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"At this particular moment in time, I don't think I have a healthier or more deeply-felt respect for any other object in the universe than this here Shotgun."
The Doomguy, DOOM

Shotguns Are Just Better. It's a simple fact of life... or, should we say, a simple fact of death!


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    AA-12 
https://static.tvtropes.org/pmwiki/pub/images/images_1_2.jpeg
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon draws heavily on that of the AR-15 rifle (scaled up into a shotgun, obviously; the earliest prototypes even used the same handguards and had similar front sights as the early M16 models) and served as the basis for many other automatic shotgun designs, such as the Daewoo USAS-12, among others. It is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. After Atchisson sold the patent to Military Police Systems in 1987, the weapon suffered from a long period of Development Hell and finally resurfaced during the Turn of the Millennium. Many Youtube videos and fan commentaries have dubbed it "The Deadliest Shotgun in the World".

It's become heavily associated with the use of FRAG-12 rounds thanks to Military Police Systems' efforts to work together with the designers of the shell, to the point that many people think it's the only gun capable of using them; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells, the AA-12 only being a particularly notable potential user of it thanks to the fact that specialty shells like it are typically designed solely for use in pump-action models. Thanks to its AR-derived designnote , it has practically no felt recoil, to the point where it can be fired one-handed (most other auto-shotguns will jam if you attempt this) or even Guns Akimbo without much trouble, though you won't hit much (not on purpose, anyway).

Despite the hype, the AA-12's real-world usage has been minimal compared to how often it shows up in fiction, mainly because it suffers the same problems that all automatic shotguns suffer from: heavy weight, short range, and difficulties in production and marketing it to people who matter. There's plenty of pump-action and semi-automatic shotguns already used by police and military forces around the world that, while certainly not having the AA-12's cool factor, work perfectly fine for their intended roles.note  In fiction-land however, it has more or less replaced the likes of the Striker and Jackhammer as the automatic shotgun of choice for heroes in need of More Dakka, most certainly thanks in part to the fact that it is both produced in significant numbers and actually functional (putting it over the Jackhammer) while being easy to use (putting it over the Striker).


Anime and Manga

Films — Live-Action

Literature

  • A custom-modified Atchisson is the weapon of Carl "Ironman" Lyons of Able Team. It's shown on the covers a few times, showing that his Atchisson is similar to the AR-15-like prototype (it's mentioned in one novel that this is deliberate so Lyons won't attract attention from snipers by carrying an unusual weapon).

Live-Action TV

  • Breaking Bad: appears in Season 5, wielded by one of Jack Welker's henchmen.
  • 24: It appears in Season 7.
  • Ultimate Weapons
  • Lock 'n Load with R. Lee Ermey

Video Games

  • It's one of the few new weapons in Dead Rising 3's Operation Broken Eagle DLC, it has a special Combo Weapon variant that combines it with a chainsaw.
  • Killing Floor: This game is basically Shotguns Are Just Better personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get anywhere near you, except as a fine red mist. It returns, just as good as before, in Killing Floor 2.
  • The Club: Dubbed "The Enforcer". Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an "Instant Death" Radius.
  • Call of Duty: Modern Warfare 2: The AA-12 is used by the Russians and Shadow Company. It is fitted with an 8-shell magazine and has a range pathetic enough to embody Short-Range Shotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
    • The AA-12 appears again more often in Call of Duty: Modern Warfare 3's single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and once again a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a mule for attachments, as it is fitted with a rail mount, a zip-up bag attached to the stock, a practically useless spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
    • In Call of Duty: Modern Warfare (2019), it was added into the game via an update as the JAK-12, with the charging handle modified to be a low-profile folding design similar to the G36. With the customization aspect of the game, you can choose to boost the capacity to both the 20 and 32 round magazines at the cost of movement speed and handling as well as opt to use dragon's breath, slugs or the FRAG12 rounds, all solely in 8 round mags, with the latter being balanced by flying slower and having the explosion radius be pitifully small. The gun is also open-bolt, which means there is a slight delay between pulling the trigger and the gun firing.
  • Grand Theft Auto IV: Available with a drum mag in the Ballad of Gay Tony expansion pack as the "Automatic Shotgun".note  It is also available as the "Explosive Shotgun", which can be noticed by the fact that it ejects green shells. Needless to say, it is very powerful.
  • Army of Two: Available in the sequel, The 40th Day. At first fed by the 8-shell box magazine. Then later you can purchase 20-shell drums for it.
  • Combat Arms: Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and arctic camo paint. Each version features the 20-shell drum magazine.
  • Spec Ops: The Line. It's not used as a shotgun, instead working as a halfway between a machine gun and a grenade launcher and instead classed as a heavy weapon for the purposes of gameplay. As the category implies, it can and will chew up anybody in its path. Notably, the AA-12 shows up in two plot-critical events: the first in the hands of Heavy Lugo, and by Walker in the multiple-choice playable epilogue, where you can either slaughter the Falcon-1 squad sent to collect you, or hand it over peacefully.
  • Serious Sam 3: BFE nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a grenade launcher with very high velocity projectiles that pierce through multiple targets. It's suitable against evasive targets and lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher's and the Splash Damage of the grenades is minuscule. With the "Bonus Pack" edition, it comes with a scope.
  • Added in the Blue Sun mod for 7.62 High Caliber as a very rare and expensive late game weapon.
  • Appears in PAYDAY 2 as the Steakout 12G, having very similar stats to the Saiga, but with an attachable drum mag. With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
  • Splinter Cell: Blacklist features it as the "ACS-12" with the Digital Deluxe DLC, competing with a fast rate of fire to make up for the fact that it can't take any optical attachments or use its 20- or 32-round drum mags. It's also used by a single Heavy Infantryman in the second Sam section of the Transit Yards.
  • Rainbow Six Siege also features it, once again as the "ACS-12", as of the Operation Para Bellum update, where it's usable by both of the GIS Operators. Compared to the unmodified Blacklist model, this one is excessively customized, including a G36-style carry handle/top rail over a low-profile charging handle, a handguard based on that of the Mark 14 EBR for side and underbarrel rails, and a cool camo pattern. Owing to its status as the only full-auto shotgun in the game, it has a wide spread, but it makes up for that by using drum mags which hold 30 shells at once, allowing for players to simply spray a hell of a lot of buckshot at enemies, also making it amazing for breaching purposes. It's also, like almost every weapon in the game, treated as a closed-bolt weapon, the bolt being visibly closed on the model and the weapon keeping a shell in the chamber from a non-empty reload.
  • It's the last unlocked weapon in Alan Wake's American Nightmare as a twelve-round "Combat Shotgun."
  • The AA-12 is a 5-star Shotgun in Girls' Frontline, with the highest rate of fire within her class and a skill that makes her shoot even faster. Perhaps as an oblique reference to this, she is depicted as an extreme sugar addict who can barely function if she doesn't have her fix, implying that she is hypoglycemic in some way (despite being a robot).
  • It appears in v21 of Brutal Doom as the "Assault Shotgun". Occasionally spawning in place of the Super Shotgun, it fires fast, holds twenty shells and reduces mobs of demons and former humans to a bloody mess. Earlier in the development of v21, it was the AA-12 itself. As of the gold release, it is a futurized variant with a carry handle, glow sights, a foregrip, and a side-mounted charging handle.
  • There's an AA-12 in SYNTHETIK that sprays multiple lasers per shot in 8 round bursts, has a chance to give you a health regeneration buff upon killing an enemy, and has a cool red and dark grey paintjob.
  • The AA-12 got added to Hot Dogs, Horseshoes, and Hand Grenades in Update 55. Because of the extremely low recoil, you can dual-wield them, though it's not nearly as effective as say, using one with both hands.
  • Batman: The Telltale Series has Two-Face use one loaded with FRAG-12s in 20-shell drum magazines if you choose to go to Wayne Manor in Episode 4. It ends up exploding and burning him when Batman tosses a Batarang into it and he tries to fire it at Alfred.

Web Animation

    Armsel Striker 
A Battlefield 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.
Description, Battlefield 3

https://static.tvtropes.org/pmwiki/pub/images/unknown_134.jpeg
Also known as the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper. (And not the DAO-12, ever.) A South African semi-auto 12-gauge shotgun with a revolver magazine, designed for riot control and combat. The Striker variant features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, which had it reclassified as a Destructive Devicenote , meaning new imports are impossible and the existing examples had to go through an expensive registration process. The "Street Sweeper" name probably didn't help, though.

The Striker is not very popular in real-life, although it is used by South Africa, Israel and Vietnam. A big reason why it never caught on is that reloading the drum is a pain in the ass as the shells have to be manually ejected and loaded one at a time, not unlike old-west revolvers like the Single Action Army. Video games often portray it as more sensibly-operated than it is in reality - often either depicting it with a detachable drum, or at least just skipping the bit where the player has to eject the used shellsnote  or manually wind between each new one - as few players would likely be interested in watching a character take a full minute to reload it. Just as often, films portray it as a grenade launcher of sorts, either out of ignorance or because the production in question can't get an actual grenade launcher to use and it looks kind of like some famous examples.

A variation of this gun is the Cobray Ladies Home Companion, converted to fire a .45-70 high power rifle cartridge, with a shorter rifled barrel, is legally considered a pistol, and marketed to women. Seriously. As it's firing a round smaller than 1/2 inch in diameter the "destructive device" law mentioned above doesn't apply, making it the only "legal"note  version of the Striker. Good luck finding one though.


Comic Books
  • Savage has Bill carry one early in Book 4, naturally. Noddy uses it to kill SS troops when they insult his mother.

Films — Live-Action

Live-Action TV

  • Battlestar Galactica. Tom Zarek's men are seen carrying these on Kobol (though, as above, it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.

Music

  • As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.

Video Games

  • Used by Leon in Resident Evil 4; though called the Striker, it's actually modeled after a Protecta. It's the More Dakka king among the shotguns, with a semi-auto fire rate that leaves the other two shotguns in the dust, and its exclusive upgrade gives it a one hundred shell capacity. The Street Sweeper is also an available weapon in Resident Evil 5, although this time with the name "Jail Breaker" (weird, since it is not only one of the very few examples in 5 where the developers did not use a real-world name for a weapon, but also a returning weapon that was mostly correctly named in the previous game).
  • Available in Call of Duty: Modern Warfare 2 as the Striker, where it fires extremely fast and has one of the highest capacities for its class (12 unmodified, 18 with Extended Mags), though hampered by fewer pellets per blast, poor spread, and that high capacity giving it an excruciatingly-long reload time; for some reason, it's the standard OPFOR shotgun in singleplayer.
  • The "Streetsweeper" in Call of Duty: Black Ops Cold War is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism. It is incorrectly depicted as fully automatic, but it depicts its reload as more realistic by have each shell loaded be followed up by cranking the winding mechanism.
  • The "Bulldog" short-barreled variant is available in Max Payne 2, replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
  • A Street Sweeper with a sawed-off barrel is available in the first DLC pack for Grand Theft Auto IV. It's not the short-barrel version, since the front sight is in the wrong place.
  • An alternate weapon for the Antitank kit in Battlefield 2, the origin of the term DAO-12. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
    • Also Battlefield 3 and Battlefield 4, appearing with the same name both times, included with the base game for the former and with the Second Assault DLC for the latter. This time, it has the stock properly unfolded, though in 3 the magazine capacity is reduced for balance reasons (though the extended mag attachment is available to give it the proper 12 shells).
  • The Protecta shows up in S.T.A.L.K.E.R.: Call Of Pripyat called the "Eliminator," and can be fitted with a SUSAT sight.
  • Added in the Blue Sun mod for 7.62 High Caliber and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
  • Appears as the Street Sweeper in PAYDAY 2, again depicted as reloading one shell at a time. While somewhat counterintuitive, using explosive rounds turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.
  • The Xbox 360 and PlayStation 3 versions of F.E.A.R. feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
  • Appears in Shadow Warrior 2 decorated with a bunch of bones and given the rather juvenile name of "Boner" as a result. Unlike in most games, and especially surprising considering what the game is like, this one is actually reloaded somewhat correctly - instead of being a detachable drum, Lo Wang loads shells into it one at a time, though he doesn't eject the already-fired ones.

    Benelli M3 Super 90 
https://static.tvtropes.org/pmwiki/pub/images/unknown_1_85.jpeg
The Benelli M3 is an Italian dual semi-automatic/pump-action shotgun, and the third in Benelli's "Super 90" series. Developed from the earlier semi-auto-only M1, the M3 can switch between pump and semi-automatic using a selector ring at the weapon's front, for use with different shell power loads.

It stands as the only one of the four shotguns in the series that is not semi-auto-only, as well as the last of the series to use the inertia recoil system originally adapted from the Model 512 shotgun Benelli co-developed with H&K. It also comes with a variety of accessories, including fixed, sliding or folding stocks, and different sight options.
  • The M3 makes its first film appearance in RoboCop 2.
  • It appears frequently in the Resident Evil games, almost as often as the Remington 870:
    • It first appears in Resident Evil 3: Nemesis, where it goes without a stock and is pump-action only. It's also available in the 2020 remake, where it has a traditional wooden stock and still fires in pump-action, though it can also be fitted with a Tactical Stock and Semi-Auto Barrel to turn it into an (anachronistic for the time period) M4, albeit still with the M3's sights and no scope rail.
    • It's also available in the remake of Resident Evil and Resident Evil 4, fitted with the M4's sliding stock, where it's respectively called the "Assault Shotgun" and "Riot Gun".
    • It finally appears in its normal form in Resident Evil 5 and Resident Evil: Revelations.
  • Patience uses a shortened M3 in the first episode of Firefly.
  • Appears as a usable weapon in Counter Strike: Source and Counter-Strike Online, where it is known as the "Leone 12 Gauge Super".
  • Appears as a usable weapon in Killing Floor, where it is limited to pump-action only. It's the opening weapon for the Support Specialist perk, and it isn't as fancy or powerful as the later double-barreled or automatic models, but it's one of the only weapons in the game with a mounted flashlight.
  • One of many usable shotguns in 7.62 High Calibre.
  • Appears in Splinter Cell: Conviction, where it can be unlocked for free via the Extras menu. It can only fire in pump-action.
  • Appears frequently in the Rainbow Six series:
    • In Vegas and Vegas 2, it is usable as one of the two default shotguns (the other being the Remington 870 MCS), but limited to pump-action.
    • The Shorty model is available in Siege, added with the Operation Black Ice update as a primary weapon for the JTF2 defender Frost, where conversely, it fires in semi-automatic only.
  • One is wielded by Cheritto in Heat, used during the drive-in scene to shoot the driver of the pickup truck before he can get away.
  • Appears in the hands of the Sweepers in Equilibrium.
  • Appears as a usable weapon in Saints Row and Saints Row 2, referred to as the Tombstone. Like many examples listed here, it can only fire in pump-action mode.
  • A usable weapon in Contract Wars.
  • A slightly shortened M3 with a different forearm and a red dot sight appears in Condemned 2: Bloodshot as the "Riot Gun". Since it's serving as an upgrade over the more common Winchester 1912, it's for once shown as a semi-auto weapon.
  • Shows up in the original Wii version of The House of the Dead: OVERKILL. Like the above, it's actually presented as a semi-automatic weapon for once to make it an upgrade over the pump-action-only Benelli Nova. Shorty versions in semi-auto mode were also used in early versions of House of the Dead 3 before the released game replaced them with shortened SPAS-12s.
  • The gun used by "Goat" in the Doom movie was an M3 Shorty with a small reflex sight at the back and a flashlight under the pump.
  • The only shotgun available in SWAT 3. Misidentified as the earlier M1, it fires in semi-auto only with a five-shell magazine, and can be loaded up with either 00 buck for neutralizing suspects, or door-breaching rounds to quickly enter locked areas.
  • One is used by Blade in Blade to fire silver stakes.
  • The M3 Shorty without a stock shows up as the first and most common shotgun available in Red Steel. Per the norm, it's treated as pump-action only, and it's also misidentified as the semi-auto M4. It does have a correct reduced capacity of 6 shells befitting its shorter length as well as a surprisingly tight pellet spread allowing for better long-range punch than the more common handguns, but nevertheless the semi-auto and drum-fed USAS-12 still completely blows the M3 away once it starts showing up about a third of the way in.
  • Two versions of the M3 are the primary shotguns in Blood Stone, the full-size version misidentified as the M1 and holding an impossible 12 shells, while the shortened M3T also shows up with a slightly reduced 8-shell capacity.
  • The Kromo variant of the shotgun shows up in Sword Art Online and its video game continuity as Lisbeth's main weapon when she plays GGO.
  • The M3T appears as one of Ryuji's weapons in Persona 5, called the Granelli M3. An upgraded variant that inflicts the Rage status is also available as the Granelli M3 SP.
  • It was added in an update to Escape from Tarkov. Unlike many other examples here, it can correctly be switched between semi-auto and pump-action on the fly.

    Benelli M4 Super 90/M1014 
Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire.
Description, Killing Floor 2

https://static.tvtropes.org/pmwiki/pub/images/unknown_1689.jpeg
An Italian semi-automatic gas-operated shotgun developed at the request of ARDEC (Armament's Research, Development and Engineering Center). Originally known as the M4 (being the fourth in Benelli's "Super 90" series of auto-shotguns), it was adopted by the US Military under the M1014 designation, to avoid confusion between it and the M4 carbine; it also sees use with the British military as the L128A1.

Rather than the inertia recoil system used by the other "Super 90" shotguns, it uses the ARGO (auto regulating gas operated) system, which incorporates only four parts: two symmetrical shrouds containing two small stainless steel gas pistons. This allows for much cleaner and dependable operation, as the pistons are self-cleaning and draw gas from closer to the chamber where the gases are cleaner to cycle the action. The weapon is also self-regulating for use with cartridges of varying length and power levels without any operator adjustments and in any combination (however as with most semi-automatic shotguns it struggles to cycle extremely low-power loads such as beanbags or less lethal rounds, requiring manual cycling of those rounds to function) and its features can be reconfigured as necessary without any tools. Like many other modern combat shotguns, it can take a variety of stocks, either full ones or with a separate pistol grip, however it is most famous for its original, distinctive wedge-shaped sliding stock.

It possesses a notable quirk in its loading; the M4 has a magazine cutoff that allows for the loading of specific or special rounds directly into the chamber and preventing loading from the tube magazine when the charging handle is pulled unless the weapon is fired or the shell release lever (located on the right side of the receiver in front of the trigger guard) is pressed. When the hammer is down the shell lifter is also locked into position preventing loading of the tube magazine; this means the proper way to load the M1014 from empty is to lock the bolt back and drop a shell into the open chamber, then load the tube magazine as normal. Loading the shotgun when the bolt is forward and hammer cocked will allow the tube magazine to be loaded but charging the weapon requires the shell release lever be pressed to drop a round onto the lifter; charging the weapon without doing so will not chamber a round.

The M1014/M4 is also notable for being able to "ghost load" an extra shell beyond its maximum capacity, allowing for 9 rounds to be loaded instead of 7+1 (or 7 rounds if the 5 round tube magazine is fitted). This is accomplished by pulling the bolt back with the hammer cocked so the chamber can be accessed (but not so far that when it returns forward it trips the shell lifter and brings it up) and then pressing a shell down onto the lifter and making sure it's clear of the bolt assembly. Without closing the bolt another shell is then placed directly into the chamber. The bolt is then gently brought forward, clearing the lifter and being ready to fire. Due to the way the M4's loading mechanism is designed, ghost loading a shell should not interfere with loading as the chambered shell will be ejected and then the shell already on the lifter will be loaded while the next shell from the tube magazine will not be loaded until the trigger is pulled again. Due to the dexterity required to accomplish this, ghost loading is not something that can be done quickly.
  • Appears in Counter-Strike as the XM1014, its designation before it was officially adopted by the US Military. It's one of the only two shotguns in the game (four in Global Offensive), and the only semi-automatic one.
  • Appears in the first two Modern Warfare games, where it has a lowered capacity of 4 shells (outside of campaign, where it has a more correct 7), but compensates with its high semi-automatic firecap and power in close-range. Until the remastered version of Modern Warfare 2's campaign, it also had an incorrect reload animation, your character simply loading more shells in through the bottom with no regard for the need to load one into the chamber, much less that emptying the gun would lock the bolt back, requiring a shell loaded into the chamber through the ejection port to let the shell lifter move for shells to be loaded into the magazine. In the first game, unlocking every attachment and camo for both shotguns also unlocks a gold-plated M1014.
  • Tallahassee has one in Zombieland.
  • Used by Harlan Banks in Today You Die.
  • Used by Det. Ricardo Tubbs in Miami Vice.
  • Appears in the Left 4 Dead series as the Auto Shotgun in the first game, and the Tactical Shotgun in the second. One of only two semi-automatic shotguns in the games (mistakenly referred to in Whitaker's store as fully-automatic), featuring a wider spread and less damage per-pellet than the Combat Shotgun (the SPAS-12), but in return more pellets are fired per shell. It's also one of only two weapons to require chambering a new round after an empty reload in the first game.
  • Appears in Splinter Cell: Blacklist as the first unlockable shotgun and can be unlocked for free with the Digital Deluxe Edition, and is seen in the hands of US Military Heavies in the Detention Facility level.
  • Added in the Ghost Recon series with Ghost Recon: Advanced Warfighter 2, where it is the only shotgun in the game. Future Soldier features both the standard variation with the usual massive amount of customization, and a "Masterkey"-esque short-barreled one as an underbarrel attachment for assault rifles. Ghost Recon Wildlands has it behind a paywall, but it pays off as an excellent combat shotgun.
  • Appears in Battlefield 3, sporadically in the campaign (particularly as the first long arm the player is allowed to pick up in the Action Prologue, though never getting to fire it before losing it in a quicktime event to throw a guy out of the subway train and take his AK instead), and appearing in multiplayer as the first unlockable semi-automatic shotgun. Like the Modern Warfare examples, it compensates for its low magazine capacity and having to load each round individually with its high semi-automatic firecap and power in close-range.
  • Added to Killing Floor in a 2011 patch as the Combat Shotgun. It's essentially the semi-auto equivalent to the default M3, dealing equal damage per shot and featuring the same forend-mounted weaponlight alongside a red-dot sight, but having a slightly smaller capacity and reloading each individual shell a little slower (which, interestingly, means both take the same amount of time to fully reload from empty). A gold-plated variant is also available with the first golden weapons DLC. It returns in Killing Floor 2 with mostly the same characteristics, beyond the lack of a golden version and an increased capacity (owing to being modeled with the full seven-shell tube now and game mechanics acknowledging the +1 in the chamber for shotguns) and higher damage, where it competes as the top weapon of the class with the AA-12 (which deals less damage but compensates by firing off more shells and reloading more quickly).
  • Added to PAYDAY 2 with the Gage Shotgun Pack, and is one of the few weapons to not get the A.K.A.-47 treatment, instead going by its regular M1014 designation. It's also notable for being one of the few tube-fed shotguns in the game where attaching an extended or shortened barrel will also increase or decrease the capacity due to said tube getting longer or shorter to match the barrel.
  • Shows up in Max Payne 3. Out of all the long guns in the game, it'll probably be the one you use the most since it shows up very frequently and Short-Range Shotgun is not in effect in this game.
  • Shows up in Spec Ops: The Line. While it has a higher rate of fire than the W1300, it also has a smaller magazine and even worse accuracy. Adams also carries one for breaching doors.
  • One of the weapons utilized by the titular character in John Wick: Chapter 2, who rips through a series of mercenaries in extremely tight quarters with it. When presenting it to him, the Sommelier refers to it as an "Italian classic". In the third film, Charon uses one loaded with slugs to deal with armored opponents.
  • M1014 is a 4-star shotgun in Girls' Frontline. Her armor is oddly stylized, taking the form of metallic wings that fold in behind her; one of her secretary lines even has her responding to the player's implicit questioning whether she can actually fly with them, noting that it's a good thing she can't because she's afraid of any heights above 3.54 meters.
  • The M1014 is usable by FBI operators and Ace in Rainbow Six Siege. As semi-automatic shotguns go, it has one of the lowest reserve ammo and does rather lackluster damage.
  • Added to Ironsight in updates after the developer's split from Aeria Games. It's something of a cross between the Jackhammer and the SPAS-12 in gameplay terms, firing semi-automatically like the former without sacrificing any of the latter's power per-shell, in return for slow reloads due to the magazine tube.
  • The Super 90 appears in Surviv.io, exclusive to certain game modes. It's a slug shotgun which completely averts Short-Range Shotgun, being more akin to a sniper rifle thanks to firing a single powerful projectile.
  • Appears in Days Gone as the Liberator, where it can be bought at Lost Lake at trust level 3.

