History Main / PowerUpMotif

12th May '17 12:15:27 PM Miracle@StOlaf
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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a triumphant remix of the boss theme plays when a boss is stunned and their weakness is exposed. [[ClimaxBoss Zant]] overrides this with his own crazy themes, however.

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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a triumphant remix of the boss theme Link's leitmotif plays when a boss is stunned and their weakness is exposed. [[ClimaxBoss Zant]] overrides this with his own crazy themes, however.
12th May '17 12:14:49 PM Miracle@StOlaf
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* In ''VideoGame/TheLegendOfZeldaLinksAwakening'', the Piece of Power and Guardian Acorn work exactly this way; they change the background music for a short time, and when the song stops the powerup was over.

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* In ''VideoGame/TheLegendOfZeldaLinksAwakening'', the Piece of Power and Guardian Acorn work exactly this way; they change the background music for a short time, and when the song stops the powerup was over.duration of their effects, which only wear off after you take three hits or enter/exit a dwelling.
15th Apr '17 5:32:44 PM nombretomado
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* Pick up the fast feet shoes in ''VideoGame/JazzJackrabbit'' and the level's music will speed up until they wear off; this is taken from SonicTheHedgehog.
* The ''SonicTheHedgehog'' series uses this for its invincibility sparkles. The song was different for each game, but they all lasted the same amount of time and worked identically.

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* Pick up the fast feet shoes in ''VideoGame/JazzJackrabbit'' and the level's music will speed up until they wear off; this is taken from SonicTheHedgehog.
''Franchise/SonicTheHedgehog''.
* The ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series uses this for its invincibility sparkles. The song was different for each game, but they all lasted the same amount of time and worked identically.



*** Except in {{Sonic CD}} where there's separate music for Power Sneakers because the music was being played directly from the CD and couldn't be sped up.
*** The PC version of {{Sonic 3D Blast}} doesn't use the invincibility music, for the same reason.

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*** Except in {{Sonic CD}} ''VideoGame/SonicCD'' where there's separate music for Power Sneakers because the music was being played directly from the CD and couldn't be sped up.
*** The PC version of {{Sonic 3D Blast}} ''VideoGame/Sonic3DBlast'' doesn't use the invincibility music, for the same reason.
10th Apr '17 3:16:13 PM nombretomado
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* ''[[SegaSuperstars Sonic And All-Stars Racing Transformed]]'' has the All-Star item that converts the racer into their flight form temporarily and makes them faster and virtually indestructible. Notable in that each character has different theme music while they have it activated and the music only plays for other racers when they're nearby.

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* ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic And All-Stars Racing Transformed]]'' has the All-Star item that converts the racer into their flight form temporarily and makes them faster and virtually indestructible. Notable in that each character has different theme music while they have it activated and the music only plays for other racers when they're nearby.
11th Feb '17 10:55:26 AM Morgenthaler
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* ''LollipopChainsaw'' uses "Hey Mickey" by Toni Basil when you go into SuperMode.

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* ''LollipopChainsaw'' ''VideoGame/LollipopChainsaw'' uses "Hey Mickey" by Toni Basil when you go into SuperMode.
13th Jan '17 1:36:47 PM KagSwirby
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* ''VideoGame/KirbysDreamLand'' had two: one for the Invincibility Candy and one for the other power-ups. As the Invincibility Candy became a staple of the series, that song remained afterwards. The other one started getting phased out until ''Super Star Ultra'' and ''Epic Yarn'' remixed it for different reasons, though by now, it's more associated with [[UnexpectedShmupLevel Kabula]].

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* ''VideoGame/KirbysDreamLand'' had two: one for the Invincibility Candy and one for the other power-ups. As the Invincibility Candy became a staple of the series, that song remained afterwards. The other one started getting phased out until ''Super Star Ultra'' and ''Epic Yarn'' ''Air Ride'' remixed it for different reasons, though by now, it's more associated with [[UnexpectedShmupLevel Kabula]].
11th Jan '17 11:59:27 PM PaulA
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* Early shooter ''VideoGame/{{Vanguard}}'' played a rendition of [[Film/FlashGordon Vultan's Theme]] after touching an energy pod and becoming invulnerable.

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* Early shooter ''VideoGame/{{Vanguard}}'' played a rendition of [[Film/FlashGordon [[Film/FlashGordon1980 Vultan's Theme]] after touching an energy pod and becoming invulnerable.
17th Oct '16 7:36:50 PM DeckardCanine
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* The ''VideoGame/AdventureIsland'' series had one for Honey Girl and the FluffyCloudHeaven.
* The Invincibility Barrel in ''VideoGame/DonkeyKongCountry'' games would add a rather simian-sounding repetition over the BGM.
26th Sep '16 4:59:22 PM Dramatic
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* ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' features the 'Skill Song' mechanic. At random intervals, a song is decided to become a Skill Song, and will provide you with double ExperiencePoints for as long as it plays.
8th Aug '16 1:04:32 PM finalsurvivor1
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Added DiffLines:

* ''VideoGame/KirbysDreamLand'' had two: one for the Invincibility Candy and one for the other power-ups. As the Invincibility Candy became a staple of the series, that song remained afterwards. The other one started getting phased out until ''Super Star Ultra'' and ''Epic Yarn'' remixed it for different reasons, though by now, it's more associated with [[UnexpectedShmupLevel Kabula]].
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