[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/bk_trio.jpg]]
[-[[caption-width-right:350:Left to right: [[WitchDoctor Mumbo Jumbo]], {{B|earyFunny}}anjo, [[DeadpanSnarker Kazooie]].]]-]

A seminal {{Platformer}} series, created by Creator/{{Rare}} for the UsefulNotes/{{Nintendo 64}}, the ''Banjo-Kazooie'' series (sometimes simply referred to as the ''Banjo'' series) tells the tale of a lazy bear, his avian best friend, the nasty witch who likes messing with their lives, and lots and lots of [[PlotCoupon shiny golden puzzle pieces]]. Traversing many strange and improbable worlds, the dauntless duo of Banjo the honey bear and Kazooie the breegull go about SavingTheWorld, with the help of [[{{Mentors}} moleish mentors]], [[RidiculouslyCuteCritter cute bird-anteater... things]], and a very liberal helping of British humour.

'''Games in the series:'''

* '''''Banjo-Kazooie''''' (1998, UsefulNotes/{{Nintendo 64}})
** Banjo the bear, his little sister Tooty, and Banjo's loudmouthed best friend Kazooie live peacefully in the tranquil Spiral Mountain. However, the ugly, witch-shaped form of the witch Gruntilda's lair lurks overhead. Grunty sees that Tooty is the fairest in the land, and Grunty envies that beauty! She kidnaps Tooty and absconds to her lair. Now Banjo and Kazooie must brave the depths of her labyrinthine lair to save Banjo's sister.
* '''''Banjo-Tooie''''' (2000, UsefulNotes/{{Nintendo 64}})
** Two years after Grunty's defeat (and subsequent imprisonment beneath a rock), her sisters Mingella and Blobbelda come with a fancy new tank to save her. Grunty's been beneath the rock for so long, she's only an [[DemBones animate skeleton.]] But her witchy sisters have a new machine that can suck the life energy out of anything, and they plan to use it to restore Gruntilda! Banjo and Kazooie once again set out to stop her, and prevent her from turning the whole world into a zombie wasteland!
* '''''VideoGame/BanjoKazooieGruntysRevenge''''' (2003, GameBoyAdvance)
** A midquel that takes place between ''Kazooie'' and ''Tooie.'' Grunty's faithful sidekick Klungo builds her a Mecha-Grunty suit, and her spirit inhabits it from beneath the rock. With her evil magic, she kidnaps Kazooie, and flings Banjo into the past, attempting to stop him and Kazooie from ever meeting! Now Banjo (and Kazooie, once he's rescued her) must stop Gruntilda from destroying the past!
* '''''Banjo-Pilot''''' (2004, GameBoyAdvance)
** A racing game spinoff, this game features the ''Banjo-Kazooie'' cast racing around in airplanes. Gruntilda does appear, [[GoKartingWithBowser but poses no real threat]].
* '''''Banjo-Kazooie: Nuts & Bolts''''' (2008, UsefulNotes/{{Xbox 360}})
** This sequel changed the game's mechanics from regular platformer to vehicle-based platformer. Set many years after their last adventure, Banjo and Kazooie have gotten fat and lazy from no adventures. Then, a strange, TV-headed spirit calling itself the Lord of Games shows up. He intends to have Banjo and Kazooie resolve their old issues with Gruntilda's skeletal head by... throwing them into a new video game. Well, whatever works, right?

----
!!Bear and bird provide examples of:

* OneHundredPercentCompletion:
** The first game only requires you to get 94 of 100 jiggies and 810 out of 900 notes to beat the game, but rewards exist if you collect all of them, such as free refills on your feathers and eggs before the final fight and an upgrade to your health in exchange for four more jiggies. The last two jiggies you'll possess don't do anything, but getting all 100 allows you to see a bonus ending that reveals the locations of the Stop n Swap items. The honeycomb pieces that extend your health bar, meanwhile, are completely optional to find (to where you can skip at least six of them, since the last six add nothing to your health), but they are a nice benefit to have, especially when you fight Gruntilda. Collecting all of 116 of the Mumbo Tokens is not only optional (only 75 are needed), but impossible due to a glitch in Mad Monster Mansion.
** Banjo-Tooie has a ''lot'' more emphasis on backtracking and the size of the game's levels is larger, but it's slightly more lenient in requirements; you only need 70 of the games 90 jiggies to reach the final boss, and collecting all 90 just gives you a [[AWinnerIsYou meager bonus reward]], and only 765 of 900 notes are needed. The honeycomb pieces and cheato pages are completely optional.
* AbilityRequiredToProceed: The first two games have mandatory abilities you have to learn, and you won't get far without them. For example, the first game forces you to learn the Talon Trot from the first level in order to even get beyond the lobby of Gruntilda's Lair. ''Tooie'' takes this even further due to having a lot of context-sensitive moves you have to learn to even get anywhere in its massive worlds, much less get a Jiggy right away.
* AbnormalAmmo: One of Kazooie's signature abilities is firing eggs like bullets out of her butt, which you'd expect (well, sort of), and... out of her mouth. The second game adds more unusual ammo by allowing her to also shoot flame eggs, ice eggs, grenade eggs, proximity mine eggs, and eggs that immediately hatch into exploding clockwork versions of Kazooie.
* AbsurdlySpaciousSewer: Clanker's Cavern certainly seems to be a sewer of ''some'' description. It's full of pipes, anywho. Then there's the ''Clinker's'' Cavern sidequest in the second game where you shoot at... faecal blockages in the... air conditioning?
* AbusiveParents: Mrs. Boggy seems to approve of Banjo beating her children, and is even seen giving Groggy a smack herself. Boggy himself is just [[BumblingDad extremely neglectful]], abandoning his children at Christmas in order to go sledding instead of buying them presents.
* ActuallyPrettyFunny: In ''Nuts and Bolts'', Gruntilda admits to missing Kazooie's wisecracks.
-->'''Gruntilda''': Your feathered friend is such a joke, where are the "funny" lines she once spoke?
* AddedAlliterativeAppeal: Mumbo's Mountain, Clanker's Cavern, and Mad Monster Mansion in ''Kazooie''; Cloud Cuckooland, Witchyworld, and the Golden Goliath in ''Tooie''; Breegull Beach in ''Grunty's Revenge''; and Trophy Thomas in ''Nuts and Bolts''.
* AdventureDuo: Banjo and Kazooie, of course.
* AffablyEvil: Weldar, who is seen ''politely'' asking you to stand still so he can kill you better and generally doing things just because it's his job. His vision, like Lord Woo Fak Fak, is also pretty bad.
* AliensAreBastards: In ''Tooie'', you find a UFO in the bottom of a lagoon, power their ship back up for them, bring one of them ''back from the dead'' after a nasty fall, warm up one of their children stuck on a icy, high cliff, find another two alien kids encased in ice, one of which you had to bring back to life as well, and to top it all off, only for two Jiggies. After all that, the alien dad states he has to exterminate you for taking so long... only to decide not to do so because he's misplaced his laser.
* AlreadyDoneForYou: Unlocking Stop 'N' Swop in the XBLA version of ''Banjo-Kazooie'' (only if you have a save file of ''Nuts & Bolts'' or the XBLA version of ''Banjo-Tooie'' on your 360's hard drive, however). Stop 'N' Swop involved ridiculously long cheat codes to unlock it in the original release, though they were useless in that version.
* AlternateHistory: The plot of ''Grunty's Revenge,'' which was originally supposed to take place in an alternate future from the one in ''Banjo-Tooie,'' though it was since changed to be set between the first two games. This would normally make it an AlternateContinuity, until the TimeyWimeyBall rolls into town...
* AlwaysNight: Mad Monster Mansion and Freezeezy Peak in ''Banjo-Kazooie'' and Witchyworld in ''Banjo-Tooie''. Bubblegloop Swamp has a pitch-black "sky", but it's not clear whether it's supposed to be night.
* AmusementPark: Witchyworld which even has its own themed sections.
* AmbiguouslyGay: Jolly Roger. The menu in his... bar does ''not'' help matters.
* AmbiguouslyHuman: Gruntilda and Humba Wumba. If you get a game over in the first game, the former appears even more human.
* AndIMustScream: At the end of the original game, Grunty is trapped underground by a boulder and somehow manages to survive being BuriedAlive for ''two years.'' By the time she's freed in the opening of ''Tooie'', [[BodyHorror her flesh has rotted away completely]]. And by the end of the second game, she's reduced to just a skull and eyeballs -- and, yes, she's still alive and conscious. (The third game gives her a robot body, which she seemingly gets to keep, so things do improve for her. Sort of.)
* AnimateInanimateObject: So much so in the first game. If it didn't outright move and talk, it would have googly eyes slapped on it. Examples include: a totem pole, boulders, a leaky pail, acorns, musical notes, honeycombs, eggs, feathers, exploding mines, life preservers, oranges, trees, cauliflower, stone sphinxes, ice cubes, snowmen, ''cold water'', cacti, cauldrons, cowl ventilators, onions, exploding boxes, flying broomsticks, treasure chests, beehive boxes, carrots, a toilet, golden jigsaw pieces, and a book of spells that flies by flapping its pages, just to name a few!
* AntiFrustrationFeatures:
** Mr. Vile's challenge is so frustrating to complete, that the game gives you the option of coming back later after you've learned how to use the Turbo Trainers (which Banjo's crocodile transformation can use), which makes beating him much easier.
** In Rusty Bucket Bay, when you do the ship whistle puzzle, the background music subtly switches to a music track that's almost identical to the main level theme, but without whistles incorporated into the music to ensure the player doesn't confuse the background music with being part of the puzzle.
** ''Banjo-Kazooie'' always places Banjo right at the opening part of Gruntilda's Lair after the tutorial, despite the fact that it would make more sense to start Banjo at his own house. This is to eliminate time spent traversing Spiral Mountain. In addition, there are Dingpots scattered about the Lair in areas that allow for FastTravel.
** Banjo-Tooie had several of these:
*** Unlike the first game, any notes you collect in worlds are yours permanently, even after you leave and come back. This is a good thing, because not a single one of ''Tooie's'' worlds can be completed on the first visit; they all require you to return later after you've learned a new ability. Collecting them is also greatly simplified into having you grab nests of them (5 apiece, rather than making you collect each individual note like in the first game), along with a Treble Clef that gives you 20 on the spot.
*** The collecting requirements are slimmed down from the original to alleviate the games much longer length--you only need 70 of the 90 Jiggies (as opposed to 94 of 100) to finish the game, and the Mumbo Tokens are removed and simplified into the much easier to find Glowbos.
*** Jinjos, like the musical notes, are also permanently yours once you find them.
*** This game's worlds are orders of magnitude larger than the first game's, so they added warp pads to let you warp between different important locations within each world. The same applies to the Warp Silos in the hub level Isle O Hags, since its a massive world unto itself that you ''will'' be traveling back and forth around.
*** When you find a Jiggy, there is still a quick little fanfare that plays, but you no longer have to sit through an unskippable victory animation.
*** Eggs and feathers now come in "nests" of multiples, instead of only one. This is especially useful due to the extra emphasis on flying and egg shooting in this game.
*** A new unlockable ability was added to allow Banjo and Kazooie to swim faster than they could in the first game. The only catch is that it only works when they're together.
*** There are no longer "lives" in the game, so you'll never have a Game Over from dying too many times. Also, if you die in a world, you'll usually respawn from the entrance to whichever area you were in, instead of being sent all the way back to the world's entrance.
** The XBLA version of Banjo-Kazooie saves your highest note score and it stays there even if you die, while, in the N64 version, you had to get all 100 notes in a level in one go; if you died you'd have to start all over.
* ArtEvolution: The art subtly evolved through the first few games. In particular, between ''Kazooie'' and ''Tooie,'' Mumbo's look softened and became slightly friendlier when he ascended to the role of playable character. In ''Grunty's Revenge,'' all of the characters became slightly more cartoonish, with Klungo being the most apparent. But then, in ''Nuts and Bolts'', the series underwent...
* ArtShift: ''Nuts and Bolts'' has a far blockier style than the previous games, to the point where Banjo looks blockier on the Xbox 360 than he did on the Nintendo 64.
* ArtificialStupidity: The AI for Grunty's mooks is dumber than Banjo himself. Its most obvious in Tooie, where many enemies won't even so much as blink at you, even if you're right in their line of sight, unless you're standing directly next to them or a few feet in front of them. When you become a giant T-Rex in Terrydactyland, the pterodactyls will ''still'' try to attack you instead of fleeing like the Stegosauruses, even though they will die on contact with you.
** ArtificialBrilliance: Oddly, the AI for the enemy Beehives that chase you is a tad smarter than the rest of the games mooks. For example, in Scrotty's Cave, the Hive will actually chase you around the rocks instead of mindlessly running into them after you like most enemies would.
* AscendedExtra: Klungo. In ''Kazooie'', he only appeared in a cutscene at the beginning of the game and during the Game Over sequence, and Banjo and Kazooie never even meet him. In ''Tooie'', he becomes a recurring boss and even gets some character development!
** Mr. Fit. He begins simply as a throwaway character worth a single Jiggy in ''Tooie'', and then evolves into part of the main cast in ''Nuts & Bolts''.
** Jolly Roger was the "primary" character of his level in ''Tooie,'' but it was still only one level, and he didn't have any impact on the game's overall plot. However, he was an unlockable character in ''Banjo-Pilot'' (with all the other characters being the series' staples) and was also upgraded to main cast in ''Nuts & Bolts'', with his new disguise as the "Jolly Dodger."
* AsteroidsMonster: Boss Boom Box, from the first game. You have to beat him twice and the second time is under a time limit.
* AwesomeBackpack: In ''Tooie'', Banjo's backpack could carry things more than twice its size, function as a sleeping bag for quick healing, and even protect Banjo from hazardous environments like lava -- as long as Kazooie wasn't in there.
* AWinnerIsYou: Your reward for getting all 90 Jiggies in Banjo-Tooie; it just unlocks a character parade in the cutscenes menu (which can be unlocked by using a cheat code anyway).
* AwLookTheyReallyDoLoveEachOther: In ''Tooie,'' separating the pair and then attempting to go to a radically different area leaves the left-behind character to lament how lonely it is by themselves. Despite their [[VitriolicBestBuds griping at one another]], Banjo and Kazooie are loyal to each other 'til the end.
** And in ''Grunty's Revenge,'' when Kazooie picks up the DistressBall, Banjo is seriously upset over her going missing. When the two of them reunite in the second world, their happiness at being together again is tangible. Awww.
* BackFromTheDead: [[spoiler:Bottles and King Jingaling.]]
* {{Backtracking}}: The original game had a few bits of mandatory backtracking, but the bulk of the levels could be completed in one visit--Freezeezy Peak and Gobis Valley were the few exceptions, as both had abilities in them that you had to learn from each other to complete them (i.e. you need the Beak Bomb to complete Gobis Valley, and you need the Turbo Trainers to finish Freezeezy Peak. Banjo-Tooie on the other hand goes in the opposite direction and puts heavy emphasis of fetch quests and revisiting levels--it is impossible to get everything in each world in one go. Even Mayahem Temple, where you can collect the bulk of the items there in the first visit, has one lone Jiggy that you can't get until you get the Beak Drill from Glitter Gulch Mine (and another Jiggy for freeing Dilberta to return to Glitter Gulch Mine, but that counts as a jiggy for that level instead).
