- Action Survivor: They have no chance against any of the killers in a straight fight, but they can hinder, harass, distract, or delay them in a number of ways. Their goal is not to kill the killer but to keep out of his/her reach long enough to escape.
- And I Must Scream: Their current fate is to go through a "Groundhog Day" Loop of being chased by the killers and either escape or to be slaughtered or have part of their soul eaten, for as long as the Entity pleases.
- Blood Knight: Bill, Feng Min, and David King aren't scared of the realm and are ready for a challenge. Bill is adjusted to violence due to his time in Vietnam, and David King is combative and lives for it.
- Controllable Helplessness: A carried survivor can struggle; a hooked survivor has a slight chance to jump off the hook; a downed survivor can crawl. Any of those things might be enough to escape otherwise certain death.
- Cosmic Plaything: In the lore from the official website, the survivors are brought back to life if they are killed and are forced to try to escape again over and over. Even if the survivors manage to leave, they end up back at the beginning at the campfire, forced to escape again. There's no escaping the Entity and its killers, not even through death.
- Dead to Begin With: The inclusion of Bill might be hinting that all the survivors died on their own before the Entity somehow ensnared them and forced them to spend their afterlives playing its sadistic game. The further addition of David Tapp and Amanda Young, both dead in their home franchise, seems to confirm it outright. However, many of the original canonical survivors are stated to have simply "Gone Missing," and several killers (such as The Cannibal and The Clown) are taken while they're alive, suggesting that death is not a prerequisite to being pulled into the Entity's realm and both survivors and killers are selected at random.
- Determinator: None of the survivors are willing to surrender to their situation and will do what it takes to survive and escape.
- Don't Go in the Woods: Dwight, Meg, Claudette, Jake, and Kate were abducted while they were in a Forest. If Kate Denson's backstory is believed, these survivors may have stumbled into a sigil or a site where the Entity promptly abducted them and tortured them with its games after they accidentally caught its attention.
- Dragged Off to Hell: Kate Denson's backstory suggests that this is how the survivors were taken by the Entity to its realm.
- Final Girl: With her unique perks unlocked, Meg will have an edge becoming the Final Girl being a faster and more stealthy runner means that all things being equal, Meg will give players who favor avoidance a slight edge over the other characters.
- Laurie's Sole Survivor perk decreases the ranges of the killer's aura reading ability for every survivor that has died, making it harder to find her the more people die.
- Bill's Left Behind perk gives him a boost to repair speed for every generator he still needs to repair while he is the last survivor alive, making it easier to get the hatch or the exit gate if they are going for the Left for Dead achievement.
- Heroic Willpower: Their determination to survive in spite of the situation is what keeps them safe and alive.
- Made of Iron: Any survivor can be hacked, stabbed, run through with a chainsaw and impaled on a hook, and still be able to keep running. Amusingly, a survivor who is downed/dying and gets hooked will somehow heal back up to merely injured status if taken off.
- Multinational Team: While most of the survivors are American, other nationalities represented are Canadian, Swedish, Argentinian, Chinese, English, and Jamaican.
- Oh, Crap!: A survivor's reaction when a killer finds them hiding in a locker. Their reaction is seen best from the first-person view of the killer.
- Prisoner's Dilemma: Some of the survivors were abducted while they were alive, while others are on the edge of death. Meaning, that if they do find a way to escape. They have to make a choice between who lives and who dies.
- Reality Ensues: David King, Bill, and Ash all have experience in combat and are known to hold their own in a fight, but even they have to run and hide because the Killer is just that much stronger and better armed.
- Right Man in the Wrong Place: Each of the survivors bring unique abilities (perks) that make it more likely that they will survive the Entity's realm, though those skills didn't prevent the Entity from abducting them in the first place.
Dwight Fairfield - A nervous leader
- Voiced by: Ian Chuprun
That was the last time anyone heard from Dwight Fairfield.
As a Survivor, Dwight's teachable perks Bond, Leader, and Prove Thyself, allow him to locate other Survivors and provide buffs to himself and others to complete tasks quickly.
- Blind Without 'Em: Stated to be totally blind without his glasses. Though this is more Gameplay and Story Segregation, as there is no way for him to lose them.
- Can't Hold His Liquor: The reason he ended up in the Entity's realm? He passed out from one sip of moonshine in the woods and got taken while trying to find his way out after waking up. However, this might have been the boss drugging Dwight's moonshine.
- Determinator: His character bio outright says that he is determined to stay alive. While other people may panic in the face of adversity, Dwight makes sure that he will live to see the next day.
- Friendless Background: A geek in high school that wanted to be one of the cool kids but usually ended up a laughingstock. His coworkers didn't particularly care for him, either, abandoning him in the woods after a team-building exercise.
- The Leader: Dwight's unique perk, Leader, increases the speeds at which survivors repair, sabotage, and heal under the condition that they are close enough to him. His other unique perk, Bond, shows him the outline of any survivor that is close enough to him, allowing him to gather survivors around him.
- The Millstone: Dwight's first perk, Bond, that allows him to know the location of all other players can be a double-edged sword to the team, as a pragmatic or simply panicked Dwight player can end up luring the Killer to other survivors during a chase to try and get it off him.
- Smart People Wear Glasses: Averted. His backstory states that his grades were "distinctly below average."
- Ridiculously Average Guy: Not very charismatic, was cut from both the football and basketball teams in high school, and his grades were distinctly below average.
Meg Thomas - An energetic athlete
- Voiced by: Ingrid Blemur
Meg Thomas was someone filled with unfocused energy. She excelled at school but was off the rails, but thankfully, one of the athletics coaches taught her how to spend that energy on the track.
She eventually became a high school athlete star and graduated with a scholarship to college, but she turned it down after she heard that her mother, her only parent after her father left them when she was just a baby, fell incredibly ill in order to stay by her side and care for her.
During the summer, Meg decided to take a run through the woods. She never returned and her body was never found.
As a Survivor, Meg's teachable perks Quick & Quiet, Sprint Burst and Adrenaline help her keep distance between herself and the Killer while giving her advantages during the chase.
- Action Girl: Her perks are athleticism-based and make her one of the better characters for direct confrontations with the Killer.
- Final Girl: In a gameplay sense, she is the one that benefits most from being the last surviving human (though Laurie and Bill, who were added later, similarly benefit from being the last survivor standing), being much quicker on her feet.
- Fragile Speedster: Meg, while not any more fragile than the other survivors, has perks unique to her that cause her to run faster or more silently. Might give her an edge at being the Final Girl.
