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- YOU CANNOT RUN FROM ME! YOU CANNOT RUN FROM YOURSELF! I AM THE BLOOD! I AM THE INSTINCT!
- Abusive Parents: He regards the lives of his children as without any meaning; they were only conceived so that after his death, Bhaal's essence within them could be released in order to return him to life. Because of this, he ordered his cultists to sacrifice them all shortly after they were born.
- Archnemesis Dad: To all the Bhaalspawn, even the evil ones. He hated them all with equal measure.
- Anything That Moves: Humans, elves, dwarves, halflings, and gnomes? He'll make no distinction. Orcs? Giants? Dragons? You bet. Goblins, kobolds, chinchillas? Without hesitation.
- Black Eyes of Evil
- The Corrupter: He is behind the player's dreams in the first game (and the second). It's implied by Sarevok's journal that he attempted to drive all his children down a dark path in this manner, and enough listened to create a genuine crisis.
- Disappeared Dad: He only stuck around in the lives of his children's mothers long enough to conceive, then slunk off to make more.
- Dropped a Bridge on Him: Though he's set up as a huge force to be reckoned with throughout the series, and his long-sewn plots and machinations drive a lot of the story, his high priestess summarily betrays him and usurps his place as the ultimate Big Bad. Bhaal himself remains largely dormant throughout the entire series, showing up only in your dreams.
- Enemy Within: In the second game. First game, too, but less explicitly.
- God of Evil: He was given the portfolio of death, which is a neutral aspect — after all, death doesn't discriminate between alignments — but being evil, he chose to reinterpret it as murder and assassination.
- God Of Human Origin: A member of the Dead Three with Myrkul and Bane (also dead at the time of the game). A book found in the first game details their apotheosis, framing it in a way that made Bhaal seem like the most cunning of the three (as opposed to his canonical role as subservient to the other two).
- Greater-Scope Villain: He's the ultimate source and cause of the games' main conflict, but posthumously so. His more prominent "children" and villains with an interest in Bhaal's power are what drive most of the plot, and he's usurped by his high priestess on the cusp of making his return in Throne of Bhaal.
- I Have No Son: He didn't want children, ever, but apparently desperate times called for desperate measures.
- Karmic Death: The god of murder and assassins was... stabbed in the back.
- Kick the Dog: Played for Laughs. He once dropped an enchanted hammer on his toe, spent the next week jumping around and swearing, and kicked his imp butler Cespenar all the way to Baator. Said butler recalls it as a pretty bad week, all in all.
- Lawful Evil: His canonical alignment.
- Legacy Immortality: Literally. His children hold his essence that will allow him to resurrect. It's essentially the same gambit as Bane used, except Bane put all his stock in one vessel. Bane eventually came back. Bhaal... had a bit more trouble with it.
- Let's You and Him Fight: It's Bhaal's influence that drives his children to kill each other.
- Physical God: Sort of. Bhaal had been a nonphysical god, but during the pre-game Time of Troubles was forced to create a physical avatar like the rest of the pantheon, in which he died.
- And prior to the time of troubles as well, in order to father some of his more long-lived offspring like dragons and giants (and to a lesser extent, dwarves, gnomes, and elves).
- Posthumous Character
- Voluntary Shapeshifting: He has no set appearance, and his form changes depending on the situation. In your dreams he appears as Imoen, Sarevok and Irenicus; in the Solar's exposition in your pocket plane, he appears as the Slayer. As a mortal he had no set form either, and shifted shape multiple times as he impregnated female humans, dwarves, gnomes, halflings, orcs, giants, dragons and many other species in a massive Thanatos Gambit.
- Voiced by: Kevin Michael Richardson
- Abusive Parent: Sarevok was fond of his foster mother, whom his foster father had strangled to death with a garrote (in front of him) as a punishment for her infidelity.
- A God Am I: Sarevok's motivation and plan in BG1. After you kill him, he gets over it, though by setting his sights only very slightly lower.
- Alignment-Based Endings: If he's evil, he all but orders you to seize your birthright and become an evil god, and is delighted with you should you accept it. If he becomes good, however, he suggests you do the exact opposite, reasoning that you've demonstrated to him Bhaal's taint is not an essential part of yourself and that your father's legacy is an evil best left forgotten.
- All Girls Want Bad Boys: Cythandria plays it straight, as does Viconia in Throne of Bhaal, but Tamoko is a bit of a subversion; specifically, although she does love him, she thinks Sarevok is basically a good man who Used to Be a Sweet Kid until the taint of his father corrupted him, and doesn't realize that he really is evil.
- The Sarevok romance mods were probably created on this principle.
- Ambition Is Evil
- Badass Baritone: So very much. But then, when your voice actor is Kevin Michael Richardson, it's a given.
- Badass Beard: In ToB.
- Badass Boast: Dishes out plenty of them, though what he rounds off the final battle banter with stands out:
- Badass in Charge: As the leader of the Iron Throne and duke of Baldur's Gate.
- Badass Normal: After losing his Bhaalspawn powers.
- Badass Family: In Throne of Bhaal he can become this with his half-siblings CHARNAME and Imoen. One of his battle quotes is even "We children of Bhaal cannot be stopped!"
- Bad Dreams: He had nightmares of his foster mother's death some time after Rieltar killed her. Possibly these were caused by the manifestations of his Bhaalspawn essence, similarly to CHARNAME's nightmares.
- Back from the Dead
- Bad Boss: Callously used and abandoned the Iron Throne to its fate, sent Tamoko to die at the player's hands, and has no compunction about double-crossing and killing off any of his followers (unwitting or otherwise) if it furthers his goals. Just ask Winski about Sarevok's anger issues.
- On the other hand, one of his servants in the first game mentions that Sarevok is actually a rather decent boss to work under... provided one is safely below him in the chain of command and doesn't hold a position he desires.
- Bald of Awesome and Bald of Evil
- Bastard Understudy: To both his foster father and Winski. He betrayed and killed the former (either arranging it himself, or using CHARNAME to do the deed), though only turned on the latter in a fit of rage after Winski saved his life and teleported him out of a (granted, rather unfavorable) battle against CHARNAME, the dukes, and the Flaming Fist, instead of helping Sarevok to kill them all.
- Batman Gambit: Manipulates Amn and Baldur's Gate to the brink of war with an iron shortage and pins his foster-father (who was just as responsible for the iron shortage, albeit for different reasons) as the reason. CHARNAME and company either kill said foster-father or take the fall for it, and Sarevok begins to manipulate the resulting paranoia in order to seize absolute control of Baldur's Gate.
- Beard of Evil
- Big Bad: Of the first game.
- Black Knight: First game only. With Spikes of Villainy to match.
- Blood Knight: And he makes no attempt to hide it.
- Call-Back: At the start of the game, you can hear a group of sages outside Candlekeep's library chanting prophecies of Aluando. When you meet Sarevok inside said library six chapters later, he reciting them to himself.
- The Caligula: Of the careless and capricious variety - his complete disinterest in maintaining the Iron Throne led it into infighting and bankruptcy by the time he's poised to ascend, at which point it had no further use to him.
- Cain and Abel: Sarevok and you.
- Chaotic Evil: His In-Universe alignment. Unlike most depictions of Chaotic Evil characters, Sarevok is not insane or Stupid Evil. He is very intelligent, ambitious, and (mostly) lacking in empathy. Really, the only thing that separates him from Neutral Evil is the fact that he seems to prefer they idea of chaotic destruction and dislikes authority besides that of CHARNAME, who earned his respect.
- The Charmer: He had this reputation among the citizens of Baldur's Gate, some of whom looked to him as a savior.
- The Chessmaster
- Chick Magnet: Somewhat, between Tamoko, Cythandria, and the abundance of Sarevok romance mods. Viconia also finds him highly attractive in ToB.
- Chronic Backstabbing Disorder: He has a bad tendency to betray his allies. If you have Ascension installed, he betrays you as well to Amellysan unless a) he did a Heel–Face Turn, b) you use a mod to romance him, or c) he finds your evil-ness more impressive than hers.
- Consummate Liar: As a duke of Baldur's Gate (and also as "Koveras" the scribe). He's very good at it, and managed to largely convince the entire realm (minus CHARNAME and co) of his noble intentions.
- Critical Hit: While technically everyone can do this, Sarevok gets special mentioning due to his Deathbringer Assault, a Critical Hit that does 200 damage in a single blow. (To get a picture of how much damage this is: the dragons in the game have around 150-250 HP each.) He also has one that simply stuns an opponent for a round or two.
- Cultured Badass: He has read quite a lot when he wasn't being busy brutally killing other people. He can quote Alaundo's prophecies with his eyes closed.
- Dark and Troubled Past: Though you wouldn't know it.
- Deadpan Snarker: He has his moments in ToB. See The Comically Serious.
- Defeat Means Friendship: Justified and a twisted version. Since he lost his essence, he's trying to be CHARNAME's right-hand man if/when CHARNAME ascends to godhood.
- Determinator: As a deceased Bhaalspawn without his essence he shouldn't be capable of doing anything, but he still forces himself into a ghostly existence to bargain for his resurrection through sheer willpower."I Live! Flesh and blood and bone, I am alive! (Evil Laugh) I swore I would scratch and crawl my way back into the world of the living... and I have done it!"
- The Dragon: What Rieltar thinks he is.
- Dragon with an Agenda: What he really is.
- After his second defeat, he desires to become this to you. Depending on how you treat and interact with him, he can pretty much fulfill the role.
- 11th Hour Ranger: Definitely applies to him, considering you get get him at the last leg of your journey.
- Eleventh Hour Traitor: If Ascension is installed, he betrays you unless you fulfil one of two conditions or use a romance mod.
- Escaped from Hell: It really says something that despite you having to shell out your soul to make it happen, he is the one holding all the cards.
- Even Bad Men Love Their Foster Mamas: He certainly did, and this is part of why he has Rieltar killed, as evident by his choice of murder weapon.
- Even Evil Has Loved Ones: He genuinely loved Tamoko and his foster mother, and seems to grow attached to CHARNAME and Imoen should you redeem him.
- Evil Cannot Comprehend Good: If you try to redeem him in ToB, he'll start off completely confused by the trust you have in him. This goes double if you don't demand an oath from him. He comes around eventually if you're consistent in this behaviour.
- Evil Laugh: Is very fond of these in Throne of Bhaal.
- Evil Sounds Deep: When you're voiced by Kevin Michael Richardson, this is inevitable.
- Faux Affably Evil: In TOB if you don't redeem him.
- Frame-Up: In the guise of Koveras, Sarevok tries to convince you that he was a friend of your father's, and urges you to kill the Iron Throne's leaders (whom Sarevok no longer has any use for). He gives you a "ring of protection" to help you do it, though it serves another purpose - it's actually a shadow thief signet ring, which Sarevok uses to incriminate you in their murders if you choose not to commit them, in which case Sarevok arranges them himself.
- Genius Bruiser: This guy, who is still the strongest party member barring maybe CHARNAME in Throne of Bhaal even after his Redemption Demotion downpowering, orchestrated a plan that almost pit two countries against each other in a massive war. Statistically Speaking: Strength: 18/00, Constitution: 18, Intelligence: 17. In fact, if he had been trained as a mage instead of as a Deathbringer when he was a child, he'd still be just as dangerous.
- Good Feels Good: Decides this if he becomes Chaotic Good.
- Good Parents: Sarevok seems to remember his foster mother fondly, implying she was a better parent than Rieltar.
- Glowing Eyes of Doom: His portrait in ToB.
- Green-Eyed Monster: CHARNAME suspects Sarevok has become this in ToB, given his tendency to stare at you (his face an "emotionless mask"), perhaps pondering What Could Have Been...
- He openly admits his envy if you ultimately choose to ascend to godhood, though he's still overjoyed at you having succeeded.
- His girlfriend implies as much in the first game too. She tells CHARNAME that Sarevok hates them, which our hero, who at this point has done nothing but defend him or herself from Sarevok, finds perplexing. Her given explanation is that Sarevok is resentful of the boons CHARNAME enjoyed in life — in particular, the positive father figure in Gorion that Sarevok never had in Rieltar.
- Heartbroken Badass: Implied in his ending.
- Heel–Face Turn
- Hero with an F in Good: If you have been evil all your life, being a hero is going to take some getting used to. Not to mention that bad reputation you built up...
- I Did What I Had to Do: His rationale behind killing Gorion in the first game.
- Implacable Man: Neither the utter destruction of his life's work nor death can stop him.
- Jumped at the Call: When he discovered his heritage, he jumped at the opportunity to fulfill what he thought was his destiny. TOB reveals that he researched the Bhaalspawn Prophecy extensively and his knowledge proves quite useful.
- Kick the Dog: After learning of Tamoko's attempts to sabotage his ascension, he sends her to fight (and, implicitly, die) against you alone.
- Kick the Son of a Bitch: Arranging for his foster father's death by garrote may be a cruel thing to do, but considering Rieltar killed Sarevok's foster mother in the same way over infidelity, among other transgressions, you're inclined to take your murderous brother's side.
- Lack of Empathy: He has a hard time feally anything resembling pity or empathy, though the exact cause is not expanded upon.
- Large Ham: He loves his evil speeches (or battle cries) as much as any spike-wearing evil warlord.
- "Death comes for you. Feel its icy breath!"
- In one humorous banter, his hamminess is actually brought up by Minsc. Minsc criticizes him for being not hammy enough for being an ex-evil warlord.
- Lightning Bruiser: When you fight him at the end of the first game, he's a Made of Iron boss-level fighter who also starts the fight with an innate Haste spell effect on him. Unless you Dispel him immediately, he's faster than almost anything else in the game, and can gib anything short of an endgame-level hero in 1 hit.
- If you haste him or use Boots of Speed, he can count as this in ToB.
- Magikarp Power: With Ascension installed, if you keep his Sword of Chaos, which can be found in the ''first dungeon'' of Shadows of Amn, he will be able to restore some of its original power and upgrade it to a +4 weapon with several nifty abilities.
- Might Makes Right: Seems to suscribe to this philosophy. You must defeat him twice to make him realize that you are more powerful than him, at which point he proposes to join your party as a loyal underling.
- Some of his dialogue with Imoen may also show this.
- Manipulative Bastard
- Not Quite Dead: You have to kill him twice before he can join your party. Yes, he is that badass.
- Not So Different: Several characters will say this regarding CHARNAME and Sarevok, albeit mostly if the player chooses the darker dialogue options.
- Now It's Your Turn: He encourages you to take advantage of the Bhaalspawn Crisis to replace your father as he once did, though openly because he wants to be your right-hand man. Should you choose this path, he expresses vocal joy that you succeeded where he failed.
- Obviously Evil: Just look at him. One could downplay his blatantly sinister appearance as Gameplay and Story Segregation, as we do see him in regular attire on one occasion in the first game, though it is rather jarring to see him hanging out with the grand dukes of Baldur's Gate in his obviously evil suit of armour.
- Omnicidal Maniac: Tamoko accuses him of wanting to "destroy everyone" in one of her discussions with CHARNAME.
- Pet the Dog: The official ending for him makes him brutally rout a whole army of orcs, then conquer Waterdeep, then... go back to his true love's homeland to bury her.
- Another one occurs on-screen if you convert him to good. If you give him a portion of Imoen's soul, he experiences Imoen's memories of torture at Irenicus' hands, which causes him apparent pain just talking about; he'll tell Imoen she is stronger than she thinks, encouraging her to put it past her.
- Purposely Overpowered: As a teammate, he's about as powerful as one can get before crossing into sheer broken ridiculousness. Numerically, his stat total is 96, a fair bit higher than any other character. Justified, of course, by how powerful he is in the story.
- Redemption Demotion: Downplayed. In BG1, Sarevok has a ton of magic resistance and non-standard powers. After he joins you, he loses it all; the game's justification for this is that he loses his Bhaalspawn essence as well as his special Bhaal-artifact sword and armor, though he acknowledges that without his Bhaalspawn essence both would be essentially worthless anyway. He's still the strongest fighter in the game.
- Reminiscing About Your Victims: His shade in Hell from Shadows of Amn boasts about killing Gorion in an attempt to rile you up. It can work if the player responds, "You dare speak of Gorion!"
- Scary Black Man: Though his race isn't apparent until Throne of Bhaal.
- Even then he's a case of But Not Too Black.
- Scary Impractical Armor: In BG1 only. There's a certain point beyond which you simply have too many spikes.
- Sdrawkcab Alias: He travels incognito without his armor as the scribe Koveras in order to infiltrate Candlekeep. Some easily-missed dialogue by one of his minions indicates it is because Sarevok is a straight-forward character at heart, so he takes short-cuts like this when he has to be deceitful.
- Screw This, I'm Outta Here!: If you're slow to trust him when he encounters you as Koveras, he calls you out on it and leaves, claiming he's washing his hands off whatever happens between you and the Iron Throne. It's subverted when he either murders the Iron Throne members himself and frames you for it, or if you did end up killing the Iron Throne members, he simply allows you to take the fall for it, and enacts his gambit to plunge Bladur's Gate into a war with Amn.
- Separated at Birth: As it turns out, Sarevok was separated from the protagonist at birth, though they have different mothers.
