Characters / Baldurs Gate Other Party Members

Party members that can be recruited in Baldur's Gate and their associated tropes. For other characters, see here.

Note: In the original Baldur's Gate, if you took a character's portrait as Charname's during character creation they would have a new picture to represent them. The following pictures are their original portraits.

Warning: Here there be spoilers!

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I don't want to seem c-confrontational, but could you be a little less... well... evil?
Voiced by: Jim Meskimen

Race: Half-Elf
Class: Fighter
Alignment: Neutral Good
Place of origin: Calimshan

Jaheira's husband and fellow Harper, Khalid is a Calishite adventurer who upon Gorion's request offers to join Charname on his travels at the Sword coast. Khalid is a very timid man with huge self-esteem issues, while his wife ironically is one of the most outspoken party members. Along with Jaheira, he is one of Charname's canonical companions in BG1.

In Siege of Dragonspear, he and Jaheira are on a Harper mission to fight Caelar and her crusaders, and he becomes commander of the troops at Bridgefort.

Early in BG2, after having been taken captive by Irenicus and separated from the rest of the group, Jaheira tries to track him down, only to find his corpse.

Associated Tropes:
  • Adorkable: Well, Jaheira at the very least seems to think so.
  • Adventure Duo: He and Jaheira, before his demise.
  • Apologetic Attacker: When attacking enemies, he frequently says the line, "Oh, my heart's really not in this."
  • Apologizes a Lot
  • Battle Couple: with Jaheira.
  • Dark-Skinned Redhead
  • Dropped a Bridge on Him
  • Extreme Doormat: A downplayed version: He grew up in a large family where his biography implies that he was ignored and disregarded as a child.
  • The Generic Guy: He's a fighter with nondescript stats and no special abilities. There is some evidence to suggest that Khalid was meant to be a Fighter/Mage, but was changed to Fighter because there weren't any good-aligned pure Fighters. When they changed his class, they forgot to change his Intelligence, which is why it's so high. There are mods that restore him to this status.
  • Half-Human Hybrid: Like Jaheira, a half-elf.
  • Happily Married: Despite their differences, he and Jaheira are portrayed as having quite a loving marriage.
  • Henpecked Husband: "If at first I don't succeed... the wife won't let me forget."
    • Subverted if you read his biography. Khalid was always very insecure due to family issues, and actually appreciates Jaheira's take-charge attitude because he knows he'll never be able to speak up for himself either way.
    • If Khalid dies in BG1, though, Jaheira does say "I swear, you'll never hear the end of this!"
  • Heroic Bastard: Implied by his biography.
  • Insecure Love Interest: At times, he seems unsure himself how he ended up with Jaheira.
  • I Want My Beloved to Be Happy: If Jaheria's dreams are a little more than just dreams, his spirit gives its blessing to their budding romance after his death. The Master Wraith impersonating him, however, tortures her with insults about moving on to Charname quickly.
  • Masculine Girl, Feminine Boy: With Jaheira, naturally.
  • Nervous Wreck: Very insecure about his lot in life. He also panics very easily, making him not quite as good as a Stone Wall as he could be.
  • Neutral Good: in-universe Like wife like husband, really.
    • More like "Like husband, like wife." Jaheira should act True Neutral, but acts Neutral Good instead — helping out in the Nashkel mines would not interest a woman raised as a Druid.
  • Nice Guy: By far one of the unconditionally friendliest companions you can get in the first game.
  • Overshadowed by Awesome: Probably his biggest issue is that every single fighter in the first game is better than him at what fighters are meant to do. Kagain, Yeslick and even his own wife Jaheira are better at tanking, Coran and Kivan are better ranged attackers and Dorn, Minsc and Shar-Teel are better damage dealers. Even Rasaad, who suffers from the Monk class's Magikarp Power being limited by a very low XP cap, reaps the benefits of some class-specific special abilities that Khalid can't.
  • Parental Neglect: Implied by his backstory; his father took more of an interest in Khalid's half-brothers than he did Khalid. Khalid dealt with this by becoming part of the city militia.
  • Porky Pig Pronunciation: All the time.
  • Sacrificial Lion: His death in SoA frees up Jaheira for a romance, serves as a Player Punch for Irenicus and demonstrates the pitfalls of resurrection in the D&D world.
  • Stone Wall: Featuring a 16 DEX, 17 CON and fighter access to shields and armour, Khalid is only outdone by Kagain in the 'take hits' department and is better at dodging. On the flip side, his 15 STR is dreadful for a melee combatant.
  • Sudden Sequel Death Syndrome: It wouldn't be possible to romance Jaheira in BG2 if he were still around, would it?
  • Ugly Guy, Hot Wife: Not ugly, exactly, but not very charming, with a very low Charisma score and massive self esteem issues, and several NPCs seem to think Jaheira is out of his league. Faldorn is one of them, but whether she believes it or is just trying to irritate Jaheira is debatable.

For Right! And I always am!
Voiced by: Jennifer Hale

Race: Human
Class: Mage (Invoker)
Alignment: Lawful Good
Place of origin: Rashemen

Dynaheir is a wychlaran, a sort of spiritual leader versed in the arcane arts, from the far eastern nation of Rashemen and Minsc's protegée, whom he accompanied on her journey to the sword coast prior to the first game. Unfortunately, she has been taken captive by a group of Gnolls and can join the player, should he feel inclined to rescue her. Like Minsc, she was in Charname's canonical party in BG1.

When Irenicus captured Charname and his party he murdered Dynaheir in front of Minsc's eyes just to anger him.

Associated Tropes:

I wanted infravision like the elves... But 'tis more than just taking their eyes...
Voiced by: Frank Welker

Race: Human
Class: Mage (Necromancer)
Alignment: Chaotic Evil
Place of origin: Unknown, maybe Zhentil Keep or Darkhold

An eccentric - to say the least - wizard met only a short way away from Candlekeep, Xzar is the official crazy guy of the playable NPCs, and he fills the role well. He is also in the employ of a mysterious organization with sinister intentions, but for his own part, Xzar is happy to hang out with his partner "Monty" and you.

He doesn't join in BG2, but shows up to give a quest that ultimately ends up killing him.

Associated Tropes:

Ye live longer if ye don't annoy me. Mayhaps even a week or more.
Voiced by: Earl Boen

Race: Halfling
Class: Fighter/Thief
Alignment: Neutral Evil
Place of origin: Unknown

Montaron is the...traveling companion of Xzar, but hates him dearly. A Halfling rogue, "Monty" is an intentional subversion of the happy-go-lucky halflings everywhere else in fantasy, and is a man born for murder and slaughter interested only in doing his job in the bloodiest way possible.

He dies off-screen in BG2.

Associated Tropes:
  • Arch-Enemy: To Khalid and Jaheira. Being purely in it for the money, he's less invested in the rivalry than Xzar however.
  • Ax-Crazy: Even moreso than his partner.
  • Backstab: He enjoys it more than most thieves as well.
  • Baleful Polymorph: When you enter the Harper Hold in search of him in the second game, they imply he's been turned into a bird. They're playing you for a sucker.
  • Blood Knight: Likes fighting and killing more than anything else. In fact, they might be about all Montaron likes.
  • Cloudcuckoolander's Minder: He keeps Xzar from going utterly insane, despite being fairly unhinged himself. Without him, Xzar completely loses it. A strange case, however, in that Montaron is so absurdly bloodthirsty that without Xzar to lead their Zhentarim cell, it's doubtful he could go long enough without killing someone to accomplish much of anything. Basically, if Xzar is Ax Crazy, then Montaron is Ax Crazy.
  • Crutch Character: If you play as a rogue or a wizard, Montaron will most likely be the only member of your party who can actually take a hit or properly engage in melee combat until you reach the Friendly Arm Inn. Most players will because of that recommend that you take him and Xzar along just to better your chances of surviving a wolf attack or a xvart ambush, because Xzar and Imoen... can't.
  • Depraved Halfling: Closer to this stereotype than any halfling ones.
  • Dropped a Bridge on Him: In Shadows Of Amn, as it turns out.
  • Hitchhiker Heroes: Without the 'heroes' part. He and Xzar are likely the earliest two party members the party will encounter after Imoen, on the road to the Friendly Arm.
  • Hobbits: As mentioned above, a deliberately atypical one.
  • Ineffectual Death Threats: He is rather open about his intention to murder Xzar and/or Charname (and possibly the rest of the party). Unless you command him to do just that, he never goes through with it.
    • He can turn on Xzar, though, if <charname>'s charisma is too low. He will also start a fight with Khalid, sometimes as soon as Khalid is recruited into the party.
  • Informal Eulogy: If Xzar dies:
    "And the mad wizard falls!... Saves me the trouble."
  • Murder Is the Best Solution: Oh yes.
  • Not Afraid to Die: According to his biography, "It would appear that he cares little for life, including his own." He is very willing to start fights that will probably end in his death, especially with Khalid and Jaheira (which he and Xzar usually lose). He can eventually turn on Xzar as well, though he has a slightly better chance of surviving against a Squishy Wizard.
  • Neutral Evil:invoked Psychotic and bloodthirsty, but uninterested in law vs chaos arguments.
  • Odd Friendship: With Xzar. Both hate each other, and it's implied to be a business-only arrangement with both taking orders from their Zhentarim superiors.
  • Perpetual Frowner: Again, in defiance of the "happy go lucky" halfling.
  • Psycho for Hire: How he ends up working for the Zhentarim.
  • The Sociopath: A textbook example. He is neither high-functioning enough to solidly fit into an organization or society (like Kagain), nor low-functioning enough to simply slaughter his way through the world (like Tiax) without at least a few allies to watch his back, and is also smart enough to stay off the really big guys' lawn. This places him firmly at Neutral Evil.
  • The Starscream: Seems to be held in check by Xzar, but would gladly kill him too if they weren't both working on investigating the iron crisis for the Zhentarim.
  • Teeth-Clenched Teamwork: With the party and with Xzar.
  • Those Two Bad Guys: Him and Xzar.
  • With Friends Like These...: Him and Xzar, both with the party and with each other.