- Heroic Willpower: One perk she can gain will instantly heal her from a wounded or downed state when the exit door is opened, allowing for that last-second burst to survive.
- Passionate Sports Girl: Rowdy and rebellious as a kid, Meg focused on running to channel her energy and eventually became a high school sports star.
- Refusal of the Call: Of a sort. Meg turned down a sports scholarship and gave up her chance at college to care for her ailing mother.
- Sprint Meter: Can gain the ability to sprint at incredible speed for a short while. But it's very limited and requires some time to get her breath back afterward.
Claudette Morel - A studious botanist
- Voiced by: Sarah Robinson
Claudette Morel grew up with a passion for science and experiments, particularly in botany. Her eagerness in learning allowed her to earn an early scholarship for a nice college. She eventually moved out of Montreal to pursue it.
Claudette was shy and introverted, leading to online forums and chat rooms being her main form of social interaction. She eventually became well known for her botany knowledge, earning her the nickname of "Science Girl".
During a long bus ride one evening, Claudette decided to take a stroll through the woods. She soon realized she was lost and tried to find her way out. She didn't. Her friends on the forums were left to wonder just what happened to her.
As a Survivor, Claudette's teachable perks Empathy, Botany Knowledge and Self Care allow her to find injured allies and heal both them and herself more effectively.
- Aura Vision: Her Empathy perk gives her the ability to sense injured allies within a certain range.
- Badass Bookworm: A science student who can survive a hellish night against Ax-Crazy serial killers.
- Black and Nerdy: She's a brilliant, glasses-wearing black girl who studies botany as a hobby.
- Canada, Eh?: Claudette is mentioned specifically to be from Montreal, having left to accept an early scholarship at college.
- Healing Herb: Her Botany Knowledge perk involves creating a tincture from the plants found in the woods, allowing her to both heal others faster and use first aid kits more efficiently.
- Heal Thyself: Her Self Care perk allows her to heal herself without a healing item.
- Hollywood Autism: Her backstory in the Archives heavily imply that she's on the spectrum. She has trouble socializing, is shown to be hyperfixated on bugs and plants and there are multiple mentions of her being "wired differently."
- The Medic: Claudette's unique perks allow her to heal others and herself more efficiently.
- Open-Minded Parent/Education Mama: Found herself caught between them in her youth. Her father content to let Claudette evolve at her own pace, while her mother pushed for tests and such to make her more normal.
- The Sneaky Gal: The stealthiest survivor in the game bar none. This is very impressive because Claudette has no perk that helps with stealth. Her small frame, blending outfits, and dark complexion makes her very difficult to spot while crouching. Put her in the green Botanist outfit and play in maps that have tall green bushes like Yamaoka Estate. You will probably be accused of being a hacker as soon as the match ends.
- Meaningful Name: Her last name, Morel, is a species of edible wild mushroom.
- No Social Skills: Claudette's only friends were made through online chat rooms.
Jake Park - A solitary survivalist
- Voiced by: Kevin Boissonneault
Jake Park was born into a wealthy family, and with it, high expectations of him. These expectations caused immense pressure on Jake, especially when his brother graduated with honors from Yale. Eventually, he could not take it anymore and rebelled against his father, dropping out of school and running away to live in the nearby woods.
He did not maintain contact with his father, but he still talked to his mother every once in a while. However, Jake soon stopped showing up, and his mother called the police. They tried their hardest to find him, but alas, Jake Park's body was never recovered. Many assume that the wilderness simply got the best of him.
As a Survivor, Jake's teachable perks Iron Will, Calm Spirit and Saboteur make him more stealthy whilst also allowing him to disable the Killer's means of sacrificing him and his teammates.
- Friend to All Living Things: Calm Spirit, one of his three unique perks, gives him a high chance to not disturb any crows from flying away.
- The Hermit: His backstory says he willingly ran away and went to live out by himself in the forest.
- Nerves of Steel: His perk Iron Will allows him to ignore pain, making less noise when he's wounded. His other perk, Calm Spirit, also prevents him from screaming out in pain when he gets hit or getting shocked.
- Riches to Rags: Intentionally. He broke away from the pressure of his parents, who wanted him to take over the family business and went to live in the wilds.
- The Sneaky Guy: His teachable perks encourage this playstyle- he doesn't upset crows (that subsequently alert a nearby killer with the right perk to your exact location) as often, he makes less noise when wounded, and he can disable hooks on the other side of the map while the killer's busy patrolling generators, giving the latter more time to escape their grasp.
- The Stoner: Sort of. In his original bio, he was caught smoking weed, causing him to be expelled.
- The Stoic: Based around staying calm in the face of danger.
- Vehicular Sabotage: His teachable perk, Saboteur, allows him to break hooks and bear traps without the need of a toolbox while also increasing the time they spend sabotaged.
Nea Karlsson - An urban artist
- Voiced by: Morgane Ravasi
As a Survivor, Nea's teachable perks Balanced Landing, Urban Evasion and Streetwise give her more ways to evade the Killer whilst increasing the lifetime of her and her team's items.
Nea is the first new survivor added to the game with the release of the free content update The Last Breath on August 18th, 2016.
- Animal Motifs: She's been given cat metaphors with the unknown writer mistaking her for a cat when he or she first saw her at a distance and the trailer describing her as having the balance of an alley cat. She is also described as being nimble and almost catlike. A decent chunk of her Store cosmetics also have cats on them, such as her ugly christmas sweater.
- Dark Is Not Evil: Dresses in punk fashion, but is on the side of the survivors.
- Do Not Taunt Cthulhu: She was dragged off by the entity for tagging the Crotus Penn Asylum, where the Nurse killer was created. The rest goes downhill from there.
- Le Parkour: Her Balanced Landing perk allows her to recover faster from high falls, making it easier for her to flee. Also, her Urban Evasion perk increases her crouching speed, letting her stay hidden while swiftly sneaking away.
- The Sneaky Gal: Even more so than other survivors in a stealth-focused game. Her Urban Evasion perk makes the stealth easier by increasing her speed while crouching.
- Street Smart: A skate punk and graffiti artist used to dodging police and other dangers. Exemplified by one of her unique perks, Streetwise.
Laurie Strode - A determined survivor
- Voiced by: Catherine Lecours
As a Survivor, Laurie's teachable perks Sole Survivor, Object of Obsession and Decisive Strike increase her chances of survival whilst increasing her chances of the Killer becoming obsessed with her.
Laurie is the second new survivor added to the game with the release of The Halloween Chapter on October 25th, 2016.
- Action Survivor: True to her film incarnation, she is designed to play like this.