- Shadow Archetype: It's not really gone into in BG1, but in BG2 it's clear that both he and the gods viewed him as this.
- The Friend Nobody Likes: Zigzagged. Your heroic party will think very little of him. Jaheira in particular can barely abide his presence. In fact, even Edwin doesn't like him, stating upfront that working with allies is bad enough without working with the enemy. Korgan, however, will become particularly fond of him, and he and Dorn have some respect for one another. Viconia will even proposition him. Most bizarrely, Valygar will also grow to like him.
- Soul Fragment: Has either a part of yours or Imoen's; necessary to come back to life.
- The Starscream: You can tell he's the Big Bad from his appearances in the beginning of the story, but he doesn't visibly take the role until killing off his adopted father and taking over his organisation, and besides, you don't know he's that guy from the beginning at first.
- Strike Me Down with All of Your Hatred: He tries this on you when you first meet him in Hell.
- Submissive Badass: In ToB, he submits to your leadership not only because you have proved stronger than him, but also because he is convinced the prophecies are about you.
- Treacherous Quest Giver: As Koveras, depending on whether or not you decide to trust him.
- There Can Be Only One: And as it eventually turns out, Sarevok is far from the only person with this plan.
- Time-Shifted Actor: Kath Soucie plays him as a child.
- Tin Tyrant
- The Comically Serious: In ToB. Several of your teammates will grill him (Jan in particular enjoys getting a rise out of him), and Viconia will even proposition him for sex, which somewhat bewilders him. If you allowed Imoen to bring him back from the dead instead of doing it yourself, then she'll ask him what it feels like to have a bit of her soul inside him. Apparently, "aside from the resurgence of a few pimples" and a new "obsession with his weight," it feels just grand.
- Unstoppable Rage: Not in-game, but he is quite quick to anger.
- Technically in-game; it's why he killed Winski.
- Upbringing Makes the Hero: Discussed. The games point out that while CHARNAME benefitted from Gorion's fatherly love and Imoen's sisterly friendship, Sarevok had to content himself with Rieltar Anchev and Winski Perorate. In Throne of Bhaal you learn that CHARNAME and Sarevok were Separated at Birth, and that Gorion, who rescued you, could easily have chosen to rescue him instead; there are hints that, had this been the case, Sarevok might well have been the one to overthrow the schemes of his power-hungry sibling and become the Hero of Baldur's Gate.
- Villain Opening Scene: The very first scene, no less.
- Villain with Good Publicity: In BG1. In ToB, if he makes is Heel–Face Turn, he becomes a Hero With Bad (and admittedly well-earned) Publicity.
- Weaksauce Weakness: In BG1, he's immune to all types of energy, effectively making him immune to all direct damage and area-of-effect spells... except for the energy neutral Magic Missile, a level one spell. Now, what spell did Gorion successfully cast several times in a row and managed to hurt Sarevok with at the beginning of the game?
- We Can Rule Together: In a humorous take on this, he asks for a place at your side rather than offering you one at his. Having sussed that you are the Bhaalspawn to beat all Bhaalspawn, he asks to join with you after your ascension, promising that you could become a great and terrible power in the realms, and that he would make a worthy right-hand man.
- Worthy Opponent: Comes to consider CHARNAME this.
- Younger Than They Look: He's only in his early-to-mid twenties (around the same age as CHARNAME and Imoen), but his towering and muscular frame, shaved head, beard, scars, and deep voice make him come across as somewhat older and imposing.
- You Remind Me of XSarevok: You remind me of myself, mage... before I was slaughtered and cast into the Abyss.
Jon Irenicus / Joneleth
- You are but a gnat compared to my power.Voiced by: David Warner
- A God Am I: Irenicus' original, and ultimate, goal.
- Actor Allusion: An Evil Genius and Mad Scientist who blends magic and technology and is played by David Warner. They even look similar.
- Badass Boast: Spoken while annihilating several enemy mages.Irenicus: I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!
- Bad Boss: Even worse than Sarevok. He treats his followers like expendable tools far beneath him and is unconcerned when they die, casually confident that there's no shortage of cheap cutthroats willing to do the same job. He also forces some of them to undergo a geas, binding them to his will regardless of whether they come to question their loyalty, and missteps (like stepping into his clone mistress's bedroom) can have very bad ramifications for unwitting servants if caught. Bring Yoshimo to Spellhold and you get a taste of this.
- Not to mention his former servants in the first dungeon, several of whom he's used, mentally destroyed, tortured and abandoned as his morbid test subjects.
- Bald of Evil: His portraits, in-game model and artwork depict him with a shaved head.
- Big Bad: Of Shadows of Amn.
- Chekhov's Gunman: Gets name-dropped by a very minor villain in the first Baldur's Gate.
- Captain Obvious Reveal: His identity is never revealed in Siege of Dragonspear, but anyone who's played Baldur's Gate 2 will immediately recognize Warner's iconic voice.
- Card-Carrying Villain: Downplayed. He doesn't brag about being evil, but is aware that many people view him as such and doesn't bother to deny it. When you try to make him tell you his motivation he outright says "no, you'll warrant no villain's exposition from me."
- Chewing the Scenery: When you are voiced by David Warner, it's inevitable.You will suffer. You will all suffer!
- Deader Than Dead: First, you need to kill him. Then you need to kill him in Hell. Then he dies in yet ANOTHER place in Hell, and dies for real.
- And even then, not necessarily... Following the logic train here, he's not really dead, just in another even lower abyssal plane. There are also some game mods for ToB that have Irenicus return as a character. One has him in cahoots with Melissan, returning during the final battle at the Throne of Bhaal (the Ascension mod), where another has him return as a playable character that can be obtained shortly after beginning T o B, though he of course only agrees to join you for his own reasons.
- Let's just say that in the ending of So A, the developers had to put in the montage of his being thrown into low abyssal plane and getting tortured by demons to show that Irenicus is really dead this time.
- Empty Shell: He fears he's become this. He even hired a trio of dryad concubines in an attempt to "instill emotion," but they concluded he was simply barren inside. On the other hand, one of them is certain that he still loves Ellesime.
- Enemy Mine: Irenicus' alliance with the Drow is made possible by their mutual hatred of the elves.
- Even Evil Has Standards: Zigzagged. He thinks very little of (post-vampirism) Bodhi's primal outlook on life, viewing her thirst for wanton violence as a simplification of her original motives. Even so, he approaches it with the same cold and detached outlook as he does everything else.
- He openly admits he doesn't trust Saemon Havarian as far as he can throw him. This clearly did not get in the way of his decision to employ him, though.
- He's also at least mildly offended when the now-insane Wanev accuses him of perverting Spellhold. Irenicus points out that the Cowled Wizards tortured Spellhold's inmates long before he ever arrived, and claims that unlike them his atrocities actually had a purpose.
- Evil Brit
- Evil Mentor: He fancies himself as this in Siege of Dragonspear, showing up at various points throughout the game to share his ideas about what being a Bhaalspawn entails.
- Evil Plan: Steal your divine soul to counteract the curse of mortality wrought against him by the elves years before, then forcibly enter the elven pantheon and wreak havoc on Suldanessellar, the home he was exiled from.
- Eviler Than Thou:
- He's happy to demonstrate to the Cowled Wizards what a real evil wizard can do; he even says right to one's face, "You bore me, mageling."
- In Siege of Dagonspear he appears to see himself as this to Hephernaan and Belhifet, claiming not to bow to the demands of "some broken fiend's lickspittle".
- Evil Sorcerer: His character sheet even makes him a sorcerer, even though in-game he's always referred to as a 'mage'.
- Fate Worse Than Death: What he suffers when you finally defeat him.
- Also what several of his test subjects suffer, most of whom he's forgotten about.
- Final Boss Preview: He's fought three different times in the course of BG2, including in the final battle; the first is less than halfway through the game.
- Forgiveness: Ellesime invokes the notion of this against him at the end. It doesn't work. See Ignored Epiphany.
- Genius Bruiser: Irenicus is the greatest wizard the elves had ever produced, and is built like a pro wrestler. He also dresses as one, which adds a solid amount of poor drama.
- Heel–Face Turn: If you have an addon for Ascension (appropriately titled Redemption), it's possible to turn him against Amellysan and redeem him.
- Hero Killer
- Hidden Depths: Irenicus's prior relationship with Queen Ellesime, recalled fondly by his former lover. Though foreshadowed as early as the very first dungeon (in which Jon tries to recreate an unspecified woman, creating several clones of her), it's not until the last leg of the journey that the full picture is revealed, adding a layer of tragedy to an otherwise brutal and ruthless man.
- Irenicus keeping what the dryads refer to as "her room" off limits and in perfect condition also adds another layer to him... a disturbing one. It's safe to say that the elven queen Ellesime never resided in Jon's evil, goblin-staffed lair underneath a human city brimming with corruption, but when you consider the clones of her he was in the process of creating...
- High Collar of Doom: His funnel neck collar gives this impression.
- Hopeless Boss Fight: If you confront him in Spellhold without releasing the inmates on him first, he instantly kills your entire party.
- Ignored Epiphany: At the end. Ellesime calls him out for his choices and damning actions, telling him that had he used his mortal years to earn his return back to Suldanessellar, she could have forgiven what he had done and come to love him anew, like the man he once was. For the first and last time in the game, Jon is at a complete loss for words... until he composes him for a Motive Rant and resolves to go ahead with his Evil Plan regardless.
- Important Haircut: Extreme example. By the time we meet him, he's both shaved off his hair and removed his elven ears, giving him a decidedly more sinister and non-elven appearance.
- I Surrender, Suckers: He pulls a long-form version of this trope; he could easily have killed every Cowled Wizard in the city, but chose to go with them on the condition they take Imoen as well. The moment he decided to escape? He slaughtered the entire staff of Spellhold while mocking them for thinking they could hold him. No tears on our account.
- Just Between You and Me: Defied. Irenicus may not realize how this sort of plot goes in its entirety (or he would not have left Bodhi with the job of dealing with you), but he flat out ignores any attempt to squeeze his plans out of him. He even tells an inquisitive player "No, you warrant no villain's exposition from me." You'll have to go the extra step of reading his diary or asking his underlings, but even those don't give you the complete picture.
- Kick the Dog: Zigzagged. His nasty experiments are plain to see and he makes no apologies for anything he does. That said, he always has a purpose in mind no matter what he's doing, from the Cold-Blooded Torture he inflicts on you and Imoen off-camera to stealing your soul to sustain himself. He never does anything just to be evil.
- Kick the Son of a Bitch: His slaughter of the Cowled Wizards. Their reprehensibility speaks for itself and is demonstrated frequently, making his rampage the most sympathetic thing he does in the whole game. The fact is, Irenicus is the Big Bad of the game and a Torture Technician, and it's telling that the treatment of the inmates under his rule was better than what they got under the Cowled Wizards.
- Lack of Empathy: How he got to be like this is actually a major plot point. He is literally incapable of feeling any of his own emotions except for his ambition and hatred for the elves who cast him out, since, for all intents and purposes, he has no soul. That includes sympathy.
- Large Ham: A great example of how one can be a Large Ham without raising one's voice.
- Mad Scientist: Played with, since he arguably fits the title. You're led to believe that this is the case in the first dungeon, but it soon becomes apparent that it's only a means to an end. He's experimented on and tortured no shortage of people, including members of your party.
- Motive Rant: Dishes one out to Ellesime at the end.
- Names to Run Away from Really Fast: Late in the game, it is revealed that "Irenicus" is an Elvish word that translates to "The Shattered One".
- Neutral Evil: His in-universe alignment.
- Never My Fault: While the punishment he suffered for trying to enter the elven pantheon the first time was harrowing and severe, Irenicus never once accepts responsibility for why the elves had done it to him in the first place. Instead of using his mortal years to atone, he spent them plotting revenge and a reprise of his old goal.
- Not So Stoic: Really loses his composure when you confront him with the released inmates at Spellhold, and again prior to his reunion with Ellesime.
- Oh, Crap!: The look on his face in the final cinematic, right when he realizes his magic no longer works, fits this trope to a T.
- One-Winged Angel / Superpowered Evil Side: Transforms into the Slayer in the last battle.
- Our Elves Are Better: Or, rather, our former elves are worse, and know it.
- Our Souls Are Different: Your divine soul and Irenicus' mundane soul are literally different, so a key part of his plan is to steal yours.
- Outside-Context Problem: In the context of the Bhaalspawn saga. Irenicus basically comes out of nowhere in the intro of the second game, captures you without any prior warning or explanation, and his plans have absolutely nothing to do with Bhaal at all: He targets you for your divine soul but literally any bhaalspawn or half-god (which there are a lot of in the Realms) could have done the trick. Once defeated, he is forgotten entirely.
- Pet the Dog: Played with in the first dungeon. What seems like a string of vicious dog-kicking is interrupted by the appearance of Rielev, another tortured experiment who's hinted to be an elf robbed of his immortality like Irenicus; Rielev describes himself as both Jon's faithful hound and an honest friend. He was placed on life support and promised eternal life, and Jon was apparently in the process of trying to save him, but became sidetracked with the PC and Imoen. By the time you meet him, he's fairly convinced that Jon has forgotten about him because, deep down, Irenicus wants no reminders of what he once was, and Rielev no longer wishes to continue living. While some of the other tortured experiments were placed in their tubes for punishments, others state that Jon, before forgetting about them too, originally put them there to save their lives and counteract what had been done to them beforehand. They were, presumably, elves like Irenicus (possibly his followers) who were also severed from their souls by their brethren.
- Planet Heck: Irenicus didn't plan to fight you in Hell, but he has no problem with doing so once it happens.
- Pragmatic Villainy: He isn't adverse to throwing down his weapons and allowing himself to be taken to prison. Granted, he later escapes, kills all of his jailers, and turns said prison into his new evil lair, but still...
- Replacement Goldfish: He cloned a former lover (several of them, in fact) and even kept a well-furbished bedroom aside for its use, though it rebels against him and is killed in the first dungeon. Turns out it was a clone of Ellesime.
- Revenge: Irenicus' other goal. He was lucky that becoming a god and killing a ton of elves were not only not mutually exclusive, but achieving the former was most easily accomplished by doing the latter.Once my lust for power was everything. And now I hunger only for revenge. AND I! WILL! HAVE IT!
- Roaring Rampage of Revenge: See above. He also goes on a literal one in one of the visions Queen Ellesime shows CHARNAME, tearing the fleeing elves apart one by one.
- Silence, You Fool!: "Silence, dog! You have no purpose but to die by my hand."
Matron Mother Ardulace: Their presence sickens me. Kill them.Irenicus: Perhaps it would be better to interrogate them first.Elf: Joneleth! What are you doing with these monsters! You are one of—*Jon promptly obliterates him*Matron Mother Ardulace: An odd way to question, Irenicus...
- He delivers a silent one to the high ranking elves caught by Matron Mother Ardulace:
- The Sociopath
- Strapped to an Operating Table: He does this to half of your canonical BG1 party. Imoen walks away. Khalid and Dynaheir do not.
- That Man Is Dead: What Irenicus says about Joneleth when Ellesime confronts him at the end.
- The Corrupter: Interesting case; Irenicus only employs this mindset when it serves a very direct purpose... like making Imoen intimately aware of the true darkness of Bhaal's taint. Aside from Bodhi, most of his allies are either chronic traitors (Saemon), geassed underlings (Yoshimo), allies of convenience, monsters, or demons.
- According to his mole Yoshimo, Irenicus forces his underlings to undergo a geas, binding them to his will whether they come to question their loyalty to him or not.
- Irenicus also appears multiple times in your dreams to err you towards the dark side - he promises you the power that you are owed by the blood in your veins, and encourages you to take it. However... it's not actually him, and if confronted about it, Jon has no knowledge of these discussions or their content. In truth, it's Bhaal, simply taking on Irenicus's form.
- The Reveal: Jon is in fact an exiled elven mage, and the elven queen's former lover.
- Villainous Valour: He displays some pretty impressive resolve in his last two fights, having to face off against all of his enemies (new and old) alone.
- Like CHARNAME, he also had to undertake the hell trials, minus the party to help.
- We Are as Mayflies: Irenicus despises being a human (or the equivalent of a human) partially because of his limited lifespan.
- Zerg Rush: What finally does him in. Hell, the demons even look like zergs.
Amelyssan The Blackhearted
- Remain dust, my foolish god.Voiced by: Heidi Shannon
- A God Am I: You better believe it. Noticing a pattern in the villains? Throughout her boss fight, she'll keep insisting she is, too, even after Charname's beaten her to a pulp. At that point, the Solar slaps her down.Solar: You are no god, priestess of Bhaal. You play with stolen energies that make you immortal, that give you great power...but that does not make you a god.
- Big Bad: Of Throne of Bhaal.
- Bitch in Sheep's Clothing: Her Melissan persona is that of a good-hearted, well-intentioned but somewhat inept woman who just wants to help the Bhaalspawn get through the Crisis without everyone killing each other. As you can see, Amelyssan is not so benevolent after all.
