Characters: Baldurs Gate Other Party Members

Party members that can be recruited in either Baldur's Gate or Baldur's Gate II, as well as their associated tropes.

Note: In the original Baldur's Gate, if you took a character's portrait as CHARNAME's during character creation they would have a new picture to represent them. The following pictures are their original portraits.

Warning: Here there be spoilers!

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    Party Members in Baldur's Gate 
I don't want to seem c-confrontational, but could you be a little less... well... evil?
Voiced by: Jim Meskimen

Jaheira's husband and one of CHARNAME's canonical companions in BG1, Khalid was a half-elf fighter. Early in BG2 Jaheira tries to track him down, only to find his corpse (and give a Hand Wave on why he can't be resurrected).

Associated Tropes:
  • Adorkable: Well, Jaheira at the very least seems to think so.
  • Adventure Duo: He and Jaheira, before his demise.
  • Apologizes a Lot
  • Battle Couple: with Jaheira.
  • Dark-Skinned Redhead
  • Dropped a Bridge on Him
  • Extreme Doormat: A downplayed version: He grew up in a large family where his biography implies that he was ignored and disregarded as a child.
  • The Generic Guy: He's a fighter with nondescript stats and no special abilities.
    • That said, his Constitution is very high and his Intelligence 15 is unusual (if useless) for a fighter. (Strangely his INT is only 12 if recruited at level 1 without a bugfix, due to a typo in the game engine.)
      • There is some evidence to suggest that Khalid was meant to be a Fighter/Mage. There are also mods that restore him to this status.
  • Half-Human Hybrid: Like Jaheira, a half-elf.
  • Happily Married: Despite their differences, he and Jaheira are portrayed as having quite a loving marriage.
  • Henpecked Husband: "If at first I don't succeed... the wife won't let me forget."
    • Subverted if you read his biography. Khalid was always very insecure due to family issues, and actually appreciates Jaheira's take-charge attitude because he knows he'll never be able to speak up for himself either way.
    • If Khalid dies in BG1, though, Jaheira does say "I swear, you'll never hear the end of this!"
  • Insecure Love Interest: At times, he seems unsure himself how he ended up with Jaheira.
  • Heroic Bastard: Implied by his biography.
  • I Want My Beloved to Be Happy: If Jaheria's dreams are a little more than just dreams, his spirit gives its blessing to their budding romance after his death. The Master Wraith impersonating him, however, tortures her with insults about moving on so comparatively quickly.
  • Masculine Girl, Feminine Boy: With Jaheira, naturally.
  • Nervous Wreck: Very insecure about his lot in life. He also panics very easily, making him not quite as good as a Stone Wall as he could be.
  • Neutral Good: in-universe Like wife like husband, really.
  • Nice Guy: One of the by far unconditionally friendliest companions you can get in the first game.
  • Porky Pig Pronunciation: All the time.
  • Qurac: He is from Camlishan.
  • Stone Wall: Featuring a 16 DEX, 17 CON and fighter access to shields and armour, Khalid is only outdone by Kagain in the 'take hits' department and is better at dodging. On the flip side, his 15 STR is dreadful for a melee combatant.
  • Sudden Sequel Death Syndrome: It wouldn't be possible to romance Jaheira in BG2 if he were still around, would it?
  • Ugly Guy, Hot Wife: Not ugly, exactly, but not very charming, with a very low Charisma score. Several NPCs seem to think Jaheira is out of his league. Faldorn is one of them, but whether she believes it or is just trying to irritate Jaheira is debatable.

For Right! And I always am!
Voiced by: Jennifer Hale

Dynaheir was a witch from Rasheman and Minsc's companion, and in CHARNAME's canonical party in BG1. When Irenicus captured CHARNAME and his party he murdered Dynaheir in front of Minsc's eyes just to anger him.

Associated Tropes:

I wanted infravision like the elves... But 'tis more than just taking their eyes...
Voiced by: Frank Welker

Xzar is the official crazy guy of the playable NPCs, and he fills the role well. He can act normal for long enough to work in civilized society, but only just barely. He doesn't join in BG2, but shows up to give a quest that ultimately ends up killing him.

Associated Tropes:

Ye live longer if ye don't annoy me. Mayhaps even a week or more.
Voiced by: Earl Boen

Montaron is the counterpart of Xzar, and hates him dearly. A halfling fighter/thief, Montaron is an intentional subversion of the happy-go-lucky halflings everywhere else in fantasy, being a person interested only in doing his job in the bloodiest way possible. He dies off-screen in BG2.

Associated Tropes:

We're all doomed...
Voiced by: Jeff Bennett

Xan is an elven enchanter who has had the misfortune of being kidnapped by bandits. If you rescue him he can join your party. He comes with a Moonblade, a sword who is bonded to its owner and gives him strength, and his depressing view on your party's success.

Xan only appears in the first Baldur's Gate, but has appeared in the tutorial mode for Baldur's Gate 2. He's also popular enough to get mods that add him to Baldur's Gate 2, and was probably the most popular BG1 character to not get into BG2.

Associated Tropes:
  • Awesome but Impractical: His Moonblade is the first game's best Longsword, but unfortunately you won't probably get much use out of it, because as a raw wizard, Xan has pathetic THAC 0 and only gets one single attack per round out of it, not to mention that with his health, he really shouldn't duel enemies in melee.
  • Blessed with Suck: Xan has this opinion about his moonblade. And about his magic. And about everything.
  • Can't Argue with Elves: You can, but he really doesn't care.
  • Can't Hold His Liquor: Since a character's tolerance for alcohol is directly proportional to their constitution, you can literally get him drunk on just one or two beers.
  • Cloudcuckoolander's Minder: To Ajantis. The latter has an annoying tendency to rush off and randomly attack any evil-aligned members of your party (ca. 30% of all available ones), but if Xan is nearby, he can soothe him with a speech about morality.
  • Cool Sword: His Moonblade is one of the first game's best weapons, but not quite as effective as it could be, because only he can wield it.
  • Deadpan Snarker: Pretty much with his every line.
  • Demoted to Extra: And not even in the main storyline, at that.
  • Determined Defeatist: Much more obvious in his mods, but it's the main reason he stays with the party.
  • The Eeyore: "Life... is so hollow."
  • Empathic Weapon: The aforementioned Moonblade.
  • The Fatalist
  • Got Me Doing It: Indirectly: an extremely minor character in Icewind Dale named Erevain realizes that he's complaining so much that he's beginning to sound like his cousin Xan.
  • Hey, It's That Voice!: Jeff Bennett, who also does the voice of Cespenar and Jan.
  • Hidden Elf Village: He is, as likes to inform you in both games, from "Evereska in the north."
  • Lawful Neutral: in-universe He follows a personal code of ethics, but his main goal is to survive.
  • Our Elves Are Better: A subversion in that Xan doesn't care and thinks every race is equal in the extent of how doomed they are.
  • Shout-Out: There's an offhand mention to Xan, and through him Baldur'sGate, in Erevain's journal in Icewind Dale.
  • Sour Supporter: All the way.
  • Squishy Wizard: At a miraculous 7 constitution, Xan is the squishiest NPC of them all.
  • Tall, Dark and Handsome / Tall, Dark and Snarky: Not brought up in-universe, but the female fandom sure seems to think so.

And by Tempus, I always repay my debts!
Voiced by: Bernadette Sullivan (Baldur's Gate), Jane Singer (Baldur's Gate 2)

Branwen is a self-exiled cleric of Tempus, the god of war. She felt that her people wouldn't accept a priestess of the war god, and being right, she up and left. She bears no resentment, however, reasoning that faith must be tested or be worthless. At some point she was transformed into stone by a mage named Tranzig and sold to a halfling who uses her as a sideshow to be gawked at in a fair. Once she's rescued, she joins the party. She's in BG2's tutorial mode, but not in the game proper.

Associated Tropes:
  • Action Girl
  • Church Militant: Averted. While she's a priestess of the war god Tempus, her devotion to battle is a personal choice and not part of a church organization (which Tempus hasn't got anyway, being Chaotic Neutral).
  • Drop the Hammer
  • Dumb Blonde: Her Intelligence is quite low... but she's still smart enough to not count as analphabetic, unlike Minsc.
  • Fantasy Counterpart Culture: She's from the setting's equivalent of medieval Scandinavia, which is quite apparent in everything from her name to her way of speaking to her choice of deity.
  • The Generic Girl: Her stats are decent across the board as opposed to the more specialised Viconia, Yeslick and Jaheira, she has no noticeable personality conflicts and is somewhat obscure to obtain. And, just to rub it in, she was the very last playable character added to this page having been forgotten about entirely.
  • Give Me Your Inventory Item: In order to get her in your party, you have to use a magical scroll to reverse her petrification.
  • I Owe You My Life: Why she follows you.
  • Jack of All Stats: Occupies a middle ground between Jaheira and Yeslick (who are fighters with some priest spells) and Viconia and Quayle (who are spellcasters unsuited for melee combat).
  • Nice Girl: One of the nicer party members you can find. It's almost enough to make her qualify for Neutral Good.
  • Proud Warrior Race Girl
  • Odd Friendship: Will occasionally exchange slightly flirtatious compliments on courage and battle prowess with Kivan.
    • She also really likes Ajantis, and will praise him roughly every five minutes if you have both in a party.
      • Ajantis in turn will inform Branwen in an uncharacteristically low tone that she "is a most beautiful lady". Get a room you two!
    • She also has an odd appreciation for Shar-Teel's strength and warrior instincts. Why is it odd? Because she's evil!
  • Put on a Bus: Not even mentioned in BG2.
    • Though she does at least get a cameo in the tutorial.
  • Shout-Out
  • Stay in the Kitchen: Her backstory explains that her becoming a cleric was against tradition in her hometown, as it was considered a man's job, and her self-imposed exile from her hometown set in motion the events that led to her coming to the Sword Coast and becoming Taken for Granite.
  • Taken for Granite: Though not permanently.
  • True Neutral: in-universe She's mainly interested in finding enjoyable fights, but she sometimes displays typical warrior code honour in her quotations.
  • Valkyrie: Her long golden hair, large frame, Northern European accent, and worship of the war god gives this impression. Sadly, she came along an edition too early to be allowed to wield an axe (which turns out to be Tempus' favoured weapon, just to rub it in).

My soul aches for my lost Deherianna.
Voiced by: Rob Paulsen

Kivan is an elven ranger with a dark past. The love of his life, Deherianna, was slain, in a rather horrific manner, by an ogre bandit named Tazok, and has dedicated his life to hunting him down.

Kivan only appears in the first Baldur's Gate, but has enough of a following to warrant fan-created mods so you can use him in Baldur's Gate 2 and Throne of Bhaal.

Associated Tropes:
  • Archer Archetype: Starts with bow skills and the attitude. NPC mods for Tutu tend to have the option of turning him into a kitted archer.
  • Best Served Cold: He wants revenge on Tazok for torturing him and killing his wife.
  • Chaotic Good: in-universeHe's basically good-heated and admires the player committing good deeds, but goodness comes before obediance any day with him.
  • Crusading Widower: Even though Tazok is his ultimate goal, he's been hunting bandits for months before you meet him.
  • Facial Markings
  • Fan Nickname: The Machine Gun, for his exceptional archery skills.
  • Fantastic Racism: Against Viconia for being a drow.
  • For Great Justice: Why else would he be hunting bandits?
  • Glass Cannon: Third-highest strength in the game and good dexterity to boot, as befitting an elf, and he uses the games' most damaging weapons, Halberds and Composite Longbows. Unsurprisingly, his health is somewhat low for a warrior.
  • Hey, It's That Voice!: Rob Paulsen, who has also done Pinky. Not that you could tell, though.
  • Odd Friendship: With Branwen whose courage he admires while she in turn compliments him on his strength as a warrior.
  • Perpetual Frowner: Not surprising given his backstory, but he's never happy.
  • Put on a Bus: Despite being a fairly popular character in the first game, he doesn't even make a cameo in the commercially released sequel. There are fan mods which put him back in however.
    • Unlike most of the companions who don't appear in the second game, Kivan's character files and data are in BG2, and he can even be spawned with a console command or viewed with a creature editor. His file has a character portrait associated with it, which BG1 characters who make cameos but don't join the party don't get, indicating that he would have been recruitable.
  • Roaring Rampage of Revenge: Kivan's sole reason for being in the game.
    Flee,coward, but I will track you down. You cannot hide from my wrath.
  • Shout-Out: His voice sounds almost exactly like Dirty Harry.

A figure like yours shouldn't be risked in a profession such as adventuring.
Voiced by: Brian George

Coran is a happy-go-lucky elven adventurer and serial womanizer who's encountered in Cloakwood forest. At first he's insistent on hunting wyverns, but after that subquest is complete he will join the party permanently. He will flirt shamelessly with female party members, particularly Safana, and in addition has a lovechild in Baldur's Gate that he may or may not know about...depending on player actions.

He can't be recruited until fairly late in the game, but his combination of archery and thieving skills and his excellent statistics make him a fairly popular character nonetheless.

