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Killers

    Tropes related to the killers in general 
  • Ax-Crazy: All of the Killers, naturally. All of them are quite content to endlessly kill people for their Entity, and their time before coming into its service was violent.
  • Badass Normal: Many of the killers are just normal humans (albeit unusually large and strong ones) who are just very good at pursuing and killing their target.
  • Brainwashed and Crazy: Well crazier, The Entity seems to have a form of mind control over the killers. Exploiting their psychopathy and basing the maps around their respective pasts. Judging by the lore of The Cannibal, The Entity influences at least some of the killers by instilling them with a fear of failure and with an enhanced predatory instinct. It seems to prefer serial killers or the mentally broken because they are far easier to influence and/or control than the likes of an ordinary person.
  • Captain Ersatz: Many killers are obviously inspired by more famous horror characters. The Trapper echoes Jason Voorhees, the Nurse echoes the Silent Hill Nurses, and the Hillbilly echoes Leatherface (who was eventually added later).
  • Dark Action Girl: All the female killers.
  • Fighter, Mage, Thief: The original three Killers can be seen as this:
    • The Trapper is the Thief. He can set bear traps that injure and immobilize survivors.
    • The Wraith is the Mage. His bell gives him the power of invisibility, making him the most supernatural of the killers, aside from Freddy. Additionally, insofar as a scary Implacable Man can be considered squishy, the Wraith is more vulnerable to blinding than the other killers.
    • The Hillbilly is the Fighter. His chainsaw can down a survivor at full health and bust through wooden obstacles. Further emphasized by the fact that of those few things that can inconvenience the killers, the Hillbilly has more perks focused on resisting stunning/blinding or recovering more quickly from the same.
    • The the first 3 add-on killers taken alone also follow this pattern:
    • The Shape at tier 3 can 1-shot survivors, and can thus be considered the Fighter. Particularly since (while it's easier to achieve by sneaking) you can stare down survivors to achieve this power-up.
    • The Hag is the Thief. She too can place traps, like the Trapper. Additionally, much like D&D Rogues, she has unreliable magical item use by way of the breakable totems.
    • The Nurse is the Mage. As a ghost who floats, destroys barricades via telekinesis and can teleport, she's the most traditionally wizard-like of the add-on killers. Back when the Nurse was the only add-on killer she (by virtue of being a former nurse) actually rounded out the starting trio of killers by adding a cleric to the party!
  • Hunting the Most Dangerous Game: The killers are hunting the survivors to sacrifice to the entity. The backstory of Kate Benson shows that the entity picks out the survivors at random and takes them to its realm.
  • Implacable Man: Nothing can actually hurt the killers. The best you can hope for is to stun and disorient them with blinding light or momentarily slow them. All of them offer a different variation on the trope through their skills. Also see Bear Trap, above.
  • Jumped at the Call: The lore for both the Shape and the Clown implies that The Entity invites some of the killers to its realm and they've had no trouble with adjusting to it.
  • Malevolent Masked Man:
    • The Trapper wears some kind of wooden mask with a maw of pointy teeth.
    • Michael Myers wears his iconic latex mask.
    • The Nurse is a female version, her head covered in white cloth.
    • The Huntress is another female version, wearing a worn out bunny mask that covers the upper portion of her head.
    • Leatherface wears the face of some unfortunate soul.
    • Amanda Young wears one of the series iconic pig masks that they use to kidnap victims with.
    • All four members of Legion wear white cloth masks with crudely-drawn faces on them.
  • Muscles Are Meaningless: Every killer, no matter their height or build, can hunt down, lift, and carry the Survivors with ease.
  • Stripperific: The Hag and The Spirit wear very little to no clothes but this isn't done to the appease the players. It's to show their horrific injuries and deformities.
  • Time Abyss: Benedict's entries on the original three killers is dated 1896.
  • Tragic Monster: Most of them had horrible things happen to them that their violence is almost justified. The Hillbilly, the Nurse, and the Hag deserve special mention.
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    The Trapper 

"The Trapper" - Evan MacMillan

Voiced by: Filip Ivanovic
https://static.tvtropes.org/pmwiki/pub/images/storebackground_tr.png
Click here to see his appearance before becoming a Killer. 

"A vast monster of a man with a hideous grin torn across the mask that keeps stalking my mind. Similar to a hunter, he tracks us through the world. His devastating traps are hidden amongst the greenery. Extreme vigilance and a light step is essential in avoiding the clutches of that miserable smiling killer. I have but many times managed to get caught in one of these traps. Feeling how the blunt spikes grind my bones at the same time as that grin comes closing in. It is a constant battle between looking up and looking down."
Benedict's Journal

Evan MacMillan was the heir to a great fortune. Evan's father, Archie MacMillan, both raised him and ran the family estate's business with a firm hand, and Evan would follow in his father's iron fist when his turn came. Evan idolized his father and would do anything he asked, even as Archie's mental health declined with age. This resulted in Evan becoming Archie's top enforcer and culminated in the murders of over one hundred men by sealing them in a mine.

Archie MacMillan's body was found abandoned in the basement of his own warehouse, there is no record of what happened to Evan, and it is unknown how many others met grisly fates like those miners...

As a Killer, the Trapper can pick up bear traps scattered along the game area and set them to try and stop Survivors. His teachable perks Unnerving Presence, Brutal Strength, and Agitation hinder the progress of Survivors too close to him and allow him to break through the obstacles they put in his path more quickly as well as move faster once he's captured them.


  • Abusive Parents: Say what you will about Evan, but his father was worse. The archive reveals that Archie regularly struck Evan, to the point of breaking his jaw. The archives also revealed that Archie forbade Evan from hobbies like sketching and later tore up all his drawings.
  • Balance Buff: Along with the Wraith and the Hag, a couple years after release he received a number of balance changes to address his increasing weakness in the game's developing meta. His trap setting speed was increased and his add-ons were re-balanced with various drawbacks removed. He's still the Master of None, but is at least not as weak as he used to be.
  • Barrier-Busting Blow: One of his teachable perks allows him to destroy fallen pallets faster, letting him keep the pressure on a survivor who thought they'd bought themselves a brief grace period in which they could escape... only for the Trapper to shred the barricade in seconds and keep on trucking towards them.
  • Bear Trap: The clue is in the name. Thre are to instantly stop and injure a survivor in their tracks - ripe for him to cart off to a hook. He can get caught in his own traps, but all they do is slow him briefly, as he unflinchingly resets the trap and continues on his way. Survivors can also disarm the bear traps if they get close enough to them, but that'll alert the Trapper as well. A savvy player will use these in choke-points or near windows to cause a nasty Jump Scare
  • Beauty Is Bad: As shown in The Archives, Evan was actually quite handsome before he became The Trapper. He still was a mass murderer who buried tons of people through a cave-in.
  • Being Tortured Makes You Evil: Benedict Baker surmises that the Entity is responsible for the hooks in his flesh, using torture as a way to bend Evan to his will.
  • Boring, but Practical: Compared to killers like The Wraith and The Hillbilly, Evan is much less flashy and supernatural. He's just a huge guy with a bear trap. He's also one of the most effective killers in the game.
  • Combat Sadomasochist: His overalls are held on with metal spikes jammed into his shoulders. The game states the pain caused by this fuels the rage that drives him. One of the perks he gets also allows faster movement speed while carrying injured survivors to a hook.
  • The Dreaded: While the Killers can all count within the setting, the Trapper has a skill called "Unnerving Presence" based entirely on his sheer presence causing fear. This translates to making all survivors within a radius around the Trapper have more Skill Shots when doing anything, increasing the likelihood that they'll screw up. If the Trapper is carrying a wounded survivor, the size of this aura increases.
  • Expy: A large, brooding killer that wears a mask, uses a bladed weapon as his main weapon, and kills people simply because his parent told him to do so. Yeah, the Trapper is an obvious Expy of Jason Voorhees. The fact that this game is Dueling Works with Friday the 13th: The Game only makes the comparison somewhat more obvious. This comparison is furthered even more when the Trapper was given a new weapon in the form of a Bolo Machete as a reward for the community completing the first Anniversary challenge.
  • Finishing Move: Hacks at his prey with a hatchet.
  • Hidden Depths: One memory reveals that Evan enjoyed sketching and drawing, though his father considered it to be a waste of time.
  • Hockey Mask and Chainsaw: Inverted — he wears a wood and leather mask, and his Weapon of Choice is a machete.
  • Hoist by His Own Petard: The Trapper can fall victim to his own traps just as easily as the survivors. Although he will simply reset the trap and continue on, it does allow any survivor he's carrying to escape.
  • Hunting the Most Dangerous Game: The Trapper started his traps on mice and squirrels, eventually moving further and further up the totem pole to challenge himself more and more. He eventually moved onto humans.
    No limits. Everything was fair now. Even humans... Especially humans...
  • Jack-of-All-Stats: The Trapper is generally agreed on to be the most average of the killers and the best starting character for beginners. He has the base killer speed (115% that of survivors), the base terror radius (32 meters), and an easier to understand and utilize ability than the more technical killers.
  • Machete Mayhem: Uses an improvised machete made of scrap wood and warped shards of iron. Played straight with the Marked Bolo Machete.
  • Malevolent Masked Man: Wears a wooden mask that has a broad grin of spiked teeth.
  • Master of None: His traps are considerably weaker at higher skill levels, where experienced survivors generally know where to look for them and how to avoid them. This limits the usefulness of his special ability and leaves him as an average chaser with nothing to fall back on.
  • Power Limiter: His padded jaws add-on causes his traps to deal no damage, although they still immobilize survivors. This means you can't damage survivors with traps, but you earn more blood points (in-game currency) to compensate.
  • Series Mascot: He's featured on the box art, in the opening cinematic and a majority of the merchandise.
  • The Strategist: He's the only killer that can potentially achieve kills through tactics alone (through placement of traps), without regards to reflexes.
  • Tragic Villain: He was a hard working son to a cold businessman who regularly abused him physically and manipulated him into committing a horrific mass murder. If one thinks about, his father was likely the main cause of Evan becoming a serial killer.

    The Wraith 

"The Wraith" - Philip Ojomo

Voiced by: Filip Ivanovic
https://static.tvtropes.org/pmwiki/pub/images/storebackground_wr.png

"This thing moves as a shadow, appearing and disappearing at the sound of this dreaded bell. This “wraith” appears to be able to move invisibly. Several times it has caught me without me even seeing it closing in. Often convinced I have my back covered, the thing has materialized right behind me to strike from close range. So stay still and watch the fog. Sometimes it is possible to see the shimmer as it glides forward, looking for more prey."
Benedict's Journal

Philip Ojomo was an immigrant who got a job at a small scrap yard called Autohaven Wreckers. He was content to turn a blind eye to the police bribery and other shady business dealings going on around the yard, so long as they did not involve him. All he did was fix cars and handle the crusher, and that was fine by him. That was fine until he saw an injured man inside one of the soon-to-be-crushed vehicles. Ojomo tried to free the man, but the doomed soul didn't make it ten feet before Ojomo's boss, Azarov, killed him. It was then that Ojomo learned Autohaven's dirty dealings had involved him all along- as their executioner, crushing cars into metal cubes, ignorant of the human beings who had been inside at the time.

Ojomo snapped, threw Azarov into the crusher and killed him. When Azarov tried to climb out, Ojomo was able to pull his head clean off, along with the spine. After that, Philip Ojomo was never seen again...

As a Killer, the Wraith uses his boss Azarov's skull and spine as a melee weapon. He also wields the Wailing Bell, which when rung allows him to vanish from sight and reappear again. His teachable perks Predator, Bloodhound, and Shadowborn allow him to better track fleeing or injured Survivors and gives him a wider field of vision while doing so.


  • Bad with the Bone: His weapon is an axe made of Azarov's skull and spinal column.
  • Balance Buff: Along with the Trapper and the Hag, a couple years after release he received a number of balance changes to address his increasing weakness in the game' developing meta. He was initially given the ability to interact with objects while cloaked, and later given a short speed boost after uncloaking (but balanced out by reduced speed while uncloaking). Most prominently, his add-ons were significantly changed to be more effective. Overall, his basic ability is still one of the weakest in the game, but he has some decent add-on combinations that can work well if used well.
  • Blinded by the Light: The most vulnerable of the killers to the survivor's flashlight.
  • Creepy Souvenir: The skull and spine were that of his boss. His first (intentional) victim.
  • Dark Is Not Evil: While the Wraith is still an Ax-Crazy monster, he had more sympathetic reasons for his decent into madness.
  • Everyone Has Standards: As expected, Ojomo was horrified when he discovered the true nature of the junkyard.
  • Finishing Move: Viciously hacks at his prey with his axe.
  • For Doom the Bell Tolls: The Wraith carries a bell that, when rung, allows him to turn invisible. The downside, however, is that the bell is rather loud and will alert the survivors at quite a distance. One of his two Ultra Rare add-ons completely silences the bell, which makes sneaking up on survivors much easier, especially when combined with the add-on that removes his red glow and heartbeat for several seconds after uncloaking.
  • From Nobody to Nightmare: He started out as a foreigner who got a job in a junkyard and then became a serial killer after the discovery that he had unknowingly become an executioner for his boss' side job.
  • Go Mad from the Revelation: The Wraith went insane when he realized he was nothing more than an executioner for people who were wanted dead.
  • Heel Realization: His discovery of the victim in the car trunk. This is what starts his true life as a Serial Killer.
  • Hoist by His Own Petard: The Wraith's former boss met his end in the same crusher he had been throwing people into.
  • Invisibility with Drawbacks: While cloaked, the Wraith moves faster, will not trigger the survivor's Heartbeat Soundtrack, and can even do object interactions (opening lockers, kicking pallets/generators). However, he must decloak before attacking, which sounds his bell and slows him down for a couple seconds.
  • Pet the Dog: Upon discovering the truth of the junkyard he was working in, Ojomo set his unintended prisoner free. Unfortunately, Ojomo’s jerkass employer had other plans, much to Ojomo’s dismay.
  • Pay Evil unto Evil: When he discovered that he was tricked into being an executioner, he gave his boss a taste of his own medicine.
  • Power Limiter: His "The Beast" sigil add-on makes it so turning invisible doesn't hide his heart, so survivors will still know that he's coming. He earns more blood points (in-game currency) to compensate.
  • Scarily Competent Tracker: His playstyle is built around being able to track survivors much better than the other Killers. He can see better than his compatriots, track survivor bloodstains for longer, and has more time to follow survivors' footprints.
  • Torso with a View: His Hallowed Blight skin has a hole in his midsection, revealing his spine.
  • Visible Invisibility: His invisibility is more like a Predator-style distortion effect, but thanks to the darkness and fog a survivor has to sit still and really look hard to be able to see him before he gets close.
  • Weakened by the Light: While every killer can potentially be blinded by the flashlight, The Nurse and The Wraith are also vulnerable to a specific state called "lightburn" in which they're caught by a flashlight while using their abilities and actually get burned. Presumably, this is due to them being more ghostly and supernatural than the other killers.
  • X-Ray Vision: His Very Rare All-Seeing add-on to his special ability allows him to automatically see nearby survivors through walls while he's cloaked.

    The Hillbilly 

"The Hillbilly" - Max Thompson Jr.

Voiced by: Filip Ivanovic
https://static.tvtropes.org/pmwiki/pub/images/storebackground_hb.png

"A most terrible man to behold. His physique is all twisted and disfigured as of by some awful accident. He carries a deadly and cruel chainsaw which he wields with devastating violence, seemingly imbuing him with a superhuman speed for a while. His advantage is also a weakness as the loud noise can give away his position. So I have tried to heighten my sense of sound. Honing in on any sound that is not stemming from nature."
Benedict's Journal

In another place and time, he would have been called Max Thompson, Jr. Unfortunately, Max Sr. and his wife, Evelyn, were so ashamed at their deformed child that, rather than name him, they bricked him up in a room and fed him through a hole in the wall. Needless to say, their son did not appreciate this and made that quite clear when he finally escaped. The bodies of Max and Evelyn Thompson were never found, but the disemboweled carcasses of just about everything else that made Coldwind Farm its home were.

The farmland was eventually resettled, split up, and sold. All of it except for the farmhouse, where one could hear the sounds of a chainsaw throughout the nights...

As a Killer, the Hillbilly charges Survivors at high speed with his chainsaw which drops them into the Dying State if it connects. His teachable perks Enduring, Lightborn, and Tinkerer allow the Hillbilly to weather attacks that would stop other Killers in their tracks and sneak up on Survivors when they're on the verge of repairing a generator.


  • Abusive Parents: The parents of the Hillbilly didn't even name him! When you learn that they simply bricked him up in a room and fed him through a gap in the wall, you can't blame the Hillbilly for murdering them.
  • All There in the Manual: The official artbook gives him the canon name of Max.
  • Awesome, but Impractical: The chainsaw sprint is excellent for covering long distances in a short amount of time, but when playing on a close-quarters map like Treatment Theatre or The Game, this is a problem, as hitting any piece of the scenery will slow the Hillbilly down quite a fair bit. And on maps like those, there is a lot of scenery.
  • Barrier-Busting Blow: The Hillbilly can kick pallets to destroy them like all other killers... or he could just use his chainsaw to break the pallet in half the time. This is a trait he shares with the Cannibal.
  • Body Horror: His face is warped to one side and seems to be merging with his shoulder. He also seems to have a nasty skin condition given the boils and lesions on his arms. Add to that a hunch and the strained sound of his breathing...
  • Bullfight Boss: The Hillbilly's turn speed is significantly lower during a chainsaw charge, and if he collides with an obstacle he'll be briefly stunned.
  • Chainsaw Good: He lugs around a chainsaw as his secondary weapon. It takes a while to speed up and makes an ungodly noise but once it's ready The Hillbilly will sprint forward, destroying any obstacles or survivors in his path.
  • Creepy Gas Station Attendant: Invoked by the "Bloodthirsty Mechanic" cosmetic set
  • Difficult, but Awesome: Not nearly as much as the Nurse, but the devs have stated that he's quite weak at low levels, but can be quite powerful if you put in the time to level him up with good perks and add-ons. His chainsaw attack also gives him very high mobility and the ability to one-hit-kill, but is quite difficult to aim, especially against decent survivors who know how to dodge.
  • The Dog Bites Back: He was treated like utter shit and basically regarded as little more than an animal by his own parents. Suddenly no one feels sorry for them when their son, now driven Ax-Crazy from their abuse, proceeds to messily butcher them both.
  • Drop the Hammer: His primary weapon his a broken cattle-hammer.
  • Expy: His weapons of choice (a hammer and a chainsaw) and the fact that he's a hillbilly are reminiscent of Leatherface, while his backstory of being a Madwoman in the Attic seems inspired by Billy from Black Christmas. Eventually became Expy Coexistence with the former after Leatherface himself became a playable killer.
  • Finishing Move: Slices through his prey with his chainsaw.
  • Go Mad from the Isolation: He literally spent all his life alone, his only contact with the world was a small hole where he was fed. After breaking out of his prison, though, he went on a psychotic rampage, killing anything with a pulse within the confines of the farm.
  • Hell Is That Noise: VROOM... VROOM... VROOM VROOMVROOMVROOM VROOOOOOOOOMMMM!!!
  • Hillbilly Horrors: Naturally, being a Expy of Leatherface.
  • Implacable Man: His unique perks make him more resistant to being stunned by lights or obstacles.
  • It Can Think: The flavour text for the old version of his Tinkerer perk implies that he's a lot smarter than he's given credit for.
    The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent.
  • Karmic Death: His parents locked their son up for years, possibly his entire childhood, likely making him Go Mad from the Isolation. Is it any wonder that they would soon die by his hands once he manages to escape?
  • Lightning Bruiser: Besides being able to down survivors in one hit, his chainsaw sprint also lets him zoom around the map at incredible speed, making him the fastest killer in the game. His perks are also focused around tanking survivor attacks that would cripple other Killers.
  • Madman in the Attic: He was locked in his room for much of his life, causing him to Go Mad from the Isolation.
  • Never Given a Name: His parents never named him, but the artbook lends him the name they'd intended for him prior to seeing him and deciding he didn't deserve it.
  • One-Hit Kill: His chainsaw downs survivors in one hit, but landing the hit can be tricky due to the charge time and decreased turn speed and responsiveness; good survivors are also skilled at dodging the chainsaw at the last second.
  • Power Limiter: His speed limiter add-on makes it so his chainsaw does normal damage instead of being a One-Hit Kill. You earn more blood points (in-game currency) for each hit to compensate for this.

    The Nurse 

"The Nurse" - Sally Smithson

Voiced by: Anais Renevey
https://static.tvtropes.org/pmwiki/pub/images/storebackground_nr.png

"A new varmint has entered the arena. I spotted her as she, somehow, moved through a wall. Clad in bandages that tell an untold tale of something horrid. This…nurse as it seems, brings me new angst during my lonely nights, as my mind runs amok."
Unknown

Sally Smithson did not work at the Crotus Penn Asylum because she wanted to. Nobody did. She simply had no alternative after her lumberjack husband Andrew died on the job. She started at the bottom, the night shift, and over the course of two decades the abuse heaped upon her by the inmates eventually got to her. She snapped and the staff arrived one morning to find four staffers and over fifty patients dead and an out-of-her-mind Sally rocking back and forth.

Sally was loaded into an ambulance; an ambulance that was found crashed with everyone inside it dead. Everyone except Sally, who was nowhere to be found...

As a Killer, the Nurse wields a bonesaw as her melee weapon of choice. Her power is Spencer's Last Breath, named for Crotus Penn's warden Patrick Spencer, and it allows her to teleport short distances to attack Survivors, but forces her to stop and recover after use. Her teachable perks Strider, Thanatophobia, and A Nurse's Calling allow her to track down injured and healing survivors and slow their progress for each one injured.

The Nurse is the first new killer added to the game with the release of the free content update The Last Breath on August 18th, 2016.


  • Alliterative Name: Sally Smithson.
  • Blindfolded Vision: The Nurse always wears something obscuring her face. Her unique perk, Stridor, implies she finds survivors primarily through hearing. Her Miss Smithson head gives her a literal blindfold.
  • Beware the Nice Ones: The Nurse was a kind woman...who was driven to a breaking point and killed fifty people in a fit of madness.
  • Deadly Doctor: An asylum nurse who snapped and had a body count of at least fifty-something, now endlessly hunts and tortures the survivors under the will of the Entity.
  • Difficult, but Awesome: Her Blink can teleport her past entire buildings and obstacle courses, or let her get the drop on a survivor who thinks they're safe. But making use of it is the most difficult part: her vision is very heavily warped during the blink, making hard to judge her distance from her target; upon landing she will stumble, stunning her briefly, so you have to either chain additional Blinks or land a hit upon landing; and she can also end up teleporting past her target because of her Blink's impressive range. It's generally agreed that she is by far the most difficult killer to use for non-experts, but also one of the most powerful in expert hands.
  • Difficulty by Region: She dominates the Killer metagame on PC, but is considerably less effective on consoles due to the significantly reduced precision of a gamepad compared to keyboard and mouse (on consoles she has by far the lowest kill rate of all the killers).
  • Ethereal White Dress: Her apparel, including the mask around her head, is almost entirely white, and she's a ghost who fell from grace to become a killer filled with vengeance.
  • Expy: The pillowcase over her head, her profession and method of killing evoke the visage of the Nurses of Silent Hill 2, as well as Mary Shepherd-Sunderland.
  • The Faceless: The Nurse wears a sack over her head, hiding her features. The developers have admitted that she doesn't actually have a face modeled underneath her pillowcase mask, although she never takes it off anyway. Averted with her Miss Smithson head, which reveals everything but her eyes.
  • Finishing Move: Chokes her prey to death.
  • Foil: Gameplay-wise, to the Trapper. The Trapper is a low-skill-required killer, and playing as him successfully is heavily dependent on the survivors making mistakes. The Nurse is probably the game's highest-skill-required killer and succeeding against her as a survivor is heavily dependent on her making mistakes.
  • Gas Mask Mooks: A DLC costume gives The Nurse a WW2 nurses' uniform and replaces her pillowcase with a jute sandbag. On top of the sandbag, she places a gas mask. The flavor text of the gas mask implies she's aware of the irony.
    A jute sand bag emptied and tightly wrapped to suffocate. Ironically accessorized with a gas mask.
  • The Ghost: A handful of the Nurse's ability addons belonged to or reference the "Bad Man", the patient in room 202, whom the Nurse apparently disliked. Also referenced are the Catatonic Boy, the Anxious Girl, Nurse Morris, Father Campbell, the fat Orderly, Kavanagh, and Jenner, none of whom are mentioned anywhere else and Sally's exact relationships with all of them are left vague.
  • Giant Poofy Sleeves: Her default outfit is a vintage, late 19th century nurses' uniform with puffed sleeves.
  • Go Among Mad People: Circumstances forced her to work at the Crotus Prenn Asylum and the actions of people within the asylum lead her to insanity. One morning, the other doctors and nurses found over 50 inmates dead from strangulation and Sally rocking back and forth in the corner. Her finishing move in-game suggests that she killed them as a twisted form of euthanasia.
  • Improbable Weapon User: Her Weapon of Choice is a bonesaw.
  • Mechanically Unusual Fighter: Until the introduction of Legion in December 2018, the Nurse was the only killer in the game who could bypass pallets and windows, thus completing ignoring the game's looping meta and making her the strongest killer in the game in the right hands.
  • Mercy Kill: After her psychotic break, Sally assumed the role of an Angel of Death killer and seemed to genuinely think she was helping the patients (and staff) that she murdered. As The Nurse, she still seems to carry a sense of compassion, as her perk A Nurse's Calling lets her locate survivors that are being healed. Her kill animation consists of her strangling the survivor to death, then stroking the side of their face lovingly. Due to the fact that survivors are stuck in a loop by the Entity no matter how many times they escape, she may actually be doing the right thing.
  • Mortality Phobia: One of her perks, Thanatophobia, slows down the actions of survivors when one of them is injured, downed, or dying on a hook. Strangely, it has no effect on survivors once a teammate is actually killed.
  • Nice Girl: Before her fall from grace, the Nurse had only good intentions for her dream job. Afterwords? Not so much...
  • Our Ghosts Are Different: She's apparently one, as she floats around in the air and can phase through objects with her Blink ability. Presumably, it's the work of the Entity that keeps her bound to whatever dimension the game takes place in.
  • Pintsized Powerhouse: The Nurse is noticeably smaller than any of the other available killers, but she can still do the same OTS carry the other killers do, no problem.
  • Sanity Slippage: Years of abuse from the insane patients of Crotus Prenn Asylum left her unhinged.
  • Smurfette Principle: The Nurse, upon her release, was the only female killer. The release of The Hag and The Huntress has since averted the trope.
  • Teleportation: The Nurse's signature ability, which allows her to pass through walls and other obstacles. After performing the move, she has a limited window to either attack or warp a second time before fatigue momentarily stuns her.
  • Teleport Spam: She can Blink pretty good distances and strike immediately after, making obstacles a trivial matter. But it will cause her to stumble shortly after landing, which means she needs to make it count.:
  • Tragic Keepsake: The Nurse's ability addons are almost all trinkets and baubles taken from the patients and other people she killed, like a broken pocket watch, a torn bookmark, or a rusted spoon.
  • Vorpal Pillow: Sally's murder spree consisted of choking and suffocating the patients and staff of the Crotus Prenn Asylum. As The Nurse, she wears a pillowcase wrapped tightly around her head. It's left ambiguous whether she attempted suicide upon realizing what she had done, or if it's a karmic transformation by the Entity.
  • Weakened by the Light: While every killer can potentially be blinded by the flashlight, The Nurse and The Wraith are also vulnerable to a specific state called "lightburn" in which they're caught by a flashlight while using their abilities and actually get burned. Presumably, this is due to them them being more ghostly and supernatural than the other killers.
  • Woman On Fire: Readying her teleport will create a rather bright fire in her palm, telegraphing her starting position. However, she doesn't have anything signalling her landing zone. As such, that light can spell your doom as easily as tell you to avoid her location.

    The Shape 

"The Shape" - Michael Audrey Myers

Voiced by: Frédéric Poirier
https://static.tvtropes.org/pmwiki/pub/images/storebackground_sh.png

"Something, or rather someone, is here now. I’ve never seen this…Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He’s does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom?"
Unknown

Michael Myers was like any ordinary kid. No one would have believed he could do something as horrible as murder. That changed on Halloween night of 1963, when his parents arrived to find the six-year old boy standing in a clown costume, holding a kitchen knife covered in the blood of his older sister Judith.