- Boss Rush: In the Ascension mod, she first summons Irenicus and Bodhi. If possible she'll also turn Imoen into the Slayer, forcing you to either put her down or play keep-away until she snaps out of it. When you defeat them, she then summons all of the Five at once to attack you. Then, once two of the Five get finished off, she steps into the battle, summoning demons to aid her as her health goes down.
- Cessation of Existence: No matter what you choose to do with Bhaal's power, this is her fate once you defeat her. She had Bhaal's taint welded into her soul so she could use it more directly. In order to release or get rid of the taint, her soul must be destroyed.
- Chaotic Evil
in-universe. Unlike the other Big Bads and a few other villains from the games, she lacks any real motivation for her villainy.
- Chewing the Scenery
- The Chessmaster: One wonders why the other members of the Five, who are smart and ruthless enough not to trust each other, arbitrarily trust her.
- They don't; they are too busy fighting each other and causing destruction to pay any attention to her, which is probably why her scheme even works to begin with. Of course, even with her scheme working properly, it had the unintended side effect of singling out and even training for herself an opponent more powerful than all the others (which happened to be CHARNAME).
- The Chick: What she pretends to be.
- Devil in Plain Sight: She takes on an altogether less-than-convincing civilian disguise to manipulate you. Downplayed somewhat by giving no direct (only implied) indications she may not have your best interests at heart, and her main accusers are all quite paranoid, not to mention hostile towards you to begin with (looking at you, Gromnir).
- Fridge Brilliance: You're supposed to be suspicious of her. Previous experience should have taught the player that no one meddles in the affairs of the Bhaalspawn out of pure altruism.
- Did You Just Punch Out Cthulhu?: Sarevok was just a man, and Irenicus merely had his own power and a divine tree's power he stole. Melissan, however, had nearly all the strength of the god of murder but still goes down if you stab her a lot.
- Dragon with an Agenda: To Bhaal.
- Evil Is Hammy: Once it's "revealed" she was evil all along, she becomes hammy enough to match Sarevok.
- Evil Redhead: Although she keeps her hair covered by a snazzy feathered helmet when she's not using her Melissan persona.
- Generic Doomsday Villain: We know about her godly ambitions, but not her motives for doing so, and no effort is made to expand upon her past beyond being a priestess of Bhaal.
- Hair-Trigger Temper: When she's summoned by Solar to discuss the last piece of your backstory, she's incredibly rude and abrasive, and with minimal goading attempts to kill you on the spot.
- I Can Rule Alone: Bhaal really ought to have found someone more trustworthy to oversee the plan to resurrect himself.
- We Can Rule Together: If you have Ascension installed, she tries to tempt Sarevok to her side with this. Whether it works or not depends on your alignment, his alignment, and your relationship with him.
- Just Eat Gilligan: You would, but the game won't let you.
- Manipulative Bastard: Plays the Five against the other Bhaalspawn, and then you against them, to release the maximum number of essence for her to steal.
- Marathon Boss: You first fight against her, then some air elementals, then her along with some demons, then the Elemental prince, then her along with some slayer shadows, then some powerful demons including the fallen solar, and then finally her. And the real kicker? You have to do this in one go, meaning you cannot rest or regain spells throughout this battle unless you use the Wish spell. And in the Ascension mod, it's even worse.
- Mercifully, all of the creatures she summons vanish each time you bring her down to low health and she teleports away to recharge, so in each fight the party should make inflicting damage on her their #1 priority. The third fight against her is arguably the toughest, as she will move far away from the party and keep on summoning monsters to attack them. In the fourth and final fight she abandons that strategy and tries to melee you to death with only a couple of summoned creatures as backup, making it significantly easier than what came before.
- Never a Self-Made Woman: Her entire rise to power is mainly because she was the high priestess of Bhaal, who was once a man.
- Older Than They Look: Melissan must be, at the very, impossibly youngest, 35, and is likely 40-50, but she looks like she's in her mid-to-late twenties. The Solar states that she is immortal.
- Planet Heck: A strange example. As she gains the power of Bhaal, she warps Hell to her liking, so that by the point you actually fight her you're still technically in Hell but it's really rather pleasant.
- The Reveal: Not that it comes as much of a surprise.
- The Starscream
- Time Stands Still: One of three enemies immune to Time Stop, though she herself doesn't use it.
- Unless you're playing with the aforementioned Ascension mod.
- Villainous Breakdown: Has a massive one when she is defeated by CHARNAME.
Other Baldur's Gate Antagonists
- A God Am I: Managed to convince the kobolds that he was their god.
- Ax-Crazy: Displays hints of this. Given he serves the god of madness and lies...
- Death Equals Redemption: Kind of, though it's not until after he's been killed and CHARNAME relents from inflicting any further pain upon him in a dream sequence. In it, he summons a "dagger of bone" which Mulahey's apparition presumes you'll maul him with; when it doesn't happen, he thanks you and peacefully leaves to whatever fate awaits him.
- Dirty Coward: Begs for his life, but immediately attacks you again afterwards. And he'll try to kill you even if you claim to be a representative from his own boss.
- Enemy Summoner
- Fate Worse Than Death: Subverted. His dream apparition thought CHARNAME would inflict this upon him, but you walk away.
- Ghostly Goals: He reappears as a bloodied apparition in one of CHARNAME's dream sequences, though whatever his purpose was he makes some small peace with his killer and leaves for the afterlife.
- Half-Human Hybrid: The narrator mentions that he's half orc. His thick accent and heavy speech gives it away otherwise.
- Mook Maker: Summons hordes of kobolds and skeletons in his boss fight.
- Properly Paranoid: He was living in fear of assassins being sent after him, not by Amn but by his own displeased superiors.
- I Surrender, Suckers: You certainly won't choose to spare him if you've already fought with him before.
- Spanner in the Works: He turned out to be this to Sarevok. Tazok explicitly told him to make sure his kobolds didn't attract too much attention, yet they ended up murdering a swathe of miners and drawing attention to the lower levels.
- Starter Villain
- Violence Is the Only Option: The dialogue choices when he encounters you indicate that it may be possible to intimidate him into submission. But he'll try to kill you regardless of your choices.
- Unfinished Business
- You Monster!: Reacts in this way if you don't accept his surrender. Given that he would've tried to kill you anyway, it sorta rings hollow.
- YOU DON'T THINK! I THINK! I question them, and if they not as you say, you die too!
- Bad Boss: To those who mess up or fail him. He's more of a Benevolent Boss to those who do him proud.
- Back for the Finale: If you fought him at the bandit camp, he disappears for most of the game, only to finally reappear at Sarevok's side.
- Back from the Dead: Assuming you actually killed him in the first game. You get the option to lampshade it, but he just shrugs it off and immediately attacks your party.
- The Brute: In essence.
- Cold-Blooded Torture: Dished this out in the past. The rotting bodies decorating his tent don't speak too highly of him either.
- Defeat Equals Friendship: Downplayed. Defeat equals temporary tolerance.
- Demoted to Extra: In the second game.
- The Dragon: To Sarevok in the first game. May have been this to Jierdan in the second, but he's rather unceremoniously killed moments after you meet him again.
- Co-Dragons: With Angelo Dosan and Tamoko.
- Enemy Mine: The bandit alliance he's formed.
- Evil Genius: He fancies himself as this, but not really.
- Half-Human Hybrid: Half ogre.
- Horrible Judge of Character: If he'd gone with his first instinct about the PC, things might have gone better for him.
- Interestingly enough, some cut content from the first game would have had this with a healthy dose of Idiot Ball as well. Taking Kivan to the bandit camp was supposed to trigger a speech when Tazok attacks the party in which Kivan tells Tazok that he is there to take Tazok's head for killing Kivan's wife. Tazok continues the fight anyway, then stops it and tells <charname> the party can join the bandits despite just hearing what Kivan said. The developers must have realized that keeping Kivan silent made more sense, so the speech was cut. Unfortunately, the Unfinished Business mod puts it back in, but at least the user can decide whether to install that portion or not.
- Might Makes Right: Subscribes to this theory. He'll even let you wander around his bandit camp if you prove strong enough to tangle with him, even if you gave the game away that you know more than you should about his operations.
- Offstage Villainy: His murder of Kivan's lover and torturing of Kivan.
- Pragmatic Villainy: In some of his letters, he displays irritation at the senseless murder of innocent miners. Not because he objects on any moral ground, but because it's attracting unwanted attention.
- Recurring Boss
- Screw This, I'm Outta Here!: If you (by some miracle) manage to kill Sarevok first in the final battle, Angelo and Tazok stop fighting and run for the door.
- Smarter Than You Look: Surprisingly. He comes across as somewhat brutish and bloodthirsty when encountered in person, but his letters and correspondences to his underlings paint him as fairly devious and sensible.
- Surrounded by Idiots: His opinion of the Black Talon mercenaries.
- So. The stoic adventurers have found their way down to my lair...Voiced by: Gregg Berger
- Cain and Abel: His good brother, The Surgeon, can be found wandering the coastline healing people in an attempt to make up for the harm Davaeorn has wrought.
- The Dragon: To Rieltar, being the one who coordinates the entire iron shortage plan from the field.
- Evil Sorcerer: He is a level 11 mage, and the highest-level foe you've met up until that point. He also remains in that position for most of the game.
- "Get Back Here!" Boss: His fight involves him teleporting between the rooms of his lair and bombarding you with spells while you try to catch up (he's immune to regular missiles) and run into the myriad traps he's planted in the corridors.
- Neutral Evil: His In-Universe alignment.
- The Stoic: His comment upon first encountering you sounds downright bored.
- Not So Stoic: Going by his combat taunts he quickly abandons his stoicism once the battle starts.
- The right people can afford to be rude, but this is not you.Voiced by: Gregg Berger
- Abusive Parent: Had Sarevok's foster mother strangled in front of him when he was a child, and threatened his son with this same fate about twenty years later. When his son had grown into a towering Scary Black Man and a ruthless, lucid Blood Knight. Clever.
- Asshole Victim: He may stand as Sarevok's most unsympathetic victim in any of the games.
- Big Bad: He serves as this on paper as the regional head of the Iron Throne, though it's clear from early on that the armoured figure (his foster son, Sarevok) is the true villain.
- Death by Irony: If you don't agree to kill him, Sarevok will have Rieltar strangled with a garrote... the exact same way Rieltar murdered Sarevok's foster mom.
- Disproportionate Retribution: Strangled to death for infidelity? That's just ridiculous.
- Even Evil Has Standards: He didn't want to be responsible for a full-blown war, and engaged in damage control to establish peace. It's at this point that Sarevok betrays him.
- Though this is motivated at least partly by a full-blown war being bad for the Throne's profits.
- Evil Is Petty: Killing your wife over infidelity in front of your adopted son? That's pretty petty.
- Evil Mentor: To Sarevok. Apparently. Turns out he's not; Winski was Sarevok's true mentor, coaching him in dark rituals and Bhaalspawn knowledge.
- Hatesink: It isn't hard to hate him, as the other tropes on this page will clarify. And while Sarevok is badass and Woobie-ish enough to earn respect and sympathy from fans, Rieltar is simply a grade-A asshole, and no one mourns his passing. The only thing that upsets them is that his death plays right into Sarevok's hands — and even then...
- Jerkass: He helped the dwarven warrior Yeslick to reclaim his clan's mines, only to betray him, slap him in a dungeon, and take the mines over for the Iron Throne.Rieltar: Remember to ask Yeslick if he enjoys his new accommodations.
- Karmic Death: Rieltar strangled Sarevok's foster mother to death with a garrote and threatened his foster son with the same fate. Three guesses for how Sarevok decides to off him.Sarevok: I shall be sure to instruct the doppelgangers in the exact way Rieltar should die. I think a garrote would be perfect for the task.
- Kick the Son of a Bitch: Aside from his treatment of Yeslick mentioned above, telling your son, who's Eviler Than Thou, that you'll have him killed in the same you murdered his mother if he's "unfaithful" to you isn't very nice. As such, Sarevok gets the sympathetic end of that killing.
- Oh, Crap!: Subverted. If you let slip that Koveras spurred you on the path to killing Reiltar, he'll put two and two together and calmly realize that there's more to his son than he thought.
- Only in It for the Money: His entire motivation.
- Upper-Class Twit
- You Can't Thwart Stage One: Sarevok either tricks you into killing Rieltar, or does the deed himself using doppelgangers taking on your party's form.
- You Have Outlived Your Usefulness: What compels Sarevok to have him killed.
- Loyalty to one's lord is all that can be expected.Voiced by: Diane Pershing
- The Cameo: She shows up in ToB alongside a theoretical version of yourself, gone down Sarevok's path.
- Early-Bird Cameo: She's the spellcaster who accompanied Sarevok to confront Gorion at the start of the game, and fired a (conspicuously weak) fire arrow at you before dispelling Gorion's buffs, allowing Sarevok to strike the killing blow.
- Conflicting Loyalty: Between Sarevok and what Sarevok seeks to become.
- Cynicism Catalyst: Her death is what compels her brother to travel west to find her, and eventually set out in revenge.
- Dark Action Girl
- Dark Chick: She's manipulative, and fighting for love, but she's the only antagonist who isn't actually evil (well, sort of, see below); she doesn't share the others' goals, and isn't even antagonistic much of the time.
- Death Seeker: Some of her dialogue when she confronts you for the last time implies this.Tamoko: You must fre...you must fight me!
- Enemy Mine: With CHARNAME, but it doesn't last.
- Even Evil Has Loved Ones: She genuinely loves Sarevok, despite all his faults, and it's made clear he feels the same way. The results are less than ideal, but still. Also, as it turns out, she has a little brother: Yoshimo.
- Even Evil Has Standards: She's been Sarevok's lover for a long time before he became obsessed with ascension, and by all accounts he was never a morally straight individual. It was after he began delving into the Bhaalspawn prophecies that she noticed him sinking to new lows, and only began subverting his plans when it became apparent that she'd lose him if they succeeded.
- Far East: She's from Kara-Tur, BG's analogue to Asia. She apparently had some trouble learning the common tongue, and has a prevalent accent.
- Foreshadowing: If you agree to let Sarevok live for her, she'll tell you that Sarevok can be redeemed. This is very much true in Throne of Bhaal, though Tamoko doesn't live to see it.
- Huge Guy, Tiny Girl: According to her bio, she's barely five feet tall. Sarevok looks to be around six or seven feet, not counting his Spikes of Villainy.
- Infinity +1 Sword: Not a blade, but she has the best piece of armor in the game: Full Plate Mail + 1.
- In the Blood: She thinks Sarevok is actually a good man, corrupted by his heritage. If you prove to her that you're a good person, she'll realize she was wrong, and that whatever evil Sarevok is guilty of is his own doing.
- Irony: When the player confronts Cythandria and demands her compliance, she says that she'll fight to the end for Sarevok and would never betray him, derisively offering up Tamoko as someone the PC would have better luck converting as The Mole. After a brief fight, Cythandria surrenders and begs you not to kill her, selling out Sarevok's secrets in return for her life. On the other hand, despite Tamoko already helping you, she fights you to the death if you can't convince her to see sense.
- Ironic Echo: She quotes one of Alaundo's prophecies about sewing destruction through the land before she fights you.
- Love Makes You Evil: Of the My Master, Right or Wrong variety, though you can make her change her mind with some sensible dialogue choices.
- Love Martyr: Though she can be talked out of it.
- The Mole: Sort of; she doesn't have any intentions of joining you, but she is willing to give you information about Sarevok so long as you promise to try to save him.
- Murder the Hypotenuse: She has you kill Cythandria, another of Sarevok's consorts.
- Neutral Evil:
in-universeHer character file says she is, though she gets little time to showcase it.
- Not So Different: If you choose not to accept her request to leave Sarevok alive, she'll come to this conclusion about the two of you.
- Not Quite the Right Thing
- Only Sane Woman: In Sarevok's inner circle.
- Optional Boss
- Road Cone: Canonically, she dies at some point during the story: Whether or not you killed her is unclear. The epilogue of Sarevok's unmodded ending has him burying Tamoko back in Kara-Tur.
- Rousseau Was Right: She's convinced you can redeem Sarevok, and that underneath his admittedly unfortunate heritage he's basically a good man with a bad attitude. While that simply isn't true, the game does allow you to redeem Sarevok during ToB.
- Senseless Sacrifice
- Take a Third Option: CHARNAME can offer her this in their final encounter.
- Tragic Villain
- Villain Has a Point: Her take on strength is pretty accurate to some.Tamoko: There are three things that are strength incarnate: there is love of life, there is fear of death, and there is family. A family that loves death would have a strong pull indeed.
- What a Senseless Waste of Human Life
- Word of God: David Gaider confirmed that Tamoko is Yoshimo's older sister. He came west to look for her after her death, with some pretty bad outcomes for him.
A corrupt Flaming Fist officer in Sarevok's pocket. He became its figurehead after Scar was murdered and Duke Eltan was incapacitated. He's also Shar-Teel's father, which considerably changes an event later in the game if she's with the party.
- Back for the Finale: Flees to the Undercity with Sarevok and joins him in his Last Villain Stand.
- Co-Dragons: With Tazok.
- Corrupt Cop
- Evil Counterpart: To Scar.