We're all doomed...
Voiced by: Jeff Bennett

Race: Elf
Class: Mage (Enchanter)
Alignment: Lawful Neutral
Place of origin: Evereska

Xan is an elven ambassador from the stronghold of Evereska in the north who has had the misfortune of having been kidnapped. If you rescue him, he can join your party. He comes with a Moonblade, a sword who is bonded to its owner and an incredibly depressing view on your party's success.

Xan only appears in the first Baldur's Gate, but has appeared in the tutorial mode for Baldur's Gate 2. He's also popular enough to get mods that add him to Baldur's Gate 2, and was probably the most popular BG1 character to not get into BG2.

Associated Tropes:
  • Awesome, but Impractical: His Moonblade is the first game's best Longsword, but unfortunately you won't probably get much use out of it, because as a raw wizard, Xan has pathetic THAC 0 and only gets one single attack per round out of it, not to mention that with his health, he really shouldn't duel enemies in melee.
  • Blessed with Suck: Xan has this opinion about his moonblade. And about his magic. And about everything.
  • Can't Argue with Elves: You can, but he really doesn't care.
  • Can't Hold His Liquor: Since a character's tolerance for alcohol is directly proportional to their constitution, you can literally get him drunk on just one or two beers.
  • Cloudcuckoolander's Minder: To Ajantis. The latter has an annoying tendency to rush off and randomly attack any evil-aligned members of your party (ca. 30% of all available ones), but if Xan is nearby, he can soothe him with a speech about morality.
  • Cool Sword: His Moonblade is one of the first game's best weapons, but not quite as effective as it could be, because only he can wield it.
  • Deadpan Snarker: Pretty much with his every line.
  • Demoted to Extra: And not even in the main storyline, at that.
  • Determined Defeatist: Much more obvious in his mods, but it's the main reason he stays with the party.
  • The Eeyore:
    "Life... is so hollow."
  • Empathic Weapon: The aforementioned Moonblade.
  • The Fatalist
  • Got Me Doing It: Indirectly: his cousin Erevain, a character in Icewind Dale, realizes he's complaining so much that he's beginning to sound like Xan.
  • Hidden Elf Village: He is, as likes to inform you in both games, from "Evereska in the north."
  • Lawful Neutral: in-universe He follows a personal code of ethics, but his main goal is to survive.
  • Our Elves Are Better: A subversion in that Xan doesn't care and thinks every race is equal in the extent of how doomed they are.
  • Shout-Out: There's an offhand mention to Xan, and through him Baldur's Gate, in Erevain's journal in Icewind Dale.
  • Sour Supporter: All the way.
  • Squishy Wizard: At a miraculous 7 constitution, Xan is the squishiest NPC of them all.
  • Tall, Dark, and Handsome/Tall, Dark, and Snarky: Not brought up in-universe, but the female fandom sure seems to think so.

And by Tempus, I always repay my debts!
Voiced by: Bernadette Sullivan (Baldur's Gate), Jane Singer (Baldur's Gate 2)

Race: Human
Class: Cleric
Alignment: True Neutral
Place of origin: Seawolf (a village on the Norheim Islands)

Branwen is a self-exiled cleric of Tempus, the god of war. She felt that her people wouldn't accept a priestess of the war god, and being right, she up and left. She bears no resentment, however, reasoning that faith must be tested or be worthless. At some point she was transformed into stone by a mage named Tranzig and sold to a halfling who uses her as a sideshow to be gawked at in a fair. Once she's rescued, she can join the party out of gratitude.

Like Xan, she's in BG2's tutorial mode, but not in the game proper.

Associated Tropes:
  • Action Girl: Despite what her people wanted from her.
  • Church Militant: Averted. While she's a priestess of the war god Tempus, her devotion to battle is a personal choice and not part of a church organization (which Tempus hasn't got anyway, being Chaotic Neutral).
  • Drop the Hammer: She would favour axes if she could (since axes are Tempus' favoured weapon) but she was one edition too late for cleric to get full use of martial weapons, so she uses hammers as the closest approximation.
  • Dumb Blonde: Played with. Her Intelligence is quite low, but her Wisdom score is quite high. Much like Dorn, this translates as "low on the book-learning, high on the faith/enlightenment/common sense". Plus, she's still smart enough to not count as analphabetic, unlike Minsc.
  • Fantasy Counterpart Culture: She's from the setting's equivalent of medieval Scandinavia, which is quite apparent in everything from her name to her way of speaking to her choice of deity.
  • The Generic Girl: Her stats are decent across the board as opposed to the more specialised Viconia, Yeslick and Jaheira, she has no noticeable personality conflicts and is somewhat obscure to obtain. And, just to rub it in, she was the very last playable character added to this page having been forgotten about entirely.
  • Give Me Your Inventory Item: In order to get her in your party, you have to use a magical scroll to reverse her petrification.
  • Hair of Gold, Heart of Gold: Sort of. She's not especially benevolent or benign, but she clearly has a moral compass (in fact, it was having one that got her imprisoned in the first place).
  • I Owe You My Life: Why she follows you.
  • Jack-of-All-Stats: Occupies a middle ground between Jaheira and Yeslick (who are fighters with some priest spells) and Viconia and Quayle (who are spellcasters unsuited for melee combat).
  • Nice Girl: One of the nicer party members you can find. It's almost enough to make her qualify for Neutral Good.
  • Proud Warrior Race Girl
  • Odd Friendship: Will occasionally exchange slightly flirtatious compliments on courage and battle prowess with Kivan.
    • She also really likes Ajantis, and will praise him roughly every five minutes if you have both in a party.
      • Ajantis in turn will inform Branwen in an uncharacteristically low tone that she "is a most beautiful lady". Get a room you two!
    • She also has an odd appreciation for Shar-Teel's strength and warrior instincts. Why is it odd? Because she's evil!
      • Maybe not that odd, as Branwen is True Neutral and has a warrior code. Why would she only compliment the Good-aligned warriors?
      • Many players seem to forget that she isn't Neutral Good despite how her character behaves (similar to Jaheira).
  • Private Military Contractors: To support herself after her exile, she turned to lending her clerical aid for a price.
  • Put on a Bus: Not even mentioned in BG2.
    • Though she does at least get a cameo in the tutorial.
    • By the power of mods, she is now in BG2 and might even be romanceable.
  • Religion Is Magic: She's a cleric of Tempus, god of war.
  • Shout-Out
  • Stay in the Kitchen: Her backstory explains that her becoming a cleric was against tradition in her hometown, as it was considered a man's job, and her self-imposed exile from her hometown set in motion the events that led to her coming to the Sword Coast and becoming Taken for Granite.
  • Taken for Granite: Though not permanently.
  • True Neutral: In-universe. She's mainly interested in finding enjoyable fights, but she sometimes displays typical warrior code honour in her quotations.
  • Valkyrie: Her long golden hair, large frame, Northern European accent, and worship of the war god gives this impression. Sadly, she came along an edition too early to be allowed to wield an axe (which turns out to be Tempus' favoured weapon, just to rub it in).

My soul aches for my lost Deherianna.
Voiced by: Rob Paulsen

Race: Elf
Class: Ranger
Alignment: Chaotic Good
Place of origin: Shilmista forest

Kivan is an elven ranger with a dark past. The love of his life, Deherianna, was slain, in a rather horrific manner, by an ogre bandit named Tazok, and he has dedicated his life to hunting him down.

Kivan only appears in the first Baldur's Gate, but has enough of a following to warrant fan-created mods so you can use him in Baldur's Gate 2 and Throne of Bhaal.

