Video Game / Banjo-Kazooie

http://static.tvtropes.org/pmwiki/pub/images/bk_trio.jpg
Left to right: Mumbo Jumbo, Banjo, Kazooie.

A seminal Platformer series, created by Rare for the Nintendo 64, the Banjo-Kazooie series (sometimes simply referred to as the Banjo series) tells the tale of a lazy bear, his avian best friend, the nasty witch who likes messing with their lives, and lots and lots of shiny golden puzzle pieces. Traversing many strange and improbable worlds, the dauntless duo of Banjo the honey bear and Kazooie the breegull go about Saving the World, with the help of moleish mentors, cute bird-anteater... things, and a very liberal helping of British humour.

Games in the series:

  • Banjo-Kazooie (1998, Nintendo 64)
    • Banjo the bear, his little sister Tooty, and Banjo's loudmouthed best friend Kazooie live peacefully in the tranquil Spiral Mountain. However, the ugly, witch-shaped form of the witch Gruntilda's lair lurks overhead. Grunty sees that Tooty is the fairest in the land, and Grunty envies that beauty! She kidnaps Tooty and absconds to her lair. Now Banjo and Kazooie must brave the depths of her labyrinthine lair to save Banjo's sister.
  • Banjo-Tooie (2000, Nintendo 64)
    • Two years after Grunty's defeat (and subsequent imprisonment beneath a rock), her sisters Mingella and Blobbelda come with a fancy new tank to save her. Grunty's been beneath the rock for so long, she's only an animate skeleton. But her witchy sisters have a new machine that can suck the life energy out of anything, and they plan to use it to restore Gruntilda! Banjo and Kazooie once again set out to stop her, and prevent her from turning the whole world into a zombie wasteland!
  • Banjo-Kazooie: Grunty's Revenge (2003, Game Boy Advance)
    • A midquel that takes place between Kazooie and Tooie. Grunty's faithful sidekick Klungo builds her a Mecha-Grunty suit, and her spirit inhabits it from beneath the rock. With her evil magic, she kidnaps Kazooie, and flings Banjo into the past, attempting to stop him and Kazooie from ever meeting! Now Banjo (and Kazooie, once he's rescued her) must stop Gruntilda from destroying the past!
  • Banjo-Pilot (2004, Game Boy Advance)
    • A racing game spinoff, this game features the Banjo-Kazooie cast racing around in airplanes. Gruntilda does appear, but poses no real threat.
  • Banjo-Kazooie: Nuts & Bolts (2008, Xbox 360)
    • This sequel changed the game's mechanics from regular platformer to vehicle-based platformer. Set many years after their last adventure, Banjo and Kazooie have gotten fat and lazy from no adventures. Then, a strange, TV-headed spirit calling itself the Lord of Games shows up. He intends to have Banjo and Kazooie resolve their old issues with Gruntilda's skeletal head by... throwing them into a new video game. Well, whatever works, right?


Bear and bird provide examples of:

  • Ability Required to Proceed: The first two games have mandatory abilities you have to learn, and you won't get far without them. For example, the first game forces you to learn the Talon Trot from the first level in order to even get beyond the lobby of Gruntilda's Lair. Tooie takes this even further due to having a lot of context-sensitive moves you have to learn in even get anywhere in its massive worlds, much less get a Jiggy right away.
  • Abnormal Ammo: One of Kazooie's signature abilities is firing eggs like bullets out of her butt, which you'd expect (well, sort of), and... out of her mouth. The second game adds more unusual ammo by allowing her to also shoot flame eggs, ice eggs, grenade eggs, proximity mine eggs, and eggs that immediately hatch into exploding clockwork versions of Kazooie.
  • Absurdly Spacious Sewer: Clanker's Cavern certainly seems to be a sewer of some description. It's full of pipes, anywho. Then there's the Clinker's Cavern sidequest in the second game where you shoot at... faecal blockages in the... air conditioning?
  • Added Alliterative Appeal: Mumbo's Mountain, Clanker's Cavern, and Mad Monster Mansion in Kazooie; Cloud Cuckooland, Witchyworld, and the Golden Goliath in Tooie; Breegull Beach in Grunty's Revenge; and Trophy Thomas in Nuts and Bolts.
  • Abusive Parents: Mrs. Boggy seems to approve of Banjo beating her children, and is even seen giving Groggy a smack herself. Boggy himself is just extremely neglectful, abandoning his children at Christmas in order to go sledding instead of buying them presents.
  • Adventure Duo: Banjo and Kazooie, of course.
  • Affably Evil: Weldar, who is seen politely asking you to stand still so he can kill you better and generally doing things just because it's his job. His vision, like Lord Woo Fak Fak, is also pretty bad.
  • Aliens Are Bastards: In Tooie, you find a UFO in the bottom of a lagoon, power their ship back up for them, bring one of them back from the dead after a nasty fall, warm up one of their children stuck on a icy, high cliff, find another two alien kids encased in ice, one of which you had to bring back to life as well, and to top it all off, only for two Jiggies. After all that, the alien dad states he has to exterminate you for taking so long... only to decide not to do so because he's misplaced his laser.
  • Already Done for You: Unlocking Stop 'N' Swop in the XBLA version of Banjo-Kazooie (only if you have a save file of Nuts & Bolts or the XBLA version of Banjo-Tooie on your 360's hard drive, however). Stop 'N' Swop involved ridiculously long cheat codes to unlock it in the original release, though they were useless in that version.
  • Alternate History: The plot of Grunty's Revenge, which was originally supposed to take place in an alternate future from the one in Banjo-Tooie, though it was since changed to be set between the first two games. This would normally make it an Alternate Continuity, until the Timey-Wimey Ball rolls into town...
  • Always Night: Mad Monster Mansion and Freezeezy Peak in Banjo-Kazooie and Witchyworld in Banjo-Tooie. Bubblegloop Swamp has a pitch-black "sky", but it's not clear whether it's supposed to be night.
  • Ambiguously Gay: Jolly Roger. The menu in his... bar does not help matters.
  • Ambiguously Human: Gruntilda and Humba Wumba. If you get a game over in the first game, the former appears even more human.
  • And I Must Scream: At the end of the original game, Grunty is trapped underground by a boulder and somehow manages to survive being Buried Alive for two years. By the time she's freed in the opening of Tooie, her flesh has rotted away completely. And by the end of the second game, she's reduced to just a skull and eyeballs — and, yes, she's still alive and conscious. (The third game gives her a robot body, which she seemingly gets to keep, so things do improve for her. Sort of.)
  • Animate Inanimate Object: So much so in the first game. If it didn't outright move and talk, it would have googly eyes slapped on it. Examples include: a totem pole, boulders, a leaky pail, acorns, musical notes, honeycombs, eggs, feathers, exploding mines, life preservers, oranges, trees, cauliflower, stone sphinxes, ice cubes, snowmen, cold water, cacti, cauldrons, cowl ventilators, onions, exploding boxes, flying broomsticks, treasure chests, beehive boxes, carrots, a toilet, golden jigsaw pieces, and a book of spells that flies by flapping its pages, just to name a few!
  • Anti-Frustration Features: Banjo-Tooie had several of these:
    • Unlike the first game, any notes you collect in worlds are yours permanently, even after you leave and come back. This is a good thing, because not a single one of Tooie's worlds can be completed on the first visit; they all require you to return later after you've learned a new ability.
    • Jinjos, like the musical notes, are also permanently yours once you find them.
    • This game's worlds are orders of magnitude larger than the first game's, so they added warp pads to let you warp between different spots within each world.
    • When you find a Jiggy, there is still a quick little fanfare that plays, but you no longer have to sit through an unskippable victory animation.
    • Eggs and feathers now come in "nests" of multiples, instead of only one. This is especially useful due to the extra emphasis on flying and egg shooting in this game.
    • A new ability was added to allow Banjo and Kazooie to swim faster than they could in the first game. The only catch is that it only works when they're together.
    • There are no longer "lives" in the game, so you'll never have a Game Over from dying too many times. Also, if you die in a world, you'll usually respawn from the entrance to whichever area you were in, instead of being sent all the way back to the world's entrance.
    • The XBLA version of Banjo-Kazooie saves your highest note score and it stays there even if you die, while, in the N64 version, you had to get all 100 notes in a level in one go; if you died you'd have to start all over.
  • Art Evolution: The art subtly evolved through the first few games. In particular, between Kazooie and Tooie, Mumbo's look softened and became slightly friendlier when he ascended to the role of playable character. In Grunty's Revenge, all of the characters became slightly more cartoonish, with Klungo being the most apparent. But then, in Nuts and Bolts, the series underwent...
  • Art Shift: Nuts and Bolts has a far blockier style than the previous games, to the point where Banjo looks blockier on the Xbox 360 than he did on the Nintendo 64.
  • Ascended Extra: Klungo. In Kazooie, he only appeared in a cutscene at the beginning of the game and during the Game Over sequence, and Banjo and Kazooie never even meet him. In Tooie, he becomes a recurring boss and even gets some character development!
    • Mr. Fit. He begins simply as a throwaway character worth a single Jiggy in Tooie, and then evolves into part of the main cast in Nuts & Bolts.
    • Jolly Roger was the "primary" character of his level in Tooie, but it was still only one level, and he didn't have any impact on the game's overall plot. However, he was an unlockable character in Banjo-Pilot (with all the other characters being the series' staples) and was also upgraded to main cast in Nuts & Bolts, with his new disguise as the "Jolly Dodger."
  • Asteroids Monster: Boss Boom Box, from the first game. You have to beat him twice and the second time is under a time limit.
  • Awesome Backpack: In Tooie, Banjo's backpack could carry things more than twice its size, function as a sleeping bag for quick healing, and even protect Banjo from hazardous environments like lava — as long as Kazooie wasn't in there.
  • A Winner Is You: Your reward for getting all 90 Jiggies in Banjo-Tooie; it just unlocks a character parade in the cutscenes menu (which can be unlocked by using a cheat code anyway).
  • Aww, Look! They Really Do Love Each Other: In Tooie, separating the pair and then attempting to go to a radically different area leaves the left-behind character to lament how lonely it is by themselves. Despite their griping at one another, Banjo and Kazooie are loyal to each other 'til the end.
    • And in Grunty's Revenge, when Kazooie picks up the Distress Ball, Banjo is seriously upset over her going missing. When the two of them reunite in the second world, their happiness at being together again is tangible. Awww.
  • Back from the Dead: Bottles and King Jingaling.
  • Backtracking: The original game had a few bits of mandatory backtracking, but the bulk of the levels could be completed in one visit. Banjo-Tooie on the other hand goes in the opposite direction and puts heavy emphasis of fetch quests and revisiting levels—it is impossible to get everything in each world in one go. Even Mayahem Temple, where you can collect the bulk of the items there in the first visit, has one lone Jiggy that you can't get until you get the Beak Drill from Glitter Gulch Mine (and another Jiggy for freeing Dilberta to return to Glitter Gulch Mine, but that counts as a jiggy for that level instead).