- Kangaroo Court: Presides over one in the first game if you're tried for Rieltar's murder. He capriciously throws the party in jail and slates them for death, though if Shar-Teel is in the party, he'll rescue them and let them go instead.
- Kick the Dog/Pet the Dog: He manages both with one action. If his daughter is in your party, then he'll free you all from captivity. At the same time, he says it's only because of what they shared in the past, and that he never wants to see her again.
- The Reveal: Chaotic Evil companion Shar-Teel is his daughter, which provides some explanation for her burning hatred of men.
- Screw This, I'm Outta Here!: If you (by some miracle) manage to kill Sarevok first in the final battle, Angelo and Tazok stop fighting and run for the door.
- Villainous Rescue: Kills his own guards to save the group if his daughter, Shar-Teel, is in the party. Otherwise, he's happy to see you hang.
- Winski: If he were to succeed there is no doubt I would be among the dead, but my name would live on in his wake. There are things beyond death if you die in the right fashion, and how could there not be a place in history for the architect that shaped the actions of the ascending Lord of Murder? You would not understand; you were born to affect the Realms. The rest of us must carve our own place by whatever means necessary.
- Evil Mentor: It turns out he was the one guiding Sarevok down the garden path of villainy this whole time.
- Evil Sorceror
- Mr. Exposition: He comes clean to CHARNAME about his part in Sarevok's plot when he's bleeding out, left for dead.
- Uncertain Doom: His death is implied, rather than confirmed.
- The Unfought
Other Baldur's Gate: Tales of the Sword Coast Antagonists
A mage living in Ulroth's Beard. He wants the party to visit a mysterious island in the middle of an icy sea in order to retrieve his cloak, and—depending on the party's prior actions—isn't necessarily willing to take no for an answer.
- Laser-Guided Karma: Can provide this to the party. In Baldur's Gate, the party can be given the mission to steal several spell components from Shandalar's daughters; while there are non-lethal ways to accomplish this, it's also possible for the party to simply murder his daughters and take the components. If they do this, though, then when the party encounters Shandalar in Ulroth's Beard he will simply dump them on the ice island without giving them a chance to decline the mission or even prepare for it.
Ice Island mages
Seven mages trapped on a small island in the middle of an icy sea. The island draws in anyone who attempts to teleport past it and prevents individuals from teleporting away; as such, various high-level mages have been stranded there. The party is sent to the island in order to retrieve a cloak; however, when the mages on the island realize that the party possesses a wardstone which enables the bearer to escape the island, they all attempt to kill the party and take the wardstone for themselves.The mages are Beyn, Marcellus, Andris, Garan, Cuchol, Tellan, and Dezkiel.
- Apocalyptic Log: Dezkiel has a scroll on his person which chronicles his steadily deteriorating mental state. By the time the party meets him, he's completely insane and cannot be reasoned with, only killed.
- Flunky Boss: Garan's pet ankhegs help him battle the party.
- I Surrender, Suckers: Tellan can be persuaded to surrender and assist the party, but once the party obtains the cloak they were sent to find and prepares to leave, Tellan betrays them and attempts to seize the cloak (and wardstone permitting egress) for himself.
- Mr. Exposition: Andris is as hostile as the other mages, but before fighting the party he's nice enough to explain where they are and why nobody's been able to leave.
The savage, almost feral leader of the wolfweres on the Isle of Balduran.
- Our Werewolves Are Different: He regenerates incredibly fast and is immune to almost all of the weapons in the game.
- Voiced by: Jennifer Darling
- Bitch in Sheep's Clothing: She seems perfectly nice and hospitable at first, but after you kill Karoug for her, she reveals she has deliberately infected your party with lycanthropy and wants to force you to help the other werewolves escape the island. When the party refuses, she sics all the other werewolves in town on the party.
- Our Werewolves Are Different: Unlike Karoug and his wolfweres, Kaishas and her werewolves are more capable of maintaining their human forms and are more 'civilized.' They're still perfectly willing to slaughter the party, though.
- Time-Delayed Death: After she infects the party with lycanthropy, the party only has a couple days to defeat her and cure themselves before turning into werewolves themselves, a process which is fatal.
Also called Mendas, Selaad is Kaishas's husband and partner. He managed to escape the Isle of Balduran and has searched incessantly for a party of adventurers he can trick into returning to the island with proper sea charts so the rest of his pack can escape as well.
- Bitch in Sheep's Clothing: He seems perfectly nice when he hires the party to find the Isle of Balduran, and he offers to pay a munificent amount of gold too. But when the party gets back and he sees that they neither died nor joined his pack, he immediately tries to slaughter them.
- Voiced by: Bill Martin
- Dug Too Deep: The construction of the tower woke up evil monsters living beneath the ground. The monsters proceeded to slaughter Durlag's family and completely traumatize the dwarf.
The Demon Knight
- Voiced by: Arthur Burghardt
- Nice Job Breaking It, Hero!: Tricks Charname into clearing out all the traps and other monsters from the tower so that he can use it as a permanent base. Of course, this plan falls apart if Charname manages to slay him.
A demon trapped in a dagger held by the Demon Knight in Durlag's Tower. If Charname slays the Demon Knight and retrieves the dagger, cultists steal the dagger back and summon Aec'letec, making him the final boss of the Durlag's Tower sequence.
- Bonus Boss: The boss at the end of the bonus dungeon Durlag's Tower. He has nothing to do with Sarevok or the Iron Throne, and he's arguably the toughest fight in the game to boot.
- Self-Recovery Surprise: If you kill Aec'letec without killing his cultists first, he can just resurrect himself in the body of the nearest cultist, putting him back at full health as if you hadn't fought him at all.
- Time-Delayed Death: His death gaze can kill any party member, but it takes a few turns to work. If you're not paying close attention to status effects it's entirely possible to slay Aec'letec and think you've won the fight only to see one of your characters suddenly explode from a death gaze they got hit with just prior to Aec'letec dying.
Other Baldur's Gate: Siege of Dragonspear Antagonists
Also known as "The Shining Lady", she suddenly appeared shortly after Sarevok's death, backed by a massive army known as the Crusade. She is leading the Crusade on a destructive campaign to conquer the Sword Coast, claiming that the region is hers "by right". Due to the cult-like reverence the Crusade gives her, some suspect that, like Charname, she may be the child of a god.
- A Mother to Her Men: She takes the gentle approach when one of her soldiers slips up, and inspires camaraderie (or at least tolerance) among those who would otherwise be enemies.
- Enemy Mine: A rare example in which this trope works two ways: in the final battle, you can convince her to fight with you against Belhifet and she'll readily accept, but the demon will also try to break down her walls through dialogue and she'll offer him her aid against you.
- Et Tu, Brute?: She loses it when Hephernaan reveals his true allegiance, and if she sides with Belhifet in the final battle, she asks the demon to give her former adviser a fiery death.
- Hero Antagonist: Wants to storm the Hells to bring back the people who died in the first Dragonspear war, writes letters of condolence to families of her soldiers who died in battle, and is a freaking aasimar (a human descended from angels). She doesn't even want to kill the player, and if it weren't for the fact that Hephernaan needed divine blood for his own nefarious purposes, they probably wouldn't be enemies to begin with.
- Horrible Judge of Character: When Hephernaan came to her in her moment of self-doubt, she saw him as a "good and gentle soul", even as others questioned if the priest really served her interests.
- Jack-of-All-Stats: She has an impressive set of physical stats, with the lowest being a 16, and a very high Charisma of 18. And while her other mental scores are less impressive, neither is especially low at 12 each.
- Knight Templar: She left the Order of the Aster because her ideas of purging evil and spreading righteousness were too great for them.
- Meaningful Name: "Argent" is an archaic word for silver, which is notable for its shine. Although the title "Shining Lady" is most likely attributed to the appearance her celestial blood gives her.
- Not So Different: With the player in that they both have divine blood and are considered heroes on their respective sides of the conflict.
- Private Military Contractors: She isn't above hiring mercenaries to bolster her numbers.
- Red Herring: After all the time the game spent building her up to be a charismatic leader and powerful fighter, she's revealed to be a pawn to her supposed right-hand man Hephernaan in a bid to unleash his master on the Prime.
- Tragic Villain: She has a sad backstory which she set in motion herself at a young age when she made a Tragic Mistake. To say anymore would involve significant spoilers.
- Unwitting Pawn: To Hephernaan, and she is not pleased to discover it.
Caelar's right hand man and chief of her clergy. From the start, it's pretty clear that compared to The Shining Lady, he's not so pure of heart.
- The Dragon: To Caelar. Or so she thinks. He's actually Belhifet's dragon, and a fanatically devoted one at that.
- Evil Is Hammy: Usually speaks in a calm, icy tone, but he starts hamming it up after the reveal that he's a devoted servant to a moderately powerful devil.
- Foreshadowing: That spans two different series. His character model is a recolored version of Revered Brother Poquelin from BG's sister game franchise, Icewind Dale. Poquelin's true form is a demon named Belhifet, who is incidentally Hephernaan's master. Even though not many people foresaw that twist, it should at least hint that there is something off about Caelar's adviser if you've played IWD.
- Lawful Evil: Being a baatezu devil, he's an in-universe example.
- Obviously Evil: If his rather sinister voice acting wasn't enough to tip you off, just refer to this character page.
- Rewarded as a Traitor Deserves: Becomes the victim of this courtesy of Caelar, who requests that Belhifet kill him in exchange for her service as a blackguard. He accepts with absolutely no hesitation.
- Treacherous Advisor: Caelar was but a pawn in his plan to use divine blood to literally unleash hell on the Prime Material. Since her blood was not strong enough to open the portal, he turned his attention to the player.
- Villainous Breakdown: "Master! No! You cannot just cast me aside!"
Other Baldur's Gate 2: Shadows of Amn Antagonists
- Voiced by: Charlie Adler
- Viral Transformation: He has this power, and uses it to turn an innocent girl in Trademeet into a skinwalker like himself.
The Unseeing Eye
A very powerful beholder who sets up a cult under the Temple District's sewers.
- You are becoming an impressive pest, one I am finding difficult to ignore!Voiced by: BJ Ward
- Affably Evil/Faux Affably Evil: She's always polite and (seemingly) overt, speaking with a calm and pleasant voice even when sentencing you to death for her own amusement or abducting your lover with her vampire posse before your eyes. When you do finally go to confront her, she seems more weary of having to cross paths with you than anything else, and attempts to engage in casual conversation with you right til the end. Just how much of it is faked is unclear.
- Black and Grey Morality: The black to the Shadow Thieves' grey.
- Worth mentioning that even Bodhi's tasks during the guild war often give you an "evil" and "less evil" option.
- Blood Knight
- Bond Villain Stupidity: Her desire to "hunt" the Bhaalspawn results in your Superpowered Evil Side being released and you escaping. Whoops.
- Chaotic Evil
- Dark Action Girl: Most bosses in this series rely on magic or powerful special abilities, but not Bodhi. She's just a very powerful physical combatant who can kill even the strongest characters with a few normal attacks.
- The Dark Chick: A harsh and cruel mistress, decent Chess Master to get what she wants, with vampy elements in the novelizations and a Stripperific costume.
- The Dragon: To Irenicus.
- Dragon with an Agenda: She's loyal to Irenicus, but unlike her brother she still derives some pleasure from life. In her case, this manifests as a desire to commit acts of wanton cruelty that Irenicus doesn't condone out of expedience, and causes Bodhi to screw with the party in elaborately lethal ways simply for her own personal amusement.
- Despair Gambit: Bodhi's attempt to kidnap and turn Charname's love interest is this, since by then Charname has plowed through the Underdark and the loss of their soul to find her. She even refers to Charname as an "impressive pest" and hopes to break their spirit by harming their love interest instead. The gambit fails, either because the love interest (if an EE character) fends off the attack or Charname goes after Bodhi and takes her and her guild out.
- Enemy to All Living Things: Most other vampires in the story can pass rather easily for human, but everyone who encounters Bodhi is deeply unnerved by her unnatural air.
- Exploring the Evil Lair: You can explore hers in peace if you take her side in the guild war. And not so peacefully if you don't.
- Flat Character: Irenicus believes her original motives have been simplified, citing her vampirism and overwhelming taste for blood as the cause.
- For the Evulz: Irenicus is motivated by ambition and a desire for revenge. Bodhi, on the other hand, just revels in killing and maiming. Irenicus lampshades her lack of complexity as a character at one point by saying that her hunger for blood has overwhelmed even her desire for vengeance.
- Half Truth: If you take her side in the guild war, she admits up front that Irenicus is her brother and that her immediate goals include reuniting with him. She just leaves out the part about being on his side and luring you in to be captured, implicitly making it seem as though she and Jon are enemies.
- She also takes this approach in Spellhold's insanity dungeon. She tells you that she'll spare your life and give you a chance to fight for it if you run the gauntlet, which is true... but she tries to kill you anyway once you reach the exit, saying that she had no intention of letting you leave alive.
- Hunting the Most Dangerous Game: Bodhi enjoys stalking and killing mortals, which leads directly to the lapse into Bond Villain Stupidity mentioned above.
- Ignored Enamored Underling: She, of all people, is implied to have one in her personal Dragon, Cohn Ta'Glaen.
- I Have Your Wife: Bodhi kidnaps whoever you're having a romance with to demoralise you and turns them into a vampire. This happens to all original love interests (Aerie, Anomen, Jaheira and Viconia) and some mod writers also included this in their romance mods as well. The Enhanced Edition characters (Dorn, Hexxat, Neera and Rasaad) all evade capture in their own unique way. Dorn will either shrug off the attack with his class abilities or be protected by his patron Ur-Gothoz, Hexxat is a vampire already, so no luck there, Neera initially tries to invoke He Is Not My Boyfriend before wild surging away temporarily and Rasaad puts his Sun Soul skills to proper use, driving the vampires off.
- Lady Macbeth: In her backstory. It's suggested that Bodhi was the one who encouraged Irenicus' move to The Dark Side, in what was probably (and hopefully) a non-romantic way.
- Large Ham: Good thing she has fangs, because she certainly likes to chew the scenery.
- Like Brother and Sister: She and Irenicus constantly refer to themselves as siblings, but it's never made clear whether this is literally true or not.Bodhi: Irenicus is the only remnant of family that I have. We have survived through different means, but he is, for all intents and purposes, my brother.
- Mercy Lead: Sorta. When Bodhi releases the party into the Spellhold maze so that she can hunt them, she declares she'll come after them after a certain unspecified amount of time. In an unmodded game, she doesn't decide time's up until the party reaches a certain specific area of the dungeon, which could be quickly or after quite a long while.
- Motive Decay: Her backstory suggests fairly complex goals and motivations, but as noted above by the time of the games she comes across as pretty much a standard Murder!Death!Kill! villain who's in it purely For the Evulz.
- Irenicus's journal notes that this is a direct result of her becoming a vampire, and he thinks less of her for it, saying that she used to be a lot more complicated.
- Obviously Evil: Obvious at a glance (some of the good-aligned party members will outright leave the group if you choose to side with her), though if you take her side in the guild war it's even beyond that. Joining her means you get to use her hideout as a result; its denizens are brusque, rude, and dismissive towards you, with spellbound mortal thralls wandering around in a pitiable trance. There's blood pumping into the room's fountains and baths from its lower levels, and that small matter of a massive torture chamber bathed in drained blood Bodhi makes no effort to hide from you.
- Probably justified in that picking her side is taking the greater of two evils anyway.
- Our Souls Are Different: Like Irenicus, she's missing hers.
- Our Vampires Are Different: At her core, Bodhi is a Dark Action Girl with impressive manipulative abilities and a literal lust for blood; that's it. Despite what her outfit and voice might suggest, she is not seductive, nor is she interested in sex at all.
- Recurring Boss: Depending on the player's choices you'll have to fight her either twice or three times over the course of the game; she's only really a serious threat in the third encounter however as the first two are scripted to end after a few rounds.
- Stripperific: Has a thing for revealing black leather.
- Torture Cellar: She's got one in her hideout.
- The Vamp: Became one in the novels. In the game, despite her choice of clothes and status as a vampire, Bodhi never displays attraction towards the player (or anyone else for that matter) and shows no interest in sex; indeed, she never even brings the idea up, nor are you given the opportunity to ask about it. Another thing the novels got wrong.
- Underestimating Badassery: She does it to CHARNAME in Spellhold, and it comes back to bite her.
- A lot of the fandom does it to her, too. She's often decried as stupid and/or Too Dumb to Live, yet Bodhi is established as a pretty capable chessmaster the first time you meet her, making good (and surprisingly accurate) points and observations about your current employer; she reveals just enough to get you on side, but never enough to compromise her agenda. Regardless of whether you pick her side in the guild war (which, for all intents and purposes, she wins if you do), she ends up terrorizing the vastly more copious Shadow Thieves with her machinations.
- Villainous Breakdown: Has one after she's defeated and realizes that Imoen's soul won't be hers for much longer. She abandons the fight and retreats into her nearby coffin to regenerate, though is staked and killed for good, losing her stolen soul in the process.No! NO! It's mine! This life is mine!
- Voiced by: Frank Welker
- Laughing Mad: Giggles as he casually orders the execution of random underlings.