- Adaptational Deviation: This version of Laurie survived Halloween night, 1978, but was spirited away shortly thereafter into the realm of the Entity.
- Adaptational Modesty: Of her two available outfits, her alternate costume has been changed from a pleated skirt and stockings in the original film to a pair of khaki capri pants. Presumably, the developers wanted to avoid an accidental Panty Shot.
- Arch-Enemy: To The Shape/Michael Myers, naturally. The Obsession game mechanic is based around the Perks of her and Myers and focuses on creating a direct rivalry between them, although at higher levels other survivors and killers can unlock those Perks. Due to the continued implementation of Killers with unique Obsession Perks (The Nightmare, and The Spirit), one could argue that Laurie is the arch-enemy to all Killers.
- Badass Boast: A subtle one; the flavor-text of Laurie's Perk, Decisive Strike, is a reference to the movie, but it also could indicate her heroic resolve and fearlessness.
- Counter Attack: Laurie's Perk, Decisive Strike, allows her a chance at instantly escaping the killer's grasp once per trial if she can successfully hit a skill-check.
- Doubles as a last-ditch attempt at escape if the player has saved their ticket to freedom till the very end of the match or for their last hook.
- Damsel out of Distress: Decisive Strike, one of Laurie's signature perks, strikes the killer carrying her with a sharp object, briefly stunning her attacker and allowing her a second chance to escape.
- Early Installment Character-Design Difference: Implemented in-game with her Tousled Low Lights cosmetic, which originally gave her darker hair, as well as a smaller, mousier face and a reduced chin. This has since been fixed, and now her model has a consistent facial structure with each cosmetic.
- Final Girl: Her "Sole Survivor" perk revolves around this, which makes sense since she is the final girl.
- Guest Fighter: From Halloween.
- Highly Visible Ninja: In a game reliant on stealth, her base outfit comes with a BRIGHT BLUE shirt. Any survivor with sense wisely switches to her gray sweater.
- Plucky Girl: She is described as a "determined survivor," and her idle animations in the game lobby show her standing rather confidently.
- Shaped Like Itself: Each survivor gets a special title; Laurie's title is "Determined Survivor." However, this may be a means of emphasizing her status as a Final Girl.
- Slashers Prefer Blondes: This iteration of Laurie has blonder hair than her original incarnation that can make her easier to spot; that combined with her hard-mode perks can sometimes lead to the Killer targeting her specifically to snuff her out early on in a trial.
- Sole Survivor: Her Sole Survivor perk causes the killer's aura reading range to be reduced the more survivors are dead, with Laurie becoming immune to aura reading if she's the only survivor left while also increasing her chance to become the killer's obsession.
- The Other Darrin: Due to licensing, Laurie's face has only a passing resemblance to Jamie Lee Curtis' likeness and has green eyes.
- True Blue Femininity: Her default outfit is the acrylic blue shirt and bell-bottoms from the film, fittingly reflecting her legendary virgin power.
Ace Visconti - A lucky gambler
- Voiced by: Sebastien Varas
As a Survivor, Ace's teachable perks Open Handed, Up The Ante and Ace in the Hole increase both his teammates' and his own aura reading capabilities and luck while also increasing the odds of finding better loot in chests.
Ace is the third new survivor added to the game with the release of the Of Flesh and Mud Chapter on December 8th, 2016.
- Born Lucky: Ace has a lot of luck which got him through in life. His perk, Up The Ante, reflects this by increasing the luck of each survivor.
- Cool Old Guy: A charming old guy with a silver tongue.
- Latino Is Brown: Averted. Ace is an Italian-Argentine.
- Luck Stat: Two of his perks, Ace in The Hole and Up The Ante, revolve around this. Ace in the Hole gives Ace a 50% chance that an addon will be attached to an item upon finding one in a chest and Up The Ante increases the luck of himself and any other survivors for every survivor still alive, increasing the odds of survivors escaping from bear traps or freeing themselves from hooks.
- Perpetual Smiler: Always pulling a smug smile, even when he's on a hook or being stabbed.
- Self-Made Man: In his backstory, Ace started out in poverty, before rising up to a successful career as a high roller through skill, cunning, and talent.
- Silver Fox: A charming older man who can easily pass off as an ageing movie star.
- Smug Smiler: As stated above, he smiles no matter what situation he's in.
- The Social Expert: As mentioned in a quote in his perk, Open-Handed, Ace was able to survive the world of gambling through his social skills.
- Support Party Member: His unique Perks primarily focus on buffing the stats of the whole team, namely their Aura-reading abilities and Luck.
William "Bill" Overbeck - An old soldier
- Voiced by: Ricardo Gomez
As a Survivor, Bill's teachable perks Left Behind, Borrowed Time and Unbreakable give him the capability to survive incredibly dire situations and increase both his teammates' and his own chances of survival
Bill is the fourth new survivor added to the game with the release of the free content update Left Behind on March 8th, 2017.
- Abandoned Hospital Awakening: Happens in his backstory when he found out about the zombie outbreak.
- Adaptational Wimp: In his home franchise, Bill can survive mountains of punishment. From being swarmed by Zombies, set on fire, hurled by a Tank, etc. Here, he's down in 2 hits like everyone else. In the canonical Left 4 Dead comic, Bill is capable of breaking a locked door open by ramming it and fighting through an entire horde of zombies while recovering from anesthesia. Here, he is incapable of fighting back in any way, shape or form even against Badass Normal killers like Amanda and Legion. Canon Bill can probably K.O Legion in one punch with the kind of raw strength he is shown to have.
- Auto-Revive: Bill's "Unbreakable" perk lets him revive himself from the dying state once per match without needing another survivor to pick him up. Only David has a similar ability.
- Back from the Dead: Not even the clutches of death itself can stop the Entity from taking someone. Death is not an escape, indeed...
- Badass Beard: It appears to have grown a bit since the last time we saw him.
- Blood Knight: His description implies that for Bill, unlike for the other survivors, being trapped in the Entity's Realm is less eternal Hell and more like Valhalla.
- Cool Old Guy: A zombie-killing Vietnam veteran.
- Determinator: Was pretty much this in Left 4 Dead, and still is in Dead by Daylight. His "Unbreakable" perk reflects this, getting up despite in excruciating pain in the dying state in order to survive.
- Dying Moment of Awesome: Went this through this before ending up in the realm of the Entity. The aftermath of this was shown in his trailer.
- A Father to His Men: Both when he was alive and after he died. This is reflected in the Borrowed Time perk, where he gives another survivor borrowed time while placing himself in danger.
- Final Girl: Well, Final Guy. Bill's perk, "Left Behind," shows him the location of the hatch once he becomes the last Survivor alive.
