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This page covers all characters from the Minelands in Game of Touhou. For the rest of the characters, see this page. POV Characters will be noted with asterisks.

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The Minelands are a rocky and clay-like region of Noros to the west of Noros, south of the Plains of Death. It is filled with, as the name suggests, mines. Though the land is not good for growing crops, its rich amount of gold, diamond, and gem mines allow the nobility of the land to simply buy food from the more fertile areas. The region is known for its prosperity and its residents having mysterious powers, the wildlings and the nobles at peace for the most part. Its only major city is the Palace of the Earth, the seat of its nobility, House Komeiji. Bastards in this area are given the surname 'Stone' according to supplementary material, like the Westerosi Vale.

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    The Minelands in general 
  • Animal Eye Spy: Warging appears to be a common power here, and works like this.
  • The Beastmaster: Several tribes of 'civilized' wildlings, including the Creepwargs and the Oni tribe, though they vary in method: the former is via mind control, using them as an Animal Eye Spy, and the other is an Empathy Pet-like bond.
  • Bee Afraid: Some creepwargs control swarms of bees and wasps.
  • Dreaming of Things to Come: A family ability of the Komeijis, likely also present in the tribes.
  • Fiction500: It is easily the most wealthy region in Noros.
  • Gem-Encrusted: Pretty much every building in the Palace of the Earth has some form of gem. The palace within the Palace, where Lady Satori resides, is even moreso, with rubies forming a giant rendition of her sigil.
  • Our Giants Are Bigger: The Oni Tribe control ogres, which are for the most part large, ugly, beady-eyed humanoids large enough to wield tree-trunks as clubs.
  • The Worm That Walks: Some creepwargs can assimilate worms into these.

House Komeiji

The only major noble house of the Minelands. They reside in the Palace of the Earth, an exceedingly rich city made of marble and gems. Their family members have a history of greendreaming, with the occasional warg in there. They made peace with most of the wildlings, and use their men as soldiers, their psychics as spies. Their smallfolk are the most prosperous in Noros, though not the best educated. Their motto is 'Thoughts Are Power', and their sigil is a deep red eye with nine tentacles coming from it on a black field.

    In General 
  • Animal Eye Spy: Some members of the family have this power. Koishi is a living example of this.
  • The Beastmaster: Have wargs under their command and in their family.
  • Cool Chair: The Golden Tentacle Throne is where the Lord or Lady Komeiji sits, and is an iron chair coated in gold with arms and the lower furnishings wrought in the shape of tentacles. Subverted in that the golden layer has fallen off in places, exposing rusted iron.
  • Cool Hat: Their elite soldiers have a black and white helmet, the white to mark the white of an eye design, and the lower half is designed to look like tentacles.
  • Cyclops: Their sigil is this.
  • Dreaming of Things to Come: Their usual family power. Satori has particularly cryptic dreams.
  • Fiction500: Are exceedingly rich due to all their mines.
  • How the Mighty Have Fallen: In terms of wealth, they avert this, but their family unit and in particular Satori's emotional fortitude has greatly deteriorated.
  • Magnetic Hero: In the past, when they managed to unite the wildlings under them.
  • Our Giants Are Bigger: Command the Oni tribes, which tame massive ogres. Suika is currently a wight under the control of Yuyuko, hence they have ogres against them too.
  • Shout-Out: Their seat, 'the Palace of the Earth' is a reference to Satori Komeiji's home in Canon: the Palace of the Earth Spirits.
  • Symbolism: The golden coating falling off the Golden Tentacle Throne and exposing the rusted iron is a sign that though extremely rich, the Komeijis are beginning to show weakness.
  • Psychic Powers: They boast of these in their motto.
  • Red and Black and Evil All Over: Averted. They are closer to neutral than evil.
  • Team Switzerland: Couldn't care less about the rebellion, merely the whereabouts of Koishi.
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    Lady Satori Komeiji 
The Lady of the Palace of the Earth and the Minelands by extension. A greendreamer who is obsessed with finding her missing sister, Koishi, to the point of madness.

