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"This is my rifle. There are many others like it, but this one is mine."
The Rifleman's Creed, Full Metal Jacket

A "battle rifle" is a military service rifle capable of semiautomatic fire (they can also be select-fire, but not all have this capability), chambered in a full-sized rifle cartridge, and fed by a box magazine. It may also retroactively refer to older full-power rifles that can fire in semi-automatic. The phrase was not well-defined until the 1980s; before then, it could generically refer to any type of military rifle.

Keep in mind however that many of the rifles here can also be considered sniper rifles, as most, if not all, rifles here can and have been fitted with telescopic sights.


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    Armalite AR- 10 
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The granddaddy of the famed M16/AR-15 family, the AR-10 was developed in the 1950s by Eugene Stoner, following the trend at the time of select-fire battle rifles firing full-power rifle rounds. Chambered in 7.62x51mm NATO, the AR-10 featured a conventional layout, with a straight-line fiberglass stock and a barrel design optimized for automatic firing, elevated sights, and was made from aluminum, weighing just 6.95 lbs empty.

The AR-10 was offered as a replacement for the M1 Garand when the US sought to adopt a bttle rifle. During trials, prototypes proved favorable, until an unfortunate design flaw caused its barrel to explode.note  The flaw was fixed, but in the end, the US military adopted Springfield Armory's T44 as the M14 instead, as they were heavily biased in favor of the in-house product anyway.note  The AR-10's burst barrel simply gave the military an easy excuse not to look further into its internal workings.

After design issues were ironed out, the AR-10 entered the private sector market. The rifles were sold to (and license-produced by) some countries, most notably Sudan and Portugal, the latter of who used it in the Portuguese Colonial War as a paratrooper rifle. Most users found the weapon to be both accurate and reliable, but in the end, no country officially adopted the weapon, and sales were limited.

In 1957, the AR-10's design was scaled down and updated for a smaller .223 caliber. This new design was the AR-15, and it and the AR-10's rights were eventually sold to Colt. This newer weapon soon caught the attention of the US military, who found that their large-caliber M14s were heavy and difficult to control, and in 1964, the design was adopted as the M16, and the rest is history.

The AR-10 continues to be produced today for the civilian market, though the newer rifles are based on an AR-15 design scaled back up to .308 rather than the original AR-10 design. Like its descendent, a variety of aftermarket accessories are available.


Anime and Manga
  • A customized AR-10T target rifle is used by Kohta in Highschool of the Dead, after getting it from Rika. According to the author's notes, Rika convinced an American soldier to smuggle it in via his military connections.

Film

  • SPECTRE trainees can be seen training with AR-10s in From Russia with Love.
  • AR-10s are used by the Marines defending the White House in Superman II. In the Richard Donner cut, Zod also briefly picks up and uses one.
  • Some are used by the soldiers in Sheena.

Television

  • Appears a couple of times in The Professionals. In one episode, an AR-10 is mocked up with a drum magazine and laser sight (making it somewhat resemble an American-180 submachine gun)note  as the "A180 .22 calibre assault rifle", supposedly a prototype weapon.
  • Tony Soprano receives a customized AR-10 for his 47th birthday in The Sopranos' sixth season. Strangely, in some episodes, the rifle appears to be an AR-15 with a magazine enlarged to resemble a .308 one, while in other episodes, it's an actual AR-10.
  • One episode of The Punisher has Frank set up an ambush for the amnesiac Billy Russo and his gang as they rob a bank. One of Billy's men has a Remington R25 fitted with a suppressor providing overwatch on top of a nearby building, of which he is relieved by Curtis Hoyle. Curtis keeps the rifle through the remainder of the season, even referring to it as an AR-10 when using it to keep Agent Mahoney from arresting Frank.

Video Games

  • The AR-10T appears in Project Reality as the Canadian marksman's main weapon, fitted with a scope and bipod.
  • Appears as a usable weapon in Takedown: Red Saber, both in 7.62mm and a variant in 6.8x43mm Remington SPC.
  • While the Handmade Rifle from Fallout 4's "Nuka-World" DLC and Fallout 76 is based on variants of the AK platform, the Atom Shop in 76 introduced three cosmetic items that turn it into something vaguely resembling an early AR-10 with a flat top receiver and scope mount.
  • Hot Dogs, Horseshoes, and Hand Grenades implemented the rifle on the first day of Meatmas 2018. The in-game model is apparently the more commonly-sold Sudanese version.

    FG 42 
Fallschirmjäger Gewehr 42. Automatic rifle developed for German paratroopers after the invasion of Crete. 20 round side mounted detachable box magazine. 900 rounds cyclic rate. 500 meter effective range.
Description, Call of Duty 3

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The best friend of Germany's "Green Devils".note 
The Fallschirmjägergewehr 42, designed by Louis Stange, was a slightly bizarre German weapon designed for use by paratroopers (Fallschirmjäger, hence the rifle's name). It was to be a universal gun, merging the capabilities of a light machine gun, a submachine gun, and a standard rifle. It was to be fitted with a bipod, scope, a spike bayonet, and a grenade-launching adapter, a true IKEA Weapon. The WWII designers working on the project even came to joke that their superiors in High Command demanded "eine eierlegende Wollmichsau" (an egg-laying woolly dairy pig), and the Heer (Army) flatly refused to participate in the development, declaring that a gun that could meet the Luftwaffe's specifications could only be found in Utopia.
This weapon was designed around the 7.92x57mm Mauser rifle cartridge that was standard for all branches of the German military. The "intermediate" 7.92x33mm Kurz ammunition used by the MKb 42 projects was already available and would have made the development and manufacture of this gun much easier, but Hermann Goering vetoed its use early on in the development process, and insisted on the full-power 7.92x57mm, making design and manufacture more difficult.
Two versions of this gun exist with a total production run of around 7,000 weapons. The early version was produced with a distinctive 45-degree raked pistol grip (held at approximately the same wrist angle as the semi-pistol grip of the Mauser Kar98k bolt-action rifle), and the late-production version was given a more sensible straight pistol grip. Both used a side-mounted box magazine and a selector system to convert between closed-bolt firing in semi-automatic mode for improved accuracy and open-bolt firing in full-auto for better heat resistance.
The performance of the gun is a matter of great debate among the gun community. On one hand, allied WWII propaganda films portrayed it as downright unusable in full-auto due to high recoil. This story lives on to the present day, given credence by the fact that almost all battle rifles that came in the mid-20th century had this exact problem. On the other hand, those few who had the luck of handling the FG 42 (notably including Ian McCollum) tell the exact opposite story: the gun is notable for being one of the few battle rifles that are truly controllable in full-auto. It's still not as controllable as the StG 44, of course, but it can be forgiven in this regard seeing as the latter is itself a phenomenally soft-shooting gun — in great part because it took many design cues from the FG 42.
This controllability, though, came at the cost of a hollow stock, a necessity to house the large buffer mechanism responsible for lowering the 8mm Mauser's tremendous recoil. This, together with other attempts to make the weapon as light as possible, made the entire weapon rather fragile — the important components in the receiver were so delicate that non-stop full-auto fire could totally destroy the action, a problem later inherited by the American M60 machine gun, which combined the MG 42's top plate with the FG 42's extreme weight-saving design (in its case, a thin stamped-sheet receiver held together by corrosion-prone aluminum rivets).
However, as weapon malfunctions and weapon durability are seldom portrayed in First-Person Shooter games, especially not those set in or otherwise using weapons from the war, this gun tends to be depicted in WWII video games as a supergun. Interestingly, this actually fits with the initial perception of the FG 42 by US Army staff when they studied it after the war, simply because it fit better with their pre-conceived notion of what the ideal infantry rifle would be than the unfairly-dismissed-as-useless but far more effective StG 44.note  It's also often mistakenly classified as a light machine gun owing to its high magazine capacity compared to that of the more conventional rifles of the period and its use of a bipod.
In 2011, Smith Manufacturing Group (a small gunsmithing operation in Texas) began producing a semi-auto reproduction for civilian sale. They spent more than twice as long developing their clone as the Germans spent developing the original and have access to better materials too, resulting in a more reliable weapon than what the Fallschirmjäger actually carried. This new version is every bit as rare (if not moreso) on account of being made by a small company and selling for a whopping $5,000. An unrelated German company has started to offer its own semi-auto version of the FG 42 as well, including a variant with modern modular attachment systems.
Anime and Manga
  • The FG 42 is noted in some entries of the Kerberos Saga as an alternative choice for Kerberos members in place of the standard MG 42. In Jin-Roh: The Wolf Brigade, Fuse at one point meets other members of the group sporting the original model.

Video Games

  • Seen in the first, third, and fifth Call of Duty games, typically with the ZF-4 scope and depicted as a hugely powerful selective-fire weapon accurate at long range; in the first game it's basically the BFG-equivalent, balanced solely by that it only shows up in the early American levels and doesn't pop up again until the finale. In World at War it's one of the most versatile weapons of the machine gun class, if not the entire game, being able to fit its intended role of a machine gun (decently-sized 32-round magazines that work well with the bipod's semi-Bottomless Magazines effect) as well as working well as a short-range spraying weapon (incredibly high rate of fire with the fastest reload of its class by far) or as a long-range marksman's weapon (it's the only machine gun that can fit a scope, and despite its fire rate has low recoil).
  • Appears in the second Brothers in Arms game, used by members of the German 6th Parachute Regiment.
  • All but replaces the MP 40 as primary weapon as soon as it appears in Return to Castle Wolfenstein, where it's incredibly versatile betweeen its full-auto capacity, integrated scope, noticeably higher power and abundant ammo thanks to sharing with the Kar98.
  • Seen in Battlefield 1942's "Secret Weapons of WWII" expansion. It's also in Battlefield V as an LMG used by the Support class.
  • Pops up in Retraux First-Person Shooter CULTIC, acting as both a sniper rifle and a high-damage automatic option with an upgrade.
  • Germans may choose it in Day of Defeat, but outside of one Easter Egg on dod_charlie, only in a paratroopers team. The recoil, like most every other gun in the game, is outrageous, fitting the typical conception that it's uncontrollable in full-auto; the scope variant at least is useful for scouting purposes because you can't have normal binoculars in the game.
  • In Day of Infamy, the original-model FG 42 is available for use by the Wehrmacht Support class. It's fitted with a bipod and can take a ZFG-42 scope. It's semi-realistically only featured in maps that the Fallschirmjäger infantry can be played in, but in the interest of fairness you don't actually need to have a Fallschirm outfit unlocked to use it, and it also shows up in battles they took part in before the weapon finished development, like the Battle of Crete from 1941.
  • Wielded by Nazis in BloodRayne, but it's called the "Blitzgewehr32" here. Rayne can use it one-handed, and can even dual-wield two of them.
  • Available for Panzer Elite's Fallschirmjäger infantry in Company of Heroes.
  • Carried by German Fallschirmjäger units in Men of War.
  • Appears in Sniper Elite 4 in the hands of Support Jager infantry units. Unlike most secondary weapons, Fairburne cannot start out with this weapon, although he can pick one up from the aforementioned units when they're killed.
  • Squad 44: The FG42 is available as a weapon on Western Front maps set from 1944 onward, where the Fallschirmjager are the playable faction. The variant featured is the late model, with a deployable bipod, and the ability to switch between semi-automatic and full automatic fire.
  • In Foxhole, the storm rifle is actually an A.K.A.-47'd FG 42, named after the Sturmgewehr 44. It's also actually a rarity in the game's battlefields, having been too difficult to produce and falling out of favor for the bolt-action 7.62mm rifle. Building them requires having an advanced war factory.
  • Hell Let Loose adds two variants of the late-model FG 42 for the Automatic Rifleman and Sniper classes as an unlockable weapon. The former gets a fully-automatic version with ironsights, while the latter gets a scoped semi-automatic version.

Web Video

  • Ian McCollum shoots one of Smith Manufacturing Group's reproductions here, and totally destroys some of the myths surrounding the weapon, particularly that it was designed to be fired while descending via parachute. He also showed off an original second-pattern model's full auto mode here.

    FN FAL and similar 
A high-performance assault rifle, one of the two mainstays of the west alongside the M16. Solid, powerful and reliable, the FAL is a very well-rounded weapon.

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The right-arm of the Free World. note 
Nicknamed "the right arm of the free world," the FAL ("Fusil Automatique Léger", French for "Light Automatic Rifle") was one of the three major battle rifles designed for the NATO 7.62x51mm round (the other two were the M14 and H&K G3). The FAL was designed by Dieudonne Saive, who is probably more famous for his work on the Browning Hi-Power, and was the protegé of the great John Moses Browning. Originally, the FAL was meant to be an assault rifle, with prototypes chambered in intermediate rounds such as German 7.92x33mm (only the very first prototype; there was never any intention to go to production with this particular round) and .280 British (7x43mm). However, when NATO standardized on the 7.62x51mm at American insistence, FN beefed up the FAL to handle the more powerful round, and the rest was history.

The FN FAL is considered the classic post-war battle rifle and the Western counterpart to the AK-47. It was so popular that every NATO member state at least considered adopting it, and almost every Western and non-communist nation did. Only four NATO members didn't adopt it, most famously West Germany, who had initially adopted it, utilizing it as the G1, but were turned down when they wanted to obtain a license from FN to domestically produce the rifle, probably owing to the fact that Germany had steamrolled over FN's home country of Belgium twice in the last half-century. This led to them ultimately working with Spain on its CETME 58, which ultimately became the G3.note  The other three either chose a homegrown rifle over the FAL (America and the M14, France and the MAS-49) or didn't have the money to license it (Italy, who ended up making the BM 59 out of their leased Garands instead).

The gun was license-produced by many countries, and is still in productionnote  and use today. With so many users, many variants of the rifle exist. The British Commonwealth, in an effort ensure that their armies would have complete interchangeability of equipmentnote , adopted the FAL, license-producing it as the L1A1 Self-Loading Rifle, or SLR, which is limited to semi-auto only. Parts of the L1A1 (built on an inch pattern) are not compatible with other "metric" FALsnote . Each L1A1 user had their own modifications to the weapon: CanadaInteresting Fact, whose variant was known as the C1A1, had a trigger guard that could be folded up to allow the user to use the gun while wearing mitts, a unique ring-aperture rear sight graduated over a different range, a two-piece firing pin, a different pattern of lightening cuts on the upper receiver, and a shorter upper receiver which exposed the top of the bolt carrier, allowing the user to reload using stripper clips when locked back. They also developed the C2A1, a fully automatic variant with a bipod and a heavier barrel that was used as a section support weapon. Australia's was mostly identical to Britain's, but had a different pattern of lightening cuts, and they later produced the L1A1-F1, a shortened version meant for jungle combat. They worked alongside Canada on the C2A1, creating their own version, the L2A1, though they found it to be a poor machine gun and preferred to use the 7.62 NATO conversion of the Bren Gun that the British used. They also never switched over to synthetic furniture, which the British did. The version used by New Zealand was identical to the British version, and they did switch to synthetic furniture, though some rifles ended up with an odd mixture of both types. India, seeking to have the same rifle as the rest of the Commonwealth but without being forced by mere legality pay royalties to FN, reverse-engineered their own version, the 1A1note . Other licensed manufacturers included Israel (as the IMI Romat, with a distinctive half-wood, half-sheet metal handguard), South Africa (as the R1), Argentina, Brazil, Venezuela, and Austria (as the StG 58).

