History VideoGame / BanjoKazooie

16th May '16 10:00:31 AM DrNoPuma
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* ThinChinOfSin: Gruntilda has an exaggeratedly long chin, which is just one of the many ways in which she is a parody of [[Film/TheWizardOfOz the Wicked Witch of the West]].
13th May '16 1:54:23 PM Rorosilky5
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13th May '16 1:53:17 PM Rorosilky5
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** Besides the TropeNamer, the series also features Clanker's Cavern (AbsurdlySpaciousSewer + DownTheDrain + WombLevel), Rusty Bucket Bay (ShipLevel + EternalEngine + DownTheDrain), Click Clock Wood (LostWoods + SlippySlideyIceWorld), Mayahem Temple (GreenHillZone + TempleOfDoom), Witchyworld (AmusementParkOfDoom + MinigameZone + LethalLavaLand), Jolly Roger's Lagoon (GangplankGalleon + UnderTheSea), and Cauldron Keep (EternalEngine + TheVeryDefinitelyFinalDungeon).

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** Besides the TropeNamer, the series also features Clanker's Cavern (AbsurdlySpaciousSewer + DownTheDrain + WombLevel), Rusty Bucket Bay (ShipLevel + EternalEngine + DownTheDrain), Click Clock Wood (LostWoods + FourSeasonsLevel + SlippySlideyIceWorld), Mayahem Temple (GreenHillZone + TempleOfDoom), Witchyworld (AmusementParkOfDoom + MinigameZone + LethalLavaLand), Jolly Roger's Lagoon (GangplankGalleon + UnderTheSea), and Cauldron Keep (EternalEngine + TheVeryDefinitelyFinalDungeon).
13th May '16 1:36:14 PM Rorosilky5
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13th May '16 1:35:22 PM Rorosilky5
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* GottaCatchEmAll: Jiggies and notes are the main collectibles in the games, but Jinjos, empty honeycombs, Cheato pages, Mumbo tokens, and other items appear everywhere. HundredPercentCompletion can be a pain in this series.

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* GottaCatchEmAll: GottaCatchThemAll: Jiggies and notes are the main collectibles in the games, but Jinjos, empty honeycombs, Cheato pages, Mumbo tokens, and other items appear everywhere. HundredPercentCompletion can be a pain in this series.



* GuestFighter: The name of the Xbox 360 version of a MultiPlatform racing game [[ExactlyWhatItSaysOnTheTin explains itself]]: ''[[SegaSuperstars Sonic & Sega All-Stars Racing]] [[MyFriendsAndZoidberg with]] Banjo-Kazooie''.

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* GuestFighter: [[GuestFighter Guest Racer]]: The name of the Xbox 360 version of a MultiPlatform racing game [[ExactlyWhatItSaysOnTheTin explains itself]]: ''[[SegaSuperstars Sonic & Sega All-Stars Racing]] [[MyFriendsAndZoidberg with]] Banjo-Kazooie''.
13th May '16 11:52:21 AM Rorosilky5
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13th May '16 11:44:20 AM Rorosilky5
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* TheLostWoods: Click Clock Wood.

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* TheLostWoods: Click Clock Wood.Wood combines this with FourSeasonsLevel.
9th Apr '16 8:10:33 AM Prinzenick
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* {{Railroading}}:
** The first game makes sure that you complete the first course thoroughly before it lets you tackle the rest of the game. The slope which takes you out of the lair's lobby is impossible to pass without learning the Talon Trot ability. Then you find out you need to collect just enough musical notes to pass the Note Door located at the top of the slope. And after that, you find out you need to collect enough jiggies to complete the Treasure Trove Cove puzzle. And ''then'' the game forces you to play Treasure Trove Cove in and out, since another Note Door blocks you from reaching Bubblegloop Swamp, even though you can complete its puzzle before even entering Treasure Trove Cove, and the Clanker's Cavern puzzle requires you to learn the Shock Jump ability to reach it. The game is a little more lenient after that--you can complete Bubblegloop Swamp before Clanker's Cavern, for example.
** In ''Banjo-Tooie'', it is possible to locate Terry's eggs and learn the "Hatch" move before befriending Terry. If Kazooie tries to hatch an egg first, Terry will prevent this by objecting loudly despite being nowhere in the vicinity.
3rd Apr '16 5:20:52 PM MyFinalEdits
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* AbilityRequiredToProceed: Both games have mandatory abilities you have to learn, and you won't get far without them. For example, the first game forces you to learn the Talon Trot from the first level in order to even get beyond the lobby of Gruntilda's Lair. ''Tooie'' takes this even further due to having a lot of context-sensitive moves you have to learn in even get anywhere in its massive worlds, much less get a jiggy right away.