Associated Tropes:
  • Archer Archetype: Starts with bow skills and the attitude. NPC mods for Tutu tend to have the option of turning him into a kitted archer. Chances are good this is why he's remembered from the first game at all, and is generally why he's recruited into parties in the first place, his skills being unvaluable at the beginning of the game (not to mention he joins at level 2 right off the bat).
  • Adult Fear: Having your wife tortured and murdered before your very eyes. On your honeymoon, no less.
  • Best Served Cold: He wants revenge on Tazok for torturing him and killing his wife.
  • Chaotic Good: in-universeHe's basically good-hearted and admires the player for performing good deeds, but goodness comes before obedience any day with him.
    • Revenge also isn't a Lawful act, and it can't be considered a Neutral one, either.
  • Crusading Widower: Even though Tazok is his ultimate goal, he's been hunting bandits for months before you meet him.
  • Facial Markings
  • Fan Nickname: The Machine Gun, for his exceptional archery skills.
  • Fantastic Racism: Against Viconia for being a drow.
    • And it goes the other way as well. Viconia despises surface elves like him for no reason, though she'll express regret if he dies while she's in the party.
    • Even though he never says anything about Yeslick or Kagain, he doesn't seem too keen on dwarves, either. It's also interesting to note that drow live underground as well.
    Kivan (while underground): Why must we emulate the ways of the dwarven folk by crawling about these warrens?
  • Flat Character: Aside from some odd quirks (see Odd Friendship), his entire personality is defined by his revenge mission.
  • Forest Ranger: His class.
  • Glass Cannon: Third-highest strength in the game and good dexterity to boot, as befitting an elf, and he uses the games' most damaging weapons, Halberds and Composite Longbows. Unsurprisingly, his health is somewhat low for a warrior.
    • Justifiably so, though, as he was tortured before the events of the game take place.
  • Hates Smalltalk: Two of his responses when clicking on his portrait repeatedly are him telling you that he doesn't want to talk right now.
    There is a time for talk, this is not such a time.
    We must not waste time on idle chatter!
  • Hidden Elf Village: In his biography, it's stated he comes from Shilmista Forest, which is east and a bit south of Athkatla and the other locations in the second game. For the curious, here's a map of Faerun.
  • It's Personal: His motive for revenge is very personal indeed.
  • Mutually Exclusive Party Members: Viconia.
  • Odd Friendship: With Branwen whose courage he admires while she in turn compliments him on his strength as a warrior.
    • He remarks that Ajantis' "courage shames the others", while Ajantis will compliment him on being a "man of honor" and says he respects his integrity.
    • In his biography, <Charname> remarks that his/her impression of Kivan is that he doesn't seem to make friends easily. This view isn't entirely supported by the game, making it seem like Kivan has an Odd Friendship with everyone. He will compliment Good and Neutral-aligned characters and thank people for their compliments, indicating he has social skills. He also realizes that you and those in your party are strangers to the Sword Coast, so he must know a lot of people. He is perfectly happy to join a group, even saying "I hope we will work well together". However, the fact that his wife died (which is the most stressful event ever in a person's life and which would has left him angry and maybe also depressed) would lead people to avoid him and avoid talking to him, which is a problem that happens in Real Life as well. As noted elsewhere, Charisma is the leadership stat, not the social skills stat. Kivan would obviously have trouble convincing others to follow him in his revenge mission, as most people wouldn't be willing to do what basically sounds like a suicide mission.
  • Pay Evil unto Evil: Doesn't have a problem with slaughtering Tazok or anyone else who associates with him, regardless of whether they had a hand in his wife's killing or not.
  • Perpetual Frowner: Not surprising given his backstory, but he's never happy.
  • Put on a Bus: Despite being a fairly popular character in the first game, he doesn't even make a cameo in the commercially released sequel. There are fan mods which put him back in however.
    • Unlike most of the companions who don't appear in the second game, Kivan's character files and data are in BG2, and he can even be spawned with a console command or viewed with a creature editor. His file has a character portrait associated with it, which BG1 characters who make cameos but don't join the party don't get, indicating that he would have been recruitable.
    • He puts himself on a bus at Siege of Dragonspear, seeing no purpose to fight after Tazok has been killed and his revenge fulfilled. Little did he know that Tazok would return in Shadows of Amn.
  • The Quiet One: Goes along with Hates Small Talk. Played straight in the game; averted by the mods, which try to paint him as a sympathetic, sentimental elf who is WAY too chatty.
  • Roaring Rampage of Revenge: Kivan's sole reason for being in the game.
    My need for revenge gives me strength to go on.
  • Shout-Out: His voice sounds almost exactly like Dirty Harry.
  • Vigilante Man: He'll get his revenge...somehow.

A figure like yours shouldn't be risked in a profession such as adventuring.
Voiced by: Brian George

Race: Elf
Class: Fighter/Thief
Alignment: Chaotic Good
Place of origin: Thethir forest

Coran is a happy-go-lucky elven adventurer and serial womanizer who's encountered in Cloakwood forest. At first he's insistent on hunting wyverns, but after that subquest is completed he will join the party permanently. He will flirt shamelessly with female party members, particularly Safana, and in addition has a lovechild in Baldur's Gate that he may or may not know about... depending on player actions. He can't be recruited until fairly late in the game, but his combination of archery and thieving skills and his excellent statistics make him a fairly popular character nonetheless.

His only appearance in Siege of Dragonspear involves Safana chasing him out of their room at the Elfsong Tavern. Naturally, he is in too much of a hurry to come join the player in the fight against the crusade.

He shows up for a cameo in the second game, but can't be recruited.

Associated Tropes:
  • Aborted Arc: Pre-release materials pegged him as one of the characters who would return as a party member in BG2. Instead, his role in the sequel is limited to a very brief cameo. Charname can still ask him to join, but he will decline.
  • Awesome, but Impractical: With his stats, he should be the best thief in the game; however, because the game handles the auto-levelling of thieves very poorly, by the time many players get to him he will be locked out of his full thieving potential.
    • He is hardly useless though. Even if he is gotten too late to adequately fill the party's needs for a thief, he handles the "Fighter" part of his Fighter/Thief multiclass very well. While his relatively low Strength (for a Fighter) means his decent sword skills will pretty much go to waste, his illegally high Dexterity of 20 and his bow skills make him the best archer in the game and he's still fairly useful all-around.
  • Bestiality Is Depraved: One of his lovers is a wolfwere. But she was human when he slept with her. When he finds out she's actually a wolfwere, he's fairly disgusted.
  • The Casanova: A relatively sympathetic one, in contrast to Eldoth.
  • Chaotic Good: in-universe He's a For Happiness kind of guy, and actively opposes any attempts by anyone to restrict his lifestyle.
  • Chocolate Baby: His former lover is human, as is her husband. The fact that her child was a half-elf is what tipped him off that she was playing away from home.
  • Demoted to Extra: A pseudo-villainous one, during his cameo with Safana in the sequel.
  • Disappeared Dad: Though it's not clear he knows about the child.
    • He does if you take him into Baldur's Gate with you. Brielbara, the mother of the child, is near the Splurging Sturgeon and will ask the party to save her child from a curse her husband put on the baby. She will specifically talk to Coran and tell him it's his child if he's in the party. Once she is done explaining her situation, Coran will ask the party members to help him. If you refuse, he leaves. If you agree and bring back Yago's spellbook so the curse can be broken, Brielbara will ask Coran to join her in raising their daughter together. He refuses.
  • Facial Markings
  • For Happiness: His motivation for being a good guy and ultimate goal in life. What prevents him from being Neutral Good is that this of course also includes his own happiness.
  • Handsome Lech: It gets him in trouble eventually.
  • I'm a Man; I Can't Help It: To his eventual sorrow.
  • Jerk with a Heart of Gold: He refuses to help raise his daughter, but when she is really in danger, he is there for her.
  • Ladykiller in Love: Flirts with all the female companions, but is especially head-over-heels for Safana.
  • Long-Range Fighter: In terms of accuracy, Coran is the best archer in the game, thanks to an ungodly high Dexterity stat, an illegal number of proficiency points and one extra point just for being an elf. Although, he can also do pretty well as a backstabber, especially if you raise his strength.
  • Lovable Traitor: In BG2, there's a subplot in which he turns into one.
  • My Rules Are Not Your Rules: Even with his unnatural dexterity aside, Coran is given some incorrect bonuses. He has three proficiency points in bows, even though multiclasses shouldn't be able to have higher than two. His base THAC0 and attacks per round are also higher than what a normal Fighter would have, let alone a multiclass.
  • Our Elves Are Better: Like many characters in these games, he's a subversion of a fantasy stereotype, in this case the severe, humorless elf warrior.
    • However, according to the description of the elven race in-game, he isn't a subversion at all — elves are described as being in love with beauty and somewhat flighty.
    Elves are looked upon as being frivolous and aloof. They concern themselves with natural beauty, dancing, frolicking, and other similar pursuits. Their humor is clever, as are their songs and poetry.
  • Your Cheating Heart: While having an affair with a married mage in Baldur's Gate, he was caught by her seducing another woman, which is what forced him to flee into the woods.
    • He also had a one night stand with the wolfwere Lanfear in human form while he was with Safana in the second game.

I'll do anything.
Voiced by: Diane Pershing

Race: Human
Class: Thief
Alignment: Chaotic Neutral
Place of origin: Calimport (capital of Calimshan)

Safana is a sultry female thief first encountered in the Seawatcher Ruins area, where she is searching for lost treasure. She has a bit of a dark past, and is skilled at using her looks to manipulate men and get what she wants. As a result, Coran will take quite a shine to her if they're in the same party.

She can be obtained relatively early in the game and has some amusing dialogue, so she was fairly popular among players, but nevertheless she did not make it to the sequel as a playable character. She does, however, show up as a minor NPC at one point late in the game, and eventually returned as a possible party member in the interquel Siege of Dragonspear more than a decade and a half after BG II.