  • Badass Adorable: In the first game, one of Banjo's magical transformations is an adorable little green crocodile. Crocodile Banjo is also the only transformation in the game that has an attack, and it's a rather good one at that.
  • Badass Boast: Grunty, especially in the first game. They even rhyme!
  • Bag of Spilling: Quite famously averted in Banjo-Tooie, where every move you had at the end of the last game carries over, aside from the mostly-useless Claw Swipe (replaced with another pecking attack by Kazooie). Nuts & Bolts used this, but justified it by showing that Banjo and Kazooie had gotten fat and out of shape over the years, thus forgetting how to perform their old moves. Because this is a Banjo-Kazooie game, this is frequently lampshaded every time one of the characters points out that an obstacle would have been much easier to clear using one of their old moves.
    • They even beg the resident Deus Est Machina to grant them their old moves back, Puppy-Dog Eyes and all, but he adamantly refuses because this is a game about vehicles. Then he finally relents at the end of the game, for a nice fat Sequel Hook for the fans that wanted a non-vehicle game.
    • Played straight in terms of the health and supply amounts in Banjo-Tooie, as they're reset to their starting carrying capacity from the first game, with one exception — due to the increased focus of flying (to the point where an entire boss fight revolves around it), the supply of feathers remains at 100 (which can be further doubled to 200).
  • Balloon Belly: Nabnut gets one after he eats too many acorns in the first game, getting so full and bloated that he can hardly move.
  • Bayonet Ya: Kazooie can learn the Beak Bayonet for use in first-person areas (and the FPS deathmatch multiplayer mode). Or is it Banjo who's learning it, since he's the one who hauls her around to attack...?
  • Be Careful What You Wish For: All Tooty wanted to do in the first game was go on an adventure...
    • Gruntilda laments "How I longed to be real thin!" after Banjo and Kazooie beat her quiz game and save Tooty. And in the sequel, she is. Quite bony, in fact.
  • Bee Afraid: The beehives in the later levels.
  • Berserk Button: The "Tick the Mole Off" part of the game very early on. All you have to do is claim to know all the moves and then bother Bottles until he actually threatens to erase your game pak.note 
  • Big Boo's Haunt: Mad Monster Mansion.
  • Big, Thin, Short Trio: In Banjo-Tooie, Gruntilda is the Big, Mingella is the Thin, and Blobbelda is the Short.
  • Bigger on the Inside:
    • Even before you factor in all the levels in Grunty's castle, that place is enormous in comparison to the outside. When you actually do factor in the levels, there has got to be either some kind of magical teleportation going on, or Grunty can fold three dimensional space like no-one's business.
    • Banjo's backpack, if nothing else can explain what kind of sweet set up Kazooie has inside if he can carry a young triceratops in it.
  • Biting-the-Hand Humor: The character of L.O.G. seems like a parody of Microsoft executives (changing the gameplay, sneering at the series' platforming roots, saying that gamers "just want to shoot things", etc.
  • Bizarrchitecture:
    • Grunty's lair, which is a giant castle shaped like her head, resting on the side of a mountain. The inside of it is even more bizarre.
    • Mumbo Jumbo's house, which is shaped like a giant skull.
  • Black Comedy: Quite a bit in Tooie. Bottles dies in the intro, yet his lingering spirit hovering over his charred body continues saying hilarious things. Jingaling is zombified, and continues to say hilarious things while lurching around the room trying to kill you. The Gray Jinjo family's epitaph: "Passed away tragically when their house was crushed by a giant tank." And you play hacky-sack with Grunty's severed (but still alive) head in the ending.
  • Blackout Basement: The Generator Cavern and the Power Hut Basement in Glitter Gulch Mine, and the Haunted Cavern in Witchyworld.
  • Blatant Lies: Occasionally Gruntilda will make remarks as you roam her lair. One of them is this:
    Grunty: Tooty says she's fine with me, if you go home I'll set her free!
  • Blood Is Squicker in Water: The boss battle with Lord Woo Fak Fak in Jolly Roger's Lagoon, when you blow up his boils. Yes, in an E-rated game.
  • Body Horror:
    • Embodied by Clanker, the garbage compactor. He resembles a shark made of scrap metal, and at first glance he seems to be a robot. Then you enter him, and find out that his interior shows remnants of organic material, crudely patched together with mechanical parts. The implication here is that he had once been a living creature, and was later reconstructed into a (fully sentient) waste disposal system. It doesn't stop here, though. The longer you think about it, the more you notice how many things are wrong with Clanker's anatomy. It is impossible to tell if Clanker is a whale or a shark, since he has both gills and a blow-hole (with a metal bolt in it). His gills are directly connected to his stomach. His body is filled with sharp, rapidly moving metal objects. His spine is located in his front, rather than his back. Weird parasitic tentacle creatures are growing out of his flesh. The list can probably be continued even further.
    • A promotional VHS distributed prior to the game's release shows a brief glimpse of a fully organic Clanker in place of the mechanical one. Assuming that most of the level design remained similar, this would mean that Gruntilda had a living, breathing sea animal chained to a giant anvil so that he couldn't surface, and that she was still using him as a garbage disposal. It continues when Clanker becomes part of the museum in Nuts and Bolts—and he's still alive. The most you see of him is his head, which has been bolted into the floor, with his very sad-looking eyes watching you, his flesh/machine parts are now a sickly green color, and we don't even know what happened to the rest of his body.
    • Mumbo's entire head is a fleshless skull. By Nuts & Bolts, he can pull his own eyes out, juggle with them, and pop them right back in again.
    • After being Buried Alive for two years, Grunty comes out as a walking skeleton.
  • Boss Banter: Most of the bosses tend to do this when you're fighting them.
  • Boss Remix: Every boss fight, apart from Cloud Cuckooland's boss (which remixes the Mumbo's Skull theme instead) and Klungo, remixes its level's theme. Particularly noteworthy examples are Gruntilda's (Grunty's Lair, of course), Mr. Patch (Witchyworld), and Weldar (Grunty Industries).
  • Boss Subtitles: Parodied. A couple of non-hostile characters even get one each in Terrydactyland in Tooie.
  • Braids, Beads and Buckskins: Humba Wumba in Banjo-Tooie.
  • Bubblegloop Swamp: Trope Namer in the very first game, and Bad Magic Bayou in Grunty's Revenge.
  • Bullet Seed: Kazooie's eggs already count as Abnormal Ammo, but the secret "Golden" eggs, found hidden in some areas, allow her to fire them very rapidly... and she'll have an unlimited supply, but only for a short period of time.
  • Buried Alive: The fate of Gruntilda at the end of the first game. She stays buried alive for 2 years until the boulder is finally moved (no thanks to Klungo).
  • Butt Monkey: Quite a few. Kazooie seems to have it in for the universe. The universe retaliates by showing her no mercy. Gobi the camel is horribly abused by the main characters. Though, Bottles wins this one out. Killed, revived, and kicked out by his wife? Really?
    • Poor Klungo suffers this fate in Tooie, being repeatedly beaten by the main duo only to be sent back to Grunty and punished for failing.
  • Brain in a Jar: Grunty in Nuts & Bolts, who's actually a skull in a jar (which seems prone to falling out.)
  • By-the-Book Cop: At first, the Kickball Stadium Guard in Tooie fits this; he won't let the heroes in without a ticket, refuses to let them play as only a Stony can join, and is downright offended when they offer to bribe him . . . later subverted, though, when the guard lets the duo in when they are in Stony form, knowing full well who they are and that they are cheating.
  • Cain and Abel: In the original game, the witchy Grunty was at odds with the fairy godmother-esque Brentilda. Come Tooie, it seems that Brenty is probably the only good egg in that whole family, with Grunty and her other two sisters being every bit as repugnant.
  • Canon Discontinuity: Grunty's Revenge, while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between Kazooie and Tooie. Despite this, it and Banjo Pilot are not acknowledged in Nuts & Bolts, which Microsoft identifies as the third game in the series.
    • As a side note, in the "L.O.G.'s Lost Challenges" DLC, Kazooie describes the amount of games in the series as being "at least three".
  • Car Fu:
    • In Nuts & Bolts, this is an option. It is of varying effectiveness depending on what you put on your vehicle.
    • In Witchyworld in Banjo-Tooie, you can have Wumba turn you into an armored van, which also gives you invincibility while transformed. It's one of the only ways of killing the slot machines holding the tickets and getting to the minigames.
  • Cats Are Mean:
    • Piddles the Cat in Nuts & Bolts. Justified in that Grunty's first action was to kick Piddles sky high.
    • The Moggies in Tooie's Mayahem Temple stage are cats. And all they do is try to hit you with their clubs. "Moggy" is a British slang term for "cat", generally implying a mongrel.
  • Cephalothorax: The Glowbos, which are basically just heads with legs.
  • Chekhov's Classroom: It's not a lecture, but Brentilda in the original game tells you a bunch of trivia regarding her sister when you talk to her. Remember those bits of trivia, as they will come into play during the Grunty's Furnace Fun quiz. The correct bits of trivia are chosen at random for each playthrough, too, so you can't cheat (unless you skip the Grunty questions with jokers).
  • Chekhov's Gunman: In Banjo-Kazooie. The Jinjos seem to be not much more than distressed NPCs for you to collect. But at the end of the game, they turn out to be crucial in turning the tide against Gruntilda, and the final blow is delivered by the mighty Jinjonator.
    • Also, in Banjo-Tooie, the leader of the Jinjos gives you your first Jiggy (for free, no less) and opens the way to the first world. (Then he gets zombified.)
  • Christmas Level: Freezeezy Peak, complete with holiday advent calendar entrance.
    • It even comes with a few Saving Christmas challenges, such as rescuing Christmas lights from being eaten, and collecting Christmas presents for sad children.
  • Chuck Cunningham Syndrome: Banjo's sister Tooty, the Damsel in Distress whose kidnapping drove the plot of the first game, is nowhere to be seen in Tooie, except as a missing person on a giant milk carton in Cloud Cuckooland, and in a picture in Banjo's house (it is one of the few things in the house that wasn't completely destroyed). Hacking the game cartridge and early beta screens shows that at some point she was intended to be in the game, but no explanation for her disappearance has been offered aside from Rare's explanation that she was hauled off by the "Rubbish Video Game Characters Police". She's vaguely referenced in Nuts & Bolts, such as for a store named "Tooty Fruity" and a joke about scrapped levels including "Tooty Land".
    • Gruntilda's nicer sister Brentilda also vanished after the first game, aside from a portrait of her appearing in Pawno's Emporium. Her sisters don't even mention her.
  • Circus of Fear: Witchyworld in Banjo-Tooie.