  • Adaptation Dye-Job: Is pink-haired in Canon, but blonde here.
  • Cassandra Truth: Her belief that Koishi is still alive.
  • Cool Big Sis: Was apparently this to Koishi, and loves her dearly, never giving up hope that she's alive.
  • Disney Villain Death: With a gruesome subversion in that her splattered corpse is perfectly visible and found by Koishi warging a direwolf. She is pushed out the window by her 'sister', Koishi's wight body.
  • Dreaming of Things to Come: Has greensight, enabling her to see the future in cryptic dreams. She sees Koishi's return in her dreams, and refuses to accept she's dead. As she turns out, she's completely right, but in a different way than she expected. Koishi does indeed return... in a wolf. Her body, on the other hand, is one of Yuyuko's People Puppets and proceeds to kill her.
  • Doting Sister: Is extremely doting towards Koishi.
  • Five Stages of Grief: Is firmly in denial about Koishi. Turns out she's right, but also wrong, in that Koishi's body is dead, but her her conscience is very much alive, but in a wolf.
  • Freak Out!: Goes into one whenever anyone even implies Koishi might be dead.
  • Insane Equals Violent: Averted. She's weak-willed and emotionally turbulent, but would never be violent even in her Freak Out! moments.
  • Too Happy to Live: Is finally reunited with what she thinks is her sister, but is pushed to her death by that same sister shortly after.
  • Heroic BSoD: Is in a permanent one due to Koishi being missing.
  • Red Eyes, Take Warning: Has pale red eyes indicative of her Psychic Powers.
  • Selective Obliviousness: Is deliberately oblivious to the fact there's something distinctly... off about the 'Koishi' that's returned from Death's Gates.
    Koishi Komeiji* 
The missing and presumed dead sister of Satori Komeiji, and a skilled warg. Is actually very much alive, rotting in the dungeons of Death's Gates under the supervision of Ser Youmu Konpaku. After Youmu kills her, her body comes back as a wight and kills Satori, usurping her while her consciousness lives on in a direwolf. Becomes a POV character from Chapter 26.

  • A Child Shall Lead Them: Her wight ascends into power after pushing Lady Satori off her balcony.
  • Adaptation Dye-Job: Has light green hair in Canon, has light blonde hair in this.
  • Animal Eye Spy: Is a skilled warg, and can warg into animals she does not even know, unlike most wargs in the story which either require friendship with the animals or are only able to warg into simple-minded animals like insects and arachnids.
  • The Beastmaster: Is a highly skilled warg.
  • Dead All Along: From the perspective of Satori, though she does not know it.
  • Ill Girl: Her wight is viewed as this.
  • The Informant: Knows all about Yuyuko's scemes to Kill and Replace every noble with wights, and her main role is indeed as an informant to various people about the impending Zombie Apocalypse.
  • Intergenerational Friendship: With Ser Utsuho and Ser Parsee.
  • Loss of Identity: Due to her body dying and her consciousness being trapped in a direwolf, Koishi slowly becomes more wolf-like, eventually becoming the beast and mauling Ruukoto, and so the wolf is put down.
  • Morality Pet: The way Ser Parsee treats her shows Ser Parsee is not as evil as she looks.
  • Non-Human Sidekick: Of a sort to Ser Parsee.
  • People Puppets: Becomes one to further Yuyuko's aims by (as a wight) pushing Satori off her balcony, inheriting the Palace of the Earth, and keeping the Minelands under Saigyouji control (as well as helping finish the rebellion off to ensure a tractable, gullible queen like Byakuren is on the throne}.
  • The Prodigy: Is reputedly a natural at warging, being able to use any animal she likes as an Animal Eye Spy, though only one at a time, it'd seem.
  • Red Right Hand: Any animal warged by Koishi has her green eyes.
  • Shoot the Dog: Is a victim of a literal case when in a fit of losing herself to the direwolf, she mauls Ruukoto, and is promptly killed by Iku.
  • Skyward Scream: Her howl as a direwolf in response to Satori's death is an equivalent to this.
  • Spanner in the Works: Her survival by direwolf and her ability to communicate with wargs who occupy her direwolf's body enable her to inform Noros about the impending Zombie Apocalypse.
  • The Speechless: Can talk fine as a human, but as an animal, not so much. And given she spends most of the story in a wolf, it's what she becomes.
  • Telepathy: If she occupies the same animal as another warg, she can communicate directly with their mind and vice versa. She uses this to inform Utsuho, Yamame, and one of Mamizou's wargs of the wights.
  • Voluntary Shapeshifting: Wargs into a direwolf as a last ditch resort due to imminent death.
  • Yank the Dog's Chain: Looks to finally reunite with her sister, albeit as a direwolf, but then finds her dead from her own body pushing Satori off the Palace's balcony.
    Ser Utsuho Reiuji* 
A noncombatant knight and raven warg who acts as a spy and more specific, secretive messenger pigeon for House Komeiji. Becomes a POV character in Chapter 8.

