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2016

    The Trapper 

"The Trapper" - Evan MacMillan

Voiced by: Filip Ivanovic, David Osborne (Naughty Bear), Ashley Pannell (The Naughty Bear Narrator)
https://static.tvtropes.org/pmwiki/pub/images/trapper_dbd.png
"It's more than muscles. A dark power motivates the beast."
Click here to see his appearance before becoming a Killer.

"A vast monster of a man with a hideous grin torn across the mask that keeps stalking my mind. Similar to a hunter, he tracks us through the world. His devastating traps are hidden amongst the greenery. Extreme vigilance and a light step is essential in avoiding the clutches of that miserable smiling killer. I have but many times managed to get caught in one of these traps. Feeling how the blunt spikes grind my bones at the same time as that grin comes closing in. It is a constant battle between looking up and looking down."
Benedict's Journal

Evan MacMillan was the heir to a great fortune. Evan's father, Archie MacMillan, both raised him and ran the family estate's business with a firm hand, and Evan would follow in his father's iron fist when his turn came. Even as Archie's mental health declined with age, Evan idolized his father and would do anything he asked. This resulted in Evan becoming Archie's top enforcer and culminated in the murders of over one hundred men by sealing them in a mine.

Archie MacMillan's body was found abandoned in the basement of his own warehouse, there is no record of what happened to Evan, and it is unknown how many others met grisly fates like those miners...

As a Killer, the Trapper uses a cleaver and bear traps that start scattered across the map as well as one in his hand. Survivors who step in the set traps are immediately injured and have to struggle or get help to escape, but the Trapper can also be snagged by his own traps, stunning him for a short time and making him drop carried survivors. Being that the Trapper was the first killer, his mechanics are noticeably much simpler than those that came after.

His unique perks are Unnerving Presence, Brutal Strength, and Agitation, and focus on inhibiting survivors that are close to the killer and helping the killer force their way through objects easier. Unnerving Presence makes more skill checks pop up if the survivor is doing a progress bar action within the killer's terror radius, and makes the success zone smaller. Brutal Strength provides a speed boost to breaking pallets and walls and kicking generators. Agitation increases the killer's movement speed by a decent amount when carrying a survivor, making it trivial to get to hooks before they struggle free.


  • Abusive Parents: Say what you will about Evan, but his father was worse. The Archives reveals that Archie regularly struck Evan, to the point of breaking his jaw. The Archives also revealed that Archie forbade Evan from hobbies like sketching and later tore up all his drawings.
  • Achilles' Heel:
    • Prior to the Deathslinger's release, toolboxes or Jake's Sabotage perk could outright destroy his traps, and the map item or the Small Game perk will alert survivors if they're about to step into one of his traps, with the rainbow map outright showing survivors the exact position of Trapper's traps when it's used. The former issue was removed in the patch that added the Deathslinger while Small Game was eventually reworked to only work with totems as of patch 4.7.0. Though maps still remain a serious Kryptonite Factor for Trapper.
    • One of the Trapper's biggest weaknesses is time management. He's often forced to spend the first minute or two of a game picking up and setting his traps in favorable spots (especially if he can only hold a few at once), during which survivors can spread out and blow through multiple generators uncontested. Generator defense perks like Corrupt Intervention or Ruin are almost mandatory when using him to give him enough time to get ready. If a survivor somehow knows/guesses the location of all his traps and disarms them while he's busy chasing survivors, he's pretty much already lost the game if the survivors are minimally competent (as his reliance on setting up a trapped area to secure kills backfires if the traps are gone).
  • Balance Buff: He's received many balance changes to address his increasing weakness in the game's developing meta. His trap setting speed was increased, while his add-ons were re-balanced with various drawbacks removed. In October 2021 he was given further buffs, allowing him to carry 2 traps at once by default without needing an add-on, and giving him a complete rework of most of his lesser used add-ons giving them more useful quality-of-life effects such as being able to step over his own traps without being caught or starting with all 8 of his traps at once at the cost of not being able to pick them up again after placing them. He's still the Master of None, but he's at least not the pushover he used to be.
  • Bald of Evil: Underneath his mask his head is shaved completely bald. Whether it's his own choice or the Entity's is currently unknown.
  • Barrier-Busting Blow: One of his teachable perks allows him to destroy fallen pallets faster, letting him keep the pressure on a survivor who thought they'd bought themselves a brief grace period in which they could escape… only for the Trapper to shred the barricade in seconds and keep on trucking towards them.
  • Bear Trap: The clue is in the name. They instantly stop and injure a survivor in their tracks when triggered — ripe for him to cart off to a hook. He can get caught in his own traps, but all they do is slow him briefly, as he unflinchingly resets the trap and continues on his way. Survivors can also disarm the bear traps if they get close enough to them, but successfully doing so alerts the Trapper to their location. A savvy player will use these in choke-points or near windows to cause a nasty Jump Scare.
  • Beauty Is Bad: As shown in The Archives, Evan was actually quite handsome before he became The Trapper. He still was a mass murderer who buried tons of people through a cave-in.
  • Being Tortured Makes You Evil: Benedict Baker surmises that the Entity is responsible for the hooks in his flesh, using torture as a way to bend Evan to his will.
  • Boring, but Practical: Compared to killers like The Wraith and The Hillbilly, Evan is much less flashy and supernatural. He's just a huge guy with some bear traps. He's also one of the most effective killers in the game, and his traps remain terrifyingly effective at area denial when used properly.
  • Combat Sadomasochist: His overalls are held on with metal spikes jammed into his shoulders. The game states the pain caused by this fuels the rage that drives him. One of his teachable perks, Agitation, also grants the Killer faster movement speed while carrying injured survivors to a hook - the implication being that the wiggling Survivor is causing irritation.
  • The Dreaded: While the Killers can all count within the setting, the Trapper's teachable perk Unnerving Presence is themed around his sheer presence causing hand-trembling fear. This translates to increased Skill Checks for all Survivors within the Trapper's terror radius, increasing the likelihood that they'll screw up and alert him to tehir location. When paired with his other base perk Agitation, which increases his terror radius while carrying a survivor, the Trapper can enforce his presence in a huge radius.
  • Expy: A large, brooding killer that wears a mask, uses a bladed weapon as his main weapon, and kills people simply because his parent told him to do so. Yeah, the Trapper is an obvious Expy of Jason Voorhees. This comparison is furthered even more when the Trapper was given a new weapon in the form of a Bolo Machete as a reward for the community completing the first Anniversary challenge.
  • Finishing Move:
    • Steps on the Survivor's back before hacking at his downed prey with his machete.
    • For Naughty Bear's mori, he sets a bear trap on the ground before picking the Survivor up by the neck. He then slices into the victim's head, followed by a clean stab through the chest. He lets the Survivor fall from his grasp onto their knees, before kicking them off his blade and causing the bear trap to close on their head as he gives a triumphant "BOO!" to their corpse.
  • Guest Fighter: Appeared as one in For Honor during the Halloween 2021 crossover event.
  • Hidden Depths: One Memory reveals that Evan enjoyed sketching and drawing, though his father considered it to be a waste of time.
  • Hockey Mask and Chainsaw: Inverted — he wears a wood and leather mask, and his weapon is a machete.
  • Hoist by His Own Petard: The Trapper can fall victim to his own traps just as easily as the survivors. Although he will simply reset the trap and continue on, it does allow any survivor he's carrying to escape.
  • Hunting the Most Dangerous Game: The Trapper started his traps on mice and squirrels, eventually moving further and further up the totem pole to challenge himself more and more. He eventually moved onto humans.
    No limits. Everything was fair now. Even humans... Especially humans...
  • Jack of All Stats: The Trapper is generally agreed on to be the most average of the killers and the best starting character for beginners. He has the base killer speed (115% that of survivors), the base terror radius (32 meters), and an easier ability to understand and utilize than the more technical killers.
  • Killer Teddy Bear: Naughty Bear, as you might expect. Having prey that are less felt and stuffing and more flesh and blood really gives his naughtiness room to grow.
  • Lethal Joke Character: By way of reputation rather than developer intent. Online game guides are notoriously harsh on him, typically ranking him as bottom tier and easily countered. But forget who you're playing against and he can turn a game around in seconds. He's one of the few killers that can boobytrap a survivor's own teammates and use them as literal bait on a hook.
  • Lethal Joke Item: The Trapper is probably the only Killer whose Power Limiter Joke Item add-on actually has beneficial usage. His Padded Jaws add-on means survivors don't take damage from stepping in traps, but this also allows him to double the number of Save The Best For Last stacks you can get off a trapped survivor by hitting them, since you can hit them twice before they go down. (This also applies to the Gearhead perk, but since that perk is a Joke Item in itself and practically useless, it's not really helpful).
  • Machete Mayhem: Uses an improvised machete made of scrap wood and warped shards of iron. Played straight with the Marked Bolo Machete and Naughty Bear's Iconic Machete.
  • Malevolent Masked Man: Wears a wooden mask that has a broad grin of spiked teeth.
  • Master of None: His traps are considerably weaker at higher skill levels, where experienced survivors generally know where to look for them and how to avoid them. This limits the usefulness of his special ability and leaves him as a perfectly average chaser with nothing to fall back on.
  • Palette Swap: One Ultra Rare skin makes him into The Krampus, while another Legendary outfit makes him into Naughty Bear.
  • Power Limiter: His padded jaws add-on causes his traps to deal no damage, although they still immobilize survivors. This means you can't damage survivors with traps, but you earn more blood points (in-game currency) to compensate.
  • Series Mascot: He's featured on the box art, in the opening cinematic, and a majority of the merchandise.
  • The Strategist: He's the only killer that can potentially achieve kills through tactics alone (through placement of traps), without regards to reflexes.
  • Tragic Villain: He was a hard-working son to a cold businessman who regularly physically abused him and manipulated him into committing a horrific mass murder. If one thinks about the matter, his father was likely the main cause of Evan becoming a serial killer.

    The Wraith 

"The Wraith" - Philip Ojomo

Voiced by: Filip Ivanovic
https://static.tvtropes.org/pmwiki/pub/images/wraith_dbd.png
"Never stop moving and hope you're always two steps ahead of the beast."
Click here to see his appearance before becoming a Killer.

"This thing moves as a shadow, appearing and disappearing at the sound of this dreaded bell. This “wraith” appears to be able to move invisibly. Several times it has caught me without me even seeing it closing in. Often convinced I have my back covered, the thing has materialized right behind me to strike from close range. So stay still and watch the fog. Sometimes it is possible to see the shimmer as it glides forward, looking for more prey."
Benedict's Journal

Philip Ojomo was an immigrant who got a job at a small scrap yard called Autohaven Wreckers. He was content to turn a blind eye to the police bribery and other shady business dealings going on around the yard, so long as they did not involve him. All he did was fix cars and handle the crusher, and that was fine by him. That was fine until he saw an injured man inside one of the soon-to-be-crushed vehicles. Ojomo tried to free the man, but the doomed soul didn't make it ten feet before Ojomo's boss, Azarov, killed him. It was then that Ojomo learned Autohaven's dirty dealings had involved him all along — as their executioner, crushing cars into metal cubes, ignorant of the human beings who had been inside at the time.

Ojomo snapped, threw Azarov into the crusher, and killed him. When Azarov tried to climb out, Ojomo was able to pull his head clean off, along with the spine. After that, Philip Ojomo was never seen again…

As a Killer, the Wraith uses his boss Azarov's skull and spine shaped into an axe as a melee weapon. He also wields the Wailing Bell as his unique power, which, when rung, makes him invisible besides minor distortion effects, completely silences his terror radius, and makes him move significantly faster. He can do everything but attack while cloaked, and if he preforms a lunge immediately after uncloaking it has significantly increased range. However he's also extremely vulnerable to light while cloaked and can be stunned by flashlights and flashbangs and forced out of cloak even if they're not aimed at his head.

His unique perks, Predator, Bloodhound, and Shadowborn, allow him to better track fleeing or injured Survivors and bounce back quicker after being blinded. Predator makes the scratch marks from survivors spawn in much tighter clusters for an easier time following them. Bloodhound makes blood puddles left by injured survivors more vibrant and easier to see, and also makes them last on the ground longer before fading away. Shadowborn grants you haste for ten seconds after being blinded by any means.


  • Achilles' Heel:
    • Prior to the 6.7 patch, Survivors could "lightburn" him with a flashlight while he was cloaked to forcefully deactive his power and stun him for a few seconds. To make things worse, not only could Survivors burn him faster than he could uncloak, but he was prevented from attacking for a few seconds post-stun. This was made even worse by an earlier patch that prevented Killer players from switching Killers in the lobby, forcing Wraith players to play against 4x flashlight squads or dodge.
    • As with all stealth Killers, Spine Chill significantly handicaps him, though not quite as much as other stealth Killers as his ability still gives him enhanced movement.
  • Amplifier Artifact: The Wraith has a below-average power and is fairly weak without add-ons, but he also has very powerful rare add-ons, with examples including enhanced speed, X-Ray Vision, and completely silent cloaking and uncloaking. This makes him one of the more add-on dependent Killers in the game, though he can be quite powerful with good add-ons and perks.
  • Bad with the Bone: His weapon is an axe made of Azarov's skull and spinal column.
  • Balance Buff: Along with the Trapper and the Hag, a couple of years after release, he received a number of balance changes to address his increasing weakness in the game's developing meta. He was initially given the ability to interact with objects while cloaked, and later given a short speed boost after uncloaking (balanced out by reduced speed while uncloaking). His basic ability is still one of the weakest in the game, but he has some decent add-on combinations that can help make up for his weaknesses. In the update which added the Trickster, the Wraith was further buffed by increasing his movement speed while cloaked to give him better map coverage, though this was likewise balanced out by slowing him down further during his uncloaking animation.
  • Blinded by the Light: Formerly the most vulnerable of Killers to the Survivors' flashlight alongside the Nurse; see Achilles' Heel above.
  • Boring, but Practical: His unique perks are extremely simple and focus on making the killer's vision better in various ways, so for an advanced killer who's already used to the game, they're effectively pointless. For a player just starting the game though, the easier time seeing scratchmarks and blood and the increased field of view can be a phenomenal help in finding and tracking survivors, becoming a fairly straightforward learning aid until they're ready to select more complicated perks.
  • Creepy Souvenir: The skull and spine that make up the Wraith's weapon were that of his boss, his first (intentional) killing in his adult life.
  • Dark and Troubled Past: Philip's family and the other inhabitants of his village in Nigeria were killed by warlords. While he was alone, he saw the depravity of the warlords as they killed innocents just for being born on the wrong side of the country.
  • Dark Is Not Evil: While the Wraith is still an Ax-Crazy monster, he had more sympathetic reasons for his descent into madness.
  • Everyone Has Standards: As expected, Ojomo was horrified when he discovered the true nature of the junkyard.
  • Facial Horror: His twisted face is the result of being caught in the fire that he killed the group of soldiers with when he was younger.
  • Finishing Move: Drags the survivor back towards him as they try to crawl away, then repeatedly drives his axe into their back.
  • For Doom the Bell Tolls: The Wraith carries a bell that, when rung, allows him to turn invisible. The downside, however, is that the bell is rather loud and will alert the survivors at quite a distance. One of his two Ultra Rare add-ons completely silences the bell, which makes sneaking up on survivors much easier, especially when combined with the add-on that removes his red glow and heartbeat for several seconds after uncloaking.
  • From Nobody to Nightmare: From a meager junkyard compactor operator to a ruthless killer for the Entity.
  • Go Mad from the Revelation: The Wraith went insane when he realized he was nothing more than an unwilling executioner for people who were wanted dead.
  • Heel Realization: His discovery of the victim in the car trunk drives him to madness as he realizes how many people he's unknowingly crushed, instigating his murder of his crooked boss and subsequent arrival in The Entity's realm.
  • Hoist by His Own Petard: The Wraith's former boss met his end in the same crusher he had been throwing people into.
  • Invisibility with Drawbacks: While cloaked, the Wraith moves faster, will not trigger the survivors' Heartbeat Soundtrack, and can even do object interactions (such as opening lockers or kicking pallets/generators). However, he must decloak before attacking, which sounds his bell and slows him down for a couple seconds.
  • Kill It with Fire: As a boy, he got his revenge on the soldiers who shot up his village by sneaking into their camp and pouring gasoline over their sleeping bodies before using their own campfire to set them ablaze.
  • Pay Evil unto Evil: When he discovered that he was tricked into being an executioner, he gave his boss a taste of his own medicine.
    • The Archives also revealed that he did this to a group of soldiers who destroyed his home by dousing gasoline over them while they were sleeping.
  • Pet the Dog: Upon discovering the truth of the junkyard he was working in, Ojomo set his unintended prisoner free. Unfortunately, Ojomo's jerkass employer had other plans, much to Ojomo's dismay.
  • Power Limiter: His "The Beast" sigil add-on removes the ability for him to hide his terror radius while cloaked, so survivors will still know that he's coming. He earns more blood points (in-game currency) to compensate.
  • Scarily Competent Tracker: His perks are designed for tracking survivors with much more precision than the other Killers. Shadowborn gives him a wider field of view than his compatriots, Bloodhound lets him see brighter bloodstains for longer, and Predator narrows the area in which survivors' scratch marks appear.
  • Scary Black Man: Somewhat downplayed as his skin color is hard to tell with most of his cosmetics and he is rather scrawny in appearance, but he is intimidatingly tall enough and a serial killer to qualify. His last name is also Nigerian in origin.
  • Scary Scarecrows: One of his cosmetics is a scarecrow, wearing a hood filled with straw where his face would be. Interestingly, this cosmetic implies that this version of the Wraith may be an Animate Inanimate Object rather than Philip Ojomo himself.
  • Screw the Rules, I Have Money!: Discussed. In his Lore entry, he realizes that if warlords can pay for arms and kerosene to slaughter villages like his, they can get away with anything.
  • Ship Tease: He shares one half of the "Tragic Love Opera" cosmetic bundle with The Nurse released around Valentine's Day 2019, with a promo image showing the two slow-dancing together (along with having what appears to be her literal heart in his hand). Creative director Dave Richard confirmed that he and The Nurse have "something going on".
  • Super-Speed: The Wraith moves slightly faster than normal when cloaked, which helps with patrolling the map. Add-ons increas his cloaked movement speed even further, at the cost of making his decloaking slowdown longer. His cloaked speed was further increased in an update and the aforementioned add-ons were nerfed accordingly.
  • Top-Heavy Guy: He gives off this vibe somewhat. His legs are thin and scrawny, while his upper half is noticeably bulkier. Though much of it is taken up by the shroud he wears over his torso.
  • Torso with a View: His Hallowed Blight skin has a hole in his midsection, revealing his spine.
  • Tragic Keepsake: The bell the Wraith rings was originally his father's bell to warn of invading warlords in Nigeria in Philip's childhood.
  • Visible Invisibility: His invisibility is more like a Predator-style distortion effect, but thanks to the omnipresent darkness and fog, a survivor has to sit still and really look hard to be able to see him before he gets close. A later patch granted the Wraith total invisibility from a distance.
  • Weakened by the Light: While the flashlight can potentially blind every killer, The Nurse and The Wraith were especially vulnerable to a specific state called "lightburn" in which if they're caught by a flashlight while using their abilities, they would be stunned and brought out of their power. Presumably, this was due to them being more ghostly and supernatural than the other killers. The mechanic was retired with the 6.7.0 patch.
  • X-Ray Vision: His Very Rare All-Seeing add-on allows him to automatically see the auras of nearby survivors while cloaked.

    The Hillbilly 

"The Hillbilly" - Max Thompson Jr.

Voiced by: Filip Ivanovic
https://static.tvtropes.org/pmwiki/pub/images/hillbilly_dbd.png
"He stops at nothing."

"A most terrible man to behold. His physique is all twisted and disfigured as if by some awful accident. He carries a deadly and cruel chainsaw which he wields with devastating violence, seemingly imbuing him with a superhuman speed for a while. His advantage is also a weakness as the loud noise can give away his position. So I have tried to heighten my sense of sound. Honing in on any sound that is not stemming from nature."
Benedict's Journal

In another place and time, he would have been called Max Thompson, Jr. Unfortunately, Max Sr. and his wife, Evelyn, were so ashamed at their deformed child that, rather than name him, they bricked him up in a room and fed him through a hole in the wall. Needless to say, their son did not appreciate this and made that quite clear when he finally escaped. The bodies of Max and Evelyn Thompson were never found, but the disemboweled carcasses of just about everything else that made Coldwind Farm its home were.

The farmland was eventually resettled, split up, and sold. All of it except for the farmhouse, where one could hear the sounds of a chainsaw throughout the nights…

As a Killer, the Hillbilly uses a sledgehammer for melee and charges Survivors at high speed with his chainsaw, which immediately drops them into the Dying State if it connects, as well as breaking palettes or doors. When revved up and going, the Hillbilly's speed is tremendous, but trades off for almost no ability to turn sharply.

His unique perks, Enduring, Lightborn, and Tinkerer allow users to weather attacks that would stop other Killers in their tracks and sneak up on Survivors when they're on the verge of repairing a generator. Enduring reduces the duration of pallet stuns by up to 50%. Lightborn makes the killer immune to any light-stun effect and highlights the survivor's aura when a blind is attempted to punish them. Tinkerer causes a loud noise notification whenever a generator reaches 70% completion and also causes the killer to have no terror radius for a few seconds afterwards, letting the killer ambush survivors who remain to work on it.


  • Abusive Parents: The parents of the Hillbilly didn't even name him! When you learn that they simply bricked him up in a room and fed him through a gap in the wall, you can't blame the Hillbilly for murdering them.
    • His backstory delves further into this, as he was born deformed and his parents had (according to the local police Chief) tried scalding him to death when he was still young. His father also caused long-term hearing loss by screaming into the infant's ear.
      Screamed mean things. Mean things like he wished mama's belly-cord strangled him completely and not just halfway.
  • Achilles' Heel: Indoor maps like Lery's Memorial Hospital, The Game, and Midwich Elementary hurt him considerably. The confined spaces and lack of long, clear areas severely restrict his ability to travel around by chainsaw, while providing even more obstacles for him to bump into.
  • All There in the Manual: The official artbook gives him the canon name of Max - but this is one he took for himself, as his parents only ever called him "Boy".
  • Awesome, but Impractical: The chainsaw sprint is excellent for covering long distances in a short amount of time, but when playing on a close-quarters map like Treatment Theatre or The Game, this is a problem, as hitting any piece of the scenery will slow the Hillbilly down quite a fair bit. And on maps like those, there is a lot of scenery.
  • Balance Buff: After receiving a steady string of Nerfs for years despite being an average Killer overall, the Hillbilly finally received a major balance buff in early 2024 with patch 7.5, which replaced his Overheat mechanic with an Overdrive Super Mode which temporarily increases his chainsaw dash speed, turn rate, charge up speed, and recovery after usage.
  • Barrier-Busting Blow: The Hillbilly can kick pallets to destroy them like all the other killers… or he could just use his chainsaw to break the pallet in half the time. This is a trait he shares with the Cannibal. His very rare Lo-Pro Chains add-on takes this even further, allowing him to smash through pallets and keep going with his chainsaw sprint, at the cost of reducing the damage done by his chainsaw to a regular hit instead of a One-Hit Kill immediately after breaking a pallet.
  • Body Horror: His face is warped to one side and seems to be merging with his shoulder. He also seems to have a nasty skin condition, given the boils and lesions on his arms. Add to that a hunch and the strained sound of his breathing…
  • Brutish Character, Brutish Weapon: A madman whose primary weapon is a broken cattle-hammer.
  • Bullfight Boss: The Hillbilly's turn speed is significantly lower during a chainsaw charge, and if he collides with an obstacle, he'll be briefly stunned.
  • Can't Catch Up: For a couple years after the game's release, Hillbilly was generally considered one of the top 3 most powerful Killers in the game due to his excellent map coverage and One-Hit Kill ability. However, his ability has remained the same while the game's meta has shifted considerably (his Nerf didn't help much in this regard either), and currently he's considered average at best. He finally received a major Balance Buff in early 2024 making him one of the most powerful killers in the game again.
  • Chainsaw Good: He lugs around a chainsaw as his secondary weapon. It takes a while to speed up and makes an ungodly noise, but once it's ready, The Hillbilly will sprint forward, destroying any obstacles or survivors in his path.
  • Creepy Asymmetry: His face is grotesquely stretched from one side to the other, and he's got various wounds and legions on his arms in uneven spots; it's the combination of a birth defect and years of abuse he suffered from his parents.
  • Creepy Gas-Station Attendant: Invoked by the "Bloodthirsty Mechanic" cosmetic set.
  • Difficult, but Awesome: Not nearly as much as the Nurse, but the devs have stated that he's quite weak at low levels, but can be quite powerful if you put in the time to level him up with good perks and add-ons. His chainsaw attack also gives him very high mobility and the ability to one-hit-kill, but is quite difficult to aim, especially against decent survivors who know how to dodge. Master his power, however, and not only will you be able to zoom across the map faster than almost any other killer, but you'll be able to end chases just as quick.
  • The Dog Bites Back: He was treated like utter shit and basically regarded as little more than an animal by his own parents. Suddenly no one feels sorry for them when their son, now driven Ax-Crazy from their abuse, proceeds to messily butcher them both.
  • Expy: His weapons of choice (a hammer and a chainsaw) and the fact that he's a hillbilly with a low mental capacity are reminiscent of Leatherface. Eventually became Expy Coexistence with the former after Leatherface himself became a playable killer.
  • Finishing Move: Slices through his prey with his chainsaw.
  • Go Mad from the Isolation: The Hillbilly spent almost his entire life locked in an attic, with his only contact with the outside world being a small hole his parents fed him through and a television his parents finally provided to keep him mollified. After breaking out of his prison, he went on a psychotic rampage, killing anything with a pulse within the confines of the farm.
  • Hell Is That Noise: That chainsaw when it gets revved up and ready. VROOM... VROOM... VROOM VROOMVROOMVROOM VROOOOOOOOOMMMM!!!
  • Hillbilly Horrors: Naturally, being a Expy of Leatherface.
  • Implacable Man: His teachable perks make him more resistant to being stunned by lights or obstacles.
  • Improbable Weapon User: His weapons of choice include but aren't limited to a hand brake ripped from a car, a roasted cow leg and a busted shotgun with a barbed wire wrapped around it.
  • It Can Think: The flavour text for the old version of his Tinkerer perk implies that he's a lot smarter than he's given credit for.
    The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways… It's horrifying to think it's actually intelligent.
  • "It" Is Dehumanizing: Aside from the It Can Think entry, his own parents never so much as bothered giving him a name, simply calling him "Boy" when addressing him.
  • Karmic Death: His parents locked their son up for years, possibly his entire childhood, likely making him Go Mad from the Isolation. Is it any wonder that they would soon die by his hands once he managed to escape?
  • Leitmotif: The 4.1.0 update gave him his own unique chase theme, which is extremely intense and features instrumental work that almost sounds like a chainsaw revving up. He also gets a unique, country style menu theme as well.
  • Lean and Mean: One of the tallest and most gangling killers, although his hunched back hides this somewhat.
  • Lightning Bruiser: Besides being able to down survivors in one hit, his chainsaw sprint also lets him zoom around the map at incredible speed, making him one of the fastest Killers in the game. His perks are also focused around tanking survivor attacks that would temporarily cripple other Killers.
  • Madden Into Misanthropy: He was horrifically abused and neglected from the time of his birth, and even the pigs were favored over him.
    Why did they have to love them so much and him so little. Had they treated him like those pigs he would have been happy. He would have been happy and he would have been something else. He would have been a hero like that boy who wore a cape and helped the world all because of how his Ma and Pa raised him.
  • Madman in the Attic: He was locked in his room for much of his life, causing him to Go Mad from the Isolation.
  • Nerf: An Overheat mechanic was added to his chainsaw in Patch 4.1.0 so that it stalls if he uses it too much. His add-ons that decrease how long it takes for him to charge his chainsaw dash were also removed, except for one, which had its rarity increased and the handicap added of lowering his speed to that of a low-speed killer like Huntress or Hag. The nerf was originally much more severe, disabling his chainsaw after only a couple uses and taking away the ability for pro hillbillies to curve around corners with speed add-ons. These nerfs were so extreme that the devs walked them back almost immediately. As an upside, hitting the Overheat limit in the middle of a Chainsaw Dash will not boot him out of it until he actually physically hits something. This mechanic was eventually removed entirely in the 7.5.0 update, replacing it with a Super Mode mechanic called Overdrive.
  • Never Given a Name: His parents never named him, but the artbook lends him the name they'd intended for him prior to seeing him and deciding he didn't deserve it.
  • One-Hit Kill: His chainsaw downs survivors in one hit, but landing the hit can be tricky due to the charge time and decreased turn speed and responsiveness; good survivors are also skilled at dodging the chainsaw at the last second.
  • Pistol-Whipping: One of his cosmetic weapons is a broken shotgun that he uses as a club in place of his usual hammer.
  • Power Limiter: His speed limiter add-on makes it so his chainsaw does normal damage instead of being a One-Hit Kill. You earn more blood points (in-game currency) for each hit to compensate for this.
  • Roaring Rampage of Revenge: He killed his parents and most of the local police force due to the abuse he'd suffered all of his life.
  • Self-Made Orphan: As expected, as soon as he escaped the room he was locked up in for most of his life, you can probably assume who his first targets were.
  • The Sneaky Guy: His two ultra-rare add-ons are built around turning him into this. One conceals his terror radius after chainsaw sprinting for 2 seconds, and the other silences his chainsaw sound outside of the terror radius. Combined, there's no warning that he's coming until it's too late.
  • Super Mode: The Overdrive mechanic, introduced in the 7.5.0 patch, activates after the Chainsaw has been revved up enough to fill the power meter. Once the meter is full, the speed and turn rate of the Chainsaw Sprint are greatly increased for a limited amount of time, as is the speed at which a Chainsaw Sprint charges.
  • Taught by Television: The "A Man Named Boy" challenge logs hint strongly at this.
    They ain't supposed to laugh. They're supposed to protect him and he knows it. He's seen it on his TV, the only thing that calms him and keeps him company when he's done his work. TV is something special... the friend and parent he never had... But Chief... Chief ain't like those on TV.
  • Then Let Me Be Evil: As an inversion of Upbringing Makes the Hero, as he longed to be like the figures he saw on TV.
    He closes his eyes and imagines a different life for himself. He's the Beaver boy, sitting at a table, eating a wholesome meal with his Pa and Ma and they're asking about his day. Then everything changes when he speaks. The sounds upset his Ma. She beats him across the head, holds him down and pours hot sauce down his throat and tells him to never speak again. His Pa grabs him and gives him a lashing with his belt. His eyes spring open. Everything could have been so different had he not been born a monster. Born a monster? Monsters aren't born. They're made. Made in a crucible of hate, cruelty and abuse. Hot sauce and belts! That's the stuff of monsters.
  • Treated Worse than the Pet: His parents doted on their prize pigs while keeping him isolated in a single room his entire life and feeding him through a hole in the wall. They even named the pigs Duke and Donny, while he was only ever called Boy.
  • Who's Laughing Now?: The fifth memory has him say this verbatim to a Corrupt Cop who'd laughed at him rather than try helping him out of his abusive situation.

    The Nurse 

"The Nurse" - Sally Smithson

Voiced by: Anais Renevey
https://static.tvtropes.org/pmwiki/pub/images/nurse_dbd.png
"If you don't stop to catch your breath... she will."
Click here to see her appearance before becoming a Killer.

"A new varmint has entered the arena. I spotted her as she, somehow, moved through a wall. Clad in bandages that tell an untold tale of something horrid. This… nurse as it seems, brings me new angst during my lonely nights, as my mind runs amok."
Unknown

Sally Smithson did not work at the Crotus Prenn Asylum because she wanted to. Nobody did. She simply had no alternative after her lumberjack husband Andrew died on the job. She started at the bottom, the night shift, and over the course of two decades, the abuse heaped upon her by the inmates eventually got to her. She snapped and the staff arrived one morning to find four staffers and over fifty patients dead and an out-of-her-mind Sally rocking back and forth.

Sally was loaded into an ambulance; an ambulance that was found crashed with everyone inside it dead. Everyone except Sally, who was nowhere to be found…

As a Killer, the Nurse wields a bonesaw as her melee weapon of choice. Her power is Spencer's Last Breath, named for Crotus Prenn's warden Patrick Spencer, and it allows her to teleport short distances and attack after with a large amount of auto-aim to help land injuries, but forces her to stop and recover after use regardless of if she swing, hits or misses, or simply teleports, by default she has two charges that can be increased to 3 with an add-on. Also, while channeling Spencer's Last Breath, the Nurse becomes very vulnerable to flashlight effects, stunning her even if the light source isn't aimed at her head.

Her teachable perks, Stridor (sic - it's a medical term for a type of abnormal breathing), Thanatophobia, and A Nurse's Calling allow her to track down injured and healing survivors and slow their progress for each one injured. Stridor makes it so that the noises survivors make when injured are significantly louder to the killer, and mildly increases the sound of their normal, uninjured breathing. Thanatophobia inflicts every survivor with a stacking debuff for every survivor that is injured or hooked that reduces the speed at which they cleanse totems, sabotage hooks and repair generators. A Nurse's Calling reveals the aura of survivors when they attempt to heal.

The Nurse is the first new killer added to the game with the release of the free content update The Last Breath on August 18th, 2016.


  • Alliterative Name: Sally Smithson.
  • Beware the Nice Ones: The Nurse was a kind woman… who was driven to a breaking point and killed fifty people in a fit of madness.
  • Blindfolded Vision: The Nurse always wears something obscuring her face. Her unique perk, Stridor, implies she finds survivors primarily through hearing. Her Miss Smithson head gives her a literal blindfold.
  • Bloodbath Villain Origin: Her start of darkness came when she killed more than 50 asylum patients in a single night.
  • Deadly Doctor: An asylum nurse who snapped and had a body count of at least fifty-something, now endlessly hunts and tortures the survivors under the will of the Entity.
  • Difficult, but Awesome: Her Blink can teleport her past entire buildings and obstacle courses, or let her get the drop on a survivor who thinks they're safe. But making use of it is the most difficult part: her vision is very heavily warped during the blink, making hard to judge her distance from her target; upon landing, she will stumble, stunning her briefly, so you have to either chain additional Blinks or land a hit upon landing; and she can also end up teleporting past her target because of her Blink's impressive range. She is also the only killer whose base movement speed is slower than the survivors', making her abysmal at standard chases. It's generally agreed that she is by far the most difficult killer to use for non-experts, but also one of the most powerful in expert hands. In late 2019, she was heavily Nerfed to make her skill floor even higher, so that now only the best of the best at playing her can do so and do well against competent opponents. Tellingly, according to the Dev's own stats, she's currently the least played killer in the game by far.
  • Difficulty by Region: She dominates the Killer metagame on PC, but is considerably less effective on consoles due to the significantly reduced precision of a gamepad compared to keyboard and mouse. On consoles, she has by far the lowest kill rate of all the killers.
  • Ethereal White Dress: Her apparel, including the mask around her head, is almost entirely white, and she's a ghost who fell from grace to become a killer filled with vengeance.
  • Evil Redhead: Her Lore video shows she had red hair in life.
  • Expy: The pillowcase over her head, as well as her profession and method of killing, evoke the visage of the Nurses of Silent Hill 2, as well as Mary Shepherd-Sunderland.
  • The Faceless: The Nurse wears a sack over her head, hiding her features. The developers have admitted that she doesn't actually have a face modeled underneath her pillowcase mask, although she never takes it off anyway. Averted with her Miss Smithson head, which reveals everything but her eyes.
  • Finishing Move: Chokes her prey to death, then lovingly strokes their face as they pass on.
  • Foil: Gameplay-wise, to the Trapper. The Trapper is a low-skill-required killer, and playing as him successfully is heavily dependent on the survivors making mistakes. The Nurse is probably the game's highest-skill-required killer and succeeding against her as a survivor is heavily dependent on her making mistakes.
  • Friend to All Children: Implied to have been one prior to her going insane.
  • Gas Mask Mooks: A DLC costume gives The Nurse a WW2 nurse's uniform and replaces her pillowcase with a jute sandbag. On top of the sandbag, she places a gas mask. The flavor text of the gas mask implies she's aware of the irony.
    A jute sand bag emptied and tightly wrapped to suffocate. Ironically accessorized with a gas mask.
  • The Ghost: A handful of the Nurse's ability add-ons belonged to or reference the "Bad Man", the patient in room 202, whom the Nurse apparently disliked. Also referenced are the Catatonic Boy, the Anxious Girl, Nurse Morris, Father Campbell, the fat Orderly, Kavanagh, and Jenner, none of whom are mentioned anywhere else and Sally's exact relationships with all of them are left vague.
  • Ghostly Glide: Unlike other killers, the Nurse floats as her default form of movement.
  • Giant Poofy Sleeves: Her default outfit is a vintage, late 19th century nurse's uniform with puffed sleeves.
  • Go Among Mad People: Circumstances forced her to work at the Crotus Prenn Asylum and the actions of people within the asylum led her to insanity. One morning, the other doctors and nurses found over 50 inmates dead from strangulation and Sally rocking back and forth in the corner. Her finishing move in-game suggests that she killed them as a twisted form of euthanasia.
  • Improbable Weapon User: Her weapon is a bonesaw.
  • Joke Item: While most killers have one Power Limiter Joke Item, the Nurse has several after her Nerf. Post-Nerf, up to a third of her add-ons don't do anything really beneficial for her.
  • Leitmotif: Her menu theme is a slow, haunting piano theme with ghostly drones and a lowkey horn section in the background, while her chase theme starts slow and subtle but her closer themes are faster and more panicked - fitting for a killer who can teleport next to survivors out of nowhere.
  • Mechanically Unusual Fighter: Until the introduction of Legion in December 2018, the Nurse was the only killer in the game who could bypass pallets and windows, thus completely ignoring the game's looping meta and making her the strongest killer in the game in the right hands.
  • Mercy Kill: After her psychotic break, Sally assumed the role of an Angel of Death killer and seemed to genuinely think she was helping the patients (and staff) that she murdered. As The Nurse, she still seems to carry a sense of compassion, as her perk A Nurse's Calling lets her locate survivors that are being healed. Her mori animation consists of her strangling the survivor to death, then stroking the side of their face lovingly. Due to the fact that survivors are stuck in a loop by the Entity no matter how many times they escape, she may actually be (somewhat) doing the right thing.
  • Mortality Phobia: One of her perks, Thanatophobia, slows down the actions of survivors when one of them is injured, downed, or dying on a hook. Strangely, it has no effect on survivors once a teammate is actually killed.
  • Nice Girl: Before her fall from grace, the Nurse had only good intentions for her dream job. Afterwards? Not so much…
  • Our Ghosts Are Different: She's apparently one, as she floats around in the air and can phase through objects with her Blink ability. Presumably, it's the work of the Entity that keeps her bound to whatever dimension the game takes place in.
  • Pintsized Powerhouse: The Nurse is one of the physically smaller killers, but she can still do the same over-the-shoulder carry the larger killers do with no difficulty.
  • Sanity Slippage: Years of abuse from the insane patients of Crotus Prenn Asylum left her unhinged.
  • Ship Tease: She shares one half of the "Tragic Love Opera" cosmetic bundle with The Wraith released around Valentine's Day 2019, with a promo image showing the two slow-dancing together. Creative director Dave Richard confirmed that she and The Wraith have "something going on".
  • Sinister Suffocation: Her mori is to Flash Step to a downed Survivor and choke the life out of them, creepily stroking their face afterwards.
  • Smurfette Principle: The Nurse, upon her release, was the only female killer. The release of The Hag and The Huntress has since averted the trope.
  • Teleportation: The Nurse's signature ability, which allows her to pass through walls and other obstacles. After performing the move, she has a limited window to either attack or warp a second time before fatigue momentarily stuns her.
  • Teleportation Sickness: The Nurse will become briefly fatigued and disorientated after every blink or chain-blink, giving survivors a window of opportunity to escape her line-of-sight.
  • Teleport Spam: She can Blink pretty good distances and strike immediately after, making obstacles a trivial matter. But it will cause her to stumble shortly after landing, which means she needs to make it count. A Nerf also made it so she has to wait a few seconds to recharge after teleporting (on top of her already existing stun fatigue after a teleport), specifically to prevent her from "spamming" teleports.
  • Tragic Keepsake: The Nurse's ability add-ons are almost all trinkets and baubles taken from the patients and other people she killed, like a broken pocket watch, a torn bookmark, or a rusted spoon. She also has a torn piece of red and black plaid flannel that's implied to have come from the clothing of Andrew, her dead husband.
  • Vorpal Pillow: Sally's murder spree consisted of choking and suffocating the patients and staff of the Crotus Prenn Asylum. As The Nurse, she wears a pillowcase wrapped tightly around her head. It's left ambiguous whether she attempted suicide upon realizing what she had done, or if it's a karmic transformation by the Entity.
  • Weakened by the Light: While the flashlight can potentially blind every killer, The Nurse and The Wraith were especially vulnerable to a specific state called "lightburn" in which if they're caught by a flashlight while using their abilities, they would be stunned and brought out of their power. Presumably, this was due to them being more ghostly and supernatural than the other killers. The mechanic was retired with the 6.7.0 patch.
  • Woman on Fire: Readying her teleport will create a rather bright fire in her palm, telegraphing her starting position. However, she doesn't have anything signalling her landing zone. As such, that light can spell your doom as easily as tell you to avoid her location.

    The Shape 

"The Shape" - Michael Audrey Myers

Voiced by: Frédéric Poirier
https://static.tvtropes.org/pmwiki/pub/images/myers_dbd.png

"Something, or rather someone, is here now. I’ve never seen this… Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom?"
Unknown

Michael Myers was like any ordinary kid. No one would have believed he could do something as horrible as murder. That changed on Halloween night of 1963, when his parents arrived to find the six-year old boy standing in a clown costume, holding a kitchen knife covered in the blood of his older sister Judith.

Michael was incarcerated at Smith's Grove Sanitarium, where he spent fifteen years waiting for the day he could escape. During the night before Halloween, Michael escaped, stealing the car of his psychiatrist Samuel Loomis.

He drove back to his hometown, stealing a pair of work overalls, a kitchen knife, and a white latex boogeyman mask. Soon, he set his eyes on stalking a young girl by the name of Laurie Strode, and her group of friends.

Once day turned to night, Michael followed the girl's friends home, sneaking inside and killing them. Eventually, it was just him, Laurie, and the two kids she was babysitting. She was a resilient one, stabbing Michael in both the neck and the eye, but he snuck up on her and grabbed her by the neck. But before he could kill her, Loomis arrived on the scene and shot Michael six times, sending him falling from the balcony onto the grassy ground below.

Loomis checked up on Laurie, and went back to check on Michael's body. But there was nothing there. Nothing but an imprint on the ground where he landed.

The Shape escaped once again.

As a Killer, the Shape focuses on stalking his prey before going in for swift and thorough takedowns with a simple kitchen knife. His unique power Evil Within has three tiers of power that can be increased by going into Stalk, sharply reducing his speed, each survivor can also only be stalked for a certain amount, overall limiting how many times he can enter Tier 3. At Tier 1, Myers moves extremely slowly but has an almost non-existent terror radius, making him one of the stealthiest killers in the game at the cost of speed for its duration, once upgraded to Tier 2, it's impossible to re-enter Tier 1 for the rest of the match. Tier 2 makes him a much more "average" killer in every regard of movement speed and offense. Tier 3 makes Myers move faster in every respect, even vaulting actions, and makes it so that any attack on a survivor downs them regardless of health level and also drastically increases the range of his lunge attacks.

His personal perks, Save the Best for Last, Play with Your Food and Dying Light make the killer stronger by chasing and terrorizing the Obsession, but not going in for the kill until they're the last survivor in play. Save the Best for Last adds a token whenever the killer attacks anyone but the Obsession, giving them reduced cooldown time after a successful attack, but takes tokens away if the Obsession is hit. Play With Your Food rewards the killer for getting in chases with the Obsession and giving them a Hope Spot by ending the chase, giving them stacking haste tokens and making them overall faster, but takes a token when they swing regardless of if it's a hit or miss. Dying Light makes it so that when a survivor who isn't the Obsession is hooked, the entire team is given a stacking debuff to repairing, healing and sabotaging, but makes the Obsession faster at healing and unhooking.

The Shape is the second new killer to be added to the game with the release of the Halloween Chapter on October 25th, 2016.

The Shape is the first Guest Fighter killer added to the game, coming from Halloween.


  • Achilles' Heel:
    • Line-of-sight, or lack thereof. Myers starts out as the slowest Killer in the game (not including the Nurse without teleports) while in Evil Within 1. The longer survivors can prevent him from building Stalk on them, the longer it takes him to power up into Evil Within 2 and reach normal speed. If survivors are good at spotting him and avoiding his line of sight, they can blow through multiple generators before he can manage to power up. Along the same lines, this means that a Shape player will find themself struggling a lot on Coldwind Farms maps, where the tall cornrows will obstruct Stalk's line of sight, making it difficult to gain Evil even if you can physically see survivors right in front of you in most cases.
    • The extended period of time it takes for him to reach Tier 2 and Tier 3 by stalking makes time management a major weakness of his, similar to Trapper.
  • Adaptational Badass: Halloween as a series bounces back and forth with Maybe Magic, Maybe Mundane on whether Michael is just a very efficient and resilient human, or if he's truly the human personification of pure evil as Dr. Loomis believed. Dead By Daylight seems to lean much harder towards the latter theory in its lore and his implied relationship with the Entity, making it seem less like it's become one of the Entity's bloodhounds and more like the Entity is appeasing Michael so he kills for it.
  • Alliterative Name: Michael Myers.
  • Awesome, but Impractical: His very rare Scratched Mirror and Vanity Mirror add-ons allow him to see survivors through walls while stalking, but at the cost of being unable to use his Evil Within 3 one-hit-kill ability as well as reduced movement speed. On closed indoor maps (Léry's Memorial Hospital and The Game), he's incredibly powerful like this, but on large outdoor maps, he's quite weak due to his reduced speed (especially on the Farm map, where survivors can see you through walls).
  • Badass Normal: Unlike most other Killers who rely on more exotic special abilities, Myers' strength comes from his stealth and enhanced basic attack. In Tier 3 he has a longer lunge (20% longer) and faster window vault speed (25% faster) compared to standard Killers, but otherwise moves just like any other basic attack Killer. The flip side of this is his One-Hit Kill is much easier to aim and control than the likes of Hillbilly, Leatherface, Oni, etc. There's also the fact that he's just a majorly strong big guy with a knife, compared to a teleporting nurse, a lightning-throwing Mad Doctor, and a cannibalized voodoo witch, among others.
  • Best for Last: Save The Best For Last, one of Michael's teachable perks, decreases the cooldown of his successful attacks for each Survivor he strikes that isn't the Obsession. His Play With Your Food perk functions similarly, increasing his movement speed if he initates a chase with the Obsession and allows them to escape.
  • Black Eyes of Evil: Dark as the void. The blackest eyes; the devil's eyes.
  • Bloodbath Villain Origin: Like the movies, his first act of evil is killing his sister.
  • Close-Range Combatant: Like Leatherface or Ghostface, Myers is totally unable to apply pressure on any area of the map other than his immediate vicinity, as he lacks any projectiles, traps, enhanced movement abilities, or passive global effects. He compensates with enhanced stealth and a one-hit-kill ability, ensuring that when he does get close the Survivors are in great danger.
  • Creepy Child: Murdering your sister as a young boy counts.
  • Crippling Overspecialization: Myers is an extremely powerful Close-Range Combatant, as his passive stealth ability makes it easier for him to get close to survivors compared to other Killers, and his One-Hit Kill ability is much easier to control and harder to dodge compared to that of the Hillbilly, Leatherface, or Oni. However, his lack of enhanced mobility and lack of any innate anti-loop ability does handicap him on larger maps or against skilled survivors.
  • Deal with the Devil: Made a deal with the Entity to have the free chance to kill more people over and over again.
  • Difficult, but Awesome: His Hair series of addons all considerably extend the duration of Evil Within 3, but at the cost of more Evil points to initially reach that state. With improper stalking, his Super Mode will effectively activate only once per trial with the rarer items, maybe twice if you're lucky, thus making wasted time even more punishing. The capstone of this is the Iridescent Fragrant Tuft of Hair, which has a whopping 25 Evil requirement out of the available 40 to ascend all the way into Evil Within 3, and cranked up to 35 with the Judith's Tombstone on top of that, but grants unlimited duration once you're actually there. If you're skilled enough to control your targets without letting them escape or die out of turn, these add-ons are an extremely worthwhile investment, but mismanagement of the remaining Evil in the match can prevent Myers from reaching his stride until the Survivors are already halfway out the exit gates.
  • The Dragon: Considering he's the first killer that has been confirmed to enter the realm of the Entity willingly, he can be considered this. His Tombstone add-ons also make him the first Killer to be able to kill survivors with his own hands rather than sacrificing them to the Entity or asking it permission with a Mori offering. He was the only killer with this privilege until the Executioner and the Onryō came along).
  • The Faceless: Nobody knows what he looks like beneath the mask.
  • Finishing Move: Grabs his prey by the neck, runs them through with his kitchen knife, and then throws them away.
  • Gathering Steam: Michael's movement speed in his Evil Within level 1 state is pathetic compared to other killers, only faster than the Nurse. Keeping an eye on the survivors and stalking them will gradually build up to Evil Within level 2, which gives him increased movement speed and better lunge range equal to that of other Killers. Filling up the meter to Evil Within level 3 grants Michael excellent lunge range and the ability to down any survivors with a single strike for a 60 seconds, with a longer duration available with add-ons. Michael can't fall back to Evil Within level 1 after he reaches level 2, making it crucial for Survivors to never allow him to tier up in the first place.
  • Guest Fighter: The first of many, from Halloween.
  • Iconic Outfit: His white mask, mechanic's coveralls, and work boots.
  • "It" Is Dehumanizing: The achievements/trophies for Michael use the pronoun "it", making him one of the few cases where that happens along with the Demogorgon and the Dredge.
  • Joke Character: He could previously be degraded into this with the add-ons Judith's Tombstone and Vanity Mirror. Put together and the conflict of add-ons disabled Michael's Evil Within progression altogether while burdening him with tremendous movement speed penalties. This particular playstyle was dubbed Burger King Myers or Fat Myers by the community. The speed penalty for Judith's Tombstone was later limited to just being active in tier 3, slaughtering this build.
  • Jumped at the Call: While other killers were forced or coerced into the Entity's dimension, Michael apparently entered willingly.
  • Leitmotif:
    • When Michael reaches the second and third tiers of Evil Within, the infamous opening notes of the Halloween theme will start playing. It also plays when he's selected on the character select screen.
    • The Shape Stalks replaces the normal Killer chase theme when playing as him.
    • Prior to a patch removing it, The Hedge would play when Michael was stalking a Survivor and close to entering the next Evil Within tier.
  • Lethal Joke Character: Originally built to be lore accurate, he hasn't been updated in years and is arguably the weakest, smallest toolkit killer in the game, lacking even Trapper's area lockdown abilities. The "lethal" part is that he is the only killer with add-ons that let him immediately kill survivors, and these aren't detectable until he uses them. His Evil Within II terror radius is also small enough it can be effectively eliminated with an add-on and another killer's perk, and he can bank his super mode in this state for immediate use. Basically, if a well stocked experienced Myers player wants to kill you, he probably will even if he loses the match overall.
  • Made of Evil: His nature as this is emphasized with his "Evil Within" power, which is said to be him building up evil by stalking his victims.
  • Malevolent Masked Men: One of the most iconic ones in the world of fiction.
  • Mechanically Unusual Fighter: He's this in a few ways.
    • Despite being the killer that introduced Obsession-related perks, he is the only killer whose perks rely on leaving the obsession alone rather than focusing on them ("Save The Best For Last" gives the player faster recovery from successful hits as long as they hit any other survivors than the obsession, "Play With Your Food" gives him a speed boost when he leaves a chase with the obsession, and "Dying Light" progressively slows the action speed for survivors other than the obsession, as long as said obsession stays in the trial.)
    • The nature of his Evil Within discourages him from wantonly slugging and hooking survivors as quickly as he can like most other Killers. The Shape's gameplay revolves around slowly and methodically Stalking his victims to build up enough Evil points to advance into the next tiers of Evil Within, whereupon he will gain considerable buffs to his killing potential. As Evil is a finite resourcenote  that's evenly distributed across all survivors, killing them prematurely will deny him of their point share, making it hard if not impossible for him to tier up and hit his stride if too many are dead too early.
  • Menacing Stroll: Just like in the movies, although it's a little bit faster in-game.
  • One-Hit Kill:
    • In Evil Within 3, he has increased lunge range and can down survivors in one hit. The drawback is that it takes time for him to build up enough Stalk to reach EW3, and it only lasts 60 seconds by default without add-ons to increase the time.
    • His Tombstone add-ons allow him to instantly kill survivors in EW3, at the cost of a significant increase in stalk required to reach EW3. This makes him the only killer who is able to completely bypass survivors' defensive abilities such as Bill Overbeck's Borrowed Time, Laurie Strode's Decisive Strike, or Ash Williams' Mettle Of Man.
  • Psycho Knife Nut: It wouldn't be Michael without his signature kitchen knife as his weapon of choice to murder the Survivors.
  • Reverse Grip: True to his home series' canon, he does wield his knife this way - but only for the first two tiers of Evil Within, and after that, his basic attack animation becomes a downward stab instead of a quick slash. This is normally hard to observe due to his slow speed without ascending to Evil Within 3, where the increased lunge enables him to briefly move fast enough to change stance. Using speed-increasing perks will make this easier to see.
  • The Sneaky Guy: During his initial Evil Within 1 phase, Michael's speed is noticeably slower than normal, but his terror radius is completely removed, meaning you won't hear the Heartbeat Soundtrack that warns you a killer is approaching until Michael is right on top of you. His aura is also hidden while in phase 1. Even in his Evil Within 2 phase, when Michael is physically on par with the other killers, his terror radius is still half the size of that of the other killers. Certain add-ons (Dead Rabbit) and perks (Monitor & Abuse) can also be used to reduce his terror radius even further; piling these on to minimize Terror radius as much as possible is a popular build nicknamed "Jumpscare Myers".
  • Stalker without a Crush: Michael's playstyle revolves around stalking survivors to increase his Evil Within power. Additionally, each of his perks has Michael start with one "obsession", which is a randomly picked survivor. His Dying Light perk gives the obsession increased speed to altruistic actions, but gives penalties to everyone else every time he hooks someone who isn't the obsession, Play With Your Food gives Michael one token (up to a maximum of three) each time his obsession gets away from him in a chase, which increases his movement speed until he uses his weapon again. and Save The Best For Last decreases the cooldowns of your attacks each time you hit a Survivor that you aren't obsessed with.
  • Serial Killer: One of fiction's most well-known.
  • Silent Antagonist: Never makes a noise outside of his raspy breathing, and can even leave no heartbeats if he's in tier 1 of Evil Within.
  • Stealth Expert: Myers has zero terror radius when the trial starts, allowing him to sneak up on survivors as they can't hear the telltale heartbeat.
  • Super Mode: His Evil Within 3 stance, in which his attack is a One-Hit Kill, his lunge range is longer, and he vaults through windows faster. It normally only lasts 60 seconds, but the duration can be increased with add-ons. With the Judith's Tombstone add-on, Myers can go even further and immediately mori a healthy Survivor without downing them as long as he's reached EW3 - at the cost of EW3 immediately ending afterward. When paired with the Fragrant Tuft of Hair add-on, however, which permanently locks him into Evil Within 3, the Shape becomes a walking catastrophe who can completely bypass the need to hook survivors - if he can reach that point to begin with.
  • White Mask of Doom: He still wears his iconic white mask.
  • X-Ray Vision: The mirror add-ons for his special ability give him the ability to see survivors through walls once he's "tagged" them by stalking them. The scratched and vanity mirrors allow Michael to see the auras of Survivors through walls at any time while stalking, at the cost of a speed penalty and being unable to use his Evil Within 3 One-Hit Kill phase.

    The Hag 

"The Hag" - Lisa Sherwood

Voiced by: Eliane Pregent
https://static.tvtropes.org/pmwiki/pub/images/hag_dbd.png
"A curse is upon you. It will be your ruin."
Click here to see her appearance before becoming a Killer.

"A new nameless terror stalks the darkness, her appearance haunts me after but a glimpse of her haggard silhouette. Twisted and torn in unspeakable ways, with greyish dead skin stretched out over her emaciated body. I saw that her arm was a horrid overgrown deformity that looked as if it could claw its way through flesh and bone. I feel as if her presence speaks of endless torture."
Unknown

One dark and stormy night, a woman named Lisa Sherwood was walking home through the woods. Caught in the storm, she slipped, fell, and hit her head. When she regained consciousness, she found she was one of several prisoners being held captive. Their captors would carve pieces of flesh from their prisoners, cannibalizing them to the bone.

Lisa struggled to survive in this situation and, after weeks of torture, was able to make an escape. She was starved, infected with illness, and mutilated, but precisely because of all that, she was able to pull herself out of her shackles. However, she could not go much further than that. As she died, Lisa thought of the little, isolated village where she was born; a place whose elders kept old traditions alive. Remembering those lessons, Lisa used what remained of her fingers to scratch symbols into the floor of her prison. Something responded to her actions, it yearned for blood and, wanting revenge, Lisa obliged.

Lisa's village sent out a search party that found the house in the swamp where she had been held. Its inhabitants had been dismembered and devoured by an unidentified creature. In the cellar of their home, the search party found the elders' symbols Lisa had carved, but no sign of Lisa herself, nor was her body among the cannibals' other victims...

As a Killer, the Hag uses the power of the Blackened Catalyst, one of her own fingers turned black, to create Phantasm Traps, symbols drawn in the mud that, when activated by a stray Survivor, cause an image of the Hag to appear which the Hag can use to attack the Survivor by teleporting to it and taking its place.

Her teachable perks, Hex: Devour Hope, Hex: The Third Seal, and Hex: Ruin empower totems in the game area that, until destroyed, empower the Hag, debilitate Survivors, and slows down their ability to complete Generators. Hex: Devour Hope is one of the more complex perks in the game, gaining a token every time a survivor is rescued off a hook when the killer is a certain distance away: at two tokens, the killer gains haste every time a survivor is unhooked; at three tokens, every survivor is permanently afflicted with exposed, making every attack instantly down them regardless of health; and at five tokens, Devour Hope allows the killer to instantly kill the survivors by their own hand, without requiring a Mori offering and regardless of how many times they've been hooked. Hex: The Third Seal causes basic attacks to blind survivors, disabling any aura reading abilities they may be using. Hex: Ruin has the simple but extremely powerful effect of making any generator that isn't actively being worked on start regressing without the killer having to kick it. note 

The Hag is the third new killer added to the game with the release of the Of Flesh and Mud chapter on December 8th, 2016.


  • Achilles' Heel: Crouching near traps allows survivors to quickly sneak past them without triggering them. Also, a high level survivor tactic is to set off all her traps while she's busy chasing a survivor or carrying a survivor to a hook, leaving her with nothing left to teleport to. Without her traps, she's the weakest low speed Killer in the game, as unlike the Huntress, Spirit, or Deathslinger, her power doesn't really help her in a chase. Additionally, prior to the 6.7 patch, Survivors could safely destroy her traps by shining a flashlight on them.
  • Action Survivor: Survived brutal torture at the hands of cannibals and became a sadistic killer herself.
  • And Show It to You: Implied to have done this to the Cannibal elder, if the Grandma's Heart add-on is any indicator.
  • Balance Buff: Along with the Trapper and the Wraith, she received a significant buff a couple of years after release to address the fact that she was widely considered the weakest and least played killer in the game. This mostly consisted of increasing her trap-setting speed so they could be used mid-chase, and re-balancing her add-ons to remove numerous drawbacks that seemed needlessly restrictive.
  • Body Horror: She's a ragged, pus-encrusted mess of mutilated, mangled limbs and hideously emaciated beyond any repair. What's even worse is that she's still alive through it all.
  • Brought Down to Normal: Her ultra-rare waterlogged shoe add-on takes away her ability to teleport (which is her primary power) in exchange for increasing her movement speed to just slightly above that of a normal killer. She can still use her traps to alert her to survivor movements and slow them down very slightly when they activate a trap, though.
  • Captured by Cannibals: Lisa was a victim of this, which led to her becoming what she is now.
  • Creepy Asymmetry: Her right hand is bigger and has huge talons unlike the left hand. You can also see that each side of her is missing different amounts of flesh, hinting to what the cannibals put her through.
  • Crippling Overspecialization: Her traps are very powerful when used correctly, but her low speed severely weakens her if the traps don't pay off. The Hag is very much an All or Nothing Killer; you'll either utterly destroy the opposing team, or suffer an utterly humiliating loss.
  • Deal with the Devil: It's implied that Lisa may have called on the power of the Entity itself in order to fight back against her captors.
  • Eaten Alive: The Hag's Memento Mori animation: She jumps onto the survivor, biting into their neck and ripping out their throat. She then proceeds to gut the survivor with her clawed hand and pull out their liver. She moves off the survivor and slowly eats the liver whole.
  • Fan Disservice: The Hag is partially nude, exposing one breast. She's also horrifically mutilated, partially cannibalized, and extremely emaciated.
  • Finishing Move: Tears out her prey's throat, then makes a feast of their innards.
  • Gathering Steam: How her Hex: Devour Hope works. In normal gameplay, Devour Hope is given a stack every time a survivor is unhooked at a certain distance away from the Hag, up to a maximum of five, thus encouraging the Killer player to not be too aggressive to start with. The more stacks you have, the more powerful the Hag will become, starting with a permanent speed boost at two, being able to One-Hit Kill healthy survivors at four, and being able to Mori them at five. Unless the survivors are particularly diligent in cleansing totems, which opens up an entirely different can of worms considering how Hag players rarely use just one Hex and that certain Hexes inflict crippling debuffs upon being cleansed, letting a Devour Hope Hag hit her stride will most likely result in a Total Party Kill.
  • Geometric Magic: Her unique ability is tied to these. The Hag can place up to ten simple triangular traps around the map which are triggered by Survivors getting near them. When triggered, the trap creates a copy of the Hag that, range permitting, she can teleport to in order to take its place. If she chooses not to, or simply isn't near enough, it makes for an effective jump scare.
  • Hollywood Voodoo: Besides her traps, all three of her unique perks are tied to ritual totems scattered around each map that curse survivors with a hex.
  • Instant Runes: A simple triangle drawn in the dirt tbecomes a magical trap which survivors can only avoid by crouch-walking over.
  • Jump Scare: Her Phantasm Traps causes an image of the Hag to pop out and scream at whoever triggers it. Not only can it scare the crap out of you, but she can then follow it up by teleporting to the trap and actually chasing you for real.
  • Leitmotif: Both her menu and chase themes contain a tribal drum beat which gets faster and more erratic the closer she is - with her menu theme containing a horn bellowing out the main theme of the game.
  • Magical Barefooter: She is completely nude other than some tattered rags, and is completely barefoot. Because she moves through the mud to teleport to her traps, she may need to be barefoot in order to use her powers. Most of her ability add-ons are also natural reagents like bog water, insect wings, turtle eggshells, and flowers that suggest a connection with nature.
  • Palette Swap: The DLC Store "Crypt TV Collection" allows you to play as the Birch Witch.
  • Pay Evil unto Evil: Like countless others, she was abducted by a village of cannibals and kept alive in a human larder while pieces of her were sliced off to be eaten. After finally escaping her bonds, she embraced a dark power in order to seek vengeance on every last one of her captors, dismembering and devouring each of them. Unfortunately, this dark power seems to be The Entity itself, and the deal she made has damned her to its service.
  • Red Right Hand: The Hag's, well, right arm is much longer than her left and has Creepy Long Fingers. She uses them to draw her runes on the ground and to attack survivors. This makes her unique amongst the other killers, who use weapons rather than their bare hands.
  • The Sneaky Gal: The Hag has a noticeably lower terror radius compared to most other killers, although still not as low as Michael Myers. Combined with her small size, this makes it somewhat easier to sneak up on survivors and somewhat compensates for her reduced movement speed.
  • Training the Gift of Magic: It's left unclear whether Lisa was born with the ability or if anybody is capable of magic in the setting, but she definitely was trained by the elders of her village in how to use their charms, runes, and hexes.
  • Tragic Monster: The Hag is one of the least human-looking killers, yet she at one time was just a vulnerable young girl that chose to punish her would-be killers instead of dying as another nameless victim.
  • Trick Bomb: Her Very Rare severed ear add-on turns her traps into flashbangs that deafen survivors with a loud bang sound when triggered.
  • Weakened by the Light: Prior to the 6.7 patch, flashlights destroyed her traps; if used well, they could turn her from one of the game's top killers to one of the weakest.
  • Wendigo: Seems to have been based heavily off of the legend, being a horribly emaciated figure who cannibalizes her victims in her Memento Mori.
  • Witch Classic: Ticks off many of the requirements, and is where she draws her title as The Hag.
  • Would Hurt a Child: Her Disfigured Ear add-on implies even the children of the Cannibal Clan were killed in her revenge.
  • You Are What You Hate: She became what she is today in order to get vengeance on a bunch of cannibals... and is now a cannibal herself, as can be seen by her Memento Mori.

2017

    The Doctor 

"The Doctor" - Herman Carter

Voiced by: Alex Lin
https://static.tvtropes.org/pmwiki/pub/images/doctor_dbd.png
"The Doctor will see you now."
Click here to see his appearance before becoming a Killer.

"I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walk around, searching.. But he was not…normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do."
Unknown

From an early age, Herman Carter understood the human psyche. To analyse and de-construct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in Partisan - a psychology gazette. Within a year, Carter was fast-tracked into Yale's advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you're about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people - like Carter.

Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as the Léry's Memorial Institute. A protégé craves a mentor, and that's where Mr. Stamper stepped in, who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realised that sunlight had started to become so scarce, that he too was kept in the dark. Because knowledge doesn't only give you power, it also transforms you into a threat.

To extract information was his mission. Mr. Stamper encouraged Carter to go further and not to consider this a normal medical facility - no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept - as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. Electro-convulsive Treatment became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter's. Rumours were disregarded in the beginning.

Over the years, Carter became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry's Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.

Carter's experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Mr. Stamper himself, his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain. There was no sign of Herman "The Doctor" Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.

The government didn't want to know. The black site was condemned and all knowledge of the Léry's Memorial Institute redacted forever.

The Doctor's power is Carter's Spark, named after himself, which is used to slowly drive the survivors mad. The more insane the survivor, the harder it is to reliably do tasks, as each madness tier adds more skill checks. Higher tiers of madness also spawn temporary fake Doctors to keep survivors on their toes, and 3rd tier madness cause survivors to scream every so often, revealing themselves to him. His secondary ability, Shock Therapy, allows The Doctor to charge and then shock the immediate area. Both skills rely on The Doctor's terror radius for range, and both skills cause survivors to scream upon being hit, revealing them and preventing them from using pallets and windows. A well timed shock can determine who wins a chase.

The Doctor's unique perks, Overwhelming Presence, Monitor & Abuse, and Overcharge, make it more difficult to detect him when he's not chasing someone and allows him to more easily punish those he chases. Overwhelming Presence reduces the time items last while used within his terror radius. Monitor & Abuse reduces his terror radius when he's not chasing anyone and increases it when he is. Overcharge forces a difficult skill check on generators he's damaged, heavily damaging them should the survivor fail.
The Doctor is the fourth new killer added to the game with the release of the Spark of Madness chapter on May 11th, 2017.
  • Achilles' Heel: Jake's Calm Spirit perk completely negates the Doctor's tracking ability by suppressing his scream and thus not giving away his position (although an attentive Doctor can see that the survivor's Sanity Meter has gone up). However, this is very much a case of Kryptonite Factor, since the Doctor is just about the only killer that perk is good against (it has minor effect against Clown, Freddy, Plague, and Oni with certain add-ons and perks, but not significantly), you're not going to see it often.
  • Agony of the Feet: In his Lore video, Herman's victim is shown having his toenails graphically ripped off.
  • Badass Bookworm: A trained doctor who happens to be a deadly Torture Technician and an Ax-Crazy killer.
  • Balance Buff: His original Stance System was replaced by an area-of-effect ability that increases the madness level of any survivors caught in his heartbeat radius, but which can only be triggered every 60 seconds. He thus can use his madness aura less often to find survivors, but has much more control over when it triggers and isn't stuck patrolling an area at low speed waiting for survivors to go mad. His shock attack is also easier to use with less juggling involved, since you can now use it as a normal special attack (like the Huntress' hatchets or the Clown's bottles) instead of having to constantly switch back and forth between stances during a chase. Overall, he's not so much stronger as he is less frustrating to control. A month or so after his Balance Buff, his range increasing add-ons were also buffed, removing the speed penalty on the stronger range add-ons, as the speed penalty was such a handicap that the stronger range add-ons were actually overall detrimental to him.
  • Bald of Evil: He does not have a shred of hair underneath his headgear, and he is one of the most fiendish of all the killers.
  • Batter Up!: A few of his cosmetics are Therapy Bats an instrument of death used for the sole purpose of "therapy" and "rehabilitation". One even has nails to help speed up the "rehabilitation" process.
  • Beat Still, My Heart: In his Lore video, Herman's victim's chest is opened up to expose his still beating heart, with the victim kept alive to be his guinea pig for torturous experiments.
  • Combat Sadomasochist: The Doctor is a Sadist who enjoys "experimenting" on unwilling subjects, but a few of his cosmetics also show that he likes putting himself through intense pain just to know what his victims feel. It's downplayed within the game itself, but it's worth noting that he lets out a shrill little giggle when stunned, as opposed to the usual frustrated noises of the other Killers.
  • Cut His Heart Out with a Spoon: One appears as an add-on (at least visually with the Moldy Electrode), and his Archive story reveals that he'd "Remothered" another researcher to believe that their subjects were Soviet agents.
    He unwraps the rope and places a screwdriver in his hands. He changes his mind. Removes the screwdriver. Replaces it with a fork. Changes his mind again. Replaces the fork with a spoon. He's never seen a spoon used to kill a human being. He backs away from good-doctor who is lost and confused. Re-mothered. He says a phrase. The moon is down. Confusion becomes clarity as good-doctor stands and approaches the Russian spies with... a spoon. Brilliant.
  • Deadly Doctor: A deranged government-sponsored Torture Technician turned Serial Killer.
  • Difficult, but Awesome: His tape add-ons increase the range of his electroshock blast, at the cost of significantly narrowing the width of the blast. The right add-ons turn his electroshock power into a railgun blast that can zap survivors from halfway across the map, but can be incredibly easy to miss with since you have to hit them perfectly with it.
  • Electric Black Guy: His skin tone isn't easy to see because the game is dark and he's fairly mutilated, but he’s been officially confirmed as being African-American, which can be more properly seen in the Archives.
  • Everytown, America: Léry's Memorial Institute is one of the few places mentioned in the game to have a specific location; the fictional town of Michaelstown, Illinois.
  • Facepalm of Doom: His Memento Mori animation has him electrocuting the survivor's head with both of his hands. The dead survivor can be seen with their face smoking as an aftermath of getting their brain fried.
  • Facial Horror:
    • Has his eyes and mouth held open by grisly equipment.
    • His Hallowed Blight skin increases the horror. His head is melting, with his lower jaw completely missing.
  • Finishing Move: Grabs his prey's head and electrocutes them.
  • For Science!: What he originally did his experiments for before turning evil.
  • Get A Hold Of Yourself Man: His stacking Madness III status effect forces afflicted survivors to stop running and perform this on themselves to get rid of its debuffs.
  • Giggling Villain: Lets out some fairly eerie cackling if his Shock Therapy attack hits survivors. He also lets out a creepy giggle when stunned, compared to other Killers snarling or grunting in pain.
  • Glowing Eyes of Doom: His irises glow brightly.
  • Hoist by His Own Petard: Not so much the Doctor himself, but Mr. Stamper, his agency handler, who encouraged him to really go to town with his increasingly horrific and insane experiments on human subjects... only to eventually find himself a subject of them as well.
  • Infectious Insanity: Gifted by his Iridescent Queen add-on. Anyone hit by his electric Mind Rape develops a static charge that will ground itself into the next survivor they come in contact with.
  • Insufferable Genius: Herman was an apt pupil of his class, but his genius caused him to look down on others for their perceived stupidity and weakness.
  • Interface Screw: His modus operandi. The Doctor's unique madness effect causes multiple interface changes, including hallucinations of The Doctor, false heartbeats and trick chase music, illusionary pallets, and randomly moving the location of the skill check wheel. Higher variations of his add-ons allow him to share his victims' hallucinations, effectively giving away the survivors' locations.
  • Leitmotif: Has a chase theme filled with an unhinged rhythm and a siren-like flute boring into the ears. His menu theme - fittingly enough - has tesla coils as its main instrument, containing the same siren as his chase theme.
  • Mad Doctor/Mad Scientist: Only in essence, as he was probably never an actual doctor; he studied on a CIA front and performed some not-particularly-moral experiments on enemy spies, including electro-convulsive therapy. He also carries around "the stick", for when the regular procedures fail. He also experimented on his “patients” to do research on brainwashing and mind control.
  • Mind Rape: His play-style is built around this. Being in the vicinity cause survivors to suffer numerous hallucinations and terrors.
  • Morally Ambiguous Doctorate: He is referred to as the Doctor, but it's unknown if he really has been in any medical school.
  • Nightmare Face: Just look at him.
  • No Celebrities Were Harmed: Loosely based off of Yang Yongxin. Both ran controversial electric shock therapy as part of psych treatment, both were in a Chinese hospital (signs in the Léry Institute are in Chinese), and later banned by the government. Yang treated patients with internet addiction and Feng, who was released alongside him, had a gaming addiction.
  • Not-So-Well-Intentioned Extremist: While Carter claims his research is for the study of the human brain and going deep into the depths of the human mind, he is also a Sadist who uses his research to privately torture and murder his subjects.
  • Palette Swap: The DLC Store "Crypt TV Collection" allows you to play as the Look-See.
  • Power Nullifier: Getting hit by his electric attack will render survivors unable to take any action for a few seconds. You can't even hop or drop a pallet while it's effecting you and it will stop any action currently being taken, including jumping through or over something.
  • Psycho Electro: Has the ability to manipulate electricity with his power, Carter's spark, and is also an evil sadist.
  • Red Eyes, Take Warning: Can be made even eerier-looking with an unlockable cosmetic, turning his eyes glowing red.
  • Sanity Meter: The Doctor can make survivors' Madness rise. As it rises, the survivor is affected by hallucinations, static covering the screen, randomly screaming, and eventually being unable to repair or heal until they snap out of it.
  • Sanity Slippage:
    • Heavily implied through his backstory, add-ons, and his general attributes during gameplay. His very rare add-ons are his research notes from his time working under the CIA; most of them have descriptions of Carter's own findings and thoughts, but two of them, "Order" and "Obedience", have descriptions that read "I CAN SEE THEIR DISGUSTING ILLNESSES." and "BREAK THEIR IMPURE BODIES" respectively. Both of them are unsigned notes that are listed as potentially being from Carter himself, suggesting he lost it sometime during his research.
    • During his personal time at the Léry's Memorial Institute, Carter had begun work on "experimental treatment." During this time, there were often screams and moans coming from his lab and increasingly flickering lights; prisoners would also beg to be taken anywhere else except Carter's lab. There were also rumors, but they were disregarded. Later, when the government investigated the institute after it went dark for a week, they discovered Carter's research had turned into twisted and brutally violent torture of both patients and prisoners alike. This, coupled with the previously mentioned add-ons, suggests that the Entity may have influenced Carter's mind and pushed him into insanity.
    • He lets out a maniacal cackle every time he hits a survivor with his Shock Therapy attack, which also damages their grip on reality and pushes them further into Madness.
  • Scary Black Man: A Badass Bookworm example. Herman is tall and muscular, and lives up to the "scary" part of the trope by delivering the survivors some Sanity Slippage.
  • Shock and Awe: His ability, "Carter's Spark", amounts to this, coupled with Mind Rape.
    Is it a gift or a curse? The Entity has ignited a corrupted and inexhaustible spark in the Doctor’s heart which allows him to generate electro-convulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness. Survivors who are afflicted with Madness have a chance of hearing the whispers of the Entity, which can only be heard by Killers who are using the perk "Whispers."
  • Shout-Out: His headgear forcing his eyes and mouth open is a reference to A Clockwork Orange. His treatment theatre also features chairs for patients with restraints and facing television sets.
  • Skill Gate Characters: While not as extreme an example as Freddy, the Doctor is generally considered to be quite strong at beginner levels and quite weak at expert levels. While he can effectively nullify stealth (which is what makes him so strong against inexperienced survivors), expert survivors don't care much about stealth anyway, and it is more difficult to shut down loops compared to the Clown due to the slowdown and charge time of his shock attack (his Balance Buff improving his controls makes it a bit easier to stop short-to-medium loops, but he's still relatively powerless at long loops).
  • Smart People Play Chess: And, arguably, Crazy People Play Chess. A few of his ability add-ons are chess pieces that bolster his powers. He also seems to be one of the few killers in general who has clearly had formal education, if his tome entries are anything to go by.
  • The Sneaky Guy: His "Calm" add-ons decrease his heartbeat radius when his Static Blast ability is on recharge. Compared to the normal heartbeat radius of 32 meters, he has a 20 meter radius if the two most powerful "Calm" add-ons are stacked together, and a 12 meter radius if his perk "Monitor & Abuse" is additionally used. For comparison, Michael Myers, the killer with the lowest terror radius, has a 16 meter radius in his Evil Within 2 phase (8 meters with "Monitor & Abuse").
  • So Much for Stealth: His powers effectively make stealth nearly useless, forcing survivors to actively flee from him as they uncontrollably scream in terror. He's always chasing somebody thanks to this, you can only hope they hold his attention long enough to get something done. Jake Park's Calm Spirit perk effectively nullifies the Doctor's otherwise overwhelming tracking power, but is of very limited use against any of the other killers, which means few survivors will be using it.
  • Slasher Smile: He has this as his mouth is held open by the equipment on his head, exposing his teeth.
  • Sleeves Are for Wimps: His coat lacks sleeves.
  • Stance System: His original kit on launch consisted of two modes: Treatment and Punishment. In Treatment mode, the Doctor projects his Static Field passively and Shock Blast replaces his basic attack, while Punishment mode simply lets him beat survivors with his stick. Switching between the two was done by pressing the power button. The two stances were merged into the more streamlined iteration seen today in Patch 3.5.0.
  • Torture Technician: His role in the CIA.
  • Vocal Dissonance: His giggle is high and shrill, a creepy contrast to his large size and fearful appearance. His laugh in his Tome 2 cutscene is much deeper, though grows progressively more shrill by the end, hinting at what he would become.
  • Wicked Cultured: The Doctor's tome entries show that Carter is well-read, referencing Brave New World and The War of the Worlds.
  • Wrench Whack: The Look-See skin also comes along with a very large and mean-looking pipe wrench.

    The Huntress 

"The Huntress" - Anna

Voiced by: Amélie Leguiader, Irina Folie (Baba Yaga)
https://static.tvtropes.org/pmwiki/pub/images/huntress_dbd.png
Click here to see her appearance before becoming a Killer.

"A figure clad in the head of a hare. A most disturbing sight. This new foe holds something human within her. Some shards of ordinary life. She seems to be a hunter. I have met many different beings in this place, but this is the first one with a natural skill of hunting. In any other place one could deem it a talent. But her knack for tracking, capturing and killing is something else here. There is something else in her too, she seems to seek something."
Unknown

As a killer, The Huntress focuses on ranged combat rather than melee, moving slower than survivors but wielding throwing axes and one large axe she can use if a survivor gets into melee range. By default she has five axes she can refill at lockers that take a few seconds to charge before they can get full range - fully charged her hatchets can theoretically hit survivors across the map, but have significant drop after a point that makes it difficult to predict the arc. The Huntress is also constantly and onmi-presently singing a song to herself that cannot be silenced or lessened by any means, making it outright impossible for her to mask her presence (besides the use of Huntress Lullaby, which boosts her singing to every survivor it affects) and making perks that cause Undetectable useless to her.

Her unique perks, Beast of Prey, Territorial Imperative, and Hex: Huntress Lullaby, focus on applying pressure with map awareness. Beast of Prey grants her the Undetectable status effect after gaining bloodlust in a chase. Territorial Imperative reveals the aura of anyone who invades the basement. Hex: Huntress Lullaby makes skill checks more problematic as she hooks survivors, decreasing or even disabling the auditory warning before a skill check activates and punishing survivors more for failing them.

The Huntress is the fifth new killer added to the game with the release of the free chapter A Lullaby for the Dark on June 27th, 2017.


  • Abusive Parents: The Huntress abducted little girls after killing their families and unintentionally killed them by neglect and extremities in an attempt to prevent them from getting lost in the forest.
  • Accidental Murder: She never wanted to kill the little girls she kidnapped, but she failed to comprehend the basics of parenthood, like not leaving children in a frigid winter cabin without a source of heat.
  • Achilles' Heel: A good Huntress is very strong when in range of a survivor, but her slow movement speed can be a severe handicap on larger maps as she's too slow to efficiently cover all the generators, with good survivors often able to spread out across the map and do all the generators, even if the Huntress is able to down and hook survivors very quickly when she finds them.
  • Alone with the Psycho: The girls she abducted were "adopted" by her.
  • Animal Motifs: Her default outfit is a rabbit mask; this is more to reflect her emotional stability than anything else. The unknown author also describes her as wearing "the head of a hare".
  • Balance Buff: Her lullaby was originally directional, so you can tell what direction she was approaching from and how far away she was simply by listening to it. Combined with her low speed, this let survivors avoid her just by running in a straight line in the opposite direction. This was removed and her lullaby was simplified to a universal "on" or "off" based on whether survivors are in range or not.
  • Black Eyes of Evil: Her most inhuman quality is her pitch-black, animal-like eyes.
  • Blood Knight: She actively hunted humans because they were more interesting prey than bears and wolves.
  • Boyish Short Hair: Keeps her hair at borderline buzzcut levels, as visible through the translucent material on the back of her mask.
  • Brawn Hilda: The Huntress is easily the most physically imposing out of the female Killers, being as broad-shouldered and muscular as the male Killers. Somewhat downplayed, as her face is always concealed by some sort of headwear, and what little can be seen doesn't look too bad.
  • Child Eater: Her reputation in a village was "who killed men and ate little girls". Subverted, as she didn't (intentionally) kill them, but did keep them captive.
  • Children Forced to Kill: Her mother taught her how to survive in the harsh wilderness via hunting, and she became a survivalist in her adulthood.
  • Closet Shuffle: The Huntress refills her hatchets by getting them from closets… the same closets the survivors normally use to hide. As a result, hiding in closets is riskier if the Huntress is on the prowl, as she'll regularly be opening them anyway to get more hatchets.
  • Crazy Survivalist: She was raised by her survivalist mother and became a dreaded hunter of humans and abductor of children.
  • Difficult, but Awesome: Her long-range attack ability puts her in the generally agreed top 5 when ranking the killers, but her significantly reduced speed and relatively slow default hatchet throw speed also means you have to be very skilled and practiced with how she handles to do well with her; otherwise, survivors can just exploit her slow speed at loops and duck behind obstacles to avoid her hatchets. Without add-ons you actually have to predict survivor movements and start charging your hatchet a good 1.5 seconds before you actually need to throw it, due to the slow charge speed. Her slower speed also reduces her ability to patrol the map, so you'd better be damn good at landing hatchet throws when you do find a survivor.
  • Does Not Like Men: She was raised by her mother and had no father figure in her life. She's a famed killer of men and believed eater of little girls.
  • The Dreaded: While she was still alive, the Huntress became the bogeyman for the village near her forest, specifically for her hunting men that wandered in and the girls that went missing.
  • Egomaniac Hunter: Starts off as one after her mother's death. She would up the game to bigger prey when she got bored with her latest quarry, right up until humans were added to the list. See Hunting the Most Dangerous Game.
  • Eldritch Location: She’s notable for turning a location into one: she lived in the infamous Red Forest of Chernobyl, Ukraine almost a century before it was turned into a radioactive disaster zone, and she used the area as her hunting ground, killing travelers and even bands of soldiers that traveled through it.
  • Entitled Bitch: She'd kill entire families just so she can adopt their surviving daughter, all out of the belief that she'd be a better mother. Unfortunately, her nonexistent parenting skills mean those girls end up dying while in her care.
  • The Faceless: She always wears some form of headgear that keeps her face hidden.
  • Finishing Move:
    • For her normal mori, she buries her axe in her prey's skull, then cuts into their body twice for good measure.
    • As The Were-Elk, it plunges its axe into the survivor's back and drags them towards it. It then pulls it out, picks up the survivor by the back of their neck then impales them on their antlers. It chucks them behind it, leaving their intestines on its antlers.
  • Foil:
    • Provides one to Amanda Young, aka The Pig. Both characters Fight Like a Normal, using mundane weapons and gadgetry, and seem to have very little enhancement from what they were like in their lives. Both were troubled by the death of their parental figure, and both wear animal-like masks.
      • That’s where the similarities end, though. While the Pig can engage in chases like any other Killer, she’s encouraged to let her Reverse Bear Traps do the work, while using her Crouch and lack of terror radius to leap at Survivors from stealth. The Huntress, on the other hand, is a much more in your face Killer, humming constantly so Survivors are warned she’s incoming, and she uses large axes to murder her victims, as well as being much larger and imposing herself. Ironically, she has the mask of a much stealthier animal, the rabbit, while Amanda Young has the mask of a pig. Incidentally, both masks indicate the opposite of what they do: The Huntress in no way hides, and Amanda Young has abandoned entirely Jigsaw’s belief that pigs are a compassionate animal, subjecting Survivors to brutality after brutality before finally letting the Entity kill them, or finishing things off with her knife. Also, while both of them were affected by the death of their parental figure, The Huntress’ mother died to protect her from an elk, while Amanda died after being baited into death by Jigsaw, her father figure, whom she had gradually grown distant from after she started to use inescapable traps.
  • Friendless Background: She grew up in an isolated area with just her mother.
  • Go Mad from the Isolation: Witnessing the death of her mother and becoming a hardened survivalist hasn't done wonders to her mental health.
  • Harmful to Minors: She witnessed her mom getting killed by an elk as her mother defended her from it. She had to drag her body back home.
  • Hell Is That Noise: Her humming, which not only tells you that she is close, but also that you are within range of her axe throws.
  • The Hermit: She was raised alone in the forest with her mother, and when she died, the Huntress remained in the woods.
  • Hitbox Dissonance: Her hatchets are notorious for having hitboxes much thicker than their in-game model. It's not uncommon for a hatchet to land when there's a foot of space between it and the survivor.
  • Hunting the Most Dangerous Game: After killing some wanderers, she found humans to be her favourite prey to hunt.
  • Husky Russkie: She is Russian and her Red Forest is believed to be the same real-life Red Forest near Chernobyl.
  • Insane Troll Logic: She's a hardened survivalist who's never known simplicity or comfort. When she took the children from their homes, she caused their deaths by not feeding them properly and not giving them the means to endure the environment. It didn't help that she tied them to the walls so they wouldn't wander off.
  • Ironic Nursery Tune: Quietly hums a Russian lullaby, Баю. Her perk also involves unnerving Survivors to regress their skill checks.
  • Irony: She's a rabbit-themed hunter with very poor stealth skills. However, this could be deliberate, as she's said to be bored of hunting lesser prey, like wolves and bears, choosing to hunt humans for excitement and a challenge.
  • Kick the Dog: As if killing their families weren't enough, abducting their daughters is another.
  • Lack of Empathy: She only knew survivalism and was never raised with basic knowledge. The girls she abducted frequently died from avoidable neglect.
  • Leitmotif: Her menu theme is a ghostly wail of the main theme before turning into a sinister, creeping medley which rises to a crescendo - as though matching the Huntress stalking prey before going for the kill.
  • Loners Are Freaks: She was raised by her mother and had nobody else to interact with. Once her mother died from a hunting accident, the Huntress went off the deep end and became a hermit in the woods. Her hunting escalated from animals to humans and she became obsessed with raising a child of her own, which involved killing an entire family so she could "adopt" their orphaned daughter.
  • Long-Range Fighter: Her throwing hatchets are one of the only ranged attacks in the game, and the only one that deals direct damage (the Deathslinger's rifle can't down a survivor directly, the Plague's corrupt purge is a Super Mode dependent on survivors' actions to unlock, while the Trickster can deal damage it requires you to build up a meter by hitting 6 knives within a brief period of time, and while Artist and the Unknown's projectiles also deal damage they require you to land 2 consecutive hits to cause damage). The drawback is that she's moderately slower than the other Killers and thus more dependent on her long-range attack, and also has a large unsuppressable lullaby which makes it impossible for her to stealth.
  • Love Hungry: Has a strong urge to foster a young girl. It would go to the point where she would pillage villages and kidnap girls to take care of them, only to inadvertently kill them.
  • Mighty Glacier: Unlike the other low-speed Killers, who all have some sort of clear crippling injury (Nurse's broken legs, Hag's mutilated body, Spirit's dismembered body and legs, Deathslinger's broken knee), the Huntress is low-speed for no clear reason other than being huge and brawny.
  • Mother Russia Makes You Strong: A dark variation. She is physically powerful and quite capable of surviving the harsh realities of the wilderness, but is an emotionally stunted wreck of a woman that has resorted to mass murder and child abduction in an attempt to quell her desire for a family.
  • My Greatest Failure: The death of her mother is regarded as this.
  • Never Learned to Read: She's illiterate.
  • Never My Fault: She never learned to how to raise children after the repeated deaths of the previous ones.
  • Obliviously Evil: She kidnaps children not of malice but out of a warped maternal instinct. She doesn't understand why they keep dying under her care and is distraught every time.
  • One-Hit Kill: The Ultra-Rare glass hatchet item upgrade allows her throwing hatchets to kill in just 1 hit instead of 2. The drawback is that it decreases her ammo count to only 1 hatchet; it used to be possible to expand the Huntress's ammo count with other Add-Ons, but that was patched for balance. (Add-Ons that speed up your reloading speed at closets are unaffected.)
  • Palette Swap: One Legendary set transforms her into the Mordeo. Two Ultra Rare sets turn her into the Baba Yaga and a Were-Elk, both of which have unique lullabies.
  • Parental Neglect: The girls she kidnaps often die from starvation or from the cold.
  • Psychopathic Woman Child: Her development became stunted after witnessing her mother die and surviving for years on her own, kidnapping little girls for companionship.
  • A Real Man Is a Killer: Variation. Her mother taught her how to survive in the forest. Also deconstructed, as it's left her unable to care for any girls she kidnaps, putting her in an endless cycle of capturing them then watching them die.
  • Rock Beats Laser: Before being taken by the Entity, during WW1, she apparently managed to wipe out several squads of German soldiers armed with military rifles using just throwing hatchets and a wood axe. Further explored in her archive logs, which shows she was stalking and killing soldiers of both sides and terrified them so much they ended up forming a truce in order to take her down. It didn't work and she ultimately wiped them out.
  • Sacrificed Basic Skill for Awesome Training: She's a skilled hunter bar none; however, she's said to be an illiterate Womanchild.
  • The Sneaky Gal: Inverted. The Huntress is the only killer who cannot stealth at all, as any perks that help mask the terror radius do not affect her humming. The range at which her humming can be heard is also quite a lot larger than the terror radius of other killers. This means that perks which increase her terror radius like Distressing* are excellent for farming blood points, but renders perks which muffle the terror radius such as Insidious* useless.
  • Simple, yet Awesome: All her power amounts to is just throwing axes from afar. And yet, that's all she needs to basically snipe Survivors at long ranges, sometimes from all the way at the other end of the map! With addons, she can increase the speed of her throwing, make her axes apply debuffs, or instantly down a Survivor if she lands her shot. A simple tool has a surprising amount of versatility.
  • Troubling Unchildlike Behavior: Her mother raised her to be a survivalist, but when she died, The Huntress was driven to madness.
  • Unwitting Instigator of Doom: The Huntress never wanted to kill the children she captured, but wanted to keep them safe from death. Sadly, her good intentions had drastic consequences. Subverted with male children.
  • White Mask of Doom: Third killer to wear a mask (the first two being The Trapper and The Shape respectively).
  • Would Hurt a Child: She's said to have slaughtered entire families and abducted their daughters. Let's just hope she attacked families that had a single child and not a brother.
  • Wouldn't Hurt a Child: Subverted. She couldn't bring herself to kill little girls and would bring them back to her home. However, she would inadvertently kill them from the cold or starvation. It's uncertain what she did to their brothers.
  • Yandere: She kidnapped little girls after murdering their families. She refused to let them leave her home in order to protect them.

    The Cannibal 

"The Cannibal" - "Leatherface" Sawyer

https://static.tvtropes.org/pmwiki/pub/images/leatherface_dbd.png
Voiced by: Filip Ivanovic

Born into the cannibalistic Sawyer Clan, Leatherface is a dangerous madman who wields his iconic chainsaw to butcher victims and provide meat for his clan. Underneath his intimidating mask made of a human face, Leatherface is a mentally-challenged man who commits his murders out of loyalty to his family and fear of losing them or failing them.

When five unsuspecting teenagers stumbled upon the Sawyer Clan's home in Texas, Leatherface was there to protect his family and their dark secret. Despite his efforts, one of them escaped, leading to the death of Leatherface's brother by the trucker who came to her rescue. After being defeated by the trucker, Leatherface was brought to the entity's realm, tasked with killing survivors. Leatherface now serves the entity's purposes, afraid of disappointing it like he had his family.

As a Killer, the Cannibal hunts down survivors with a sledgehammer and mows them down with a chainsaw much like the Hillbilly (The Hillbilly was explicitly designed as an Expy before they got the rights to Leatherface himself). However, their powers differ in that while the Hillbilly goes on a wild forward charge, The Cannibal instead does broad conal sweeps while moving only slightly faster and with much more control over his directional movement. He starts with 3 charges of his chainsaw dash and can expend additional charges during the dash to extend the duration. However, if he strikes an object, runs out of charges, or revs his chainsaw for too long, he panics and goes into an uncontrollable state where he's rooted in place and flails his chainsaw in a circle around him.

His unique perks, Knock Out, Barbecue and Chili and Franklin's Demise focus on crippling survivors and making it easier to find more victims. Knock Out makes it so that the aura of downed survivors can't be seen by other survivors if they're too far away, blinds and deafens the downed survivor, and makes them crawl slower. Barbecue and Chili makes it so that when a Survivor is hooked, every survivor a certain distance away has their aura revealed. Franklin's Demise causes survivors to drop their held items when hit by basic attacks and marks them to be consumed by the Entity, leaving an aura so the Cannibal knows if it gets picked back up. If the survivor can't pick the item up again within a certain amount of time, the Entity's claws reach up and take the item, removing it from the game.

The Cannibal is the sixth new killer added to the game with the release of the LEATHERFACE™ DLC on September 14th, 2017.

The Cannibal is the second Guest Fighter killer added to the game, coming from The Texas Chainsaw Massacre.


  • Achilles' Heel:
    • He's very weak against looping around windows, which prevent him from getting into his chainsaw sweep. This makes Bamboozle, which blocks windows, a pretty strong perk on him.
    • Tight corners can be very risky for him during a chainsaw sweep, as bumping into an obstacle will immediately end his sweep and stun him for a significant period of time. Survivors can sometimes avoid his sweep just by running in circles around a small tree or rock. Skilled survivors can even "duck under" his sweep by dodging under his FOV at the last second just before he starts his sweep.
  • Angrish: Gets really mad whenever someone interferes in his attacks, which results in a mess of grumbling and grunting.
  • Balance Buff: The Cannibal was heavily reworked in the same patch that reworked/Nerfed the Hillbilly, with the intention of both differentiating him from the Hillbilly and making him a more viable Killer. His chainsaw sweep now has a longer range and is more viable for chasing and challenging loops, but requires more skill to use as you need to periodically refuel the chainsaw during the sweep or else it will end prematurely, and timing the refuels is important to maximize the length of your sweep as refueling prematurely also severely cuts down on your sweep time.
  • Barrier-Busting Blow: The Cannibal can kick pallets to destroy them like all other killers… or he could just use his chainsaw to break the pallet in half the time. This is a trait he shares with the Hillbilly.
  • Blasting It Out of Their Hands: Of a sort. His "Franklin's Demise" perk makes the survivors drop whatever items they have whenever he hits them with his mallet and will cause that item to disappear from the trial if it isn't picked by another survivor within a certain time limit. At least one of his addons applies this to his chainsaw as well.
  • The Berserker: He is easily the most aggressive killer in the game, especially with his ability where he flails around his chainsaw.
  • Boring, but Practical: His special ability is relatively pedestrian compared to that of most of the other killers, but the flip side of that is that he's generally a good all-rounder at any level, whereas many other killers are relatively weak without decently levelled perks or add-ons.
  • Brutish Character, Brutish Weapon: A mentally impaired cannibal whose main weapon, when he isn't using his chainsaw, is a small hammer.
  • Chainsaw Good: Carries his signature chainsaw to mow down survivors with.
  • Close-Range Combatant: Like Myers, Leatherface is unable to put any pressure on the map other than his immediate vicinity, due to not having any projectiles, traps, enhanced movement abilities, or passive global effects. His chainsaw attack is also only effective at point-blank range, but it's a One-Hit Kill.
  • Cool Mask: As creepy as it's a mask of flesh, it's still one of the most iconic in movie cinema.
  • Dumb Muscle: A rather tragic example. He's a mentally handicapped cannibal who can't comprehend the morality of his actions. He was raised in isolation by an abusive family that taught him to never disappoint them. Inspecting his speech patterns, it suggests that The Cannibal is just as confused and frightened as the survivors, if not more so. His playstyle is also more akin to a frightened child throwing a tantrum than actual malice.
  • Experience Booster: Previously, his Barbecue & Chili perk boosted Bloodpoints gained after the match by 25% each time a Survivor is hooked for the first time. The number of times it stacked went up as the perk was leveled, up to doubling the gained Bloodpoints at its highest level. This function was later removed.
  • Face Stealer: He wears the face of some poor unfortunate soul and he can also unlock the faces of the original four survivors to wear by sacrificing them twenty-five times. However, this was removed due to the racial implications of him wearing the face of Claudette, who is black, especially because Trolls were having him wear Claudette's face with his blue suit (evocative of Minstrel Shows) to play him as "Blackface Bubba", harassing players who played as survivors who were members of minority groups.
  • Finishing Move: Stuns his prey with his meat hammer, then cuts into them with his chainsaw.
  • Foil: He's essentially this to his Expy, the Hillbilly. The Hillbilly's chainsaw is a Difficult, but Awesome dash attack that is very fast, but also very hard to aim and control. Leatherface's chainsaw is a Boring, but Practical series of forward swings that is much easier to aim and control, at the cost of being limited to close range. The Hillbilly is also an offense-based killer with the best mobility and map control in the game alongside the Nurse, while Leatherface is probably the best defensive killer in the game; he's got average speed and can't pressure the generators like the Hillbilly or Nurse can, but if he's guarding a hooked survivor, there's pretty much no way to get past him once he's swinging the chainsaw, and if he gets you into the basement and isn't averse to playing dirty, you're pretty much done for.
  • Guest Fighter: From The Texas Chainsaw Massacre.
  • I'm a Humanitarian: Obviously, due to coming from a famous Cannibal Clan and his name in-game. He even has an assortment of upgrades that directly involve him eating human flesh, such as the Chili and Award-winning Chili add-ons which boosts his movement speed and increases the acceleration of his chainsaw.
  • Joke Item: There's a debate in the game community over whether his rarest add-on, Award Winning Chili, is bugged and does nothing, or it's working as intended and simply does so little it's not noticeable. Both sides do agree it's basically a Joke Item, though. Averted after his balance buff, as all his add-ons had their effect completely changed, with the Award Winning Chili now one of his better add-ons, increasing the margin-of-error window to refuel his chainsaw sweeps, which makes it much easier to time.
  • Lightning Bruiser: With speed increasing add-ons or perks, he can be extremely fast and still have the ability to one-shot.
  • Love Makes You Evil: Did all the killing just for his family.
  • Mighty Glacier: Unlike Hillbilly, his ability offers him no big mobility buff. However, it does have the ability to take down a survivor in one hit.
  • Necessary Drawback: His chainsaw can one-shot Survivors if it connects. It's balanced by not only requiring a chargeup period, but also causing him to enter a chainsaw-swinging tantrum if he either runs out of tokens or hits a solid piece of terrain, giving a Survivor a chance to escape.
  • Obliviously Evil: He was raised by a family of cannibalistic murderers who taught him to kill outsiders for food; being mentally handicapped and emotionally stunted, he can't comprehend the morality of his actions, believing that killing outsiders keeps him and his family safe and happy. At the hands of the Entity and away from his family and home, it's heavily implied that he is completely unable to understand what's happening around him, as his frightened speech patterns suggest.
  • One-Hit Kill: Like the Hillbilly, Leatherface's chainsaw down survivors in one hit. It's much easier to aim and connect compared to the Hillbilly's chainsaw dash, but the slowdown he suffers while charging the chainsaw also means that you have to be practically on top of a fleeing survivor to hit them with it.
  • Power Limiter: His speed limiter add-on makes it so his chainsaw does normal damage instead of being a One-Hit Kill. You earn more blood points (in-game currency) for each hit to compensate for this.
  • Psychopathic Manchild: A ruthless killer, who has an immature fear of failing his family. He even sounds like he's crying when things don't go his way. He also throws a tantrum if he runs into an object while using his chainsaw attack, wherein he'll stop in place and swing about wildly with his chainsaw for a few seconds.
  • Sequential Boss: With his ability, he becomes more and more dangerous the longer the game goes on due to his ability to force survivors to use up pallets relatively quickly.
  • Suspiciously Similar Substitute: The Hillbilly, one of the three original killers, was obviously inspired by Leatherface. Come a year after the game's release and having secured the rights to the character, Behavior has attempted to differentiate their playstyles so they're not quite Ditto Fighters. Despite both using a chainsaw, while The Hillbilly's ability focused on speed and precision, The Cannibal instead relies on a wild, frenzied attack that's only nominally faster than his normal speed but can strike multiple survivors, putting them all into the dying state.
  • Tantrum Throwing: If he spends all his chainsaw tokens or hits a nonbreakable object with is chainsaw, he'll suddenly start flailing about in a rage. It slows him to a crawl while active, though he can still hurt Survivors that get caught in his swings.
  • "Well Done, Son" Guy: He's afraid of disappointing his family by not doing his job correctly.

    The Nightmare 

"The Nightmare" - Frederick "Freddy" Charles Krueger

https://static.tvtropes.org/pmwiki/pub/images/krueger_dbd.png
Voiced by: Filip Ivanovic

"This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake a the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake."
Unknown

Living in the basement of Badham Preschool, Frederick Charles Krueger worked as the preschool's groundskeeper and gardener. He was known throughout Springwood as the nice, kind man who played with their children. The truth, however, was much worse than they expected. Once Freddy had gotten the trust of the kids, he would take them one by one to a secret room in the basement of the school to have his way with them.

The parents noticed their children started coming back from the school noticeably more uncomfortable and with scratches on their backs. It wasn't long before the kids confessed what Freddy had done. The parents of Springwood, enraged by what this monster had done to their children, chased after him, eventually cornering him in an abandoned factory. They threw gasoline through the windows before lighting it ablaze, burning Freddy to death.

They thought they had gotten rid of the horrible man that had hurt their kids, but in reality, they made him stronger. In death, Freddy became a Dream Demon. The parents, not wanting their kids to live with the trauma, did everything they could to try and make them forget everything about the preschool. Eventually, the children forgot about the man who hurt them, but Freddy certainly didn't forget them.

Once the children grew into teenagers, Freddy began to hunt them down one by one, killing them in their sleep as revenge for revealing the truth. All leading up to his personal favorite of them all, Nancy Holbrook. But she, with the help of her boyfriend Quentin Smith, fought against him. She pulled him out of her dreams before slicing his arm off and his neck open. They had killed Freddy Krueger.

Or so they thought. He came back more angry than ever, and after taking Nancy's mother, he set his eyes on the one who prevented him from getting his number one; Quentin Smith.

He began to torment Quentin, scaring him in his dreams, building up to when he would finally take his revenge. When that time came, he brought Quentin back to the Preschool for one last chase. But Quentin was prepared, catching Freddy off-guard with numerous traps. However, it wouldn't be long before Quentin ran out of tricks up his sleeve and was cornered by Freddy.

He raised his clawed hand, ready to strike, when he suddenly began to fall. Falling for what felt like forever. Until he finally landed back in the Preschool. Except, it was different. He noticed that his powers were different too, tampered with. Improved in some aspects, but weakened in others. But then he found new toys to play with. New faces, new prey.

The nightmare begins anew.

As a killer, Freddy uses his iconic gardening shear gloves and stalks survivors in their dreams. Survivors start the trial awake and gradually fall asleep after a minute or if Freddy hits them, and can be woken up by the loud noises of failed skill checks, being woken by another survivor, being hooked or by finding a specific-to-them alarm clock somewhere in the map. While awake, survivors only see Freddy when he's within a certain distance, but can hear his terror radius at all times. Upon falling asleep, survivors lose the ability to hear Freddy's heartbeat and become vulnerable to Freddy's Dream Snare. Freddy has two unique powers besides his sleep mechanics, Dream Snare and Dream Projection. Dream Snare leaves a snare on the ground that causes survivors to temporarily slow down and scream when they cross it, inhibiting during chases or blowing their location if not. Dream Snare can be traded out by a common add-on for an alternate power, Dream Palette which places a fake palette in locations where one's already been broken that doesn't affect Freddy, guaranteeing he can strike his prey if they go for it. Dream Projection allows Freddy to channel and instantly teleport to a targeted generator on a long cooldown, with the cooldown being faster the more survivors are asleep.

His teachable perks, Fire Up, Remember Me, and Blood Warden make Freddy more and more powerful as the game gets closer to ending. Fire Up grants stacking haste every time a generator completes, making the killer pick up and drop survivors, damage generators, break doors and pallets, and vault windows much faster. Remember Me marks a survivor as an Obsession, and every time the killer hits them, it increases the time it takes for all survivors except the Obsession to open the exit doors. Blood Warden makes the aura of any survivors standing in the exit gate during the endgame collapse visible, and if a survivor is hooked during the endgame collapse, all exits are blocked for up to one minute.

The Nightmare is the seventh new killer added to the game with the release of the A Nightmare on Elm Street Chapter on October 26th, 2017.

The Nightmare is the third Guest Fighter killer added to the game, coming from A Nightmare on Elm Street.


  • Achilles' Heel: His anti-loop ability (either snares or pallets) only work on sleeping survivors; against awake survivors he has no power and is limited to his basic melee attack. Also, he was Nerfed such that his speed is significantly reduced when setting down a snare or pallet, enough that survivors can just run to another loop while he's doing so just like with Trapper or Hag.
  • Adaptational Wimp:
    • In his home franchise, Freddy has complete Reality Warper levels of power in the dream realm. In the game, he can't do anything but place a few snares and fake pallets. Likely justified, as the Entity wouldn't want a killer that could potentially usurp it, making this a rare in-universe example of Adaptational Wimp. In general Freddy's depiction in Dead by Daylight is about on par with when he's shown being forced to manifest physically in the real world; he can cause some moderate supernatural effects (usually telekinesis in the films) but is physically more or less on par with an average human (though one with a knifey hand).
    • Averted in the sense that Freddy is one of the few Guest Fighter Killers who would be injured by having a wood pallet dropped on his face, whereas many of the others (i.e. Demogorgon, Pyramid Head, Nemesis, etc.) probably would just have the pallet bounce off them outside the Entity's Realm.
  • Asshole Victim: He was burned alive by the parents of Springwood as a human, but his first death (and the ones that would follow afterwards) was fully deserved.
  • Awesome, but Impractical: Originally, the Nightmare was able to see the auras of sleeping survivors who were a certain distance away from him, giving him an extraordinary tracking ability, but that did nothing to help him defend generators, locate survivors who are still awake, or stop the survivors from waking themselves up. Additionally, with the way most experienced survivors handle chases, most of the time, when a Nightmare realized they had lost their prey, they were already halfway across the map waking themselves up, rendering the entire thing useless.
  • Combo Platter Powers: The reworked version of Freddy replaces his original Invisibility with Drawbacks power with an assortment of new powers. He's invisible to awake survivors outside of 32 meters (the normal killer heartbeat range), can teleport to generators, and can (depending on loadout) lay down either dream snares that slow survivors down and notify Freddy of their location, or fake dream pallets that can be used to trick survivors. Survivors are also encouraged to waste time awakening from the dream state, as sleeping survivors are vulnerable to his dream snares/pallets and also decrease the cooldown time of his teleport ability.
  • Creepy Souvenir: Most of his add-ons are children's belongings like clothing, toys, and drawings. Made all the more disturbing when you remember what he did in the remake…
  • Dream Walker: Just like the films. Survivors will slowly fall asleep over time or instantly be put to sleep if attacked by Freddy, being put into the "Dream World".
  • Evil Is Petty: Continues hunting Quentin Smith out of revenge for burning him down at the boiler room to save Nancy.
  • Evil Laugh: Whenever he pulls a survivor into the dream world.
  • Evil Sounds Deep: His evil laugh is a deep dark type.
  • Finishing Move: Lets his prey get up before shoving his gloved hand through their chest and pulling it out.
  • Forced Sleep:
    • When the Nightmare was originally released, he had a power that could pull Survivors into the Dream World, which made them vulnerable to his attack and allowed him to better track them if they got away unless they woke up. The time between activating this power and the Survivor actually falling asleep could be reduced with add-ons.
    • Following his rework in a later patch, the Nightmare can attack Survivors at any time, and attacking an awake Survivor immediately puts them to sleep and into the Dream World. The Survivors will also periodically fall asleep throughout the trial, as shown by timers seen on their character portraits.
  • Guest Fighter: From A Nightmare on Elm Street, more specifically the remake version.
  • Hated by All: Lore-wise, at first he started off as a Villain with Good Publicity with his true nature being known to his victims. Immediately after his misdeeds were discovered, hundreds of angry parents in Springwood gave Freddy a well-deserved execution. His legacy afterwards as a child killer, molester, and a demonic monster only made him that much hated.
  • Iconic Outfit: The classic fedora, striped sweater and glove.
  • Invisibility with Drawbacks: When originally released, Freddy's power was that he was completely invisible to awake survivors, with the drawback that he was completely unable to interact with survivors until pulling them into the dream world, which took several seconds during which he was completely unable to harm the alerted survivors. This ability was so underwhelming that he was widely considered the weakest killer in the game, forcing the devs to completely overhaul his mechanics, resulting in the removal of his permanent invisibility to Survivors outside of the Dream World.
  • Ironic Nursery Tune: The classic "1, 2, Freddy's Coming For You" lullaby can be heard by Survivors in the Dream World when he is nearby in place of the normal heartbeat, although it's hummed instead of sung.
  • Limited Wardrobe: The only killer with no unlockable or purchasable cosmetics.
  • Master of All: Freddy is generally considered one of, if not the, strongest Combo Platter Powers Killers in the game. His anti-loop with the snares can be very effective if used well (or, if you're not that experienced at countering loops, his dream pallets are good at catching survivors unawares, but are more luck-based), and his ability to teleport to generators gives him extremely good map coverage, especially with generator defense perks like Pop Goes the Weasel or Ruin. The fact he uses a lullaby instead of a heartbeat when survivors are in the Dream World also means that Dream World survivors can't use Borrowed Time against him.
    • He has been somewhat Nerfed by reducing the number of snares/pallets he can put down, and also slowing him down significantly when he lays down a snare or pallet. Because of the slowdown survivors can now just run to another loop when he tries to put down a snare. With changes in the meta and the introduction of new Combo Platter Powers Killers like Dredge, Freddy currently suffers from a similar Can't Catch Up situation as Hillbilly, though Freddy is at least still decent due to a combination of decent overall utility and having a fairly low skill ceiling.
  • Mechanically Unusual Fighter: He's invisible to Survivors outside of a certain range, and the heartbeat is replaced by the nursery rhyme from the movies while in the Dream World.
  • Mundane Solution: Failing a skill check at a generator will wake a survivor up, so it is not uncommon in Nightmare matches to see survivors escape from Freddy then purposefully blow up a generator to wake themselves up.
  • Pædo Hunt: Was a child molester before becoming a dream demon. Some of his add-ons reflect his past life before becoming a supernatural creature.
  • Pint-Sized Powerhouse: Freddy is short, sharing his actor's 5'5 height. When compared to the likes of the Trapper, it's even more noticeable. Unlike all other male Killers, who are tall enough that they can just step through windows, Freddy is short enough that he has to put his hands on the windowsill and hoist himself through — much like the other smallest Killer, the Hag, who Freddy is only taller than due to her bad posture. He's also around the same height as an average male Survivor.
  • Red Right Hand: His burnt hand, which he received when he was burned to death.
  • Sequential Boss: His perks revolve around him getting more dangerous as the game begins to draw to a close; "Fire Up" grants him increased action speed for every generator repaired, "Remember Me" marks a survivor as an obsession, and whenever said obsession is hit by him, the exits take longer and longer to open*, and "Blood Warden" blocks the exits from the survivors, preventing them from escaping for up to a minute, the first time he hooks a survivor after at least one exit gate has been opened.
  • The Sociopath: He was a sadistic pedophile who posed as a friendly gardener at a preschool, using his job position there to abuse the young children who attended it. After coming back as a monster, he proceeded to hunt down his former victims and murdered them as revenge for his well-deserved death. After coming into the Entity's realm, he was more than happy for new prey.
  • Villain Decay:
    • When he was first released, new players were so overwhelmed by his power's stealth and tracking boosts that he was given several nerfs. He then became one of the easiest killers to evade, often forcing Nightmare mains to choose alternative play-styles. Thankfully, this was majorly fixed with the rework he got.
    • Lore-wise, Freddy has been all but reduced to a weaker and less effective monster thanks to the Entity's tampering. He even seems to be "mortal" again while outside of trials, since he is standing in the same clearing as the other Killers with no indication of being in the Dream World. On the whole he behaves similar to how in the films he's relatively de-powered when manifesting physically in the real world.
    • In a meta sense, Freddy has gradually suffered from a major case of Can't Catch Up due to both Nerfs to his kit and new Killers with comparable teleport abilities combined with better chase powers being introduced, such that he's gone from one of the stronger Killers to one of the weakest.
  • Would Hurt a Child: Based on his reboot continuity, Freddy was formerly a pedophile. This is referenced in his add-ons which are mostly child mementos like toys and small clothing.
  • Villain with Good Publicity: What he started off as before his crimes were discovered.
  • Vocal Dissonance: Skinny and short, with a bellowing deep laugh.
  • Wolverine Claws: His signature clawed glove.
  • You Will Not Evade Me: In his original release version, Freddy could see the aura of all sleeping survivors outside of his heartbeat range, making him by far the best tracker of the game's killers. However, this did nothing to help him defend gens or defeat loops, and waking up was relatively easy, ultimately making him very weak and forcing a rework of his mechanics. The new version of Freddy no longer has his overwhelming tracking ability, but certain add-ons let him briefly see the auras of survivors if they destroy his dream pallets or fail skill checks.

2018

    The Pig 

"The Pig" - Amanda "Mandy" Young

https://static.tvtropes.org/pmwiki/pub/images/pig_dbd.png
"Hello. I want to play a game."
Voiced by: Christine Marsh

"At first I actually believed that it was a pig that slept in front of me on the ground. An animal that somehow had eluded the banalities of my old life and managed to end up at this forsaken and forgotten place. But then it rose, from crouch to standing, with its lifeless eyes nailed to my person. I ran, as I have so brutally learnt to do. My curiosity halted my escape after a few feet and I hid in a cabinet. The Pig moved like a predator – and I saw: a human body wearing a pig’s head as ornament. It walked by the cabinet and its snout was just a few inches away from me. I held my breath, aching for freedom. A sudden sound caught the pig’s attention and it walked away. But not without giving me a last, final glance, as if it wanted to inform me that I was given a second chance. I will not get a third."
Unknown

When John Kramer, better known as Jigsaw, planned for his son to be born during the Chinese Zodiac's Year of the Pig, he wanted it to represent fertility and rebirth; a new beginning for him and his wife, and the start of a charmed life for his son. But that plan was shattered on the night that a junkie broke into his wife's clinic, hoping to score.

After this event resulted in the death of his unborn son, John finally caught up with the junkie, making him his first test subject, and The Pig was changed forever too. It became a representation of the disease that was rotting John from the inside, a reminder that we are just meat unless we elevate ourselves by our actions, by grasping life from the jaws of death. The Pig became a vessel, an agent of Jigsaw, conveying the subjects to their test. For some of those who emerged victorious, The Pig could still be a rebirth, into their new lives as apprentices, even disciples, of Jigsaw.

That was the case for Amanda Young, a troubled soul, whose life had been a catalogue of harm, both to herself and those around her. That changed when she faced, and bested, Jigsaw's test. Deciding her life was worth something, she became devoted to Jigsaw's cause, ready to take over when cancer consumed him.

But she became more dependent on John, her anguish at his impending death combining with a belief that their test subjects weren't capable of saving themselves, of being reborn in the crucible of the games.

Seeing this, John presented her with another game, another chance to save herself, but Amanda let her rage and jealousy rule her actions. She failed the test and took a bullet as a consequence.

Bleeding out on the tiled floor, darkness engulfed Amanda's vision, accompanied by a sound like creaking wood. Then she was in a forest, once more viewing the world through the eyes of a Pig. Trees surrounded her, their branches clawing at her from all sides. Waves of panic washed over her and she could hear her breath reverberating inside the mask.

Had she been damned, cursed to spend her days here, in this guise? Or maybe this was another test? Maybe she hadn't failed at all? John always thought one step ahead of everyone else, planned for every eventuality, and he would never give up on her, surely?

Jigsaw may have gone but he had passed her onto another. A being for whom she would be The Pig again.

Ultimately, she saw now that she had been right in the choices she had made. The time for games was over. There was no chance of redemption for any of them. They were meat, and meat was destined to die.

As a Killer, The Pig stealthily stalks survivors to strike at them with a spring loaded wrist blade and brings with her the Saw series' iconic reverse bear traps. Her unique action is Crouch, which significantly sacrifices her movement speed in favor of completely silencing her terror radius, allowing her to ambush survivors without them able to be aware of her with a much longer lunge than normal. By default, she starts with 4 reverse bear traps and cannot replenish her stock of them. After downing survivors she can use Jigsaw's Baptism to attach one to a survivor and the next generator that's completed starts a timer and highlights Jigsaw boxes around the map. One and only one box has the key to remove the trap, forcing survivors to waste their time trying to get it off with a progress bar with skill checks. If a survivor doesn't remove their trap by two and a half minutes, or attempts to leave while the trap is active, they're instantly killed regardless of their health state or how many times they've been hooked (but doesn't tick down if the survivor is being chased, is hooked, or is left on the floor).

The Pig's unique perks, Scourge Hook: Hangman's Trick, Surveillance, and Make Your Choice, give a measure of map coverage and punishes survivors for being altruistic and trying to save others. Scourge Hook: Hangman's Trick causes a loud noise notification if a hook is sabotaged so the killer knows to go elsewhere, and shows the aura of survivors by hooks so they're aware the sabotage may be attempted. Surveillance shows the aura of generators that are currently regressing to tell the killer when the survivors have returned to a generator that's in progress or if a regressing generator has fully emptied out. Make Your Choice exposes survivors who rescue another survivor from hooks if the killer is far enough away, making them vulnerable to being downed regardless of health state.

The Pig is the eighth new killer added to the game with the release of the The Saw Chapter on January 23rd 2018.The Pig is the fourth Guest Fighter killer added to the game, coming from Saw.
  • Achilles' Heel:
    • As a stealth Killer, anti-stealth perks like Spine Chill heavily handicap her. The Pig gets it particularly bad as her speed is significantly reduced while in stealth mode.
    • Her slowdown from the traps is dependent on her downing survivors and trapping them before the generators get done. At high level it's common for 3 generators to be done before a single survivor can be brought down, and it's quite easy for all 5 generators to be completed before the Pig can place all 4 of her traps; her traps are also completely worthless if they aren't placed before all generators are done as they can no longer be triggered.
  • Animal Motifs: Pigs, as shown with her mask and map that is littered with swine and bovine carcasses.
  • Back from the Dead: Revived by the Entity shortly after her death in Saw III.
  • Badass Normal: What Amanda lacks in brute strength or supernatural ability, she makes up for in mechanical ingenuity and sadism.
  • Becoming the Mask: Her backstory suggests that she fully latched onto her Pig identity.
  • Boring, but Practical: Like The Trapper, her kit lacks much flash. She has a crouch ability and a tiny dagger in her sleeve. That crouch ability, however, makes her terror radius undetectable and gives her access to a lunge ability that means she can come out of absolute nowhere to wreck your day.
  • Combo Platter Powers: Unlike most of the other killers, the Pig has multiple different average abilities rather than a single strong ability. She can put reverse beartraps on captured survivors to force them to waste time removing the trap, crouch to hide her heartbeat, and has a dash attack she can launch from a crouch. None of her abilities are strong enough to carry a game on their own, but using them in combination well are the key to winning with her.
  • Deceptive Disciple: Zigzagged. While Amanda was already perverting Jigsaw’s legacy by creating unescapable traps, her appearance here has her toy around more. Ironically, her usage of the Hooks and Reverse Bear Trap are far more fair than in the film series: victims skewered in the films have multiple spikes through them and must fight against another victim, and Amanda herself only had 60 seconds to escape her Reverse Bear Trap compared to the 150 seconds a Survivor gets, even if Amanda tampers with the timer to reduce it. However, her Mori is her simply killing her victim with a blade, even as they struggle for her life, and a common strategy to stop people escaping the RBT was to sit in front of the last key they needed and murder them for trying to survive anyway, until a 5th key box was added to prevent this.
  • Difficult, but Awesome: Her bear traps alone are moderately effective at slowing the game down, but otherwise are fairly weak against experienced survivors compared to other killer powers. Her sneaking ability is likewise below average for ambush attacks since it slows her map coverage down noticeably, and her dash attack is telegraphed by a very loud sound cue and easily dodged using sprint burst. Her real ace-in-the-hole is her ability to use her dash attack to defeat short to medium length looping areas; however, this requires her (thankfully very common) add-ons that increase crouch speed and reduce the charge time for the dash, as well as a lot of practice using it. Even with all these abilities combined, she's still considered an average to below-average killer, but at least she becomes viable at higher levels.
  • The Dragon: Was one to Jigsaw.
  • Explosive Leash: Her reverse bear traps kill survivors by ripping their heads apart from the jaw.
  • Finishing Move: Stabs her prey's hand before slicing their throat.
  • From Bad to Worse: John knew of Amanda's murderous tendencies and tried to give her another chance to quell it with a very simple test. After failing and descending into the Entity's realm, she essentially becomes the complete antithesis of his vision as a mindless murdering machine.
  • Guest Fighter: From Saw.
  • Impaled Palm: Whether intentionally or unintentionally, she slashes her victim's throat after stabbing them in the hand.
  • I Will Only Slow You Down: She forces this choice on survivors via reverse bear traps. If survivors are noble enough, then they can buy the others a window of time to escape or work on generators by distracting the killer. However, if a survivor is a coward or simply didn't know, then the survivors wearing the bear traps will be left to die.
  • Late-Arrival Spoiler: The fact that Amanda was a disciple of John "Jigsaw" Kramer was originally one of the twists in Saw II. The game doesn't even try hiding this fact.
  • Luck-Based Mission: The effectiveness of her reverse bear traps is heavily dependent on luck, as it's entirely random whether it's the first jigsaw box or the fourth one that a survivor searches which is the right one to remove the trap. This makes her the only Killer whose power is heavily influenced by luck.
  • Manipulative Bastard:
    • Rather than exposing the survivors and then putting them on the hook as fast as possible like other killers, the Pig's playstyle revolves around toying with the survivors, deterring their focus on repairing generators and escaping, and making them move around as much as possible while the Pig ambushes them.
    • The reverse bear trap forces survivors to shift focus from generators to key boxes around the map, while the Pig's crouch and ambush ability can catch them unaware while they are on the move.
  • Master of None: As a Combo Platter Powers Killer, the Pig suffers from this to a certain extent. Her stealth is significantly weaker than Wraith, Myers, Ghostface, or Spirit, as she's significantly slowed while in stealth mode. Her anti-loop dash attack is noticeably less effective than the likes of Doctor's electroshock, Clown's bottles, Freddy's snares, etc. Her slowdown ability with her head traps is decent, but generally not enough to carry a game at higher levels. Overall, she does a little bit of everything, but nothing particularly well.
  • Nothing Up My Sleeve: Her weapon is a small blade hidden in her sleeves above her hand.
  • Pet the Dog: Of all the killers, The Pig (based solely on the player using her) is the one most likely in a match to play along with the survivors and allow them to live. This usually comes into play if the survivor character has the ability to use emotes, specifically making the survivor point. When this is done in a crouch in front of The Pig, when The Pig is also in a crouch, it gives the appearance the survivor is touching The Pig's nose ("Booping the snoot.") If the player using The Pig allows this to happen, it usually means they aren't going to try to down and hook the survivors, or at the very least, that they'll give the survivor player breathing room for a portion of the match before reverting back to normal gameplay.
  • Pig Man: A rare female example, she wears the severed head of a pig.
  • Pint-Sized Powerhouse: At a meagre 5'3 (the height of her actor Shawnee Smith), she's not only the second shortest female Killer after Sadako, she's the second shortest killer period (though the large pig mask adds a few inches and makes her slightly taller than Freddy, even with his fedora). And can still lift grown men over her shoulder with ease.
  • Recovered Addict: In her backstory in both the game and her native franchise, she is a former heroin addict. One of her add-ons, "Shattered Syringe", references this.
  • Sadistic Choice: If a survivor is trapped, activating a generator will also activate the trap timer. Also, the "Make A Choice" perk will inflict the "Exposed" status on survivors who rescue others from the hook, which makes them go down in one hit.
  • Self-Harm: In her backstory, she had taken to this in place of her former drug addiction, usually as a reaction to stress. This is referenced by her add-on "Amanda's Secret," a black box containing a knife and medical supplies. Part of its description reads "Deep cuts reduce stress and awaken the senses", implying she still does this in the Entity's realm.
  • The Sneaky Guy: A part of her ability is to crouch down, slightly slowing her movement speed but removing the terror radius, allowing her to sneak up on survivors and ambush them. However, it takes a few seconds for the Pig's heartbeat to fade when she crouches, so she can't turn it on and off instantly.
  • Torture Technician: Was one before the events of the game. Her playstyle involves traps that force her victims to endanger themselves to save their friends. If they refuse/didn't know, then the victim will die as soon as they escape.
  • Trap Master: Similar to the Trapper, and in completely reverse ways. She uses the signature "reverse bear trap" of the series, while the Trapper sets bear traps for survivors to walk into and clamp their feet, the Pig sets up a reverse bear trap on their face after she downs a survivor, which rips their head open from the mouth if they let the timer run out, or attempt to escape without first deactivating it.
  • Why Am I Ticking?: A ticking sound is heard when her bear traps start counting down before activation.
  • X-Ray Vision: One of her two Ultra Rare add-ons allows her to see through walls a short distance while crouched.
  • You Don't Look Like You: partially subverted. While the cosmetic design matches to Amanda's appearance in the films, she'd not voiced by Shawnee Smith, unlike Ash Williams, who looks like, and is voiced by, Bruce Campbell. This may be due, in part, to the fact that Amanda never speaks, and the only human noise she makes is a squeaking sound after being stunned by a pallet.

    The Clown 

"The Clown" - Kenneth Chase / "Jeffrey Hawk"

https://static.tvtropes.org/pmwiki/pub/images/clown_dbd.png
Voiced by: Sébastien Duval

"As I journeyed through the foggy veils that demarcate the realms of this place, I saw that, for the first time, I was not alone. Something traversed these forgotten byways, its bright colors still clearly visible, even through the muting effect of the mist that roiled between us. As we emerged into a new, yet somehow familiar, place, I saw it clearly for the first time: a carney's caravan, pulled by something that appeared to be a horse but was, to my eyes, older and more terrible. I watched from the trees as a crack appeared at the doorway and a warm, golden light spilled forth into this desolate place. The effect was, I suspect, deliberately inviting, but the figure that emerged was anything but: its costume a hodge-podge of ringmaster, clown and other fairground attire. Its face was a nightmare in greasepaint, a caricature of a smile slashed across its flabby lips. At its waist were a collection of what looked for all the world like fingers. But what creature would be so monstrous as to collect such trophies? The Clown surveyed its new surrounding and its gaze lit on me. A rictus split its face in two and it nodded at me before returning to the caravan. I suspect that it prefers its victims to be less aware than I, and I thanked the stars for that."
Unknown

As a Killer, the Clown focuses on shutting down loops while he chases survivors with his custom butterfly knife and inebriating tonics. His special power are the Afterpiece Tonic and Afterpiece Antidote which he carries on him and all times and can swap between and refill freely at the cost of temporarily slowing himself down. The Afterpiece Tonic throws down a cloud of purple gas that inebriates survivors who run into it, causing them to cough, slowing them down and blurring their screens so running directly away is much harder. The Afterpiece Antidote releases a white cloud that turns yellow after a few seconds, granting every player who passes through it a speed buff, survivors included. The antidote cloud also cleanses players inebriated by the tonic and disperses the tonic's clouds, making it far more beneficial to the survivors than the Clown if used wrong.

The Clown's unique perks, Bamboozle, Coulrophobia, and Pop Goes the Weasel, focus on shutting down window loops and slowing survivors' progress. Bamboozle significantly speeds up the speed at which killers vault through windows and causes the Entity to block any windows they cross through, making that window useless for looping until it's moved to another window. Coulrophobia significantly reduces the healing speed of survivors if they're within the killer's terror radius while significantly increasing the speed of healing skill checks. Pop Goes the Weasel activates after the killer hooks someone and opens up a window where if the killer kicks a generator, it not only starts regressing but instantly loses 30% of its progress.

The Clown is the ninth new killer added to the game with the release of The Curtain Call Chapter on June 12th, 2018.


  • Abusive Parents: His father neglected and hated him after his mother died from complications of childbirth. The Tome 8 trailer has him cruelly mocking and laughing at his son as Kenneth cries and wets himself.
  • Acrofatic: He's the fattest killer in the game, but also one of the fastest. Justified, as his bio mentions he was very athletic in his youth and could have been a track star if he kept with it.
  • Animal Motifs: Birds. He had a childhood fascination with birds and used to collect their feathers. His start of darkness began when he started killing those birds and collecting their feathers as trophies. His alias is also named after a hawk.
  • Anti-Escape Mechanism: The Clown's playstyle is all about this, crippling survivors and cutting off their escape routes to make them easier targets. His gas bombs are most effective not as a direct attack, but rather for cutting off paths, which combines well with his ability to block off windows. He can use this in conjunction with the Afterpiece Antidote, which increases his speed to make it even harder to flee from him.
  • Anti-Frustration Features: Not for whoever's playing The Clown, but whenever any Survivor player gets hit by the intense Interface Screw from his gas, a stationary crosshair is placed in the center of the screen to help prevent potential motion sickness. In February 2024, the dizzying distortion effects were toned down in general for the same reason.
  • Archnemesis Dad: Downplayed as it's unclear if the Clown ever sought to actually harm his father, but it’s strongly implied that he wished to. His original backstory establishes an adverse relationship with his unloving father as a possible factor in him later becoming an absolute monster, but his Archive Tome in particular shows us how scared he was of his father as a child, and decades later he indulges a revenge fantasy by murdering an unrelated man because he looks like his father. Chances are, Kenneth viewed his father as this.
  • Art Shift: In the Tome trailer, the usual handdrawn gritty art is instead done in a comic art style. In his Archives cutscene itself, this is invoked when two of his bottles break as he fights with his victim and he inhales the vapors, causing him to hallucinate his murder as an over-the-top slapstick cartoon.
  • Aside Glance: In his Archives cutscene, he briefly gives the camera an irritated You Have GOT to Be Kidding Me! look when his victim briefly slips away.
  • Bad People Abuse Animals: The first bird he caught with anaesthesia was the first time he was ever close to a bird. His reaction afterwards involved him killing the bird out of petty sadism. He then moved on to killing larger animals. Even after graduating to killing humans, he still occasionally dabbled in harming animals: the "Finger of Chaos" Archive story starts with him assailing a raccoon, for example.
  • Bad Santa: One of his two Very Rare tier DLC outfits is a Santa Claus outfit. He doesn't wear makeup with it, giving you a look at his face.
  • Balance Buff: Previously, the Clown was slowed for a couple seconds after throwing a bottle. Without add-ons, this actually cancelled out the slowdown on a survivor being hit with a bottle, resulting in the Clown gaining zero total overall distance compared to just chasing normally. This was removed in the same update as the Silent Hill chapter, making the Clown much more effective in his role as an anti-loop Close-Range Combatant. A second Balance Buff gave him a second gas that allowed him to speed himself up (but which survivors could also use to speed themselves up), as well as reducing the reload time on his bottles. In early 2024 he received a further balance buff increasing the number of bottles he can hold as well as improving the duration and activation time of his speed up gas.
  • Black Eyes of Evil: Several of the other killers have this as a result of wearing a mask. In contrast, the Clown's actual eyes are pure black, as seen in his Santa outfit where his face isn't covered by makeup.
  • Becoming the Mask: As he committed more and more murders, Jeffrey shed his personality just as much, fully embracing the Clown persona as his true one.
  • Body Horror: Less so than most of the other killers, but some of his outfits (like his Santa Claus outfit) show that he has maggots growing in his skin, seemingly/likely due to his obesity and very poor hygiene rather than monstrousness. His Black Eyes of Evil are also an incredibly mundane style of disturbing.
  • Boring, but Practical: He lacks the one-hit-kill abilities of Myers or Leatherface, the pressure ability of Legion or Plague, or the stealth and potential for unpredictability of Freddy, the Wraith, or even the Pig. His bottles are decent for countering loops, but the game's results stats show him as being the weakest killer in the game in terms of ability to kill survivors (though his later Balance Buff has improved him quite a bit and brought him more in line with the majority of "average" Killers).
  • Bright Is Not Good: As a counterpart to Kate’s Light Is Good and Ojomo’s Dark Is Not Evil, Kenneth was irredeemable since adolescence while Ojomo had more sympathetic reasons for becoming a killer. Also, Kenneth wears a bright Pink Ringmaster's uniform with yellow accents, but is a sadistic killer who kills indiscriminately.
  • Brilliant, but Lazy: He was brilliant at sports, but refused to join any sports team.
  • Collector of the Strange: He used to collect feathers from birds he killed, then moved on to human fingers.
  • Confusion Fu: His "VHS Porn" add-on swaps the colors of his Tonic and Antidote, which might cause a Survivor to run into a yellow gas cloud thinking it'll speed them up, or avoiding the purple one because they believe it'll slow them down.
  • Creepy Souvenir: The Clown keeps a severed finger from each of his victims. His Mori is killing the Survivor and taking their pinky as a trophy.
  • Crippling Overspecialization: As discussed under Master of None, the Clown is a pure anti-loop Close-Range Combatant Killer, with no innate game delay, map coverage, stealth, or power attacks (at least without a very specific Ultra Rare add-on). This makes him good in a one-on-one chase or loop, but he can easily be outplayed by a decent team doing generators effectively, especially on larger maps. The flip side of this is that his ability to slow survivors at loops is one of the strongest in the game, in contrast to Killers like Doctor or Pinhead who have some form of secondary ability at the cost of a somewhat less effective and harder to use anti-movement/anti-loop ability.
  • Cruel Elephant: His Mr.Puddles alter-ego, which is him wearing a worn cartoon elephant costume.
  • Deadly Gas: His anaesthetic slows survivors and distorts their vision.
  • Difficult, but Awesome: Clown isn't winning any strongest killer contests, but it's really easy to forget that his antidote tonics exist simply because they can benefit survivors if used wrong, causing many players to never use them. Many teams have been caught off guard and swept by half competent Clowns.
  • Dirty Old Man: Implied. One of his add-ons is "VHS Porn."
  • The Dreaded: One of his perks, appropriately named Coulrophobia, gives Survivors within his Terror Radius a percentage penalty for their healing progression speed and make hitting the occasional skill check harder.
  • Evil Is Petty: He chooses certain victims based on the fact that they remind him of people who wronged him in the past, and uses them as substitutes for those people in order to inflict a twisted revenge fantasy.
  • Evil Laugh: Lets out a laugh whenever he slices a survivor with his knife.
  • Evil Old Folks: One of the oldest killers (without his makeup, his face is distinctly elderly and careworn), most decidedly psychotic.
  • Failed a Spot Check: As Kenneth got more and more into his vices, he started getting sloppy, and one of his victims was able to slip out of her restraints and get help.
  • Fat Bastard: Incredibly obese, and a psychotic clown who murders people for their fingers.
  • Fingore: Has a gold ring with multiple fingers attached to it on his side. His Memento Mori also involves cutting off the survivor's index finger after stomping them to death.
  • Finishing Move: Stomps on his prey's head until they stop moving, cuts off their index finger, gives it a taste, and then attaches it to his ring.
  • Formerly Fit: Despite his current appearance, the Clown is strongly suggested to have been quite athletic in his younger days. As a child he had significant success in PE, and his strength as a young adult netted him a job as a circus strongman specifically. Although he doesn't look the part anymore, the sheer size of the man as well as his speed imply some remaining Stout Strength, despite how unhealthy he is.
  • Freudian Excuse: Something close to one, at any rate. Although it's really anyone's guess as to what the Clown would have turned out to be otherwise, the parental neglect and abuse he was subject of as a child probably didn't help any sociopathic tendencies he may have started with.
  • The Hedonist: Became one while traveling with the circus, binging on junk food, alcohol, and drugs. This ended up biting him in the ass, as a would-be victim was able to escape while Kenneth was passed out drunk, which led to him being exposed as a serial killer to the circus and forcing him to escape. Some of his add-ons reflect this, including an empty soda bottle, a videotape of porn, and a bottle of cheap gin.
  • It's All About Me: Appears to be a strong component of the Clown's personality in his Tome. As well as being an antisocial person who is never shown to love or truly care about anyone else besides himself, the Clown holds petty grudges against people and isn't above murdering a stranger, the Mustache Man, for the sole purpose of satisfying a personal vendetta against his father. Moreover, his Tome, narrated from his point of view, has him go on a rant about many frustrations of life as though he is the only one to experience them, some of them as trivial as dogs barking all night.
  • Jiggle Physics: Rather squickly applied to his belly, which wobbles and jiggles when he moves.
  • Joke Item: The clown's party bottles add-on cause his bottles to explode into confetti when they hit a survivor directly. He scores extra bloodpoints whenever this happens. Notably, it's the only Joke Item in the game that doesn't have a detrimental effect on the Killer's power, other that using up an add-on slot that could have been used with a more beneficial add-on instead.
  • Interface Screw: Survivors caught in his Afterpiece Tonic gas get blurred vision on top of being slowed down.
  • Kick the Dog: Literally, as his history of abusing and killing animals included dogs. Played for Laughs in Memory 3566 from “Fingers of Chaos”, in which the Clown actually kicks an animatronic dog that’s part of a funhouse, breaking it as a result.
  • Leitmotif: He has one that sounds like twisted circus music, with a prominent accordion and chime motif. His chase music includes frantic flutes and booming trombones. In a chase, his theme is punctuated with the sound of a frantic marching band.
  • Lightning Bruiser: Downplayed, since the Clown is neither extremely fast nor strong, but he is indeed both. Despite his large size, he averts Mighty Glacier by being one of the faster killers, and his backstory points out he has a great deal of physical strength, too. While several killers in the game have some kind of mobility option that outspeeds Clown's, he stands out as the killer that technically walks the fastest: his antidote gas speed boost is completely unrestricted in terms of mobility or actions, something which no other killers have. His situational ability to slow down survivors while speeding himself up also make him, in practice, extremely fast.
  • Master of None: The Clown has zero enhanced movement abilities, zero stealth, zero enhanced tracking, zero ability to delay survivors, and no built-in One-Hit Kill ability. He's basically the game's only Close-Range Combatant who doesn't have at least one of these advantages. A later Balance Buff has made him more effective in one-on-one encounters, but he's still rather weak against an effective team of survivors, especially on larger maps.
  • Master Poisoner: The Clown's ability lets him throw bottles of anesthesia that explode into gas clouds, greatly slowing survivors who pass through it and hindering their vision. In life, he was highly skilled at administering the right dose of anesthetic to ensure that his victims didn't wake up until after they've been brought to his caravan.
  • Maternal Death? Blame the Child!: Kenneth's father neglected him after Kenneth's mother died giving birth to him. He blamed him for her death and the rift never closed between the two.
  • Meaningful Name: A Downplayed, possibly unintentional example. His real name Kenneth Chase is quite fitting for a character whose power puts a strong emphasis on chasing ability.
  • Monster Clown: The Clown is a serial killer with a penchant for fingers who dresses as a clown mostly to hide in the circus and collect victims as it traveled the country. His backstory states he removed the costume less and less, becoming less Kenneth Chase and more Jeffrey Hawk the clown.
  • Not-So-Harmless Villain: While the Clown was never quite portrayed as harmless, his Archive Tome shows him in a few unflattering if not ridiculous situations: failing to kill a raccoon and attacking circus animatronics characters to name a few. Despite being shown to be a bit of a joke and an ineffectual misfit at times, he nonetheless succeeds in murdering his targets in particularly cruel ways, twice.
  • One-Hit Kill: His Ultra-Rare severed ladyfinger add-on makes a survivor vulnerable to being downed in one hit for a few seconds if he manages to hit them directly with a thrown bottle (this is trickier than it sounds, since the bottles have a much less intuitive arc compared to the Huntress' hatchets).
  • Playing the Victim Card: In "Finger of Chaos", Jeffrey gets some flashbacks to his childhood when he glances at several fingers of the circus crowd, with some of them reminding him of people who supposedly treated him poorly for no reason, including a teacher who was apparently too harsh even though Jeffrey was a bratty kid, and a mailman who yelled at him for throwing dog excrement at his car while Jeffrey was just trying to have fun.
  • Psycho Smirk: Has this expression during his character select animation; notably, he and the Spirit are the only two killers who can do this due to neither wearing a mask or being horribly deformed (in the face, anyway, in the Spirit's case).
  • Psychopathic Manchild: Jeffrey's obsession with cutting off and collecting people's fingers stems from a childhood revenge fantasy where he imagines himself cutting off his father's finger whenever he pointed and yelled at him, to the point where he longs for a finger that resembles that of his father's until he finally finds an innocent victim with a similar finger, whom he uses as a substitute in order to deconstruct the image of his father as a powerful and intimidating figure into a weak and pathetic coward. Looking at certain fingers of potential victims also triggers flashbacks to his childhood where authority figures apparently treated him poorly for no reason even though they had logical reasons to be angry at him, memories that still upset him well into adulthood that Jeffrey refuses to take responsibility for, even considering taking their fingers to satisfy his fantasies. Finally, his Archives cutscene where he finally gets his hands on the "Finger of Chaos" has him acting like a kid grabbing a chocolate bar, and in Memory 3560, Jeffrey compares himself to being a kid in a candy shop while in the middle of a crowd full of potential victims.
  • The Runaway: Kenneth stored his trophies in a cigar box under his bed. After returning home from work, he saw his father finding his box while doing some work in the crawlspace under the house, with Kenneth turning around and never coming back.
  • Shadow Archetype: He and Kate Denson aren't so different from each other. Both are associated with birds and are skilled performers. However, unlike Kate, who was supported by her family to achieve her dreams, Kenneth's family didn't give a crap about him after his mother died giving birth to him.
  • The Sociopath: He was fixated on murder from a young age, starting off with animals like birds and dogs before moving up to a human being. When his father discovered this, Kenneth skipped town and joined a circus, hiding his psychopathic tendencies with a friendly, helpful deposition.
  • Stout Strength: The circus hired him on as a kid specifically for his strength. Even after letting himself go, Jeffrey was still strong enough to easily carry off his victims to torture them.
  • Teens Are Monsters: He committed his first murder when he was a teenager.
  • Troubling Unchildlike Behavior: Whenever he gets yelled at by his father, who often sticks his index finger in his face whenever he's mad at him, Kenneth imagines himself cutting off his finger to point it at him and laughing all the while in retaliation, which would trigger uncontrollable laughing fits. "Finger of Chaos" also has him playing with a plastic soldier by throwing it into the wall followed by biting its head until his tooth hurts for some reason, and abusing animals out of sadistic urges he doesn't understand.
  • Would Hurt a Child: He happily tortured and killed anyone he caught, regardless of their sex or age.
  • X-Ray Vision: One of his add-ons gives him the ability to see survivors through walls when under the effect of his speed-up gas. However, survivors can obtain the same power and use it against him if they inhale the gas, which is a pretty big drawback since survivors have the advantage against Killers at loops if both of them can see through walls.
  • You Can't Go Home Again: One day, as Kenneth was coming home from work, he saw his father coming out of the basement with the cigar box in which he kept his trophies. He turned on his heel and never saw his father again.

    The Spirit 

"The Spirit" - Yamaoka Rin

https://static.tvtropes.org/pmwiki/pub/images/spirit_dbd.png
Her home became profane. Fury is her blood.
Click here to see her appearance before becoming a Killer.
Click here to see the War Hammer Titan
Voiced by: Gabrielle Murphy


As a killer, the Spirit hunts with a shattered family katana that she pulls out of her ghostly form and reassembles, she moves slowly but can phase out of reality for a time and move at extreme speeds. Her ability is named Yamaoka's Hunting and allows The Spirit to turn invisible, leaving behind a husk of herself in the process. While invisible, survivors are not visible. However, she moves at increased speed and can follow Survivors she's chasing via their scratch marks, blood stains, or audio cues. Her husk retains her Terror Radius while she's invisible, capable of catching survivors unaware.

Her Perks, Spirit Fury, Hex: Haunted Ground and Rancor are designed around keeping tabs on survivors and dealing with the obstacles they may provide her. Spirit Fury instantly breaks pallets thrown onto the Spirit for every few she breaks herself. Hex: Haunted Ground creates two booby-trapped Hex totems which expose every Survivor in the trial if they're cleansed. Rancor allows her to locate survivors as they complete generators at the price of her Obsession being able to do the same to her, also granting her the ability to kill the Obsession once the exit gates are powered.

The Spirit is the tenth new killer added to the game with the release of the Shattered Bloodline Chapter on September 18th, 2018.


  • Abusive Parents: Not initially. Her father’s mental breakdown after losing his career involved him trying to kill her with a katana after he had killed her mother.
  • Achilles' Heel:
    • Because she can't see survivors while phasewalking, the Spirit is heavily reliant on cues like scratch marks and sound, as well as predicting a survivor's path based on experience and map knowledge. Skilled survivors can dodge her by changing directions unpredictable when they see she's phasewalking, and by using Iron Will to eliminate their ambient sound.
    • As with all stealth killers, Spine Chill effectively nullifies her stealth and lets you know with 100% certainty whether or not she's coming towards you or chasing someone else. It even completely nullifies her Prayer Beads, which are otherwise her most powerful add-on.
  • Archnemesis Dad: Her reasons for becoming a killer are to punish her murderous father for his previously mentioned crimes.
  • An Arm and a Leg: Lost an arm and a leg during her initial escape from her crazed father.
  • Badass Bookworm: Before her transformation, she was studying at a private university. After her death, the “badass” part comes into play when she becomes a vengeful spirit.
  • Blade Below the Shoulder: Played with. A large glass shard juts out of the back of her sword hand. When she strikes, it manifests into a full sword in her hand.
  • Bullying a Dragon: Her fellow *kendo* students thought to humiliate Rin by ganging up on her while walking home. She endured their kicks and punches long enough to unleash the rage bubbling inside of her (which, appropriately, she described as waking a dragon) and dealt them a savage beating.
  • Blue Blood: Rin was a descendant of the Yamaoka bloodline and still held on to the Oni's katana, which means her family was likely well-off at one point. However, her father leaping hard off the Despair Event Horizon after being fired likely means that her family had become Impoverished Patricians at some point.
  • Body Horror: She has glass shards protruding from her body and multiple amputated limbs that float in their place. She also has twitchy, inhuman movements and the bones in her hands can be heard snapping.
  • Creepy Asymmetry: Having been sliced to pieces in life, her body is made of uneven, dismembered segments, as well as pieces of broken glass that stick out from various points.
  • Deal with the Devil: She only joined The Entity to avenge her and her mother's death by punishing her father.
  • Death of a Thousand Cuts: She was dismembered with a katana and was embedded with glass shards in her attempt to escape.
  • Difficult, but Awesome: Similar to the Nurse, her power has a very high skill ceiling and requires a considerable amount of practice to use effectively; her slow speed (similar to the Hag and Huntress) means she's dependent on her power to hit survivors, and the fact you can't see survivors while in the spirit world requires you to be very familiar with map layout, survivor movements, and sounds in order to hit them. The reward for this is both amazing mobility and the ability to get hits at a places other killers couldn’t even dream of, due to her sheer speed and the fact survivors can’t see where she is going. Even after her nerfs, so the survivors now get an audio cue letting them know you are phasing (and even locate your position via directional audio if they've got particularly good hearing), she's still considered one of the top 3 killers in the game, along with Nurse and Blight.
  • Fan Disservice: In life, Rin must have been a very attractive girl, and has a shapely body. As the Spirit, she is nearly naked with only a sarashi covering only her private parts — except at this point, she is a walking can of Body Horror as an undead, mutilated creature riddled with broken glass, dismembered limbs, and bloody wounds, and kills anyone she sees out of hate and anger.
  • Finishing Move: Lets her prey get up, stabs them from behind, and then slashes at their body a few more times for good measure.
  • Floating Limbs: Her hands, part of her arm and her leg are floating in place due to being cut off by her father.
  • Foil: She's essentially one to Freddy, as both are ambush killers with invisibility-based powers; Freddy's ability to track survivors is unmatched, but the flip side is that he has a massive delay between spotting a survivor and being able to attack them. The Spirit can attack instantly out of her invisible state, but the drawback is that she can't see survivors while invisible and requires good cleverness and observation to predict where the survivors are and land the hits. Freddy is also the evil spirit of a child killer who likes to chop up teens while Rin is the vengeful spirit of a teen who got chopped up by her father.
    • She's this to her ancestor, Kazan, as well. Where Rin's power is perfect for playing mind games and catching inattentive survivors off guard, Kazan's power, when fully charged, lets him charge head on into survivors to instantly knock them down. Their personalities and backstories are also polar opposites, too - Rin Yamaoka was an honest, hardworking young woman from a struggling Japanese family, who never killed anyone, and was cut down by her father. Meanwhile, Kazan was a violent, classist samurai from a renown samurai clan, who has a body count that's at least in the hundreds, including his own father (albeit by accident).
  • Gameplay and Story Segregation: While quite a few of the killers were once innocent people who went crazy, Rin never hit that point — she died a normal girl and wanted revenge on her father as she died, rather than other similar killers who went crazy and sought to kill everyone they saw for various reasons. But the Spirit, due to how the game works, will happily chase down and execute these random people she doesn't know, despite her father being the only target of her rage in her story. Though as she is most likely an Onryo and the Entity is willing to torture its killers into obedience, it might make sense that revenge upon her father wouldn't be enough to calm her down and she is lashing out at anyone in her path.
  • In the Blood: Her Tome cutscene shows that the Yamaoka's Unstoppable Rage still runs in the blood even centuries after Kazan's time; after being pushed too hard by bullies on her way home from school, she snaps and gains the same glowing red aura as The Oni in blood fury and beats them to near death (or possibly did kill them) with a wooden Kendo sword.
  • Invisibility with Drawbacks: She can turn invisible at any time — briefly leaving behind a decoy of herself to fool survivors — but survivors become invisible to her. She can still see the scratches from their running to help track them down. An add-on can also allow her to see blood.
  • Leitmotif: Her menu theme starts as a simple Japanese style arrangement before the sounds of an electric guitar slowly takes over in harmony with the other instruments. Her chase theme contains increasingly faster drums and droning wind instruments before the chase layer takes over with the sounds of the Spirit's enraged screaming.
  • Katanas Are Just Better: Her weapon is a katana which she can summon out of the air from the blade shard embedded in her right hand. Unlike other killers, she also uses her weapon to break objects instead of kicking them (given the poor state of her legs, this rather makes sense).
  • Master of All: The Spirit is generally considered one of the strongest Killers in the game, largely because her power is so versatile. It makes her unpredictable and gives her good stealth potential, enhances her movement speed and gives her excellent map coverage, and with skill can be used to defeat survivors at loops. However, her power also requires a high level of skill to use effectively, and without her power she's very weak due to her slower speed.
  • Murder Into Malevolence: (with a dash of The Corruption) Rin was just a normal girl trying to help her family's bad situation. When her father snapped both from his real life traumas and the Entity screwing with his head and brutally killed her, her rage was so great that the Entity ended up taking her as its then-newest killer instead of her father as planned, and now she, like all her 'peers', exists solely to kill anyone she can get her hands on.
  • Nerf: In October 2021 Spirit and Deathslinger both received fairly heavy Nerfs. Spirit now emits a directional sound when phasing, allowing skilled survivors to pinpoint her exact position by sound, removing much of her stealth and anti-loop potential. Many of her add-ons were also reworked to reduce her ability to launch into phase state quickly or recharge her power faster. She was given some useful add-ons to compensate for this; however the result is she's more add-on dependent and has less maximum potential.
  • Palette Swap: One of her Ultra Rare sets turns her into The War Hammer Titan.
  • Pay Evil unto Evil: She wants revenge on her father for killing both her and her mother.
  • Poison Mushroom: Her unique perk, Hex: Haunted Ground, generates two booby-trapped hex totems. When one of them is cleansed by a survivor, the other totem extinguishes itself and all survivors receive a Damage-Increasing Debuff.
  • Psycho Smirk: Has this expression during her character select animation; notably, she and the Clown are the only two killers who can do this due to neither wearing a mask or being horribly deformed (in the face, anyway, in her case).
  • Rage: The Spirit is an undead embodiment of pure rage. Even in life, she could feel the fury bubbling beneath the surface, but it was her unjust murder at her father's hands that unleashed it.
  • She Who Fights Monsters: She joined The Entity to punish her father and now she's in the realm hunting on The Entity's behalf.
  • Shout-Out:
    • Rin's POV while using her power, Yamaoka's Haunting, greatly resembles the POV of the Kandarian Demon from the Evil Dead franchise.
    • Her overall appearance (blank-white eyes, discolored skin, bodily injuries) and her demonic, reverberating voice, all seem to be references to the Deadites.
    • The shattering, Light-bulb-shorting-out sound effect that goes off every time she uses Yamaoka's haunting or Passive-phases may be a reference to Diana from Lights Out.
    • A successful hit on a survivor when coming out of her phase walk is called Grudge, referencing a fellow Stringy-Haired Ghost Girl.
    • She shares her surname with Akira Yamaoka, main composer of legendary horror video game series Silent Hill.
  • The Sneaky Gal: Like the Hag, the Spirit has a moderately reduced terror radius to compensate for her slower-than-normal movement speed. Unlike the Hag, her large size and five-foot tall hair still make her pretty easy to see coming. Also not helping are her loud, constant moaning, crackling shards and limbs, and the ethereal breathing that surrounds her at a 16 meter radius. Her Very Rare add-on, Prayer Beads, causes the telltale buzzing sound that occurs when she's phasing to effect the whole map except within her terror radius, when normally it's the reverse, allowing her to sneak up on survivors that let their guards down.
  • Spikes of Villainy: She has shards of glass embedded in her body and protruding from it.
  • Stringy-Haired Ghost Girl: Modeled on this concept with her Japanese origin, creepy look and mannerisms, and Body Horror. The Spirit's pale bluish skin and default Sarashi combine to give her this appearance and contrast with her long black hair. The Reckoning outfit is even a white kimono, similar to the white funeral kimonos most J-horror ghost girls wear (albeit hers is in tatters when it usually isn't with other ghost girls).
  • Supernatural Floating Hair: The Spirit's hair floats straight up, helping survivors spot her at a distance... although this might only trick them into feeling safe if that's only her husk and the real Spirit is speeding towards them. The Reckoning customization averts this for Spirit players who find her hair gives them away too often.
  • Super-Speed: The Spirit moves faster than the likes of Wraith, Legion and Victor but slower than Hillbilly, Oni and Blight during her phase walk, but with her Mother-Daughter Ring add-on she can match the speeds of the latter killers.
  • The Unchosen One: The devs explained in a stream the Entity had originally chosen Rin's father to be one of its killers and corrupted him into killing his family. However, it sensed more potential in Rin's hate and rage at her father, and ended up discarding him and choosing to take Rin instead. Rin presumably doesn't know that in her vengeance, she was agreeing to work for The Man Behind the Man who incited all her anger and misery.
  • Token Good Teammate: Saying she's a force of good is stretching it, being a vengeful ghost fuelled by hatred and murderous intent, but she's the only killer who never actually killed anyone before being taken - as stated above, she caught the Entity's attention through her sheer rage and desire to kill her father, compared to most of the other killers being noticed after committing acts of violence.
  • Unwitting Instigator of Doom: She made a deal with the Entity, not knowing what the creature was and led to another survivor being trapped in the Entity’s grasp.
  • Vengeful Ghost: She was only interested in punishing her father for killing her mother and herself. Too bad for the totally uninvolved survivors, she doesn't mind cutting through them to get it.
  • Vocal Dissonance: An Inversion of The Doctor's high-pitched giggle, Rin's voice is rather deep and reverberating, contrasting greatly with her petite form. The effect can be unsettling to some and humorous to others.
  • You Are What You Hate: In the end, she became exactly what her father was when he killed her and her mom: a crazy killer who goes around slicing people up with a katana. Like father, like daughter.