Associated Tropes:
  • Aborted Arc: Pre-release materials pegged him as one of the characters who would return as a party member in BG2. Instead, his role in the sequel is limited to a very brief cameo. CHARNAME can still ask him to join, but he will decline.
  • Awesome but Impractical: With his stats, he should be the best thief in the game; however, because the game handles the auto-leveling of thieves very poorly, by the time many players get to him he will be locked out of his full thieving potential.
    • He is hardly useless though. Even if he is gotten too late to adequately fill the party's needs for a thief, he handles the "Fighter" part of his Fighter/Thief multiclass very well. While his relatively low Strength (for a Fighter) means his decent sword skills will pretty much go to waste, his anomalistically high Dexterity and his bow skills make him the best archer in the game and he's still fairly useful all-around.
  • Bestiality Is Depraved: One of his lovers is a wolfwere. Has the man no standards?
  • The Casanova: A relatively sympathetic one, in contrast to Eldoth.
  • Chaotic Good: in-universe He's of the For Happiness sort of heroes, and actively opposes any attempts by anyone to restrict his lifestyle.
  • Chocolate Baby: His former lover is human, as is her husband. The fact that her child was a half-elf is what tipped him off that she was playing away from home.
  • Demoted to Extra: A pseudo-villainous one.
  • Disappeared Dad: Though it's not clear he knows about the child.
    • He does if you take him into Baldur's Gate with you. Brielbara, the mother of the child, is near the Splurging Sturgeon and will ask the party to save her child from a curse her husband put on the baby. She will specifically talk to Coran and tell him it's his child if he's in the party. Once she is done explaining her situation, Coran will ask the party members to help him. If you refuse, he leaves. If you agree and bring back Yago's spellbook so the curse can be broken, Brielbara will ask Coran to join her in raising their daughter together. He refuses.
  • Facial Markings
  • For Happiness: His motivation for being a good guy and ultimate goal in life. What prevents him from being Neutral Good is that this of course also includes his own happiness.
  • Handsome Lech: It gets him in trouble eventually.
  • I'm a Man, I Can't Help It: To his eventual sorrow.
  • Ladykiller in Love: Flirts with all the female companions, but is especially head-over-heels for Safana.
  • Long-Range Fighter: In terms of accuracy, Coran is the best archer in the game, thanks to an ungodly high Dexterity stat, an illegal number of proficiency points and one extra point just for being an elf. Although, he can also do pretty well as a backstabber, especially if you raise his strength.
  • Lovable Traitor: In BG2, there's a subplot in which he turns into one.
  • My Rules Are Not Your Rules: Even with his unnatural dexterity aside, Coran is given some incorrect bonuses. He has three proficiency points in bows, even though multiclasses shouldn't be able to have higher than two. His base THAC0 and attacks per round are also higher than what a normal Fighter would have, let alone a multiclass.
  • Our Elves Are Better: Like many characters in these games, he's a subversion of a fantasy stereotype, in this case the severe, humorless elf warrior.
  • Your Cheating Heart: While having an affair with a mage in Baldur's Gate, he was caught by her seducing another woman, which is what forced him to flee into the woods.

I'll do anything.
Voiced by: Diane Pershing

Safana is a sultry female thief first encountered in the Seawatcher Ruins area, where she is searching for lost treasure. She has a bit of a dark past, and is skilled at using her looks to manipulate men and get what she wants. As a result, Coran will take quite a shine to her if they're in the same party.

She can be obtained relatively early in the game and has some amusing dialogue, so she was fairly popular among players, but nevertheless she did not make it to the sequel as a playable character. She does, however, show up as a minor NPC at one point late in the game.

Associated Tropes:
  • Action Girl
  • Backstab: Literally and figuratively.
  • Chaotic Neutral: in-universe Cares only about herself, mostly, and Coran too to an extent. Not ruthless or destable enough to be evil, however.
  • Charm Person: Safana's Flirt special ability, restored in Unfinished Business and some unofficial patches, is essentially a non-magical version of this.
  • The Charmer: Highest charisma score in the game, on par with Ajantis'.
  • Chronic Backstabbing Disorder: Though she doesn't betray the PC until the second game.
  • Demoted to Extra: She only has a few lines of dialogue in the sequel, and is only around long enough to betray the party before being killed.
  • Double Entendre: Much of her dialog consists of these, which is part of what makes her popular with players.
  • Face-Heel Turn: Sorta.
  • Femme Fatale: Her entire personality is a take on this trope, though she doesn't behave this way toward the player. Definitely to Coran, though.
  • Karmic Death: She's betrayed and killed by one of Coran's other lovers, after betraying the protagonist.
  • The Munchausen: A female version, though her stories aren't quite as outlandish as Jan Jansen's.
  • Murder the Hypotenuse: How she ultimately meets her downfall.
  • Pirate Booty: What she's looking for when you meet her.
  • Really Gets Around: She claims as much.
  • The Vamp

The day comes when TIAX will point and click!
Voiced by: John Mariano

Tiax is the utterly insane gnomish cleric/thief of Cyric (the utterly insane god of lying and evil). Tiax is, possibly, the single most insane character in the entire series, and that is honestly saying something. He believes Cyric has proclaimed him to rule Toril (the world you're on) and that though he hasn't quite taken over yet his time will soon come. He has what's slightly more than a cameo in BG2 when he helps you fight Irenicus but dies at the end of the battle.

Associated Tropes:

Men are pathetic.
Voiced by: Jennifer Darling

A female warrior who's encountered in the wilds between Candlekeep and Baldur's Gate. She enjoys humiliating male adventurers by challenging them to duels and soundly thrashing them. She'll challenge a male member of the PC's group to a fight when you meet her, and if she is defeated, she will grudgingly agree to join the party.

Associated Tropes:
  • Action Girl
  • Ax-Crazy: Though not as much as some of the other Chaotic Evil characters.
  • Backstab: Like in Imoen's case, players quickly noticed that her dexterity stat is high enough to dual-class her into a thief right from the get-go. Dual Wielding a proper pair of weapons (Drizzt's scimitars come to mind), combined with her very high Strength can make her an extremely lethal Backstabber.
  • Blood Knight: With a gender-specific twist.
  • Braids of Barbarism
  • Brawn Hilda
  • Chaotic Evil: in-universe She's a type 1, due to being more interested in her freedom to murder and/or humilate men with abandon than going on an active rampage through the countryside.
  • Defeat Means Friendship: Subverted. She offers to join the party if you defeat her, but she never warms up to you even if you accept.
  • Defeat Means Playable: As noted above, you have to beat her in order to recruit her into the party.
  • Does Not Like Men: To say the least.
  • Dual Wielding: Two different weapons, to boot.
  • Evil Redhead
  • Facial Markings: Though they're never explained in the game.
    • The game doesn't explain anyone's facial markings, leading most people to belive they're either tattoos or war paint.
      • The game doesn't exlain facial markings of party followers because if during character creation you pick the portrait that is cannonically assigned to them the game will asign them another one instead.
  • Freudian Excuse: In addition to her dislike of men, Shar-Teel's biography says that she also hates Flaming Fist mercenaries and that "...likely her childhood was not of storybook quality." Fast forward to Chapter Seven and you meet her father. Briefly: he's a member of the Flaming Fist, and he is a horrible, horrible person. All of sudden her behaviour makes a bit more sense.
  • Glass Cannon: Strength? 18/53, a fair score. Dexterity? 17. Constitution? 9. She also focuses uses two weapons in each hand, removing the option of a shield.
  • No Guy Wants an Amazon: Not that you can blame them in Shar-Teel's case.
  • Put on a Bus: Disappears between games.
  • The Reveal: She's actually the daughter of Angelo Dosan, an officer in the Flaming Fist and one of Sarevok's lieutenants.
  • Shout-Out: One of her quotes is taken from John Matrix in Commando: "You're such a funny man. That's why I'm going to kill you last." She lied (in a way that unless you order to, she won't even kill that guy at all).
  • Straw Feminist: Oh GOD, is she ever. She even praises an all-female party.
    • But you need to have at least one male to recruit her. Go figure.

Eldoth Kron
Shar-Teel, your lot in life is to bake cookies and bear children, now shut up.
Voiced by: Neil Ross

A sleazy bard first encountered in Cloakwood forest, Eldoth wants the party's help in "rescuing" Skie, a young noblewoman from Baldur's Gate with whom he's involved. Suffice it to say, he doesn't have her best interests at heart and intends to use her as he has all his previous lovers, which earns him the enmity of a few of the other characters.

Like all bards in BG1 he's rather underpowered; that combined with the fact that he can't be recruited until late in the game (and is tied to a second character who can't be recruited until even later) left him unused by most players.

Associated Tropes:

Skie Silvershield
I broke a nail!
Voiced by: Grey Delisle

A naive young noblewoman who enjoys sneaking out of her family's estate, she dreams about becoming an adventurer but has rather unrealistic ideas of what that entails. She's involved with Eldoth and will call the guards when confronted by the party unless he is with them.

She's one of the last characters in the game to become available for use and is always accompanied by Spoony Bard Eldoth, and for those reasons many players don't bother with her.

Associated Tropes:
  • All Girls Want Bad Boys
  • Battle Couple: With Eldoth, sorta.
  • Can't Catch Up: Like most of the characters found in the city of Baldur's Gate itself.
  • City Mouse: She wants to be an adventurer, but turns out to be ill-prepared for the realities of life on the road.
  • The Ditz: She has an INT score of 15 and a WIS score of 8, making her intelligent, with an interest in history and languages, but clueless, foolish and naive.
  • Fallen Princess: If you actually do break her out of her family's estate, all she does is complain about how dirty and uncomfortable the road is.
  • Horrible Judge of Character: She doesn't seem to realize just how big a scumbag Eldoth is.
  • I Broke a Nail: As quoted above.
  • The Ingenue
  • Love Triangle: Eldoth and Garrick both pursue her.
  • NaÔve Everygirl
  • Put on a Bus: As with Eldoth, no mention is made of what becomes of her after the events of the first game.
  • Rebellious Princess: Similar to Nalia in BG2, she's a noblewoman rather than a princess. Her rebelliousness isn't motivated as much by idealism as Nalia's is.
  • Shaggy Dog Story: If you take a look at what's happening to her, the poor girl's life is this. The man she's in love with treats her like garbage and actually extorts her family, she turns out to be completely unsuited for the adventuring life she longed for, her brother has been killed somewhere on the road and no one seems to care about that, and then her father is assassinated. If you try to drop her from the party, she says she has nowhere to go and nothing to do with herself. The best thing you can do is abandon Eldoth cold and never take her along.
  • Sheltered Aristocrat: What she was prior to joining your party.
  • Too Dumb to Live
  • True Neutral: in-universe The girl is mostly interested in having a fun time with her friends, whoever they happen to be at the time. That said, she's nowhere near as selfish and self-obsessed as Eldoth.
  • Virginity Makes You Stupid: It's not clear whether the literal definition of this trope technically applies or not, but the setup between her and Eldoth is a classic case.

I revel in the rituals of combat, and I welcome the chance to end your miserable existence.
Voiced by: Heidi Shannon (Baldur's Gate), B.J. Ward (Baldur's Gate 2)

Faldorn is a member of the Shadow Druids, a militant sect of druids that believe that civilization is incompatible with nature and must be opposed with violence if necessary, something about which she and Jaheira vehemently disagree. In Baldur's Gate she's surprisingly laid-back despite these beliefs, but in the sequel she shows up as a non-playable character with a much more antagonistic attitude.

Most players, if they want a Druid, elect to use Jaheira instead, as she can be recruited earlier and as a multi-class fighter is much sturdier and more effective in combat.

Associated Tropes:
  • Animal Wrongs Group: In BG2, she and her Shadow Druids.
  • Barbarian Tribe: In her backstory she mentions being descended from one, namely the Black Ravens.
  • Blood Knight: She quite enjoys killing rival Druids in single combat.
  • Category Traitor: Both Cernd and Jaheira will regard her this way, due in part to her actions (which hurt nature as much they help it, if at all) and partly due to being part of the Shadow Druids, who are a splinter group from the main Druid Order. For her, it's how she feels about them and all "regular" druids, as the Shadow Druids think the main order doesn't do enough in nature's defense.
  • Dark Action Girl: A non-villainous example.
  • Evil Counterpart: To Jaheira in BG2; the two can have a lengthy exchange in which they attack each others' philosophical approach to Druidism. Somewhat so to Cernd as well, although he cuts to the chase and challenges her with no debates.
  • Face-Heel Turn: One of only a few characters to go from a playable character in the first game to a villain in the second.
  • Facial Markings
  • Gaia's Vengeance: What she believes she's out to inflict.
  • Green Thumb: Inverted in BG2; her drawing energy from the forest in order to "protect" it is actually killing it.
  • Humans Are the Real Monsters: Her justification for her actions. Suffice it to say, Cernd and Jaheira both disagree with her.
  • In Harmony with Nature: Subverted. Faldorn's obsession with protecting nature leads her to destroy it instead.
  • Knight Templar: Or Nature Hero Templar.
  • Misanthrope Supreme: Goes along with Humans Are the Real Monsters, above.
  • Nature Hero: Crosses the line into Nature Anti-Hero or worse in BG2 however.
  • Took a Level in Badass: In BG1 she's a nondescript druid in gameplay terms and fairly even-tempered in personality despite her philosophy; in the sequel she's much more powerful, as well as much more ruthless.
  • True Neutral: in-universe She was a better example of the balance-serving trope than Jaheira, even if she was a member of the Shadow Druids. In the sequel she acts more like Neutral Evil.
  • Voluntary Shape Shifting: She transforms into a panther when you fight her.
  • Well-Intentioned Extremist: Of the eco-terrorist variety.

I am so smart! S-M-R-T! I mean, S-M-A-R-T!
Voiced by: Jeff Bennett

An annoying gnome just ouside of Baldur's Gate, Quayle can join for reasons vague even as he explains them. He's of no importance in BG1, but is revealed as Aerie's foster father in BG2. Because he is a mage/cleric multiclass with average (for mages) intelligence and average (by fighter standards) wisdom, he's an awful, awful character.

Associated Tropes:
  • The Cameo: In BG2. CHARNAME doesn't even seem to recognize him unless he dies.
  • Chaotic Neutral: in-universe He obviously cares first and foremost about rubbing his brain in everybody's faces, but he's too self-obsessed to be evil.
  • Crouching Moron, Hidden Badass: He can actually be quite a good spellcaster, since his low Wisdom doesn't give any penalties, and he is the only party member in the first game capable of casting both arcane and divine spells, which can be quite impressive if combined carefully. Since Cleric/Mages however tend to work based on Magikarp Power, only his disciple in the second game, Aerie, will develop the full potential of his class.
  • Defrosting Ice King: Taking Aerie under his wing (no pun intended) seems to have made him more pleasant in the sequel; he mentions to Aerie he used to be much more of a jerk before, and players can attest to that.
  • Demoted to Extra: Thankfully, most players would probably agree.
  • Gonk: He is clearly not meant to be particularly attractive. And that Charisma score (about on par with that of an Ogre or a Mountain troll) was certainly not built for leadership.
  • Insufferable Genius: What makes him truly insufferable is the fact that he's far from being the game's smartest character and comes off more as just a jerk.
  • Jerkass
  • Joke Character: About as close as any character in these games get. You get him late in the game and with poor ability scores and low HP he's one of the weakest spellcasters in the game.
  • Nice Hat
  • Our Gnomes Are Weirder
  • Retcon: And not a particularly smooth one. In the first game there's no mention of him running a circus or having an adopted elf daughter.
  • The Rival: To Tiax, whom he absolutely despises in every way. He even gets a good insult in should the mad cleric die.
    "Ah Tiax! If any had asked I would have said that you were too dumb to live!"
  • Shorter Means Smarter: He certainly thinks so. His environment... doesn't.
  • Shout-Out: Check the quote.
  • Small Name, Big Ego: The one thing that he and Tiax have in common.
  • Took a Level in Kindness: He's much less of a Jerkass in the second game.
  • Wizard Beard

Yeslick Orothiar
Watch what ye say. Good natured, I am. But I swing a mean axe when evil's concerned.
Voiced by: Bill Farmer

Yeslick is a good-hearted dwarven fighter/cleric, and one of few surviving members of his clan when their ancestral mines were accidentally flooded. He ended up befriending the wrong human, was doublecrossed and forced to reveal the location of his clan's mine and help reclaim it. If you rescue him he helps you in re-flooding the mine (which is a major blow to the villains' operations) and can join your party. He doesn't get along with fellow dwarf Kagain whom he finds very much to be a disgrace to dwarves due to his money-grubbing personality, while Kagain considers him an embarrassment to other dwarves due to his alleged "stupidity" and charitable nature.