    Blunderbuss 
"You can put pretty much anything into it and blow a bunch of the buggers away in one go! Makes your rifle look like a pea shooter!"

https://static.tvtropes.org/pmwiki/pub/images/unknown_15.jpeg

The original shotgun, the Blunderbuss (the name stemming from the Dutch word "Donderbus", meaning thunder pipe) is a Dutch muzzle-loaded firearm (though rare breechloading variants of it do also exist) with a short, large caliber barrel which is flared at the muzzle and also usually through the entire bore, used with shot, and was heavily used by British cavalry, prison guards, coach defenders, naval officers, privateers and pirates in the 17th and 18th centuries, as well as Portuguese marines. A pistol version of the Blunderbuss known as the Dragon was also used by cavalry and heavily associated with them to the point where the term "dragoon" became synonymous with mounted infantry, was popular with sailors, merchants and pirates in Maritime Southeast Asia, where it was known as the tarkul, and was also used in wars between kingdoms of the region, Filipino sultans against Spain, the Bruneian army against King Brooke and in the Naning War of 1831.

The Blunderbuss came in a variety of different period lockworks, including snaplock, matchlock, wheellock, flintlock and caplock, with the flintlock variety in particular being used by the British Royal Mail. Contrary to popular belief, the distinctive flared muzzle was meant to make the gun easier to quickly load up with loose shot, and has only a minimal effect on the spread pattern. The Blunderbuss is also typically depicted in media as firing things other than shot, like shrapnel and junk. In practice, this is possible but usually a bad idea, as it tends to do damage to the bore of the gun, therefore it was only ever done as a last resort in the rare event that someone was out of shot but still had powder. It also should not be confused with a Fowling Piece, which was a long-barreled smoothbore similarly intended for use with loose shot. Fowling pieces were intended for hunting birds, while the blunderbuss was intended from the start to be a combat weapon, though each could be used for the other purpose in a pinch. Both categories evolved together into the modern shotgun.


  • Appears in all versions of Kidnapped used by Ebenezer Balfour.
  • Appears in Peter Pan used by Captain Hook and various pirates.
  • Used by pirates in the Pirates of the Caribbean series, particularly Joshamee Gibs in Pirates of the Caribbean: Dead Man's Chest.
  • Used by Gregor in The Brothers Grimm.
  • Luigi has one in The Fall.
  • Tom Weaver uses one in Hot Fuzz.
  • Porthos has one in The Three Musketeers (2011).
  • Appears in Viet Cong 2 as the Trombone Gun.
  • Added to Red Dead Redemption with the Undead Nightmare DLC, where it is loaded with pieces of the undead and causes zombies to explode when they are hit by it.
  • Formerly appears in 7 Days to Die, where it is the only firearm that can be crafted without weapon parts before being replaced with the Pipe Shotgun in Alpha 20 with Pipe weapons.
  • Appears in The Showdown Effect as a skin for the default Remington 870.
  • A pair of Blunderbuss pistols can be seen in Jonathan Irons' office in Call of Duty: Advanced Warfare, and a regular Blunderbuss was eventually added as a Supply Drop weapon in multiplayer. The Blunderbuss is also a DLC weapon in Call of Duty: WWII, where it is the most powerful shotgun in the game, but has to reload after every shot and has a lengthy reloading animation.
  • Different variants of the Blunderbuss are usable in Assassin's Creed: Unity.
  • Scrooge McDuck in the Disney Ducks Comic Universe tends to use a blunderbuss from his Klondike gold rush days to drive off any unwelcome guests. It's usually shot in the air as a threat, but, as the Beagle Boys can testify, thieves will be shot with rock salt ammo.
    • Grandma Duck also owns one for house defense. This too is loaded with salt ammo.
  • In RWBY, Professor Peter Port's weapon is a combination of a blunderbuss and an axe, specifically having the two heads of a battle axe attached to the stock.
  • An antique Blunderbuss is used in The Guard by Devaney to bludgeon another bar patron into submission, which provides an alibi for him for the infamous "5 1/2" murder.
  • Fable II features multiple Blunderbuss variants which function as shotguns ingame.
  • King K. Rool wields a Blunderbuss in Donkey Kong Country 2: Diddy's Kong Quest and as his Neutral Special in Super Smash Bros. Ultimate, with Kirby being able to use it when copying him as well. His Blunderbuss doubles as a vacuum, fires cannonballs and, in Donkey Kong Country 2, different colored clouds that have various effects on the Kongs when they hit.
  • Killing Floor 2 has the Blunderbuss available with DLC as a cross-class weapon for Demolitionist and Support, heavily modified with a drum magazine. It's capable of firing full cannonballs which either detonate on contact with anything or, if the fire button is held down, will roll through zeds and bounce off walls until the button is released to detonate them on command, and it also has Secondary Fire which simply fires shrapnel like a more standard shotgun.
  • The original TimeSplitters has the Blunderbuss as a usable weapon, where it only has one shot and a lengthy reload, but deals heavy damage.
  • The Game Warden uses a Blunderbuss as his weapon of choice in Watchmen (2019).
  • Conker is given a Blunderbuss with a laser sight attached by Gregg in the Spooky chapter of Conker: Live & Reloaded, replacing the generic pump-action shotgun that he got in the original game, though Conker does cock it after every shot.

    Browning Auto- 5 
The 12g Automatic was the first successful semi-auto shotgun design, and remained in production for nearly a century.
Description, Battlefield 1

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The Browning Auto-5 was the first practical self-loading shotgun, designed by the legendary US arms designer John Moses Browning. Browning initially offered the design to Winchester and Remington, who turned him down, so he turned to the Belgian FN Herstal, who then produced them and exported them to the US. The license was also later granted to Remington (who produced it under the Model 11 designation,note ) and Savage Arms (as the Model 720), and several other companies in countries like Japan, Italy and Russia also made their own copies of the Auto-5. Produced from 1905 to 1999 with over 3 million guns produced, the Browning Auto-5 is the most successful and longest-produced sporting shotgun in history. The weapon saw use by the British military under the L32A1 designation and the US military in both World Wars, and was also used by many US police forces.

In 2013, the Browning Arms Company introduced the "A5" model shotgun into production. While it is superficially similar-looking to the Auto-5, the internal mechanisms and construction of the gun are almost totally different, meaning it has almost nothing in common with its namesake.
  • Appears in Medal of Honor: Pacific Assault as the Model 11 Riot Gun, where it is the only shotgun in the game.
  • Baby Face's Blaster in Team Fortress 2 is a Browning Auto-5 with a "mare's leg" stock, sawed off-barrel, dual-drum magazine and converted to lever-action.
  • Appears in The Godfather II as the lvl 3 shotgun, most notably used by Don Granado.
  • Appears in Red Dead Redemption as the Semi-Auto Shotgun, first purchasable in Escalera for $1000 after completing "We Shall Be Together in Paradise". It shows up again in Red Dead Redemption II-three years before its real-life debut.
  • Appears in Deadfall Adventures as the FN Auto-5, one of the three shotguns in the game and the only-semi automatic shotgun in the game.
  • Appears in the Secret Weapons of WWII expansion of Battlefield 1942, where it is issued to the SAS Engineer class and simply called the shotgun. It returns in Battlefield 1 and Battlefield V as the "12G Automatic".
  • Appears a few times in Boardwalk Empire.
  • James Bond briefly uses an Auto-5 to shoot clay pigeons with Largo in Thunderball.
  • Helena's main gun in KanColle is primarily modeled after the Auto-5.
  • Appears in Call of Duty: Vanguard as the Gracey Auto. The empty reload animation features the "Speed-load" feature that the Auto-5 became famous for - with an empty shotgun and the bolt locked back, loading a shell into the magazine will immediately chamber the shell as soon as the operator removes their loading hand. There is also an attachment to reload all 5 shells at once.
  • In Encryption Straffe, Dr. Prishtina, mayor of New Illyrica, made his appearence with an Auto-5 in hand.

    Daewoo/S&T Motiv USAS-12 
This high capacity, box magazine fed, fully automatic shotgun is perfect for those days you just don't feel like aiming.
Description, MADNESS: Project Nexus 2

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A fully automatic 12-gauge shotgun designed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo Precision Industries (currently known as S&T Motiv), the USAS-12 resembles a giant AR-15-type rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only (and not only heavily-restricted but also no longer in production due to the inherent difficulty in selling a semi-auto, box magazine-fed shotgun in America), military and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings to reduce the risk of melted plastic fouling the action. While it usually takes a standard 10-round box magazine, it's typically depicted with its 20-round drum magazine.

The USAS-12 unfortunately sees almost no significant use amongst police or military forces, with the Brazilian Special Forces being the only major official user of it. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range, since their role is defined, much more strictly than most other types of guns, by the type of shell they're currently loaded with. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperworknote . The foremost reason for this lack of significant use, however, is tons of shotguns that don't have the cool factor of the USAS-12 but work fine for their intended roles, and do so at a much lower sticker price.


Anime & Manga

Films — Live-Action

  • One with a standard box magazine was used extensively by Steven Seagal throughout the showdown in On Deadly Ground, where it shreds both people and the side of a helicopter with impunity.
  • Van Pelt buys a USAS-12 fitted with a scope, silencer, rubber cheek rest, and loaded with a drum magazine and slugs from a gun store in Jumanji after his lever-action rifle runs out of its unique ammo, bribing the owner with gold coins to bypass... everything about acquiring it beyond "pay for gun and walk out".

Live-Action TV

Video Games

  • Added to the Rainbow Six series arsenal in Raven Shield, reappearing in Lockdown with drum magazines, and was also cut from the Vegas subseries.
  • Also present in Soldier of Fortune 2, with the standard 10-round box mag, as the second shotgun found after the Mossberg 590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an excellent weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
  • Call of Duty: Modern Warfare 3, with a lowered magazine capacity (6, the lowest of all the game's shotguns) but surprisingly long range; it's also one of the very few shotguns in the series to actually receive a buff to its damage in a patch.
  • Battlefield 3, commonly found in the Kaffarov level, as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was an absolute terror. Also available in Battlefield 4 as a pickup weapon with an ACOG and, again, frag rounds, though with rather poor accuracy even when aiming.
  • Top-tier shotgun in Far Cry 2, seen with a 20-round drum magazine even though it only has 12 shots, though its fast rate of fire and power in close range comes at the expense of reliability - the gun will visibly corrode a bit with every single shell you put through it.
  • Appears towards the end of Syphon Filter 2, of special note is the final boss fight where you have to use one to knock Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.
  • A very rare and expensive shotgun in 7.62 High Caliber, though still not as rare as the Jackhammer.
  • This weapon is quite commonly found in Red Steel as an upgrade over the shortened Benelli M3.
  • Appears in Goldeneye Wii as the Masterton M-557, and it's the only automatic shotgun in the game. It's an outright Game-Breaker, as while the damage per shot is the weakest of the shotguns, this is offset by its very fast rate of fire. It can very easily destroy opposing players and is capable of destroying the black box in the Black Box game mode in a matter of seconds. The only downsides to it are the severe muzzle climb when firing in fully automatic and its slow reload, though the latter problem can be fixed by using the speed loader gadget.
  • The "AS14 Hammer" in Saints Row 2 is primarily based on the USAS-12, though with a folding skeleton stock rather than the solid fixed one the real thing uses, and with the charging handle of an AA-12 shoved just underneath the carry handle. It ultimately fares as one of the best shotguns in the game - it is weaker per-shell than the other shotguns, but not so much that its fast rate of fire and higher capacity can't make up for it, as is the case with the supposed infinite-plus-one shotgun, the unlockable XS-2 Ultimax.
  • Appears in the ChaosUT mod for Unreal Tournament as the CAS-12. If enabled, it occupies the same slot as the Minigun and it fires fully automatically, with the downside that unlike almost every other weapon, it must be reloaded after a certain amount of shots. It can load 3 different types of ammo: regular ammo which is the weakest damage-wise but gives the most ammo per mag, armor-piercing rounds which are significantly more powerful and accurate, and explosive rounds which deal the most damage but also have the worst accuracy and introduces the risk of self-damage if used at too close of a distance. Needless to say, there's few weapons which can compete with it at close range in terms of raw damage, except for the Flak Cannon.
  • A USAS-12 (called AS12 ingame) can be purchased late in Parasite Eve 2 for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
  • The USAS-12 crossed with a Sturmgewehr 44 makes a bizarre appearance in The Saboteur as the MP60, a fictional Nazi machine gun used by the equally fictional Terror Squad.
  • Appears in Cruelty Squad as the Precise Industry AS15.
  • The USAS-12 appears in Hot Dogs, Horseshoes, and Hand Grenades, added in Update 84.

Web Animation

    Double-barreled shotgun/Coach gun 
"Alright, you primitive screwheads, listen up. You see this? This....is my BOOMSTICK!! It's a 12-gauge double barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right-this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT??"
Ash Williams, Army of Darkness

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Originating from the United States, but now manufactured by many companies worldwide, this is the shotgun of choice for hunters and farmers, and one of the oldest firearms still in use, dating back to the 1850s. Double-barreled shotguns are named for having their two barrels side by side, with early models having two triggers that allowed either both barrels to be fired at once or fired one by one. Later models simplified this with a single trigger that just requires the shooter to pull twice to fire both barrels, with one pull firing each barrel individually.

Double-barreled shotguns are famous for being tough-as-nails and reliable under extreme conditions. This is due to the basic boxlock design of most models, which requires little more than two hammers, springs and a trigger. The action works by having either external or, on more recent designs, self-cocking internal hammers, and a top-mounted latch to "break open" the shotgun and insert two new shells into the breech. Perfected in 1875, the action ended up as practically indestructible, so shotguns from 1900 will often still work despite being more than a century old. The action also lets the shotgun be reloaded and fired again quickly, useful for hunters or farmers when something big and angry is charging towards them. The smoothbore design and hardy mechanism of double-barreled shotguns allow them to fire all types of rounds, from 12-gauge buckshot to table salt to gigantic big-bore hunting rounds. This makes them popular with hunters, as the stopping power can knock down all types of game and the quick reload is handy during urgent situations.

As they carried very little restrictions or regulations, in the Eastern Bloc they were for decades the only affordable weapon for hunters, primarily in poor, rural areas. This made them at the same time the iconic hunting weapon and also the only firearm in which common civilians were trained, often for a lifetime. Similarly, the affordability, ruggedness and quick reload that double-barreled shotguns offered made them popular with civilians throughout most of the world, but mainly in Europe, Australia, New Zealand and the Americas.

Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. During the American civil war, some Confederate soldiers and cavalrymen carried double-barreled shotguns, which could practically destroy infantry if fired in volleys. Years later, in the Wild West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." Within Sicily, sawed-off double barreled shotguns were extremely diffused and nicknamed Lupara (meaning "to use on wolves") due their frequent use against wolf attacks, and their use by Cosa Nostra against rivals and Mussolini's Blackshirts made them the iconic Mafia weapon. When Mafia members emigrated to America, some brought their shotguns with them or bought new ones. These quickly became a favorite with both Italian gangs and others. During the 1920s, if they couldn't obtain or afford a tommy gun, gangster 'torpedoes' (or hitmen) sawed-down the barrel and stock of their double-barreled shotgun to fit in violin cases.

In fiction, it's very often seen sawed-down (as seen above) due to its intimidating look - so much so that today most people speaking about shotguns, even on This Very Wiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. The fact that it's technically a Hand Cannon as well makes the wielder seem like a badass, especially if they use two of them. Due to its use in the 1920s and by criminal gangs, it's often a bad guy gun and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.

  • Cool Action:
    • If it's in a video game, expect it to fire both barrels as a Secondary Fire, if that's not the only way of using it. In earlier shooters in particular, one can expect single-barrel firing to be rather accurate at long distances, while both-barrel firing to be much less so, but also exponentially more powerful (typically three times the damage of a single barrel or the regular shotgun, as per Doom). In Real Life, this can still be performed with older twin-trigger guns, but considering how much more potent modern smokeless powder is compared to black powder, it's generally considered an unsafe practice for both the shooter and the shotgun unless you're using fairly light loads.
    • Another cool action for the double-barrel shotgun is reloading both barrels with the off-hand and then flicking the breech shut with the trigger hand. This is a potentially hazardous reloading method, as the shotgun could accidentally go off during the flicking motion should the user's finger be on the trigger the whole time.