- Guest Fighter: From Left 4 Dead.
- Handicapped Badass: Has an injured knee, although it's not shown in-game.
- Heroic Sacrifice: What he pulled before getting sent to the realm of the Entity. He could do this again in-game, depending on the player's choices.
- One of his perks, Borrowed Time, encourages this; It makes it so that if you unhook another Survivor while the Killer is nearby, they will be immune to being put into the dying state for 15 seconds. You, however, are not given this and smarter Killers will usually go after you to prevent wasting their time on the immune Survivor.
- Heroic Willpower: His Unbreakable perk is pretty much this as he recovers from the dying state once without assistance.
- Mercy Invincibility: His "Borrowed Time" perk allows whoever he unhooks to stay upright and active even after taking fatal damage, giving them time to escape.
Feng Min* - A focused competitor
- Voiced by: Bianca Lavric
As a Survivor, Feng's teachable perks Technician, Lithe and Alert allow her to work on Generators more effectively and gain advantages in the chase.
Feng is the fifth new survivor added to the game with the release of the Spark of Madness chapter on May 11th, 2017.
- Broken Ace: She tried to be the Ace, and pushed herself to her limits unhealthily. Lack of sleep and pressure to constantly be better at gaming added up until she started to slip and lose her edge.
- Has a similar path to David King in this regard. Both of them were enrolled in university and had promising careers ahead of them, but not reigning in their competitive natures led to them making big mistakes that cost them their careers. They even both end up spending a lot of time at bars and end up mysteriously never returning. However, she handled this situation vastly differently from David. While she waded in her regrets of disappointing her parent and her fans, he relished the fact that he could bust more heads. Ironically, their perspectives are reversed upon being taken by the Entity as well. While Feng Min was focused on pleasing her fans and her parents in the normal world, now she's described as a lone wolf; and while David King could give a damn about anyone in the real world, now he's a team player who would take a hit for his fellow survivors.
- Blood Knight: Similar to Bill and David King, if her description is anything to go by.
- Competition Freak: Obsessed with becoming the best.
- Gamer Chick: One of the players for a professional gaming team called "Lazer Bears."
- Inferiority Superiority Complex: She's an accomplished professional gamer, but is also deeply afraid of failure and disappointing her loved ones.
- I Work Alone: She's explicitly stated to be a Lone Wolf in one of the developer's streams and her short description written by Benedict Baker. Her Technician perk, which decreases the range at which her repairs can be heard, only works for her and her alone, meaning it's only effective if you are repairing a generator solo.
- My Greatest Failure: Terrified of disappointing both her parents and her fans, which led to her losing sleep and led to her eventual abduction by the entity.
- Plucky Girl: Although, compared to Laurie's Heroic Resolve, Feng Min radiates a sense of Arrogant Kung-Fu Guy pride.
- Who Wears Short Shorts?: A stark contrast to the rest of the survivors in pants, her default outfit is a pair of shorts and team jersey.
David King - A rugged scrapper
- Voiced by: Stefan Horvath
As a Survivor, David's teachable perks We're Gonna Live Forever, Dead Hard and No Mither give him a more difficult but more rewarding playstyle, reducing how many hits he can take but allowing him to dodge attacks and gave bonus Bloodpoints for helping others.
David is the sixth new survivor added to the game with the release of the free chapter A Lullaby for the Dark on July 27th, 2017.
- The Ace: In life, he was noted to have excelled in academics as well as athletics. His biggest flaws were his temper and his recklessness.
- Achilles' Heel: His No Mither Perk becomes a serious weakness if the Killer has the Thanatophobia perk. Because using No Mither means David can't heal, everyone suffers a debuff to all their interaction speeds.
- Anti-Hero: He is the least heroic of the survivors since he has committed some morally ambiguous acts by getting involved as a "debt collector," taking part in fight clubs and assaulting a referee during rugby. Not only that but he's been described as an "asshole" by Mathieu Côté;. However, his "We're Gonna Live Forever" perk is a primary example of his altruism (See Taking the Bullet).
- Asshole Victim: Out of all the survivors on the roster, he's seen as the most deserving of this fate, and nobody cared when he went missing. Or rather, they weren't surprised that he disappeared.
- Auto-Revive: Similar to Bill, he has a perk that lets him revive from the downed state without needing the help of another survivor. Unlike Bill's, it can be used an infinite number of times instead of just once per match. The trade-off is that it turns him into a One-Hit Point Wonder.
- Badass Beard: His Battle Mullet customization gives him this.
- Blood Knight: He enjoys fighting and secretly participated in fight clubs because it's a fun thing to do.
- Brilliant, but Lazy: Has shades of this. He excelled both academically and physically, letting him become a highly praised young rugby athlete. However, because he always had his family's money to fall back on, he never took anything seriously, and didn't care in the least when he let his temper fly off the handle and assaulted a ref.
- The flavor text of the No Mither perk describes this in his own words: "I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed."
- Difficult, but Awesome: His perks, in general, are based around a confrontational, high risk, high skill gameplay. His We're Gonna Live Forever perk gives him a bonus to his bloodpoints when he takes a hit for other survivors, his Dead Hard perk lets him deflect a hit, but it has to be activated just as the killer swings at him (it also only works when he's injured, so if you miss with it you're going down) and his No Mither perk reduces many of the drawbacks of being injured and lets him Auto-Revive infinitely, but also turns him into a One-Hit Point Wonder.
- Drama-Preserving Handicap: When using No Mither, he starts the game with an injury that will never be healed. When playing as David, you're encouraged to sacrifice yourself for other players in order to generate more bloodpoints due to his We're Gonna Live Forever! perk. But if you choose not to, matches become tense and nerve wrecking.
- Evil Debt Collector: He was a debt collector before landing in the Entity's realm.
- The Friend Nobody Likes: When he is taken to the Entity's realm, none of his friends were concerned and simply believed that he got into a fight with someone stronger than him.
- Handicapped Badass: His "No Mither" perk has him begin the match with an injury and he can't be fully healed. The only benefits to this are that he won't generate bloodpools, he makes less noise and he can get up from a dying state in an infinite amount of times.
- Hot-Blooded: David has a temper and his lifetime ban from rugby was a result of assaulting the referee in a fit of anger.
- Jerk with a Heart of Gold: He's described as the kind of guy you'd want to see on a hook, but he is also altruistic. One of his perks, We're Gonna Live Forever, encourages helping your teammates by giving you more bloodpoints whenever you rescue them or take a hit for them.
