Characters / Baldurs Gate Other Party Members

Party members that can be recruited in either Baldur's Gate or Baldur's Gate II, as well as their associated tropes.

Note: In the original Baldur's Gate, if you took a character's portrait as Charname's during character creation they would have a new picture to represent them. The following pictures are their original portraits.

Warning: Here there be spoilers!

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Party Members in Baldur's Gate

I don't want to seem c-confrontational, but could you be a little less... well... evil?
Voiced by: Jim Meskimen

Race: Half-Elf
Class: Fighter
Alignment: Neutral Good
Place of origin: Calimshan

Jaheira's husband and fellow Harper, Khalid is a Calishite adventurer who upon Gorion's request offers to join Charname on his travels at the Sword coast. Khalid is a very timid man with huge self-esteem issues, while his wife ironically is one of the most outspoken party members. Along with Jaheira, he is one of Charname's canonical companions in BG1.

In Siege of Dragonspear, he and Jaheira are on a Harper mission to fight Caelar and her crusaders, and he becomes commander of the troops at Bridgefort.

Early in BG2, after having been taken captive by Irenicus and separated from the rest of the group, Jaheira tries to track him down, only to find his corpse.

Associated Tropes:
  • Adorkable: Well, Jaheira at the very least seems to think so.
  • Adventure Duo: He and Jaheira, before his demise.
  • Apologetic Attacker: When attacking enemies, he frequently says the line, "Oh, my heart's really not in this."
  • Apologizes a Lot
  • Battle Couple: with Jaheira.
  • Dark-Skinned Redhead
  • Dropped a Bridge on Him
  • Extreme Doormat: A downplayed version: He grew up in a large family where his biography implies that he was ignored and disregarded as a child.
  • The Generic Guy: He's a fighter with nondescript stats and no special abilities.
    • That said, his Constitution is very high and his Intelligence 15 is unusual (if useless) for a fighter. (Strangely his INT is only 12 if recruited at level 1 without a bugfix, due to a typo in the game engine.)
      • There is some evidence to suggest that Khalid was meant to be a Fighter/Mage, but was changed to Fighter because there weren't any good-aligned pure Fighters. When they changed his class, they forgot to change his INT, which is why it's so high. There are mods that restore him to this status.
  • Half-Human Hybrid: Like Jaheira, a half-elf.
  • Happily Married: Despite their differences, he and Jaheira are portrayed as having quite a loving marriage.
  • Henpecked Husband: "If at first I don't succeed... the wife won't let me forget."
    • Subverted if you read his biography. Khalid was always very insecure due to family issues, and actually appreciates Jaheira's take-charge attitude because he knows he'll never be able to speak up for himself either way.
    • If Khalid dies in BG1, though, Jaheira does say "I swear, you'll never hear the end of this!"
  • Heroic Bastard: Implied by his biography.
  • Insecure Love Interest: At times, he seems unsure himself how he ended up with Jaheira.
  • I Want My Beloved to Be Happy: If Jaheria's dreams are a little more than just dreams, his spirit gives its blessing to their budding romance after his death. The Master Wraith impersonating him, however, tortures her with insults about moving on so comparatively quickly.
  • Masculine Girl, Feminine Boy: With Jaheira, naturally.
  • Nervous Wreck: Very insecure about his lot in life. He also panics very easily, making him not quite as good as a Stone Wall as he could be.
  • Neutral Good: in-universe Like wife like husband, really.
    • More like "Like husband, like wife." Jaheira should act True Neutral, but acts Neutral Good instead — helping out in the Nashkel mines would not interest a woman raised as a Druid.
  • Nice Guy: By far one of the unconditionally friendliest companions you can get in the first game.
  • Parental Neglect: Implied by his backstory; his father took more of an interest in Khalid's half-brothers than he did Khalid. Khalid dealt with this by becoming part of the city militia.
  • Porky Pig Pronunciation: All the time.
  • Sacrificial Lion: His death in SoA frees up Jaheira for a romance, serves as a Player Punch for Irenicus and demonstrates the pitfalls of resurrection in the D&D world.
  • Stone Wall: Featuring a 16 DEX, 17 CON and fighter access to shields and armour, Khalid is only outdone by Kagain in the 'take hits' department and is better at dodging. On the flip side, his 15 STR is dreadful for a melee combatant.
  • Sudden Sequel Death Syndrome: It wouldn't be possible to romance Jaheira in BG2 if he were still around, would it?
  • Ugly Guy, Hot Wife: Not ugly, exactly, but not very charming, with a very low Charisma score and massive self esteem issues, and several NPCs seem to think Jaheira is out of his league. Faldorn is one of them, but whether she believes it or is just trying to irritate Jaheira is debatable.

For Right! And I always am!
Voiced by: Jennifer Hale

Race: Human
Class: Mage (Invoker)
Alignment: Lawful Good
Place of origin: Rashemen

Dynaheir is a wychlaran, a sort of spiritual leader versed in the arcane arts, from the far eastern nation of Rashemen and Minsc's protegée, whom he accompanied on her journey to the sword coast prior to the first game. Unfortunately, she has been taken captive by a group of Gnolls and can join the player, should he feel inclined to rescue her. Like Minsc, she was in Charname's canonical party in BG1.

When Irenicus captured Charname and his party he murdered Dynaheir in front of Minsc's eyes just to anger him.

Associated Tropes:

I wanted infravision like the elves... But 'tis more than just taking their eyes...
Voiced by: Frank Welker

Race: Human
Class: Mage (Necromancer)
Alignment: Chaotic Evil
Place of origin: Unknown, maybe Zhentil Keep or Darkhold

An eccentric - to say the least - wizard met only a short way away from Candlekeep, Xzar is the official crazy guy of the playable NPCs, and he fills the role well. He is also in the employ of a mysterious organization with sinister intentions, but for his own part, Xzar is happy to hang out with his partner "Monty" and you.

He doesn't join in BG2, but shows up to give a quest that ultimately ends up killing him.

Associated Tropes:

Ye live longer if ye don't annoy me. Mayhaps even a week or more.
Voiced by: Earl Boen

Race: Halfling
Class: Fighter/Thief
Alignment: Neutral Evil
Place of origin: Unknown

Montaron is the...traveling companion of Xzar, but hates him dearly. A Halfling rogue, "Monty" is an intentional subversion of the happy-go-lucky halflings everywhere else in fantasy, and is a man born for murder and slaughter interested only in doing his job in the bloodiest way possible.

He dies off-screen in BG2.

Associated Tropes:
  • Arch-Enemy: To Khalid and Jaheira. Being purely in it for the money, he's less invested in the rivalry than Xzar however.
  • Ax-Crazy: Even moreso than his partner.
  • Backstab: He enjoys it more than most thieves as well.
  • Baleful Polymorph: When you enter the Harper Hold in search of him in the second game, they imply he's been turned into a bird. They're playing you for a sucker.
  • Blood Knight: Likes fighting and killing more than anything else. In fact, they might be about all Montaron likes.
  • Cloudcuckoolander's Minder: He keeps Xzar from going utterly insane, despite being fairly unhinged himself. Without him, Xzar completely loses it. A strange case, however, in that Montaron is so absurdly bloodthirsty that without Xzar to lead their Zhentarim cell, it's doubtful he could go long enough without killing someone to accomplish much of anything. Basically, if Xzar is Ax Crazy, then Montaron is Ax Crazy.
  • Crutch Character: If you play as a rogue or a wizard, Montaron will most likely be the only member of your party who can actually take a hit or properly engage in melee combat until you reach the Friendly Arm Inn. Most players will because of that recommend that you take him and Xzar along just to better your chances of surviving a wolf attack or a xvart ambush, because Xzar and Imoen... can't.
  • Depraved Halfling: Closer to this stereotype than any halfling ones.
  • Dropped a Bridge on Him: In Shadows Of Amn, as it turns out.
  • Hitchhiker Heroes: Without the 'heroes' part. He and Xzar are likely the earliest two party members the party will encounter after Imoen, on the road to the Friendly Arm.
  • Hobbits: As mentioned above, a deliberately atypical one.
  • Ineffectual Death Threats: He is rather open about his intention to murder Xzar and/or Charname (and possibly the rest of the party). Unless you command him to do just that, he never goes through with it.
    • He can turn on Xzar, though, if <charname>'s charisma is too low. He will also start a fight with Khalid, sometimes as soon as Khalid is recruited into the party.
  • Informal Eulogy: If Xzar dies:
    "And the mad wizard falls!... Saves me the trouble."
  • Murder Is the Best Solution: Oh yes.
  • Not Afraid to Die: According to his biography, "It would appear that he cares little for life, including his own." He is very willing to start fights that will probably end in his death, especially with Khalid and Jaheira (which he and Xzar usually lose). He can eventually turn on Xzar as well, though he has a slightly better chance of surviving against a Squishy Wizard.
  • Neutral Evil:invoked Psychotic and bloodthirsty, but uninterested in law vs chaos arguments.
  • Odd Friendship: With Xzar. Both hate each other, and it's implied to be a business-only arrangement with both taking orders from their Zhentarim superiors.
  • Perpetual Frowner: Again, in defiance of the "happy go lucky" halfling.
  • Psycho for Hire: How he ends up working for the Zhentarim.
  • The Sociopath: A textbook example. He is neither high-functioning enough to solidly fit into an organization or society (like Kagain), nor low-functioning enough to simply slaughter his way through the world (like Tiax) without at least a few allies to watch his back, and is also smart enough to stay off the really big guys' lawn. This places him firmly at Neutral Evil.
  • The Starscream: Seems to be held in check by Xzar, but would gladly kill him too if they weren't both working on investigating the iron crisis for the Zhentarim.
  • Teeth-Clenched Teamwork: With the party and with Xzar.
  • Those Two Bad Guys: Him and Xzar.
  • With Friends Like These...: Him and Xzar, both with the party and with each other.

We're all doomed...
Voiced by: Jeff Bennett

Race: Elf
Class: Mage (Enchanter)
Alignment: Lawful Neutral
Place of origin: Evereska

Xan is an elven ambassador from the stronghold of Evereska in the north who has had the misfortune of having been kidnapped. If you rescue him, he can join your party. He comes with a Moonblade, a sword who is bonded to its owner and an incredibly depressing view on your party's success.

Xan only appears in the first Baldur's Gate, but has appeared in the tutorial mode for Baldur's Gate 2. He's also popular enough to get mods that add him to Baldur's Gate 2, and was probably the most popular BG1 character to not get into BG2.

Associated Tropes:
  • Awesome, but Impractical: His Moonblade is the first game's best Longsword, but unfortunately you won't probably get much use out of it, because as a raw wizard, Xan has pathetic THAC 0 and only gets one single attack per round out of it, not to mention that with his health, he really shouldn't duel enemies in melee.
  • Blessed with Suck: Xan has this opinion about his moonblade. And about his magic. And about everything.
  • Can't Argue with Elves: You can, but he really doesn't care.
  • Can't Hold His Liquor: Since a character's tolerance for alcohol is directly proportional to their constitution, you can literally get him drunk on just one or two beers.
  • Cloudcuckoolander's Minder: To Ajantis. The latter has an annoying tendency to rush off and randomly attack any evil-aligned members of your party (ca. 30% of all available ones), but if Xan is nearby, he can soothe him with a speech about morality.
  • Cool Sword: His Moonblade is one of the first game's best weapons, but not quite as effective as it could be, because only he can wield it.
  • Deadpan Snarker: Pretty much with his every line.
  • Demoted to Extra: And not even in the main storyline, at that.
  • Determined Defeatist: Much more obvious in his mods, but it's the main reason he stays with the party.
  • The Eeyore:
    "Life... is so hollow."
  • Empathic Weapon: The aforementioned Moonblade.
  • The Fatalist
  • Got Me Doing It: Indirectly: his cousin Erevain, a character in Icewind Dale, realizes he's complaining so much that he's beginning to sound like Xan.
  • Hidden Elf Village: He is, as likes to inform you in both games, from "Evereska in the north."
  • Lawful Neutral: in-universe He follows a personal code of ethics, but his main goal is to survive.
  • Our Elves Are Better: A subversion in that Xan doesn't care and thinks every race is equal in the extent of how doomed they are.
  • Shout-Out: There's an offhand mention to Xan, and through him Baldur's Gate, in Erevain's journal in Icewind Dale.
  • Sour Supporter: All the way.
  • Squishy Wizard: At a miraculous 7 constitution, Xan is the squishiest NPC of them all.
  • Tall, Dark and Handsome/Tall, Dark and Snarky: Not brought up in-universe, but the female fandom sure seems to think so.

And by Tempus, I always repay my debts!
Voiced by: Bernadette Sullivan (Baldur's Gate), Jane Singer (Baldur's Gate 2)

Race: Human
Class: Cleric
Alignment: True Neutral
Place of origin: Seawolf (a village on the Norheim Islands)

Branwen is a self-exiled cleric of Tempus, the god of war. She felt that her people wouldn't accept a priestess of the war god, and being right, she up and left. She bears no resentment, however, reasoning that faith must be tested or be worthless. At some point she was transformed into stone by a mage named Tranzig and sold to a halfling who uses her as a sideshow to be gawked at in a fair. Once she's rescued, she can join the party out of gratitude.

Like Xan, she's in BG2's tutorial mode, but not in the game proper.

Associated Tropes:
  • Action Girl: Despite what her people wanted from her.
  • Church Militant: Averted. While she's a priestess of the war god Tempus, her devotion to battle is a personal choice and not part of a church organization (which Tempus hasn't got anyway, being Chaotic Neutral).
  • Drop the Hammer: She would favour axes if she could (since axes are Tempus' favoured weapon) but she was one edition too late for cleric to get full use of martial weapons, so she uses hammers as the closest approximation.
  • Dumb Blonde: Played with. Her Intelligence is quite low, but her Wisdom score is quite high. Much like Dorn, this translates as "low on the book-learning, high on the faith/enlightenment/common sense". Plus, she's still smart enough to not count as analphabetic, unlike Minsc.
  • Fantasy Counterpart Culture: She's from the setting's equivalent of medieval Scandinavia, which is quite apparent in everything from her name to her way of speaking to her choice of deity.
  • The Generic Girl: Her stats are decent across the board as opposed to the more specialised Viconia, Yeslick and Jaheira, she has no noticeable personality conflicts and is somewhat obscure to obtain. And, just to rub it in, she was the very last playable character added to this page having been forgotten about entirely.
  • Give Me Your Inventory Item: In order to get her in your party, you have to use a magical scroll to reverse her petrification.
  • Hair of Gold, Heart of Gold: Sort of. She's not especially benevolent or benign, but she clearly has a moral compass (in fact, it was having one that got her imprisoned in the first place).
  • I Owe You My Life: Why she follows you.
  • Jack-of-All-Stats: Occupies a middle ground between Jaheira and Yeslick (who are fighters with some priest spells) and Viconia and Quayle (who are spellcasters unsuited for melee combat).
  • Nice Girl: One of the nicer party members you can find. It's almost enough to make her qualify for Neutral Good.
  • Proud Warrior Race Girl
  • Odd Friendship: Will occasionally exchange slightly flirtatious compliments on courage and battle prowess with Kivan.
    • She also really likes Ajantis, and will praise him roughly every five minutes if you have both in a party.
      • Ajantis in turn will inform Branwen in an uncharacteristically low tone that she "is a most beautiful lady". Get a room you two!
    • She also has an odd appreciation for Shar-Teel's strength and warrior instincts. Why is it odd? Because she's evil!
      • Maybe not that odd, as Branwen is True Neutral and has a warrior code. Why would she only compliment the Good-aligned warriors?
      • Many players seem to forget that she isn't Neutral Good despite how her character behaves (similar to Jaheira).
  • Private Military Contractors: To support herself after her exile, she turned to lending her clerical aid for a price.
  • Put on a Bus: Not even mentioned in BG2.
    • Though she does at least get a cameo in the tutorial.
    • By the power of mods, she is now in BG2 and might even be romanceable.
  • Religion Is Magic: She's a cleric of Tempus, god of war.
  • Shout-Out
  • Stay in the Kitchen: Her backstory explains that her becoming a cleric was against tradition in her hometown, as it was considered a man's job, and her self-imposed exile from her hometown set in motion the events that led to her coming to the Sword Coast and becoming Taken for Granite.
  • Taken for Granite: Though not permanently.
  • True Neutral: In-universe. She's mainly interested in finding enjoyable fights, but she sometimes displays typical warrior code honour in her quotations.
  • Valkyrie: Her long golden hair, large frame, Northern European accent, and worship of the war god gives this impression. Sadly, she came along an edition too early to be allowed to wield an axe (which turns out to be Tempus' favoured weapon, just to rub it in).

My soul aches for my lost Deherianna.
Voiced by: Rob Paulsen

Race: Elf
Class: Ranger
Alignment: Chaotic Good
Place of origin: Shilmista forest

Kivan is an elven ranger with a dark past. The love of his life, Deherianna, was slain, in a rather horrific manner, by an ogre bandit named Tazok, and he has dedicated his life to hunting him down.

Kivan only appears in the first Baldur's Gate, but has enough of a following to warrant fan-created mods so you can use him in Baldur's Gate 2 and Throne of Bhaal.

Associated Tropes:
  • Archer Archetype: Starts with bow skills and the attitude. NPC mods for Tutu tend to have the option of turning him into a kitted archer. Chances are good this is why he's remembered from the first game at all, and is generally why he's recruited into parties in the first place, his skills being unvaluable at the beginning of the game (not to mention he joins at level 2 right off the bat).
  • Adult Fear: Having your wife tortured and murdered before your very eyes. On your honeymoon, no less.
  • Best Served Cold: He wants revenge on Tazok for torturing him and killing his wife.
  • Chaotic Good: in-universeHe's basically good-hearted and admires the player for performing good deeds, but goodness comes before obedience any day with him.
    • Revenge also isn't a Lawful act, and it can't be considered a Neutral one, either.
  • Crusading Widower: Even though Tazok is his ultimate goal, he's been hunting bandits for months before you meet him.
  • Facial Markings
  • Fan Nickname: The Machine Gun, for his exceptional archery skills.
  • Fantastic Racism: Against Viconia for being a drow.
    • And it goes the other way as well. Viconia despises surface elves like him for no reason, though she'll express regret if he dies while she's in the party.
    • Even though he never says anything about Yeslick or Kagain, he doesn't seem too keen on dwarves, either. It's also interesting to note that drow live underground as well.
    Kivan (while underground): Why must we emulate the ways of the dwarven folk by crawling about these warrens?
  • Flat Character: Aside from some odd quirks (see Odd Friendship), his entire personality is defined by his revenge mission.
  • Forest Ranger: His class.
  • Glass Cannon: Third-highest strength in the game and good dexterity to boot, as befitting an elf, and he uses the games' most damaging weapons, Halberds and Composite Longbows. Unsurprisingly, his health is somewhat low for a warrior.
    • Justifiably so, though, as he was tortured before the events of the game take place.
  • Hates Smalltalk: Two of his responses when clicking on his portrait repeatedly are him telling you that he doesn't want to talk right now.
    There is a time for talk, this is not such a time.
    We must not waste time on idle chatter!
  • Hidden Elf Village: In his biography, it's stated he comes from Shilmista Forest, which is east and a bit south of Athkatla and the other locations in the second game. For the curious, here's a map of Faerun.
  • The Hunter: Motivated to kill the bandits and destroy Tazok because they killed his wife.
  • It's Personal: His motive for revenge is very personal indeed.
  • Mutually Exclusive Party Members: Viconia.
  • Odd Friendship: With Branwen whose courage he admires while she in turn compliments him on his strength as a warrior.
    • He remarks that Ajantis' "courage shames the others", while Ajantis will compliment him on being a "man of honor" and says he respects his integrity.
    • In his biography, <Charname> remarks that his/her impression of Kivan is that he doesn't seem to make friends easily. This view isn't entirely supported by the game, making it seem like Kivan has an Odd Friendship with everyone. He will compliment Good and Neutral-aligned characters and thank people for their compliments, indicating he has social skills. He also realizes that you and those in your party are strangers to the Sword Coast, so he must know a lot of people. He is perfectly happy to join a group, even saying "I hope we will work well together". However, the fact that his wife died (which is the most stressful event ever in a person's life and which would has left him angry and maybe also depressed) would lead people to avoid him and avoid talking to him, which is a problem that happens in Real Life as well. As noted elsewhere, Charisma is the leadership stat, not the social skills stat. Kivan would obviously have trouble convincing others to follow him in his revenge mission, as most people wouldn't be willing to do what basically sounds like a suicide mission.
  • Pay Evil unto Evil: Doesn't have a problem with slaughtering Tazok or anyone else who associates with him, regardless of whether they had a hand in his wife's killing or not.
  • Perpetual Frowner: Not surprising given his backstory, but he's never happy.
  • Put on a Bus: Despite being a fairly popular character in the first game, he doesn't even make a cameo in the commercially released sequel. There are fan mods which put him back in however.
    • Unlike most of the companions who don't appear in the second game, Kivan's character files and data are in BG2, and he can even be spawned with a console command or viewed with a creature editor. His file has a character portrait associated with it, which BG1 characters who make cameos but don't join the party don't get, indicating that he would have been recruitable.
    • He puts himself on a bus at Siege of Dragonspear, seeing no purpose to fight after Tazok has been killed and his revenge fulfilled. Little did he know that Tazok would return in Shadows of Amn.
  • The Quiet One: Goes along with Hates Small Talk. Played straight in the game; averted by the mods, which try to paint him as a sympathetic, sentimental elf who is WAY too chatty.
  • Roaring Rampage of Revenge: Kivan's sole reason for being in the game.
    My need for revenge gives me strength to go on.
  • Shout-Out: His voice sounds almost exactly like Dirty Harry.
  • Vigilante Man: He'll get his revenge...somehow.