Associated Tropes:
  • Action Girl
  • All Girls Want Bad Boys: She takes an interest in Dorn, a self-professed bad guy and mass-murderer. Dorn is too suspicious of her to let her get close, though.
  • Backstab: Literally and figuratively.
  • Chaotic Neutral: in-universe Cares only about herself, mostly, and Coran too to an extent. Not ruthless or destable enough to be evil, however.
  • Charm Person: Safana's Flirt special ability, restored in Unfinished Business and some unofficial patches, is essentially a non-magical version of this. It makes its return in Siege of Dragonspear.
  • The Charmer: Highest charisma score in the game, on par with Ajantis'.
  • Chronic Backstabbing Disorder: Though she doesn't betray the PC until the second game.
    • Amusingly enough, in Siege of Dragonspear, she helps the player oust a crusader spy in the coalition camp, although she was probably concerned for her own safety, seeing as she was the one who pickpocketed the incriminating evidence.
  • City Mouse: A slight example. While she doesn't share Skie's naivete and has some experience with adventuring, she still prefers a pampered lifestyle. This becomes especially true in Siege of Dragonspear, where the vast majority of the game is spent in the wilderness.
    "What I wouldn't give for a cozy inn and a hot bath."
  • Demoted to Extra: She only has a few lines of dialogue in the sequel, and is only around long enough to betray the party before being killed.
  • Double Entendre: Much of her dialogue consists of these, which is part of what makes her popular with players.
  • Face–Heel Turn: Sorta. On one hand, what she does is pretty tame considering what other characters get up to in the sequel. On the other, she was never exactly a good person to begin with, merely being not-interested-in-being-evil.
  • Femme Fatale: Her entire personality is a take on this trope, though she doesn't behave this way toward <Charname>. Definitely to Coran, though.
  • The Fourth Wall Will Not Protect You: Her selection and action quotes are flirts directed at the player.
  • Lady Killer In Love: With Coran. She plays hard to get with him, but if he dies, she laments it.
    "Don't die, silly elf. I didn't mean all the things I said!"
    • Averted in Siege of Dragonspear, where her opening scene involves her chasing Coran out of her room in the Elfsong tavern, which leaves her open for a romance with a male PC. She later dumps him in favor of Voghiln the skald, but that obviously doesn't last since she's seen once again with Coran in BG 2.
  • Love Triangle: Eventually creates one with both the player and Voghlin in Siege of Dragonspear. If the player is male and romancing her, she dumps him cold after telling him the skald is better at handling women. Conversely, if a female PC has a romance with Voghiln, he'll admit to falling for Safana's feminine wiles and apologize, and the player can decide whether or not the romance continues from there.
  • Karmic Death: She's betrayed and killed by one of Coran's other lovers, after betraying the protagonist.
  • The Munchausen: A female version, though her stories aren't quite as outlandish as Jan Jansen's.
  • Murder the Hypotenuse: How she ultimately meets her downfall.
  • Pirate: She was one, formerly.
  • Pirate Booty: What she's looking for when you meet her.
  • Really Gets Around: She claims as much.
  • Rebellious Princess: Her father was an influential noble in Calimport. She ran away from him because she found life with him too confining.
  • The Vamp

The day comes when TIAX will point and click!
Voiced by: John Mariano

Race: Gnome
Class: Cleric/Thief
Alignment: Chaotic Evil
Place of origin: Unknown, but presumably Baldur's Gate

A gnomish cleric and rogue, Tiax is an utterly insane follower of Cyric (the utterly insane god of lying and evil). Tiax is possibly the single most insane character in the entire series, and that is honestly saying something: He believes Cyric has proclaimed him to rule Toril (the world you're on) and that though he hasn't quite taken over yet his time will soon come.

He has been locked up by the Flaming Fist in Siege of Dragonspear, and refuses to join the player on account of a "dark omen" from Cyric.

He has what's slightly more than a cameo in BG2 when he helps you fight Irenicus but dies at the end of the battle.

Associated Tropes:
  • Ax-Crazy: Those who won't bow down before him will be struck down, to teach them the error of their ways! Unfortunately for Tiax and the world, this is almost everybody, since nobody takes a mad gnome with delusions of grandeur seriously.
  • Because Destiny Says So: Why he wants to Take Over the World.
  • Berserk Button: His height, being told he's mad (even though he worships Cyric, the god of madness), being told his aspirations of ruling the world are nothing but a pipe dream. Being contradicted in any way, shape, or form really, as befits the future ruler of the WORLD!
  • Beware the Silly Ones: Mind you, he's not trying to be silly, but most people do tend to view him as a joke. He is nonetheless powerful enough to be treated as one of Spellhold's more dangerous inmates in the second game— despite being a divine caster, rather than one of the more typical wizards and sorcerers housed there.
  • Boisterous Bruiser: More like Boisterous Weakling, but he can be quite tough if you know how to do it.
  • The Caligula: He orders people around with demands like these, though no one listens to him.
  • Chaotic Evil: in-universe Like Xzar, of the batshit insane Ax-Crazy kind. Unlike Xzar, however, he's not sufficiently high-functioning to keep himself out of trouble or to rise up the ranks of an organization, much less establish the kind of empire he wants for himself.
  • Cloudcuckoolander: Even more out there than Minsc or Xzar, which is saying something. He's so mad, in fact, that by the time you meet up with him in Shadows of Amn he's been locked up in Spellhold Asylum, along with a number of other spellcasters who are being treated for various magical/psychological ailments. Tiax is among the inmates who can be goaded into helping you stage a mutiny against the asylum's faculty, although Tiax and the others don't last long against Irenicus.
  • Consulting a Convicted Killer: Briefly, when (and if) you try and recruit him in the Flaming Fist's dungeons for your quest to stop Caelar Argent in Siege Of Dragonspear.
  • Demoted to Extra: Not that most players gave him too big a role in the first game, but he gets only a short amount of screen time in the sequel.
  • Depraved Gnome: He'd probably like to be seen as this, but tends to come off as something closer to Plucky Comic Relief.
  • Epic Flail: He comes with one.
    • Simple Staff: In the Enhanced Edition, it's just a quarterstaff, a weapon he actually has the required strength to use. He can also backstab with it.
  • Incoming Ham: Like Minsc, it's his standard way of responding whenever he's spoken to. Justified by the fact that he is utterly insane.
  • Insane Equals Violent: Until he can put assemble his armies to march upon the world, he has to get his hands dirty murdering his detractors personally.
  • Joke Character: Though he's not as underpowered as the typical example, his primary role is to provide comic relief.
  • Large Ham: Tiax shall RULE THE WORLD! Just... you... wait.
  • Laughably Evil: More like Laughably Chaotic Stupid, but yeah.
  • Mad Oracle: Between this and Consulting a Convicted Killer in Siege of Dragonspear— locked up by the Flaming Fist for being a violent maniac, Tiax claims that his god Cyric has provided him with some kind of cryptic ill omen regarding your quest. He's short on details, but it's enough for Tiax to refuse to join you, even if that means continuing to rot in his cell.
  • The Napoleon: He might be small, but he's got big dreams! ...of world conquest and godhood.
    • He might be small, but woe to you if you dare to point it out. If you put him in a party with Quayle, the latter's snarky comments will eventually end in bloodshed.
  • Napoleon Delusion: Extraordinarily deluded, this is the primary form his madness takes. Tiax lives in a completely different world from anyone else, and is unshakeable in his belief that he will one day rule the world. Played for Laughs.
  • Nice Hat: In his portrait, seen above.
  • No Fourth Wall: "The day will come when TIAX will point and click."
  • Our Gnomes Are Weirder: They worship gods of evil and want to take over the world! Or at least this one does, anyway.
  • Religion of Evil: In his case, the religion of Ax-Crazy, mentally unhinged evil.
  • Small Name, Big Ego: It doesn't get much bigger than believing you're destined to rule to world.
    • One of the few things would be to believe what Tiax does in the sequel: that he already rules the world.
  • Take Over the World: Of course!
  • Third-Person Person: Practically every time he speaks.
  • This Looks Like a Job for Aquaman: As odd as it may sound, there is actually one thing in the game that only he can pull off: because stealing and opening locks under the cleric spell Sanctuary doesn't reveal you to your surroundings, you can go with him on a thieving spree through Baldur's Gate without ticking off the Flaming Fist.
  • Too Dumb to Live: Generally speaking. Quayle will even invoke this trope word for word if he dies.
  • Vagueness Is Coming: Cyric, the Forgotten Realms' Chaotic Evil god of madness, has provided his servant Tiax with some premonition of coming doom hanging over Charname's quest to stop Caelar Argent's crusade. Or at least that's what Tiax claims.
  • We Can Rule Together: What he proposes to you upon meeting him. Although it is more of a deal of "I help you now and you help me later."

Men are pathetic.
Voiced by: Jennifer Darling

Race: Human
Class: Fighter
Alignment: Chaotic Evil
Place of origin: Baldur's Gate

A female warrior who's encountered in the wilds between Candlekeep and Baldur's Gate. She enjoys humiliating male adventurers by challenging them to duels and soundly thrashing them. She'll challenge a male member of the PC's group to a fight when you meet her, and if she is defeated, she will grudgingly agree to join the party.

