha! Good fun!"
Voiced by: Jim Cummings

A bloodthirsty and paranoid half-orc who rules Saradush with an iron fist, he's afraid of Yaga-Shura's army destroying his city, a fear that is not unjustified. He's a terrible leader who leaves the military to its own devices, not particularly intelligent, and in charge primarily because of his Bhaalspawn heritage making him strong enough to intimidate anyone more suited than him for leadership into backing off. Part of the early Saradush story involves removing him from power... permanently.

Associated Tropes:
  • Big Name Fan: Named after a poster on BioWare message board, who also used the Catch Phrase (Ha! Good Fun!)
  • Callback: He basically explains Melissan's entire plan as soon as you meet him, proving that despite being an idiot, he's still smarter than the entire rest of ToB's cast besides Balthazar.
  • Cassandra Truth: As mentioned above, he's got Melissan figured out from the beginning, but no one listens to him.
  • Chaotic Evil in-universe
  • Epic Flail
  • Evil Former Friend: Gromnir is from the same tribe as Dorn Il-Khan, a companion added in the Enhanced Edition. Dorn explains that they were both effectively outcasts due to their human heritage, but Gromnir's savagery and depravity would prove too much even for the orcs. Eventually, the orcs invoked Even Evil Has Standards and cast him out.
  • General Ripper: He's no less evil than Yaga-Shura, and his soldiers are harrassing the civilians, causing many to call for his death.
  • Half-Human Hybrid
  • Our Orcs Are Different: Well, actually he's a half-orc, but yeah.
  • Properly Paranoid: As noted, his mad ravings regarding Melissan turned out to be correct.
  • Shout-Out
  • Third-Person Person

    The Master Wraith 
"You... you resist me?! Oh, very cunning! Hehehehe... it will be a pleasure to feast on your god-child soul!"
— The only thing the Master Wraith says in-character

An undead creature who wants to eat CHARNAME's soul, this shifty figure lurks in the abandoned temple of Bhaal in the Forest of Mir, where he will put the player and their loved ones through a level of emotional torment not even Irenicus managed to achieve.

  • Beneath the Mask: As shown by the above quote, once the player resists enough the Wraith abandons all pretense, summons some backup and attacks.
  • Break Them by Talking: The whole purpose of the Master Wraith's appearance is to break the spirit of the party by making them feel like crap, with the assumed intention of consuming their souls when they're down. Depending on party buildup and choice of love interest, he can end up doing this to four party members at once.
    • He appears as Gorion to tell CHARNAME that, among other transgressions, they murdered him: not by wielding the weapon themselves but by sowing a trail of death and destruction despite him raising them to be a force of good. The player can express sad denial or angry retorts or even indifference to Gorion, depending on player choices.
    • If you brought Sarevok along, the not-Gorion will growl that he is an animal and a slave to ambition, who you for some reason raised from the dead and brought along as a comrade. Sarevok angrily snarls that he killed Gorion before and the old man had better not tempt him to repeat history.
    Sarevok: Beware, old man. You were in my way once. Do not tempt me a second time.
    • If Imoen is with you, the not-Gorion expresses similar disappointment that she became an accessory to your supposed (or actual) evil. A tearful Imoen pleads with the not-Gorion to stop.
    Imoen: No! No, Gorion, don't say these things! Please!
    • Your love interest will suffer the worst blows, as the wraith summons an illusion of a past relative or associate to give them a similarly heart-rending treatment.
      • Aerie is confronted by an image of her mother Rayanna, who claims to have come looking for her daughter and been killed by wizards, who wanted her wings for spells. She accuses Aerie of causing her death by going missing and thus putting her mother in that position. Aerie bursts into tears and begs CHARNAME to make it stop.
      • Anomen is met by his sister Moira, who lambastes him for not avenging her death, saying it's as bad as if he wielded the weapon himself. Anomen's normally stoic visage audibly cracks.
      • Dorn is tormented by a vision of his ex-lover Kryll, who was one of his former mercenary companions who left him to rot in Luskan. She mocks him for actually killing her, stating that he sent the only person who saw past his orcish heritage to Ur-Gothoz' embrace and had he not simply killed her in the moment, she would have explained how she was against Simmeon's plan and could have helped him (probably Blatant Lies). Dorn initially brushes her off, asserting that she got what she deserved, but at the thought that she might not have betrayed him willingly he is overcome with guilt. He gets past it afterwards.
      • Hexxat meets her aunt Daxxii. Daxxii attempts to convince Hexxat she was a little terror who drove her mother away. Unlike the others, Hexxat simply asks in confusion why she would say such a thing when the truth is readily apparent.
      • In a particularly heart-rending moment, Jaheira's husband Khalid comes back to haunt her. In fact, Gorion's supposed reappearance hurts her too but Khalid's phantom yells at her for her romance with CHARNAME, not only because chronologically she started a relationship with him not especially long after her husband's death but because of how seemingly ready she was to move on to another man. Even after the battle Jaheira suggests that despite knowing it wasn't real, the encounter was especially upsetting for her.
      • Neera's ex-boyfriend Avrum is the one to take a swing at her, hinting he may have been Driven to Suicide by her abandonment and suggesting that since she left because of her fear of love with no regard for his feelings, deep down she doesn't care about anyone but herself. Neera is, for the first time, shocked speechless, and her guilt is readily apparent.
      • Although it would be expected for Rasaad to be sniped at by his brother Gamaz, that dubious honour is actually given to their father, Raheed. He states that Rasaad and Gamaz murdered him by him by driving him to earn a living for his family in the arena, which would eventually kill him. Rasaad's protests that they were children and thus helpless do not sway the ghost, who somehow still manages to make Rasaad feel bad.
      • Viconia is forced into a faux-reunion with her brother Valas. He yells at her that after she fled the Underdark he became a drider and lived in suffering until his death because she left him behind. Although Viconia asserts that she wanted to save him but had no chance to, her brother sneers that she could have; she simply chose not to. It's one of the few times Viconia is reduced to tears.
  • Giant Space Flea from Nowhere: By all means, you didn't expect this guy to appear when you're busy trying to figure out how to stop Yaga-Shura, did you?
  • Jerkass Has a Point: If CHARNAME is evil and has a fitting reputation level, then of course the Wraith is absolutely right about them. It has no real impact on the game, but still.
  • Kick the Dog: Besides breaking them in order to become easy prey, it's evident that the wraith enjoys tormenting its victims, as it keeps guilt tripping them even after they've bursted into tears.
  • Strawman Fallacy: Most of the Wraith's arguments for how someone killed their friend or loved one are pretty roundabout, and occasionally border on Insane Troll Logic. The impact on the victims, however, is very clear and very painful.
  • Stupidity Is the Only Option: Even though the Wraith is at least the second being CHARNAME's met that's tried a Shape Shifter Guilt Trip on him/her (and in Gorion's form, no less!) at no point in the conversation are you allowed to just leave the dialogue or respond to its lambastings with a Talk to the Fist.

Voiced by: Jim Cummings

A demon prince locked away by Helm, god of duty, into Watcher's Keep, Demogorgon serves as the series' ultimate Bonus Boss.

Associated Tropes: