List of the various friendly [=NPC=]s encountered in ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGateII''.

'''Warning: Spoilers ahead!'''

:: '''Gorion'''
-->''You're a fool if you believe I would trust your 'benevolence'. Stand aside, and you and your lackeys will remain unhurt.''
--> '''Voiced by:''' Creator/JimCummings

Gorion was your adoptive father. Though he dies quickly into [=BG1=] and only has a few lines in the game, he was of profound importance to many of the Sword Coast's important denizens, most importantly Elminster.

Associated Tropes:
* BadassGrandpa: That fight against [[spoiler:Sarevok]] and his {{mook}}s was quite impressive.
* TheCallKnowsWhereYouLive
* DeadManWriting: He writes such a letter.
* DeathByOriginStory
* FromACertainPointOfView: In [=BG1=], his note to you says he knew your mother (in the, er, Biblical sense), but in [=BG2=], your mother was a psychotic priestess of Bhaal and it seems unlikely Gorion would have associated himself with her, so either he lied to you, it's a straight {{retcon}},she was possibly, ah, pumping him for information (he ''was'' a Harper at the time), or, more poignantly, he knew and loved her before she joined the Dark Side. The fandom is divided on it.
* GoodParents: By all accounts, Gorion was a great parent, especially in comparison to your natural ones. Any bad behaviour from the player character can certainly not be blamed on any FreudianExcuse.
* MentorOccupationalHazard
* PapaWolf: Oh yes.
* PosthumousCharacter: Gorion dies in the first twenty minutes of the first game, but that doesn't stop him from showing up repeatedly in flashbacks and dream sequences.
** [[spoiler: It also doesn't stop a doppelganger from taking his form and attempting to pull a MindRape on <charname> after the player returns to Candlekeep.]]
* RetiredBadass: As his backstory would have it.
** To clarify: Elminister is his close, personal friend, and they adventured together.

:: '''Elminster'''
-->''Ho there wanderer, stay thy course and indulge an old man.''
--> '''Voiced by:''' Creator/FrankWelker

Elminster Aumar is ''the'' mage of the ''TabletopGame/ForgottenRealms'', predating ''VideoGame/BaldursGate''. He shows up a few times to give advice, but he never directly intervenes. He doesn't show up in [=BG2=] (unless you count the Terminsel encounter, which doesn't actually outright admit that it is he), but he does in [=ToB=], mostly to... give out advice and not help directly. Which is his trademark modus operandi, actually.

See also ''Literature/TheElminsterSeries'', which features him as the main character.

Associated Tropes:
* TheCameo: Effectively. Sure, he shows up occasionally, but it's really mostly to say HEY IT'S ELMINSTER!
* SdrawkcabAlias: If your PC completes Jaheira's personal sidequest in [=BG2=] successfully, a guy named "Terminsel" shows up at the end of it to give her a powerful magic item. No points for guessing whom he really is. (Jaheira does.)
* ChaoticGood: InUniverse.
* DeadpanSnarker: To Volo in the manuals.
* DepartmentOfRedundancyDepartment: The information he gives you is never anything you don't know already, making you wonder why he bothers.
* {{Expy}}: Elminster is most certainly not Gandalf with an orange/red color scheme instead of a gray one. Why would you even suggest that?
* RobeAndWizardHat
* StealthHiBye: His role in the first game consists almost solely of showing up whenever you completed a plot point and to give you vague tips on what to do next. Not that you wouldn't know anyway.
* TricksterMentor
* VitriolicBestBuds: His exchanges with Volo in the manuals seem to be this.
* YeOldeButcheredeEnglishe: Elminster's first language is an archaic[[note]]he's over a thousand years old by the time of the Realms' present day[[/note]] form of Chondathan that is rendered as such in ''FR'' texts. He drops it for the sequel, though.

