Non-Playable / Lore Characters
- Ambiguous Gender: The developers have stated that the Entity's gender, motives, and true form are all incomprehensible to the human mind. However, it is referred to using a female noun, Entité, in Behaviour's native French, because the language lacks a gender-neutral equivalent of "it".
- Animal Motif: Spiders. When an offering is being made to the Entity, spider-like limbs appear to snag the victim. It also has survivors trapped in its web to feed off of their hope.
- Also Shrikes, indirectly, through its Killers The Entity's claws resembles the thorny branches on which Shrikes (the Killers) impale their prey (the Survivors).
- The Ageless: Comes with being an Eldritch Abomination. But the in-game lore implies that The Entity has been doing this for a long, long time. According to the Arcus logs, The Entity is an "Ancient" and one of the "Original Ones".
- Animalistic Abomination: The Entity's form has been compared to a spider.
- Big Bad: Responsible for most of the survivors suffering and for the creation of various killers.
- Blue-and-Orange Morality: Much like everything else about it, the Entity's morality is ambiguous at best. Its views on humanity in general are dismissive at best and sadistic at worst. Survivors are merely "meat" and "wriggling worms" as indicated by its whispers. However, it is willing to reward both survivors and killers via the "blood web" should they perform their tasks well. And, though it is clearly a Jerkass God, its habit of bringing in killers and survivors in an endless game of "cat and mouse" is more to do with how it feeds rather than any sense of right or wrong. The Entity feeds on hope and fear, after all. If The Entity has any understanding of human morality, it views it as little more than a means to get nourishment and couldn't care less about any suffering this might cause.
- Creative Sterility: It can only imitate the real world within its realm, often not understanding where and how inanimate objects and machinery are supposed to go.
- Combat by Champion: For some reason, The Entity can't hunt the survivors in its own realm, so it elects people who are completely devoid of hope and have taken more than one life. Perhaps The Entity expects entertainment from its champions.
- Dark Is Evil: While the Entity itself is still ambiguous in its nature, it is still a Jerkass God and God of Evil who looks like a pitch-black spider and is responsible for the survivors current plight.
- Eldritch Abomination: The Entity is a massively powerful god-like being that demands regular sacrifices and bestows power both on its minions and its victims for some unknown purpose. The main body is never seen; only its spider-like limbs.
- Emotion Eater: Benedict speculates that the Entity feeds off of survivors' hope, as its game offers them a slim chance before crushing it. Benedict's Journal also says he can feel a sliver of his soul slipping away with every time he dies.
- "Groundhog Day" Loop: No matter if the victims escape or die, they will always find themselves back at the bonfire, forced to repeat the game again.
- God of Evil: Implied to have been one of these. Also, the manner in which the victims are sacrificed to it is similar in mannerisms of a cult.
- Jerkass God: Its primary M.O. is to give the survivors hope of escaping, only to take it from them.
- Planimal: Has thorny growths on parts of its body. Also, during the "Purge", The Entity develops strange growths that have flowers on them.
- Reality Warper: It created the realm and manipulates the survivors by torturing and resurrecting them.
- Rocks Fall, Everyone Dies: The Endgame Collapse in a nutshell. If any survivors are left in the map when the time expires, the Entity foregoes all pretense and kills them itself.
- Satanic Archetype: To the point where the Entity keeps everyone in an endless loop of suffering, much like Dante Alighieri's Inferno. The Entity also possesses qualities similar to Satan: Warping good people into twisted demonic monstrosities, putting people into endless cycles of suffering (and testing their hope through torment), is limited to the confines of its own realm (much like Dante's Satan), and appears as a pitch-black demonic spider when its offerings are close to death. Also, if The Hag, The Spirit, and the Plagues backstories are any indication, it also likes to make faustian pacts to get what it wants.
- Time Abyss: It traps survivors in an endless loop of life and death until they are starved of hope. Kate Denson's backstory also suggests that The Entity is a demon or elder god that's possibly older than time itself and possibly invaded our reality to abduct selected survivors and killers to satisfy its hunger.
- The Unseen: Kind of. The Entity itself is never seen in full. Only its massive amounts of spider-like appendages
- Villainous Breakdown: A small one: If the killer fails to kill all players in the area, the Entity will be displeased. Lore-wise, it's not seen how bad of a breakdown this is yet. We get a hint of this from the Endgame Collapse. Judging from its direct intervention in killing any survivors left in the map, it's pretty clear the Entity is not happy.