* BadassAdorable: In the first game, one of Banjo's magical transformations is an adorable little green crocodile. Crocodile Banjo is also the only transformation in the game that has an attack, and it's a rather good one at that.
* BadassBoast: Grunty, ''especially'' in the first game. [[RhymesOnADime They even rhyme]]!
* BagOfSpilling: Quite famously ''averted'' in ''Banjo-Tooie,'' where every move you had at the end of the last game carries over, aside from the mostly-useless Claw Swipe (replaced with another pecking attack by Kazooie). ''Nuts & Bolts'' used this, but [[JustifiedTrope justified it]] by showing that Banjo and Kazooie had gotten fat and out of shape over the years, thus forgetting how to perform their old moves. Because this is a ''Banjo-Kazooie'' game, this is frequently {{lampshade|Hanging}}d every time one of the characters points out that an obstacle would have been much easier to clear using one of their old moves.
** They even beg the resident DeusEstMachina to grant them their old moves back, PuppyDogEyes and all, but he adamantly refuses because this is a game about vehicles. [[spoiler:Then he finally relents at the end of the game, for a nice fat SequelHook for the fans that wanted a non-vehicle game.]]
** Played straight in terms of the health and supply amounts in ''Banjo-Tooie'', as they're reset to their starting carrying capacity from the first game, with one exception -- due to the increased focus of flying (to the point where an entire boss fight revolves around it), the supply of feathers remains at 100 (which can be further doubled to 200).
* BalloonBelly: Nabnut gets one after he eats too many acorns in the first game, getting so full and bloated that he can hardly move.
* BayonetYa: Kazooie can learn the Beak Bayonet for use in first-person areas (and the FPS deathmatch multiplayer mode). Or is it Banjo who's learning it, since he's the one who hauls her around to attack...?
* BeCarefulWhatYouWishFor: All Tooty wanted to do in the first game was ''go on an adventure''...
** Gruntilda laments "How I longed to be real thin!" after Banjo and Kazooie beat her quiz game and save Tooty. And in the sequel, she is. Quite bony, in fact.
* BeeAfraid: The beehives in the later levels. In the first game, bees will start flying around the hive and will chase and sting you if you destroy it. In the second, hives with red eyes will attack.
* BerserkButton: The "Tick the Mole Off" part of the game ''very'' early on. All you have to do is claim to know all the moves and then bother Bottles until he actually threatens to erase your game pak.[[note]]In the French version, he threatens to destroy your TV by blowing it up.[[/note]]
* BigBoosHaunt: Mad Monster Mansion.
* BigThinShortTrio: In ''Banjo-Tooie'', Gruntilda is the Big, Mingella is the Thin, and Blobbelda is the Short.
* BigWhat: Gruntilda's reaction to learning about Tooty in the German version is to shriek out a very shocked "WAS?!"
* BiggerOnTheInside:
** Even before you factor in all the levels in Grunty's castle, that place is ''enormous'' in comparison to the outside. When you actually do factor in the levels, there has got to be either some kind of magical teleportation going on, or Grunty can fold three dimensional space like no-one's business.
** Banjo's backpack, if nothing else can explain what kind of sweet set up Kazooie has inside if he can carry a young Styracosaurus in it.
* BitingTheHandHumor: The character of L.O.G. seems like a parody of Microsoft executives (changing the gameplay, sneering at the series' platforming roots, saying that gamers "just want to shoot things", etc.
* {{Bizarrchitecture}}:
** Grunty's lair, which is a giant castle shaped like her head, resting on the side of a mountain. The inside of it is even more bizarre.
** Mumbo Jumbo's house, which is shaped like a giant skull.
* BlackComedy: Quite a bit in ''Tooie''. Bottles dies in the intro, yet his lingering spirit hovering over his charred body continues saying hilarious things. Jingaling is zombified, and continues to say hilarious things while lurching around the room trying to kill you. The Gray Jinjo family's epitaph: "Passed away tragically when their house was crushed by a giant {{tank|Goodness}}." And you play hacky-sack with Grunty's severed ([[AndIMustScream but still alive]]) head in the ending.
* BlackoutBasement: The Generator Cavern and the Power Hut Basement in Glitter Gulch Mine, and the Haunted Cavern in Witchyworld.
* BlatantLies: Occasionally Gruntilda will make remarks as you roam her lair. One of them is this:
--> '''Grunty''': Tooty says she's fine with me, if you go home I'll set her free!
* BloodIsSquickerInWater: The boss battle with Lord Woo Fak Fak in Jolly Roger's Lagoon, when you blow up his boils. Yes, in an [[WhatDoYouMeanItsForKids E-rated game]].
* BodyHorror:
** Embodied by Clanker, the garbage compactor. He resembles a shark made of scrap metal, and at first glance he seems to be a robot. Then you enter him, and find out that his interior shows remnants of organic material, crudely patched together with mechanical parts. The implication here is that he had once been a living creature, and was later reconstructed into a (fully sentient) waste disposal system. It doesn't stop here, though. The longer you think about it, the more you notice how many things are wrong with Clanker's anatomy. It is impossible to tell if Clanker is a whale or a shark, since he has both gills and a blow-hole (with a metal bolt in it). His gills are directly connected to his stomach. His body is filled with sharp, rapidly moving metal objects. His spine is located in his front, rather than his back. Weird parasitic tentacle creatures are growing out of his flesh. The list can probably be continued even further.
** A promotional VHS distributed prior to the game's release shows a brief glimpse of a fully organic Clanker in place of the mechanical one. Assuming that most of the level design remained similar, this would mean that Gruntilda had a living, breathing sea animal chained to a giant anvil so that he couldn't surface, and that she was still using him as a garbage disposal. It continues when Clanker becomes part of the museum in Nuts and Bolts--and he's still alive. The most you see of him is his head, which has been bolted into the floor, with his very sad-looking eyes watching you, his flesh/machine parts are now a sickly green color, and we don't even know what happened to the rest of his body.
** Mumbo's entire head is a fleshless skull. By ''Nuts & Bolts'', he can [[EyeScream pull his own eyes out, juggle with them,]] and pop them right back in again.
** After being BuriedAlive for two years, Grunty comes out as a [[DemBones walking skeleton]].
* BossBanter: Most of the bosses tend to do this when you're fighting them.
* BossOnlyLevel: Cauldron Keep in Banjo-Tooie has no standard enemies except for one Minjo guarding a switch, and its only obstacle is the moat--it just serves as the hub for the third and last fight with Klungo, Grunty's quiz show and the final showdown against her.
* BossRemix: Every boss fight, apart from CloudCuckooland's boss (which remixes [[spoiler:the Mumbo's Skull theme]] instead) and Klungo, remixes its level's theme. Particularly noteworthy examples are [[http://www.youtube.com/watch?v=_jH2n09OMbg Gruntilda's (Grunty's Lair, of course)]], [[http://www.youtube.com/watch?v=VDJxRJF5N9c Mr. Patch (Witchyworld)]], and [[http://www.youtube.com/watch?v=DHi9lDVpWVs Weldar (Grunty Industries)]].
* BossSubtitles: Parodied. A couple of non-hostile characters even get one each in Terrydactyland in ''Tooie''.
* BraidsBeadsAndBuckskins: Humba Wumba in ''Banjo-Tooie''.
* BrainInAJar: Grunty in ''Nuts & Bolts'', who's actually a skull in a jar (which seems prone to falling out.)
* BrokenBridge: In the first game, the only thing keeping you from reaching Gruntilda's Lair is a literal broken bridge with a gap far too large to jump across. Learning all the basic moves from Bottles (or simply telling him you're good enough) will have him automatically fix the bridge for you.
* BubblegloopSwamp: TropeNamer in the very first game, and Bad Magic Bayou in ''Grunty's Revenge.''
* BulletSeed: Kazooie's eggs already count as AbnormalAmmo, but the secret "Golden" eggs, found hidden in some areas, allow her to fire them ''very'' rapidly... and she'll have an unlimited supply, but only for a short period of time.
* BuriedAlive: The fate of Gruntilda at the end of the first game. She stays buried alive for 2 years until the boulder is finally moved (no thanks to Klungo).
* ButtMonkey: Quite a few. Kazooie seems to have it in for the universe. The universe retaliates by showing her no mercy. Gobi the camel is horribly abused by the main characters. Though, Bottles wins this one out. Killed, revived, and kicked out by his wife? Really?
** Poor Klungo suffers this fate in Tooie, being repeatedly beaten by the main duo only to be sent back to Grunty and punished for failing.
* ByTheBookCop: At first, the Kickball Stadium Guard in ''Tooie'' fits this; he won't let the heroes in without a ticket, refuses to let them play as only a Stony can join, and is downright offended when they offer to bribe him . . . later subverted, though, when the guard lets the duo in when they are in Stony form, knowing full well who they are and that they are cheating.
* CainAndAbel: In the original game, the witchy Grunty was at odds with the fairy godmother-esque Brentilda. Come Tooie, it seems that Brenty is probably the only good egg in that whole ''family,'' with Grunty and her other two sisters being every bit as repugnant.
* CanonDiscontinuity: ''Grunty's Revenge'', while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between ''Kazooie'' and ''Tooie''. Despite this, it and ''Banjo Pilot'' are not acknowledged in ''Nuts & Bolts'', which Microsoft identifies as the third game in the series.
** As a side note, in the "L.O.G.'s Lost Challenges" ''DLC'', Kazooie describes the amount of games in the series as being "at least three".
* CarFu:
** In ''Nuts & Bolts'', this is an option. It is of varying effectiveness depending on what you put on your vehicle.
** In Witchyworld in ''Banjo-Tooie'', you can have Wumba turn you into an ''armored van'', which also gives you invincibility while transformed. It's one of the only ways of killing the slot machines holding the tickets and getting to the minigames.
* CatsAreMean:
** Piddles the Cat in ''Nuts & Bolts''. Justified in that Grunty's first action was to kick Piddles sky high.
** The Moggies in ''Tooie'''s Mayahem Temple stage are cats. And all they do is try to hit you with their clubs. "Moggy" is a British slang term for "cat", generally implying a mongrel.
* {{Cephalothorax}}: The Glowbos, which are basically just heads with legs.
* ChekhovsClassroom: It's not a lecture, but Brentilda in the original game tells you a bunch of trivia regarding her sister when you talk to her. Remember those bits of trivia, as they will come into play during the Grunty's Furnace Fun quiz. The correct bits of trivia are chosen at random for each playthrough, too, so you can't cheat (unless you skip the Grunty questions with jokers).
* ChekhovsGunman:
** In ''Banjo-Kazooie''. The Jinjos seem to be not much more than distressed {{NPC}}s for you to collect. [[spoiler:But at the end of the game, they turn out to be crucial in turning the tide against Gruntilda, and the final blow is delivered by the mighty Jinjonator.]]
** Also, in ''Banjo-Tooie'', the leader of the Jinjos gives you your first Jiggy (for free, no less) and opens the way to the first world. (Then he gets zombified.)
* CheckpointStarvation: There are no checkpoints in the original game. If you die, you return to the world's warp pad.
* ChristmasEpisode: [[SlippySlideyIceWorld Freezeezy Peak]], complete with holiday advent calendar [[CoolGate entrance]]. It even comes with a few SavingChristmas challenges, such as rescuing Christmas lights from being eaten, and collecting Christmas presents for sad children.
* ChuckCunninghamSyndrome: Banjo's sister Tooty, the DamselInDistress whose kidnapping drove the plot of the first game, is nowhere to be seen in ''Tooie'', except as a missing person on a giant milk carton in Cloud Cuckooland, and in a picture in Banjo's house (it is one of the few things in the house that wasn't completely destroyed). Hacking the game cartridge and early beta screens shows that at some point she was ''intended'' to be in the game, but no explanation for her disappearance has been offered aside from Rare's explanation that she was hauled off by the "Rubbish Video Game Characters Police". She's vaguely referenced in ''Nuts & Bolts'', such as for a store named "Tooty Fruity" and a joke about scrapped levels including "Tooty Land".
** Gruntilda's nicer sister Brentilda also vanished after the first game, aside from a portrait of her appearing in Pawno's Emporium. Her sisters don't even mention her.
* CircusOfFear: Witchyworld in ''Banjo-Tooie''.
* {{Cloudcuckooland}}: Though the entire setting of ''Banjo-Kazooie'' qualifies for this trope (see below), special mention goes to the stage ''named'' Cloud Cuckooland in ''Banjo-Tooie''.
* {{Cloudcuckoolander}}: It's hard to find a character in these games who ''doesn't'' fit this trope. One of the stages is even ''called'' Cloud Cuckooland.
* CollectionSidequest:
** All of the games play out as a giant version of this, and throw all kinds of things at you that you don't even have to collect to complete the game.
** Parodied and Lampshaded in ''Nuts & Bolts''; L.O.G. even goes as far as to call them "useless objects".
* CompilationRerelease: While not wholly Banjo-Kazooie focused, ''Rare Replay'' does contain ''Banjo-Kazooie'', ''Banjo-Tooie'' and ''Banjo-Kazooie: Nuts & Bolts''.
* ContinuityNod: ''Tooie'' has numerous nods to its predecessor:
** Spiral Mountain still has Bottles' old molehills lurking around, and you can get a recap on your old moves from them.
** Conga the Gorilla from Mumbo's Mountain makes a cameo as the ringmaster in Witchyworld.
** Loggo the Toilet makes a cameo appearance in a bathroom in Grunty Industries, having been transported there by Gruntilda from Mad Monster Mansion.
** Twinklies from Freezeezy Peak make appearances for mini-games in Witchyworld and Grunty Industries.
** Pawno's Emporium in Jolly Roger Bay has the Gruntilda rag doll from Grunty's Furnace Fun sitting on a shelf as well as a portrait of Brentilda, and Jolly's bar has a portrait of Treasure Trove Cove. Captain Blubber also makes a cameo appearance.
** Gobi the Camel returns as a minor character, and after you free him in Witchyworld, he finally makes it to the "lava world" that he alluded to in his last appearance in Click Clock Wood, which turns out to be in Hailfire Peaks.
** Hailfire Peaks has Boggy the Polar Bear make a cameo appearance, having moved there with his family from Freezeezy Peak.
** Tooty makes cameo appearances as a portrait in Banjo's burnt out house, and as a FaceOnAMilkCarton in the garbage can in Cloud Cuckooland. The Zubbas from Click Clock Wood also make a reappearance in the latter level, having moved their new hive to the top of the world's mountain. Banjo also gets to use his bee transformation in the level again.
** Dingpot the Cauldron makes a cameo appearance in Cauldron Keep and automatically refills all of your items on jumping in him, similar to what the unlockable power-ups would do around Dingpot in the first game.