- Name's the Same: He's not the only survivor with the name David. Though, Detective Tapp isn't generally referred to by his given name in-game, likely to minimize confusion between the two.
- One-Hit Point Wonder: His unique perk "No Mither" does this, putting David permanently in the injured state, meaning that a single hit will down him no matter what. However, it cancels out most of the negative effects of the injured state (blood-trails and groaning) and allows him to Auto-Revive an infinite number of times as long as the Killer doesn't pick him up and hook him.
- He can benefit from injury based perks, such as "Resilience" and "This is Not Happening", as well. Meaning that he can potentially have a 9% increase to the speed of many actions and a 30% increased Great Skill Check size while using No Mither. Picking up David Tapp's "Tenacity" perk would allow him to move while recovering in a downed state also, and with No Mither he can get right back up after. One Hitpoint Wonder indeed.
- Riches to Rags: He was born into a wealthy family and had a promising career as a professional rugby player. But, he threw it all away because of his combative nature and anger issues.
- Rugged Scar: Gains one over his eye in his Battle Mullet customization option.
- Stock British Phrases: His perk descriptions involve British slang.
- Taking the Bullet: David's playstyle is designed to encourage players to put themselves in danger for their teammates. You gain more points for saving and healing allies. But, you are permanently injured and can never be fully healed.
- Tattooed Crook: He has a small tattoo of a rose behind his left ear and another of a lion on the inside of his left arm.
- Took a Level in Kindness: His playstyle revolves around self-sacrifice and protecting teammates. A playstyle that doesn't correlate with his backstory.
- Walking Shirtless Scene: Has an outfit of when he was a bare-knuckle fighter, showing off his muscles, which has spawned an official body pillow on the Dead by Daylight merch store.
- Wound That Will Not Heal: Of a sort. His perk, No Mither, starts the match with him injured immediately and he cannot be healed back to the Healthy state. However, he will not generate bloodpools around him, make less noise and gives him the ability to get himself up from the dying state an infinite amount of times.
Quentin Smith - A resolute dreamwalker
- Voiced by: Louis McLean
As a Survivor, Quentin's teachable perks Wake Up, Pharmacy and Vigil allow him to help out his fellow Survivors with locating exit gates and decreasing their debuffs.
Quentin Smith is the seventh new survivor added to the game with the release of the A Nightmare on Elm Street Chapter on October 26th, 2017.
- All-Loving Hero: A kind and heroic young man who'll do everything he can to help Nancy defeat Freddy Krueger. After getting trapped to the realm of The Entity, he extends this kindness to the other survivors, vowing to help them in the dark and cold realm they spirited away to.
- Ambiguously Christian: Carrying over from the movie, he wears a cross and the Sacred Heart coin. His perk Vigil also provides faster recovery from status debuffs to his teammates.
- Arch-Enemy: Sworn enemy to Krueger.
- Determinator: Will never give up his fight against Freddy Krueger.
- Exhausted Eye Bags: You would have these if you were up against a dream demon who can kill you in your sleep.
- Guest Fighter: From the 2010 remake of A Nightmare on Elm Street.
- The Insomniac: Understandable given that he's going up against Freddy Krueger.
- Last Ditch Move: After being cornered by Freddy Krueger, Quentin used the last of his strength and will-power to try dreaming Freddy Krueger away. It end up attracting The Entity who took both him and Krueger into it's realm.
- The Medic: Two of Quentin's perks revolve around healing others and decreasing their recovery time from debuffs.
- Messy Hair: Has a bad case of bedhead.
- Nice Guy: Quentin is good-hearted and selfless that will do what he can to encourage others through the nightmares. His quote in the Vigil perk best express this.
- Support Party Member: His "Wake Up!" perk shows his fellow teammates his aura when opening a gate, allowing them to find the exits and his "Vigil" perk reduces the amount of time nearby teammates are affected by certain debuffs and status effects.
Detective David Tapp - An obsessed detective
- Voiced by: Dave Blake
As a Survivor, Tapp's teachable perks Tenacity, Detective's Hunch and Stake Out give him a more objective-based playstyle, rewarding him for completing objectives and successfully avoiding the Killer.
Tapp is the eighth new survivor added to the game with the release of the The Saw Chapter on January 23rd 2018.
- Alternate Continuity: The background of Tapp is lifted from the first Saw movie, disregarding the two Saw games where Tapp had survived his gunshot and was forced to play a game of his own.
- Arch-Enemy: John Kramer, the original Jigsaw killer, is this to Tapp. Ironically, he has absolutely no animosity toward Amanda Young, the villain representing Saw in the game proper.
- Armor Is Useless: His bulletproof vest does nothing to shake off the blades and claws of the Killers.
- Back from the Dead: Resurrected by the Entity to play in its game after he was killed by Zep.
- Cowboy Cop: Before being pulled into the Entitys dimension, Tapp didnt care much for police protocol and was prone to risk-taking. This ultimately got him discharged.
- Determinator: His Tenacity perk is a prime example of his determination, allowing him to crawl faster in the dying state and recover whilst doing so. He was also very determined to solve the Jigsaw Killer case.
- Guest Fighter: From Saw.
- My Greatest Failure: It's said that as he was bleeding out from Zep's gunshot, he was overwhelmed with feelings of guilt for having come so close to supposedly stopping Jigsaw and tragically failing.
- Older Than He Looks: Despite being in his mid-to-late fifties in the film, he doesnt look much older than thirty in-game.
- One Steve Limit: The first to break it. Shares his first name with David King. This is probably the reason he is only referred to in-game as just Detective Tapp in order to avoid confusion.
- Rugged Scar: Has a small one on his neck from when Jigsaw slashed his throat.
- Scary Black Man: A hardened former cop who will never give up. Too bad he's against supernatural killers, so his muscle can do little.
- Turn in Your Badge: Was discharged from the force after he and Stephen raided Jigsaw's lair on their own with horrible consequences.
Kate Denson - A hopeful songbird
- Voiced by: Marie-Michelle Do (PTB), Daphné Poulin Gourdeau (Full Release)
As a Survivor, Kate's teachable perks Windows of Opportunity, Dance with Me and Boil Over allow her to plan out where to head in case of a chase and make her harder to both keep track of and keep a grip on.
Kate is the ninth new survivor added to the game with the release of the The Curtain Call Chapter on June 12th, 2018.
- 100% Adoration Rating: She has managed to obtain a small following of fans through her travels and from performing for different venues and people, even developing friendships with her fans.
- Action Survivor: In the same vein as Laurie Strode, but with a different feel. Like Laurie's Decisive Strike, Kate's perk Boil Over allows her to escape the killers grasp more effectively, but it only makes her more efficient at the escape. Boil Over is a passive, rather than an active skill check, but it also hides nearby hooks from killers. The rest of her kit focuses on avoiding the killer through speed and agility rather than through stealth. Windows of Opportunity allows her to see windows and pallets within a certain distance, allowing her to plan her escapes and chases more effectively, and Dance with Me removes her scratch marks for 3 seconds after vaulting a window.
- All-Loving Hero: Her backstory shows her as a pure-hearted country singer who was caught in the wrong place at the wrong time.
- Archenemy: Her ability to entertain and instill hope in the other survivors and Benedict Baker puts her at odds against The Entity itself. Her skills also improve her chances of surviving the maps and escaping the killers. However, this could be what The Entity wants, her ability to instil hope also fattens the survivors for The Entity's feeding.
- Final Girl: She's themed around this. She has a pure heart and has abilities that allow her to navigate through the maps as well as escape from the killer's grasp. Her white top in promos also gives virginity vibes when compared to the likes of David king and Nea Karlsson.
- Fire of Comfort: During the The Curtain Call Chapter trailer, this is where Kate was relaxing before The Clown ambushes her.
- Friend to All Children: She entertains the children in her hometown.
- Hope Bringer: She uses her music to help the community, support those in need and tell stories to the local children.
- Incorruptible Pure Pureness: She's a kind-hearted singer who never let her fame get the better of her as she made frequent trips to her hometown to entertain and support the community, as well as visit her family. This is also why the entity abducted her, seeing her as the ripest fruit to feed on.
- Light Is Good: Wears light colours and is the most friendly survivor.
- Nature Adores a Virgin: She's been described as having a love of nature and is in tune with nature. She respects nature and nature provides her with inspiration for her music. She's also one the nicest and most altruistic of the survivors.
- Nice Girl: She seems to be one of the nicest survivors on the roster due to her devotion towards the community.
- No Celebrities Were Harmed: She's basically Taylor Swift from her country days. Her backstory even has her being from Pennsylvania (Swift was born in Reading and raised in Wyomissing) before moving to Nashville.
- Plucky Girl: Gives of the impression with her never ending optimism and her bravery in facing the killers the Entity throws at her.
- Too Good for This Sinful Earth: Before she was abducted by the entity, she was a kindhearted musician who was known for her altruism.
- Walking the Earth: What she was doing before she was taken, spreading her music around to make others happy.
- Unwitting Instigator of Doom: Benedict Baker speculates that The Entity feeds on hope, which is provided to the other survivors by Kate.
Adam Francis - A resourceful teacher
- Voiced by: Jo-Ashley Robert
As a Survivor, Adam's teachable perks Diversion, Deliverance and Autodidact allow him to trick the Killer and reward him for helping out his teammates.
Adam Francis is the tenth new survivor added to the game with the release of the Shattered Bloodline Chapter on September 18th, 2018.
- Badass Bookworm: A bookish teacher capable of surviving supernaturally powerful killers.
- Badass Longcoat: Wears a badass trenchcoat that nicely averts No Flow in CGI.
- Cool Teacher: Was a beloved teacher to his students and fellow co-workers that many of them were distraught when they thought he died from the train accident.
- Had To Be Sharp: Adam during his time as a foreign-exchange teacher needed to be sharp to make a stable career in a completely different land and this sharpness is demonstrated in his Diversion perk.
- Heroic Sacrifice: Place himself in the way of a falling door to protect someone during the train crash that took him to the Entity's realm.
- Mistaken Identity: A Prestige III (covered in red blood) Adam with a reverse bear trap on his head has an almost identical profile to The Pig, as his Badass Longcoat covered in red blood looks identical to The Pig's red cloak and the reverse bear trap makes the basic shape of his head look like The Pig's large pig mask, making it easy to confuse the two of them for a split second, especially if Adam is injured and thus running in the same hunched posture that The Pig runs in.
- Negate Your Own Sacrifice: Adam's unique perk, Deliverance, allows him to unhook himself if he saved another survivor before.
- No Good Deed Goes Unpunished: Adam willing risk his own life to protect a girl during a freak train accident. He ends up getting trapped in the Entity's realm for his efforts.
- Parental Abandonment: His father died when he was young and no mention is made of his mother. He was raised by his uncle instead.
- Taught by Experience: He learned Japanese by living in the country and observing its language and customs. His perk Autodidact reflects this, giving him bonuses to healing survivors the more Skill Checks he passes.
- Throwing the Distraction: His unique perk Distraction lets him throw a pebble, creating a loud noise notification for the Killer.
Jeffrey "Jeff" Johansen - A quiet artist
- Voiced by: Filip Ivanovic
Born and raised in Ormond, Alberta, Jeff Johansen was a quiet, only child growing up. His anxiousness was assumed to simply be shyness, which he covered up with a tough persona that scared bullies, as well as teachers. He soon discovered a love for heavy metal, which helped distract him from his parents' constant arguments and fights.
To further escape the situation at home, Jeff got a job at a video store. The shop was did not have many customers, which gave him plenty of time to draw in his sketchbook. Soon, one of those customers noticed and asked him if he would be willing to draw a mural for him in exchange for some money. Jeff accepted, heading down to an abandoned lodge to paint a giant mural which said only two words; "The Legion". The man gave him 50 dollars and a pack of cigarettes for his work. Jeff had completed his first commission. A fact he took pride in.
However, the fighting between his parents escalated, leading to a divorce. Jeff was forced to go with his mother, moving away to Winkler, Manitoba. Miles away from his home town and father. Jeff became more isolated then before, but his collection of metal music and his drawing helped him cope. After graduating high school, he started working at a local bar, performing live music performances. He left Winkler shortly after, finding a job as a roadie for a band.
Years later, Jeff got into a fight at a concert, resulting in him getting injured, leaving a scar around his eye. He was told to stay away from town so that his doctor could monitor him and prevent him from losing sight in his eye. During this time, Jeff thought about his choices in life. He soon went back to college, rolling into art school. He took multiple types of mediums before eventually settling on oil painting and digital art. Taking up a desk job, he designed labels for microbreweries, a job Jeff was happy with.
Jeff lived a fairly simple life from then on out, designing tattoos and freelance album covers for bands he liked, taking in a rescue dog and brewing beer. But one morning, he got a phone call; His father had passed away, who left a few things behind for him back in Ormond.
He drove back to his home town and his father's home, where he found a guitar case sitting beside the wall. Inside, a black vintage model. Attached to the guitar was a sticky note: "For my boy."
