History VideoGame / BanjoKazooie

16th Sep '17 10:09:10 AM nombretomado
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* '''''VideoGame/BanjoKazooieGruntysRevenge''''' (2003, GameBoyAdvance)

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* '''''VideoGame/BanjoKazooieGruntysRevenge''''' (2003, GameBoyAdvance)UsefulNotes/GameBoyAdvance)



* '''''Banjo-Pilot''''' (2004, GameBoyAdvance)

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* '''''Banjo-Pilot''''' (2004, GameBoyAdvance)UsefulNotes/GameBoyAdvance)
30th Aug '17 7:27:57 AM MyFinalEdits
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* PowerUpLetdown: The last six honeycomb pieces you collect in the first game do nothing--Banjo's health bar maxes out at eight unless you complete the Honeycomb puzzle at the top of Gruntilda's tower.

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* PowerUpLetdown: PowerUpLetdown:
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The last six honeycomb pieces you collect in the first game do nothing--Banjo's health bar maxes out at eight unless you complete the Honeycomb puzzle at the top of Gruntilda's tower.
29th Aug '17 11:28:49 PM todbot1
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Added DiffLines:

** Several transformations in ''Tooie'' have the problem of just not being given enough to do in their level. The Daddy T-Rex seems fantastic, until you discover that despite being a fully grown T-Rex he only has two very limited uses in the level - scaring away a caveman and [[MundaneUtility weighing down a switch.]]
6th Aug '17 12:53:55 AM FrosthawkSDK
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* UnwinnableByMistake: In "Glitter Gulch Mine", after you feed the boulder to the grinder machine, it's supposed to spit out the Jiggy from the rooftop smoke stack. But a glitch can cause the Jiggy to be partially buried in the ground, so that even if you collect it, it doesn't register as being collected and only part of the fanfare plays. Not even quitting and returning to the level will fix this in all instances; the Jiggy will be there again, but half-buried as before, leading to the same result.
15th Jul '17 1:41:04 PM Everdream
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* WhatMeasureIsANonCute? You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep it's E rating if you could do this to more appealing animals.

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* WhatMeasureIsANonCute? WhatMeasureIsANonCute You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep it's E rating if you could do this to more appealing animals.
15th Jul '17 1:39:58 PM Everdream
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Added DiffLines:

* WhatMeasureIsANonCute? You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep it's E rating if you could do this to more appealing animals.
25th Jun '17 5:35:02 PM nombretomado
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-->"For [[GameplayRoulette my next trick]], I may take that [[VivaPinata Pinata]] franchise down the SurvivalHorror route. What do you think? [[DarkerAndEdgier They go bad]], trap you in a cabin, and [[SugarApocalypse you have to fend them off]] [[WithThisHerring with a shovel handle]]."

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-->"For [[GameplayRoulette my next trick]], I may take that [[VivaPinata Pinata]] ''[[VideoGame/VivaPinata Pinata]]'' franchise down the SurvivalHorror route. What do you think? [[DarkerAndEdgier They go bad]], trap you in a cabin, and [[SugarApocalypse you have to fend them off]] [[WithThisHerring with a shovel handle]]."
14th Jun '17 4:52:54 PM HeroicJay
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** Beak Bomb turns from a useful aerial attack (one the duo used on the first game's final boss!) to a way of getting around a little quicker, now that you can shoot eggs (including Grenade Eggs) while flying, more accurately and with less risk.
14th Jun '17 1:51:56 PM jameygamer
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** In Tooie, the Wonder Wing move isn't nearly as useful in Banjo-Tooie as it was in the original game due to the pacing of the levels spreading out the enemies far apart, letting them respawn and downplaying the combat with them, making its purpose superflous. On top of that, its invincibility won't protect you from hazards like Grunty Industries grimy water and toxic waste, nor the superheated water pools in Hailfire Peaks. Its still useful in certain circumstances, like using it to get through a heated waterfall to get a Jinjo in Hailfire Peaks, but these are still sporadic.
** Likewise, you'll barely find yourself using the Beak Buster anymore in Tooie, since its just too weak to smash through most obstacles that the Beak Drill can take care of.

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** In Tooie, ''Tooie'', the Wonder Wing move isn't nearly as useful in Banjo-Tooie ''Banjo-Tooie'' as it was in the original game due to the pacing of the levels spreading out the enemies far apart, letting them respawn and downplaying the combat with them, making its purpose superflous. superfluous. On top of that, its invincibility won't protect you from hazards like Grunty Industries Industries' grimy water and toxic waste, nor the superheated water pools in Hailfire Peaks. Its It's still useful in certain circumstances, like using it to get through a heated waterfall to get a Jinjo in Hailfire Peaks, but these are still sporadic.
** Likewise, you'll barely find yourself using the Beak Buster anymore in Tooie, ''Tooie'', since its it's just too weak to smash through most obstacles that the Beak Drill can take care of.
14th Jun '17 1:43:03 PM jameygamer
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* RecurringTraveller

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* %%* RecurringTraveller
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BanjoKazooie