Michael was incarcerated at Smith's Grove Sanitarium, where he spent fifteen years waiting for the day he could escape. During the night before Halloween, Michael escaped, stealing the car of his psychiatrist Samuel Loomis.

He drove back to his hometown, stealing a pair of work overalls, a kitchen knife and a white latex boogeyman mask. Soon, he set his eyes on stalking a young girl by the name of Laurie Strode, and her group of friends.

Once day turned to night, Michael followed the girl's friends home, sneaking inside and killing them. Eventually, it was just him, Laurie and the two kids she was babysitting. She was a resilient one, stabbing Michael in both the neck and the eye, but he snuck up on her and grabbed her by the neck. But before he could kill her, Loomis arrived on the scene and shot Michael six times, sending him falling from the balcony onto the grassy ground below.

Loomis checked up on Laurie, and went back to check on Michael's body. But there was nothing there. Nothing but an imprint on the ground where he landed.

The Shape escaped once again.

The Shape is the second new killer to be added to the game with the release of the Halloween Chapter on October 25th, 2016. The Shape is the first Guest Fighter killer added to the game, coming from Halloween.


  • Alliterative Name: Michael Myers.
  • Awesome, but Impractical: His very rare scratched mirror and vanity mirror add-ons allow him to see survivors through walls while stalking, but at the cost of being unable to use his Evil Within 3 one-hit-kill ability as well as reduced movement speed. On closed indoor maps (Lery's Memorial Hospital and The Game) he's incredibly powerful like this, but on large outdoor maps he's quite weak due to his reduced speed (especially on the Farm map, where survivors can see you through walls).
  • Best For Last: Save The Best For Last, one of Michael's perks that decreases the cooldown of his missed and successful attacks as long as his obsession is alive.
  • Black Eyes of Evil: Dark as the void.
  • Bloodbath Villain Origin: Like the movies, his first act of evil is killing his sister.
  • Close-Range Combatant: like Leatherface, Myers is totally unable to put any pressure on any area of the map other than his immediate vicinity, as he lacks any projectiles, traps, or enhanced movement abilities. He compensates with enhanced stealth and a one-hit-kill ability.
  • Creepy Child: Murdering your sister as a young boy counts.
  • Deal with the Devil: Made a deal with the Entity to have the free chance to kill more people over and over again.
  • The Dragon: Considering he's the first killer that has been confirmed to enter the realm of the Entity willingly, he can be considered this. His tombstone add-ons also make him the only Killer able to kill survivors with his own hands rather than sacrifice them to the entity or ask it permission with a Mori offering.
  • The Faceless: Nobody knows what he looks like beneath the mask.
  • Finishing Move: Grabs his prey by the neck, runs them through with his kitchen knife and then throws them away.
  • Gathering Steam: Michael's movement speed in his Evil Within level 1 state is pathetic compared to other killers. Keeping an eye on the survivors and stalking them will gradually build up to Evil Within level 2, which gives him increased movement speed and better lunge range. Filling up the meter to Evil Within level 3 grants Michael excellent lunge range and the ability to down any survivors with a single strike in a 60 second limit by default. Michael can't fall back to Evil Within level 1 after he reaches level 2.
  • Guest Fighter: The first of many. From Halloween.
  • Iconic Outfit: His white mask, mechanic's coveralls, and work boots.
  • "It" Is Dehumanizing: Unlike the other characters, the achievements/trophies for Michael use the pronoun "it".
  • Joke Character: He can be degraded into this with the addons Judith's Tombstone and Vanity Mirror. Put together and the conflict of add-ons disables Michael's Evil Within progression altogether while burdening him with tremendous movement speed penalties. This particular playstyle has been dubbed Burger King Myers or Fat Myers by the community.
  • Jumped at the Call: While other killers were forced or coerced into the Entity's dimension, Michael apparently entered willingly.
  • Knife Nut: It wouldn't be Michael without his kitchen knife.
  • Leitmotif: As Michael reaches his second and third tiers of Evil Within, the infamous Halloween theme will start playing. It also plays when he's selected on the character select screen.
  • Made of Evil: His nature as this is emphasized with his "Evil Within" power, which is said to be him building up evil by stalking his victims.
  • Man in White: He has an alternative outfit that lets him wear a torn and dirty patient's gown from Smith's Grove Sanitarium.
  • Malevolent Masked Men: One of the most iconic ones in the world of fiction.
  • Menacing Stroll: Just like in the movies, although it's a little bit faster in-game.
  • One-Hit Kill:
    • In Evil Within 3, he has increased lunge range and can down survivors in one hit. The drawback is that it takes time for him to build up enough Stalk to reach EW3, and it only lasts 60 seconds by default without add-ons to increase the time.
    • His Tombstone add ons allow him to instantly kill survivors in EW3, at the cost of a significant increase in stalk required to reach EW3. This makes him the only killer able to completely bypass survivor's defensive abilities such as Bill Overbeck's Borrowed Time, Laurie Strode's Decisive Strike, or Ash Williams' Mettle Of Man.
  • The Sneaky Guy: During his initial Evil Within 1 phase, Michael's speed is noticeably slower than normal, but his terror radius is completely removed, meaning you won't hear the Heartbeat Soundtrack that warns you a killer is approaching until Michael is right on top of you. His aura is also hidden while in phase 1. Even in his Evil Within 2 phase, when Michael is physically on par with the other killers, his terror radius is still half the size of that of the other killers. Certain add-ons (Dead Rabbit) and perks (Monitor & Abuse) can also be used to reduce his terror radius even further.
  • Stalker Without a Crush: Michael's playstyle revolves around stalking survivors to increase his Evil Within power. Additionally, Each of his perks has Michael start with one "obsession" which is a randomly picked survivor. His Dying Light perk gives the obsession increased speed to altruistic actions but gives penalties to everyone else every time he hooks someone who isn't the obsession, Play With Your Food gives Michael one token up to a maximum of three each time his obsession gets away from them in a chase that increases his movement speed until he uses his weapon again and Save The Best For Last decreases the cooldowns of your attacks each time you hit a Survivor you aren't obsessed with.
  • Serial Killer: One of fiction's most well-known.
  • Silent Antagonist: Never makes a noise, and can even leave no heartbeats if he's in the lowest phase.
  • Stealth Expert: In first phase.
  • Super Mode: His Evil Within 3 stance, in which his attack is a One-Hit Kill, his lunge range is longer, and he vaults through windows faster. It normally only lasts 60 seconds, but the duration can be increased with add-ons.
  • White Mask of Doom: He still wears his iconic white mask.
  • X-Ray Vision: The mirror add-ons for his special ability gives him the ability to see survivors through walls once he's "tagged" them by stalking them. The scratched and vanity mirrors allow to straight up see survivors through walls at any time while stalking, at the cost of a speed penalty and being unable to use his Evil Within 3 One-Hit Kill phase.
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    The Hag 

"The Hag" - Lisa Sherwood

Voiced by: Eliane Pregent
https://static.tvtropes.org/pmwiki/pub/images/storebackground_ha.png

"A new nameless terror stalks the darkness, her appearance haunts me after but a glimpse of her haggard silhouette. Twisted and torn in unspeakable ways, with greyish dead skin stretched out over her emaciated body. I saw that her arm was a horrid overgrown deformity that looked as if it could claw its way through flesh and bone. I feel as if her presence speaks of endless torture."
Unknown

One dark and stormy night, a woman named Lisa Sherwood was walking home through the woods. Caught in the storm, she slipped, fell, and hit her head. When she regained consciousness she found she was one of several prisoners being held captive. Their captors would carve pieces of flesh from their prisoners, cannibalizing them to the bone.

Lisa struggled to survive in this situation and, after weeks of torture, was able to make an escape. She was starved, infected with illness, and mutilated but precisely because of all that she was able to pull herself out of her shackles. However, she could not go much further than that. As she died, Lisa thought of the little, isolated village where she was born; a place whose elders kept old traditions alive. Remembering those lessons, Lisa used what remained of her fingers to scratch symbols into the floor of her prison. Something responded to her actions, it yearned for blood and, wanting revenge, Lisa obliged.

Lisa's village sent out a search party that found the house in the swamp where she had been held. Its inhabitants had been dismembered and devoured by an unidentified creature. In the cellar of their home, the search party found the elders' symbols Lisa had carved, but no sign of Lisa herself, nor was her body among the cannibals' other victims...

As a Killer, the Hag uses the power of the Blackened Catalyst, one of her own fingers turned black, to create Phantasm Traps, symbols drawn in the mud that, when activated by a stray Survivor, cause an image of the Hag to appear which the Hag can use to attack the Survivor by teleporting to it and taking its place. Her teachable perks Hex: Devour Hope, Hex: The Third Seal, and Hex: Ruin empower totems in the game area that, until destroyed, empower the Hag, debilitate Survivors, and slows their ability to complete Generators.

The Hag is the third new killer added to the game with the release of the Of Flesh and Mud chapter on December 8th, 2016.


  • Action Survivor: Survived brutal torture at the hands of cannibals and became a sadistic killer herself.
  • And Show It to You: Implied to have done this to the Cannibal elder, if the Grandma's Heart add-on is any indicator.
  • Balance Buff: Along with the Trapper and the Wraith, she received a significant buff a couple years after release to address the fact she was widely considered the weakest and least played killer in the game. This mostly consisted of increasing her trap-setting speed so they could be used mid-chase, and re-balancing her add-ons to remove numerous drawbacks that seemed needlessly restrictive. The general consensus is that she's been Rescued from the Scrappy Heap and is now widely ranked among the game's top 5 killers.
  • Body Horror: She's a ragged, pus-encrusted mess of mutilated, mangled limbs and hideously emaciated beyond any repair. What's even worse is that she's still alive through it all.
  • Brought Down to Normal: Her ultra-rare waterlogged shoe add-on takes away her ability to teleport (which is her primary power) in exchange for increasing her movement speed to just slightly below that of a normal killer. She can still use her traps to alert her to survivor movements, though.
  • Captured by Cannibals: Lisa was a victim of this, which lead to her become what she is now.
  • Deal with the Devil: It's implied that Lisa may have called on the power of the Entity itself in order to fight back against her captors.
  • Eaten Alive: The Hag's Momento Mori animation: She jumps onto the survivor, biting into their neck and ripping off their throat. She then proceeds to gut the survivor with her clawed hand and pull out their liver. She moves off the survivor and slowly eats the liver whole.
  • Fan Disservice: The Hag is partially nude, exposing one breast. She's also horrifically mutilated, partially cannibalized, and extremely emaciated.
  • Finishing Move: Tears out her prey's throat, then makes a feast of their innards.
  • Geometric Magic: Her unique ability is tied to these. The Hag can place up to ten simple triangular shapes around the map which are triggered by Survivors getting near them. When triggered, the trap creates a copy of the Hag that, range permitting, she can teleport to take its place. If she chooses not to, or simply isn't near enough, it makes for an effective jump scare.
  • Hollywood Voodoo: Besides her traps, all three of her unique perks are tied to ritual totems scattered around each map that curse survivors with a hex.
  • Instant Runes: A simple triangle drawn in the dirt that becomes a magical trap which survivors can only avoid by crouch-walking over or destroying with a flashlight.
  • Magical Barefooter: She is completely nude other than some tattered rags, and is completely barefoot. Because she moves through the mud to teleport to her traps she may need to be barefoot in order to use her powers. Most of her ability addons are also natural reagents like bog water, insect wings, turtle eggshells, and flowers that suggest a connection with nature.
  • Paranoia Fuel: Not for her, but for the survivors. It's impossible to tell if a triggered rune is going to be a harmless copy or if they're going to have to run for their lives.
  • Pay Evil unto Evil: Like countless others, she was abducted by a village of cannibals and kept alive in a human larder while pieces of her were sliced off to be eaten. After finally escaping her bonds, she embraced a dark power in order to seek vengeance on every last one of her captors, dismembering and devouring each of them. Unfortunately, this dark power seems to be The Entity itself and the deal she made has damned her to its service.
  • Red Right Hand: The Hag's, well, right arm is much longer than her left and has Creepy Long Fingers. She uses them to draw her runes on the ground and to attack survivors. This makes her unique to the other killers, who use weapons rather than their bare hands.
  • The Sneaky Gal: The Hag has a noticeably lower terror radius compared to most other killers, although still not as low as Michael Myers. Combined with her small size, this makes it somewhat easier to sneak up on survivors and somewhat compensates for her reduced movement speed.
  • Training the Gift of Magic: It's left unclear whether Lisa was born with the ability or if anybody is capable of magic in the setting, but she definitely was trained by the elders of her village in how to use their charms, runes, and hexes.
  • Tragic Monster: The Hag is one of the least human looking killers yet she at one time was just a vulnerable young girl that chose to punish her would-be killers instead of dying as another nameless victim.
  • Trick Bomb: Her Very Rare severed ear add-on turns her traps into flashbangs that deafen survivors with a loud bang sound when triggered.
  • Weakened by the Light: Flashlights destroy her traps, if used well they can turn her from one of the game's top killers to one of the weakest.
  • Wendigo: Seems to have been based heavily off of the legend, being a horribly emaciated figure who cannibalizes her victims in her Memento Mori.
  • Witch Classic: Ticks off many of the requirements, and is where she draws her title as The Hag.
  • Would Hurt a Child: Her Disfigured Ear add-on implies even the children of the Cannibal Clan were killed in her revenge.
  • You Are What You Hate: She became what she is today in order to get vengeance on a bunch of cannibals...and is now a cannibal herself, as can be seen by her memento mori.

    The Doctor 

"The Doctor" - Herman Carter

Voiced by: Alex Lin
https://static.tvtropes.org/pmwiki/pub/images/storebackground_do.png

"I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walk around, searching.. But he was not…normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do."
Unknown

The Doctor is the fourth new killer added to the game with the release of the Spark of Madness chapter on May 11th, 2017.