Like Tiax and Quayle you can only get Yeslick fairly late in the game, which makes him unpopular with many players since you normally already have a well-developed party at that point (however, they were pretty okay with his personality). A fan-made mod exists which makes him available sooner.

Associated Tropes:
  • Badass Beard: We're talking about a Dwarf, after all.
  • Drop the Hammer: His weapon of choice. Given that he can't use axes, it's a little odd he mentions them in the page quote.
  • Dug Too Deep: His clan's mines were flooded when they broke through to an underground river. Well, they only hit an underground river instead of an Eldritch Abomination but the effects were no less devastating.
  • Horrible Judge of Character: It's hard to explain how he befriended Rieltar Anchev otherwise.
  • Idiot Ball: He clearly was holding one, which caused him to trust the wrong person and get tortured. He's got an Intelligence score of 7 (where the world average is 10), too.
    • Intelligence is more "book learning"; Wisdom is considered the common sense stat. You would think someone with a Wisdom of 16 wouldn't be such an idiot, but he was. Maybe it was lower before you met him and freed him?
  • Kill It with Water: What he suggests doing to the bandits that took his clan's mine.
  • Last of His Kind: Well, not quite the last of his clan, but you never encounter any of the other survivors.
  • Lawful Good: in-universe A duty-driven, traditional dwarf with a generous streak and a good-natured personality.
  • Nice Guy
  • Our Dwarves Are All the Same: Compared to Korgan and Kagain, he's really different, but Yeslick is probably the closest one you can get to classic Tolkien-style dwarves.
  • The Paladin: In all but name. He's basically a dwarven paladin (fighter/cleric), except that the second edition rules did not allow non-humans to be paladins. Thus, this trope is in-universe.
  • Proud Warrior Race Guy: Rather subdued, but he seems to enjoy bashing in the heads of evil people.
  • Put on a Bus: Yeslick is not encountered, or even mentioned at all in BG2, so his fate after the first game is unknown.
  • Religion Is Magic: Yeslick is a cleric of Clangeddin, the dwarven god of war and justice.
  • The Rival: Kagain. Yeslick remarks that while all dwarves are family, he refuses to see Kagain as such.
  • Shout-Out: One of his annoyed quotes is him singing 'Lali Ho!' from Snow White.
  • Stone Wall: Like Jaheira; Lots of hit points and enough strength to use Full plate and Large shields in addition to divine buffing spells, but little offensive power.

Ajantis Ilvastarr
We have much evil to fight, we have no time for idleness
Voiced by: Jason Marsden

Ajantis is a Paladin who serves Helm and is under the Order of Radiant Heart. His superior is Keldorn (which is probably why they get along even when they worship different Gods). He's joining the Bhaalspawn's group to spread the teaching of Helm and just generally do good like how a Paladin should do.

Some time later, Ajantis got sent to the Windspear Hills with several Paladins. However, he is later put under a spell that makes him think that a group of men who came to them are gnolls and ogres. Unfortunately, the spell also makes those who see Ajantis' group think they look like gnolls and ogres, and the group happens to be the Bhaalspawn's group, who proceeds to kill Ajantis by accident.

There's also a mod in progress that makes Ajantis savable and allows him to join your party.

Tropes associated with Ajantis:

Brave Sir Garrick lead the way, Brave Sir Garrick RAN AWAY!!
Voiced by: Dee Bradley Baker

Garrick is a traveling Bard who held a free-will life and just joins the Bhaalspawn for fun. He later tried to woo the noblewoman Skie, even though she's all heels to Eldoth, whom he despises not just because he's his competition, but because Eldoth is... well... an evil sleazeball.

Later, Garrick is no longer involved with the Bhaalspawn, but tried to woo a Female Paladin of the Order of the Radiant Heart. However, he's too shy and asks a gnome (named Cyrando to help him woo her. The Paladin in question ends up marrying the gnome, while Garrick ends up with someone else.

Tropes associated with Garrick:
  • Cannot Spit It Out: As Lady Irlana observes, he's awfully inarticulate for a bard.
  • Chaotic Neutral: Though not of the batshit insane / Chaotic Stupid variety, merely that of the free spirit. His alignment might have more to do with his class than his actual personality.
  • Demoted to Extra: Shows up in the sequel, but only in a very minor role.
  • Did Not Get the Girl: His lot in life, it would seem.
  • The Ditz: When encountered and spoken to in the second game, he has no idea who the player is, nor does he remember Silke, the evil sorceress who hired him. If present, Jaheira will comment on this.
  • Dogged Nice Guy: Always trying (and failing) to woo the ladies.
  • Horrible Judge of Character: His first employer says it all.
  • Love Triangle: He tries to create one with Eldoth and Skie.
  • Playing Cyrano: The aptly-named Cyrando is this to Garrick.
  • The Rival: To Eldoth, whom he HATES.
  • Shout-Out: To Brave Sir Robin!
    • Not to mention the whole bit with the paladin and the gnome is a clear take on Cyrano de Bergerac.
    • When in a city, he may also spontaneously sing, "'Tis a beautiful day in the neighborhood!", similar to the opening song of Mr. Rogers' Neighborhood. He will also recite part of Trees by Joyce Kilmer ("I think that I shall never see a poem lovely as a tree") when he's in the woods with your party. His voice is really low, though, so it's hard to hear what he's saying without turning on the subtitles.
  • Spoony Bard: He's not all that useful a character. Lampshaded in the sequel, where he can admit that he's not a very good bard.
  • Tenor Boy: A standard example. Actually, he and everybody related to him could easily be stock characters in a comic opera, including their voice types, so it was probably intentional.
  • Walking the Earth: His approach to the adventuring life.
  • Wide-Eyed Idealist: Unfortunately, he is very much Wrong Genre Savvy.

Happy happy joy joy! Happy happy joy joy!
Voiced by: Amber Hood

Alora is a halfling thief, notable mostly for being quite literally the last available character in the game. Because thieves need to be gotten earlier than other characters (they tend to waste their thieving skills on useless garbage like Pickpocket instead of Detect Traps), Alora ends being possibly the worst character in the game.

Associated Tropes:
  • Action Girl: Less so than some of the others, but she can still hold her own.
  • Awesome but Impractical: In terms of stats, she is the best thief in the game: Halflings get the best racial bonuses, she has extremely high Dexterity and she has an Alora-only item that boosts each Thief skill by 10%. Unfortunately you get her so late in the game that most of her points have been spent into Pickpockets, instead of the necessary Find Traps, not to mention that you can't use her for the first couple of Dungeons.
  • Backstab
  • Bratty Half-Pint: Has shades of this, but in comparison to some of the other characters mentioned on this list, she is positively harmless.
  • Can't Catch Up: You get her so late in the first game that she's not much use. It's not so much that she can't catch up as that she's already as leveled as she'll ever get with lousy HP and her thieving skill points put into relatively useless skills.
  • Chaotic Good: in-universeDoubters be damned, she's going to make the entire party play nice and do good things.
  • The Cutie
  • For Happiness: Yes, and even more than Coran at that. Like in his case, this of course also encompasses her own happiness, but since she is much less mature, her deeds are also usually more harmless.
  • Genki Girl: Even more pronounced than Imoen: this is her entire personality.
  • Hobbits: And a clear contrast to both Mazzy and Montaron, who are seemingly created as an aversion of the trope.
  • Lovable Rogue: She seems to think of herself this way.
  • Nice Girl
  • Put on a Bus: Along with lots of others.
    • Her character files appear in the sequel and she can be summoned with the console, so she was intended to be in the game at some point. That would have made her the only pure thief in the game besides Yoshimo.
  • Rose-Haired Sweetie: She manages to get on everybody's good side, even Edwin's.
  • Shout-Out: To Ren and Stimpy, of all things.

Kagain (Kay-Gin)
I like it here, where the gold grows.
Voiced by: John Mariano

Yet another dwarven fighter, Kagain runs a mercenary company that provide protection for caravans, but is very obsessed with gold. In contrast to other evil characters, he tends to be rather quiet. However, he is always at odds with Yeslick, who continually chastises his gold-obsession, and Kagain hates him for being too 'goody-goody' and stupid. Sometimes this can come to blows. He has a constitution of twenty, which grants him regeneration.

Associated Tropes:
  • Affably Evil: Compared to the other evil characters, at least.
  • An Axe to Grind: His favored weapons are axes.
  • A Lighter Shade of Black: As several of the below tropes indicate, he's small "e" evil - greedy and unpleasant, but not actively malevolent. He also has the dubious honor of being one of only two Evil party members in the pre-Enhanced Edition who isn't some flavor of crazy, with the other being Viconia. Xzar and Tiax are raving lunatics, Montaron and Korgan are bloodthirsty sociopaths, Shar-Teel and Eldoth are raging sexists, and Edwin is mildly delusional and prone to talking to himself. Arguably, Sarevok counts as a third "sane evil" character, but he was out to make himself the new God of Murder before you killed him.
  • Beware the Quiet Ones: He's rather calm for a dwarf, fighter and evil companion, considering which game we're talking about.
  • Badass Beard
  • Cool Helmet: He wears a cool gold helmet, though it doesnít have magical properties. Itís also seen in the portrait.
  • Corrupt Corporate Executive: He runs a rather shady mercenary company.
  • Disc One Nuke: He is one of the most popular party members, because most companions in the first game have rather lousy health and a proper Mighty Glacier thus is invaluable. You can get him as early as Beregost, provided you enter the right building.
  • Even Evil Has Standards: When he sees a caravan of slaughtered women and children, he decides it's not worth the money he'd get from salvaging it and just leaves.
  • Genius Bruiser: He has a 15 in Intelligence. Very high for a fighter, especially an AD&D dwarf fighter — Intelligence is traditionally a Dump Stat for fighters, especially under the AD&D ruleset.
  • Gold Fever: Although he never betrays the party for it, making it a minor subversion.
  • Greed: His defining characteristic.
  • Hates Smalltalk: Always prefers to get straight to the topic.
  • Healing Factor: His constitution of 20 (which is pretty much unheard of) allows him to slowly regenerate over time.
  • Hidden Character: The door to his store in Beregost is turned backwards to the player screen, meaning that unless you just enter every single house in town or take a look at the minimap, which notes his house, there is a real chance that you won't even discover his existence.
  • Lawful Evil: in-universe Kagain can be ruthless in his eternal quest for more money and is a born miser, but he's happy to earn his money by making an honest living as a mercenary defending caravans from bandits. He also hires you to help him with salvaging a ruined caravan, offering to pay you a small but tidy sum of money in return.
  • Mighty Glacier/Stone Wall: Kagain is the tankiest recruitable character in the series, with massive constitution, a Healing Factor and competance with an axe.
  • Our Dwarves Are All the Same: He's got a very different personality from Yeslick, but he's a fighter with a beard who swings an axe/hammer. 'Nuff said.
  • The Rival: Yeslick. Kagain snorts that he's an embarrassment to dwarves everywhere, and the feeling is mutual.
  • Put on a Bus: Like all the other BG1 characters who didn't make the cut for the sequel.

Biff the Understudy
*sob* I really, really tried... *sob*
Voiced by: Rob Paulsen

In BG1, if you'd murdered an NPC who was required for the story to continue, Biff the Understudy would appear magically and say his lines for him before disappearing, to keep the game (vaguely) continuous. If this happened to a potential party member, Biff could actually join the group, making him the only playable character with no portrait. In BG2, the game handles plot-important NPCs dying by spawning an area-specific super-enemy that can't be defeated, or having the NPC turn invulnerable and leave the area until you come back, making Biff unnecessary. He gets a brief cameo in the second game as an unsuccessful actor.

Associated Tropes:

    Party Members in Baldur's Gate II 
Hiiiiii yah! Heh, the tourists love that stuff.
Voiced by: Maurice Lamarche

Yoshimo is an adventurer and swashbuckler from Kara-Tur, who joins your party in the first dungeon in the second game after having escaped a fate as experimental subject by whoever runs the place. Being the pre-Extended Edition game's only single-class thief, and a generally easygoing character on top of it, Yoshimo fits into pretty much every party. As it turns out, he is actually a mole planted by Irenicus in the party. He is not at all very fond of his employer, but a Geas is put on him to force him to obey.

