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BallisticNG is a PC racing game created by three-man outfit Neognosis. It is largely inspired by the WipEout game series (in particular 2097 and 3), aiming to emulate the latter's gameplay, physics and Playstation One-era graphical quirks while adding moddability. Player races high speed anti-gravity ships, using speed, skill, and weapons to gain the upper hand. It comes with multiplayer and full-fledged arcade style single-player campaign.

First released on May 30, 2016, it passed Steam's Greenlight program and entered Early Access for a while. Originally a completely free-to-play game with donation options available through Patreon, the developers made the transition into paid game at 21st September 2017. It was released on December 15, 2018. A free expansion pack titled Neon Nights was released on 26th July 2019, with 6 new tracks and a new set of career mode events, alongside the announcement of more expansions to come, both free and paid.

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You can visit the game's Facebook page here.

This game contains examples of:

  • Advancing Wall of Doom: The Tremor pickup.
  • All There in the Manual: Like the game it's based on, there is little to no story exposition within the game itself. The game's official wiki, on the other hand, is jam-packed with lore for the teams and tracks that exist in the game.
  • Animesque: The MNK sponsor billboards, heavily inspired by The Designers Republic.
  • Anti-Frustration Features: The Autopilot pickup will delay its deactivation if your craft is taking a hard turn as it expires, holding out for up to three seconds longer.
  • April Fools' Day: In 2017, the game had an update that applied a 'Vaporwave Aesthetic' graphic filter and soundtracks to the game, alongside a Ballistic64 cheat code which makes every ship handle like those in Wipeout 64.
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  • Black Comedy: The achievement for destroying an Omnicom ship with a Diavolt ship is called "Media Blackout".
  • Blood Sport: Wouldn't be a Wip Eout homage without it.
  • Brutal Bonus Level:
    • The "Barracuda Challenge", which mirrors the Piranha Challenge from 2097. This event forces you to play on ten tracks in Zen class, all in a row. Not only that, the AI opponents are set to the hardest difficulty, and if you are struggling in a race, you're forced to restart the challenge from the beginning, as the "Restart" option is disabled for this challenge. However, you can restart the race you just lost after you finish it. If you find it too difficult, you're probably better off using Tenrai.
    • The Precision Runs, which are a series of tight point-to-point courses that will make any experienced pilot question their handling abilities. As the name suggests, the closer to perfection, the better.
    • The two Expert tracks, Hydrome Bed and Arrivon Peak, are the hardest tracks in the game and are unlocked after progressing far enough in the Campaign. Both feature extremely unorthodox layouts featuring sharp blind corners and narrow alleyways without walls. You'll need to know the ins and outs of your ship if you want to win in these tracks.
  • Cast from Hit Points: Hyperthrust, which can give your craft a boost of speed at the cost of your health, not unlike that of F-Zero's or the original Wipeout games.
  • Cherry Tapping: The cannon pickup.
  • Cold War: Between Omnicom and Diavolt.
  • Computer Voice: The game uses this as the announcer voice by default. The player can mod it or turn it off entirely.
  • Critical Existence Failure: If your craft runs out of energy, boom. As long as you've got some left, you can continue to race.
  • Crutch Craft: The G-Tek R34 has superb grip and handling, but severely lacks the speed and acceleration of other teams that experienced players could take advantage of.
  • Cyberpunk with a Chance of Rain: Occasionally shows up in some of the tracks, like Aciknovae, Surge, and Omega Harbour.
  • Death Mountain: Utah Project snakes around a dam in Glen Canyon, Utah.
  • Deflector Shields: The shield pickup, which temporary absorbs weapons and collision damage. Activating the autopilot pickup also grants you this.
  • Difficult, but Awesome: The Plasma pickup, which can cripple opponents. The catch is that the weapon has a 1-second firing delay on top of its own travel time.
    • The Energy Wall deploys a barricade ahead of your ship in the lane opposite of where you're occupying. This make strategic use of it more difficult than other pickups, but it can stop several ships in their tracks if used right.
  • Difficulty Levels: Outside of the AI difficulty, the game also separates races into several speed classes, which are also inspired by the Wipeout games:
    • Toxic (equivalent to Venom)
    • Apex (equivalent to Flash)
    • Halberd (equivalent to Rapier)
    • Spectre (equivalent to Phantom)
    • Zen (equivalent to Super-Phantom)
  • Difficulty Spike: Before the campaign rework in late 2017, the "Hurt Me Plenty" event in the Introduction Grid. Same race event as the previous one, but in Zen class. At least the track itself is extremely easy.
  • Do a Barrel Roll: Performing one after a jump with 2280 physics enabled grants you a speed boost, at the cost of a sliver of your health.
  • Downloadable Content: Ties in with Game Mod, thanks to the Steam Workshop.
  • Dummied Out: The "Vault" and "Extra" tracks obviously were removed in later updates, due to not meeting the standards of the 0.9 and 1.0 track updates. However, most of the current tracks's earlier iterations, as well as removed beta tracks, have been made available for download through the Steam Workshop.
  • Easter Egg: There's a hidden Morse code message on the Luna track, which translates to "WIPEOUT FOREVER".
  • Endless Game: Survival Mode, in which you pilot a craft that goes faster and faster until you wreck it.
  • Energy Weapon: Many pickups are this; it's easier to list the exceptions.