  • Deadly Doctor: Obviously.
  • Difficult, but Awesome: His tape add-ons increase the range of his electroshock blast, at the cost of significantly narrowing the width of the blast. The right add-ons turn his electroshock power into a railgun blast that can zap survivors from halfway across the map, but can be incredibly easy to miss with since you have to hit them perfectly with it.
  • Electric Black Guy: His skin tone isn’t easy to see because the game is dark, but he’s been officially confirmed as being African-American.
  • Everytown, America: Léry's Memorial Institute is one of the few places mentioned in the game to have a specific location: the fictional town of Michaelstown, Illinois.
  • Face Palm Of Doom: His Memento Mori animation has him electrocuting the survivor's head with both of his hands. The dead survivor can be seen with their face smoking as an aftermath of getting their brain fried..
  • Facial Horror:
    • Has his eyes and mouth held open by grisly equipment.
    • His Hallowed Blight skin increases the horror. His head is melting, with his lower jaw completely missing.
  • Finishing Move: Grabs his prey's head and electrocutes them.
  • For Science!: What he originally did his experiments for before turning evil.
  • Giggling Villain: Let's out some fairly eerie cackling if his Shock Therapy attack hits survivors.
  • Glowing Eyes of Doom: His irises glow brightly.
  • Hoist by His Own Petard: Not so much the Doctor himself, but Mr. Stamper, his agency handler, who encouraged him to really go to town with his increasingly horrific and insane experiments on human subjects... only to eventually find himself a subject of them as well.
  • Interface Screw: His modus operandi. The Doctor's unique madness effect causes multiple interface changes, including hallucinations of the doctor, false heartbeats and trick chase music, illusionary pallets, and randomly moving the location of the skill check wheel. Higher variations of his addons allowing him to share his victims hallucinations, effectively giving away the survivor's locations.
  • Mad Doctor: Only, in essence, he might have never been an actual doctor; he studied on a CIA front and performed some not-particularly-moral experiments on enemy spies including electro-convulsive therapy. He also carries around "the stick", for when the regular procedures fail.
  • Mind Rape: His play-style is built around this. Being in the vicinity cause survivors numerous hallucinations and terrors.
  • Morally Ambiguous Doctorate: He is referred to as the Doctor, but it's unknown if he really has been in any medical school.
  • Nightmare Face: Just look at him.
  • No Celebrities Were Harmed: Loosely based off of Yang Yongxin. Both ran controversial electricshock therapy as part of psych treatment, both were in a Chinese hospital (signs in the Léry Institute are in chinese) and later banned by the government. Yang's treated patients with internet addiction and Feng, also part of the DLC, had a gaming addiction.
  • Power Nullifier: Getting hit by his electric attack will render survivors unable to take any action for a few seconds. You can't even hop drop a pallet while it's effecting you and it will stop any action currently being taken including jumping through or over something.
  • Red Eyes, Take Warning: Can be made even eerier looking with an unlockable cosmetic, turning his eyes glowing red.
  • Sanity Meter: The Doctor can make survivors' Madness rise. As it rises, the survivor is affected by hallucinations, static covering the screen, randomly screaming and eventually being unable to repair or heal until they snap out of it.
  • Sanity Slippage:
    • Heavily implied through his backstory, add-ons, and his general attributes during gameplay. His very rare add-ons are his research notes from his time working under the CIA; most of them have descriptions of Carter's own findings and thoughts, but two of them, "Order" and "Obedience" have descriptions that read "I CAN SEE THEIR DISGUSTING ILLNESSES." and "BREAK THEIR IMPURE BODIES" respectively. Both of them are unsigned notes that are listed as potentially being from Carter himself, suggesting he lost it sometime during his research.
    • During his personal time at the Léry's Memorial Institute, Carter had begun work on "experimental treatment." During this time, there were often screams and moans coming from his lab and increasingly flickering lights; prisoners would also beg to be taken anywhere else except Carter's lab. There were also rumors, but they were disregarded. Later, when the government investigated the institute after it went dark for a week, they discovered Carter's research had turned into twisted and brutally violent torture of both patients and prisoners alike. This, coupled with the previously mentioned add-ons, suggests that the Entity may have influenced Carter's mind and pushed him into insanity.
    • He lets out a maniacal cackle every time he hits a survivor with his Shock Therapy attack, which also damages their grip on reality and pushes them further into Madness.
  • Shock and Awe: His ability, "Carter's Spark," amounts to this, coupled with Mind Rape.
    Is it a gift or a curse? The Entity has ignited a corrupted and inexhaustible spark in the Doctor’s heart which allows him to generate electro-convulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness. Survivors who are afflicted with Madness have a chance of hearing the whispers of the Entity, which can only be heard by Killers who are using the perk "Whispers."
  • Shout-Out: His headgear forcing his eyes and mouth open is a reference to A Clockwork Orange. His treatment theatre also features chairs for patients with restraints and facing television sets.
  • Skill Gate Character: While not as extreme an example as Freddy, the Doctor is generally considered to be quite strong at beginner levels and quite weak at expert levels. While he can effectively nullify stealth (which is what makes him so strong against inexperienced survivors), expert survivors don't care much about stealth anyway, and it is more difficult to shut down loops compared to the Clown due to the slowdown and charge time of his shock attack.
  • Smart People Play Chess: And, arguably, Crazy People Play Chess. A few of his ability addons are chess pieces that bolster his powers.
  • So Much for Stealth: His powers effectively make stealth nearly useless forcing survivors to actively flee from him. He's always chasing somebody, you can only hope they hold his attention long enough to get something done. Jake Park's Calm Spirit perk effectively nullifies the Doctor's otherwise overwhelming tracking power, but is of very limited use against any of the other killers, which means few survivors will be using it.
  • Slasher Smile: He has this as his mouth is held open by the equipment on his head, exposing his teeth.
  • Sleeves Are for Wimps: His coat lacks sleeves.
  • Stance System: The first killer to use a stance playstyle. Treatment mode reduces his speed and foregoes his ability to attack normally and instead lets The Doctor generate electrical fields that drive survivors insane, revealing their position and hindering them with status effects. Punishment mode allows The Doctor to attack normally, and also makes him move at regular speed.
  • Torture Technician: His role in the CIA.
  • Vocal Dissonance: His giggle is high and shrill, a creepy contrast to his large size and fearful appearance.

    The Huntress 

"The Huntress" - Anna

Voiced by: Amélie Leguiader
https://static.tvtropes.org/pmwiki/pub/images/storebackground_be.png

"A figure clad in the head of a hare. A most disturbing sight. This new foe holds something human within her. Some shards of ordinary life. She seems to be a hunter. I have met many different beings in this place, but this is the first one with a natural skill of hunting. In any other place one could deem it a talent. But her knack for tracking, capturing and killing is something else here. There is something else in her too, she seems to seek something."
Unknown

The Huntress is the fifth new killer added to the game with the release of the free chapter A Lullaby for the Dark on June 27th, 2017.


  • Abusive Parents: The Huntress abducted little girls after killing their families and unintentionally killed them by neglect and extremities in an attempt to prevent them from getting lost in the forest.
  • Accidental Murder: She never wanted to kill the little girls but she failed to comprehend the basics of parenthood.
  • Alone with the Psycho: The girls she abducted were "adopted" by her.
  • An Axe to Grind: Her weapons are a giant axe and small, throwable hatchets.
  • Animal Motifs: Her default outfit is a rabbit mask, this is more to reflect her emotional stability than anything else. The unknown author also describes her as wearing "the head of a hare".
  • Black Eyes of Evil: Her most inhuman quality is her pitch-black, animal-like eyes.
  • Blood Knight: She actively hunted humans because they were more interesting prey than bears and wolves.
  • Boyish Short Hair: Keeps her hair at borderline buzzcut levels, as visible through the translucent material on the back of her mask.
  • Brawn Hilda: The Huntress is easily the most physically imposing out of the female Killers, being as broad-shouldered and muscular as the male Killers.
  • Child Eater: Her reputation in a village was "who killed men and ate little girls". Subverted as she doesn't kill them but keep them captive.
  • Children Forced to Kill: Her mother taught her how to survive and she became a survivalist in her adulthood.
  • Closet Shuffle: The Huntress refills her hatchets by getting them from closets. The same closets the survivors normally use to hide. As a result, hiding in closets is riskier if the Killer is the Huntress since she'll regularly be opening them anyway to get more hatchets.
  • Crazy Survivalist: She was raised by her survivalist mother and became a dreaded hunter of humans and abductor of children.
  • Difficult, but Awesome: Her long-range attack ability puts her in the generally agreed top 5 when ranking the killers, but her significantly reduced speed and relatively slow default hatchet throw speed also means you have to be very skilled and practiced with how she handles to do well with her, otherwise survivors can just exploit her slow speed at loops and duck behind obstacles to avoid her hatchets. Without add ons you actually have to predict survivor movements and start charging your hatchet a good 1.5 seconds before you actually need to throw it, due to the slow charge speed.
  • Does Not Like Men: She was raised by her mother and had no father figure in her life. She's a famed killer of men and believed eater of little girls.
  • Does Not Like Shoes: She wanders barefoot, even breaking pallets with a stomp of her bare feet.
  • The Dreaded: She's a feared killer of men and eater of children.
  • Egomaniac Hunter: Starts off as one after her mother's death. She would up the game to bigger prey when she gets bored until humans were added to the list. See Hunting the Most Dangerous Game.
  • Entitled Bitch: She'd kill entire families just so she can adopt their surviving daughter.
  • Expy:
    • Like the Trapper, the Huntress seems to be influenced by Jason Voorhees. Like Jason, she has an imposing physique, white mask, skill at long range weapons, and is very territorial. Her profile adds an aversion to (intentionally) killing children, a devotion to her long dead mother, and the Freudian Excuse of being alone after having to watch her mother die. The Huntress' Map, Mother's Dwelling, even resembles Camp Crystal Lake with its cabin and forest terrain.
    • Her mask and Weapon of Choice may also have been inspired by Virginia's Bunny Man legend, which would make the Huntress a Gender Flip of not one but two legendary male spooks.
  • Finishing Move: Buries her axe in her prey's skull, then cuts into their body twice for good measure.
  • Friendless Background: She grew up in an isolated area with just her mother.
  • Go Mad from the Isolation: Witnessing the death of her mother and becoming a hardened survivalist hasn't done wonders to her mental health.
  • Harmful to Minors: She witnesses her mom getting killed by an elk as she defends her from it. She had to drag her body back home.
  • The Hermit: She was raised alone in the forest with her mother and when she died, The Huntress became a hardened survivalist.
  • Hunting the Most Dangerous Game: After killing some wanderers, she found humans to be her favourite prey to hunt.
  • Husky Russkie: She is Russian and her Red Forest is believed to be the same real-life Red Forest near Chernobyl.
  • Insane Troll Logic: She's a hardened survivalist who's never known simplicity or comfort. When she took the children from their homes she caused their deaths by not feeding them properly and not giving them the means to endure the environment. It didn't help that she tied them to the walls so they wouldn't wander off.
  • Ironic Nursery Tune: Quietly hums a Russian lullaby, Баю. Her perk also involves unnerving Survivors to regress their skill checks.
  • Irony: She's a rabbit-themed hunter with very poor stealth skills. However, this could be deliberate as she's said to be bored of hunting lesser prey, like wolves and bears and chooses to hunt humans for excitement and a challenge.
  • Kick the Dog: As if killing their families weren't enough, abducting their daughter is another.
  • Lack of Empathy: She only knew survivalism and was never raised with basic knowledge. The girls she abducted frequently died from avoidable neglect.
  • Loners Are Freaks: She was raised by her mother and had nobody else to interact with. Once her mother died from a hunting accident, the Huntress went off the deep end and became a hermit in the woods. Her hunting escalated from animals to humans and she became obsessed with raising a child of her own, which involved killing an entire family so she can "adopt" their orphaned daughter.
  • Long-Range Fighter: Her throwing hatchets are the only ranged attack in the game (the Doctor's electroshock ability causes madness but doesn't deal damage). The drawback is that she's moderately slower than the other Killers and thus more dependent on her long-range attack.
  • Love Hungry: Has a strong urge to foster a young girl. It would go to the point where she would pillage villages and kidnaps girls to take care of them only to kill them.
  • Mother Russia Makes You Strong: A dark variation. She is physically powerful and quite capable of surviving the harsh realities of the wilderness but is an emotionally stunted wreck of a woman that has resorted to mass murder and child abduction in an attempt to quell her desire for a family.
  • My Greatest Failure: The death of her mother is regarded as this.
  • Never Learned to Read: She's illiterate.
  • Never My Fault: She never learned to how to raise children after the repeated deaths of the previous ones.
  • Obliviously Evil: She kidnaps children not of malice but out of a warped maternal instinct. She doesn't understand why they keep dying under her care and is distraught every time.
  • One-Hit Kill: The Ultra-Rare glass hatchet item upgrade allows her throwing hatchets to kill in just 1 hit instead of 2. The drawback is that it decreases her ammo count to only 1 hatchet, but this can be countered by item upgrades that increase her ammo count (or, for those really confident in their aim, the add-on and perk that stack to dramatically increase the reload speed at lockers).
  • Parental Neglect: The girls she kidnaps often die from starvation or from the cold.
  • Psychopathic Woman Child: Her development became stunted after witnessing her mother die and surviving for years on her own, kidnapping little girls for companionship.
  • A Real Man Is a Killer: Her mother taught her how to survive in the forest.
  • Rock Beats Laser: Before being taken by the Entity, during WW1 she apparently managed to wipe out several squads of German soldiers armed with military rifles using just throwing hatchets and a wood axe.
  • Sacrificed Basic Skill for Awesome Training: She's a skilled a hunter bar none, however, she's said to be an illiterate Womanchild.
  • The Sneaky Gal: Inverted. The Huntress is the only killer who cannot stealth at all, as any perks that help mask the terror radius do not affect her humming. The range at which her humming can be heard is also quite a lot larger than the terror radius of other killers. This means that perks which increase her terror radius like Distressing are excellent for farming blood points, but renders perks which muffle the terror radius such as Insidious useless.
  • Troubling Unchildlike Behavior: Her mother raised her to be a survivalist but when she died, The Huntress was driven to madness.
  • Unwitting Instigator of Doom: The Huntress never wanted to kill the children she captured, but wanted to keep them safe from death. Sadly, her good intentions had drastic consequences. Subverted with male children.
  • White Mask of Doom: Third killer to wear a mask (the first two being The Trapper and The Shape respectively).
  • Would Hurt a Child: She's said to have slaughtered entire families and abducted their daughter. Let's just hope she attacked families that had a single child and not a brother.
  • Wouldn't Hurt a Child: Subverted. She couldn't bring herself to kill little girls and would bring them back to her home. However, she would inadvertently kill them from the cold or starvation. It's uncertain what she did to their brothers.
  • Yandere: She kidnapped little girls after murdering their families. She refused to let them leave her home in order to protect them.