Associated Tropes:
  • Anti-Villain: Type IV
  • Back Stab: Like any self-respecting D&D thief.
  • Becoming the Mask: Despite the fact that he's secretly working for Irenicus, he does come to care for the rest of the party and hate himself for betraying them. He's magically compelled to do so anyway, however.
  • Booby Trap: As a bounty hunter, he specializes in setting them.
  • The Charmer: In a game full of people as varied as Baldur's Gate, the only person Yoshimo doesn't get along with is Haer'Dalis. Which is because Haer'Dalis is onto him.
  • Crutch Character: The only single-class thief in the vanilla game (Hexxat from the Enhanced edition is one as well), has no personality or alignment conflicts with anyone, and comes with very good trap disarming abilities and bounty hunter traps. The game practically pushes for you to keep him. Eventually he leaves you at Spellhold no matter what you do and conveniently frees up a slot for Imoen to join.
    • And having him directly betray you at Spellhold will cause your party members to have interesting, unique Et Tu, Brute? quotes for him.
  • Deadpan Snarker: A light case, but it's there.
  • Empathic Weapon: He comes with a katana that only he can use, as it's bonded to him, though it's not very powerful.
  • Fake Nationality: He's voiced by Canadian actor Maurice LaMarche, better known as The Brain. But you really wouldn't know it.
  • Gratuitous Japanese: Almost all his dialogue is in (perfect) English, but he does speak a few phrases of Gratuitous Japanese. They actually make sense in context, though they don't suit his rather carefree and informal personality. Which makes sense, in a way, given his cheerful persona is partly an act to disguise his true intentions.
  • Humans Are White: There are plenty of black people in Amn, but he's from Kara-Tur, the setting's Asia analogue, and given his fondness for katanas and Japanese almost certainly one of the Japan-analogues. Along with Tamoko, he's one of only two Kara-Turans in the games.
  • Katanas Are Just Better
  • Kiai: He shouts this upon a successful Critical Hit. And he uses this as part of his Gratuitous Japanese. Aside of the quote at the top of his section, there's also "Very well! *sigh* Hiiiii yah."
  • Killed Off for Real: There are mods to work around this, however.
  • Last-Second Chance: The player can offer him one after he betrays the party. He can't take it, though, because he's under a geas forcing him to be loyal to Irenicus.
  • Lovable Rogue: Part of what makes him good at his job.
  • The Mole
  • Noodle Incident: Two cases. Firstly, Yoshimo is in some manner of trouble with Athkatla's local Thieves' Guild and you have to bail him out: The exact nature of this trouble is never revealed (but is implied to be something along the lines of 'thieving without guild permission'). Secondly, Yoshimo can pull a favour to get you into Spellhold due to an unexplained and, in his own words, rather embarrasing event concerning the pirate king of the local island. The latter is heavily implied to be Irenicus giving the pirate king orders to let Yoshimo into Spellhold.
  • Obfuscating Stupidity: Though not exactly 'stupid', more like 'harmless' — Yoshimo is a lot more cunning than his carefree countenance lets on.
  • Plotline Death: Whether you bring him to Spellhold or not; if you do, you have to kill him, if you don't, he fails to obey his Geas and dies as a consequence.
  • The Reliable One: What he seems at first. Then... well, look at the white space.
  • Sacrificial Lion: Possibly, depending on how sympathetic you find him.
  • Sixth Ranger Traitor
  • Tranquil Fury: His battle quotes are directed towards dramatic understatement, not Chewing the Scenery.
    "Pay attention... you will get no second chance!"
    "Fear is for those of no confidence!"
  • True Neutral: in-universe Of the self-interested but not evil, "live-and-let-live" variety.
  • What a Senseless Waste of Human Life
  • Word of God: Although thought by some to be Fanon, David Gaider has confirmed that Yoshimo is Tamoko's younger brother and came west looking for her and ended up with the geas as a result of his search for revenge.

My wings have been clipped... oh, I wish you could understand how it feels to be bound to the ground, chained and weighted like a miserable prisoner of earth...
Voiced by: Kath Soucie

Aerie is another romanceable character; a potentially powerful cleric/mage with a sweet demeanour but a very traumatic past. She's an Avariel, a winged elf, captured by slavers and had her wings clipped off to preserve her life, until the Gnome Illusionist Quayle rescued her and adopted her as his niece. She joins the player character's party when they are investigating her circus which was under the illusion of another gnome named Kalah. She struggles with life on the ground, but manages to move on eventually, much more easily if she gets romanced by a nice male player character; otherwise she has to go through disillusionment and frustration first. She doesn't get along with Korgan, and may also develop a romance with Haer'Dalis. If romanced with a male player character, she gives him his first son and has one of the happiest endings amongst the entire roster.

Associated Tropes:
  • Aborted Arc: There was supposed to be a quest that will turn her into a bird, enabling her to fly again, but instead she decides to face her troubles on the ground and takes a level in badass. Time constraints aborted it, but the change can be seen in her lines in ToB.
  • Action Mom: During ToB she can bear a male CHARNAME's child.
  • Apologetic Attacker: At first. She later becomes much less apologetic about it, however.
  • Babies Ever After: In addition of giving birth to a male CHARNAME's first son, she also gave birth to his daughter in the epilogue.
  • Badass Adorable: She becomes one by Throne of Bhaal.
  • Battle Couple: With either a male PC or Haer'Dalis, potentially.
  • Betty and Veronica: She's Betty. So, so Betty.
  • Break the Cutie: Her backstory. Being enslaved and handicapped. She goes through a really hard one in Throne of Bhaal if you're romanced. A shade will bluff her into thinking that her mother has been killed while searching for her, and she is the one to blame. It's a big, fat lie (the romance epilogue confirms this) but she really breaks.
    • Stepford Smiler: Very depressed deep down, but she tries to keep a positive outlook in spite of it.
  • Broken Bird: It's clear from her many romance dialogues in Shadows of Amn that she has emotional issues coming out of the wazoo. Considering she's been enslaved, sold to a circus, mistreated horribly and lost her wings, however, she can hardly be blamed. Not that other characters won't get tired of her moments of weepiness, mind you.
  • Chronic Hero Syndrome: Pretty much requests you help everyone you come across. Acting like this was also what got her imprisoned in the first place.
  • Claustrophobia: Being underground makes her extremely uncomfortable, for understandable reasons.
  • Cowardly Lion: Her pre-Took a Level in Badass persona. She's very timid but still a competent Cleric/Mage determined to fight injustice.
  • The Cutie: Oh yes.
  • Earn Your Happy Ending: After all she's been through, her Romance Ending is definitely one of the happiest.
  • Freakiness Shame: She has self-image problems because she doesn't have wings anymore.
  • Gameplay and Story Segregation: Despite being portrayed as almost completely naive in the ways of the world, Aerie has a high WIS score and has already attained a high character level when you meet her.
    • Actually, Wisdom doesn't seem to measure Experience and People skills (although anybody with less than 12 Wisdom does seem to be Too Dumb to Live) so much as it measures Belief, Devotion and Piety, of which she has plenty.
  • Hair of Gold, Heart of Gold: She's the blonde among the romanceable female characters. She's also the sweet, feminine, innocent one.
  • Happily Married: The end of her romance arc with a male CHARNAME has her demanding marriage from him. You can accept the offer or not but it won't matter since you'll be married in the epilogue anyway.
  • He Who Fights Monsters: Her epilogue if she's not romanced, as she goes on a vengeance spree against Sword Coast slaver rings. She eventually manages to calm down and returns to her home after springing some fellow Avariel from slavery.
  • Hey, It's That Voice!: Voiced by the ever-sweet-voiced Kath Soucie.
  • Innocent Blue Eyes
  • The Ingenue: At first.
  • Last Girl Wins: If you choose her over Jaheira and Viconia, who are both met during the events of the first game.
  • Lawful Good: in-universe She prefers to do good within the law, but it's not as big of a deal for her as Anomen or Keldorn.
  • Love Triangle: If a male PC romances her with Haer'Dalis in the party, this will result.
  • Magikarp Power: Starts out with a dreadful HP total and only reaches the higher-level spells (6+) by the endgame. By Throne of Bhaal Aerie is the most flexible spellcaster in the game bar none and can wield the Amulet of Power and Robe of Vecna for instant-speed healing as well as offensive mage spells; she still can't sling highest-level spells as often as Edwin or Nalia or Viconia can but she can pick and mix between both their abilities.
  • Mood-Swinger: If you pursue a romance, she becomes prone to outbursts as old traumas start coming to the surface. Though she starts to pull herself together eventually.
  • NaÔve Newcomer: When you first meet her, she hasn't seen much of the world outside of Quayle's circus.
  • Out-of-Character Moment: If you have her and Jaheira in the same group, she will insult Khalid during the romance triangle. It's totally out of character from the otherwise goody two-shoe Aerie.
    • Though not completely unexpected. She was already showing signs of being a Stepford Smiler long before the meltdown.
  • Pregnant Badass: Strangely enough, Aerie becomes a clear cut example of this despite her initial characterization. After Saradush she will reveal her pregnancy to CHARNAME in dialogue; she can spend a good portion of ToB as this, before becoming an Action Mom.
    • It gets better. There's a good chance that she'll go into labor in the middle of a dungeon. After delivering the child, she takes a few moments to patch herself up with a few healing spells, then jumps right back to fighting/traveling alongside you with baby in tow.
    • Becomes a discussed trope as well. Initially, you can suggest she leave to keep the baby safe while you deal with the issues affecting the wider world; she points out to you that the baby has Bhaalspawn blood like you and will be hunted just as you are, so safety isn't a possibility. As far as she's concerned, her best chance to keep the baby safe is to stick with you so you can defend it together. Similarly, she asks you not to tell the others because she's finally earning their respect after years of being seen as a Tagalong Kid; she doesn't want them to revert to form by making a fuss over her condition or worrying about "poor pregnant Aerie". Sadly for her, the group is not fooled; the other member's of the party quickly notice the physical side-effects of her pregnancy but choose to keep quiet.
  • Quit Your Whining: Is sometimes on the receiving end of this from other characters, who would much rather she get on with it instead of constantly coming out in tears. At one point CHARNAME is given the option to call her a "weepy, sentimental mess".
  • Red Mage: She is a Cleric/Mage capable with both healing, protective and offensive spellcasting.
  • Rules Are For Humans: The Cleric/Mage multiclass in 2E (and Baldur's Gate) can't be selected by elves. In-story it is justified by her mentor being a gnome cleric/mage.
  • Sex As Rite-Of-Passage: A gender inversion. At the end of her initial romance arc, she will ask the PC to spend the night with her so that she can "become a woman". (It's not the reason, since she's an utter romantic, but it certainly comes up.) Needless to say, this is the wrong move, because she will decide in the morning that she's not ready for such a close relationship yet and puts it on hold. Telling her that there is more than that to love and that she should wait until she's more certain of her feelings is the right move. In the expansion pack, she and a male PC apparently get intimate quite a bit, as Jan will observe. She also becomes pregnant with the PC's child.
  • Shrinking Violet: At first. She gets more assertive later on.
  • Squishy Wizard: Ties for lowest constitution in the game (9) and is a multi-class on top of it.
  • Technical Pacifist: At first doesn't really like the concept of fighting. (Battle cry: "I... I won't let my friends be hurt!") Until she changes her mind.
  • Took a Level in Badass: She starts spouting out 'I'll kick your ass' style voices in ToB. As she grows more confident, she gets in some quite good lines, including the following, to Irenicus: I came to Hell to help my friend! Who helps you, Irenicus? Demons? You're going to die alone in Hell and you know it!
  • White Magician Girl: Despite being a Red Mage, her demeanour fit this trope to a T.
  • Wide-Eyed Idealist
  • Winged Humanoid: Or former Winged Humanoid, in this case.
    • Annoyingly, the game doesn't give a proper Hand Wave for why she can't use one of the myriad options canonically available to get them back (in contrast to Khalid, whose Hand Wave actually is in line with what can stop resurrections). She just doesn't regenerate her wings when subject to Regeneration for no apparent reason.

(Sir) Anomen Delryn
There is an evil in my heart, I have always known this and I spoke of it to you. Hate and anger, twisted and black... and I... I cannot control it.
Voiced by: Rob Paulsen

Ah, Anomen. Squire of The Order of the Radiant Heart. Jerkass extraordinaire. Pompous, arrogant, insufferable and vain. He's on a quest to become a full knight. He's the only option for a female Bhaalspawn romance. Hurrah. Still a decent character gameplay-wise, though.

Associated tropes:
  • Abusive Parents: He has a drunkard father that abuses the hell out of him—though only verbally, now that he's extremely fit and strong.
  • The Alcoholic: Or son of The Alcoholic, as the case may be.
  • Badass Boast: Anomen tends to brag about awesome, near-impossible battles he saw action in, though it's very debatable that he ever participated. There's a good chance he's rather intimidated by CHARNAME's resume and is just trying to measure up.
    • If he's being romanced he even admits at one point that he hasn't been on many campaigns, and that the things a female CHARNAME's accomplished on her adventures are much more impressive than anything he's done.
  • Big Screwed-Up Family: Anomen's family is a noble one quite possibly of this type, based on the things his father says.
  • Black and White Morality: At first. Part of his character development is learning to look at the world with more nuance.
  • Black Sheep: Anomen becomes this if he refuses to avenge his sister's death; ironically, becoming a better person is what causes his alienation.
  • Calling the Old Man Out: He does so practically every time he talks to his father.
  • Character Alignment: Anomen starts out as Lawful Neutral. Succeed the test and he becomes Lawful Good. Fail the test, and he becomes Chaotic Neutral.
  • Character Development: Even his detractors tend to acknowledge that the various subplots which involve him give him a lot of depth.
  • Church Militant: He's a warrior-priest of Helm.
  • The Comically Serious: Jan, Imoen, Korgan and Haer'Dalis love to mess with him.
  • Fake Brit: A rare case of the character himself being a fake Brit: he adopted the accent because he thinks it's more knightly. Notably, his father has no such accent. You can call him on it if you want, but all it'll do is annoy him.
  • Fantastic Racism: Particularly aggravating when directed at Mazzy, who is far nearer to the Paladin ideal than he could ever be, race restrictions or not.
  • The Fettered: Though less so if he fails his test.
  • Feuding Families: His family has an ongoing feud with another noble family in Amn, which leads to his character-specific subquest.
  • Freudian Excuse: Much of his jerkassery is suggested to be a result of his family background.
  • Gameplay and Story Integration: His Character Development and growth as a person are symbolised by a boost to his Wisdom score.
  • Gameplay and Story Segregation: Anomen is deeply concerned with honor and the law, and wants to be a noble paladin. But because his alignment starts out as a variation of Neutral, the game engine will make him start complaining if you do too many good deeds.
    • There's also the fact that he's a Fighter/Cleric dual-classed character with a WIS score of 12. It suits his character, but under the rules of the game it shouldn't be allowed.
      • He gains a substantial wisdom boost if he passes his test.
    • Furthermore, he has lines like "Point the sword and I shall strike!" but as a fighter/cleric, he can't use any type of sword.
  • Hero with an F in Good: He becomes this if you advise him to take vengeance on his sister's murderer.
  • Hey, It's That Voice!: "NARF!" Sadly, his dialogue with Yoshimo contains no Actor Allusion.
  • Holy Hand Grenade. What he's best at. He has many Anti-Undead spells such as Holy Smite and Sunray at his disposal and can wield the Mace of Disruption. He is also the only NPC who can use Turn Undead to effectively kill a lot of undead enemies (Keldorn as an Inquisitor can't, Aerie's level progression is too slow, and Viconia, being evil, achieves a wholly different effect by turning them).
  • Hunk: A very straight example.
  • I Have No Son: If he refuses to take revenge for his sister's death, his father disowns him.
  • Impoverished Patrician: Not quite, as his family still has a rather posh estate in Athkatla, but his father is in financial trouble and they seem to be on their way to this.
  • I Want to Be a Real Man
  • Jerkass: Good grief. This trait has made Anomen top the list of people the fanbase just plain hated on more than one occasion. To begin with, he's proud, egotistical, vain, and quite loud in his expression of those traits. But all of that could be easily forgiven compared to some the stuff he comes out with:
    • Jerk with a Heart of Gold: But apart from all the above, he's also a basically good-hearted, idealistic guy with the best of intentions.
    • He becomes less of a jerk if he's knighted, and/or being romanced by a female PC.
  • Karma Houdini: In order to pass his test of knighthood, he has to let the murderer of his sister go unpunished.
    • Or, at least, the man he thinks is her murderer. Part of the test is learning to control his look-before-you-leap tendencies and rage.
  • Knight in Shining Armor: He likes to present himself as such; if you guide him in the right way through his personal crises he can actually become one for real.
  • Knight Templar: At first, it's what he thinks the ideal knight should be. He only actually becomes a knight if you convince him otherwise.
  • Lame Comeback
    Anomen: I have failed at nothing! I was chosen to squire for my courage and nobility.
    Jan: Of course you didn't 'fail'! They have to tell the failures something to keep up blind obedience, that is to say, morale.
    Anomen: Just leave me be you icky little man!
    Jan: 'Icky"?? (ha ha) Did you think of that on your own? (ha ha ha ha)
  • Lawful Stupid: At first. The quest involving his family forces him to consider the limitations of inflexible moral codes.
  • Lord Error-Prone: At first. He either grows out of it, or abandons it, depending on the player's actions.
  • Miles Gloriosus: He's prone to bragging about things he couldn't possibly have done, but in his defense, he IS pretty powerful and only rarely are his "exploits" truly unbelievable.
  • The Resenter: If he fails his test he becomes this towards Keldorn, eventually lashing out at him.
  • Roaring Rampage of Revenge: He wants to go on one after Saerk murders his sister. You can convince him not to, however. Saerk isn't guilty, either, which will only torment the poor guy more if Saerk's been murdered when he finds out.
    • It's kinda worse than that. Initially there's not enough evidence to determine whether Saerk killed Anomen's sister or not. If Anomen murders Saerk, later it turns out Saerk isn't guilty. But if Anomen doesn't go after Saerk... guess what, it turns out Saerk hired the men who killed her.
  • Small Name, Big Ego: He boasts incessantly about both his status as a member of the Order of the Radiant Heart and the many battles in which he's fought, but he's still a squire and hasn't even been knighted at the time he's encountered.
  • "Well Done, Son!" Guy: Anomen has daddy issues up the ass.