  • 99% of the time, a farmer, stagecoach driver or hunter is going to be seen using this at some point. Double-barreled shotguns are also extremely common in Westerns.
  • The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by Malone as a home defense weapon in The Untouchables (1987). It's also the weapon he carries when he gets killed. It's also anachronistic for the film's 1920s time period, as the Overland entered the market in 1978.
  • In Evil Dead, Ash has his trusty boomstick, which actually started as a Winchester single-barrel 20 gauge in The Evil Dead (1981) but evolved into a sawn off double-barrel for the rest of the franchise. Despite his claims in Army of Darkness, none of the guns used in filming have been a Remington, even in more modern appearances.
    • In Evil Dead 2 it's a Stevens Hammerless from the 1960s that he later saws the barrels off to turn it into a makeshit combat shotgun.
    • In Army of Darkness, they used a completely intact Stoeger Coach Gun, presumably due to gun laws being tighter in 1990s California than the 1970s Deep South and making it a more a difficult process to get a real sawn-off registered for filming.
    • Ash vs. Evil Dead uses a different Stoeger Coach Gun with a stainless receiver that actually has the barrels chopped off to bring it back in line with canon.
  • Mad Max's signature weapon is a sawed-off version. Due to its simplicity, it's devastating, though ammunition is rare and often unreliable - The Road Warrior in particular has him threaten the Gyro Captain with his empty shotgun for half the film, and he's only able to scavenge a single shell which misfires in the climax.
  • The Scout's "Force-a-Nature" in Team Fortress 2 is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be Blown Across the Room, and the huge recoil allows the Scout to "Force jump". The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it where the handguard had been, which does higher damage (per-pellet, but with fewer pellets meaning it deals slightly less damage overall), is more accurate and reloads faster, and allows the Scout to have five extra jumps whenever its "Hype" ability is filled up by dealing enough damage. However, it lacks the knockback ability of the Force-a-Nature.
  • Kincaide wields one in Skyfall at the defense of Skyfall Manor.
  • The infamous Super Shotgun in Doom II and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that three would with the regular shotgun, giving it a damage output that equals and theoretically could even surpass the rocket launcher. Another benefit is that, due to the sheer pellet count, it has the highest chance to interrupt tough enemies like the almost Immune to Flinching Cyberdemon and Arch-Vile. In Doom (2016), achieving total mastery of the Super Shotgun changes it drastically: each pull of the trigger fires one of the barrels and spends one shell, but each blast is exactly the same as the un-mastered dual-shell shot, making an already powerful weapon extremely ammo-efficient. It returns Doom Eternal though without the prior mastery mod. However, it now has an underslung launchable bayonet called the Meat Hook that can be used to propel you right into your opponent, and within the gun's effective range. This particular interpretation also happens to be so infamous In-Universe that it has been given its own Red Baron nicknames.
  • Appears as the Double-Barrel Shotgun in Call of Duty: World at War. It appears in the Berlin missions in campaign, and as the second of two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs off in one shot, including sometimes tearing enemies in half. However, due to its nature as a shotgun, it is ineffective at medium-long range, and it only has two shots before reloading.
    • A sawed-off Sears Ranger appears in Call of Duty: Modern Warfare 2, used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without ironsights in the game - the sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used Guns Akimbo, trading off the ability to fire both barrels from one shotgun at once for doubled capacity.
  • Two versions of the double-barreled shotgun are available in The Division: A full-size variant, and a variant with shortened stock and barrels, which is considered a sidearm.
  • A double-barreled shotgun appears several times in Metal Gear, with the "Twin Barrel" appearing in Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker (sawed-down in the former, starting at full-size and able to be sawed down with research upgrades in the latter). A double-barreled shotgun can be developed and used in Metal Gear Solid V: The Phantom Pain, and a non-lethal variant can be developed as well.
  • An extremely compact model is seen in Killing Them Softly, in the hands of Frankie during the second robbery. The barrels are so short that when shells are loaded in them, they stick out of the gun.
  • Baron Bomburst uses one in Chitty Chitty Bang Bang during one of his many attempts to assassinate his wife.
  • A sawed-off Stevens 311R is briefly wielded by Miranda Tate in The Dark Knight Rises. Bane also has one, which he uses to threaten Batman.
  • Japanese villagers in Gojira use these to defend their homes.
  • Doc Hopper and his henchmen go after the Muppets with coach guns in The Muppet Movie.
  • One is used by Sally to kill Neil Patrick Harris in Harold & Kumar Escape from Guantanamo Bay.
  • John and Jack McClane share a sawed-off double barrel in A Good Day to Die Hard, calling it an "old school pirate gun."
  • Sterling Archer's main weapon for missions that don't require concealment. He claims to have "borrowed" it from his manservant Woodhouse, who is seen wielding two of them in a flashback to his youth.
  • Baron Blixen and Karen Blixen use field shotguns while bird-hunting at the beginning of Out of Africa.
  • The Abominable Bride kills her husband with one outside a Limehouse opium den.
  • Cookie's weapon of choice in Atlantis: The Lost Empire.
  • Al Capone uses a sawed-off "Lupara" in Boardwalk Empire.
  • Red Dead Redemption features a Colt 1878 shotgun as the "Double-Barreled Shotgun".
  • Appears in Call of Cthulhu: Dark Corners of the Earth.
  • A sawed-off double barrel appears in Max Payne, where it's especially useful for ambushing enemies. The much faster fire rate makes it great for delivering a solid one-two punch at close range while shootdodging. Jack Lupino, the first boss, also wields one.
  • Shows up in Call of Juarez and Call of Juarez: Bound in Blood, based on the Colt 1878. A sawed-off variant appears too, frequently used by the Juarez gang and enemies.
  • Used by the Skull in Scarface (1983) to finally kill Tony Montana after his Last Stand.
  • Far Cry 2 adds an extremely ornate one as a sidearm with the "Fortune's Pack" DLC, called the "Craftsman's Shotgun". Far Cry 4 likewise features a sawed-off version of the .700 Nitro double rifle, converted to fire shotgun shells as the "D2", where it's once again treated as a sidearm. Far Cry 5 features both a full-size double-barrel shotgun as a primary weapon and the return of the D2 as a secondary, the latter changed to be based on the full-size shotgun rather than a double rifle, and being modified to fire one barrel at a time.
  • Appears in BioShock 2 as the 5th weapon Delta can find. It deals less melee damage than the other firearms, but it can be upgraded to have two additional barrels in each existing barrel so it can hold six shells at once.
  • A rather ornate sawed-off Rossi Overland shows up in Uncharted 3: Drake's Deception as the "Sawed-Off Shotgun", with ornate engravings and dual triggers. Nathan, wisely, fires it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.
  • One appears in the The Godfather, and a sawed-off model in the sequel.
  • Vernon Dursley threatens Hagrid with one in Harry Potter and the Philosopher's Stone. Hagrid simply bends the gun barrel in response.
  • Tombstone sees both Doc Holliday and Wyatt Earp use one. Holliday briefly uses one in the OK Corral shootout to kill Tom McLaury before switching to his revolvers, while Wyatt walks through a literal hail of gunfire unscathed to give "Curly" Bill Brocius both barrels.
  • Savage uses one as his weapon when the Volgans first invade, upgrading to a Remington 870 when he joins the British Resistance. He breaks out his trusted double-barrel again briefly in Book 2 of the newer stories to assassinate Vashkov.
  • A sawed-down (and anachronistic) Rossi Overland appears as the mascot weapon in Blood. Both single- and both-barrel firing are available as respectively the primary and Secondary Fire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power. Either way, it's topped off with a lightning-quick reload and prevalent ammo (handfuls of shells dropped from basic Cultists and boxes of 15 out in the world) which makes it one of the more versatile options. A more generic hammerless shotgun returns for the sequel, with slower single-barrel firing speed and reload, rarer ammo pickups across the game (only one enemy outside the expansion uses one, and ammo pickups from crates all but disappear for the third chapter), as well as needing to reload even when used Guns Akimbo, though this time no rare and limited-time powerup is needed to use two at once - just pick up a second one and you're good - what ammo is there for it goes a little longer (the only ammo pickups for it are boxes that now grant 20 shells), and, due to the sequel's very mild RPG Elements, Caleb is able to carry fifty more shells than he could before and even fire faster by switching to another weapon and then back after every two shells.
  • The Coach Gun in Serious Sam is one of these, in much the same manner as Doom's Super Shotgun. Slower-firing, takes two shells per shot, and with much more spread than (though equally as fixed as) the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters without either the self-injury from splash damage or using up a rarer kind of ammo.
  • James Quatermain can find and wield pair of Walther Model SLDs in his adventures in Deadfall Adventures. In actuality, the SLD is a double-barreled flare gun.
  • A side-by-side shotgun appears in Condemned 2: Bloodshot as a replacement for the rare sawed-off over/under from the first game. It's mildly improved by the ability to scavenge ammo from lockers or other weapons on the ground, but it still suffers from a restricted capacity and low accuracy, so if its ammo source is another shotgun rather than loose shells, it's always best to trade up.
  • Gobinda uses a double-barrelled shotgun converted into a blunderbuss to try and kill James Bond.
  • A scrap-made model called the Duplet is a staple of Metro 2033 and Metro: Last Light. Its short range (unless fitted with barrel extensions or a suppressor) and the low capacity (meaning constant reloading) are the trade-offs for the most power-per-shell in both games, great ease of use and the fact that it's bloody everywhere. To make things even better, there's an optional accessory of two extra barrels, making the Duplet the champion of instantly-delivered pain amongst all shotguns.
  • A common weapon in all of the Fallout games. The original two feature the fictional "Winchester Widowmaker", which features in both full-size (first game) and sawed-off (both) variations. Tactics features a full-sized Beretta 470 Silverhawk, which can be fired either one barrel at a time or both at once. Fallout 3 and New Vegas go for a sawed-off version which fires both barrels at the same time, with the former's "Point Lookout" DLC adding a full-size variant that adds slightly to the weapon's otherwise-melee-like range, as well as boosting the power to ridiculous levels. Fallout 4 follows the example from 3, with the standard "shotgun" starting as a sawed-off double-barrel model, and allowing for modification into a full-length version with sufficient levels in the "Gun Nut" skill; unlike the previous two, 4's shotgun fires one barrel per trigger pull.
  • S.T.A.L.K.E.R. features the TOZ-66 as the typical rookie loner's weapon, always in sawed off form. It has bad range, holds only two shots (that cannot be fired simultaneously) and reloads painfully slowly, but its firepower means certain and ammo-efficient death for many kinds of mutants that have no ranged attacks. It's only really outclassed by the pump-action shotguns that become available later on.
  • Shows up once in a while in Italian stories of the Disney Ducks Comic Universe:
    • Donald owns one, loaded with buckshot for when he goes hunting and with salt shells for house defense and which, in one memorable occasion, he used to mop the floor with a medieval army (their lord was forcing Donald's love interest Reginella to marry him, and Donald objected).
    • Scrooge used to have at least two (one normal, one sawed-off and specifically referred as a lupara) - and, differently from the blunderbuss, these were usually loaded with buckshot, eventually leading to their replacement with the salt-loaded (and less threatening) blunderbuss.
  • The weapon of choice for gamekeepers in Danny, the Champion of the World. Danny's father mentions that while they mostly use them to go after foxes and weasels, they won't hesitate to give a poacher a dose of buckshot in the backside either.
  • The basic shotgun in Turok 2: Seeds of Evil is a fictional combination of a double-barrel and pump-action shotgun. It can take either standard green buckshot shells, or red explosive ones for increased power at the cost of capacity.
  • The shotgun Harry can find in Silent Hill is a side-by-side sawn down to the size of a large pistol. He can also somehow fire it six times in a row before needing to reload.
  • The Protagonist of Darkwood can put together a double-barrel in a level 7 workbench. It's a step up from the single-shot shotgun thanks to the double capacity, and easier to get than the pump-action.
  • Det. Ricardo Tubbs carries a sawed-down one in the first season of Miami Vice before trading up to his more famous custom Stakeout for the rest of the series. In the pilot episode only the barrels are sawed off, though in later episodes the stock is cut down as well. He also makes brief use of a full-size one again in the season 3 episode "The Afternoon Plane".
  • A sawed-off double-barrel shotgun was added to Postal 2 in patches after its 2012 digital rerelease. Being a double-barreled weapon, it's one of the only ones in the game that has to reload. And, being a double-barreled shotgun, it has drastically wider spread but significantly higher power than the base shotgun - from a foot away or less you'll completely tear someone apart, and even a few feet beyond that (much further than the base shotgun can hope to remove someone's head) you'll still be killing your target and everyone near him in one shot, but much further beyond that and you'll only tickle them with a few pellets.
  • A lupara appears in Saints Row and Saints Row 2, unimaginatively named the "12 Gauge". It holds six shells, for some reason.
  • One is present in PAYDAY 2 as the "Mosconi 12G", where it is one of the most powerful shotguns, but also the last unlocked, and one of the most expensive. An older variant with exposed hammers was also introduced as a secondary weapon with Crimefest 2018, this one called the "Claire 12G".
  • In Borderlands 2, shotguns may spawn with the Jakobs double barrel. This causes them to fire two shells at once, trading off accuracy for more pellets and damage. Jakobs shotguns that spawn with the double barrel are actually called "Coach Guns", fitting Jakobs' "Wild West" aesthetic - and Jakobs shotguns with full Jakobs parts look the part entirely.
  • The IZH-48 Baikal appears in Rising Storm 2: Vietnam as the combat shotgun for the NVA and Viet Cong. The sawed-off variant can only use buckshot, while the coach gun and full-length versions can fire slugs.
  • One of the earliest guns you can make in ARK: Survival Evolved is a double-barreled shotgun. It costs comparably little resources compared to other guns (i.e. losing it due to death isn't as painful), and while its range is quite short, its blast is powerful enough to survive a Therizionaur if you have at least a full set of leather armor.
  • Predictably, Urban Chaos: Riot Response has a lupara for the Burners (and you) to use, complete with optional dual-fire. Worth noting that it's referred to as a "Sawn-Off Shotgun", despite the American setting.
  • Elmer Fudd wields a double-barreled shotgun as his preferred weapon.
  • A staple of Killing Floor's arsenal is a full-size double-barrel shotgun, appearing as the "Hunting Shotgun" in the first game and the "Double-barrel Boomstick" in Killing Floor 2. It's incredibly powerful in very short bursts, especially when firing both barrels, though in return those two shots are all you get before a relatively slow reload, and its spread isn't as tight as other shotguns meaning it doesn't reach as far. An update for KF2 later added an "HRG Kaboomstick", which is the Boomstick painted up in black and white with blue highlights and firing new ammo that basically makes it the larger brother of the Demolitionist's starting "HX25 grenade pistol": multiple pellets that explode on contact at any range and don't damage the user, even allowing for a Rocket Jump by firing both barrels at the ground, without the self-damage from the initial launch (though still taking it from the landing if they launched and then fell far enough).
  • Full length double-barreled shotguns are often used in Bollywood films and action movies throughout the Indian subcontinent, usually in the hands of Mooks who wear a Badass Bandolier of red shotgun shells to go with it.
  • Surviv.io has the MP220, a double-barreled shotgun. It's rather common, and both barrels can be fired in very quick succession, making it one of the deadliest weapons in the game at close ranges.
  • The Huntsman Silverback is a double-barrel shotgun you can receive as a pre-order bonus for Deus Ex: Human Revolution, later integrated in Director's Cut. It can fire both barrels at once with the burst-fire.
  • A pair of antique double barreled shotguns are the cause of much of the plot of Lock, Stock & Two Smoking Barrels, where their value makes them highly sought after. The protagonists, not knowing their true value, use them for a robbery and attempt to dispose of them until Big Chris shows them a catalogue featuring the guns and their asking price.

    FN Tactical Police 
https://static.tvtropes.org/pmwiki/pub/images/unknown_1_52.jpeg
The FN Tactical Police Shotgun is a Belgian pump-action shotgun designed and manufactured by FN Herstal. It was based on the Winchester Model 1300 and used many similar features such as the ported barrel.

It also has many modern features including an adjustable stock, pistol grip and adjustable sights. Has appeared fairly frequently recently in video games due to its distinct appearance.
  • Appears in GoldenEye (2010)'s Wii version as the "PT-9 Interdictus". It's the only shotgun in the game that can use any attachments, with that being a reflex sight. It's also notable for being the quietest shotgun when fired. In singleplayer, it appears in Archives and Cradle and can be unlocked in online multiplayer at level 17.
  • Available in Kane & Lynch 2: Dog Days with DLC, referred to as the "RTS".
  • Shows up as the "NF Shotgun" in Jagged Alliance: Back In Action. Its inventory image shows the similar but noticeably different SLP Tactical, but its actual in-game world model is clearly the TPS.
  • One with a vertical foregrip, a flashlight, and a red dot sight shows up in xXx: State of the Union. It's first used by a generic NSA agent in the opening shootout, then when its original owner dies, Samuel L. Jackson's character takes it for himself after running out of ammo for his custom 1911s.
  • The full-size "Pump Shotgun" in Just Cause 2 bears a heavy resemblance to the Tactical Police, though it's treated rather oddly - the pump is permanently modeled at the rear/open position, and despite this Rico can fire the weapon semi-automatically and instantly reload it to full just by miming a pump-action motion along the immobile pump.
  • The TPS is usable in Resident Evil 6 by Chris, Piers, and Ada. Here, it erroneously fires in semi-auto mode, though the reload animation involves pumping it as if were a pump-action gun, which would be incorrect for even a dual-action shotgun.
  • Sarah Connor briefly wields one in Terminator Genisys.
  • Appears as a usable weapon in the multiplayer mode of The Last of Us.
  • Appears as a usable weapon in Alliance of Valiant Arms.

    Franchi SPAS-12 
Sol: What's that?
Vincent: Haha! This, is a shotgun, Sol!
Sol: It's a fucking anti-aircraft gun, Vincent!

https://static.tvtropes.org/pmwiki/pub/images/spas_12_bang_7708.jpg

The Trope Codifier for Shotguns Are Just Better in media, the SPAS-12 is an extremely distinctive Italian shotgun and the most well-known dual-action shotgun. It's capable of both pump and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell Special Purpose Assault Shotgun, but due to said conflict, it was renamed Sporting Purpose Automatic Shotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.

While it is no doubt a fearsome looking shotgun, it also suffers from a bit of Awesome, but Impractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded, heavier than several assault rifles and shotguns.note  The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt and its recoil spring, rather than being directly attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.

The gun stopped production in 2000, and resells for around $2500-3500, though many for sale have spent their lives in gun lockers and haven't been shot in years, leading to deteriorated internals, especially several cheap rubber parts used as shock absorbers in the stock and receiver or to hold the pistol grip together. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie or videogame gun - loud, menacing and distinctive - in addition to probably being an inspiration for any game concept artist who drew up a pump action shotgun covered in extra metal bits. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is more reliable and somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly".

  • Cool Stance: Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame. Some folding stock models had a butt hook to support the weapon for Firing One-Handed, but for some reason we never see this used in movies.
  • Cool Action: Also nine times out of ten, the SPAS-12 will be treated solely as a pump-action weapon; even when it is shown in semi-automatic mode, it'll almost always be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still refuses to cycle reliably.
  • Cool Silhouette: The holes in the folding stock and distinctively shaped pump make this weapon immediately recognizable from a distance, so much that even other shotguns with top-folding stocks, like those available for the Remington 870, are frequently mistaken for the SPAS-12.

Anime & Manga

Comic Books

  • The page image of Manhunter shows the protagonist holding one.
  • Gets to have its fifteen minutes of fame in one Punisher issue, where it shows up in the hands of Frank Castle as he uses it to dispatch some Russian thugs.

Films — Live-Action

Live-Action TV

  • An assassin uses one in Miami Vice to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
  • One of the more popular choices to use against the Replicators in Stargate SG-1 (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).

Video Games

  • The Vollmer VK-12 Combat Shotgun from First Encounter Assault Recon embodies Shotguns Are Just Better. Its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's BFGs. It only loses out on armor penetration, which real life shotguns loaded with shot are notoriously bad at, but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway. It's still somewhat of a Short-Range Shotgun, not because of accuracy but rather damage falloff - shot grouping at 30 feet or so still puts most of the pellets in a human-sized target, but even so it takes 5 or 6 shells to kill a mid-tier Replica that would die in one shot at close range.
  • The entire Half-Life series makes use of it, always with devastating results. It's depicted somewhat oddly, however, letting you fire two shells at once with Secondary Fire; the devs seem to have mistaken either the tube magazine for a second barrel (a tooltip in Episode Two explicitly referring to secondary as firing "both barrels") or the weapon as capable of extremely fast bursts (the firing sound for secondary fire is two reports in rapid sequence). It's also never deployed with its stock unfolded: the original game and Half-Life 2 (the latter of which reduces the capacity to 6) lack it entirely, while the HD pack for the former has it folded upwards. Finally, the original game's HUD icon for it depicts a stockless Ithaca 37 shotgun instead.
    • In the Sven Co-op mod, secondary fire allows you to fire in semi-auto mode at the cost of accuracy.
  • It's also the staple of the later Grand Theft Auto games. In Grand Theft Auto: Vice City, it seems to be full auto, while it's semi-automatic in Grand Theft Auto: San Andreas. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it all but useless in a firefight.
  • It's available in some form in all of the Hitman games, in which it's properly depicted as semi-automatic. Blood Money allows it to be fitted with a variety of Gun Accessories.
  • Available in all three S.T.A.L.K.E.R. games as the "SPSA-14". It's semi-automatic (though Call of Pripyat adds on an incorrect full-auto mode) and holds more shells and reloads faster than every other shotgun short of the Protecta, but as in Real Life, its realistic weight (4.4 kilograms unmodified, 2.5 heavier than the sawed-off and at least 1.3 heavier than hunting shotgun, Chaser 13, or Eliminator) is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
  • Available in Left 4 Dead 2 as the "Combat Shotgun". As an inversion of the Half-Life case, it's depicted exclusively as semi-automatic (in gameplay, at least; Ellis uses it in pump-action mode in the intro), with a tighter spread and higher damage per pellet but fewer pellets per shell than the first game's returning Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the charging handle on the side of the gun.
  • The Rittergruppen shotguns in Alpha Protocol are patterned after the SPAS-12, but a little shortened.
  • The JG840 shotgun in All Points Bulletin.
  • Call of Duty: Modern Warfare 2/3, where the stock is unfolded and it's pump-action,* and Call of Duty: Black Ops, where the stock is folded up and over the gun and it's semi-auto.* In one singleplayer mission in the first Black Ops, it's equipped with incendiary shells. It returns in Black Ops II with the stock unfolded but otherwise identical in form and function to the BO1 version; the campaign has one scene in which the player, playing as main bad-guy Menendez, uses a SPAS-12 which he is able to hold 16 shells in and reload instantly no matter how many shells are needed. Infamously, in the multiplayer mode of Modern Warfare 2, it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, letting it make one-shot kills at distances most of the other shotguns can only dream of even registering a hit at, leading it to be widely hated by anyone who doesn't swear by it. Modern Warfare 3 fixed the range (it's still pretty long for this series) but lowered the damage so it's only a one-hit kill at very close range. It returns as a "Classic Weapon" in Call Of Duty Infinite Warfare, unlockable through Prestiging and renamed the "S-Ravage", after a Youtube personality who's particularly associated with the Modern Warfare 2 SPAS-12.
    • In Modern Warfare 2 Campaign Remastered, the SPAS-12 is shown with the correct reload procedure, which is unconventional in video games. Call of Duty: Black Ops Cold War also uses the proper reload procedure. Most other games (including the original Modern Warfare 2) simply show it being reloaded like other pump actions such as a Remmington 870.
  • Appears in Combat Arms in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), Gold, and Stock Gold.
  • A shortened one appears in Perfect Dark Zero as its version of the DEF-12 Shotgun; befitting its shorter length, it only holds 6 shells to the 9 held by the more generically-shaped version from the original game. Its secondary mode fires two shells in quick succession.
  • Common in the Battlefield series, starting with its debut in the console Battlefield 2: Modern Combat as the USMC Engineer's replacement for the Remington from the original PC version.
    • Available in both Battlefield: Bad Company games; in the latter it can be loaded with 12-gauge slugs.
    • Added to Battlefield 3 as of the "Close Quarters" expansion, unlocked for the "These Hurt Too" assignment (20 kills each with pistols and shotguns). It can again be loaded with 12-gauge slugs, as well as flechettes or explosive FRAG-12 shells (although the real SPAS-12 wouldn't be able to load them).
    • Shows up again in Battlefield 4 in the base game, as a collectible in the "South China Sea" level of the campaign (where it's fitted with a laser/light combo and, when you first pick it up, no sights) and an unlockable in multiplayer, unlocked for making 37,000 points with shotguns* as the fifth one unlocked.
    • Also available to the Criminal Enforcer in Battlefield Hardline. Here it's presented rather weirdly, as it fires semi-automatically unlike in prior Battlefield games, but the reloading animation still treats it as pump-action (pulling the pump back, chamberloading the first shell, then pushing it forward before loading the rest) and firing while aiming still plays a superfluous pumping animation that will be skipped by just pulling the trigger again.
  • Available in two 007 games:
    • In Agent Under Fire as the Frinesi Special 12. In the campaign, there are two variants Bond uses- one for normal levels and one for the on-rail levels. Unfortunately, they are locked in pump-action and cannot be semi-auto. The former is well known to sweep mooks and players (During multiplayer)off their feet on kills, while the latter interestingly uses a magazine. In multiplayer, unlike the campaign version, players can toggle the semi-auto mode in exchange for "slightly" lower power.
    • In NightFire. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version gets weaker when switching to semi-auto (with the same shells), to make the player choose between slow and strong shots or fast but weak ones.
  • It shows up twice in the Metal Gear series. First in Metal Gear Solid 2: Sons of Liberty, where it is used by clearing teams after the player triggers an alert. The second time is in Metal Gear Solid: Peace Walker, where Peace Sentinels use them on occasion (despite the gun having not entered production until five years later), and the player can research and unlock one for Snake and the MSF to use.
  • Can be found in the nuclear shelter's armory in Parasite Eve 2 as the "SP12"... if you happened to pick up a black keycard that is very easily missed at the beginning of the game. Otherwise, you'll have to buy it in a New Game Plus.
  • Appears in PAYDAY 2, named the Predator 12G, because of course it does. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. It's fired in semi-automatic mode, and surprisingly, is shown to properly rechamber in this mode via the charging handle on the side. Strangely, befitting the low cost of community weapons, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity (though the in-game cost is still far more expensive than the real thing would be). Then again, considering that SPAS-12s are so popular in video games...
  • The shotgun in Red Faction is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like Half-Life, it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its Secondary Fire.
  • Added to Rainbow Six in Rogue Spear, where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in Raven Shield and the Vegas games, as a pump-action-only weapon with options of different sights and, in Raven Shield, ammo types. Siege added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike most other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.
  • Shows up in Goldeneye 2010 as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though shifting between aiming and hip-firing lets you skip pumping it), while in Reloaded it is semi-automatic.
    • The more generic "Automatic Shotgun" from GoldenEye (1997) is also remodeled into a short-barreled SPAS in GoldenEye: Source.
  • The "Beta Shotgun" from Postal 2, an earlier model for the original shotgun that was split off into a separate weapon for the Eternal Damnation mod and later worked back into the main game with post-digital-release patches, is a SPAS-12 with wooden furniture and a rusted body, including an oddly-flipped ejection port that's closer to the top-left rather than dead-center on the right. It's also one of only two shotguns in the game that requires an actual reload animation, doing so after six shells... with an animation wherein the Dude tries to shove all six shells into the weapon all at once.
  • Vincent's first alternate weapon in Final Fantasy VII is a SPAS-12 with the upfolded stock and apparently a wooden pump, listed as simply the "Shotgun".
  • An almost-perennial sight in the Far Cry series, available in every game starting from Far Cry 2 as a late-game option that improves over the early-game models via its semi-auto fire rate (as the best shotgun of the first half of 2 while still being competitive later on with greater durability to the USAS-12's faster reloads, and as the Infinity +1 Sword of the class in later games). Of course, despite this, every game in the series to feature it, barring Far Cry 5, has it still chambered by working the pump despite it being locked during semi-auto firing.
  • Available as a secondary weapon in Ironsight, one of currently three shotguns in the game (the others being the Jackhammer and M1014). It's slower to fire than the other two since it's used solely in pump-action mode, and it has a slightly smaller capacity than the Jackhammer, while also requiring longer to reload, though in return it has a tighter spread for slightly better range.
  • Appears in Saints Row as the AS12 Riot. It holds 7 shells, has the stock folded and, despite being depicted as a semi-automatic, uses the same reloading animations as the Tombstone. A version with platinum parts can be unlocked by completing the Hitman diversion in the Chinatown district.
  • In reference to its appearance in Jurassic Park, it also shows up in Jurassic Park: Trespasser. Not as common as the Benelli M1, but competes with a slightly higher capacity (8 shells to the Benelli's 7), a faster rate of fire, and a tighter spread.
  • The "Scatter Gun" available as a standalone weapon in Star Wars Battlefront (2015) and used with the Assault class's "Vanguard" ability in the sequel is a shotgun that is basically a short-barreled SPAS-12 with everything ahead of the pistol grip rotated 90 degrees to the right, along with the folding foregrip of an MP7 attached to the pump, overall giving it a profile almost identical to the ACP Array Gun from the pre-Continuity Reboot Star Wars: Republic Commando.
  • The Backlash in Unturned is the most accurate of all shotguns and is compact enough to be placed in the secondary weapon slot, but it can't take tactical or barrel attachments, only sights and grips, and it's exclusive to the Greece and Cyprus maps from the Workshop.
  • The SPAS-12 (real name Sabrina) is a 4-star Shotgun in Girls' Frontline, awarded pre-leveled after clearing map 5-2. A somewhat pudgy woman who constantly worries about her weight (despite being a robot who cannot gain mass through eating), referencing the real weapon's bulk. She is implied to be an ex-G.I.S. member, and her "Marching Band" costume gives her a stylized Carabinieri dress uniform. Interestingly, her default costume shows her with a speedloading device attached to the weapon, despite the real SPAS-12 being unable to accept such modification without extensively reworking the receiver (including the safety) - not that she actually uses it in her reload animation. Her "Goblin Hunter" outfit shows the weapon with a more ramshackle look, complete with an axe head mounted under the magazine tube.
  • SYNTHETIK features a SPAS-12 as a common shotgun, that's loaded with dragon breath rounds by default. The first shot in each tube is more precise then the rest, too.
  • Trailblazer, a gameplay mod for Doom, features the SPAS-12 as the "Chrome Justice". It fires both ordinary buckshot and incendiary rounds. It's pump-action by default, but when upgraded it fires in semi-auto and has an extended 10-round magazine.
  • Trepang2 has the SPAS-12 as the standard shotgun in the game, only firing in pump-action and depicted with a slightly incorrect capacity of only 8 shells. It can have its stock folded in for faster cycling or out for reduced recoil, and it can be fitted with a suppressor, a choke that tightens the vertical spread (putting every pellet into a man-sized target, making it devastating against individuals), or incendiary shells (represented by a rail extension and a suitably large compensator).
  • Hot Dogs, Horseshoes, and Hand Grenades has the SPAS-12, being granted the iconic shotgun in Update 24. Another version of it, the SPAS-12 Tactial, was added in the same update. The tactial version has no stock, a shell holder on the left side, and an optics rail on top. The dual-mode function is fully represented and given purpose in case you're firing low-pressure shells.
  • The SPAS-12 is one of Ryuji's usable weapons in Persona 5, called the Bianchi SBAS.
  • Appears as the Assault Shotgun in the original Timesplitters, where it fires fully-automatically, but has a pump animation for each shot.

