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Power Up Motif
Many games use Power Ups; in many cases, these power-ups are timed. In many cases, an audio motif indicates the fact that the power-up is in play, vanishing the moment the power-up expires.

Related to Theme Music Power-Up, but not to Magic Music.

Examples

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     Action Adventure 
  • In The Legend of Zelda: Link's Awakening, the Piece of Power and Guardian Acorn work exactly this way; they change the background music for a short time, and when the song stops the powerup was over.
  • In ZZT, collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune. When the tune finishes, the energizer effect also stops.

     Beat 'em Up 

     Card Battle Game 

     Fighting Game 
  • Similarly, Super Smash Bros.. uses it:
    • Regular Hammer and Golden Hammer items, which act like the Hammer from the original Donkey Kong arcade game, though the Golden Hammer is from Wrecking Crew.
    • The Invincibility Power-Up Item
    • Luigi's Final Smash
    • DK's Final Smash
  • Bang Shishigami's Fu-Rin-Ka-Zan from BlazBlue: Calamity Trigger is a Super Mode that works like this: When you activate it, his power-up music begins to play loudly over the stage background music, until the next round begins.

     Maze Game 
  • Pac-Man and Ms. Pac-Man, when the title character ate a power pellet/pill.

     Platform Game 

     Puzzle Game 
  • Trog has the pineapple theme when it's collected.
  • In Puyo Puyo Fever, filling up the Fever gauge activates not only the titular bonus to flood your opponent's board, but also plays much bouncier music.

     Racing Game 
  • Sonic And All-Stars Racing Transformed has the All-Star item that converts the racer into their flight form temporarily and makes them faster and virtually indestructible. Notable in that each character has different theme music while they have it activated and the music only plays for other racers when they're nearby.

     Role-Playing Game 
  • Each character in Bravely Default gets their own Power Up Motif that begins after they perform a special move (Agnes gets Wind's Direction, Tiz has You Are My Hope, Ringabel's is Love's Vagrant, and Edea receives Baby Bird). For the rest of the motif's minute and a half duration, all characters get a boost to the stat most relevant to the weapon used during the special move (physical attack for swords, crit rate for bows, magic defense and healing for staffs, etc.).

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