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Defend the Kingdoms!
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Realm Defense is an iOS and Android Tower Defense game by Babel Times, including elements of Hero Defense in it.

The game features different Realms to defend (5, as of the latest update), each featuring several levels in groups of ten or more, usually ending with a boss level. Each Realm feature different sets of towers that you can use to defend yourself, as well as different hordes of enemies with different skills.

  • Pridefall Kingdom: The majestic and noble realm of Pridefall, besieged by hordes of undead and Slimes from the Googunk valley.
  • Fjordgaard: A kingdom of ice and snow currently attacked by hordes of Goblins and Orcs.
  • Sunstorm Sands: Once a proud desert kingdom, the advancing Anubian Army is corrupting its champions and heroes.
  • Cloudveil Caelum: A kingdom above the cloud where witches, warlocks and evil elementals are rampaging.
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  • Tartarus: The underground domain of the Dwarves, currently overrun by the Dark Elves and the lava creatures.

Furthermore, you can also hire Heroes to fight in the levels: two heroes are for free and some of them can be seen in action for free in certain stages, but you need to spend Diamonds (acquired usually through missions and daily challenges, as well as real cash). You can only use up to three heroes per stage. As heroes gain experience and level up they become stronger and unlock new skills, which can be improved further by completing special levels. It's also possible to use Elixirs to level them up faster. To unlock some heroes you must first complete a certain stage in the main story mode. As you increase the heroes' skills lets you learn more about said hero's background and story.

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Aside from the Campaign mode, you can also play into bonus levels (unlocked by using certain heroes), Endless modes (one level per realm), Tournaments and the Shattered Realms, a series of challenges that must be unlocked day by day and provide Elixir as a reward.

Character Sheet currently under progress. Tropes concerning characters can be found there.


Realm Defense contains examples of:

  • Action Bomb: One upgrade for the Necrotower turns skeletons into these, dealing damage when they're killed.
  • Action Girl: Aside from the heroines, Archer Towers and Mage Towers are manned by women.
  • Actually Four Mooks: Parodied by the Goblin Tallman: they're actually three goblins standing on each other and wielding a long spear. When they're killed they simply split back into three ordinary goblins.
  • Advancing Boss of Doom: Pretty much all the bosses, since they obliterate all your hearts in one go.
  • Airborne Mook: Flying enemies can only be attacked by ranged heroes or certain types of towers. Some of them will simply drop to the ground when killed, forcing you to kill them again.
  • All There in the Manual: Averted, you can read most of the Heroes' background in their menu, and learn even more when you improve their skills in the bonus levels.
  • Area of Effect: Aside from certain heroic skills, Cannon Towers and Dragon Towers tend to deal damage in a small area and damage multiple enemies. Mage Towers deal damage to all units caught in its linear beam, while Blade Towers damage enemies caught in the path of their boomerang-like swords.
  • Armor-Piercing Attack: Certain power ups for the towers can let them do this.
  • Asteroids Monster: Large Slimes will split in two slimes when killed. Slime Blobs will split into two Large Slimes. Parodied with the Goblin Tallman as seen above.
  • An Axe to Grind: Fjordgaard's Axe Towers are exactly what they implies. Includes the power to summon Axe Totems to damage multiple ground enemies.
  • Baleful Polymorph: Genie Towers, when fully upgraded, can turn enemies into harmless chickens for a short while.
  • Bigfoot, Sasquatch and Yeti: The first Boss of Fjordgaard is a gigantic Yeti that throws highly-damaging snowballs at your troops as he advance.
  • Blob Monster: The main threat to Pridefall Kingdom. They are lead by the Slime King.
  • Bonus Boss: The Death Knight in Pridefall Kingdoms and the Lich in Fjordgaard.
  • Brainwashed and Crazy: Helios was this during the campaign mode. Killing her let you have her on your side.
  • Bread, Eggs, Breaded Eggs: The enemies in Pridefall are mostly Slimes and Skeletons. The first boss... is a Skeleton mage merged with a gigantic Slime.
  • Bribing Your Way to Victory: Downplayed, it's possible to buy Diamonds to buy heroes and items or to gain access to new worlds, but if you're patient enough you can level grind day by day and get the same results.
  • Chain Lightning: The upgrade for the Thor Towers let them hit multiple enemies at once.
  • Contractual Boss Immunity: Except for the bosses of Pridefall, all bosses cannot be Stunned or Scared.
  • Death from Above: The Armageddon item bombards all enemies across a generous portion of path with Purple Technicolor Fire. The Meteor not only destroys everything with a fiery explosion, it also summons two gigantic Magma Elementals to fight for you.
  • Defeat Means Friendship: This is the case with the first two bosses of Sunstorm Sands, Sethos and Helios.
  • Endless Game: Challenge levels, as well as the objectives of many Shattered Realms levels.
  • Floating Continent: The setting of the fourth world, Cloudveil Caelum.
  • Fragile Speedster: Some enemies are very fast and hard to hit but fall easily against heroes or troops. Including Giant Spiders, Warthogs and Goblin Maniacs.
  • Giant Spiders: They appear as fast, hard-to-hit enemies in Pridefall. A variation is slower but poisons nearby troops.
  • Grim Up North: The setting of the second world, Fjordgaard.
  • Horny Vikings: The soldiers from the Mead Hall, only with longsword. They also invoke Valhalla and can even revive as ghost if killed.
  • Horse of a Different Color: The Avian Knights from Cloudveil ride gigantic birds: two of them fight on ground, but a third one can fight airborne enemies.
  • Javelin Thrower: Sunstorm Sands has Spear Towers that can attack with stunning, long-range or poisonous spears, deal massive damage with an erupting mass of spears and summon explosive robots.
  • Lethal Lava Land: The setting of the fifth world, Tartarus.
  • Light 'em Up: Mirror Towers from Sunstorm Sands can continuously burn enemies with reflected sunlight, blind groups of foes and scorch them with concentrated sunlight burst.
  • The Magocracy: Cloudveil Caelum in a nutshell.
  • Mighty Glacier: Heroes like Lancelot, Sethos and Obsidian, as well as certain monsters like Trolls and Orcs.
  • Mook Maker: Slime Queens can release slimes as they march forward. Goblin Chieftains can summon more Goblins with their horns.
  • Mook Medic: Goblin Witches can heal other enemies.
  • Night of the Living Mooks: Undead monsters are encountered as enemies in the first and third world, though the Necrotower fights for your side, using undead skeletons to block the enemies.
  • Our Dragons Are Different: Aside from the Draconic heroes, the Dragon Towers features female red Dragons that can shoot magma bullets from the mouth and scare away nearby enemies with a mighty roar.
  • Our Genies Are Different: Genie Towers can attack by shooting energy bolts and charming enemies. They're blue at level one, then purple then red. They have the power of turning enemies to poultry and replicate powers from previous towers. Djinns are undead-looking Genies that fred themselves from their lamps.
  • Our Goblins Are Different: Small, green, belligerent humanoids wielding dark powers and hungry for blood.... nope.
  • Our Orcs Are Different: Orcs are allied with Goblins and are slower but much more powerful, capable of taking a lot of damage before they die.
  • Playing with Fire: Fire Towers in Cloudveil attack with flames and also Ingiis Fatuus (Will o the Wisps).
  • Resurrective Immortality: Heroes will automatically revive after a small amount of time. Calling a wave will automatically resurrect them on the spot, with full health and resetting the cooldowns.
  • Shifting Sand Land: The kingdom of Sunstorm Sands, mixed with Build Like an Egyptian.
  • Shock and Awe: Thor Towers can electrify enemies and summon powerful bolts of lightning.
  • Splash Damage: Used by Cannon Towers, Dragon Towers and Thor Towers.
  • Stone Wall: The fully-powered Knights are the toughest units in Pridefall.
  • Stuff Blowing Up: You can employ Fire Potions to deal massive blast damage to all enemies in a certain area.
  • Turns Red: Bucket Slimes and Mummies turn red and becomes twice as fast and furious when their health drop to a certain level.
  • Zerg Rush: It's a Tower Defense game, what did you expect?
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