Associated Tropes:
  • Action Girl
  • A Lighter Shade of Black: While still a violent and grumpy person, Shar-teel is generally one of the more morally-neutral Evil party members.
  • Ax-Crazy: Though not as much as some of the other Chaotic Evil characters.
  • Backstab: Like in Imoen's case, players quickly noticed that her dexterity stat is high enough to dual-class her into a thief right from the get-go. Dual Wielding a proper pair of weapons (Drizzt's scimitars come to mind), combined with her very high Strength can make her an extremely lethal Backstabber.
  • Blood Knight: With a gender-specific twist.
  • Braids of Barbarism
  • Brawn Hilda
  • Chaotic Evil: in-universe She's a type 1, due to being more interested in her freedom to murder and/or humilate men with abandon than going on an active rampage through the countryside.
  • Defeat Means Friendship: Subverted. She offers to join the party if you defeat her, but she never warms up to you even if you accept.
  • Defeat Means Playable: As noted above, you have to beat her in order to recruit her into the party.
  • Does Not Like Men: To say the least.
  • Dual Wielding: Two different weapons, to boot.
  • Even the Girls Want Her: Branwen seems to have a bit of a girl-crush on her, as does Skie to a lesser extent. For Shar-Teel's part, she simply brushes off their interesting compliments with a smirk.
    "Flattery will get you nowhere."
  • Evil Redhead
  • Facial Markings: Though they're never explained in the game.
    • The game doesn't explain anyone's facial markings, leading most people to belive they're either tattoos or war paint.
      • The game doesn't exlain facial markings of party followers because if during character creation you pick the portrait that is canonically assigned to them the game will assign them another one instead.
      • The game does explain Faldorn and Minsc's facial markings, though.
  • Freudian Excuse: In addition to her dislike of men, Shar-Teel's biography says that she also hates Flaming Fist mercenaries and that "...likely her childhood was not of storybook quality." Fast forward to Chapter Seven and you meet her father. Briefly: he's a member of the Flaming Fist, and he is a horrible, horrible person. All of a sudden her behaviour makes a lot of sense.
  • Genius Bruiser: With 14 intelligence, she's surprisingly intelligent by Warrior standards.
  • Glass Cannon: Strength? 18/53, a fair score. Dexterity? 17. Constitution? 9. She also focuses on using a weapon in each hand, removing the option of a shield.
  • Horny Vikings: There's no obvious reason for the horned helmet she wears in her portrait.
  • I Gave My Word: Why she will follow you, if you beat her in a fight. It certainly sets her apart from Eldoth.
  • Just Eat Gilligan: Her modus operandi. She's usually also strong enough to pull it off.
  • Kick the Son of a Bitch/Pay Evil unto Evil: Killing Eldoth is definitely something players can sympathize with.
  • No Guy Wants an Amazon: Not that you can blame them in Shar-Teel's case.
  • Pet the Dog: Shar-Teel occasionally tells other women in the party not to think themselves second to any man.
  • Psychotic Smirk: In her portrait, at least.
  • Put on a Bus: Disappears between games.
  • The Reveal: She's actually the daughter of Angelo Dosan, an officer in the Flaming Fist and one of Sarevok's lieutenants.
  • Shout-Out: One of her quotes is taken from John Matrix in Commando: "You're such a funny man. That's why I'm going to kill you last." She lied (in a way that unless you order to, she probably won't kill him).
  • Straw Feminist: Oh GOD, is she ever. She even praises an all-female party — but only a naturally all-female party. It doesn't count if one of your party members is under the influence of the Girdle of Gender Bender.
    • But you need to have at least one male to recruit her. Go figure.
  • Wouldn't Hit a Girl: She won't fight women; the champion who fights her has to be male. Once she's joined you, though, she'll kill whoever you tell her to kill, gender notwithstanding.

Eldoth Kron
Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.
Voiced by: Neil Ross

Race: Human
Class: Bard
Alignment: Neutral Evil
Place of origin: Ruathym

A sleazy bard first encountered in Cloakwood forest, Eldoth wants the party's help in "rescuing" Skie, a young noblewoman from Baldur's Gate with whom he's involved. Suffice it to say, he doesn't have her best interests at heart and intends to use her as he has all his previous lovers, which earns him the enmity of a few of the other characters.

Associated Tropes:
  • All Girls Want Bad Boys: Skie prefers him to the generally much nicer Garrick.
  • Asshole Victim: Kill him yourself, let Shar-Teel handle it, let some random monster handle it — any way you slice it, no one's going to miss him.
  • Bastard Boyfriend: If Shar-Teel doesn't kil him for his misogyny, the player will probably beat her to the punch when they see how he treats Skie.
  • Battle Couple: with Skie... kind of.
  • Black Mail: What he intends to do if his plan to elope with Skie is successful.
  • Bullying a Dragon: In some of the party banter, he thinks reciting the above quote to Shar-Teel is a good idea. It almost certainly ends badly for him.
  • The Casanova
  • Consummate Liar: He's as dishonest with you as he is with Skie about his plans to extort her father using her as a hostage.
  • Faux Affably Evil: He sets himself up as the suave, friendly and helpful kind of Affably Evil. Don't believe a word of it. Not that you would... probably not, anyway.
  • Gold Digger: His method of supporting himself.
  • Handsome Lech: He's good-looking, to be sure, but it's abundantly clear that his external attractiveness is not mirrored on the inside.
  • Jerkass: Although the man is technically a low-key flavour of evil, and thus not willing to slaughter half the Sword Coast for shit and giggles like Dorn, the cleric of an evil deity like Viconia and Tiax, a greedy money-grubbing mercenary like Kagain or a member of an evil organisation like Xzar and Montaron and Edwin, Eldoth is still less likable than all of them, since Viconia is something of a Tragic Villain and an excellent healer besides, Dorn, Kagain and Edwin all excel as the masters of their own niches within the party and Tiax, Xzar and Montaron are sufficiently amusing to cover their deficient moral status. Eldoth, however, is an egocentric, petty sleazoid with no entertainment value and little, if any, practical use to compensate.
  • Love Triangle: Between him, Garrick and Skie.
  • Manipulative Bastard: Pretty much described as such in his character biography.
  • Master of None: Arguably even moreso than Garrick. While Garrick's one good stat (Dexterity) at least benefits his class greatly (it makes him dodge better, a better sniper and a decent pickpocket), Eldoth barely benefits from his comparatively good strength since he can not wear heavy armor and despite his decent constitution he is not guaranteed to have better health than Garrick, because you can recruit him only fairly late into the game while the latter is available in the first chapter. Even the poisoned arrows he can create via his special ability are not very useful because only he himself can use them, and Eldoth is, from an accuracy standpoint, hands down the worst archer in the game. His only saving grace are the fact that he has the highest Charisma of all evil-aligned party members and his good lore, but since you're all but guaranteed to be swimming in gold by the time you get him, even this falls somewhat flat.
  • Neutral Evil: in-universe He's a slick, confident slimeball who cares only about his own pleasure and is aloof and abusive towards Skie.
  • Poisoned Weapons: His special ability is creating poisoned arrows.
  • Put on a Bus: He plays no part at all in the sequel. (Although he cameos in at least one mod in a typical Eldoth fashion). He didn't even appear in Siege of Dragonspear, Skie finally dumped him.
  • The Rival: Garrick hates his guts, and so do the players.
    • Xan also really dislikes him. He even has a unique line if Eldoth dies.
    "I would grieve for Eldoth, if it were not for the sense of joy I now feel!"
    • Likewise, Shar-Teel, who also has a unique line if he dies.
    "The swine had it coming."
  • Slimeball: Slick and confident, Eldoth is also a selfish, petty, self-aggrandising jackass. If that wasn't immediately obvious, look at his portrait. Look at it!
  • Spoony Bard: The one thing he and Garrick have in common is that neither is particularly useful.
  • Stay in the Kitchen: He's a raging sexist, as demonstrated by the quote above.
  • Straw Misogynist: Oh GOD, is he ever. He is essentially Shar-Teel's Spear Counterpart.
  • Tall, Dark, and Handsome: Skie seems to think so... The difference between this trope and the reality of what he actually is is so enormous that many players can only facepalm.
  • Too Dumb to Live: As the quote above also shows, he thinks absolutely nothing about getting to the case of Shar-Teel, a similarly sexist and very strong warrior woman. She eventually, and predictably, responds with violence.

Skie Silvershield
I broke a nail!
Voiced by: Grey Delisle

Race: Human
Class: Thief
Alignment: True Neutral
Place of origin: Baldur's Gate

A naive young noblewoman who enjoys sneaking out of her family's estate, she dreams about becoming an adventurer but has rather unrealistic ideas of what that entails. She's involved with Eldoth and will call the guards when confronted by the party unless he is with them. She's one of the last characters in the game to become available for use and is always accompanied by Spoony Bard Eldoth, and for those reasons many players don't bother with her.

She makes a return in Siege of Dragonspear, where she has distanced herself from Eldoth and joined the Flaming Fist. Her father (who has been brought back from the dead since the events of the original campaign) even grants her permission because it thinks it will help build her character, but makes the player promise to bring her home safe. However, she is not available as a party member and will show up at several points throughout the game, where the player can give her some guidance in the right direction.

She is murdered by Irenicus after the player, who is framed for the crime, returns from the final battle in Hell. Skie's death is what ultimately destroys their reputation as a hero and gets them cast out of Baldur's Gate.