* ContinuingIsPainful: In the first game, you had to collect all 100 notes in each world in order to complete the game, since you need at least 810 of 900 notes to finish the game and 882 out of 900 to double your health before the final boss fight. Aggravating this is that the game had a strange score system for them where, if you left or died in a level without collecting them all and returned, you would have to collect them all over again plus the ones you missed in order to add to your note score (i.e. if you collect 50, leave and come back, you have to collect 51 and more). This becomes extremely frustrating in Rusty Bucket Bay, where a few notes are placed in the boiler room, where it is very easy to die, forcing you to collect all of the levels notes all over again. Jinjos also have to be collected in one go to get the Jiggie from them. The Xbox Live Arcade and Rare Replay ports mitigated this by allowing you to keep the notes permanently on collecting them. Banjo-Tooie also eschewed this mechanic by letting you keep all the notes (plus Jinjos) permanently, since the design of the game made it impossible to complete each level on your first visits.
* ConvectionSchmonvection: Grunty's Furnace Fun in ''Kazooie'', as well as a few other regions of Gruntilda's Lair.
** Also, Hailfire Peaks (Lava Side) in ''Tooie''.
* CoolAndUnusualPunishment: Gruntilda threatens to make an armchair of Dingpot in the German version for [[ShootTheMessenger informing her about Tooty]].
-->'''Gruntilda''': [[BigWhat WAS?!]] Du mieser alter Kessel, ich mache aus dir einen Sessel![[labelnote:Literal English translation]]WHAT?! You miserable old cauldron, I'll make an armchair of you![[/labelnote]]
* CopyProtection: When certain Game Shark or PAR cheats are used (which inadvertently do something like violating protected memory or the checksum), the bridge to Grunty's Lair in Spiral Mountain will have a large hole in it, making it impossible to cross without a levitation cheat. There are no still effects otherwise.
* CorruptCorporateExecutive: Gruntilda is quite the entrepreneur. She owns a fairground [[AmusementParkOfDoom (replete with deadly rides)]], a [[EternalEngine polluting factory]], and a [[ShipLevel dockyard]]. Presumably, her employees are not union.
* CrueltyIsTheOnlyOption: The Ice Cube couple in ''Tooie''. [[spoiler:You accidentally push one into a pool of boiling water in order to make it safe, and you kill the other one in cold blood for her Jinjo]].
* CryingWolf: At the beginning of ''Banjo-Tooie'', [[{{Jerkass}} Kazooie]] cheats at a game of cards by telling everyone that [[LookOverThere Gruntilda has come back to life]]. While they're looking out the window, Kazooie steals some chips. During that very same game of cards, the whole house starts shaking, and Mumbo leaves to investigate. He comes back and reveals that Gruntilda really has come back. Bottles doesn't believe him and stays inside while everyone else is running out, which [[SuddenSequelDeathSyndrome doesn't end so well for him]].
* CuckoolanderCommentator: Gruntilda during the game show at the end.
* CuttingOffTheBranches: In the first game, "Winkybunion" was just one of three potential {{Embarrassing Middle Name}}s Gruntilda could have. In later games, it ascended to being her actual ''last'' name instead.
* DarkerAndEdgier: ''Tooie'' compared to the first game, though it's also even more self-aware and silly despite that. Compared to the first game, whose plot is simply about rescuing Banjo's sister Tooty, ''Banjo-Tooie'' is about avenging the death of Bottles (and later Jinjaling), the destruction of Banjo's house and the overall sabotage of Spiral Mountain after Gruntilda was rescued by her sisters from the boulder that had her trapped for two years since her defeat in the first game. The game's levels are also less whimsical than those of the original, and in one of them there are sidequests involving the resurrection of deceased characters. Lastly, [[Radar/BanjoKazooie the game has more black humor]].
* TheDeadHaveEyes: Gruntilda in ''Tooie'' . . . they do sometimes [[EyeScream fall out]] though.
* DeadCharacterWalking: In the first game, there's an unusual glitch you can trigger in flight--if you Beak Bomb into a wall with only one honeycomb left and hit the wall at the very last frame of the attack, you can fly around without dying. Curiously, if Banjo lands, he won't die, but if he attacks something like a beehive, he will die. Leaving the level or pausing and unpausing the game will cost you an extra life, but it refills your health and wont make you go through a death animation.
* DeadlyGas: Glitter Gulch Mine and Grunty Industries.
** The [=HAG=] 1 from ''Banjo-Tooie'' has this as a form of attack.
** Several mini-games from the Grunty Industries world in ''Banjo-Tooie'' will leak a suffocating gas if you botch them.
* DeadlyRotaryFan: Clanker's belly contains rapidly-moving fans with serrated blades, while the Rusty Bucket is fitted with deadly propellers (the ones at the back of the ship underwater are OneHitKill propellers). They return in ''Tooie'' as part of the pipelines leading from Jolly Roger's Lagoon to Grunty Industries and Glitter Gulch Mine. The only way past them is to freeze them with Ice Eggs and if you hit them with Grenade Eggs while they're frozen you can destroy them for good.
* DeadpanSnarker: Kazooie, though any number of characters will engage in this. A RunningGag is how she will respond to various enemies' [[BadassBoast Badass Boasts]] with a dismissive "that's nice".
** Banjo starts to do it in ''Nuts & Bolts'' as well. He's lived with Kazooie for years, so it's no wonder he picked it up.
* DeathIsASlapOnTheWrist: Starting with ''Banjo-Tooie'', you have infinite lives, plus the note score was removed (which was later added to the Live Arcade port of the original game), meaning you don't have to collect them in one go.
* DefeatMeansFriendship: Old King Coal, Terry, and Klungo in ''Banjo-Tooie''.
* DeletionAsPunishment: Talk to Bottles enough times and he'll eventually threaten to delete your save data. If you use one too many cheat codes, Grunty actually ''will'' delete your save data.
* DemBones: Grunty in ''Tooie''.
* DeniedFoodAsPunishment: Inverted. After [[spoiler:Kazooie fires the Big-O-Blaster's blowback input on Bottles to revive him]], Bottles rushes home after realizing that he's late for dinner, and that Mrs. Bottles will kill him for it. He arrives home, and he is stuck at the table with a very burned meal of what is apparently fish and chips while his wife, beating the roller on her hand, is telling him that it won't matter how burned it is, as he is still going to eat it, dismissing Bottles' excuse that Gruntilda killed him and he was just brought to life until ''after'' King Jingaling and Klungo arrive to back him up and celebrate.
* DerivativeDifferentiation: The first game was a good ''SuperMario64'' clone, but after people tired of that particular formula, the later games diverged increasingly more, with ''Nuts & Bolts'' abandoning most of the PlatformGame hallmarks altogether.
* {{Determinator}}: What does Gruntilda do after the events of ''Tooie'' when her defeat leaves her waaay out in the Isle O' Hags on the top of her tower as nothing but a skull? She spends '''eight years''' hopping ''all the way back to Spiral Mountain'' to challenge the heroes once again.
* DeusExMachina: [[spoiler:The Mighty Jinjonator]]
* DifficultySpike:
** The eighth world in ''Banjo-Kazooie'', Rusty Bucket Bay, is this due to water that makes you drown on the ''surface.'' There are also difficult-to-get Jiggies like the one behind the ship's propellers (those propellers will kill you immediately if you touch them when they are active), the one inside the engine room, and the one guarded by the boss. It's also one of two areas in ''Banjo-Kazooie'', the other being the FinalBoss fight, with a bottomless pit (it's inside the engine room).
** Mr. Vile in BubblegloopSwamp is, for many first-time players, the first time the game provides a spike in the challenge; prior to this, most Jiggies are pretty straightforward or out in the open, and then you run into this guy who forces you through not one, not two, but [[RuleOfThree three]] challenges with increasing difficulty for a ''single'' Jiggy.
* DiscOneFinalBoss: Grunty's quiz game in the original game.
* DiscOneNuke:
** The Wonder Wing move in the first game. You learn it as early as Clanker's Cavern, and it effectively makes you invincible against enemies and kills all of them, even normally invincible enemies like the Mummies and Skeletons. The only catch is that you can only hold 10 feathers at a time for the move, and refilling it isn't easy due to how scarce the feathers are.
** ''Banjo-Tooie'' has Kazooie's dragon transformation. All you need to do is grab the Ice Key in Jinjo Village once you learned the move to reach it, and then learn the Talon Torpedo from Jolly Roger Bay, which lets you access an area in Glitter Gulch Mine, granting you the Mega Glowbo. Trading it in to Humba Wumba in Isle O Hags lets her turn Kazooie into a dragon, which replaces the Rat-A-Tat with a fire breath attack that can one-hit kill any enemy and even scare most enemies away (and it works for Kazooie's standalone form as well) and gives you infinite ammo for Fire Eggs, which is a huge help. On top of that, the transformation can be used for as long as you like for the entire game! Its also extremely useful in the Mingy Jongo boss fight, since Kazooie's fire breath will stun lock the robot in place and take him down in seconds.
* DisproportionateRetribution:
** Think about it for a second. Grunty kidnapped Banjo's sister; did she really think he wouldn't come after her? She forces him to undertake a huge, dangerous quest and fight for his very survival, sending minion after minion to attack him relentlessly, all the while threatening him with bodily harm and outright demanding that he come up and face her, ''all because he's being a good big brother''. Then, in the final fight that she herself begged for, it's not even Banjo and Kazooie who deliver the finishing blow, it's the Jinjonator who takes her down. And she doesn't even die! And for THAT, she murders Bottles, burns down Banjo's house, wipes out an entire Jinjo population, and terrorizes the whole Isle o' Hags. It's also hinted in the instruction manual that it wasn't even Tooty that she was interested in surpassing in terms of the beauty department, but her sister Brentilda, and all Tooty's looks were to her was an excuse to finally use the machine that would allow her to grant this goal.
** Bottles also qualifies very early in the game when you say you know the moves and try to ask for help. After asking five times, Bottles gets increasing ticked off, to the point, by the fifth time, he tries to erase your game pak. His threat becomes a lot more serious in the French version, in which he tries to ''destroy your TV!''
-->'''Bottles:''' Vous l'aurez voulu... Je vais faire sauter votre télé![[labelnote:Literal English translation]]You asked for it... I'm going to blow up your TV![[/labelnote]]
* DistressBall: Kazooie, in the very beginning of ''Grunty's Revenge.''
* TheDogBitesBack: Having put up with enough of Gruntilda's abuse, Dingpot switches sides and conveys Banjo and Kazooie to the final battle against Grunty.
* DolledUpInstallment: The GBA spin-off ''Banjo-Pilot'' was a remodeling of the cancelled ''[[VideoGame/DiddyKongRacing Diddy Kong Pilot]]'' following Nintendo's selling of Rare.
* DoWellButNotPerfect:
** This is the secret to beating Boggy's second sled race in the first game. If you try to stay ahead of him, his RubberBandAI will ensure that he'll rocket ahead of you. Trail just behind him though (but not too far or he'll call off the race) and waiting till you're close to the finish line makes the race ''much'' easier, since Boggy won't be able to catch up to you in time when you jump ahead to the finish line.
** One of the requirements of [[spoiler: Stop N Swop [=II=]]] is to die to bosses 40 times in ''Tooie's'' replay function.
* DoubleJump: One of the duo's most basic moves, utilizing Kazooie's wings to flap for more height. Banjo also gets on when flying solo in Tooie, because of the Pack Jump glitch.
* DownerBeginning: At the start of ''Tooie'', when Gruntilda is released, she sets out to kill Banjo and company immediately. She also inadvertently kills Bottles.
* DownTheDrain: Clanker's Cavern, which also has shades of AbsurdlySpaciousSewer.
* DrillSergeantNasty: Jamjars, in marked contrast to his brother Bottles.
* DroppedABridgeOnHim: [[spoiler:Gruntilda's sisters are rather unceremoniously smashed by weights as punishment for losing to Banjo in the Tower of Tragedy Quiz.]]
* DumbIsGood: Banjo. Boy howdy, Banjo. He seems to have smartened up a bit in ''Nuts & Bolts''. He did a bit in ''Tooie'' as well, though that could be due to having to make a lot of the dialogue shared by either character if they're Split Up.
* DummiedOut:
** Stop 'N' Swop and [[http://www.rarewitchproject.com/?id=1194 Bottles' Revenge]] in ''Banjo-Tooie''. Stop 'N' Swop eventually came back.
** The first game was also going to feature more levels, but they didn't make it due to time constraints. One of those, Mount Fire Eyes, was reused as the fire side of Hailfire Peaks in ''Tooie'', and Fungus Forest, another of those unused levels, is not only featured on a picture in Banjo's house, but also made it into ''Donkey Kong 64'' as Fungi Forest.
* EdibleBludgeon: Some of the enemies in Cloud Cuckooland use sausages and candy canes as weapons.
* EleventhHourSuperpower: [[spoiler: The Jinjonator]] in Banjo Kazooie.
* EmbarrassingMiddleName: Gruntilda Winkybunion is randomly given one in the first game for use in the PopQuiz at the end. Also, in Tooie, it is revealed that she has an embarrassing ''last'' name, which Banjo and Kazooie poke fun at her about.
* EnemyRollCall: Both ''Banjo-Kazooie'' and ''Banjo-Tooie'' do this.
* EnterSolutionHere:
** Even if you already know all of Cheato's codes in ''Banjo-Kazooie'' and ''Banjo-Tooie'', you still can't use them until you've earned them. Rusty Bucket Bay also has a puzzle where you need to use a code written on the side of the ship, though you don't have to seek it out like with Cheato.
** By using the Internet (or just plain luck), you can find out that you can still use the cheats if you enter "CHEATO" in then the cheat backwards, rendering the poor book useless. Of course, you won't know the cheats unless you collected them all or have Internet access, meaning he can still be useful.
* EternalEngine: Grunty Industries, Freezing Furnace, Nutty Acres, and Logbox 720.
* EvenEvilHasStandards:
** Grunty's Code Vengeance is a sign that she hates when the player tries to cheat using codes not already learned from Cheeto, and threatens to erase the Game Pak if the player doesn't stop. She doesn't actually delete the whole pak, but the file you've been playing when putting the cheat will be gone.
-->'''Grunty''': Stop this cheating, Grunty says, or your Game Pak I'll erase! ''[player disregards warning]'' You didn't listen, I'm amazed, so now your Game Pak is erased!
** The Gruntbots from ''Nuts & Bolts'' may be mindless mooks trying to destroy you, but even they wouldn't be so impolite as to interrupt you while you're [[TalkingIsAFreeAction speaking to someone]].
** Grunty enjoys cuddling a loogie-filled handkerchief in bed, wearing streaky brown undies, and blowing bubbles out of her butt at parties, but when the heroic duo venture into a [[AnimateInanimateObject talking toilet]] to collect a Jiggy from Mad Monster Mansion's septic tank, that's where she draws the line!
-->'''Grunty''': I can't believe you went in there, wash your hands now, filthy bear!
** And in an "Even Jerkasses Have Standards" moment, at one point in ''Tooie,'' Kazooie has to hatch a baby pterodactyl egg. One of them is so fat, it can't fly. Her father asks if Kazooie can't just shoot it with a grenade egg, causing Kazooie to immediately chastise him for his heartlessness. (He's joking, mostly, and says later he'll try to come up with an exercise program for her).