FN briefly experimented in the early 1960s with bringing the FAL back to its assault rifle roots in the form of a scaled-down version chambered in 5.56x45mm, but this was deemed too expensive for mass production. Their next attempt was the CAL ("Carabine Automatique Léger", French for "Light Automatic Carbine") which still looked like a scaled-down FAL but incorporated many internal changes. This proved to still be too expensive and was a commercial flop, resulting in FN moving on to the entirely new FNC (Fabrique Nationale Carabine).

  • Cool Action: Like the AK, the FAL's magazines have a front lip, requiring them to be loaded front-first, then rocked back into place.

  • Can be found in Fallout 2, one of the better weapons of the game, though finding ammo is a problem.
    • Fallout Tactics as well, but it erroneously used the 7.62 Soviet rounds instead.
  • One of the mook weapons in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops. The Modern Warfare 2 appearance is memorable for its use of the speed reload technique (where the player character flicks the release lever with the fresh magazine, which flings the spent mag away from the gun as he inserts the new one). In the latter game it's strangely only used by enemies; while Cuba did receive a shipment of FALs before the revolution, and did use them in thwarting the Bay of Pigs invasion, the NVA having enough to arm every second guy with one (especially ones with an attached M203, an American grenade launcher that wasn't even adopted in 1968) is pure fiction.
    • Reappears in Black Ops II as a primarily friendly gun (like it's supposed to be) and Jason Hudson's new weapon of choice, while also seeing some use by enemy proxy militias in the '80s flashback missions. Future missions and multiplayer allow the player to use the similar SA58 Para Elite Compact, with the same reload as the MW2 version. Notably, the new select-fire attachment finally allows both the semi- and full-auto modes of the FAL to be showcased, while the fast mags one similarly shows off the bolt-release lever actually being used.
    • Call of Duty: Ghosts, with its enemies being made up of various South American countries, features both the Brazilian IMBEL IA2 and the proposed Peruvian Diseños Casanave SC-2010, the former as a marksman rifle and the latter as an assault rifle.
    • An FAL superficially similar to the MW2 model returns for Call of Duty: Modern Warfare (2019), as a semi-auto Assault Rifle. The game's expanded attachment system includes several different barrel lengths, starting with the Paratrooper's barrel and able to take the slightly longer barrel of the standard version or the SA58's shorter 16-inch barrel.
  • The IMI Romat appears in Rainbow Six: Rogue Spear. The original FAL returns for Raven Shield, and Siege features two versions, the Operation Black Ice update adding the Canadian C1A1 with an underbarrel M26 shotgun as one of JTF-2 operator Buck's two primary weapons, and the later Operation Skull Rain update adding a custom "PARA-308" that is essentially an SA58 OSW as a primary weapon for the BOPE operator Capitão.
  • Far Cry 2, mislabeled as the Paratrooper variant; being held over until the second half of the game, it's far stronger per-shot than the AK or G3.
  • SWAT officers use it during the shootout at the beginning of Predator 2.
  • At the end of An American Werewolf in London, the London Metropolitan Police Armed Response officers that finally kill David use SLR rifles fitted with ART II scopes.
  • Shows up in Uncharted 2: Among Thieves with a red-dot sight. It's more accurate but less powerful than the AK-47, and more powerful but less accurate than the M4. It also holds 30 rounds in a 20-round magazine and fires in three-round bursts, even though the real FAL lacks a burst-fire mode. The third game corrects this and makes the FAL semi-auto only, though it also restricts the weapon to multiplayer (except in the HD remaster in the PS4's Nathan Drake Collection, which adds a cheat to use it in singleplayer). The Romat appears in Uncharted 4: A Thief's End, working exactly like the Among Thieves weapon, including the red dot sight, the incorrect three-round bursts, and even being incorrectly referred to as the original FAL.
  • The resistance members led by Eva/Big Mama in Metal Gear Solid 4: Guns of the Patriots carry them. While it can't be modified in any way, it's decently good at long ranges due to its powerful cartridge and low recoil due to its low rate of fire, but it stands as the only rifle in its caliber that Snake actually has to buy directly from Drebin, as the resistance members only carry it during cutscenes and Snake hands every single one he picks up back to its owner or to someone else who's otherwise unarmed.
    • Also shows up in Metal Gear Solid: Peace Walker as well, used by Peace Sentinels in the player's first battle with an Mi-24. It can later be researched by MSF's R&D team, first in its standard variant, then the Paratrooper model with a skeleton stock, and finally with a Laser Sight.
    • The FAL shows up once more in Metal Gear Solid V: The Phantom Pain as the "UN-ARC". The player can develop carbine, LMG, and non-lethal variants.
  • Standard issue rifle for ARCAM Private Army forces in Mount Ararat in Spriggan (1998).
  • The Wild Geese featured many different versions of FN FAL rifles.
  • Hidden weapon in Operation Flashpoint with the "Resistance" expansion pack, made available to the player if they successfully receive an American arms shipment. A folding-stock version appears in ARMA II: Operation Arrowhead as a standard weapon of the Takistani army, available both unmodified and with a night-vision scope.
  • The MNU Helicopter snipers in District 9 use FALs with scopes mounted on them.
  • The rifles carried by the guards in Escape from L.A. were FALs with grenade launchers attached.
  • Some of Sosa's Mooks in Scarface (1983).
  • Monroe Kelly carries one with a folding stock through most of the film Congo.
  • During the penultimate showdown at the end of Hot Fuzz Nicholas Angel (Simon Pegg) has one of these in his hands.
  • A near Game-Breaker in Jagged Alliance 2, thanks to its good damage, good accuracy and laughably fast fire rate, using only 5 action points to shoot. It became a mainstay in the series since.
  • Available in 7.62 High Caliber as a powerful battle rifle, with both variants (the standard and the paratrooper, which has a folding stock) capable of full auto fire. When fitted with a bipod, it can be an acceptable gun for a marksman at medium range, while the folding stock allows for easier storage in a pack and can make for an emergency room clearing weapon of ridiculous power.
  • Added to Killing Floor with the 2012 Summer Sideshow event, meant for the Commando; it's a mash-up of multiple FAL variants, being full-auto capable but using the wooden furniture from the L1A1. It also mounts a 4x scope, making it a slightly longer-ranged and lower-recoil option to the SCAR-H, but with a slower reload in return. It's returned for Killing Floor 2 as of its 2018 "Monster Masquerade" event, this time fitted with synthetic furniture and the more accurately-modeled ACOG from the Mk 14; now it compares closer to the Mk 14, acting as a combined Commando/Sharpshooter weapon, featuring a full-auto mode and slightly more reserve ammo in exchange for less power per-shot and, contrary to its previous appearance, severe full-auto recoil.
  • Fal of Upotte!! is based on the British L1A1, though despite this she is occasionally seen to fire her gun in full-auto. She's also stated to be the older sister of Funco, who is based on the FNC, and is the class leader of the high schoolers/battle rifles, owing to the FAL's far more wide-spread adoption among NATO than the M14 or G3.
  • Ghost Recon added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the Desert Siege expansion, as simply the "7.62mm Carbine". Future Soldier features the SA58 OSW for the Bodark faction, despite the game's insistence on only giving them weapons made in Russia or the rest of the former Combloc, and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Tom Clancy game, Splinter Cell: Blacklist.
  • The L1A1 variant is often seen in the hands of UNIT soldiers in Doctor Who, in the Classic era.
  • Appears in PAYDAY 2 as the weapon added with the Big Bank DLC, as the Falcon Rifle. The ingame version is based on the DSA SA-58 Paratrooper variant, as evidenced by the stamping on the weapon's left side, though fitted with the full-length handguard, barrel, stock and short magazine of the standard FAL. It gets unique attachments that allow the weapon to be modded into an exact SA-58 OSW, with others based on other variants of the FAL, such as the Israeli IMI Romat seen above and the Brazilian IMBEL IA2. On the whole, the Falcon is surprisingly versatile, with excellent accuracy (including almost no aim spread from hip-firing), good damage, a reasonably high rate of fire and a wide and varied selection of mods that can turn it into a DMR, heavy assault rifle, or highly-concealable primary, though this is at the cost of a high cost to purchase, a high level requirement to use it, and the unique mods that give it its versatility being locked behind some of the most difficult achievements ever added to the game.
  • Both the standard FAL and Brazilian derivatives, the IMBEL MD97 and IA2, show up in Max Payne 3.
  • Used by both sides in The Siege of Jadotville. It had recently been adopted by the Irish Army at the time the film is set and it's not fully replaced the Lee-Enfield. Quinlan notably carries a FAL as his personal weapon until he runs out of ammo and is forced to fall back on his sidearm.
  • Persona 5: One of Yusuke Kitagawa's equippable rifles is a "G1 Type", named and modeled after the FN FAL G1, one of the first FAL variants commissioned by the West German army in 60s.
  • In Suicide Squad (2016), the FAL with an ACOG optic is used by some of The Joker's henchmen.
  • Available in Insurgency, with options of various optics, bipods and foregrips, and an extended magazine. Security gets the L1A1, which is semi-auto only and has slightly more open sights, while the Insurgents get an original select-fire FAL with a synthetic foregrip and a wooden stock. A similar model returns for Insurgency: Sandstorm, this time exclusive to the Insurgents, with Security upgrading to the SCAR-H.
  • A 5-star Assault Rifle in Girls' Frontline, also rewarded for purchasing a microtransaction in the English server. She's the calm, rational leader of FN team, always accompanied by a pet ferret named Fel. Her skill is rather unique for a grenadier AR in this game: instead of launching a single explosive payload, FAL's shoots a salvo of three mini-grenades instead. She also carries a kukri, as she was originally supposed to be the L1A1 until the developers decided they disliked her design, redesigning her and making her the FAL but keeping the kukri.
  • In Sword Art Online Alternative: Gun Gale Online, the JSDF team in Squad Jam 1 is armed with FN FALs. It is most likely a substitute for the Howa Type 64 rifle.
  • The L1A1 and its light machine gun variant, the L2A1, are available for the Australians in Rising Storm 2: Vietnam.
  • The SA58 OSW is an available assault rifle in Ironsight, holding less ammo than other assault rifles (20 per magazine and 80 in reserve) in return for higher power per-shot.
  • The FAL (specifically the Austrian-made StG 58 variant) can be equipped by both of the game's unconventional factions.
  • The Boys: Butcher, Baker, Candlestickmaker: Billy was naturally issued an SLR when he was a Royal Marine and deployed to the Falkland Islands in 1982. The weapon comes up again during his first mission working with Mallory, who issues it to him as "an old friend", and orders him to kill his first supes with it, which he does efficiently.

    FN SCAR-H 
"7.62x51mm, gas-operated, rotating bolt. Comes in two flavors: light and heavy; this is the heavy one. Works like a charm in extreme environments - having carried this in action, it's a personal favorite of mine."
Gage, PAYDAY 2

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The Fabrique Nationale Herstal Special Forces Combat Assault Rifle, shortened to the SCAR, is an assault and battle rifle designed by FNH USA, as an entry into a trial by the U.S. SOCOM to replace or supplement the aging M4 rifle in 2003. The SCAR-H, also called the Mk 17 in SOCOM use, is the "heavy" version of the resulting rifle, chambered for 7.62x51mm NATO (contrasting the SCAR-L for 5.56x45mm). SOCOM turned out to really like this version, so much they canceled their orders for the SCAR-L completely (figuring that the existing M4 carbines were still good enough... which didn't really bother FN much since they make most of those too these days), deciding instead to purchase conversion kits in the event they need a weapon like it in 5.56mm.note  Much of the SCAR-H's popularity is mainly because it's a full-auto 7.62mm NATO rifle that works, though many users have also complained about the stock being relatively fragile, and the gun's sharp recoil impulse being capable of damaging rail-mounted optics.

As of late, it's been showing up in quite a few types of media, especially Video Games, due to its futuristic appearance and connection to Special Forces soldiers. While non-interactive media is about 50/50 at best for either version with a slight preference towards the SCAR-L, eight times out of ten a video game that features any version of the SCAR will echo SOCOM's preference and only include the SCAR-H; the ninth time will sooner have both show up than just the SCAR-L. The SCAR-H has also served as the basis for the FN Sniper Support Rifle, a version with a longer, heavier barrel and receiver and a more adjustable fixed stock for use as a designated marksman's rifle, which has been accepted into service with SOCOM as the Mk 20; both now also have civilian versions as respectively the SCAR 17S and SCAR 20S, the latter as of 2020 available in both the original .308 and in 6.5mm Creedmoor.