- Voiced by: Charity James
- Abusive Parents: Her mother was and still is verbally abusive to her, and resorted to Cold-Blooded Torture to rid her of emotions when it turned out she felt genuine love for her boyfriend Soluafein. She gleefully pays the old lady back near the end of the Underdark storyline.
- Adaptational Sexuality: In the novels, Phaere is made into a Depraved Bisexual who forces Imoen to have sex with her; it's alright, though, because Imoen became a lesbian out of nowhere to accommodate it. In the game, Phaere doesn't make the offer of sex to a female CHARNAME, and has no undertones indicating she's interested in women.
- Arc Villain: Arguably fulfills this trope better than her mother, since she ends up usurping control of House Despana at the end, albeit for all of twenty seconds.
- Ambition Is Evil
- Backstab Backfire
- Being Tortured Makes You Evil: Soluafein says as much, stating she genuinely cared for him when she was younger, and for that she was tortured until her sweet nature was purged from her body.
- Bodyguard Betrayal: What kills her, or depending on player choice, at least leads to her death. You being the bodyguards.
- Broken Bird: Cold-Blooded Torture does that, sadly.
- Cain and Abel: Killed her siblings to further her position.
- Cold-Blooded Torture: Her mother subjected her to this in her backstory to purge her of compassion. It worked.
- It's also her preferred threat material.
- Dark and Troubled Past: She apparently Used to Be a Sweet Kid, and had strong, loving feelings towards Solaufein. This bothered her mother (since in drow society, men of his status are usually little more than pleasure tools and breeding studs, and feelings of compassion and trust are for the weak), who had Phaere brutally tortured for days until her compassion was stripped away.
- Dark Action Girl
- Deadpan Snarker
- Destructive Romance: With Solaufein.
- Dragon with an Agenda: To her mother.
- Amusingly, you are this to Phaere.
- Ethical Slut: By drow standards. She shows attraction to the male PC early on, and lets you into her bed after you've become her top enforcer.
- Evil Counterpart: She's essentially the Evil Foil to Viconia. She has all of the boons in life that Viconia never enjoyed, and made many of the bad choices that Viconia walked away from. Both are victims of drow culture for reasons rooted in similar places.
- Evil Matriarch: Though her rule doesn't last long.
- Faux Affably Evil: Several times in front of the player's eyes, she switches from calmly offering the player a task and praising their drow-like traits to yelling at Solaufein and threatening him with torture (and worse) if he doesn't cooperate.
- For the Evulz: She has you massacre a group of Svirfneblin for virtually no other reason than to keep them fearful of the drow.
- Framing the Guilty Party: If you go along with Soluafein's plot, then Phaere gets what's coming to her via this. She also does the exact same thing to her mother, although that's also a well-deserved end, in fairness.
- Hair-Trigger Temper: She's sweet as silk when you have her favour, but flies off the handle the moment you incur her annoyance.
- Ineffectual Sympathetic Villain: Ultimately. She's captured off-screen and rescued by a man she loathes, her missions involve petty harassment of the Duergar and killing a weak beholder (and also the wrong beholder, as her mother furiously points out); despite her unsubtle hatred of the lesser races, it's possible to sleep with her (you, a human/surface elf/dwarf/gnome/whatever in disguise), she's frequently lambasted by her mother for her alleged stupidity and weakness, and she utterly fails in her usurpation of House Despana. Bonus points if her ex boyfriend (whose death she ordered) survived and had you swap out her fake eggs for his own, leading to her embarrassing downfall at the hands of the same demon who had just killed her mother.
- Killed Mid-Sentence: "NO! I WILL DESTROY YOU, VELDRIN! I WILL FIND YOU AND EAT YOUR BEATING HEART! I WILL—" Like mother like daughter.
- Lust Object: You can lie to her and say that she's yours.
- Love Makes You Evil: Literally. Her love for Solaufein is what compelled her mother to torture her feelings for him away, and pretty much turned her into a bitter sociopath.
- Love Is a Weakness: Came to this conclusion after her torture.Phaere: All love is foolish.
- Mate or Die: This is lingering over you when she propositions you in her bedroom. There are several ways to handle it, including simply doing the deed, or thinking up a convincing enough excuse not to.
- Mistreatment-Induced Betrayal: Probably, anyway. She plans to betray her mother, who had her tortured until she forswore both love and her good nature. It's highly unlikely she doesn't have at least a little revenge on her mind.
- My God, What Have I Done?: She has subtle shades of this when you bring back proof of Solaufein's death, though she gets over it.
- Optional Boss: If you're complicit in Solaufein's plot, then the chaos demon will kill her right after Ardulace. Otherwise, you'll have to fight her no matter what you do.
- Psycho Ex-Girlfriend: To Solaufein, whose death she orders later on in the plot.
- Rescue Introduction
- Self-Made Orphan: Arranges her mother's death to ascend to the head of her house. But no one's going to argue that her mother had it coming.
- Sex Slave: What you essentially become to her. It's not played as a particularly big deal though, given how common this is for drow.
- Teeth-Clenched Teamwork: With Soluafein.
- The Starscream
- Ungrateful Bitch: She's not very receptive to you and Solaufein saving her from the ilithid, and frequently lambastes the latter.
- Unknown Rival: If you're male, she can gain two: an imaginary priestess you can cite as a reason not to sleep with her (in which case, she'll accept your reluctance and promise to relieve you from said priestess's service first), and Viconia, if you're romancing her.
- Used to Be a Sweet Kid: Although exactly how sweet is anyone's guess.
- Villainous Breakdown
- What the Hell, Hero?: Hitting on and having sex with her on a whim is a good way to ruin (or in Viconia's case, strain) any of your active romances.
- Working with the Ex: Soluafein. It's as tense and abrasive as you'd expect.
The charming drow rogue from Forgotten Realms shows up in the Underdark arc in II to give you An Offer You Can't Refuse.Associated Tropes:
- Affably Evil: As always. He's very polite to his men and to you despite blackmailing you. When the job is done he thanks you, suggests you to loot the now-unguarded tower and tells you not to bear any grudge because you won't be able to enact revenge on him.
- Anti-Villain: Compared to the other villains who either want you killed, enslaved or steal your power, all he wants to do is using you in a quick get rich scheme and in-game he's more of a quest giver than actual baddie as he lets you go when you're done.
- The Cameo: He's an established Forgotten Realms character and will be a little bit surprised if you don't know who he is.
- Eyepatch of Power: Not shown in-game, but it's one of his characteristic traits. It's also magical.
- Father to His Men: The reason why he's sending you after the jewels is because he doesn't want to send his own men against the guardian lich.
- Hyper Awareness: He's somehow able to see through your disguise that fooled all the other drow, including the powerful Lolth clergy.
- Karma Houdini: He gets away scot free and even lampshades it.
- Manipulative Bastard: He blackmails you face-to-face to steal what he claims to be soulgems containing his men from a rival house. They're actually valuable heirloom jewels and he gets away with it.
- Nice Hat: We can't have Jarlaxle without his flamboyant sombrero with a feather.
- An Offer You Can't Refuse: He's got an offer to you: Steal some jewels from a rival house for him. Your reward? Not having your drow disguise exposed, Bhaalspawn.
Matron Mother Ardulace
- Their presence sickens me. Kill them.Voiced by: Jane Singer
- Abusive Parent: Frequently threatens and lashes out at Phaere, and in her backstory, had her tortured for feeling too much for Solaufein. Granted, this is par for the course in drow society, but still.
- Arc Villain: Of the Underdark sequence.
- Asshole Victim
- Bribe Backfire
- Dropped A Bridge On Her: She's set up as a formidable, ambitious, and ruthless enemy, only to be unceremoniously deposed (though granted, her death is pretty spectacular) by her daughter at the Underdark's climax.
- Enemy Mine: With Irenicus.
- Evil Is Not a Toy: How did that little trick with the demon lord turn out for you, Ardulace?
- Evil Matriarch
- Evil Plan: To steal the silver dragon's eggs and offer them to a powerful demon lord in return for its service against the surface elves, serving as the drow's strongest warrior. This would propel House Despana to the most influential of drow noble Houses.
- Faux Affably Evil: She's fairly cordial when things are going her way. She flies into a rage at the slightest provocation or perceived slight.
- Frame-Up: Her daughter tricks a chaos demon into thinking Ardulace had tried to scam him, ending in her death.
- Gone Horribly Right: She went to depraved lengths to make her daughter an amoral, ruthless backstabber, and it worked beautifully. It also killed her.
- Hair-Trigger Temper/Mood-Swinger
- Hate Sink: For all her cruelty and callousness, at least Phaere comes across as a bit of a Woobie when you learn she was a better person before her good side was literally tortured out of her. Ardulace seems to simply be evil to her core without an excuse, and her death is very satisfying.
- Hoist By Her Own Petard
- Jerkass: Easy to see where Phaere gets it from.
- Karmic Death: Turns out raising your daughter to be an ambitious sociopath and frequently reminding her of the lengths you took to do so doesn't always work out great for you.
- Kick the Son of a Bitch: Her abhorrent parenting and frequent verbal abuse towards Phaere qualifies her for a Karmic Death.
- Killed Mid-Sentence: "NO! NO! LOLTH PROTECT YOUR FAITHF—"
- Kill 'em All: Her attitude towards prisoners.
- Oh, Crap!: When she realizes she's been duped and the demon lord prepares to kill her.
- Optional Boss: Phase usurps her regardless of whether you go along with Solaufein's plan; the only way you yourself can fight Ardulace before this happens is by breaking your disguise, or simply massacring all of Ust Natha.
- Properly Paranoid: She can tell something's off about you when you first meet her.
- She's also fearful that the silver dragon will attack, and seals the city off before starting her ritual.
- Religion of Evil: Both she and Phaere are quite devout in their service to Lolth.
- Silence, You Fool!: Shuts Phaere down with this.
- Surrounded by Idiots:Matron Mother Ardulace: You have proven yourself competent. This is good. House Despana needs competence, a rare commodity when one is surrounded by fools.
- Too Dumb to Live
- I am Kangaxx and I have been cursed. I am dead yet not dead. Cursed to eternal entrapment in this tomb by cruel enemies! Cursed to a fate worse than death!
- Bonus Boss: And one you can only fight by intentionally picking a fight with two other powerful Bonus Bosses found underneath Athkatla.
- Chaotic Evil
- Dem Bones: You even have to assemble his bones before you can fight him.
- Fate Worse Than Death: See his quote above.
- Obviously Evil: His bones are described as radiating a sense of pure evil, in case you needed another hint not to trust the talking skull.
- Omnicidal Maniac: "I am free! The world will burn to ash!"
- Our Liches Are Different: He's a demi-lich.
- Puzzle Boss: Kangaxx's second form plays completely different from every other boss in the game. If you know the correct strategies he's dead meat (provided you can chew through his more standard first form first), if you don't he'll wipe your party before you can say "what do you mean, 'weapon ineffective'?".
- Ring of Power: He drops the single best ring in the entire game: The Ring of Gaxx, which was a major artifact in 1E D&D.
- Sealed Evil in a Can: And one you have to intentionally unseal to fight him, despite the game practically screaming "this is a bad idea!" at you.
- Shmuck Bait: Anyone who falls for Kangaxx asking him to reassemble his body kind of deserves to be imprisoned forever, but it's the only way to earn the single best ring in the series.Obviously I should beware offers from strange skulls in the future...: The PC
- Spam Attack: As a lich, Kangaxx has all of the standard lich abilities: powerful spells, the ability to cast them immediately after one another (which normally requires an additional, special spell). As a demi-lich, Kangaxx has literally only two attacks, which he will spam like nothing else: Imprisonment, which instantly removes a party member and sends him or her to the center of the earth to be put into eternal stasis (effectively a death that requires a more exotic raise dead spell), and Wail of the Banshee, which is a simple area of effect save or die spell. He will use both constantly.
- Weaksauce Weakness: The demi-lich is the most powerful undead enemy in the game... but it's still undead, so using a cheap, available everywhere Protection from Undead scroll will make the battle easy.
- The Super-Powered Evil Side the PC gains in Spellhold is completely immune to the only two attacks he uses in his demi-lich form and has natural attacks that count as +5 weapons, meaning that once he reverts to this, the PC can easily solo him.
- An even easier way of beating him? The level four spell "Polymorph Self" allows the player to turn themselves into... the completely magic immune Mustard Jelly, which also has natural weapons that can pierce the demi-lich's defenses. Heck, give your best warrior the Cloak of the Sewers (polymorph into a Mustard Jelly at will) and they can solo him.
Lord Jierdan Firkraag
- "It is, as they say, your funeral. Now I'm afraid that you must feel the wrath of the most ancient of Faerun's species. Do you think your divine blood enough to match? I highly doubt it."
- Bonus Boss: One of the nastiest opponents in the game, but fighting him is not required to finish the story, or even to finish the Side Quest he appears in.
- Breath Weapon: Dragon, duh. Hope you packed enough fire resistance.
- Disproportionate Retribution: And how.
- Dropped a Bridge on Him: He's the one who engineered the bridge drop on Ajantis, the NPC paladin from the first game.
- Infinity +1 Sword: He has one of them, the Holy Avenger +5, in his hoard. His scales can also be used to create one of the better armors in the game.
- It Amused Me: One of the reasons why he decides to meddle with you.
- Our Dragons Are Different: Red dragon, and probably the closest to classic western dragons in both appearance and behavior.
- Playing with Fire: His breath weapon is one of the biggest fiery booms in the game and easily incinerates unprotected characters.
- Revenge by Proxy: His other reason for screwing with you is because he took a beating from Gorion, but since Gorion is dead he is content to take it out on you.
- Skippable Boss: By default. He tells you outright his interest in you has ceased and he has no interest in fighting you. Depending on when you take this quest (and how much you like to cheese), taking that advice might be a good idea. You can return for that Holy Avenger later.
- There Will Be Cake: No, he'll never give you the 10,000 gold he promised. Just kill him and take his loot.
- Treacherous Quest Giver: His quest is a setup to frame you.
- Voluntary Shapeshifting: A standard power for most full dragons in AD&D.
Other Baldur's Gate: Throne of Bhaal Antagonists
The Five (in general)
The Five are five particularly powerful Bhaalspawn who join forces in an odd Enemy Mine situation for the dual purposes of taking over the world and becoming more powerful as they kill their siblings... or so they think. Though this is true for Illasera, Yaga-Shura, Sendai, and Abazigal, Balthazar planned to betray them all along for the forces of righteousness, to snuff out the line of Bhaal before it destroyed Faerun. On the whole, little is known of their backgrounds and personal experiences compared to those of the player; all the player is told is that each of them shares a single common goal: the eradication of all the other Bhaalspawn in Faerun.Associated Tropes for all of them:
- Ambition Is Evil: Those among the Five looking to ascend are totally evil villains with no redeeming features. The only one who doesn't is still a Knight Templar and has to be stopped.
- Authority Equals Asskicking: The only thing they all have in common is that there's a damn good reason they lead armies.
- Equal-Opportunity Evil: Balthazar employs only humans, which in the case of his monks is because only humans can be monks. The rest use anyone willing to work for them/that they can enslave.
- 5 Bad Band: Well, obviously.
- The Big Bad: Balthazar. Fought last, most powerful, only revealed after other four are dead.
- The Dragon: Abazigal (who is also an actual dragon).
- The Brute: Yaga-Shura. Has the most active army, is encountered on the move, is clearly more muscle than brains.
- The Evil Genius: Sendai fits best, given her status as Puzzle Boss and Sequential Boss who throws all her minions at you first. She's really one of the dumber ones of the five in terms of planning, however.
- The Dark Chick: Illasera. Fought first, dies first. Hasn't got an army or much of a plan.
- Flat Characters/Generic Doomsday Villains: There's little depth to most of them, and their pasts are never explored in great detail — only Yaga-Shura's background is known, and even then, only partially so. Their evilness is similarly two-dimensional.
- Hunter of His Own Kind: While all the Bhaalspawn are driven towards finding and killing each other, these five made a career out of it.
- There Can Be Only One: They all knew they'd eventually betray the others.
- I may yet mount your head on the wall with all the other Bhaalspawn I've killed... I haven't decided.Voiced by: Grey Delisle
- Flunky Boss: If you import your game rather than starting a new one, she'll have a few "Black Reavers" with her to help out.
- Improbable Power Discrepancy: She's leagues weaker than the rest of the Five, but gets equal billing. About the only possible explanation is that for people dropping into it fresh off on their own, a proper boss fight would be very difficult to solo.
- Kicking Ass in All Her Finery: She's only wearing a mage's basic clothes when she attacks.
- Knife Nut: She uses a dagger as a weapon.
- Magic Knight: Illasera is a mage/fighter multiclass.
- Master of Illusion: What she claims to be. In practice this amounts to casting the second level spell Mirror Image.
- Nerf: It was revealed that Illasera was originally supposed to be much stronger, but she's fought five minutes into ToB, so the possibility of encountering her as a newbie sorcerer or something forced them to depower her to hilariously weak levels. An optional add-on makes them all much tougher.
- With Ascension's upgraded version installed, she shows up with a number of powerful underlings and is much stronger herself: to the point that the fight is tougher than the final battle of BG2.