Web Animation

    Franchi SPAS-15 

https://static.tvtropes.org/pmwiki/pub/images/spas_152_8.jpg

The Franchi SPAS-15 is a dual semi-automatic/pump-action shotgun, based on and the successor to Franchi's earlier SPAS-12.

Compared to the SPAS-12, the 15 has a layout more similar to an assault rifle, feeding from detachable box magazine and with either a solid fixed or side-folding stock.

The SPAS-15 was barely imported to the United States (only 180 made it before the Assault Weapons Ban took effect in 1994). Those that can be found often sell for $6000 or more. In its native Italy, however, the SPAS-15 is a very popular civilian and police weapon, and is also used by their army, being nicknamed "La Chiave dell'Incursore" (the key of the commando) for its use in door breaching. Aside from Italy, the SPAS-15 also sees use with the Portuguese military, Brazilian GRT and BOPE, and Israeli special forces.


Films — Live-Action

Live-Action TV

  • In Michael Mann's L.A. Takedown (which would later be adapted into Heat), detectives Bobby Schwartz and Vincent Hanna are seen using SPAS-15s.

Video Games

    Heckler & Koch CAWS 
A fully automatic shotgun, created as a prototype to explore the potential of next-generation personal close-combat weapons. It fires a specially designed 12-gauge shell that allows for both high ammo capacity and a high rate of fire. This is the final word in shotguns, a gale-force barrage of lead in a compact package. If you're looking for maximum attack power at point-blank range, look no further - this is the weapon for you.

https://static.tvtropes.org/pmwiki/pub/images/cawsgun_8471.jpg

The Heckler & Koch CAWS was an entry in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even raindrops), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.

The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger.


Literature
  • Major Revell used one in The Zone World War III action-adventure novels by James Rouch.

Video Games

  • It was the US Army's shotgun in the alternate universe of Fallout 2, and is seen in the hands of many of survivors.
  • Jagged Alliance 2 featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
  • It's possible to develop and use this gun in Metal Gear Solid: Peace Walker, and it's the best shotgun available.
  • Phantom Doctrine is set in a 1980s very like our own. The CAWS is the most powerful shotgun, and one of the most powerful guns overall. See the details on the "Weapons" tab of this Google Docs spreadsheet .
  • CAWS is a 5-star Shotgun in Girls' Frontline. A Germanic Depressive extraordinaire who works for G&K solely for money, seeing no future in her current line of work (which, considering recent events in the plot, isn't entirely unfounded). She is good friends with Tokarev TT-30 due to being illustrated by the same artist as her.
  • Update 93 saw the CAWS and CAWS Tac Mod added to Hot Dogs, Horseshoes, and Hand Grenades. The Tac Mod variant has Picatinny rails on the forend and top.

    High Standard Model 10 
https://static.tvtropes.org/pmwiki/pub/images/unknown_2_54.jpeg
The High Standard Model 10 is a gas operated, semi-automatic bullpup shotgun. Designed by police sergeant Alfred Couch circa 1957, it was originally designed as a device for the Remington 11-48 shotgun to make single-handed firing possible. The design removes the normal shotgun stock, attaches an aluminum bullpup stock, pistol grip, and rotating buttplate on the receiver, with the trigger linked to the sear by a sliding bar. The design was sold to High Standard in 1965, who redesigned the aluminum stock into a three-part plastic shell, adds an integral carrying handle with a flashlight, and remade it around their High Standard Flite King shotgun. The first production model, the High Standard Model 10A, was produced in 1967. The standard capacity for the tube is 4 shells, but there is a tube extension offering a capacity of 6 shells.

Designed for law enforcement use since the very beginning, it saw some adoption by some police forces on introduction, but was very quickly retired due to having massive reliability problems with cycling and some ergonomic issues. An improved model, the High Standard Model 10B, added a left-hand charging handle, a flip-up front sight, replaced the integral carrying handle with a folding one, and made the flashlight detachable. However, it did little to fix the major problems with cycling, and production ceased in 1977.

  • Cool Action: Firing the shotgun one-handed, with the stock against the right arm. It's a very bad idea to fire it with the left arm, as the spent cartridges are ejected to the right and will hit the shooter's face if fired from the left arm. There's even a warning on the gun stating "CAUTION - DO NOT SHOOT FROM LEFT SHOULDER".

Films — Live-Action

Video Games

  • The Model 10B appears in Call of Duty: Black Ops as the HS-10, unlocked after all other shotguns were purchased. Interestingly, its only attachment is Dual Wield, which is a bad idea in real life as stated above, but a very useful attachment in-game as it doubles the shotgun's damage output, making it a very powerful close-range weapon. In the introductory cutscene to the Zombies level "Five", Richard Nixon grabs a pair of them from John F. Kennedy's Wall of Weapons.
  • Ghost Recon Phantoms featured the 10B as well, mislabeled as the "Model 10a".
  • You can get the 10B in Parasite Eve by giving Wayne 300 Junk and asking him for a shotgun.

    Ithaca 37 
I like to keep this handy for close encounters.
Corporal Dwayne Hicks, Aliens

https://static.tvtropes.org/pmwiki/pub/images/tf2boomstick.jpeg
One of the many weapons designed by the legendary John Browning, the Ithaca 37 is one of the oldest shotguns still in use, the longest-produced in history (having been produced with only temporary pauses since 1937), and one of the most popular to date. It is unique for being completely ambidextrous, as its ejection port and loading port are combined on the bottom, rather than a separate ejection port on the side of the gun, which makes it very popular with left-handed shooters.

Following World War I, the Ithaca Gun Company was searching for a shotgun to produce to compete with the Winchester 1912. They settled on waiting for Remington Model 17 patents to expire - while doing so, they found a patent that wouldn't expire until 1937, so they took it and made the Model 37.

Unfortunately, with The Great Depression worsening and war just around the corner, it wasn't a very good time to produce a sporting arm. Many companies ceased production, but Ithaca made a few shotguns for use in WWII, plus M1911 pistols and M3 Grease Guns.

After the war, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even China made its own version for civilian use. Some of the models are a long-barreled hunting version, a riot version for police and civilian use, one with an extended magazine tube, a sawed-off variant called the "Stakeout" and even a trench gun model. In The Vietnam War, the Ithaca 37 replaced all other shotguns to become the U.S military's main combat shotgun and proved itself useful for the close-quarters jungle fighting that took place.

  • Cool Action: Pre-'75 models of the Ithaca 37 lack a trigger disconnector, meaning it is capable of slamfiring much like the Winchester 1897 the action is more famous with, as seen here.

  • A sawed-off variant is the Boring, but Practical sidearm of the Soldier, Pyro, and Heavy as well as the primary weapon for the Engineer in Team Fortress 2. It's referred to as the "TF Industries Shotgun", implying that Ithaca was one of thousands of companies bought out by TF Industries. Oddly enough, despite having the appearance of the Ithaca 37, the ejection port is on the left side, suggesting that the model was modified for use by the mercenaries.
    • The Frontier Justice, an unlockable Engineer primary weapon, is an extended-tube variant of the Ithaca 37 with a larger forearm and an odd little antenna-battery combo attached to its receiver. Strangely, in spite of clearly having an extended tube, it holds just three shells as opposed to the standard shotgun's six.
    • The Reserve Shooter for the Pyro and Soldier uses a sawed-off Ithaca design very similar to the standard shotgun, but removes the stock shotgun's forearm for a shorter grip, an extremely prominent iron sight, and an equally large barrel clamp. Fitting the nature of its its sawed-off and cut-down design, the Reserve Shooter can only carry four shells in its magazine tube.
  • Appears in Supernatural many, many times in the hands of Dean and Sam, plus various other characters. It's often a sawed-off version.
  • In Tomb Raider, upgrading the default Winchester 1912 somehow turns it into an Ithaca 37, which itself can later be turned into a SPAS-12. Among the odd additions it can have are incendiary shells, an extended magazine tube, and even a detachable magazine.
  • The Ithaca is Takashi's weapon in Highschool of the Dead, outfitted with an Aimpoint scope.
  • The riot variant with a pistol grip is the first shotgun you acquire in Resident Evil 5, and it returns in its Stakeout variant in Resident Evil 6, usable by Leon, Helena, Jake and Sherry, with a red dot sight attached by default.
  • A sawed-down version appears in Metal Gear Solid 3: Snake Eater. The same model reappears in Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker, the latter of which allows a longer barrel and a stock to be re-added through research upgrades.
  • The Stakeout variation appears in Call of Duty: Black Ops; as with pretty much the entire arsenal in that game, it's anachronistic, as the Stakeout was not developed until 1981. It's interestingly the only pump-action shotgun available in multiplayer (the KS-23 only showing up in campaign), though attaching a foregrip actually makes it pump slightly faster after each shot. It returns in the full-sized Trench variant in Call of Duty: Black Ops Cold War, this time called the Hauer 77.
  • After the first season of Miami Vice, Detective Tubbs ditches his lupara for a customized Stakeout with a further-shortened barrel & mag tube (holding only two shells compared to the standard four) and a folding foregrip attached to the pump action. This screen weapon became so iconic that it eventually inspired the creation of an actual production gun, the Serbu Super-Shorty (though that gun is built from cut-down Remington or Mossberg receivers rather than Ithacas).
  • Shows up a few times in The Walking Dead, in the hands of Hershel Greene and Woodbury soldiers.
  • Seen in The Terminator, used by LAPD, Kyle Reese and the T-800 himself. It's also used in Terminator 2: Judgment Day by police.
  • Carried by SWAT officers in The Silence of the Lambs.
  • In Apocalypse Now, the trench gun variant is carried by Captain Colby.
  • Seen in the hands of Macready in The Thing (1982). Windows manages to grab one before he is subdued by the others.
  • In the original RoboCop, the Ithaca is wielded by Leon Nash, who uses a variant with a pistol grip and an extended magazine tube. He switches to Cox's Remington 870 in the warehouse, while the Ithaca is again used by Emil Antonowsky.
  • The Comedian in Watchmen infamously fires one at a group of protestors, claiming it's loaded with rubber bullets.
  • In Higurashi: When They Cry, a sawed-off variant is Kasai's weapon.
  • One of the cheapest weapons in Far Cry 2, called the "Homeland 37". The name implies it's the Homeland Security (or Riot) variant, when it's in fact the long-barreled hunting version. The game incorrectly depicts it as having a side ejection port, and on top of that, like every other gun in the game, it's not even on what would be the "correct" side.
  • Cole Phelps, as a patrol cop, uses an Ithaca 37 in L.A. Noire, while Leroy Sabo fires on Parker with one. Criminals also use it a lot. By default, an Ithaca 37 is kept in the trunk of LAPD police cars at all times.
  • Mounted under the barrel of the Morita MKI Battle Rifles in Starship Troopers.
  • An Ithaca customized to heavily resemble the Stakeout variant (cut down barrel and fitted with the pistol grip of an MP40) is seen in Aliens and used by Corporal Hicks for "close encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and blows its head off. Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's better to fight Aliens with as the explosive rounds fired by the pulse rifles would rupture the cooling system for the nuclear reactor where the Xenomorphs are hiding, although in the novelization he's still asked whether he found the gun in a museum. DVD special features indicate that Hicks' Ithaca is a family heirloom that his great-great-great-great-grandfather carried in Vietnam, making its destruction a bit sad.
    • In homage to this, another Ithaca shotgun in a more standard configuration - explicitly a contemporary reproduction according to the in-game lore - appears in Aliens: Fireteam Elite. Apparently, it's very popular in-universe, to the point that massive swathes of Colonial Marines brought it with them.
  • The prop used as Hicks' shotgun earlier appeared in The Professionals, used by Tommy during the episode "Heroes". It still had the MP40 pistol grip, including the actual wire stock (although it folded up and over the gun rather than below like on the MP40).
  • The Touhou Project manga Inaba of the Earth, Inaba of the Moon, of all things, features an Ithaca 37 with an umbrella attached to it. Reisen would have bought it as an umbrella, had Rinnosuke not revealed its true nature by blowing a hole in the ceiling when he tried to open the umbrella.
  • The Sligs in the Oddworld series wield the Stakeout variant of the Ithaca 37 as their standard weapon, though they fire fully-automatically like machine guns rather than in pump-action.
  • The Riot variant with the Stakeout's pistol grip appears in Mafia III as one of the many weapons available to Lincoln.
  • PAYDAY 2 adds the Ithaca 37 Riot as, surprisingly, a secondary weapon with the Goat Simulator Heist DLC, called the "GSPS 12G" (presumably "Goatslayer Police Special", similar to the real Deerslayer Police Special version); it's one of the more powerful shotguns in the game, but to compensate it gets a rather limited selection of mods (beyond its two unique attachments, it only gets ammo types, the shotguns' limited pool of barrel extensions, and laser or light gadgets) and a small amount of reserve ammo (28 shells, less with some ammo types). Its unique mods are a "Riot Barrel" and "Stakeout Grip", which turn it into an approximation of the Stakeout (the barrel gives it the correct Stakeout length, but the grip is simply the standard wooden stock sawed down rather than the real Stakeout's dedicated pistol grip).
  • Fitting for the Vietnam War setting, it's used by Houston Brooks in Kong: Skull Island for personal protection.
  • A customized, shortened Stakeout with a ventilated barrel shroud and vertical grip is used by Frank Castle in Daredevil during a hospital gunfight, initially hidden under his coat.
  • Available to the Commonwealth radioman and assault classes in Day of Infamy. The radioman can attach a bayonet to it, which also fits it with a heat shield, turning it into an approximation of the Trench Gun variation (it was used as such in the war alongside the Model 1912, but the bayonet lug wasn't designed to fit alongside the extended magazine tube).
  • Grand Theft Auto: Vice City features two variations of the Ithaca. A standard full-length one is the default "Chrome Shotgun", apparently standard for the VCPD since you acquire one for free whenever you steal a police cruiser, but they never make use of it. As one of the game's references to Miami Vice above, a further-shortened Stakeout with a folding grip (strangely, attached to the original pump rather than replacing it) can also be used as the "Stubby Shotgun".
    • The full-size Ithaca returns for Grand Theft Auto: San Andreas, featuring as the basic pump-action shotgun. It's slower than the other shotguns due to the pump action, but compensates without any extra reloading beyond that, being able to fire as long as you have ammo for it.
  • Battlefield Hardline also makes reference to the Miami Vice appearance with the "37 Stakeout", available to the Law Enforcement team's Enforcer. It's not cut down any further than the regular Stakeout, and it fits one more shell than the Stakeout can, but it still features the distinctive heat shield and folding pump (again, attached to the original pump). The full-size Ithaca returns in Battlefield V as the Model 37.
  • In the first-season finale of Agent Carter, both the eponymous Agent Carter and SSR Agent Jack Thompson make use of the Ithaca.
  • Appears thoughout BloodRayne under the name "Ethica 33."
  • In Sword Art Online Alternative: Gun Gale Online, a member of the first team LLENN fights in Squad Jam 2 uses an Ithaca 37 to slamfire three blasts at her in quick succession.
  • Available to US and South Vietnamese forces in Rising Storm 2: Vietnam. The full-size trench gun can mount an M7 bayonet. The Stakeout has higher recoil in exchange for faster ADS time. The Duckbill conversion has an extended magazine tube, upping the capacity to eight shells, and better accuracy.
  • Appears as M37 in Girls' Frontline. Nicknamed "Tithaca" by the community for two obvious reasons. She is well aware of her beauty and flaunts it at every opportunity.
  • Doc uses a Stakeout variant of the Ithaca to good effect in the climax of Baby Driver.
  • Available in No One Lives Forever 2 as the sole shotgun, renamed the "Bacalov Instigator", which can fire both regular buckshot and explosive shells.
  • A pistol-gripped Ithaca is available as one of Ryuji's weapons in Persona 5, called the Heavy Shotgun.
  • The Old Earth Shotgun from Starfield is primarily based on the Ithaca 37, athough it also has the bolt, safety, and heat shield of a Mossberg 500, the pistol grip of an MP40 (sound familiar?), and an inverted cycle reminiscent of an RMB-93.

    Izhmash Saiga-12/20 
"Six men came to kill me one time, and the best of them carried this. It's a Callahan Full-bore Auto-lock. Customized trigger, double cartridge, thorough gauge. This is my very favorite gun... I call it 'Vera'."
Jayne Cobb, Firefly

https://static.tvtropes.org/pmwiki/pub/images/images_828.jpeg
A Russian 12- or 20-gauge gas-operated semi-auto, the Saiga-12 and Saiga-20 are based on the AK layout. Using a 5 or 8-round detachable box magazine (or aftermarket 12, 20 or even 30-round drums, but those are quite pricey and also very bulky), it is regarded as reliable and effective while being a lot cheaper than many competing semi-auto shotguns (and certainly cheaper than any other detachable-magazine shotguns), and is widely used by Russian security services; it has also proven popular with hunters (in Russia, legally owning a shotgun is much easier than legally owning a rifle), and even the armed forces use a variation designated the KSK (Kalashnikov Special Carbine). Older versions have some unfortunate design holdovers from their AK origins that make the weapon rather difficult to actually load; newer versions address this. Those imported to the US come with non-pistol-grip stocks to meet import requirements, but are often converted back to AK-like stocks with pistol grips once they arrive.