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* AbilityRequiredToProceed: Both The first two games have mandatory abilities you have to learn, and you won't get far without them. For example, the first game forces you to learn the Talon Trot from the first level in order to even get beyond the lobby of Gruntilda's Lair. ''Tooie'' takes this even further due to having a lot of context-sensitive moves you have to learn in even get anywhere in its massive worlds, much less get a jiggy Jiggy right away.



* FetchQuest: Almost ''every jiggy'' in Banjo-Tooie requires you to do this kind of challenge. The game forces you to do a ''lot'' of backtracking between worlds, learn a lot of context-specific moves, split up with Banjo and Kazooie, use characters like Mumbo and your transformed form back and forth between levels, and so on. This is a big part of why Banjo-Tooie takes so much longer to complete than the original game, as some of the these fetch quests can take up huge chunks of the entire game. One of the most egregious of these is the Terrydactlyland quest, which requires you to travel back and forth between the family cave a minimum of three times, changing characters at least three times, and traveling to three worlds (withcyworld, isle o' hags, and terrydactylland) in order to get one jiggy.

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* FetchQuest: Almost ''every jiggy'' every Jiggy in Banjo-Tooie ''Banjo-Tooie'' requires you to do this kind of challenge. The game forces you to do a ''lot'' of backtracking between worlds, learn a lot of context-specific moves, split up with Banjo and Kazooie, use characters like Mumbo and your transformed form back and forth between levels, and so on. This is a big part of why Banjo-Tooie takes so much longer to complete than the original game, as some of the these fetch quests can take up huge chunks of the entire game. One of the most egregious of these is the Terrydactlyland Terrydactyland quest, which requires you to travel back and forth between the family cave a minimum of three times, changing characters at least three times, and traveling to three worlds (withcyworld, isle (Withcyworld, Isle o' hags, Hags, and terrydactylland) Terrydactylland itself) in order to get one jiggy.Jiggy.



** All the main games have a ''literal'' final exam right before the final battle, at that...



* FloatingPlatforms: Not that common in the series, but examples include the vicinity of the treehouse in Click Clock Wood from ''Banjo-Kazooie'' (seriously, there's planks of wood just floating there) and ''any'' of Cloud Cuckooland from ''Banjo-Tooie''. Even the mountain in the middle of the level appears to be floating.

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* FloatingPlatforms: FloatingPlatforms:
**
Not that common in the series, but examples include the vicinity of the treehouse in Click Clock Wood from ''Banjo-Kazooie'' (seriously, there's planks of wood just floating there) and ''any'' of Cloud Cuckooland from ''Banjo-Tooie''. Even the mountain in the middle of the level appears to be floating.



* [[APupilOfMineUntilHeTurnedToEvil A Pupil of Mine Until She Turned to Evil]]: Gruntilda to Mumbo, though this isn't mentioned much; it's really only in the manual of the first game and a few easily-missable comments Mumbo makes when you first meet him.

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* [[APupilOfMineUntilHeTurnedToEvil A Pupil of Mine Until She Turned to Evil]]: APupilOfMineUntilHeTurnedToEvil: Gruntilda to Mumbo, though this isn't mentioned much; it's really only in the manual of the first game and a few easily-missable comments Mumbo makes when you first meet him.
3rd Apr '16 10:20:12 AM Prinzenick
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** The worlds of ''Banjo-Tooie'' are all rather large, but the second half of the game really goes overboard with it, to the point they can rival levels from ''VideoGame/DonkeyKong64'' for gargantuan scale and length. Grunty Industries is by ''far'' the most time consuming level in the game to complete. Terrydactyland and Hailfire Peaks are a close second to it due to just how massive both levels are, and the former having one of the most convoluted, drawn out fetch quests in the entire game.

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** The worlds of ''Banjo-Tooie'' are all rather large, but the second half of the game really goes overboard with it, to the point they can rival levels from ''VideoGame/DonkeyKong64'' for gargantuan scale and length. Grunty Industries is by ''far'' the most time consuming level in the game to complete. Terrydactyland and Hailfire Peaks are a close second to it due to just how massive both levels are, and with the former having one of the most convoluted, drawn out fetch quests in the entire game.
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