- Smug Snake: She's awfully mouthy for someone who dies scarcely seconds into the expansion.
- Walking the Earth: It seems like she just wanders around killing any Bhaalspawn she comes across and is more of a Wake-Up Call Boss
- You Don't Look Like You: She uses a human sprite because it better matches her rounded haircut. You'd never guess she was supposed to be an elf.
- Figured I was stronger than the rest of them, maybe. But not all of them together.Voiced by: Kevin Michael Richardson
- Big Damn Heroes: Averted. The party shows up just as he begins his assault on Saradush. They do kill him, but the city is destroyed anyway.
- The Brute
- Chaotic Evil
- Drop the Hammer: His weapon of choice is a powerful rune hammer. Players who take it off his dead body can later upgrade it with the right items.
- Enemy Mine: Of a sort. His spirit isn't too happy with being summoned to aid the player (his killer), but tells CHARNAME what they need to know and admits that he was biding his time to end the Five too.
- Equal-Opportunity Evil: Seems to employ this, as his army is quite diverse and even "lesser races" like humans and orcs are shown to have positions of power within its hierarchy as officers. Sendai and Balthazar are explicitly biased towards their own inner circle of monks and higher Underdark denizens, respectively, and the former is a murderous Bad Boss besides who keeps most of her followers as slaves; likewise, Abazigal employs Fantastic Racism against anything that's not a dragon, and Gromnir's force of common mercenaries and bullies doesn't last long enough to go one way or another.
- Even Bad Men Love Their Mamas: But not this bad man. It seems that Yaga-Shura had no strong feelings for his adoptive mother, though he may have when he was a child. She, one the other hand, immediately regrets helping the player to undo Yaga-Shura's invincibility and attempts to kill the party to protect her precious boy.
- Evil Army: Until he dies, he leads it.
- Evil Versus Evil: Gromnir Il-Khan, who leads the armed forces defending Saradush, is shown to be no less evil than Yaga-Shura, bringing this into effect.
- Genius Bruiser: Don't let his Simpleton Voice and third-person references fool you; Yaga-Shura is a cunning strategist as well as a powerful warrior. This is common among fire giants, who revere cunning and artistry along with brute strength.
- The Horde: His army are simply driven to kill whoever they come across.
- Hot Skitty-on-Wailord Action: He planned to breed with a captive human woman. If possible that's even weirder than what Bhaal did. At least a god could be expected to shapeshift to match his mate, even if it is a chinchilla, and have magical adapting DNA, but a fire giant can't help being about eighteen feet tall.
- I'm a Humanitarian: He enjoys eating the hearts of his enemies, in particular other Bhaalspawn he's killed. On the other hand, they aren't his own species.
- Mr. Exposition: As part of CHARNAME's tests and to further the storyline, it's Yaga-Shura who details the formation of the Five from his point-of-view.
- Nigh Invulnerable: A full quarter of ToB is getting around this, which is annoying considering that all things considered he's a minion. The Ascension mod has him lose this trait slowly, rather than instantly, and he starts his battle with you with a staggering amount of resistance to physical damage.
- Our Giants Are Bigger: He's a fire giant, and has several fire giants under his command as well.
- Pragmatic Villainy: He allied with his siblings because he figured he could take them all on individually but not all at the same time, see his quote above.
- Religion of Evil: He has the support of the destructive church of Talos.
- Soul Jar: A variation of this is the explanation for his Nigh Invulnerability.
- Third-Person Person
- This Cannot Be!: Word for word, when you defeat him. If he weren't so ignorant, he'd realize that rendering himself invulnerable by putting his essence into his heart and keeping it in a secret location hardly makes him invincible.
- You Are Too Late: The whole portion of ToB that deals with him is a bit of a "Shaggy Dog" Story. The heroes go to great lengths to help people in the besieged city of Saradush, then to even greater lengths to defeat Yaga-Shura and lift the siege, and succeed in doing both, only for his army to succeed in razing the city and killing everyone inside anyway. But then again, the heroes were playing into Amellysan's scheme to kill all Bhaalspawns in the city and Yaga-Shura himself.
- Know this even as I die... the return of our father is inevitable. Though I fall, the others will ensure Bhaal is reborn!Voiced by: Vanessa Marshall
- Big "NO!": Right as she dies she lets out a massive one.
- Dude, Where's My Respect?: Averted. Once she realises who exactly it is that's trashing her base, she flips out and starts reaching deep into her bag of tricks to try to come up with some way to stop you.
- Epic Flail: It's her main weapon, though her statues are capable of using other weapons as well.
- Equal-Opportunity Evil: Her assembled army includes not only drow, but also other Underdark races depicted as at war with the drow in Shadows of Amn, including beholders and mind flayers. It's abundantly clear they only joined with her as a result of Enemy Mine or to share the spoils of war, but most drow would never work with such creatures.
- Evil Is Hammy: More than almost any other, Sendai gnaws and claws on the scenery in almost all her appearances.
- Fridge Logic: As with Abazigal, she's too young for someone of her species to be as powerful as she is.
- Unless Bhaal had been planning this for a long time, that is.
- My Species Doth Protest Too Much: Zigzagged. She's got plenty of drow traits and her army is mostly drow, but she also works with Underdark races the drow are at war with, and seems to identify herself more as a Bhaalspawn than a drow.
- Neutral Evil: Her In-Universe alignment.
- Oh, Crap!: When she realizes you're a Bhaalspawn and not just a regular dude.
- Just a Bhaalspawn? Nope. Gorion's ward!
- Our Elves Are Better: Sendai is a dark elf, and for that matter, one with great ambitions even for a drow.
- Puzzle Boss: She uses a few class-shifting animated statues of herself when the player finally confronts her.
- Rules Are For Humans: Like Aerie, she uses the cleric/mage multiclass normally unavailable to elves.
- You Have Outlived Your Usefulness: She quickly disposes of her guard captain when he fails to inform her about how big of a threat they face (see Oh Crap!).
- Those insolent words will be your last!
- Berserk Button: If you taunt him about killing his son, Draconis, he will immediately skip to the end of the conversation and start attacking you.
- If that sounds too cruel for you, just quote his indentured doorwoman and call him a "mongrel half-breed". That pushes his anger button too.
- BFS: When he's in human form.
- Breath Weapon: When he's in dragon form.
- Dragon with an Agenda: He's the only member of the Five clever enough to see through Balthazar, but he never gets an opportunity to put that knowledge to use.
- Fantastic Racism: He is as about as arrogant towards you and your party as you'd expect from a dragon in this setting and believes only dragons are worthy of being Bhaal's children. His own divine heritage, on the other hand, seems to bring him mixed levels of approval: his son Draconis (and presumably the rest of his family) think highly of him for it; other dragons, such as the green dragon bound to him guarding his door, look down on him for it, considering him a "mongrel half-breed".
- Geas: Uses one to bind a green dragon into guarding the door to his room. She's so upset about it that she offers to give you the key to the door if you release her from his service, content to get away and let the well-armed mortals who just set her free take him down.
- Giant Flyer
- Large Ham: He's even voiced by Minsc's voice actor.
- Lawful Evil: in-universe As most blue dragons are, and revealed in his character sheet.
- One-Winged Angel: He starts out appearing near-human, but with blue skin. Then he turns into a dragon.
- Our Dragons Are Different: He's the son of a blue dragon.
- Shock and Awe: Blue dragons breathe lightning breath.
- This Cannot Be!: Word for word.
- Weaksauce Weakness: The only Bhaalspawn boss that can potentially be instantly killed by Vorpal weapons, dragon-form only.
- Worthy Opponent: He plays this up, but despises you for not being a dragon (despite his ironically half-dragon status, since his father was a god).
- Your part in this ends here... I shall see to that.Voiced by: Jeff Osterhage
- Anti-Villain: He actually want to prevent Bhaal's resurrection and his in-game alignment is Lawful Good. Too bad he's such a Well-Intentioned Extremist about it.
- Bare-Fisted Monk
- Bald of Evil: He's actually good, statistically speaking, but on the surface his actions don't give this impression at all. And then there's his membership of the Five.
- Calling Your Attacks Lunar Stance! Shadowless Kick!
- The Chessmaster: Subverted. You can accuse him of pitting you against the other members of the Five, but he only wishes he could take credit for such a "brilliant ruse". That was someone else's work.
- The Computer Is a Cheating Bastard: He gets a huge amount of non-standard abilities, including Invisibility, Magic Missile (?!), Sunfire, and a teleport ability. At best, one could say these are manifestations of his unique Bhaalspawn powers, similar to those used by the player.
- Flash Step
- Good Is Not Nice: Statistically, he is good, and his goal is noble. His methods, however, are not.
- Heroic Sacrifice: He plans to kill himself after all the other Bhaalspawn are dead, which is, ironically, exactly what Bhaal would have him do. You can point this out to him. Balthazar's response is that he would kill himself using a special ritual that would keep the Bhaal essence from coalescing into Bhaal, though whether this would work is not made clear.
- Lawful Good:
in-universeAlso proof of the trope Good Is Not Nice.
- The Man Behind the Man
- Sixth Ranger Traitor: Notably, in the Ascension mod, if the main character is good and you make some sensible dialogue choices, you can convert him into a Sixth Ranger for the final battle. Which is very handy because the Ascension mod turns the final battle into something to behold.
- Teleport Spam: The infuriating thing is that there's no reason why he can teleport. Monks can't, and he's not a spellcaster.
- Could theoretically be from his taint and Bhaalspawn powers. After all, CHARNAME has a pocket dimension that can bypass a magic barrier that prevents normal means of teleportation.
- Time Stands Still: Contrary to popular belief, he isn't passively immune to time stop. He has a reactive counter move that allows him to ignore it. However, it is possible time stop him if the time stop goes off while he's in the middle of another of his special attacks.
- Token Good Teammate: Of the Five. Not that the others realize it, though.
- What a Senseless Waste of Human Life: He refuses to be reasonable about the whole killing-all-my-siblings-but-for-a-good-cause issue unless the player uses the Ascension mod.
- What the Hell, Hero?: A possible dialogue option with him. Protest all you like, but he'll kill you anyway. However, if you're playing Ascension and Charname is Good with either high reputation, wisdom, or charisma, you get to ream him out much more thoroughly, to the point where he'll possibly fight by your side instead. The most effective way to do this, by the way, is to call him out on his unjust rulership of Amkethran.
- Well-Intentioned Extremist: His methods of preventing Bhaal's resurrection are questionable, and he admits it if you call him out. He also wants you killed because you're a Bhaalspawn and you won't be able to convince him that you want the same as him, even if you're Lawful Good with 20 reputation, unless you play with the Ascension Mod. He will, however, admit that you're as much as a victim in this conflict as he is.
- You Can't Thwart Stage One: A late example, but still. You can walk in as a Lawful Good Reputaton 20 CHARNAME and insist you aren't evil and can keep the taint of Bhaal under control, even channel your powers for the good, but Balthazar rejects that notion. Imoen, whose innocence and good nature kept her Bhaalspawn taint hidden for years, and a reformed Sarevok, who's turned away from his murderous path, can be right there with you and he still won't think there's anything to what you say.
- "Haha! Good fun!"
- Big Name Fan: Named after a poster on BioWare message board, who also used the Catch-Phrase (Ha! Good Fun!)
- Callback: He basically explains Melissan's entire plan as soon as you meet him, proving that despite being an idiot, he's still smarter than the entire rest of ToB's cast besides Balthazar.
- Cassandra Truth: As mentioned above, he's got Melissan figured out from the beginning, but no one listens to him.
- Chaotic Evil
- Epic Flail
- Evil Former Friend: Gromnir is from the same tribe as Dorn Il-Khan, a companion added in the Enhanced Edition. Dorn explains that they were both effectively outcasts due to their human heritage, but Gromnir's savagery and depravity would prove too much even for the orcs. Eventually, the orcs invoked Even Evil Has Standards and cast him out.
- General Ripper: He's no less evil than Yaga-Shura, and his soldiers are harrassing the civilians, causing many to call for his death.
- Half-Human Hybrid
- Our Orcs Are Different: Well, actually he's a half-orc, but yeah.
- Properly Paranoid: As noted, his mad ravings regarding Melissan turned out to be correct.
- Third-Person Person
The Master Wraith
- "You... you resist me?! Oh, very cunning! Hehehehe... it will be a pleasure to feast on your god-child soul!"— The only thing the Master Wraith says in-character
- Beneath the Mask: As shown by the above quote, once the player resists enough the Wraith abandons all pretense, summons some backup and attacks.
- Break Them by Talking: The whole purpose of the Master Wraith's appearance is to break the spirit of the party by making them feel like crap, with the assumed intention of consuming their souls when they're down. Depending on party buildup and choice of love interest, he can end up doing this to four party members at once.
Sarevok: Beware, old man. You were in my way once. Do not tempt me a second time.
- He appears as Gorion to tell CHARNAME that, among other transgressions, they murdered him: not by wielding the weapon themselves but by sowing a trail of death and destruction despite him raising them to be a force of good. The player can express sad denial or angry retorts or even indifference to Gorion, depending on player choices.
- If you brought Sarevok along, the not-Gorion will growl that he is an animal and a slave to ambition, who you for some reason raised from the dead and brought along as a comrade. Sarevok angrily snarls that he killed Gorion before and the old man had better not tempt him to repeat history.
Imoen: No! No, Gorion, don't say these things! Please!
- If Imoen is with you, the not-Gorion expresses similar disappointment that she became an accessory to your supposed (or actual) evil. A tearful Imoen pleads with the not-Gorion to stop.
- Your love interest will suffer the worst blows, as the wraith summons an illusion of a past relative or associate to give them a similarly heart-rending treatment.
- Aerie is confronted by an image of her mother Rayanna, who claims to have come looking for her daughter and been killed by wizards, who wanted her wings for spells. She accuses Aerie of causing her death by going missing and thus putting her mother in that position. Aerie bursts into tears and begs CHARNAME to make it stop.
- Anomen is met by his sister Moira, who lambastes him for not avenging her death, saying it's as bad as if he wielded the weapon himself. Anomen's normally stoic visage audibly cracks.
- Dorn is tormented by a vision of his ex-lover Kryll, who was one of his former mercenary companions who left him to rot in Luskan. She mocks him for actually killing her, stating that he sent the only person who saw past his orcish heritage to Ur-Gothoz' embrace and had he not simply killed her in the moment, she would have explained how she was against Simmeon's plan and could have helped him (probably Blatant Lies). Dorn initially brushes her off, asserting that she got what she deserved, but at the thought that she might not have betrayed him willingly he is overcome with guilt. He gets past it afterwards.
- Hexxat meets her aunt Daxxii. Daxxii attempts to convince Hexxat she was a little terror who drove her mother away. Unlike the others, Hexxat simply asks in confusion why she would say such a thing when the truth is readily apparent.
- In a particularly heart-rending moment, Jaheira's husband Khalid comes back to haunt her. In fact, Gorion's supposed reappearance hurts her too but Khalid's phantom yells at her for her romance with CHARNAME, not only because chronologically she started a relationship with him not especially long after her husband's death but because of how seemingly ready she was to move on to another man. Even after the battle Jaheira suggests that despite knowing it wasn't real, the encounter was especially upsetting for her.
- Neera's ex-boyfriend Avrum is the one to take a swing at her, hinting he may have been Driven to Suicide by her abandonment and suggesting that since she left because of her fear of love with no regard for his feelings, deep down she doesn't care about anyone but herself. Neera is, for the first time, shocked speechless, and her guilt is readily apparent.
- Although it would be expected for Rasaad to be sniped at by his brother Gamaz, that dubious honour is actually given to their father, Raheed. He states that Rasaad and Gamaz murdered him by him by driving him to earn a living for his family in the arena, which would eventually kill him. Rasaad's protests that they were children and thus helpless do not sway the ghost, who somehow still manages to make Rasaad feel bad.
- Viconia is forced into a faux-reunion with her brother Valas. He yells at her that after she fled the Underdark he became a drider and lived in suffering until his death because she left him behind. Although Viconia asserts that she wanted to save him but had no chance to, her brother sneers that she could have; she simply chose not to. It's one of the few times Viconia is reduced to tears.
- Giant Space Flea from Nowhere: By all means, you didn't expect this guy to appear when you're busy trying to figure out how to stop Yaga-Shura, did you?
- Jerkass Has a Point: If CHARNAME is evil and has a fitting reputation level, then of course the Wraith is absolutely right about them. It has no real impact on the game, but still.
- Kick the Dog: Besides breaking them in order to become easy prey, it's evident that the wraith enjoys tormenting its victims, as it keeps guilt tripping them even after they've bursted into tears.
- Strawman Fallacy: Most of the Wraith's arguments for how someone killed their friend or loved one are pretty roundabout, and occasionally border on Insane Troll Logic. The impact on the victims, however, is very clear and very painful.
- Stupidity Is the Only Option: Even though the Wraith is at least the second being CHARNAME's met that's tried a Shape Shifter Guilt Trip on him/her (and in Gorion's form, no less!) at no point in the conversation are you allowed to just leave the dialogue or respond to its lambastings with a Talk to the Fist.