A figure like yours shouldn't be risked in a profession such as adventuring.
Voiced by: Brian George

Race: Elf
Class: Fighter/Thief
Alignment: Chaotic Good
Place of origin: Thethir forest

Coran is a happy-go-lucky elven adventurer and serial womanizer who's encountered in Cloakwood forest. At first he's insistent on hunting wyverns, but after that subquest is completed he will join the party permanently. He will flirt shamelessly with female party members, particularly Safana, and in addition has a lovechild in Baldur's Gate that he may or may not know about... depending on player actions. He can't be recruited until fairly late in the game, but his combination of archery and thieving skills and his excellent statistics make him a fairly popular character nonetheless.

His only appearance in Siege of Dragonspear involves Safana chasing him out of their room at the Elfsong Tavern. Naturally, he is in too much of a hurry to come join the player in the fight against the crusade.

He shows up for a cameo in the second game, but can't be recruited.

Associated Tropes:
  • Aborted Arc: Pre-release materials pegged him as one of the characters who would return as a party member in BG2. Instead, his role in the sequel is limited to a very brief cameo. Charname can still ask him to join, but he will decline.
  • Awesome, but Impractical: With his stats, he should be the best thief in the game; however, because the game handles the auto-levelling of thieves very poorly, by the time many players get to him he will be locked out of his full thieving potential.
    • He is hardly useless though. Even if he is gotten too late to adequately fill the party's needs for a thief, he handles the "Fighter" part of his Fighter/Thief multiclass very well. While his relatively low Strength (for a Fighter) means his decent sword skills will pretty much go to waste, his illegally high Dexterity of 20 and his bow skills make him the best archer in the game and he's still fairly useful all-around.
  • Bestiality Is Depraved: One of his lovers is a wolfwere. But she was human when he slept with her. When he finds out she's actually a wolfwere, he's fairly disgusted.
  • The Casanova: A relatively sympathetic one, in contrast to Eldoth.
  • Chaotic Good: in-universe He's a For Happiness kind of guy, and actively opposes any attempts by anyone to restrict his lifestyle.
  • Chocolate Baby: His former lover is human, as is her husband. The fact that her child was a half-elf is what tipped him off that she was playing away from home.
  • Demoted to Extra: A pseudo-villainous one, during his cameo with Safana in the sequel.
  • Disappeared Dad: Though it's not clear he knows about the child.
    • He does if you take him into Baldur's Gate with you. Brielbara, the mother of the child, is near the Splurging Sturgeon and will ask the party to save her child from a curse her husband put on the baby. She will specifically talk to Coran and tell him it's his child if he's in the party. Once she is done explaining her situation, Coran will ask the party members to help him. If you refuse, he leaves. If you agree and bring back Yago's spellbook so the curse can be broken, Brielbara will ask Coran to join her in raising their daughter together. He refuses.
  • Facial Markings
  • For Happiness: His motivation for being a good guy and ultimate goal in life. What prevents him from being Neutral Good is that this of course also includes his own happiness.
  • Handsome Lech: It gets him in trouble eventually.
  • I'm a Man; I Can't Help It: To his eventual sorrow.
  • Jerk with a Heart of Gold: He refuses to help raise his daughter, but when she is really in danger, he is there for her.
  • Ladykiller in Love: Flirts with all the female companions, but is especially head-over-heels for Safana.
  • Long-Range Fighter: In terms of accuracy, Coran is the best archer in the game, thanks to an ungodly high Dexterity stat, an illegal number of proficiency points and one extra point just for being an elf. Although, he can also do pretty well as a backstabber, especially if you raise his strength.
  • Lovable Traitor: In BG2, there's a subplot in which he turns into one.
  • My Rules Are Not Your Rules: Even with his unnatural dexterity aside, Coran is given some incorrect bonuses. He has three proficiency points in bows, even though multiclasses shouldn't be able to have higher than two. His base THAC0 and attacks per round are also higher than what a normal Fighter would have, let alone a multiclass.
  • Our Elves Are Better: Like many characters in these games, he's a subversion of a fantasy stereotype, in this case the severe, humorless elf warrior.
    • However, according to the description of the elven race in-game, he isn't a subversion at all — elves are described as being in love with beauty and somewhat flighty.
    Elves are looked upon as being frivolous and aloof. They concern themselves with natural beauty, dancing, frolicking, and other similar pursuits. Their humor is clever, as are their songs and poetry.
  • Your Cheating Heart: While having an affair with a married mage in Baldur's Gate, he was caught by her seducing another woman, which is what forced him to flee into the woods.
    • He also had a one night stand with the wolfwere Lanfear in human form while he was with Safana in the second game.

I'll do anything.
Voiced by: Diane Pershing

Race: Human
Class: Thief
Alignment: Chaotic Neutral
Place of origin: Calimport (capital of Calimshan)

Safana is a sultry female thief first encountered in the Seawatcher Ruins area, where she is searching for lost treasure. She has a bit of a dark past, and is skilled at using her looks to manipulate men and get what she wants. As a result, Coran will take quite a shine to her if they're in the same party.

She can be obtained relatively early in the game and has some amusing dialogue, so she was fairly popular among players, but nevertheless she did not make it to the sequel as a playable character. She does, however, show up as a minor NPC at one point late in the game, and eventually returned as a possible party member in the interquel Siege of Dragonspear more than a decade and a half after BG II.

Associated Tropes:
  • Action Girl
  • All Girls Want Bad Boys: She takes an interest in Dorn, a self-professed bad guy and mass-murderer. Dorn is too suspicious of her to let her get close, though.
  • Backstab: Literally and figuratively.
  • Chaotic Neutral: in-universe Cares only about herself, mostly, and Coran too to an extent. Not ruthless or destable enough to be evil, however.
  • Charm Person: Safana's Flirt special ability, restored in Unfinished Business and some unofficial patches, is essentially a non-magical version of this. It makes its return in Siege of Dragonspear.
  • The Charmer: Highest charisma score in the game, on par with Ajantis'.
  • Chronic Backstabbing Disorder: Though she doesn't betray the PC until the second game.
    • Amusingly enough, in Siege of Dragonspear, she helps the player oust a crusader spy in the coalition camp, although she was probably concerned for her own safety, seeing as she was the one who pickpocketed the incriminating evidence.
  • City Mouse: A slight example. While she doesn't share Skie's naivete and has some experience with adventuring, she still prefers a pampered lifestyle. This becomes especially true in Siege of Dragonspear, where the vast majority of the game is spent in the wilderness.
    "What I wouldn't give for a cozy inn and a hot bath."
  • Demoted to Extra: She only has a few lines of dialogue in the sequel, and is only around long enough to betray the party before being killed.
  • Double Entendre: Much of her dialogue consists of these, which is part of what makes her popular with players.
  • Face–Heel Turn: Sorta. On one hand, what she does is pretty tame considering what other characters get up to in the sequel. On the other, she was never exactly a good person to begin with, merely being not-interested-in-being-evil.
  • Femme Fatale: Her entire personality is a take on this trope, though she doesn't behave this way toward <Charname>. Definitely to Coran, though.
  • The Fourth Wall Will Not Protect You: Her selection and action quotes are flirts directed at the player.
  • Lady Killer In Love: With Coran. She plays hard to get with him, but if he dies, she laments it.
    "Don't die, silly elf. I didn't mean all the things I said!"
    • Averted in Siege of Dragonspear, where her opening scene involves her chasing Coran out of her room in the Elfsong tavern, which leaves her open for a romance with a male PC. She later dumps him in favor of Voghiln the skald, but that obviously doesn't last since she's seen once again with Coran in BG 2.
  • Love Triangle: Eventually creates one with both the player and Voghlin in Siege of Dragonspear. If the player is male and romancing her, she dumps him cold after basically telling him the skald is better with women. Conversely, if a female PC has a romance with Voghiln, he'll admit to falling for Safana's feminine wiles and apologize, and the player can decide whether or not the romance continues from there.
  • Karmic Death: She's betrayed and killed by one of Coran's other lovers, after betraying the protagonist.
  • The Munchausen: A female version, though her stories aren't quite as outlandish as Jan Jansen's.
  • Murder the Hypotenuse: How she ultimately meets her downfall.
  • Pirate: She was one, formerly.
  • Pirate Booty: What she's looking for when you meet her.
  • Really Gets Around: She claims as much.
  • Rebellious Princess: Her father was an influential noble in Calimport. She ran away from him because she found life with him too confining.
  • The Vamp

The day comes when TIAX will point and click!
Voiced by: John Mariano

Race: Gnome
Class: Cleric/Thief
Alignment: Chaotic Evil
Place of origin: Unknown, but presumably Baldur's Gate

A gnomish cleric and rogue, Tiax is an utterly insane follower of Cyric (the utterly insane god of lying and evil). Tiax is possibly the single most insane character in the entire series, and that is honestly saying something: He believes Cyric has proclaimed him to rule Toril (the world you're on) and that though he hasn't quite taken over yet his time will soon come.

He has been locked up by the Flaming Fist in Siege of Dragonspear, and refuses to join the player on account of a "dark omen" from Cyric.

He has what's slightly more than a cameo in BG2 when he helps you fight Irenicus but dies at the end of the battle.

Associated Tropes:
  • Ax-Crazy: Those who won't bow down before him will be struck down, to teach them the error of their ways! Unfortunately for Tiax and the world, this is almost everybody, since nobody takes a mad gnome with delusions of grandeur seriously.
  • Because Destiny Says So: Why he wants to Take Over the World.
  • Berserk Button: His height, being told he's mad (even though he worships Cyric, the god of madness), being told his aspirations of ruling the world are nothing but a pipe dream. Being contradicted in any way, shape, or form really, as befits the future ruler of the WORLD!
  • Beware the Silly Ones: Mind you, he's not trying to be silly, but most people do tend to view him as a joke. He is nonetheless powerful enough to be treated as one of Spellhold's more dangerous inmates in the second game— despite being a divine caster, rather than one of the more typical wizards and sorcerers housed there.
  • Boisterous Bruiser: More like Boisterous Weakling, but he can be quite tough if you know how to do it.
  • The Caligula: He orders people around with demands like these, though no one listens to him.
  • Chaotic Evil: in-universe Like Xzar, of the batshit insane Ax-Crazy kind. Unlike Xzar, however, he's not sufficiently high-functioning to keep himself out of trouble or to rise up the ranks of an organization, much less establish the kind of empire he wants for himself.
  • Cloudcuckoolander: Even more out there than Minsc or Xzar, which is saying something. He's so mad, in fact, that by the time you meet up with him in Shadows of Amn he's been locked up in Spellhold Asylum, along with a number of other spellcasters who are being treated for various magical/psychological ailments. Tiax is among the inmates who can be goaded into helping you stage a mutiny against the asylum's faculty, although Tiax and the others don't last long against Irenicus.
  • Consulting a Convicted Killer: Briefly, when (and if) you try and recruit him in the Flaming Fist's dungeons for your quest to stop Caelar Argent in Siege Of Dragonspear.
  • Demoted to Extra: Not that most players gave him too big a role in the first game, but he gets only a short amount of screen time in the sequel.
  • Depraved Gnome: He'd probably like to be seen as this, but tends to come off as something closer to Plucky Comic Relief.
  • Epic Flail: He comes with one.
    • Simple Staff: In the Enhanced Edition, it's just a quarterstaff, a weapon he actually has the required strength to use. He can also backstab with it.
  • Incoming Ham: Like Minsc, it's his standard way of responding whenever he's spoken to. Justified by the fact that he is utterly insane.
  • Insane Equals Violent: Until he can put assemble his armies to march upon the world, he has to get his hands dirty murdering his detractors personally.
  • Joke Character: Though he's not as underpowered as the typical example, his primary role is to provide comic relief.
  • Large Ham: Tiax shall RULE THE WORLD! Just... you... wait.
  • Laughably Evil: More like Laughably Chaotic Stupid, but yeah.
  • Mad Oracle: Between this and Consulting a Convicted Killer in Siege of Dragonspear— locked up by the Flaming Fist for being a violent maniac, Tiax claims that his god Cyric has provided him with some kind of cryptic ill omen regarding your quest. He's short on details, but it's enough for Tiax to refuse to join you, even if that means continuing to rot in his cell.
  • The Napoleon: He might be small, but he's got big dreams! ...of world conquest and godhood.
    • He might be small, but woe to you if you dare to point it out. If you put him in a party with Quayle, the latter's snarky comments will eventually end in bloodshed.
  • Napoleon Delusion: Extraordinarily deluded, this is the primary form his madness takes. Tiax lives in a completely different world from anyone else, and is unshakeable in his belief that he will one day rule the world. Played for Laughs.
  • Nice Hat: In his portrait, seen above.
  • No Fourth Wall: "The day will come when TIAX will point and click."
  • Our Gnomes Are Weirder: They worship gods of evil and want to take over the world! Or at least this one does, anyway.
  • Religion of Evil: In his case, the religion of Ax-Crazy, mentally unhinged evil.
  • Small Name, Big Ego: It doesn't get much bigger than believing you're destined to rule to world.
    • One of the few things would be to believe what Tiax does in the sequel: that he already rules the world.
  • Take Over the World: Of course!
  • Third-Person Person: Practically every time he speaks.
  • This Looks Like a Job for Aquaman: As odd as it may sound, there is actually one thing in the game that only he can pull off: because stealing and opening locks under the cleric spell Sanctuary doesn't reveal you to your surroundings, you can go with him on a thieving spree through Baldur's Gate without ticking off the Flaming Fist.
  • Too Dumb to Live: Generally speaking. Quayle will even invoke this trope word for word if he dies.
  • Vagueness Is Coming: Cyric, the Forgotten Realms' Chaotic Evil god of madness, has provided his servant Tiax with some premonition of coming doom hanging over Charname's quest to stop Caelar Argent's crusade. Or at least that's what Tiax claims.
  • We Can Rule Together: What he proposes to you upon meeting him. Although it is more of a deal of "I help you now and you help me later."

Men are pathetic.
Voiced by: Jennifer Darling

Race: Human
Class: Fighter
Alignment: Chaotic Evil
Place of origin: Baldur's Gate

A female warrior who's encountered in the wilds between Candlekeep and Baldur's Gate. She enjoys humiliating male adventurers by challenging them to duels and soundly thrashing them. She'll challenge a male member of the PC's group to a fight when you meet her, and if she is defeated, she will grudgingly agree to join the party.

Associated Tropes:
  • Action Girl
  • A Lighter Shade of Black: While still a violent and grumpy person, Shar-teel is generally one of the more morally-neutral Evil party members.
  • Ax-Crazy: Though not as much as some of the other Chaotic Evil characters.
  • Backstab: Like in Imoen's case, players quickly noticed that her dexterity stat is high enough to dual-class her into a thief right from the get-go. Dual Wielding a proper pair of weapons (Drizzt's scimitars come to mind), combined with her very high Strength can make her an extremely lethal Backstabber.
  • Blood Knight: With a gender-specific twist.
  • Braids of Barbarism
  • Brawn Hilda
  • Chaotic Evil: in-universe She's a type 1, due to being more interested in her freedom to murder and/or humilate men with abandon than going on an active rampage through the countryside.
  • Defeat Means Friendship: Subverted. She offers to join the party if you defeat her, but she never warms up to you even if you accept.
  • Defeat Means Playable: As noted above, you have to beat her in order to recruit her into the party.
  • Does Not Like Men: To say the least.
  • Dual Wielding: Two different weapons, to boot.
  • Even the Girls Want Her: Branwen seems to have a bit of a girl-crush on her, as does Skie to a lesser extent. For Shar-Teel's part, she simply brushes off their interesting compliments with a smirk.
    "Flattery will get you nowhere."
  • Evil Redhead
  • Facial Markings: Though they're never explained in the game.
    • The game doesn't explain anyone's facial markings, leading most people to belive they're either tattoos or war paint.
      • The game doesn't exlain facial markings of party followers because if during character creation you pick the portrait that is canonically assigned to them the game will assign them another one instead.
      • The game does explain Faldorn and Minsc's facial markings, though.
  • Freudian Excuse: In addition to her dislike of men, Shar-Teel's biography says that she also hates Flaming Fist mercenaries and that "...likely her childhood was not of storybook quality." Fast forward to Chapter Seven and you meet her father. Briefly: he's a member of the Flaming Fist, and he is a horrible, horrible person. All of a sudden her behaviour makes a lot of sense.
  • Genius Bruiser: With 14 intelligence, she's surprisingly intelligent by Warrior standards.
  • Glass Cannon: Strength? 18/53, a fair score. Dexterity? 17. Constitution? 9. She also focuses on using a weapon in each hand, removing the option of a shield.
  • Horny Vikings: There's no obvious reason for the horned helmet she wears in her portrait.
  • I Gave My Word: Why she will follow you, if you beat her in a fight. It certainly sets her apart from Eldoth.
  • Just Eat Gilligan: Her modus operandi. She's usually also strong enough to pull it off.
  • Kick the Son of a Bitch/Pay Evil unto Evil: Killing Eldoth is definitely something players can sympathize with.
  • No Guy Wants an Amazon: Not that you can blame them in Shar-Teel's case.
  • Pet the Dog: Shar-Teel occasionally tells other women in the party not to think themselves second to any man.
  • Psychotic Smirk: In her portrait, at least.
  • Put on a Bus: Disappears between games.
  • The Reveal: She's actually the daughter of Angelo Dosan, an officer in the Flaming Fist and one of Sarevok's lieutenants.
  • Shout-Out: One of her quotes is taken from John Matrix in Commando: "You're such a funny man. That's why I'm going to kill you last." She lied (in a way that unless you order to, she probably won't kill him).
  • Straw Feminist: Oh GOD, is she ever. She even praises an all-female party — but only a naturally all-female party. It doesn't count if one of your party members is under the influence of the Girdle of Gender Bender.
    • But you need to have at least one male to recruit her. Go figure.
  • Wouldn't Hit a Girl: She won't fight women; the champion who fights her has to be male. Once she's joined you, though, she'll kill whoever you tell her to kill, gender notwithstanding.

Eldoth Kron
Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.
Voiced by: Neil Ross

Race: Human
Class: Bard
Alignment: Neutral Evil
Place of origin: Ruathym

A sleazy bard first encountered in Cloakwood forest, Eldoth wants the party's help in "rescuing" Skie, a young noblewoman from Baldur's Gate with whom he's involved. Suffice it to say, he doesn't have her best interests at heart and intends to use her as he has all his previous lovers, which earns him the enmity of a few of the other characters.

Associated Tropes:
  • All Girls Want Bad Boys: Skie prefers him to the generally much nicer Garrick.
  • Asshole Victim: Kill him yourself, let Shar-Teel handle it, let some random monster handle it — any way you slice it, no one's going to miss him.
  • Bastard Boyfriend: If Shar-Teel doesn't kil him for his misogyny, the player will probably beat her to the punch when they see how he treats Skie.
  • Battle Couple: with Skie... kind of.
  • Black Mail: What he intends to do if his plan to elope with Skie is successful.
  • Bullying a Dragon: In some of the party banter, he thinks reciting the above quote to Shar-Teel is a good idea. It almost certainly ends badly for him.
  • The Casanova
  • Consummate Liar: He's as dishonest with you as he is with Skie about his plans to extort her father using her as a hostage.
  • Faux Affably Evil: He sets himself up as the suave, friendly and helpful kind of Affably Evil. Don't believe a word of it. Not that you would... probably not, anyway.
  • Gold Digger: His method of supporting himself.
  • Handsome Lech: He's good-looking, to be sure, but it's abundantly clear that his external attractiveness is not mirrored on the inside.
  • Jerkass: Although the man is technically a low-key flavour of evil, and thus not willing to slaughter half the Sword Coast for shit and giggles like Dorn, the cleric of an evil deity like Viconia and Tiax, a greedy money-grubbing mercenary like Kagain or a member of an evil organisation like Xzar and Montaron and Edwin, Eldoth is still less likable than all of them, since Viconia is something of a Tragic Villain and an excellent healer besides, Dorn, Kagain and Edwin all excel as the masters of their own niches within the party and Tiax, Xzar and Montaron are sufficiently amusing to cover their deficient moral status. Eldoth, however, is an egocentric, petty sleazoid with no entertainment value and little, if any, practical use to compensate.
  • Love Triangle: Between him, Garrick and Skie.
  • Manipulative Bastard: Pretty much described as such in his character biography.
  • Master of None: Arguably even moreso than Garrick. While Garrick's one good stat (Dexterity) at least benefits his class greatly (it makes him dodge better, a better sniper and a decent pickpocket), Eldoth barely benefits from his comparatively good strength since he can not wear heavy armor and despite his decent constitution he is not guaranteed to have better health than Garrick, because you can recruit him only fairly late into the game while the latter is available in the first chapter. Even the poisoned arrows he can create via his special ability are not very useful because only he himself can use them, and Eldoth is, from an accuracy standpoint, hands down the worst archer in the game. His only saving grace are the fact that he has the highest Charisma of all evil-aligned party members and his good lore, but since you're all but guaranteed to be swimming in gold by the time you get him, even this falls somewhat flat.
  • Neutral Evil: in-universe He's a slick, confident slimeball who cares only about his own pleasure and is aloof and abusive towards Skie.
  • Poisoned Weapons: His special ability is creating poisoned arrows.
  • Put on a Bus: He plays no part at all in the sequel. (Although he cameos in at least one mod in a typical Eldoth fashion). He didn't even appear in Siege of Dragonspear, Skie finally dumped him.
  • The Rival: Garrick hates his guts, and so do the players.
    • Xan also really dislikes him. He even has a unique line if Eldoth dies.
    "I would grieve for Eldoth, if it were not for the sense of joy I now feel!"
    • Likewise, Shar-Teel, who also has a unique line if he dies.
    "The swine had it coming."
  • Slimeball: Slick and confident, Eldoth is also a selfish, petty, self-aggrandising jackass. If that wasn't immediately obvious, look at his portrait. Look at it!
  • Spoony Bard: The one thing he and Garrick have in common is that neither is particularly useful.
  • Stay in the Kitchen: He's a raging sexist, as demonstrated by the quote above.
  • Straw Misogynist: He is essentially Shar-Teel's Spear Counterpart.
  • Tall, Dark and Handsome: Skie seems to think so... The difference between this trope and the reality of what he actually is is so enormous that many players can only facepalm.
  • Too Dumb to Live: As the quote above also shows, he thinks absolutely nothing about getting to the case of Shar-Teel, a similarly sexist and very strong warrior woman. She eventually, and predictably, responds with violence.