* EverythingFades: Averted with dropped items in the first game. Don't need that honeycomb piece yet? You can come back to it any time as long as you haven't left the level. Played straight with {{Mook}}s though.
* EverythingsBetterWithDinosaurs: Played with in ''Banjo-Kazooie'', when Mumbo was going to turn the duo into an awesome Tyrannosaurus Rex transformation, but then decided it was [[TooAwesomeToUse too good for the game]] and would save it for the next one. Played straight then in ''Tooie'' with the appearance of the aforementioned T-Rex transformation, as well as [[{{Prehistoria}} Terrydactyland]].
* EverythingsDeaderWithZombies: King Jingaling in ''Banjo-Tooie''.
* EverythingTalks: If it's an item and has eyes, it can talk.
* EverythingTryingToKillYou: Just the tip of the iceberg: cauliflower, amusement park workers, life buoys, beehives in the second game (without bees), paper-craft goblins that swat at you with candy canes, flowers, and sausages, or bloodthirsty ''shovels''.
* EvilLaugh:
** Gruntilda has a pretty impressive one, especially when you hit the "Save and Quit" option in ''Banjo-Kazooie''.
** She also laughs evilly constantly during the final boss battle.
** And, the first game works an evil laugh into the beginning of the "Grunty's Lair" theme and all its variants, which restarts every time the music loops back to the beginning.
** Every other minor enemy has one as well; Sir Slushes, Grublins, and Tee-Hees from the first game and Dragundas and Hotheads from the second in particular.
* EvilTwin: Mingy Jongo to Mumbo Jumbo and the Minjos to the Jinjos. (Rare really has a thing for [[GettingCrapPastTheRadar fitting "minge" into evil twins' names]]).
* ExcusePlot:
** Really, it's all just an excuse to make Banjo and Kazooie run around [[PlotCoupon collecting Jiggies]].
** This is especially so in the intro to ''Nuts & Bolts''; a [[DeusExMachina New Character Ex Machina]] appears to help Banjo, Kazooie, and Grunty "settle their differences," by... throwing them into a new video game.
** In fact, L.O.G. initially tosses them into a minigame in which the point is to collect more pointless objects than your opponent. Naturally, this scene unlocks an Achievement called "Pointless Collector."
* EyePoke: Repeated eye-poking is the method needed to defeat a giant hermit crab in Treasure Trove Cove.
* FaceHeelTurn:
** Mumbo Jumbo pulls one of these for [[HotWitch Gruntilda]] in the [[TheBadGuyWins Game Over cutscene]] in the first game; good thing it's [[GameOver not canon]].
** Bottles was supposed to have one of these as well in the Bottles' Revenge game in ''Tooie'', but as we all know, that feature of the game was scrapped.
* FairestOfThemAll: Gruntilda's plot in the first game is to suck the beauty out of Banjo's sister Tooty with a special machine, to become this. Get a game over, and you get to see it happen.
* FairyGodmother: Brentilda's a mix of this and [[Film/TheWizardOfOz Glinda the Good Witch]].
* FakeDifficulty: The third and fourth Mary Canary race in ''Banjo-Tooie''. The bird is programmed with RubberBandAI and will rocket ahead of you if you try to button mash your way to victory. The third one can thankfully be beaten by carefully keeping your pace, but the 4th one (thankfully an optional challenge for a Cheato Page) is the hardest, because [[TheComputerIsACheatingBastard she flagrantly cheats at the end]] by getting an automatic speed boost that is ''very'' hard to get the advantage over.
* FantasticVoyagePlot: Banjo and Kazooie end up walking around larger creatures' insides surprisingly often.
* FatAndSkinny: Blobbelda and Mingella. Also Banjo and Kazooie to a lesser extent.
* FateWorseThanDeath: Happens to Gruntilda, who gets trapped under a boulder for two years... and yet she survives (albeit as a skeleton).
* FeatherFingers: In the ending of the first game, where Kazooie holds a mug, and again in ''Nuts & Bolts'', where she holds a wrench.
* FeedItABomb: The boss Weldar in ''Banjo-Tooie.'' Shoot Grenade Eggs at him when he starts SuckingInLines.
* FemaleMonsterSurprise: Inverted. Terry the Pterodactyl from ''Tooie'' is male. After almost being [[PapaWolf killed by him for supposedly stealing his eggs]], you'd expect him to be a mother guarding her babies. Zombie King Jingaling, however, informs the player that Terry's wife simply left him to care of the eggs himself.
* FetchQuest: Almost every Jiggy in ''Banjo-Tooie'' requires you to do this kind of challenge. The game forces you to do a ''lot'' of backtracking between worlds, learn a lot of context-specific moves, split up with Banjo and Kazooie, use characters like Mumbo and your transformed form back and forth between levels, and so on. This is a big part of why ''Banjo-Tooie'' takes so much longer to complete than the original game, as some of the these fetch quests can take up huge chunks of the entire game. One of the most egregious of these is the Terrydactyland quest, which requires you to travel back and forth between the family cave a minimum of three times, changing characters at least three times, and traveling to three worlds (Withcyworld, Isle o' Hags, and Terrydactylland itself) in order to get one Jiggy.
* FinalExamBoss: Gruntilda in every game.
* FireIceLightning: In ''Banjo-Kazooie: Grunty's Revenge,'' you have Fire, Ice, and Battery eggs. In ''Banjo-Tooie'', you only have Fire and Ice--the other two "special" egg types are bombs.
* FishingMinigame: ''Grunty's Revenge'' has several, albeit with a very... Banjo-esque twist sometimes. There's your usual fishing, and then there's fishing for ''sheep...''
* FloatingPlatforms:
** Not that common in the series, but examples include the vicinity of the treehouse in Click Clock Wood from ''Banjo-Kazooie'' (seriously, there's planks of wood just floating there) and ''any'' of Cloud Cuckooland from ''Banjo-Tooie''. Even the mountain in the middle of the level appears to be floating.
** In the Icicle Grotto in ''Tooie''. You can shoot some of them off of the ceiling and they stop ''in midair''.
* FlunkyBoss: Several in the second game. Terry periodically summons "Mucoids" -- small, slimey enemies -- and Weldar populates his battlefield with nut-and-bolt enemies from elsewhere in the level.
* FlyingBooks: Cheato, the big book of cheat codes, hovers in place while flapping his pages.
* FollowTheLeader: The first game was basically a riff on the ''VideoGame/SuperMario64'' formula -- albeit a pretty frickin' good one. ''Nuts & Bolts'' took a sly dig at this.
* FourSeasonsLevel: Click-Clock Woods is a LostWoods level, but it is the same level four times over the course of one year, with the duo visiting all four seasons.
* FreeSamplePlotCoupon:
** The very first Jiggy Banjo and Kazooie collect in the first game, right at the entrance of Gruntilda's Lair, [[LiveItem tells them]] that the objective of it and the other Jiggies in the game is to open new levels. Good thing that Jiggy was instantly available, and that the first world only requires one.
** In ''Tooie'', the heroes get the first Jiggy from Jingaling after making the promise of rescuing the missing Jinjos. It's both an example for the Jinjo rescue task, and for the quest for the Jiggies in general.
* FriendlyPlayfulDolphin: There's a dolphin that's [[AndroclesLion trapped under an anchor]] ''[[ThereIsNoKillLikeOverkill in grimy toxic water]].'' Swimming up into the ship and slamming the button to drag the anchor off of him causes him to thank you by leaving behind a [[MacGuffin Jiggy]].
* FrothyMugsOfWater: Played with. The tavern in Jolly Roger's Lagoon sells ginger beer, which is a soft drink similar to ginger ale, but generally with a stronger taste. However, that doesn't prevent one of the customers from being a "seasick" pirate, complete with water cure.
* FunWithAcronyms: One of ''Banjo-Kazooie'''s "Disinformation Central" rumors is about about Gruntilda going back in time with her giant [[GettingCrapPastTheRadar T.I.T]] (Time Interfering Truck). [[http://web.archive.org/web/20081119125126/http://www.rareware.com/company/news_disinf08.html Here's the link]]. There's also the Big O' Blaster from ''Tooie''.
* FunWithFlushing: In the first game, after turning the pair into a pumpkin, you can go into a haunted house through a window and then flush yourself down the toilet to reach a secret room where you'll find a Jiggy.
* GagPenis: Invoked subtly with Mr. Patch, an anthropomorphic blow-up doll boss whose blow-up port is located on his crotch. It reminds one a lot of a scrotum and comes undone when he's defeated, adding a long...tube to go along with the bulge.
* {{Gainaxing}}: Out of all the female characters, [[{{Gonk}} Blobbelda]] has this. As well as [[MsFanservice Humba Wumba]] and Mrs. Boggy, the polar bear.
* GameBreakingBug:
** In the first game, if you lay two eggs into Leaky the Bucket from a ledge above and then jump near a Yum-Yum clam nearby while Leaky is speaking, if the Yum-Yum clam attacks you, the game will crash on the spot.
** During the final battle with Gruntilda in the first game, if you fall off the tower and let Grunty hit you just before you hit the death barrier, the game will softlock because Banjo is stuck in his pain animation indefinitely and floats around the tower aimlessly, forcing the player to reset the game.
** Downplayed in a glitch in Terrydactyland in ''Tooie'' (It doesn't break the game, but it forces you to reset it). As a big T-Rex, two of the things you can do are scare away a guy blocking the entrance to a cave, and press a switch to temporarily open a cage containing a Jinjo. Get unlucky enough to scare the guy away just as the timer for the cage runs off, and when the short cutscene indicating you the cage has closed again is over, you won't be able to move and will have to reset the game.
** In Hailfire Peaks in Tooie, be careful using the Snowball Transformation in tandem with the Honeyback Cheato code. The snowballs size is based in proportion to its health, and the only way to get it smaller and travel through some doorways is by decreasing your health--you do the math. Worst of all is if you go into Sabreman's tent just before the snowball grows to its full size, the subsequent growth spurt will trap you inside of it and force you to reset the game.
** Played straight in ''Nuts and Bolts'', where if you're unfortunate enough to hit poor Clanker's [[{{EyeScream}} eyes]] during Banjoland's Act 4 mission "Spring Break!" the Disc will become unreadable. It's unknown if this happens in [[{{CompilationRerelease}} Rare Replay]].
* GangplankGalleon: Treasure Trove Cove and Jolly Roger's Lagoon.
* GameplayAndStorySegregation: In ''Tooie'', you can always visit [[PaperThinDisguise Madame Grunty]] in Witchyworld, even after he's defeated and reduced to a skull at the end of the game.
* GenreShift: The first game is a straight collect-a-thon platformer. ''Tooie'' still has platforming and collect a thon elements, but shifts the gameplay into more of a {{Metroidvania}} format--the levels call to mind the elaborate dungeons of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' than a straightforward platforming collect-a-thon. ''Nuts and Bolts'' completely throws out the platforming and becomes a vehicle based game.
* GettingCrapPastTheRadar: [[Radar/BanjoKazooie Numerous instances]]. Basically the whole series is a foil of subtlety to [[VideoGame/ConkersBadFurDay Conker's]] [[RefugeInAudacity audacity]]. If you don't want to read a whole other page, just see the [[http://www.youtube.com/watch?v=rpPnK2Bl0Pk two]] [[http://www.youtube.com/watch?v=enbYgl_YcCw part]] video series.
* GiantEnemyCrab: The original game's Treasure Trove Cove has one - although he only became an enemy because of Kazooie's big mouth...
* GiantFootOfStomping: The Stomponadon in Terrydactyland. You'll never see the actual creature, only his foot... and it's fast.
* GigglingVillain: Gruntilda. She's one of the few that pulls both this and EvilLaugh off perfectly.
* GlamourFailure: When you discover the robot disguised as Mumbo Jumbo in the final level of ''Tooie'', he is fast asleep in his chair. Perceptive players will likely see through the disguise since Mumbo only did that in the previous game.
* GlassesPull: After being told that his brother is dead, Jamjars does this. He does it again later, but the first time is rather significant. It's an indicator that he acknowledges what happened, but, being in the military, he won't shed tears over his brother's (temporary) passing.
* GoldenSuperMode: Although Banjo and Kazooie don't turn gold themselves, using their [[InvincibilityPowerUp Invincibility Feathers]] covers them in golden glimmers.
* GoodWitchVersusBadWitch: Brentilda and Gruntilda. Their designs are [[ShoutOut based]] on [[Film/TheWizardOfOz Glinda the Good Witch and the Wicked Witch of the West]].
* GotMeDoingIt: In the first game, Bottles and Kazooie's constant name-calling leads to Banjo accidentally calling Kazooie "Chicken Legs" upon unlocking the ability to collect the Wading Boots.
* GottaCatchThemAll: Jiggies and notes are the main collectibles in the games, but Jinjos, empty honeycombs, Cheato pages, Mumbo tokens, and other items appear everywhere. HundredPercentCompletion can be a pain in this series.
* GreenAesop: Subtle, but appears in all three main games. In ''Kazooie'', the oily water in Rusty Bucket Bay is so polluted, it makes you drown while swimming on the surface! (You drown twice as fast when you swim underwater). In ''Tooie'', Grunty Industries has completely ravaged the environment and the nearby quagmire with its toxic runoff and smog. Finally, in ''Nuts & Bolts'' Gruntilda plans to take the duo's beloved Spiral Mountain and turn it into a polluted industrial resort, and the point of beating her (and the game) is to stop that from happening.
* GreenHillZone: Spiral Mountain, Mumbo's Mountain, Mayahem Temple, and Cliff Farm.
* GrievousHarmWithABody: The secret move Breegull Bash in ''Tooie'', in which Banjo uses Kazooie as a club.
* GrimyWater: You can use a special PowerUp to cross it.
** Also, Rusty Bucket Bay. The water is so ass-nasty that on the surface, you're forced to hold your breath, and underwater, your air runs out twice as fast.
* GroundPound: Like basically all of his other moves, it involves Banjo's backpack.
* GuestFighter:
** The name of the Xbox 360 version of a MultiPlatform racing game [[ExactlyWhatItSaysOnTheTin explains itself]]: ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]] [[MyFriendsAndZoidberg with]] Banjo-Kazooie''.
** Banjo made his first appearance and debut in the video game world as one of these along with Conker in ''VideoGame/DiddyKongRacing'' for the N64.
* GuideDangIt:
** Click Clock Wood has two snarebear jiggies, one of which is [[LastLousyPoint so elusive]] and so easy to confuse with the one near the door high up in the Spring, that many players were led to believe they were experiencing a GameBreakingBug. The notorious jiggie is located at a very well hidden platform thats even higher up around the tree than the first snarebear jiggie, and its only accessible by using the bee transformation.
** Canary Mary in Banjo-Tooie. See ThatOneSidequest for details.
* HailfirePeaks: The TropeNamer. The level in question is part LethalLavaLand and part SlippySlideyIceWorld.