Korgan Bloodaxe
Those grog-blossomed prickmedainties 'ave crossed me one time too many! We've some walking undead to dispatch, now, and then some live dead to find and bury!
Voiced by: Bill Martin

A bloodthirsty dwarven berserker, essentially the evil Foil to Minsc. He can be first recruited as a mercenary in BG2, and later follows the main character. He is generally considered a pain to deal with by other teammates, particularly the women. Ironically, he is sexually interested in Mazzy, the closest thing there is to a Halfling Paladin. Bizarrely, of every character in BG2, Korgan is the only one who has no special ability or unique item, being only a dwarven berserker.

Associated Tropes:
  • Affably Evil: Korgan is boisterous and genial when you meet him, and befriends more characters then most of the other Evil party members. Having said that, he's also a bloodthirsty maniac who kills for coin and also because he gets bored sometimes, who probably killed a bunch of his old adventuring party members in their sleep.
  • An Axe to Grind: His preferred weapon, not to mention his preferred way of threatening people. As a statistic he starts with 5 ranks (or Grand Mastery) in axes, which is the highest possible proficiency rank for a weapon in-game and part of what makes him so useful.
  • Ax-Crazy
  • Badass: Korgan may be many things, but few can deny he's a badass.
  • The Berserker: It's his character class.
  • Blood Knight
  • Boisterous Bruiser
  • Cain and Abel: Murdered all of his brothers to secure his inheritance.
  • Card-Carrying Villain: He's completely blasť about his brutish world-view, and outside a few banters with Mazzy completely unapologetic about it too.
  • Casanova Wannabe: Mazzy's not the only woman Korgan hits on, though hers is pretty much the typical reaction he gets.
  • Chaotic Evil: in-universe Probably balances both sides of this trope. For Korgan, committing evil deeds and the freedom to commit evil deeds seem to be just as important.
  • Chaotic Stupid: The other party members imply that he could become a respected person in society if he just learned to control himself a little. It would also definitely earn him more Love points with Mazzy.
  • Chronic Backstabbing Disorder: Played for Laughs. His former adventuring band drop the first hints of it when they accuse him of killing members of their group in their sleep (his altogether unconvincing glossing over of this doesn't help), and later cemented when he'll promise to kill you if you ever become an invalid, assuming you'd do the same to him.
    • He plays it down with the notion that he's giving out mercy kills.
  • Dark and Troubled Past
  • Deadpan Snarker: And completely unsubtle about it.
  • Does This Remind You of Anything?: Korgan shares his surname with real-life viking king Eric Bloodaxe, a man known for his cruelty who killed his brothers so he could rule their kingdom alone. Huh.
  • Double Entendre: He drops a few of them, particularly if Mazzy's around.
    Just so's ye know, I have somethin' long, hard, and low to the ground yer free to touch and fondle if ye wish. No need to glare, girlie: I was talkin' about me axe!
  • Elves VS Dwarves: With all of them, including half-elven Jaheira, but especially with Aerie. Also with Irenicus, by necessity.
  • Even Evil Has Standards: One of the very few decent things you ever hear him say only occurs if you pursue Jan Jansen's personal quest to help his friend's child. When it comes to light that the little girl's catatonia stems from being physically abused by her father, Korgan — who we must remind you is an Ax-Crazy murdering bastard — condemns the actions leading to her condition:
    Korgan: Ehhh, there be many things I would do gladly. Harming children be not one of them. Her man be a cur and not worthy of the spittle on me boot.
  • Evil Counterpart: To Minsc.
  • Expy: Seems to have been the inspiration for Oghren, another dwarf berserker companion with a comedic side, a sweet tooth for beer and Blood Knight tendencies, as well as Casanova Wannabe traits.
    • In particular, Korgan seems to be an Expy himself of all the Hack and Slash protagonists in First-Person RPG's out there. No flashy moves, spells or missile weapons, just a trusty axe, enormous physical power, and an extremely outspoken penchant for gratuitous violence and bloodshed.
  • Fantastic Racism: Hates us Longlimbs, especially Drow. But then, everyone hates the drow.
  • Freudian Excuse: Lost both his parents to inter-clan warfare and claims to have been negatively influenced by spending too much time amongst humans. Mazzy is less than convinced about the latter, but expresses sympathy for the loss of his parents.
  • Genius Bruiser: His bloodlust makes it easy to forget that Korgan is a smart enough guy, when he's not fulfilling dwarven stereotypes or threatening someone. Both Edwin and Rasaad will comment on him being an intelligent man.
  • Gradual Grinder: While Korgan is without a doubt the most powerful party member in close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." Not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a Stoneskin or Protection from Magical Weapons spell.
  • Hair-Trigger Temper: Berserker. Any wonders?
  • Heroes Want Redheads: Or in Korgan's case, Psychotic Blood Knight wants red-headed halflings.
  • Heroic Comedic Sociopath: His brutishness and sociopath personality is mostly Played for Laughs, barring a few banters with Mazzy.
  • Hidden Depths: Surprisingly adept at poetry.
  • Jerkass: He may mellow out more if he gets to know you better, but his first reaction to anyone is to insult him/her. Also, it takes at the very least some deliberate effort on your part to reach a Charisma score of 7.
  • Lady Macbeth: He frequently urges you to take on the darker path choices, though mostly because they tend to have a greater monetary gain.
  • Large Ham: Of the Ax-Crazy sort.
  • Licensed Sexist: As the quote above illustrates, he's quite boorish to women.
  • Lightning Bruiser: As a raw fighter, he will eventually get up to 3 attacks per round with any weapon he has Grandmastery proficiency with, and he will hit hard with it, what with his Strength. In addition to this, he is also the party member with the most hit points in the second game. That said, he won't move faster than any of your other units.
  • Luke Noun Verber
  • Meaningful Name: Korgan Bloodaxe.
  • My Species Doth Protest Too Much: In one banter with Mazzy he sneers at his own race's inter-clan warfare, considering it to cause widespread suffering and death with minimal gains and to happen for stupid reasons.
  • Names to Run Away From Really Fast
  • Nominal Hero: He may help you fight your monstrous Always Chaotic Evil enemies and Irenicus, but he's about as far away from being a hero as Minsc is from composing poetry.
  • The Napoleon: Played straight.
  • Not So Different: Korgan observes that he and Edwin aren't that different in a banter.
  • Odd Friendship: With Jan. They only have two dialogues, but both times Jan spins yarns that end with Korgan's definite approval.
  • Only in It for the Money:
    Korgan: Aye! Great! Blasted bloody wonderful! Aye, let's go take on bloody trolls to get this man's gong back... and for NO REWARD, mind ye! I've a mind to go back to yon tavern and kick his BLOODY ARSE!
  • Our Dwarves Are All the Same: All except his insanity.
  • Parental Abandonment: It's revealed in his dialogs with Mazzy that he witnessed the murder of both his parents.
  • Pet the Dog: Does, believe it or not, genuinely feel something for Mazzy, in his own screwed-up way.
  • Psycho for Hire: He makes his living this way before you encounter him and seems to thrive on a ruthless reptutation. If you kick him out of the party after completing his personal quest, you have to pay him off to convince him to rejoin.
  • Psycho Supporter: He hints he would become this to you if you chose to become a god - just so long as you remembered your buddy Korgan, of course.
  • Secret Test of Character: If he's in the same party as Aerie, he will relentlessly insult and belittle her. In the original release of BG2, this would cause her to leave the party after awhile, but if the expansion is installed, she will eventually snap and insult him right back. At this point, he announces that his abuse was a Secret Test of Character and now that she's proven she will stick up for herself, he's got no problem with her.
    • Usually insults characters after meeting them, and befriends those that insult him right back. Including Imoen.
  • The Social Darwinist: He despises "weak" people like Aerie and Nalia. Nalia can take his insults. Aerie can't.
  • The Starscream: One of his in-game lines is a threat to disembowel you. In his epilogue he pulls off a Starscream gambit for real.
  • Troll: He insults Aerie. He makes crude come-ons to Mazzy. He tries to bond with Valygar over both having had to kill their own family. He sprouts ethnic slurs at Viconia. And, if Anomen fails his knighthood test, Korgan will cheerfully remind him of it. His 'favourite' party members are Imoen and Jan, who are able to give as well as they get.
  • Token Evil Teammate: Sometimes.
  • Villainous Friendship: If your PC is evil and takes Korgan's suggestions to heart, then the relationship between the two of you becomes this. Korgan also gets along famously with Dorn, Sarevok and Edwin.
  • Villain with Good Publicity: After the events of the game, Korgan goes down in history for leading a doomed crusade against the drow. This wasn't because he disliked the drow, he just wanted to kill as many sentient beings as possible. Oh, and was it mentioned that he got a hold of the forces he used to support his bloodlust by killing their leader and sticking the blame to "a target of his choosing"? Rare that someone so nuts can get such a wonderful reputation.
  • Violent Glaswegian: Since Our Dwarves Are All the Same, Korgan has an accent somewhere between Scottish and Welsh. Oddly, he is voiced by Bill Martin, who used to be a producer for The Monkees.
  • Vitriolic Best Buds: With Edwin. If you keep them both around until Throne of Bhaal they'll form a 'pact' of sorts and try to take over the band to get a bigger share of the loot. It lasts only until you ask them how they plan on distributing their joint share.
  • Vulgar Humor: About 60% of his dialogue consists of this. The rest consists of vulgar battlecries.

Jan Jansen
It's not every day that a gnome finds himself fighting in the Abyss and talking to a solar. I haven't done that for at least a year, now.
Voiced by: Jack Roth

Jan Jansen is a gnomish peddler of turnips and illegal weaponry (but he's really more interested in the turnips). Much beloved by the fandom for his many quotes as well as his interactions with the other fan favorite character, Minsc, Jan is one of Baldur's Gate II's most recognizable characters.