    The Cannibal 

"The Cannibal" - "Leatherface" Sawyer

https://static.tvtropes.org/pmwiki/pub/images/storebackground_ca.png
Voiced by: Filip Ivanovic

The Cannibal is the sixth new killer added to the game with the release of the LEATHERFACE™ DLC on September 14th, 2017. The Cannibal is the second Guest Fighter killer added to the game, coming from The Texas Chainsaw Massacre.


  • Angrish: Get's really mad whenever someone inteferes in his attacks, which results in a mess of grumbling and grunting.
  • Barrier-Busting Blow: The Cannibal can kick pallets to destroy them like all other killers... or he could just use his chainsaw to break the pallet in half the time. This is a trait he shares with the Hillbilly.
  • Blasting It Out of Their Hands: Of a sort. His "Franklin's Demise" perk makes the survivors drop whatever items they have whenever he hits them and also damages said item.
  • The Berserker: He is easily the most aggressive killer in the game, especially with his ability where he flails around his chainsaw.
  • Boring, but Practical: His special ability is relatively pedestrian compared to that of most of the other killers, but the flip side of that is that he's generally a good all-rounder at any level, whereas many other killers are relatively weak without decently levelled perks or add ons.
  • Chainsaw Good: Carries his signature chainsaw to mow down survivors with.
  • Close-Range Combatant: Like Myers, Leatherface is unable to put any pressure on the map other than his immediate vicinity, due to not having any projectiles, traps, or enhanced movement abilities. His chainsaw attack is also only effective at point-blank range, but it's a One-Hit Kill.
  • Cool Mask: As creepy as it's a mask of flesh, it's still one of the most iconic in movie cinema.
  • Drop the Hammer: His main weapon, when he isn't using his chainsaw, is a small hammer.
  • Dumb Muscle: A rather tragic example. He's a mentally handicapped cannibal who can't comprehend the morality of his actions. He was raised in isolation by an abusive family that taught him to never disappoint them. Inspecting his speech pattern, it suggests that The Cannibal is just as confused and frightened as the survivors, if not more so. His playstyle is also akin to a frightened child throwing a tantrum.
  • Face Stealer: He wears the face of some poor unfortunate soul and he can also unlock the faces of the original four survivors to wear by sacrificing them twenty-five times.
  • Finishing Move: Stuns his prey with his meat hammer, then cuts into them with his chainsaw.
  • Foil: He's essentially this to his Expy, the Hillbilly. The Hillbilly's chainsaw is a Difficult, but Awesome dash attack that is very fast, but also very hard to aim and control. Leatherface's chainsaw is a Boring, but Practical series of forward swings that is much easier to aim and control, at the cost of being limited to close range. The Hillbilly is also an offense-based killer with the best mobility and map control in the game alongside the Nurse, while Leatherface is probably the best defensive killer in the game; he's got average speed and can't pressure the generators like the Hillbilly or Nurse can, but if he's guarding a hooked survivor there's pretty much no way to get past him, and if he gets you into the basement and isn't averse to playing dirty, you're pretty much done for.
  • Guest Fighter: From The Texas Chainsaw Massacre.
  • I'm a Humanitarian: Obviously, due to coming from a famous Cannibal Clan and his name in-game. He even has an assortment of upgrades that directly involve him eating human flesh such as the Chilli and Award-winning Chilli add-ons which boosts his movement speed and increases the acceleration of his chainsaw.
  • Joke Item: There's a debate in the game community over whether his rarest add-on, Award Winning Chili, is bugged and does nothing, or is working as intended and simply does so little it's not noticeable. Both sides do agree it's basically a Joke Item, though.
  • Lightning Bruiser: With speed increasing add ons he can be extremely fast and still have the ability to one shot.
  • Love Makes You Evil: Did all the killing just for his family.
  • Mighty Glacier: Unlike Hillbilly, his ability offers him no big mobility buff. However, it does have the ability to take down a survivor in one hit.
  • Obliviously Evil: He was raised by a family of cannibalistic murderers who taught him to kill outsiders for food; being mentally handicapped and emotionally stunted, he can't comprehend the morality of his actions, believing that killing outsiders keeps him and his family safe and happy. At the hands of the Entity and away from his family and home, it's heavily implied he is completely unable to understand what's happening around him, as his frightened speech patterns suggest.
  • One-Hit Kill: Like the Hillbilly, Leatherface's chainsaw down survivors in one hit. It's much easier to aim and connect compared to the Hillbilly's chainsaw dash, but the slowdown he suffers while charging the chainsaw also means that you have to be practically on top of a fleeing survivor to hit them with it.
  • Power Limiter: His speed limiter add-on makes it so his chainsaw does normal damage instead of being a One-Hit Kill. You earn more blood points (in-game currency) for each hit to compensate for this.
  • Psychopathic Manchild: A ruthless killer, who has an immature fear of failing his family. He even sounds like he's crying when things don't go his way. He also throws a tantrum if he runs into an object while using his chainsaw attack, wherein he'll stop in place and swing about wildly with his chainsaw for a few seconds.
  • Sequential Boss: With his ability, he becomes more and more dangerous the longer the game goes on.
  • Suspiciously Similar Substitute: The Hillbilly, one of the three original killers, was obviously inspired by Leatherface. Come a year after the game's release and having secured the rights to the character, Behavior has attempted to differentiate their playstyles so they're not quite Ditto Fighters. Despite both using a chainsaw, while The Hillbilly's ability focused on speed and precision, The Cannibal instead relies on a wild, frenzied attack that's only nominally faster than his normal speed but can strike multiple survivors, putting them all into the dying state.
  • "Well Done, Son!" Guy: He's afraid of disappointing his family by not doing his job correctly.

    The Nightmare 

"The Nightmare" - Frederick "Freddy" Charles Krueger

https://static.tvtropes.org/pmwiki/pub/images/storebackground_sd.png
Voiced by: Filip Ivanovic;

"This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake a the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake."
Unknown

Living in the basement of Badham Preschool, Frederick Charles Krueger worked as the preschool's groundskeeper and gardener. He was known throughout Springwood as the nice, kind man who played with their children. The truth, however, was much worse than they expected. Once Freddy had gotten the trust of the kids, he would take them one by one to a secret room in the basement of the school to have his way with them.

The parents noticed their children started coming back from the school noticeably more uncomfortable and with scratches on their backs. It wasn't long before the kids confessed what Freddy had done. The parents of Springwood, enraged by what this monster had done to their children, chased after him, eventually cornering him in an abandoned factory. They threw gasoline through the windows before lighting it ablaze, burning Freddy to death.

They thought they had gotten rid of the horrible man that had hurt their kids, but in reality, they made him stronger. In death, Freddy became a Dream Demon. The parents, not wanting their kids to live with the trauma, did everything they could to try and make them forget everything about the preschool. Eventually, the children forgot about the man who hurt them, but Freddy certainly didn't forget them.

Once the children grew into teenagers, Freddy began to hunt them down one by one, killing them in their sleep as revenge for revealing the truth. All leading up to his personal favorite of them all, Nancy Holbrook. But she, with the help of her boyfriend Quentin Smith, fought against him. She pulled him out of her dreams before slicing his arm off and his neck open. They had killed Freddy Krueger.

Or so they thought. He came back more angry then ever, and this time, he set his eyes on the one who prevented him from getting his number one; Quentin Smith.

He began to torment Quentin, scaring him in his dreams, building up to when he would finally take his revenge. When that time came, he brought Quentin back to the Preschool for one last chase. But Quentin was prepared, catching Freddy off-guard with numerous traps. But eventually, Freddy had Quentin cornered.

He raised his clawed hand, ready to strike, when he suddenly began to fall. Falling for what felt like forever. Until he finally landed back in the Preschool. Except, it was different. He noticed that his powers were different too, tampered with. Improved in some aspects, but weakened in others. But then he found new toys to play with. New faces, new prey.

The nightmare begins anew.

His teachable perks Fire Up, Remember Me and Blood Warden make Freddy more and more powerful as the game gets closer to ending.

The Nightmare is the seventh new killer added to the game with the release of the A Nightmare on Elm Street Chapter on October 26th, 2017. The Nightmare is the third Guest Fighter killer added to the game, coming from A Nightmare on Elm Street.


  • 0% Approval Rating: Lore wise, at first he started off as a Villain with Good Publicity with his true nature being known to his victims. Immediately after his misdeeds were discovered, hundreds of angry parents in Springwood gave Freddy a well-deserved execution. His legacy afterwords as a child killer, molester, and a demonic monster only kept his approval rating at zero instead of improving it.
  • Adaptational Wimp: In his home franchise, Freddy has complete Reality Warper levels of power in the dream realm. In the game, he can't do anything but place a few snares and fake pallets. Likely justified, as the Entity wouldn't want a killer that could potentially usurp them, making this a rare in-universe example of Adaptational Wimp.
  • Asshole Victim: He was burned alive by the parents of Springwood as a human, but his first death (and the ones that would follow afterwords) was fully deserved.
  • Combo Platter Powers: The reworked version of Freddy replaces his original Invisibility with Drawbacks power with an assortment of new powers. He's invisible to awake survivors outside of 32 meters (the normal killer heartbeat range), can teleport to generators, and can (depending on loadout) lay down either dream snares that slow survivors down and notify Freddy of their location, or fake dream pallets that can be used to trick survivors. Survivors are also encouraged to waste time awakening from the dream state, as sleeping survivors are vulnerable to his dream snares/pallets and also decrease the cooldown time of his teleport ability.
  • Creepy Souvenir: Most of his add-ons are children's belongings like clothing, toys, and drawings. Made all the more disturbing when you remember what he did in the remake...
  • Dream Walker: Just like the films. Survivors will slowly fall asleep over time or instantly be put to sleep if attacked by Freddy, being put into the "Dream World".
  • Evil Is Petty: Continues hunting Quentin Smith out of revenge for burning him down at the boiler room to save Nancy.
  • Evil Laugh: Whenever he pulls a survivor into the dream world.
  • Evil Sounds Deep: His evil laugh is a deep dark type.
  • Finishing Move: Let's his prey get up before shoving his gloved hand through their chest and pulling it out.
  • Forced Sleep:
    • When the Nightmare was originally released, he had a power that could pull Survivors into the Dream World, which made them vulnerable to his attack and allowed him to better track them if they got away unless they woke up. The time between activating this power and the Survivor actually falling asleep could be reduced with add-ons.
    • Following his rework in a later patch, the Nightmare can attack Survivors at any time, and attacking an awake Survivor immediately puts them to sleep and into the Dream World. The Survivors will also periodically fall asleep throughout the trial, as shown by timers seen on their character portraits.
  • Guest Fighter: From A Nightmare on Elm Street, more specifically the remake version.
  • Iconic Outfit: The classic fedora, striped sweater and glove.
  • Invisibility with Drawbacks: When originally released, Freddy's power was that he was completely invisible to awake survivors, with the drawback that he was completely unable to interact with survivors until pulling them into the dream world, which took several seconds during which he was completely unable to harm the alerted survivors. This ability was so underwhelming that he was widely considered the weakest killer in the game, forcing the devs to completely overhaul his mechanics.
  • Ironic Nursery Tune: The classic "1, 2, Freddy's Coming For You" lullaby can be heard by Survivors in the Dream World when he is nearby in place of the normal heartbeat, although it's hummed instead of sung.
  • Mechanically Unusual Fighter: He's invisible to Survivors outside of a certain range, and the heartbeat is replaced by the nursery rhyme from the movies while in the Dream World.
  • Nice Hat: The fedora.
  • Pædo Hunt: Was a child molester before becoming a dream demon. Some of his add-ons reflect his past life before becoming a supernatural creature.
  • Paranoia Fuel: Because Freddy's terror radius is replaced with a somewhat quiet lullaby in the Dream World, it can be hard to tell whether or not he's coming for you or not.
  • Pint-Sized Powerhouse: Freddy is short. Sharing his actors 5'5 height. When compared to the likes of the Trapper, it's even more noticeable. Unlike all other male Killers who are tall enough that they can just step through windows, Freddy is short enough he has to put his hands on the windowsill and hoist himself through- much like the other smallest Killer the Hag, who Freddy is only taller than due to her bad posture. He's also around the same height as a Survivor.
  • Red Right Hand: His burnt hand which he received when he was burnt to death..
  • Sequential Boss: His perks revolve around him getting more dangerous as the game begins to draw to a close; "Fire Up" grants him increased action speed for every generator repaired, "Remember Me" which marks a survivor as an obsession and whenever said obsession is hit by him the exits take longer and longer to open, and "Blood Warden" blocks the exits from the survivors, preventing them from escaping for up to a minute, the first time he hooks a survivor after at least one exit gate has been opened.
  • The Sociopath: He was a sadistic pedophile who posed as a friendly gardener at a preschool, using his job position there to abuse the young children who attended it. After coming back as a monster, he proceeded to hunt down his former victims and murdered them as revenge for his well-deserved death. After coming into the Entity's realm, he was more than happy for new prey.
  • Villain Decay:
    • When he was first released, new players were so overwhelmed by his power's stealth and tracking boosts that he was given several nerfs. He then became one of the easiest killers to evade, often forcing Nightmare mains to choose alternative play-styles. Thankfully this was majorly fixed with the rework he got.
    • Lore-wise, Freddy has been all but reduced to a weak and less effective monster thanks to the Entity's tampering. He even seems to be "mortal" again while outside of trials, since he is standing in the same clearing as the other Killers with no indication of being in the Dream World.
  • Would Hurt a Child: Based on his reboot continuity, Freddy was formerly a pedophile. This is referenced in his add-ons which are mostly child mementos like toys and small clothing.
  • Villain with Good Publicity: What he started off as before his crimes were discovered.
  • Vocal Dissonance: Skinny and short, with a bellowing deep laugh.
  • Wolverine Claws: His signature clawed glove.
  • You Will Not Evade Me: In his original release version, Freddy could see the aura of all sleeping survivors outside of his heartbeat range, making him by far the best tracker of the game's killers. However, this did nothing to help him defend gens or defeat loops, and waking up was relatively easy, ultimately making him very weak and forcing a rework of his mechanics. The new version of Freddy no longer has his overwhelming tracking ability, but certain add-ons let him briefly see the auras of survivors if they destroy his dream pallets or fail skill checks.
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    The Pig 

"The Pig" - Amanda "Mandy" Young

https://static.tvtropes.org/pmwiki/pub/images/storebackground_fk.png
Voiced by: Christine Marsh

"At first I actually believed that it was a pig that slept in front of me on the ground. An animal that somehow had eluded the banalities of my old life and managed to end up at this forsaken and forgotten place. But then it rose, from crouch to standing, with its lifeless eyes nailed to my person. I ran, as I have so brutally learnt to do. My curiosity halted my escape after a few feet and I hid in a cabinet. The Pig moved like a predator – and I saw: a human body wearing a pig’s head as ornament. It walked by the cabinet and its snout was just a few inches away from me. I held my breath, aching for freedom. A sudden sound caught the pig’s attention and it walked away. But not without giving me a last, final glance, as if it wanted to inform me that I was given a second chance. I will not get a third."
Unknown

The Pig is the eighth new killer added to the game with the release of the The Saw Chapter on January 23rd 2018. The Pig is the fourth Guest Fighter killer added to the game, coming from Saw.