** Besides the TropeNamer, the series also features Clanker's Cavern (AbsurdlySpaciousSewer + DownTheDrain + WombLevel), Rusty Bucket Bay (ShipLevel + EternalEngine + DownTheDrain), Click Clock Wood (LostWoods + FourSeasonsLevel + SlippySlideyIceWorld), Mayahem Temple (GreenHillZone + TempleOfDoom), Witchyworld (AmusementParkOfDoom + MinigameZone + LethalLavaLand), Jolly Roger's Lagoon (GangplankGalleon + UnderTheSea), and Cauldron Keep (EternalEngine + TheVeryDefinitelyFinalDungeon).
* HalloweenEpisode: Mad Monster Mansion in ''Banjo-Kazooie'', especially since Mumbo's transformation there is a Pumpkin, which is one of the most iconic symbols for Halloween.
* HardLevelsEasyBosses: With the exception of Gruntilda, the boss fights in the first game are very simplistic and easy compared to the plaforming challenges you go through.
* HaveAGayOldTime: An interesting example: during the board-game challenge, Gruntilda calls you a "[[UsefulNotes/FurryFandom furry geek]]". Whoops.
* HeartContainer: The Empty Honeycombs.
* HeelFaceTurn: [[spoiler:Klungo]] in ''Tooie''.
* HeKnowsAboutTimedHits
* HelloNurse: Believe it or not, [[spoiler:[[http://banjokazooie.wikia.com/wiki/File:GruntyPretty.jpg Gruntilda]]]] in the "game over" cutscene from ''Banjo-Kazooie''. Almost makes you not care about rescuing Tooty. Almost.
** Also in [[http://banjokazooie.wikia.com/wiki/File:HeroKlungoSssavesssTehUniverssse.jpg the artwork]] for the "Hero Klungo Sssavesss Teh Universsse" minigame in ''Nuts & Bolts''.
*** Unsurprising, as that would appear to be [[Webcomic/SequentialArt Phillip M Jackson's]] work. It's entirely possible the man's head would explode if he tried to draw an ugly woman.
** Humba Wumba, let's just say huba huba.
* HornetHole: Parts of Click Clock Wood in the first game and Cloud Cuckooland in ''Tooie''.
* HPToOne: Getting crushed in ''Banjo-Tooie,'' with a brief period of MercyInvincibility before it's possible to get crushed a second time and killed. This serves as part of two puzzles, where Banjo must go solo and use the Snooze Pack move to recover between these hits.
* HubLevel: Gruntilda's Lair in ''Banjo-Kazooie'', Isle O' Hags in ''Banjo-Tooie'', Spiral Mountain in ''Grunty's Revenge'', and Showdown Town in ''Nuts & Bolts''.
* HulkSpeak: Mumbo and Humba.
** Also Klungo, combined with {{Sssssnaketalk}}.
* IAmBigBoned: Gruntilda's appearance in ''Tooie'' is a dig at this trope while playing it straight at the same time: even reduced to a skeleton, she ''still'' has a really wide load.
* IdleAnimation:
** Kazooie pecking Banjo on the head, which itself had two variations: Idle once, and Kazooie pecks Banjo and giggles before returning to the backpack. Continue to idle long enough, and Kazooie will peck Banjo again, but then Banjo catches her by the neck and throttles her a bit. There's also the animation of Banjo playing a [[ProductPlacement Gameboy]].
** In ''Tooie'' when they split up, Banjo pulls up his shorts, while Kazooie seems to peck at the ground eating; also, Mumbo's idle animation is playing with his shaman stick by tossing it into the air and catching it when it falls back down.
* TheIgor: Klungo.
* ImplacableMan: Grunty survives falling off her tower, getting decomposed after two years, getting blown up in HAG 1, her now-disembodied head being the kickball for Banjo and friends, getting back to Spiral Mountain with just that head (which takes eight years), being attacked repeatedly in vehicles, and [[spoiler:finally getting her vehicle blown up in her battle against Banjo and Kazooie. In the end, Grunty, who couldn't be killed off, ended up spending the rest of her days working in a video game factory.]]
* InexplicablyIdenticalIndividuals: All the Jinjos look alike. [[PaletteSwap With different colors.]]
* InstantAwesomeJustAddDragons: [[spoiler:The secret dragon transformation for Kazooie]] in ''Banjo-Tooie''. Also, the main bosses of HailfirePeaks are a fire dragon and an ice dragon.
* InstructiveLevelDesign: Spiral Mountain is designed to encourage players to get used to the games moves and controls, with six Honeycomb Pieces lurking around to entice players further:
** The first of them is the area with tree stumps, where you learn the Feathery Flap and Flap Flip moves. Because the Honeycomb piece is impossible to reach with your normal jump, you're forced to use the move to reach it.
** The second of these is the area near the waterfall, with a Honeycomb sitting at the end. There are three platforms jutting out of the wall that are just too far apart for your normal jump to cross, forcing the player to try out the Feathery Flap to make it across. As an extra enticement, there's an Extra Life sitting even further ahead behind a waterfall, challenging the player to see how far they can go with the Feathery Flap to try and reach it.
** The third of these is a pair of trees near the stone bridge and the mountain, where you learn how to climb. You can't make it to the top of the tree with the Flip Flap, so you're forced to climb it to reach the Honeycomb floating above it.
** The fourth of these is the little quarry where you learn the Beak Barge. Even if you had learned how to attack beforehand, none of them can put on a scratch on the rocks, forcing the player to ram the rocks to break them open, with the last one busted awarding you a Honeycomb.
** The fifth of these is the garden where you learn how to attack. Because one of the enemies is airborne, it forces the player to try out the Rat-a-tat Rap attack to get used to its physics, thus rewarding them with a Honeycomb.
** The last of them is the moat around Spiral Mountain itself, where you have to learn to get used to the swimming controls in order to reach the Honeycomb hidden in an alcove below the mountains wooden bridge.
** Mumbo's Mountain is also a great tutorial level that's tailored around making you learn how to use its three new moves in addition to the basic abilities you've learned so far. Once you learn how to shoot eggs, you're immediately given a mini-boss to encourage you to use them, as well as a totem pole near Mumbo's hut that gives you a Jiggie if you shoot eggs into it. There are three huge slopes in the level with items scattered around them, encouraging the player to try out the Talon Trot to traverse two of them. The Beak Buster is also learned right inside of a village where you can smash the nearby huts and get rewards. Ticker's Tower also encourages the player that there's a reason to seek out the Mumbo Tokens, since you need to use Mumbo's termite transformation to traverse it and reach the Honeycomb hidden in an alcove on a slope that's too slippery for even the Talon Trot to cross.
* IntercontinuityCrossover: [[VideoGame/SabreWulf Sabreman's]] cameo in ''Banjo-Tooie''. And the fact that ''VideoGame/DiddyKongRacing'' implies that the ''Donkey Kong Country'' universe is the same as the Banjo universe, which would, in a roundabout way, imply that the ''Banjo'' and ''Mario'' universes are one and the same. Then there's ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]] [[GuestFighter with Banjo-Kazooie]]'' combined with Diddy Kong's apperance in [[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic at the Rio 2016 Olympic Games]], which may link ''Banjo'' with the ''Sonic'' verse.
* InterfaceScrew: ''Nuts & Bolts'''s "Bear in a Ball" level has flipped controls.
* InvincibilityPowerUp: The Golden Feathers; interestingly, you can use them just about ''anywhere''.
* IrisOut: An iris in the shape of Gruntilda's head is used when a cutscene involving Gruntilda ends, you quit playing the first or second game during a playthrough, or get a GameOver in the first game.
* {{Irony}}: Rusty Bucket Bay of the first game, a level which takes place primarily on a large ship, has [[EverythingTryingToKillYou life preservers]] that can attack you and knock you off the ship.
* ITasteDelicious: Apparent in the first game, [[LiveItem Honeycombs, Oranges, and even Caterpillars]] will divulge to the player how delicious they are.
-->'''Honeycomb:''' Mmmm . . . I'm sticky tasty honey energy!
* ItsAWonderfulFailure: The infamous Game Over sequence from the first game, where Gruntilda successfully uses her machine to steal Tooty's beauty and becomes a HotWitch, leaving Tooty as a hideous green monster.
* JerkWithAHeartOfGold: Again, Kazooie. And to a certain extent, Mumbo Jumbo. And Jamjars.
* JungleJapes: Mumbo's Mountain and Mayahem Temple.
* JustifiedTutorial:
** The first game has Bottles offer to teach you all of the games basic moves as soon as you leave Banjo's yard, but the game also gives players an option to skip it if they already know the basics. The former choice [[BrokenBridge leaves the bridge to Gruntilda's Lair broken]] until you learn each individual move from Bottles, but the latter choice gives you all your moves and fixes the bridge off the bat.
** ''Tooie'' subverts this. You dont start the game with a tutorial, but Spiral Mountain still has Bottles' old molehills sitting around, which allows the player a recap on the previous games moves. Jamjars gives you brief text tutorials for each new move he teaches, but thats it.
* KarmaHoudini:
** Klungo, although justified due to how Gruntilda treats him in the second game.
** In the first game, Banjo and Kazooie decide to let Gruntilda be after rescuing Tooty... [[SubvertedTrope but suffice to say Tooty didn't allow them to do that]].
* KillSteal: In ''Nuts & Bolts'', [[spoiler:L.O.G. actually does pause the game to 'steal the kill' from the heroes by sending Gruntilda to work in his video game company.]]
* KillTheOnesYouLove: Happens in ''Tooie''. In the final section of the game, Gruntilda hosts a quiz show with her too sisters and contestants, along with you. When a contestant loses, they [[spoiler: get a ''50 Ton weight is dropped on them, presumably killing them.'']] It is stated several times that [[spoiler:Gruntilda doesn't like her sisters all that much.]]
* KingOfAllCosmos: The Lord Of Games.
* LampshadeHanging: Tons of it, even on the tropes within the game itself. ("Character ability pads", for example, have their trademark {{S|peakingSimlish}}imlish phrases written on them.)
* LargeAndInCharge: King Jingaling.
%%* LedgeBats
* LethalLavaLand: Grunty's Furnace Fun and half of Hailfire Peaks. In the GBA titles, we have Freezing Furnace (which is basically HailfirePeaks in EternalEngine flavor), and Steamy Vents in ''Banjo-Pilot'', which is exclusive to that game.
* LetsSplitUpGang: One of the main gimmicks of ''Banjo-Tooie''.
* LevelAte: Cloud Cuckoo Land has some aspects of this, with the giant cheese wedge, jelly castle, and all.
* LifeEnergy: The Big Ol' Blaster in ''Banjo-Tooie'' sucks up life energy. Alternatively, one of Mumbo's spells, "Life Force", can generate life energy.
* LiveItem: The Jinjos and Glowbos, and practically everything in the first game.
-->'''Random Collectable Orange:''' [[ITasteDelicious Yum . . . oranges are nice!]]
* LoadsAndLoadsOfCharacters: The cast of main characters is pretty average, but add in the ''huge'' supporting cast, and the overall list increases abruptly.
* TheLostWoods: Click Clock Wood combines this with FourSeasonsLevel.
* MagicalNativeAmerican: Humba Wumba.
* MarathonLevel:
** Click Clock Wood from the first game is the longest level by far, by virtue of it being one level, which is already fairly large, [[FourSeasonsLevel being split into four different levels for each season.]] Mad Monster Mansion, while nowhere as long as Click Clock Wood, is also longer than the rest of the games levels, by virtue of its maze like structure and having a lot of side areas, three of which are very large in scale.
** The worlds of ''Banjo-Tooie'' are all rather large, but the second half of the game really goes overboard with it, to the point they can rival levels from ''VideoGame/DonkeyKong64'' for gargantuan scale and length. Grunty Industries, while not the biggest level in size, is by ''far'' the most time consuming level in the game to complete due to the sheer amount of back and forth tasks you'll be performing in it. Terrydactyland and Hailfire Peaks are a close second to it due to just how massive both levels are, with the former having one of the most convoluted, drawn out fetch quests in the entire game, and the latter being two levels for the price of one.
* MasculineGirlFeminineBoy: Maggie and Jolly. Maggie has a pretty deep voice and has a large build while her partner has a high-pitched voice and pretty small.
* {{Mayincatec}}: Mayahem Temple.
* MediumAwareness: Everyone knows very darn well they're in a video game with a silly ExcusePlot.
* MessyPig: Inverted with the pigs in ''Tooie'', who want you to clean up the mess in their swimming hole. Played straight in ''Nuts & Bolts'' with Pikelet, and to a lesser extent the the many generic pig characters in [[HubLevel Showdown Town]].
* {{Metroidvania}}: ''Tooie'' mixes this with 3D platforming. At first, levels can only be accessed through the HubLevel, but one by one the levels can be interconnected by discovering shortcuts, alternate paths, and the like.
* MidBattleTeaBreak: During the heated final battle of ''Banjo-Tooie'', Grunty will sometimes give a surprise quiz question, using weaker or stronger attacks based on correct answers.
* MiniGameCredits: The ending credits of ''Grunty's Revenge'' send you down a slide to collect tokens. The tokens let you replay minigames at the arcade machine in Spiller's Harbor.
* MoodMotif: Several of the remixes of the series' {{Leitmotif}}s are scored for instruments intended to convey a particular mood. For example, when we see the overweight, lazy Banjo and Kazooie at the beginning of ''Nuts & Bolts'', the title screen music from the original game is played at about one-eighth of its original speed and scored for tubas and Harmon muted ("wah-wah" muted) trumpet.
* MooksButNoBosses: Being a DrivingGame instead of a platformer, ''Nuts and Bolts'' has plenty of enemies (Gruntbots) but is devoid of bosses (with the exception of Gruntilda, the staple FinalBoss). While Mr. Patch from ''Banjo-Tooie'' makes an appearance, he's just a non-boss target in two missions this time.
* MorphicResonance: All the transformations still have Banjo's shorts and backpack.
* MsFanservice: Humba Wumba in ''Nuts & Bolts'' is basically a Native American [[Series/TheDukesOfHazzard Daisy Duke]]. In ''Tooie'', she's quite [[{{Gainaxing}} bouncy]]. Honey B. in ''Tooie'' fits this well.
* MusicalThemeNaming: Banjo, Kazooie, and Bottles are all named after musical instruments. Tooty ''was'' originally named Piccolo ([[Manga/DragonBall probably a good thing they changed that]]), but this instrument seems out of place with the others anyway, as it doesn't belong in the DeepSouth.
* MultiplayerOnlyItem: The multiplayer FirstPersonShooter mode has selectable characters that are mostly [=NPCs=] in the single-player game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).
* MythologyGag:
** ''Nuts & Bolts'' includes numerous shout-outs to other Rare games. One level is nothing but game boxes that reference fictional sequels to classic games such as ''VideoGame/KillerInstinct'' and ''VideoGame/{{Battletoads}}''.
** There's been many a ShoutOut to other Rare games since the beginning: as well as Sabreman's appearance in ''Tooie'', there are plenty of subtler ones, such as posters of characters from ''VideoGame/ConkersBadFurDay'' and ''VideoGame/JetForceGemini'', Mr. Pants being worked in anywhere he'll fit, and a toy Franchise/DonkeyKong.