Associated Tropes:
  • All Girls Want Bad Boys: She has a perfectly nice guy waiting for her right there, but she chooses the womanizing jerk she's already with instead.
  • Ambiguously Bi: For a young woman in a relationship with a man, she has some rather interesting lines reserved for Shar-Teel, including claiming to feel safe with her in the party and calling her a "beautiful person". Maybe Shar-Teel is good-looking enough to provoke that response?
  • Archer Archetype: She has maxed-out Dexterity but weak Strength and Constitution, making her ideal role in combat standing in the back and using a shortbow.
  • Ascended Extra: Her Character Development takes off in Siege of Dragonspear, and she eventually ties into the main plot pretty significantly.
  • Ballet: She happens to be a pretty good ballet dancer, according to her biography, which is the source of her 18 Dexterity, making her exceptionally agile.
  • Battle Couple: With Eldoth... sort of.
  • Can't Catch Up: Like most of the characters found in the city of Baldur's Gate itself.
  • City Mouse: She wants to be an adventurer, but turns out to be ill-prepared for the realities of life on the road.
  • Fallen Princess: If you actually do break her out of her family's estate, all she does is complain about how dirty and uncomfortable the road is.
  • The Fashionista
    "I'm so bored. Let's go shoppiiiiiing!"
  • Genius Ditz: She has an INT score of 15 and a WIS score of 8, making her well-educated, with a good knowledge of history and languages, but clueless, foolish and naive.
  • Horrible Judge of Character: She really doesn't realize just how big a scumbag Eldoth is.
  • I Broke a Nail: As quoted above.
  • Idle Rich: What she was apparently before you came along. She didn't really do much with her life until then.
  • The Ingenue: A fact which Eldoth uses to extort her.
  • Love Triangle: Eldoth and Garrick both pursue her. The matter is never resolved in an unmodded game even if one of them is killed.
  • Mad Love: She doesn't like the way Eldoth treats her sometimes, but she still stays with him, and she will defend him to Garrick despite this.
    Skie (to Eldoth): Why do you always have to make fun of me? I hate you! Get away from me!
    Garrick: Why do you stay with Eldoth, Skie? Can't you see that he's just using you?
    Skie: Eldoth is a kind man. He cares about me, Garrick!
  • Naïve Everygirl
  • No Accounting for Taste: They may not be married, but Skie's relationship with Eldoth has this.
  • Odd Friendship: Her unusually friendly moments with Shar-Teel, of all people, are her only significant interactions with people outside her Love Triangle.
  • Ojou: And she still behaves like one even after she isn't one anymore.
  • Rebellious Princess: Similar to Nalia in BG2, she's a noblewoman rather than a princess. Her rebelliousness isn't motivated as much by idealism as Nalia's is.
  • Rich in Dollars, Poor in Sense: Oh boy.
  • "Shaggy Dog" Story: If you take a look at what's happening to her, the poor girl's life is this. The man she's in love with treats her like garbage and actually extorts her family, she turns out to be completely unsuited for the adventuring life she longed for, her brother has been killed somewhere on the road and no one seems to care about that, and then her father is assassinated. If you try to drop her from the party, she says she has nowhere to go and nothing to do with herself. The best thing you can do is abandon Eldoth cold and never take her along. Siege of Dragonspear seemingly tried to defy this by having her finally grow some spine and ditch Eldoth, but eventually didn't make it any better, since she ended up being murdered by Jon Irenicus to eventually frame and capture the Bhaalspawn
  • Sheltered Aristocrat: What she was prior to joining your party.
  • Took a Level in Badass: After joining the Flaming Fist. She still gets into trouble on occasion, but some of the feats she pulls off on her own include taking on a couple of ogres and gathering important intelligence at Dragonspear Castle.
  • True Companions: If she's happy with how you go about things, she considers the party this.
    "You're the finest group of friends I ever had!"
  • True Neutral: in-universe The girl is mostly interested in having a fun time with her friends, whoever they happen to be at the time. That said, she's nowhere near as selfish and self-obsessed as Eldoth.
  • Uptown Girl: For Garrick.
  • Virginity Makes You Stupid: It's not clear whether the literal definition of this trope technically applies or not, but the setup between her and Eldoth is a classic case.

I revel in the rituals of combat, and I welcome the chance to end your miserable existence.
Voiced by: Heidi Shannon (Baldur's Gate), BJ Ward (Baldur's Gate 2)

Race: Human
Class: Druid
Alignment: True Neutral
Place of origin: Uthgardt

Faldorn is a member of the Shadow Druids, a militant sect of druids that believe that civilization is incompatible with nature and must be opposed with violence if necessary, something about which she and Jaheira vehemently disagree. In Baldur's Gate she's surprisingly quiet and gentle, ironically coming off as less offensive and in-your-face than Jaheira, the "moderate" druid. In the sequel she shows up as a non-playable character with a much more antagonistic attitude. Most players, if they want a Druid, elect to use Jaheira instead, as she can be recruited earlier and as a multi-class fighter is much sturdier and more effective in combat.

Associated Tropes:
  • Animal Motifs: Note the raven's head eye tattoo, and the sharp, talon-like nails; also the wolvish teeth.
  • Animal Wrongs Group: In BG2, together with her Shadow Druids.
  • Barbarian Tribe: She's descended from a tribe of Uthgardt barbarians called the Black Ravens (hence the tattoo).
  • Black and Gray Morality: Faldorn vs the Iron Throne? In the end, she comes out as the better party.
  • Blood Knight: She quite enjoys killing rival Druids in single combat.
  • Carry a Big Stick: She starts out with a club.
  • Category Traitor: Both Cernd and Jaheira regard her this way, due in part to her actions (which hurt nature as much they help it, if at all) and partly due to being part of the Shadow Druids, who are a splinter group from the main Druid Order. For her, it's how she feels about them and all "regular" druids, as the Shadow Druids think the main order doesn't do enough in nature's defense.
  • Creepy Crows: She has a raven's head tattoo over her left eye, a remnant of her Uthgardt barbarian heritage.
  • Dark Action Girl: A non-villainous example.
  • Druid: It's her class, naturally.
  • Evil Counterpart: To Jaheira in BG1; the two can have a lengthy exchange in which they attack each others' philosophical approach to Druidism. Eventually this will end in violence. Somewhat so to Cernd as well, although he cuts to the chase and challenges her with no debates.
  • Face–Heel Turn: One of only a few characters to go from a playable character in the first game to a villain in the second.
  • Facial Markings: She and Minsc are the only two characters to have their facial markings explained.
  • Fallen Hero: She was always a Shadow Druid, but it was only in Shadows of Amn that she began to actually act like one.
  • Foil: Like Jaheira, she was given away to a druid grove as a baby, raised by their standards and became a druid herself in adulthood, but Jaheira was raised by regular druids, while Faldorn was raised by the Shadow Druids. Jaheira is also a fighter with some druid powers, whereas Faldorn is primarily a spellcaster. They worship separate druidic deities (Jaheira worships Chauntea the Earth Mother, Faldorn worships Sylvanus the Oak Father) and while Jaheira is snarky and a little gruff, Faldorn is non-confrontational and peacable. Finally, they are both motivated to protect nature and save it from the Iron Throne, but whereas Jaheira is a successful champion of nature, in the end Faldorn only ends up hurting nature more than she helps it.
  • Gaia's Vengeance: What she believes she's out to inflict.
  • Green Thumb: Inverted in BG2; her drawing energy from the forest in order to "protect" it is actually killing it.
  • Humans Are the Real Monsters: Her justification for her actions. Suffice it to say, Cernd and Jaheira both disagree with her.
  • In Harmony with Nature: Subverted. Faldorn's obsession with protecting nature leads her to destroy it instead.
  • Knight Templar: Or Nature Hero Templar. She's a Shadow Druid who wants to protect nature from civilization by any mean they see fit. They're even hostile towards more moderate druids like Jaheira, who herself comes off as over-the-top at times.
    Jaheira: Cities are a blight to the lands. Let nature grow wild!
  • Misanthrope Supreme: Goes along with Humans Are the Real Monsters, above.
  • Nature Hero: Crosses the line into Nature Anti-Hero or worse in BG2 however.
  • Nice Girl: Ironically, despite being the "fanatical" druid the player can recruit, she is quiet, reserved, inoffensive and polite when speaking to others, while the "moderate" druid, Jaheira, is loud-mouthed, snarky and somewhat cynical, and even more vocal about her druidism than Faldorn.
  • Nice Job Breaking It, Hero!: She may have had good intentions when she bonded herself to a Druid Grove, but it hasn't caused anything but trouble.
  • Parental Abandonment: Her barbarian mother gave her away as a baby to an enclave of Shadow Druids. Nothing is known of her father.
  • Pay Evil unto Evil: In BG1 her personal mission is to clear out a branch of the Iron Throne in the Cloakwood, specifically those camped in Yeslick's ancestral mine. As potential victims go, the Iron Throne are pretty asshole-ish.
  • Right-Hand Attack Dog: Her special ability allows her to summon a wolf to help the party.
  • Squishy Wizard: She's far less survivable than Jaheira.
  • Took a Level in Badass: In BG1 she's a nondescript druid in gameplay terms and fairly good-natured despite her philosophy; in the sequel she's much more powerful...
  • True Neutral: in-universe She was a better example of the balance-serving trope than Jaheira, even if she was a member of the Shadow Druids. In the sequel she acts more like Neutral Evil.
  • Upbringing Makes the Hero: As noted under Foil above, she and Jaheira were both raised by druids; the fact that they were on opposite sides of the Druid-Shadow Druid conflict was random chance.
  • Voluntary Shape Shifting: All part of being a druid.
  • Well-Intentioned Extremist: Of the eco-terrorist variety.

I am so smart! S-M-R-T! I mean, S-M-A-R-T!
Voiced by: Jeff Bennett

Race: Gnome
Class: Cleric/Mage (Illusionist)
Alignment: Chaotic Neutral
Place of origin: ?

A gnomish adventurer encountered just ouside of Baldur's Gate, Quayle can join for reasons vague even as he explains them. Blessed with little talent, but a disproportionately huge sense of self-importance.

He is of no importance in BG1, but is revealed as Aerie's foster father in BG2.

Associated Tropes:
  • The Cameo: In BG2. Charname doesn't even seem to recognize him unless he dies.
  • Chaotic Neutral: in-universe He obviously cares first and foremost about rubbing his brain in everyone else's faces, but he's too self-obsessed to be evil.
  • Crouching Moron, Hidden Badass: He can actually be quite a good spellcaster, since his low Wisdom doesn't give any penalties, and he is the only party member in the first game capable of casting both arcane and divine spells, which can be quite impressive if combined carefully. However, since Cleric/Mages tend to work based on Magikarp Power, only his disciple in the second game, Aerie, will develop the full potential of his class.
  • Demoted to Extra: Thankfully, most players would probably agree.
  • Gonk: He is clearly not meant to be particularly attractive. And that Charisma score (about on par with that of an Ogre or a Mountain troll) was certainly not built for leadership.
  • Insufferable Genius: What makes him truly insufferable is the fact that he's far from being the game's smartest character and comes off more as just a jerk.
  • Jerkass
  • Joke Character: About as close as any character in these games get. You get him late in the game and with poor ability scores and low HP he's one of the weakest spellcasters in the game.
    • The Enhanced Edition makes him less of a joke by changing some of his stats and having magical clubs, something he's proficient in.
  • Morality Pet: Taking Aerie under his wing (no pun intended) seems to have made him more pleasant in the sequel; he mentions to Aerie he used to be much more of a jerk before, and players can attest to that.
  • Nice Hat
  • Our Gnomes Are Weirder
  • Put on a Bus: He did not appear in Siege of Dragonspear, presumably to set up his circus and adopt Aerie.
  • Retcon: And not a particularly smooth one. In the first game there's no mention of him running a circus or having an adopted elf daughter.
  • The Rival: To Tiax, whom he absolutely despises in every way. He even gets a good insult in should the mad cleric die.
    "Ah, Tiax! If any had asked I would have said that you were too dumb to live!"
  • Shorter Means Smarter: He certainly thinks so. His environment... doesn't.
  • Shout-Out: Check the quote.
  • Small Name, Big Ego: The one thing that he and Tiax have in common.
  • Took a Level in Kindness: He's much less of a Jerkass in the second game.
  • Wizard Beard
  • Won't Take "Yes" for an Answer: Apparently he's so used to being turned down he assumes you're turning him down too, even if you're not.