  • In Psycho-Pass: The Movie, the SCAR-H is the main armament of the Southeast Asian Union's Military Police force.
  • Appears in the final manga arc of Gunslinger Girl as the main weapons of SWA operatives during the assault on Padania-occupied Turin Nuclear Power Plant, including Jean and Rico. One was later picked up from a dead SWA operative by Sophia Durante, one of the plant's Carabinieri guards as well as Enrica's childhood friend to confront the injured Giacomo Dante.
  • Like its smaller brother, the SCAR-H features prominently in G.I. Joe: Retaliation among the Joes, particularly used by Captain "Duke" Hauser, Lady Jaye, and Flint.
  • In Call of Duty: Modern Warfare 2, the SCAR-H CQC used by U.S. Army Rangers and less often Task Force 141.note  Corporal Dunn's signature weapon is a SCAR-H with a thermal sight, and in multiplayer it's the first alternate assault rifle unlocked after the starting M4 and FAMAS.
    • Black Ops II once again features the normal SCAR-H, this time as a late-game assault rifle owing to slightly higher power per shot and the low recoil allowing for good long-range use, along with an incorrect 30-round capacity by default.
    • The SCAR-H makes its return in the 2019 Call of Duty: Modern Warfare, under the somewhat-fictional designation "FN SCAR 17" (a mix of its actual name and Mk 17 military designation) and it's unlocked late in multiplayer at level 47. It appears a few times in the campaign; Alex can grab one from an armory in the level "Proxy War" and it's a starting weapon for Sgt. Garrick on "Into The Furnace". It goes back to its correct 20-round magazine, although there are extended mag options for 25 and 30 rounds. Modifications can change it to superficially resemble other variants of the weapon, specifically a full-auto version of the FN SSR with the "FORGE TAC 20.0" LB" barrel and "XRK Obelisk Pro" stock, or a 7.62mm version of the shortened SCAR-SC with the "FORGE TAC CQC Pro" barrel and "FTAC Collapsible Stock".
    • A somewhat stylized version returns as a battle rifle for Call of Duty: Modern Warfare II, this time renamed the "TAQ-V", as part of the "Tactique Verte" weapon platform, unlocked by leveling the earlier SCAR-L. A version of the civilian SCAR 17S rechambered for 6.5mm Creedmoor and given a rail extension to stand in for the Mk 20 SSR is also available in the same platform, as a marksman rifle named the "TAQ-M", which sees use as Los Vaqueros' primary sniper weapon and is also used by Laswell in "Recon By Fire" and some Shadow Company soldiers in "Ghost Team".
  • The Battlefield series, starting with Battlefield 2: Special Forces, makes frequent use of both versions, with that game featuring the SCAR-H as the Navy SEALs' main Assault weapon (though unlike its smaller brother it can't be unlocked and used by other factions). The games have universally made use of the first-gen versions until Battlefield 4, which also only has the SCAR-H, both in its regular form as an early weapon for the Assault class and the long-barrel version with a rail extension ahead of the front sight as an all-class DMR.
  • In Endwar, the primary assault rifle of the Joint Strike Force is based on the SCAR-H. In-universe fluff mentions how, with the breakup of NATO, Belgium-based FN is suing U.S. weapons manufacturers for copyright infringement.
  • Ghost Recon:
    • Ghost Recon: Advanced Warfighter includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG.
    • Future Soldier adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets.
    • Wildlands has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's weapon.
    • Breakpoint includes several more variants: in addition to the returning "MK17", this time fitted by default with the LB's 20-inch barrel and also able to get a Future Soldier-themed skin, the game also includes a 7.62-converted version of the SCAR-SC as the "MK17 Shorty", and a version modified with Vltor's CASV-SCAR handguard and VSS-11 stock as the "MK17 Assault".
  • Counter-Strike: Global Offensive features the SSR as the CT team's semi-auto sniper rifle, replacing the SG 550 Sniper used in the earlier games, here called the "SCAR-20".
  • The SCAR-H turns up in PAYDAY 2 with the first Gage Weapon Pack DLC as the Eagle Heavy. It's the only weapon in the game to feature an angled foregrip, rather than a vertical one. By default it's the standard-length variant, though it can take the shorter CQC or longer LB barrels as well as the longer receiver and different stock of the SSR.
  • Rainbow Six: Vegas and Vegas 2 feature the Gen 1 version of the SCAR-H CQC. It's one of the few weapons in the game with a vertical foregrip. Rainbow Six Siege upgrades to the Gen 3 version with its usual tan finish in the "Operation Dust Line" update as one of two primary weapon options for the Navy SEAL Operator Blackbeard; it's presented as the weaker alternative to his SR-25 owing to its short barrel length, but it fires faster and has more ammo in reserve. It's also fitted with mounts to attach a rifle shield, to protect him from a few shots to the head or upper chest area from the front.
  • The SCAR-H with an unusable MARS-esque red dot sight is the first of two assault rifles in Red Steel, oddly showing up in the hands of various gangsters around LA and treated more like the SCAR-L. It mostly gives way for the Type 89 once the action shifts to Japan in Act 2, though the player can still use it by unlocking it from the shooting range in Harry's bar, and even more oddly the Komori use it for the majority of Act 3.
  • The standard weapon of the various Private Military Contractors in Metal Gear Solid 4: Guns of the Patriots is the CQC variant of the almost-entirely-unrepresented second-generation SCAR-H. Snake can get his hands on one as well, and the customization system allows it almost as much versatility as the M4 Custom; it can accept everything the M4 can except for a suppressor, grenade launcher or Masterkey, in return for more prevalent ammo (since most bad guys you come across use it and thus drop ammo) and more power per-shot.
  • The SCAR-H, with an underbarrel FN Mk. 13 grenade launcher, is heavily used by 33rd soldiers in Spec Ops: The Line, especially with the elite members. Compared to the M4A1, it has higher damage, but a lower capacity (weirdly, it has a 30-round magazine instead of the 20-round magazine used in real life). It first appears in the second chapter, then disappears until the later stages of the game.
  • In both Killing Floor and its sequel, the FN SCAR-H is the top tier weapon for the Commando class. It has a rather small magazine capacity (20 rounds), but this is compensated by its superb accuracy (aided by use of a red dot scope), stopping power, and reserve ammo.
  • Like its smaller brother, the SCAR-H is available in The Division, though it's considered a marksman rifle instead of an assault rifle, and its rate of fire is reduced to 275 rounds per minute - if it retained the original 600 RPM rate, it would make short work of the player's much more limited DMR ammo pool.
  • John McClane makes use of a short-barreled SCAR-H in the Chernobyl scenes of A Good Day to Die Hard.
  • Appears in XCOM 2 as well, even if it's not actually named as such. However, it's still pretty obvious that this is the gun that the beginning tier assault rifle is modeled after.
  • Available to the Security's Advisor class in Insurgency: Sandstorm, replacing the L1A1 from the original game and, as of current versions, acting as their counterpart to the Galil ACE.
  • In Girls' Frontline, SCAR-H (formerly Amaris) is The Baby of the Bunch of the legendary Daybreak Squad and sister of Aliana (now SCAR-L). Unlike her twin, she is laid-back, cryptic, and seems to have a fatalistic streak. Though she hates her twin for murdering the rest of Daybreak and saddling her with their ghosts for thirteen years, gameplay-wise they're best deployed together because of their extremely powerful Union Skill.

    Gewehr 41(W) 
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The Walther version of the Gewehr 41, and the main production version
Early in World War II, the German military had been attempting to develop a semi-automatic rifle. A design specification for the gas-operated weapon was set as follows: The rifle's fixed internal magazine was to feed from stripper clips. The rifle itself must be capable of operating as a bolt-action rifle if the gas system failed. There were to be no moving parts of the action on the exterior of the rifle. Last but not least, any design submitted was to have no gas ports drilled into the barrel. Two designs were introduced in 1941; Mauser's variant obeyed all the design stipulations, but Walther's offering ignored every one except the part about not drilling into the barrel. Both designs proved to be unreliable due to their unusual gas-trap muzzles, though the Walther design was slightly better in that was lighter and slightly more user-friendly.
Following a number of tests, the Mauser design was considered a failure (no thanks to the aforementioned weird requirements and demands placed upon them), while the Walther design was accepted into limited service. Despite this, however, the Walther design suffered from a number of design flaws and production problems, most notably being very difficult to clean on the frontlines and being very heavy compared ot the standard bolt-action Kar 98K.
Ultimately, this rifle was replaced in production and service by the far more reliable Gewehr 43 (described in the next entry). Between 40,000 to 145,000 of these rifles were produced from 1941 to approximately 1943. Most would see service on the Eastern Front and would suffer a high attrition rate.
Video Games
  • Forgotten Hope 2 features this rifle as one of the German Army's available service rifles alongside the Kar 98K and Gewehr 43.
  • Red Orchestra features it as one of two semi-automatic rifles for the Germans, the other being the far more common Gewehr 43. It returns in Red Orchestra 2: Heroes of Stalingrad, where it is now the sole German semi-automatic rifle available, due to the game's maps being set in 1942 and early 1943, before the Gewehr 43 had been put into production.
  • World War II Online adds this weapon in the 1.34.12 update, as a weapon option for the German rifleman class.

    Gewehr/Karabiner 43 
"7.92mm self-loading rifle. The first successful semi-automatic rifle adopted by the German army in WWII. Based on captured Russian Tokarev SVT40 rifles. Reloads quickly from a 10-round detachable box magazine."
Description, Call of Duty 3

https://static.tvtropes.org/pmwiki/pub/images/g43_3.jpg
During the invasion of the Soviet Union, a small number of Soviet SVT-40s were captured. Seeing that Tokarev's gas system was more reliable than the annular gas piston used in their earlier attempts at a semi-auto rifle, Walther crafted a similar gas cylinder system and used the G41(W) as the host, thus creating the Gewehr 43 in 1943.
Utilizing a short-stroke piston, the G43 was much more reliable than the G41(W), though some issues still remained due to shortcuts taken during production. It is fed by 10-round detachable box magazines, though it was mostly intended to be loaded with five-round stripper clips without removing the magazine. The rifle was well balanced enough so that the user could hold it at the semi-pistol grip with his right hand and thus use his left hand to rack the left-handed charging handle. The biggest problem, however, was that the bolt track on the G43, like that on the G41(W), was exposed to the environment and quickly let dirt, grass, and whatever else into the action if the user was foolish enough to put his weapon through environmental abuse.
German snipers took a liking for its larger, more-quickly-replaced magazine and semi-automatic action, especially since snipers tend to take better care of their weapons than regular soldiers and thus would have less issues with it (about all they preferred from the Kar98k was the inherent greater accuracy at more extreme ranges from being a bolt-action with a slightly longer barrel). In 1944 the weapon was renamed the Karabiner 43, owing to the fact that it was similar in length to the Kar98k (the barrel was only five centimeters shorter than the 98's, though the overall weapon was two centimeters longer); as such, the K43 is really only a "carbine" when compared to the original Gewehr 98's ridiculous length, and is of comparable size to the semi-auto rifles used by the various Allied nations. The only physical differences between the Gewehr and Karabiner versions are whether the letter stamped on the side of the receiver is a G or a K.
  • Cool Accessory: The weapon is frequently seen with a ZF4 4x optic scope in fiction. The scope, however, was notoriously fragile and the cheaply manufactured scope mount wasn't stable enough to hold a zero (owing to manufacturing shortcuts/defects made by some factories, especially those who tended to use prisoners-of-war as slaves) meaning they weren't that often used in real life compared to fiction.

Live-Action Films
  • The weapon was used by the Big Bad (played by Frank Sinatra of all people) in the 1954 film noir Suddenly as he said he prefers it over a Tommy Gun in a plan to assassinate the President. This rifle had a twenty-round magazine, a ZF4 scope, and a custom bipod to keep the rifle steady.

Video Games

  • Medal of Honor has consistently featured it with the ZF4 scope since Medal of Honor: Underground. Often serving as the Evil Counterpart to the American Springfield.
  • Call of Duty first added it with the United Offensive expansion pack to even out the playing field between the Americans (who had both the M1 Garand and Carbine since the base game) and the Germans (who had no comparable weapons), in turn heavily contributing to the expansion's noticeably higher difficulty because it deals a ton of damage even in an NPC's hands. It returns for Finest Hour as a dedicated sniper rifle, 2 in both regular and sniper versions (though the sniper version is rather glitchy, including the singleplayer HUD misidentifying it as the Springfield), and 3 as a regular rifle again. It's also available in Call of Duty: World at War World at War]] as the second semi-auto rifle unlocked after the SVT-40, featuring very similar characteristics with the difference that it can unlock rifle grenades and gets a proper suppressor rather than the usual louder flash hider.
  • The first weapon you receive in Sniper Elite. The weapon reappears in Sniper Elite V2, Sniper Elite III (anachronistically so, considering it's set in 1942), Sniper Elite 4, and Sniper Elite 5. The Gewehr 43 boasts a higher rate of fire (it's semi-automatic after all) and a better magazine capacity than the bolt-action rifles, along with a powerful scope, but it has low muzzle velocity (amplifying the effect of wind and gravity) and low stopping power.
  • Wehrmacht snipers and Panzer Elite infantry use this rifle in Company of Heroes
  • Red Orchestra has the G43 in both scoped and un-scoped variants.
  • Commandos 2 and 3, in the hands of German snipers. The Sniper and Natasha can take them from the enemy if they don't start the mission with a Sniper Rifle. It's incorrectly depicted as a bolt action rifle, since all sniper rifles have a single animation.
  • Men of War features the G43 in both rifle and scoped variants, usually in the hands of Wehrmacht specialist units like the Fallschirmjägers, Brandenburgers and Panzergrenadiers.
  • In Day of Infamy, the G43 is the Wehrmacht's semi-auto rifle available for the Officer, Radioman, Rifleman and Sniper classes. The Sniper class can equip the ZF4 scope, while racking up kills and headshots with it nets the player a worn veteran and cloth-wrapped skin respectively.
  • The preferred weapon for Waffen-SS snipers in Brothers in Arms: Hell's Highway.
  • The Gallian rifle family in the Valkyria Chronicles series is inspired by the Gewehr 43 but has a few differences like an under-barrel gas cylinder (the gas cylinder on the Gewehr 43 is mounted above the barrel) and a receiver cover to keep mud out of the action. Also notable is that each variant series always starts with a short rifle and somehow ends with a heavy long rifle.
  • Hell Let Loose features the Gewehr 43 as one of two service rifles for the German faction, the other being the bolt-action Kar 98k. Unlike the latter, however, this weapon is issued to fewer classes (the Officer, Rifleman, and Assault classes, respectively), reflecting its rarity. Not only that, but it has to be unlocked for the German rifleman and officer class.

    Heckler & Koch G3 
One of the signature assault rifles of the West, adopted in 1964 by the West German Army. Uses a roller-locking delayed blowback operating system to achieve high-precision fire. A number of variations of this design have also been produced — including sniper rifles, submachine guns, and light machine guns — a testament to the G3A3's high potential.

https://static.tvtropes.org/pmwiki/pub/images/images_48.jpeg
https://static.tvtropes.org/pmwiki/pub/images/unknown_691.jpeg
https://static.tvtropes.org/pmwiki/pub/images/unknown_603.jpeg
From top to bottom: G3A2, G3A3, G3A4
A German design developed from the Spanish CETME series of battle rifles, the G3 was the third major weapon chambered for the 7.62x51mm NATO round. After Belgium refused to allow West Germany to produce the FN FAL under license, Germany looked to Spain and its CETME. Like the FAL, the CETME was initially intended to be an assault rifle, prototyped in a series of proprietary intermediate cartridges and finally in a reduced-power version of the 7.62x51mm, but when the collaboration with HK began, they followed the German lead and adapted it to the full power 7.62x51mm NATO.

The G3 is extremely utilitarian in appearance and function, using a roller-delayed blowback system which was, rather appropriately, originally designed for the StG-45 prototype in World War II.note  It is more widely known for its derivatives than it is by itself; its action has served as the basis for nearly every non-pistol weapon designed by Heckler & Koch (they even did adapt it to one pistol, the P9 and P9S) until The '90s, when the G36 series with its ambidextrous AR-18-inspired action took over;note  the MP5 is effectively a miniaturized G3 chambered in 9mm, the PSG1 and MSG90 are more accurate versions for marksman use, the HK21 and HK23 are general-purpose / light machine gun versions adapted for belted ammo, and so on.

The G3, while tough and reliable, is rather heavy, has less-than-stellar ergonomics that it had been criticized for,note  and has a rather violent action that has a nasty tendency to mangle ejected cartridges (so much so that it oftentimes is too damaged to be reused in handloading) and throw them up to 30 feet away; therefore, standing right next to a G3 shooter is only advisable if you want to get hit by hot brass being flung at high speeds (hint: don't do it!).

The G3 was the standard rifle of the West German army until the 1990s and was also a major export success. It was license-produced by numerous countries (including France, Mexico, Turkey, Portugal, Sweden, Norway, Greece, Pakistan, Myanmar and Iran) and is still in service and production with many militaries around the globe.note 

Genuine G3s and HK firearms are rare in the United States civilian shooting market, with the ATF banning their importation because they could be quite easily converted into automatic weapons.note  Also, HK is only minimally invested in the US civilian marketnote , and even then, its main product is handguns. Genuine HK G3 clone imports are expensive, going for an average of at least $1700. Semiautomatic G3 clones are much more common and cheaper; the two main ones available on the market are the 7.62x51 C91 and the 5.56x45 C93. They come in at a normal price of at least $650. CEMTE-based semi-autos are also on the market, but since both CETME and HK independently continued development of the roller-locked design there's little if any interchangeability of parts between G3 clones and CETME clones.