* NeverSayDie: Played straight in ''Kazooie'', but averted in ''Tooie'', where Bottles is killed in the intro, and other characters make direct references to death; King Jingaling becomes a zombie after his life energy is drained, Roysten says he'll die if he doesn't get to water, and Mingella and Blobbelda are crushed by weights in Tower of Tragedy.
* NeverSmileAtACrocodile: BubblegloopSwamp plays this straight with Mr. Vile, but subverts this with the Croctus. There's also Banjo's crocodile transformation.
* NeverTrustATrailer:
** The original teaser for the third game showed what would appear to be new key and weedwhacker moves for Kazooie, implying that the game was more like its predecessors. Apparently, this ''was'' the original plan for the game before it got scrapped.
** The trailer for the XBLA release of ''Tooie'' showed the long-absent Bottles' Revenge, though it didn't appear in this release after all.
* NewWorldTease:
** ''Banjo Kazooie'' has the puzzle for Click Clock Wood located in an underwater cavern near the entrance to Treasure Trove Cove, but the podium is missing--you have to find the switch in Click Clock Wood's entrance very late in the game in order to use it. You can access Clanker's Cavern entrance right away, but you need the Spring Pad jump from Treasure Trove Cove to access its puzzle. It's also possible to complete the Bubblegloop Swamp puzzle before you even go into Treasure Trove Cove, even though you won't have enough notes to get to that level yet.
** ''Banjo-Tooie'' takes this even further, since the game is built as a non-linear Metroidvania, and many of the worlds connect to each other. For example, Mayahem Temple has a jiggy objective where you can access a side area of Terrydactyland, but you're cut off from the rest of the level--even the new Jamjar hatch you can find there has a note counter thats so high (and requires you to use the split up pads, a move you won't learn till later) that you'll have to come back later to get it.
* NintendoHard:
** The bulk of the first game is fairly easily aside from the odd challenge like Mr. Vile or Boggy's sled race, but one part of the game that is considered legitimately hard, even for experienced Banjo players, is the Boiler Room in Rusty Bucket Bay due to it demanding precision platforming over a BottomlessPit, with narrow, shifting platforms and giant fans that will knock you aside if you so much as brush against them--one slip up, and you'll be starting the level all over again.
** ''Banjo-Tooie'' is harder than the original game to begin with, but the toughest challenge in the game is unanimously considered to be the rematch races against Canary Mary in Cloud Cuckooland, ''especially'' the second (but mercifully optional) one, due to the ButtonMashing nature of it and Mary exploiting some brutal RubberBandAI. The second race introduces some truly nasty FakeDifficulty by having Mary [[TheComputerIsACheatingBastard automatically rocket to the finish line near the end, no matter how good or bad you're playing.]]
** The boss replay mode in ''Tooie'' also makes the fights harder than they are in the actual game, especially the Hag-1 fight, due to a [[FakeDifficulty cheap difficulty trick]]--you only have five honeycombs in it, when in the actual game you would more than likely have increased your health bar beyond that by the later fights.
* NinjaPirateZombieRobot: Grunty seems to be more guilty of this trope with each subsequent game. In ''Banjo-Tooie'' she's a Zombie Witch, in ''Grunty's Revenge'' she's a Ghost Robot Witch, and to top it off, in ''Nuts & Bolts'' not only is she by default by this point a Robot Zombie Witch, but during the final fight, she attacks the heroes on a Pirate Galleon, making her, briefly, a Pirate Zombie Robot Witch.
* NoFairCheating: There are three kinds of "Cheats" in the original: "Cheats" which are just item capacity upgrades, which you get from Cheato anyway, "Infinite Item" cheats which give you unlimited Feathers/Eggs/air/whatever, and special "Bypass" cheats that let you get through parts of Grunty's Lair. But be warned--using more than two of the "bypass"-style cheats will result in Grunty deleting the offending save file. It was a nasty surprise to any players who had seen Bottles' threats of this beforehand and [[LikeYouWouldReallyDoIt and assumed Grunty's would play out the same]], [[WhamEpisode only to be met with an empty save upon restarting the game.]] The Xbox Arcade remakes of both original games make it so inputting ANY CHEAT (barring ones from Cheato or Bottles) will turn off saving, achievements, and the leaderboards. Mercifully, Bottles and Jamjars will at least warn you if you want to go through with this.
* NoobCave:
** Spiral Mountain in the first game. It's a small, short and very easy hub level to complete in one go and it lets you cut your teeth on the basics of the gameplay in a safe environment. Mumbo's Mountain falls in the same boat, but it gives you the real meat of the gameplay besides just learning moves and grabbing Honeycomb pieces.
** Mayahem Temple in ''Tooie''. It's the easiest world in the game to complete and the one you'll be doing the least amount of backtracking towards (unless you want to input the games cheat codes). There are only three things you absolutely have to backtrack to it for--one jiggy that you need the Beak Drill to access (which can be bypassed by exploiting a jumping glitch), another jiggy that you need the Beak Drill for (although it's technically a jiggy for Glitter Gulch Mine) and one jiggy for Hailfire Peaks where you have to travel between the worlds to transform into a Stony again to complete in the Hailfire Peaks kickball tournament.
* NoFourthWall: Part of the humor of the franchise.
* NonMammalMammaries: Honey B., since she's a bee but still has a chest as endowed as that of a human woman.
* NoOSHACompliance: Grunty Industries, which combines this trope with EternalEngine. Same goes for [[AmusementPark Witchyworld]], [[DugTooDeep Glitter Gulch Mine]] and [[EternalEngine Rusty]] [[ShipLevel Bucket Bay]].
* NostalgiaLevel: ''Nuts & Bolts'''s Banjo Land is a mishmash of levels from previous games.
* OddCouple: The eponymous duo. Banjo is very lazy and easygoing, Kazooie... not so much.
* OffscreenTeleportation: Brentilda appears in no less than 10 different locations throughout Gruntilda's Lair, and you never see her move from any of them. Perhaps justified, since she's some sort of fairy god mother.
* OhCrap: Gruntilda gets [[JawDrop one of these]] when she faces [[spoiler:[[DeusExMachina The Mighty Jinjonator]]]].
* OldSaveBonus: The purpose of the [[UrbanLegendOfZelda long-lost Stop 'N' Swop feature]], properly implemented in the XBLA rereleases.
* OneHitKill:
** In the eighth level of the first game, the propellers in the lower end of the ship's stern can kill the characters instantly upon contact. They can only be disabled for a limited time, and it's the reason why getting the Jiggy behind them is called That One Sidequest.
** Also in the first game, but in the last level, the eponymous characters play a quiz game. Failing to answer a question on the green-eyed skull tiles will send them to the lava automatically, and they will die.
** In ''Banjo-Tooie'', the characters are crushed by a ton of iron if they lose during any of the three rounds of the Tower of Tragedy minigame.
* OnlySaneMan: Banjo himself.
* OOCIsSeriousBusiness: Kazooie is absolutely unapologetic about her snarkiness... that is, unless the situation is so serious her wisecracks are in especially poor taste, as demonstrated when Grunty blows up Banjo's house and kills Bottles.
* OppositesAttract: Although Banjo and Kazooie are complete opposites in terms of personality, they seem to get along pretty well.
* OpeningTheSandbox: The more jiggies and musical notes you collect in ''Banjo-Tooie'', the more levels and moves you'll be granted access to. More than half the games main levels can be unlocked with a meager 22 jiggies (with 45 unlocking all eight of them) which is helpful since you're going to be doing a ''lot'' of backtracking between all of them, and you need 50 to reach Cauldron Keep and 70 jiggies to reach its boss fight.
* OurFounder: The giant statue of Gruntilda in the depths of her lair.
* OxygenatedUnderwaterBubbles: One area in Clanker's Cavern has a huge pit you need to swim into, but it's very, very deep. A friendly fish named Gloop appears down there who spits out oxygenated bubbles
* PalmtreePanic: Nutty Acres is a rare mix of this and EternalEngine.
* PantyShot: Blobbelda.
* PapaWolf: Terry for his unhatched babies. When he finds them gone, he freaks out and attacks who he thinks took them.
* PaperThinDisguise: Grunty is an evil witch who wants to destroy the heroes. ''Madame'' Grunty is a fortuneteller who gives the heroes free items, [[spoiler:and sometimes beatings]]. ''[[SarcasmMode Completely different person!]]''
* PermanentlyMissableContent:
** In the first game, there are 116 Mumbo Tokens, but it's only possible to collect 115 of them due to a glitch in Mad Monster Mansion. For some reason, the level treats two Mumbo Tokens (one in the mansions basement and another in the sewer) as one and the same, so collecting one will make the other vanish.
** The Mumbo Token in the water-logged pyramid in Gobi's Valley (once you drain the water, it's gone) and the Amaze-O-Gaze Goggles (once you beat the Tower of Tragedy Quiz, you are locked out of Bottles' House and can't get in). Subject to debate are the grille that connects the Mad Monster Mansion and Rusty Bucket Bay puzzles (though it's not commonly seen and mistaken for a dead end; can also be broken with a cheat code), and the track "Sad Jinjo Houses" in ''Tooie's'' jukebox.
** On the XBLA, completing the Bottles Bonus Puzzles before completing Mad Monster Mansion and Click Clock Wood can make some of the notes in those levels impossible to collect. This was fixed in an update from Xbox Live.
** If you die after collecting the notes in the room used to save Snorkel the dolphin and without 100 notes collected, you won't be able to enter the room again, meaning you can't get OneHundredPercentCompletion.
* PerpetualMolt: Using the Red Feathers to fly has takes this form.
* PetTheDog: Kazooie and frozen alien baby in Hailfire Peaks. Though she quickly backtracks and tells him to quit whining.
%%* PickupHierarchy
* PlatonicLifePartners: Banjo and Kazooie. It helps that one is a bear and one is a bird.
* PlayableEpilogue: In both the original and ''Tooie'', you could play even after slaying Grunty. In the first game, you could even [[VideogameCrueltyPotential dance on her still-moving grave.]]
* PollutedWasteland: Grunty Industries in ''Banjo-Tooie'' and Clanker's Cavern and Rusty Bucket Bay in ''Banjo-Kazooie''.
* PopQuiz: Grunty's Furnace Fun in ''Banjo-Kazooie'', the Tower of Tragedy in ''Banjo-Tooie'' and ''Grunty's Revenge'' and a quiz challenge in ''Nuts & Bolts''.
* PortTown: The "above water" section of Jolly Roger's Lagoon resembles one of these.
* PowerUpLetdown: The last six honeycomb pieces you collect in the first game do nothing--Banjo's health bar maxes out at eight unless you complete the Honeycomb puzzle at the top of Gruntilda's tower.
* PowerUpMotif: Using the Wonderwing power changes the background music for the duration.
* PrecisionFStrike:
** There's Grunty's comment in the original game about making Spiral Mountain hell.
** The Saucer of Peril in ''Tooie'' says "Bleep" a lot as part of its character quirk, but when you beat its challenge, it tells you you've won two ''bleeping'' prizes.
* {{Prehistoria}}: Terrydactyland.
* PteroSoarer: Terry and the Soarasaurus in Terrydactyland.
* PublicDomainSoundtrack:
** The theme of Grunty's Lair is actually a particularly eerie remix of "Teddy Bears' Picnic" (appropriate, since Banjo is a bear). That doesn't make it any less fitting, though.
** In ''Tooie,'' the music in Bottles' house is based on [[http://www.youtube.com/watch?v=MJd-SHzqUC4 "Funiculi, Funicula"]].
* {{Pun}}: In the first world of ''Banjo-Tooie'', you save a cow woman's crop by destroying all the flies ruining it. After you finish, she exclaims:
---> "A-maizing! I corn hardly believe it! You wheatly sorted out those pesky flies!"
* PunchClockVillain: Weldar from [[EternalEngine Grunty Industries]]. When the duo first meet him, he quotes company policy codes on bears in the factory.
* APupilOfMineUntilHeTurnedToEvil: Gruntilda to Mumbo, though this isn't mentioned much; it's really only in the manual of the first game and a few easily-missable comments Mumbo makes when you first meet him.
* PurelyAestheticEra: In a world with Game Boys, Nintendo 64s, widescreen television and amusement parks, not to mention the {{BFG}} pointed at the Isle O' Hags in the second game, in ''Banjo-Kazooie'' there are pirates (in the traditional yo-ho sense) hunting treasure. ''Banjo-Tooie'' has what looks like a Gold Rush-era gem mine. Then there's Terrydactyland. Without even going into [[ArtisticLicensePaleontology upset palaeontologists]], the dinosaur land has a train station with ''bone tracks'' (which connects to a factory and the aforementioned mine and theme park) and a sidequest there involves getting fast food for cavemen. Another involves retrieving a {{Mayincatec}} [[BuffySpeak priceless relic thing]] from another caveman tribe. RuleOfFunny is in full effect here. %%Do not add No Really or I Am Not Making This Up for goodness sake.
* PutOnABus: Tooty and Brentilda from ''Kazooie'', Honey B. from ''Tooie'' [[spoiler:she did appear in the Midquel though]]. [[WhatHappenedtotheMouse Tooty's disappearance]] is even lampshaded in both ''Tooie'' and ''Nuts & Bolts''.
* RacingMiniGame: Boggy the polar bear, Canary Mary... Not to mention much of ''Nuts & Bolts''.
* {{Railroading}}:
** The first game makes sure that you complete the first course thoroughly before it lets you tackle the rest of the game. The slope which takes you out of the lair's lobby is impossible to pass without learning the Talon Trot ability. Then you find out you need to collect just enough musical notes to pass the Note Door located at the top of the slope. And after that, you find out you need to collect enough jiggies to complete the Treasure Trove Cove puzzle. And ''then'' the game forces you to play Treasure Trove Cove in and out, since another Note Door blocks you from reaching Bubblegloop Swamp, even though you can complete its puzzle before even entering Treasure Trove Cove, and the Clanker's Cavern puzzle requires you to learn the Shock Jump ability to reach it. The game is a little more lenient after that--you can complete Bubblegloop Swamp before Clanker's Cavern, for example.
** ''Tooie'' goes out of it's way to use this in staunch contrast to the original game. Even if you manage to access a few worlds earlier than expected, the game is designed to make ''sure'' that you have to backtrack to a previous world or wait until you access another world or move in order to get a certain collectible. It is absolutely impossible to get every single item on your first visit--even Mayahem Temple requires you to backtrack there at least once to get a certain jiggy and to also free Dilberta with the Beak Drill that you acquired from Glitter Gulch Mine.
* RainDance: Done by Mumbo in ''Banjo-Tooie'''s Cloud Cuckooland.
* RecurringRiff: Tons of it. The main title song and the Grunty's Lair song are the two themes that get remixed the most throughout the series.
** In fact, practically ''every'' level theme in the games had remixes that played when you traveled to different areas, including the respective games' Hub World.
** The soundtrack for ''Nuts & Bolts'' is made up of virtually nothing ''but'' orchestrated remixes of previous ''Banjo-Kazooie'' songs, and bits of tracks from [[VideoGame/ConkersBadFurDay other]] [[VideoGame/{{Battletoads}} Rare]] [[VideoGame/DonkeyKongCountry games.]] Not that anyone's complaining...