- Mind Rape: it implied that the Wraith was doing a lot more than just talking; likely using a very powerful enchantment or illusion of some sort to see into their minds and addle their thoughts (which would explain how it was able to imitate Gorion and the others). With a high enough WIS score your character can resist it to a degree, but not enough to shake it off or prevent it from affecting the other party members.
- DEMOGORGON IS FREE! DEATH MY SCEPTER AND PAIN MY CROWN! THE PRINCE OF DEMONS WILL LOOSE SWEET DESTRUCTION!
- Bonus Boss
- Bragging Rights Reward
- Chaotic Evil: His In-Universe alignment.
- Did You Just Punch Out Cthulhu?: You can fight and defeat him, but the Watcher makes clear it will just make him reform in the Abyss. Better hope your character's going to the Upper Planes when he/she dies...
- Early-Bird Cameo: Appears as a statue in the Underdark in Shadows of Amn, where the player can sacrifice a summon to him and awaken his "children" (demon knights).
- Eldritch Abomination
- Evil Is Hammy: The quote above gives you a pretty good idea of what his idea of being a demon lord entails.
- Names to Run Away from Really Fast: Throughout the bonus dungeon, everyone refers to him as "The Imprisoned One"; nobody speaks his actual name up till the very end.
- No Indoor Voice: His few lines are in ALL CAPS.
- Our Demons Are Different
- Sealed Evil in a Can
The Black Pits Antagonists
A rakshasa selling cloaks, robes, belts, and gauntlets to Baeloth's enslaved gladiators. Unlike most of the other vendors, he is not a slave but instead is there by choice and is eager to see the gladiators die. When the party proves stronger than anticipated, he volunteers to help Baeloth slay the party in the arena.
- Jerkass: In contrast to most of the vendors, who are either friendly to the party at first or warm up over time, Elan openly hates the gladiators. He fantasizes about their brutal deaths, and he grows angrier and angrier as they continue to survive everything Baeloth throws at them. He's just a jerk.
A duergar who sold out his clan to Baeloth. In exchange for information on the clan's defenses, Baeloth offered to spare his life, and Thardek accepted. He winds up selling weapons to the gladiators alongside the other survivors of his people, but after he is exposed he erupts in anger and decides to help kill the gladiators alongside Baeloth and Elan.
- Rewarded as a Traitor Deserves: He sold out his people and clan, but Baeloth enslaves him anyways, seemingly heedless of his welfare after he's of no more use to the drow.
Krancor the Old
Leader of a group of adventurers that was captured by Baeloth, and the boss of the first tier.
- Fail O'Suckyname: His epithet is an obvious case, but even his name itself ('Krancor') is hardly intimidating.
- Scatterbrained Senior: Doesn't seem to be fully aware of what's going on, and even asks the player's party to deliver a birthday note to someone named Aluend (who isn't in the arena and whom the party, on account of being enslaved, have no way of reaching).
Leader of a party of Red Wizards that was captured by Baeloth, and the boss of the second tier.
- Noble Demon: Respects the party's skill and even says, upon learning that her team will be facing the party next, that she relishes the chance to face someone worthy.
A powerful fire giant, and the boss of the third tier.
- Ground Pound: One of his primary attacks, and a very lethal one. He even tries it while trapped in a holding cell, succeeding in shaking the entire arena.
A beholder whom Baeloth keeps as his ultimate trump card to finish off gladiators that cannot be dealt with any other way. Wanting his freedom, he allies with the player's party and gives them advice to get through all of their other matches—because he knows that if the party survives Baeloth will eventually offer him, Ghlouralk, his freedom in exchange for killing them.
The Black Pits II: Gladiators of Thay Antagonists
A powerful mage who runs a combat arena in Thay. He serves as the primary antagonist of The Black Pits II: Gladiators of Thay.
- I Own This Town: Everyone in his arena is totally under his thumb. If he wants to kill someone he just sics The Winged on him, or assigns him an impossible fight in the arena. He also has total control over the economy; he pays his gladiators what he chooses and then gets all the money back anyways because he owns all the merchants.
- Karmic Death: After failing to stop the player's party from escaping, he's killed by Szass Tam with no more mercy or empathy than he gave the enslaved gladiators whom he sent to their deaths in his arena.
- Pride: His big problem. He becomes so arrogant that he starts sending his minions after increasingly powerful and difficult-to-contain monsters, to the point where even The Winged and Thassk Kun begin to question his orders. This culminates when he orders them to capture a tarrasque for the player's party to fight; even if the minions had managed to catch the tarrasque and get it back to Thay, the most likely outcome of doing so would have been the destruction of Dennaton's arena and the death of everyone in the vicinity. Fortunately, Dennaton's team realized they couldn't win and fled instead.
- Small Name, Big Ego: His diary indicates that he was widely derided as an incompetent mage with barely enough talent to become someone's apprentice. Despite this, he's an egotistical jerk who seems to think that his managing the arena makes him a talent on par with the highest mages of Thay.
- Smug Snake: No matter how the party threatens or insults him, he remains as arrogant and bombastic as ever. This ends when the party actually kills Dennaton's team and escapes.
- The Unfought: Unlike Baeloth, he's not stupid enough to try attacking the player's party himself. He has his own party for that.
Dennaton's chief enforcer, and the strongest of his minions.
- The Atoner: In her last moments she begs Torm for forgiveness.
- Attack Reflector: The Winged has gauntlets which automatically deal damage to anything that successfully attacks The Winged and is within a 5-foot radius.
- Blood Knight: She was a general in the army of Torm (a powerful god), but after giving a bad order and screwing up a battle at Hedasha Gorge, rather than try to correct her mistake she just charged the enemy herself and slaughtered a huge number of demons in her rage.
- Court-Martialed: Though she killed many enemies in her final battle for Torm, her own forces disintegrated on account of her abandoning them and Torm's side lost the battle. For abandoning her duty and giving in to her zeal for combat instead of obeying orders, she was thrown out of Torm's forces.
- Death Seeker: When the player's party finally kills her she expresses relief, saying that everything is over at last.
- Greed: She gives off an air of being motivated by this, occasionally complaining to Dennaton that he isn't paying her promptly enough and threatening him if he's late or tries to short her. Tartle also says that she constantly demands more money from Dennaton. Her true motives are likely much more complicated.
- Master of All: The Winged's stats range from 18 (the pinnacle of human ability) to 21 (far beyond mere mortal ability) and average 19.
- One-Hit Kill: The Winged's sword isn't just a +5 weapon; it also has a percent chance of instantly killing anything that it damages.
A hard-drinking, hard-partying half-elf bard who works for Dennaton. The party can take advantage of her love of alcohol to weaken her before the final battle.
- Anti-Climax Boss: She's a powerful warrior—unless the party (and Voghiln the Vast) are able to trick her into drinking poisoned wine. If so, she just stumbles around the final battle in a daze and barely puts up a fight before being cut down.
A drow mage who, under intense pressure from his matron to create a new Super Soldier, got his mind stuck inside the body of a massive adamantite golem. While this makes him almost impervious to physical harm, it does give him some other vulnerabilities that the party can exploit.
- Anti-Climax Boss: He's an absolute beast in combat... unless the party finds a way to craft a spell that lets one of its mages swap bodies with Bannor. This grants the mage access to Bannor's body while trapping Bannor in the (much more frail) body of the mage, which the clever player will have positioned in the middle of the party's melee warriors. Bannor's defeat after that usually only takes a couple of blows.
- "Freaky Friday" Flip: Bannor can be defeated this way—simply swap him into a much more frail body and then wreck it.
- Mad Scientist: A magical version.
- Pride: When his initial experiments failed, Bannor concluded that the drow subjects he were using were just too stupid to handle the transition into another body... so he decided to experiment upon himself, on the grounds that he was smart enough to survive the procedure. Unfortunately, while he did indeed survive, he wasn't smart enough to realize that he needed to create a reversal spell before he adopted the body of a golem which could not use magic.
- Professor Guinea Pig: With his test subjects dead and his matron openly threatening to enslave him if he didn't produce immediate results, Bannor resolved to try his body-swapping spell on himself. It worked, although Bannor then found he had no way to reverse the procedure.
- Rage Against the Reflection: He has a mirror in his room, but it's been smashed into shards, indicating that he perhaps is no longer fond of his new body.
- Super Soldier: He was tasked with creating one for his matron. He decided that the best route for this was swapping the minds of drow into powerful golems. And he eventually used the process on himself.
An efreeti serving Dennaton.
- The Hedonist: Brodle describes him as someone who just loves wealth and power. Additionally, his quarters are luxurious—much more so than the quarters of Dennaton's other minions (which range from completely trashed in Joker's and The Winged's case to spartan in Pol Pyrrus's case) and he has several harem girls.
- Kill and Replace: Or 'stick in a bottle and replace' anyways. The party can fight and defeat Dormamus, at which point their ally Najim takes his place so that Dennaton and the rest of his team don't notice. If the party does this, then Dormamus is not a factor in the final battle, and Najim instead helps the party fend off the rest of Dennaton's team.
A high-level fire salamander mage who works for Dennaton.
- Captain's Log: He keeps one for Dennaton's team, which details all the creatures they go out and capture, as well as other things which he finds notable—such as Dennaton's increasing megalomania.
- The Cynic: His diary indicates a profound skepticism towards the wisdom of Dennaton and his current path in general. He notes that Dennaton's demands are becoming increasingly reckless, and after his group is almost killed by devas seeking revenge on The Winged, he notes that his life may get even more 'exciting' if more monsters from Celestia start coming after them.
- Teeth-Clenched Teamwork: Despises the other mage on his team, Pol Pyrrus, due in part to having been on opposite sides of him in a rebellion of fire salamanders against their Red Wizard overlords—and losing.
A high-level human Red Wizard who works for Dennaton.
One of Dennaton's slaves, though he's more loyal than most of the others because he's under the delusion that Dennaton genuinely respects him. If the player's party befriends him he provides hints on how to beat some of the more powerful enemies. However, when the party tries to escape, he puts together a small army and moves to head them off.
- Mr. Exposition: After the player's party befriends him, he tells the party who they'll be facing next, and sometimes even gives hints as to how to prepare.
See Baldurs Gate Friends.
A lieutenant in the mercenary unit Dennaton uses to guard the arena and prevent slave uprisings.
- Dirty Cop: Serves as this. His job is to maintain law and order in the arena, but he is bribable and will even help the player's party kill Dennaton's more loyal guards if the party pays him enough.
See the entry for 'Enhanced Edition Spoilers' in Baldurs Gate Enhanced Editions Party Members.
See below, under 'Neera's Antagonists.'
Antagonists Specific to Individual Party Members
A disrespected gnome illusionist who turns a circus tent into a nightmarish maze in revenge for years of petty slights.
- Deal with the Devil: Some undisclosed entity gave him his Reality Warper abilities. The Unfinished Business mod lets you explore this situation further.
- I Just Want to Be Badass: Was laughed at and mistrusted for being a gnome illusionist, but he wanted to be respected for his skill.
- Redemption Earns Life: If you have the Unfinished Business mod, you can meet the djinn that empowered Kalah and wish to resurrect Kalah. Turns out the gnome has learned his lesson and is more than happy to stick to the straight and narrow.
Anomen's bitter father. He is locked in a commercial rivalry with Saerk Farrahd, and blames many of his problems on Farrahd's greed and Anomen's weakness. When his daughter Moira is murdered, he is convinced that Farrahd was to blame and pushes Anomen to take revenge.
- The Alcoholic: Part of the reason for his decline, it would seem.
- Honor-Related Abuse: He goes on a lot about Family Honor, and this is part of the reason he wants Anomen to kill Saerk and damn the consequences.
- I Have No Son: If Anomen refuses to kill Saerk, then Cor will disown him. However, if Anomen kills Saerk and is being romanced, Cor will eventually disown him anyway for disgracing the family name.
- It's All About Me: Big time. He seems to be more angry that Saerk took something else from him than upset that Moira is dead. And if Anomen takes the lawful option for his personal quest, well...Anomen: "Such has always been the case in this household. This is about you and only you. Your daughter's death means nothing beyond how it affects your pride and your comfort."
A businessman who destroyed the Delryn family business, and who takes every possible opportunity to rub his success in Cor Delryn's face. Depending on the player's actions, he may be the killer of Moira Delryn.
- Even Evil Has Loved Ones: Seems to care for his son and daughter much more than Cor ever did for Anomen and Moira.
- Karma Houdini / Not Me This Time: All depends on what Anomen decides to do about his sister's murder and whether he chooses to uphold the rule of law or Family Honor. If Anomen kills Saerk himself, then it turns out that some random bandits killed Moira. Not only is she left unavenged, but Anomen kills Saerk's innocent daughter and later fails his Test. If he chooses to let the law handle it, there's not enough evidence to convict Saerk, and the matter is closed...unless Charname is romancing Anomen, and later evidence emerges that Saerk did order the murder.
- Screw the Rules, I Have Money!: Part of the reason just killing him is a tempting option, as he's rich enough to avoid the consequences of Moira's murder.
- Smug Snake: Shows nothing but disdain for Cor and his family, and is perfectly capable of ordering a hit on Moira. Whether or not he actually did it is something else altogether.
Saerk's bloodthirsty son.
- Even Evil Has Loved Ones: Seems to care for his sister, and he is genuinely upset when Anomen kills her in vengeance for Moira's death.
- We Will Meet Again: If you bring down his HP to 1, he'll teleport out while vowing revenge. Presumably, his survival is how the Order hears about Saerk and his sister's deaths.
A cruel noble who married Cernd's wife Galia after Cernd and Galia split up. Deril mistreated Galia, who eventually died under suspicious circumstances, and thus became the guardian of Cernd's and Galia's son.
- Parental Neglect: Despite the boy being Galia's son, he doesn't care about Cernd's son at all, barely bothering to remember his name.
- Screw the Rules, I Have Money!: If Cernd threatens to accuse him of Galia's murder, Deril will laugh, saying he can buy the guards off whenever he needs to.
- Smug Snake
Dorotea, Senjak, Kryll, and Simmeon
A former adventuring party/bandit group whom Dorn joined after he left home and grew up. They apparently had a good run, with Dorn even forming a relationship with Kryll, before that fateful day at the village of Barrow. Long story short, they slaughtered the place — Dorn claims it was a warning to some lords who didn't take kindly to their presence, but it's unclear if we can take him seriously given the kind of guy he is — before the other four turned on Dorn and left him for dead so he would take all the blame. Their treachery was a major motive for the furious Dorn to pledge his soul to Ur-Gothoz and escape from prison to take his revenge on him.Since the incident, however, the group broke up and went their separate ways. Dorn's personal quest in the first game involves hunting them all down and eliminating them.Associated Tropes:
- Asshole Victim: No matter how evil Dorn is by the time he meets them again, they all deserve what they get.
- Bandit Clan: Senjak and Dorotea appear to have set one up since the group fell apart.
- Big Bad: Simmeon. He was the one that lead the massacre and decided to betray Dorn while the others went with it. He's the last we encounter in-game and is fittingly the most powerful.
- Black Knight: After learning that Dorn is on the trail, Simmeon had himself turned into a Blackguard in hopes to save his own skin.
- Dirty Coward: Senjak and Dorotea (especially Dorotea) who tries to hide behind the Just Following Orders excuse when Dorn confronts them and start pointing at each other when that doesn't work. Dorn is disgusted by this.Dorn: You are both mewling cowards, turning on each other as easily as you turned on me.
- Disc-One Nuke: Dorotea is wearing Plate Armour when you catch her — a very powerful piece of equipment, given that she's intended to be fought in chapter 2 or so.
- Fantastic Racism: Senjak is screamingly racist against Dorn. For his part, Dorn hints they all had this to some extent, Senjak just being the most vocal about it.
- Faux Affably Evil: Senjak and Dorotea. Senjak politely greets you and Dorotea suggests killing you last because you displayed "such good manners". When Dorn show up, Senjak drops all pretences while Dorotea tries to sweet-talk Dorn.
- The Fellowship Has Ended: Senjak and Dorotea have stuck together because they're an item, but other than that they've all gone their separate ways and are in no way involved in each other's plans.
- Half Truth: Dorn opines that Dorotea and Kryll are telling the truth when they say the betrayal was Simmeon's idea but that their claims of not wanting any part of it were baloney they just made up to try and sweet-talk their way out of trouble.
- Hatesink: Dorn is one thing but the entire group are shown to be much more evil and despicable than him. Kryll at least displays some ambiguity on whether or not she actually loved Dorn prior to the betrayal, but even that rings hollow as she went along with the betrayal and doesn't even apologize to Dorn. Senjak and Dorotea are egregiously Faux Affably Evil and backstabbing cowards to boot. And Simmeon was the one behind the massacre and betrayed Dorn most likely because to Fantastic Racism. In-game he has himself turned into a Blackguard, one of the most evil classes in the setting in hopes to save his own worthless hide.
- Just Following Orders: Dorotea tries this card to save herself from Dorn, saying that it's Simmeon he wants, not her and Senjak. Dorn bluntly rebukes the excuse.Dorn: "Just following orders" is an coward's excuse, Dorotea!