Associated Tropes:
  • Abnormal Ammo: His "Flasher Master Bruiser Mate" shoots toy skulls packed with explosive powder. Or normal crossbow bolts, depending on which you have equipped. How it's capable of firing both equally well is not explained.
    • And with a certain mod installed, he eventually gains the ability to fire bolts loaded with insect swarms.
    • Given how ridiculously overengineered that thing's portrait appears, it's not hard to imagine it might have multiple barrels. For that matter, it probably has a hat shop, lemming farm, and kitchen sink.
  • Aerith and Bob: Almost everyone else in this world has a fantastic name (or two): both of his are fairly common real world names.
  • Automatic Crossbows: His Weapon of Choice. When encountered, he comes with his personal one (which looks actually more like a mechanical Railgun) named Flasher Master which can shoot above-mentioned Abnormal Ammo.
  • Blatant Lies: Jan's not above lying to you at first if it'll get you to listen to rest of his story.
  • Bunny-Ears Lawyer/Cloudcuckoolander: Vies with Minsc for nuttiest member of the party, though it's uncertain just how much is actual lunacy and how much is an act. They have a lot of banter, including Jan's bizarre attempts at stealing Boo.
  • Chaotic Neutral: in-universe The stories he tells indicate a personality bordering on Chaotic Stupid, though he doesn't act that way when in the party.
  • Deadpan Snarker: Towards Edwin.
    Jan: Truth be told, I feel a bit sorry for you. It must be frustrating to see your entire life's goals amount to absolutely nothing.
    Edwin: What do you know of my goals, gnome?
    Jan: If you say so. Let me know when it's time to bow. I might not notice it.
  • Everything's Better with Monkeys: In his ending he manages to control a pack of knife-wielding gibbons to kill Vaelag. Anything is possible with that many knife-wielding gibbons.
  • Expansion Pack Past: Most of it probably made up.
  • Fountain of Expies: Well, Grobnar and Varric are definitely partially modeled after him.
  • Gadgeteer Genius: He's managed to invent a high tech explosive crossbow, vision-enhancing goggles, and an energy absorbent suit. Not bad for a pseudo-Renaissance setting.
    • With the Banter pack mod installed, Jan will invent a number of other things, like a monstrously overengineered crossbow for Valygar which he dubs 'the permanent solution to his wizard problem'. Valygar, in a rare moment of Genre Savvy, asks if this will be one of those weapons that shoots the bolt around the world and hits the firer in the back. Jan replies that it's 100% guaranteed. Try to use it in-game and you'll find this is entirely accurate.
  • Genre Savvy: Jan is surprisingly insightful and aware he's in a story if you're willing to actually listen to him.
    • Actually, something that should tick you off from the get-go is his unnaturally high Wisdom stat, which at first glance doesn't fit his personality.
  • Hurricane of Puns: He unleashes them upon occasion.
  • It Runs in the Family: The rest of the Jansen clan is practically as weird as he is.
  • I've Never Seen Anything Like This Before: Only once: when Jan and the party literally go to Hell.
    Whoa! This place looks just like...it reminds me of...this is just like that time I...hmm. I don't think anything like this has ever happened to me before...
  • I Want My Beloved to Be Happy: Jan's personal quest will eventually end like this if you get the best result: The love of his life, Lissa, gets back together with her evil, wife-beating husband Vaelag who promises he'll change. Jan doesn't believe Vaelag for a second, but knows Lissa loves him.
    • Subverted in his Throne of Bhaal ending: It's heavily implied that he trained a horde of monkeys to attack Vaelag's estate. In the end, he ends up with his lover.
  • Lethal Joke Character: At first, Jan comes across as a fairly useless character included primarily for amusement value (with even the Official Perfect Guide having him as the lowest rated character, claiming there's nothing good to say about him), but used correctly he's actually quite capable of holding his own against other, more obviously powerful characters.
    • He also gets quite lethal in Throne of Bhaal since he's the only one of two NPCs who can get thief High-Level Abilities, and has illusionist magic and mage HLAs on top of it.
    • Jan may admittedly be the least powerful party member when it comes to combat, but he has quite an arsenal of special abilities if you know how to use him right. His Illusionist spells come in very handy, and he can make excellent use of the otherwise often-forgotten secondary thief skills such as Pickpocket (saves you tons of money if used right), Detect Illusion, a very useful combat skill because of how many mages love invisibility spells, Set Traps, a fantastic preparatory skill for big battles, and he can also Backstab for massive damage. Beyond that, one fact makes him almost necessary for any party, unless CHARNAME is a thief. Why? Because Imoen and Nalia, the only other thieves who are permanent members of the party, are dual-classed. This means that their thief levels are set, so they can't ever improve their thieving abilities. The multi-classed Jan is the only thief follower in an unmodded game who is capable of advancing his thief skills, allowing him to keep up with the increasingly high demands for detect/remove traps and open locks.
      • With a score of 80 you can disarm almost any trap in the game and open almost every chest and door (and then, if that doesn't work, you can always use bashing). Also, as of the Enhanced Edition, Imoen comes with 100 Open Locks and 95 Find Traps. And this is not even mentioning the Rings which improve these skills which you can find.
  • Let's Get Dangerous: He's generally incapable of taking things seriously, but in the sidequest during which his former love and her child are endangered he credibly threatens to open up a can of whoopass on his antagonist.
  • Meaningful Name: Shares the name of a Playground Song that plays out the same way as 'The Song That Never Ends' — that is to say, it never does. Neither, of course, does his rambling.
  • Motor Mouth: Talks more than just about any other character, usually just to tell another pointless story involving turnips. Luckily, most of them are pretty amusing.
  • The Munchausen: And how.
  • Name's the Same: Jan Jansen does not come from Wisconsin.
    • Nor does he work in a lumber mill there, despite any claims to the contrary.
  • Noodle Incident: Quite a few of the crazier events he makes reference to in his stories go unexplained.
  • Obfuscating Stupidity: Don't take Jan's turnip fixation, bizzare inventions and tendency to tell random stories for idiocy.
    • During his somewhat more lucid moments, mostly during Jan's sidequest with his old girlfriend, Jan puts the (hilarious) storytelling aside and reveals that he is actually very, very much aware of what is happening around, knows how to fix it, and is totally pissed that Vaelag is trying to interfere with his girl, even if she isn't really his girl anymore. Furthermore, I think we all know that Jan would have been perfectly capable of turning Vaelag and his goons in to charred, bite-sized Chunks'O'Gnome, and that the only thing that stopped him was the lady's protest. Jan Jansen knows where you live.
  • Odd Friendship: With Korgan, bizarrely. Most characters find Jan's stories to be annoying, but Korgan enjoys the bloodier ones.
  • Or Are You Just Happy to See Me?: This exchange:
    Minsc: You! The tiny, tricky gnome! Minsc knows it was you who stole Boo! You cannot fool Minsc! What is that bulge moving about within your trousers?
    Jan: This bulge here? Why that's (ha-ha) that's nothing. I'm just happy to see you, Minscy. (giggle)
  • Our Gnomes Are Weirder: INDEED.
  • Out-of-Character Moment: Jan's quest gets started when one of his cousins finds him to deliver a message. The converstaion is at first fairly lighthearted and silly... until he hears that his former love and her child are holed up at his house.
    • OOC Is Serious Business: Jan refusing to slip back into his regular persona during the quest underlines just how serious things are (you know, just in case the dying child and the domestic abuse didn't do that already).
  • Painting the Medium: Jan is a gnome. Gnomes get infravision at night and underground, which highlights creatures with a red glow. He mentions this in one of his more meaningful tales.
    Jan: [after sunset] I've had this little problem ever since I was a wee gnome. When it gets dark, everybody glows red. Frightens a child something fierce...
  • Plucky Comic Relief: Along with Minsc, he's the primary source of it in BG2.
  • Sad Clown: Jan may crack more jokes than anybody else in the party short of maybe Imoen, but he's actually not a very happy person.
  • Spoof Aesop: Occasionally he suggests one at the end of his long-winded stories.
    • This is subverted in one of his banters with Mazzy, which starts out on the subject of potatoes and ends on a note of how Mazzy reminds him of a halfling potato farmer living near his family's homestead who had been captured, enslaved and abused by bandits at a young age before escaping, whose work ethic, optimism and appreciation of good honest toil had always inspired him.
  • Trademark Favorite Food: As noted in the description above, Jan is quite obsessed with turnips, though it's not clear he craves them as food. He does like turnip beer however, which has wondrous medicinal properties in addition to its fine taste.
    • Note that he claims it has medicinal properties; the context in which he mentions it implies it's overindulgence in turnip beer that may be at least heavily responsible for why he is such a Cloudcuckoolander. Turnips are also an obsession of all gnomes in the game.
  • Troll: Jan enjoys getting a rise out of other members of the party, with only Korgan coming to appreciate it. Even Sarevok is not safe from Jan's trolling.
  • Unfazed Everyman: You won't find too many people (or gnomes even) quite as eccentric as Jan, but even he's quite mundane in comparison to the adventures you take him on to.
  • Unlucky Childhood Friend: As his personal quest reveals, he was one to Lissa. Jan at one point says he would have given her the world if he could, but she ended up marrying a richer gnome called Vaelag after he wooed her away. Vaelag later turned out to be a psychopath who beat her and their daughter. Subverted if you bring him with you through Throne of Bhaal, as Jan trains a pack of knife-wielding monkeys to kill Vaelag and gets together with Lissa in the end.
  • Younger Than They Look: Between his voice actor and his portrait, it's easy to forget that Jan is probably not very much older than CHARNAME and Imoen.

My dear raven, valiant as always. You are poetry, you are song!
Voiced by: Michael Bell

Haer'Dalis is a Doomguard: essentially he knows the universe is going to end no matter what he does, so he's just enjoying himself until that happens. He's a bard in a traveling actor's troupe who joins you after you rescue him, perhaps sensing there are tales to be had following in your footsteps.

Associated Tropes:
  • Aborted Arc: Valygar, Haer'Dalis and Anomen were going to be the romanceable choices for female characters, but due to time constraints Haer'Dalis' romance was cut.
    • Its absence is noticeable too. When picking up Haer'Dalis he will seem very interested in a female PC, which will suddenly stop in later dialogs. That initial friendliness was supposed to have been a segue into a romance.
    • There is a fan mod that adds a Haer'Dalis romance, but it also blocks the Haer'Dalis/Aerie romance from starting, rather than adding the planned romance conflicts.
  • Battle Couple: With Aerie, potentially.
  • Bi the Way: He's the only male character able to have (off-screen) sex with a male drow slave. Word of God says it's intentional.
  • Blade Spam
  • Bunny-Ears Lawyer: Haer'Dalis speaks halfway in riddles and strange metaphors and has a mind fixated almost entirely on entropy and theater, which causes many NPCs to think him an oddball. He's also the only party member to see through Yoshimo, and displays a surprising amount of insight on multiple occasions.
  • Chaotic Neutral: in-universe Puts the "Chaotic" into this alignment. He isn't actively malevolent, but Saradush's destruction will remind you that he is still a Nietzsche Wannabe who enjoys the idea of destruction.
  • Disproportionate Retribution: His troupe performed a play that satirized Duke Rowan Darkwood, Factol of the Fated. Darkwood sicced a demonic bounty hunting crew on them. For those in the know of the Planescape setting, this is perfectly in-character for him.
  • Dual Wielding
  • Expy: Exotic, tattooed, bisexual, dual-wielding, rogue-esque (part-)elf with fatalist views and associated with birds? Are we talking about Haer'Dalis or Zevran here?
    • That should be the other way around - Our lovable Blade can't be the expy if he came 10-odd years before Zevran. Aside from aesthetics, they're actually quite different characters.
  • Fighter, Mage, Thief: Bards were basically this in 2nd edition.
  • Fragile Speedster: His Offensive Spin gives him the ability to deal a ton of damage extremely quickly (especially by Bard standards) and to move at twice his normal speed, but the fact remains that his health is very, very bad.
  • Gameplay and Story Segregation: Averted as Haer'Dalis is a Blade, a specific type of Bard that specializes in theatrical, balletic fighting. By profession he's an actor who apparently specializes in action-oriented leading man roles.
  • Gentleman Thief: He presents himself as such when first encountered. He becomes available after being rescued from a powerful wizard, who had caught Haer'Dalis in the act of burglarizing his home to steal a gem, and magically enslaved him. When you free him from this condition, Haer'Dalis admits that he'd come to acquire the gem but takes offense if you call him a thief.
  • Glass Cannon: Strength? 17 (on a scale of 2-19). Dexterity? 17. Constitution? ...9.
  • Half Elf Hybrid: Haer'Dalis' race is stated as 'tiefling' (a human with demonic ancestry); according to himself his father was an elf and his mother "no human". Probably some type of cambion.
  • In Love with Your Carnage: After Saradush is ignominously destroyed, many characters will react with sadness, especially Aerie. Not Haer'Dalis. He loved it, due to being part of the Doomguard (see Nietzsche Wannabe below). In fact, if his relationship with Aerie has progressed to love, Saradush will become a point of divergence between them and Aerie will break off the relationship.
  • Large Ham: Though, that's no real surprise; he is a stage actor.
  • Love Triangle: With the PC and Aerie, possibly.
  • Magic Knight: The Blade kit essentially boils down to this. Although he still has some roguish features.
  • Murder the Hypotenuse: If both you and Haer'Dalis love Aerie and she hasn't yet pledged her love to you, Haer'Dalis will challenge you to a duel for her love.
    • I Want My Beloved to Be Happy: If she has on the other hand, he won't; he will instead wish Aerie well and even offer to play music at her wedding.
  • The Nicknamer: Haer'Dalis will call most people by their real names. Often, though, he'll create a nickname for them too: CHARNAME is "Raven", Aerie is "Dove", Sarevok is "Hawk", and Haer'dalis himself is "Sparrow". Breaking the bird themed names, Minsc and Boo are "hound and hamster".
    • He does, in fact, have nicknames for all the main party members (modders carried on this trait too). Spellhold Studios has a complete list.
  • Nietzsche Wannabe: Haer'Dalis is one of the Doomguard, a faction in the Planescape setting that practically revels in the idea of entropy.
  • Perky Goth: Rare male example.
  • Rules Are For Humans: He has two-star weapon specialisation in short swords, which bards normally aren't allowed to have.
    • There's also his resistances to certain types of damage, courtesy of his semi-planar heritage.
  • Shipper on Deck: Added by the Banter Pack, Haer'Dalis ships Jaheira and Edwin into a Belligerent Sexual Tension relationship... Though it might have been just for the sake of screwing with them. Naturally, neither of them are amused.
  • Show Within a Show: Or "Show Within A Video Game." He was set to play the lead in Raelis Shai's play, before his abduction.
  • Spell My Name with an "S": His name is variously given as Haer'Dalis, Haer Dalis', HaerDalis', Haer-Dalis'...
  • Spoony Bard: He is a Blade, which gives him some special abilities, but is often considered to downplay the only aspects that could even make a bard worthwhile such as high lore.
    • It does however allow use of the ring of free action bug, which regardless of the fact that he is a numerically poor character makes him very powerful in defensive stance.
  • Stone Wall: As weak as he normally is, his "Defensive Stance" ability can turn him into this. They made it so you couldn't move while in that stance for a reason.
  • Warrior Poet: All bards are to some extent, but he even moreso.
  • What Could Have Been: He was originally intended to be a romance option for female PCs, but it was cut due to time constraints. A game mod adding a fan-made romance has since been created.
  • Word of God: He's got a forked tongue.
  • You Gotta Have Blue Hair: Justified in that he's not human.

Valygar Corthala
We're all filthy. We're all unwashed and tired and hungry. Shut up and tell someone who cares.
Voiced by: Jeff Osterhage

Valygar is from a long line of mages, started by his insane evil dimension-traveling necromancer ancestor Lavok. Magic destroyed every single member of his family except himself, and as a result he became a ranger to put an end to his immortal evil ancestor.