  • Cloudcuckooland: Though the entire setting of Banjo-Kazooie qualifies for this trope (see below), special mention goes to the stage named Cloud Cuckooland in Banjo-Tooie.
  • Cloudcuckoolander: It's hard to find a character in these games who doesn't fit this trope. One of the stages is even called Cloud Cuckooland.
  • Collection Sidequest: All of the games play out as a giant version of this, and throw all kinds of things at you that you don't even have to collect to complete the game.
    • Parodied and Lampshaded in Nuts & Bolts; L.O.G. even goes as far as to call them "useless objects".
  • Compilation Re-release: While not wholly Banjo-Kazooie focused, Rare Replay does contain Banjo-Kazooie, Banjo-Tooie and Banjo-Kazooie: Nuts & Bolts.
  • Convection Schmonvection: Grunty's Furnace Fun in Kazooie, as well as a few other regions of Gruntilda's Lair.
    • Also, Hailfire Peaks (Lava Side) in Tooie.
  • Corrupt Corporate Executive: Gruntilda is quite the entrepreneur. She owns a fairground (replete with deadly rides), a polluting factory, and a dockyard. Presumably, her employees are not union.
  • Cruelty Is the Only Option: The Ice Cube couple in Tooie. You accidentally push one into a pool of boiling water in order to make it safe, and you kill the other one in cold blood for her Jinjo.
  • Crying Wolf: At the beginning of Banjo-Tooie, Kazooie cheats at a game of cards by telling everyone that Gruntilda has come back to life. While they're looking out the window, Kazooie steals some chips. During that very same game of cards, the whole house starts shaking, and Mumbo leaves to investigate. He comes back and reveals that Gruntilda really has come back. Bottles doesn't believe him and stays inside while everyone else is running out, which doesn't end so well for him.
  • Cuckoolander Commentator: Gruntilda during the game show at the end.
  • Cutting Off the Branches: In the first game, "Winkybunion" was just one of three potential Embarrassing Middle Names Gruntilda could have. In later games, it ascended to being her actual last name instead.
  • Darker and Edgier: Tooie compared to the first game, though it's also even more self-aware and silly despite that. Compared to the first game, whose plot is simply about rescuing Banjo's sister Tooty, Banjo-Tooie is about avenging the death of Bottles (and later Jinjaling), the destruction of Banjo's house and the overall sabotage of Spiral Mountain after Gruntilda was rescued by her sisters from the boulder that had her trapped for two years since her defeat in the first game. The game's levels are also less whimsical than those of the original, and in one of them there are sidequests involving the resurrection of deceased characters. Lastly, the game has more black humor.
  • The Dead Have Eyes: Gruntilda in Tooie . . . they do sometimes fall out though.
  • Deadly Gas: Glitter Gulch Mine.
    • The HAG 1 from Banjo-Tooie has this as a form of attack.
    • Several mini-games from the Grunty Industries world in Banjo-Tooie will leak a suffocating gas if you botch them.
  • Deadly Rotary Fan: Clanker's belly contains rapidly-moving fans with serrated blades, while the Rusty Bucket is fitted with deadly propellors. They return in Tooie as part of the pipelines leading from Jolly Roger's Lagoon to Grunty Industries and Glitter Gulch Mine. The only way past them is to freeze them with Ice Eggs and if you hit them with Grenade Eggs while they're frozen you can destroy them for good.
  • Deadpan Snarker: Kazooie, though any number of characters will engage in this. A Running Gag is how she will respond to various enemies' Badass Boasts with a dismissive "that's nice".
    • Banjo starts to do it in Nuts & Bolts as well. He's lived with Kazooie for years, so it's no wonder he picked it up.
  • Death Is a Slap on the Wrist: Starting with Banjo-Tooie, you have infinite lives, plus the note score was removed (which was later added to the Live Arcade port of the original game), meaning you don't have to collect them in one go.
  • Defeat Means Friendship: Old King Coal, Terry, and Klungo in Banjo-Tooie.
  • Deletion As Punishment: Talk to Bottles enough times and he'll eventually threaten to delete your save data. If you use one too many cheat codes, Grunty actually will delete your save data.
  • Denied Food as Punishment: Inverted. After Kazooie fires the Big-O-Blaster's blowback input on Bottles to revive him, Bottles rushes home after realizing that he's late for dinner, and that Mrs. Bottles will kill him for it. He arrives home, and he is stuck at the table with a very burned meal of what is apparently fish and chips while his wife, beating the roller on her hand, is telling him that it won't matter how burned it is, as he is still going to eat it, dismissing Bottles' excuse that Gruntilda killed him and he was just brought to life until after King Jingaling and Klungo arrive to back him up and celebrate.
  • Dem Bones: Grunty in Tooie.
  • Derivative Differentiation: The first game was a good Super Mario 64 clone, but after people tired of that particular formula, the later games diverged increasingly more, with Nuts & Bolts abandoning most of the Platform Game hallmarks altogether.
  • Determinator: What does Gruntilda do after the events of Tooie when her defeat leaves her waaay out in the Isle O' Hags on the top of her tower as nothing but a skull? She spends eight years hopping all the way back to Spiral Mountain to challenge the heroes once again.
  • Deus ex Machina: The Mighty Jinjonator
  • Difficulty Spike:
    • The eighth world in Banjo-Kazooie, Rusty Bucket Bay, is this due to water that makes you drown on the surface. There are also difficult-to-get Jiggies like the one behind the ship's propellers, the one inside the engine room, and the one guarded by the boss.
    • Mr. Vile in Bubblegloop Swamp is, for many first-time players, the first time the game provides a spike in the challenge; prior to this, most Jiggies are pretty straightforward or out in the open, and then you run into this guy who forces you through not one, not two, but three challenges with increasing difficulty for a single Jiggy.
  • Disc One Final Boss: Grunty's quiz game in the original game.
  • Disproportionate Retribution:
    • Think about it for a second. Grunty kidnapped Banjo's sister; did she really think he wouldn't come after her? She forces him to undertake a huge, dangerous quest and fight for his very survival, sending minion after minion to attack him relentlessly, all the while threatening him with bodily harm and outright demanding that he come up and face her, all because he's being a good big brother. Then, in the final fight that she herself pretty much begged for, it's not even Banjo and Kazooie who deliver the finishing blow, it's the Jinjonator who takes her down. And she doesn't even die! And for THAT, she murders Bottles, burns down Banjo's house, wipes out an entire Jinjo population, and terrorizes the whole Isle o' Hags. It's also hinted in the instruction manual that it wasn't even Tooty that she was interested in surpassing in terms of the beauty department, but her sister Brentilda, and all Tooty's looks were to her was an excuse to finally use the machine that would allow her to grant this goal.
    • Bottles also qualifies very early in the game when you say you know the moves and try to ask for help. After asking five times, Bottles gets increasing ticked off, to the point, by the fifth time, he tries to erase your game pak. His threat becomes a lot more serious in the French version, in which he tries to destroy your TV!
    French!Bottles: Vous l'aurez voulu... je vais faire sauter votre télé!
  • Distress Ball: Kazooie, in the very beginning of Grunty's Revenge.
  • The Dog Bites Back: Having put up with enough of Gruntilda's abuse, Dingpot switches sides and conveys Banjo and Kazooie to the final battle against Grunty.
  • Dolled-Up Installment: The GBA spin-off Banjo-Pilot was a remodeling of the canceled Diddy Kong Pilot following Nintendo's selling of Rare.
  • Double Jump: One of the duo's most basic moves, utilizing Kazooie's wings to flap for more height. Banjo also gets on when flying solo in Tooie, because of the Pack Jump glitch.
  • Do Well, but Not Perfect: One of the requirements of Stop N Swop II is to die to bosses 40 times in Tooie's replay function.
  • Downer Beginning: At the start of Tooie, when Gruntilda is released, she sets out to kill Banjo and company immediately. She also inadvertently kills Bottles.
  • Down the Drain: Clanker's Cavern, which also has shades of Absurdly Spacious Sewer.
  • Drill Sergeant Nasty: Jamjars, in marked contrast to his brother Bottles.
  • Dropped a Bridge on Him: Gruntilda's sisters are rather unceremoniously smashed by weights as punishment for losing to Banjo in the Tower of Tragedy Quiz.
  • Dumb Is Good: Banjo. Boy howdy, Banjo. He seems to have smartened up a bit in Nuts & Bolts. He did a bit in Tooie as well, though that could be due to having to make a lot of the dialogue shared by either character if they're Split Up.
  • Dummied Out: Stop 'N' Swop and Bottles' Revenge in Banjo-Tooie. Stop 'N' Swop eventually came back.
    • The first game was also going to feature more levels, but they didn't make it due to time constraints. One of those, Mount Fire Eyes, was reused as the fire side of Hailfire Peaks in Tooie, and Fungus Forest, another of those unused levels, is not only featured on a picture in Banjo's house, but also made it into Donkey Kong 64 as Fungi Forest.
  • Edible Bludgeon: Some of the enemies in Cloud Cuckooland use sausages and candy canes as weapons.
  • Eleventh Hour Superpower: The Jinjonator in Banjo Kazooie.
  • Embarrassing Middle Name: Gruntilda Winkybunion is randomly given one in the first game for use in the Pop Quiz at the end. Also, in Tooie, it is revealed that she has an embarrassing last name, which Banjo and Kazooie poke fun at her about.
  • Enemy Roll Call: Both Banjo-Kazooie and Banjo-Tooie do this.
  • Enter Solution Here: Even if you already know all of Cheato's codes in Banjo-Kazooie and Banjo-Tooie, you still can't use them until you've earned them. Rusty Bucket Bay also has a puzzle where you need to use a code written on the side of the ship, though you don't have to seek it out like with Cheato.
    • By using the Internet (or just plain luck), you can find out that you can still use the cheats if you enter "CHEATO" in then the cheat backwards, rendering the poor book useless. Of course, you won't know the cheats unless you collected them all or have Internet access, meaning he can still be useful.
  • Eternal Engine: Grunty Industries, Freezing Furnace, Nutty Acres, and Logbox 720.
  • Even Evil Has Standards: Grunty's Code Vengeance is a sign that she hates when the player tries to cheat using codes not already learned from Cheeto, and threatens to erase the Game Pak if the player doesn't stop. She doesn't actually delete the whole pak, but the file you've been playing when putting the cheat will be gone.
    Grunty: Stop this cheating, Grunty says, or your Game Pak I'll erase! [player disregards warning] You didn't listen, I'm amazed, so now your Game Pak is erased!
    • The Gruntbots from Nuts & Bolts may be mindless mooks trying to destroy you, but even they wouldn't be so impolite as to interrupt you while you're speaking to someone.
    • Grunty enjoys cuddling a loogie-filled handkerchief in bed, wearing streaky brown undies, and blowing bubbles out of her butt at parties, but when the heroic duo venture into a talking toilet to collect a Jiggy from Mad Monster Mansion's septic tank, that's where she draws the line!