- The Necromancer: Kryll was the group's magician specializing in this. She's seen killing charmed civilians and raising them when Dorn confronts her.
- The Vamp: Kryll seduced many ordinary men away from their wives so she could kill them and make them her minions. You can wind up talking to the wife of one of her victims when she asks you to find her husband, and Dorn deduces that it's Kryll's work.
- Shout-Out: Dorotea and Senjack derive some of their behavior from Dorotea Senjack and her sister/lieutenant Soulcatcher in the novels The Black Company.
A paladin in the Order of the Golden Lions, a sect of paladins serving Torm, the god of duty and righteousness. Dorn was tasked by his patron Ur-Gothoz with slaying Firejaw, and did so while Firejaw was presiding over a wedding at the Order of the Most Radiant Heart. Dorn later encountered Firejaw's ghost when invading Lunia, a heavenly plane, and was forced to fight the paladin a second time.
A paladin of Helm, the god of guardians and protection. Telwyn is also a member of the Everwatch Knights, a sect of bodyguard warriors Helm hires out to those that need protection. He knew the location of Guardian Terpfen, a fellow Everwatch Knight whom Dorn was tasked with slaying, which placed him directly in Dorn's bloody path.
Another paladin of Helm and Everwatch Knight. Terpfen was camped near Trademeet with Hokkney, a priest of Tyr whom he had been assigned to protect, when Dorn received orders from Ur-Gothoz to kill him.
A priest of Tyr, the god of law and justice, who was under the protection of Guardian Terpfen and several other Helmites. He was warned by his god about Dorn, and so deliberately delayed his caravan knowing that Dorn wouldn't be able to help attacking the group in order to kill Terpfen. He successfully lured Dorn into attacking the camp, but was unprepared for the killing power of Dorn and his party.
- Bad Boss: He didn't inform any of the Helmites that he was deliberately allowing a monstrous blackguard with lethal intentions to catch them.
- What an Idiot: He successfully ensured that Dorn attacked the Helmite camp where he was staying, but didn't have much of a plan for actually winning the resultant battle.
Traggor the Hammer
Traggor is a member of the Hammers of Grimjaws, the highest-ranking and most elite paladins in the service of Tyr. Shortly after Dorn slays Hokkney and his Helmite bodyguards, Traggor and his party track down and attack Dorn.
Wagner, Big Mordim, Simon, and Garfunkle
Members of Traggor's party who attack Dorn alongside their leader.
- Dying Curse: Garfunkle, who is the last to die, curses Dorn before being dispatched.
A marilith, a type of powerful demon, who offers to help Dorn betray Ur-Gothoz in order to escape his patron's increasingly bloody and dangerous demands.
A dryad trying to keep the monster that has possessed Resurrection Gorge at bay. She has sealed the Gorge to prevent the monster's escape and now holds the only means of transport into and out of the Gorge, forcing Dorn to deal with her one way or another.
A halfling warrior who serves Yarrow.
Xachrimos the Xeducer
A demon accidentally summoned by the druid Vernus into Resurrection Gorge. He possesses the Abyssal Blade, which Dorn needs to ritually summon either Azothet or Ur-Gothoz, as well as a summoning stone needed to complete Vernus's summoning circle.
A nereid trapped in Resurrection Gorge after Yarrow sealed it off due to Xachrimos's arrival. She has one of the summoning stones needed to complete the summoning circle Dorn needs for his ritual.
The Magnificent Fil
A fairy dragon trapped in Resurrection Gorge after Yarrow sealed it off due to Xachrimos's arrival. He has one of the summoning stones needed to complete the summoning circle Dorn needs for his ritual.
A druid who built a summoning circle in Resurrection Gorge but accidentally summoned Xachrimos, a monstrous demon, which killed him and took over the Gorge. Dorn needs his summoning circle to summon either Azothet or Ur-Gothoz.
- Butt-Monkey: Beaten by Xachrimos, and then potentially raised from the dead only to be used as a sacrifice by Dorn to summon Azothet or Ur-Gothoz.
Dorn's demon patron. When he pushes Dorn too far with increasingly dangerous missions, Dorn rebels with the support of Azothet and strives to destroy him.
The scribe in charge of the Scroll of Retribution, which Dorn needs to edit to remove his name so the gods stop hunting him.
Dolrassa and Ixthezzys
Two silver dragons who appear to stop Dorn and his party from fleeing Lunia after they vandalize the Scroll of Retribution.
Another warrior who leads an attack on Dorn and his party to stop them from escaping Lunia after they vandalize the Scroll of Retribution.
A Cowled Wizard investigating Edwin's activities.
A lich guarding the Nether Scroll, which Edwin wants for his own studies.
A Red Wizard of Thay hunting for Edwin.
A capricious wizard who captured Haer'Dalis after the bard tried to rob him. He's willing to let the bard go... for a price.
Duke Rowan, Factol of the Fated
A powerful noble who was badly offended by a play that Haer'Dalis acted in. He hired bounty hunters to capture Haer'Dalis and the rest of his troupe, resulting in them being held in an inhospitable Planar Prison while awaiting transport to his domain.
Agents of Duke Rowan sent to seize Raelis Shai, Haer'Dalis, and the rest of the troupe.
The Master of Thralls
A powerful monster in charge of the thralls within the Planar Prison.
A powerful cambion who rules the Planar Prison and controls its powerful magics, many of which can only be destroyed with his death.
Burich the Unyielding
A spirit standing guard to make sure Dragomir never escapes his tomb. Though Burich yearns for Dragomir to be destroyed, as this would free him of his burden, any attempt to destroy him would also risk releasing him back into the world, which would be a disaster. Burich thus stands in the way of would-be adventurers who try to destroy Dragomir.
Dragomir the Red
A vampire warlord who led vast armies, but was ultimately trapped in a tomb beneath Athkatla. Hexxat broke into his tomb looking to steal some of his possessions, but found herself turned into a vampire and trapped there in turn.
A messenger who gives Hexxat orders from their mysterious employer 'L', and who has an obvious crush on Hexxat.
A ghost monk guarding the outer portion of the Crypt of Durkon.
An alhoon (undead illithid) who is also plundering the Crypt of Durkon.
- Giant Space Flea from Nowhere: Even moreso than illithids usually are, as he and his companions show up in the middle of a sealed and completely inaccessible tomb.
Ki Chin Sang
A ghost monk guarding the inner portion of the Crypt of Durkon.
Nan Kung Chi
A mummy. In life he was a great leader; now, in death, he leads the spirits of those in the Crypt of Durkon.
Iqbal al-Din, Diya al-Hafiz, and Quir Ra'ul
Three mages guarding the Tomb of the Unproved.
The wife of a powerful caliph. The caliph's advisors once told him that there was in his realm a pregnant woman named Badiat whose unborn child would one day lead their people into an age of greatness. When the caliph discovered that Badiat's husband was dead, he arranged for her to live in his palace. Raffiyah grew jealous of Badiat and conspired with one of the caliph's advisors to poison her, killing both Badiat and her child. In revenge, the caliph imprisoned Raffiyah and his advisors in the Tomb of the Unproved, where their spirits still remain.
Another agent of L who was abandoned in a tomb after failing her mission and was subsequently forced to serve Korkorran, the lich she had tried to rob. When Hexxat arrives in her tomb, she helps Korkorran oppose Hexxat in an effort to get revenge on L.
An unhinged mage helping Korkorran to create clones of himself.
An enemy taking care of spiders within Korkorran's tomb.
A lich who used to serve L until he mutinied and went off on his own. Phreya tried to bring him back under control but failed, resulting in Hexxat being given the job.
The true identify of Hexxat's employer. Lachlan is an extraordinarily powerful lich but is brutally callous to failed minions, generally leaving them trapped in the field with no way of escaping from the tombs he sent them too. He does, however, reward those who accomplish their tasks for him, and in exchange for Hexxat's service he offers to turn her human again... even though this would result in her dying of old age.
- "Tonight I sleep beneath rags so I could afford this wasting death for you."— Baron Ployer
- Evil Gloating: He really just wants to see Jaheira suffer, and he's quite pleased to see the effects his curse has on her.
- Hoist by His Own Petard: If you pay off his assassins sufficiently, they'll turn on him themselves.
- It's All About Me: Doesn't seem to show any remorse for what he did, and only seems to regret that he lost his fortune.
- Riches to Rags: Justifiably so, as he earned his fortune through slavery.
- Slavery Is a Special Kind of Evil
The leader of a group of mages hired by Ployer to curse Jaheira.
An ambitious Harper who aims to destroy the Bhaalspawn in order to ensure his own advancement in the organization.
- Affably Evil / Ambition Is Evil: Is collected and polite during the whole trial, and is more than happy to use Charname's capture to his own ends.
- Fantastic Racism: Even if he is right to be worried about Charname, he seems far too eager to condemn him/her solely on the basis of their being descended from Bhaal.
- Kangaroo Court: Holds one in the Harper Hold in order to paint Charname as a monster and use his or her capture to advance in the ranks.
- Might Makes Right: Believes that if he establishes himself as a Herald (essentially a commander of the Harpers), what he does will be right by default.
- Selective Obliviousness: Even if Charname is a Lawful Good Reputation 20 paladin, Galvarey will still insist that s/he be subjected to the spell Imprisonment.
A Harper sent to pursue Jaheira in order to bring her to justice for the destruction of Galvarey's rogue Harper group.
- Apologetic Attacker: Is this if you try to persuade her to stand down, and fail.
- Hero Antagonist: She is genuinely honorable with overtones of I Did What I Had to Do. In fact, if Jaheira is present, Charname refuses to attack her, and the party has a Reputation of 16 or better, she'll stand down and promise to vouch for them to her superiors.
Jaheira's former mentor, and the Harper who leads the pursuit of Jaheira after Reviane is either killed or convinced that Jaheira and the Bhaalspawn are innocent. It turns out that he was working with Galvarey and also seeks to eliminate Jaheira and the Bhaalspawn in order to rise in the Harper hierarchy.
- Broken Pedestal: Big time. Jaheira is sorely disappointed to find that he's taken Galvarey's side.
An unsavory criminal who seduced Jan's former girlfriend Lissa, married her, and now abuses her. It is implied that his abuse may have caused Lissa's daughter Jaella to fall into a coma as well.
An illithid who agrees to heal Jaella in exchange for the party killing some githyanki that have been harassing him... and also threatens to kill both Jaella and the party if they betray him.
Keldorn's neglected wife, who starts an affair with William of Thorpe in frustration over Keldorn prioritizing his work for the Order over his family.
- Your Cheating Heart: She doesn't have a physical affair, but she does cheat on her husband in her heart, in frustration at his never being around.
Sir William of Thorpe
The man having an affair with Keldorn's wife.
- Platonic Prostitution: He's sterile and impotent, and tells Keldorn as much.
The leader of Korgan's former associates. After the group fell apart due to infighting, Shagbag led the group in acquiring the rare and valuable Book of Kaza for a wealthy collector named Pimlico before Korgan could. Shagbag and his comrades then slaughtered Pimlico and his associates just for fun.
The leader of a wolfpack before her underlings were all corrupted by the Shade Lord. She was based in the Umar Hills, where Mazzy and her adventuring party went missing.
A monster guarding Mazzy, whom the Shade Lord had captured and wanted to take as a concubine.
A shadow dragon summoned by the Shade Lord as an elite bodyguard.
Once a member of Mazzy's party, Patrick is now a corrupted shade forced to fight for the Shade Lord.
The master of the shadows occupying the ruined temple near the Umar Hills. It occupies the body of Merella, the ranger once tasked with protecting the Hills.
Gorf the Squisher
An ogre bully who challenges Mazzy to a fight in the Copper Coronet dueling arena.
An alchemist and ostensible cleric of Waukeen, Barl actually serves Talona, the Mistress of Poison. He comes to Mazzy's attention after poisoning Mazzy's sister Pala.
The bodyguard of Lord De'Arnise, Nalia's father. He has been charmed to serve the troll invaders.
The leader of the trolls sent to invade the De'Arnise keep.
A corrupt member of the Athkatla guard. He is involved with smuggling, piracy, and the slave trade, and was also formerly betrothed to Nalia. When Nalia spurns him, he uses his authority to have her abducted and taken into his care.
A city guard who is involved with the slave trade alongside Isaea.
Lord Farthington Roenall
Isaea's father and a powerful noble. He attempts to seize Nalia's home by force if Nalia permits the player to take it over.
A Red Wizard pursuing Neera in the first game.
The leader of the Athkatla branch of the Order of Eight Staves, a group of the Red Wizards of Thay which is experimenting on wild mages to better understand their magic. She orchestrates the abduction of wild mages around Athkatla and even leads a raid on the Hidden Refuge where Neera has been helping such mages to hide.
A merchant running the magic supply store which serves as a front for Lanneth's operation.
Leader of a group of underpaid, disrespected mercenaries hired by Lanneth's branch of the Order of Eight Staves.
The husband of Telana Hayes. Goodman, like Telana, is a wild mage that had to flee his previously-comfortable life due to the Red Wizards of Thay. He decides to sell out the other wild mages to save his own life and helps Lanneth to capture all the mages that were brought to the refuge.
- The Quisling: He betrays every other wild mage in the refuge, including his wife, so he could stop running from the wild mages and resume his former, comfortable life.
The leader of the Order of Eight Staves. Vicross seeks to dissect and experiment on wild mages in order to study their magic and use this knowledge to advance herself in the Red Wizard hierarchy. Unfortunately for her, she is also a wild mage, and when she is publicly exposed, dire consequences follow.
- You Are What You Hate: Vicross, who runs a group dedicating to hunting down, killing, and dissecting wild mages, is herself a wild mage. After being discovered she tells Charname that—even though she knows she'll be killed—she's excited that, for once, she doesn't need to hide who she is and can openly use wild magic against Charname's party.
One of the most powerful leaders of the Red Wizards of Thay. When he learns that Vicross is a wild mage, he forces the player to kill her, as it is considered disgraceful for a Red Wizard to not have control of her own magic. This would also help to further advance Tam's own position in the Red Wizards, as Vicross's exposure and subsequent execution could be used to discredit other Red Wizards who had previously supported her.Szass Tam is also the backer of Dennaton and the true power behind Dennaton's arena in The Black Pits II: Gladiators of Thay.
- You Have Outlived Your Usefulness: Kills off Dennaton once Dennaton's arena is destroyed. Attempts to do this to the player's party as well after they slay Vicross for him.
Rasaad's brother. He joined the Dark Moon cult, and he ultimately proves willing to have Rasaad killed for his new goddess despite their familial ties.
A brigand who attempts to extort Rasaad and his party during their approach to a meeting of heretic monks.
A former Sun Soul monk who was a close companion of Rasaad, Hammerhelm eventually chose to join the Bright Moon cult. He runs the meeting of heretics in the abandoned amphitheater and provides maps to their temple for those willing to join the cult.
Leader of a group of Sun Soul monks that want to bring Rasaad to justice, having been fooled into believing that he slaughtered a temple full of worshippers.
- What an Idiot: The reason he thought Rasaad was the killer? Whoever slaughtered the monks wrote Rasaad's name in blood on the wall. The idea that someone might have framed Rasaad apparently never occurred to him.
A member of the Bright Moon cult who is in charge of the caged animals, and must be fought or bypassed in order to free the sentient bear Wilson.
A Dark Moon monk spying on the Bright Moon cult.
Master of Combat
Another former Sun Soul monk whom Rasaad deeply respected and who subsequently joined the Bright Moon cult.
A charismatic and cunning priest of the Dark Moon cult. Alorgoth was responsible for the death of Rasaad's brother back in Baldur's Gate. After that, he adopted the name of 'Collus Darathon' and set up the Bright Moon cult for a dual purpose: to mine the secrets of wavering Sun Soul worshippers, and to ferret out any weak Dark Moon cultists who were susceptible to heresy and thus needed to be purged. Once he's gained all he can from the scheme, he leads an army of Dark Moon worshippers to slaughter everyone who joined the cult. He subsequently conquered the Deepstone Clanhold, where the Deepstone dwarves live, and enslaved the inhabitants in an effort to summon forth an invincible army of shades.
- Joker Immunity: Even though he's trapped in the shade world, Rasaad's epilogue reveals that he somehow managed to survive and escape.
- Karma Houdini: He certainly suffers in the shade world, but he does ultimately survive the series, unlike virtually every other villain in the games. This means that Rasaad never gets his revenge on him.
A Shadow Dragon working with Alorgoth to summon his shade army.
Valygar's ancestor who achieved immortality by draining the life force of his descendants. He built a planar sphere and departed within it to explore other planes, but recently returned with the sphere to Athkatla.
- The Atoner: By the time Valygar meets him, he's an old, dying man who regrets the hubris of his youth, and just wants to smell the air of the outside world one last time. Valygar obliges him.
A Cowled Wizard who wants to acquire the planar sphere for himself, even going so far as to stow away inside it once the player finds Valygar and opens it up.
A group of anti-drow fanatics who capture Viconia and attempt to burn her at the stake.
A cruel and violent member of the Shadow Thieves. He is the leader of his own guildhall but still desires more power and so seeks to betray the organization.