%%* RecurringTraveller
* RedOniBlueOni: Kazooie is the aggressive Type A, Banjo is her level-headed foil. When they get the Split Up ability and have to learn solo moves, Banjo starts out with ''no attack'' (despite being a friggen ''bear''), gains only a slow nigh-useless one, and most of his skills are defensive or passive in nature -- Kazooie starts with her entire egg arsenal intact, moves really fast, and gets a melee attack that goes off quickly and hits everything around her. [[spoiler:And learns to [[SamusIsAGirl hatch eggs]].]]
* ReplayMode: ''Tooie'' allows the player to replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
* {{Retcon}}: In the original game's manual, it was said that Gruntilda was Mumbo-Jumbo's pupil, and that she turned his head into a horrible metal mask when she turned evil. (Mumbo alludes to their past in the GameOver screen.) However, come the later games, it seems that Mumbo's head has just always been that way and Gruntilda got her learnings elsewhere.
* RhymesOnADime: Gruntilda speaks entirely in verse in the first game. In the second game, she quits after [[LampshadeHanging her sisters point out how annoying this is...]] But in ''Nuts & Bolts'', she goes back again.
* RibcageRidge: Terrydactyland
* RidiculouslyCuteCritter: The Jinjos.
* RightHandCat: Piddles the Cat. Subverted in that she and Grunty hate each other immediately (or at least one millisecond later after Grunty [[KickTheDog literally kicks her]]), and it's implied that she's a PunchClockVillain in the epilogue.
* TheRival: Mumbo Jumbo and Humba Wumba both claim to be "Best Shaman in Game" in ''Tooie'', much to the chagrin of the other. However, it seems that they've settled their rivalry in the 8 years leading to ''Nuts & Bolts''.
* RobotMe: [[EvilTwin Mingy Jongo]] to Mumbo Jumbo.
* RubberBandAI: Canary Mary. See also: ThatOneSidequest and GuideDangIt.
** ''Banjo-Pilot'' also has this.
* SandIsWater: Gobi's Valley is full of "quicksand pits," and even a few "sand waterfalls."
* ScarsAreForever: Klungo's face is still visibly messed-up from the beatings Gruntilda gave him in ''Banjo-Tooie'' when you meet him again in ''Nuts & Bolts''.
* ScrewThisImOuttaHere: Klungo at the end of ''Banjo-Tooie''.
* SecretKeeper: Brentilda knows all of Gruntilda's disgusting personal secrets. She's more than happy to share them with you.
* SelfDeprecation: Rare, as a British company, naturally indulges in the popular British pastime of poking fun at themselves in the games.
** ''Nuts & Bolts'' happily {{lampshade|Hanging}}s the series' reputation for having the characters engage in [[GottaCatchEmAll "collecting as many pointless objects as possible."]]
** ''Nuts & Bolts'' has some references to ''VideoGame/GrabbedByTheGhoulies'' being a commercial failure (namely a trashcan filled to the brim with copies of it) and admits that the bird and bear don't have as many games as "[[Franchise/SuperMarioBros that Italian gentleman]]".
** [[ArtShift "Is it just me, or is your nose square?]] The fans will hate it, you butt-ugly bear!"
** "Easy to make boat, add floaters and propellers. Heavier vehicles need more floaters, or boat sink like this game at retail." [[http://kotaku.com/5140653/fable-ii-banjo-kazooie-sales-are-chalk--cheese Yeah. About that...]]
** "Can we have our old moves back? If this game isn't successful, we might need them for the next one."
** The Lord of Games in ''Nuts and Bolts'' [[TheComputerIsACheatingBastard claims to have had great pleasure in making the]] [[ThatOneSidequest Canary Mary sidequest]].
-->"Remember Canary Mary? [[SarcasmMode Did you have fun racing her?]] How I laughed when I was setting up those levels. I'm still laughing!"
** ''Viva Piñata'' doesn't get off the hook, either. You find its game disk in the Logbox 720 stage of ''Nuts & Bolts'', and around the edge of the disk is printed, "Winner, best game no-one played. Sequel now available."
** As seen by Gruntilda in the final battle after you've rescued Tooty, in possible reference to her being unable to restore her beauty.
--->"What was that, you got me now, you've really angered this old cow!"
** In the XBLA version of the first game, Mumbo suggests that Nuts and Bolts makes Banjo-Kazooie look like a joke. It's either Mumbo hyping Nuts and Bolts or Mumbo complaining about the ArtShift.
* SequelDifficultySpike: ''Banjo-Tooie'' is a ''lot'' more challenging than its predecessor.
* SequelEscalation: ''Banjo-Tooie'' is basically the first game plus more of everything. There are more characters (because Banjo and Kazooie can split up and Mumbo is playable), more moves and abilities, far bigger worlds to explore, far more collectibles to find and enough content to be one of the biggest games on the system.
* SequelHook: At the end of every game. ''Kazooie'' has Mumbo pop out of a tree and show pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' At the end of ''Tooie'', Gruntilda threatens "Just wait until ''Banjo-Threeie!''" (''Threeie'', of course, was never made, though it ''was'' the working title of the project that became ''Nuts and Bolts''[[note]]In France, however, the game is known as ''Banjo De thlrete: Robo Du Labs'', which translates to: ''Banjo Threehie: Robotic Labs''[[/note]].) ''Grunty's Revenge'' has Banjo about to call Bottles and Mumbo over for a game of cards, setting up for ''Tooie''. As for ''Nuts & Bolts''? [[spoiler:Kazooie asks L.O.G. to give them their old moves back, saying they might need them for the next game. L.O.G. does so, though warning them that the next game may not happen. Gruntilda, of course, threatens "Just wait until the game I make!" while working in L.O.G.'s video game factory.]] The XBLA release of ''Tooie'' includes an as-yet unexplained Stop 'N' Swop II feature, promising to be used in a future title.
* SequenceBreaking:
** In the first game, it's designed in a way to railroad you into making sure that you complete at least the first two levels in order to make sure to get the bulk of the moves you'll be using throughout the game. After that, you can complete Bubblegloop Swamp before you go into the Clanker's Cavern level. It is also possible to access and complete the Freezeezy Peak puzzle without having the wade boots ability or Bubblegloop Swamp transformation, simply by getting Banjo through the tunnel to it as fast as possible without getting killed by the piranha infested waters--tricky, but feasible.
** Also in the first game, it's possible to bypass the slopes of the Termite Mound in Mumbo's Mountain without turning into a termite by [[https://youtu.be/7F0qnF9knaM?t=47s timing Banjo's jumps very carefully.]] You can use the same trick to reach the Switch Jiggy that appears on top of the lobby for the level.
** Likewise, in Clanker's Cavern, you can exploit Kazooie's egg laying ability by [[https://youtu.be/7F0qnF9knaM?t=2m30s ejecting her eggs into Clanker's teeth]] while he's still underwater, allowing you to enter him before you raise him.
** In Freezeezy Peak, you can reach the Honeycomb piece in Wozza's Cave without the Walrus transformation by exploiting a glitch called the Quick Dive, while allows Banjo to dive far enough to go through the tunnel (normally, he can't dive underneath the freezing water, but the glitch bypasses this).
** In Gobi's Valley, there's a glitch that allows you to Beak Barge your way through the side of the Sphinx, allowing you to access the inside of it without shooting eggs into it's nose. Also, the switch jiggy for that level can be reached without pressing the switch by using the Shock Jump pad nearby and leaping onto the coffin with the Jiggy on it, and then rolling into part of it--Banjo will clip through just enough to grab the jiggy inside.
** In Rusty Bucket Bay, it's possible to use the Beak Barge to clip through the glass window in the Boiler Room, allowing you to get outside quicker when you shut off the ships propellers. In the same level, you can use the eggs to immediately knock back the Big Boom Box boss, skipping his intro cutscene while also giving you a couple second window to grab his Jiggy and hightail it out of there.
** Subverted in Click Clock Wood; it's possible to use the eggs to break open the boulder blocking Gnawty's home, but he'll still act like the boulder is there, and his home won't load up if you swim into it.
** During Grunty's Furnace Fun, there's a skull panel close to the end that, if you get it wrong while you're clipping on the corner of it, will accidentally knock you into another part of the board instead of the lava, allowing you to bypass the rest of the board and the games next cutscene and skip right to the top of Grunty's Lair.
** There's a tricky clipping glitch involving the Talon Trot that allows you to skip past the door blocking you from accessing Dingpot, allowing you to fight Gruntilda without collecting 94 of the games jiggies.
** The developers of ''Banjo-Tooie'' wanted you to 100% the first stage, Mayahem Temple, only after having obtained a couple of moves from the second, Glitter Gulch Mine. Not necessary. To get the jigsaw piece from the Pillars Vault, all you need is to jump off the edge of the nearby cliff while in Talon Trot, then use your double jump with great timing. You can 100% the entire game without once visiting the Pillars Vault at all.
** In the NTSC version of ''Banjo-Tooie'', if you break the window at the front of the factory, then fire a Clockwork Kazooie up into the window, a weird glitch can occur. If your clockwork Kazooie goes through the hole to enter the factory at the EXACT moment Banjo is hit by the worker enemy outside, you'll end up inside the building without having to use Chuffy to infiltrate it.
** An example that crops up in Nuts & Bolts involves putting anything in the trolley (such as a bench or a crate), standing on it and then levitating the trolley. The trolley, with you on top of your bench, will start flying and be able to access much of Showdown Town without finishing the various Grunty challenges (specifically, it bypasses the need for high-grip, floating and springs). This gives access to significantly better vehicle parts right from the start.
** At the start of ''Nuts & Bolts'', it is possible to climb to the top of L.O.G's factory to the Jiggy Tamper Switch almost immediately after entering Showdown Town for the first time. Attempting to use the switch (and thus earn a Jiggy before L.O.G gives you your first one) earns a Shout Out from L.O.G - "Trying to break the game already?" before he locks the switch down and tells you to come back at a "more reasonable time".
* SequentialBoss: Both of the final boss fights with Gruntilda in the N64 games and their Microsoft updates have at least 5 phases to them shortly after you beat her quizzes in these games. The first game first has Banjo/Kazooie dodging her broom and eventually summoning Jinjos to destroy her broom and then send her off her castle. The second is more complex, with the duo having to disable parts of the Hag One drill tank and then eventually attack her directly.
* SeveredHeadSports: At the end of ''Banjo-Tooie'', Banjo and Kazooie, along with Mumbo, Humba, and Jamjars, go back to the scene of the final battle, and play with Grunty's skeletal head (which has been detached from her body) like it was a ball. [[http://www.youtube.com/watch?v=W3U0puptTKU#t=1m30s See for yourself]].
* ShiftingSandLand: Gobi's Valley has all the desert level clichés you can think of. [[SandIsWater Sandfalls]], [[BuildLikeAnEgyptian pyramids]], [[RiddlingSphinx sphinxes]], [[{{Mummy}} mummies]], [[AllDesertsHaveCacti out-of-place cacti]]...
* ShoutOut: Mostly to other Rare games. Most notably, the archaeologist from ''Sabre Wulf'', who was [[HumanPopsicle frozen by the ice dragon]] for 16 years.
** In the file select for the first game, Banjo can be seen playing a UsefulNotes/GameBoy, and the sound effects are taken from ''Donkey Kong Land''.
** Mario is referenced in his near-forgotten capacity as a plumber in both versions of ''Tooie'', though the 360 version [[CaptainErsatz alters the direct name reference to simply "that well-known Italian one"]].
** In the train station inside Grunty Industries, one of the crates is labelled [[Film/ANewHope TK-421.]]
** Also in ''Tooie'', on the top of the large slide in the Inferno there is a picture of a large face which resembles Bowser's head.
** In the first game, Grunty and her sister Brentilda are very reminiscent of [[Film/TheWizardOfOz The Wicked Witch of the West and Glinda]]. Likewise, her other sisters Mingella and Blobbelda were similar to the witches in ''Theatre/{{Macbeth}}'', and Grunty's overall characterization in the first game was similar to the Evil Queen in "Literature/SnowWhite".
** In ''Tooie'', posters of ''VideoGame/JetForceGemini'' can be seen in the children's rooms. Plus, Goggles is playing with a VideoGame/{{Donkey|Kong}} [[VideoGame/DonkeyKong64 Kong]] doll and Speccy is wearing [[Anime/{{Pokemon}} Ash Ketchum]]'s hat.
** In ''Nuts 'N Bolts'', the background music for the loading screens is the same as the pause music from Battletoads.
* ShowWithinAShow: Remember when Klungo went off to "make ssstupid games" after being defeated for the last time in ''Banjo-Tooie''? In ''Nuts & Bolts'', Klungo has indeed made his own game, ''Hero Klungo Sssaves Teh World'', which is a playable mini-game. It is a poor man's ''Franchise/SuperMarioBros''.
* ShownTheirWork: Weldar has poor eyesight, and is a blowtorch. Having to look at his flame all the time is what causes his Near Sighted-ness, which is exactly why people wear protective gear in real life.
* SillinessSwitch:
** An EasterEgg MiniGame in the original gives you several cheat codes that change Banjo's appearance, ranging from giving him a giant head to making his body long and skinny. The final one turns him into a washing machine.
** You can occasionally be accidentally turned into a washing machine via standard use of Mumbo.
** You can perform a cheat that goes like this: Skip being transformed in Mumbo's Mountain, complete all of Bottle's puzzles, and enter the Washing Machine code on the Sandcastle floor, and then go back to Mumbo's Mountain, and the transformation will be free, not requiring a single Mumbo Token at all.
* SkippableBoss: If you aren't going for HundredPercentCompletion, the regular level bosses in both the first and second games are entirely unnecessary to fight since you don't need all of the Jiggies to get to the end. The exception is Old King Coal in ''Banjo-Tooie'', since he not only guards a Jiggy, but also the Chuffy Train, which provides internal access to Grunty Industries, and there the characters have to learn a move that is vital to access the last level.
* SlippySlideyIceWorld: Freezeezy Peak, the Winter Click Clock Wood, and half of Hailfire Peaks.
* SnarkKnight: Kazooie.
* SoLastSeason:
** In ''Tooie'', the Wonder Wing move isn't nearly as useful in ''Banjo-Tooie'' as it was in the original game due to the pacing of the levels spreading out the enemies far apart, letting them respawn and downplaying the combat with them, making its purpose superfluous. On top of that, its invincibility won't protect you from hazards like Grunty Industries' grimy water and toxic waste, nor the superheated water pools in Hailfire Peaks. It's still useful in certain circumstances, like using it to get through a heated waterfall to get a Jinjo in Hailfire Peaks, but these are still sporadic.
** Likewise, you'll barely find yourself using the Beak Buster anymore in ''Tooie'', since it's just too weak to smash through most obstacles that the Beak Drill can take care of.
** Beak Bomb turns from a useful aerial attack (one the duo used on the first game's final boss!) to a way of getting around a little quicker, now that you can shoot eggs (including Grenade Eggs) while flying, more accurately and with less risk.
* SoundOff: Jamjars describes new moves using cadences.