Skie Silvershield
I broke a nail!
Voiced by: Grey Delisle

Race: Human
Class: Thief
Alignment: True Neutral
Place of origin: Baldur's Gate

A naive young noblewoman who enjoys sneaking out of her family's estate, she dreams about becoming an adventurer but has rather unrealistic ideas of what that entails. She's involved with Eldoth and will call the guards when confronted by the party unless he is with them. She's one of the last characters in the game to become available for use and is always accompanied by Spoony Bard Eldoth, and for those reasons many players don't bother with her.

She makes a return in Siege of Dragonspear, where she has distanced herself from Eldoth and joined the Flaming Fist. Her father (who has been brought back from the dead since the events of the original campaign) even grants her permission because it thinks it will help build her character, but makes the player promise to bring her home safe. However, she is not available as a party member and will show up at several points throughout the game, where the player can give her some guidance in the right direction.

She is murdered by Irenicus after the player, who is framed for the crime, returns from the final battle in Hell. Skie's death is what ultimately destroys their reputation as a hero and gets them cast out of Baldur's Gate.

Associated Tropes:
  • All Girls Want Bad Boys: She has a perfectly nice guy waiting for her right there, but she chooses the womanizing jerk she's already with instead.
  • Ambiguously Bi: For a young woman in a relationship with a man, she has some rather interesting lines reserved for Shar-Teel, including claiming to feel safe with her in the party and calling her a "beautiful person". Maybe Shar-Teel is good-looking enough to provoke that response?
  • Archer Archetype: She has maxed-out Dexterity, making her ideal for standing in the backrow and using a shortbow.
    • That said, she isn't a better archer than Imoen or Safana, and Alora is even slightly better.
  • Ascended Extra: Her Character Development takes off in Siege of Dragonspear, and she eventually ties into the main plot pretty significantly.
  • Ballet: She happens to be a pretty good ballet dancer, according to her biography, which is the source of her 18 Dexterity, making her exceptionally agile.
  • Battle Couple: With Eldoth... sort of.
  • Can't Catch Up: Like most of the characters found in the city of Baldur's Gate itself.
  • City Mouse: She wants to be an adventurer, but turns out to be ill-prepared for the realities of life on the road.
  • Fallen Princess: If you actually do break her out of her family's estate, all she does is complain about how dirty and uncomfortable the road is.
  • The Fashionista
    "I'm so bored. Let's go shoppiiiiiing!"
  • Genius Ditz: She has an INT score of 15 and a WIS score of 8, making her well-educated, with a good knowledge of history and languages, but clueless, foolish and naive.
  • Horrible Judge of Character: She really doesn't realize just how big a scumbag Eldoth is.
  • I Broke a Nail: As quoted above.
  • Idle Rich: What she was apparently before you came along. She didn't really do much with her life until then.
  • The Ingenue: A fact which Eldoth uses to extort her.
  • Love Triangle: Eldoth and Garrick both pursue her. The matter is never resolved in an unmodded game even if one of them is killed.
  • Mad Love: She doesn't like the way Eldoth treats her sometimes, but she still stays with him, and she will defend him to Garrick despite this.
    Skie (to Eldoth): Why do you always have to make fun of me? I hate you! Get away from me!
    Garrick: Why do you stay with Eldoth, Skie? Can't you see that he's just using you?
    Skie: Eldoth is a kind man. He cares about me, Garrick!
  • Naïve Everygirl
  • No Accounting for Taste: They may not be married, but Skie's relationship with Eldoth has this.
  • Odd Friendship: Her unusually friendly moments with Shar-Teel, of all people, are her only significant interactions with people outside her Love Triangle.
  • Ojou: And she still behaves like one even after she isn't one anymore.
  • Rebellious Princess: Similar to Nalia in BG2, she's a noblewoman rather than a princess. Her rebelliousness isn't motivated as much by idealism as Nalia's is.
  • Rich in Dollars, Poor in Sense: Oh boy.
  • Shaggy Dog Story: If you take a look at what's happening to her, the poor girl's life is this. The man she's in love with treats her like garbage and actually extorts her family, she turns out to be completely unsuited for the adventuring life she longed for, her brother has been killed somewhere on the road and no one seems to care about that, and then her father is assassinated. If you try to drop her from the party, she says she has nowhere to go and nothing to do with herself. The best thing you can do is abandon Eldoth cold and never take her along. Siege of Dragonspear seemingly tried to defy this by having her finally grow some spine and ditch Eldoth, but eventually didn't make it any better, since she ended up being murdered by Jon Irenicus to eventually frame and capture the Bhaalspawn
  • Sheltered Aristocrat: What she was prior to joining your party.
  • Took a Level in Badass: After joining the Flaming Fist. She still gets into trouble on occasion, but some of the feats she pulls off on her own include taking on a couple of ogres and gathering important intelligence at Dragonspear Castle.
  • True Companions: If she's happy with how you go about things, she considers the party this.
    "You're the finest group of friends I ever had!"
  • True Neutral: in-universe The girl is mostly interested in having a fun time with her friends, whoever they happen to be at the time. That said, she's nowhere near as selfish and self-obsessed as Eldoth.
  • Uptown Girl: For Garrick.
  • Virginity Makes You Stupid: It's not clear whether the literal definition of this trope technically applies or not, but the setup between her and Eldoth is a classic case.

I revel in the rituals of combat, and I welcome the chance to end your miserable existence.
Voiced by: Heidi Shannon (Baldur's Gate), BJ Ward (Baldur's Gate 2)

Race: Human
Class: Druid
Alignment: True Neutral
Place of origin: Uthgardt

Faldorn is a member of the Shadow Druids, a militant sect of druids that believe that civilization is incompatible with nature and must be opposed with violence if necessary, something about which she and Jaheira vehemently disagree. In Baldur's Gate she's surprisingly quiet and gentle, ironically coming off as less offensive and in-your-face than Jaheira, the "moderate" druid. In the sequel she shows up as a non-playable character with a much more antagonistic attitude. Most players, if they want a Druid, elect to use Jaheira instead, as she can be recruited earlier and as a multi-class fighter is much sturdier and more effective in combat.

Associated Tropes:
  • Animal Motifs: Note the raven's head eye tattoo, and the sharp, talon-like nails; also the wolvish teeth.
  • Animal Wrongs Group: In BG2, together with her Shadow Druids.
  • Barbarian Tribe: She's descended from a tribe of Uthgardt barbarians called the Black Ravens (hence the tattoo).
  • Black and Gray Morality: Faldorn vs the Iron Throne? In the end, she comes out as the better party.
  • Blood Knight: She quite enjoys killing rival Druids in single combat.
  • Carry a Big Stick: She starts out with a club.
  • Category Traitor: Both Cernd and Jaheira regard her this way, due in part to her actions (which hurt nature as much they help it, if at all) and partly due to being part of the Shadow Druids, who are a splinter group from the main Druid Order. For her, it's how she feels about them and all "regular" druids, as the Shadow Druids think the main order doesn't do enough in nature's defense.
  • Creepy Crows: She has a raven's head tattoo over her left eye, a remnant of her Uthgardt barbarian heritage.
  • Dark Action Girl: A non-villainous example.
  • Druid: It's her class, naturally.
  • Evil Counterpart: To Jaheira in BG1; the two can have a lengthy exchange in which they attack each others' philosophical approach to Druidism. Eventually this will end in violence. Somewhat so to Cernd as well, although he cuts to the chase and challenges her with no debates.
  • Face–Heel Turn: One of only a few characters to go from a playable character in the first game to a villain in the second.
  • Facial Markings: She and Minsc are the only two characters to have their facial markings explained.
  • Fallen Hero: She was always a Shadow Druid, but it was only in Shadows of Amn that she began to actually act like one.
  • Foil: Like Jaheira, she was given away to a druid grove as a baby, raised by their standards and became a druid herself in adulthood, but Jaheira was raised by regular druids, while Faldorn was raised by the Shadow Druids. Jaheira is also a fighter with some druid powers, whereas Faldorn is primarily a spellcaster. They worship separate druidic deities (Jaheira worships Chauntea the Earth Mother, Faldorn worships Sylvanus the Oak Father) and while Jaheira is snarky and a little gruff, Faldorn is non-confrontational and peacable. Finally, they are both motivated to protect nature and save it from the Iron Throne, but whereas Jaheira is a successful champion of nature, in the end Faldorn only ends up hurting nature more than she helps it.
  • Gaia's Vengeance: What she believes she's out to inflict.
  • Green Thumb: Inverted in BG2; her drawing energy from the forest in order to "protect" it is actually killing it.
  • Humans Are the Real Monsters: Her justification for her actions. Suffice it to say, Cernd and Jaheira both disagree with her.
  • In Harmony with Nature: Subverted. Faldorn's obsession with protecting nature leads her to destroy it instead.
  • Knight Templar: Or Nature Hero Templar. She's a Shadow Druid who wants to protect nature from civilization by any mean they see fit. They're even hostile towards more moderate druids like Jaheira, who herself comes off as over-the-top at times.
    Jaheira: Cities are a blight to the lands. Let nature grow wild!
  • Misanthrope Supreme: Goes along with Humans Are the Real Monsters, above.
  • Nature Hero: Crosses the line into Nature Anti-Hero or worse in BG2 however.
  • Nice Girl: Ironically, despite being the "fanatical" druid the player can recruit, she is quiet, reserved, inoffensive and polite when speaking to others, while the "moderate" druid, Jaheira, is loud-mouthed, snarky and somewhat cynical, and even more vocal about her druidism than Faldorn.
  • Nice Job Breaking It, Hero!: She may have had good intentions when she bonded herself to a Druid Grove, but it hasn't caused anything but trouble.
  • Parental Abandonment: Her barbarian mother gave her away as a baby to an enclave of Shadow Druids. Nothing is known of her father.
  • Pay Evil unto Evil: In BG1 her personal mission is to clear out a branch of the Iron Throne in the Cloakwood, specifically those camped in Yeslick's ancestral mine. As potential victims go, the Iron Throne are pretty asshole-ish.
  • Right-Hand Attack Dog: Her special ability allows her to summon a wolf to help the party.
  • Squishy Wizard: She's far less survivable than Jaheira.
  • Took a Level in Badass: In BG1 she's a nondescript druid in gameplay terms and fairly good-natured despite her philosophy; in the sequel she's much more powerful...
  • True Neutral: in-universe She was a better example of the balance-serving trope than Jaheira, even if she was a member of the Shadow Druids. In the sequel she acts more like Neutral Evil.
  • Upbringing Makes the Hero: As noted under Foil above, she and Jaheira were both raised by druids; the fact that they were on opposite sides of the Druid-Shadow Druid conflict was random chance.
  • Voluntary Shape Shifting: All part of being a druid.
  • Well-Intentioned Extremist: Of the eco-terrorist variety.

I am so smart! S-M-R-T! I mean, S-M-A-R-T!
Voiced by: Jeff Bennett

Race: Gnome
Class: Cleric/Mage (Illusionist)
Alignment: Chaotic Neutral
Place of origin: ?

A gnomish adventurer encountered just ouside of Baldur's Gate, Quayle can join for reasons vague even as he explains them. Blessed with little talent, but a disproportionately huge sense of self-importance.

He is of no importance in BG1, but is revealed as Aerie's foster father in BG2.

Associated Tropes:
  • The Cameo: In BG2. Charname doesn't even seem to recognize him unless he dies.
  • Chaotic Neutral: in-universe He obviously cares first and foremost about rubbing his brain in everyone else's faces, but he's too self-obsessed to be evil.
  • Crouching Moron, Hidden Badass: He can actually be quite a good spellcaster, since his low Wisdom doesn't give any penalties, and he is the only party member in the first game capable of casting both arcane and divine spells, which can be quite impressive if combined carefully. However, since Cleric/Mages tend to work based on Magikarp Power, only his disciple in the second game, Aerie, will develop the full potential of his class.
  • Defrosting Ice King: Taking Aerie under his wing (no pun intended) seems to have made him more pleasant in the sequel; he mentions to Aerie he used to be much more of a jerk before, and players can attest to that.
  • Demoted to Extra: Thankfully, most players would probably agree.
  • Gonk: He is clearly not meant to be particularly attractive. And that Charisma score (about on par with that of an Ogre or a Mountain troll) was certainly not built for leadership.
  • Insufferable Genius: What makes him truly insufferable is the fact that he's far from being the game's smartest character and comes off more as just a jerk.
  • Jerkass
  • Joke Character: About as close as any character in these games get. You get him late in the game and with poor ability scores and low HP he's one of the weakest spellcasters in the game.
    • The Enhanced Edition makes him less of a joke by changing some of his stats and having magical clubs, something he's proficient in.
  • Nice Hat
  • Our Gnomes Are Weirder
  • Put on a Bus: He did not appear in Siege of Dragonspear, presumably to set up his circus and adopt Aerie.
  • Retcon: And not a particularly smooth one. In the first game there's no mention of him running a circus or having an adopted elf daughter.
  • The Rival: To Tiax, whom he absolutely despises in every way. He even gets a good insult in should the mad cleric die.
    "Ah, Tiax! If any had asked I would have said that you were too dumb to live!"
  • Shorter Means Smarter: He certainly thinks so. His environment... doesn't.
  • Shout-Out: Check the quote.
  • Small Name, Big Ego: The one thing that he and Tiax have in common.
  • Took a Level in Kindness: He's much less of a Jerkass in the second game.
  • Wizard Beard
  • Won't Take "Yes" for an Answer: Apparently he's so used to being turned down he assumes you're turning him down too, even if you're not.

Yeslick Orothiar
Watch what ye say. Good natured, I am. But I swing a mean axe when evil's concerned.
Voiced by: Bill Farmer

Race: Dwarf
Class: Fighter/Cleric
Alignment: Lawful Good
Place of origin: Cloakwood forest

Yeslick is a good-hearted dwarven warrior-priest of Clangeddin Silverbeard, the dwarven god of war and justice, and one of few surviving members of his clan when their ancestral mines were accidentally flooded. He ended up befriending the wrong human, was doublecrossed and forced to reveal the location of his clan's mine and help reclaim it. If you rescue him he helps you in re-flooding the mine (which is a major blow to the villains' operations) and can join your party. He doesn't get along with fellow dwarf Kagain whom he finds very much to be a disgrace to dwarves due to his money-grubbing personality, while Kagain considers him an embarrassment to other dwarves due to his alleged "stupidity" and charitable nature. Like Tiax and Quayle you can only get Yeslick fairly late in the game, which makes him unpopular with many players since you normally already have a well-developed party at that point (however, they were pretty okay with his personality). A fan-made mod exists which makes him available sooner.

Associated Tropes:
  • Badass Beard: We're talking about a Dwarf, after all.
  • Drop the Hammer: His weapon of choice. Given that he can't use axes, it's a little odd he mentions them in the page quote.
  • Dug Too Deep: His clan's mines were flooded when they broke through to an underground river. Well, they only hit an underground river instead of an Eldritch Abomination but the effects were no less devastating.
  • Elves vs. Dwarves: He won't say anything negative to a Good-aligned elf NPC, but he doesn't seem too keen on them.
    Yeslick: Your ego is positively elven. Drop it a notch, lest I do it for you!
  • Foil: To Kagain. Both are Lawful-aligned dwarves better at defensive fighting than offense, but whereas Yeslick is a friendly, charitable guy who likes to bond with people of similar moral fibre, Kagain is a grumpy miser who seems to hold everyone in contempt, and alignment has nothing to do with it.
  • Horrible Judge of Character: It's hard to explain how he befriended Rieltar Anchev otherwise.
  • Idiot Ball: He clearly was holding one, which caused him to trust the wrong person and get tortured. He's got an Intelligence score of 7 (where the world average is 10), too.
    • Intelligence is the "memory, reasoning, and learning" stat; Wisdom is the "enlightenment, judgement, and common sense" stat. You would think someone with a Wisdom of 16 wouldn't be such an idiot, but he was. Maybe it was lower before you met him and freed him? He's had a long time to think while imprisoned in the mines.
  • Kill It with Water: What he suggests doing to the bandits that took his clan's mine.
  • Last of His Kind: Well, not quite the last of his clan, but you never encounter any of the other survivors.
  • Lawful Good: in-universe A duty-driven, traditional dwarf with a generous streak and a good-natured personality.
  • Nice Guy: Easygoing and friendly, a natural opposite to Kagain.
  • Our Dwarves Are All the Same: He's not violent and aggressive or gruff and unpleasant like Korgan and Kagain, but Yeslick is probably the closest one you can get to classic Tolkien-style dwarves.
  • The Paladin: In all but name. He's basically a dwarven paladin (fighter/cleric), except that the second edition rules did not allow non-humans to be paladins.
  • Proud Warrior Race Guy: Rather subdued, but he seems to enjoy bashing in the heads of evil people.
  • Put on a Bus: Yeslick is not encountered, or even mentioned at all in BG2, so his fate after the first game is unknown. He also apparently missed out Siege of Dragonspear.
  • Religion Is Magic: Yeslick is a cleric of the Lawful Good dwarven god Clangeddin.
  • The Rival: Kagain. Yeslick remarks that while all dwarves are family, he refuses to see Kagain as such.
  • Shout-Out: One of his annoyed quotes is him singing 'Lali Ho!' from Snow White.
    • Another one of his quotes comes from a Johnny Cash song, Sixteen Tons.
    Yeslick: Ye load 16 tons, what do ye get? Another day older... and deeper in debt.
    • Here's a third one, obviously based on the Three Little Pigs fairy tale:
    Yeslick: Keep your straw and sticks, only stone protects the pigs!
  • Stone Wall: Like Jaheira; Lots of hit points and enough strength to use Full plate and Large shields in addition to divine buffing spells, but little offensive power.

Ajantis Ilvastarr
We have much evil to fight, we have no time for idleness.
Voiced by: Jason Marsden

Race: Human
Class: Paladin
Alignment: Lawful Good
Place of origin: Waterdeep

Ajantis is a Paladin who serves Helm and is under the Order of Radiant Heart. His superior is Keldorn (which is probably why they get along even when they worship different Gods). He's joining the Bhaalspawn's group to spread the teaching of Helm and just generally do good like how a Paladin should do. Unfortunately, he's a little unstable — he claims to sense evil everywhere, even in perfectly peaceful towns/villages — and not very pragmatic; he has been seen turning on evil-aligned party members for the barest provocation and sometimes none at all, so people with Evil in their alignment are encouraged to steer clear of him. Or don't.

During the second game Ajantis gets sent to the Windspear Hills with several Paladins. However, he is later put under a spell that makes him think that a group of men who came to them are gnolls and ogres. Unfortunately, the spell also makes those who see Ajantis' group think they look like gnolls and ogres, and the group happens to be the Bhaalspawn's group, who proceeds to kill Ajantis by accident.

There's also a mod in progress that makes Ajantis savable and allows him to join your party.

Tropes associated with Ajantis:

Brave Sir Garrick lead the way, Brave Sir Garrick RAN AWAY!!
Voiced by: Dee Bradley Baker

Race: Human
Class: Bard
Alignment: Chaotic Neutral
Place of origin: ?

Garrick is a traveling Bard who held a free-will life and just joins the Bhaalspawn for fun. He may later try to woo the noblewoman Skie, even though she's all heels to Eldoth, whom he despises not just because he's his competition, but because Eldoth is... well... an evil sleazeball.

He shows up very briefly in Siege of Dragonspear, having set his heart upon wooing the proprietress of the Elfsong Tavern. As expected, he refuses to join the fight against the crusade for this reason.

Later, Garrick is no longer involved with the Bhaalspawn, but tried to woo a Female Paladin of the Order of the Radiant Heart. However, he's too shy and asks a gnome (named Cyrando to help him woo her. The Paladin in question ends up marrying the gnome, while Garrick ends up with someone else.

Tropes associated with Garrick:
  • Cannot Spit It Out: As Lady Irlana observes, he's awfully inarticulate for a bard.
  • Chaotic Neutral: in-universeThough not of the batshit insane/Chaotic Stupid variety; merely that of the free spirit. His alignment has more to do with his class than his actual personality.
  • Demoted to Extra: Shows up in the sequel, but only in a very minor role.
  • Did Not Get the Girl: His lot in life, it would seem.
  • The Ditz: When encountered and spoken to in the second game, he has no idea who the player is, nor does he remember Silke, the evil sorceress who hired him. If present, Jaheira will comment on this.
  • Dogged Nice Guy: Always trying (and failing) to woo the ladies.
  • Horrible Judge of Character: His first employer says it all.
    • His biography also states that he was previously involved with an acting troupe called the Dale Wind Troubadours that used their performances as a cover for their thieving activities.
  • Lovable Coward: His dialog and party interaction options make him very likeable, but he's tied for worst morale break among all recruitable adventurers.
  • Love Triangle: He tries to create one with Eldoth and Skie.
  • Nice Guy: He may not be very useful, but he's a far better man than Eldoth ever will be.
  • Playing Cyrano: The aptly-named Cyrando is this to Garrick.
  • The Rival: To Eldoth, whom he HATES.
  • Shout-Out: To Brave Sir Robin!
    • Not to mention the whole bit with the paladin and the gnome is a clear take on Cyrano de Bergerac.
    • When in a city, he may also spontaneously sing, "'Tis a beautiful day in the neighborhood!", similar to the opening song of Mr. Rogers' Neighborhood. He will also recite part of Trees by Joyce Kilmer ("I think that I shall never see a poem lovely as a tree") when he's in the woods with your party. His voice is really low, though, so it's hard to hear what he's saying without turning on the subtitles.
  • Spoony Bard: He's not all that useful a character. Lampshaded in the sequel, where he can admit that he's not a very good bard.
  • Tenor Boy: A standard example. Actually, he and everybody related to him could easily be stock characters in a comic opera, including their voice types, so it was probably intentional.
  • Walking the Earth: His approach to the adventuring life.
  • Wide-Eyed Idealist: Unfortunately, he is very much ignorant.