  • Eternal Engine: Aciknovae, which is located within a Russian factory.
  • Expy: The Barracuda is this to the Piranha ship in 2097. Best top speed, acceleration and handling in the game, but no weapons.
    • Several teams are similar to the ones from the WipEout series, such as G-Tek (AG-Systems), Omnicom (Auricom), Diavolt (Qirex), Wyvern (Icaras), Nexus (Feisar), Hyperion (EG-X or Xios), Scorpio (Goteki 45) and Tenrai (Van-Uber).
    • The recently added Hunter pickup is very similar to the Blue Shell, but it's actually based on a weapon from Wip Eout Fusion.
  • Floating Continent: Ishtar Citadel, located above Tokyo, Japan.
  • Game Mod: One of Neognosis' goals is to allow this. The game supports the Steam Workshop since launch, and scripting support first became available on 10 August 2017.
    • The game's Steam Workshop allows players to add custom tracks and ships, including AG crafts ported from Wip Eout, or things like real-world cars...
    • Also, you can even download a mod that adds the soundpack including the announcer from 3. You can even play music from your favorite WipEout games through the custom music player option.
  • Green Hill Zone:
    • Zephyr Ridge, a race track located in an Italian business park, alongside its sister course Zephyr Climb.
  • Guest Fighter: The CYGON Tempest from GRIP appears in this game as part of a collab with the game's developers.
  • Instant 180-Degree Turn: Pressing the afterburner button in Eliminator does this, allowing you to unleash hell on enemies behind you.
  • Jack-of-All-Stats: Omnicom.
  • Joke Character: The AG Bike, which has since been removed.
    • Lethal Joke Character: Despite the fact that the AG Bike looked downright ridiculous (not to mention out of scale), it still acted the same as any other ship in the game.
  • Jungle Japes: Arrivon XI is located in the jungles of resort island Maceno.
  • Lethal Lava Land: The second Expert course, Arrivon Peak, is located in the midst of an active volcano.
  • Level in Reverse: A recent update allows you to race on any official track in reverse.
  • Lightning Bruiser: If you can get past their handling, the DI-500 and NTI-4 certainly qualify.
  • Macross Missile Massacre: The Hellstorm missile (first seen in the 12 August 2017 dev branch) splits itself apart to damage up to 4 opponents at once.
  • Mega-Corp: It's a Wipeout homage, so of course they'd have a presence here.
  • Multinational Team: Nexus.
  • Mythology Gag / The Cameo: A meta example; Cassandra was originally a track made for SlipstreamGX, another Wipeout fan-game that's currently in development hiatus (as of April 2017). Some of its developers continue to work on BallisticNG during said downtime. One of its weapons, the Wormhole, also made an appearance until it got replaced with the Hunter missile.
  • Necessary Drawback: The Barracuda Model A, Model B, and Model S have no weapons systems. Same with the NX2000.
  • Nerf: The plasma pickup, in the official release.
  • Nintendo Hard: Naturally, given that the game takes clues from the early installments of Wipeout.
  • Nitro Boost: The Afterburner system, based on Wipeout 3's Hyperthrust, allows you to drain your own health to gain more speed by holding down a button. There's also the more traditional boost pads and turbo pickups.
  • Noob Cave: The first circuit, Cassandra, is far shorter and easier than the others, and its pit area also doubles as a shortcut. Recently, it recieved a massive overhaul and a longer layout.
    • Surge, a short, simple track added in the official release.
  • Obvious Rule Patch: Back when it was still in the game, you could only pick up the Wormhole when you're dead last in the pack to prevent people from teleporting their way to victory.
  • One-Hit Kill: The plasma pickup, as stated above.
  • Palmtree Panic: Cassandra and Marina Rush, respectively located in the coastlines of Barcelona and Venice.
  • Port Town: Omega Harbour, located in France.
    • There's also Dover, which actually has waves crashing against the course's walls on the back straight.
  • Rubber Band A.I.: The higher difficulty settings all play this trope straight, but special mention goes to Hardcore difficulty, where every single AI-controlled opponent will boost ahead of you once you pass them, and they only slow down in the final lap to give you a chance to win.
  • Secret Character: Some AG ships, like the Barracuda Model A, need to be unlocked before they can be used. Of course, there is an option to unlock all secret ships in the secrets menu, but this won't change your progress.
    • The official release adds the Precision Delta, a ship unlocked after beating all of the Precision Runs.
    • There are a handful of skins to be unlocked for each ship.
  • Shark Tunnel: Both Omega Harbour and Hydrome Bed have these.
  • Shout-Out: If you play the Utah Project track, you'll find a billboard that says "Utah Project Saints", while accompained by a heavily modified version of the background featured in the cover art of Wip Eout 2097.
  • Slippy-Slidey Ice World: Harpstone, which is located in Greenland.
  • Space Zone: Luna, a racetrack located on the Moon.
  • Under the Sea: Hydrome Bed, one of two new Expert League tracks introduced in recent updates.
  • Urban Ruins: Nova Split in Chicago, which was once Nova Park before it got torn apart by an artificial earthquake.
  • Vehicular Combat: Pretty obvious, really.
  • The Very Definitely Final Dungeon: Omega Harbour, the (formerly) final track, is the longest track in the game and features all kinds of corners, from spirals to broken roads. Oh, and it also has lightning strikes!
  • Wacky Racing: Like the game series it was based on, the game is about racing hovercraft shooting weapons at each other.
  • Variable Mix: Progressing through the menus adds another layer to the initially ambient-sounding music.
    • The 1.0 release allows players to use their own custom menu music.
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