    The Legion 

"The Legion" - Frank Morrison, Julie Kostenko, Joey and Susie Lavoie

Voiced by: Nicolas Brassard (Frank, Joey), Emilie Deschamps (Julie, Susie)
https://static.tvtropes.org/pmwiki/pub/images/legion_dbd.png
"Smartasses get killed. We always see to that."

Frank Morrison has had a hard-knock life, moving between foster homes in Calgary from the age of six due to his violent nature. His last foster parent would be Clive Edwards, a disreputable man in the small town of Ormond who wasted the money given to him to raise Frank on alcohol. He would've done his level best to make his way to a different foster home, had he not met Julie Kostenko, a young woman who wanted more than to simply live in a one-horse town like Ormond. Through Julie, Frank would also befriend Joey and Susie Lavoie.

Frank, who had dropped out of school after being thrown off of the basketball team, found himself as the de facto leader of his new group of friends, and used his influence to spice up their boring small-town lives by hanging out in an abandoned lodge from where they would embark on nights of mischief, wearing masks as they committed acts of petty crime. Their lives would be forever changed when, one fateful night, the gang tried to vandalize a store that was still occupied by a cleaner. When the cleaner tried to apprehend Julie, Frank retaliated by stabbing him in the back. As the cleaner laid bleeding on the ground, Frank coerced Julie, Joey, and Susie into taking the knife and taking turns stabbing him to death.

As they disposed of the body that night, the Fog closed in on Frank, who found himself in a strange new realm. Susie, Joey, and Julie entered the fog to follow Frank. None of them were ever seen in Ormond again...

As a killer, the Legion is intended to be an Evil Counterpart to the survivors and excel at hunting them and delivering wounds to them with various weapons (by default, Frank's hunting knife), but suffer at landing knockouts due to how their power works. Their ability is Frenzy and makes the Legion enter a bloodthirsty craze where they move significantly faster than survivors and can even vault windows and palettes at survivor speeds, but lose their ability to see scratch marks and are stunned for a short time when Frenzy ends for any reason. While Frenzied, the Legion's attack is replaced by an attack that delivers a Deep Wound to the target, putting a timer on them that they have to stop and mend or they'll bleed out and go down. When the Legion attacks a survivor, it gives a noise notification and reveals the position of other nearby survivors and refreshes the timer so they can quickly stack up injuries and deep wounds on the entire team, as well as granting a movement speed increase. If the Legion manages to hit all four unique survivors (or at least four survivors not in the Deep Wound state), the fifth hit will be guaranteed to secure a knockdown on whoever is hit the second time. However, attacking the same survivor twice with a frenzy stab before the 5th hit does nothing and immediately ends the Frenzy.

Their unique perks, Discordance, Mad Grit, and Iron Maiden, help to alert the killer to where survivors are so they can swoop in quickly and deal with them. Discordance causes a loud noise notification and highlights any generator with two or more survivors currently on it. Mad Grit completely removes the cooldown on swings if a survivor is being carried, punishing survivors trying to buy time for their friend to wiggle free or trying to body block the killer from reaching a hook by pausing wiggle progress if a hit lands. Iron Maiden makes the killer check lockers much faster, and also makes survivors' auras show and exposes them to an instant-knockdown whenever they exit a locker.

The Legion are the eleventh new killer added to the game with the release of the Darkness Among Us Chapter on December 11th, 2018.


  • Achilles' Heel:
    • Because Legion is basically a killer with no special power once all survivors are injured, perks that make injured survivors much harder to catch, such as Spine Chill + Resilience and/or Dead Hard, significantly reduce his ability to catch survivors. Made For This, one of the most popular newer Survivor perks which gives them a 3% speed increase when injured, makes catching Survivors massively more difficult for Legion.
    • Since the Legion's Feral Frenzy requires 4 slashes to make the fifth one lethal, the survivors can work around this by not mending until it's over. Also, if at least one of the survivors is hooked, dying or dead, this also disables the lethal slash, unless the Legion manages to catch a mended survivor quickly.
    • Additionally, if Legion is on the 2nd or 3rd hit of their combo, you can just wait under a pallet for them to hit you, then drop it on them to break their combo with a 100% chance of success.
  • Attack! Attack! Attack!: Their power is much less strategic than that of most other killers, involving simply charging at a survivor and stabbing them a lot, using their survivor-like mobility to pursue over obstacles. This makes them great at direct attacks, but they have horrible tracking since they can't see scratch marks, along with having muted vision and sound during frenzy. It's easy to lose Legion during a frenzy by simply rounding a corner, ducking, and watching as they run past looking for you.
  • Badass Boast: Their teachable perks have quotes where they give very smug taunts toward the survivors:
    "Smartasses get killed. We always see to that."
    "There's no getting out of this now. We're too good at it."
  • Badass Normal:
    • They can't really do anything that survivors can't; the main difference is that they have a knife and the survivors don't. Even more so when you realize that they're teenagers that can take on grown adults, including experienced fighters like Bill, Ash and David.
    • Their reworked power also makes them like this gameplay-wise. They can easily injure survivors, but their power can't be used to actually down survivors unless they manage to get all 4 survivors hit and go for the fifth attack, making them a basic-attack Killer with no special attributes once all survivors are injured.
    • Literally every other Killer is a fully grown adult or some other creature that either have immense physical strength, or otherworldly powers, to slaughter Survivors. The Legion, on the other hand? Just a knife and sheer adrenaline and killing intent to drive them. And they're very effective.
  • Balance Buff: In April 2022 their add-ons were completely reworked to give them a number of interesting gameplay effects. Their stun time after deactivating Feral Frenzy was reduced by 1 second (it was previously almost as long as being hit by Decisive Strike) and they were given the ability to One-Hit Kill survivors with their 5th Feral Frenzy hit if they could successfully chain together 4 previous Feral Frenzy hits in a single Frenzy.
  • Black and Nerdy: Joey seems to have several hobbies that characterize him as a bit of a nerd, like cosplaying and playing video games, as evidenced by one of his outfits.
  • Blade Enthusiast: Each teenager uses a different knife. Frank uses a normal (although bloodied) bowie knife, Julie uses a knife similar to Frank's but with a curved grip, Joey uses a large karambit knife, and Susie uses a broken school ruler fashioned into a shank, made extra nasty with compass needles taped around its point.
  • Body of Bodies: Their Blight cosmetic (Chimeric Horde) is the members of Legion fused together, with Frank being the one in control. The others are still aware and trying to unbind themselves from him.
  • Collective Identity: The killer is technically four killers, as The Legion is a gang of teenagers. You can choose which one to play as in the customization loadout.
  • The Corrupter: Frank is responsible for bringing out Julie, Joey, and (to a lesser extent) Susie's worst traits.
  • Crippling the Competition: In their current incarnation, Legion is by far the easiest killer to injure survivors with, but they cannot use their power to down injured survivors and can only down them by chasing them with basic attacks or chaining 4 Feral Frenzy slashes together to down them with the fifth one, which is a rather hard task to do. Thus their playstyle is based around injuring as many survivors as possible with Feral Frenzy, then hunting them down like a normal killer with no special ability as the survivors bleed out. Their one advantage is that the ease with which they can injure survivors tends to discourage them from wasting time healing and instead have them spend the entire match injured.
  • Cutscene Power to the Max: Their reveal trailer has Frank impersonating a survivor to get close to attack David, a power they very obviously don't have in game.
  • A Day in the Limelight: The Legion's Tome, "Soldiers of Mayhem," stars and is written from the point of view of Julie, while the main lore focused on Frank.
  • The Dividual: The killer is four people composed into one due to a quirk of how the Entity brought those four into its service. They are regarded by collective nouns and are treated as one.
  • Evil Counterpart: They seem to be themed as being this to the survivors. There are four of them, just like there were four original survivors and four survivors per match, and their size and body type is almost identical to that of a survivor. A large part of their special ability is to sprint as well as vault over windows and pallets in the same way survivors can. Like most of the survivors, they also come from a fairly mundane background, having been troubled teens (only Frank’s backstory is gone into so far, with him having been an oft-neglected foster kid with anger issues) with a rap sheet of petty crime, having been taken into the Entity’s realm after a murder committed (mostly) in the heat of a moment.
  • Expy: Their status as a Collective Identity of murderers wearing black hoods and white masks clearly bring to mind Ghostface. This eventually became Expy Coexistence since the actual Ghostface was eventually added as a Guest Killer.
  • The Faceless: Though they do have modeled faces under their masks, you'll barely ever see them in actual gameplay. The most you'll see if Joey's mask showing his eyes more compared to his teammates, but he's otherwise completely hidden.
  • Finishing Move: Swings at their prey, missing. They stumble from being pushed back, but recover. Legion stabs the victim in the arm, then in the heel, and pulls them back before stabbing them in the chest and digging the blade down to the stomach.
  • Forced into Evil: Joey and Susie didn't want to kill the cleaner, but Frank and Julie coerced them to stab the cleaner so they'd share the punishment. Susie in particular had to have her hands physically forced into the man's neck. After The Entity claimed Frank, it decided to take his three accomplices as well when they went looking for him, and all four of the youths were merged together.
  • Foster Kid: Frank was this prior to moving to Ornond, being bounced from foster home to foster home, some of which were abusive. His last foster was a man who gave Frank a spare room and mattress before making it clear he had no interest in doing anything more.
  • Fragile Speedster: Legion's special ability, Feral Frenzy, allows them to sprint faster than a normal killer (though not as fast as a charge/dash power like Hillbilly's chainsaw charge, Oni's demon dash, Spirit's spirit walk, Blight's rush, or Wraith with enhanced movement add-ons), attack at a significantly higher rate, vault windows at survivor speeds, and even vault pallets. However, their Feral Frenzy attack cannot down survivors, only injure them, unless they can chain 4 attacks together, in which case the fifth one will put a survivor in the dying state.
  • Fusion Dance: Played With. Despite the Legion being considered a single killer, the name actually refers to a gang of four individual teenagers, one of whom can be chosen on the cosmetics screen. However, the Chimeric Horde cosmetic plays this trope straight, the lore being that the Blight's putrid serum fused the Legion together into a single being, with Frank being firmly in control.
  • Gender-Equal Ensemble: The Legion consists of two males, Frank and Joey, and two females, Julie and Susie.
  • Guest Fighter: DLC skins allow them to be played as Robbie the Rabbit from Silent Hill or Hunk from Resident Evil. The Robbie the Rabbit skin actually gives you a slight disadvantage as he's taller than normal Legion and thus easier to track around medium-height walls.
  • "Have a Nice Day" Smile: The insignia of the Legion is an otherwise charming smile twisted into a leering, evil grin. It's on Frank and Julie's masks, and their signature pin has it too.
  • Hell-Bent for Leather: Frank and Julie wear faux black leather jackets and pants, while Susie wears various schoolgirl outfits and cotton hoodies and Joey wears a black cloth hoodie.
  • I Am Legion: All four gang members that make up the killer appear to have been permanently merged and only express individuality when changing their appearance based on who is in control/who the player wants to be. Even then, regardless of whoever is chosen, the Legion member always refer to themselves as "we".
  • In the Hood: All four members of the Legion wear hoodies to help conceal their identity.
  • Leitmotif: Their unique menu theme is a foreboding heavy metal remix of the main theme.
    • An update in April of 2022 also gave them a unique terror radius/chase theme, also heavy metal. Very uniquely, using any of the gang's "Mixtape" add-ons will actually alter the mood and style of the track. Julie's tape adds a more prominent guitar and bass, Joey's adds more industrial synth beats, Susie's adds a full on constant guitar solo while Frank's goes much harder on the drums. Finally, the Fuming mixtape adds a chaotic mess of sounds to match the fact it's created by the Entiry itself.
  • The Leader: Frank is this to the rest of The Legion. He came up with the concept of the group to begin with, and should they falter in their eagerness for crime (especially murder), he's not above forcing them to do so.
  • Malevolent Masked Men: Each member has their own mask. Frank's is a simple white mask with eyes and a grinning mouth painted on, with a little blood splattered on it. Julie's is the same as Frank's except the eyes are lightly smaller and the mouth is a little lower, and there's some more blood. Joey's mask is more like a black balaclava with a white skull painted on, and Susie's mask is cracked open with wires barely holding it together (the wires resemble her braces).
  • Mechanically Unusual Fighter: Like the Nurse, Legion is the only killer in the game able to bypass pallets and windows and thus break through the looping meta. Both killers also are temporarily stunned after using their ability, giving survivors time to evade. They also cannot kill survivors with Feral Frenzy unless a specific set of conditions is fulfilled, so survivors can still loop them in normal mode once injured.
  • Moose and Maple Syrup: All four of them are from Alberta, Canada. This usually isn't touched upon much in-game, aside from their map being a snow-covered ski resort, but the eleventh rift released a charm in the form of a maple leaf-shaped syrup bottle.
  • No Full Name Given: Joey and Susie's last names weren't given in Legion's original bio, unlike Frank and Julie's. Susie's was later revealed during the eleventh rift, where her school ID card was released as a charm. Joey's still remains unknown.
  • Palette Swap: Tying in with the Silent Hill content, each Legion member can get a skin to dress up as Robbie the Rabbit.
    • The Legion also got a Legendary Set with the release of Project W that turns them into HUNK.
  • Pint-Sized Powerhouse: They are basically the same size as a male survivor, but are still good chasers and can even vault over pallets like them. They're also quite a bit more svelte than the Pig (due to lacking her bulky mask and robes), thus making them even closer to survivor-sized.
  • Psycho Knife Nut: Their main weapon is a hunting knife, with each member of The Legion having a different one. They can enter a Feral Frenzy which lets them chase Survivors in a Berserker Rage, boosting their running and attack speed at the cost of making them unable to see scratch marks and blood trails, and weakening their attacks to only inflict Deep Wounds instead of downing their target, unless they manage to chain four slashes together, in which case the fifth one will bring even a healthy survivor into the Dying state.
  • Psycho Lesbian: Downplayed. The tie-in comic confirms that Susie is gay (or at least bisexual) and had a one-sided crush on Julie. However, while she was a troubled teen, Susie was not a psychopath before being recruited into the Legion by the Entity.
  • Rotten Rock & Roll: Their Terror Radius and Chase music leans hard into aggressive, intense rock music.
  • Scarily Competent Tracker: Once Legion hits a survivor in Feral Frenzy mode, they gain a "killer instinct" which shows them the location of any survivor heartbeats within their own heartbeat radius, unless they have already injured a survivor with Feral Frenzy.
  • Scratch Damage: In Feral Frenzy, the Legion's attacks have a separate health bar and require multiple hits to down a survivor (after their Nerf, even this also requires a very rare add-on, otherwise Feral Frenzy attacks won't harm an already wounded survivor at all). Additionally, it is impossible to land enough hits in a single Feral Frenzy to down a survivor, as hitting a Survivor already afflicted with Deep Wounds knocks Legion out of Feral Frenzy. On the plus side, the first attack still puts healthy survivors into the injured state.
  • Skill Gate Characters: In their original incarnation, Legion was probably the easiest Killer in the game to play in terms of catching skilled survivors, but the drawback is he's unable to catch survivors quickly unless they make very rookie mistakes. The result was making it very hard for a single survivor to dominate them (whereas optimal survivors can be functionally invincible against every other Killer except the Nurse), but conversely it was hard for Legion to dominate a survivor team as they're likely to escape before they can make a sufficient number of hooks. Even this was too much for survivor players, who prefer a playstyle in which they always have the potential to take on a killer 1-vs-1 chase indefinitely, so Legion was Nerfed so that their Feral Frenzy attack can't down injured survivors, unless they manage to chain together 4 slashes, in which case they'll be able to take down even a healthy survivor.
  • Struggling Single Mother: According to his Season's Killings cosmetic and the tie-in comic, Joey had one. It’s unclear what happened to Joey’s father, but it’s implied his brothers got mixed up in criminal activity, leaving Joey and his mother to fend for themselves.
  • Slasher Smile: Susie has one underneath her mask. Frank and Julie's masks have one painted on in blood as well.
  • Slouch of Villainy: Variant for Frank and Susie. When standing still, he's almost always leaning forward noticeably, showing eagerness to kill. Susie, on the other hand, has her shoulders sagging while she looks around.
  • The Sneaky Guy: They are only slightly taller than most survivors; this combined with their posture can allow them to approach survivors who mistake them for fellow teammates from a distance.
  • Tattooed Crook: Frank has a skull neck tattoo and is the ring leader.
  • Teens Are Monsters: Frank and Julie play this trope fully straight, being willing to murder a man in cold blood. Joey is downplayed since he had to be convinced to take part in said murder, and Susie is even more downplayed since she had to be physically forced into compliance.
    • They all play this straight in the game proper, as compared to every other Killer who's either a fully grown adult or an inhuman but still mature creature, the Legion are a bunch of teenagers who are all too eager to hunt the Survivors and slaughter them.
  • The Sociopath: The tie-in comics makes it clear that Julie was this trope before coming to the Entity’s Realm. Unlike the other three members of the Legion, she came from a loving home with two adoring parents. However, she demonstrated a lack of empathy from a young age and was fantasizing about murder and mayhem prior to meeting Frank.
  • They Look Just Like Everyone Else!: Everyone in the Legion can easily pass for a Survivor, being some of the most human-looking Killers in the game. This is shown in their launch trailer, when Frank manages to fool David into thinking he's a Survivor, before donning his mask and stabbing him.
  • Token Good Teammate: Susie is this for the Legion. She is described as Julie's shy, naïve best friend, and she was the most hesitant to kill the cleaner, in that Frank had to grab her hands and insert the knife into the cleaner's throat.
  • Token Minority: Joey, the only black guy in the group. Doubles as Scary Black Man, considering his status as a Serial Killer in the Entity's realm.
  • Unstoppable Rage: Their "Feral Frenzy" ability translates into this: in exchange for reduced ability in tracking the survivor, they gain faster speed, and the ability to vault windows and pallets. The ability's end does make Legion get stunned for a bit from the adrenaline rush fading.
  • Variable Mix: Their chase theme (an industrial rock track) can be modified by picked the Mixtape addons that add more instruments (for example, Frank's Mixtape adds more aggressive drumming, while the Fuming Mixtape incorporates the Entity's whispers). This can also serve as a Musical Spoiler, revealing what addons the Legion is using.
  • Walking Shirtless Scene: Frank's Party Crasher skin has him bare-chested, although covered in paint.
  • Weak, but Skilled: They're not some hulking juggernaut or supernatural terror like the other killers, just four stabby Canadian teens with knives and a thrill for violence. This even shows in their Mori execution animation, where survivors are able to fight back against them to a noticeable degree before being finished off.
  • White Male Lead: Frank technically fits this role to the Legion. Despite being the original Legion member as well as having an established backstory, his relative lack of distinctive or quirky features compared to the more original looks of Joey and Susie also makes him a bit of a Standardized Leader relative to other Legion members.

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