Happy happy joy joy! Happy happy joy joy!
Voiced by: Amber Hood

Race: Halfling
Class: Thief
Alignment: Chaotic Good
Place of origin: Ireabor

Alora is a Halfling thief who can be encountered during a nightly heist at the Hall of Wonders in Baldur's Gate. However, she is not really malevolent or even dangerous, but rather, as she says, merely "interested in what people have," and will be happy to join the party to share her fun a bit with somebody.

Associated Tropes:
  • Action Girl: Less so than some of the others, but she can still hold her own.
  • Awesome, but Impractical: In terms of stats, she is the best thief in the game: Halflings get the best racial bonuses, she has extremely high Dexterity and she has an Alora-only item that boosts each Thief skill by 10%. Unfortunately you get her so late in the game that most of her points have been spent into Pickpockets, instead of the necessary Find Traps, not to mention that you can't use her for the first couple of Dungeons.
  • Backstab
  • Bratty Half-Pint: Has shades of this, but in comparison to some of the other characters mentioned on this list, she's positively harmless.
  • Can't Catch Up: You get her so late in the first game that she's not much use. It's not so much that she can't catch up as that she's already as leveled as she'll ever get with lousy HP and her thieving skill points put into relatively useless skills.
  • Chaotic Good: in-universeDoubters be damned, she's going to make the entire party play nice and do good things.
  • The Cutie: Moreso even than Imoen.
  • False Innocence Trick: According to her backstory, she is not above exploiting her Cuteness Proximity to win over law enforcement trying to arrest her, and has in fact stayed out of jail this long because of it. Of course, like the other facets of her personality, it's difficulty to hold this against her for too long.
  • For Happiness: Yes, and even more than Coran at that. Like in his case, this of course also encompasses her own happiness, but since she is much less mature, her deeds are also usually more harmless.
  • Genki Girl: Even more pronounced than Imoen — this is her entire personality.
  • Hobbits: And a clear contrast to both Mazzy and Montaron, who are seemingly created as an aversion of the trope.
    • Although notably her backstory indicates she didn't think too much of other aspects of halfling culture, such as a love of home and hearth.
  • Kleptomaniac Hero: She's not motivated by greed or trying to feed her family; she just wants to see all the interesting things behind people's locked doors and chests.
  • Lovable Rogue: She seems to think of herself this way, and she is pretty lovable.
  • Nice Girl: Alora is all sugar, no vinegar.
  • Put on a Bus: Along with lots of others. And she didn't even make it to Siege of Dragonspear.
    • Her character files appear in the sequel and she can be summoned with the console, so she was intended to be in the game at some point. That would have made her the only pure thief in the game besides Yoshimo.
  • Rose-Haired Sweetie: She manages to get on everybody's good side, even Edwin's.
  • Shout-Out: To The Ren & Stimpy Show, of all things.
  • Token Mini-Moe

I like it here, where the gold grows.
Voiced by: John Mariano

Race: Dwarf
Class: Fighter
Alignment: Lawful Evil
Place of origin: ?

Yet another dwarven fighter, Kagain runs a mercenary company in the town of Beregost which provides protection for caravans, and he can join the party looking for a wealthy customer who went missing on the road. In contrast to other evil characters, he tends to be rather quiet, although he is very obsessed with money and gold. He is at odds with Yeslick, who continually chastises his greed, while Kagain hates him for being too 'goody-goody' and stupid. Sometimes this can come to blows.

Associated Tropes:
  • Affably Evil: Compared to the other evil characters, at least.
  • An Axe to Grind: His favored weapons are axes.
  • A Lighter Shade of Black: As several of the below tropes indicate, he's small-e evil — greedy and unpleasant, but not actively malevolent. His mercenary company is apparently rather tame by the standards of the setting as well, as it seems to focus on bodyguarding needs rather than assassination.
    • He also has the dubious honor of being one of only two Evil party members in the pre-Enhanced Edition who isn't some flavor of crazy, with the other being Viconia. Xzar and Tiax are raving lunatics, Montaron and Korgan are bloodthirsty sociopaths, Shar-Teel and Eldoth are raging sexists, and Edwin is mildly delusional and prone to talking to himself. Arguably, Sarevok counts as a third "sane evil" character, but he was out to make himself the new God of Murder before you killed him.
  • Badass Beard: One would expect nothing less from a dwarf.
  • Cool Helmet: He wears a cool winged helmet, though it doesn’t have magical properties aside from the immunity to critical hits common to all helmets. It’s also seen in the portrait.
  • The Cynic: It seems like he really thinks the only thing worth anything in the world is money.
  • Disc One Nuke: He is one of the most popular party members, because most companions in the first game have rather lousy health and a proper Mighty Glacier thus is invaluable. You can get him as early as Beregost, provided you enter the right building.
  • Even Evil Has Standards: When he sees a caravan of slaughtered women and children, he decides it's not worth the money he'd get from salvaging it and just leaves.
  • Foil: He and Yeslick are Lawful dwarven fighters on opposite ends of the Good vs Evil scale, Yeslick being a kind, charitable warrior-priest concerned with proper conduct and Kagain a greedy, anti-social mercenary who's morally apathetic.
  • Gameplay and Story Segregation: As an evil companion, he will disapprove quests and actions that boosts your reputation, even when you're well paid for them.
  • Genius Bruiser: He has a 15 in Intelligence. Very high for a fighter, especially an AD&D dwarf fighter — Intelligence is traditionally a Dump Stat for fighters, especially under the AD&D ruleset. Presumably it is this Intelligence that allows him to be a successful businessman.
  • Gold Fever: Although he never betrays the party for it, making it a minor subversion.
  • Greed: His defining characteristic.
    "Gold rules the word, kid. The sooner you learn that, the better life will treat ya."
  • Grumpy Bear: He can be polite when he feels like it (he's certainly very nice when he's hiring you) but most of the time Kagain acts like someone just trampled through his flower bed.
  • Grumpy Old Man: He certainly acts and sounds old, and he's definitely grumpy — the aforementioned flower bed example being something of acase in point.
  • Hates Smalltalk: Always prefers to get straight to the topic.
  • Healing Factor: His constitution of 20 (which is pretty much unheard of, since it's not even a legal character under the AD&D ruleset that Baldur's Gate is based on) allows him to slowly regenerate over time.
  • Hidden Character: Sort of. The door to his store in Beregost is turned backwards to the player screen, meaning that unless you just enter every single house in town or take a look at the minimap, which notes his house, there is a real chance that you won't even discover his existence. There are also no quests that point to him, so if you're not consulting a walkthrough and not in the habit of checking every random house in every town you walk past, you might easily walk right by his shop.
  • I Need a Freaking Drink: One of his character quotes. Specifically, an ale.
  • Lack of Empathy: He pretty much states when hiring you that he actually doesn't care one bit that his customers were probably slaughtered by bandits, and that the only reason he bothers to look after them is that one of them is the son of the richest man in all of Baldur's Gate.
  • Lawful Evil: in-universe Kagain is basically on a lifetime search for more money and is a born miser, but he's happy to earn his money by making an honest living as a mercenary defending caravans from bandits. He also hires you to help him with salvaging a ruined caravan, offering to pay you a small but tidy sum of money in return.
  • Luckily, My Shield Will Protect Me: He starts with a shield. In the Extended Edition, he will have ranks in Shield and Sword Style if recruited at higher levels.
  • Mighty Glacier/Stone Wall: Kagain is the tankiest recruitable character in the series, with massive Constitution, a Healing Factor and the strength to wear even the heaviest armour. He's not very competent on the damage front, but many players have pointed out that he doesn't have to be.
  • No Pronunciation Guide: He'll only mention his name once, and it's fairly easy to miss. Thus, the player may not notice that his name is pronounced "kay-gin" and not "ka-gayn".
  • Our Dwarves Are All the Same: He's got a very different personality from Yeslick, but he's a fighter with a beard who swings an axe/hammer. 'Nuff said.
  • Private Military Contractors: He runs a rather shady mercenary company that seems to function primarily as an caravan escorting service.
  • Protagonist Without a Past: Even other evil characters have biographies explaining their backstory, but literally nothing is known (or given) about Kagain other than what's on this page, and he's happy to keep it that way.
  • Put on a Bus: Like all the other BG1 characters who didn't make the cut for the sequel or the interquel.
  • The Quiet One: Kagain's not very hammy or aggressive. If anything, his battle cry sounds like weary resignation more than anything else.
    "Ehh, I don't wanna talk."
  • The Rival: Yeslick. Kagain snorts that he's an embarrassment to dwarves everywhere, and the feeling is mutual.
  • The Scrooge: Although he isn't as miserable or pitiful as the usual example.
  • Surrounded by Idiots:
    "If I had a copper for every moron I've come across, I could buy Baldur's Gate!"
  • Villainous Friendship: More like Evil Teammate friendship since he's not all that villainous, but Kagain gets as close as any party member, evil or otherwise, gets to having a friendship with Dorn in the first game.
  • What the Hell Is That Accent?: Kagain's accent is hard to pin down — it's there, but not particularly thick or Scottish, especially compared to consummate Violent Glaswegian Korgan from the second game. If anything it seems to be a stock old man voice, of the sort popular through most of the 20th Centurynote , but increasingly falling out of use.

Biff the Understudy
*sob* I really, really tried... *sob*
Voiced by: Rob Paulsen

In BG1, if you'd murdered an NPC who was required for the story to continue, Biff the Understudy would appear magically and say his lines for him before disappearing, to keep the game (vaguely) continuous. If this happened to a potential party member, Biff could actually join the group, making him the only playable character with no portrait. In BG2, the game handles plot-important NPCs dying by spawning an area-specific super-enemy that can't be defeated, or having the NPC turn invulnerable and leave the area until you come back, making Biff unnecessary. He gets a brief cameo in the second game as an unsuccessful actor.

Associated Tropes:

Party Members in Baldur's Gate II

Hiiiiii yah! Heh, the tourists love that stuff.
Voiced by: Maurice LaMarche

Yoshimo is an adventurer and swashbuckler from Kara-Tur, who joins your party in the first dungeon in the second game after having escaped a fate as experimental subject by whoever runs the place. Being the pre-Extended Edition game's only single-class thief, and a generally easygoing character on top of it, Yoshimo fits into pretty much every party. As it turns out, he is actually a mole planted by Irenicus in the party. He is not at all very fond of his employer, but a Geas is put on him to force him to obey.

Associated Tropes:
  • Alas, Poor Villain
  • Anti-Villain: Type IV
  • Back Stab: Like any self-respecting D&D thief.
  • Becoming the Mask: Despite the fact that he's secretly working for Irenicus, he does come to care for the rest of the party and hate himself for betraying them. He's magically compelled to do so anyway, however.
  • Booby Trap: As a bounty hunter, he specializes in setting them — in fact, that's a compelling reason to take him along, because traps are very powerful.
  • Bounty Hunter: It's his class kit, but he isn't really one, but more like something of a freelance mercenary.
  • The Charmer: In a game full of people as varied as Baldur's Gate, the only person Yoshimo doesn't get along with is Haer'Dalis. Which is because Haer'Dalis is onto him.
  • Corporate Samurai: Although he'd prefer to work on different levels of agreement with Irenicus.
  • Crutch Character: The only single-class thief in the vanilla game (Hexxat from the Enhanced edition is one as well), has no personality or alignment conflicts with anyone, and comes with very good trap disarming abilities and bounty hunter traps. The game practically pushes for you to keep him. Eventually he leaves you at Spellhold no matter what you do and conveniently frees up a slot for Imoen to join.
  • Deadpan Snarker: A light case, but it's there. Most notable in his exchanges with Keldorn.
  • Empathic Weapon: He comes with a katana that only he can use, as it's bonded to him, though it's not very powerful.
  • Et Tu, Brute?: Having him directly betray you at Spellhold will cause your party members to have interesting, unique responses, often to the tune of Was It All a Lie? and with strong overtones of We Used to Be Friends.
  • Foreshadowing: Shortly after meeting him, the player encounters a shadow thief hunting for Irenicus. You can claim to be an enemy of the mage too and offer to join forces, but the thief will write you off as Irenicus's servant, attack you, and point out that he would be foolish to trust a new ally in the heart of the beast.
  • Gratuitous Japanese: Almost all his dialogue is in (perfect) English, but he does speak a few phrases of Gratuitous Japanese. They actually make sense in context, though they don't suit his rather carefree and informal personality. Which makes sense, in a way, given his cheerful persona is partly an act to disguise his true intentions.
  • Humans Are White: There are plenty of black people in Amn, but he's from Kara-Tur, the Forgotten Realms' setting-within-a-setting Asia analogue, and given his name, fondness for katanas and Japanese, one of its Japan-alogues. Along with his sister Tamoko, he's one of only two Kara-Turans in the games.
  • Katanas Are Just Better
  • Kiai: He shouts this upon a successful Critical Hit. And he uses this as part of his Gratuitous Japanese. Aside of the quote at the top of his section, there's also "Very well! *sigh* Hiiiii yah."
  • Killed Off for Real: There are mods to work around this, however. And even without them, using only original game mechanics, although it could seem somewhat tricky: you can leave him before entering Spellhold itself in local house or tavern just near the entrance point; after the passing of the Spellhold return to this tavern and immidiately speak to him - pausing the game can be helpful at this point, he rejoins the party and dies instantly.(But it isn't a big problem now, right?)
  • Last-Second Chance: The player can offer him one after he betrays the party. He can't take it, though, because he's under a geas forcing him to be loyal to Irenicus.
  • Lovable Rogue: Part of what makes him good at his job. He's not as sure on his feet as he would like you to believe, though.
  • The Mole
  • Morton's Fork: But Thou Must! kill him if you take him to Spellhold. If you don't, he will be killed anyway by his geas.
  • Mr. Exposition: He has a lot of knowledge about Athkathla and the surrounding area which he will happily share with you. It's part of why people will recommend you take him along on your first playthrough. He essentially serves the role of Imoen while she is not available.
  • Noodle Incident: Two cases. Firstly, Yoshimo is in some manner of trouble with Athkatla's local Thieves' Guild and you have to bail him out: The exact nature of this trouble is never revealed (but is implied to be something along the lines of 'thieving without guild permission'). Secondly, Yoshimo can pull a favour to get you into Spellhold due to an unexplained and, in his own words, rather embarrassing event concerning the pirate king of the local island. The latter is heavily implied to be Irenicus giving the pirate king orders to let Yoshimo into Spellhold.
  • Obfuscating Stupidity: Though not exactly 'stupid', more like 'harmless' — Yoshimo is a lot more cunning than his carefree countenance lets on.
  • Plotline Death: Whether you bring him to Spellhold or not; if you do, you have to kill him, if you don't, he fails to obey his Geas and dies as a consequence.
  • Punch Clock Villain: He most likely wouldn't have even met you if Irenicus hadn't hired him. All he wants, in fact, is to regain his freedom.
  • The Reliable One: What he seems at first. Then... well, look at the white space.
  • Sacrificial Lion: Possibly, depending on how sympathetic you find him.
  • Sixth Ranger Traitor
  • Tranquil Fury: His battle quotes are directed towards dramatic understatement, not Chewing the Scenery.
    "Pay attention... you will get no second chance!"
    "Fear is for those of no confidence!"
  • True Neutral: in-universe Of the self-interested but not evil, "live-and-let-live" variety.
  • Walking Spoiler: If you take him along, the plot directly affects his fate.
  • What a Senseless Waste of Human Life
  • Word of God: Although thought by some to be Fanon, David Gaider has confirmed that Yoshimo is Tamoko's younger brother and came west looking for her and ended up with the geas as a result of his search for revenge.

My wings have been clipped... oh, I wish you could understand how it feels to be bound to the ground, chained and weighted like a miserable prisoner of earth...
Voiced by: Kath Soucie

Aerie is another romanceable character; a potentially powerful cleric/mage with a sweet demeanour but a very traumatic past. She's an Avariel, a winged elf, captured by slavers and had her wings clipped off to preserve her life, until the Gnome Illusionist Quayle rescued her and adopted her as his niece. She joins the player character's party when they are investigating her circus which was under the illusion of another gnome named Kalah. She struggles with life on the ground, but manages to move on eventually, much more easily if she gets romanced by a nice male player character; otherwise she has to go through disillusionment and frustration first. She doesn't get along with Korgan, and may also develop a romance with Haer'Dalis. If romanced with a male player character, she gives him his first son and has one of the happiest endings amongst the entire roster.