* SpaceZone: The space-themed area of Witchyworld.
* SpeakingSimlish: So iconic of the series, it's ''so'' famous, in fact, [[GrandfatherClause they decided to keep it]] in ''Nuts & Bolts''. A Rare Scribes column even joked about how horrible the reaction to actual talking would be if the reaction to driving cars was any indication.
* SpiritualSuccessor: ''Banjo-Pilot'' is a spiritual sequel to ''VideoGame/DiddyKongRacing'' -- well, it ''is'' a DolledUpInstallment. ''VideoGame/YookaLaylee'', designed and developed by ex-Rare alumni, is a ''Banjo-Kazooie'' game all but in name.
* {{Sssssnaketalk}}: Gruntilda's right-hand man Klungo. Also, the Snippet Mutants in ''Banjo-Kazooie'', as well as the minor character Ssslumber in ''Banjo-Tooie''.
* StealthPun:
** In ''Tooie'', Banjo learns the Snooze Pack move, which lets him take a catnap in his backpack to restore health. Thus making his pack a literal Nap Sack, or Sleeping Bag.
** This exchange between Kazooie and Scrotty houses an easily-missed pun:
-->'''Scrotty:''' Look at my eldest, Scrat. He's very sickly and needs a doctor urgently.\\
'''Kazooie:''' [[WitchDoctor Which doctor?]]\\
'''Scrotty:''' I don't care. Any doctor will do.
* TheStinger: Technically everything after the quiz segments (FinalBoss included), since you get staff credits after the quizzes.
* StockBeehive: Averted by the regular beehives (which are shaped like Langstroth Hives - aka "Bee Boxes"), but played straight by the Zubba Nest in the original game.
* StockDinosaurs: ''Diplodocus'' and ''Styracosaurus'' appear in Terrydactyland, as well as two baddies based on ''Stegosaurus'' and ''Pteranodon''. Terry is a generic "pterodactyl", Chompasaurus appears to be an ''Elasmosaurus'', and Stomponadon is a theropod of some kind judging by his feet. Banjo's transformation in this world is a ''TyrannosaurusRex''.
* StrangeSyntaxSpeaker: Talk like Yoda, Cheato does. And Mingella and Blobbelda so do. It comes across as imitating Grunty's own awkward syntax (used to allow for her rhymes), but without the rhymes.
* StylisticSuck: "Hero Klungo Sssavesss Teh World" in ''Nuts & Bolts'', which is hilariously awful. You play as Klungo, who is ''literally carrying the world'', as he automatically runs from left to right, only allowing you to jump at one fixed, unchanging height. To his credit, there are some very tricky timing puzzles centered around making the best use of that jump. The box art [[http://imageshack.us/photo/my-images/220/klungosaevstehworldshv9.png/ reflects this]].
* SuperDrowningSkills: In ''Grunty's Revenge,'' most of Banjo's transformations -- all but the octopus -- can't swim. You'll die instantly if you touch the water as one of them.
* SuperNotDrowningSkills: Many of the transformations in the Nintendo 64 games. Some are justified (Walrus, Crocodile, Stone Statue, inanimate objects); others, like the Termite, not so much. Although notably, the bee in ''Banjo-Kazooie'' and ''Banjo-Tooie'' will just fly back up again when it approaches water.
* SwampsAreEvil: The hazardous BubblegloopSwamp from the first game, although some of the inhabitants are friendly.
* TacticalSuicideBoss: [[EnforcedTrope Enforced]] via the DummiedOut "Bottles' Revenge" mode in ''Tooie''. If you enable the mode and encounter a boss, Devil Bottles will temporarily be unavailable to the second player, as giving player control to a boss character would allow them to avoid putting themselves in any situation where Banjo and Kazooie could damage it, which would render a fight {{Unwinnable}}.
* TakeThat:
** Chatting up the Lord of Games in ''Nuts & Bolts'' reveals that he has interesting opinions on the state of the video game industry (and {{video game tropes}} in general) at the present:
-->"For [[GameplayRoulette my next trick]], I may take that ''[[VideoGame/VivaPinata Pinata]]'' franchise down the SurvivalHorror route. What do you think? [[DarkerAndEdgier They go bad]], trap you in a cabin, and [[SugarApocalypse you have to fend them off]] [[WithThisHerring with a shovel handle]]."
-->"Yes, there is a [[DistaffCounterpart Lady of Games]]. Not that it's any of your business. She invented the first games to feature [[BreadEggsMilkSquick pony-riding, lovely kittens, and ninjas being blown up with rocket launchers.]]"
-->"I invented the [[FirstPersonShooter first-person shooter]], you know. Wish I hadn't bothered now. Have you seen [[FollowTheLeader how many of the things there are]]? I expect there's even a {{space marine}} in this game somewhere."
** Humba Wumba takes a bit of a pop not only at the GamerChick character in the second level, but almost actively calls out the Frag Dolls, with her own all-girl clan, the "[[LawyerFriendlyCameo Hag Trolls]]". Banjo comments that he can "smell cynicism".
* TakeThatAudience: ''Nuts & Bolts'' taunts fans for being upset about the UnexpectedGameplayChange. Even more infuriating is L.O.G. flat-out saying there may never be another game, [[FranchiseKiller which he's right on.]]
* TempleOfDoom: Mayahem Temple.
* TemptingFate: The aftermath of the "Tower of Tragedy Quiz" in ''Banjo-Tooie'':
-->'''Banjo:''' Right! C'mon, Kazooie, let's go and see where that door that's just opened leads to.\\
'''Kazooie:''' Do you reckon that's the end of the game?\\
'''Banjo:''' I doubt it. We've not had the credits yet.\\
'''Kazooie:''' That's true. Okay, let's go!\\
''(Banjo enters the doorway... roll credits!)''
* TertiarySexualCharacteristics: Kazooie suddenly became a lot curvier in ''Nuts and Bolts'', and grew much more prominent eyelashes.
* ThatPoorCat: In the first game's file select screen, selecting the first file will occasionally cause Banjo and Kazooie to get flung out the window. Cue cat noises.
* TheUnreveal: In the XBLA version of ''Banjo-Tooie'', if you have all of the Stop-and-Swop items unlocked in ''Banjo-Kazooie'', you finally get to find out what's inside those eggs! [[spoiler: It's a bunch Xbox Live stuff at first, as well as a few new moves, but the last one contains...STOP-AND-SWOP II! Goddamn it, Rare... Stop-and-Swop II comes complete with eggs of the bronze, silver, and gold varieties, each found in the ''Banjo-Kazooie'' cartridge enemies that originally housed the blue and pink eggs and the ice key in the N64 release.]]
* ThemeNaming: The moles are all named for various slang words for the thick glasses they sport (see AnimalStereotypes), such as Bottles, Jamjars, Speccy (possibly a reference to the ZX Spectrum computer too), and Goggles. Several other characters are musically themed; see MusicalThemeNaming above.
* ThinChinOfSin: Gruntilda has an exaggeratedly long chin, which is just one of the many ways in which she is a parody of [[Film/TheWizardOfOz the Wicked Witch of the West]].
* ThinkOfTheCensors: Gruntilda, [[EvenEvilHasStandards of all people]], in ''Nuts & Bolts''.
-->'''Gruntilda''': I'd curse if this game had a higher rating, your confidence is so nauseating!
* ThirdPersonPerson: They're quite common in the series.
* ThisCannotBe: Spoken verbatim by Gruntilda in the intro when Dingpot hints at the presence of someone prettier than she.
-->'''Gruntilda''': What d'you mean, this cannot be, there's no one prettier than me!
* ThreateningShark: Subverted. Snacker the shark is rather antagonistic, but the massive cyborg Clanker is a GentleGiant.
* ThrivingGhostTown: Jolly Roger's Lagoon. Jolly's pub is a very popular place, but the town itself is depicted as very small, and has few inhabitants.
* TomboyAndGirlyGirl: Gruntilda [[spoiler:(sort of)]] and Brentilda.
* TooAwesomeToUse: Lampshaded in the first game; Mumbo Jumbo has this unstoppable Tyrannosaurus Rex transformation... but decides it's too awesome for the game and saves it for the next one instead.
* TooMuchInformation: Grunty loves to mix these in with her {{Badass Boast}}s. Could also be said of all of Gruntilda's revolting secrets [[SecretKeeper Brentilda]] likes to share.
* TreasureRoom: ''Banjo-Tooie'' has the Treasure Chamber in {{May|incatec}}ahem {{Temple|OfDoom}}, which is filled with piles of gold. You can't take any of it, though.
* TreeTrunkTour: A good part of Click Clock Wood involves the gigantic tree found in the level. A path revolving around the tree allows Banjo to climb it and a few {{NPC}}s can be found living in its insides.
* {{Tsundere}}: Kazooie, who, rather than fitting into either category listed on the trope page, is both caustic and sentimental at the same time, all the time.
* UndergroundLevel: Clanker's Cavern and Glitter Gulch Mine.
* UnderwaterRuins: The Atlantis section of Jolly Roger's Lagoon.
* UndyingLoyalty: At the start of ''Tooie'', you see that Klungo has been trying to push that boulder off Grunty for '''two years'''. [[spoiler: Subverted in that Klungo later quits working for Grunty.]]
* UnexpectedGameplayChange: The Breegull Blaster move in ''Tooie'', which turns the game into a first-person shooter with [[ImprobableWeaponUser Kazooie as the gun]]. Interestingly, as it was by the same people, the levels for these stages were copied from the multiplayer mode of ''VideoGame/{{GoldenEye|1997}}'', just with a different paint job.
* UpdatedRerelease: ''Banjo-Kazooie'' and ''Banjo-Tooie'' were rereleased on the UsefulNotes/XboxLiveArcade with full Stop 'N' Swop support.
* UselessItem: The last set of six empty honeycomb pieces in ''Banjo-Kazooie'' do nothing. If you collected all previous sets, your energy bar is already maxed out (in terms of available units) and the last set is good only for 100% completion. This was fixed in ''Tooie'', wherein the sets of empty honeycomb pieces aren't uniform in size, meaning there are actually more pieces to find but the same amount of energy updates, and every honeycomb piece counts.
* VariableMix: Every overworld and level. ''Ever''. But for starters, every level with an appreciable amount of water has an underwater version in the form of a muted harp.
* VictoryPose: Every time you collect a Jiggy (and open a note door) in ''Banjo-Kazooie''. Removed in ''Tooie'', possibly due to the open-endedness and all the transformations that would need such an animation.
* VideoGameCrueltyPotential: The ending of ''Banjo-Tooie''. The heroes have just defeated the witch, how do they decide to celebrate? [[spoiler:They take the BigBad's helpless severed head and start kicking it around like a soccer ball, all while talking about [[ComedicSociopathy how much fun this is]] over the sounds of the witch screaming in pain.]]
* VideoGameFlight: Kazooie can fly, but only with Red Feathers (unless you only need to make a short flight), and you can only launch from Flight Pads. And in some levels, getting up to them is a hassle in and of itself.
* VitriolicBestBuds: You'd be forgiven for wondering why Banjo and Kazooie hang out in the first place, given that there are times when it seems like Banjo's only around to prevent Kazooie from chewing everyone out. Then again, given the way they react when separated in ''Tooie'' ("Don't leave me here, Banjo! It's lonely without you..."), maybe [[AwLookTheyReallyDoLoveEachOther there's something there after all]].
** Then there's the fact that Banjo constantly uses Kazooie as everything from a gun to a bat...
* VoiceOfTheLegion: [[spoiler:The Jinjonator]] at the end of ''Banjo-Kazooie'', which booms [[spoiler:'''''"Jiiin-joooo!"''''' when it's released from its stone prison]].
%%* WidgetSeries
* {{Wackyland}}: Cloud Cuckooland.
* WackyRacing: ''Banjo Pilot,'' which is a racing game based on flying tiny, adorable planes.
* WallMaster: Several. Especially in the first game.
* WarmHeartedWalrus: In the first game, a walrus is among the things that [[BearyFriendly Banjo]] can transform into. This transformation is necessary to interact with another walrus named Wozza, who is terrified of bears, and will panic and retreat if Banjo meets him as a bear. But Wozza is lonely, and only wants to be friends with another walrus, so if you meet him in walrus form, he'll invite you into his cave and give you items.
* WarpWhistle: The colour-coded cauldrons in ''Banjo-Kazooie'''s HubLevel, Grunty's Lair, the silo network in the Isle of Hags in ''Tooie'', and the teleport pads in Showdown Town in ''Nuts & Bolts''.
** Also, the teleport pads inside worlds in ''Tooie''.
* WaterfallIntoTheAbyss: One puzzle in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' involves removing the plug from a pool of water in Cloudcuckooland.
* WeCanRuleTogether: "You side with Banjo, but change tack; imagine you on Grunty's back!" Luckily there's no option to do this, as Kazooie at her most {{Jerkass}}-ness might consider it.
* WeightWoe: The beginning of ''Nuts & Bolts''.
* WeirdnessCensor: For starters, the Skivvies in Grunty Industries don't seem to bat an eyelash at a sentient washing machine with shorts and a backpack. But then, nearly ''everything'' seems to be sentient in Banjo's world, but that still doesn't make the shorts any less weird.
* WhatHappenedToTheMouse: Tooty. The whole point of the first game was to rescue her from Gruntilda's clutches. Then, from ''Tooie'' on, everyone seems to pretty much have forgotten she existed (though her disappearance is lampshaded in ''Tooie'').
* WhenAllYouHaveIsAHammer: Parodied ludicrously when Banjo is turned into a washing machine in ''Tooie'', which goes on to be possibly the most useful transformation in the game.
* WhatMeasureIsANonCute You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep it's E rating if you could do this to more appealing animals.
* WhiteSheep: Brentilda, when you look at how the rest of her siblings turned out.
* WickedWitch: Gruntilda.
* WildWest: The Western-themed area of Witchyworld.
* WitchDoctor: Mumbo Jumbo and Humba Wumba both fit this trope.
* WolfpackBoss: Half of the boss cast in the first game.
* WombLevel: The inside of Clanker in Clanker's Cavern in ''Banjo-Kazooie'', and the belly of a giant fish in Jolly Roger's Lagoon and a dinosaur in Terrydactyland from ''Banjo-Tooie''.
* YouHaveFailedMe: "Yes I'm mad, my boot I'll put, up your '''''USELESS SPOOKY BUTT!'''''"
* YouHaveResearchedBreathing:
** The first game has Kazooie learn how to lay eggs and fly from Bottles, something that should already come naturally to a bird.
** ''Tooie'' is ''much'' more egregious in this regard, since Banjo and Kazooie have to go to Jamjars to learn how to do trivial moves like grabbing a ledge or hatching an egg.
* YouNoTakeCandle: Mumbo speak like this; Humba speak like this too. (Mumbo and Humba also {{Third Person Pe|rson}}ople.)
* ZombieApocalypse: Averted, but if B.O.B.'s effect on King Jingaling in ''Tooie'' was any indication, this was what was in store for the Isle O' Hags if Grunty had won.
* ZombieGait: King Jingaling in ''Banjo-Tooie'' after being hit by the B.O.B.
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