    Grunty: I can't believe you went in there, wash your hands now, filthy bear!
    • And in an "Even Jerkasses Have Standards" moment, at one point in Tooie, Kazooie has to hatch a baby pterodactyl egg. One of them is so fat, it can't fly. Her father asks if Kazooie can't just shoot it with a grenade egg, causing Kazooie to immediately chastise him for his heartlessness. (He's joking, mostly, and says later he'll try to come up with an exercise program for her).
  • Everything Fades: Averted with dropped items in the first game. Don't need that honeycomb piece yet? You can come back to it any time as long as you haven't left the level. Played straight with Mooks though.
  • Everything's Better with Dinosaurs: Played with in Banjo-Kazooie, when Mumbo was going to turn the duo into an awesome Tyrannosaurus Rex transformation, but then decided it was too good for the game and would save it for the next one. Played straight then in Tooie with the appearance of the aforementioned T-Rex transformation, as well as Terrydactyland.
  • Everything's Deader with Zombies: King Jingaling in Banjo-Tooie.
  • Everything's Even Worse with Sharks: Subverted. Snacker the shark is rather antagonistic, but the massive cyborg Clanker is a Gentle Giant.
  • Everything Talks: If it's an item and has eyes, it can talk.
  • Everything Trying to Kill You: Just the tip of the iceberg: cauliflower, amusement park workers, life buoys, beehives in the second game (without bees), paper-craft goblins that swat at you with candy canes, flowers, and sausages, or bloodthirsty shovels.
  • Evil Laugh: Gruntilda has a pretty impressive one, especially when you hit the "Save and Quit" option in Banjo-Kazooie.
    • She also laughs evilly constantly during the final boss battle.
    • And, the first game works an evil laugh into the beginning of the "Grunty's Lair" theme and all its variants, which restarts every time the music loops back to the beginning.
    • Every other minor enemy has one as well; Sir Slushes, Grublins, and Tee-Hees from the first game and Dragundas and Hotheads from the second in particular.
  • Evil Twin: Mingy Jongo to Mumbo Jumbo and the Minjos to the Jinjos. (Rare really has a thing for fitting "minge" into evil twins' names.)
  • Excuse Plot: Really, it's all just an excuse to make Banjo and Kazooie run around collecting Jiggies.
    • This is especially so in the intro to Nuts & Bolts; a New Character Ex Machina appears to help Banjo, Kazooie, and Grunty "settle their differences," by... throwing them into a new video game.
    • In fact, L.O.G. initially tosses them into a minigame in which the point is to collect more pointless objects than your opponent. Naturally, this scene unlocks an Achievement called "Pointless Collector."
  • Eye Poke: Repeated eye-poking is the method needed to defeat a giant hermit crab in Treasure Trove Cove.
  • Face–Heel Turn:
    • Mumbo Jumbo pulls one of these for Gruntilda in the Game Over cutscene in the first game; good thing it's not canon.
    • Bottles was supposed to have one of these as well in the Bottles' Revenge game in Tooie, but as we all know, that feature of the game was scrapped.
  • Fairest of Them All: Gruntilda's plot in the first game is to suck the beauty out of Banjo's sister Tooty with a special machine, to become this. Get a game over, and you get to see it happen.
  • Fairy Godmother: Brentilda's a mix of this and Glinda the Good Witch.
  • Fake Difficulty: The third and fourth Mary Canary race in Banjo-Tooie. The bird is programmed with Rubber Band AI and will rocket ahead of you if you try to button mash your way to victory. The third one can thankfully be beaten by carefully keeping your pace, but the 4th one (thankfully an optional challenge for a Cheato Page) is the hardest, because she flagrantly cheats at the end by getting an automatic speed boost that is very hard to get the advantage over.
  • "Fantastic Voyage" Plot: Banjo and Kazooie end up walking around larger creatures' insides surprisingly often.
  • Fat and Skinny: Blobbelda and Mingella. Also Banjo and Kazooie to a lesser extent.
  • Fate Worse Than Death: Happens to Gruntilda, who gets trapped under a boulder for two years... and yet she survives (albeit as a skeleton).
  • Feather Fingers: In the ending of the first game, where Kazooie holds a mug, and again in Nuts & Bolts, where she holds a wrench.
  • Feed It a Bomb: The boss Weldar in Banjo-Tooie. Shoot Grenade Eggs at him when he starts Sucking-In Lines.
  • Female Monster Surprise: Inverted. Terry the Pterodactyl from Tooie is male. After almost being killed by him for supposedly stealing his eggs, you'd expect him to be a mother guarding her babies. Zombie King Jingaling, however, informs the player that Terry's wife simply left him to care of the eggs himself.
  • Fetch Quest: Almost every Jiggy in Banjo-Tooie requires you to do this kind of challenge. The game forces you to do a lot of backtracking between worlds, learn a lot of context-specific moves, split up with Banjo and Kazooie, use characters like Mumbo and your transformed form back and forth between levels, and so on. This is a big part of why Banjo-Tooie takes so much longer to complete than the original game, as some of the these fetch quests can take up huge chunks of the entire game. One of the most egregious of these is the Terrydactyland quest, which requires you to travel back and forth between the family cave a minimum of three times, changing characters at least three times, and traveling to three worlds (Withcyworld, Isle o' Hags, and Terrydactylland itself) in order to get one Jiggy.
  • Final-Exam Boss: Gruntilda in every game.
  • Fire, Ice, Lightning: In Banjo-Kazooie: Grunty's Revenge, you have Fire, Ice, and Battery eggs. In Banjo-Tooie, you only have Fire and Ice—the other two "special" egg types are bombs.
  • Fishing Minigame: Grunty's Revenge has several, albeit with a very... Banjo-esque twist sometimes. There's your usual fishing, and then there's fishing for sheep...
  • Floating Platforms:
    • Not that common in the series, but examples include the vicinity of the treehouse in Click Clock Wood from Banjo-Kazooie (seriously, there's planks of wood just floating there) and any of Cloud Cuckooland from Banjo-Tooie. Even the mountain in the middle of the level appears to be floating.
    • In the Icicle Grotto in Tooie. You can shoot some of them off of the ceiling and they stop in midair.
  • Flunky Boss: Several in the second game. Terry periodically summons "Mucoids" — small, slimey enemies — and Weldar populates his battlefield with nut-and-bolt enemies from elsewhere in the level.
  • Flying Books: Cheato, the big book of cheat codes, hovers in place while flapping his pages.
  • Follow the Leader: The first game was basically a riff on the Super Mario 64 formula — albeit a pretty frickin' good one. Nuts & Bolts took a sly dig at this.
  • Free Sample Plot Coupon:
    • The very first Jiggy Banjo and Kazooie collect in the first game, right at the entrance of Gruntilda's Lair, tells them that the objective of it and the other Jiggies in the game is to open new levels. Good thing that Jiggy was instantly available, and that the first world only requires one.
    • In Tooie, the heroes get the first Jiggy from Jingaling after making the promise of rescuing the missing Jinjos. It's both an example for the Jinjo rescue task, and for the quest for the Jiggies in general.
  • Friendly, Playful Dolphin: There's a dolphin that's trapped under an anchor in grimy toxic water. Swimming up into the ship and slamming the button to drag the anchor off of him causes him to thank you by leaving behind a Jiggy.
  • Frothy Mugs of Water: Played with. The tavern in Jolly Roger's Lagoon sells ginger beer, which is a soft drink similar to ginger ale, but generally with a stronger taste. However, that doesn't prevent one of the customers from being a "seasick" pirate, complete with water cure.
  • Fun with Acronyms: One of Banjo-Kazooie's "Disinformation Central" rumors is about about Gruntilda going back in time with her giant T.I.T (Time Interfering Truck). Here's the link. There's also the Big O' Blaster from Tooie.
  • Fun with Flushing: In the first game, after turning the pair into a pumpkin, you can go into a haunted house through a window and then flush yourself down the toilet to reach a secret room where you'll find a Jiggie.
  • Gainaxing: Out of all the female characters, Blobbelda has this. As well as Humba Wumba and Mrs. Boggy, the polar bear.
  • Game-Breaking Bug:
    • Downplayed in a glitch in Terrydactyland in Tooie (It doesn't break the game, but it forces you to reset it). As a big T-Rex, two of the things you can do are scare away a guy blocking the entrance to a cave, and press a switch to temporarily open a cage containing a Jinjo. Get unlucky enough to scare the guy away just as the timer for the cage runs off, and when the short cutscene indicating you the cage has closed again is over, you won't be able to move and will have to reset the game.
    • Played straight in Nuts and Bolts, where if you're unfortunate enough to hit poor Clanker's eyes during Banjoland's Act 4 mission "Spring Break!" the Disc will become unreadable. It's unknown if this happens in Rare Replay.
  • Show Within a Show: Remember when Klungo went off to "make ssstupid games" after being defeated for the last time in Banjo-Tooie? In Nuts & Bolts, Klungo has indeed made his own game, Hero Klungo Sssaves Teh World, which is a playable mini-game. It is a poor man's Super Mario Bros..
  • Gag Penis: Invoked subtly with Mr. Patch, an anthropomorphic blow-up doll boss whose blow-up port is located on his crotch. It reminds one a lot of a scrotum and comes undone when he's defeated, adding a long...tube to go along with the bulge.
  • Gangplank Galleon: Treasure Trove Cove and Jolly Roger's Lagoon.
  • Genre Shift: The first game is a straight collect-a-thon platformer. Tooie still has platforming and collect a thon elements, but shifts the gameplay into more of a Metroidvania format—the levels call to mind the elaborate dungeons of Ocarina of Time than a straightforward platforming collect-a-thon. Nuts and Bolts completely throws out the platforming and becomes a vehicle based game.
  • Getting Crap Past the Radar: Numerous instances. Basically the whole series is a foil of subtlety to Conker's audacity. If you don't want to read a whole other page, just see the two part video series.
  • Giant Enemy Crab: The original game's Treasure Trove Cove has one - although he only became an enemy because of Kazooie's big mouth...
  • Giant Foot of Stomping: The Stomponadon in Terrydactyland.
  • Giggling Villain: Gruntilda. She's one of the few that pulls both this and Evil Laugh off perfectly.
  • Glamour Failure: When you discover the robot disguised as Mumbo Jumbo in the final level of Tooie, he is fast asleep in his chair. Perceptive players will likely see through the disguise since Mumbo only did that in the previous game.
  • Glasses Pull: After being told that his brother is dead, Jamjars does this. He does it again later, but the first time is rather significant. It's an indicator that he acknowledges what happened, but, being in the military, he won't shed tears over his brother's (temporary) passing.
  • Golden Super Mode: Although Banjo and Kazooie don't turn gold themselves, using their Invincibility Feathers covers them in golden glimmers.