Yeslick Orothiar
Watch what ye say. Good natured, I am. But I swing a mean axe when evil's concerned.
Voiced by: Bill Farmer

Race: Dwarf
Class: Fighter/Cleric
Alignment: Lawful Good
Place of origin: Cloakwood forest

Yeslick is a good-hearted dwarven warrior-priest of Clangeddin Silverbeard, the dwarven god of war and justice, and one of few surviving members of his clan when their ancestral mines were accidentally flooded. He ended up befriending the wrong human, was doublecrossed and forced to reveal the location of his clan's mine and help reclaim it. If you rescue him he helps you in re-flooding the mine (which is a major blow to the villains' operations) and can join your party. He doesn't get along with fellow dwarf Kagain whom he finds very much to be a disgrace to dwarves due to his money-grubbing personality, while Kagain considers him an embarrassment to other dwarves due to his alleged "stupidity" and charitable nature. Like Tiax and Quayle you can only get Yeslick fairly late in the game, which makes him unpopular with many players since you normally already have a well-developed party at that point (however, they were pretty okay with his personality). A fan-made mod exists which makes him available sooner.

Associated Tropes:
  • Badass Beard: We're talking about a Dwarf, after all.
  • Drop the Hammer: His weapon of choice. Given that he can't use axes, it's a little odd he mentions them in the page quote.
  • Dug Too Deep: His clan's mines were flooded when they broke through to an underground river. Well, they only hit an underground river instead of an Eldritch Abomination but the effects were no less devastating.
  • Elves vs. Dwarves: He won't say anything negative to a Good-aligned elf NPC, but he doesn't seem too keen on them.
    Yeslick: Your ego is positively elven. Drop it a notch, lest I do it for you!
  • Foil: To Kagain. Both are Lawful-aligned dwarves better at defensive fighting than offense, but whereas Yeslick is a friendly, charitable guy who likes to bond with people of similar moral fibre, Kagain is a grumpy miser who seems to hold everyone in contempt, and alignment has nothing to do with it.
  • Horrible Judge of Character: It's hard to explain how he befriended Rieltar Anchev otherwise.
  • Idiot Ball: He clearly was holding one, which caused him to trust the wrong person and get tortured. He's got an Intelligence score of 7 (where the world average is 10), too.
    • Intelligence is the "memory, reasoning, and learning" stat; Wisdom is the "enlightenment, judgement, and common sense" stat. You would think someone with a Wisdom of 16 wouldn't be such an idiot, but he was. Maybe it was lower before you met him and freed him? He's had a long time to think while imprisoned in the mines.
  • Kill It with Water: What he suggests doing to the bandits that took his clan's mine.
  • Last of His Kind: Well, not quite the last of his clan, but you never encounter any of the other survivors.
  • Lawful Good: in-universe A duty-driven, traditional dwarf with a generous streak and a good-natured personality.
  • Nice Guy: Easygoing and friendly, a natural opposite to Kagain.
  • Our Dwarves Are All the Same: He's not violent and aggressive or gruff and unpleasant like Korgan and Kagain, but Yeslick is probably the closest one you can get to classic Tolkien-style dwarves.
  • The Paladin: In all but name. He's basically a dwarven paladin (fighter/cleric), except that the second edition rules did not allow non-humans to be paladins.
  • Proud Warrior Race Guy: Rather subdued, but he seems to enjoy bashing in the heads of evil people.
  • Put on a Bus: Yeslick is not encountered, or even mentioned at all in BG2, so his fate after the first game is unknown. He also apparently missed out Siege of Dragonspear.
  • Religion Is Magic: Yeslick is a cleric of the Lawful Good dwarven god Clangeddin.
  • The Rival: Kagain. Yeslick remarks that while all dwarves are family, he refuses to see Kagain as such.
  • Shout-Out: One of his annoyed quotes is him singing 'Lali Ho!' from Snow White.
    • Another one of his quotes comes from a Johnny Cash song, Sixteen Tons.
    Yeslick: Ye load 16 tons, what do ye get? Another day older... and deeper in debt.
    • Here's a third one, obviously based on the Three Little Pigs fairy tale:
    Yeslick: Keep your straw and sticks, only stone protects the pigs!
  • Stone Wall: Like Jaheira; Lots of hit points and enough strength to use Full plate and Large shields in addition to divine buffing spells, but little offensive power.

Ajantis Ilvastarr
We have much evil to fight, we have no time for idleness.
Voiced by: Jason Marsden

Race: Human
Class: Paladin
Alignment: Lawful Good
Place of origin: Waterdeep

Ajantis is a Paladin who serves Helm and is under the Order of Radiant Heart. His superior is Keldorn (which is probably why they get along even when they worship different Gods). He's joining the Bhaalspawn's group to spread the teaching of Helm and just generally do good like how a Paladin should do. Unfortunately, he's a little unstable — he claims to sense evil everywhere, even in perfectly peaceful towns/villages — and not very pragmatic; he has been seen turning on evil-aligned party members for the barest provocation and sometimes none at all, so people with Evil in their alignment are encouraged to steer clear of him. Or don't.

During the second game Ajantis gets sent to the Windspear Hills with several Paladins. However, he is later put under a spell that makes him think that a group of men who came to them are gnolls and ogres. Unfortunately, the spell also makes those who see Ajantis' group think they look like gnolls and ogres, and the group happens to be the Bhaalspawn's group, who proceeds to kill Ajantis by accident.

There's also a mod in progress that makes Ajantis savable and allows him to join your party.

Tropes associated with Ajantis:

Brave Sir Garrick lead the way, Brave Sir Garrick RAN AWAY!!
Voiced by: Dee Bradley Baker

Race: Human
Class: Bard
Alignment: Chaotic Neutral
Place of origin: ?

Garrick is a traveling Bard who held a free-will life and just joins the Bhaalspawn for fun. He may later try to woo the noblewoman Skie, even though she's all heels to Eldoth, whom he despises not just because he's his competition, but because Eldoth is... well... an evil sleazeball.

He shows up very briefly in Siege of Dragonspear, having set his heart upon wooing the proprietress of the Elfsong Tavern. As expected, he refuses to join the fight against the crusade for this reason.

Later, Garrick is no longer involved with the Bhaalspawn, but tried to woo a Female Paladin of the Order of the Radiant Heart. However, he's too shy and asks a gnome (named Cyrando to help him woo her. The Paladin in question ends up marrying the gnome, while Garrick ends up with someone else.

Tropes associated with Garrick:
  • Cannot Spit It Out: As Lady Irlana observes, he's awfully inarticulate for a bard.
  • Chaotic Neutral: in-universeThough not of the batshit insane/Chaotic Stupid variety; merely that of the free spirit. His alignment has more to do with his class than his actual personality.
  • Demoted to Extra: Shows up in the sequel, but only in a very minor role.
  • Did Not Get the Girl: His lot in life, it would seem.
  • The Ditz: When encountered and spoken to in the second game, he has no idea who the player is, nor does he remember Silke, the evil sorceress who hired him. If present, Jaheira will comment on this.
  • Dogged Nice Guy: Always trying (and failing) to woo the ladies.
  • Horrible Judge of Character: His first employer says it all.
    • His biography also states that he was previously involved with an acting troupe called the Dale Wind Troubadours that used their performances as a cover for their thieving activities.
  • Lovable Coward: His dialog and party interaction options make him very likeable, but he's tied for worst morale break among all recruitable adventurers.
  • Love Triangle: He tries to create one with Eldoth and Skie.
  • Nice Guy: He may not be very useful, but he's a far better man than Eldoth ever will be.
  • Playing Cyrano: The aptly-named Cyrando is this to Garrick.
  • The Rival: To Eldoth, whom he HATES.
  • Shout-Out: To Brave Sir Robin!
    • Not to mention the whole bit with the paladin and the gnome is a clear take on Cyrano de Bergerac.
    • When in a city, he may also spontaneously sing, "'Tis a beautiful day in the neighborhood!", similar to the opening song of Mr. Rogers' Neighborhood. He will also recite part of Trees by Joyce Kilmer ("I think that I shall never see a poem lovely as a tree") when he's in the woods with your party. His voice is really low, though, so it's hard to hear what he's saying without turning on the subtitles.
  • Spoony Bard: He's not all that useful a character. Lampshaded in the sequel, where he can admit that he's not a very good bard.
  • Tenor Boy: A standard example. Actually, he and everybody related to him could easily be stock characters in a comic opera, including their voice types, so it was probably intentional.
  • Walking the Earth: His approach to the adventuring life.
  • Wide-Eyed Idealist: Unfortunately, he is very much ignorant.

Happy happy joy joy! Happy happy joy joy!
Voiced by: Amber Hood

Race: Halfling
Class: Thief
Alignment: Chaotic Good
Place of origin: Ireabor

Alora is a Halfling thief who can be encountered during a nightly heist at the Hall of Wonders in Baldur's Gate. However, she is not really malevolent or even dangerous, but rather, as she says, merely "interested in what people have," and will be happy to join the party to share her fun a bit with somebody.