The success of the Saiga has led to another AK-derived shotgun, the Molot Vepr-12, being introduced to compete with it. The Vepr is based off the design of the RPK light machine gun variant of the AK, with a thicker, more durable receiver. This also makes it somewhat more expensive. The main way to tell it apart visually is that it has an extended magazine well to allow mags to be inserted directly instead of "rocked in" as is typical for AKs, and a more AK-like front sight attached to the exposed gas block rather than part of the handguard as on a Saiga.note  Otherwise they're pretty much interchangeable in fiction, and the Vepr can even use Saiga magazines (but not vice versa). Hunting rifle versions of both the Saiga and Vepr are also made, but these are of little interest to fiction writers because they can't really do anything a military AK can't also do.
  • "Vera" is probably the most well-known example in media; Jayne's "Callahan Fullbore Auto-Lock" in Firefly was a modified Saiga-12 with an upwards-folding stock and barrel originally built for the movie Showtime.
  • One with a large 20-round drum magazine and no stock appears in the movie Gamer.
  • Available to buy in Metal Gear Solid 4: Guns of the Patriots; it's the best shotgun in the game, easily overshadowing the others by being the only one to either fire semi-automatically (at the cost of being the middle-ground in range between the longer-ranged Remington and the wide spread of the "Twin Barrel") or reload with box magazines, which also give it the highest capacity of 8 shells, though in return it has to be bought directly from Drebin rather than found and more cheaply unlocked, and it can't use sight attachments like the 870.
  • The 12K version is used by the MEC Engineer class in Battlefield 2, and returns as an all-kit weapon in Battlefield 3 and 4, the latter alongside a similar 12-gauge version of the prototype AK-12. Battlefield: Bad Company instead features the 20K, as the Russian shotgun of choice for the Demolition kit in the first game and the second all-class weapon unlocked through ranking up in the second.
  • The 12K also appears in ARMA II as the Russian equivalent to the M1014. In-game they differ only in fire rate (the Saiga fires slightly faster) and ergonomics (the M1014's sights are clearer), since game mechanics treat loose groups of 8 shells for the M1014 exactly the same as the Saiga's 8-shell box magazines.
  • Multiple versions are usable in The Division, named the "SASG-12" as in other Ubisoft releases around the same time. The normal variation is a surprise appearance of the original non-pistol-grip stock version, though still fitted with the shorter barrel of the 12K. Other versions available include a "Tactical" version, mostly used by members of the Last Man Battalion, which adds on the 12K's stock and pistol grip alongside a railed forend; a "Black Market" version, used by rogue first-wave agents, with a different aftermarket railed handguard, a further-shortened barrel and a skeleton stock; and a unique "Medved" version, a more standard 12K with a dark purple finish, wooden furniture, gold and silver engravings, and slug rounds for higher long-range damage.
  • Available in 7.62 High Calibre, with both 5- and 8- round box magazines available. Most prominently used by the rebels, often with double-taped magazines.
  • Gets a lot of screen time on Sons of Guns, one episode even had the guys stick three of them together to make a Gatling shotgun.
  • Appears as the Izhma 12G in PAYDAY 2. While its former position of being able to spray large amounts of high-damage shotgun shells at the enemy has been largely supplanted by the AA-12, it still has a niche as a concealable assault powerhouse. Such an approach requires a large amount of skill points to make it viable, but when used by a skilled player, it can carve up large amounts of powerful enemies with relative ease.
  • Call of Duty: Black Ops II features one with a left-handed bolt, a ten-round mag, an enormous compensator, and an artificially-long empty reload as the first semi-auto shotgun available in either single or multiplayer (requiring an unlock token but otherwise available as soon as Create-a-Class is unlocked for multiplayer, and the first shotgun available in the 2025 part of the campaign).
  • The Season Two update of Call of Duty: Modern Warfare II adds the Vepr-12 as the KV Broadside.
  • Made its Grand Theft Auto debut in Grand Theft Auto Online in an update. The Saiga-12 is featured as the "Heavy Shotgun", and unlike the rest of the game's shotguns, it fires slugs.
  • A Saiga-12, dubbed an "S12", can be found in the Chrysler Building in Parasite Eve.
  • The best shotgun in Metro: Last Light, and it can be made even better with the drum mag add-on. Its main problem is that it can't receive extended barrels like the others, so overall it's even more of a Short-Range Shotgun than the Duplet. It also fires on full-auto, which real Saigas are not capable of.
  • Available in Rainbow Six Siege as the "SASG-12", used by the Spetsnaz CTU, specifically, Kapkan and CBRN operator Finka.
  • Ghost Recon: Future Soldier features the 12K as an unlockable weapon for defeating all fifty waves of enemies in a Guerrilla mode map. Like most of the other weapons in the game, it's fitted with a metric ton of rails for the addition of various attachments; it's also rather incorrectly shown as able to take full-auto and burst-fire trigger groups. The free-to-play Ghost Recon Phantoms featured the Kushnapup, a bullpup conversion kit for the Saiga, as the "KSP-12". The regular 12K returns for Wildlands, this time sharing the name of the Siege/Division weapon and with its model based on the one from Siege, though with changes such as a fixed AK-like stock rather than an AR-15-esque collapsible one. It's available in both its normal form, available from a weapon crate alongside various other Russian weapons in the Agua Verde province, and a unique variation with a drum magazine and suppressor, the "¡SILENCIO!", that is unlocked after defeating El Sueño.
  • The Saiga 12K version appears in PlayerUnknown's Battlegrounds as the "S12K". It's the only semi-auto shotgun to appear in the game so far, and unlike its counterparts that use shotgun chokes and bullet loops as upgrades, the Saiga 12K utilises assault rifle attachments like extended/quickdraw magazines, muzzle devices (including the suppressor), and various optics. Amusingly, due to the full-length rail, it can even use long magnification scopes like the 8x and even the Care Package exclusive 15x scope, whereas other weapons like the (now nerfed]) M16A4 can only use the 4x ACOG at best.
  • A short-barreled Saiga 12K outfitted with a 20-round Wraithmaker drum magazine features in the film The Baytown Outlaws as Zoë Bell's character's weapon of choice.
  • Saiga-12 is a 5-star shotgun in Girls' Frontline. A responsible woman obsessed with cleanliness. She often gets frustrated by AK-47's drunken behavior and acts as a senior of sorts to USAS-12, apparently having introduced USAS to what became her Trademark Favorite Food. Despite this, she is also very interested in cute girls, to the point of acting like a middle-aged pervert around them.
  • Vepley in Girls' Frontline 2: Exilium has the Vepr-12 as her imprinted weapon.
  • The Vepr-12 appears in the DS port of Goldeneye 2010 as the "ARP Shotgun". Bizarrely, it has a 50-round magazine and fires in three-round bursts.
  • Surviv.io has the Saiga 12. Although it's the rarest shotguns in regular game modes, it's also highly efficient thanks to its automatic fire letting it pump out five shots in quick succession, making it more reliable if you miss.

    Kel-Tec KSG 
https://static.tvtropes.org/pmwiki/pub/images/unknown_1_55.jpeg
Introduced in 2011, the Kel-Tec KSG is a bullpup 12-gauge pump-action shotgun. Like the NeoStead 2000 and UTS-15 (the former of which was a heavy source of inspiration for it), the KSG possesses two side-by-side tube magazines, allowing it to carry twice as many shells for the same length as a comparable shotgun, with a selector switch to pick which magazine to use, allowing for either a mixed load of lethal shells in one tube and less-lethal or utility ones in the other, or a double load of the same shells in both. The weapon also includes an ambidextrous safety, and accessory rails on the top and pump.

Early models suffered from some reliability issues, such as selector switches falling off and the weapon double-feeding shells from both tubes at any chance it could get, though these seem to have been rectified with the release of second generation units. Kel-Tec has also since developed other variants of the weapon, including a KSG-25 that lengthens the barrel and dual tubes to hold 24+1 shells at once, including a heat shield with MLOK holes for lights and lasers, and a KS7 that removes one of the two tubes to make a lighter and cheaper version, which comes standard with a carry handle with integrated ironsights but can be swapped out for the KSG's top rail (though the KS7's handle won't fit the KSG without some modification). You can take a look at the gun itself and its variants on Kel-Tec's website here.

  • Trivia: Due to technical limitations, in most video game appearances the KSG is often animated to load and fire all its shells from just one of the two tube magazines - at best, loading both tubes at once may be presented as a way to speed up reloads, but actually switching between them is very rarely animated.

  • John Wick makes use of one with an EOTech sight in John Wick. In Chapter 2, it can be briefly seen again in Wick's arsenal before he buries the whole lot.
  • Some are carried by the prison guards in Suicide Squad (2016).
  • Some of Superman's soldiers carry KSGs during the "Knightmare" in Batman v Superman: Dawn of Justice.
  • A KSG is used by John Connor in Terminator Genisys.
  • Added in an update to Counter-Strike Online.
  • A heavily modified version with a selectable choke and fed by a box magazine is usable in Killing Floor, where it is called the HSG-1.
  • Appears as the "Bullpup Shotgun" in Grand Theft Auto V. It has a bigger magazine and greater accuracy than the basic pump shotgun, but a lower rate of fire.
  • Call of Duty:
    • In Call of Duty: Modern Warfare 3, it is mistakenly referred to as a double-barreled shotgun in Spec Ops Survival mode. It's one of the weakest shotguns in the game and has a rather slow pump animation, probably to balance out its large magazine capacity of 12 shells.
    • It also appears in Call of Duty: Black Ops II. In campaign mode, it fires buckshot as in the previous game, while in multiplayer mode, it fires slugs. It's slightly more popular than in Modern Warfare 3 due to holding two more shells, having a faster pump-action animation, and the fact that those slugs are an instant kill to the very edges of the game's normal shotgun ranges, but not by much due to the fact that the slug still disappears entirely after a certain distance. With the Fast Mags attachment, this is also one of the first games to depict shells being loaded into both tubes rather than stuffing all of them into the left-side one, but the selector to switch between tubes is still ignored.
  • The KSG is a usable weapon in PAYDAY 2 with the Gage Shotgun Pack DLC, where it is called the "Raven". It can be specialized for high concealability (maximum concealability is 30, the KSG can get up to 28 with normal mods or 29 with a stat boost) and has among the highest capacities of its class (10 shells with the short barrel, 18 with the long one) with decent damage either way (equivalent to the stronger assault rifles, on top of the attributes of whatever shell type you load into it).
  • The KSG appears in Peacemaker (2022) as a part of the title character's arsenal, it has a white dove etched on its stock. It is first seen being used by Peacemaker when he and Vigilante decide to unwind by going to a gun range and shooting targets in "Best Friends for Never". Peacemaker uses it again in "Monkey Dory" when going after a factory owned by the Butterflies.
  • The "Bullhorn SG" shotgun in Metal Gear Solid V: The Phantom Pain, though having only a single tube magazine, bears a heavy resemblance to the KSG mixed with a bullpup conversion stock offered for the Mossberg 500.
  • Battlefield Hardline features it in the "Criminal Activity" DLC as the "KSG12", available to the Law Enforcement's Enforcer class. It's incorrectly depicted with a 13+1 capacity.
  • A usable weapon in Contract Wars.
  • One of the 4 mercenaries on the PM4 team in Sword Art Online Alternative: Gun Gale Online uses a KSG shotgun.
  • A 5-star shotgun in Girls' Frontline, notable for having the highest armor stat and a skill that boosts it even further. A quiet girl who focuses on combat and training, she is also the target of RFB's one-sided rivalry.
  • Shows up in manga adaptation of Gate, where it was first seen in the hands of one of the CIA SOG operatives during the Hakone Incident. After being confiscated, it was put in use by JSDF special forces operators stationed inside Akusho against criminal gangs with great effects.
  • Jax attempts to use one against Sub-Zero in Mortal Kombat (2021), only for the latter to freeze the gun and Jax's arms.
  • Appears as the Enram HV in the World of Assassination Trilogy of Hitman, though it is depicted as an automatic shotgun instead of a pump-action one.
  • Available in Far Cry 6 as simply the "KSG". It's treated as the high-end pump shotgun, unlockable at rank 3. Notably, in addition to the chambered round as with most manually-operated shotguns since 3, both shell tubes are acknowledged at least in the reloading animation: reloading with fewer than 8 shells left in the gun will have Dani load up the right tube up to that point, then switch to the left for the rest.
  • Added in an update to Insurgency: Sandstorm as an option for the Security's Breacher class, costing 4 supply points and having the usual bevy of attachments. It's uniquely and properly depicted as having to load both tubes and switch between them, doing so automatically when one of the two is emptied and the player able to do so at will by double-tapping reload.
  • In Escape Plan: The Extractors, Trent DeRosa (Dave Bautista) is shown holding a KSG-25 both in the film and promotional materials. It appears to be fitted with some kind of micro red dot sight.

    KS-23 
https://static.tvtropes.org/pmwiki/pub/images/image_9443.jpeg
An example of Russian ingenuity, the KS-23 is a Russian shotgun made in 1971 by TsNII-Tochmash. It's actually classified as a carbine by Russia because the barrel is rifled, a product of the weapon's unique origins: KS-23s are made from rejected ZSU-23-4 23mm anti-aircraft gun barrels. Rather than simply melting them down, they were cut down and used for riot shotgun barrels. The end result is a barrel that's the equivalent of 6.27 gauge, or 4 gauge in the metric bore system. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.note  There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the KS-23K, a configuration which turns the shotgun into a magazine-fed bullpup to allow for quicker reloading and changing of ammo types.
Video Games
  • Appears in 7.62 High Caliber as the KS-23M with a folding stock.
  • Appears in Call of Duty: Black Ops as the original KS-23, only usable in single-player for balance reasons, as the weapon boasts high range and very devastating power, it can easily cause Ludicrous Gibs. It is used at one point with a jury-rigged harpoon to down a helicopter during a prison riot. It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. Once again, its appearance is anachronistic as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that two shells are ejected for every one fired which probably explains why it's so powerful.
  • One of the shotguns available in the Firearms: Source mod for Half-Life 2. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.
  • A 3-star Shotgun in Girls' Frontline, with the highest HP and per-shot damage out of all shotguns in exchange of having other stats at rock-bottom within her class. The Forward Base update gives her exclusive buckshot ammunition, though it's listed as "20GA Buckshot".
  • The KS-23 is one of the most powerful shotguns in Escape from Tarkov. It can be rebuilt into the KS-23M variant with a pistol grip and wire stock.
  • The KS-23M appears in Vigor without a stock, incorrectly called the regular KS-23.
  • The KS-23 was added to Hot Dogs, Horseshoes, and Hand Grenades on day 7 of Meatmas 2018. The shotgun came with its special ammunition types as well.

    M30 Luftwaffe Drilling 
In case Luftwaffe pilots got shot down, they had this weapon to both hunt game and protect themselves with. The M30 had two shotgun barrels and one normal rifle barrel.
Description, Battlefield V

https://static.tvtropes.org/pmwiki/pub/images/unknown_3_7.jpeg

Technically a combination gun combining a double-barreled shotgun with a rifle, the M30 Luftwaffe Drillingnote  was manufactured by Sauer & Sohn and first sold commercially in 1930 as a hunting weapon. The German Luftwaffe later purchased some M30s in WWII outside of standard military procurement procedures and issued them as a survival weapon.

The military version (which was pretty much identical to the original fine-crafted commercial version) has two 12 gauge shotgun barrels (left choked for slugs, right choked for birdshot) and one rifle barrel underneath the two, chambered for the large 9.3x74mmR cartridge. It has two triggers and a sliding selector behind the break-open lever that switches between two modes to fire the three barrels. When the selector is forwards, the rear sight for the rifle raises, the front trigger fires the rifle barrel, while the rear trigger fires the left shotgun barrel. When the selector is backwards, the rear sight lowers, and the front trigger now fires the right shotgun barrel.

It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at enemy soldiers), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's hand-fitted nature made it too expensive for mass issue. In the end, the total number of Drillings produced was low, at around 2,500 guns total.note 


Films
  • In the Russian film Voyna (War), the main character carries his personal Drilling, which he has a permit for as a hunting gun. Aside from featuring the rare gun, the film is also notable for both portraying the legal requirements of carrying a gun in public in Russia and defying Short-Range Shotgun, as Ivan is perfectly capable of using it at a long range despite never using the rifle part of it.
Video Games
  • The weapon is featured in the mod Forgotten Hope 2. The shotgun and rifle modes are both present, giving the weapon strong long-range and short-range capabilities.
  • Sniper Elite 4 features the weapon in the "Lock and Load Weapons" DLC pack. It can be simultaneously used as a shotgun and a sniper rifle by switching the ammo types.
  • Call of Duty: WWII features the M30 Luftwaffe Drilling as one of its weapons. The use of the rifle barrel is only unlocked after attaching the top level Rifle Bullet attachment. The shotgun mode works like any other double-barreled shotgun, and with the Rifle Bullet, the player can use the large-caliber rifle barrel and basically gets a single-shot sniper rifle that can kill people in one hit at quite some distance away.
  • Battlefield V has the M30 Luftwaffe Drilling as a usable weapon, with both the shotgun and rifle modes being present. Unlike the aforementioned Call of Duty example, the rifle barrel here is accessed by simply switching fire modes, with no specialization pre-requisite.

    MAG-7 
The CT-exclusive Mag-7 delivers a devastating amount of damage at close range. Its rapid magazine-style reloads make it a great tactical choice.

https://static.tvtropes.org/pmwiki/pub/images/unknown_4_19.jpeg
The MAG-7 is a pump-action shotgun, manufactured by Techno Arms of South Africa. Designed as a specialized close-quarters weapon for military and law enforcement, the MAG-7, unlike other shotguns, is fed by 5-round box magazines, using special shortened, lower-powered 2.36-inch shells.

The weapon failed to garner much attention due to its poor ergonomics. The safety, located above the grip, was difficult to engage or disengage, the trigger pull was heavy, and despite its shorter length, still weighed about as much as a full-size shotgun. The pump was oversized, and when pumping it the rearward action caused the shooter's trigger finger to get smashed if it was held outside the trigger guard. The unique short shotshells were incredibly difficult to find as well. Later variants fixed these issues, but by that point, interest in the weapon had faded.

The MAG-7 continues to be manufactured today, including in a long-barreled solid-stocked variant for civilians.


Anime & Manga
  • Two are used by Fabiola Iglesias as her signature weapons in Black Lagoon, stored up her sleeves. She seems to fire them in semi-auto rather than the real-life pump-action mode.

Films — Live-Action

Video Games

    Mossberg 500 and variants 
https://static.tvtropes.org/pmwiki/pub/images/ultratactical.jpeg
The Rival for the Remington 870, and one of the best selling shotguns in the world with over 10 million shotguns sold to date. Initially revealed in 1961, the first line had used a wooden finish where later models have a plastic finish. The shotgun is very easy to clean as it was intended to be used in harsh environments ranging from hunting wild game to the heat of combat. Variants had included the Mossberg 500 "Cruiser" which had the stock removed, and the Mossberg 590 that was introduced in 1987, with a heavier barrel to be used by military (the US Navy requested a heavier barrel, as the duties and rigorous conditions on ships meant that the earlier 500 and 590 barrels kept getting dented and bent by heavy steel ship doors) and police along with a longer magazine barrel to hold eight shells instead of five. It was said by Mossberg that this was the only pump-action to pass the United States Military Standards tests, which are rigorous tests of the guns overall reliability to see if it was fit to be used. It is currently used by the US Army and Navy for the time being, as they intend to replace it with the M26 Modular Accessory Shotgun System. It also serves alongside the semi-auto M1014 in the US Marines.

Starting in 1985, Mossberg offered a bullpup stock as either a conversion kit or a pre-made gun for their 500 and 590 series shotguns. Featuring black plastic furniture and a prominent carry handle, the futuristic look of the weapon made it look sleek and high-tech. Because of this, it frequently appeared in films set 20 Minutes into the Future or beyond, or as a weapon used by elite forces.

In 2017, Mossberg unveiled the Shockwave variant of the 500 and 590 models; it is essentially a factory Sawed-Off Shotgunnote  which can be bought without the $200 tax stamp for NFA items. Time will tell if the Shockwave appears in films or media. The next year, Mossberg released the 590M, a version of the 590 designed to load from box magazines in capacities of 5, 10, 15 or 20.

Film

  • Inspector "Tequila" Yuen used a Mossberg 500 "Cruiser" in the One Man Warehouse Raid in Hard Boiled. He would also use the Mossberg 590 with extended magazine barrel as his weapon of choice in the hospital shootout. One of Johnny's thugs has a Bullpup variant.
  • Chance Boudreaux uses a 590 Mariner in Hard Target when he is finally able to use a long gun for the show's climactic shootout. The Mariner is the stainless steel version of the 590 shotgun and most resistant to moisture, which makes sense to own in the swampy environment of New Orleans (as well as Chance's own history in the Merchant Marines). Van Cleef also has a standard black 590 for much of the film, fitted with a pump to hold a flashlight, albeit never actually fitted with a flashlight.
  • CIA Agent Pam Bouvier brings a 500 Cruiser with her to meet James Bond at a bar in Licence to Kill. During the ensuing bar brawl, she fires the weapon to blow a hole in the wall for the two of them to escape.
  • LAPD officers in Predator 2 make occasional use of the bullpup version. Harrigan also loads one into his trunk when he goes to confront the Predator, though he never uses it.
  • James from The Purge has a Mossberg 590 with a chainsaw grip on the pump. The "Polite Leader" also has a Mariner Cruiser in his possession too.
  • Many variants have appeared in RoboCop (1987), Steve Minh making use of a Cruiser variation (with which he does a one-handed shotgun pump on one occasion), many of the Detroit SWAT officers using the bullpup version, and Boddicker uses a modified 5500 to blow off Murphy's right hand.
  • Guerillas in The Running Man make use of the bullpup Mossberg for the shootout in the ICS studio.
  • Stargate features the Mossberg 500 Bullpup as Airman First Class Porro's primary weapon.
  • In the 1990 Total Recall, some of the troopers who confront Quaid in the reactor use bullpup Mossbergs, with the carry handle and vertical foregrips removed and given the same muzzle brakes as attached to the various modified Street Sweepers.