  • Good Witch Versus Bad Witch: Brentilda and Gruntilda. Their designs are based on Glinda the Good Witch and the Wicked Witch of the West.
  • Got Me Doing It: In the first game, Bottles and Kazooie's constant name-calling leads to Banjo accidentally calling Kazooie "Chicken Legs" upon unlocking the ability to collect the Wading Boots.
  • Gotta Catch Them All: Jiggies and notes are the main collectibles in the games, but Jinjos, empty honeycombs, Cheato pages, Mumbo tokens, and other items appear everywhere. 100% Completion can be a pain in this series.
  • Green Aesop: Subtle, but appears in all three main games. In Kazooie, the oily water in Rusty Bucket Bay is so polluted, it makes you drown while swimming on the surface! (You drown twice as fast when you swim underwater.) In Tooie, Grunty Industries has completely ravaged the environment and the nearby quagmire with its toxic runoff and smog. Finally, in Nuts & Bolts Gruntilda plans to take the duo's beloved Spiral Mountain and turn it into a polluted industrial resort, and the point of beating her (and the game) is to stop that from happening.
  • Green Hill Zone: Spiral Mountain, Mumbo's Mountain, Mayahem Temple, and Cliff Farm.
  • Grievous Harm with a Body: The secret move Breegull Bash in Tooie, in which Banjo uses Kazooie as a club.
  • Grimy Water: You can use a special Power-Up to cross it.
    • Also, Rusty Bucket Bay. The water is so ass-nasty that on the surface, you're forced to hold your breath, and underwater, your air runs out twice as fast.
  • Ground Pound: Like basically all of his other moves, it involves Banjo's backpack.
  • Guest Racer: The name of the Xbox 360 version of a Multi-Platform racing game explains itself: Sonic & Sega All-Stars Racing with Banjo-Kazooie.
    • Banjo also made his first appearence and debut in the video game world as one of these along with Conker in Diddy Kong Racing for the N64.
  • Guide Dang It: Canary Mary. See That One Sidequest for details.
  • Hailfire Peaks: The Trope Namer. The level in question is part Lethal Lava Land and part Slippy-Slidey Ice World.
  • Halloween Level: Mad Monster Mansion in Banjo-Kazooie, especially since Mumbo's transformation there is a Pumpkin, which is one of the most iconic symbols for Halloween.
  • Have a Gay Old Time: An interesting example: during the board-game challenge, Gruntilda calls you a "furry geek". Whoops.
  • Heart Container: The Empty Honeycombs.
  • Heel–Face Turn: Klungo in Tooie.
  • He Knows About Timed Hits
  • Hello, Nurse!: Believe it or not, Gruntilda in the "game over" cutscene from Banjo-Kazooie. Almost makes you not care about rescuing Tooty. Almost.
    • Also in the artwork for the "Hero Klungo Sssavesss Teh Universsse" minigame in Nuts & Bolts.
      • Unsurprising, as that would appear to be Phillip M Jackson's work. It's entirely possible the man's head would explode if he tried to draw an ugly woman.
    • Humba Wumba, let's just say huba huba.
  • Hornet Hole: Parts of Click Clock Wood in the first game and Cloud Cuckooland in Tooie.
  • HP to 1: Getting crushed in Banjo-Tooie, with a brief period of Mercy Invincibility before it's possible to get crushed a second time and killed. This serves as part of two puzzles, where Banjo must go solo and use the Snooze Pack move to recover between these hits.
  • Hub Level: Gruntilda's Lair in Banjo-Kazooie, Isle O' Hags in Banjo-Tooie, Spiral Mountain in Grunty's Revenge, and Showdown Town in Nuts & Bolts.
  • Hulk Speak: Mumbo and Humba.
  • I Am Big Boned: Gruntilda's appearance in Tooie is a dig at this trope while playing it straight at the same time: even reduced to a skeleton, she still has a really wide load.
  • Idle Animation:
    • Kazooie pecking Banjo on the head, which itself had two variations: Idle once, and Kazooie pecks Banjo and giggles before returning to the backpack. Continue to idle long enough, and Kazooie will peck Banjo again, but then Banjo catches her by the neck and throttles her a bit. There's also the animation of Banjo playing a Gameboy.
    • In Tooie when they split up, Banjo pulls up his shorts, while Kazooie seems to peck at the ground eating; also, Mumbo's idle animation is playing with his shaman stick by tossing it into the air and catching it when it falls back down.
  • The Igor: Klungo.
  • Implacable Witch: Grunty survives falling off her tower, getting decomposed after two years, getting blown up in HAG 1, her now-disembodied head being the kickball for Banjo and friends, getting back to Spiral Mountain with just that head (which takes eight years), being attacked repeatedly in vehicles, and finally getting her vehicle blown up in her battle against Banjo and Kazooie. In the end, Grunty, who couldn't be killed off, ended up spending the rest of her days working in a video game factory.
  • Inexplicably Identical Individuals: All the Jinjos look alike. With different colors.
  • Instant Awesome, Just Add Dragons: The secret dragon transformation for Kazooie in Banjo-Tooie. Also, the main bosses of Hailfire Peaks are a fire dragon and an ice dragon.
  • Intercontinuity Crossover: Sabreman's cameo in Banjo-Tooie. And the fact that Diddy Kong Racing implies that the Donkey Kong Country universe is the same as the Banjo universe, which would, in a roundabout way, imply that the Banjo and Mario universes are one and the same. Then there's Sonic & Sega All-Stars Racing with Banjo-Kazooie, which links Banjo with the Sonic verse.
  • Interface Screw: Nuts & Bolts's "Bear in a Ball" level has flipped controls.
  • Invincibility Power-Up: The Golden Feathers; interestingly, you can use them just about anywhere.
  • Iris Out: An iris in the shape of Gruntilda's head is used when a cutscene involving Gruntilda ends, you quit playing the first or second game during a playthrough, or get a Game Over in the first game.
  • Irony: Rusty Bucket Bay of the first game, a level which takes place primarily on a large ship, has life preservers that can attack you and knock you off the ship.
  • I Taste Delicious: Apparent in the first game, Honeycombs, Oranges, and even Caterpillars will divulge to the player how delicious they are.
    Honeycomb: Mmmm . . . I'm sticky tasty honey energy!
  • It's a Wonderful Failure: The infamous Game Over sequence from the first game, where Gruntilda successfully uses her machine to steal Tooty's beauty and becomes a Hot Witch, leaving Tooty as a hideous green monster.
  • Jerk with a Heart of Gold: Again, Kazooie. And to a certain extent, Mumbo Jumbo. And Jamjars.
  • Jungle Japes: Mumbo's Mountain and Mayahem Temple.
  • Karma Houdini:
  • Kill Steal: In Nuts & Bolts, L.O.G. actually does pause the game to 'steal the kill' from the heroes by sending Gruntilda to work in his video game company.
  • Kill the Ones You Love: Happens in Tooie. In the final section of the game, Gruntilda hosts a quiz show with her too sisters and contestants, along with you. When a contestant loses, they get a 50 Ton weight is dropped on them, presumably killing them. It is stated several times that Gruntilda doesn't like her sisters all that much.
  • King of All Cosmos: The Lord Of Games.
  • Lampshade Hanging: Tons of it, even on the tropes within the game itself. ("Character ability pads", for example, have their trademark Simlish phrases written on them.)
  • Large and in Charge: King Jingaling.
  • Ledge Bats
  • Lethal Lava Land: Grunty's Furnace Fun and half of Hailfire Peaks. In the GBA titles, we have Freezing Furnace (which is basically Hailfire Peaks in Eternal Engine flavor), and Steamy Vents in Banjo-Pilot, which is exclusive to that game.
  • Let's Split Up, Gang: One of the main gimmicks of Banjo-Tooie.
  • Level Ate: Cloud Cuckoo Land has some aspects of this, with the giant cheese wedge, jelly castle, and all.
  • Life Energy: The Big Ol' Blaster in Banjo-Tooie sucks up life energy. Alternatively, one of Mumbo's spells, "Life Force", can generate life energy.
  • Live Item: The Jinjos and Glowbos, and practically everything in the first game.
    Random Collectable Orange: Yum . . . oranges are nice!
  • Loads and Loads of Characters: The cast of main characters is pretty average, but add in the huge supporting cast, and the overall list increases abruptly.
  • Lost Forever:
    • The Mumbo Token in the water-logged pyramid in Gobi's Valley (once you drain the water, it's gone) and the Amaze-O-Gaze Goggles (once you beat the Tower of Tragedy Quiz, you are locked out of Bottles' House and can't get in). Subject to debate are the grille that connects the Mad Monster Mansion and Rusty Bucket Bay puzzles (though it's not commonly seen and mistaken for a dead end; can also be broken with a cheat code), and the track "Sad Jinjo Houses" in the jukebox.
    • On the XBLA, completing the Bottles Bonus Puzzles before completing Mad Monster Mansion and Click Clock Wood can make some of the notes in those levels impossible to collect. This was fixed in an update from Xbox Live.
    • Also, if you die after collecting the notes in the room used to save Snorkel the dolphin and without 100 notes collected, you won't be able to enter the room again, meaning you can't get 100% Completion.
  • The Lost Woods: Click Clock Wood combines this with Four-Seasons Level.
  • Magical Native American: Humba Wumba.
  • Marathon Level:
    • Click Clock Wood from the first game is the longest level by far, by virtue of it being one level, which is already fairly large, being split into four different levels for each season. Mad Monster Mansion, while nowhere as long as Click Clock Wood, is also longer than the rest of the games levels, by virtue of its maze like structure and having a lot of side areas, three of which are very large in scale.
    • The worlds of Banjo-Tooie are all rather large, but the second half of the game really goes overboard with it, to the point they can rival levels from Donkey Kong 64 for gargantuan scale and length. Grunty Industries is by far the most time consuming level in the game to complete. Terrydactyland and Hailfire Peaks are a close second to it due to just how massive both levels are, with the former having one of the most convoluted, drawn out fetch quests in the entire game.
  • Masculine Girl, Feminine Boy: Maggie and Jolly. Maggie has a pretty deep voice and has a large build while her partner has a high-pitched voice and pretty small.
  • Mayincatec: Mayahem Temple.
  • Medium Awareness: Everyone knows very darn well they're in a video game with a silly Excuse Plot.
  • Messy Pig: Inverted with the pigs in Tooie, who want you to clean up the mess in their swimming hole. Played straight in Nuts & Bolts with Pikelet, and to a lesser extent the the many generic pig characters in Showdown Town.
  • Metroidvania: Tooie mixes this with 3D platforming. At first, levels can only be accessed through the Hub Level, but one by one the levels can be interconnected by discovering shortcuts, alternate paths, and the like.
  • Mid-Battle Tea Break: During the heated final battle of Banjo-Tooie, Grunty will sometimes give a surprise quiz question, using weaker or stronger attacks based on correct answers.