- Your Soul is Mine!: When a survivor is killed, their body fades away and their soul is carried up by The Entity's limbs to a portal in the sky.
The Observer *
- Voiced by: TBA
A mysterious man who oversees a part of the realm known as The Archives. He was added to the game alongside the Archives in October 2019.
He is the overseer of the Archives and has the ability to probe The Entity to gain access to memories from the Survivors and Killers trapped in the realm via the use of a strange artifact called the Auris, which also makes him invisible to the Entity. He also narrates the in-game text entries and logs unlocked in the Archives.
- Everyone Calls Him "Barkeep": Only referred to as The Observer and has no known real name.
- The Blank: It's impossible to get a good look at his face in-game due to the positioning of the camera and chair. If one is to rip his model from the game and turn it around, you'll find that he literally has no face.◊
- The Watcher
- Posthumous Character: The developers mentioned that Vigo "has been" a Survivor, meaning he has either become a Killer, died in some way, or tossed into The Void.
An unseen individual, whose journal entries dot the Bloodweb. His current state is somewhat of a mystery, although likely alive.
- Alliterative Name: Benedict Baker.
- Big Good: Benedict records his findings on the Entity and offers information to survivors.
- The Ghost: The only evidence of his existence are his journal entries.
- Hell Seeker: Benedict was actively searching for The Entity's realm to learn about it. Now he's stuck in it forever.
- Mr. Exposition: His journal describes the events taking place and how the Entity works in detail, as well as describing the first few killers and how they function.
- Sanity Slippage: Benedict notes his ever vanishing sense of hope as he continue to endlessly die.
- Ship Tease: The way he writes about Kate Denson seems to imply that he has developed something more than just a liking to her.
- What Happened to the Mouse?: Considering he doesn't appear in the game proper, his fate (alive, Deader Than Dead, somewhere in between) is left unknown. The developers have said that Benedict IS a Survivor and Vigo HAS been a Survivor, so it's likely that he's still around, just in a different pocket of the Entity.
The original operator of the MacMillan Family Estate and the father of Evan MacMillan.
He ran the estate with little care for the workers, making them work long and hard, but paying them little and even had a habit of beating up his workers. A habit that was shared with his own son.
As he got older, Archie's health, physical and mental, weakened. Evan tried to help him, but he kept getting worse. Eventually, he snapped and ordered Evan to lead his workers into the mines and seal them in with explosives so that they wouldn't steal the estate's money for themselves.
Sometime afterwards, Archie was found dead in his warehouse's basement, his body clearly showing signs of starvation. Evan, too, had disappeared.
- Abusive Parents: He regularly beat Evan, one time to the point that his jaw was broken.
- Bad Boss: Abused his workers verbally and physically, encouraged Evan to do the same.
- Evil Old Folks: He beat up both his workers and his son and, some time down the line, ordered Evan to kill all of the workers.
- Serial Killer: It's never completely confirmed, but Evan believes he murdered both his brother and his wife.
LazarHead of the Peak 22 and Dwight's former boss.
- Bad Boss: Yells at and insults his subordinates, wastes company funds and puts the blame on his assistants, isn't above firing them on the spot over things they have no control over.
- Sarcasm-Blind: Every praise he gets from his employees is sarcastic, and he always takes them seriously.
- Screw the Rules, I Have Connections!: Possibly the sole reason why he is still in business.
A rude, ignorant girl who was Lisa Sherwoods high school friend.
- Laser-Guided Karma: She was ignorant of Lisas warnings of not dabbling in powers she didnt understand (the good luck runes), and to not laugh at the dead. She made fun of their lard-ass English teacher at his own funeral, only to wind up being crushed by said teachers coffin mere moments later. So much for that best luck in the world
- The Sociopath: She definitely shows signs of this by laughing when telling Lisa about a woman who had gotten hit by a truck, and literally dancing with joy when their English teacher unexpectedly dies.
- Speak Ill of the Dead: Pam reveled in this. She laughs when showing Lisa the scene of where a woman had gotten run down by a truck, calling the woman a dumbass for walking into the street while reading. She then spends a good majority of their English teachers funeral mocking his weight.
- With Friends Like These...: She was very rude and inconsiderate to pretty much everyone around her, even the ones she considered friends. Even Lisa thought she was annoying.