  • Animal Motifs: Pigs, as shown with her mask and map that is littered with dead swine and bovine.
  • Back from the Dead: Revived by the Entity shortly after her death in Saw III
  • Badass Normal: What Amanda lacks in brute strength or supernatural ability, she makes up for in mechanical ingenuity and sadism.
  • Becoming the Mask: Her backstory suggests that she fully latched onto her Pig identity.
  • Boring, but Practical: Like The Trapper, her kit lacks much flash. She has a crouch ability and a tiny dagger in her sleeve. That crouch ability, however, makes her terror radii undetectable.
  • Combo Platter Powers: Unlike most of the other killers, the Pig has multiple different average abilities rather than a single strong ability. She can put reverse beartraps on captured survivors to force them to waste time removing the trap, crouch to hide her heartbeat, and has a dash attack she can launch from crouch. None of her abilities are strong enough to carry a game on their own, but using them in combination well are the key to winning with her.
  • Difficult, but Awesome: Her bear traps alone are moderately effective at slowing the game down, but otherwise are fairly weak against experienced survivors compared to other killer powers. Her sneaking ability is likewise below average for ambush attacks since it slows her map coverage down noticeably and her dash attack is telegraphed by a very loud sound cue and easily dodged using sprint burst. Her real ace-in-the-hole is her ability to use her dash attack to defeat short to medium length looping areas, however this requires her (thankfully very common) add-ons that increase crouch speed and reduce the charge time for the dash, as well as a lot of practice using it. Even with all these abilities combined she's still considered an average to below average killer, but at least she becomes viable at higher levels.
  • The Dragon: Was one to Jigsaw.
  • Explosive Leash: Her reverse bear traps kill survivors by ripping their heads apart from the jaw.
  • Finishing Move: Stabs her prey's hand before slicing their throat.
  • From Bad to Worse: John knew of Amanda's murderous tendencies and tried to give her another chance to quell it with a very simple test. After failing and descending into the Entity's realm, she essentially becomes the complete antithesis of his vision as a mindless murdering machine.
  • Guest Fighter: From Saw.
  • Impaled Palm: Whether intentionally or unintentionally, she slashes her victim's throat after stabbing them in the hand.
  • I Will Only Slow You Down: She forces this choice on survivors via reverse bear traps. If survivors are noble enough then they can buy the others a window of time to escape or work on generators by distracting the killer. However if a survivor is a coward or simply didn't know, then the survivors wearing the bear traps will be left to die.
  • Late-Arrival Spoiler: The fact that Amanda was a disciple of John "Jigsaw" Kramer was originally one of the twists in Saw II. The game doesn't even try hiding this fact. Somewhat justified as it is a case of It Was His Sled due to being long dead in the film's timeline.
  • Luck-Based Mission: The effectiveness of her reverse bear traps is heavily dependent on luck, as it's entirely random whether it's the first jigsaw box or the fourth one that a survivor searches which is the right one to remove the trap. This makes her the only Killer whose power is heavily influenced by luck.
  • Manipulative Bastard:
    • Rather than exposing the survivors and then put them on the hook as fast as possible like other killers, the Pig's playstyle is revolved around toying with the survivors, deter their focus on repairing generators and escape and make them move around as much as possible while the Pig ambushes them.
    • The reverse bear trap forces survivors to shift focus from generators to key boxes around the map, while the Pig's crouch and ambush ability can catch them unaware while they are on the move.
  • Nothing Up My Sleeve: Her weapon is a small blade hidden in her sleeves above her hand.
  • Pig Man: A rare female example, she wears the severed head of a pig.
  • Pint-Sized Powerhouse: At a meagre 5'3 (The height of her actor Shawnee Smith) she's not only the shortest female Killer, she's the shortest killer period (though the large pig mask adds a few inches and makes her slightly taller than Freddy, even with his fedora). And can still lift grown men over her shoulder with ease.
  • Recovered Addict: In her backstory in both the game and her native franchise, she is a former heroin addict. One of her add-ons, "Shattered Syringe" references this.
  • Sadistic Choice: If a survivor is trapped, activating a generator will also activate the trap timer. Also, The "Make A Choice" perk will impose the "Exposed" status to survivors who rescue others from the hook, which makes them down in one hit.
  • Self-Harm: In her backstory, she had taken to this in place of her former drug addiction, usually as a reaction to stress. This is referenced by her add-on "Amanda's Secret," a black box containing a knife and medical supplies. Part of its description reads "Deep cuts reduce stress and awaken the senses," implying she still does this in the Entity's realm.
  • The Sneaky Guy: A part of her ability is to crouch down, slightly slowing her movement speed but removing the terror radius, allowing her to sneak up on survivors and ambush them. However, it takes a few seconds for the Pig's heartbeat to fade when she crouches, so she can't turn it on and off instantly.
  • Torture Technician: Was one before the events of the game. Her playstyle involves traps that force her victims to endanger themselves to save their friends. If they refuse/didn't know, then the victim will die as soon as they escape.
  • Trap Master: similar to the Trapper, and in completely reverse ways. She uses the signature "reverse bear trap" of the series, while the Trapper sets bear traps for survivors to walk into and clamp their feet, the Pig sets up a reverse bear trap on their face after she downs a survivor, which rips their head open from the mouth if they let the timer run out, or attempt to escape without first deactivating it.
  • Why Am I Ticking?: A ticking sound is heard when her bear traps start counting down before activation.
  • X-Ray Vision: One of her two Ultra Rare add-ons allows her to see through walls a short distance while crouched.

    The Clown 

"The Clown" - Kenneth Chase / "Jeffrey Hawk"

https://static.tvtropes.org/pmwiki/pub/images/storebackground_gk.png
Voiced by: Sébastien Duval

"As I journeyed through the foggy veils that demarcate the realms of this place, I saw that, for the first time, I was not alone. Something traversed these forgotten byways, its bright colors still clearly visible, even through the muting effect of the mist that roiled between us. As we emerged into a new, yet somehow familiar, place, I saw it clearly for the first time: a carney's caravan, pulled by something that appeared to be a horse but was, to my eyes, older and more terrible. I watched from the trees as a crack appeared at the doorway and a warm, golden light spilled forth into this desolate place. The effect was, I suspect, deliberately inviting, but the figure that emerged was anything but: its costume a hodge-podge of ringmaster, clown and other fairground attire. Its face was a nightmare in greasepaint, a caricature of a smile slashed across its flabby lips. At its waist were a collection of what looked for all the world like fingers. But what creature would be so monstrous as to collect such trophies? The Clown surveyed its new surrounding and its gaze lit on me. A rictus split its face in two and it nodded at me before returning to the caravan. I suspect that it prefers its victims to be less aware than I, and I thanked the stars for that."
Unknown

The Clown is the ninth new killer added to the game with the release of The Curtain Call Chapter on June 12th, 2018.


  • Abusive Parents: His father neglected and hated him after his mother died from complications with childbirth.
  • Acrofatic: He's the fattest killer in the game, but also one of the fastest.
  • Animal Motifs: Birds. He had a childhood fascination with birds and used to collect their feathers. His start of darkness began when he started killing those birds and collecting their feathers as trophies. His alias is also named after a hawk.
  • Bad People Abuse Animals: The first bird he caught with anaesthesia was the first time he was ever close to a bird. His reaction afterwards involved him killing the bird out of petty sadism.
  • Bad Santa: One of his two Very Rare tier DLC outfits is a Santa Claus outfit. He doesn't wear makeup with it, giving you a look at his face.
  • Black Eyes of Evil: Several of the other killers have this as a result of wearing a mask. In contrast, the Clown's actual eyes are pure black, as seen in his Santa outfit where his face isn't covered by makeup.
  • Body Horror: Less so than most of the other killers, but some of his outfits (like his Santa Claus outfit) show that he has maggots growing in his skin, seemingly/likely due to his obesity and very poor hygiene rather than monstrousness.
  • Boring, but Practical: He lacks the one-hit-kill abilities of Myers or Leatherface, the pressure ability of Legion or Plague, or the stealth and potential for unpredictability of Freddy, the Wraith, or even the Pig. His bottles are decent for countering loops, but the game's results stats show him as being the weakest killer in the game in terms of ability to kill survivors.
  • Brilliant, but Lazy: He was brilliant at sports but refused to join any sports team.
  • Butterfly Knife: Uses one as his weapon of choice.
  • Collector of the Strange: He used to collect feathers from birds he killed, then moved on to human fingers.
  • Deadly Gas: His anaesthetic slows survivors and distorts their vision.
  • Dirty Old Man: Implied. One of his add-ons is "VHS Porn."
  • The Dreaded: Survivors within his Terror Radius have a percentage penalty for their healing progression speed.
  • Evil Laugh: Lets out a laugh whenever he slices a survivor with his knife.
  • Evil Old Folks: One of the oldest killers (without his makeup his face is distinctly elderly and careworn), most decidedly psychotic.
  • Fat Bastard: Incredibly obese, and a psychotic clown who murders people for their fingers.
  • Finishing Move: Stomps on his prey's head until they stop moving, cuts off their index finger, gives it a taste and then attaches it to his ring.
  • Fingore: Has a gold ring with multiple fingers attached to it on his side. His mori also involves cutting off the survivor's index finger after stomping them to death.
  • Guttural Growler: Judging by his laugh as well as his coughing. His repetitive use of the gas hasn't done wonders to his lungs.
  • The Hedonist: Became one while traveling with the circus, binging on junk food, alcohol, and drugs. This ended up biting him in the ass, as a would-be victim was able to escape while Kenneth was passed out drunk, which led to him being exposed as a serial killer to the circus and forcing him to escape. Some of his add-ons reflect this, including an empty soda bottle, a videotape of porn, and a bottle of cheap gin.
  • Light Is Not Good: As a counterpart to Kate’s Light Is Good and Ojomo’s Dark Is Not Evil, Kenneth was irredeemable since adolescence while Ojomo had more sympathetic reasons for becoming a killer. Also, Kenneth wears a bright Pink Ringmaster's uniform with yellow accents but is a sadistic killer who kills indiscriminately.
  • Master of None: The Clown has zero enhanced movement abilities, zero stealth, zero enhanced tracking, zero ability to delay survivors, and no built-in One-Hit Kill ability. He's basically the game's only Close-Range Combatant who doesn't have at least one of these advantages.
  • Master Poisoner: The Clown's ability lets him throw bottles of anesthesia that explode into gas clouds, greatly slowing survivors who pass through it and hindering their vision.
  • Maternal Death? Blame the Child: Kenneth's father neglected him after Kenneth's mother died giving birth to him. He blamed him for her death and the rift never closed between the two.
  • Monster Clown: The Clown is a serial killer with a penchant for fingers who dresses as a clown mostly to hide in the circus and collect victims as it traveled the country. His backstory states he removed the costume less and less, becoming less Kenneth Chase and more Jeffrey Hawk the clown.
  • Name's the Same: His adopted pseudonym of Jeffrey Hawk shares a given name with survivor Jeff Johansen
  • One-Hit Kill: His Ultra-Rare severed lady finger add-on makes a survivor vulnerable to being downed in one hit for a few seconds if he manages to hit them directly with a thrown bottle (this is trickier than it sounds since the bottles have a much less intuitive arc compared to the Huntress' hatchets).
  • Psycho Smirk: Has this expression during his character select animation; notably, he and the Spirit are the only two killers who can do this due to neither wearing a mask or being horribly deformed (in the face, anyway, in the Spirit's case).
  • Shadow Archetype: He and Kate Denson aren't so different from each other. Both are associated with birds and are skilled performers however unlike Kate who was supported by her family to achieve her dreams, Kenneth's family didn't give a crap about him after his mother died giving birth to him.
  • The Sociopath: He was fixated on murder from a young age, starting off with animals like birds and dogs before moving up to a human being. When his father discovered this, Kenneth skipped town and joined a circus, hiding his psychopathic tendencies with a friendly, helpful deposition.
  • Stout Strength: The circus hired him on as a kid specifically for his strength. Even after letting himself go, Jeffrey was still strong enough to easily carry off his victims to torture them.
  • Teens Are Monsters: He committed his first murder when he was a teenager.
  • Would Hurt a Child: He happily tortured and killed anyone he caught, regardless of their sex or age.
  • You Will Not Evade Me: The Clown's playstyle is all about this, crippling survivors and cutting off their escape routes to make them easier targets. His gas bombs are most effective not as a direct attack, but rather for cutting off paths, which combines well with his ability to block off windows.

    The Spirit 

"The Spirit" - Yamaoka Rin

https://static.tvtropes.org/pmwiki/pub/images/storebackground_ry.png
Voiced by: Gabrielle Murphy

The Spirit is the tenth new killer added to the game with the release of the Shattered Bloodline Chapter on September 18th, 2018.