  • Mini-Game Credits: The ending credits of Grunty's Revenge send you down a slide to collect tokens. The tokens let you replay minigames at the arcade machine in Spiller's Harbor.
  • Mood Motif: Several of the remixes of the series' Leitmotifs are scored for instruments intended to convey a particular mood. For example, when we see the overweight, lazy Banjo and Kazooie at the beginning of Nuts & Bolts, the title screen music from the original game is played at about one-eighth of its original speed and scored for tubas and Harmon muted ("wah-wah" muted) trumpet.
  • Morphic Resonance: All the transformations still have Banjo's shorts and backpack.
  • Ms. Fanservice: Humba Wumba in Nuts & Bolts is basically a Native American Daisy Duke. In Tooie, she's quite bouncy. Honey B. in Tooie fits this well.
  • Musical Theme Naming: Banjo, Kazooie, and Bottles are all named after musical instruments. Tooty was originally named Piccolo (probably a good thing they changed that), but this instrument seems out of place with the others anyway, as it doesn't belong in the Deep South.
  • Mythology Gag:
    • Nuts & Bolts includes numerous shout-outs to other Rare games. One level is nothing but game boxes that reference fictional sequels to classic games such as Killer Instinct and Battletoads.
    • There's been many a Shout-Out to other Rare games since the beginning: as well as Sabreman's appearance in Tooie, there are plenty of subtler ones, such as posters of characters from Conker's Bad Fur Day and Jet Force Gemini, Mr. Pants being worked in anywhere he'll fit, and a toy Donkey Kong.
  • Multiplayer-Only Item: The multiplayer First-Person Shooter mode has selectable characters that are mostly NPCs in the single-player game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).
  • Never Say "Die": Played straight in Kazooie, but averted in Tooie, where Bottles is killed in the intro, and other characters make direct references to death; King Jingaling becomes a zombie after his life energy is drained, Roysten says he'll die if he doesn't get to water, and Mingella and Blobbelda are crushed by weights in Tower of Tragedy.
  • Never Smile at a Crocodile: Bubblegloop Swamp plays this straight with Mr. Vile, but subverts this with the Croctus. There's also Banjo's crocodile transformation.
  • Never Trust a Trailer:
    • The original teaser for the third game showed what would appear to be new key and weedwhacker moves for Kazooie, implying that the game was more like its predecessors. Apparently, this was the original plan for the game before it got scrapped.
    • The trailer for the XBLA release of Tooie showed the long-absent Bottles' Revenge, though it didn't appear in this release after all.
  • New World Tease:
    • Banjo Kazooie has the puzzle for Click Clock Wood located in an underwater cavern near the entrance to Treasure Trove Cove, but the podium is missing—you have to find the switch in Click Clock Wood's entrance very late in the game in order to use it. You can access Clanker's Cavern entrance right away, but you need the Spring Pad jump from Treasure Trove Cove to access its puzzle. It's also possible to complete the Bubblegloop Swamp puzzle before you even go into Treasure Trove Cove, even though you won't have enough notes to get to that level yet.
    • Banjo-Tooie takes this even further, since the game is built as a non-linear Metroidvania, and many of the worlds connect to each other. For example, Mayahem Temple has a jiggy objective where you can access a side area of Terrydactyland, but you're cut off from the rest of the level—even the new Jamjar hatch you can find there has a note counter thats so high (and requires you to use the split up pads, a move you won't learn till later) that you'll have to come back later to get it.
  • Ninja Pirate Zombie Robot: Grunty seems to be more guilty of this trope with each subsequent game. In Banjo-Tooie she's a Zombie Witch, in Grunty's Revenge she's a Ghost Robot Witch, and to top it off, in Nuts & Bolts not only is she by default by this point a Robot Zombie Witch, but during the final fight, she attacks the heroes on a Pirate Galleon, making her, briefly, a Pirate Zombie Robot Witch.
  • No Fair Cheating: There are three kinds of "Cheats" in the original: "Cheats" which are just item capacity upgrades, which you get from Cheato anyway, "Infinite Item" cheats which give you unlimited Feathers/Eggs/air/whatever, and special "Bypass" cheats that let you get through parts of Grunty's Lair. But be warned—using more than two of the "bypass"-style cheats will result in Grunty deleting the offending save file. It was a nasty surprise to any players who had seen Bottles' threats of this beforehand and and assumed Grunty's would play out the same, only to be met with an empty save upon restarting the game. The Xbox Arcade remakes of both original games make it so inputting ANY CHEAT (barring ones from Cheato or Bottles) will turn off saving, achievements, and the leaderboards. Mercifully, Bottles and Jamjars will at least warn you if you want to go through with this.
  • No Fourth Wall: Part of the humor of the franchise.
  • Non-Mammal Mammaries: Honey B., since she's a bee but still has a chest as endowed as that of a human woman.
  • No OSHA Compliance: Grunty Industries, which combines this trope with Eternal Engine.
  • Nostalgia Level: Nuts & Bolts's Banjo Land is a mishmash of levels from previous games.
  • Odd Couple: The eponymous duo. Banjo is very lazy and easygoing, Kazooie... not so much.
  • Offscreen Teleportation: Brentilda appears in no less than 10 different locations throughout Gruntilda's Lair, and you never see her move from any of them. Perhaps justified, since she's some sort of fairy god mother.
  • Oh Crap!: Gruntilda gets one of these when she faces The Mighty Jinjonator.
  • Old Save Bonus: The purpose of the long-lost Stop 'N' Swop feature, properly implemented in the XBLA rereleases.
  • One-Hit Kill:
    • In the eighth level of the first game, the propellers in the lower end of the ship's stern can kill the characters instantly upon contact. They can only be disabled for a limited time, and it's the reason why getting the Jiggy behind them is called That One Sidequest.
    • Also in the first game, but in the last level, the eponymous characters play a quiz game. Failing to answer a question on the green-eyed skull tiles will send them to the lava automatically, and they will die.
    • In Banjo-Tooie, the characters are crushed by a ton of iron if they lose during any of the three rounds of the Tower of Tragedy minigame.
  • Only Sane Man: Banjo himself.
  • Opposites Attract: Although Banjo and Kazooie are complete opposites in terms of personality, they seem to get along pretty well.
  • Our Founder: The giant statue of Gruntilda in the depths of her lair.
  • Oxygenated Underwater Bubbles: One area in Clanker's Cavern has a huge pit you need to swim into, but it's very, very deep. A friendly fish named Gloop appears down there who spits out oxygenated bubbles
  • Palmtree Panic: Nutty Acres is a rare mix of this and Eternal Engine.
  • Panty Shot: Blobbelda.
  • Papa Pterodactyl: Terry for his unhatched babies. When he finds them gone, he freaks out and attacks who he thinks took them.
  • Paper-Thin Disguise: Grunty is an evil witch who wants to destroy the heroes. Madame Grunty is a fortuneteller who gives the heroes free items, and sometimes beatings. Completely different person!
  • Perpetual Molt: Using the Red Feathers to fly has takes this form.
  • Pet the Dog: Kazooie and frozen alien baby in Hailfire Peaks. Though she quickly backtracks and tells him to quit whining.
  • Pickup Hierarchy
  • Platonic Life Partners: Banjo and Kazooie. It helps that one is a bear and one is a bird.
  • Playable Epilogue: In both the original and Tooie, you could play even after slaying Grunty. In the first game, you could even dance on her still-moving grave.
  • Polluted Wasteland: Grunty Industries in Banjo-Tooie and Clanker's Cavern and Rusty Bucket Bay in Banjo-Kazooie.
  • Pop Quiz: Grunty's Furnace Fun in Banjo-Kazooie, the Tower of Tragedy in Banjo-Tooie and Grunty's Revenge and a quiz challenge in Nuts & Bolts.
  • Port Town: The "above water" section of Jolly Roger's Lagoon resembles one of these.
  • Power Up Motif: Using the Wonderwing power changes the background music for the duration.
  • Precision F-Strike:
    • There's Grunty's comment in the original game about making Spiral Mountain hell.
    • The Saucer of Peril in Tooie says "Bleep" a lot as part of its character quirk, but when you beat its challenge, it tells you you've won two bleeping prizes.
  • Prehistoria: Terrydactyland.
  • Ptero Soarer: Terry and the Soarasaurus in Terrydactyland.
  • Public Domain Soundtrack:
    • The theme of Grunty's Lair is actually a particularly eerie remix of "Teddy Bears' Picnic" (appropriate, since Banjo is a bear). That doesn't make it any less fitting, though.
    • In Tooie, the music in Bottles' house is based on "Funiculi, Funicula".
  • Pun: In the first world of Banjo-Tooie, you save a cow woman's crop by destroying all the flies ruining it. After you finish, she exclaims:
    "A-maizing! I corn hardly believe it! You wheatly sorted out those pesky flies!"
  • Punch Clock Villain: Weldar from Grunty Industries. When the duo first meet him, he quotes company policy codes on bears in the factory.
  • A Pupil of Mine Until He Turned to Evil: Gruntilda to Mumbo, though this isn't mentioned much; it's really only in the manual of the first game and a few easily-missable comments Mumbo makes when you first meet him.
  • Purely Aesthetic Era: In a world with Game Boys, Nintendo 64s, widescreen television and amusement parks, not to mention the BFG pointed at the Isle O' Hags in the second game, in Banjo-Kazooie there are pirates (in the traditional yo-ho sense) hunting treasure. Banjo-Tooie has what looks like a Gold Rush-era gem mine. Then there's Terrydactyland. Without even going into upset palaeontologists, the dinosaur land has a train station with bone tracks (which connects to a factory and the aforementioned mine and theme park) and a sidequest there involves getting fast food for cavemen. Another involves retrieving a Mayincatec priceless relic thing from another caveman tribe. Rule of Funny is in full effect here.
  • Put on a Bus: Tooty and Brentilda from Kazooie, Honey B. from Tooie she did appear in the Midquel though. Tooty's disappearance is even lampshaded in both Tooie and Nuts & Bolts.
  • Racing Minigame: Boggy the polar bear, Canary Mary... Not to mention much of Nuts & Bolts.
  • Rain Dance: Done by Mumbo in Banjo-Tooie's Cloud Cuckooland.
  • Railroading:
    • The first game makes sure that you complete the first course thoroughly before it lets you tackle the rest of the game. The slope which takes you out of the lair's lobby is impossible to pass without learning the Talon Trot ability. Then you find out you need to collect just enough musical notes to pass the Note Door located at the top of the slope. And after that, you find out you need to collect enough jiggies to complete the Treasure Trove Cove puzzle. And then the game forces you to play Treasure Trove Cove in and out, since another Note Door blocks you from reaching Bubblegloop Swamp, even though you can complete its puzzle before even entering Treasure Trove Cove, and the Clanker's Cavern puzzle requires you to learn the Shock Jump ability to reach it. The game is a little more lenient after that—you can complete Bubblegloop Swamp before Clanker's Cavern, for example.
