Characters: Baldurs Gate Foes
A list of the various villains encountered in Baldur's Gate
and Baldur's Gate II
.Warning: MASSIVE spoilers for the entire series ahead.
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YOU CANNOT RUN FROM ME! YOU CANNOT RUN FROM YOURSELF! I AM THE BLOOD! I AM THE INSTINCT!
Voiced by: Michael Dorn (Shadows of Amn) and Kevin Michael Richardson (Throne of Bhaal)
The former (now deceased) god of murder and assassins, Bhaal is the main character's (and Imoen's, Sarevok's, and a load of others) father. An unapologetically evil deity, he had premonitions of his death and created a plan: he'd invest his essence into his half-mortal children, let them grow up and die, and their essences, combined with his high priestess' efforts, would resurrect him. Everything went as planned except for his high priestess deciding "Lol no."
- Abusive Parent: He regards the lives of his children as without any meaning; they were only conceived so that after his death, Bhaal's essence within them could be released in order to return him to life. Those who weren't sacrificed by his cultists as infants were raised to believe in murder, or grew up unaware of their parentage (such as CHARNAME, Imoen and Sarevok).
- This becomes particularly apparent when CHARNAME meets an embodiment of their Bhalalspawn essence in a dream; should they try to avoid a fight and ask to receive his power, the shade angrily yells that they were not born to replace him, but to resurrect him.
- Anything That Moves: Humans, elves, dwarves, halflings, and gnomes? He'll make no distinction. Giants? Dragons? You bet. Goblins, kobolds, chinchillas? Without hesitation.
- Big Bad: Of the whole series. In Throne of Bhaal he gets replaced by Amellissan.
- Black Eyes of Evil
- Disappeared Dad: He only stuck around in the lives of his children's mothers long enough to conceive, then slunk off to make more.
- Dropped a Bridge on Him: Though he's set up as a huge force to be reckoned with throughout the series, and his long-sewn plots and machinations drive a lot of the story, his high priestess summarily betrays him and usurps his place as the ultimate Big Bad. Bhaal himself remains largely dormant throughout the entire series, showing up only in your dreams.
- Enemy Within: In the second game. First game, too, but less explicitly.
- God of Evil
- God Of Human Origin: In his backstory, he was a mortal: an assassin, no less: who quested to become a god. There's an book (about ~2 pages of reading) in-game that documents this.
- Karmic Death: The god of murder and assassins was... stabbed in the back.
- Lawful Evil: His canonical alignment in the Forgotten Realms setting.
- Legacy Immortality: Literally. His children hold his essence that will allow him to resurrect. It's essentially the same gambit as Bane used, except Bane put all his stock in one vessel. Bane eventually came back. Bhaal... didn't.
- Long Game: Bhaal's plan FINALLY pays off in D&D Next. He's now back.
- Physical God: Sort of. Bhaal had been a nonphysical god, but during the pre-game Time of Troubles was forced to create a physical avatar like the rest of the pantheon, in which he died.
- And prior to the time of troubles as well, in order to father some of his more long-lived offspring like dragons and giants (and to a lesser extent, dwarves, gnomes, and elves).
- Posthumous Character
- Voluntary Shapeshifting: He has no set appearance, and his form changes depending on the situation. In your dreams he appears as Imoen, Sarevok and Irenicus; in the Solar's exposition in your pocket plane, he appears as the Slayer. As a mortal he had no set form either, and shifted shape multiple times as he impregnated female humans, dwarves, gnomes, halflings, orcs, giants, dragons and many other species in a massive Thanatos Gambit.
I will be the last. And you will go first.
Sarevok was one of the most powerful of Bhaal's children, and is the main antagonist for the first game, though you don't determine that it's actually him until fairly late (until then, you're chasing his adoptive father). In Baldur's Gate, Sarevok is responsible for a plan
that you only gain full understanding of by reading his (completely optional) diaries and letters. In the end of Baldur's Gate, you slay him and his soul is sent to Hell, where your mutual father, Bhaal, resided.
In Baldur's Gate II, CHARNAME subconciously summons him to act as one of the trials (s)he faces before (s)he can confront Irenicus in Hell.
In Baldur's Gate II: Throne of Bhaal (the expansion), Sarevok shows up yet again, convinces you to give up either a fraction of your divine soul or convince Imoen to do the same, and comes back to life (a Resurrection spell being unhelpful due to his Bhaalspawn nature...despite working fine on Imoen
). He then joins your party if you let him and is easily the best warrior in the game.
Jon Irenicus / Joneleth
You are but a gnat compared to my power.
Voiced by: David Warner
The villain of Baldur's Gate II: Shadows of Amn, Irenicus is a cold and sadistic archmage who captures CHARNAME and the canonical party shortly after leaving the city of Baldur's Gate following the events of the first game. After transporting you to his primary laboratory in Amn, Irenicus experiments extensively on you and leaves the rest of the party decidedly worse for wear. After his laboratory is destroyed in an invasion by hooded figures, Irenicus is arrested by the Cowled Wizards along with Imoen and you spend a good half of the game trying to track him and Imoen down.
Irenicus constantly cheats any attempt to learn his motivations
: only his diaries and people you encounter that know him let you know what he's thinking. He is eventually revealed to be a former elven archmage, and lover of the elven queen, Ellesime. After attempting - and failing - to enter the elven pantheon, Jon was cast out of elven society for his sacrilege along with his sister, Bodhi. The elves, in a moment of absolute short-sightedness, stripped him of his elven soul and lifespan but not his magical powers, instead of y'know, KILLING him. Joneleth and his sister reacted differently to this curse: Bodhi exposed herself to vampirism to counteract it (with mixed results), while Joneleth decided to find him and Bodhi new souls... divine souls.
Reinventing himself as "Jon Irenicus" (an abbreviation of his original name, Joneleth, and the elven term for "shattered one," respectively), he turned to the Bhaalspawn for a way to obtain this. His end goal is to become a god and gain ultimate magical power; in the short term he just wants to overcome his now-human lifespan.
Irenicus was voiced by veteran actor David Warner, who is well-known for his ability to handle 'dramatic villain' roles, such as the former Magus of Castle Wyvern in Gargoyles
, Ra's al Ghul on Batman: The Animated Series
, and Erasmus Pea in The League of Gentlemen's Apocalypse
- A God Am I: Irenicus' original, and ultimate, goal.
- Actor Allusion: An Evil Genius and Mad Scientist who blends magic and technology and is played by David Warner. They even look similar.
- Badass: Irenicus is a monstrously powerful mage, and makes quick work of anything short of CHARNAME (whom Jon had written off as worthless after stealing your soul and leaving you to die) that opposes him. Coupled with his ruthless, thoroughly amoral cunning and boundless supply of genre savvy, Irenicus is one of the most formidable beings in the Forgotten Realms.
- Allowing himself to be taken to Spellhold, only to single-handedly butcher his way through the entire place and usurp it as his new evil lair is a good example of his badassery.
- Badass Boast: Spoken while annihilating several enemy mages.
Irenicus: I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!
- Bad Boss: Even worse than Sarevok. He treats his followers like expendable tools far beneath him and is unconcerned when they die, casually confident that there's no shortage of cheap cutthroats willing to do the same job. He also forces some of them to undergo a geas, binding them to his will regardless of whether they come to question their loyalty, and missteps (like stepping into his clone mistress's bedroom) can have very bad ramifications for unwitting servants if caught. Bring Yoshimo to Spellhold and you get a taste of this.