Jeff stayed in town for a bit longer after that, soon remembering that mural he painted all that time ago. Fueled by nostalgia and a curiosity to see how it's been handling after all these years, he headed up to that old abandoned lodge. He never came back. His friends came to the conclusion that the grief had gotten to him, and eventually moved on. His dog was eventually put back on the streets after his neighbour became fed up with taking care of it, becoming a stray yet again.
As a Survivor, Jeff's teachable perks Breakdown, Aftercare and Distortion increase his aura reading capabilities and give more ways to remain hidden.
Jeff is the eleventh new survivor added to the game with the release of the Darkness Among Us Chapter on December 11th, 2018.
- Abusive Parents: His parents used to fight a lot until they finally divorced while he was in high school. He was forced to live away from his father and when his father died, he left him a guitar. Showing that his father did love him, despite the constant arguments.
- Aura Vision: His teachable Perks all involve aura reading in one way or another. Breakdown allows him to see the Killer's aura every time he's unhooked, Aftercare allows him and other Suvivors' to see each others auras after he helps them out (and vice versa) and Distortion prevents the Killer from seeing his aura a maximum of three times.
- Back to School: He initially left home and bounced between jobs. After getting injured in a fight, he reevaluated his life choices and decided to go back to college. Where he settled with oil painting and digital art.
- Dark Is Not Evil: A big and tall metalhead, with an intimidating beard, but he's one of the Survivors. His demeanor is also anything but.
- Canada, Eh?: He was born and raised in Alberta.
- Everyone Went to School Together: Jeff's backstory shows that he knew Frank and the Legion before the events of the game. You can even see the mural Jeff painted for them in the Ormond Ski Resort level, and some of his sketch books are used as addons for the Legion's power.
- Gentle Giant: Jeff's a pretty quiet and somewhat introverted graphic designer despite first impressions whose perks mainly revolve around masking his presence around the killers. In fact, only one of his perks takes advantage of his big and tall stature.
- Metalhead: Stated to be a fan of metal and would design his own logos for bands. According to one of his cosmetics, he is particularly a fan of Black Metal.
- One Steve Limit: Averted, he shares his first name with The Clown's adopted pseudonym, "Jeffrey Hawk".
- Rugged Scar: Has scars over his eye from a fight that nearly caused him to lose his sight.
Jane Romero - A influential celebrity
- Voiced by: TBA
Jane never really knew her mother, a famous actress named Loretta Lawrence, as her parents divorced while she was a baby due to Loretta always being away from home to film. She resented her mother for being away all the time and leaving them alone but at the same time admired her performance on the screen.
Jane wanted to be like her mother, so she performed in plays and auditioned for commercials. During her senior year, she won the first prize at an national oratory contest. This caught the attention of a radio station that asked her for an interview. Her natural charm and repartee impressed them, earning a part-time job at the station.
After graduating college, Jane quit her job to work for a trendy variety show. But her delivery and ad-libbing weren't impressive and she was fired just five months later.
Desperate, she pitched a show at her old radio station, but it was turned down due to being "too risky." Months later, she got a call from a producer who had seen re-runs of the show. He was looking for a new co-host to potentially revive a failing show named Quick Talk.
The show had a very crude and inflammatory tone, but she disputed this and instead talked about personal problems. Within weeks, the show's viewership was growing again. Two years later, she launched her own full-hour segment: The Jane Romero Show, a nationally broadcast show that covered "taboo" topics, such as her own abandonment issues.
The show broke records and soon Jane's name could be seen on all sorts of products such as beauty cream. She eventually published a memoir, covering her childhood without her mother. It was a best-seller, but was reviewed harshly by critics.
Jane decided to do a two-hour long special episode on the topic of divorce. The topic was already stressful to her enough, but that stress grew drastically when her mother Loretta agreed to make a guest appearance for the special.
Jane tried to keep the interview civil and calm, but eventually Loretta interrupted her, claiming that she and Jane were not related at all. The interview went to hell soon after. Afterwards, Jane went to drive to New Jersey to talk to her father. After popping a few painkillers to help the throbbing pain in her temples that had been bugging her all day, her vision began to blur. Soon, Jane couldn't stop her eyes from closing.
The morning after, the police found her car deep in water. Her body wasn't found, despite weeks-long searches.
Both her father and her mother attended her funeral. All of the episodes of The Jane Romero Show were re-released around a month later, all starting with an opening tribute for her, wishing her peace.
As a Survivor, Jane's teachable perks Solidarity, Poised and Head On allow her to help both teammates and herself equally, remain stealthy and get the jump on the Killer.
Jane Romero is the twelfth new survivor added to the game with the release of the Demise of the Faithful Chapter on March 19th, 2019.
- 100% Adoration Rating: Jane was a nationally-adored talk show host and celebrity prior to her disappearance.
- Berserk Button: The mere sight of her mother, who all but abandoned her since childhood.
- Big Beautiful Woman: Jane is decidedly heavier-set than many other survivors, however she's still a very good-looking woman.
- Celebrity Survivor: Before the Entity abducted Jane, she had her own nationally syndicated talk show as well as multiple product endorsements.
- Hartman Hips: What do you mean you didn't notice? The community's even made a meme out of it.
- In the Blood: Jane inherited much of her mother's charisma and talent, and she knows this.
- The Medic: Her "Solidarity" perk allows her to recover health when healing other survivors.
- Parental Neglect: Jane grew up mostly in the care of her father, while her mother is usually away due to being Married to the Job.
- Shout-Out: Her surname is a reference to George A. Romero.
- Stout Strength: Jane is full-figured and can body-slam killers once every 40 seconds with her "Head On" perk.
Ashley "Ash" Joanna Williams - An alone wolf
- Voiced by: Bruce Campbell
As a Survivor, Ash's teachable perks Flip-Flop, Buckle Up and Mettle of Man allow him to both help him and his teammates out of desperate situations while also making himself tougher.
Ashley J. Williams is the thirteenth new survivor added to the game with the release of the Ash vs Evil Dead paragraph on April 2nd, 2019.
- Adaptational Wimp: The biggest case so far, as he has neither his chainsaw or his boomstick at his disposal.
- The Alcoholic: Based on the lore, he still seems to be a heavy drinker who enjoys going to bars a lot.
- Artificial Limbs: Has a robotic hand to replace the one he lost back in Evil Dead 2. One purchasable outfit replaces this with Ashy Slashy, who seems to be inert this time.
- Another purchasable outfit replaces his hand with the android prosthetic he received in the Series Finale of Ash vs. Evil Dead.
- Blue Is Heroic: His default look includes a bright blue shirt and he is The Hero of his franchise.