    • In Banjo-Tooie, it is possible to locate Terry's eggs and learn the "Hatch" move before befriending Terry. If Kazooie tries to hatch an egg first, Terry will prevent this by objecting loudly despite being nowhere in the vicinity.
  • Recurring Riff: Tons of it. The main title song and the Grunty's Lair song are the two themes that get remixed the most throughout the series.
    • In fact, practically every level theme in the games had remixes that played when you traveled to different areas, including the respective games' Hub World.
    • The soundtrack for Nuts & Bolts is made up of virtually nothing but orchestrated remixes of previous Banjo-Kazooie songs, and bits of tracks from other Rare games. Not that anyone's complaining...
  • Recurring Traveller
  • Red Oni, Blue Oni: Kazooie is the aggressive Type A, Banjo is her level-headed foil. When they get the Split Up ability and have to learn solo moves, Banjo starts out with no attack (despite being a friggen bear), gains only a slow nigh-useless one, and most of his skills are defensive or passive in nature — Kazooie starts with her entire egg arsenal intact, moves really fast, and gets a melee attack that goes off quickly and hits everything around her. And learns to hatch eggs.
  • Replay Mode: Tooie allows the player to replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
  • Retcon: In the original game's manual, it was said that Gruntilda was Mumbo-Jumbo's pupil, and that she turned his head into a horrible metal mask when she turned evil. (Mumbo alludes to their past in the Game Over screen.) However, come the later games, it seems that Mumbo's head has just always been that way and Gruntilda got her learnings elsewhere.
  • Rhymes on a Dime: Gruntilda speaks entirely in verse in the first game. In the second game, she quits after her sisters point out how annoying this is... But in Nuts & Bolts, she goes back again.
  • Ribcage Ridge: Terrydactyland
  • Ridiculously Cute Critter: The Jinjos.
  • Right-Hand Cat: Piddles the Cat. Subverted in that she and Grunty hate each other immediately (or at least one millisecond later after Grunty literally kicks her), and it's implied that she's a Punch Clock Villain in the epilogue.
  • The Rival: Mumbo Jumbo and Humba Wumba both claim to be "Best Shaman in Game" in Tooie, much to the chagrin of the other. However, it seems that they've settled their rivalry in the 8 years leading to Nuts & Bolts.
  • Robot Me: Mingy Jongo to Mumbo Jumbo.
  • Rubber Band AI: Canary Mary. See also: That One Sidequest and Guide Dang It.
    • Banjo-Pilot also has this.
  • Sand Is Water: Gobi's Valley is full of "quicksand pits," and even a few "sand waterfalls."
  • Scars Are Forever: Klungo's face is still visibly messed-up from the beatings Gruntilda gave him in Banjo-Tooie when you meet him again in Nuts & Bolts.
  • Screw This, I'm Outta Here!: Klungo at the end of Banjo-Tooie.
  • Secret Keeper: Brentilda knows all of Gruntilda's disgusting personal secrets. She's more than happy to share them with you.
  • Self-Deprecation: Rare, as a British company, naturally indulges in the popular British pastime of poking fun at themselves in the games.
    "Remember Canary Mary? Did you have fun racing her? How I laughed when I was setting up those levels. I'm still laughing!"
    • Viva Piñata doesn't get off the hook, either. You find its game disk in the Logbox 720 stage of Nuts & Bolts, and around the edge of the disk is printed, "Winner, best game no-one played. Sequel now available."
    • As seen by Gruntilda in the final battle after you've rescued Tooty, in possible reference to her being unable to restore her beauty.
      "What was that, you got me now, you've really angered this old cow!"
    • In the XBLA version of the first game, Mumbo suggests that Nuts and Bolts makes Banjo-Kazooie look like a joke. It's either Mumbo hyping Nuts and Bolts or Mumbo complaining about the Art Shift.
  • Sequence Breaking:
    • In the first game, it's designed in a way to railroad you into making sure that you complete at least the first two levels in order to make sure to get the bulk of the moves you'll be using throughout the game. After that, you can approach Bubblegloop Swamp before you go into the Clanker's Cavern level. It is also possible to access and complete the Freezeezy Peak puzzle without having the wade boots ability or Bubblegloop Swamp transformation, simply by getting Banjo through the tunnel to it as fast as possible without getting killed by the piranha infested waters—tricky, but feasible.
    • The developers of Banjo-Tooie wanted you to 100% the first stage, Mayahem Temple, only after having obtained a couple of moves from the second, Glitter Gulch Mine. Not necessary. To get the jigsaw piece from the Pillars Vault, all you need is to jump off the edge of the nearby cliff while in Talon Trot, then use your double jump with great timing. You can 100% the entire game without once visiting the Pillars Vault at all.
    • In the NTSC version of Banjo-Tooie, if you break the window at the front of the factory, then fire a Clockwork Kazooie up into the window, a weird glitch can occur. If your clockwork Kazooie goes through the hole to enter the factory at the EXACT moment Banjo is hit by the worker enemy outside, you'll end up inside the building without having to use Chuffy to infiltrate it.
    • An example that crops up in Nuts & Bolts involves putting anything in the trolley (such as a bench or a crate), standing on it and then levitating the trolley. The trolley, with you on top of your bench, will start flying and be able to access much of Showdown Town without finishing the various Grunty challenges (specifically, it bypasses the need for high-grip, floating and springs). This gives access to significantly better vehicle parts right from the start.
    • At the start of Nuts & Bolts, it is possible to climb to the top of L.O.G's factory to the Jiggy Tamper Switch almost immediately after entering Showdown Town for the first time. Attempting to use the switch (and thus earn a Jiggy before L.O.G gives you your first one) earns a Shout Out from L.O.G - "Trying to break the game already?" before he locks the switch down and tells you to come back at a "more reasonable time".
  • Sequel Difficulty Spike: Banjo-Tooie is a lot more challenging than its predecessor.
  • Sequel Escalation: Banjo-Tooie is basically the first game plus more of everything. There are more characters (because Banjo and Kazooie can split up and Mumbo is playable), more moves and abilities, far bigger worlds to explore, far more collectibles to find and enough content to be one of the biggest games on the system.
  • Sequel Hook: At the end of every game. Kazooie has Mumbo pop out of a tree and show pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in Banjo-Tooie. At the end of Tooie, Gruntilda threatens "Just wait until Banjo-Threeie!" (Threeie, of course, was never made, though it was the working title of the project that became Nuts and Boltsnote .) Grunty's Revenge has Banjo about to call Bottles and Mumbo over for a game of cards, setting up for Tooie. As for Nuts & Bolts? Kazooie asks L.O.G. to give them their old moves back, saying they might need them for the next game. L.O.G. does so, though warning them that the next game may not happen. Gruntilda, of course, threatens "Just wait until the game I make!" while working in L.O.G.'s video game factory. The XBLA release of Tooie includes an as-yet unexplained Stop 'N' Swop II feature, promising to be used in a future title.
  • Severed Head Sports: At the end of Banjo-Tooie, Banjo and Kazooie, along with Mumbo, Humba, and Jamjars, go back to the scene of the final battle, and play with Grunty's skeletal head (which has been detached from her body) like it was a ball. See for yourself.
  • Shifting Sand Land: Gobi's Valley, complete with the Sand Is Water sandfalls.
  • Shout-Out: Mostly to other Rare games. Most notably, the archaeologist from Sabre Wulf, who was frozen by the ice dragon for 16 years.
    • Mario is referenced in his near-forgotten capacity as a plumber in both versions of Tooie, though the 360 version alters the direct name reference to simply "that well-known Italian one".
    • Also in Tooie, on the top of the large slide in the Inferno there is a picture of a large face which resembles Bowser's head.
    • In the first game, Grunty and her sister Brentilda are very reminiscent of The Wicked Witch of the West and Glinda. Likewise, her other sisters Mingella and Blobbelda were similar to the witches in Macbeth, and Grunty's overall characterization in the first game was similar to the Evil Queen in "Snow White".
    • In Tooie, posters of Jet Force Gemini can be seen in the children's rooms. Plus, Goggles is playing with a Donkey Kong doll and Speccy is wearing Ash Ketchum's hat.
    • In Nuts 'N Bolts, the background music for the loading screens is the same as the pause music from Battletoads.
  • Shown Their Work: Weldar has poor eyesight, and is a blowtorch. Having to look at his flame all the time is what causes his Near Sighted-ness, which is exactly why people wear protective gear in real life.
  • Silliness Switch:
    • An Easter Egg Mini-Game in the original gives you several cheat codes that change Banjo's appearance, ranging from giving him a giant head to making his body long and skinny. The final one turns him into a washing machine.
    • You can occasionally be accidentally turned into a washing machine via standard use of Mumbo.
    • You can perform a cheat that goes like this: Skip being transformed in Mumbo's Mountain, complete all of Bottle's puzzles, and enter the Washing Machine code on the Sandcastle floor, and then go back to Mumbo's Mountain, and the transformation will be free, not requiring a single Mumbo Token at all.
  • Skippable Boss: If you aren't going for 100% Completion, the regular level bosses in both the first and second games are entirely unnecessary to fight since you don't need all of the Jiggies to get to the end. The exception is Old King Coal in Banjo-Tooie, since he not only guards a Jiggy, but also the Chuffy Train, which provides internal access to Grunty Industries, and there the characters have to learn a move that is vital to access the last level.
  • Slippy-Slidey Ice World: Freezeezy Peak, the Winter Click Clock Wood, and half of Hailfire Peaks.
  • Snark Knight: Kazooie.
  • Sound Off: Jamjars describes new moves using cadences.
  • Speaking Simlish: So iconic of the series, it's so famous, in fact, they decided to keep it in Nuts & Bolts. A Rare Scribes column even joked about how horrible the reaction to actual talking would be if the reaction to driving cars was any indication.
  • Spiritual Successor: Banjo-Pilot is a spiritual sequel to Diddy Kong Racing — well, it is a Dolled-Up Installment. Yooka-Laylee, designed and developed by ex-Rare alumni, is a Banjo-Kazooie game all but in name.
  • Sssssnaketalk: Gruntilda's right-hand man Klungo. Also, the Snippet Mutants in Banjo-Kazooie, as well as the minor character Ssslumber in Banjo-Tooie.
  • Stealth Pun:
    • In Tooie, Banjo learns the Snooze Pack move, which lets him take a catnap in his backpack to restore health. Thus making his pack a literal Nap Sack, or Sleeping Bag.
    • This exchange between Kazooie and Scrotty houses an easily-missed pun:
    Scrotty: Look at my eldest, Scrat. He's very sickly and needs a doctor urgently.
    Kazooie: Which doctor?
    Scrotty: I don't care. Any doctor will do.