  • Adaptational Wimp: Is nowhere near as powerful as her Canon counterpart, even when scaled down to the Low Fantasy the story is, however she gains smarts where she had none in Canon.
  • Animal Eye Spy: Can warg into a raven, and uses this to deliver messages to unconventional, more private locations and spy on the rest of Noros.
  • Big Eater: Due to her extended periods within her raven,her human body becomes hungry, and so she regularly feasts to make up for her starvation.
  • Blank White Eyes: Has these while warging.
  • Can't Spit It Out: Her inability to tell Satori that unKoishi is not the Koishi Satori has been looking for has dire, dire consequences.
  • Chekhov's Gun: The raven which Tewi has and delivers the Komeiji letter to Ichirin is none other than Utsuho's raven.Also, her wildfire pots ultimately lead to her demise at the hands of wight!Suika.
  • Clever Crows: Her raven is seen by Yuyuko as merely a clever raven when on Tewi's hand, and even when not warged, her ravens are skilled talkers.
  • Empathy Pet: Unlike Koishi, Utsuho needs to befriend and know her ravens well before warging into them.
  • Greek Fire: Has a thing for it according to supplementary materials.
  • The Informant: Her job to House Komeiji. Also, heavily implied to be this to Tewi Inaba.
  • Informed Attribute: According to supplementary material, she has a thing for wildfire, but the only sign we have of that in the story is that there's pots of the stuff in her chamber. As it turns out, these are a Chekhov's Gun, and result in her tower burning down.
  • Intergenerational Friendship: With Koishi, who she respects for her skill in warging.
  • Killed Offscreen: Her tower is burned down by wight!Suika, presumably while she was warging, killing her body.
  • Only Sane Man: Feels like she shares this role with Rin when compared to the Ragtag Bunch of Misfits that make up Lady Satori's circle.
  • Pyromaniac: Supposedly, though it's an Informed Attribute.
  • Raven Hair, Ivory Skin: Due to not getting out much.
  • Red Right Hand: As with Koishi's green eyes, any animal warged by her has her brown eyes.
  • Shout-Out: Her love for wildfire is a reference to her powers in Canon, that is, nuclear fire.
  • Talking Animal: Her ravens talk even when not warging, a case of Reality Is Unrealistic as ravens actually can talk.
  • Telepathy: Like Koishi, if she wargs an animal with another warg's consciousness within it, she can converse directly with that warg's mind.
  • What Happened to the Mouse?: It is implied she was warging when she died, but we do not get another POV of her since her tower burns down, so her fate is ambiguous.
    Ser Rin Kaenbyou 
A knight of the Palace of the Earth and Ser Utsuho's friend. Is the only major commander of relatively normal soldiers.

    Ser Yamame 
The leader of the Creepwarg tribe, knighted for her services to the Komeijis. A raving old woman who dresses in spider silk, and is covered in the spiders she controls.

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    Ser Yuugi 
One of the leaders of the Oni tribes. Drinks sake quite regularly and can control ogres.

  • The Alcoholic: Is rarely seen without a sake dish.
  • The Beastmaster: Can tame ogres.
  • Empathy Pet: She explains that ogres, while not warg subjects, require a close bond to obey humans, and generally only follow the hand that tamed them.
  • La Résistance: Plays a crucial role in the coup against unKoishi by having her ogres defeat/recruit unSuika's loyalist ogres.
  • Mr. Exposition: Is the one to explain how taming ogres works.
  • Only One Name: Like Ser Yamame, due to being a tribal leader, not a regular knight.
  • Our Giants Are Bigger: Controls ogres, large humanoid beasts that lumber slowly, have black, beady eyes and are large enough to wield trees as clubs.
  • Rank Up: Becomes one of Remilia's queensguard.
    Ser Suika 
A short, young commander of the Oni tribes. Recently has fallen ill, suffering from what the wildlings call 'blue-eye'. Turns out she's a wight, and she's been Yuyuko's agent in the Minelands since before the story began.

  • Adaptational Villainy: Due to being one of Yuyuko's People Puppets from the get go.
  • The Beastmaster: Like Ser Yuugi, can control ogres.
  • Dead All Along: Thought to be suffering from 'blue-eye, but it turns out her blue eyes and lethargy are from her being undead.
  • Disney Villain Death: Dies by falling from her ogre's shoulder.
  • Empathy Pet: Her ogres, especially her personal ogre, who grieves profusely when she falls from its shoulders.
  • Even Evil Has Loved Ones: Though the Suika the ogre befriended was likely a very different person, the ogre still grieves intensely for Suika when her body falls from its shoulders and dies.
  • Glowing Eyes of Doom: A symptom of her 'blue-eye'. Actually a sign that she's a wight.
  • Ill Girl: Is lethargic and suffering from 'blue-eye'. As it turns out, this is due to being a wight.
  • The Mole: For Yuyuko, as she can see through her eyes.
  • Our Giants Are Bigger: Controls the same sort of ogre as Yuugi.
  • Our Zombies Are Different: Yuyuko can use her body to speak, command, and interact with others, allowing her to wield ogres.
  • People Puppets: Is one for Yuyuko.
  • Selective Obliviousness: Deliberately takes the hidden-in-a-litter wight!Koishi, knowing that she's a zombie, without comment.
  • Undeathly Pallor: Part of her symptoms of 'blue-eye'. As it turns out, actually due to her being a wight.
    Ser Parsee 
A creepy sorcerer with a hooded-over face and green Glowing Eyes of Doom who stays by Lady Satori's side at all times. She is capable of manipulating emotions with 'Old Norosian' incantations, mostly using them to comfort the unstable Satori.

    Lothar Thousandskins 
A lame member of the Creepwarg tribe that is a highly skilled bee warg, able to possess whole swarms at once. Serves as the Creepwarg spy.

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