- Not to mention his former servants in the first dungeon, several of whom he's used, mentally destroyed, tortured and abandoned as his morbid test subjects.
- Bald of Evil: His portraits, in-game model and artwork depict him with a shaved head.
- Big Bad
- Call Forward: Gets name-dropped by a very minor villain in the first Baldur's Gate.
- Chewing the Scenery: When you are voiced by David Warner, it's inevitable.
You will suffer. You will all suffer!
- Deader than Dead: First, you need to kill him. Then you need to kill him in Hell. Then he dies in yet ANOTHER place in Hell, and dies for real.
- And even then, not necessarily... Following the logic train here, he's not really dead, just in another even lower abyssal plane. There are also some game mods for ToB that have Irenicus return as a character. One has him in cahoots with Melissan, returning during the final battle at the Throne of Bhaal (the Ascension mod), where another has him return as a playable character that can be obtained shortly after beginning T o B, though he of course only agrees to join you for his own reasons.
- Let's just say that in the ending of So A, the developers had to put in the montage of his being thrown into low abyssal plane and getting tortured by demons to show that Irenicus is really dead this time.
- Empty Shell: He fears he's become this. He even hired a trio of dryad concubines in an attempt to "instill emotion," but they concluded he was simply barren inside. On the other hand, one of them is certain that he still loves Ellesime.
- Enemy Mine: Irenicus' alliance with the Drow is made possible by their mutual hatred of the elves.
- Even Evil Has Standards: Zigzagged. He thinks very little of (post-vampirism) Bodhi's primal outlook on life, viewing her thirst for wanton violence as a simplification of her original motives. Even so, he approaches it with the same cold and detached outlook as he does everything else.
- Similarly, he openly admits he doesn't trust Saemon Havarian as far as he can throw him. This clearly did not get in the way of his decision to employ him, however.
- Evil Brit
- Evil Plan: Steal your divine soul to counteract the curse of mortality wrought against him by the elves years before, then forcibly enter the elven pantheon and wreak havoc on Suldanessellar, the home he was exiled from.
- Eviler than Thou: He's happy to demonstrate to the Cowled Wizards what a real evil wizard can do; he even says right to one's face, "You bore me, mageling."
- Evil Sorcerer: His character sheet even makes him a sorcerer, even though in-game he's always referred to as a 'mage'.
- Fashion-Victim Villain: It may be hard to tell, but when your outfit somehow manages to combine leather bondage harness, a high collar, and enough empty space to show off your impressively muscular physique...
- Fate Worse than Death: What he suffers when you finally defeat him.
- Also what several of his test subjects suffer, most of whom he's forgotten about.
- Final Boss Preview: He's fought three different times in the course of BG2, including in the final battle; the first is less than halfway through the game.
- Forgiveness: Ellesime invokes the notion of this against him at the end. It doesn't work. See Ignored Epiphany.
- Genius Bruiser: Irenicus is the greatest wizard the elves had ever produced, and is built like a pro wrestler. He also dresses as one, which adds a solid amount of poor drama.
- Genre Savvy: He is amusingly savvy in Spellhold when he refuse you a "villain's exposition". It's a good thing too, because Bodhi didn't see eye-to-eye with him on the matter of disposing of you.
- Heel-Face Turn: If you have an addon for Ascension (appropriately titled Redemption), it's possible to turn him against Amellysan and redeem him.
- Hero Killer
- Hidden Depths: Irenicus's prior relationship with Queen Ellesime, recalled fondly by his former lover. Though foreshadowed as early as the very first dungeon (in which Jon tries to recreate an unspecified woman, creating several clones of her), it's not until the last leg of the journey that the full picture is revealed, adding a layer of tragedy to an otherwise brutal and ruthless man.
- Irenicus keeping what the dryads refer to as "her room" off limits and in perfect condition also adds another layer to him... a disturbing one. It's safe to say that the elven queen Ellesime never resided in Jon's evil, goblin-staffed lair underneath a human city brimming with corruption, but when you consider the clones of her he was in the process of creating...
- High Collar of Doom: His funnel neck collar gives this impression.
- Hopeless Boss Fight: If you confront him in Spellhold without releasing the inmates on him first, he instantly kills your entire party.
- Ignored Epiphany: At the end. Ellesime calls him out for his choices and damning actions, telling him that had he used his mortal years to earn his return back to Suldanessellar, she could have forgiven what he had done and come to love him anew, like the man he once was. For the first and last time in the game, Jon is at a complete loss for words... until he composes him for a Motive Rant and resolves to go ahead with his Evil Plan regardless.
- Important Haircut: Extreme example. By the time we meet him, he's both shaved off his hair and removed his elven ears, giving him a decidedly more sinister and non-elven appearance.
- I Surrender, Suckers: He pulls a long-form version of this trope; he could easily have killed every Cowled Wizard in the city, but chose to go with them on the condition they take Imoen as well. The moment he decided to escape? He slaughtered the entire staff of Spellhold while mocking them for thinking they could hold him. No tears on our account.
- Just Between You and Me: Defied. Irenicus may not be Genre Savvy enough to realize how this sort of plot goes in its entirety (or he would not have left Bodhi with the job of dealing with you), but he flat out ignores any attempt to squeeze his plans out of him. He even tells an inquisitive player "No, you warrant no villain's exposition from me." You'll have to go the extra step of reading his diary or asking his underlings, but even those don't give you the complete picture.
- Kick the Dog: Zigzagged. His nasty experiments are plain to see and he makes no apologies for anything he does. That said, he always has a purpose in mind no matter what he's doing, from the Cold-Blooded Torture he inflicts on you and Imoen off-camera to stealing your soul to sustain himself. He never does anything just to be evil.
- Kick the Son of a Bitch: His slaughter of the Cowled Wizards. Their reprehensibility speaks for itself and is demonstrated frequently, making his rampage the most sympathetic thing he does in the whole game. The fact is, Irenicus is the Big Bad of the game and a Torture Technician, and it's telling that the treatment of the inmates under his rule was better than what they got under the Cowled Wizards.
- Lack of Empathy: How he got to be like this is actually a major plot point. He is literally incapable of feeling any of his own emotions except for his ambition and hatred for the elves who cast him out, since, for all intents and purposes, he has no soul. That includes sympathy.
- Large Ham: A great example of how one can be a Large Ham without raising one's voice.
- Mad Scientist: Played with, since he arguably fits the title. You're led to believe that this is the case in the first dungeon, but it soon becomes apparent that it's only a means to an end. He's experimented on and tortured no shortage of people, including members of your party.
- Motive Rant: Dishes one out to Ellesime at the end.
- Names to Run Away From Really Fast: Late in the game, it is revealed that "Irenicus" is an Elvish word that translates to "The Shattered One".
- Neutral Evil: His in-universe alignment.
- Never My Fault: While the punishment he suffered for trying to enter the elven pantheon the first time was harrowing and severe, Irenicus never once accepts responsibility for why the elves had done it to him in the first place. Instead of using his mortal years to atone, he spent them plotting revenge and a reprise of his old goal.