  • The Stinger: Technically everything after the quiz segments (Final Boss included), since you get staff credits after the quizzes.
  • Strange-Syntax Speaker: Talk like Yoda, Cheato does. And Mingella and Blobbelda so do. It comes across as imitating Grunty's own awkward syntax (used to allow for her rhymes), but without the rhymes.
  • Stock Beehive: Averted by the regular beehives (which are shaped like Langstroth Hives - aka "Bee Boxes"), but played straight by the Zubba Nest in the original game.
  • Stock Dinosaurs: Diplodocus and Styracosaurus appear in Terrydactyland, as well as two baddies based on Stegosaurus and Pteranodon. Terry is a generic "pterodactyl", Chompasaurus appears to be an Elasmosaurus, and Stomponadon is a theropod of some kind judging by his feet. Banjo's transformation in this world is a Tyrannosaurus rex.
  • Stylistic Suck: "Hero Klungo Sssavesss Teh World" in Nuts & Bolts, which is hilariously awful. You play as Klungo, who is literally carrying the world, as he automatically runs from left to right, only allowing you to jump at one fixed, unchanging height. To his credit, there are some very tricky timing puzzles centered around making the best use of that jump. The box art reflects this.
  • Super Drowning Skills: In Grunty's Revenge, most of Banjo's transformations — all but the octopus — can't swim. You'll die instantly if you touch the water as one of them.
  • Super Not-Drowning Skills: Many of the transformations in the Nintendo 64 games. Some are justified (Walrus, Crocodile, Stone Statue, inanimate objects); others, like the Termite, not so much. Although notably, the bee in Banjo-Kazooie and Banjo-Tooie will just fly back up again when it approaches water.
  • Swamps Are Evil: The hazardous Bubblegloop Swamp from the first game, although some of the inhabitants are friendly.
  • Take That:
    • Chatting up the Lord of Games in Nuts & Bolts reveals that he has interesting opinions on the state of the video game industry (and video game tropes in general) at the present:
    "For my next trick, I may take that Pinata franchise down the Survival Horror route. What do you think? They go bad, trap you in a cabin, and you have to fend them off with a shovel handle."
    "Yes, there is a Lady of Games. Not that it's any of your business. She invented the first games to feature pony-riding, lovely kittens, and ninjas being blown up with rocket launchers."
    "I invented the first-person shooter, you know. Wish I hadn't bothered now. Have you seen how many of the things there are? I expect there's even a space marine in this game somewhere."
    • Humba Wumba takes a bit of a pop not only at the Gamer Chick character in the second level, but almost actively calls out the Frag Dolls, with her own all-girl clan, the "Hag Trolls". Banjo comments that he can "smell cynicism".
  • Temple of Doom: Mayahem Temple.
  • Tempting Fate: The aftermath of the "Tower of Tragedy Quiz" in Banjo-Tooie:
    Banjo: Right! C'mon, Kazooie, let's go and see where that door that's just opened leads to.
    Kazooie: Do you reckon that's the end of the game?
    Banjo: I doubt it. We've not had the credits yet.
    Kazooie: That's true. Okay, let's go!
    (Banjo enters the doorway... roll credits!)
  • Tertiary Sexual Characteristics: Kazooie suddenly became a lot curvier in Nuts and Bolts, and grew much more prominent eyelashes.
  • That Poor Cat: In the first game's file select screen, selecting the first file will occasionally cause Banjo and Kazooie to get flung out the window. Cue cat noises.
  • The Unreveal: In the XBLA version of Banjo-Tooie, if you have all of the Stop-and-Swop items unlocked in Banjo-Kazooie, you finally get to find out what's inside those eggs! It's a bunch Xbox Live stuff at first, as well as a few new moves, but the last one contains...STOP-AND-SWOP II! Goddamn it, Rare... Stop-and-Swop II comes complete with eggs of the bronze, silver, and gold varieties, each found in the Banjo-Kazooie cartridge enemies that originally housed the blue and pink eggs and the ice key in the N64 release.
  • Theme Naming: The moles are all named for various slang words for the thick glasses they sport (see Animal Stereotypes), such as Bottles, Jamjars, Speccy (possibly a reference to the ZX Spectrum computer too), and Goggles. Several other characters are musically themed; see Musical Theme Naming above.
  • Thin Chin of Sin: Gruntilda has an exaggeratedly long chin, which is just one of the many ways in which she is a parody of the Wicked Witch of the West.
  • Third-Person Person: They're quite common in the series.
  • Thriving Ghost Town: Jolly Roger's Lagoon. Jolly's pub is a very popular place, but the town itself is depicted as very small, and has few inhabitants.
  • Tomboy and Girly Girl: Gruntilda (sort of) and Brentilda.
  • Too Awesome to Use: Lampshaded in the first game; Mumbo Jumbo has this unstoppable Tyrannosaurus Rex transformation... but decides it's too awesome for the game and saves it for the next one instead.
  • Too Much Information: Grunty loves to mix these in with her Badass Boasts. Could also be said of all of Gruntilda's revolting secrets Brentilda likes to share.
  • Treasure Room: Banjo-Tooie has the Treasure Chamber in Mayahem Temple, which is filled with piles of gold. You can't take any of it, though.
  • Tsundere: Kazooie, who, rather than fitting into either category listed on the trope page, is both caustic and sentimental at the same time, all the time.
  • Underground Level: Clanker's Cavern and Glitter Gulch Mine.
  • Underwater Ruins: The Atlantis section of Jolly Roger's Lagoon.
  • Undying Loyalty: At the start of Tooie, you see that Klungo has been trying to push that boulder off Grunty for two years. Subverted in that Klungo later quits working for Grunty.
  • Unexpected Gameplay Change: The Breegull Blaster move in Tooie, which turns the game into a first-person shooter with Kazooie as the gun. Interestingly, as it was by the same people, the levels for these stages were copied from the multiplayer mode of GoldenEye, just with a different paint job.
  • Unwinnable by Mistake: In "Glitter Gulch Mine", after you feed the boulder to the grinder machine, it's supposed to spit out the Jiggy from the rooftop smoke stack. But a glitch can cause the Jiggy to be partially buried in the ground, so that even if you collect it, it doesn't register as being collected and only part of the fanfare plays. Not even quitting and returning to the level will fix this in all instances; the Jiggy will be there again, but half-buried as before, leading to the same result.
  • Updated Re-release: Banjo-Kazooie and Banjo-Tooie were rereleased on the Xbox Live Arcade with full Stop 'N' Swop support.
  • Useless Item: The last set of six empty honeycomb pieces in Banjo-Kazooie do nothing. If you collected all previous sets, your energy bar is already maxed out (in terms of available units) and the last set is good only for 100% completion. This was fixed in Tooie, wherein the sets of empty honeycomb pieces aren't uniform in size, meaning there are actually more pieces to find but the same amount of energy updates, and every honeycomb piece counts.
  • Variable Mix: Every overworld and level. Ever. But for starters, every level with an appreciable amount of water has an underwater version in the form of a muted harp.
  • Victory Pose: Every time you collect a Jiggy (and open a note door) in Banjo-Kazooie. Removed in Tooie, possibly due to the open-endedness and all the transformations that would need such an animation.
  • Video Game Cruelty Potential: The ending of Banjo-Tooie. The heroes have just defeated the witch, how do they decide to celebrate? They take the Big Bad's helpless severed head and start kicking it around like a soccer ball, all while talking about how much fun this is over the sounds of the witch screaming in pain.
  • Video Game Flight: Kazooie can fly, but only with Red Feathers (unless you only need to make a short flight), and you can only launch from Flight Pads. And in some levels, getting up to them is a hassle in and of itself.
  • Vitriolic Best Buds: You'd be forgiven for wondering why Banjo and Kazooie hang out in the first place, given that there are times when it seems like Banjo's only around to prevent Kazooie from chewing everyone out. Then again, given the way they react when separated in Tooie ("Don't leave me here, Banjo! It's lonely without you..."), maybe there's something there after all.
    • Then there's the fact that Banjo constantly uses Kazooie as everything from a gun to a bat...
  • Voice of the Legion: The Jinjonator at the end of Banjo-Kazooie, which booms "Jiiin-joooo!" when it's released from its stone prison.
  • Wabbit Series
  • Wackyland: Cloud Cuckooland.
  • Wacky Racing: Banjo Pilot, which is a racing game based on flying tiny, adorable planes.
  • Wall Master: Several. Especially in the first game.
  • Warp Whistle: The colour-coded cauldrons in Banjo-Kazooie's Hub Level, Grunty's Lair, the silo network in the Isle of Hags in Tooie, and the teleport pads in Showdown Town in Nuts & Bolts.
    • Also, the teleport pads inside worlds in Tooie.
  • Waterfall into the Abyss: One puzzle in Banjo-Tooie involves removing the plug from a pool of water in Cloudcuckooland.
  • We Can Rule Together: "You side with Banjo, but change tack; imagine you on Grunty's back!" Luckily there's no option to do this, as Kazooie at her most Jerkass-ness might consider it.
  • Weirdness Censor: For starters, the Skivvies in Grunty Industries don't seem to bat an eyelash at a sentient washing machine with shorts and a backpack. But then, nearly everything seems to be sentient in Banjo's world, but that still doesn't make the shorts any less weird.
  • Weight Woe: The beginning of Nuts & Bolts.
  • What Happened to the Mouse?: Tooty. The whole point of the first game was to rescue her from Gruntilda's clutches. Then, from Tooie on, everyone seems to pretty much have forgotten she existed (though her disappearance is lampshaded in Tooie).
  • When All You Have Is a Hammer: Parodied ludicrously when Banjo is turned into a washing machine in Tooie, which goes on to be possibly the most useful transformation in the game.
  • White Sheep: Brentilda, when you look at how the rest of her siblings turned out.
  • Wicked Witch: Gruntilda.
  • Witch Doctor: Mumbo Jumbo and Humba Wumba both fit this trope.
  • Wolfpack Boss: Half of the boss cast in the first game.
  • Womb Level: The inside of Clanker in Clanker's Cavern in Banjo-Kazooie, and the belly of a giant fish in Jolly Roger's Lagoon and a dinosaur in Terrydactyland from Banjo-Tooie.
  • You Have Failed Me: "Yes I'm mad, my boot I'll put, up your USELESS SPOOKY BUTT!"
  • You No Take Candle: Mumbo speak like this; Humba speak like this too. (Mumbo and Humba also Third Person People.)
  • Zombie Apocalypse: Averted, but if B.O.B.'s effect on King Jingaling in Tooie was any indication, this was what was in store for the Isle O' Hags if Grunty had won.
  • Zombie Gait: King Jingaling in Banjo-Tooie after being hit by the B.O.B.

Alternative Title(s): Banjo Tooie, Banjo Kazooie Nuts And Bolts

http://tvtropes.org/pmwiki/pmwiki.php/VIdeoGame/BanjoKazooie