Live-Action TV

  • Marvel Cinematic Universe:
    • Agents of S.H.I.E.L.D.: A Mossberg 500 Cruiser is used as the base platform to create Alphonso Mackenzie's now famous Shotgun-Axe.
    • Daredevil (2015): In the second season, The Punisher (Jon Bernthal) uses a Mossberg 500 Knoxx Sidewinder Kit to kill the majority of the Dogs of Hell.
    • Jessica Jones (2015): Jessica Jones (Krysten Ritter) uses a Mossberg 590 taken from a NYPD police cruiser to shoot and incapacitate a brainwashed Luke Cage.
    • The Punisher (2017): In the first season, Dinah Madani carries a Mossberg 500 Persuader during a raid carried out by the DHS agents on the abandoned warehouse frequented by Billy Russo and his mercenaries. In the second season, Amy Bendix briefly carries the shotgun during the motel shootout between Frank and John Pilgrim, who uses a Mossberg 590M with a double-stack magazine before it runs empty.
  • Common in the hands of MDPD officers in Miami Vice. The season 2 episode "Free Verse" hands out several of the bullpup versions to officers raiding the compound, particularly Switek and Zito who continue using the same weapons in later appearances.
  • A Mossberg 500 Cruiser with a stainless finish appears in Adrian Chase's hands when he and Peacemaker decide to unwind by having fun in a shooting range in Peacemaker (2022).

Video Games

  • Call of Duty: Modern Warfare II features both the standard 590 and the detachable-magazine-fed 590M, as respectively the "Bryson 800" and "Bryson 890"; the 590 has a darker finish by default while the 590M has a Mariner-style finish on the receiver, but they are otherwise similar, and share most attachments. The latter has several indications it was meant to be a Vepr-12 (which was later added in Season Two), including its magazine well and magazines of the same design (single-stack rather than the 590M's double-stacked mags) and capacities (8 by default, with smaller 5 and larger 12 as options; the real 590M's magazines hold multiples of 5 up to 20). Both guns also carry forward into Call of Duty: Modern Warfare III.
  • Both the 500 Cruiser and 590 appear in Days Gone, the former being Boozer's weapon of choice, having the magazine and foregrip of a Remington 870 and called Boozer's Shotgun, and the latter being called the Combat Shotgun. Deacon uses the former at the beginning of the game until he returns it to Boozer, but it is permanently unlocked after completing "I Could Use a Hand".
  • A Maverick 88 can be used in Dead Rising 2. One of the combos being called the "Boomstick" which has a pitchfork attached to it as a bayonet.
  • Both the 500 Cruiser and M590 variants appear in Girls' Frontline. The former is free-spirited and as excitable as a puppy, with her clothing evoking the image of a biker. The latter is a stern and focused doll who is fed up with M500's antics, though she still gets along easily with other T-Dolls.
  • The Mossberg 500 appears in GoldenEye Reloaded as the SEGS 550, replacing the Remington 870 from the Wii version. The weapon has wood furnishings and is fitted with a vented rib barrel and improved iron sights, and also mounts a spare shell holder. Like in the Wii version however, it cannot use any attachments despite having an accessory rail on top of it.
  • Both a nearly-full-size 590 and a sawed-off 500 Cruiser show up in Grand Theft Auto V, as respectively the "Pump Shotgun" and "Sawed-Off Shotgun". The former is the standard shotgun of the LSPD. The latter, owing to its small size, can be used one-handed in drive-bys from a motorcycle or bus, and is given for free to Rockstar Social Club members for use in Online. Bizarrely, the sawed-off has the same eight-shell magazine capacity as the full-size, even though its cut-down magazine should only be capable of holding three shells at best.
  • The Extended Cut version of The House of the Dead: OVERKILL features it as the standard pump-action shotgun. Slightly stronger than the automatic shotgun, but with a slightly slower reload and a smaller magazine (four shells unmodified, max of six).
  • The Mossberg 590 with ghost-ring sights is available in Insurgency, for the Security team's Breacher and Engineer classes. Surprisingly effective at long ranges, especially with slug rounds.
  • The Mossberg 500 Rolling Thunder, a variant with a distinctive muzzle attachment (with a rail underneath for lights or lasers), shows up as the first weapon for the Support perk in Killing Floor 2. It's fitted with a flashlight on the rail under the muzzle, and is converted to the weaker 20-gauge to give it a slightly higher capacity of 7+1 shells while also making later 12-gauge options an actual upgrade over it.
  • In The Last of Us the shotgun used by Joel, Bill and other survivors is modelled after the Mossberg 500 with a wooden stock.
  • The 500 Cruiser is the first shotgun the player gets in Max Payne 3.
  • A standard version is found in Parasite Eve in the Museum's secret room during Day 5. Another version, dubbed "500-2", could be found on the 61st-70th floor of the Chrysler Building in New Game Plus, while the Maverick 88 could be obtained in an earlier (31st-40th) floor on the same building.
  • The 590 Compact Cruiser was added to PAYDAY 2 in the Jiu Feng Smuggler Pack as the Mosconi 12G Tactical, with a buffer tube adapter and a Marine finish like that of the Mariner Cruiser.
  • A heavily-customized Mossberg 500 appears in Saints Row: The Third as the "AS3 Ultimax", and is used by Steelport's law enforcement and the Steelport National Guard. It's fitted with a charging handle typically seen on dual-mode or semiautomatic shotguns, a strange pump with a foregrip, a heat-shield, an AR-type collapsible stock, a pistol grip, an unusable shell-holder and a flashlight. Oddly, its HUD icon depicts it with a front sight, despite it only being present on the Level 3 and Level 4 versions; maybe it was intended earlier in development to always have a front sight attached.
  • Ada's unique shotgun in the "Separate Ways" scenario of Resident Evil 4 is a cut-down Mossberg with dual pistol grips.
  • The "Chaser 13" in the S.T.A.L.K.E.R. series of games is a shortened Mossberg Maverick 88, a low-cost version of the gun, filling a middle ground between the sawed-off from the early game and the later SPAS-12 in regards to capacity, range and weight. Its one drawback is that, being a pump-action, it has the slowest fire rate of all.
  • Mossbergs are a common sight in modern Ubisoft games:
    • A sawed-down, silenced shotgun that resembles the Mossberg, presumably as a Shout-Out to No Country for Old Men (wherein antagonist Anton Chigurh utilized a similarly-modified semi-auto), is the primary weapon added with Far Cry 2's "Fortune Pack" DLC.
    • The last shotgun unlocked in Rainbow Six: Vegas 2 is a Mossberg 500 Tactical. The 590A1 Blackwater also shows up in Siege available for the SAS CTU and the later-added US Secret Service operator Warden.
    • Available in both Ghost Recon: Future Soldier (incorrectly referred to as the newer 590A1) and the free-to-play Phantoms.
    • The Future Soldier model is reused in Watch_Dogs, as both the standard "SG-90" and a unique "Piledriver" that can somehow fire in three-round bursts.
    • Splinter Cell: Conviction uses the shortened Cruiser variation as the "M-500".
  • The Maverick 88 also shows up in the first two Uncharted games and the PS Vita prequel as the "Moss-12".
  • The Bluntforce in Unturned appears to be modeled after the Mossberg 500.

    Multiple-Barreled Shotguns 
https://static.tvtropes.org/pmwiki/pub/images/chiappa_triple_crown.png
The Chiappa Triple Crown, one of the few real examples of a triple-barreled shotgun.

What's better than two smoking barrels? Adding more.

Multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, they’re not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.

Shotguns with more than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.


Triple-Barreled

Film

  • In Resident Evil: The Final Chapter Claire hands Alice a shotgun with three side-by-side barrels, homaging the "Hydra" from the games. She uses the shotgun during the confrontation with one of Issac's men and the chase with "Cerberus" bio-weapons.

Web Video

Video Games

  • The Hydra is a recurring triple-barreled shotgun in the Resident Evil series, first introduced in Resident Evil 5. It's Helena's default weapon, chambered in 10-gauge, in Resident Evil 6.
  • One of the shotguns in The Order: 1886 is based on the Chiappa Triple Threat, a triple-barreled shotgun.
  • Appears in Shadow Warrior 2 with the name Cerebrus.
  • The penultimate upgrade for the shotgun in Mad Max (2015).
  • Available in Hard West.
  • In Borderlands 2, some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between the Jakobs double barrel and the Torgue quad (see below).
  • The "Grave Digger" in Saints Row: The Third starts out as a lever-action shotgun that can be sequentially upgraded to pack two and then three barrels, despite its lever-action nature, to boost its damage further. DLC also adds a "Bling Shotgun", which uses the same model as a fully-upgraded Grave Digger with gold and purple trim and gives you more Respect when you kill other gang members with it.

Four-Barreled

Films — Live-Action

  • The Phantasm series features the iconic “Regman Quad-Barrel Dwarfcutter” constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.

Video Games

  • One of the upgrades for the Duplet in Metro: Last Light and Metro 2033 is changing it into a quad-barreled shotgun.
    • In the third game Metro Exodus, the Ashot replaces the duplet and not only has a double-barreled option (which is in the over and under configuration) but also has a four-barreled option, interestingly instead of the 2x2 the four-barreled Duplet has the four-barreled Ashot have a diamond-pattern with it's barrel placement.
  • In Shadow Warrior (2013) one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels.
  • The final upgrade for the shotgun in Mad Max (2015) gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank.
  • The "Galleria 1991" in Far Cry 3: Blood Dragon, after an upgrade that somehow converts its magazine tube into a second barrel, can be upgraded further with another two barrels on the sides. Combined with incendiary rounds, it can chew through most enemies with ease at close range, though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, per shot).
  • Gore: Ultimate Soldier features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
  • The Blundergat introduced in Call of Duty: Black Ops II's "Mob of the Dead", which as the name implies, is a four-barreled blunderbuss.
  • Bulletstorm's resident shotgun is the four-barreled "Boneduster".
  • An update for Killing Floor 2 added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
  • Like the three barrelled version, a four barrelled shotgun is available in Hard West.
  • The Torgue shotgun barrel in Borderlands 2 is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
  • An update for Girls' Frontline added Winchester's Liberator shotgun, a real quad-barreled shotgun, as a 4-star T-doll.
  • Postal 4: No Regerts introduces the Fournicator, which is in a unique diamond pattern instead of a typical 2x2 formation. You can choose to either fire one barrel at a time or all four at once and acts as the successor to the double barrel from the second game.
  • Doom mod "Russian Overkill" features both a triple and a 2x2 quad barrelled shotgun. The latter is more notable for its secondary fire mode; FOUR quad barrelled shotguns.

Web Video

    NS2000 
A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.
Description, Battlefield: Bad Company 2

https://static.tvtropes.org/pmwiki/pub/images/neosteadbang_8506.jpg

A futuristic-looking assault shotgun manufactured by the South African company NeoStead, the NS2000 is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazines, combined with a selector to load from just one magazine or alternate between both, allow for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds - or for one type with about twice as many shells as many standard shotguns. Despite these interesting and useful features, the NS2000 has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the NS2000 but with the magazines on the bottom behind the trigger.


Films — Live-Action
  • The DDS Police in Doomsday issue the NS2000.

Video Games

  • Apparently a standard-issue weapon for the CFP SWAT in the first-person Le Parkour game Mirror's Edge. Then again, the game is set 20 Minutes into the Future, so the NS2000 may have become successful by then.
  • Featured in Battlefield: Bad Company for the multiplayer Demolition Class.
    • Bad Company 2 follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
  • Shows up in UFO Aftermath as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
  • Yep. Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
  • Appeared in Fallout Tactics, but without the magazine selector and for some reason as full-auto.
  • Quake II used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
  • Appears as a rare drop in stashes in Survarium, considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
  • A 3-star Shotgun in Girls' Frontline, a dark-skinned, rabbit-eared blonde who loves curry. Her chibi sprite accurately depicts the weapon's pump-forward action.

    Over/Under shotgun 
https://static.tvtropes.org/pmwiki/pub/images/overunder.jpeg
The shotgun of choice for sporting and game purposes, especially in jurisdictions that restrict the sale of pump-action and semi-auto shotguns. They have two main advantages over traditional side-by-side shotguns. First, the barrels are aligned in the vertical plane – as opposed to horizontal in SxS shotguns, that have a sort of "x" where the "barrel vectors" meet (the cross being the most likely used birdshot hunting distance). This makes the O&U shotgun best at trap shooting, which makes heavy use of leading the target horizontally with two shots available. The second, less important advantage is that the felt recoil is balanced, as opposed to varying for each barrel, making it somewhat easier to handle. Every shotgun manufacturer worth their salt makes them, but the higher end ones tend to be made by Beretta and Browning. In fiction, they tend to be wielded by Blue Bloods who use them for bird hunting or clay pigeon shooting, where the side-by-side is seen as more of a farmer's weapon. Generally, you won't see them much in the Sawed-Off Shotgun variant, except maybe in criminal hands.

  • Trivia: All double-barreled shotguns, regardless of configuration, need some hand fitting and barrel regulation in their assembly. As labor costs have risen over the last century, a quality double-barrel is almost always more expensive than a pump-action or semi-automatic shotgun built by the same company in the same factory. This moved the formerly simple, rugged and affordable outdoorsman's gun upwards in the price range, now the province of wealthier hunters.

  • Appears in Fallout: New Vegas as the Caravan Shotgun, chambered for 20 gauge shells. The Caravan Pack and Courier's Stash DLC add the Sturdy Caravan Shotgun, a unique variant which is more resistant to wear and tear, but due to glitches is not affected by any of the shotgun-centric perks, on top of every version of it being bad for use at range due to the odd decision to raise up the screw from the release lever to act as a sight... thus completely blocking the view of a potential target at any range where you'd bother aiming.
  • Chuck Norris carries a sawn off version in The Hitman.
  • Parks and Recreation. Leslie uses one to hunt quail on a hunting trip.
  • Mayor Hostetler shows one to Taggart in his office in Broken City as they discuss hunting.
  • A sawed-off over/under shotgun is available in Condemned: Criminal Origins, though it's not very useful given the more-than-doubled capacity and better availability of the 1897.
  • A CZ-581 appears in Operation Flashpoint as the "Kozlice" (the Czech word for an over-and-under shotgun or rifle). As above, it's really not useful or popular, in particular due to the fact that a single shell takes up the same inventory space as a thirty-round magazine for the much more useful M 16 A 2 and AK variants, leaving you with only ten shots at maximum. ARMA III: Contact features a similar weapon (a mixture of the Beretta DT11 and CZ Drake this time) under the same name, in both full-size and sawed-off forms, where it's noticeably improved - the "magazines", which come in both buckshot and slug form now, properly hold two shells, and thanks to the different inventory system (almost entirely based on weight rather than an arbitrary number of slots) you can carry as many as will fit in your gear - but still overshadowed by the much more versatile assault rifles and machine guns in the same DLC.
  • Call of Duty: Black Ops and its sequel's flashback missions feature the Beretta 682, for some reason named the "Olympia", after the similar Rottweil Olympia 72. The same issue with the rest of that game's arsenal is present; the 682 was not developed until 1985. It's not particularly popular in either mode in the first game, between its poor capacity (even the Stakeout, which has its own downside in being the only pump-action shotgun in the game, has twice that), a surprisingly slow reload, and, in singleplayer, a glitch that often causes the game to straight-up ignore that you shot a guy in the face with it (which already doesn't add up well with the typical short range that the singleplayer levels are not at all designed for you to be getting close to enemies in). In the second game it's also one of only two guns to actually change its model with the Long Barrel modification (which, interestingly, gives it the barrel length it had in the first game; the other one is the "Executioner" revolver-shotgun). In Zombies mode, it can be upgraded into the "Hades", which uses incendiary rounds.
  • S.T.A.L.K.E.R.: the TOZ-34 was meant to be featured in Shadow of Chernobyl, but was Dummied Out from the release in favour of the TOZ-66 side-by-side Sawed-Off Shotgun. It can be restored with the correct Game Mod, and it appears normally in Clear Sky and Call of Pripyat. In a complete aversion of Short-Range Shotgun, the 34 can act as a quite accurate range rifle with slug/dart shells and an upgrade that gives it a "threaded" (presumably meaning rifled) barrel.
  • PAYDAY 2 features one, a hybrid of the Beretta DT11 and CZ Redhead Deluxe, as part of the free update that added Bonnie, going by the name of Joceline. It compares well to the side-by-side Mosconi, not able to reach as high a concealment rating when sawing off its barrels and stock, but it can be fitted with a shell-holder on the full stock instead to give it more ammo than the Mosconi.
  • Fatal Deviation features two of them: One carried by a barman and the other by the Big Bad. Although, given the film's budget, it's probably the same gun.
  • Calvary. Michael Fitzgerald owns one with custom engravings and uses it to shoot clay pigeons on his estate.
  • Cyborg killer Toyohisa Senguji uses an O/U shotgun when he goes Hunting the Most Dangerous Game in Psycho-Pass. This is the 22nd century and he also has a pair of robot attack dogs, so it's definitely a Self-Imposed Challenge.
  • One civilian from High School Of The Dead was seen using an over/under shotgun. However, he became zombie chow after fumbling with the reload.
  • Used in the climax of The Fly (1986). Stathis brings it to try and kill the Brundlefly, but gets his limbs amputated for his trouble. He still manages to use it to prevent the creature's attempts to fuse with Veronica by shooting at the telepod she is trapped in and Veronica herself uses it to Mercy Kill Seth.
  • The "Hunting Gun" from Resident Evil 0 is one of these. To make up for the two-round capacity, it's more damaging than the 7-round combat shotgun you acquire later in the game.
  • One appears in Resident Evil 7: Biohazard as an optional weapon. It has half the capacity of the pump gun, but its tighter spread makes it more effective at a longer distance (both are equal at point-blank range).
  • Rainbow Six Siege with the Operation White Noise update features the "BOSG.12.2" as a primary weapon for both of the South Korean 707th SMB Operators, primarily based on the Mossberg Maverick HS-12 with some details from the Stoeger Double Defense Over and Under. Unlike the other shotguns in the game, it fires slug rounds, taking away the spread for longer range and high damage.
  • An O/U shotgun based on the Beretta 682 "Silver Pigeon" appears in PlayerUnknown's Battlegrounds as the "S682". It also boasts the longest range over any other shotgun and was thus nicknamed "the Railgun" by players during Early Access for its surprisingly effective firing range. It can be equipped with bullet loops for faster loading and a shotgun choke to further improve its already tight spread.

    Pancor Jackhammer 
The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.
Description, Battlefield 2

https://static.tvtropes.org/pmwiki/pub/images/pancore_9941.jpg
Pictured: the MK3A2 non-functioning mockup
A 12-gauge automatic shotgun with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of Awesome, but Impractical). Like the CAWS and the NS2000, it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which were non-functional mockups and a mere two of these were full-auto capable. Only one (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cyclenote : the planned use of factory-sealed "cassette" drums in the production version which could not be reloaded in the field did not help, either. The gas-seal-revolver configuration also meant that the Jackhammer as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.

It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable package—and most of them can take any 12-gauge load.

The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers. The name probably helps too.


Films — Live-Action

Video Games

  • Abomination: The Nemesis Project.
  • Fallout 2 has quite a few.
  • The only shotgun in Far Cry. Quite common as a result.
  • Max Payne, as a late-game BFG.
  • Battlefield 2, available to engineers.
    • And returns in Battlefield 3: Back to Karkand, as an all class weapon.
  • Jagged Alliance 2: Unfinished Business
  • Conflict: Global Storm
  • Crimsonland
  • Dead to Rights
  • Delta Force: Land Warrior as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out with the mag.
  • Ecks Vs. Sever
  • Both Project IGI games, as the best shotgun in the game, with twice the range and a faster reload than the SPAS-12 while sharing all of its power.
  • SOCOM II: U.S. Navy Seals
  • Soldner - Secret Wars
  • Syphon Filter: Dark Mirror
  • The Thing (2002)
  • Tom Clancy's Rainbow Six 3: Iron Wrath
  • Used by Reese Hoffman in Die Hard Trilogy 2: Viva Las Vegas.
  • Combat Arms
  • 7.62mm High Caliber
  • In as much as it's possible to appear in an ASCII-based game, DRL.
  • The "M12" auto-shotgun in Ghost Recon: Future Soldier appears to share some resemblance to the Jackhammer crossed with the MICOR Leader 50 bullpup rifle - the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
  • Wasteland 2, as a top-tier shotgun.
  • The Wastes
  • Appears as a secondary weapon in Aeria Games' free-to-play Call of Duty clone, Ironsight. At current it's one of only three shotguns in the game, the other being the SPAS-12 and M1014; it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
  • Available as the "Combat Shotgun" in Blood II: The Nightmare Levels, first available in Gabriella's nightmare (despite it presumably taking place in the mid-1800s). It's faster overall and has a tighter spread than the base game's Sawed-Off Shotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a Grenade Launcher which leaves clouds of toxic gas at the point of detonation as its Secondary Fire.
  • The Jackhammer was added in Update 93 of Hot Dogs, Horseshoes, and Hand Grenades. Unlike the actual gun, the virtual reality one can be reloaded simply by replacing the cylinder, it also lacks both full-auto and the need to cock the drum mechanism since it re-uses the code of the earlier added SIX12.

Web Original

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a huge margin. Maybe there's some sort of gun-sharing pool in action.

    Remington 10 
https://static.tvtropes.org/pmwiki/pub/images/remington_10.jpg

A pump-action shotgun developed by Remington Arms from 1908-1929. Built with an internal hammer and a tube magazine, it was later modified by reducing its barrel length to 23 inches (58 cm) and adding sling swivels, a wooden heat shield over the barrel, and an adapter with bayonet lug for affixing a M1917 bayonet.


Films — Live-Action
  • Boxcar Bertha: Used by several characters throughout the film.
  • Dillinger (1945): The riot version is used by Doc Madison during the train robbery scene.
  • The Night of the Hunter: Rachel Cooper uses the riot version to defend herself.
  • The Notebook: Noah Calhoun uses the standard version to scare-off a couple who wants to buy his mansion.