  • Abusive Parents: Not initially. Her father’s mental breakdown after losing his career involved him trying to kill her with a katana after he had killed her mother.
  • Archnemesis Dad: Her reasons for becoming a killer are to punish her murderous father for his previously mentioned crimes.
  • An Arm and a Leg: Lost an arm and a leg during her initial escape from her crazed father.
  • Awesome, but Impractical: Despite requiring a high level of skill similar to the Nurse's power to use (due to her speed handicap and high skill requirement of her power), her power isn't nearly as strong as that of the Nurse's. A decently skilled survivor can still counter her by looping around pallets and windows. While not top-tier like Nurse/Hillbilly, though, she's still considered to be in the top 5 due to the degree of unpredictability and potential for outsmarting survivors her power gives her.
  • Badass Bookworm: Before her transformation, she was studying at a private university. After her death, the “badass” part comes into play when she becomes a vengeful spirit.
  • Blue Blood: She was very likely a member of an old Samurai family given her home and the fact that her father just had a Katana in the house. However, her father leaping hard off the Despair Event Horizon after being fired likely means that her family had become Impoverished Patricians at some point.
  • Body Horror: She has glass shards protruding from her body and multiple amputated limbs that float in their place. She also has twitchy, inhuman movements and the bones in her hands can be heard snapping.
  • Deal with the Devil: She only joined The Entity to avenge her and her mother's death by punishing her father.
  • Death of a Thousand Cuts: She was dismembered with a katana and was embedded with glass shards in her attempt to escape.
  • Difficult, but Awesome: Similar to the Nurse, her power has a very high skill ceiling and requires a considerable amount of practice to use effectively; her slow speed (similar to the Hag and Huntress) means she's dependent on her power to hit survivors, and the fact you can't see survivors while in the spirit world requires you to be very familiar with map layout, survivor movements, and sounds in order to hit them. In exchange, she can attack instantly from her invisible state, unlike the Wraith, who has a significant reappearance time before he can attack.
  • Fan Disservice: In life, Rin must have been a very attractive girl, and has a shapely body. As the Spirit, she is nearly naked with only a sarashi covering only her private parts - except at this point, she is a walking can of Body Horror as an undead, mutilated creature riddled with broken glass, dismembered limbs, and bloody wounds, and kills anyone she sees out of hate and anger.
  • Finishing Move: Lets her prey get up, stabs them from behind, and then slashes at their body a few more times for good measure.
  • Floating Limbs: Her hands, part of her arm and her leg are floating in place due to being cut off by her father.
  • Foil: She's essentially one to Freddy, both are ambush killers with invisibility-based powers; Freddy's ability to track survivors is unmatched, but the flip side is that he has a massive delay between spotting a survivor and being able to attack them. The Spirit can attack instantly out of her invisible state, but the drawback is that she can't see survivors while invisible and requires good cleverness and observation to predict where the survivors are and land the hits. Freddy is also the evil spirit of a child killer who likes to chop up teens while Rin is the vengeful spirit of a teen who got chopped up by her father.
  • Gameplay and Story Segregation: While quite a few of the killers were once innocent people who went crazy, Rin never hit that point - she died a normal girl and wanted revenge on her father as she died, rather than other similar killers who went crazy and sought to kill everyone they saw for various reasons. But the Spirit, due to how the game works, will happily chase down and execute these random people she doesn't know, despite her father being the only target of her rage in her story. Though as she is most likely an Onryo and the Entity is willing to torture its killers into obedience, it might make sense that revenge upon her father wouldn't be enough to calm her down and she is lashing out at anyone in her path.
  • She Who Fights Monsters: She joined The Entity to punish her father and now she's in the realm hunting on The Entity's behalf.
  • Invisibility with Drawbacks: She can turn invisible at any time—briefly leaving behind a decoy of herself to fool survivors—but survivors become invisible to her. She can still see the scratches from their running to help track them down. An add-on can also allow her to see blood.
  • Katanas Are Just Better: Her weapon is a katana which she can summon out of the air from the blade shard embedded in her right hand. Unlike other killers, she also uses her weapon to break objects instead of kicking them (given the poor state of her legs, this rather makes sense).
  • Murder Into Malevolence: (with a dash of The Corruption) Rin was just a normal girl trying to help her family's bad situation. When her father snapped both from his real life traumas and the Entity screwing with his head and brutally killed her, her rage was so great the Entity ended up taking her as its then-newest killer instead of her father as planned, and now she, like all her 'peers', exists solely to kill anyone she can get her hands on.
  • Pay Evil unto Evil: She wants revenge on her father for killing both her and her mother.
  • Poison Mushroom: Her unique perk, Hex: Haunted Ground, generates two booby-trapped hex totems. When one of them is cleansed by a survivor, the other totem extinguishes itself and all survivors receive a Damage-Increasing Debuff.
  • Psycho Smirk: Has this expression during her character select animation; notably, she and the Clown are the only two killers who can do this due to neither wearing a mask or being horribly deformed (in the face, anyway, in her case).
  • Shout-Out:
  • The Sneaky Gal: Like the Hag, the Spirit has a moderately reduced terror radius to compensate for her slower-than-normal movement speed. Unlike the Hag, her large size and five-foot tall hair still makes her pretty easy to see coming. Her Very Rare prayer beads add-on also removes the telltale buzzing sound that occurs when she's phasing, allowing you to sneak up on survivors much more effectively during spirit walk.
  • Spikes of Villainy: She has shards of glass embedded in her body and protruding from it.
  • Stringy-Haired Ghost Girl: Modeled on this concept with her Japanese origin, creepy look and mannerisms, and Body Horror. The Spirit's pale bluish skin and default Sarashi combine to give her this appearance and contrast with her long black hair. The Reckoning outfit is even a white kimono, similar to the white funeral kimonos most J-horror ghost girls wear (albeit hers is in tatters when it usually isn't with other ghost girls).
  • Supernatural Floating Hair: The Spirit's hair floats straight up, helping survivors spot her at a distance... although this might only trick them into feeling safe if that's only her husk and the real Spirit is speeding towards them. The Reckoning customization averts this for Spirit players who find her hair gives them away too often.
  • The Unchosen One: The devs explained in a stream the Entity had originally chosen Rin's father to be one of its killers and corrupted him into killing his family. However, it sensed more potential in Rin's hate and rage at her father, and ended up discarding him and choosing to take Rin instead. Rin presumably doesn't know that in her vengeance, she was agreeing to work for The Man Behind the Man who incited all her anger and misery.
  • Unwitting Instigator of Doom: She made a deal with the Entity, not knowing what the creature was and led to another survivor being trapped in the Entity’s grasp.
  • Vengeful Ghost: She was only interested in punishing her father for killing her mother and herself. Too bad for the totally uninvolved survivors, she doesn't mind cutting through them to get it.
  • Vocal Dissonance: An Inversion of The Doctor's high-pitched giggle, Rin's voice is rather deep and reverberating, contrasting greatly with her petite form. The effect can be unsettling to some and humorous to others.
  • You Are What You Hate: In the end, she became exactly what her father was when he killed her and her mom: A crazy killer who goes around slicing people up with a katana. Like father, like daughter.

    The Legion 

"The Legion" - Frank Morrison, Julie, Joey and Susie

Voiced by: Nicolas Brassard (Frank, Joey), Emilie Deschamps (Julie, Susie)
https://static.tvtropes.org/pmwiki/pub/images/storebackground_kk.png

The Legion are the eleventh new killer added to the game with the release of the Darkness Among Us Chapter on December 11th, 2018.


  • Attack! Attack! Attack!: Their power is much less strategic than that of most other killers, involving simply charging at a survivor and stabbing them a lot, using their survivor-like mobility to pursue over obstacles. This makes them great at direct attack, but they have horrible tracking since they can't see scratch marks and have muted vision and sound during frenzy. It's easy to lose them during a frenzy by simply rounding a corner, ducking, and watching as they run past looking for you.
  • Badass Normal: They can't really do anything that survivors can't; the main difference is that they have a knife and the survivors don't. Even more so when you realize that they're teenagers that can take on grown adults, including experienced fighters like Bill, Ash and David.
  • Composite Character: The killer is technically four killers, as The Legion is a gang of teenagers. You can choose which one to play as in the customization loadout.
  • The Corrupter: Frank is responsible for bringing out Julie, Joey, and (to a lesser extent) Susie's worst traits.
  • The Dividual: The killer is 4 people composed into one. They are regarded by collective nouns and are treated as one.
  • Evil Counterpart: They seem to be themed as being this to the survivors. There are four of them, just like there were four original survivors and four survivors per match, and their size and body type is almost identical to that of a survivor. A large part of their special ability is to sprint as well as vault over windows and pallets in the same way survivors can. Like most of the survivors, they also come from a fairly mundane background, having been troubled teens (only Frank’s backstory is gone into far, with him having been an oft-neglected foster kid with anger issues) with a rap sheet of petty crime, having been taken into the Entity’s realm after a murder committed (mostly) in the heat of a moment.
  • Expy: Their status as a Collective Identity of murderers wearing black hoods and white masks clearly bring to mind Ghostface. This eventually became Expy Coexistence since the actual Ghostface was eventually added as a Guest Killer.
  • Finishing Move: Swings at their prey, missing. They stumble from being pushed back, but recover. Legion stabs the victim in the arm, then in the heel, and pulls them back before stabbing them in the chest and digging the blade down to the stomach.
  • Forced into Evil: Joey, Julie and Susie didn't want to kill the cleaner but Frank forced them to stab the cleaner so they'd share the punishment. Susie in particular had to have her hands physically forced into the man's neck. After The Entity claimed Frank, it decided to take his three accomplices as well when they went looking for him, and all 4 of the youths were merged together.
  • Fragile Speedster: Legion's special ability, Feral Frenzy, allows them to run faster than a normal killer, attack at a significantly higher rate, vault windows at survivor speeds, and even vault pallets, making them the fastest killer in the game (not counting the Hillbilly's chainsaw dash, the Nurse's blink, or the Spirit's spirit walk). However, during Feral Frenzy they do Scratch Damage and require multiple hits to down a survivor, and they also can't see scratch marks.
  • Gender-Equal Ensemble: The Legion consists of two males, Frank and Joey, and two females, Julie and Susie.
  • I Am Legion: All four gang members that make up the killer appear to have been permanently merged and only express individuality when changing their appearance based on who is in control/who the player wants to be.
  • Hell-Bent for Leather: Frank and Julie wear faux black leather jackets and pants, while Susie wears various schoolgirl outfits and Joey wears a black cloth hoodie.
  • Knife Nut: Their main weapon is a hunting knife.
  • The Leader: Frank is this to the rest of The Legion.
  • Malevolent Masked Men: Each member has their own mask. Frank's is a simple white mask with eyes and grinning mouth painted on with a little blood splattered on it. Julie's is the same as Frank's except the eyes are lightly smaller and the mouth is a little lower, and there's some more blood. Joey's mask is more like a black balacava with a white skull painted on, and Susie's mask is cracked open with wires barely holding it together (the wires resemble her braces).
  • Mechanically Unusual Fighter: Like the Nurse, Legion is the only killer in the game able to bypass pallets and windows and thus break through the looping meta. Both killers also are temporarily stunned after using their ability, giving survivors time to evade.
  • Pint-Sized Powerhouse: They are basically the same size as a male survivor, but are still good chasers and can even vault over pallets like them. They're also quite a bit more svelte than the Pig (due to lacking her bulky mask and robes), thus making them even closer to survivor-sized.
  • Scratch Damage: In Feral Frenzy, the Legion's attacks have a separate health bar and require multiple hits to down a survivor. Additionally, it is impossible to land enough hits in a single Feral Frenzy to down a survivor, as hitting a Survivor already afflicted with Deep Wounds knocks the Legion out of Feral Frenzy. On the plus side, the first attack still puts healthy survivors into the injured state.
  • Skill Gate Character: Legion is probably the easiest Killer in the game to play in terms of catching skilled survivors, but the drawback is he's unable to catch survivors quickly unless they make very rookie mistakes. The result is it's very hard for a single survivor to dominate him (whereas optimal survivors can be functionally invincible against every other Killer except the Nurse), but conversely it's hard for him to dominate a survivor team as they're likely to escape before he can make a sufficient number of hooks.
  • Struggling Single Mother: According to his Season's Killings cosmetic, Joey had one.
  • Slasher Smile: Susie has one underneath her mask.
  • The Sneaky Guy: They are only slightly taller than most survivors; this combined with their posture can allow them to approach survivors who mistake them for fellow teammates.
  • Tattooed Crook: Frank has a skull neck tattoo and is the ring leader.
  • Teens Are Monsters: Frank plays this fully straight, being willing to murder a man in cold blood. Julie and Joey are downplayed since they had to be convinced to take part in said murder, and Susie is even more downplayed since she had to be physically forced into compliance.
  • They Look Just Like Everyone Else!: Everyone in the Legion can easily pass for a Survivor, being some of the most human-looking Killers in the game. This is shown in their launch trailer, when Frank manages to fool David into thinking he's a Survivor, before donning his mask and stabbing him.
  • Token Minority: Joey, the only black guy in the group.
  • Unstoppable Rage: Their "Feral Frenzy" ability translates into this: in exchange for reduced ability in tracking the survivor, they gain faster speed, and the ability to vault windows and pallets. The ability's end does make the killer stunned for a bit from the adrenaline rush fading.
  • Weak, but Skilled: They're not some hulking juggernaut or supernatural terror like the other killers, just four stabby Canadian teens with knives and a thrill for violence. This even shows in their Mori execution animation, where survivors are able to fight back against them to a noticeable degree before being finished off.
  • Weapon of Choice: Each teenager uses a different knife. Frank uses a normal (although bloodied) bowie knife, Julie uses a knife similar to Frank's but with a curved grip, Joey uses a large kerambit knife, and Susie uses a broken school ruler fashioned into a shank, made extra nasty with compass needles taped around its point.

    The Plague 

"The Plague" - Adiris

Voiced by: TBA
https://static.tvtropes.org/pmwiki/pub/images/storebackground_mk.png

The Plague is the twelfth new killer added to the game with the release of the Demise of the Faithful Chapter on March 19th, 2019.