- Not So Stoic: Really loses his composure when you confront him with the released inmates at Spellhold, and again prior to his reunion with Ellesime.
- Oh Crap: The look on his face in the final cinematic, right when he realizes his magic no longer works, fits this trope to a T.
- One-Winged Angel / Superpowered Evil Side: Transforms into the Slayer in the last battle.
- Our Elves Are Better: Or, rather, our former elves are worse, and know it.
- Our Souls Are Different: Your divine soul and Irenicus' mundane soul are literally different, so a key part of his plan is to steal yours.
- Planet Heck: Irenicus didn't plan to fight you in Hell, but he has no problem with doing so once it happens.
- Pragmatic Villainy: He isn't adverse to throwing down his weapons and allowing himself to be taken to prison. Granted, he later escapes, kills all of his jailers, and turns said prison into his new evil lair, but still...
- Replacement Goldfish: He cloned a former lover (several of them, in fact) and even kept a well-furbished bedroom aside for its use, though it rebels against him and is killed in the first dungeon. Turns out it was a clone of Ellesime.
- Revenge: Irenicus' other goal. He was lucky that becoming a god and killing a ton of elves were not only not mutually exclusive, but achieving the former was most easily accomplished by doing the latter.
Once my lust for power was everything. And now I hunger only for revenge. AND I! WILL! HAVE IT!
- Roaring Rampage of Revenge: See above. He also goes on a literal one in one of the visions Queen Ellesime shows CHARNAME, tearing the fleeing elves apart one by one.
- Silence, You Fool!: "Silence, dog! You have no purpose but to die by my hand."
- He delivers a silent one to the high ranking elves caught by Matron Mother Ardulace:
Matron Mother Ardulace: Their presence sickens me. Kill them.
Irenicus: Perhaps it would be better to interrogate them first.
Elf: Joneleth! What are you doing with these monsters! You are one of—
*Jon promptly obliterates him*
Matron Mother Ardulace: An odd way to question, Irenicus...
- The Sociopath
- Strapped to an Operating Table: He does this to half of your canonical BG1 party. Imoen walks away. Khalid and Dynaheir do not.
- That Man Is Dead: What Irenicus says about Joneleth when Ellesime confronts him at the end.
- The Corrupter: Interesting case; Irenicus only employs this mindset when it serves a very direct purpose... like making Imoen intimately aware of the true darkness of Bhaal's taint. Aside from Bodhi, most of his allies are either chronic traitors (Saemon), geassed underlings (Yoshimo), allies of convenience, monsters, or demons.
- According to his mole Yoshimo, Irenicus forces his underlings to undergo a geas, binding them to his will whether they come to question their loyalty to him or not.
- Irenicus also appears multiple times in your dreams to err you towards the dark side - he promises you the power that you are owed by the blood in your veins, and encourages you to take it. However... it's not actually him, and if confronted about it, Jon has no knowledge of these discussions or their content. In truth, it's Bhaal, simply taking on Irenicus's form.
- The Reveal: Jon is in fact an exiled elven mage, and the elven queen's former lover.
- Villainous Valour: He displays some pretty impressive resolve in his last two fights, having to face off against all of his enemies (new and old) alone.
- Like CHARNAME, he also had to undertake the hell trials, minus the party to help.
- We Are as Mayflies: Irenicus despises being a human (or the equivalent of a human) partially because of his limited lifespan.
- Zerg Rush: What finally does him in. Hell, the demons even look like zergs.
Amelissan The Blackhearted
Remain dust, my foolish god.
Voiced by: Heidi Shannon
The Big Bad
of Throne of Bhaal
. The former High Priestess of Bhaal: Bhaal himself entrusted Amelissan with the ritual that would use the essences of the dead Bhaalspawn to bring him back to life. However, she completely betrays him in favor of using the essences to ascend to a godhood herself, and by the time you actually kill her she has stolen the lion's share of Bhaal's essence.
- A God Am I: You better believe it. Noticing a pattern in the villains?
- Big Bad: Of Throne of Bhaal.
- Boss Rush: In a semi-official Ascension mod, she first summons Irenicus and Bodhi. If possible she'll also turn Imoen into the Slayer, forcing you to either put her down or play keep-away until she snaps out of it. When you defeat them, she then summons all of the Five at once to attack you. Then, once two of the Five get finished off, she steps into the battle, summoning demons to aid her as her health goes down.
- Chaotic Evil
- Chewing the Scenery
- The Chessmaster: One wonders why the other members of the Five, who are smart and ruthless enough not to trust each other, arbitrarily trust her.
- The Chick: What she pretends to be.
- Devil in Plain Sight: She takes on an altogether less-than-convincing civilian disguise to manipulate you. Downplayed somewhat by giving no direct (only implied) indications she may not have your best interests at heart, and her main accusers are all quite paranoid, not to mention hostile towards you to begin with.
- Fridge Brilliance: You're supposed to be suspicious of her. Previous experience should have taught the player that no one meddles in the affairs of the Bhaalspawn out of pure altruism.
- Did You Just Punch Out Cthulhu?: Sarevok was just a man, and Irenicus merely had his own power and a divine tree's power he stole. Melissan, however, had nearly all the strength of the god of murder but still goes down if you stab her a lot.
- Dragon with an Agenda: To Bhaal.
- Evil Is Hammy: Once it's "revealed" she was evil all along, she becomes hammy enough to match Sarevok.
- I Can Rule Alone: Bhaal really ought to have found someone more trustworthy to oversee the plan to resurrect himself.
- We Can Rule Together: If you have Ascension installed, she tries to tempt Sarevok to her side with this. Whether it works or not depends on your alignment, his alignment, and your relationship with him.
- Just Eat Gilligan: You would, but the game won't let you.
- Manipulative Bastard: Plays the Five against the other Bhaalspawn, and then you against them, to release the maximum number of essence for her to steal.
- Marathon Boss: You first fight against her, then some air elementals, then her along with some demons, then the Elemental prince, then her along with some slayer shadows, then some powerful demons including the fallen solar, and then finally her. And the real kicker? You have to do this in one go, meaning you cannot rest or regain spells throughout this battle unless you use the Wish spell. And in the Ascension mod, it's even worse.
- Mercifully, all of the creatures she summons vanish each time you bring her down to low health and she teleports away to recharge, so in each fight the party should make inflicting damage on her their #1 priority. The third fight against her is arguably the toughest, as she will move far away from the party and keep on summoning monsters to attack them. In the fourth and final fight she abandons that strategy and tries to melee you to death with only a couple of summoned creatures as backup, making it significantly easier than what came before.
- Never a Self-Made Woman: Her entire rise to power is mainly because she was Bhaal's (presented as a man) high priestess.
- Older Than They Look: Mellisan must be, at the very, impossibly youngest, 35, and is likely 40-50, but she looks like she's in her mid-to-late twenties.
- Solar states that she is immortal.
- Planet Heck: A strange example. As she gains the power of Bhaal, she warps Hell to her liking, so that by the point you actually fight her you're still technically in Hell but it's really rather pleasant.
- The Reveal: Not that it comes as much of a surprise.
- The Starscream
- Time Stands Still: One of three enemies immune to Time Stop, though she herself doesn't use it.
- Unless you're playing with the aforementioned Ascension mod.