Live-Action Television

  • Rescue Me: Sean Garrity is seen attempting to shoot his brother Terrence using the standard version in a Dream Sequence during a Season 5 episode.

Video Games

  • Battlefield 1: The 10A variant is the first shotgun unlocked for the assault class.

    Remington 870 
The 870 Modular Combat Shotgun is a powerful shotgun ideal in close quarters battle where breaching and stopping power is critical. It can be configured for multi-mission roles with various ammunition combinations.
Description, Battlefield: Bad Company 2

https://static.tvtropes.org/pmwiki/pub/images/goldeneyesg.jpeg
The pump-action shotgun. Developed in '51, the 870 is the most popular pump-action shotgun in civilian and police use; from ordinary sportsmen to the GSG-9. Much of its popularity is a combination of its rugged reliability and its versatility - all it takes is swapping out a few parts to convert a hunting-oriented 870 "Wingmaster" into a tactical or home-defense setup, and the bare-bones "Express" model can be easily made into either. As of '09 Remington has produced and sold a whopping 10 million units and counting. Most pump-action shotguns in fiction are based off the 870 "Wingmaster" or sawed off in a tac shotgun style because...well, it looks cool.

Chinese clones, such as the Norinco Hawk and the H&R Pardner Pump are also very common. Due to the ubiquity of the 870, similar slide-action shotguns such as the Mossberg 500 and Ithaca 37 are often misidentified as Remingtons (Mossbergs can be distinguished from the 870 by the more squared trigger guard and, except on the Maverick 88, the safety mounted on the top of the receiver, while Ithacas can be distinguished by the lack of a separate ejection port).

Anime & Manga

  • Revy is seen wielding a standard model and then pointing it at the viewers in the end credits of Black Lagoon. In the show proper, Dutch uses the Marine Magnum variant during the Neo Nazi arc.
  • Future Mai uses an 870 as her weapon of choice in Dragon Ball Super.
  • High School Of The Dead: Kohta is seen training with a black Police Magnum variant in a flashback. The Field Gun variants are also seen wielded by minor characters.
  • King of Thorn: Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
  • The manga of Parasyte sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a Setting Update and changed their guns to AA-12s instead.
  • In Puella Magi Madoka Magica, Homura Akemi steals a Remington 870 Field Gun, along with a Desert Eagle and a sword, from a Yakuza locker room.

Comic Books

  • During Judge Dredd's "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
  • Savage upgrades to one when he joins La Résistance in the original run, replacing his double-barrelled one. He continues to use it in Book 1 of the modern continuation, where using it gives away his identity to Chantry.

Film

Literature

  • In Sword Art Online Alternative: Gun Gale Online, Pitohui's secondary long gun is a Remington 870 Breacher, which is a shortened version of the 870 with a pistol grip designed for law enforcement/military users to blow open door hinges.

Live-Action TV

  • JAG: In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
  • It appears several times in Peacemaker (2022).
    • It is carried by Senator Goff in the episode "Better Goff Dead", when facing off against the team. Later on in the episode, Peacemaker takes the gun and uses it on Goff instead.
    • A highly-customized variant is shown to be owned by a veterinarian and is later given to the team when they decide to face off against the Butterfly army and go after their cow.
    • It appears again in the Season 1 Finale "It's Cow or Never", being used by one of the butterflies to wound Harcourt.
  • A lunatic attacks the Alvarado division with a Wingmaster Field Gun in the Southland Season 2 opener "Wednesday."

Video Games

  • Battlefield series:
    • Battlefield 2 features both the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for Project Reality.
    • Battlefield: Bad Company makes use of the MCS, as the standard weapon for US Demolition soldiers (including Haggard, who always has one) in the first game and as the first all-kit shotgun unlocked in the second. A version with traditional wooden furniture also shows up in the latter's Vietnam expansion.
    • Battlefield 3, the first shotgun (and by extent, all-class weapon) to be unlocked in multiplayer, and is the most powerful shotgun in the game with the downside of being pump action.
    • Battlefield 4 features both the same 870 MCS as in 3, as well as the Norinco Hawk 97-2 (a magazine-fed clone with a folding stock) as the "Hawk 12G".
  • Makes its Call of Duty debut in Call of Duty: Black Ops II, which features an 870 mocked up as the MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
  • An 870 with a five-shell capacity, taken from the corpse of a man who blew his own head off with it, is the first long gun available to Simon in Cry of Fear. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.
  • The Tactical and Field Gun versions of the 870 are usable in The Division.
  • The Hunting Shotgun in Fallout: New Vegas is the Express version, complete with Sarah Connor style pumping done after reloading. It comes with a shortened tube holding 5 shells by default, and can be upgraded with an extended 8-shell tube and a choke to reduce the spread. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a small drum magazine that holds 12 shells at once.
  • F.E.A.R. 2: Project Origin features the "SHO Series-3" pump shotgun as an early- to mid-game weapon, which is overall based on an 870 with pistol grip, but with several parts from other weapons, particularly the Benelli M4's distinctive sliding stock and, for some reason, the bolt of an AR-15 (complete with case deflector from the C7 and M16A2) on the wrong side (especially odd since it is animated, at least when hip-firing, to move with the pump, but the gun still properly ejects shells to the right). It's also noted in its arsenal description to be firing 10-gauge shells, which the real Remington isn't available in, but which nicely explains why it's slightly more powerful than the later semi-auto and more accurate Ultra92, as well as why the player can't fill up a few Ultra92 mags with loose Series-3 shells.
  • The pump-action shotgun in GoldenEye (1997) is heavily modeled after a Remington 870. Due to graphical limitations, Bond's hand is not holding the pump grip. It's only available with the "all guns" cheat, because due to the aforementioned limitations, there is next to nothing to distinguish it from the even more generic auto-shotgun found in Statue and Caverns or the multiplayer beyond the angle of the shell holder.
    • A Remington 870 also appears in GoldenEye (2010) as the SEGS 550. It normally appears jet black, but in the Outpost mission in singleplayer, a version with a white stock and pump can be found. While it is overall an average pump shotgun, it can nonetheless be deadly in the right hands. In Reloaded it's been replaced by a wooden-furniture Mossberg 500, but in turn the FN Tactical Police-based "PT-9 Interdictus" is replaced by the custom 870 with a full-length top rail and folding foregrip that was previously used as the "Hutchinson A3" in the Quantum of Solace video game.
  • Appears as M870 in Girls' Frontline. A sadistic doll who finds ticketing others to be the best thing in the world. Her backstory shows that she used to be part of an illegal highway patrol group, echoing the use of the real gun by various US police forces.
  • One of the shotguns available in the Firearms: Source mod of Half-Life 2. The 870 has more rounds than the KS-23, although it's not as accurate and lacks the Benelli M3's semi-auto action, acting more as a middleman.
  • In Insurgency: Sandstorm, the M870 MCS replaces the previous game's M590 and is available for the Security Breacher, costing 2 supply points. It is still just as reliable and even more customizable, with up to 4x optics, suppressors, and flechette rounds available.
  • Kane & Lynch features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size and shortened varieties) and a bullpup pump-action.
  • Left 4 Dead 2 features 870s as both variations of the pump shotgun, the Police Magnum Riot replacing the High Standard K-1200 from the first game as the Pump Shotgun, while the stainless Marine Magnum also appears as the Chrome Shotgun. The Chrome Shotgun has the tightest spread and highest damage per pellet among all the shotguns, making it decent at further ranges, but fires the lowest number of pellets (eight) making it deal the lowest damage per-shell (although not by any significant margin, as it's only two points of damage lower than the Pump Shotgun.
  • The first shotgun available in Max Payne 2 is a police model with an up-folded stock. Packs a wallop, but it's slow to offset.
  • Metal Gear Solid 4: Guns of the Patriots, alongside the Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the Sawed-Off Shotgun; the Saiga may have More Dakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG). The 870 shows up again in Metal Gear Solid V: The Phantom Pain as the "S1000".
  • A standard version is found in the Chinatown Sewers in Parasite Eve, and is the first available shotgun in the game. Another version, dubbed "870-2", could be found on the 21st-30th floors of the Chrysler Building in New Game Plus.
  • PAYDAY 2 has a shortened 870, the Locomotive 12G (similar to, but different from the 12G from the first game, which was an even-shorter Serbu Super Shorty) as a secondary weapon, alongside a full-size 870 Field Gun as the primary "Reinfield 880". Oddly enough, while the Reinfeld is considered average by most players, the Locomotive is considered one of the best shotguns in the game ("buff the Loco" was a bit of a Memetic Mutation in the first game due to it being rather useless there, and the devs certainly listened for the second game), between high concealment due to its small profile and the versatility allowed by the shotguns' different ammo types.
  • Persona 5: Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
  • An 870 Police Folder with a long mag tube, a Mossberg-style heat shield over the barrel, and a left-side ejection portnote  shows up as the standard shotgun in Postal 2. Short-ranged, but high-powered, to the point that in the original release, before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.
  • The MCS appears as one of the two default shotguns in Rainbow Six: Vegas, dealing a little better damage than the Benelli M3. A custom shortened 870 also appears in Rainbow Six Siege for the GSG 9 CTU, used by their Recruit and both Defender Operators. The MCS Masterkey is used as a secondary weapon by Australian SASR operators, though after an update Defender Mozzie lost his and gave it to FBI Defender Castle.
  • Resident Evil:
    • In the original Resident Evil, this was the weapon of choice for decapitating zombies and smiting Hunters.
    • It returns in Resident Evil 2, sawed down and with a pistol grip, and can be impossibly upgraded into a semi-auto Remington 1100.
    • The RPD use them (possibly loaded with beanbag shot since it did nothing to the zombies they were firing on) in the opening cinematic for Resident Evil 3: Nemesis.
    • It returns yet again in Resident Evil 4, this time rather plainly called shotgun; it's not as flashy as later semi-auto shotguns, but you can get this one much earlier (and for free, if you know where to look), and its exclusive upgrade completely averts Short-Range Shotgun, letting you deal full shotgun damage at any range if so much as a single pellet connects with an enemy.
    • The 870 returns (natch) in the remake of 2, available in Leon's campaign. It more realistically supports replacing the synthetic pump, pistol grip and short barrel/magazine tube with a longer barrel, magazine tube and a wooden pump and stock.
  • Serious Sam 3: BFE features a stockless Hawk Type 97-2 (a Chinese clone fed with detachable box magazines) with M1014 iron sights and a (useless) side saddle as the regular shotgun. It's less spammable than the classic generic pump shotty since it has to be reloaded every 10 rounds, though otherwise it's unchanged, even down to the fixed "three pellets in the top row, four in the bottom" spread and surprisingly solid firepower against clusters of weak enemies and solitary larger ones. Even a Scrapjack Rocketeer can be reliably taken out with the shotgun alone and some patience.
  • Called the M870 in Surviv.io. It's the "average" shotgun, boasting better damage and a tighter spread than the M1100, but also having a somewhat slow rate of fire. It's compared to the double-barrelled MP220 in terms of rarity, and while it lacks the ability to fire two blasts in a row to kill anyone near-instantly, it makes up for it by holding five shots rather than two, which can be reloaded one shell at a time.
  • Available in both the "Sport" version and the "Police" version in 7.62 High Calibre, where the police version includes a folding stock and higher internal capacity.
    • * Available very early in 7.62 High Caliber by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.

Other

    RMB-93 
https://static.tvtropes.org/pmwiki/pub/images/images_5_0700.jpeg
The RMB-93 is a curious pump-action shotgun manufactured by TsKIB SOO between 1993 and 2007. Similar to what is seen in the NS2000, it uses the unusual "inverted cycle" and has the magazine tube place over the barrel. Opening a flip-up cover on the top of the receiver allows it to be loaded (it cannot be accessed if the stock is folded).

There are several variants available to civilians in Russia and some other countries. These typically have a thumbhole stock.
Video Games

    Serbu Super Shorty 
https://static.tvtropes.org/pmwiki/pub/images/unknown_619.jpeg

While many shotguns on this page can have their barrels sawn short, the Serbu Super Shorty takes this up to eleven. Manufactured by Serbu Firearms starting in 1996, the company takes full-size pump-action shotguns (usually a Mossberg Maverick 88, though occasionally a Mossberg 500 or Remington 870) and modifies them substantially, cutting the gun's barrel and magazine down to about 6 inches, removing the sights, giving it a pistol grip, and adding a spring-loaded folding foregrip to the pump. The result is an extremely compact shotgun.

Due to the extensive modifications, the gun's tube magazine capacity is reduced to two rounds, plus one in the chamber. The small size and lack of stock also makes firing somewhat uncomfortable, while the extremely short barrel severely limits its effective range (though contrary to popular belief, it doesn't substantially change the spread pattern). This is not seen as a disadvantage, as the weapon is intended for short-range defense or door breaching.

On June 7, 2022, the gun was announced to be discontinued on Serbu Firearms's Facebook and Instagram pages, claiming that it was taking too many resources away from their main product lines (the .50 caliber rifles BFG-50, BFG-50A, and RN-50), and that the final four Super Shorty orders were being shipped out.


  • The weapon that killed John Connor in Terminator: Dark Fate. Sarah Connor later uses one, presumably the same, to shoot Rev-9.
  • The weapon appears in PAYDAY: The Heist as the "Locomotive 12G", fitted with a Remington 870 folding stock - which reaches all the way to the front of the barrel because it's so short, and also gives a somewhat decent approximation of a sight. It's mostly inferior to the full-size shotguns, with low damage, accuracy, and capacity, though it does reload and fire slightly faster.
  • Appears in Jagged Alliance 2, where it is used primarily for door breaching.
  • One is briefly used by Gunnar Jensen in The Expendables.
  • Schmidt attempts to bring one to the prom in 21 Jump Street, only for Jenko to point out that, despite its reduced size, it's still too big to conceal.
  • Appears in Zombie Panic Source as the "Super Shorty". It has a much wider spread than the other shotguns.
  • One of Fiona's preferred weapons in Burn Notice.
  • Appears as the "Warden" in State of Decay.
  • Savage uses one to kill a high ranking Volgan general.
  • A Serbu based on the Remington 870 appears in Battlefield 4 as the "Shorty 12G". By default, it has no sights, but it has an accessory rail on top, allowing it to be equipped with a sight and aimed properly (it can only be aimed if a sight is equipped). Its extremely short length also means it's the only shotgun in the game that's equipped as a sidearm rather than a primary weapon, and it is treated as somewhat of a hybrid of a pistol (unlocked through pistol score and gets the same optics as the pistols instead of alternate ammo types) and a shotgun (its own score contributes to unlocking other shotguns and it still gets choke attachments like the duckbill or full choke to modify its spread).
  • Added in Season 4 of Battlefield 2042 is the Mossberg 500-based Serbu as the "Super 500". Like Battlefield 4 as mentioned above, it's also the only shotgun that's classified as a secondary weapon. By default, it's fitted with a smart rail and iron sights, allowing proper aiming.
  • A Remington 870-based Serbu appears in Ghost Recon Wildlands. Because the game does not track rounds in the chamber, it can only carry two rounds, essentially rendering it inferior to even the double-barreled shotgun, since the Serbu must be pumped between shots.
  • Appears as a usable weapon in Rainbox Six Lockdown.
  • One is carried by one of the convenience store robbers in Hancock.
  • Rarely shows up in Blood Stone, referred to generically as a "12 Gauge", depicted as a semi-auto weapon like the other shotguns and somehow fitting six shells at once.
  • Appears as a 4-star T-Doll in Girls' Frontline. Owing to the weapon's police-based origins, she presents herself as a police officer. Since the real Super-Shorty is most commonly built out of Mossberg shotguns, she also refers to the in-game Mossberg 500 as her big sister.
  • Call of Duty: Modern Warfare II allows for the "Bryson 800" (a Mossberg 590) to be converted into a Super Shorty with the "8" XRK CQB Barrel" and "Stockless Pistol Grip"

    Sjögren 
A semi-automatic shotgun of Swedish design utilizing a unique mechanism whereby the bolt is unlocked through force on the firing pin.
Description, Battlefield 1

https://static.tvtropes.org/pmwiki/pub/images/sjogren.jpg

A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars and was used as a civilian hunting weapon in the Soviet Union, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.


Video Games

Web Original

  • Ian McCollum disassembles and fires one here.

    SRM Arms 1200 series 

https://static.tvtropes.org/pmwiki/pub/images/srm_1216.jpg

The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, designed for law enforcement and home defense. There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 and the even shorter Model 1208.

Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails on the top and sides.


Video Games
  • Appears in Brink! as the "Hjammerdeim Shotgun".
  • The Model 1208 appears in Deus Ex: Human Revolution as the "Widowmaker TX", with a variety of accessories.
  • In a crossover with Deus Ex, the Widowmaker also appears in Team Fortress 2 as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading. Any damage it inflicts is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
  • Appears as a usable weapon in Call of Duty: Black Ops II as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In Call of Duty: Zombies, it's about the same, but can be upgraded to fire six shots per tube.
  • The "Reaver" shotgun from Call of Duty: Infinite Warfare is based on the Model 1216, with a 10-round magazine.
  • An available weapon in Warface.
  • Appears in Far Cry 6 as the RMS-18, incorrectly depicted with a fully-automatic fire mode.

Web Video

    Standard Manufacturing DP-12 
https://static.tvtropes.org/pmwiki/pub/images/standard_manufacturing_dp_12.jpg

The DP-12 is a modern bullpup pump-action shotgun, released by Standard Manufacturing in 2015.

To describe it simply, it is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more rails on the bottom and sides, for the addition of accessories.


Films — Live-Action
  • Used by Officers Nick & Daryl in Bright.

Video Games

  • Makes an appearance in Killing Floor 2, called the "HZ12 Multi-Action", which was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired "HSG-1" added to the first game, the weapon is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works the same as the real weapon, including two shots at a time before having to work the pump-action.
  • Featured in Call of Duty: Modern Warfare (2019) as the "R9-0 Shotgun", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final mission "Into The Furnace", where it's chambered with incendiary rounds and, interestingly, designated under its real name.
  • DP-12 (real name Helena) appears as a 5-star Shotgun in Girls' Frontline. An ex-police officer and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping the action, though it will only hit twice when her skill is active.
  • Appears in Days Gone as the Crowdbreaker, where it can be bought at Lost Lake at trust level 3.
  • Appears in SCP: Secret Laboratory as a spawn weapon for Chaos Insurgency Marauders (and simply named the Shotgun). One of its attachments, named the "Double-shot system", lets it fire both barrels at once.

Web Video

  • Shows up in The Angry Joe Show, where it's wielded by Angry Joe himself on his rampage against Corporate Commander and Demon Joe in his review of Doom (2016).
  • Shows up in an episode of Demolition Ranch, where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is heavy, cumbersome to use and impractical, but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.

    UTAS UTS-15 
https://static.tvtropes.org/pmwiki/pub/images/irexhammer.jpeg
A bullpup, 12 gauge, pump-action shotgun. The UTS-15 came about when the U.S.-based Smith & Wesson in 2006 went to the Turkey-based UTAS, and requested they make the "Ultimate Police Shotgun". The result, 6 years later, is a shotgun with a frame built with Picatinny rails and accessories in mind, designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular magazines mounted above the barrel, +1 loaded in the chamber, complete with a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating between the two magazines. Initial reviews criticized the weapon as being prone to malfunctions (primarily in feeding or extraction of shells), though UTAS has quickly responded to reports of these issues by releasing improved second- and third-generation versions of the weapon. The weapon has been adopted by the Amphibious Marine Brigade of the Turkish Armed Forces, and the Hong Kong Correctional Service Regional Response Team.
Anime, Manga, and Light Novels

Films — Live-Action

Live-Action TV

Video Games

  • The UTS-15 is an available shotgun for use in Battlefield 4. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and frag rounds).
  • Featured in Call of Duty: Ghosts, under the name Tac-12. It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity. The design is the "Gen 1" revision, noted by the "hook" tube selector (something that was easily breakable on the real weapon; later revisions use a vertical knob instead).
    • A futurized version with a smaller 6-shell capacity reappears in Advanced Warfare as the "Tac-19". Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.*
  • The "Assault Shotgun" in Grand Theft Auto V is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto.
  • State of Decay has this shotgun added in the Breakdown DLC. It is also the default weapon of Judge Lawton in Breakdown mode.

    Underbarrel shotguns 
https://static.tvtropes.org/pmwiki/pub/images/unknown_332.jpeg
https://static.tvtropes.org/pmwiki/pub/images/unknown_49.jpeg
M4A1 carbines equipped with, respectively, Knight's Armament Masterkey (top) and M26 Modular Accessory Shotgun System (bottom)

Underslung shotguns are special shortened shotguns designed to be mounted to a rifle, primarily used for door-breaching. This format removes the need for soldiers to have to carry a separate shotgun for door-breaching.

The Knight's Armament Company Masterkey is an early example of an underbarrel shotgun. It is essentially a shortened version of the Remington M870, with no stock or grip; the rifle's magazine must be used as a grip. While it failed to get the military contract KAC had hoped for, it inspired the M26 Modular Accessory Shotgun System, or MASS, which did get selected.

The M26 MASS is a bolt-action weapon fed by 3 or 5-round detachable box magazines, rather than the tube magazine of the Masterkey. The MASS entered limited service as early as 2003, with full initial fielding beginning in 2011.

These weapons may also be fitted with stocks and grips for use as standalone weapons, though in this case, their shorter barrels and smaller magazines make them distinctly inferior to just packing a regular shotgun in every way short of weight.