  • Beauty Is Never Tarnished: Very obviously averted, if you look at her picture above.
  • Body Horror: The folder pic shows the effects of the plague on Adiris. To sum it up, there's more decomposed flesh on her than healthy skin.
  • Bright Is Not Good: Dressed in a white and gold-trimmed ceremonial priestess' garb with a golden headdress and ruby-encrusted jewelry. All the while forcefully contaminating and slaughtering survivors.
  • Determinator: According to her backstory, she kept on doing her work as a priestress even when the plague was ravaging her body and making her suffer, to the point of even overworking herself. Shame that it didn’t really make much of a difference in the end, though.
  • Enlightened Antagonist: Despite her previous religious devotion, she has apparently accepted the Entity as her true "God" and pays tribute to it like all the other killers.
  • Finishing Move: Whacks the Survivor with her thurible, strangles them with the chain and drowns them in bile.
  • Hope Bringer: Before she became what she is today, she was this to the people of Ancient Babylon. They respected her, viewed her in a very positive light, saw her as an omen of good things to come and made her the new high priestress despite her lack of experience for the job.
  • Improbable Weapon User: Wields a thurible (A chained vessel for burning incense) as her weapon
  • Lean and Mean: Skinny and gangly, very tall and very mean.
  • Long-Range Fighter: Like the Huntress, her ability is a ranged attack that deals damage. Unlike Huntress, the rules governing whether or not her ability damages survivors and how much it does so vary quite a lot. This is counterbalanced by the fact she moves at normal speed, unlike the Huntress who moves at reduced speed to compensate for her ranged attack ability.
  • Prisoner's Dilemma: One of the aspects of her power, moreso than even the Pig. If a survivor is infected by vomit, they'll have a fuzzy screen and will eventually be permanently injured. They can still complete the game in this state but will be downed in one hit by the killer. Using a healing fountain heals them to full instantly, but the Plague can then use that fountain to upgrade her vomit so that it deals damage and can down survivors. The optimal strategy is for all 4 survivors to ignore the infection and just do generators, but if one survivor isn't confident enough to play the game in injured state and uses a fountain to heal, they'll potentially strengthen the Plague and make the game harder for the other survivors. Unlike Legion, the Plague moves at full speed, so being injured while being chased by her is more dangerous than in the slower Legion's case.
  • Really 700 Years Old: Some of the Killers were taken several decades before the modern day, but the Plague is by far the oldest Killer so far, having been claimed by the Entity during the days of ancient Babylon, several millennia ago.
  • Statuesque Stunner: She's the tallest killer in the game, towering over even the hulking killers like the Trapper or the Huntress. For reference, the Trapper's eyes are roughly level with her jaw.
  • Suddenly Voiced: The first character, Survivor or Killer, to have spoken voice lines. She speaks during her Mori, albeit in Akkadian.
  • Super Mode: By using a corrupted fountain (a healing fountain which an infected survivor has used to heal), her Vile Purge is upgraded to Corrupted Purge for a short period of time, allowing her to deal damage with it and knock down survivors with enough hits, at the cost of being unable to infect them. She also completely loses her power if she gets stunned, which makes loops risky as survivors can either drop a pallet on you or flashlight you when you try to break a pallet.
  • Super Spit: Her ability. Spewing out an infecting stream of vomit.
  • You Are What You Hate: She went from someone who wanted to repel the plague that threatened her people to a murderous fanatic who goes around spreading the very same plague that she prayed so hard against all those millennia ago when she became a servant of the entity.

    The Ghost Face 

"The Ghost Face" - Danny Johnson / "Jed Olsen"

Voiced by: TBA
https://static.tvtropes.org/pmwiki/pub/images/storebackground_ok.png

After committing multiple murder sprees in Utah and Philadelphia, Danny Johnson came to the town of Roseville under the alias "Jed Olsen", quickly landing himself a job at The Roseville Gazette. However, after a few months, he began to stalk various members of the town, dressed in a black cloak and a white mask. He began to map out their routines, taking pictures of their house and studying them before finally striking, brutally murdering his prey. Jed used these killings as fuel for the newspapers, writing article after article of the "Ghost Face Killer". As proud as he was of the murders and the resulting stories from them, however, evidence soon began pointing to him as the killer. When he realized this, he fled from Roseville, leaving behind only a note for the police.

Danny continued his work as Ghost Face in the next place he found, quickly building up a collection of newspapers and photos from the crimes, but The Entity soon took notice and invited him to join The Fog. He gladly accepted.

Ghost Face's power is called Night Shroud, which allows him to sneak up on Survivors and stalk them from around corners and out of sight. Once he stalks a Survivor for long enough, that particular Survivor becomes Marked, causing them to suffer from the Exposed status effect, allowing him to down them in one hit. However, if a Survivor spots him, his stealth is removed and he cannot stalk for a period of time.

The Ghost Face is the thirteenth new killer added to the game with the release of the Ghost Face DLC on June 18th, 2019.


  • 15 Minutes of Fame: He murders people so he can write about himself in the newspaper.
  • Attention Whore: Danny murders people so he can write about them in his newspaper articles and gain attention from it.
  • Badass Normal: For the most part, Ghost Face is just a regular man yet he can take down survivors, including experienced fighters like Ash, Bill, and Steve.
  • Bitch in Sheep's Clothing: As stated in his biography, Danny Johnson, in his persona Jed Olsen, is considered by his staff as one of the most likable people around. This is just an act that Danny uses to hide his true self as a killer.
  • Captain Ersatz: Ghost Face is not the killers from the Scream movies, but rather an original character based on the Halloween mask Scream used for their killers. This is because the copyrights for the mask and for the films are entirely separate due to the films using a pre-existing character mask for their killer. The devs only bought the rights to the character mask, so the character has no direct references to Scream, though their fame-seeking background and usage of modern technology and culture certainly evoke the spirit of the films. One of his purchasable outfits allows you to don the classic Ghostface costume from the films, however.
  • Close-Range Combatant: Like Myers and Leatherface, Ghost Face has zero influence on the map other than his immediate vicinity. In theory, his stealth and one-hit-kill ability are supposed to compensate for this.
  • Don't Look at Me!: A survivor looking at him for long enough will knock him out of stealth mode. Multiple players have commented this mechanic gives him a playstyle more like the Ghost Face from Scary Movie than the Ghost Face from Scream.
  • Fame Through Infamy: One of his main motivation for being a Serial Killer.
  • Finishing Move: Stabs his victim three times, leaving the knife in their back. Then pulls out a camera, pulls the Survivor's head up so he can take a selfie with them, then pulls the knife out.
  • Guest Fighter: Subverted. He’s not the killer from the Scream movies and the only thing he’s got in common with them is the mask. You can purchase the classic Ghostface outfits from the film as an alternate cosmetic, however.
  • Glory Hound: He became a serial killer for fame. This is shown by his finishing move, as he takes a selfie of himself and his victim.
  • Knife Nut: As is usual for serial killers wearing the Ghost Face mask, his main weapon is a knife.
  • Laughably Evil: His trailer is considerably more comedic than the darker tone of previous killers' trailers (especially when you consider he's casually shopping in full Ghost Face regalia in a location that looks like it's part of the real world rather than the Entity's realm).
  • Narcissist: Heavily implied, given that his murders are motivated by a need for attention. In a video discussing his abilities and background, the developers describe him as "a bit narcissistic."
  • Odd Name Out: All the other killers, most noticeably the licensed killers who are best known by their real names, are known in the game by an alias denoting their role, i.e. The Shape (Myers), The Cannibal (Leatherface), The Nightmare (Freddy), etc. Ghost Face's moniker is... The Ghost Face.
  • One-Hit Kill: After stalking a Survivor for 5 seconds, he has a 45 second period in which he can put them into the dying state in one hit.
  • Psychopathic Manchild: Murdering random people for the sake of getting attention doesn't imply much maturity on his part. For bonus points, his finishing move involves him stabbing his victim repeatedly, then taking a selfie with them the way a teenager would with their friends.
  • Serial Killer: Has murdered many victims under the Ghost Face persona, before and after Roseville.
  • Swipe Your Blade Off: His cleaning animation has him using his other hand to grip the blade and swipe the blood off, one of the few things carried over from the Scream movies.
  • Stalker Without a Crush: His power revolves around stalking Survivors in order to make it easier to hunt them down. Prior to being taken by the Entity, he also stalked his victims for weeks in order to figure out their routines and home layout before going in for the kill.
  • The Sneaky Guy: His power revolves around sneaking up on Survivors and stalking them, which causes them to become Exposed after stalking them for long enough, allowing him to down them quickly and in one hit.
  • Stealth Expert: While stalking, he has no heartbeat or red stain, and he can crouch down to better conceal himself as well as and lean from corners to stalk from concealment. However, if a Survivor spots him, he will be forced out of stealth. Like the Huntress, he also makes an unmaskable noise at close range (a wind-like sound), so you can always tell he's nearby even when his heartbeat is concealed.
  • White Mask of Doom: The signature Ghost Face mask.

    The Demogorgon 

"The Demogorgon"

Voiced by: TBA
https://static.tvtropes.org/pmwiki/pub/images/qk_storebackground.png

The Demogorgon is the fourteenth new killer added to the game with the release of the Stranger Things chapter on September 17th, 2019.

The Demogorgon is the fifth Guest Fighter killer added to the game, coming from Stranger Things.


  • Combo Platter Powers: Similar to the Pig, the Demogorgon possesses multiple average abilities rather than a single strong ability. It can create tunnels that can be used to rapidly cross the map, detect survivors in close proximity to its tunnels, and has a pounce attack that has better range than the normal killer lunge, but needs to be charged up (during which his speed is noticeably reduced, similar to Leatherface's chainsaw charge) and only goes in a straight line.
  • Deadly Lunge: Its secondary ability allows it to pounce forward in a straight line to attack its target, at the cost of leaving it momentarily stunned afterwards.
  • Finishing Move: Stabs its victim with its claws before pouncing on them and biting their head, violently shaking it around until the survivor stops struggling then spits it out, stabs them one more time and roars at their body.
  • Flower Mouth: One of its signature characteristics.
  • Guest Fighter: From Stranger Things.
  • The Last of These Is Not Like the Others: Unlike the other Killers, who are or used to be humans, the Demogorgon is a full on monster. This makes it the first and currently only non-human killer in the game.
  • Leitmotif: Instead of the game's normal chase music, the Jaws-like chase music from the TV show plays when you're being chased by the Demogorgon.
  • Natural Weapon: Uses its claw-like hands to slash at Survivors. This makes it the only Killer besides the Hag to not use a weapon to attack.
  • Token Non-Human: The only playable character who is of non-human origin and is just a straight-up, literal flesh-eating predator from another dimension.
  • Walking Tech Bane: The Demogorgon's perks are based on it causing electrical anomalies and focused around interfering with generator repair and damaging the environment around survivors if they complete a generator.

    The Oni 

"The Oni" - Yamaoka Kazan

Voiced by: TBA
https://static.tvtropes.org/pmwiki/pub/images/sk_storebackground.png

The Oni is the fifteenth new killer added to the game with the release of the Cursed Legacy chapter on December 3rd, 2019.


  • Abusive Precursors: Zigzagged. He was one hell of a samurai with a habit for killing farmers pretending to be samurai, but as far as we know he has not done anything to harm, much less interact, with his descendant and fellow killer Yamaoka Rin AKA The Spirit.
  • Action Dad: While not mentioned in his bio, Kazan had a son who he was very protective of, on top of being a violent samurai who went around murdering people before becoming the brutal oni he is today.
  • Ax-Crazy: While all of the Killers qualify, Kazan really takes the cake here; in life, he went on a crusade to prove his worth and purge the samurai class of imposters by murdering them, with his killings being considered brutal, cruel, and morbid. He later escalated to killing anyone who called him by the nickname "Oni-Yamaoka" and only got worse after he accidently killed his father, culminating in him slaughtering a town's lord and a dozen samurai because the lord had first called by his nickname.
  • Bad Vibrations: His footsteps are insanely loud (which makes sense given he's basically a 500 pound demon), which also makes him fairly easy to track through sound even through walls (and somewhat defeats the point of his stealth perk when used by him).
  • The Berserker: Once his meter is fully charged with blood orbs, he can go into Blood Fury for 45 seconds, gaining two different Dash Attack abilities which also serve as a One-Hit Kill. In Blood Fury he's good at downing survivors, but he completely loses his power if he attempts to actually hook a survivor.
  • Broke Your Arm Punching Out Cthulhu: His "Nemesis" perk is based around getting revenge on survivors who injure him, and seems particularly designed to be synergized with his descendant The Spirit's "Rancor" perk.
  • Carry a Big Stick: While in Blood Fury, he uses a giant kanabo to bash his prey with.
  • Composite Character: Similar to Myers he has to build meter by pursuing survivors in order to use his power, and in Blood Fury he has a long range dash similar to the Hillbilly's chainsaw charge (except with a much less heavy penalty for bumping into objects and also having to manually attack in order to deal damage), and a short range dash akin to Leatherface's chainsaw charge (only harder to aim and only dealing damage at the end instead of throughout the entire charge).
  • The Dreaded: He became infamous for his rage and bloodlust. Monks even believed him to be possessed.
  • Death by Irony: Kazan was infuriated by farmers pretending to be Samurai and went on a pilgrimage of slaughter to root them out. He met his end when a group of farmers mobbed him for killing their Lord.
  • Embarrassing Nickname: He was called "Oni-Yamaoka" by a noble lord for his extreme brutality and intense rage. Kazan despised the name and killed anyone who called him by it.
  • Even Evil Has Loved Ones: Dearly loved his son and father, though nobody else.
  • Finishing Move: Stabs his victim with his sword to keep them upright while he rips out their tongue with his bare hands, then crushes it, retrieves his blade and smashes their head in with his kanabo.
  • Lightning Bruiser: While in Blood Fury mode, he gains the ability to sprint and pulls out his kanabo, able to down Survivors in one blow.
  • Katanas Are Just Better: He uses a newer version of the same blade his descendant, the Spirit, does.
  • My God, What Have I Done?: The one kill he truly regretted was his father, when his father tried to stop him from killing his nemesis. This spurred him to renew his efforts to eliminate his shame.
  • One-Hit Kill: In Blood Fury, he can use his kanabo to deal a Demon Strike. It takes longer to charge up than a normal lunge and has an even longer cooldown, but it can down Survivors in one hit and can also hit multiple Survivors if they are close enough to each other. Confident survivors can also dodge it by changing direction at the last second, similar to Hillbilly's chainsaw dash.
  • Papa Wolf: Very protective of his son in life, to the point of murdering his son's friend out of rage when he sustained a crippling injury while playing with her.
  • Reality Ensues: Killing a highly respected and beloved lord wasn't going to end well for Kazan, angering his people to take revenge on him which ultimately became his undoing. Despite being a very formidable warrior that has killed numerous samurais, even Kazan would be overwhelmed by a mob attack at all sides even by inexperienced farmers.
  • Red Eyes, Take Warning: Gains glowing red eyes while in Blood Fury.
  • Super Mode: Like Myers and Plague, the Oni's Blood Fury makes him very powerful, but only lasts a short period of time. Also, unlike Myers or Plague, when not in Blood Fury the Oni has no special attributes to help him.
  • Supernatural Floating Hair: Just like his descendant, Kazan also has flowing hair. Though not to the exact extent as Rin and his hair is white instead of black.
  • Tongue Trauma: His Memento Mori has him rip out the Survivor's tongue with his barehands, then crushing it by forming a fist. In his backstory, this is what he did to the noble lord who came up with his nickname.
  • Would Hurt a Child: His walking stick addon mentions that he slaughtered his young son's friend and her family for an injury he sustained while playing with her.
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