- Villainous Breakdown: Has a massive one when she is defeated by CHARNAME.
Other Baldur's Gate Antagonists
Loyalty to one's lord is all that can be expected.
Voiced by: Diane Pershing
Tamoko is Sarevok's loyal concubine and advisor. Unlike most of his underlings, she's not apparently very evil and is truly in love with him, but can nevertheless see what evils he's sunk to and, realizing she can't help him on her own, asks CHARNAME to not kill him. Whether or not CHARNAME agrees is up to you, but if you do, Sarevok learns of it and orders her to fight you (implicitly, he orders her execution, since she's obviously no match for you alone). You can force her to leave peacefully if you won't fight back, making her finally realize that Sarevok's evil is his own doing and not his blood's.
Voiced by: Jim Cummings
Sarevok's pawn in southern Amn, tasked with taking over the Nashkel Mines and corrupting the iron supply. He's the first real Climax Boss
fought in the game, at least as far as the plot is concerned.
Also shows up in your dreams as a ghostly visage after his death.
- A God Am I: Managed to convince the kobolds that he was their god.
- Ax-Crazy: Displays hints of this. Given he serves the god of madness and lies...
- Death Equals Redemption: Kind of, though it's not until after he's been killed and CHARNAME relents from inflicting any further pain upon him (he summons a "dagger of bone" which Mulahey's apparition presumes you'll maul him with) that he thanks you and peacefully leaves to whatever fate awaits him.
- Dirty Coward: Begs for his life, but immediately attacks you again afterwards.
- Enemy Summoner
- Fate Worse than Death: Subverted. His visage thought CHARNAME would inflict this upon him, but you walk away.
- Ghostly Goals: He reappears as a bloodied apparition in one of CHARNAME's dream sequences, though whatever his purpose was he makes some small peace with his killer and leaves for the afterlife.
- Half-Human Hybrid: The narrator mentions that he's half orc. His thick accent and heavy speech gives it away otherwise.
- Mook Maker: Summons hordes of kobolds and skeletons in his boss fight.
- Properly Paranoid: He was living in fear of assassins being sent after him, not by Amn but by his own displeased superiors.
- I Surrender, Suckers
- Spanner in the Works: He turned out to be this to Sarevok. Tazok explicitly told him to make sure his kobolds didn't attract too much attention, yet they ended up murdering a swathe of miners and drawing attention to the lower levels.
- Starter Villain
- Unfinished Business
- You Monster!: Reacts in this way if you don't accept his surrender.
YOU DON'T THINK! I THINK! I question them, and if they not as you say, you die too!
Voiced by: Jim Cummings
One of Sarevok's underlings from the first game. He is the leader of a group of bandits who are in league with the Iron Throne. If the player character attempts to infiltrate this group, they will be required to fight him (although not to the death). He later shows up during the final showdown with Sarevok and makes a surprise reappearance in Firkraag's lair to, once again, fight the hero
If the player recruits the PC Kivan in the first game, it will be revealed that Tazok tortured and murdered Kivan's betrothed.
- Bad Boss: To those who mess up or fail him. He's more of a Benevolent Boss to those who do him proud.
- Back for the Finale: If you fought him at the bandit camp, he disappears for most of the game, only to finally reappear at Sarevok's side.
- Back from the Dead: Assuming you actually killed him in the first game. You get the option to lampshade it, but he just shrugs it off and immediately attacks your party.
- The Brute: In essence.
- Cold-Blooded Torture: Dished this out in the past. The rotting bodies decorating his bandit camp don't speak too highly of him either.
- Defeat Equals Friendship: Downplayed. Defeat equals temporary tolerance.
- Demoted to Extra: In the second game.
- The Dragon: To Sarevok in the first game. May have been this to Jierdan in the second, but he's rather unceremoniously killed moments after you meet him again.
- Enemy Mine: The bandit alliance he's formed.
- Evil Genius: He fancies himself as this, but not really.
- Half-Human Hybrid: Half ogre.
- Horrible Judge of Character: If he'd gone with his first instinct about the PC, things might have gone better for him.
- Might Makes Right: Subscribes to this theory. He'll even let you wander around his bandit camp if you prove strong enough to tangle with him, even if you gave the game away that you know more than you should about his operations.
- Offstage Villainy: His murder of Kivan's lover.
- Recurring Boss
- Screw This, I'm Outta Here!: If you (by some miracle) manage to kill Sarevok first in the final battle, Angelo and Tazok stop fighting and run for the door.
- Surrounded by Idiots: His opinion of the Black Talon mercenaries.
So. The stoic adventurers have found their way down to my lair...
The overseer of the Iron Throne's hidden Cloakwood iron mine, who serves as the Climax Boss
of the chapter involving storming the mine and putting it out of business.
- Cain and Abel: His good brother, The Surgeon, can be found wandering the coastline healing people in an attempt to make up for the harm Davaeorn has wrought.
- The Dragon: To Rieltar, being the one who coordinates the entire iron shortage plan from the field.
- Evil Sorcerer: He is a level 11 mage, and the highest-level foe you've met up until that point. He also remains in that position for most of the game.
- Get Back Here Boss: His fight involves him teleporting between the rooms of his lair and bombarding you with spells while you try to catch up (he's immune to missiles) and run into the myriad traps he's planted in the corridors.
- Neutral Evil: His In-Universe alignment.
- The Stoic: His comment upon first encountering you sounds downright bored.
- Not So Stoic: Going by his combat taunts he quickly abandons his stoicism once the battle starts.
The right people can afford to be rude, but this is not you.
Voiced by: Gregg Berger
Sarevok's foster father and the regional head of the Iron Throne. He was privy to his son's scheme to cause chaos in the south and divert profit to the Iron Throne, though not the true extent or purpose of said plan.
- Abusive Parent: Had Sarevok's foster mother strangled in front of him when he was a child, and threatened his son with this same fate about twenty years later. When his son had grown into a towering Scary Black Man and a ruthless, lucid Blood Knight. Clever.
- Big Bad: He serves as this on paper as the regional head of the Iron Throne, though it's clear from early on that the armoured figure (his foster son, Sarevok) is the true villain.
- Death by Irony: If you don't agree to kill him, Sarevok will have Rieltar strangled with a garrote... the exact same way Rieltar murdered Sarevok's foster mom.
- Even Evil Has Standards: He didn't want to be responsible for a full-blown war, and engaged in damage control to establish peace. It's at this point that Sarevok betrays him.
- Evil Is Petty: Killing your wife over infidelity in front of your adopted son? That's pretty petty.
- Evil Mentor: To Sarevok. Apparently. Turns out he's not; Winski was Sarevok's true mentor, who coached him in dark rituals and Bhaalspawn knowledge.
- Faux Affably Evil
- Genre Blind: See the abusive parents entry above.
- Jerkass: He helped the dwarven warrior Yeslick to reclaim his clan's mines, only to betray him, slap him in a dungeon, and take the mines over for the Iron Throne.
Rieltar: Remember to ask Yeslick if he enjoys his new accommodations.
- Karmic Death: Rieltar strangled Sarevok's foster mother to death with a garrote. Three guesses for how Sarevok decides to off him.
Sarevok: I shall be sure to instruct the doppelgangers in the exact way Rieltar should die. I think a garrote would be perfect for the task.