Associated Tropes:
  • Aborted Arc: There was supposed to be a quest that will turn her into a bird, enabling her to fly again, but instead she decides to face her troubles on the ground and takes a level in badass. Time constraints aborted it, but the change can be seen in her lines in ToB.
  • Action Mom: During ToB she can bear a male Charname's child and carry him into battle on her back.
  • All-Loving Hero: Although she eventually grows out of it.
  • Apologetic Attacker: At first. She later becomes much less apologetic about it, however.
    Shadows of Amn: I...I won't let my friends be hurt!
    Throne of Bhaal: This will hurt you a lot more than it will me!
  • Babies Ever After: In addition to giving birth to a male Charname's first son, she also gave birth to his daughter in the epilogue.
  • Badass Adorable: She becomes one by Throne of Bhaal.
  • Battle Couple: With either a male PC or Haer'Dalis, potentially.
  • Betty and Veronica: She's Betty. So, so Betty.
  • Break the Cutie: Her backstory. Being enslaved and handicapped. She goes through a really hard one in Throne of Bhaal if you're romanced. A shade will bluff her into thinking that her mother has been killed while searching for her, and she is the one to blame. It's a big, fat lie (the romance epilogue confirms this) but she really breaks.
    • Stepford Smiler: Very depressed deep down, but she tries to keep a positive outlook in spite of it.
  • Broken Bird: It's clear from her many romance dialogues in Shadows of Amn that she has emotional issues coming out of the wazoo. Considering she's been enslaved, sold to a circus, mistreated horribly and lost her wings, however, she can hardly be blamed. Not that other characters (or players) won't get tired of her moments of weepiness, mind you.
  • Chronic Hero Syndrome: Pretty much requests you help everyone you come across. Acting like this was also what got her imprisoned in the first place.
  • Coming-of-Age Story: Her Character Arc is basically this.
  • Claustrophobia: Being underground makes her extremely uncomfortable, for understandable reasons.
  • Cowardly Lion: Her pre-Took a Level in Badass persona. She's very timid but still a competent Cleric/Mage determined to fight injustice.
  • Cute but Cacophonic: She's cute, but infamously whiny.
  • The Cutie: Oh yes.
  • Earn Your Happy Ending: After all she's been through, her Romance Ending is definitely one of the happiest.
  • Facial Markings: She has some kind of tattoo on her forhead that's never explained.
  • Freakiness Shame: She has self-image problems because she doesn't have wings anymore.
  • Gameplay and Story Segregation: Despite being portrayed as almost completely naive in the ways of the world, Aerie has a high WIS score and has already attained a high character level when you meet her.
    • Actually, Wisdom doesn't seem to measure Experience and People skills (although anybody with less than 12 Wisdom does seem to be Too Dumb to Live) so much as it measures Belief, Devotion and Piety, of which she has plenty. No explanation for the high character level though.
    • Wisdom is actually stated in-game to be the "enlightenment, judgement, and common sense" stat. It could be that Aerie just scores much higher on the "enlightenment" end than she does on the "common sense" end. The fact she worships a gnomish god and not an elven one could be part of that.
  • Good People Have Good Sex: If you decline her initial offer to bed you (which will result in her ending the relationship), going by her increasingly coquettish dialogue she and Charname are implied to have this in spades when they do consummate their relationship.
  • Hair Decorations: More of them than the rest of the party members combined.
  • Hair of Gold, Heart of Gold: She's the blonde among the romanceable female characters. She's also the sweet, feminine, innocent one.
  • Happily Married: The end of her romance arc with a male Charname has her demanding marriage from him. You can accept the offer or not but it won't matter since you'll be married in the epilogue anyway.
  • He Who Fights Monsters: Her epilogue if she's not romanced, as she goes on a vengeance spree against Sword Coast slaver rings. She eventually manages to calm down and returns to her home after springing some fellow Avariel from slavery.
  • Innocent Blue Eyes
  • The Ingenue: At first.
  • Last Girl Wins: If you choose her over Jaheira and Viconia, who are both met during the events of the first game.
  • Lawful Good: in-universe She prefers to do good within the law, but it's not as big of a deal for her as Anomen or Keldorn.
  • Love Triangle: If a male PC romances her with Haer'Dalis in the party, this will result.
  • Magikarp Power: Starts out with a dreadful HP total and only reaches the higher-level spells (6+) by the endgame. By Throne of Bhaal Aerie is the most flexible spellcaster in the game bar none and can wield the Amulet of Power and Robe of Vecna for instant-speed healing as well as offensive mage spells; she still can't sling highest-level spells as often as Edwin or Nalia or Viconia can but she can pick and mix between both their abilities.
    • The best part is actually the fact that she will gain additional spells per day at a quadratic pace in comparison to the other mages. By the end of the game she will have almost 100 spells to cast per day, which is significantly more than even Edwin has.
    • Master of All: By the end of the game she will attain the mage level 20 and have 25 levels as a cleric, which is enough that all of her spells have maximal effect and to give her her Holy symbol. She can also, unlike the other divine spellcasters, put her Cleric spells into spell triggers and sequencers. Suffice to say, at this point in the game, there is not a single non-Druid spell in the game that she couldn't cast with maximal prejudice.
  • Meaningful Name: An aerie is defined as a large nest of a bird of prey, especially an eagle, typically built high in a tree or on a cliff. The avariel are described as sharing many of the same characteristics as birds, such as hollow bones to aid flight.
  • Mood-Swinger: If you pursue a romance, she becomes prone to outbursts as old traumas start coming to the surface. Though she starts to pull herself together eventually.
  • Naïve Newcomer: When you first meet her, she hasn't seen much of the world outside of Quayle's circus.
  • Never Speak Ill of the Dead: In romantic conflict with Jaheira, Aerie belittles the deceased Khalid straight to her face. It rubbed many fans the wrong way.
  • Out-of-Character Moment: If you have her and Jaheira in the same group, she will insult Khalid during the romance triangle. It's totally out of character from the otherwise goody two-shoes Aerie.
    • Though not completely unexpected. She was already showing signs of being a Stepford Smiler long before the meltdown.
  • Pregnant Badass: Some time after Saradush, if romanced she eventually reveals to Charname that she is pregnant. She carries the child to term even while traversing dungeons and fighting dragons, and eventually gives birth on the eve of battle with the Final Boss. She names the baby boy Quayle.
    • It gets better. There's a good chance that she'll go into labor in the middle of a dungeon. After delivering the child, she takes a few moments to patch herself up with a few healing spells, then jumps right back to fighting/traveling alongside you with baby in tow.
    • Becomes a discussed trope as well. Initially, you can suggest she leave to keep the baby safe while you deal with the issues affecting the wider world; she points out to you that the baby has Bhaalspawn blood like you and will be hunted just as you are, so safety isn't a possibility. As far as she's concerned, her best chance to keep the baby safe is to stick with you so you can defend it together. Similarly, she asks you not to tell the others because she's finally earning their respect after years of being seen as a Tagalong Kid; she doesn't want them to revert to form by making a fuss over her condition or worrying about "poor pregnant Aerie". Sadly for her, the group is not fooled; the other members of the party quickly notice the physical side-effects of her pregnancy but choose to keep quiet.
  • Quit Your Whining: Is sometimes on the receiving end of this from other characters, who would much rather she get on with it instead of constantly coming out in tears. At one point Charname is given the option to call her a "weepy, sentimental mess".
  • Red Mage: She is a Cleric/Mage capable with both healing, protective and offensive spellcasting.
  • Rules Are For Humans: The Cleric/Mage multiclass in 2E (and Baldur's Gate) can't be selected by elves. In-story it is justified by her mentor being a gnome cleric/mage.
  • Sex as Rite-of-Passage: A gender inversion. At the end of her initial romance arc, she will ask the PC to spend the night with her so that she can "become a woman". (It's not the reason, since she's an utter romantic, but it certainly comes up.) Needless to say, this is the wrong move, because she will decide in the morning that she's not ready for such a close relationship yet and puts it on hold. Telling her that there is more than that to love and that she should wait until she's more certain of her feelings is the right move. In the expansion pack, she and a male PC apparently get intimate quite a bit, as Jan will observe. She also becomes pregnant with the PC's child.
  • Shrinking Violet: At first. She gets more assertive later on.
  • Squishy Wizard: Ties for second-lowest constitution in the game (9) and is a multi-class on top of it.
    • She also starts out with only 27 hit points at level 6, meaning that even at the end of the game, she won't have gotten much more health.
  • Technical Pacifist: At first doesn't really like the concept of fighting. (Battle cry: "I... I won't let my friends be hurt!") Until she changes her mind.
  • Tomboy and Girly Girl: The Girly Girl to Jaheira's Tomboy.
  • Took a Level in Badass: She starts spouting out 'I'll kick your ass' style voices in ToB. As she grows more confident, she gets in some quite good lines, including the following, to Irenicus: I came to Hell to help my friend! Who helps you, Irenicus? Demons? You're going to die alone in Hell and you know it!
    • If you take her and Haer'Dalis along to Spellhold, and their relationship has progressed to love, she states that seeing the horrors there directly caused this. In fact, she will break up with Haer'Dalis over it, as they fundamentally disagree on how to deal with evil. Worth noting: the global counter that tracks this event is tagged "Aerie Hardened."
  • White Magician Girl: Despite being a Red Mage, her demeanour fit this trope to a T.
  • Why Did It Have to Be Snakes?: She really does not like being underground. Normal dungeons are bad enough, but when she finds herself in the Underdark...
  • Wide-Eyed Idealist
  • Winged Humanoid: Or former Winged Humanoid, in this case.

(Sir) Anomen Delryn
There is an evil in my heart, I have always known this and I spoke of it to you. Hate and anger, twisted and black... and I... I cannot control it.
Voiced by: Rob Paulsen

Ah, Anomen. Squire of The Order of the Radiant Heart. Jerkass extraordinaire. Pompous, arrogant, insufferable and vain. He's on a quest to become a full knight. He's the only option for a female Bhaalspawn romance. Hurrah. Still a decent character gameplay-wise, though. And don't worry, there's his personal quest that if you do it right, he'll be A LOT more tolerable.

Associated tropes:
  • Abusive Parents: He has a drunkard father that abuses the hell out of him—though only verbally, now that he's extremely fit and strong.
  • The Alcoholic: Or son of The Alcoholic, as the case may be. Fanon actually tends to make him a teetotaler.
  • And the Adventure Continues: His ending, if Charname romanced him.
  • Badass Boast: Anomen tends to brag about awesome, near-impossible battles he saw action in, though it's very debatable that he ever participated. There's a good chance he's rather intimidated by Charname's resume and is just trying to measure up.
    • If he's being romanced he even admits at one point that he hasn't been on many campaigns, and that the things a female Charname's accomplished on her adventures are much more impressive than anything he's done.
  • Big, Screwed-Up Family: Anomen's family is a noble one quite possibly of this type, based on the things his father says.
  • Black and White Morality: At first. Part of his character development is learning to look at the world with more nuance.
  • Black and Gray Morality: His personality conflict with Dorn Il-Khan. Morally he's in the right, since Dorn is a self-confessed evil bastard with a long list of crimes, but Anomen undercuts his case by bringing Dorn's race into it instead of just calling him out as a blackguard, in doing so lending further credence to Dorn's claims of Half-Breed Discrimination.
  • Black Sheep: Anomen becomes this if he refuses to avenge his sister's death; ironically, becoming a better person is what causes his alienation.
  • Calling the Old Man Out: He does so practically every time he talks to his father.
  • Carry a Big Stick: His favorite weapons are maces, but it is generally accepted that training him in Warhammers or Flails is a better idea.
    • This works out fine if a player prefers to have him use the Mace of Disruption, though.
  • Character Alignment: Anomen starts out as Lawful Neutral. Succeed the test and he becomes Lawful Good. Fail the test, and he becomes Chaotic Neutral. He can end the game with any one of these alignments.
  • Character Development: Even his detractors tend to acknowledge that his various subplots give him a lot of depth.
  • Church Militant: He's a warrior-priest of Helm, god of watchfulness and a patron of paladins.
  • The Comically Serious: Jan, Imoen, Korgan and Haer'Dalis love to mess with him.
  • Driven to Suicide: In the Chaotic Neutral romance path, if he's allowed to kill Saerk and his father, it's strongly implied that he takes his own life after leaving your party.
  • Egocentrically Religious/Holier Than Thou: Big time. He is friendly (enough) with Keldorn because he's a champion of Torm, one of Helm's allies, and Aerie because both of her gods are Good-aligned, but his harumphing at Mazzy for trying to be a halfling paladin is very much misplaced — Arvoreen is not so different from Helm and Torm — and him lambasting Cernd for being a druid comes across as mean-spirited and ignorant, especially when Cernd just takes the insults, tries to calmly explain why they don't apply and finally, when those attempts fail, tells him to think whatever he likes.
  • Fake Brit: In-universe, actually. Anomen adopted the accent because he thinks it's more knightly; his father has no such accent, which should tip you off. You can call him on it if you want, but all it'll do is annoy him.
  • Fantastic Racism: Particularly aggravating when directed at Mazzy, who is far nearer to the Paladin ideal than he could ever be, race restrictions or not.
  • The Fettered: Though less so if he fails his test.
  • Feuding Families: His family has an ongoing feud with another noble family in Amn, which leads to his character-specific subquest.
  • Freudian Excuse: Much of his jerkassery is suggested to be a result of his family background.
  • Gameplay and Story Integration: In the good option to his personal quest, his Character Development is symbolised by a boost to his Wisdom score, an alignment change, a decent chunk of XP, and a noticeable difference in his formerly insufferable personality.
  • Gameplay and Story Segregation: Anomen is deeply concerned with honor and the law, and wants to be a noble paladin. But because his alignment starts out as a variation of Neutral, the game engine will make him start complaining if you do too many good deeds.
    • There's also the fact that he's a Fighter/Cleric dual-classed character with a WIS score of 12. It suits his character, but under the rules of the game it shouldn't be allowed.
      • He gains a substantial wisdom boost if he passes his test.
    • Furthermore, he has lines like "Point the sword and I shall strike!" but as a fighter/cleric, he can't use any type of sword.
    • Finally, out of all the original love interests, he should be the least likely to get himself kidnapped by vampires. Besides his cleric spells, with enough Turn Undead levels he can easily make vampires cry uncle or explode into Ludicrous Gibs. That would make Bodhi's plot difficult, to say the least.
  • Hero with an F in Good: He becomes this if you advise him to take vengeance on his sister's murderer.
  • Holy Hand Grenade. What he's best at. He has many Anti-Undead spells such as Holy Smite and Sunray at his disposal and can wield the Mace of Disruption. He is also the only NPC who can use Turn Undead to effectively kill a lot of undead enemies (Keldorn as an Inquisitor can't, Aerie's level progression is too slow, and Viconia, being evil, achieves a wholly different effect by turning them).
  • Hunk: A very straight example.
  • Hypocrite: In a sense. In his blind passion for his own knighthood ideal he completely fails to realize that others such as Mazzy or even Minsc come much closer to the actual image of a paladin. His religious zeal also causes him to berate Cernd for using the word "duty" in his presence, claiming that druids wouldn't know anything about duty. He is also unwilling to accept criticism from people like Keldorn who try to rerail him onto the right path. Finally, during the romance, he will call out a good-aligned Charname for not sufficiently fighting against evil and/or chaos (keeping in mind that, at this point, he isn't Good himself).
  • I Have No Son: If he refuses to take revenge for his sister's death, his father disowns him on the spot. But, if he does kill Saerk (and being romanced), his father will eventually disown him anyway for disgracing the family name.
  • I Want to Be a Real Man
  • Impoverished Patrician: Not quite, as his family still has a rather posh estate in Athkatla, but his father is in financial trouble and they seem to be on their way to this.
  • Innocent Bigot: His mindset towards women includes being very skeptical of their abilities (shown in grandiose fashion when his first romance talk with a female Charname involves him doubting the stories of her deeds because of her gender) and trying to "protect" them (as with his banter with Neera). In the first example at least, Charname can call him out on this. Unlike the rest of his Jerkass behavior, though, he doesn't seem to intend to be malicious, shown by his confusion as to know why they find this grating—he's just going off what he's seen of most female noblewomen. Still didn't save him from a great many of the female gamers' ire.
  • Jerkass: He's proud, egotistical, vain, and quite loud in his expression of those traits, just for starters, but all of that could be easily forgiven compared to some of the worse things he comes out with — immature disrespect towards Keldorn, highly misplaced Pretender Diss towards Cernd and Mazzy and laughing at a reformed Sarevok's attempts to strive for redemption, among others.
    • Jerk with a Heart of Gold: But apart from all the above, he's also a basically good-hearted, idealistic guy with the best of intentions (though not effective at carrying those intentions out). He becomes less of a jerk if he's knighted, and/or being romanced by a female Charname. Notably, he will apologise to Keldorn for his behaviour if he gets his knighthood, and several other banters and interjections he has are also affected by his alignment change.
    • Jerkass Has a Point: He's frequently wrong about a lot of things, but this trope does apply in one specific circumstance. If the PC romancing him is a paladin, and she tells him that she wants to join The Order, he won't question her dedication to Lawful Good ideals. Instead, he will say that she's got to do more to join than just talk about it. Coming from him, this is pretty understandable (and also true in-universe).
  • Karma Houdini: In order to pass his test of knighthood, he has to let the murderer of his sister go — or at least, the man he thinks is her murderer. Part of the test is learning to control his look-before-you-leap tendencies and rage.
  • Knight in Shining Armor: He likes to present himself as such; if you guide him in the right way through his personal crises he can actually become one for real.
  • Knight Templar: At first, it's what he thinks the ideal knight should be. He only actually becomes a knight if you convince him otherwise.
  • Lame Comeback
    Anomen: I have failed at nothing! I was chosen to squire for my courage and nobility.
    Jan: Of course you didn't 'fail'! They have to tell the failures something to keep up blind obedience, that is to say, morale.
    Anomen: Just leave me be you icky little man!
    Jan: 'Icky"?? (ha ha) Did you think of that on your own? (ha ha ha ha)
  • Lawful Stupid: At first. The quest involving his family forces him to consider the limitations of inflexible moral codes. What he decides to about it plays a major role in his Character Development.
  • Lord Error-Prone: At first. He either grows out of it, or abandons it, depending on the player's actions.
  • Miles Gloriosus: He's prone to bragging about things he couldn't possibly have done. Pointing this out, however, will only annoy him.
  • Morality Chain: If you declare yourself evil when first talking to him but agree to repent and walk the path of righteousness he offers to become this for you, reasoning that you'll need help being good after a lifetime of being evil. Ironically, you can become this for him instead if you guide him down the right path during his personal sidequest.
  • My God, What Have I Done?: If you have him along when you kill the knights in the Windspear Hills, he will naturally be quite upset, and insist that you avenge them. Notably, if you skip out on rescuing Garren's child afterwards, he will fail his Test.
  • Not Quite the Right Thing: Encouraging him to pursue Saerk. It earns him his father's affection and gratitude, Saerk acts just as petty, spiteful and assholish as his father describes him, he mean-spiritedly insults Anomen's dead sister (who he is accused of killing) and in general it feels exactly like the ideal solution, especially since you can pass Saerk's estate over to his father to help him recover his financial losses. Unfortunately... to begin with, Anomen attacks Saerk's completely innocent son in retaliation for his father's cruel jibe, Saerk wasn't actually guilty of the murder he was accused of and taking this path gets Anomen kicked out of the Order, ruining his dreams of knighthood and turning him into a resenter for Keldorn and Aerie. Anomen himself even mentions this trope almost word-for-word. In fairness, however, Saerk was still responsible for Moira's death — he just hired men to do the job for him instead of getting his own hands dirty.
  • The Paladin: He would like to be. Whether he becomes one for real or not is up to you. Gameplay-wise he will never be one, although players don't mind this because his dual-class choice is still very useful.
  • The Resenter: If he fails his test he becomes this towards Keldorn, eventually lashing out at him.
  • Roaring Rampage of Revenge: He wants to go on one after his sister gets murdered and the evidence points at his father's business rival Saerk. You can convince him not to, however, as there's not enough evidence to determine whether Saerk really killed Anomen's sister or not. If Anomen murders Saerk, later it turns out that Saerk isn't guilty. But if Anomen doesn't go after Saerk... guess what, it turns out Saerk did hire the men who killed her.
  • Small Name, Big Ego: He boasts incessantly about both his status as a member of the Order of the Radiant Heart and the many battles in which he's fought, but he's still a squire and hasn't even been knighted at the time he's encountered.
  • Tautological Templar: His reasoning for why he is supposed to be morally superior to the world around him is basically "Because I'm a Paladin!" Apparently, he didn't get the message that Paladins have to at least somewhat live up to their reputation.
  • Tragic Dream: His wish to become a Paladin comes very close to this. Basically, his quest for knighthood is a desperate attempt at trying to escape a vicious cycle within a rotten environment that threatens to completely consume him if he doesn't succeed, and it is a testament to his sheer determination that he came even as far as he did (for comparison, look at how far Nalia came with her idealistic dream), especially considering that he is not only not very bright, but also step by step violently opposed by the environment he is trying to leave behind. Essentially, he has already sacrificed almost all of his previous existence for his goal, and he is impatiently waiting for the reward for all his trouble. Rendering all of his effort for naught (which you can do) understandably upsets him.
  • Training the Peaceful Villagers: His non-romanced ending. After the events of the game, he suffers a crisis of faith and aimlessly wanders for a few years until he ends up in Maztica. There, he starts training soldiers to defend themselves against a demonic army, and ends up founding a new order of Helmite knights.
  • Understanding Boyfriend: Despite his other issues, if you continue his romance through Throne of Bhaal, he becomes this. He does get a bit jittery about what Charname's fulfilling her destiny might mean for them, but otherwise will tell her to do what she thinks is best.
  • "Well Done, Son!" Guy: Anomen has daddy issues up the ass.

Korgan Bloodaxe
Those grog-blossomed prickmedainties 'ave crossed me one time too many! We've some walking undead to dispatch, now, and then some live dead to find and bury!
Voiced by: Bill Martin

A bloodthirsty dwarven berserker, essentially the evil Foil to Minsc. He can be first recruited as a mercenary in BG2, and later follows the main character. He is generally considered a pain to deal with by other teammates, particularly the women. Ironically, he is sexually interested in Mazzy, the closest thing there is to a halfling paladin. Bizarrely, of every character in BG2, Korgan is the only one who has no special ability or unique item, being only a dwarven berserker.

Associated Tropes:
  • Affably Evil: Korgan is boisterous and genial when you meet him, and befriends more characters then most of the other Evil party members. Having said that, he's also a bloodthirsty maniac who kills for coin and also because he gets bored sometimes, who probably killed a bunch of his old adventuring party members in their sleep.
  • An Axe to Grind: His preferred weapon, not to mention his preferred way of threatening people. As a statistic he starts with 5 ranks (or Grand Mastery) in axes, which is the highest possible proficiency rank for a weapon in-game and part of what makes him so useful.
  • Antiquated Linguistics: Par for the course in this game, but in Korgan's case, borders on Sesquipedalian Loquaciousness and Flowery Elizabethan English at times. Also makes him Sophisticated as Hell. Makes sense, given that his Intelligence is unexpectedly high and that he writes poetry.
  • Ax-Crazy
  • Badass Beard/Beard of Evil: An impressive one at that.
  • Badass Normal/Magically Inept Fighter: Apart from Yoshimo, he is the only party member in the second game completely incapable of casting some sort of spell. He makes up for this with extremely high physical stats, a good niche weapon selection and a single special ability (granted by his class) which makes him completely immune to the vast majority of Standard Status Effects.
  • The Berserker: It's his character class.
  • Blood Knight: Unapologetic about it, and while he comes from a particularly warlike clan, he makes no pretense of being this way because of cultural differences; he acknowledges that it's a wasteful, stupid way to run civilization as a whole, but the reason he's like this personally is basically because he just really enjoys it.
  • Boisterous Bruiser: BioWare loves this character type, but Korgan is so good at it in-universe that it's seemingly very easy for the other party members to overlook his Blood Knight tendencies, including paladin Keldorn, paladin-in-all-but-name Mazzy (though definitely not at first), and the game's iconic (and heroic) Boisterous Bruiser Minsc. Korgan's utter shamelessness about killing and looting come along with an infectious sense of fun that's hard to resist.
  • Cain and Abel: Murdered all of his brothers to secure his inheritance.
  • Card-Carrying Villain: He's completely blasé about his brutish world-view, and (outside a few banters with Mazzy, whom he is actively wooing) completely unapologetic about it too.
  • Casanova Wannabe: Mazzy's not the only woman Korgan hits on, though hers is pretty much the typical reaction he gets.
  • Chaotic Evil: in-universe Probably balances both sides of this trope. For Korgan, committing evil deeds and the freedom to commit evil deeds seem to be just as important.
  • Chaotic Stupid: The other party members imply that he could become a respected person in society if he just learned to control himself a little. It would also definitely earn him more Love points with Mazzy.
  • Chronic Backstabbing Disorder: Played for Laughs. His former adventuring band drop the first hints of it when they accuse him of killing members of their group in their sleep (his altogether unconvincing glossing over of this doesn't help), and later cemented when he'll promise to kill you if you ever become an invalid, assuming you'd do the same to him.
    • He plays it down with the notion that he's giving out mercy kills.
  • Dark and Troubled Past
  • Deadpan Snarker: And completely unsubtle about it.
  • Does This Remind You of Anything?: Korgan shares his surname with real-life viking king Eric Bloodaxe, a man known for his cruelty who killed his brothers so he could rule their kingdom alone. Huh.
  • Double Entendre: He drops a few of them, particularly if Mazzy's around.
    Be aware, Mazzy, I've something long, hard, and low to the ground yer free to touch and fondle. Child, no need to glare! 'Twas me axe I was referring to... it's a joke!
  • Drop the Hammer: His secondary weapon, unsurprising considering his race. It's very good if you want to give Crom Faeyr and/or the Runehammer to a warrior and don't have Anomen. It's also very good if you are in need of some good blunt damage, such as to damage Golems or certain slimes.
  • Elves vs. Dwarves: With all of them, including half-elven Jaheira, but especially with Aerie. Also with Irenicus, by necessity.
  • Even Evil Has Standards: One of the very few decent things you ever hear him say only occurs if you pursue Jan Jansen's personal quest to help his friend's child. When it comes to light that the little girl's catatonia stems from being physically abused by her father, Korgan — who we must remind you is an Ax-Crazy murdering bastard — condemns the actions leading to her condition:
    Korgan: Ehhh, there be many things I would do gladly. Harming children be not one of them. Her man be a cur and not worthy of the spittle on me boot.
    • He's also against slavery. When you enter the Slaver Boat from the sewers, you're noticed (and attacked) by the captain and his crew, but before it starts, Korgan has time to make a statement on the situation:
    Korgan: Bah! Even I would nay trade children an' women as if they were cattle! Let us plant an axe firmly in their skulls, Charname!
  • Evil Counterpart: To Minsc.
  • Expy: Inverted, in that Korgan appears to be the inspiration for a long line of Boisterous Bruiser mercenaries with plenty of war stories in BioWare games (along with his antecedents in the first game Montaron and Minsc, to a lesser degree); BioWare loves this character type. Most directly, there's Oghren, another dwarf berserker companion with a comedic side, a sweet tooth for beer and Blood Knight tendencies, as well as Casanova Wannabe traits. Oghren even borrows one of Korgan's lines almost word for word. See also Canderous Ordo, The Black Whirlwind, Urdnot Wrexnote , The Iron Bull, and many more.
    • Also played straight; Korgan seems to be an Expy himself of all the Hack and Slash protagonists in First-Person RPGs out there. No flashy moves, spells or missile weapons, just a trusty axe, enormous physical power, and an extremely outspoken penchant for gratuitous violence and bloodshed.
    • He's also a Expy to Kagain from the first game. Like Kagain he's an evil dwarven fighter with excellent stats, favours the axe, is somewhat Affably Evil and has a notable Even Evil Has Standards moment. His name also starts with 'K'.
  • Fantastic Racism: Hates us Longlimbs, especially drow. But then, everyone hates the drow, and with good reason, so he has an excuse for that one.
    • This leads, naturally, to racially-charged scuffles with Viconia in banter, since she hates him right back for being a dwarf.
  • Foil: He's also this to Kagain. While Kagain is calm, lawful and on the defence front, Korgan is a loud, chaotic damage dealer.
  • Freudian Excuse: Lost both his parents to inter-clan warfare and claims to have been negatively influenced by spending too much time amongst humans. Mazzy is less than convinced about the latter part, but expresses sympathy for the loss of his parents.
  • Genius Bruiser: His bloodlust makes it easy to forget that Korgan is a pretty smart guy, when he's not fulfilling dwarven stereotypes or threatening someone. Both Edwin and Rasaad comment on him being an intelligent man.
  • Girls with Moustaches: Like other dwarves, Korgan appreciates a woman with a fine beard. Jan exploits this to keep him interested in one of his stories.
  • Gonk: Look at the size of his nose! Arguably justified by his rock-bottom Charisma score — no one comes out looking pretty with just 7 Charisma.
  • Gradual Grinder: While Korgan is without a doubt the most powerful party member in close combat, his fighting style is admittedly limited to "walk up to the target and hit it 'till it dies." This is not particularly problematic with most enemies, but it can be a bit of a problem when confronted with a Stoneskin or Protection from Magical Weapons spell.
  • Hair-Trigger Temper: Berserker. Any wonders?
  • The Hedonist: A very mixed example. It is made clear that Korgan's hedonism (and, especially, his bloodlust) is actually his nastier side since it can occasionally turn him into The Unfettered. But it is also made clear that it is a substantial part of his personality and that without it, he would be far from the same person he is now, and both he and the other party members doubt that he can so easily get rid of it.
  • Heroes Want Redheads: Or in Korgan's case, Psychotic Blood Knight wants red-headed halflings.
  • Heroic Comedic Sociopath: His brutishness and sociopath personality is mostly Played for Laughs, barring a few banters with Mazzy.
  • Hidden Depths: Surprisingly adept at poetry, and capable of ingratiating himself to the most unlikely people given enough time.
  • Jerkass: He may mellow out more if he gets to know you better, but his first reaction to anyone is to insult him/her. Also, it takes at the very least some deliberate effort on your part to reach a Charisma score of 7.
    • Charisma is the leadership stat, not the social skills stat. Hardly anyone wants to follow a bloodthirsty, Ax-Crazy leader into battle, because chances are good nobody will survive, including the adventuring party. Just take a look at his epilogue in ToBhe leads a doomed crusade against the drow. And even if you do survive, his Chronic Backstabbing Disorder might do you in instead. Altogether, he isn't trustworthy as a leader.
  • Karma Houdini: See the example under Villain with Good Publicity.
  • Large Ham: Of the Ax-Crazy sort.
    Korgan: (on a Critical Hit) A SKULLBREAKER!
  • Licensed Sexist: As the quote above illustrates, he's quite boorish to women.
  • Lightning Bruiser: As a raw fighter, he will eventually get up to 3 attacks per round with any weapon he has Grandmastery proficiency with, and he will hit hard with it, what with his Strength. In addition to this, he is also the party member with the most hit points in the second game. That said, he won't move faster than any of your other units.
  • Luke Nounverber: Korgan Bloodaxe.
  • My Species Doth Protest Too Much: In one banter with Mazzy he sneers at his own race's inter-clan warfare, considering it to cause widespread suffering and death with minimal gains and to happen for stupid reasons.
  • Names to Run Away from Really Fast
  • Nominal Hero: He may help you fight your monstrous Always Chaotic Evil enemies and Irenicus, but he's about as far away from being a hero as Minsc is from composing poetry.
  • The Napoleon: He's shorter, crazier and more violent than several other party members who are twice as tall as he is.
  • Not So Different: Korgan observes that he and Edwin aren't that different in a banter.
  • Odd Friendship: With Jan. They only have two dialogues, but both times Jan spins yarns that end with Korgan's definite approval.
    • Also with Keldorn of all people. It's almost enough to qualify as Ho Yay. In general, Korgan gets astonishingly well along with some other party members for being evil and for having such a low Charisma score.
  • Only in It for the Money:
    Korgan: Aye! Great! Blasted bloody wonderful! Aye, let's go take on bloody trolls to get this man's gong back... and for NO REWARD, mind ye! I've a mind to go back to yon tavern and kick his BLOODY ARSE!
  • O.O.C. Is Serious Business: When the player first transforms into the slayer, if Korgan is chosen for the dialogue reaction, he will become dead serious and warns the player not to give in to this new-found power.
  • Our Dwarves Are All the Same: Except his insanity, that's unique to him.
  • Parental Abandonment: In his dialogues with Mazzy, he confides that he witnessed the murder of both his parents.
  • Pet the Dog: Does, believe it or not, genuinely feel something for Mazzy, in his own screwed-up way.
  • Psycho for Hire: He makes his living this way before you encounter him and seems to thrive on a ruthless reputation. If you kick him out of the party after completing his personal quest, you have to pay him off to convince him to rejoin.
  • Psycho Supporter: He hints he would become this to you if you chose to become a god — just so long as you remembered your buddy Korgan, of course.
  • Secret Test of Character: If he's in the same party as Aerie, he will relentlessly insult and belittle her. In the original release of BG2, this would cause her to leave the party after awhile, but if the expansion is installed, she will eventually snap and insult him right back. At this point, he announces that his abuse was a Secret Test Of Character and now that she's proven she will stick up for herself, he's got no problem with her.
  • The Social Darwinist: He despises "weak" people like Aerie and Nalia. Nalia can take his insults. Aerie can't.
  • Sophisticated as Hell: An unusual case in that the angrier he gets, the more eloquent he becomes. As noted under Hidden Depths he's got a surprisingly poetic ear: his speech is full of internal rhymes and witticisms, and while flowery archaic language is hardly unusual for the series, Korgan drops fairly obscure vulgar slang terms every other sentence. For reference, the quote at the top of this section is akin to a Cluster F-Bomb for him, and to voice actor Bill Martin's credit, his reading of Korgan's lines in the same vein comes off as admirably spontaneous.
  • The Starscream: One of his in-game lines is a threat to disembowel you. In his epilogue he pulls off a Starscream gambit for real.
  • Token Evil Teammate: As long as your Reputation doesn't get too high and you don't mind not having Aerie, he can function as this for a good-aligned party.
  • Throwing Your Sword Always Works: He has a few throwing axes in his inventory when you meet him.
  • Troll: He insults Aerie. He makes crude come-ons to Mazzy. He tries to bond with Valygar over both having had to kill their own families. He sprouts ethnic slurs at Viconia. And, if Anomen fails his knighthood test, Korgan will cheerfully remind him of it. His 'favourite' party members are Imoen and Jan, who are able to give as well as they get.
    • This can backfire on him in Throne of Bhaal. He'll halt the group to verbosely profess his attraction to a female Charname, but if you take it a step further and state that now that's in the open, your love can bloom, he'll get cold feet and back off. But only because of Bhaal's taint, you understand...
  • Villainous Friendship: If your PC is evil and takes Korgan's suggestions to heart, then the relationship between the two of you becomes this. Korgan also gets along famously with Dorn, Sarevok and Edwin.
    Korgan: Ha! Any fool who'd dare think of me and Charname as a target, rich or nae, is a fool begging to have his innards brought out to meet the sun, and that be the truth.
  • Villain with Good Publicity: After the events of the game, Korgan goes down in history for leading a doomed crusade against the drow. This wasn't because he disliked the drow, he just wanted to kill as many sentient beings as possible. Oh, and was it mentioned that he got a hold of the forces he used to support his bloodlust by killing their leader and sticking the blame to "a target of his choosing"? Rare that someone so nuts can get such a wonderful reputation, and the game lampshades this:
    Game epilogue: History, it seems, finds more heroes than madmen.
  • Violent Glaswegian: Since Our Dwarves Are All the Same, Korgan has an accent somewhere between Scottish and Welsh. Oddly, he is voiced by Bill Martin, who used to be a producer for The Monkees.
  • Vitriolic Best Buds: With Edwin, who recognizes the dwarf's intelligence right away, and oddly enough Korgan seems to be one of the few people who Edwin actually likes with no ulterior motive or grudging mistrust. If you keep them both around until Throne of Bhaal they'll form a 'pact' of sorts and try to take over the band to get a bigger share of the loot. It lasts only until you ask them how they plan on distributing their joint share.
  • Volleying Insults: With everyone, but Imoen has him pegged.
  • Vulgar Humor: About 60% of his dialogue consists of this.

Jan Jansen
It's not every day that a gnome finds himself fighting in the Abyss and talking to a solar. I haven't done that for at least a year, now.
Voiced by: Jack Roth

Jan Jansen is a gnomish peddler of turnips and illegal weaponry (but he's really more interested in the turnips). Much beloved by the fandom for his many quotes as well as his interactions with the other fan favorite character, Minsc, Jan is one of Baldur's Gate II's most recognizable characters.

Associated Tropes:
  • Abnormal Ammo: His "Flasher Master Bruiser Mate" shoots toy skulls packed with explosive powder. Or normal crossbow bolts, depending on which you have equipped. How it's capable of firing both equally well is not explained.
    • And with a certain mod installed, he eventually gains the ability to fire bolts loaded with insect swarms.
    • Given how ridiculously overengineered that thing's portrait appears, it's not hard to imagine it might have multiple barrels. For that matter, it probably has a hat shop, lemming farm, and kitchen sink.
  • Aerith and Bob: Almost everyone else in this world has a fantastic name (or two): both of his are fairly common real world names.
  • Automatic Crossbows: His Weapon of Choice. When encountered, he comes with his personal one (which looks actually more like a mechanical Railgun) named Flasher Launcher which can shoot above-mentioned Abnormal Ammo.
  • Blatant Lies: Jan's not above lying to you at first if it'll get you to listen to rest of his story.
  • Bunny-Ears Lawyer/Cloudcuckoolander: Vies with Minsc for nuttiest member of the party, though it's uncertain just how much is actual lunacy and how much is an act. They have a lot of banter, including Jan's bizarre attempts at stealing Boo.
  • Chaotic Neutral: in-universe The stories he tells indicate a personality bordering on Chaotic Stupid, though he doesn't act that way when in the party.
  • Deadpan Snarker: Towards Edwin.
    Jan: Truth be told, I feel a bit sorry for you. It must be frustrating to see your entire life's goals amount to absolutely nothing.
    Edwin: What do you know of my goals, gnome?
    Jan: By the gods, Edwin, you talk about them often enough. Oh! Looks like I've hit a vein. Sorry about that.
    Edwin: One day you will bow before me, gnome. That shall be a time of reckoning.
    Jan: If you say so. Let me know when it's time to bow. I might not notice it.
  • Everything's Better with Monkeys: In his ending he manages to control a pack of knife-wielding gibbons to kill Vaelag. Anything is possible with that many knife-wielding gibbons.
  • Expansion Pack Past: Most of it probably made up.
  • Fountain of Expies: Well, Grobnar and Varric are definitely partially modeled after him.
  • Gadgeteer Genius: He's managed to invent a high tech explosive crossbow, vision-enhancing goggles, and an energy absorbent suit. Not bad for a pseudo-Renaissance setting.
    • With the Banter pack mod installed, Jan will invent a number of other things, like a monstrously overengineered crossbow for Valygar which he dubs 'the permanent solution to his wizard problem'. Valygar, in a rare moment of smartness, asks if this will be one of those weapons that shoots the bolt around the world and hits the firer in the back. Jan replies that it's 100% guaranteed. Try to use it in-game and you'll find this is entirely accurate.
  • Genre Savvy: Jan is surprisingly insightful and aware he's in a story if you're willing to actually listen to him.
    • Actually, something that should tick you off from the get-go is his unnaturally high Wisdom stat, which at first glance doesn't fit his personality.
  • Hurricane of Puns: He unleashes them upon occasion.
  • It Runs in the Family: The rest of the Jansen clan is practically as weird as he is.
  • I've Never Seen Anything Like This Before: Only once: when Jan and the party literally go to Hell.
    Whoa! This place looks just reminds me of...this is just like that time I...hmm. I don't think anything like this has ever happened to me before...
  • I Want My Beloved to Be Happy: Jan's personal quest will eventually end like this if you get the best result: The love of his life, Lissa, gets back together with her evil, wife-beating husband Vaelag who promises he'll change. Jan doesn't believe Vaelag for a second, but knows Lissa loves him.
    • Subverted in his Throne of Bhaal ending: It's heavily implied that he trained a horde of monkeys to attack Vaelag's estate. In the end, he ends up with his lover.
  • Lethal Joke Character: At first, Jan comes across as a fairly useless character included primarily for amusement value (with even the Official Perfect Guide having him as the lowest rated character, claiming there's nothing good to say about him), but used correctly he's actually quite capable of holding his own against other, more obviously powerful characters.
    • He also gets quite lethal in Throne of Bhaal since he's the only one of two NPCs who can get thief High-Level Abilities, and has illusionist magic and mage HLAs on top of it.
    • Jan may admittedly be the least powerful party member when it comes to combat, but he has quite an arsenal of special abilities if you know how to use him right. His Illusionist spells come in very handy, and he can make excellent use of the otherwise often-forgotten secondary thief skills such as Pickpocket (saves you tons of money if used right), Detect Illusion, a very useful combat skill because of how many mages love invisibility spells, Set Traps, a fantastic preparatory skill for big battles, and he can also Backstab for massive damage. Beyond that, one fact makes him almost necessary for any party, unless Charname is a thief. Why? Because Imoen and Nalia, the only other thieves who are permanent members of the party, are dual-classed. This means that their thief levels are set, so they can't ever improve their thieving abilities. The multi-classed Jan is the only thief follower in an unmodded game who is capable of advancing his thief skills, allowing him to keep up with the increasingly high demands for detect/remove traps and open locks.
      • With a score of 80 you can disarm almost any trap in the game and open almost every chest and door (and then, if that doesn't work, you can always use bashing). Also, as of the Enhanced Edition, Imoen comes with 100 Open Locks and 95 Find Traps. And this is not even mentioning the Rings which improve these skills which you can find.
  • Let's Get Dangerous!: He's generally incapable of taking things seriously, but in the sidequest during which his former love and her child are endangered he credibly threatens to open up a can of whoopass on his antagonist.
  • Meaningful Name: Shares the name of a Playground Song that plays out the same way as 'The Song That Never Ends' — that is to say, it never does. Neither, of course, does his rambling.
  • Motor Mouth: Talks more than just about any other character, usually just to tell another pointless story involving turnips. Luckily, most of them are pretty amusing.
  • The Munchausen: And how.
  • Name's the Same: Jan Jansen does not come from Wisconsin.
    • Nor does he work in a lumber mill there, despite any claims to the contrary.
  • Non-Action Guy: He is the party member least suited for combat in the second game. He only get's a single attack per round with his crossbows, his wizard level progression is slower than that of anybody short of Aerie, as an Illusionist kit he misses out on the game's two best damage spells, Skull Trap and Abi-Dalzim's Horrid Wilting (as well as a couple of other very useful spells such as Animate Dead or Death Spell), and he also doesn't sport the hit points to survive long enough in the thick of combat. He makes up for it with his sheer utility and versatility, as he can use almost every item in game (and, with Use Any Item, he can use every item).
  • Noodle Incident: Quite a few of the crazier events he makes reference to in his stories go unexplained. Of course, it's likely that he just made them up on the spot.
  • Obfuscating Stupidity: Don't take Jan's turnip fixation, bizzare inventions and tendency to tell random stories for idiocy. During his somewhat more lucid moments, mostly during Jan's sidequest with his old girlfriend, Jan puts the (hilarious) storytelling aside and reveals that he is actually very, very much aware of what is happening around, knows how to fix it, and is totally pissed that Vaelag is trying to interfere with his girl, even if she isn't really his girl anymore. Furthermore, I think we all know that Jan would have been perfectly capable of turning Vaelag and his goons in to charred, bite-sized Chunks'O'Gnome, and that the only thing that stopped him was the lady's protest. Jan Jansen knows where you live.
  • Odd Friendship: With Korgan. Most characters find his stories to be annoying, but Jan cleverly spins yarns that appeal directly to Korgan's interests, allowing him to please his audience.
  • Or Are You Just Happy to See Me?: This exchange:
    Minsc: You! The tiny, tricky gnome! Minsc knows it was you who stole Boo! You cannot fool Minsc! What is that bulge moving about within your trousers?
    Jan: This bulge here? Why that's (ha-ha) that's nothing. I'm just happy to see you, Minscy. (giggle)
  • Our Gnomes Are Weirder: True to form, Jan is the comic relief character, a clever inventor and frequently regarded with confusion by others.
  • Out-of-Character Moment: Jan's quest gets started when one of his cousins finds him to deliver a message. The converstaion is at first fairly lighthearted and silly... until he hears that his former love and her child are holed up at his house.
    Jan: Did he hurt her?
    • O.O.C. Is Serious Business: Jan refusing to slip back into his regular persona during the quest underlines just how serious things are (you know, just in case the dying child and the domestic abuse didn't do that already).
  • Painting the Medium: Jan is a gnome. Gnomes get infravision at night and underground, which highlights creatures with a red glow. He mentions this in one of his more meaningful tales.
    Jan: [after sunset] I've had this little problem ever since I was a wee gnome. When it gets dark, everybody glows red. Frightens a child something fierce...
  • Pay Evil unto Evil: No one is particularly upset after he gets Vaelag killed.
  • Plucky Comic Relief: Along with Minsc, he's the primary source of it in BG2.
  • Sad Clown: Jan may crack more jokes than anybody else in the party short of maybe Imoen, but he's actually not a very happy person.
  • Spoof Aesop: Occasionally he suggests one at the end of his long-winded stories.
    • This is subverted in one of his banters with Mazzy, which starts out on the subject of potatoes and ends on a note of how Mazzy reminds him of a halfling potato farmer living near his family's homestead who had been captured, enslaved and abused by orcs at a young age before escaping, whose work ethic, optimism and appreciation of good honest toil had always inspired him, and how he sees an attitude similar to her own in Mazzy. She admits it was a good story in the end, though ponders why he felt the need to talk and talk for 20 minutes in-game before he got to the point.
  • Trademark Favorite Food: As noted in the description above, Jan is quite obsessed with turnips, though it's clear he doesn't really crave them as food. He does like turnip beer however, which has wondrous medicinal properties in addition to its fine taste.
    • Note that he claims it has medicinal properties; the context in which he mentions it implies it's overindulgence in turnip beer that may be at least heavily responsible for why he is such a Cloudcuckoolander. Turnips are also an obsession of all gnomes in the game.
  • Troll: Jan enjoys getting a rise out of other members of the party, with only Korgan coming to appreciate it. Even Sarevok is not safe from Jan's trolling.
  • Unfazed Everyman: You won't find too many people (or gnomes even) quite as eccentric as Jan, but even he's quite mundane in comparison to the adventures you take him on to.
  • Unlucky Childhood Friend: As his personal quest reveals, he was one to Lissa. Jan at one point says he would have given her the world if he could, but she ended up marrying a richer gnome called Vaelag after he wooed her away. Vaelag later turned out to be a psychopath who beat her and their daughter. Subverted if you bring him with you through Throne of Bhaal, as Jan trains a pack of knife-wielding monkeys to kill Vaelag and gets together with Lissa in the end.
  • Younger Than They Look: Between his voice actor and his portrait, it's easy to forget that Jan is probably not very much older than Charname and Imoen.

My dear raven, valiant as always. You are poetry, you are song!
Voiced by: Michael Bell

Haer'Dalis is a Doomguard: essentially he knows the universe is going to end no matter what he does, so he's just enjoying himself until that happens. He's a bard in a traveling actor's troupe who joins you after you rescue him, perhaps sensing there are tales to be had following in your footsteps.

Associated Tropes:
  • Aborted Arc: Valygar, Haer'Dalis and Anomen were going to be the romanceable choices for female characters, but due to time constraints Haer'Dalis' romance was cut.
    • Its absence is noticeable too. When picking up Haer'Dalis he will seem very interested in a female PC, which will suddenly stop in later dialogs. That initial friendliness was supposed to have been a segue into a romance.
    • There is a fan mod that adds a Haer'Dalis romance, but it also blocks the Haer'Dalis/Aerie romance from starting, rather than adding the planned romance conflicts.
  • Battle Couple: With Aerie, potentially.
  • Bi the Way: He's the only male character able to have (off-screen) sex with a male drow slave. Word of God says it's intentional. Other than that, he seems to be only interested in women; consequently, Dorn stands as the only bisexual character in the game who actually practices his bisexuality.
  • Blade Spam
  • Bunny-Ears Lawyer: Haer'Dalis speaks halfway in riddles and strange metaphors and has a mind fixated almost entirely on entropy and theater, which causes many NPCs to think him an oddball. He's also the only party member to see through Yoshimo, and displays a surprising amount of insight on multiple occasions.
  • Chaotic Neutral: in-universe Puts the "Chaotic" into this alignment. He isn't actively malevolent, but Saradush's destruction will remind you that he is still a Nietzsche Wannabe who enjoys the idea of destruction.
  • Chekhov's Skill: Although one that only comes up if he's nearby when Charname first turns into the Slayer. Unlike the other NPCs, who react with a mix of shock and disbelief, he's the only one who seems to fully understand what just happened. Makes sense, given what he is.
    Haer'Dalis: Well...that reminds me of home...the bad parts.
  • Disproportionate Retribution: His troupe performed a play that satirized Duke Rowan Darkwood, Factol of the Fated. Darkwood sicced a demonic bounty hunting crew on them. For those in the know of the Planescape setting, this is perfectly in-character for him.
  • Dual Wielding
  • Facial Markings
  • Fighter, Mage, Thief: Bards were basically this in 2nd edition.
  • Fragile Speedster: His Offensive Spin gives him the ability to deal a ton of damage extremely quickly (especially by Bard standards) and to move at twice his normal speed, but the fact remains that his health is very, very bad.
  • Gameplay and Story Segregation: Averted as Haer'Dalis is a Blade, a specific type of Bard that specializes in theatrical, balletic fighting. By profession he's an actor who apparently specializes in action-oriented leading man roles.
  • Gentleman Thief: He presents himself as such when first encountered. He becomes available after being rescued from a powerful wizard, who had caught Haer'Dalis in the act of burglarizing his home to steal a gem, and magically enslaved him. When you free him from this condition, Haer'Dalis admits that he'd come to acquire the gem but takes offense if you call him a thief.
  • Glass Cannon: Strength? 17 (on a scale of 2-19). Dexterity? 17. Constitution? ...9.
  • In Love with Your Carnage: After Saradush is ignominously destroyed, many characters will react with sadness, especially Aerie. Not Haer'Dalis. He loved it, due to being part of the Doomguard (see Nietzsche Wannabe below). In fact, if his relationship with Aerie has progressed to love, Saradush will become a point of divergence between them and Aerie will break off the relationship. Same thing if they are both at Spellhold.
    • He's also one of a small handful of people with nice words for Dorn.
  • Large Ham: Though, that's no real surprise; he is a stage actor.
  • Love Triangle: With the PC and Aerie, possibly.
  • Magic Knight: The Blade kit essentially boils down to this. Although he still has some roguish features.
  • Murder the Hypotenuse: If both you and Haer'Dalis love Aerie and she hasn't yet pledged her love to you, Haer'Dalis will challenge you to a duel for her love. The duel won't actually happen, however. Before things can come to blows, Aerie will break up with either you (if you jump at the chance to duel) or Haer'Dalis (if you instead try to talk things out).
    • I Want My Beloved to Be Happy: If she has confirmed her relationship with you already, he won't protest; he will instead wish Aerie well and even offer to play music at her wedding.
  • The Nicknamer: Haer'Dalis will call most people by their real names. Often, though, he'll create a nickname for them too: Charname is "Raven", Aerie is "Dove", Sarevok is "Hawk", and Haer'dalis himself is "Sparrow". Breaking the bird themed names, Minsc and Boo are "hound and hamster".
    • He does, in fact, have nicknames for all the main party members (modders carried on this trait too). Spellhold Studios has a complete list.
  • Nietzsche Wannabe: Haer'Dalis is one of the Doomguard, a faction in the Planescape setting that practically revels in the idea of entropy.
  • Nonhuman Humanoid Hybrid: Haer'Dalis' race is stated as 'tiefling' (a human with demonic ancestry); according to himself his father was an elf and his mother "no human". Probably some type of cambion.
  • Perky Goth: Rare male example. He believes in the power and inevitability of entropy, but this doesn't stop him from taking joy in exciting or theatrical moments in the game.
  • The Philosopher: He's a Doomguard, someone who believes that decay is the natural state of the universe and should be reveled in. He often discusses this philosophy with the other party members.
  • Rules Are For Humans: He has two-star weapon specialisation in short swords, which bards normally aren't allowed to have.
    • There's also his resistances to certain types of damage, courtesy of his semi-planar heritage.
  • Seen It All: If he's in the party when you descend to hell, a circumstance that leaves even ''Jan'' speechless, he will be completely unfazed.
    Haer'Dalis: Ahhh, back in the planes, I see. And the hard way, too, it seems. Adventuring with you does seem to have its odd turns, my raven.
  • Ship Tease: He shows no small amount of interest in a female PC, remnants from his cut romance. A fanmod expands on this into an actual romance.
  • Shipper on Deck: Added by the Banter Pack, Haer'Dalis ships Jaheira and Edwin into a Belligerent Sexual Tension relationship... Though it might have been just for the sake of screwing with them. Naturally, neither of them are amused.
  • Show Within a Show: Or "Show Within A Video Game." He was set to play the lead in Raelis Shai's play, before his abduction.
  • Spell My Name with an "S": His name is variously given as Haer'Dalis, Haer Dalis', HaerDalis', Haer-Dalis'...
  • Spoony Bard: He is a Blade, which gives him some special abilities, but is often considered to downplay the only aspects that could even make a bard worthwhile such as high lore.
    • It does however allow use of the ring of free action bug, which regardless of the fact that he is a numerically poor character makes him very powerful in defensive stance.
  • Stone Wall: As weak as he normally is, his "Defensive Stance" ability can turn him into this. They made it so you couldn't move while in that stance for a reason.
  • Uneven Hybrid: As the child of an elf and a fiend of some flavour.
  • Warrior Poet: All bards are to some extent, but he even moreso.
  • What Could Have Been: He was originally intended to be a romance option for female PCs, but it was cut due to time constraints. A game mod adding a fan-made romance has since been created.
  • Word of God: He's got a forked tongue.
  • You Gotta Have Blue Hair: Justified in that he's not human.

Valygar Corthala
We're all filthy. We're all unwashed and tired and hungry. Shut up and tell someone who cares.
Voiced by: Jeff Osterhage

Valygar is from a long line of mages, started by his insane evil dimension-traveling necromancer ancestor Lavok. Magic destroyed every single member of his family except himself, and as a result he became a ranger to put an end to his immortal evil ancestor.

Associated Tropes:
  • Aborted Arc: Another romance option for female PCs that was cut short. You can even see some of the leftover romance dialogues in the game file.
    • There are currently several Valygar romance mods being developed
  • Angry Black Man: Valygar Corthala will take precisely none of your shit.
    • Wonderfully done when Jan Jansen begin yet another tale by starting to talk about his mother. Valygar cuts him off by very pointedly telling Jan about his mother and the things she did before he managed to take her down. Jan wisely shuts up.
  • Backstab: It's a Stalker kit class feature.
  • Bad Liar: Edwin accuses him of having some magic training despite his vocal hostility towards it, and his altogether unconvincing attempts to shrug off the accusation don't sway the Red Wizard.
    Valygar: I am no mage! You... you are mistaken in your observations.
    Edwin: Yes. Yes, of course I am.
  • Black Magic: Valygar believes this stains his soul, but it really doesn't.
  • Byronic Hero: As close as you can get in this game, anyway. Valygar has a better idea than most of the other good-aligned characters what it means to be a Hurting Hero and what it can demand of you and your environment to do the right thing. Arguably qualifies also for Knight in Sour Armor.
  • Came Back Wrong: His father, when his mother tried to revive him.
  • Can't Argue with Elves: Averted in that, well, he can. Although Valygar will argue with anyone with whom he disagrees.
  • Captain Ersatz: Let's see... black, taciturn, uses a katana, killed his mother, sworn to hunt down others who share his lineage/curse... Hmmm...
  • The Comically Serious: Especially against Jan, Imoen, and Haer'Dalis.
  • Cool Sword: His starting weapon, his family blade, is quite a good weapon, especially against spellcasters, because of the Bleeding effect it causes. Spellcasters hit by it essentially have their concentration broken for two rounds, and because it isn't a poison effect, it works against liches as well.
  • Da Chief: In his epilogue he is persuaded to become chief of police, a position he accepts reluctantly at first but eventually grows into.
  • Deadpan Snarker: With emphasis on the 'deadpan' and not so much on the snarker, but surprisingly witty when he wants to be.
  • Does Not Like Magic
  • Dual Wielding: Katanas, no less.
  • Gameplay and Story Segregation: Averted in how Valygar comes from a family of mages and had training as a child even before he became a ranger. His class, Stalker, gains some mage spells in addition to the druid spells all other ranger kits get.
  • Happily Married: In his epilogue he ends up getting married after all. He even has a son. A son who becomes a mage and joins the Cowled Wizards, becoming a prominent agent of reform within its ranks. Oh, the irony.
  • Heartbroken Badass: In Unfinished Business, after Irenicus kills his lover.
  • He Who Fights Monsters: After Irenicus killed his lover, Valygar swears revenge and becomes vengeful and angry. Cernd picks up on this and advises him not to let it consume him.
  • Hidden Depths: Surprisingly adept at punning.
  • Humans Are White: Not so uncommon in these games, as he's one of three black NPCs (that's counting Viconia, who is a wholly different kind of black) you can recruit throughout the story, but as one of the only playable characters in the second game who's a native of Amn, which is a Fantasy Counterpart Culture of medieval Spain, it's a bit odd. He could be a moor-equivalent.
    • Not that unusual, given that Amn was historicaly ruled for a long time by the Calshite Empire and Calishites are somewhere between Arabia and Turkey. Likely the Corthalas are descended from Calishites. Doubly sensible as many Calishites have genie blood that encourages magical skill.
  • The Hunter: Due to his background, he's dedicated his life to hunting down and destroying practioners of evil magic. As a class, he's a Ranger, the Stalker kit he uses lending itself to tracking and scouting in particular.
  • Hypocrite: For having mage training (and possibly using magic spells if you set him up that way) despite his constant growling about the evils of magic. Edwin picks up on this and calls him out on it.
    • That said, these mage spells count in his spellbook as divine spells. And with a family like that, he likely hadn't much choice in the matter whether to learn some magic or not.
  • In the Blood: The way he feels about his family's legacy of magical power/insanity.
  • It's Personal: After his lover's death in Unfinished Business, he becomes one of the many people who want Irenicus' head.
  • Katanas Are Just Better
  • Lamarck Was Right: Valygar believes his family is cursed to become mages: after Lavok became a necromancer, his entire family line was made up of wizards until he decided to become a ranger. For him this trope still holds true, but in a different way, as his father was apparently a ranger as well.
  • Luke, I Am Your Father: Well, descendant actually, but this is how Valygar introduces himself to Lavok.
  • Mistaken for Gay: Bizarrely, it happens to him a few times — possibly an effect of being an Byronic Hero.
  • Nay-Theist: He lives in a world where the gods are an inarguable fact of life—heck, he's travelling around with the child of a dead god! But he also notes that many gods are psychotic Jerkasses, so he needs a better reason than their existence to worship them. Which is a pretty gutsy stance, considering the atheist afterlife in the Realms is to be shoved into a teeming wall of slowly-decaying souls for all eternity.
    • That said he's capable of casting divine spells which means, by the rules of the setting, that he has chosen a patron deity to some extent at least.
  • Neutral Good: in-universe Valygar is a type 1, mostly wanting to move through the game's story at a regular, even pace but happy to pitch in and do the right thing when possible; he doesn't feel strongly about the rule of law or the defiance of it either.
  • Odd Friendship: Valygar will, against his will, become Mazzy Fentan's squire, though he doesn't really resist and comes to enjoy it.
  • The Quiet One: He'll talk, but usually only when other characters talk to him first.
  • Self-Made Orphan: Not that his parents gave him much of a choice.
  • Sensitive Guy and Manly Man: Occasionally the Manly Man to another guy's Sensitive Guy, like Rasaad and Cernd.
  • Stealth Expert: Any party using him is likely to employ him as this. He can also Backstab. The in-game explanation is that a) his father was a ranger like him and taught him about tracking and survival in the wild, b) he used to serve as part of a scouting unit in the army, so c) these two life/career choices meshed together nicely.
  • The Stoic: Valygar would prefer to be this, but he always has to voice his opinion.

Mazzy Fentan
I won't seem so cute if I break your legs.
Voiced by: Jennifer Hale

Mazzy is a halfling fighter who would be a paladin if 2nd edition allowed it. As it is, she's the closest thing to a halfling paladin possible. She's beyond good, among the goodest of NPCs, and traveled with an adventuring party until its destruction. She follows you mostly because you saved her life.

Associated Tropes:
  • Action Girl: She's a full-plate wearing, sword-and-shield wielding fighter by class who aspires to be a paladin. It comes with the territory.
  • Badass Adorable: Not that you want to point it out to her.
  • Berserk Button: She's generally quite even-tempered, despite being a badass. Just don't make the mistake of calling her "cute".
  • Chronic Hero Syndrome: Both during the game, and in her character epilogue. Fortunately, it cause any problems for the player.
  • The Comically Serious: She's not amused by Korgan's crude come-ons.
  • Cute Bruiser: If you're going to call her that, make sure to do it where she won't hear you.
  • David vs. Goliath: A very minor quest has her solo an ogre, but given how powerful she is and how quickly the fight is likely to end, this could count as a subversion.
  • Expecting Someone Taller: NPCs are constantly commenting that they didn't expect such a renowned hero to turn out to be a halfling, which gets on her nerves.
  • Fake Brit: A rather posh one at that. As noted below, she's voiced by Canadian actress Jennifer Hale.
  • Glacier Waif: Usually the toughest members of a party don't tend to be Halflings. She also the character capable of achieving the best armor class in the game without any magical items (She can wear full plate and has 18 Dexterity).
  • For Great Justice: Though she tends to be a bit more subtle about it than Minsc or Keldorn, she'll offer congratulatory remarks if your Reputation climbs.
  • Healing Hands: One of her paladin-like powers.
  • Hobbits: And a nice variation from the typical good-hearted-but-mischievous-rogue type.
  • Hope Bringer: One of her unique special powers is the ability to inspire courage in allies.
  • Ideal Hero: Contrasting the other shorty fighter, Korgan. Not to mention a certain other paladin wannabe...
  • Knight in Shining Armor: Moreso than any other character in the series, with the possible exception of Keldorn.
  • Lady of War: She's got the personality and the ass-kicking ability in spades, but because of her stature other characters don't seem to take her so seriously.
  • Lawful Good: in-universe The most honorable and morally upright kind imaginable, without being Lawful Stupid.
  • Long-Range Fighter: The only warrior NPC in the second game who clearly favors her bow over her sword. Doesn't mean she's a slouch when forced into melee combat though. Quite the opposite, in fact.
  • The Lost Lenore: Patrick is this to her. She implies that she may never really get over him.
  • Love Potion: Her main sidequest involves one of these. It turns out to have been a specially created poison.
  • The Napoleon: She doesn't like it when people picks on her due to her size, but she doesn't overcompensate for it. When Minsc compliments her on being so powerful in spite of being so short, she accepts it as a compliment after realizing that Minsc is too earnest to use Double Speak to insult people.
  • No Fourth Wall: At one point, Aerie asks why Mazzy isn't officially a Paladin, to which Mazzy will reply that halflings can't become Paladins. Aerie comments that, not long ago, all halflings seemed to be thieves (like in first edition D&D) and that another paradigm shift might come along, and Mazzy's response is that the gods aren't just going to come out and make a 'third edition' of the world.
  • Odd Friendship: She will, completely of her own accord, appoint Valygar as her squire. While he protests at first, he'll eventually just roll with it, and is later genuinely grateful to her for the honor.
  • Pintsized Powerhouse: One of the best fighters in the game, despite being the size of an eight-year-old girl.
  • The Pollyanna
  • Rain of Arrows: Almost inevitably, Mazzy will end up the party member with the highest amount of Attacks per round when she is using a Shortbow (no less than 4 by Level 13, when most of your other party members are stuck with ca. 2.5). Give her the Tuigan bow and she will have 5.
  • Single Woman Seeks Good Man: Her relationship with the now-deceased Patrick was built on this. She rejects Korgan so strongly in part because he's a bad man.
  • Strong as They Need to Be: Another one of her personal special abilities, that temporarily boosts her strength to an amount higher than most of your other warriors'.
  • Tragic Monster: What becomes of her former companions — they are transformed into ethereal undead beings of living darkness, called Shadows. Especially tragic is Patrick, with whom she was romantically involved.
  • What the Hell, Hero?: Will give you a speech to this effect if you don't behave uprightly.

Lord Keldorn Firecam
Do not take honor in fighting with my presence. Take honor in that you fight for good, for that is my source of strength.
Voiced by: Roger L Jackson

Keldorn Firecam is the paladin of the Baldur's Gate series. The classical Knight in Shining Armor, Keldorn strives to do good and remain honourable in all his dealings, but when the law directly affects him and his family things become more complicated.

Associated Tropes:
  • Apologetic Attacker: If you have him along and your Reputation dips into outright Evil territory, he will leave the party and become this.
    Keldorn: Forgive me, but if there be godly blood in you, then I must spill it. It is my destiny and always was.
  • Ascended Extra: Sort of. He's the only non-playable character from BG who becomes playable in BG2; He doesn't actually appear in the first game but he's mentioned in Ajantis' background.
  • Badass Grandpa: He isn't technically a grandpa yet, but as a gray-haired fiftysomething with a late teenage daughter he's not far off. He's also one of the highest-ranking paladins in Amn, swings a mean greatsword, smites evil left and right with extreme prejudice, and, in his character epilogue, dies heroically after single-handedly fighting off an army of giants. So he's definitely badass.
    • So Badass, in fact, that his patron deity (that of protection and strength, among others) personally claimed him upon his death. That can't happen too often.
  • BFS
  • But Now I Must Go: In the good ending to his personal quest, he leaves the party in order to stay with and reconcile with his formerly estranged family. That said, you have the option of subverting this by returning to his mansion the next day. He and his family will happily tell you that their problems are now cleared up, leaving him free to join your party again.
  • The Comically Serious: He's a pretty serious guy and fairly humorless compared to Jan, Imoen, Yoshimo, and the like.
    • His humour is a lot more subtle and less frequent than the others, but it's most definitely still there. Heck, at one point Yoshimo starts singing a... Rather ribald verse he claims to have found scribbled in the margins of a holy text, then halfway through stops and apologises to Keldorn for his language. Keldorn promptly finishes the verse, much to Yoshimo's astonishment, and implies he was the one who scribbled it in the book while an initiate several decades earlier.
  • Continuity Nod: If he's there when you wind up killing Ajantis, Keldorn recognises him and is, naturally, upset.
  • Cool Old Guy: Just radiates warmth and dependability. Look at that portrait.
  • Dump Stat: Dexterity. It's just high enough to avoid penalties to his Armour Class.
  • Dying Moment of Awesome: His One-Man Army ending earns him a place at the right hand of the freaking god of honour.
  • Fantastic Racism: The one chink in his otherwise impeccable morality: he is utterly unable to abide the Drow Viconia and will actually try to kill her if you keep them together in the party for too long. Granted, she is evil, but it's not like she does anything particularly death-worthy in front of him unless you tell her to.
    • Even so, the way he fanboys over Drizzt Do'Urden suggests he might have eventually been able to look past her race if it weren't for her attitude and choice of deity. Similar to Rasaad, there are hints that Keldorn's lingering doubts are multiplied by her worship of dark goddess Shar. In his eyes, she's merely traded one evil for another.
    • He has a similarly dim view of Sahuagin, suggesting that you simply Kill 'em All rather then take a side in their civil war. Given that some of them are actually pretty reasonable and decent individuals, this one is much harder to justify.
  • The Fettered: Naturally.
  • Foreshadowing: In a one-on-one conversation with the player, he reveals he was in contact with his order and asked them to research prophecies about the Bhaalspawn. He mentions the strong likelihood that their parentage might damn them to the Abyss no matter how good they were in life. Unfortunately, this turns out to be the truth.
  • For Great Justice: Does a paladin need any other motivation?
  • Good Adultery, Bad Adultery: His wife's cheating on him, and the "good" way to handle it is to suggest that there's a distinction between the two. He eventually forgives her and they move past it as a couple. As for the "bad" way, you force him to make it a public matter by taking it to the courts, which gets his wife thrown in jail and her lover executed, not to mention making his children hate him forever.
    • One important note: The lover? He's impotent. It was purely an emotional affair.
  • Good Scars, Evil Scars: He's literally and figuratively scarred from a lifetime of battling evil.
  • Infinity+1 Sword: He's the only recruitable character capable of wielding the Carsomyr, the Holy Avenger.
  • Justice Will Prevail: It's the ideal to which he's devoted his life, but he seems unsure of it at times.
  • Knight in Shining Armor: Somehow even more than Mazzy.
  • Knight Templar: Subverted: his class (Inquisitor) lends itself to this image, his abilities are all anti-magic and he lives in a heavily anti-magical city, and he follows extremely strict rules he doesn't hesitate to enforce, but he's no Knight Templar.
    Where men gather, a bustle of chaos ensues. I would save them all, if I could.
    • Except if Viconia is around. Keldorn will probably come to blows with her due to her being a drow.
  • Lawful Good: in-universe Obviously. And a spectacular example of a paladin who isn't Lawful Stupid. Most of the time anyway.
  • Lawful Stupid: He subverts the trope awesomely, managing to be righteous in almost every sense of the word. But even he has his flaws; just ask Viconia.
    • In fact, his conversations with Anomen seem like a direct Take That! to the Lawful Stupid trend.
    • There are some smacks of this, though, in his interactions with Cernd. He fails to understand how Cernd can be a good person without being Lawful Good, and when Cernd makes an argument that good and evil, law and chaos are shifting tides best balanced out, Keldorn refuses to accept that any path except Lawful Goodinvoked is an acceptable one, which annoys Cernd.
  • Loved I Not Honor More: Even though he's married with two daughters, his duties to the Order come first. This trope was the basis for his marriage, but it is nevertheless deconstructed in his personal quest. How brutal that ends up being for Keldorn and his family is down to player choice.
  • Mage Killer: His class kit, the Inquisitor, specializes in putting the squish in Squishy Wizard. They trade the majority of the classical Paladin features for a small number of incredibly powerful Anti-Magic abilities, which provide an easy shortcut for dispelling their protections. Since many players struggle with the many Mage fights in the second game, Keldorn tends to end up Top tier on many NPC ranking lists. More experienced players generally know ways to defeat spellcasters without his help.
  • Married to the Job: Quite reluctantly so, as his main sidequest makes clear.
  • Mutually Exclusive Party Members: Being an incorruptible agent of Good, Keldorn will (ultimately) refuse to spend his time in a party that includes any of the following: Viconia DeVir, Dorn Il-Khan, Edwin Odesseiron or Hexxat. If Anomen fails his knighthood test, he'll become incompatible with Keldorn too.
  • Nice Guy: He's never anything but polite and courteous so long as you aren't an evil-aligned teammate.
  • Odd Friendship: Keldorn and Minsc. Despite being opposed on the Law/Chaos scale, Keldorn can respect anyone who pursues justice.
    • Even odder one he has with Haer'Dalis. They trade barbs, but with apparent genuine humor and warmth.
  • One Last Job: A heroic example, if you take him along after he reconciles with his wife. He will resign from the Order and promise Maria that he will stay home for good once he's finished helping you.
  • One-Man Army: In his ending, Keldorn faces down a horde of giants by himself, albeit being fatally injured and dying in the end. Even the gods are impressed by that one. Heck, after he dies the hand of the god of Justice personally reaches down and carries him to the afterlife.
  • Overrated and Underleveled: He is some 30-40 years older than most of the other cast members (and it is clearly stated that he was very active the whole time), but he doesn't have much more XP points than your other party members and is the same level as you, a 21-year old adventurer who has travelled for only one year. Ironically, the much younger Anomen has actually more XP points than him, being a Dual-Class character.
    • Most of his stats are excellent — he has 17 Strength, 17 Constitution, 18 Charisma, all important for a Paladin — but his Dexterity is 9. This means that unless he gets The Brawling Hands, an item that maxes out Dexterity, none of his ranged attacks will actually land, and he'll get hit a lot. Mind you, the difference between a 9 dexterity and an 18 is only +2 to hit with ranged weapons, so as a full warrior class he'll still hold his own with a crossbow at the higher levels.
  • Retirony: A downplayed example in his character epilogue. When he dies after defeating a horde of giants, he was already retired for five years, but was press-ganged into fighting anyway due to the urgent need for skilled fighters.
  • Shell-Shocked Veteran: And still fighting hard anyway. Years of combat have taken its toll, however — in Throne of Bhaal, he tells Anomen about how a lost battle and the subsequent Cold-Blooded Torture killed off most of his unit.
  • Silver Fox: Imoen distracts him from one of her pickpocketing operations by hitting on him, and his flustered reaction implies that it's not uncommon.
  • Team Dad: He acts this way toward Anomen, Mazzy, Charname and several other characters.
  • To Be Lawful or Good: In his sidequest, his less-than-ideal domestic situation forces him to choose between Lawful — designated as the bad choice — and Good — designated as the good one.
  • Token Good Teammate: Evil-aligned players sometimes try to keep him around for his anti-mage tanking capabilities and his ability to wield the game's Infinity+1 Sword, but it's hard to pull off since he is liable to protest when the protagonist does something wrong and doesn't like Viconia; it's especially difficult given that he will refuse to work with many of the more useful Evil characters such as Dorn.
  • Video Game Cruelty Potential: In the subplot with his wife, who has taken a lover because she's lonely, it's possible for the PC to get his wife put in jail and her lover executed, causing Keldorn's children to hate him forever.
  • What the Hell, Hero?: As is suitable for a Paladin, he will complain vociferously and/or leave the party forever if you don't behave uprightly.

A bird in hand gathers no moss... or... some such.
Voiced by: Jason Marsden

Cernd is a druid who intentionally inflicted himself with lycanthropy for... some reason. Despite being an okay guy, his lack of personality quirks and defining traits beyond lots of nature similes makes him quite... hmm... wait, whom were we talking about again?

Associated Tropes:
  • Awesome, but Impractical: Many players have noted that his werewolf form, while cool, doesn't suit his stats at all — or line up with his personality. A small but popular game mod exists that turns him into a Totemic Druid (who summons animals instead of shapeshifting) instead.
    • The thing with the mod, though, is that it increases his stats by fourteen points as well. Depending on the player, this can either be seen as an improvement or as cheating. Every character in the game has their strengths and weaknesses, and figuring those out can be part of the fun. The Shapeshifter Rebalancing part of the BG2 Tweaks mod pack can be installed that makes his shapeshifting more powerful without changing his stats.
  • Bad Powers, Good People: His chaotic, vicious werewolf side has no effect on Cernd's mature and easygoing demeanour.
  • Benevolent Boss: Towards a druid Charname and Jaheira. Technically, Cernd is the most senior druid in the party since he's served nature longer than either, but says to Jaheira he considers her an equal in the group and asks that she reserve any boss-employee mannerisms for official druid functions. He also picks up on the fact that Charname is a Bhaalspawn but chooses not to hold it against him/her, reasoning that being a Bhaalspawn doesn't get in the way of being a good person.
  • Beware the Nice Ones: As friendly as he is, screwing around with nature makes him mad, and he happens to be very hammy when battle comes along.
  • Blue and Orange Morality: How some of the other party members seem to see him, which is not helped by his many Koans. He's used to it.
    • Notably, Keldorn is unable to figure him out, noting that he doesn't seem like a bad person but doesn't subscribe to a strong moral code, which is something of a paradox for someone who's The Paladin.
  • Braids, Beads and Buckskins: Though Cernd's race is not clear, he does dress like a Magical Native American, at least in his character portrait.
  • Category Traitor: His attitude towards the Shadow Druids; Faldorn's recklessly destructive use of her talents gives an idea why.
  • Daddy Had a Good Reason for Abandoning You: Or at least thinks he did. Nobody else thinks so. Not even his son, who takes his constant ignoring him so bitterly he becomes an evil wizard pretty much for the sake of wiping out druids.
  • Disappeared Dad: Not something you traditionally associate with druids, but that is in fact his subplot.
  • Druid: His class, of course, though he fits the trope better than Jaheira does.
  • Dude, Where's My Respect?: Several party members diss him for being a druid.
    Dorn: Perhaps the phrase "druid fool" is redundant.
  • Extreme Doormat: While trying to track down his wife and son he gets some serious abuse from the people he talks to, including an invocation of That Man Is Dead from his old neighbour Igarol. Cernd puts up with it, however, admitting their contempt and venom towards him is well-earned.
  • Facial Markings
  • Foil: Like Faldorn, a gentle and easygoing spellcaster opposite the brash and snarky fighter-type Jaheira. Unlike Faldorn, Cernd actually gets along with her.
  • Foreshadowing: While talking with Charname about their Bhaalspawn heritage he says, in metaphor, that parents have to accept that they can't control how their children end up. This has all kinds of overtones for his relationship with his son.
  • Gaia's Vengeance: In thoery he could draw upon some seriously destructive abilities, such as storms, earthquakes and wildfires. Dorn asks why he will not make use of these destructive powers to wipe out civilization in nature's defense. Cernd reasons that "the Mother" (namely, his patron deity Chauntea the Earthmother) loves all life, not just wildlife, and that killing sapient creatures without real cause would be immoral.
    Dorn: You are weak.
    Cernd: Perhaps, but I am no murderer.
  • The Generic Guy: Probably the least memorable playable character of what was by-and-large a very memorable cast. Especially when you consider that almost everything he can do, Jaheira can do better. That said, he's not necessarily bad, just... a bit bland.
  • Glorified Sperm Donor: How his former wife and son end up feeling about him.
  • Green Thumb: Part of being a druid.
  • Hero Worship: Jaheira fawns over him since he's a higher-ranking druid; he asks her to cut back on it.
  • In Harmony with Nature: Standard operating procedure for a druid. He actually has a unique cloak made of leaves that exists because, after walking outside in a storm with no protection, Nature essentially told him he didn't need to be in that much harmony.
  • Koan: Cernd makes frequent use of these in conversation, some of which are meaningful, some of which are meaningful but pointlessly elaborate, and some of which are just plain gibberish.
    • Sometimes he is called out on it...
    Cernd: As the trees are buffeted and snapped in the face of the gale, I shall be as the bamboo and flex.
    Charname: Oh shut up.
    Cernd: As the simple wasp must coerce the flower to release its nectar, so will I rip your throat from its moorings and drain your lifeblood if I do not see Deril and my child! UNDERSTAND?!
    Charname: Odd time to grow a spine, Cernd.
  • Loophole Abuse: Likely thanks to his high wisdom score, Cernd can suggest to the Spectator Beholder how he could be a Literal Genie, without the player needing one.
  • Malaproper: Cernd's most notable characteristic is his bad habit of mixing and matching sayings.
  • Married to the Job: Despite having a top-notch Wisdom score, Cernd continually makes the wrong choice when it comes to choosing between his duty to nature and his family. This comes back to bite him in the ass in his epilogue: his son becomes an evil wizard, assembles a huge army and goes on a rampage, forcing an ashamed Cernd to abandon his position as High Druid and confront him. It ends in a Mutual Kill.
  • Mood Whiplash: Given his nigh-eternal calm and peace-on-earth attitude, it's a bit of a shock when he turns out to be just as hammy as the rest when it comes to combat shouts.
    "Nature strikes!"
    "For the greater balance!"
  • Mystery Arc: Cernd is encountered in the middle of investigating mysterious goings-on at the local Druid Grove, which coincided with hordes of wild animals Zerg Rushing the town of Trademeet. In the doing, it is revealed the Shadow Druids have taken over the grove, to Cernd's anger and dismay.
  • Nature Hero: Moreso than Jaheira.
  • New-Age Retro Hippie: The Dungeons & Dragons equivalent. He still kills people when necessary.
  • Nice Guy: Even if you don't always understand what he's saying, Cernd is usually unfailingly polite and inoffensive. The few times when he isn't, he has a good reason for it, like when Viconia mocks his druidism.
  • Offing the Offspring: Cernd is ultimately forced to do this to his son, Ahsdale (Ashdale?), who is attempting to engage in an epically indiscriminately destructive form of Calling the Old Man Out. Doesn't stop him committing Patricide on Cernd after being struck down.
  • Our Werewolves Are Different: Despite the fact that werewolves are canonically Always Chaotic Evil in this setting, Cernd's a pretty peaceable guy.
  • Parental Abandonment: Cernd was the one doing the abandoning, though he didn't know it at the time.
  • Promotion to Parent: Cernd initially takes responsibility for his son after his ex-wife is murdered, but then quickly abandons him at the Druid Grove to go adventuring again. In the epilogue he does return to his son, but tends to put his duty to nature first, which the poor kid doesn't appreciate in the slightest.
  • Protagonist Without a Past: Very little of one, anyway. It's implied he was some kind of farm-worker by his old neighbour and he did have a wife before he became a druid, but Cernd himself doesn't divulge any information about himself to Charname unless the situation forces him to.
  • Reassigned to Antarctica: Cernd hints that he got sent on a long mission away from his old grove in Cormyr because the Great Druid there wasn't very fond of him.
  • Rousseau Was Right: Cernd doesn't hold Charname's heritage against them because he believes they are their own person and Bhaal has no control over their actions or the person they are; his taint grants them powers, and he cultivates an instinct to kill their siblings, but neither affect who Charname is as a person.
  • Sensitive Guy and Manly Man: In banter, he's usually the Sensitive Guy to the other guy's Manly Man, especially Valygar.
  • Simple Staff: The Staff of the High Forest, which grew from an oak sapling planted beside Cernd during one of his meditation sessions. Like his cloak, a gift from Nature.
  • The Smart Guy: Statistically speaking, being a character unsuited for close-quarters combat but exceptionally wise and cunning.
  • Speaks Fluent Animal: Implied as part of his druid spiel. Played for Laughs in a conversation with Haer'Dalis, where Cernd cheerfully tells the bard that a rather animated squirrel gesturing at them is actually hurling a Cluster F-Bomb at Haer'Dalis for stepping on his nuts.
  • Stealth Insult: He gets an epic-level one against Edwin.
    Edwina: Why do you stare so, Cernd? No doubt you are to laugh at my predicament, so get it over with!
    Cernd: Why does the King protest? His forests are pilfered, leaving just hills and scrub, but what loss is it? How can it be of value when it was never put to use?
    Edwina: (There is an insult in there somewhere, I am certain. Would that I could stop time and kill them ALL first.)
  • True Neutral: in-universe He's the balance-serving, compromising kind. Cernd is concerned about striking a balance between law and chaos, and is not as altruistic as Good-aligned companions but isn't a bad person either.
  • Verbal Tic: For some people, he spends a little too much time talking about "balance" for his own good.
  • Voluntary Shape Shifting: Due to his choice in class kit, apart from his ability to transform into a werewolf he has no unique abilities.
  • You Can't Go Home Again: He misses his old druid grove, but can't/won't go back. He compares it to an unusual rash he had once — fascinating and insightful, but he's glad to be rid of it.

Nalia De'Arnise
I'm going to be someone that gives to the poor and takes from the rich, I am. We've got lots to spare... and it's fun, too.
Voiced by: Grey Delisle

A runaway noblewoman who hates her arranged marriage and wants to support the peasantry, she nevertheless tends to unintentionally think of herself as above them. She joins the party after they destroy the trolls and Yuan-ti that invade her keep

Associated Tropes:
  • All Your Base Are Belong to Us: Her family's estate has been taken over by a pack of trolls. It's later intimated that this was the doing of Isaea.
  • Aristocrats Are Evil: Nalia herself is an aversion, but her fiance and Arch-Enemy Isaea plays the trope straight.
  • Arranged Marriage: Part of what she's rebelling against. Of course, given the kind of person her fiance is, her reluctance to marry him is perfectly justified.
  • Black Magician Girl: And in ToB, she won't let you forget it.
  • Blue Blood: Despite her altruism and favorable disposition toward the common people, she still displays some aristocratic attitudes at times.
  • Bratty Half-Pint/Not Now, Kiddo: How some of the less patient party members such as Jaheira and Korgan treat her.
  • Break the Cutie: In ToB, she realizes that rushing into the world to do generic goodness won't really accomplish much, and though she remains a good person, she gets more vindictive and sarcastic. She also mentions that the world's harshness and cynicism is causing her to question her ideals constantly.
  • Chaotic Good: in-universe A classic case, at least at first, due to her stated desire to mimic Robin Hood, a poster boy for this alignment.
  • Character Development: In ToB she goes from Chaotic Good to Neutral Good, spends less time harping on about helping the less fortunate and shows signs of maturity. She explains that she now believes going around doing good on the fly accomplishes nothing, and that she must make use of her status and fortune to effect real change on the governmental level. And in her epilogue she succeeds.
  • Daddy's Girl: She greatly admires her father, but rarely even mentions her mother.
  • Damsel in Distress: Her subplot ends up with the PC having to rescue her after she's abducted by her fiance Isaea.
  • Expy: She started out as a Suspiciously Similar Substitute for Imoen, whom the developers originally planned to have Irenicus kill off/drive permanently insane. When Imoen's popularity among players convinced them to reconsider, they didn't change the "red-haired do-gooder thief/mage" thing much.
  • Deadpan Snarker: She has her moments in Shadows of Amn but it gets more pronounced in To B due to her increasing cynicism.
  • Fiery Redhead: Not always, but she is one of the more passionate characters in terms of personality.
  • Freudian Excuse/It's All My Fault: Conversations with Mazzy have the halfling remark that Nalia blames herself for her father's death, and becomes more careful with her magic as a result.
  • The Good King: She mentions that her father was a benevolent landlord. In her epilogue, she begins striving to become a female version.
  • The Hero: Nalia thinks of herself as this, but she's really more The Chick.
  • Heroes Want Redheads: Averted. Of the female NPCs who aren't either halflings or related to the main character by blood, she's the only one who can't be romanced.
    • You can offer to marry her, to keep the De'Arnise estate out of Roenall's hands, but she turns you down.
    • She hasn't escaped having her own fan-made romance mod.
  • Insufferable Genius: Shows shades of it in ToB.
  • Insult to Rocks: In reference to Isaea:
    "He is a complete and total bastard, and calling him that insults bastards everywhere!"
  • Just Like Robin Hood: Lampshaded by her quote above, not that we actually see her do much stealing (although she is a thief/mage dual-class).
  • Neutral Good: in-universe In ToB, she mellows out and becomes Neutral Good.
  • Politically Active Princess: Almost inevitably, given that the noble houses of Athakatla seem to be in a latent state of Cold War.
  • "The Reason You Suck" Speech: Drops one on Hexxat in response to her calling Nalia's ideals childish.
    Nalia: You're an evil woman. You know, you talk as though the world has done you some great wrong, and the women you killed somehow deserved what they got. Do you know what I think? I think you're lying to yourself. Because it's easier than facing up to the truth of your own existence. I think you're pathetic. And this conversation is over.
  • Rebellious Princess: Technically a rebellious noblewoman, but otherwise a classic case. At least at first.
  • Spoiled Sweet: She's a bit naive about and obliviously condescending towards the common people at times, but she is nevertheless a genuinely good person and does care about them. Many of her relatives and family acquaintances are straight up examples of Rich Bitch, but Nalia tries to avoid it.
  • Strawman Political: She can be interpreted as a fantasy counterpart to your typical "limousine liberal", ineffectual good intentions and all.
  • Stuck Items: The De'Arnise signet ring, naturally. It grants her a +2 bonus to all saving throws, +2 armor class bonus, and 50% resistance to fire.
  • Suspiciously Similar Substitute: Originally, she was created as such for Imoen, whom the developers planned to kill off in BG2; she can still function as one during the part of the game that Imoen isn't around.
  • Took a Level in Badass: In ToB.
  • We Help the Helpless: Because of which, she'll draw some flak from more cynical characters.
  • Wide-Eyed Idealist: In SoA, but by ToB she's grown out of it.

I dunno what you were expecting, but as a sword I'm pretty one dimensional in what I want!
Voiced by: Jason Marsden

A sword imbued with the soul of a dimwitted warrior named Lawrence "Larry" Lilarcor. His favorite hobbies are killing things, mouthing off to his owner, killing things, complaining about not killing things, and, oh yeah, killing things.

Associated Tropes:
  • And This Is For...: "my grandma, who said I'd never amount to anything more than a butter knife!"
  • Blood Knight... Sword... Errr..
  • Can't Catch Up: Lilarcor was a handy +3 weapon when first acquired... early in BG2 and he's stuck there, he never gets upgraded. Once you get even greater swords (which are aplenty), you might want to sacrifice his humorous banter for better combat prowess.
  • Catch Phrase: "So, are we gonna kill something now?"
  • The Ditz: To the degree that his backstory reveals what he was best known for as a human was as an idiot.
  • Evil Laugh
  • Heroic Comedic Sociopath
    Nalia: Mr. Lilarcor, have you always been a sword? Have you ever wanted to be anywhere else, like with family or loved ones?
    Lilarcor: Nah, I like it in here 'cause the killin' is easy!
    Nalia: What I mean is, do you remember being a person? Do you remember a time when you were not only made to kill things?
    Lilarcor: Kill one man and you're a murderer, kill a million and you're a god! A sword god! Muahahah!
  • Kill 'em All: His default answer to every obstacle.
  • Lampshade Hanging: If the player character talks to him, he will point out how odd it is that someone would actually initiate a conversation with a freaking weapon. Granted he's a Talking Weapon, but still...
  • Large Ham
  • No Indoor Voice
  • Shout-Out:
  • Talking Weapon: His flavor text notes that he has passed from adventurer to adventurer, because his comments tended to wear on their nerves.
  • Was Once a Man: It's unclear whether it's the actual spirit of Lilarcor that lives on inside the weapon or if it's just a constructed personality modelled after the human. Or whether or not that would make any difference in the slightest.
  • When All You Have Is a Hammer...: Really, he's a sentient sword. It's only natural that his answer to every problem is "stab it until it dies."
  • Why Did It Have to Be Snakes?: He really doesn't like forges.
    "FORGE?! Did someone say forge?! Get it away from me, man! It BUUUUURRRRRRRNNNNSSSS!!"
  • Word of Dante: With Minsc's tendency to go berserk with two handed swords and Lilarcor's cool abilities it's become standard procedure to let Minsc wield Lilarcor. Of course, there are mods which allow Minsc and Lilarcor to banter with other party members.
    Minsc: I have asked Larry many times why he is my sword. I say, "Larry, why are you Minsc's sword?" and he says—
    Lilarcor: Because you got the grip and I got the rip! Yeeaaaaaaahhhh!