- But for Me, It Was Tuesday: By this point, Ash has gotten use to supernatural horror that he only reacts with mild annoyance getting trapped in the Entity realm. Subverted in gameplay where he seems just as horrified as the rest of the Survivors.
- Butt-Monkey: The way he gets to the Entity realm is actually played for Black Comedy unlike the other Survivors who were taken there in pretty horrific ways.
- Cool Old Guy: He's spent decades fighting off demonic forces and despite his age, is more than capable of surviving the Entity's killers.
- Deadpan Snarker: His dialogue and his reaction to getting trapped in the Entity's realm.
- Difficult, but Awesome: Downplayed, but two of his three perks require him to be hurt first before they could activate.
- Mettle of Man is a good example of this, requiring him to take at least 3 hits to protect other Survivors before he can use it, while also greatly increasing his chances of becoming the killer's Obsession and revealing his location to them if he's healed up while at a certain distance away, but for the entire duration of its effects, he will be able to No-Sell an attack that should have put him into bleedout. It Only Works Once per trial, however.
- Experienced Protagonist: By the time he was trapped in the Entity's twisted game, Ash had tons of experience dealing with the demonic forces.
- Guest Fighter: From Evil Dead, more specifically Ash vs. Evil Dead.
- Handicapped Badass: He was forced to cut his own right hand off after it was possessed by demonic spirits, and depending on the player's cosmetics, has a robotic hand, a wooden hand, or a hand puppet in place of it. It didn't stop him from fighting off the Deadites and it doesn't stop him from going up against supernaturally powered maniacs.
- Here We Go Again!: His reaction to arriving in the realm of the Entity.
- Highly Visible Ninja: He's guilty of this like Laurie before him. In a game where stealth is imperative to survival, he starts out wearing a bright blue shirt. His other outfits are no better, either, one of which turns him into a walking Hawaiian-Shirted Tourist, and the other giving him a bright red vest from his job as a department store stock boy.
- Ink-Suit Actor: Unlike the other crossover characters, Ash is modeled to resemble Bruce Campbell as closely as possible, due to Behaviour managing to secure the rights to use both his likeness and voice.
- Leaning on the Fourth Wall: On occasion, after waiting in a lobby for long enough, Ash might ask "Are we going to be here all day?".
- The Last of These Is Not Like the Others: Unlike most other Survivors who were kidnapped to the Entity realm, Ash actually brought himself there by accident. So far, he's the only survivor to have done this besides Quentin Smith, who similarly evoked the Entity. He's also the only Survivor to have fully voiced dialogue.
- Mythology Gag:
- Rated M for Manly: His starting perks are base on toughness, a reference to his Iron Butt Monkey tendencies from his series. His Mettle of Man is a prime example.
- Sir Swearsalot: Swears in both his lore and in some of his dialogue.
- Situational Sword:
- Flip-Flop is literally useless if he isn't downed, is downed but then ignored by the killer to bleed out, is downed and then picked up before he could start recovering, or is grabbed from a window/locker instead of picked up while injured, as it converts part of his Recovery meter to Wiggle progress to allow him to break free more easily while being moved to a hook.
- It is also of no use if a killer uses a Memento Mori or perk to bypass the hooks and kill him directly. This makes Flip-Flop especially worthless if playing against an experienced Shape who has the Tombstone Piece or Judith's Tombstone, since those allow the killer to off him instantly from full health at Evil Within III, bypassing the need to down, carry, and hook him entirely.
- Suddenly Voiced: The only Survivor in the game to have fully spoken dialogue, as he briefly talks when selecting him in the main menu and lobby.
- Teleportation Misfire: Him bungling False!Linda's incantation accidentally sends him to the Entity's realm instead of back to the real world.
Nancy Wheeler - An aspiring journalist
- Voiced by: TBA
As a Survivor, Nancy's teachable perks Better Together, Fixated and Inner Strength allow her to be more stealthy, easily work on objectives with teammates and heal herself in a moment's notice.
Nancy Wheeler is the fourteenth new survivor added to the game with the release of the Stranger Things chapter on September 17th, 2019.
- Closet Shuffle: Her Inner Strength perk allows her to heal herself by entering a locker after cleansing a Totem.
- Guest Fighter: From Stranger Things.
- Ink-Suit Actor: Despite not being voiced by Natalia Dyer, Nancy still shares her likeness with her in the game, unlike some of the other Guest Fighters.
Steve Harrington - A former jock
- Voiced by: TBA
As a Survivor, Steve's teachable perks Babysitter, Camaraderie and Second Wind give him a more altruistic playstyle, buying his teammates time to get away and rewarding him for healing Survivors by healing him as well.
Steve Harrington is the fifteenth new survivor added to the game with the release of the Stranger Things chapter on September 17th, 2019.
- Adaptational Wimp: In the series, Steve could take on a Demogorgon and a pack of Demodogs with nothing but a nailed bat. Here, however, he's forced to run away like every other Survivor.
- '80s Hair: Wouldn't be Steve "The Hair" Harrington without it.
- Guest Fighter: From Stranger Things.
- Highly Visible Ninja: One of his alternitive outfits is his brightly colored Scoops Ahoy! uniform, which isn't going to help much in a game reliant on stealth.
- Ink-Suit Actor: Despite not being voiced by Joe Keery, Steve still shares his likeness with him in the game, unlike some of the other Guest Fighters.
- Regenerating Health: His Second Wind perk allows him to passively heal himself back up to the healthy state after being unhooked, at the cost of leaving him unable to heal via other methods until afterwards.
Yui Kimura - A hardened street racer
- Voiced by: TBA
As a Survivor, Yui's teachable perks Lucky Break, Any Means Necessary and Breakout hides her trails while allowing her to re-enable dropped pallets and help her teammates break out of the Killer's grasp easier.
Kimura Yui is the sixteenth new survivor added to the game with the release of the Cursed Legacy chapter on December 3rd, 2019.
- Action Girl: While all female survivors are this by default, Yui deserves a special mention for kicking a stalker's ass despite sustaining severe injuries.
- Archnemesis Dad: Her traditional father actively discouraged her interests, and kicked her out when she told him she wanted to follow her dreams.
- Badass Biker: A badass motorcycle-riding street racer.
- Bare Your Midriff: Her default outfit includes a shirt that reveals her belly.
- Major Injury Underreaction: Her arm and leg were broken during a struggle against an intruder, but that didn't stop her from beating the tar out of him long enough for the cops to arrive. She did have to go to the hospital shortly afterwards, however.
- Wrench Wench: On top of being a biker chick.