In games that use {{Power Up}}s, often [[TimedPowerUp the power-ups are timed]]. In many cases, an audio motif indicates the fact that the power-up is in play, vanishing the moment the power-up expires.

Related to ThemeMusicPowerUp, but not to MagicMusic.


[[folder: Action Adventure]]
* In ''VideoGame/TheLegendOfZeldaLinksAwakening'', the Piece of Power and Guardian Acorn work exactly this way; they change the background music for the duration of their effects, which only wear off after you take three hits or enter/exit a dwelling.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a triumphant remix of Link's leitmotif plays when a boss is stunned and their weakness is exposed. [[ClimaxBoss Zant]] overrides this with his own crazy themes, however.
* In ''VideoGame/{{ZZT}}'', collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune. When the tune finishes, the energizer effect also stops.

[[folder: Beat 'em Up]]
* In ''VideoGame/GodHand'', whenever Gene releases the titular God Hand, [[ Broncobuster]] (a fast-paced Gene's Rock-A-Bye) plays.
* ''VideoGame/LollipopChainsaw'' uses "Hey Mickey" by Toni Basil when you go into SuperMode.

[[folder: Fighting Game]]
* ''VideoGame/SuperSmashBros'':
** Regular Hammer and Golden Hammer items, which act like the Hammer from the original ''VideoGame/DonkeyKong'' arcade game, though the Golden Hammer is from ''Wrecking Crew''.
** The InvincibilityPowerUp item
** Luigi's Final Smash
** DK's Final Smash
* Bang Shishigami's Fu-Rin-Ka-Zan from ''VideoGame/BlazBlueCalamityTrigger'' is a SuperMode that works like this: When you activate it, his power-up music begins to play loudly over the stage background music, until the next round begins.
* ''VideoGame/GuiltyGear Xrd'', taking notes from ''[=BlazBlue=]'', gives Sol Badguy his own theme song that overrides the background music when he activates [[SuperMode Dragon Install]].
* In ''Ultimate VideoGame/MarvelVsCapcom3'', while [[Franchise/AceAttorney Phoenix Wright]] remains in Turnabout Mode, all music is substituted for [[ this song]].

[[folder: Maze Game]]
* ''[[PacMan Pac-Man]]'', as well as many of its sequels (Ms. Pac-Man, Jr. Pac-Man, Super Pac-Man, and so forth), makes a distinctive sound when the title character eats an energizer. Whether it qualifies as "music" could be argued, but Ms. Pac-Man and Jr. Pac-Man had the sound get higher and higher to indicate that the power-up period was nearing its end.
* In ''VideoGame/WreckingCrew'', a rather awesome music sounds when you get the Golden Hammer.