Associated Tropes:
  • Aborted Arc: Another romance option for female PCs that was cut short. You can even see some of the leftover romance dialogues in the game file.
  • Ambiguously Gay: The entire party thinks he is. Even Cernd gets a few jokes in about it. Mostly this is due to his forswearing to ever pass on his genes, but he claims that he likes women "well enough" if pressed.
  • Angry Black Man: Valygar Corthala will take precisely none of your shit.
    • Wonderfully done when Jan Jansen begin yet another tale by starting to talk about his mother. Valygar cuts him off by very pointedly telling Jan about his mother and the things she did before he managed to take her down. Jan wisely shuts up.
  • Backstab
  • Black Magic: Valygar believes this stains his soul, but it really doesn't.
  • Byronic Hero: As close as you can get in this game, anyway. Valygar has a better idea than most of the other good-aligned characters, what it means to be a Hurting Hero and what it can demand of you and your environment to do the right thing. Arguably qualifies also for Knight in Sour Armor.
  • Came Back Wrong: His father, when his mother tried to revive him.
  • Can't Argue with Elves: Averted in that, well, he can. Although Valygar will argue with anyone with whom he disagrees.
  • Captain Ersatz: Let's see... black, taciturn, uses a katana, killed his mother, sworn to hunt down others who share his lineage/curse... Hmmm...
  • The Comically Serious: Especially against Jan, Imoen, and Haer'Dalis.
  • Cool Sword: His starting weapon, his family blade, is quite a good weapon, especially against spellcasters, because of the Bleeding effect it causes. Spellcasters hit by it essentially have their concentration broken for two rounds, and because it isn't a poison effect, it works against liches as well.
  • Deadpan Snarker: With emphasis on the 'deadpan' and not so much on the snarker, but surprisingly witty when he wants to be.
  • Does Not Like Magic
  • Dual Wielding: Katanas, no less.
  • Gameplay and Story Segregation: Averted in how Valygar comes from a family of mages and had training as a child even before he became a ranger. His class, Stalker, gains some mage spells in addition to the druid spells all other ranger kits get.
  • Heartbroken Badass: In Unfinished Business, after Irenicus kills his lover.
  • Hidden Depths: Surprisingly adept at punning.
  • Humans Are White: Not so uncommon in these games, as he's one of three black NPCs (that's counting Viconia, who is a wholly different kind of black) you can recruit throughout the story, but as one of the only playable characters in the second game who's a native of Amn, which is a Fantasy Counterpart Culture of medieval Spain, it's a bit odd. He could be a moor-equivalent.
    • Not that unusual, given that Amn was historicaly ruled for a long time by the Calshite Empire and Calishites are somewhere between Arabia and Turkey. Likely the Corthalas are descended from Calishites. Doubly sensible as many Calishites have genie blood that encourages magical skill.
  • The Hunter: Due to his background, he's dedicated his life to hunting down and destroying practioners of evil magic. As a class, he's a Ranger, the Stalker kit he uses lending itself to tracking and scouting in particular.
  • Hypocrite: For having mage training (and possibly using magic spells if you set him up that way) despite his constant growling about the evils of magic. Edwin picks up on this and calls him out on it.
    • That said, these mage spells count in his spellbook as divine spells. And with a family like that, he likely hadn't much choice in the matter whether to learn some magic or not.
  • In the Blood: The way he feels about his family's legacy of magical power/insanity.
  • It's Personal: After his lover's death in Unfinished Business, he becomes one of the many people who want Irenicus' head.
  • Katanas Are Just Better
  • Lamarck Was Right: Valygar believes his family is cursed to become mages: after Lavok became a necromancer, his entire family line was made up of wizards until he decided to become a ranger. For him this trope holds true, but in a different way, as his father was apparently a ranger as well.
  • Luke, I Am Your Father: Well, descendent actually, but this is what Valygar introduces himself to Lavok.
  • Mistaken for Gay: Bizarrely, it happens to him a few times.
  • Nay-Theist: He lives in a world where the gods are an inarguable fact of life—heck, he's travelling around with the child of a dead god! But he also notes that many gods are psychotic Jerkasses, so he needs a better reason than their existence to worship them. Which is a pretty gutsy stance, considering the atheist afterlife in the Realms is to be shoved into a teeming wall of slowly-decaying souls for all eternity.
    • That said he's capable of casting divine spells which means, by the rules of the setting, that he has chosen a patron deity to some extent at least.
  • Neutral Good: in-universe. Valygar is a type 1, mostly wanting to move through the game's story at a regular, even pace but happy to pitch in and do the right thing when possible; he doesn't feel strongly about the rule of law or the defiance of it either.
  • Odd Friendship: Valygar will, against his will, become Mazzy Fentan's squire, though he doesn't really resist and comes to enjoy it.
  • The Quiet One: He'll talk, but usually only when other characters talk to him first.
  • Self-Made Orphan: Not that his parents gave him much of a choice.
  • Stealth Expert: Any party using him is likely to employ him as this. He can also Backstab.
  • The Stoic: Valygar would prefer to be this, but he always has to voice his opinion.
  • Suspiciously Specific Denial: Edwin accuses him of having some magic training despite his vocal hostility towards it. His attempts to shrug off the accusation don't convince the Red Wizard, and the player shouldn't buy it either.
    Valygar: I am no mage! You... you are mistaken in your observations.
    Edwin: Yes. Yes, of course I am.

Mazzy Fentan
I won't seem so cute if I break your legs.
Voiced by: Jennifer Hale

Mazzy is a halfling fighter who would be a paladin if 2nd edition allowed it. As it is, she's the closest thing to a halfling paladin possible. She's beyond good, among the goodest of NPCs, and traveled with an adventuring party until its destruction. She follows you mostly because you saved her life.

Associated Tropes:
  • Action Girl: She's a full-plate wearing, sword-and-shield wielding fighter by class who aspires to be a paladin. It comes with the territory.
  • Badass Adorable: Not that you want to point it out to her.
  • Berserk Button: She's generally quite even-tempered, despite being a Badass. Just don't make the mistake of calling her "cute".
  • Chronic Hero Syndrome: Both during the game, and in her character epilogue.
  • The Comically Serious: She's not amused by Korgan's crude come-ons.
  • Cute Bruiser: If you're going to call her that, make sure to do it where she won't hear you.
  • David Versus Goliath: A very minor quest has her solo an ogre, but given how powerful she is and how quickly the fight is likely to end, this likely counts as a subversion.
  • Expecting Someone Taller: NPCs are constantly commenting that they didn't expect such a renowned hero to turn out to be a halfling, which gets on her nerves.
  • Fake Brit: A rather posh one at that. As noted below, she's voiced by Canadian actress Jennifer Hale.
  • Glacier Waif: Usually the toughest members of a party don't tend to be Halflings. She also the character capable of achieving the best armor class in the game without any magical items (She can wear full plate and has 18 Dexterity).
  • For Great Justice: Though she tends to be a bit more subtle about it than Minsc or Keldorn.
  • Healing Hands: One of her paladin-like powers.
  • Hey, It's That Voice!: Jennifer Hale also voices Dynaheir, Fall-from-Grace, Bastila Shan, (Female) Commander Shepard, Samus Aran, Avatar Kyoshi, and (most ironically of all) Giganta.
  • Hobbits: And a nice variation from the typical good-hearted-but-mischievous-rogue type.
  • Hope Bringer: One of her unique special powers is the ability to inspire courage in allies.
  • Ideal Hero: Contrasting the other shorty fighter, Korgan.
  • Knight in Shining Armor: Moreso than any other character in the series, with the possible exception of Keldorn.
  • Lady of War: She's got the personality and the ass-kicking ability in spades, but because of her stature other characters don't seem to take her so seriously.
  • Lawful Good: in-universe The most honorable and morally upright kind imaginable, without being Lawful Stupid.
  • Long-Range Fighter: The only warrior NPC in the second game who clearly favors her bow over her sword. Doesn't mean she's a slouch when forced into melee combat though. Quite the opposite, in fact.
  • Love Potion: Her main sidequest involves one of these. It turns out to have been a specially created poison.
  • The Napoleon: She doesn't like it when people picks on her due to her size, but she doesn't overcompensate for it. When Minsc compliments her on being so powerful in spite of being so short, she accepts it as a compliment after realizing that Minsc is too earnest to use Double Speak to insult people.
  • No Fourth Wall: At one point, Aerie asks why Mazzy isn't officially a Paladin, to which Mazzy will reply that halflings can't become Paladins. Aerie comments that, not long ago, all halflings seemed to be thieves (like in first edition D&D) and that another paradigm shift might come along, and Mazzy's response is that the gods aren't just going to come out and make a 'third edition' of the world.
  • Odd Friendship: She will, completely of her own accord, appoint Valygar as her squire.
  • Pintsized Powerhouse: One of the best fighters in the game, despite being the size of an eight-year-old girl.
  • The Pollyanna
  • Rain of Arrows: Almost inevitably, Mazzy will end up the party member with the highest amount of Attacks per round when she is using a Shortbow (no less than 4 by Level 13, when most of your other party members are stuck with ca. 2.5). Give her the Tuigan bow and she will have 5.
  • Red-Headed Hero
  • Strong as They Need to Be: Another one of her personal special abilities, that temporarily boosts her strength to an amount higher than most of your other warriors'.
  • Tragic Monster: What becomes of her former companion Patrick — he is transformed into an ethereal undead being of living darkness, called a Shadow. Especially tragic as it's clear that they were romantically involved.

Lord Keldorn Firecam
Do not take honor in fighting with my presence. Take honor in that you fight for good, for that is my source of strength.
Voiced by: Roger Jackson

Keldorn Firecam is the paladin of the Baldur's Gate series. The classical Knight in Shining Armor, Keldorn strives for good but when the law directly affects him and his family he gets slightly hesistant to act.

Associated Tropes:
  • Ascended Extra: Sort of. He's the only non-playable character from BG who becomes playable in BG2; He doesn't actually appear in the first game but he's mentioned in Ajantis' background.
  • Badass Grandpa: He isn't technically a grandpa yet, but as a gray-haired fiftysomething with a late teenage daughter he's not far off. He's also one of the highest-ranking paladins in Amn, swings a mean greatsword, smites evil left and right with extreme prejudice, and, in his character epilogue, dies heroically after single-handedly fighting off an army of giants. So he's definitely Badass.
    • So Badass, in fact, that his patron deity (that of protection and strength, among others) personally claimed him upon his death. That can't happen too often.
  • BFS
  • But Now I Must Go: In the good ending to his personal quest, he leaves the party in order to stay with and reconcile with his formerly estranged family. That said, you have the option of subverting this by returning to his mansion the next day. He and his family will happily tell you that their problems are now cleared up, leaving him free to join your party again.
  • The Comically Serious: He's a pretty serious guy and fairly humorless compared to Jan, Imoen, Yoshimo, and the like.
    • His humour is a lot more subtle and less frequent than the others, but it's most definitely still there. Heck, at one point Yoshimo starts singing a... Rather ribald verse he claims to have found scribbled in the margins of a holy text, then halfway through stops and apologises to Keldorn for his language. Keldorn promptly finishes the verse, much to Yoshimo's astonishment, and implies he was the one who scribbled it in the book while an initiate several decades earlier.
  • Cool Old Guy
  • Dying Moment of Awesome: His One-Man Army ending earns him a place at the right hand of the freaking god of justice.
  • Fantastic Racism: The one chink in his otherwise impeccable morality: he is utterly unable to abide the Drow Viconia and will actually try to kill her if you keep them together in the party for too long. Granted, she is evil, but it's not like she does anything particularly death-worthy in front of him. Unless you tell her to.
    • And even then, the way he fanboys over Drizzt Do'Urden suggests he might have eventually been able to look past her race if it weren't for her attitude and choice of deity.
    • It's important to note that in the first scene he sees Viconia, she offers a public prayer to Shar, the Goddess Of Evil.
    • He has a similarly dim view of sahuagin, suggesting that you simply Kill 'em All rather then take a side in their civil war. Given that some of them are actually pretty reasonable and decent individuals this one is much harder to justify.
  • The Fettered: Naturally.
  • For Great Justice: Does a paladin need any other motivation?
  • Good Adultery, Bad Adultery: His wife's cheating on him, and the "good" way to handle it is to suggest that there's a distinction between the two. He eventually forgives her and they move past it as a couple. As for the "bad" way, you force him to make it a public matter by taking it to the courts, which gets his wife thrown in jail and her lover executed, not to mention making his children hate him forever.
    • One important note: The lover? He is IMPOTENT. It was purely an emotional affair.
  • Good Scars, Evil Scars: He's literally and figuratively scarred from a lifetime of battling evil.
  • Infinity+1 Sword: He's the only recruitable character capable of wielding the Carsomyr, the Holy Avenger.
  • Justice Will Prevail: It's the ideal to which he's devoted his life, but he seems unsure of it at times.
  • Knight in Shining Armor: Somehow even more than Mazzy.
  • Knight Templar: Subverted: his class (Inquisitor) lends itself to this image, his abilities are all anti-magic and he lives in a heavily anti-magical city, and he follows extremely strict rules he doesn't hesitate to enforce, but he's no Knight Templar.
    Where men gather, a bustle of chaos ensues. I would save them all, if I could.
    • Except if Viconia is around, Keldorn might come to blows on her due to being Drow.
  • Lawful Good: in-universe Obviously. And a spectacular example of a paladin who isn't Lawful Stupid. Most of the time anyway.
  • Lawful Stupid: He subverts the trope awesomely, managing to be righteous in almost every sense of the word. But even he has his flaws; just ask Viconia.
    • In fact, his conversations with Anomen seem like a direct Take That to the Lawful Stupid trend.
  • Mage Killer: His class kit, the Inquisitor, specializes in this. They trade the majority of the classical Paladin features for a small number of incredibly powerful Anti-Magic abilities, which provide an easy shortcut for dispelling their protections. Since many players struggle with the many Mage fights in the second game, Keldorn tends to end up Top tier on many NPC ranking lists. More experienced players generally know ways to defeat spellcasters without his help.
  • Married to the Job: Quite reluctantly so, as his main sidequest makes clear.
  • Odd Friendship: Keldorn and Minsc. Despite being opposed on the Law/Chaos scale, Keldorn can respect anyone who pursues justice.
  • One-Man Army: In his ending, Keldorn faces down a horde of giants by himself, albeit being fatally injured and dying in the end. Even the gods are impressed by that one. Heck, after he dies the hand of the god of Justice personally reaches down and carries him to the afterlife.
  • Overrated And Underleveled: He is some 30-40 years older than most of the other cast members (and it is clearly stated that he was very active the whole time), but he doesn't have much more XP points than your other party members and is the same level as you, a 21-year old adventurer who has travelled for only one year. Ironically, the much younger Anomen has actually more XP points than him, being a Dual-Class character.
  • Retirony: In his character epilogue.
    • Not entirely though, since he was already retired at the time and had been for a good five years, but was press-ganged into fighting anyway due to the urgent need for skilled fighters.
  • Shell-Shocked Veteran: Still fighting hard, though.
  • Team Dad: He acts this way toward Anomen, Mazzy, the PC, and several other characters.
  • To Be Lawful or Good: In his sidequest, his less-than-ideal domestic situation forces him to choose between Lawful: designated as the bad choice: and Good: designated as the good one.
  • Token Good Teammate: Evil-aligned players sometimes try to keep him around for his anti-mage tanking capabilities and his ability to wield the game's Infinity+1 Sword, but it's hard to pull off since he is liable to protest when the protagonist does something wrong and doesn't like Viconia.
  • Video Game Cruelty Potential: In the subplot with his wife, who has taken a lover because she's lonely, it's possible for the PC to get his wife put in jail and her lover executed. This causes Keldorn's children to hate him forever.
  • What the Hell, Hero?: As is suitable for a Paladin, he will complain vociferously and/or leave the party forever if you don't behave uprightly.