- Kick the Son of a Bitch: Aside from his treatment of Yeslick mentioned above, telling your (admittedly evil) son that you'll have him killed in the same you murdered his mother if he's "unfaithful" to you isn't very nice. As such, Sarevok gets the sympathetic end of that killing.
- Oh Crap: Subverted. If you let slip that Koveras spurred you on the path to killing Reiltar, he'll put two and two together and calmly realize that there's more to his son than he thought.
- Only in It for the Money: His entire motivation.
- Upper-Class Twit
- You Cannot Thwart Stage One: Sarevok either tricks you into killing Rieltar, or does the deed himself using doppelgangers taking on your party's form.
- You Have Outlived Your Usefulness: What compels Sarevok to have him killed.
A corrupt Flaming Fist officer in Sarevok's pocket. He became its figurehead after Scar was murdered and Duke Eltan was incapacitated. He's also Shar-Teel's father, which considerably changes an event later in the game if she's with the party.
- Back for the Finale: Flees to the Undercity with Sarevok and joins him in his Last Villain Stand.
- Co-Dragons: With Tazok.
- Corrupt Cop
- Evil Counterpart: To Scar.
- Kangaroo Court: Presides over one in the first game if you're tried for Rieltar's murder. He capriciously throws the party in jail and slates them for death, though if Shar-Teel is in the party, he'll let them go instead.
- Kick the Dog /Pet the Dog: He manages both with one action. If his daughter is in your party, then he'll free you all from captivity. At the same time, he says it's only because of what they shared in the past, and that he never wants to see her again.
- The Reveal: Chaotic Evil companion Shar-Teel is his daughter, which provides some explanation for her burning hatred of men.
- Screw This, I'm Outta Here!: If you (by some miracle) manage to kill Sarevok first in the final battle, Angelo and Tazok stop fighting and run for the door.
Winski: If he were to succeed there is no doubt I would be among the dead, but my name would live on in his wake. There are things beyond death if you die in the right fashion, and how could there not be a place in history for the architect that shaped the actions of the ascending Lord of Murder? You would not understand; you were born to affect the Realms. The rest of us must carve our own place by whatever means necessary.
Winski is Sarevok's Evil Mentor
. He was well aware of his understudy's dark heritage, and aimed to aid in his ascension whatever the cost. He saved Sarevok from a rather unfavorable battle near to the game's climax, though Sarevok, incensed that Winski had saved him rather than helped him to kill CHARNAME, the Flaming Fist and the dukes, cut him down and left him for dead.
Other Baldur's Gate 2: Shadows of Amn Antagonists
You are becoming an impressive pest, one I am finding difficult to ignore!
Voiced by: B.J. Ward
Bodhi is the vampire guildmaster of a rival thieves' guild in Amn that has arisen to challenge the Shadow Thieves' stranglehold on the local underworld, leading to open warfare in the streets at night. She's also the absolutely evil sister of Jon Irenicus. When she lost her soul to the elves like her brother did, she tried to compensate by intentionally getting inflicted with vampirism, which didn't work perfectly
but did give her a certain edge in undeath. Unlike Irenicus, who despises his shortened lifespan (or "death sentence," as he calls it), Bodhi has come to revel in her newfound mortality, delighting in its urgency.
Her brother believes the elf within Bodhi has come to despise the creature she has become, but nonetheless she proves a formidable opponent for CHARNAME.
- Affably Evil / Faux Affably Evil: She's always polite and (seemingly) overt, speaking with a calm and pleasant voice even when sentencing you to death for her own amusement or abducting your lover with her vampire posse before your eyes. When you do finally go to confront her, she seems more weary of having to cross paths with you than anything else, and attempts to engage in casual conversation with you right til the end. Just how much of it is faked is unclear.
- Black and Grey Morality: The black to the Shadow Thieves' grey.
- Worth mentioning that even Bodhi's tasks during the guild war often give you an "evil" and "less evil" option.
- Blood Knight
- Bond Villain Stupidity: Her desire to "hunt" the Bhaalspawn results in your Superpowered Evil Side being released and you escaping. Whoops.
- Chaotic Evil
- Dark Action Girl: Most bosses in this series rely on magic or powerful special abilities, but not Bodhi. She's just a very powerful physical combatant who can kill even the strongest characters with a few normal attacks.
- The Dark Chick
- The Dragon: To Irenicus.
- Enemy to All Living Things: Most other vampires in the story can pass rather easily for human, but everyone who encounters Bodhi is deeply unnerved by her unnatural air.
- Exploring the Evil Lair: You can explore hers in peace if you take her side in the guild war. And not so peacefully if you don't.
- Flat Character: Irenicus believes her original motives have been simplified, citing her vampirism and overwhelming taste for blood as the cause.
- For the Evulz: Irenicus is motivated by ambition and a desire for Revenge revenge. Bodhi, on the other hand, just revels in killing and maiming. Irenicus lampshades her lack of complexity as a character at one point by saying that her hunger for blood has overwhelmed even her desire for vengeance.
- Half Truth: If you take her side in the guild war, she admits up front that Irenicus is her brother and that her immediate goals include reuniting with him. She just leaves out the part about being on his side and luring you in to be captured, implicitly making it seem as though she and Jon are enemies.
- She also takes this approach in Spellhold's insanity dungeon. She tells you that she'll spare your life and give you a chance to fight for it if you run the gauntlet, which is true... but she tries to kill you anyway once you reach the exit, saying that she had no intention of letting you leave alive.
- Hunting the Most Dangerous Game: Bodhi enjoys stalking and killing mortals, which leads directly to the lapse into Bond Villain Stupidity mentioned above.
- I Have Your Wife: Bodhi kidnaps whoever you're having a romance with to demoralise you and turns them into a vampire. This happens to all original love interests (Aerie, Anomen, Jaheira and Viconia) but the Enhanced Edition characters (Dorn, Hexxat, Neera and Rasaad) all evade capture in their own unique way. Dorn will either shrug off the attack with his class abilities or be protected by his patron Ur-Gothoz, Hexxat is a vampire already, so no luck there, Neera initially tries to invoke He Is Not My Boyfriend before wild surging away temporarily and Rasaad puts his Sun Soul skills to proper use, driving the vampires off.
- Lady Macbeth: In her backstory. It's suggested that Bodhi was the one who encouraged Irenicus' move to The Dark Side, in what was probably (and hopefully) a non-romantic way.
- Large Ham: Good thing she has fangs, because she certainly likes to chew the scenery.
- Like Brother and Sister: She and Irenicus constantly refer to themselves as siblings, but it's never made clear whether this is literally true or not.
- Mercy Lead: Sorta. When Bodhi releases the party into the Spellhold maze so that she can hunt them, she declares she'll come after them after a certain unspecified amount of time. In an unmodded game, she doesn't decide time's up until the party reaches a certain specific area of the dungeon, which could be quickly or after quite a long while.
- Motive Decay: Her backstory suggests fairly complex goals and motivations, but as noted above by the time of the games she comes across as pretty much a standard Murder!Death!Kill! villain who's in it purely For the Evulz.