[[folder: Platform Game]]
* ''Franchise/SuperMarioBros'' games use this a lot.
** The InvincibilityPowerUp (Super Star)
*** [[EarWorm Dun Dun Dun DunDuh DunDuh!]]
** The caps from ''VideoGame/SuperMario64'' and ''[[VideoGameRemake SM64 DS]]''
** The [[InvincibilityPowerUp Rainbow Star]], Red Star, Fire Flower, and Ice Flower in ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 sequel]].
** The Mega Mushroom from ''VideoGame/NewSuperMarioBros''
** Riding a Yoshi in nearly every game he appears as a PowerUpMount, including ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioGalaxy2'', [[VariableMix adds extra percussion to the BGM]].
** The Star in the first ''VideoGame/WarioLand'' game
** In ''VideoGame/MarioKartWii'', you can hear the motif if [[OhCrap another racer using a Super Star or Mega Mushroom]] is nearby.
* ''VideoGame/BioMenace'' has a kind of rain-like music that lasts for the short time the invincibility potion lasts.
* Pick up the fast feet shoes in ''VideoGame/JazzJackrabbit'' and the level's music will speed up until they wear off; this is taken from ''Franchise/SonicTheHedgehog''.
* The ''Franchise/SonicTheHedgehog'' series uses this for its invincibility sparkles. The song was different for each game, but they all lasted the same amount of time and worked identically.
** Also, as implied above, getting Power Sneakers to boost your speed increases the tempo of the current background music for their duration.
*** Except in ''VideoGame/SonicCD'' where there's separate music for Power Sneakers because the music was being played directly from the CD and couldn't be sped up.
*** The PC version of ''VideoGame/Sonic3DBlast'' doesn't use the invincibility music, for the same reason.
** When you earn an extra life, the jingle lasts for a couple of seconds and often completely overrides the background music.
* In ''VideoGame/BanjoKazooie'', using the Wonderwing power changes the background music for the duration.
** Whenever you get a special pair of shoes/boots in the ''Banjo-Kazooie'' games, the background music changes until the power is used/worn out.
* Konami's ''Noah's Ark'' has a theme for TimeStandsStill powerup and InvincibilityPowerUp black vial powerup.
* The Sega Saturn version of ''VideoGame/{{Bug}}'' plays a fast version of the title theme when Bug gets a [[InvincibilityPowerUp Stunt Bug]] powerup.
* ''Demon Sword'' also uses this for its invincibility power-up.
* ''VideoGame/TransformersConvoyNoNazo'' has the music change when you get the barrier shield. This is the only indication that you have it at all.
* In ''VideoGame/TheNightmareBeforeChristmasThePumpkinKing'', an instrumental version of "What's This?" from [[WesternAnimation/TheNightmareBeforeChristmas the movie]] plays whenever Jack uses the Spicy Bottle to become the Pumpkin King.
* ''VideoGame/KirbysDreamLand'' had two: one for the Invincibility Candy and one for the other power-ups. As the Invincibility Candy became a staple of the series, that song remained afterwards. The other one started getting phased out until ''Super Star Ultra'' and ''Air Ride'' remixed it for different reasons, though by now, it's more associated with [[UnexpectedShmupLevel Kabula]].
* The ''VideoGame/AdventureIsland'' series had one for Honey Girl and the FluffyCloudHeaven.
* The Invincibility Barrel in ''VideoGame/DonkeyKongCountry'' games would add a rather simian-sounding repetition over the BGM.

[[folder: Puzzle Game]]
* ''VideoGame/{{Trog}}'' has the pineapple theme when it's collected.
* In ''VideoGame/PuyoPuyo Fever'', filling up the Fever gauge activates not only the titular bonus to flood your opponent's board, but also plays much bouncier music.

[[folder: Racing Game]]
* ''[[VideoGame/SegaSuperstars Sonic And All-Stars Racing Transformed]]'' has the All-Star item that converts the racer into their flight form temporarily and makes them faster and virtually indestructible. Notable in that each character has different theme music while they have it activated and the music only plays for other racers when they're nearby.
* ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' features the 'Skill Song' mechanic. At random intervals, a song is decided to become a Skill Song, and will provide you with double ExperiencePoints for as long as it plays.

[[folder: Role-Playing Game]]
* Each character in VideoGame/BravelyDefault gets their own PowerUpMotif that begins after they perform a special move (Agnes gets [[ Wind's Direction]], Tiz has [[ You Are My Hope]], Ringabel's is [[ Love's Vagrant]], and Edea receives [[ Baby Bird]]). For the rest of the motif's minute and a half duration, all characters get a boost to the stat most relevant to the weapon used during the special move (physical attack for swords, crit rate for bows, magic defense and healing for staffs, etc.). If another special move is used before the first song ends, the stat boosts of both songs apply for the duration of the new song. [[UpToEleven Unless you use a third move]], in which case the stat boosts of all three songs apply...

[[folder: Shoot 'em up]]
* ''VideoGame/StarForce'' and ''VideoGame/StarSoldier'' both have this with the weapon power-up.
* Early shooter ''VideoGame/{{Vanguard}}'' played a rendition of [[Film/FlashGordon1980 Vultan's Theme]] after touching an energy pod and becoming invulnerable.