A bird in hand gathers no moss... or... some such.
Voiced by: Jason Marsden

Cernd is a druid who intentionally inflicted himself with lycanthropy for... some reason. Despite being an okay guy, his lack of personality quirks and defining traits beyond lots of nature similes makes him quite... hmm... wait, whom were we talking about again?

Associated Tropes:
  • Benevolent Boss: Towards a druid CHARNAME and Jaheira. Technically, Cernd is the most senior druid in the party since he's served nature longer than either, but says to Jaheira he considers her an equal in the group and asks that she reserve any boss-employee mannerisms for official druid functions. He also picks up on the fact that CHARNAME is a Bhaalspawn but chooses not to hold it against him/her, reasoning that being a Bhaalspawn doesn't get in the way of being a good person.
  • Blue and Orange Morality: How some of the other party members seem to see him, not helped by his many Koans. He himself is used to it.
  • Braids, Beads and Buckskins: Though Cernd's race is not clear, he does dress like a Magical Native American, at least in his character portrait.
  • Category Traitor: His attitude towards the Shadow Druids; Faldorn's recklessly destructive use of her talents gives an idea why.
  • Daddy Had a Good Reason for Abandoning You: Or at least thinks he did. Nobody else thinks so. Not even his son, who takes his constant ignoring him so bitterly he becomes an evil wizard pretty much for the sake of wiping out druids.
  • Disappeared Dad: Not something you traditionally associate with druids, but that is in fact his subplot.
  • Extreme Doormat: While trying to track down his wife and son he gets some serious abuse from the people he talks to, including an invocation of That Man Is Dead from his old neighbour Ilarcor. Cernd puts up with it, however, admitting their contempt and venom towards him is well-earned.
  • Foreshadowing: While talking with CHARNAME about their Bhaalspawn heritage he says, in metaphor, that parents have to accept that they can't control how their children end up. This has all kinds of overtones for his relationship with his son.
  • Gaia's Vengeance: In thoery he could draw upon some seriously destructive abilities, such as storms, earthquakes and wildfires. Dorn asks why he will not make use of these destructive powers to wipe out civilization in nature's defense. Cernd reasons that "the Mother" (namely, Mother Nature) loves all life, not just wildlife, and that killing sapient creatures without real cause would be immoral.
    Dorn: You are weak.
    Cernd: Perhaps, but I am no murderer.
  • The Generic Guy: Probably the least memorable playable character of what was by-and-large a very memorable cast. Especially when you consider that almost everything he can do, Jaheira can do better. That said, he's not necessarily bad, just... a bit bland.
  • Glorified Sperm Donor: How his former wife and son end up feeling about him.
  • Green Thumb: Part of being a druid.
  • Hey, It's That Voice!: Jason Marsden does a lot of cartoon work these days, which may make it something of a weird experience if you pick up the game now.
  • In Harmony with Nature: Standard operating procedure for a druid. He actually has a unique cloak made of leaves that exists because, after walking outside in a storm with no protection, Nature essentially told him he didn't need to be in that much harmony.
  • Koan: Cernd makes frequent use of these in conversation, some of which are meaningful, some of which are meaningful but pointlessly elaborate, and some of which are just plain gibberish.
    • Sometimes he is called on it...
    Cernd: As the trees are buffeted and snapped in the face of the gale, I shall be as the bamboo and flex.
    CHARNAME: Oh shut up.
    Cernd: As the simple wasp must coerce the flower to release its nectar, so will I rip your throat from its moorings and drain your lifeblood if I do not see Deril and my child! UNDERSTAND?!
    CHARNAME: Odd time to grow a spine, Cernd.
  • Malaproper: Cernd's most notable characteristic is his bad habit of mixing and matching sayings.
  • Married to the Job: Despite having a top-notch Wisdom score, Cernd continually makes the wrong choice when it comes to choosing between his duty to nature and his family. This comes back to bite him in the ass in his epilogue: his son becomes an evil wizard, assembles a huge army and goes on a rampage, forcing an ashamed Cernd to abandon his position as High Druid and confront him. It ends in a Mutual Kill.
  • Mood Whiplash: Given his nigh-eternal calm and peace-on-earth attitude, it's a bit of a shock when he turns out to be just as hammy as the rest when it comes to combat shouts.
    "Nature strikes!"
    "For the greater balance!"
  • Mystery Arc: Cernd is encountered in the middle of investigating mysterious goings-on at the local Druid Grove, which coincided with hordes of wild animals Zerg Rushing the town of Trademeet. In the doing, it is revealed the Shadow Druids have taken over the grove, to Cernd's anger and dismay.
  • Nature Hero: Moreso than Jaheira.
  • New-Age Retro Hippie: The Dungeons & Dragons equivalent. He still kills people when necessary.
  • Offing the Offspring: Cernd is ultimately forced to do this to his son, Ahsdale (Ashdale?), who is attempting to engage in an epically indiscriminately destructive form of Calling the Old Man Out. Doesn't stop him committing Patricide on Cernd after being struck down.
  • Our Werewolves Are Different: Despite the fact that werewolves are canonically Always Chaotic Evil in this setting, Cernd's a pretty peaceable guy.
  • Parental Abandonment: Cernd was the one doing the abandoning, though he didn't know it at the time.
  • Promotion to Parent: Cernd initially takes responsibility for his son after his ex-wife is murdered, but then quickly abandons him at the Druid Grove to go adventuring again. In the epilogue he does return to his son, but tends to put his duty to nature first, which the poor kid doesn't appreciate in the slightest.
  • Simple Staff: The Staff of the High Forest, which grew from an oak sapling stationed beside
  • Stealth Insult: He gets an epic-level one against Edwin.
    Edwina: Why do you stare so, Cernd? No doubt you are to laugh at my predicament, so get it over with!
    Cernd: Why does the King protest? His forests are pilfered, leaving just hills and scrub, but what loss is it? How can it be of value when it was never put to use?
    Edwina: (There is an insult in there somewhere, I am certain. Would that I could stop time and kill them ALL first.)
  • True Neutral: in-universe He's the balance-serving, compromising kind. Cernd is concerned about striking a balance between law and chaos, and is not as altruistic as Good-aligned companions but isn't a bad person either.
  • Voluntary Shape Shifting: But for his ability to transform into a werewolf he'd have no distinctive abilities.
    • This is because Cernd is actually using a druid kit called Shapeshifter, which forsakes other shapeshifting forms standard among druids to maintain control over the chaotic werewolf form. Which in turn explains why he can only shapeshift once per day every few levels.

Nalia De'Arnise
I'm going to be someone that gives to the poor and takes from the rich, I am. We've got lots to spare... and it's fun, too.
Voiced by: Grey Delisle

A runaway noblewoman who hates her arranged marriage and wants to support the peasantry, she nevertheless tends to unintentionally think of herself as above them. She joins the party after they destroy the trolls and Yuan-ti that invade her keep

Associated Tropes:
  • Aborted Arc: After rescuing her from her evil fiance and discrediting him to the city guard, he swears revenge. Which is never mentioned again, ever.
    • However, if CHARNAME is a fighter and chooses to keep the D'Arnise estate, the Roenall family later lays siege to the estate.
  • All Your Base Are Belong to Us: Her family's estate has been taken over by a pack of trolls. It's later intimated that this was the doing of Isaea.
  • Aristocrats Are Evil: Nalia herself is an aversion, but her fiance and Arch-Enemy Isaea plays the trope straight.
  • Arranged Marriage: Part of what she's rebelling against. Of course, given the kind of person her fiance is, her reluctance to marry him is perfectly justified.
  • Black Magician Girl: And in ToB, she won't let you forget it.
  • Blue Blood: Despite her altruism and favorable disposition toward the common people, she still displays some aristocratic attitudes at times.
  • Bratty Half-Pint / Not Now, Kiddo: How some of the less patient party members such as Jaheira and Korgan treat her.
  • Break the Cutie: In ToB, she realizes that rushing into the world to do generic goodness won't really accomplish much, and though she remains a good person, she gets more vindictive and sarcastic. She also mentions that the world's harshness and cynicism is causing her to question her ideals constantly.
  • Chaotic Good: in-universe A classic case, at least at first, due to her stated desire to mimic Robin Hood, a poster boy for this alignment.
  • Daddy's Girl: She greatly admires her father, but rarely even mentions her mother.
  • Damsel in Distress: Her subplot ends up with the PC having to rescue her after she's abducted by her fiance Isaea.
  • Expy: She started out as a Suspiciously Similar Substitute for Imoen, whom the developers originally planned to have Irenicus kill off/drive permanently insane. When Imoen's popularity among players convinced them to reconsider, they didn't change the "red-haired do-gooder thief/mage" thing much.
  • Fiery Redhead: Not always, but she is one of the more passionate characters in terms of personality.
  • Its All My Fault: Conversations with Mazzy have the halfling remark that Nalia blames herself for her father's death, and becomes more careful with her magic as a result.
  • The Hero: Nalia thinks of herself as this, but she's really more The Chick.
  • Heroes Want Redheads: Averted. Of the female NPCs who aren't either halflings or related to the main character by blood, she's the only one who can't be romanced.
    • You can offer to marry her, to keep the De'Arnise estate out of Roenall's hands, but she turns you down.
  • Hey, It's That Voice!: Averted. She is voiced by the same actress as Viconia, despite the fact that the two are near polar opposites in personality, but unless you know that you'd have a hard time telling.
  • Insufferable Genius: Shows shades of it in ToB.
  • Insult to Rocks: In reference to Isaea:
    "He is a complete and total bastard, and calling him that insults bastards everywhere!"
  • Just Like Robin Hood: Lampshaded by her quote above, not that we actually see her do much stealing (although she is a thief/mage dual-class).
  • Neutral Good: in-universe In ToB, she mellows out and becomes Neutral Good.
  • Politically-Active Princess: Almost inevitably, given that the noble houses of Athakatla seem to be in latent state of Cold War.
  • "The Reason You Suck" Speech: Drops one on Hexxat in response to her calling Nalia's ideals childish.
    Nalia: You're an evil woman. You know, you talk as though the world has done you some great wrong, and the women you killed somehow deserved what they got. Do you know what I think? I think you're lying to yourself. Because it's easier than facing up to the truth of your own existence. I think you're pathetic. And this conversation is over.
  • Rebellious Princess: She's a noblewoman, not a princess, but yeah.
  • Rich Bitch: Many of her relatives and family acquaintances are straight up examples, but Nalia usually tries to avoid it.
  • Spoiled Sweet: She's a bit naive about and obliviously condescending towards the common people at times, but she is nevertheless a genuinely good person and does care about them.
  • Strawman Political: She can be interpreted as a fantasy counterpart to your typical "limousine liberal", ineffectual good intentions and all.
  • Suspiciously Similar Substitute: Originally, she was created as such for Imoen, whom the developers planned to kill off in BG2; she can still function as one during the part of the game that Imoen isn't around.
  • Took a Level in Badass: In ToB.
  • We Help the Helpless
  • Wide-Eyed Idealist: In SoA, not ToB.

I dunno what you were expecting, but as a sword I'm pretty one dimensional in what I want!
Voiced by: Jason Marsden

A sword imbued with the soul of a dimwitted warrior named Lawrence "Larry" Lilarcor. His favorite hobbies are killing things, mouthing off to his owner, killing things, complaining about not killing things, and, oh yeah, killing things.

  • And This Is for...: "my grandma, who said I'd never amount to anything more than a butter knife!"
  • Blood Knight... Sword... Errr..
  • Catch Phrase: "So, are we gonna kill something now?"
  • The Ditz: To the degree that his backstory reveals what he was best known for as a human was as an idiot.
  • Evil Laugh
  • Heroic Comedic Sociopath
    Nalia: Mr. Lilarcor, have you always been a sword? Have you ever wanted to be anywhere else, like with family or loved ones?
    Lilarcor: Nah, I like it in here 'cause the killin' is easy!
    Nalia: What I mean is, do you remember being a person? Do you remember a time when you were not only made to kill things?
    Lilarcor: Kill one man and you're a murderer, kill a million and you're a god! A sword god! Muahahah!
  • Hey, It's That Voice!: Performed by the rather prolific VA, Jason Marsden, who also voices Ajantis and Cernd.
  • Kill 'em All: His default answer to every obstacle.
  • Lampshade Hanging: If the player character talks to him, he will point out how odd it is that someone would actually initiate a conversation with a freaking weapon. Granted he's a Talking Weapon, but still...
  • Large Ham
  • No Indoor Voice
  • Shout-Out: I'm the best there is at what I do, and what I do ain't pretty.
  • Talking Weapon
  • Was Once a Man: It's unclear whether it's the actual spirit of Lilarcor that lives on inside the weapon or if it's just a constructed personality modelled after the human. Or whether or not that would make any difference in the slightest.
  • When All You Have Is a Hammer: Really, he's a sentient sword. It's only natural that his answer to every problem is "stab it until it dies."
  • Why Did It Have to Be Snakes?: He really doesn't like forges.
    "FORGE?! Did someone say forge?! Get it away from me, man! It BUUUUURRRRRRRNNNNSSSS!!"
  • Word of Dante: With Minsc's tendency to go berserk with two handed swords and Lilarcor's cool abilities it's become standard procedure to let Minsc wield Lilarcor. Of course, there are mods which allow Minsc and Lilarcor to banter with other party members.
    Minsc: I have asked Larry many times why he is my sword. I say, "Larry, why are you Minsc's sword?" and he says—
    Lilarcor: Because you got the grip and I got the rip! Yeeaaaaaaahhhh!