  • Cool Action: The HK Slap actually originated with this weapon - while it is more associated with the MP5, that gun is in effect just a miniaturized G3, and the technique will work with anything based on the G3's action, or even weapons that aren't but have a similar charging handle, like the Steyr AUG and FN F2000.
  • A few can be seen amongst the dozens of AKs wielded by the militia in Black Hawk Down.
  • Call of Duty:
    • Call of Duty 4: Modern Warfare features the HK91, a semi-auto-only variant (which still fires full-auto in singleplayer) without the paddle magazine release, standing in for the military G3 as a relatively common mook weapon, though not quite as widespread as the AK or MP5. In multiplayer it's strangely underpowered, dealing the same damage as the other full-auto assault rifles (but with less recoil in return) so as to not completely overshadow the M14, which has the proper higher damage and recoil of a 7.62mm rifle but is unlocked far later; conversely, in singleplayer it's the strongest assault rifle in the game and the third-strongest weapon in the entire campaign, with only two sniper rifles that show up one time each able to do more damage than it even at its maximum falloff range. The Remastered version makes the interesting decision to not re-model the weapon into a proper G3, unlike most of the other weapons that were modeled incorrectly (like the AKS-74U being modeled after an airsoft gun).
    • Call of Duty: Black Ops Cold War adds the CETME Model C in its Season 4 update as the "C58", this time in full-auto, with several attachment options based on parts from the PSG1 (the SASR Jungle Grip and Raider Stock), G3A4 (the CQB Stock), the Model B (18.2" Takedown barrel), the Model E (the 15.6" Ultralight and 18.7" Ranger barrels) and even the FAL-derived IMI Romat of all things (the 18.7" Reinforced Heavy Barrel).
    • An HK91 with select-fire capability returns in Call of Duty: Modern Warfare II as the Lachmann-762, once again as a stand-in for the actual military G3, fitted with what seems to be a stylized slimline handguard. The G3's adaptability is mirrored in-game by having it as the progenitor of a whole platform of weapons; leveling it up enough unlocks a marksman rifle (the SR9 as the "LM-S") and an assault rifle (the HK33 as the "Lachmann-556"), the latter of which in turn unlocks a machine gun (the HK21 as the "RAPP H") and a submachine gun (the MP5 as the "Lachmann Sub"), all of which allows for several other attachments to make even more G3 derivatives, like an HK11 mockup. Notably, they all make heavy use of the HK Slap, as without using Fast Hands or the ten-round mags on the G3 and SR9, even mid-mag reloads will have the player character lock the bolt open before replacing the magazine.
  • Rainbow Six added some of these to its armoury, for when teams need more punch, starting with Rogue Spear; by the expansions for Raven Shield they're also packing the shortened G3KA4. In Vegas with the 6x scope, it makes a decent all-rounder substitute for a dedicated sniper rifle.
  • Dog Soldiers.
  • The G3A4 is a hidden weapon in Operation Flashpoint's "Resistance" expansion pack, made available to the player if they're able to successfully retrieve an arms shipment smuggled in by the Americans.
  • Used by the Militia in the second chapter of Metal Gear Solid 4: Guns of the Patriots, and usable by Snake. In the first chapter one of the militiamen there also got his hands on an unlocked HK21, which Snake can choose to make him part with.
  • The standard assault rifle in Fallout 3 is the prototype version with the older circular handguard (instead of the current MP5-style handguards) and wooden furniture, and it uses 5.56 ammo in the game.
    • A recreation of the R91 was made as a paint scheme for the Handmade Rifle (a Post-War reproduction of the Type-I AK-47) in Fallout 76, although it was sadly never used. The charging handle was moved back to the left side of the receiver to better sync with the pre-existing animations.
  • Several appearances in the modern-day Battlefield games:
    • The G3A3 is an unlockable alternate weapon for the Assault class in Battlefield 2. One of the most powerful and accurate weapons in the game, but hindered by a smaller magazine than the class's other options and being one of only two Assault weapons to not get a Grenade Launcher.
    • Also available in Battlefield: Bad Company 2 as an all-class unlock. It's unlocked later than the M1 Garand or Mk 14, but in return it gets a higher magazine capacity (20 rounds to the Garand's 8 and Mk 14's 10), lesser recoil, and full-auto fire.
    • In Battlefield 3, the G3 can be found in the hands of the PLR in the campaign. Also unlocked for use in multiplayer with the Assault class after gaining enough points in the co-op mode. It was particularly infamous when the underbarrel M26's flechette shells were glitched to deal the same damage as the rifle it was attached to if it had the Heavy Barrel; since the G3 is once again the strongest weapon the M26 can be attached to, this meant a single shell would be enough to kill someone four times over.
    • The HK51, a custom variation shortened to the length of an MP5, returns for Battlefield Hardline as a Criminal Enforcer weapon. The Criminal Professional also gets to make use of the PTR 91, an American-made clone, as a semi-automatic sniper rifle.
  • Far Cry 2 has the G3, mislabeled as the shortened G3KA4, as the initial assault rifle given to the player character. It is weirdly underpowered due to being a starting weapon, both having very low recoil for 7.62x51, and taking around six body shots to kill.
  • A modified version of the G3SG/1 sniper variant with the MSG90's stock and barrel length and an AK-74 muzzle brake appears in Left 4 Dead 2, called simply the Sniper Rifle. It holds twice as much ammo per magazine and one more magazine's worth of ammo in reserve than the Mini-14-derived Hunting Rifle, but in turn it has a noticeably slower reload and slightly worse accuracy when moving without using the scope.
  • Available in (of course), 7.62 High Caliber. Very similar to the FAL and even has a variant with a collapsible stock, but it has the advantage of being able to take a scope.
  • The Waffen SS and Wehrmacht are replacing their WWII-era inventory with the G3 rifle and MP5 SMG in 1962 in The Man in the High Castle, while American Nazis still use hand-me-down Mausers. By season 3, the replacement has progressed enough that GNR border guards in the American Neutral Zone are armed with the G3.
  • Syphon Filter, in the first three games, uses a semi-fictional "K3G4", something of a cross between an HK51 and an AK, which is consistently used one-handed as if it's just a particularly-large pistol rather than a short-barreled rifle. It's one of the few weapons that can pierce enemy armor, which the manual attributes to its use of teflon-coated bullets.note 
  • G3 of Upotte!!, as her name suggests, is based on the G3A3. In reference to the numerous G3-based guns in the real world, she has a ton of younger sisters who are all nearly identical to her - the sister based on the HK33, in particular, manages to pass herself off as G3 for a day at one point with almost nobody realizing. G3's weapon is somewhat modified from the base gun, fitted with the HK21's more precise rear sight because she wants to be able to hit targets from a thousand meters, but she admits her eyesight isn't good enough to make that sort of shot with just irons, so outside of one shot from the ED it's also always fitted with a variable-magnification Tasco scope.
  • A G3A3 can be found in the 13th floor of St. Francis Hospital near the end of Day 4 in Parasite Eve.
  • Appears in PAYDAY 2 as the Gewehr 3 - the extended version of the G3's Real Life name - with an HK21E clubfoot stock. Attaching the wooden stock and foregrip makes it resemble earlier models of the G3, while the DMR Kit turns it into a G3SG/1. Attaching the Precision Foregrip, Precision Grip and Precision Stock makes it resemble the MGS90, sans the telescopic sight. After an update, Snipers use this weapon as well instead of their prior apparently-bolt-action M4s, fitted with the Precision parts and the otherwise exclusive to sniper rifles "Theia Magnified Scope".
  • The G3SG/1 appears across the Counter-Strike series, as the terrorists' semi-auto sniper rifle and their equivalent to the counter-terrorists' SG 550 Sniper or FN SSR. Named the "D3-AU/1" in every game except Global Offensive. Previously a useless gun in HLCS, one of the biggest changes with CSGO was a great power and accuracy buff that made the G3 and the SG-550's replacement a super-powerful sniper rifle that could quickly lay two rounds to kill just about anyone at long range — thus earning it the nickname "Autonoob"; in exchange, the G3 is so expensive that, if you die while using it with anything less than the full amount of money you can possibly have, your next round is going to be eco.
  • The "Assault Rifle 1960" from Wolfenstein: The New Order is largely based on the G3 with elements of the upgraded StG-44 used in the 1946-set prologue, being standard-issue for the Nazi soldiers in 1960.
  • The G3, like the FAL, started to appear in Jagged Alliance 2 as a weapon used by the Elite Mooks in Deidranna's Army, including General Theo Humphey and the terrorist Annie "Matron of Mayhem".
  • Used by an Italian Mafia hitman to try and kill Frank Castle in Up Is Down, and Black is White, before it's used by Kathryn O'Brien to kill said hitman and give Castle covering fire.
  • Appears as a two-star Assault Rifle T-Doll in Girls' Frontline. She's presented as something of a Shrinking Violet, though still proud of just how prolific her design is, with many other G3 derivatives also showing up in the game with higher rarities.
  • An HK91 with an unusable light clipped to the front end of the handguard appears as a rare weapon in Jurassic Park: Trespasser. About equivalent to the more common M14, though its sights are a little easier to use and it deals slightly better damage against the third and last variety of raptor that starts showing up at the tail end of the game.
  • Available in Medal of Honor (2010) and Warfighter. It's a full-auto assault rifle with 30-round magazines in the former's singleplayer and a scoped semi-auto rifle with proper 20-round capacity in its multiplayer. Warfighter features the basic G3A3 and allows for attachments to turn it into a G3A4 or G3KA4.
  • Chris Shiherlis carries an HK91 with a bipod on the poster for Heat. In the film, he uses it during the drive-in theater scene, using it to cover McCauley when an assassin tries to ambush him.
  • The G3A3 can be used by Insurgents in Squad, but its real time to shine comes with the Middle Eastern Alliance, as they almost exclusively use G3 variants as their primary infantry weapons. The G3A3 and G3A4 are available to most kits with various optics, a G3A3 with a drum mag is used by the automatic rifleman, the G3SG/1 is used by the sharpshooter, the G3KA4 is issued to support roles, and the HK51 is issued to vehicle crews and the heavy anti-tank kit. Only the machine gunner uses something different (the MG3), and this has the curious side-effect of making it very difficult to tell what kit is firing on your position, which can work to the MEA's advantage.
  • The G3A3 appears in Insurgency: Sandstorm as Security's slower-firing but more controllable counterpart to the Insurgent's FAL, available for the Commander, Observer, Rifleman and Demolitions classes.
  • John Matrix keeps an HK91, the semi-auto only variant, in his "shed" (read: armory) in Commando, among many, many other guns. He uses it throughout the first action sequence, most memorably to headshot a mook who taunts him regarding his daughter.
  • The G3A3 appears frequently in Black Lagoon. Most notably, Rock was given one during his first "outing" in the titular ship. He proceeds to throw it away, much to Revy's dismay.

    Heckler & Koch HK417 
"This bigger brother of M416 features a heavier 16-inch barrel as well as an enlarged receiver capable of handling the heavy 7.62 round. The high precision and stopping power of this rifle makes it ideal as a DMR, and it sees service in many armed forces worldwide."
Battlelog Description, Battlefield 3

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The Heckler & Koch HK417 is a German 7.62x51mm battle rifle, a variant of the HK416 assault rifle, which was based on the M16/AR-15. Like the HK416, the 417 replaces the AR-15's direct impingement system with a short-stroke gas piston, which does not vent propellant gases into the receiver, improving reliability. The HK417 is designed primarily as a designated marksman weapon, to extend a squad's range in firefights.

The HK417 comes in several different variants, with multiple barrel lengths. A semi-automatic civilian variant, the MR308, also exists, and was the basis for the G28 sniper variant.

A number of the same countries and units that adopted the HK416 have also adopted the HK417, usually as marksman or sniper weapons. The US Army also plans to adopt their own variant of the G28, the M110A1, to replace their older SR-25-derived M110s.

  • The HK417 appears in Spec Ops: The Line. It fires in semi-auto only and has a 4x scope, making it an ideal sniper rifle substitute.
  • A Navy SEAL uses a suppressed HK417 during the raid on bin Laden's compound in Zero Dark Thirty.
  • Another SEAL sniper also uses a suppressed HK417 in Captain Phillips.
  • Call of Duty: Ghosts features the G28 variant as the "MR-28".
  • Watch_Dogs has the HK417, which is inaccurately portrayed as firing in three-round bursts.
  • The Close Quarters expansion pack adds the HK417 to Battlefield 3 as the "M417", an unlockable DMR for the Recon kit. The Aftermath expansion's "XBOW" available for all kits is also made from a broken HK417.
  • ARMA III's "Apex" expansion features the 417, under the name "SPAR-17", as the designated marksman weapon accompanying the various HK416 variants used by CTRG 15.
  • In PAYDAY 2, the Scarface Character Pack adds the HK417 (fitted with an M203 grenade launcher) as the "Little Friend 7.62mm".
  • Ghost Recon: Future Soldier features the HK417, meant as the Ghosts' equivalent to Bodark's AN-94, rather unfairly as the HK417 is a complete powerhouse that can fit the role of a sniper rifle with the right attachments, something the AN-94 can't effectively do. The G28 appears in Wildlands.
  • Appears in Rainbow Six Siege, where it is used by the GIGN Attacking Recruits, Twitch and CBRN specialist Lion. It's given a ten-round magazine, albeit erroneously modeled with a twenty-round magazine, and restricted to semi-auto only, meant to be used as a marksman's rifle.
  • Japanese special forces operators can be seen using the HK417 in Gate.
  • Appears in the Korean version of Alliance of Valiant Arms as the "HK417 Sniper".
  • Appears in Project Reality as the primary weapon of the German, Dutch, and French Designated Marksman classes.
  • The G28 variant appears as a 4-star Rifle in Girls' Frontline. Her personality is almost a complete opposite of HK416's, being extremely outgoing and laid-back. She is in fact HK416's sister unit, being rolled out of the same assembly line, but certain events separated them ever since. G28 has been chasing after her lost sister ever since.

    Howa Type 64 
https://static.tvtropes.org/pmwiki/pub/images/unknown_1685.jpeg
Just don't assume it will ever stop Godzilla.
The gas-operated, selective-fire Howa Type 64 battle rifle hails from Japan, an indigenous design created roughly 10 years after the formation of the JSDF to replace their aging M1 Garand rifles and M1 Carbines. Japan, being heavily biased to the US in military trends, chose to adopt the 7.62x51mm NATO cartridge for service use. However, the Japanese feared that this cartridge might be too powerful, especially considering the smaller stature of Japanese troops. Therefore, the Japanese developed a reduced-velocity (715m/s, as opposed to the NATO-standard 810m/s) version of the NATO cartridge that is dimensionally identical. Howa Machinery Co then closely worked together with the JGSDF to develop a rifle based around the reduced-power cartridge, and the resulting prototype rifle was adopted in 1964 (hence the Type 64 designation).
However, the rifle never saw combat, because the JSDF was focused on domestic defense, and until recently have not been given the authority to operate outside of the Japanese islands. When compared to the US M14 rifle (whose magazines can fit in the Type 64), the Type 64 was superior in practical accuracy and control (likely due to the reduced-power cartridge and more modern grip layout). However, the Type 64 was also infamous among JGSDF personnel for being overly complicated, gaining an overall unreliable reputation.
The Type 64 was officially replaced as standard-issue in Japan by the Type 89 in 1989. However, the rifle still sees use today, especially among the Japanese Coast Guard and second-line JSDF units that do not expect to see combat, due to SDF budget restrictions. For a short while, the Special Assault Team and the Coast Guard's Special Security Team also used scoped Type 64 rifles as sniper rifles.note 
Due to Japan's strict anti-war laws, this rifle, like its successor, has never been exported.
  • Trivia: While as noted above it is designed for a reduced-load 7.62x51mm NATO cartridge, the Type 64 can, in fact, use NATO-standard cartridges (which saves massive headaches on logistics since there are many US military bases in Japan that stock loads of 7.62x51mm NATO ammo), and the rifle was even designed with a gas regulator setting for full-power ammo. While doing so causes the rifle to wear down substantially faster, at least the weapon won't explode.