:: '''Drizzt Do'Urden'''
-->''Do not poke Drizzt! 'Tis entirely unsociable.''
--> '''Voiced by:''' Creator/JeffBennett

Another well-known ''TabletopGame/ForgottenRealms'' face, Drizzt has even less to do with the plot than Elminster but as one of the two best known characters of the setting (the other being Elminster himself) he shows up anyway, once in each game.

See also ''Literature/TheLegendOfDrizzt''.

Associated Tropes:
* BonusBoss: Sort of, in both games. You'll have to be the one to pick the fight with him, but the game at least lets you choose to do so (Elminster, by comparison, cannot be fought ever).
* TheCameo: Even more blatant than Elminster.
* CantCatchUp: It is very difficult for new players to beat Drizzt in a straight fight in [=BG1=], however veterans can often solo or duo him with little trouble. In [=BG2=] he's merely a level fourteen ranger and even with a party of his own presents little threat.
* ChaoticGood: InUniverse.
* DualWielding
* GondorCallsForAid: You can enlist his assistance in the fight against Bodhi.
* InfinityPlusOneSword: In [=BG1=] he carries by far the game's two best one-handed swords and some incredible chainmail. He carries them in the sequel as well, but by then they're nothing special.
* MySpeciesDothProtestTooMuch
* OneManArmy: His introduction consists of him fighting a large set of Gnolls. He can kill them all with ease, but he asks for help anyway.
* OurElvesAreBetter: A dark elf.
* OutOfCharacter: An odd example. While Drizzt mostly comes across as the [[IncorruptiblePurePureness practically saintly]] hero he is, his voice-acted lines outside the actual dialogue are written so as to make him sound irritable and arrogant.
* PantheraAwesome: His ranger companion is a panther, as per the books.
* StopPokingMe: The only non-joinable [=NPC=] to have one.
-->'''Drizzt:''' Don't. Poke. Drizzt. 'Tis entirely unsociable.
* WhatTheHellHero: If you kill him in [=BG1=], he'll ask you why you did it in [=BG2=], and accept an answer of "You're a drow." If you say you'll help him in [=BG1=] against the gnolls he's fighting and don't (although he's easily powerful enough to kill every single gnoll in the game at the same time by himself) he'll be offended and leave. He's also will attack you if your character's name is [[NamesTheSame Drizzt]] and he has a low reputation.
* ZergRush: One of the most widely accepted ways of killing Drizzt in the first game is to spam him with summoned monsters or animated skeletons while sniping him with ranged weapons. Sure, he'll chop through those mooks like butter, but if you summon enough, he'll die before he can reach your party. The other way is to drink as many potions as you can (and use the aforementioned Protection of Evil bug) to improve your AC to a NighInvincible number, and then confront him.

::'''Queen Ellesime'''
-->''Yes... it was a terrible punishment. But you violated everything we hold dear.''
--> '''Voiced by:''' Creator/KathSoucie

Ellesime is the leader of the elves of Suldanesselar, the city which Irenicus and Bodhi were from. She loved Irenicus, but was forced to exile him for his crimes. She plays a very minor role in [=BG2=], simply expanding on Irenicus' motivations.

Associated Tropes:
* EarlyBirdCameo: Remember that sculptor near Nashkel Mines in [=BG1=]? Yeah, it was her statue he was making...
* TheHighQueen
* LawfulGood: InUniverse.
* OurElvesAreBetter: Subverted, somewhat. She admits she screwed the pooch by letting Irenicus and Bodhi go, and that the elves are to blame for the death and destruction the two of them end up inflicting on the outside world.
* ReplacementGoldfish: In the first dungeon, Irenicus tries cloning her. The clone rebels against the Ellesime identity, going absolutely insane and requiring death.
* TheReveal
* StupidGood: Exiling an epic-level evil wizard who'd already killed hundreds of his countrymen because you want him to [[TaughtByExperience "learn from his mistakes"]] and try to [[TheAtoner "redeem himself"]], ''without stripping him of his powers''?!? [[NiceJobBreakingItHero Nice one, your highness.]]
** MyGreatestFailure: She says as much herself.

::'''Aran Linvail'''
-->''Yes? You have something to report?''
--> '''Voiced by:''' Creator/CamClarke

Aran Linvail is the Shadowmaster of Athkatla and therefore the leader of the local Shadow Thieves in their war against the new rival thieves' guild. If you choose not to align yourself with Bodhi he is the man who can get you to Spellhold, but he needs your help in removing some distractions first -- such as the aforementioned Bodhi and her guild.

Associated Tropes:
* ALighterShadeOfBlack: Though a thief who runs an operation that performs assassinations and torture, Aran is still the "good" option compared to the vampires. Keldorn and Mazzy will still support you if you choose him, though Yoshimo for some reason is less than thrilled.
* AffablyEvil: He's a lot more polite and respectable than his underlings when dealing with you.
* AuthorityEqualsAsskicking: If you fight him as part of Bodhi's path, he reveals himself as a high-level thief/mage.
* DecoyLeader[=/=]TheDragon: Implied. [[AllThereInTheManual According to]] [[ForgottenRealms the background material]] The Shadow Thieves are led by a group called the Shadow Council, whose names and identities are always kept secret and one of whom is on the Council of Six. Linvail could be one of them, or head of the local chapter, given extraordinary wartime powers.
** Note that he has one of his own -- Renal Bloodscalp, who runs the Shadow Thieves' operations on the surface.
* DiabolicalMastermind: Has pretty much all of the trappings, barring that he's on your side.
* KickTheSonOfABitch: Bodhi sends you to sack his guildhall and kill him as the last of her tasks before she takes you to Spellhold. She really doesn't care about his nature but he's only so much less evil than her.
** PayEvilUntoEvil: In an inversion of IfYoureSoEvilEatThisKitten, on the good side of the ''Alternatives'' mod Sir Aster sends you after him to prove your benevolence, since not being a vampire is basically the only thing making him better than Bodhi (whom you also go after).
* MovingTheGoalposts: After paying the price to see him he decides that he needs a bit more aid out of you before he can send you on your way. To be fair, the war with Bhodi's guild is putting a severe drain on his resources.
* NeutralEvil: [[strike:Invoked]]. Due to laziness in Bioware's code he will appear as TrueNeutral in an unpatched game.
* ObviouslyEvil: He's not really much more subtle about his alignment than Bodhi is. The Shadow Thief guildhall contains examples of ColdBloodedTorture, TrainingFromHell, and a number of unsavoury characters.
* PragmaticVillainy: Working with a Good-aligned CHARNAME is this. Also his motivation for taking on the vampires is that they're infringing on his territory.
* ReasonableAuthorityFigure: He's mostly concerned with the overhead and preservation of the Shadow Thieves. He's also willing to sic assassins after Saemon for betraying your trust, and helps you fight Bodhi when she reappears later in the game even if she has no plans to resurrect her guild.
* ReligionOfEvil: During the attack on his guildhall it is shown that his gang has the support of the clergy of Mask, the NeutralEvil god of thievery.
* TheReveal: He eventually reveals that the Shadow Thieves were behind the attack on Irenicus' dungeon in the opening sequence, and that he's had you under surveillance for the first two chapters of the game to see if he could use you to strike back at Irenicus.
* TheSyndicate

::'''Saemon Havarian'''
-->''We could argue about who's done what to whom all day. Or maybe less, as I imagine my being chopped to bits might make your argument a little more effective than mine.''
--> '''Voiced by:''' Creator/JeffBennett

Saemon Havarian is a treacherous swashbuckler/mage who can and will sell out anyone, including you, to save his own skin. About as untrustworthy as a man can be, he is nevertheless not directly antagonistic and ends up helping you out (by betraying his current employer). For some reason, most people will trust -- or at least tolerate -- him despite knowing his (very well-deserved) reputation; presumably he has an absurdly high charisma.

Associated Tropes:
* ChronicBackstabbingDisorder: Though it's worth keeping in mind that he eventually proves trustworthy when sufficiently motivated (i.e., after all of his friends and associates have been betrayed and murdered).
* DeadpanSnarker
* DirtyCoward[=/=]LovableCoward: Depending on how sympathetic you find him. He never fights once in the game and only casts spells to escape.
* DualWielding: Possibly a subversion, as his cowardly nature means he never actually fights.
* KarmaHoudini: Technically you can kill him at one point, but it doesn't "count" as the game continues with the assumption that he lived. In any case, he always ends up getting away with his crimes, which at the least involve robbery and frequently involve people getting killed (in fairness, he never kills anyone himself, or even fights at all, but he's still responsible).
** Well, 'getting away' is a bit harsh. He never ''dies'' (permanently) but associating with you basically ruins him financially thrice over (two boats and one smuggling network), ''and'' you can make Aran Lindvail put a price on his head. And the people who get killed usually do so because they end up picking a fight with or associating with ''you''.
*** Even so, he always seems to bounce back with few lasting repurcussions, and the price you get put on his head obviously isn't working. And considering he pins the blame for his misdeeds on you ''twice'' and is not punished in any way, he sort of ''does'' get away with it all.
* LovableRogue: Though only so lovable once you realise he's basically a spineless wimp.
* LovableTraitor: You're even allowed to lampshade it the first time you meet it. Everyone else will too, even if you don't. [[spoiler:Even ''Irenicus'' implies that he trusts Saemon about as far as he can throw him.]]
* MeaningfulName: His first name is very similar to 'seaman', with two letters changed. His last name is the norwegian word for "Shipwreck" (as in the event, not the ensuing derelict) with -an affixed to the end.
* ObfuscatingStupidity: Not directly 'stupid', but the manual reveals he's a level 12/14 swashbuckler-mage dual class, and is probably far more dangerous than his cowardly nature would imply.
* {{Pirate}}: He'll deny it, though.
* TrueNeutral: InUniverse.

:: '''Ribald Barterman'''
-->''The Adventure Mart is the finest shopping in all of Faerun... widest selection, lowest prices, and nary a fancy illustration. Just the goods, fair and plain.''
--> '''Voiced by:''' David Prince

A former adventurer who runs the Adventure Mart, a shop for adventurers. He has no effect on the story, but virtually every CHARNAME will visit his shop at least once because the stuff he sells is just incredible. He also knows Jaheira from a while back.

Associated Tropes:
* ArmsDealer: His shop is one of the only places in Athkatla that sells unique and powerful magical items.
* ChaoticNeutral: InUniverse.
* EverythingIsBigInTexas: Ribald is a half-elven former adventurer who lives in Amn, which is a FantasyCounterpartCulture for Spain, so it makes perfect sense for him to have a Texan accent.
* HalfHumanHybrid: Yet another half-elf.
* HonestJohnsDealership: Subverted: Ribald enjoys his showmanship and posturing and buys stuff for a significantly lower price than other merchants (making him a really bad choice to sell your loot to), but his prices are the same as everyone else's and all his stuff is genuine and appears to be on the up-and-up. He also sells a number of very useful items you can't find anywhere else.
* MeaningfulName: Really, now...
* RetiredBadass: As you'll discover if he catches you stealing from him.

:: '''The Solar'''
-->''"You have fought against brother and sister in recent days... fought and prevailed as they arrayed their forces against you."''
--> '''Voiced by:''' Charity James

The Solar is an angelic creature from the Upper Planes who appears to CHARNAME after taking control of the Pocket Plane in [=ToB=]. She will ask the player questions and explain the last remnants of the plot as CHARNAME battles The Five.

Associated Tropes:
* DeadpanSnarker: At times.
--> '''Solar:''' You are not a goddess yet, mortal.
* FlamingSword
* KarmaMeter: She's the one who asks the questions that decide it.
* TheLancer: She will swear herself to CHARNAME if good actions are chosen.
* LawfulGood:[[invoked]] Solars are AlwaysLawfulGood in 2nd edition.
* [[MrExposition Ms. Exposition]]: She's really there mostly to inform you of things there's no way for you to otherwise learn.
* OurAngelsAreDifferent: Solars are the closest thing D&D has to actual angels.
* TimeAbyss: She has "existed since the first strands of Fate were woven."
* YouAreNotReady: And she is there to fix that.
* YouMonster: An evil CHARNAME gets this reaction from her.
* WingedHumanoid

:: '''Melissan The Red'''
-->''No! Put down your weapons, this is not neccessary!''
--> '''Voiced by:''' Heidi Shannon

A mage with a self-proclaimed 'interest' in the Bhaalspawn, Melissan has spent several years wandering Tethyr and the southern lands. She's apparently been shepherding the southern Bhaalspawn and helping them come into their own. She plays a fairly major role as the mentor/main questgiver of ''Throne of Bhaal'', and guides you in defeating the FiveBadBand that has united to kill all their lesser siblings. [[spoiler:She's also the game's BigBad in disguise, but she's got a listing on the villain page for tropes involving her true colours.]]

Associated Tropes:
* ActualPacifist: Usually espouses peaceful solutions to conflicts; they never pan out, and she gets rather resigned to CHARNAME having to solve all your mutual problems with violence.
* TheChick: Non-ActionGirl, who only ever seems to case the Dimension Door spell to take herself away from the player's position.
* DroppedABridgeOnHer: Balthazar apparently kills her halfway through the game. [[spoiler:He failed, given she is the BigBad and all.]]
* {{Mentor}}
* TooDumbToLive: So, you found a bunch of Bhaalspawn, and figured there's safety in numbers. Ok, fair enough. You then decide to bring them all to a walled-in city to protect them... Apparently forgetting that one of The Five ''is a fire giant with a massive army at his beck and call''. Not the cleverest tactical idea right there.
* WideEyedIdealist: She seemed to genuinely believe the insane and unhinged Gromnir -- a half-orc so trigger-happy, for reference, that his own orc tribe threw him out for being too violent -- would make an effective leader and that the player would be able to reason with him.

:: '''Nyalee'''
--> ''And... there. It be done, a simple thing, it is. The boy's heart is cold, now. As... as cold as his mother's old heart...''

Yaga-Shura's adoptive mother and living in an old temple outside of Saradush. CHARNAME seeks her out to discover the secret of Yaga-Shura's immortality.

* [[MamaBear Adoptive Mama Bear]]: After her heart is returned and she remembers how much she loved Yaga-Shura, she attacks you because she knows you're going after her boy.
* ChaoticNeutral [[strike:in-universe]]
* {{Druid}}: She was once a priestess of Bhaal, but when he died, she had to turn to the druidic arts.
* EvilMentor: She raised Yaga-Shura with the intention that he would do what Sarevok could not.
* FlunkyBoss: She summons [[WhenTreesAttack Shambling Mounds]] and forest nymphs to help her fight.
* GameplayAndStorySegregation: She shouldn't be allowed to be ChaoticNeutral; druids are only allowed to be TrueNeutral under the 2e rules.
* HappilyAdopted: Although her initial motives were less than ideal, Nyalee grew to genuinely love Yaga-Shura as she raised him. She thought he felt the same way, but in the end he didn't care much for her; it's not stated whether this was always the case or he loved her as a child but stopped loving her when he grew up.
* HugeGuyTinyGirl: Being a fire giant, Yaga-Shura would have been just as tall as her before he was even ten years old, and several feet taller as an adult.
* MyGodWhatHaveIDone: When you return her heart and she undoes Yaga-Shura's SoulJar protection, she remembers her love for the giant and realizes she has helped make him vulnerable, upsetting her greatly; becoming desperate, she attacks you and is killed.
* SenselessSacrifice: She accomplished nothing by turning against you. Not only did Yaga-Shura die anyway, but he didn't remember her with any fondness, or everything she did for him, and she only ended up getting herself killed as well.
* SoulJar: She made this for Yaga-Shura, making him invulnerable. After this was done, he did this to her, so she could not undo it.

:: '''Cromwell'''
-->''I've made armor from the scales of a basilisk, a helmet from a cockatrice... items to put fear into the hearts of the bloody gods themselves. Hah!''

A dwarven smith living in the docks district of Alkathla. He helps you by repairing several broken artifact weapons once you've collected all their parts.

* TheBlacksmith: It's what he does, and the things he makes are quite useful, even though you can't get most of it until you've already been in some very dangerous places.
* BlasphemousBoast: See his quote.
* GottaCatchThemAll: What you'll have to do before he can create [[InfinityPlusOneSword uberweapons like The Equalizer, The Wave or the Crom Faeyr]].
* InfinityPlusOneSword: Well, they were until Throne of Bhaal was released.
* OurDwarvesAreAllTheSame: A dwarven weaponsmith isn't exactly a new or original concept.
* UltimateBlacksmith: He was until Cespenar came along, anyway.

:: '''Cespenar'''
-->''Cespenar is good servant. Oh yes!''
--> '''Voiced by:''' Creator/JeffBennett

Bhaal's... imp butler, who apparently has been doing nothing since the big guy kicked the bucket. He hangs around the CHARNAME's Pocket Plane.

Associated Tropes:
* TheBlacksmith: His main purpose. He is [=ToB's=] equal to Cromwell, taking various useless items and fusing them to make some truly awesome stuff. Or taking good stuff and making it better.
* InfinityPlusOneSword: His only purpose in the game is providing stuff of this caliber.
* MinionWithAnFInEvil: For a former servant of the god of murder, he's not especially malevolent.
* NiceGuy: You wouldn't expect a butler to be otherwise, really. Even if he ''is'' an imp.
* StrangeSyntaxSpeaker
* ThirdPersonPerson
* UltimateBlacksmith

:: '''The Spectator'''
-->''Oh captain, my captain.''

A large, powerful beholder who CHARNAME runs into a few times across ''Shadows of Amn'' and ''Throne of Bhaal''. Unlike his less diplomatic siblings, he's chatty, friendly...and [[DeadpanSnarker more than a little snarky]].

* BenevolentGenie: Well, more ''Lazy'' Genie. When you first meet him he's been bound to guard the local ruler's magical chest. With a minimal amount of coaxing, you can point out to him that he's only been bound to guard the chest...''not'' what's ''inside'' the chest, and thus is not obligated to stop you from taking it. With the added incentive that even the Beholder's Council wouldn't force him to guard an ''empty'' chest, he's all too happy to let you steal the loot.
* DeadpanSnarker: The main reason for his popularity with the fans.
* IAlwaysWantedToSayThat: His above-mentioned Walt Whitman quotation.
* LawfulNeutral:[[invoked]] He's a creature of Helm, ''the'' LN god. Although he's a bit more snarky about than par for Helm's followers.
* LiteralGenie: Inverted; the [=PC=] can avoid killing him by ''pointing out'' that he can be this.
* LoopholeAbuse: With the help of the player, realises he can use this to mooch on his job.
* MinionWithAnFInEvil: He rarely makes any actual effort to act sinister, no matter what his employers have asked, not being evil and all.
-->'''Spectator''': ...Oh, that reminds me. I promised that mad little Sahuagin that I would make an effort to scare off intruders. So...''boo!'' ...And that's about as much effort as I'm willing to put into ''that''
* MySpeciesDothProtestTooMuch: He's not the only non-evil beholder-type creature in the ForgottenRealms, being a member of an Always LawfulNeutral sub--race of beholders, but he is the only one you encounter.
* OddFriendship: By the final time you meet it, you're able to actually have a halfway cordial conversation with him, before he metaphorically shrugs his shoulders and teleports himself just having slaughtered his current employers.
* PunchClockVillain: To a T, and hes rather unfond of his job. The first time you meet him, hes all too willing to let you [[ExactWords reinterpret his orders somewhat liberally]] so long as it gets him off duty. The second time, he convinces his [[MiddleManagementMook employer]] to [[TooDumbToLive fight you personally]] because he gets to ditch the job again if he dies. In fact, he's quite happy to leave you alone and go check out the nearest hive for babes.

:: '''Adalon'''
-->''I am Adalon, the guardian, and I have done my duty as well as I have been able for many a century. I was not the first, but I know the history.''

A silver dragon, tasked by the elven god Corellon Larethian himself to guard one of the entrances to the Underdark and the temple that sits on top of it from invasions by the drow. However, the drow stole her eggs and threatened to destroy them if she left her lair. (Though they intended to destroy them anyway by making them a sacrifice to a demon lord.) When the party finds her lair, she gives them a quest to infiltrate the nearby drow city and retrieve her eggs. This quest alone makes up about 3/4 of the content of chapter 5 and it has ties to nearly every other quest available in the Underdark.

* BreathWeapon: As all dragons have.
* CurbStompBattle: At the resolution of her quest, she briefly joins the party to escort them out of the Underdark. The drow guards near the exit don't live very long. Also, if Jaheira is in the party, she expresses regret that [[BigBad Irenicus]] didn't piss Adalon off, because their problem would have been solved nicely if the silver had curb-stomped him.
* GoodIsNotNice: Understandably, as she is quite stressed out at the loss of her eggs and the realization that her task of keeping the peace is all but impossible.
* LawfulGood: In-universe. Metallic dragons like Adalon are always some flavour of good, in contrast to their chromatic brethren.
* MamaBear: She threatens to kill you if you don't bring her eggs back to her intact. If you fail to keep up your end of the bargain, you find out she wasn't exaggerating. She also mentions that she'd dearly love to slaughter those involved in kidnapping her eggs -- if she didn't genuinely believe they would break them if she did.
* OurDragonsAreDifferent: Silver dragon.
* ScrewThisImOuttaHere: Realizing that her task of keeping the peace is all but impossible, she decides to leave after she has taken vengeance on the drow.
* SilenceYouFool: Your first clue that she is not exactly nice, or in the best of moods.
* SomeoneToRememberHimBy: In the past, she was granted a powerful wish. Since she could not resurrect her husband with it, she settled for getting dragon eggs.
* VoluntaryShapeShifting: A standard power for most dragons in AD&D, but she is the first (and until Throne of Bhaal, only) dragon seen doing it on screen.

:: '''Solaufein'''
--> ''I do what I must, when I must. Know this well...''
--> '''Voiced by:''' Creator/JeffBennett

A prominent male drow tasked by the drow leaders to supervise you when you infiltrate Ust Natha. [[spoiler: In reality a well-disguised Eilistraee worshipping spy.]]

* [[spoiler: AntiHero: Type III. He goes to great lengths to disguise his true allegiance.]]
* [[spoiler: DarkIsNotEvil: Like most Eilistraee aligned drow.]]
* DeadpanSnarker: Especially towards Phaere.
* [[spoiler: GoodIsNotNice / [[GoodIsNotSoft Soft]]: Necessary to hide his true identity. He'd even commit murder if he had to.]]
* GeniusBruiser: Veteran fighter who is a lot cleverer than most of his commanders. [[spoiler:He has also been living undercover as a spy for years.]]
* {{Jerkass}}: He's rude and insults you whenever possible.
** [[spoiler:JerkassFacade: It was really an act, as a kind drow is a dead drow.]]
* LaserGuidedKarma: Can give a delightful one to [[spoiler: Phaere]] near the end of the questline. The Matron Mother has stolen a clutch of silver dragon eggs as a sacrifice for a Demon Lord's aid. [[spoiler: Phaere has made a bunch of fake eggs she wants you to replace the real ones so the Matron Mother will be killed by the demon, allowing Phaere to be appointed as the new Matron Mother. Solaufein has, guess what... made a second bunch of fake eggs to give to Phaere.]]