  • John Connor makes use of an M4 equipped with an M26 in Terminator Salvation, occasionally using it in standalone configuration.
  • Lee Christmas uses an M26 mounted on an M4 in The Expendables 2.
  • Snake can buy a Masterkey as an attachment for the M4 Custom from Drebin in Metal Gear Solid 4: Guns of the Patriots, or he can sometimes find them as a drop from various PMC troops that use them as standalone weapons with stocks attached. It is not even remotely clear why they do this rather than use an actual shotgun, other than simply to facilitate Snake grabbing one to attach to his M4 Custom, which itself goes against the entire plot concerning ID locks on weapons. Shortened Ithaca 37s can also be attached to the M16A1 and Model 653 in Metal Gear Solid: Peace Walker.
  • The Masterkey is featured as an attachment for assault rifles in Call of Duty: Modern Warfare 2, Black Ops, and Modern Warfare 3; after a no-show in Black Ops II, Call of Duty: Ghosts and Advanced Warfare utilize Metal Storm's similar "Multi-shot Accessory Underbarrel Launcher" (MAUL, called the "Bulldog" in-game) both as a standalone weapon and, in the former, as an underbarrel accessory. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done with either a dedicated shotgun in an NPC's hands or a breaching charge), it's used as simply a quick close-range weapon.
  • A Masterkey can be purchased in 7.62 High Calibre, though the usefulness is debatable (it takes longer to switch to the shotgun than it does it fire a burst from the rifle).
  • Appears in the Rainbow Six series:
    • The M26 MASS appears under its experimental "XM-26 LSS" designation in Rainbow Six: Vegas as a standalone shotgun, incorrectly depicted as select-fire and with its bolt-action mechanism repurposed as a generic charging handle to chamber the weapon from empty; owing to its short length and the fact that it's the only automatic, mag-fed shotgun in the game, it has less damage and even worse accuracy than the others.
    • It returns in Siege as the "SK 4-12 Skeleton Key" (which is a kind of master key in a sense), more properly depicted as JTF-2 operator Buck's gadget mounted under the barrel of his Model 933 ("C8-SFW") or C1A1 ("CAMRS"). It's still incorrectly presented as a semi-automatic weapon, and as an automatic shotgun (such a short one at that) its spread is ridiculously wide, which gives it ridiculously powerful breaching abilities in return for not being all that good at actually killing people.
  • A Masterkey is mounted under the barrel of the Model 733 in Delta Force 2 and Delta Force: Land Warrior. It's given a higher capacity than in reality (5+1, two more than the real thing), and due to game mechanics it's treated as if reloaded by detachable box magazines, and as such will somehow dump every unused shell in the tube for a fresh one if you reload before emptying it.
  • Battlefield 3 features the M26 as a gadget for the Assault class, an alternative to stuff such as the M320 Grenade Launcher. It's normally used standalone, but if the player has the default Underbarrel Rail attached to their assault rifle (except for the AN-94 and AEK-971, presumably due to their unique reloading animation, or the F2000, whose underbarrel rail is too short for it) then they use the M26 as an underbarrel attachment, sacrificing whatever benefits they get from a grip or what-have-you for a faster switch time between the primary weapon and the M26. It can take the same array of ammo types as the other shotguns, and was particularly infamous for a time due to a glitch where having a heavy barrel on the rifle it's attached to made its pellets do the same damage as the rifle's bullets, which meant easy kills with its 12 pellets and particularly made Dart ammo overpowered due to their longer range compared to other shotgun pellets. It returns in Battlefield 4, this time fitting a Trijicon RX01 reflex sight when used standalone but otherwise identical in usage, including the ability to attach to an assault rifle, use different ammo types, and even unlock new shotguns once you have the starting QBS-09.
  • The M26 appears attached to the G36 rifles in Clive Barker's Jericho, where it incorrectly fires in semi-auto mode.
  • Agent Luke Hobbs prominently uses an M4 fitted with an M26 MASS in Fast Five.
  • Justin Hammer offers an M26 MASS as a possible weapon for War Machine in Iron Man 2.
  • Billy in Predator has a shortened Mossberg 500 attached to his AR-15. He only uses it once, in a blink-and-you-miss-it moment in the background.
  • The Morita rifles in Starship Troopers mount underbarreled shotguns (in real life, shortened Ithaca 37s).
  • The M41A Pulse Rifles in Aliens fit an underbarrel Remington 870 inside the heat shield of a SPAS-12; they're repurposed as pump-action 30mm grenade launchers.
  • The T-Zero shotgun from Urban Chaos: Riot Response draws heavy influences from the M26 MASS, though it's a semi-auto weapon unlike the real thing's bolt-action. It's unlocked by completing the first Emergency mission.
  • In Insurgency: Sandstorm, the Breakaway update adds the Masterkey to the M16A2, M16A4, M4A1, AKM, AK-74, and FAMAS and costs 4 points; and the M26 MASS, usable on the M16A4, M4A1, and AUG A3 and costs 3 points.

    Winchester 1200/1300 
The Winchester Model 1300 Defender is quite possibly one of the finest pump-action shotguns available. The unique slide action operates a rotating bolt, and unlocking is recoil-assisted, making it very fast and smooth to cycle.

https://static.tvtropes.org/pmwiki/pub/images/unknown_56.jpeg
The third option to the Remington 870 and Mossberg 500, the Winchester 1200 is a American shotgun that was introduced in 1964 by Winchester. It was adopted by the US Military and used in the Vietnam War alongside the Ithaca 37 and Remington 870, and found success with many police departments across the US in its riot gun variant. With the acquisition of Winchester from Olin by U.S. Repeating Arms Company in 1980, the 1200 ended production in favour of the 1300, which was introduced in 1978. The 1300 differs from the 1200 in that it has a lighter and easier to use action than the 1200, redesigned internals and lighter weight materials and design that make it very easy to rack, a proprietary non-glare finish instead of the deep factory blued receiver and barrel of the 1200, and uses both steel and composite materials in its construction. The 1200 comes in hunting and defender versions, with a longer barrel and limited shell capacity in the former, and a longer magazine tube and shorter barrel for the latter.

The 1300 also comes in additional Tactical Police, Slug Hunter, Marine and Stainless Security versions that have been sold worldwide. The 1300 was discontinued after the closure of the Winchester Repeating Arms Company in 2006 but was revived after FN Herstal bought out Winchester and is now produced under the name SXP (Super X Pump).
  • The 1300 Defender appears in Hot Fuzz, wielded by Danny Butterman and Robin Hatcher.
  • Max Payne uses a 1300 Defender in both the original video game and movie.
  • The Priest in Machete uses a 1200, as well as dirty cops and restaurant workers.
  • Imperator Furiosa and The Keeper of the Seeds both use pistol-gripped 1300s in Mad Max: Fury Road, which also have vertical foregrips attached.
  • A reversed 1300 Defender with twin pistol grips and a heat shield is the standard shotgun in the PC version of Duke Nukem 3D (the N64 version replaced it with a SPAS-12) and in Duke Nukem Forever.
  • Alex can find and use a 1300 Defender in her chapter of Eternal Darkness, and it is most notably used by her in the dream sequence at the beginning of the game.
  • A 1200 modified with dark grey furniture, ghost ring sights, a pistol grip and a heat shield appears in Call of Duty 4: Modern Warfare as the only usable pump-action shotgun and one of the only two shotguns in the game, most notably used by Gaz in "Crew Expendable," who likes to keep it for close encounters. Lieutenant Vasquez carries a unique stockless 1200 on his back, but he never uses it, not even for door-breaching (a random Red Shirt with a full-size one does it in his stead). It has higher damage and a larger magazine capacity than the M1014, but has higher recoil and a much slower rate of fire due to being pump-action instead of semi-automatic. It returns in Modern Warfare 2, though only in the Museum where it can be used by killing the soldier wielding it in the arctic exhibition and picking it up off of him.
  • A sawed-off 1300 appears in Spec Ops: The Line, where it is the most common shotgun in the game and the breech can be seen cycling when it is fired.
  • A New Version 1300 Defender appears in Alan Wake as the generic "pump-action shotgun", one of the only two shotguns in the game (the other being a over-and-under simply titled the "shotgun").

    Winchester Model 1887 
The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.
Survival Guide, Far Cry 3

https://static.tvtropes.org/pmwiki/pub/images/timeforjudgement.jpeg
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester insisted on a lever-action one first since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a John Wayne - or, if you were introduced to it the way most people were, an Arnold Schwarzenegger.

Came in two versions, the 1887 black-powder model in 10- and 12-gauge, and the later 1901 smokeless powder model solely in 10-gauge; other differences between the two models are that the 1901 features a two-piece lever and the Winchester trademark stamp moved behind the hammer. Browning had since been allowed to design a pump-action shotgun, the 1893 (which was later refined into the Model 1897 below), and as he predicted pump-action weapons became far more popular for use in shotguns; whereas the 1897 and 1912 saw a combined three million units over 70 years, less than 80,000 of either the 1887 or 1901 were produced from 1887 to 1920, split between about 65,000 1887s and 15,000 1901s. Modern reproductions split the difference by being chambered for modern, 12-gauge smokeless shells, which are far more commonly found today than any of its original ammunition types.
  • Cool Action: Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit more than a single human finger in it sideways. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon, breaking off the lever (it's not designed to take that kind of stress), breaking your fingers entirely, or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies (note as well that 95% of games will model it with a standard lever but have the character spin it around their fingers regardless). Said handguard also makes the 1887 exceptionally unpleasant for Firing One-Handed, since recoil from live shells will painfully drive the guard straight back into the shooter's fingers.

  • A genuine 10-gauge 1887, loaded with slugs, was famously used in Terminator 2: Judgment Day with Arnold himself spinning it in his hand like a toy. Homages to this famous usage can almost be considered a trope itself. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face. Tellingly, Wikipedia lists this as the most iconic moment of this shotgun, and Chiappa created a stockless, sawn-down version of the 1887 named the "T-Model" seemingly in homage.
    • This is replicated on the Winchester 1887 in the Korean online FPS Alliance of Valiant Arms.
  • The Scout's primary weapon in Team Fortress 2 is a sawed-off, double-barreled shotgun fed via drum magazines, though the lever-action mechanism used to reload it is obviously based on the 1887.
  • A version with a sawn off barrel and stock, picatinny rails and synthetic furniture shows up in Dirty Bomb as the Ahnuld-12, which is an obvious reference to the most popular example. Usable only by Fletcher and Rhino, it deals has greater range at the expense of damage than the other shotguns because it fires flechette rounds instead of normal buckshot.
  • The Model 1887 turns up in Call of Duty: Modern Warfare 2, though a large number of players wish it hadn't due to having one of the best ranges for a shotgun in the game. It's almost an exact replica of the Terminator 2 weapon, including flip-cocking when used two at a time and using blue shells. It returns in Call of Duty: Modern Warfare 3 with modern sights, synthetic furniture, no attachments, reduced range, and most of T2's Pre-Mortem One-Liner engraved into the hammer; it's still a late unlock in multiplayer, but is available from the beginning in Survival mode and is carried by soldiers in the opening waves of the easy- and medium-difficulty maps.
  • It shows up in The Darkness II, when Jackie suddenly realizes that The Brotherhood had him imprisoned in his old house he find it in his father's office. Even though it's obviously for show, it's actually one the most powerful shotguns in-game it is possibly based on the 10 gauge version. It can also be used in the multiplayer co-op mode.
  • Seen in Fallout: New Vegas in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the first repeating shotgun available, and the only one that benefits from the Cowboy perk's damage boost.
  • A slightly modified version with a much wider barrel is seen in BioShock Infinite, known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
  • The "Gravedigger" shotgun in Saints Row: The Third is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
  • Shows up in Far Cry 3, its stand-alone expansion Blood Dragon, and 4, as the first shotgun in 3 or 4 capable of mounting accessories (options of either some sort of sight or, in 4, an extended magazine tube). As expected, Blood Dragon and 4 both also feature sawed-off variants to make reference to the Terminator 2: Judgment Day usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast which fires incendiary shells, and the latter has the Signature "87", which in addition to an increased capacity and an optic, fits in the Sidearm slot due to its short length, including a unique flip-cocking animation to rechamber it when fired from a vehicle, on a zipline, or any other situation where the player is only able to use sidearms.
    • It returns in Far Cry 6, available in both sawed-off and full-sized variants, and is now the standard shotgun of NPCs in the game. The former is available at rank 1, while the latter is obtained by completing special operations and purchasing it at the black market.
  • The Custom Shotgun in Resident Evil 3: Nemesis is ostensibly based on the 1887, even though it physically resembles a cross between the 1887 and a Mare's Leg rifle.
  • Resident Evil 4 (Remake) has the "Skull Shaker" as a pre-order DLC weapon that's heavily based on the 1887. Unsurprisingly, Leon flip-cocks it after every shot.
  • A sawed-down 1887 is added as the "Lever-Action Shotgun" in Postal 2: Paradise Lost. Owing to the obligatory use of flip-cocking, it fires slightly slower than the standard shotgun, but in return it has tighter spread allowing for better use at long range. Can also be dual-wielded as in Modern Warfare 2 with the correct powerup.
  • Added to PAYDAY 2 with the Biker character pack DLC, as the Breaker 12G. Low total ammo capacity (without Fully Loaded, you get at most three full mags' worth of shells, and that's without the restrictions on some alternate ammo types), but competes with ridiculous power (tied with the Mosconi and Joceline double-barreled shotguns and the Judge shotgun-revolver). It starts off in a sawed-off form, and can be modified with an even shorter barrel or a full-length barrel and stock, as well as a treated body that increases its accuracy and stability at the cost of being slightly more noticeable in stealth. Flip-cocking appears here as well to chamber the first shell after an empty reload.
  • Van Pelt's rifle in Jumanji is a Winchester 1901 with a custom stock, box magazine, fancy rear sight and an extended barrel, modified to fire big-bore hunting rounds. When he runs out of ammunition, he has to switch to a USAS-12 as the ammunition hasn't been manufactured since 1903.
  • Memorably used by Rick O'Connell as one of his primary weapons in The Mummy Returns. Evie also uses it during the bus fight.
  • A 5-star T-Doll in Girls' Frontline. She serves as a giant shout-out to Terminator 2: she fires her gun one-handed, complete with spin-cocking, her skill is called Terminating Shot, she gives a thumbs-up in her victory pose, and she is heavily implied to be constructed out of Sangvis Ferri parts.
  • Executor's primary weapon in Arknights. As yet another Terminator shout-out, his 1887s are both sawn-off and equipped with enlarged lever loops, though he only spin-cocks while he dual-wields them.
  • The "Junker Musket" in Ashes 2063, especially with its new sprite set in the Enriched Edition, is based on an 1887, though despite being called a musket it's converted into a breech-loading Sniper Rifle, with a scope, a side-loading gate like on other Winchester lever actions, and an external hammer on the side, firing .70-caliber slugs. It works slightly closer to the real thing if you upgrade it once in Afterglow, as along with a new three-round box magazine it's converted to use a side-mounted bolt-action mechanism that visibly makes use of the weapon's original hammer.

    Winchester Model 1897 
This American trench gun proved to be so effective during war that the German Empire protested its use. Can be fired without releasing the trigger.
Description, Battlefield 1

https://static.tvtropes.org/pmwiki/pub/images/unknown_6352.jpeg
Not to be confused with the 1887 above, the 1897 was a pump-action shotgun, modified from the earlier 1893 pump-action (strengthening the frame to handle 2 and 3/4-inch shotshells, primarily) developed by—who else—John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of World War I. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. When fed with moisture resistant brass shot-shells full of nickel-plated buckshot, the Model 1897 was so effective in trench combat that the German government protested its use, claiming that shotguns caused "excessive injury and inhumane suffering." Even though this claim was based on earlier encounters with Belgian militiamen who executed captured German soldiers with break-action shotguns loaded with pure lead buckshot, Germany threatened to execute any captured Americans who used pump-action shotguns. The Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened entrenching tools, spiked cudgels, flamethrowers and poison gas, so they responded by stating that any executions would be met with reprisals; the argument ended after it was proven that plated buckshot did not violate the Hague Conventions. After the end of the war, the "Trench Gun" continued to see service right into World War II, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a WW2 film/game/show, likely due to its devastating reputation in WW1 and intimidating appearance. It's a rare guns today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as Bill Clinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.

  • Cool Action: "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
  • As a note of trivia, the reason the above-mentioned Model 1901 lever-action shotgun was only available in 10-gauge was because Winchester did not want it and the 1897 to compete with one another. Conversely, the 1897 was never made available in 10-gauge, which may have had a hand in 12-gauge becoming the shotgun shell of choice in the later 20th century.

  • Just about any WWII game, movie or TV show where a character uses a shotgun, most likely in the "Trench Gun" configuration with the barrel shroud and the bayonet.
  • In the Resident Evil remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
  • The Mummy: Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
  • Mayberry's courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
  • Shows up in Indiana Jones and the Kingdom of the Crystal Skull used by one of the Russian soldiers disguised as American soldiers that infiltrated Hangar 51.
  • A thug uses one in Black Lagoon to breach a door.
  • George in The Book of Eli has one.
  • The Wild Bunch seems to love them, as almost the whole gang uses them at one point or another.
  • For that matter, so do The Untouchables (1987) on the opposite side of the law.
  • Red Dead Redemption gives it the generic title of "pump-action shotgun". Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
  • Gunslinger Girl has this as Triela's shotgun of choice, complete with the bayonet. She rejects the idea of upgrading to a more modern weapon.
  • Killing Floor adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such sets what you shoot with it on fire. It's available in the sequel as well, still loading Dragon's Breath shells as a cross-perk weapon for both the Firebug and Support classes.
  • This is the eponymous Desert Punk's most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
  • Used by Dum Dum Dugan in Captain America: The First Avenger.
    • Dum Dum Dugan also has his Trench Gun when he cameos in the Agents of S.H.I.E.L.D. episode "Shadows".
    • The 1897 also shows up semi-frequently in Season 2 of Agent Carter, a rare appearance of the civilian version. Agent Carter herself briefly uses one in "Monsters", and the Maggia-affiliated mobsters in "The Edge of Mystery" use them as well.
  • A slightly-shortened 1897 with rifle sights appears in Condemned: Criminal Origins as the "Pump Shotgun".
  • An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in Team Fortress 2 for Pyro, Soldier, Heavy, and Engineer. Although it doesn't make use of the drum magazine since the player only loads up to four rounds at a time after firing, it does makes great use of the slam-fire action.
  • Sebastian Castellanos' shotgun in the first The Evil Within is an 1897 with a unique forend and slotted barrel shroud.
  • Jimmy Patterson and Manon Batiste may find and use the 1897 in the Medal of Honor series, mainly in the first title, Underground, and Frontline.
  • Battlefield 1 features the 1897 as the "M97 Trench Gun" in several different variants and true to life, it can be slam-fired. The "Hellfighter" is a unique variant with a brass receiver and custom engravings related to the 369th Infantry Regiment can be unlocked with purchase of the Harlem Hellfighters DLC pack.
  • Used by Hector Escaton's gang in their raid on Sweetwater in Westworld.
  • U.S. Marine Specialists in Verdun uses the Trench Gun variant of the 1897.
  • In Batman v Superman: Dawn of Justice, in the WWI photo of Diana that Bruce finds, Steve Trevor is holding the Trench Gun variant.
  • Appears as the "S1897" in PlayerUnknown's Battlegrounds. It has a 5-round capacity in a Trench Gun configuration and can be equipped with bullet loops for faster loading and a choke for tighter pellet spread.
  • A 3-star T-Doll in Girls' Frontline. As a pun on the "Trench Broom" nickname, she wears a maid outfit and is decked out with cleaning supplies.
  • Danger 5. The Sit Down Gun used by Colonel Chestbridge during his Mission Briefings.
  • Hell Let Loose added the Trench Gun in Update 11 "Outflank" as an unlockable weapon for the Assault and Engineer classes. Notably, it averts being a Short-Range Shotgun by being effective up to high mid-range.
  • Fear & Hunger: Termina has the 12-Gauge Trenchgun, and like the other guns present in the game, it can be used outside of combat to kill or maim enemies before the fight starts. Levi in particular has a skill that allows him to instantly kill any foe in two shots with it. It’s balanced out with the shells being the rarest ammunition in the game.

    Winchester Model 1912 
https://static.tvtropes.org/pmwiki/pub/images/unknown_1_25.jpeg
The Winchester Model 1912 is a pump-action shotgun designed by Thomas Crossley Johnson, widely regarded as setting the image of the modern pump-action shotgun.

The Model 1912 (or Model 12) was designed as an improvement to John Browning's Model 1897 pump-action shotgun, with an internal hammer instead of the 1897's exposed hammer. It was initially offered in 20-gauge only, with 12 and 16-gauge versions released in 1913. Unplugged, its tube magazine can hold up to six shells.

Like the Model 1897, the Model 1912 saw service through World War I, World War II, Korea, and the Vietnam War, where it proved its usefulness in close combat. Production of the weapon ended in 1964, when the weapon's high manufacturing costs made it no longer competitive with newer shotguns, though limited production continued until 2006, thus ending the Model 1912's service life after almost a century of use.

  • Cool Action: Like the Winchester Model 1897, the 1912 lacks a trigger disconnector, meaning that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.

  • An antique 1912 shotgun is removed from its display case and used by Secretary of Defense John Keller to fight Frenzy in Transformers (2007).
  • Max carries a long-barreled version of the 1912 at one point in Mad Max.
  • A 1912 is carried by one of the bank robbers at the start of Dirty Harry. Notably, he uses it to wound Callahan before being shot, leading to Callahan's "do I feel lucky?" speech.
  • Appears as the "Trench Gun" in Tomb Raider (2013), where it can be found off a dead Marine. Upgrading it somehow turns it into an Ithaca 37.
  • Clarence "Crazy" Lee uses one during the payroll robbery in The Wild Bunch.
  • The 1912, misidentified as the older and more famous 1897, appears in the Xbox version of Return to Castle Wolfenstein.
  • The 1912 is a usable weapon for Allied squad leaders in Rising Storm. It can be modified with a bayonet and a bandolier with more shells.
  • Condemned 2: Bloodshot replaces the previous game's slightly shortened 1897 with a further-chopped-down 1912. It retains the same characteristics as the first game's 1897, serving as the middle ground between the double-barreled sawed-off and the higher-powered, semi-automatic Benelli.
  • Appears in several of the World War II-dated Medal of Honor games like Rising Sun and Airborne. Like the 1897, it's capable of holding eight rounds rather than the five- or six-plus-one real trench guns had. Airborne has it where the shotgun can be upgraded with buckshot rounds for damage, a barrel choke for tighter spread, and a bayonet for close encounters.
  • Like its ancestor, the 1897, the 1912 appears in Agent Carter. Notably, Dum Dum Dugan has replaced his 1897 with the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling". The series also includes appearances of non-Trench Gun versions, including one used by both Sheldon McFee and then Edwin Jarvis in Season 1's "Bridge and Tunnel", and by Carter herself and Chiefs Sousa and Thompson in Season 2's "Hollywood Ending".
  • Caesar's primary weapon in War for the Planet of the Apes is a full-size Model 1912, while a sawed-off 1912 is seen strapped to the back of an Alpha/Omega soldier during the Muir Woods battle.

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