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** Taken UpToEleven for their Tier 4 Challenge. You need Lightning Strike to hit the Hall of Legends ''twice in a row'' (where there are 11 buildings total) and you're not allowed to "cheat" here (either by skipping buildings, as you need at least one of each building; or by Lightning Rod (a Research upgrade that makes Lightning Strike hit Halls of Legends and one other, random target), since you're not allowed to buy Researches), so that's a 0.83% chance of it happening.
** Goblin's third challenge asks of you to get 1000 times your coin production from Green Fingers Discount. This upgrade gives a random amount of coins every 10 minutes, meaning you can get it very soon or very late.

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** Taken UpToEleven for their Tier 4 Challenge. You need Lightning Strike to hit the Hall of Legends ''twice in a row'' (where there are 11 buildings total) and you're not allowed to "cheat" here (either by skipping buildings, as you need at least one of each building; or by Lightning Rod / Craftsmanship 375 (a Research upgrade exclusive to Titans that makes Lightning Strike hit Halls of Legends and one other, random target), other target at random), since you're not allowed to buy Researches), so that's a 0.83% chance of it happening.
** Goblin's third first challenge asks of you to get 1000 times your coin production from Green Fingers Discount. This upgrade gives a random amount of coins every (1 to 1200 seconds of production) ''every 10 minutes, minutes'', meaning you can get it very soon or very late.


** Taken UpToEleven for their Tier 4 Challenge. You need Lightning Strike to hit the Hall of Legends ''twice in a row'' (where there are 11 buildings total) and you're not allowed to "cheat" here (either by skipping buildings, as you need at least one of each building; or by Lightning Rod (a Research upgrade that makes Lightning Strike hit Halls of Legends and one other, random target), since you're not allowed to buy Researches), so that's a 0.83% chance of it happening.



** Taken UpToEleven for their Tier 4 Challenge. You need Lightning Strike to hit the Hall of Legends ''twice in a row'' (where there are 11 buildings total) and you're not allowed to "cheat" as you need at least one of each other building, so that's a 0.83% chance of it happening.



*** Vivication (Alchemy 180): adds assistants according to your mana pool, which keeps increasing the more you reincarnate, thus always providing a hefty amount.
*** Formation (Warfare 120): The Call to Arms spell increases production from the amount of buildings you own. This upgrade makes each building count as 15 buildings instead. Even after an Ascension Penalty, a Call To Arms 5 with Formation is more powerful than most Faction Spells in that stage.
*** Scavenging (Warfare 1375): Boosts your faction coin chance according to your assistant amount. Goes hand in hand with Vivication mentioned above, this upgrade is essential for every build to set up a run quickly.

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*** Vivication (Alchemy 180): 120): adds assistants according to your mana pool, which keeps increasing the more you reincarnate, thus always providing a hefty amount.
*** Formation (Warfare 120): 180): The Call to Arms spell increases production from the amount of buildings you own. This upgrade makes each building count as 15 buildings instead. Even after an Ascension Penalty, a Call To Arms 5 with Formation is more powerful than most Faction Spells in that stage.
*** Scavenging (Warfare 1375): Boosts your faction coin chance according to your assistant amount.amount, in addition to a multiplicative 275% boost. Goes hand in hand with Vivication mentioned above, this upgrade is essential for every build to set up a run quickly.



** Demons Challenge 2 requires you to have exactly 666 Royal exchanges purchased within 666 seconds of starting a new game. The reward is an increase of maximum mana when playing Fairy, based on 6.66% of the number of Hall of Legends you've built.

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** Demons Challenge 2 requires you to have exactly 666 non-Demon Royal exchanges Exchanges purchased within 666 seconds of starting a new game. The reward is an increase of maximum mana when playing Fairy, based on 6.66% of the number of Hall of Legends you've built.



* SkillPointReset: You must purchase upgrades again every time you abdicate or reincarnate. Fortunately the game lets you do so with a single button and can let you save configurations.

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* SkillPointReset: You must purchase upgrades again every time you abdicate or reincarnate. Fortunately the game lets you do so with a single button and can let you save Mercenary and Research configurations.



* SpellLevels: Every spell except Tax Collection can be upgraded to five tiers, allowing you to simultaneously cast it up to the number of tiers you've unlocked.

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* SpellLevels: Every spell except Tax Collection can be upgraded to five tiers, the sixth tier, allowing you to simultaneously cast it up to the number of tiers you've unlocked.


** There's a trophy for having a total playtime for Evil above 6 days, 66 hours 66 minutes and 66666 seconds.

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** There's a trophy for having a total playtime for Evil above 6 days, 66 hours 66 hours, 666 minutes and 66666 666666 seconds.


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** One of the relics you can excavate requires playing as the Demons while having 666 or more trophies.


* NumberOfTheBeast: There's a trophy for having a total playtime for Evil above 6 days, 66 hours 66 minutes and 66666 seconds.

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* NumberOfTheBeast: NumberOfTheBeast:
**
There's a trophy for having a total playtime for Evil above 6 days, 66 hours 66 minutes and 66666 seconds.seconds.
** Demons Challenge 2 requires you to have exactly 666 Royal exchanges purchased within 666 seconds of starting a new game. The reward is an increase of maximum mana when playing Fairy, based on 6.66% of the number of Hall of Legends you've built.


* FiveRaces: The Good alignment follows this, with dwarves as the 'Stout' hardworking miners and elves as the 'High Men'. Angels are more the 'Fairy' with their focus on magic, and fairies are the 'Cute' as they're of the ''PeterPan'' variety, complete with pixie-dust fertilizer. Despite the common fantasy setting, humans are not a faction in the game, the only evidence that humans exist being your advisor. This presumably makes you the monarch of the 'Mundane' humans.

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* FiveRaces: The Good alignment follows this, with dwarves as the 'Stout' hardworking miners and elves as the 'High Men'. Angels are more the 'Fairy' with their focus on magic, and fairies are the 'Cute' as they're of the ''PeterPan'' ''Disney/PeterPan'' variety, complete with pixie-dust fertilizer. Despite the common fantasy setting, humans are not a faction in the game, the only evidence that humans exist being your advisor. This presumably makes you the monarch of the 'Mundane' humans.

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* NumberOfTheBeast: There's a trophy for having a total playtime for Evil above 6 days, 66 hours 66 minutes and 66666 seconds.


* MinMaxersDelight: Several upgrades in the Research Facilities are so useful that nearly all builds won't discard, such as:
** Gem Duster (Craftsmanship 340): multiplicatively boosts gem production from Rubies found. Even Rubies found without purchasing them are just enough to make this a must-have.
** Vivication (Alchemy 180): adds assistants according to your mana pool, which keeps increasing the more you reincarnate, thus always providing a hefty amount.
** Formation (Warfare 120): The Call to Arms spell increases production from the amount of buildings you own. This upgrade makes each building count as 15 buildings instead. Even after an Ascension Penalty, a Call To Arms 5 with Formation is more powerful than most Faction Spells in that stage.
** Scavenging (Warfare 1375): Boosts your faction coin chance according to your assistant amount. Goes hand in hand with Vivication mentioned above, this upgrade is essential for every build to set up a run quickly.
*** The first Undead Lineage perk: It changes its bonus from a fixed number of additional assistants into a multiplier, resulting in an absurdly high count of assistants reaching hundreds of thousands. Moreover, it fuels key upgrades that use assistants as their basis—such as Magical Treasure, which adds a fixed[[labelnote:*]]i.e. ''linearly'' scaling[[/labelnote]] amount of mana regeneration per assistant.

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* MinMaxersDelight: Several MinMaxersDelight:
**Several
upgrades in the Research Facilities are so useful that nearly all builds won't discard, such as:
** *** Gem Duster (Craftsmanship 340): multiplicatively boosts gem production from Rubies found. Even Rubies found without purchasing them are just enough to make this a must-have.
** *** Vivication (Alchemy 180): adds assistants according to your mana pool, which keeps increasing the more you reincarnate, thus always providing a hefty amount.
** *** Formation (Warfare 120): The Call to Arms spell increases production from the amount of buildings you own. This upgrade makes each building count as 15 buildings instead. Even after an Ascension Penalty, a Call To Arms 5 with Formation is more powerful than most Faction Spells in that stage.
** *** Scavenging (Warfare 1375): Boosts your faction coin chance according to your assistant amount. Goes hand in hand with Vivication mentioned above, this upgrade is essential for every build to set up a run quickly.
*** ** The first Undead Lineage perk: It changes its bonus from a fixed number of additional assistants into a multiplier, resulting in an absurdly high count of assistants reaching hundreds of thousands. Moreover, it fuels key upgrades that use assistants as their basis—such as Magical Treasure, which adds a fixed[[labelnote:*]]i.e. ''linearly'' scaling[[/labelnote]] amount of mana regeneration per assistant.

Added DiffLines:

*** The first Undead Lineage perk: It changes its bonus from a fixed number of additional assistants into a multiplier, resulting in an absurdly high count of assistants reaching hundreds of thousands. Moreover, it fuels key upgrades that use assistants as their basis—such as Magical Treasure, which adds a fixed[[labelnote:*]]i.e. ''linearly'' scaling[[/labelnote]] amount of mana regeneration per assistant.

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* ChangingGameplayPriorities: Because mechanics and perks are unlocked as you progress, the strategies involved may drastically change. Very early game you're likely to use Elves's higher faction coin chance for quicker setup runs, while midgame faction coins aren't as important and therefore choosing other perks is better.
** The biggest gameplay priority change, however, is after Ascension. Most of the production upgrades you're used to are severely handicapped while more utility ones begin to shine. You are now focused on multicasting your spells and finding ways to either reduce an upgrade's penalty or replace it.

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* SecretArt: After completing a quest to unlock a faction's unique building, the Research Facilities open, where you can unlock special upgrades that only specific factions can use. Prestige factions gain an additional 3 along with the standard 6 for every race, one for each combination. Only an Elven/Dwarven alliance for example can use the "Alloys" upgrade.


* AdorableEvilMinions: Your assistants, naturally depending on your faction they may not be evil nor adorable.

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* AdorableEvilMinions: Your assistants, naturally oddly-endearing Lilliputian creatures that help gather more treasure for your kingdom. Naturally depending on your faction they may not be evil nor adorable.



* AscendToAHigherPlaneOfExistence: Eventually your treasury will overflow with so much gold that it completely [[KillScreen distorts the very fabric of reality]]. The solution? Essentially become a god. Gods care not for the trifling gold currency of mortals, anything of interest can simply be taken for free or with fancier, scarcer ''diamond'' coins.[[labelnote:*]] Unfortunately your godhood does not matter to other races, you must transact with them normally with their preferred currency.[[/labelnote]]
* ColourCodedForYourConvenience: Each faction has a predominant color associated with them. [[labelnote:As follows:]]

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* AscendToAHigherPlaneOfExistence: Eventually your treasury will overflow with so much gold that it completely [[KillScreen distorts the very fabric of reality]]. The solution? game's solution to this problem? Essentially become make you a god. Gods care not for the trifling gold currency of mortals, anything of interest can simply be taken for free or with fancier, scarcer ''diamond'' coins.[[labelnote:*]] Unfortunately your godhood does not matter to other races, you must transact with them normally with their preferred currency.[[/labelnote]]
* ColourCodedForYourConvenience: Each faction has a predominant color is associated with them.a predominant color. [[labelnote:As follows:]]

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* DiscardAndDraw: What Ascension entails. Most of your production multipliers suffer a Penalty, reducing them to a very small percentage of their previous effectiveness. In exchange, you have the potential to cast any non-Tax Collection spell up to five times, form an alliance with the Dragons (which unlike the other factions do not suffer from penalties of their own) and upgrade your Bloodline to a Lineage.


* MinMaxersDelight: Several upgrades in the Research Facilities are so useful that nearly all builds won't discard, such as:
** Gem Duster (Craftsmanship 340): multiplicatively boosts gem production from Rubies found. Even Rubies found without purchasing them are just enough to make this a must-have.
** Vivication (Alchemy 180): adds assistants according to your mana pool, which keeps increasing the more you reincarnate, thus always providing a hefty amount.
** Formation (Warfare 120): The Call to Arms spell increases production from the amount of buildings you own. This upgrade makes each building count as 15 buildings instead. Even after an Ascension Penalty, a Call To Arms 5 with Formation is more powerful than most Faction Spells in that stage.
** Scavenging (Warfare 1375): Boosts your faction coin chance according to your assistant amount. Goes hand in hand with Vivication mentioned above, this upgrade is essential for every build to set up a run quickly.



* PointBuildSystem: The Research mechanic, first introduced in the "Secrets of the Realms" patch, allows you to choose a limited amount of upgrades from 6 different Research Facilities. You can only pick 4 from each Facility, but as you progress through the game and depending on the faction chosen, you can increase this limit, allowing the possibility of more diverse builds.

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* PointBuildSystem: The Research mechanic, first introduced in the "Secrets of the Realms" patch, allows you to choose a limited amount of upgrades from 6 different Research Facilities. You can only pick 4 from each Facility, but as you progress through the game and depending on the faction chosen, you can increase this limit, limit as well as choose from unique upgrades, allowing the possibility of more diverse builds.


** Dragons: Dark Green[[/labelnote]]

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** Dragons: Dark Green[[/labelnote]]Green
** Mercenaries: Black[[/labelnote]]


* ColourCodedForYourConvenience: Each faction has a predominant color associated with them. As follows: Fairies: Lilac, Elves: Green, Angels: Sky Blue, Goblins: Dark Olive, Undead: Dark Violet, Demons: Red, Titans: Yellow, Druids: Brown, Faceless: Purple, Dwarves: Blue, Drow: Amaranth, Dragons: Dark Green.

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* ColourCodedForYourConvenience: Each faction has a predominant color associated with them. As follows: Fairies: Lilac, Elves: Green, Angels: [[labelnote:As follows:]]
**Fairies: Lilac
**Elves: Green
**Angels:
Sky Blue, Goblins: Blue
**Goblins:
Dark Olive, Undead: Olive
**Undead:
Dark Violet, Demons: Red, Titans: Yellow, Druids: Brown, Faceless: Purple, Dwarves: Blue, Drow: Amaranth, Dragons: Violet
**Demons: Red
**Titans: Yellow
**Druids: Brown
**Faceless: Purple
**Dwarves: Blue
**Drow: Amaranth
**Dragons:
Dark Green.Green[[/labelnote]]

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