Associated Tropes:
  • Action Girl: Less so than some of the others, but she can still hold her own.
  • Awesome, but Impractical: In terms of stats, she is the best thief in the game: Halflings get the best racial bonuses, she has extremely high Dexterity and she has an Alora-only item that boosts each Thief skill by 10%. Unfortunately you get her so late in the game that most of her points have been spent into Pickpockets, instead of the necessary Find Traps, not to mention that you can't use her for the first couple of Dungeons.
  • Backstab
  • Bratty Half-Pint: Has shades of this, but in comparison to some of the other characters mentioned on this list, she's positively harmless.
  • Can't Catch Up: You get her so late in the first game that she's not much use. It's not so much that she can't catch up as that she's already as leveled as she'll ever get with lousy HP and her thieving skill points put into relatively useless skills.
  • Chaotic Good: in-universeDoubters be damned, she's going to make the entire party play nice and do good things.
  • The Cutie: Moreso even than Imoen.
  • False Innocence Trick: According to her backstory, she is not above exploiting her Cuteness Proximity to win over law enforcement trying to arrest her, and has in fact stayed out of jail this long because of it. Of course, like the other facets of her personality, it's difficulty to hold this against her for too long.
  • For Happiness: Yes, and even more than Coran at that. Like in his case, this of course also encompasses her own happiness, but since she is much less mature, her deeds are also usually more harmless.
  • Genki Girl: Even more pronounced than Imoen — this is her entire personality.
  • Hobbits: And a clear contrast to both Mazzy and Montaron, who are seemingly created as an aversion of the trope.
    • Although notably her backstory indicates she didn't think too much of other aspects of halfling culture, such as a love of home and hearth.
  • Kleptomaniac Hero: She's not motivated by greed or trying to feed her family; she just wants to see all the interesting things behind people's locked doors and chests.
  • Lovable Rogue: She seems to think of herself this way, and she is pretty lovable.
  • Nice Girl: Alora is all sugar, no vinegar.
  • Put on a Bus: Along with lots of others. And she didn't even make it to Siege of Dragonspear.
    • Her character files appear in the sequel and she can be summoned with the console, so she was intended to be in the game at some point. That would have made her the only pure thief in the game besides Yoshimo.
  • Rose-Haired Sweetie: She manages to get on everybody's good side, even Edwin's.
  • Shout-Out: To The Ren & Stimpy Show, of all things.
  • Token Mini-Moe

I like it here, where the gold grows.
Voiced by: John Mariano

Race: Dwarf
Class: Fighter
Alignment: Lawful Evil
Place of origin: ?

Yet another dwarven fighter, Kagain runs a mercenary company in the town of Beregost which provides protection for caravans, and he can join the party looking for a wealthy customer who went missing on the road. In contrast to other evil characters, he tends to be rather quiet, although he is very obsessed with money and gold. He is at odds with Yeslick, who continually chastises his greed, while Kagain hates him for being too 'goody-goody' and stupid. Sometimes this can come to blows.

Associated Tropes:
  • Affably Evil: Compared to the other evil characters, at least.
  • An Axe to Grind: His favored weapons are axes.
  • A Lighter Shade of Black: As several of the below tropes indicate, he's small-e evil — greedy and unpleasant, but not actively malevolent. His mercenary company is apparently rather tame by the standards of the setting as well, as it seems to focus on bodyguarding needs rather than assassination.
    • He also has the dubious honor of being one of only two Evil party members in the pre-Enhanced Edition who isn't some flavor of crazy, with the other being Viconia. Xzar and Tiax are raving lunatics, Montaron and Korgan are bloodthirsty sociopaths, Shar-Teel and Eldoth are raging sexists, and Edwin is mildly delusional and prone to talking to himself. Arguably, Sarevok counts as a third "sane evil" character, but he was out to make himself the new God of Murder before you killed him.
  • Badass Beard: One would expect nothing less from a dwarf.
  • Cool Helmet: He wears a cool winged helmet, though it doesn’t have magical properties aside from the immunity to critical hits common to all helmets. It’s also seen in the portrait.
  • The Cynic: It seems like he really thinks the only thing worth anything in the world is money.
  • Disc-One Nuke: He is one of the most popular party members, because most companions in the first game have rather lousy health and a proper Mighty Glacier thus is invaluable. You can get him as early as Beregost, provided you enter the right building.
  • Even Evil Has Standards: When he sees a caravan of slaughtered women and children, he decides it's not worth the money he'd get from salvaging it and just leaves.
  • Foil: He and Yeslick are Lawful dwarven fighters on opposite ends of the Good vs Evil scale, Yeslick being a kind, charitable warrior-priest concerned with proper conduct and Kagain a greedy, anti-social mercenary who's morally apathetic.
  • Gameplay and Story Segregation: As an evil companion, he will disapprove quests and actions that boosts your reputation, even when you're well paid for them.
  • Genius Bruiser: He has a 15 in Intelligence. Very high for a fighter, especially an AD&D dwarf fighter — Intelligence is traditionally a Dump Stat for fighters, especially under the AD&D ruleset. Presumably it is this Intelligence that allows him to be a successful businessman.
  • Gold Fever: Although he never betrays the party for it, making it a minor subversion.
  • Greed: His defining characteristic.
    "Gold rules the word, kid. The sooner you learn that, the better life will treat ya."
  • Grumpy Bear: He can be polite when he feels like it (he's certainly very nice when he's hiring you) but most of the time Kagain acts like someone just trampled through his flower bed.
  • Grumpy Old Man: He certainly acts and sounds old, and he's definitely grumpy — the aforementioned flower bed example being something of acase in point.
  • Hates Smalltalk: Always prefers to get straight to the topic.
  • Healing Factor: His constitution of 20 (which is pretty much unheard of, since it's not even a legal character under the AD&D ruleset that Baldur's Gate is based on) allows him to slowly regenerate over time.
  • Hidden Character: Sort of. The door to his store in Beregost is turned backwards to the player screen, meaning that unless you just enter every single house in town or take a look at the minimap, which notes his house, there is a real chance that you won't even discover his existence. There are also no quests that point to him, so if you're not consulting a walkthrough and not in the habit of checking every random house in every town you walk past, you might easily walk right by his shop.
  • I Need a Freaking Drink: One of his character quotes. Specifically, an ale.
  • Lack of Empathy: He pretty much states when hiring you that he actually doesn't care one bit that his customers were probably slaughtered by bandits, and that the only reason he bothers to look after them is that one of them is the son of the richest man in all of Baldur's Gate.
  • Lawful Evil: in-universe Kagain is basically on a lifetime search for more money and is a born miser, but he's happy to earn his money by making an honest living as a mercenary defending caravans from bandits. He also hires you to help him with salvaging a ruined caravan, offering to pay you a small but tidy sum of money in return.
  • Luckily, My Shield Will Protect Me: He starts with a shield. In the Extended Edition, he will have ranks in Shield and Sword Style if recruited at higher levels.
  • Mighty Glacier/Stone Wall: Kagain is the tankiest recruitable character in the series, with massive Constitution, a Healing Factor and the strength to wear even the heaviest armour. He's not very competent on the damage front, but many players have pointed out that he doesn't have to be.
  • No Pronunciation Guide: He'll only mention his name once, and it's fairly easy to miss. Thus, the player may not notice that his name is pronounced "kay-gin" and not "ka-gayn".
  • Our Dwarves Are All the Same: He's got a very different personality from Yeslick, but he's a fighter with a beard who swings an axe/hammer. 'Nuff said.
  • Private Military Contractors: He runs a rather shady mercenary company that seems to function primarily as an caravan escorting service.
  • Protagonist Without a Past: Even other evil characters have biographies explaining their backstory, but literally nothing is known (or given) about Kagain other than what's on this page, and he's happy to keep it that way.
  • Put on a Bus: Like all the other BG1 characters who didn't make the cut for the sequel or the interquel.
  • The Quiet One: Kagain's not very hammy or aggressive. If anything, his battle cry sounds like weary resignation more than anything else.
    "Ehh, I don't wanna talk."
  • The Rival: Yeslick. Kagain snorts that he's an embarrassment to dwarves everywhere, and the feeling is mutual.
  • The Scrooge: Although he isn't as miserable or pitiful as the usual example.
  • Surrounded by Idiots:
    "If I had a copper for every moron I've come across, I could buy Baldur's Gate!"
  • Villainous Friendship: More like Evil Teammate friendship since he's not all that villainous, but Kagain gets as close as any party member, evil or otherwise, gets to having a friendship with Dorn in the first game.
  • What the Hell Is That Accent?: Kagain's accent is hard to pin down — it's there, but not particularly thick or Scottish, especially compared to consummate Violent Glaswegian Korgan from the second game. If anything it seems to be a stock old man voice, of the sort popular through most of the 20th Centurynote , but increasingly falling out of use.

Biff the Understudy
*sob* I really, really tried... *sob*
Voiced by: Rob Paulsen

In BG1, if you'd murdered an NPC who was required for the story to continue, Biff the Understudy would appear magically and say his lines for him before disappearing, to keep the game (vaguely) continuous. If this happened to a potential party member, Biff could actually join the group, making him the only playable character with no portrait. In BG2, the game handles plot-important NPCs dying by spawning an area-specific super-enemy that can't be defeated, or having the NPC turn invulnerable and leave the area until you come back, making Biff unnecessary. He gets a brief cameo in the second game as an unsuccessful actor.

Associated Tropes: