Realm Grinder is an Idle Game created by Kongregate developer DivineGames. The earliest version was released on May. 19, 2015 and has enjoyed a frequent number of updates since, the biggest of which have been refered to as "expansions".
In this game, you play as a nameless ruler of a kingdom in an unspecified location with a (not-so) simple goal - become the richest king/queen in the realm.The first person you see in the game is the Advisor. She serves as a tutorial of sorts, explaining various features to the player and offering tips in discovering new things.
The primary resource in Realm Grinder is Coins. They are used to buy more buildings and different types of upgrades. You gain more by clicking anywhere in the landscape. Eventually, clicking will become insufficient and your assistants will take care of most of the work for you.Occasionally, an assistant or click will produce a Faction Coin, the secondary resource. These are needed for negotiations with the multitude of races living among the Realm. But you can't form an alliance with any of them wihout choosing an Alignment first.
When you start, you can decide whether to be Good or turn Evil in order to attract the presence of the Factions. Each has a different set of playstyle influenced by its upgrades along with a "Faction Spell", a unique spell only that specific faction can cast by spending mana. Every race has its own strengths and weaknesses and it is of most interest to you to take advantage of the various spells to start exploring.
As you and your heirs rule through the eras, you will discover ancient civilizations, meet underground dwellers and much more through the eyes of your future selves.
A mobile version has been released. You can get it here.
Realm Grinder contains examples of:
- Achievement System: Called "trophies", the achievements range from simple tasks such as clicking a bunch of times or having a certain number of buildings. "Secret trophies" on the other hand don't tell you how to get them, but they always reward some sort of upgrade.
- Adorable Evil Minions: Your assistants, oddly-endearing Lilliputian creatures that help gather more treasure for your kingdom. Naturally depending on your faction they may not be evil nor adorable.
- The Dragon assistant is a cute little critter that also appears near your advisor's feet on the "Dragon Tamer" upgrade.
- All Your Colors Combined: The Dragon faction's spell Dragon's Breath. Based on chromatic dragons and designed around the tiered spellcasting mechanic, successfully casting it five times in the same time frame bestows all of its breath effects at once.
- All Your Powers Combined: Allying with the Mercenary faction grants spells and faction upgrades from all races (including the Neutral Prestige faction, once unlocked) for the player to mix and match, affording carte blanche on playstyle and progression. One achievement takes it further by requiring the player to purchase an upgrade from each and every other faction.
- Androcles' Lion: How you unlock the Dragons. Taking time to nurture one of the mightiest, most imposing creatures of all the realms has its benefits.
- Arson, Murder, and Jaywalking: The Demonic racial upgrades all sound as evil as you'd expect, except the last one, which is simply called "Very Bad Guys".
- Art Evolution: The game began as a simple colored screen with a treasure chest to click on, as well as primitive icons. After the Overhaul patch, you can now see a piece of land containing your buildings built on a path and features pixel style graphics.
- Ascend to a Higher Plane of Existence: Eventually your treasury will overflow with so much gold that it completely distorts the very fabric of reality. The game's solution to this problem? Essentially make you a god. Gods care not for the trifling gold currency of mortals, anything of interest can simply be taken for free or with fancier, scarcer diamond coins.*
- Changing Gameplay Priorities: Because mechanics and perks are unlocked as you progress, the strategies involved may drastically change. Very early game you're likely to use Elves's higher faction coin chance for quicker setup runs, while midgame faction coins aren't as important and therefore choosing other perks is better.
- The biggest gameplay priority change, however, is after Ascension. Most of the production upgrades you're used to are severely handicapped while more utility ones begin to shine. You are now focused on multicasting your spells and finding ways to either reduce an upgrade's penalty or replace it.
- Colour-Coded for Your Convenience: Each faction is associated with a predominant color. As follows:
- Fantasy Axis of Evil: Should you choose to align with Evil instead. Demons are the 'Savage' with their focus on might, leaving undead as the 'Eldritch'. Drow are still the 'Fallen' pretty-boy backstabbers and the goblins are still the money-grubbing 'Crafty' buggers, again leaving you as the 'Humanoid' of the ensemble.
- Valentine's Day: The Mana Meter turns red and Call to Arms becomes Call to Love, earning more Hearts per second depending on how long you kept the spell active. The Hearts can then be spent on upgrades in a manner similar to Rubies.
- Easter: You can collect Common Eggs which are then exchanged for Rare ones. The rare ones can then be used to buy specific upgrades or 8 Unique eggs. The Unique eggs grant you a very useful upgrade as well as a free Ruby.
- April Fools' Day: A rather powerful looking upgrade appears, but buying it doesn't do anything. Then another one that claims to fix it shows up and so forth. Buying them quickly actually reduces your production for nearly an hour. These upgrades poke fun at some of the playerbase's complaints towards the game.
- Anniversary: Gives an upgrade for a short time that boosts production depending on how long you've played.
- Summer Festival: Brings two temporary "mini" factions: The Summeraans and the Winterly. To befriend them, you have to spend Flame Orbs for the Summeraans and Frost Orbs for the Winterly while allied with another faction. Allying with one of them grants 3 of their respective racial upgrades as well as their unique spell: Heatwave or Hailstorm.
- Halloween: This Event give daily presents in the form of Pumpkins. Smashing a Pumpkin reveals a Ruby, event resources and a random monster of three: Vampire, Ghost or Skeleton. You feed the monster with Blood, Ectoplasm or Bones, respectively. A monster fed enough times will level up, giving more perks as well as one spell for each monster.
- Thanksgiving & Black Friday Sale Event: Thanksgiving gives a temporary 25% to production upgrade, while Black Friday gives a 50% discount to Gift of the Heroes during the event.
- Christmas: You collect Snowballs that powers up the event only Avalanche upgrade. You also get a daily Christmas present, containing either Snowballs or Rubies.
- The Titan Lightning Strike spell boosts a building by 4x (or 5x if upgraded) the number of Iron Strongholds you have, which is a massive amount. The catch is that the building is targeted at random.
- Taken Up to Eleven for their Tier 4 Challenge. You need Lightning Strike to hit the Hall of Legends twice in a row (where there are 11 buildings total) and you're not allowed to "cheat" here (either by skipping buildings, as you need at least one of each building; or by Lightning Rod / Craftsmanship 375 (a Research upgrade exclusive to Titans that makes Lightning Strike hit Halls of Legends and one other target at random), since you're not allowed to buy Researches), so that's a 0.83% chance of it happening.
- Goblin's first challenge asks of you to get 1000 times your coin production from Green Fingers Discount. This upgrade gives a random amount of coins (1 to 1200 seconds of production) every 10 minutes, meaning you can get it very soon or very late.
- Several upgrades in the Research Facilities are so useful that nearly all builds won't discard, such as:
- Gem Duster (Craftsmanship 340): multiplicatively boosts gem production from Rubies found. Even Rubies found without purchasing them are just enough to make this a must-have.
- Vivication (Alchemy 120): adds assistants according to your mana pool, which keeps increasing the more you reincarnate, thus always providing a hefty amount.
- Formation (Warfare 180): The Call to Arms spell increases production from the amount of buildings you own. This upgrade makes each building count as 15 buildings instead. Even after an Ascension Penalty, a Call To Arms 5 with Formation is more powerful than most Faction Spells in that stage.
- Scavenging (Warfare 1375): Boosts your faction coin chance according to your assistant amount, in addition to a multiplicative 275% boost. Goes hand in hand with Vivication mentioned above, this upgrade is essential for every build to set up a run quickly.
- The first Undead Lineage perk: It changes its bonus from a fixed number of additional assistants into a multiplier, resulting in an absurdly high count of assistants reaching hundreds of thousands. Moreover, it fuels key upgrades that use assistants as their basissuch as Magical Treasure, which adds a fixed* amount of mana regeneration per assistant.
- There's a trophy for having a total playtime for Evil above 6 days, 66 hours, 666 minutes and 666666 seconds.
- Demons Challenge 2 requires you to have exactly 666 non-Demon Royal Exchanges purchased within 666 seconds of starting a new game. The reward is an increase of maximum mana when playing Fairy, based on 6.66% of the number of Hall of Legends you've built.
- One of the relics you can excavate requires playing as the Demons while having 666 or more trophies.
- The Elven are from the good Alignment, have pointy ears and are one of the most active races in the game. Their clicks are much stronger than everyone else's and acquire Faction Coins very easily. The downside is, don't expect much profit from them if you feel like idling more. At least, not until they recieve aid from the Sun itself. They'll decide to start training more troops to help with the coins.
- The Drow are a Prestige faction of the Evil Alignment, and like most depictions, are deceptive, shadowy, dark-skinned elves that live underground who worship an evil religion. Being manipulative, a good number of their abilities revolve around Royal Exchanges, and they are a great at complementing the Evil factions thanks to increasing mana regeneration as time passes. They eventually upgrade their Dark Temples into Spider Sanctuaries.
- Red increases the production of Unique Buildings based on the amount of Faction Coins found.
- Green increases the production of all buildings based on the amount of spells cast. Higher bonuses are provided to lower building tiers.
- Blue increases mana regeneration by 200%.
- White temporarily increase the amount of assistants based on total time spent being neutral.
- Black increases the production all buildings based on Dragon's Breath spell activity time.
- Spiritual Surge is a rather expensive spell available to cast after your soul has become powerful enough.
- Spellcraft's upgrades are related to mystical effects.
- Craftsmanhip's upgrades are related to invention and mining.
- Divine's upgrades are related to light and biblical terms.
- Economics's upgrades are related to business and trading.
- Alchemy's upgrades are related to chemical effects and poison.
- Warfare's upgrades are related to war and battle tactics.