- Obviously Evil: Obvious at a glance (some of the good-aligned party members will outright leave the group if you choose to side with her), though if you take her side in the guild war it's even beyond that. Joining her means you get to use her hideout as a result; its denizens are brusque, rude, and dismissive towards you, with spellbound mortal thralls wandering around in a pitiable trance. There's blood pumping into the room's fountains and baths from its lower levels, and that small matter of a massive torture chamber bathed in drained blood Bodhi makes no effort to hide from you.
- Probably justified in that picking her side is taking the greater of two evils anyway.
- Our Souls Are Different: Like Irenicus, she's missing hers.
- Our Vampires Are Different: Unusually for a female vampire, she's neither morally ambiguous nor seductive.
- Recurring Boss: Depending on the player's choices you'll have to fight her either twice or three times over the course of the game; she's only really a serious threat in the third encounter however as the first two are scripted to end after a few rounds.
- Stripperific: Has a thing for revealing black leather.
- Torture Cellar: She's got one in her hideout.
- The Vamp: Became one in the novels. In the game, despite her choice of clothes and status as a vampire, Bodhi never displays attraction towards the player (or anyone else for that matter) and shows no interest in sex; indeed, she never even brings the idea up, nor are you given the opportunity to ask about it. Another thing the novels got wrong.
- Underestimating Badassery: She does it to CHARNAME in Spellhold, and it comes back to bite her.
- A lot of the fandom does it to her, too. She's often decried as stupid and/or Too Dumb to Live, yet Bodhi is established as a pretty capable chessmaster the first time you meet her, making good (and surprisingly accurate) points and observations about your current employer; she reveals just enough to get you on side, but never enough to compromise her agenda. Regardless of whether you pick her side in the guild war (which, for all intents and purposes, she wins if you do), she ends up terrorizing the vastly more copious Shadow Thieves with her machinations.
- Villainous Breakdown: Has one after she's defeated and realizes that Imoen's soul won't be hers for much longer. She abandons the fight and retreats into her nearby coffin to regenerate, though is staked and killed for good, losing her stolen soul in the process.
Matron Mother Ardulace
Their presence sickens me. Kill them.
Voiced by: Jane Singer
The Matron Mother of House Despana, and the de facto leader of Ust Natha. She enters into an alliance with Jon Irenicus due to their shared hatred of the surface elves.
Voiced by: Charity James
An influential and ambitious drow cleric. The daughter of Matron Mother Ardulace and her heir apparent. She becomes the player's (disguised as a drow) employer during the Underdark arc, and takes you on as her confidant and potential lover (if you're a male). Has some ambiguous history with Solaufein, and some big plans for Ust Natha and the future of her House.
I am Kangaxx and I have been cursed. I am dead yet not dead. Cursed to eternal entrapment in this tomb by cruel enemies! Cursed to a fate worse than death!
BG2's bonus boss, Kangaxx the lich is either the hardest boss in the game or one of the easiest. You meet him as a skull, and he asks you to track down his body. If you do so, he assembles himself into a lich and attacks you. After you kill him, he turns into a demi-lich
, a floating skull that spams imprisonment, the most powerful spell in the game. Unlike many bonus bosses, he's not so much more powerful than late game bosses that fighting him is pointless, as you'll still find challenge after him. Of note: Kangaxx has the highest to hit requirement of any enemy in the franchise. Unlike most of the game's bosses, only very specific strategies and weapons can defeat him
Lord Jierdan Firkraag
"It is, as they say, your funeral. Now I'm afraid that you must feel the wrath of the most ancient of Faerun's species. Do you think your divine blood enough to match? I highly doubt it."
Voiced by: Jim Cummings
A red dragon posing as a human lord. Firkraag shows up early to give you a quest with a promised reward of 10,000 gold, a fortune at this point in the game. It turns out however that he really wanted to lure you into a trap because of some half-explained slight he had with Gorion, and also because he's bored and wants to "study" you.
- Bonus Boss: One of the nastiest opponents in the game, but fighting him is not required to finish the story, or even to finish the Side Quest he appears in.
- Breath Weapon: Dragon, duh. Hope you packed enough fire resistance.
- Dropped a Bridge on Him: He's the one who engineered the bridge drop on Ajantis, the NPC paladin from the first game.
- Infinity+1 Sword: He has one of them, the Holy Avenger +5, in his hoard. His scales can also be used to create one of the better armors in the game.
- It Amused Me: One of the reasons why he decides to meddle with you.
- Our Dragons Are Different: Red dragon, and probably the closest to classic western dragons in both appearance and behavior.
- Playing with Fire: His breath weapon is one of the biggest fiery booms in the game and easily incinerates unprotected characters.
- Skippable Boss: By default. He tells you outright his interest in you has ceased and he has no interest in fighting you. Depending on when you take this quest (and how much you like to cheese), taking that advice might be a good idea. You can return for that Holy Avenger later.
- There Will Be Cake: No, he'll never give you the 10,000 gold he promised. Just kill him and take his loot.
- Treacherous Quest Giver: His quest is a setup to frame you.
- Voluntary Shapeshifting: A standard power for most full dragons in AD&D.
Other Baldur's Gate: Throne of Bhaal Antagonists
The Five are five particularly powerful Bhaalspawn who join forces for the dual purposes of taking over the world and becoming more powerful as they kill their siblings... or so they think. Though this is true for Illasera, Yaga-Shura, Sendai, and Abazigal, Balthazar planned to betray them all along for the forces of righteousness, to snuff out the line of Bhaal before it destroyed Faerun. He uses you to do so, and then attempts to kill you himself.
Associated Tropes for all of them:
- Five-Bad Band: Well, obviously.
- The Big Bad: Balthazhar. Fought last, most powerful, only revealed after other four are dead.
- The Dragon: Abazigal.
- The Brute: Yaga-Shura.
- The Evil Genius: Sendai fits best, given her status as Puzzle Boss and Sequential Boss who throws all her minions at you first. She's really one of the dumber ones of the five in terms of planning, however.
- The Dark Chick: Illasera. Fought first, dies first. Hasn't got an army or much of a plan.
- Equal-Opportunity Evil: Balthazar employs only humans, but only because only humans can be monks. The rest use anyone willing to work for them/that they can enslave.
- Hunter of His Own Kind: While all the Bhaalspawn are driven towards finding and killing each other, these five made a career out of it.
- There Can Be Only One: They all knew they'd eventually betray the others.
Your part in this ends here... I shall see to that.
Voiced by: Jeff Osterhage
- Bare-Fisted Monk
- Bald of Evil: He's actually Lawful Good In-Universe, Statistically Speaking, but on the surface his actions don't give this impression at all. And then there's his membership of the Five.
- Calling Your Attacks Lunar Stance! Shadowless Kick!
- The Computer Is a Cheating Bastard: He gets a huge amount of non-standard abilities, including Invisibility, Magic Missile (?!), Sunfire, and a teleport ability.
- Flash Step
- Good Is Not Nice: Statistically, he is good, and his goal is noble... his methods, however, are not.
- Heroic Sacrifice: He plans to kill himself after all the other Bhaalspawn are dead, which is, ironically, exactly what Bhaal would have him do, This can be pointed out to him. Balthazar's response is that he would kill himself using a special ritual that would keep the Bhaal essence from coalescing into Bhaal, though whether this would work is not made clear.
- Knight Templar
- Lawful Good: Also proof of the trope Good Is Not Nice.
- The Man Behind the Man
- Sixth Ranger Traitor
- Notably, in the Ascension mod, if the main character is good and you make some sensible dialogue choices, you can convert him into a Sixth Ranger for the final battle. Which is very handy because the Ascension mod turns the final battle into something to behold.
- Teleport Spam: The infuriating thing is that there's no reason why he can teleport. Monks can't, and he's not a spellcaster.
- Could theoretically be from his taint and Bhaalspawn powers. After all, CHARNAME has a pocket dimension that can bypass a magic barrier that prevents normal means of teleportation.
- Time Stands Still: Contrary to popular belief, he isn't passively immune to time stop. He has a reactive counter move that allows him to ignore it. However, it is possible time stop him if the time stop goes off while he's in the middle of another of his special attacks.
- Token Good Teammate: Of the Five. Not that the others realize it, though.
- What a Senseless Waste of Human Life
- Well-Intentioned Extremist
- You Can't Thwart Stage One: A late example, but still. You can walk in as a Lawful Good Reputaton 20 CHARNAME and insist you aren't evil and can keep the taint of Bhaal under control, even channel your powers for the good, but Balthazar rejects that notion. Imoen, whose innocence and good nature kept her Bhaalspawn taint hidden for years, and a reformed Sarevok, who's turned away from his murderous path, can be right there with you and he still won't think there's anything to what you say.
Those insolent words will be your last!
Voiced by: Jim Cummings
- Berserk Button: If you taunt him about killing his son, Draconis, he will immediately skip to the end of the conversation and start attacking you.
- If that sounds too cruel for you, just quote his indentured doorwoman, bound to him by a geas, and call him a "mongrel half-breed". That pushes his anger button too.
- BFS: When he's in human form.
- Breath Weapon: When he's in dragon form.
- Dragon with an Agenda: He's the only member of the Five clever enough to see through Balthazar, but he never gets an opportunity to put that knowledge to use.
- Fantastic Racism: He is as about as arrogant towards you and your party as you'd expect from a dragon in this setting and believes only dragons are worthy of being Bhaal's children. His divine heritage, on the other hand, seems to bring him mixed levels of approval: his son Draconis (and presumably the rest of his family) think highly of him for it; other dragons, such as the green dragon bound to him guarding his door, look down on him and consider him a "mongrel half-breed".
- Geas: Uses one to bind a green dragon into guarding the door to his room. She's so upset about it that she offers to give you the key to the door if you release her from his service, content to get away and let the well-armed mortals who just set her free take him down.
- Giant Flyer
- Large Ham: He's even voiced by Minsc's voice actor.
- Lawful Evil: As most blue dragons are, and revealed in his character sheet.
- One-Winged Angel
- Our Dragons Are Different: Blue dragon.
- Shock and Awe
- That One Boss: His 'doorguard' and son Draconis is an epic-level mage and can turn himself invisible at will while in dragon form, and tends to move around the stage and use hit-and-run attacks. He is consequently one of the most annoying bosses in the game. Abazigal himself, by comparison, stands still and lets you wail on him, and just has a lot of HP.
- This Cannot Be!: Word for word.
- Weaksauce Weakness: The only Bhaalspawn boss that can potentially be instantly killed by Vorpal weapons, dragon-form only.
- Worthy Opponent: He plays this up, but despises you for not being a dragon (despite his ironically half-dragon status, since his father was a god).
Figured I was stronger than the rest of them, maybe. But not all of them together.
Voiced by: Kevin Michael Richardson
- Big Damn Heroes: Averted. The party shows up just as he begins his assault on Saradush. They do kill him, but the city is destroyed anyway.
- The Brute
- Chaotic Evil
- Drop the Hammer
- Even Bad Men Love Their Mamas: But not this bad man. See Ungrateful Bastard below.
- Evil Army: Until he dies, he leads it.
- Hot Skitty-on-Wailord Action: He planned to breed with a captive human woman. Um, what? That's if possible even weirder than what Bhaal did. At least a god could be expected to shapeshift to match his mate, even if it is a chinchilla, and have magical adapting DNA, but a fire giant can't help being about eighteen feet tall.
- Genre Blind: As noted below, his defenses have some flaws: he apparently hasn't read the Evil Overlord List.
- The biggest being betraying the one being who knows how undo spell granting his invincibility.
- I'm a Humanitarian: He enjoys eating the hearts of his enemies, in particular other Bhaalspawn he's killed.
- Nigh Invulnerable: A full quarter of ToB is getting around this, which is annoying considering that all things considered he's a minion.
- Our Giants Are Bigger: Fire Giant. He has several fire giants under his command as well.
- Soul Jar: A variation of this is the explanation for his Nigh Invulnerability.
- This Cannot Be!: Word for word, when you defeat him. If he weren't so Genre Blind, he'd realize that rendering himself invulnerable by putting his essence into his heart and keeping it in a secret location hardly makes him invincible.
- Ungrateful Bastard: A human witch called Nyalee raised him and helped him achieve invulnerability by removing his heart, even though from what we've seen Bhaal himself would have much preferred it if she killed him as a baby. He rewarded her for her selfless toil by killing her so she couldn't undo her work.
- It's pretty clear this wasn't necesary too, since the moment she gets her heart back, she remembers how much she loves him and, realising you came here to render Yaga-Shura vulnerable so you could kill him, summons forest creatures and animals to help her kill you and protect her adoptive son.
- You Are Too Late: The whole portion of ToB that deals with him is a bit of a Shaggy Dog Story. The heroes go to great lengths to help people in the besieged city of Saradush, then to even greater lengths to defeat Yaga-Shura and lift the siege, and succeed in doing both, only for his army to succeed in razing the city and killing everyone inside anyway. But then again, the heroes were playing into Amelissan's scheme to kill all Bhaalspawns in the city and Yaga-Shura himself.
Know this even as I die... the return of our father is inevitable. Though I fall, the others will ensure Bhaal is reborn!
Voiced by: Vanessa Marshall
- Big "NO!"
- Dude, Where's My Respect?: Averted. Once she realises who exactly it is that's trashing her base, she flips out and starts reaching deep into her bag of tricks to try to come up with some way to stop you.
- Epic Flail
- Equal-Opportunity Evil: Her assembled army includes not only drow, but also other Underdark races depicted as at war with the drow in Shadows of Amn, including beholders and mind flayers. It's abundantly clear they only joined with her as a result of Enemy Mine or to share the spoils of war, but most drow would never work with such creatures.
- Fridge Logic: As with Abazigal, she's too young for someone of her species to be as powerful as she is.
- Unless Bhaal had been planning this for a long time, that is.
- My Species Doth Protest Too Much: Zigzagged. She's got plenty of drow traits and her army is mostly drow, but she also works with Underdark races the drow are at war with (beholders and illithid) and seems to identify herself more as a Bhaalspawn than a drow.
- Neutral Evil: Her In-Universe alignment.
- Oh Crap: When she realizes you're a Bhaalspawn and not just a regular dude.
- Just a Bhaalspawn? Nope. Gorion's ward!
- Our Elves Are Better: Dark Elf. And for that matter, one with great ambitions even for a drow.
- Puzzle Boss
I may yet mount your head on the wall with all the other Bhaalspawn I've killed... I haven't decided.
Voiced by: Grey Delisle
- Anticlimax Boss: If you play directly from BG2 to ToB, you go right from a fight against a mage-turned-demon in Hell to fighting this woman and her lackeys, and the fight is rather underwhelming. The Ascension mod takes steps to deconstruct this trope entirely.
- Improbable Power Discrepancy: She's leagues weaker than the rest of the Five, but gets equal billing.
- Master of Illusion: What she claims to be. In practice this amounts to casting the second level spell Mirror Image.
- What Could Have Been: It was revealed that Illasera was originally supposed to be much stronger, but she's fought five minutes into ToB, so the possibility of encountering her as a newbie sorcerer or something forced them to depower her to hilariously weak levels. An optional add-on makes them all much tougher.
- With Ascension's upgraded version installed, she shows up with a number of powerful underlings and is much stronger herself: to the point that the fight is tougher than the final battle of BG2.
"Haha! Good fun!"
Voiced by: Jim Cummings
A bloodthirsty and paranoid half-orc who rules Saradush with an iron fist, he's afraid of Yaga-Shura's army destroying his city, a fear that is not unjustified. He's a terrible leader who leaves the military to its own devices, not particularly intelligent, and in charge primarily because of his Bhaalspawn heritage making him strong enough to intimidate anyone more suited than him for leadership into backing off. Part of the early Saradush story involves removing him from power... permanently.
- Big Name Fan: Named after a poster on BioWare message board, who also used the Catch Phrase (Ha! Good Fun!)
- Callback: He basically explains Melissan's entire plan as soon as you meet him, proving that despite being an idiot, he's still smarter than the entire rest of ToB's cast besides Balthazar.
- Cassandra Truth: As mentioned above, he's got Melissan figured out from the beginning, but no one listens to him.
- Chaotic Evil
- Epic Flail
- Evil Former Friend: Gromnir is from the same tribe as Dorn Il-Khan, a companion added in the Enhanced Edition. Dorn explains that they were both effectively outcasts due to their human heritage, but Gromnir's savagery and depravity would prove too much even for the orcs. Eventually, the orcs invoked Even Evil Has Standards and cast him out.
- Half-Human Hybrid
- Our Orcs Are Different: Well, actually he's a half-orc, but yeah.
- Properly Paranoid: As noted, his mad ravings regarding Melissan turned out to be correct.
- Third-Person Person
The Master Wraith
"You... you resist me?! Oh, very cunning! Hehehehe... it will be a pleasure to feast on your god-child soul!"
— The only thing the Master Wraith says in-character
An undead creature who wants to eat CHARNAME's soul, this shifty figure lurks in the abandoned temple of Bhaal in the Forest of Mir, where he will put the player and their loved ones through a level of emotional torment not even Irenicus managed to achieve.
- Beneath the Mask: As shown by the above quote, once the player resists enough the Wraith abandons all pretense, summons some backup and attacks.
- Break Them by Talking: The whole purpose of the Master Wraith's appearance is to break the spirit of the party by making them feel like crap, with the assumed intention of consuming their souls when they're down. Depending on party buildup and choice of love interest, he can end up doing this to four party members at once.
- He appears as Gorion to tell CHARNAME that, among other transgressions, they murdered him: not by wielding the weapon themselves but by sowing a trail of death and destruction despite him raising them to be a force of good. The player can express sad denial or angry retorts or even indifference to Gorion, depending on player choices.
- If you brought Sarevok along, the not-Gorion will growl that he is an animal and a slave to ambition, who you for some reason raised from the dead and brought along as a comrade. Sarevok angrily snarls that he killed Gorion before and the old man had better not tempt him to repeat history.
Sarevok: Beware, old man. You were in my way once. Do not tempt me a second time.
- If Imoen is with you, the not-Gorion expresses similar disappointment that she became an accessory to your supposed (or actual) evil. A tearful Imoen pleads with the not-Gorion to stop.
Imoen: No! No, Gorion, don't say these things! Please!
- Your love interest will suffer the worst blows, as the wraith summons an illusion of a past relative or associate to give them a similarly heart-rending treatment.
- Aerie is confronted by an image of her mother Rayanna, who claims to have come looking for her daughter and been killed by wizards, who wanted her wings for spells. She accuses Aerie of causing her death by going missing and thus putting her mother in that position. Aerie bursts into tears and begs CHARNAME to make it stop.
- Anomen is met by his sister Moira, who lambastes him for not avenging her death, saying it's as bad as if he wielded the weapon himself. Anomen's normally stoic visage audibly cracks.
- Dorn is tormented by a vision of his ex-lover Kryll, who was one of his former mercenary companions who left him to rot in Luskan. She mocks him for actually killing her, stating that he sent the only person who saw past his orcish heritage to Ur-Gothoz' embrace and had he not simply killed her in the moment, she would have explained how she was against Simmeon's plan and could have helped him (probably Blatant Lies). Dorn initially brushes her off, asserting that she got what she deserved, but at the thought that she might not have betrayed him willingly he is overcome with guilt. He gets past it afterwards.
- Hexxat meets her aunt Daxxii. Daxxii attempts to convince Hexxat she was a little terror who drove her mother away. Unlike the others, Hexxat simply asks in confusion why she would say such a thing when the truth is readily apparent.
- In a particularly heart-rending moment, Jaheira's husband Khalid comes back to haunt her. In fact, Gorion's supposed reappearance hurts her too but Khalid's phantom yells at her for her romance with CHARNAME, not only because chronologically she started a relationship with him not especially long after her husband's death but because of how seemingly ready she was to move on to another man. Even after the battle Jaheira suggests that despite knowing it wasn't real, the encounter was especially upsetting for her.
- Neera's ex=boyfriend Avrum is the one to take a swing at her, hinting he may have been Driven to Suicide by her abandonment and suggesting that since she left because of her fear of love with no regard for his feelings, deep down she doesn't care about anyone but herself. Neera is, for the first time, shocked speechless, and her guilt is readily apparent.
- Although it would be expected for Rasaad to be sniped at by his brother Gamaz, that dubious honour is actually given to their father, Raheed. He states that Rasaad and Gamaz murdered him by him by driving him to earn a living for his family in the arena, which would eventually kill him. Rasaad's protests that they were children and thus helpless do not sway the ghost, who somehow still manages to make Rasaad feel bad.
- Viconia is forced into a faux-reunion with her brother Valas. He yells at her that after she fled the Underdark he became a drider and lived in suffering until his death because she left him behind. Although Viconia asserts that she wanted to save him but had no chance to, her brother sneers that she could have; she simply chose not to. It's one of the few times Viconia is reduced to tears.
- Jerkass Has a Point: If CHARNAME is evil and has a fitting reputation level, then of course the Wraith is absolutely right about them. That doesn't mean it's gonna bring about any deep changes, or that the Wraith even cared about that.
- Strawman Fallacy: Most of the Wraith's arguments for how someone killed their friend or loved one are pretty roundabout, and occasionally border on Insane Troll Logic. The impact on the victims, however, is very clear and very painful.
DEMOGORGON IS FREE! DEATH MY SCEPTER AND PAIN MY CROWN! THE PRINCE OF DEMONS WILL LOOSE SWEET DESTRUCTION!
Voiced by: Jim Cummings
A demon prince locked away by Helm, god of duty, into Watcher's Keep, Demogorgon serves as the series' ultimate Bonus Boss