Anime & Manga/Light Novels
  • In Sword Art Online, the Type 64 is shown as Klein's weapon of choice when he plays in Gun Gale Online in both the main storyline and the video game continuity.
  • The primary weapon of the Library Defense Force in Library War as well as its live-action film adaptations. Kasahara's actress, Nana Eikura, received training in the operation of an actual Type 64 rifle at JGSDF Camp Iruma for her role.

Literature

  • The most commonly used rifle in Gate, despite the fact that the story takes place in the 21st century, years after the Type 89 became the standard-issue firearm of the JSDF. It's justified in-universe as due to the fact that an expeditionary force investigating a much less advanced world should take along older weapons, since they are still more than enough to subdue any threats from a medieval society, and it's less of a financial and logistical loss should any equipment have to be abandoned there.

Live-Action Films

Live-Action TV

  • Appears slightly anachronistically in The Man in the High Castle, which is set in 1962. The Type 64 (probably under a different designation) is replacing the Arisaka as the service rifle of the Japanese Imperial Army, but is so new that only the Imperial Guards accompanying the Crown Prince have them yet. Given that it's an Alternate History, it's plausible that the weapon was developed a little earlier. It appears more often in season 3 in the hands of IJA and Kempeitei personnel, indicating that procurement is ongoing.

Video Games

  • Alliance of Valiant Arms has this weapon appear, although keeping in with the No Export for You regulation, the rifle along with the succeeding Type 89 is only available to Japanese players.
  • Shows up in Siren 2, due to the presence of JGSDF soldiers both as playable characters and among the ranks of the shibito. Major Takeaki Misawa uses a scoped variation as his preferred weapon, befitting him being older and more experienced than Private Yorito Nagai, who's generally stuck with the newer Type 89.
  • Available in Girls' Frontline as a five-star Assault Rifle. Befitting the real weapon having never been exported, she's presented as being a somewhat sheltered girl who's frightened by, but also curious about, the outside world.
  • The Type 64 is available in the Chrysler Building in Parasite Eve once the player unlocks New Game Plus.

    M1 Garand 
"In my opinion, the M1 rifle is the greatest battle implement ever devised."
General George S. Patton

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Perhaps THE semi-automatic rifle, and usually one of the first things people imagine when they think of a WW2-era rifle. One of the first semi-automatic weapons fielded by a major army, it fired 8 rounds of .30-06 Springfield from its internal clip-fed magazine,note  and continues to be a sticking point among people trying to explain the difference between a clip and a magazine, as one of the few examples of the clip itself being physically inserted into a weapon's internal magazine (as pictured above). Legendary durability and surprisingly low recoil for a .30-06 rifle was a plus, too, though the gun has a nasty snap to its action that can lead to a common and painful complaint known as "rifleman's thumb", or more simply the "Garand thumb."note 

Introduced in 1936, the weapon replaced the M1903 Springfield as the US military's main service rifle, and saw service through WWII and Korea, with some variants still in limited use in Vietnam, especially the M1D sniper variant with a fitted scope. The Garand was found to be fast, accurate, and incredibly reliable in whatever environment it found itself in, performing excellently in all theaters of WWII and withstanding the below-zero winters of Korea.note  With the advent of select-fire rifles, the American military tried to "convert" the M1 into the M14 battle rifle (see the entry below for the sad details). The Garand served with other military elements well into the 70s, notably being rebarreled and rechambered to fire 7.62mm NATO rounds in US Navy service, and are still used by military drill teams even today. In accounts by WWII veterans and war correspondents, the Garand is simply referred to as the "M1". Various Garands on the civilian market have been converted to fire .308 Winchester, while the Civilian Marksmanship Program allows Americans meeting certain firearm qualifications to purchase surplus Garands. Commercial production has also begun again by Springfield, with the rifles being made with a combination of commercial barrels and military surplus parts. Some Italian versions (the Beretta BM59, which is significantly heavier than the M1) with detachable box magazines were produced after World War II, and for a time were the standard battle rifles of the Italian Army.

Famously, the empty en-bloc clip makes a distinctive ping sound when automatically ejected after the last round is fired. It was said to have been a "disadvantage" due to announcing when the rifle was empty; in practice this was not nearly as large a problem as is often believed, since the ping was usually drowned out by gunfire, and the rifleman with a Garand reloaded more quickly and fired faster than any opponent armed with a bolt-action rifle. Some riflemen were said to have intentionally made the ping noise (usually by banging an empty clip on their helmet) to tempt enemies out of cover, though the effectiveness of this trick, and whether soldiers even actually tried it,note  is debated. As with most cool things about guns, media overplays this, making the noise as loud as the gunshots and, when the ability to eject partially-filled clips is acknowledged, having the ping still play in these cases despite the fact that any number of cartridges left in the clip prevents it from vibrating in the manner that creates the noise.

M1s were exported and loaned out to allies as well. They saw limited use with some Canadian units in WWII. Mikhail Kalashnikov copied the bolt of one of the few lend-lease Garands to be sent to Russia and put it in his new AK rifle — yes, that one. South Korean soldiers initially complained that the Garands they received on official loan from their US allies in the late 1940s were too long and too heavy, though those complaints quickly stopped when their Northern cousins came to visit in 1950, where the Garand's semiautomatic fire proved to give ROK soldiers an edge over their DPRK opponents armed with Mosin-Nagants.

American Garands also found their way into Afghan,note  Algerian, Austrian, Argentinian, Belgian, Brazilian, Cambodian, Canadian, Chilean, Cuban,note  Danish, Dutchnote , Ethiopian, Filipino, French, Grecian, Guinean, Haitian, Indonesian, Iranian, Israeli, Italian,note  Ivory Coast, Japanese, Jordanian, Lao, Liberian, Nicaraguan,note  Nigerian, Norwegian, Panamanian, Paraguayan, Salvadoran, Saudi, Turkish, Venezuelan, Uruguayan, West German and Yemeni hands as well.

Notably, the Garand was the service rifle of South Vietnam from 1950 until 1968, when it was slowly phased out in favor of the M16A1, with second line and reserve troops receiving the Garand. Despite the advent of automatic weapons, the Garand performed as well in the Vietnamese jungle as it did in the Pacific Theater of past decades, continuing to be reliable and accurate and praised by the ARVN troops who used it. Only after the AK became more common in the hands of the North Vietnamese was the Garand replaced, as its semi-auto-only nature and 8-round capacity, once a game-changer when it was adopted thirty years prior, were now simply outmatched by the AK's 30 rounds fired automatically at 600 rounds per minute. The M1 Garand was still used by South Korean troops in Vietnam from their arrival in 1964, who had no problems taking on the North Vietnamese with Garands. It was only phased out after they received sufficient numbers of M16A1s to do so.

After the Korean War, the M1 Garand replaced the bolt-action Type 24 as the service rifle of the Republic of China. The M1 Garand remained the main service rifle of the ROCA until 1967, when Taiwan was given permission to copy the M14 as the Type 57, which began production in 1968.

The Garand is still in use as a ceremonial rifle — in particular, the USMC’s Silent Drill Platoon uses the M1, often with bayonets fixed, both for sake of tradition and due to the Garand’s balance being well-suited to twirling it around. The Taiwanese honor guard also carry extremely cool-looking black and chrome Garands with bayonets fixed.

  • Cool Action: The Garand literally has a cool action; you're guaranteed to see close-ups of it cycling if the movie focuses even slightly on anyone firing one. Coolest and most exaggerated is the ejection of the empty en-bloc clip as the last round is fired and the loud ping the empty clip makes when ejected, which has been repeatedly described as ASMR for gunner ears. As above, in a movie this will typically produce an almighty "SHIIIING!" noise almost as loud as the actual gunshot. Extra cool points (and frequently Truth in Television) if the shooter has a "sticky bolt" rifle and slaps the bolt home at the end of his reload.
    • The cool action and clip feeding system were also the Garand's foremost flaw: the rifle was not to be fed with individual cartridges in standard form - it could be reloaded one round at a time (by locking open the bolt, placing an empty clip on top of the action, and individually placing bullets into it before pushing it in and closing it up) and eject the full clip with any remaining cartridges still in it, but it was very hard to do even when you didn't have enemies firing on you - so soldiers were simply trained to fire all 8 rounds and only reload from empty. As the American forces had plenty of ammo, the supposed fault was not apparent during the war, but for the civilian post-war market there have been some modifications to make it more user-friendly.
      • One of the main reasons this was a problem during the war was that rifle grenades were still widely used (dedicated grenade launchers weren't made for launching anti-personnel grenades until The '60s), and, barring a rare few "bullet trap"-type grenades which didn't exist until after the war, required blanks to fire rather than regular ammo. With traditional bolt-action rifles this was easy - just open the bolt and manually insert a blank. For Garands equipped with rifle grenade adapters, special two-round clips for the blanks had to be issued (the double-stack design of the Garand's en bloc clip made a one-round clip impossible). For this reason, rifle grenadiers more often than not were the only guys in the squad still carrying an M1903. The M7 grenade launcher was introduced in 1943, which could fire heavier grenades up to 250 yards. However, the launcher disabled the Garand's semi-auto action to prevent damage to the rifle when firing grenades, although the action could be cycled manually in an emergency.
  • Trivia: For those curious, the proper pronunciation for John Garand's last name is supposed to be in a way that rhymes with the word "errand". The rifle is nigh-universally referred to with the other pronunciation anyway.
  • Any WWII movie featuring the Americans; the Garand is if anything a little too common, often displacing the Springfield M1903 rifle which was still issued in fairly high quantities, especially among the Marines as they didn't start getting any until every Army order was filled.
  • During the Omaha Beach scene of Saving Private Ryan, special closeups are given of M1-equipped members of The Squad returning fire, complete with loud empty-clip ejections.
  • In video games, it's the weapon most likely to not follow the One Bullet Clips rule, and will usually be impossible to reload without shooting off the entire en-bloc clip first (or if it can be reloaded mid-clip, it'll simply be dragged offscreen during - even if every other gun has an actual reloading animation). Truth in Television, as it was notoriously hard to insert cartridges into the magazine while under any kind of pressure, and American soldiers were typically instructed to simply fire off any remaining rounds rather than try topping off their magazines. While ejecting a partially spent clip was possible using the clip latch, the Manual of Arms for the weapon stipulated that the soldier should instead fire until the current clip was empty and reload a fresh one.
  • Vietnam examples are a little rarer, since the M16 and M60 tend to take the spotlight, and the M14 usually fills whatever other roles would be left for the Garand; it's seen in the hands of Laotian troops in Air America, and the M1D sniper version can be used in the Vietcong games.
  • Whenever they need a gun with some serious power, the MythBusters will often use a Garand.
  • Rising Storm features the M1 Garand as the weapon for the US rifleman class. Unlike most other games, reloading mid-clip is possible. It's also available in Rising Storm 2: Vietnam for use with the ARVN, the standard version as their main rifle and the M1D as their primary sniper rifle, being a bit clunkier to use and its scope having a low magnification, but its clip-fed nature giving it a quick empty-reload and the M1D's side-mounted scope meaning its standard ironsights are much less cluttered than other scoped weapons when someone gets too close for the scope. In campaign mode, the M1D also sees use with VC and US Army snipers during early-war matches.
  • The Medal of Honor series features the M1 Garand in all of the World War 2 era games. In most of the games it is one of the most, if not the most common weapons in the game, the exception being Medal of Honor: Pacific Assault, where it is less common, as the M1 Garand was not as commonly issued amongst US Marines as the M1903 Springfield in the Pacific Front. The difficulty of reloading mid-clip is also often depicted by completely removing your ability to manually reload the weapon.
    • Medal of Honor (1999) issues this weapon to Lt. Jimmy Patterson during the first, fourth, and sixth levels. It is also, notably, the very first weapon ever given to the player. Unlike later depictions, the Garand can be reloaded mid clip.
    • Medal of Honor: Allied Assault: The M1 Garand is issued to Lt. Mike Powell during the first and first part of the fourth levels, whereby it gets replaced mostly by the M1903 Springfield or the Karabiner 98 in later levels. In Spearhead, Barnes uses it briefly twice, first during the D-Day landings before replacing it with a Lee-Enfield rifle, and then during Bastogne, whereby he replaces it again, this time with a Karabiner 98. In Breakthrough, Baker uses this weapon during the landings in Sicily.
    • Medal of Honor: Vanguard allows the player to attach a scope to their M1 Garand if they find an equipment upgrade, converting it into an M1D Garand, a sniper rifle version of the M1 Garand.
    • Medal of Honor: Airborne, on the other hand, gives the rifle an upgrade to mount an M7 rifle grenade launcher, which allows players to fire Mk. II grenades at German positions.
  • Every World War II-based Call of Duty game features this extensively. World at War includes the M1C sniper scope as an attachment in multiplayer (which boosts its power to the same as the otherwise-stronger bolt-action rifles), as well as options of a bayonet and the M7 grenade launcher. It also faithfully reproduces the complex reload-from-partially-empty-clip nature of the weapon (the other games don't let you manually reload it at all), making it take longer to reload from that state than to just fire off the last 2 or so rounds and then insert a fresh clip.
    • Black Ops III introduces a futurized version called the "MX Garand" as part of its Awakening DLC. It's a two-shot kill pretty much anywhere except the head. And like the M1, the MX's clip has to be empty in order to reload. It's animated somewhat oddly, though, with the player character having to manually lock the bolt back after the last shot, insert the clip (which itself is different from the real thing, featuring a single-stack design), then manually pull it back again to unlock it (as distinct from a case of a sticky bolt on a real Garand, which would require slapping it forward).
    • It also shows up in Call of Duty: Infinite Warfare in a few forms, despite the far-future setting, including an original one as simply the "M1", a ridiculously-customized "modern" version of the M1C or M1D as the "DMR-1", and an energy-firing clone called the "EBR-800". Strangely, the classic M1 can't be reloaded mid-clip, while the DMR-1 can be. The DMR-1 also has a "Spectacle" variant with the T26 carbine's shortened barrel and an M1A muzzle brake.
    • Call of Duty: WWII once again features the Garand extensively, with even its signature "ping" sound being inserted at random in many of the game's promotional videos. In gameplay itself it's able to be reloaded mid-clip like in World at War. Interestingly, it can also be turned into an approximation of the experimental T20E2 select-fire rifle with the Extended Mag, and the shortened T26 Tanker Carbine with the "Valor" variant.
  • In Fallout: New Vegas it can be acquired as a unique weapon, named "This Machine" (ironically named in response to Woody Guthrie's guitar; "Well this machine kills commies" is written on the side of the stock), from the unmarked "Dealing with Contreras" quest. Unsurprisingly, it's a virtual Game-Breaker, firing the .308 round, and having a good fire rate, clip size, and accuracy (albeit with buggy misaligned sights). A Dummied Out non-unique variant, the "Battle Rifle", is re-added with the Gun Runners' Arsenal DLC.
  • Available in the 1.13 mod for Jagged Alliance 2. The in-game gun website even lampshades the ridiculousness.
    If you have an M1 Garand for some reason, here's some ammo for it.
  • One of the weapons available for player use in L.A. Noire. It holds an unrealistic sixteen rounds in one en-bloc clip, twice its real life capacity.
  • Present in the World War 2-based Battlefield games, alongside the extremely rare Japanese Type 5 copy, which is generally presented as a straight copy of the Garand (eight-round clips and all). Battlefield: Bad Company 2 adds it as an every-kit weapon for "Battlefield Veterans" (those who confirm on the game's website that they've played other Battlefield games), where it competes with the much more modern Mark 14 (same damage and recoil with a potentially earlier unlock and more reserve ammo, in exchange for slower reloads, less ammo per clip, and not getting optical attachments) while the introductory mission for the campaign again gives the player the Type 5.
    • The rifle made its return in Battlefield V DLC War in the Pacific, where it notably features the "rifleman's thumb" fault above as an Easter Egg reload animation.
  • In Hellsing, Luke Valentine carries a pair of chopped-down Garands that he uses as pistols.
  • Recommended along with the M1 Carbine in The Zombie Survival Guide for being a fast and reliable rifle, as well as the fact that it is a good hand-to-hand weapon in close quarters.
  • Added in the Blue Sun mod for 7.62 High Caliber as an early battle rifle, appearing before even AKs and other assault rifles. It's mostly stymied by its low capacity and bulk.
  • The M1D is available in Sniper Elite V2 with the "St. Pierre" DLC pack. Sniper Elite III likewise features it as your starting sniper rifle, anachronistically so given that no sniper version of the Garand was widely issued until 1944, two years after when the game takes place. The earlier M1C returns in Sniper Elite 4 with the "Allied Forces" weapon pack.
  • Walt Kowalski in Gran Torino has one left over from the Korean War, which he uses to scare some hoodlums off his lawn. He doesn't actually fire it in the film, but tells Tao that he used it to kill a young North Korean soldier who wasn't much older than him who was trying to surrender and has had to live with it all his life.
  • The M1 Garand is the standard rifle of US troops in Men of War, where it is one of the best rifles of its ammo class, due to the semi-auto fire and large magazine capacity.
  • US Riflemen and Rangers will be armed with these rifles in Company of Heroes, though some will opt out for BARs and Thompsons respectively for suppressive fire or better performance for close-quarters combat through upgrades.
  • The Garand shows up several times in Jaws. Most famously, Brody uses Quint's Garand to kill the shark in the climax.
  • The first-season finale of Agent Carter includes the eponymous agent investigating the location of a sniper who fired at a press conference, finding an M1D set up on a remote system.
  • PAYDAY 2 added one with the "Aldstone's Heritage" event, named the "Galant Rifle". It's the final weapon unlocked in the progression of its side jobs (unlocked for killing a hundred enemies with the MP40, which is itself unlocked by killing fifty enemies with the Luger). It's highly accurate in its base form, and also decently concealable, able to take the shorter barrel of the T26 tanker carbine. It's also properly depicted as reloading faster from empty, and is even animated to show exactly how many bullets were left in the clip when reloading before emptying it.
  • The sniper rifle in Papers, Please appears to have been designed after the M1D Garand (rather curious, considering the game's setting is a region of a fictional counterpart of the Balkans during the tail end of 1982). The Inspector acquires the silver key to unlock it from an EZIC messenger on Day 23, along with instructions to kill a man in red (don't do it, even if you are supporting EZIC). It has two rounds in reserve.
  • It's also available in RAID: World War II, used by the Assault class. Preordering the Special Edition also gave access to a version with gold plating on the metal parts.
  • Appears in Mafia III as the Mayweather .30 and is a highly accurate and powerful primary weapon despite its low capacity compared to other rifles.
  • A 3-star Rifle in Girls' Frontline. She is dressed in a WWII-era US Army jacket. Even though she doesn't need to reload in this game, her gun still ejects a clip every 8 shots, complete with the ping.
  • Jakobs guns in Borderlands 3 usually have the gimmick of being Wild West-era guns in the decade of 2870; one of their assault rifles, however is a semiautomatic battle rifle with a Garand-like mechanism that pings when the magazine goes empty. Like Jakobs guns in general, it's a Simple, yet Awesome gun that sacrifices large magazines and flashy gimmicks for accuracy and pure, hard damage per shot.
  • The US Army fields M1 Garands in the 2020 remake of Destroy All Humans!. It's worth noting that the M1 Garand was still in use in 1959, as the changeover from the M1 to the M14 in the active-duty component of the US Army started a year prior and wasn't completed until 1965.
  • theHunter: Call of the Wild features it with the "Smoking Barrels" DLC, renamed as the "M1 Iwaniec". Its clips are underloaded to five shots, but its .30-06 rounds offer high power, enough to drop a moose or bear with a single shot if you hit the right spot.
  • Insurgency: Sandstorm adds one as an Insurgent weapon, which can be modified with its authentic attachments (the M1C scope and M7 rifle grenade launcher with either smoke or explosive grenades) or several more modern attachments like suppressors, bipods, and higher-power optics.

    M14 
"The deadliest weapon in the world is a Marine and his rifle. It is your killer instinct which must be harnessed if you expect to survive in combat. Your rifle is only a tool. It is a hard heart that kills. If your killer instincts are not clean and strong, you will hesitate at the moment of truth. You will not kill. You will become dead Marines. And then you will be in a world of shit. Because Marines are not allowed to die without permission! Do you maggots understand?"
Gunnery Sergeant Hartman on the M14's value, Full Metal Jacket

https://static.tvtropes.org/pmwiki/pub/images/m14_stand_off_munitions_disruptor_smud_7414626342.jpg
The M14 is an American battle rifle, designed as a replacement for the venerable M1 Garand to meet new NATO requirements; the weapon was rechambered in 7.62x51mm, the clip-fed internal magazine was replaced with a detachable one, and select-fire capability was added. It was officially adopted in 1957, beating out a license-produced variant of the FN FAL. The US Army Ordnance Corps had marketed the M14 as a better weapon than the Garand, that could be produced with the same in-house tooling, but after having contracted the job to the company that would charge the least amount of service fees, Army Ordnance found that the Garand tooling, which couldn't have been used to build the M14, had all been sold to Italy, and the remaining tooling that could build them in bulk was broken beyond repair. As a result, production was delayed until new production tooling could be brought into service in 1959.

Mechanically, the M14 is basically an M1 with the internal magazine (and its reliable but needlessly complicated follower rod) replaced with a detachable box mag. The gas system, changed from Garand's long-stroke piston configuration to that of a short-stroke piston configuration developed by J. C. White, and handguard are shorter, leaving more of the barrel exposed, a compensator is added to the muzzle, and the wooden upper handguard is replaced with a plastic one covering a thin metal heat shield.note  Roller bearings are added to operating rod to reduce friction (also giving a distinctive rattle to the sound of the M14's bolt cycling), and select-fire capability is added, with the selector separate from the safety. The M14 also includes the addition of a hinged outer buttplate, intended to rest on top of the shooter's shoulder to improve controllability in full-auto (which doesn't work — see below).

During its first major service in Vietnam, the weapon served fairly well, as the action was robust and reliable, and its large round had excellent range, penetration, and power. Unfortunately, in close-quarters jungle warfare, it was heavy and unwieldy, full-automatic fire was virtually uncontrollablenote  (because of this, many M14s had their selector switches pinned or welded in the semiauto position, or had the selector removed altogethernote ), and the wooden furniture had a tendency to swell due to moisture (owing to the stock's linseed oil finish coming undone in hot and humid climates), negatively affecting accuracy. Army Ordnance had advertised the M14 as the ultimate firearm to replace the M1 Garand, the M3 submachine gun, the Browning M1918, and even the M1 Carbine, but with so many different roles, the end result was an overly-diluted product that was too heavy to use as a light weapon and too light to be effective as a machine gun. The arrival of the M16, with its lighter cartridge, larger ammo load, and less fantastical ideas of what roles it could perform, soon led to the M14 being pulled from frontline service (amongst considerable debate, as more political meddling in the design of the M16 made its earliest versions even more problematic — and significantly less reliable — than the weapon it replaced). Serving from 1959 to 1967 as a standard weapon and from then until 1970 as a "limited standard" (i.e. the standard for units who were waiting to receive enough M16s to switch over), the M14 is tied with the Krag-Jørgensen as the US army's shortest-served service rifle, and the M14 would be the last battle rifle issued to normal infantry by them.

The M14 eventually found its niche as a marksman's rifle like the Soviet SVD, fitted with a selection of scopes and with wood stocks being either refinished or often replaced with fiberglass and later all-synthetic furnishings. It also remains in use today as a ceremonial weapon, and modernized versions like the Mark 14 Enhanced Battle Rifle are still in production as designated marksman's rifles or as primary infantry weapons in areas where long engagement ranges render the standard assault rifles nearly useless. Its sniper variants are the M21, which saw much use in Vietnam, and the M25, which is used by US Army Special Forces and the Navy SEALs. The US Marine Corps likewise used a slightly modified version, the M14 Designated Marksman Rifle, which were all later given the same upgrades as the above Mk 14 to turn them into the M39 Enhanced Marksman Rifle, which still sees some use (alongside the M110) as a semi-auto complement to the M40. A few select fire M14s have made it onto the U.S. civilian market, although they are very rare; it is more common for M14s in civilian hands to either be the very similar, but semiautomatic only M1A, or to have been converted to semiautomatic only when they left the service. America's allies during the Cold War, such as South Korea, the Philippines and Taiwan, also chose the M14 as their NATO-issued battle rifle. The M14 is still in active service in both the Philippines and Taiwan, the latter who produces it under license as the Type 57. Estonia has also adopted it as their DMR, with a heavy barrel, synthetic stock, bipod and a 4x scope.

Civilian versions (semi-auto onlynote ), predominantly the Springfield Armory M1A, are also available in most US states and they are very popular with the shooting public, and they are the gun of choice for Iron Man 3-gun competitions as well as other battle rifle competitions. The Chinese company Norinco has naturally made its own knockoffs, the M305 and the M14S, however they are not available in the U.S. due to a ban on Chinese firearm imports; they are only sold in Canada, Italy, and New Zealand. While the M21 was phased out in favor of the M24 SWS in 1988, similar weapons based on converted original production M14s are now being issued to marksmen in Iraq and Afghanistan. They are also issued to park rangers in the Organ Pipes National Park due to drug cartel activity.

Note: Multiple live action productions from The '70s and The '80s supposedly featuring the M14 are actually using the Beretta BM59, an Italian weapon based on the very same idea, owing its existence to the fact the Italian Army didn't have many funds to replace their M1 Garands and Beretta had produced them under license (with original Garand tooling to boot, making Beretta the only company to truly convert the M1 Garand into a battle rifle as we know it). The only practical differences between the two weapons are that the BM59 has an integral folding bipod and a flash suppressor that can work to shoot rifle grenades, two features that make it even heavier than the M14. There are also some versions of it with proper pistol grips (and depending on the intended user, a folding stock) conceptually similar to the modifications done to the M1 Carbine. The BM59's heavier non-reciprocating weight also made it more suitable to accurate shooting in burst-fire. Some discussion about the Beretta guns can be found here and here.

  • Cool Accessory: The Juggernaut Tactical Rogue M14 is a bullpup conversion kit for M14 rifles. The weight and length are cut down drastically, and the barrel rise actually becomes barrel fall when the muzzle break is equipped, making trick shots such as aiming for the head a better idea, as it will line you up a body shot anyhow.
  • Rainbow Six features the original, full-auto-capable model in Rogue Spear and Raven Shield, the former also prominently featuring one with white furniture on the boxart. As of the Operation White Noise update for Siege, it's finally back as the Mk 14 EBR, a marksman rifle used by the Korean 707th Special Mission Battalion's Attacker operator Dokkaebi.
  • It features prominently in the first half of Full Metal Jacket, where everyone trains with M14s, and are even encouraged to give their rifles women's names ("because this is the only pussy you people are going to get!"). It's most prominently used by Private Pyle, who becomes particularly attached to "Charlene" as he starts to break down from everyone else's abuse. He ultimately uses it to murder Gunnery Sergeant Hartman and then himself at the climax of the first half.
  • The M21 version is standard equipment for the US snipers in Operation Flashpoint, and next to the SVD is quite possibly the most versatile weapon in the game. ARMA II has the M14 DMR version, while Operation Arrowhead adds an original M14 with an Aimpoint sight. ARMA III includes the Mk 14, called the "Mk 18 ABR", as the Altis Armed Forces' marksman rifle, and features another original M14 with a scope rail through DLC, now called the Mk 14, with Marksmen including ones with synthetic furniture (either flat green or woodland camo) and Contact adding a semi-auto only one with the classic wood.
  • Battlefield: Vietnam, used by the US and ARVN, the M14 is the primary weapon for engineers while the M21 is an option for snipers.
    • Again in Battlefield: Bad Company 2: Vietnam; the base game also features the Mk 14, which deals high damage per shot in return for a smaller magazine, lower fire-rate cap, and slightly heavier recoil than the later-unlocked G3.
    • Battlefield 3 and 4 both feature the M39 EMR. In the former game it's exclusive to Recon and the fourth weapon unlocked through scoring points in the co-op mode, and shows up very sporadically in both co-op and singleplayer. In the latter it's available to every kit as one of the last DMRs unlocked in multiplayer, but is the first hidden weapon available in the campaign (also showing up on the cover art). 4 also includes the SRSS BullDog 762, a predecessor to the Juggernaut Tactical Rogue chassis (that company being founded by the chief designer of the earlier Bulldog) as of the "Dragon's Teeth" DLC, unlocked via the "Lions and Tigers and Bears" assignment (killing ten each of enemy Support, Engineer and Recon players as Assault), where it's treated as a full-auto weapon to give another 7.62mm NATO rifle to the Assault class, it acting as a more close-range weapon to the mid- and long-range focus of the normal SCAR-H and its DMR variant due to a higher rate of fire combined with heavier recoil.
    • The M39 returns again for Battlefield Hardline with the "Getaway" DLC, as a purchasable weapon for the Enforcer kit. It's able to fire in full-auto this time, but its heavy recoil means it's better not to bother except in extreme circumstances.
  • U.S. Delta SFC Randy Shughart uses an M14 rifle sporting a camouflage paint scheme and an Aimpoint M68 reflex sight as his main weapon in Black Hawk Down, which he uses prominently during his Last Stand.
  • Red Eye and Aimee from Dirty Bomb have access to the "Grandeur SR," which appears to be an M14 with a JAE-100 stock. It's notable for being the game's only sniper rifle without a scope, meaning that it can be hipfired with some trigger discipline.
  • Recruits in Forrest Gump are shown dis- and re-assembling M14 rifles in training, with Gump himself doing so in record time.
  • In Metal Gear Solid 4: Guns of the Patriots, the PMCs' standard sniper rifle is the M14 EBR-RI,note  and is one of the best all round rifles in the game due to the ease with which it can be acquired, abundant ammunition due to nearly every enemy using weapons firing the same round, and being the only sniper rifle-type weapon that has any ability for customization.
  • The M1A SOCOM 16, a semi-auto only M14 variant with a 16-inch barrel and a short rail for a scope just forward of the action, is usable in darkSector as the "VX Carbine", where it strangely shares ammo with the Webley revolver.
  • Far Cry 3 and 4 likewise both feature the SOCOM 16 with a left-handed action as the "MS16", available in the first half of each game and unlocked for free after liberating 10 radio/bell towers, able to mount two attachments with options of a suppressor, a sight of some kind, and/or an extended magazine. In 3 it's one of the best weapons for mid- to long-range stealth combat, remaining viable for the role even in the second half of the game and is only really surpassed as the powerhouse of its category when you gain access to the Galil ACE (which is full-auto and has a higher magazine capacity and the option of a longer-ranged 4X marksman sight, but can't be silenced), but in 4 it's been nerfed to have similar damage to the smaller assault rifles; the game does however include a slightly better Signature version called "The Trooper", which mounts all three possible attachment options (including the marksman sight that the regular version can't get) and deals full damage at a slightly further distance. It returns for Far Cry 5 under the same name, mostly with the same characteristics (its damage is at least slightly buffed again to make it stronger than assault rifles like the AR-C, though the AK deals even more damage than it now), with the base version's model reworked into a proper (though still left-handed) M14 while a slightly-changed version of the previous SOCOM 16 model returns as the "MS16 Trooper".
  • Wielded by American soldiers in Goldfinger.
  • Appears in Fallout Tactics, although incorrectly using the .303 British ammo.
  • A common staple semi-automatic rifle in modern Call of Duty games, serving as the Spiritual Successor to the M1 Garand.
    • The M14 is useable in the multiplayer of Call of Duty 4: Modern Warfare, though it's mostly overshadowed by the much more common M21 version which shows up several times in the campaign and is the first semi-auto sniper rifle unlocked in multiplayer. It's also available in Black Ops, very briefly showing up during the defense of Khe Sanh in the campaign and the first semi-auto rifle unlocked in multiplayer; this version has the pistol grip and, optionally, folding foregrip of the M14E2/M14A1 variant, which was meant to supplement the BAR and M60 as a squad support weapon. In both games it competes against the other semi-auto rifle of its category (the HK91 in CoD4 and the FAL in BO) by way of recoil that's noticeably stronger but which always pushes straight up, also dealing better damage than the HK91 and having a slightly better damage profile than the FAL (it always kills in two shots to the head, while the FAL needs three at longer ranges). It's also available in Zombies mode for Black Ops and Black Ops II; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in World at War. It's also available in Black Ops Cold War as the "DMR-14", classified as a tactical rifle. This time it's fitted with a synthetic stock by default but is otherwise as close to the original model as possible, with a semi-pistol grip and full-length barrel and able to get the original wood stock with the "Duster Pad" stock.
    • The Mk 14 takes its place in Modern Warfare 2 and [[3, the Mod 1 as a sniper rifle in 2 and the campaign of 3, and the Mod 0 as a regular semi-auto rifle in the multiplayer and Spec Ops modes of 3. This gun also appears in Call of Duty: Ghosts as a Marksman Rifle, and again in Call of Duty: Advanced Warfare as an Assault Rifle.
    • The "SDM" in Call of Duty: Black Ops 4 is also heavily based on the Mk 14, noted to be rechambered in .338 as, once again, a Sniper Rifle.
    • The "EBR-14" in Call of Duty: Modern Warfare (2019) is also an M14, similar to the original CoD4 version (including the slightly-shortened barrel by default), with attachment options to give it the original barrel length and turn it into a Mk 14 EBR (the Mod 0 with the "FFS Raider Chassis Elite" stock or the Mod 1 with the "FFS Raider Chassis Pro" stock), or fit it with a JAE-100 G3 stock (with the "FTAC Lightweight" stock), the latter of which is also used with the "Flesh Wound" blueprint version that makes the weapon resemble the M21 used in "All Ghillied Up" in CoD4.
    • Call of Duty: Modern Warfare II notably features both the M14 and the Mk 14, the former as a battle rifle (referred to as the "SO-14") and the latter as the opening marksman rifle (once again the "EBR-14") through which the former is unlocked, though with Gunsmith it's easily possible to turn one into the other. Also notably, this is the first time the M14 can be used in full-auto. Soap MacTavish uses the EBR-14 several times, both in cutscenes ("Dark Waters", where he had one in an early version of the opening and has one over his shoulder in the release ending) and in gameplay ("Prison Break" starts him with one) as a Mythology Gag, where he was almost always equipped with one as an NPC in the original Modern Warfare 2.
  • The M14 is available in several different variants in 7.62 High Calibre. In addition to the M14 and the M14 Sniper Mod, you can also get the Springfield M1A, a civilian version (no automatic fire), and the M1A 'Scout', which is smaller and less accurate, but less expensive.
  • A Springfield Armory M1A SOCOM 16 appears in PAYDAY: The Heist as the M308, where it sports digital camouflage and can be fitted with a reflex sight. It returns in PAYDAY 2, this time fitted with the M14 DMR's McMillan M2A stock and able to replace that with a stock resembling the JAE-100 G3 (the "Jaeger Body"), the Mk 14's Sage EBR chassis (the "Abraham Body"), or, with the Fugitive Weapon Pack, a 7.62mm-converted Mini-14GB (the "B-Team Stock"). Notably, it was the only semi-auto assault rifle in the game prior to the addition of fire modes with the first of the Gage Weapon Packs, and afterwards is one of the few select-fire-capable weapons which defaults to semi-auto, as well as one of the most powerful weapons in its class, dealing twice the damage of the next-strongest weapons like the M16 and AKMS.
  • Grand Theft Auto Online introduces the Loaded variant of the M1A as an upgrade for the Marksman Rifle in the Doomsday Heist update.
  • Killing Floor, where one of the Sharpshooter's most powerful and expensive weapons is a Mark 14 with a traditional stock and a Laser Sight. It's returned for Killing Floor 2 as of the Sharpshooter update, now fitted with the Mod 0's pistol grip and sliding stock, the laser sight actually being visible on the model, and an ACOG for long-range work.
  • Upotte!!: Ichiyon/Fourteen is the personification of an original M14 rifle, a step-sister to Ichihaya/Sixteen (based on the M16) and a lover of puns. As a joke on the real weapon's performance, she often attempts to fire her weapon in full-auto only to lose control of it and miss every shot; Sixteen once states that her spread when firing in full-auto is something like ten meters.
  • The Bureau: XCOM Declassified takes place during the brief period where the M14 was a standard issue weapon, so every Army grunt seen in-game is carrying one. Carter and XCOM Commandos can use them as well.
  • SWAT 3 allows you to arm yourself and your fellow officers with the M1A, with options of the standard wooden stock, an all-black one, or a forest-camo one.
  • The Jagged Alliance series features the M14 as one of the high-end weapons. The first game apparently made note that the rifle is a Chinese copy made by Norinco. It's also the only battle rifle to appear in all of the games.
  • Naturally, Tim O'Brien's platoon in The Things They Carried occasionally used M14s alongside their standard-issue M16A1s.
  • Used in Kong: Skull Island by Colonel Packard as his primary weapon. In one scene he attaches a scope to it, though it disappears afterwards.
  • Memorably shows up in The Punisher MAX: The Platoon. In a battle with plenty of mud and rain, Frank's platoon, wielding the original M16, fall to its jamming issues as much as every other GI who wielded them. Eventually, Frank masterminds an operation to get some soon-to-be-phased-out M14s from a US Army warehouse, and arms his platoon with them. The fact that the rifle uses the same 7.62mm NATO rounds as the M60 is also noted.
  • M14s can be briefly seen in the hands of Marines fighting in Vietnam in The Post.
  • A somewhat common rifle in Jurassic Park: Trespasser, with decent accuracy and able to kill most of the early- to mid-game varieties of raptors in two or three shots, though it falls slightly short of the rarer HK91 against the late-game raptors.
  • One of the best 3-star units in Girls' Frontline. This is due to her very high RoF and base damage, the latter which can be increased even further with her active skill, on top of the ease of acquiring her in high numbers (relatively common in construction, and free copies are given when your commander rank reaches several multiples of 5). The fanbase likes to joke that M14 is actually a 6-star unit in a 3-star disguise. M21 is also availble as another 3-star T-Doll, a Friendly Sniper who loves jokes in general (but isn't very good at determining what's funny), with similar stats to M14 (she has a lower rate of fire in favor of slightly higher damage and accuracy) and a different skill, though she's much harder to get (only dropping from the boss level of Chapter 4).
    • The BM59 also shows up as a 2-star T-Doll, renamed in the English version to "VM59". She acts as a slightly weaker M14, sharing the active skill which increases her rate of fire and having slightly higher health in turn for being slightly weaker in every other attribute.
  • An M14 EBR is M's primary weapon in Sword Art Online Alternative: Gun Gale Online.
  • The Mk 14 Mod 1 is available to the Security team in Insurgency, available to the Sniper, Designated Marksman, and - oddly - Support. It acts as something of their counterpart to the Insurgents' SKS, with higher power and accuracy contrasted with heavy recoil especially when firing in full auto. It's also available in Insurgency: Sandstorm, though as of update 1.6 it's exclusive to Security's Marksman class, with the Advisor getting the Tavor 7 in its place.
  • Both the M14 and the M21 SWS appear in Rising Storm 2: Vietnam for US, Australian, and South Vietnamese forces. In campaign mode, the M14 is eventually replaced completely by the M16 by the mid-war point for the US Army, while the USMC continues to use it, albeit restricting it to second-line classes like the Radioman and Commander. The rifle is accuratelly depicted as semi-auto only, when some players begged to the developers add a full-auto mode, they pulled out actual requisition documents from the Army and Marine Corps proving only two (!) rifles in the whole war were converted back to full-auto.
  • Ian from Forgotten Weapons once had a look at the Norinco M305A, a version converted to the Russian 7.62x39mm. Particularly, he showed off that magazines for Yugoslavian AK derivatives with a bolt-locking feature worked just fine with locking back the M305A's bolt, due to the M14 and AK sharing a base in the Garand action (though the mag itself fed unreliably compared to a simpler Russian AK mag).
  • Delta Force: Black Hawk Down features the M21, where it's the weakest of the sniper rifles befitting its comparatively small cartridge, but which also gives it the highest mag capacity and the most reserve ammo.
  • One appears as the "Faroh M55" in 007 Legends, used in the level based on Moonraker. It's restricted to semi-auto only and is equipped with a Sage EBR chassis and an unusable bipod (which isn't removed when attaching the Grenade Launcher, even though that bipod blocks the barrel for said launcher).
  • High School Of The Dead: The Springfield Armory M1A is Rei's primary weapon. She attaches a bayonet to it since she's mainly a naginata user. This weapon is also (in)famous for landing Rei in sticky situations, in particular the scene where Takashi was forced to use the weapon with Rei's breasts as his bipod because the sling to the gun got stuck after she tripped.
  • Black Lagoon: Sanchez and Ray use scoped variants in the El baile de la Muerte OVA.

    M1941 Johnson rifle/LMG 
A semi-automatic rifle that featured a rotating bolt and a cylindrical magazine. The reduced weight at the front of the rifle compared to other rifles at the time made easy handling[sic]. While never formally adopted by US forces, a number of them found their way into troops' hands.
Rifle variant description, Battlefield V

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https://static.tvtropes.org/pmwiki/pub/images/johnsonlmg.jpg
Top: Rifle variant.
Bottom: Light machine gun variant.
The M1941 Johnson rifle was an American rifle that was designed by Melvin Johnson prior to World War II, to arm the American Army with a semi-automatic rifle to compete with the M1 Garand that was chosen to be their service rifle. Rather than a gas system like the Garand has, the rifle's action was recoil-operated. The weapon is fed with stripper clips on the side into the internal, rotary magazine. While it had a slightly larger magazine of ten rounds which could be topped up as needed (even with the bolt closed and a round in the chamber), the action's basic nature required a moving barrel which gave the weapon a rather wide vertical dispersion, and which would malfunction if a soldier were to attach a full-size bayonet to it; a reduced-size "tent spike" bayonet was produced for the gun as a result, which was widely derided as being useless (since it could still negatively effect the moving barrel mechanism when thrust into a target, and the fact that "spike" bayonets have no facility for use when not attached to a rifle).
Ultimately, the US Army kept the M1 Garand rather than replacing it with the Johnson rifle. While the Army didn't adopt it, it was adopted by the US Marine Corps. Due to being unable to replace their Springfields with Garands until late in the war when every Army order had been filled,note  they managed get their hands on small quantities of this weapon in the Pacific Theater. As they were in need of a more contemporary rifle (the fact that Johnson was a Marine Corps Reserve officer probably didn’t hurt, either). The rifle had a few shipments to the Dutch East Indies ordered by the Netherlands, but remaining shipments were cut off due to the Japanese invasion.
Johnson was able to redesign the rifle to become a light machine gun, which he was able to sell in similarly small quantities to British and Canadian Special Forces. The LMG variant fed from a detachable box magazine and featured an integral bipod. Johnson also added an ingenious recoil buffer system to the LMG, resulting in the humpback-shaped stock and greatly improving its controllability. The weapon had many parallels to the FG 42, fed with a side-mounted horizontal magazine and operating in both open-bolt for full-automatic fire and closed-bolt for semi-auto; the primary difference was that the Johnson LMG utilized a single-stack magazine, thus making it longer (and more unwieldy) than the FG 42's double-stack one despite the same capacity, and that the Johnson's fire rate was adjustable from 200 to 600 rounds per minute. Despite the similar strengths and weaknesses, neither were influenced by the other and it was mere coincidence that the two ended up so similar. It also came in two variations, similarly to the FG 42, although the differences between Johnson LMG variants were slightly more visible - the original version, as pictured, used a wooden stock and metal bipod, while a revision in 1944 swapped for a tubular steel stock and a wooden monopod. The light machine gun variant was the signature weapon of the 1st Special Service Force or "Devil's Brigade", which was a joint-commando force between the United States and Canada that operated from July 1942 to December 1944.
While the weapon was ultimately unsuccessful in defeating or even really complimenting the Garand, it nevertheless managed a similar legacy. Whereas a copy of a lend-leased Garand's bolt inspired the bolt for the post-war AK and its various progeny, the AR-15 and its descendants likewise utilized a bolt whose design was initially adapted from that of the Johnson, as well as copying the Johnson LMG's recoil buffer (Melvin Johnson was a mentor to Eugene Stoner).
  • Trivia: Melvin Johnson had a habit of giving "pet" names to his designs. The Johnson Rifle was nicknamed "Betsy", while the Johnson LMG was "Emma". The rifle was the weapon of choice for Medal of Honor recipient Robert Dunlap, who fought in the Battle of Iwo Jima. The light machine gun was also the weapon of choice for Communist revolutionary Che Guevara in the Cuban Revolution.

Live-Action Films
  • Bucky Barnes uses a scoped Johnson Rifle as his other primary weapon in Captain America: The First Avenger. It's inaccurately depicted as a bolt-action rifle rather than a semi-automatic.
  • Communist sharpshooter Jiang Maocai uses an M1941 Johnson Rifle against Kuomintang forces in the 2007 Chinese war movie Assembly. It's one of the most accurate & extensive depictions of the Johnson Rifle in media, showing off its semi-auto capability and unique side-loading clip. A Kuomintang sniper also uses one with a scope mounted on it.

Live-Action TV

  • In the pilot episode of The Pacific, a few Marines can be seen using the Johnson Rifles, which is period accurate as the Marines wouldn't be able to field Garands for every man until later in the war.

Video Games

  • The LMG version is available for the player to use in Medal of Honor: Pacific Assault for those who purchased the Director's Edition.
  • The Johnson LMG appears as an easter egg in the Battlefield 1942 mod Forgotten Hope. It's only available to the Canadians. The rifle later appeared in Battlefield proper in Battlefield V, added to the game in its final update.
  • Both rifle and light-machinegun configurations of the M1941 Johnson appear in Men of War in the hands of specialist American units like the US Army Rangers, US Airborne and the US Marines.
  • The Johnson LMG shows up in Call of Duty: WWII, however it's been mislabeled as a Rifle, confusing it for the rifle variant.
  • The rifle variant shows up in Hot Dogs, Horseshoes, and Hand Grenades, being added to the game in Update 52.

    MAS-49 
"French semi-automatic rifle produced in 1949 that replaced the WW2-era bolt action rifles previously in French service. This version was produced in limited numbers, however many saw action in the First Indochina War, at the end of which they fell into Vietnamese hands."
Description, Rising Storm 2: Vietnam

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The rifle that literally didn't win anything — even the MAS-36 could have been said to do so thanks to Free French forces remaining involved with the winning side of WWII; the MAS-49 was France's second foray into rifles that ultimately lost every war they found themselves in. Alternatively, it's the NATO battle rifle that's not chambered in 7.62mm NATO.note  Instead, France stuck with the 7.5x54mm round (despite the "7.5" designation, it's actually exactly the same diameter as the 7.62mm NATO) that they'd been using since 1930.note 

The MAS-49 was the culmination of a nearly 50-year quest by the French Army to issue every soldier a semi-automatic weapon. With development slowed to a crawl by lack of funds and interrupted by the World Wars, it wasn't until the 1950s that the goal was achieved. By that point, having a standard-issue semi-auto was no longer revolutionary at all (with America, the Soviet Union, and Nazi Germany all having at least one similar weapon before or during WWII; the Nazis even made two of them during the war, although they were delicate weapons compared to other countries' offerings). The MAS-49 only saw limited production before being replaced by the shorter, rifle grenade capable MAS-49/56.note  It utilized a tilting bolt system similar to the FAL, and a direct impingement gas system like the later M16. The MAS was beloved by French soldiers for its ability to go for weeks at a time with only the most rudimentary cleaning,note  even in the harshest desert and jungle conditions; ironic given the reputation the more famous M16 gave to direct-impingement systems like it a decade or two later. It also uses a unique system of having the magazine catch on the magazine instead of on the rifle. Very few weapons have used such a system, primarily special-purpose ones like the Welrod silenced handgun and DSR-1 sniper rifle, but it works well enough.note 

An interesting addendum to the rifle's history is that nearly the entire production run was later exported to the United States for civilian sale. As the rifles are cheap, powerful enough for use in hunting, easy to fit scopes to (if the 49/56 variant), are almost always in like new condition, reliable, can easily be bored out to the common .308 round,note  and legal without modification in almost all states, they've developed a small but rapidly growing fandom.
Film
  • A French sailor in GoldenEye is armed with a MAS-49/56.
  • The Battle of Algiers has lots of French soldiers carrying the MAS-49. Despite being set in 1966, there are no MAS-49/56s to be seen.

Literature

Video Games

  • The Vietnamese first-person shooter 7554 (the name comes from the date 7 May 1954, when North Vietnam defeated the French in the Battle of Dien Bien Phu) includes the MAS-49 and, anachronistically, the MAS-49/56.
  • The MAS-49/56 shows up in Wargame: Red Dragon and is used by the French Reservistes unit. Since the basic French rifle squad, the Chasseurs, don't actually use a rifle,note  the Reservistes actually have better range and accuracy than them.
  • The weapon was implemented in an update in Rising Storm 2: Vietnam as a weapon for the NVA and VC factions. It comes in 3 variants: the standard for NVA Scouts and VC Guerillas, a sniper variant for VC snipers, and a variant that fires rifle grenades for VC Sappers.
  • The MAS 49/56 was added to Hot Dogs, Horseshoes, and Hand Grenades on the 18th day of Meatmas 2016. It has its own attachable scope and bayonet. A Meat Fortress version called the "All-Rounder" was added on Meatmas Day 2019 since Team Fortress 2 proper lacks an autoloading rifle.
  • Batman: The Telltale Series has Alfred use one when Two-Face and his men invade Wayne Manor if you choose to go there in Episode 4.

    Tokarev SVT-40 
Russian semi-automatic rifle with moderate power. Effective at medium to long range.
https://static.tvtropes.org/pmwiki/pub/images/40svt_030611_7.jpg
The SVT-40 (Samozaryadnaya Vintovka Tokareva-40, meaning Tokarev self-loading rifle, model of the year 1940) is a semi-automatic gas-operated 7.62x54mmR rifle developed in Russia. Initially designed after Fedor Tokarev gave up creating a recoil-operated self-loading rifle, the SVT entered an Army trial in 1935, but lost to Simonov's AVS-36. In service however, the AVS-36 had a myriad of problems, the least of which was an overly complicated action and near-uncontrollable automatic fire. This led to Simonov and Tokarev resubmitting their improved designs, this time Tokarev's rifle winning (this rifle was designated the SVT-38). However, when the USSR went to war with Finland, the SVT-38 had its own problems too, like its complexity (not helping was that Soviet troops were often poorly educated conscripts) and the magazine's annoying tendency to fall out of the rifle for no apparent reason. Tokarev responded by redesigning it into the SVT-40, solving the issue with a modified magazine release, as well as making the rifle lighter.

Unfortunately, the rifle didn't become as well-liked as the Mosin-Nagant in the Red Army. In contrast to the Mosin's rudimentary nature and rugged construction, the SVT-40 was too "elite" - it was more difficult to manufacture and maintain and cannot hold up well when firing corrosive-primed ammunition without frequent cleaning. Although the SVT-40 performed spectacularly when issued to better-trained and more careful troops, such as Soviet naval infantry, the rifle was falling increasingly out of favor with the majority of army troops. This all led to its diminishing production rates, until production finally bit the dust in 1945. To add insult to injury, many rifles were lost during the disastrous initial months of the war with Germany, forcing the restart of Mosin-Nagant production. The Germans, meanwhile, liked it enough for it to see widespread use against their former Soviet owners - they even issued an operating manual for it.

The SVT-40's true claim to fame comes from its operating principle, utilizing a short-stroke gas piston*; it inspired many weapons with the same principle both during and after the war. The Germans studied its gas system and ended up copying it for the Gewehr 43, an improved version of their own attempt at a semi-automatic rifle. Simonov's SKS carbine also took influence from it. Later, the FN-49 and the FN FAL used the same operating principle, as did the SVD sniper rifle (compared to the long piston used by the AK and other more direct derivatives of it). In short, the gun was excellent as a rifle from the technical perspective and did perform well when given the maximum care, it was just far too complex for the Soviets' liking - the time and resources spent to make a single SVT could have built several far-simpler weapons, which helped weather the immense demand of weapons on Soviet frontlines.

A full-auto version was also designed to supplement existing machine guns, named the AVT-40. It ultimately had many of the same issues the earlier AVS-36 had, with the recoil making it impossible to control in full-auto fire, and in fact could often break apart when fired in this manner. The only upside this version had was that the stock was slightly stouter than the original SVT-40 stock, so some surplus stocks were attached to refurbished SVTs after the war.

Due to the aforementioned expense and complexity of manufacture, the rifle was not made in great numbers- only some 1 600 000 produced. Some of these rifles are still available in the civilian market, and aftermarket sniper mounts (reproductions or otherwise) are also available. Refurbished rifles can be identified primarily by the plum-colored finish on the bolt.

Though complex and temperamental, a properly-cared-for SVT-40 was an effective weapon. There were a number of Red Army snipers who appreciated its strengths. One example was Lyudmila Pavlichenko, nicknamed "Lady Death" by the Germans, who got a significant percentage of her 309 confirmed kills with one of these. Another frequent user was the Ukrainian Insurgent Army, a nationalist paramilitary group that fought against the Nazis, the Soviets, the Czechs and the Poles throughout WWII. Alongside the PPSh-41, the SVT-40 was well-liked and became the weapon of choice for many an insurgent fighter when available.

  • Introduced in Medal of Honor: Allied Assault via the Spearhead Expansion Pack. Sgt. Jack Barnes is issued a sniper variant during his mission as part of the OSS in Berlin.
  • Call of Duty first features the weapon in United Offensive, to help even out the different countries' armaments by giving non-American factions their own semi-auto rifles; it also shows up in 2 and World at War, the latter making it the first semi-auto rifle available, thus making it weak as hell but with next to no recoil as per game balance.
  • Penal Battalions in Company of Heroes use the SVT in battle.
  • One of the rifles added in the Blue Sun Mod for 7.62mm High Calibre. There's also a sniper version with a scope and bipod.
  • Featured as the only semi-auto rifle available to the Red Army in Red Orchestra, available in standard form with a detachable bayonet or in sniper form with a PU 3.5x scope. It reappears in Red Orchestra 2: Heroes of Stalingrad, in both standard form (which can be fitted with a more powerful 6x scope) and the AVT-40.
  • Available in Sniper Elite V2 with a pre-order or purchase of the "Kill Hitler" DLC. Being a semi-auto with a detachable magazine it has advantages in fire rate and time to reload, but it suffers from a less powerful scope and being less accurate than the other rifles. It returns in Sniper Elite III through the "Hunter" DLC, and then its predecessor, the SVT-38, appears in Sniper Elite 4 with the "Lock and Load" weapon pack, both with the same characteristics.
  • Depicted as the service rifle of the Red Army in Hearts of Iron IV, with Russian infantry sprites carrying it. Oddly enough, it uses the same bolt-action animation as other rifles.

    Type 4/Type 5 rifle 
https://static.tvtropes.org/pmwiki/pub/images/type45.jpeg
A prototype semiautomatic rifle created by the Imperial Japanese Navy in 1944-1945, the Type 4 rifle (sometimes referred to as the Type 5) was developed in response to the adoption of rapid-firing semi-automatic rifles by the United States, with Germany and the Soviet Union soon to follow. Having attempted to develop and procure their own semi-automatic rifles earlier, with little success, the Imperial Japanese Navy (often shoved away by the Imperial Japanese Army whenever the Navy officers tried to procure rifles at all) opted to copy the American M1 Garand.
As a reverse-engineered copy of the Garand, the Type 4 is extremely similar to the American rifle but chambered in the Japanese 7.7x58mm round. One major exception, however, is that since the en-bloc clip would not reliably function with the 7.7mm round, the Type 4 instead has an enlarged Lee-Enfield-style detachable(ish)note  magazine (visibly protruding from the bottom of the receiver, compared to being flush with the wooden furniture on the Garand) which is loaded with a pair of 5 round Arisaka-type stripper clips. The Type 4 also uses the Arisaka-style tangent sights and bayonet lug.
The Type 4 ranks among the rarest of World War II firearms, as complete sets of parts for only about 250 examples are known to have been made. Many of these sets were never assembled - it's estimated that only 100 or so were actually built, including those put together by the US Army for testing after the war.
However, this has not stopped the weapon from being portrayed in fiction, most commonly in video games as a Japanese counterpart to the Garand. Note that these depictions are frequently inaccurate, generally showing the rifle as either a carbon copy of the M1 with Japanese markings, or at best as (correctly) having a 10-round capacity but feeding from a detachable magazine (which should have been detachable only for cleaning) or from an en-bloc clip.
Video Games
  • The Battlefield series was the first media franchise in existence to acknowledge the rifle even existed:
    • Battlefield 1942 features a Type 5 modeled with a detachable 10 round magazine.
    • The prologue of Battlefield: Bad Company 2 features a Type 5 modeled with chrysanthemum marking and incorrect rear sight (basically identical to the standard Garand's except with a more squared rear aperture, although that's probably more acceptable than the ridiculously tiny aperture the real thing had), feeding from an 8 round en-bloc clip.
    • It shows up again in Battlefield 1943, with the same model and characteristics as in Bad Company 2's prologue.
  • Call of Duty: WWII joins in by adding the weapon in its Blitzkrieg event. Like in BF1943 and BC2, it is erroneously loaded like its American counterpart with a 10-round en-bloc clip instead of two 5-round Arisaka stripper clips.
  • Type 4 was added to Girls' Frontline as a 4-star RF T-Doll, with stats similar to the Garand befitting the real weapons' relation (Type 4 gets lower health and lesser damage in return for better accuracy and evasion). In-story, she's a mangaka who draws a manga that is apparently very popular among other T-Dolls.

    ZH- 29 
This was one of the first successful semi-automatic rifles, and its design would go on to inspire the StG-44. The Chinese used it during World War II, but it was developed in Czechoslovakia.
Description, Battlefield V

https://static.tvtropes.org/pmwiki/pub/images/51608a20.jpg
The ZH-29 is a semi-automatic rifle from Czechoslovakia, designed by Emmanuel Holek in the late 1920s and manufactured by Ceska Zbroevka in Brno. Strangely, despite being one of the first successful semi-automatic rifles, it gets ridiculously little coverage in modern media. Perhaps this is because only a small number were made, with the majority of the rifles sold to China, just before the Japanese invaded. A variant of the rifle chambered in .276 Pedersen was submitted to the U.S. Army for trials, but ultimately lost to the M1 Garand. The Japanese also attempted to copy it (the copy was very well made but it was quite inaccurate because the manufacturer, the Tokyo Gas & Electric company, did not specialize in gun making). Other batches were sold to Ethiopia, Turkey, Romania, and Greece, and Nazi Germany seized the remaining rifles after taking over the factories in Brno.
The ZH-29 is a gas-operated rifle utilizing a tilting bolt. It is chambered in 7.92x57mm Mauser, and feeds from detachable magazines (coming with capacities of 5, 10, or even 20 rounds) but it is usually loaded by stripper clips through the top of the receiver. With this in mind, the bolt locks back on an empty magazine and will not close until the trigger is pulled, eliminating the risk of the user getting a digit smashed by the bolt when the user yanks out a stripper clip (although this comes at the cost of having to train soldiers to point their weapons downrange to avoid unintentional friendly fire during a reloading cycle). The bolt tilts and locks into the left side of the receiver, which makes for a very asymmetrical top view with the barrel offset at an angle and the iron sights also offset with respect to the assumed center line of the bolt. The forward hand guard is made of aluminum and has cooling fins at the top. The ZH-29 was, however, less than ideal for bayonet fighting because half the barrel's length was not reinforced by the stock. But as the rifle was a self-loading weapon which could quickly load up, one could assume that the user would merely shoot his enemies dead (reloading as needed) before the latter could get within bayonet range.
Video Games
  • The ZH-29 is featured as a usable weapon in Sniper Elite 4.
  • Some players criticized this rifle as a "noob sniper" once it got into Battlefield V as a recon-class weapon. The rifle can be fitted with a scope. Notable to anyone who has studied the Holek rifle series is that the reloading procedure in-game is completely wrong. The player is depicted holding the ZH-29 at the stock wrist grip by the right hand, and with the left hand, the player throws a spent magazine away, slams a new one into the receiver, racks the bolt, and afterwards pulls the trigger with his right trigger finger to disengage the bolt-latch.

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