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[The MAC-10's] powerful .45 caliber ammo, open bolt firing, and firing rate of 1000+ rounds per minute combine to make it quite difficult to control in full auto mode, but also a potent ally in close range combat.


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    Beretta 93R 
A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.
Auto-9 Description, MADNESS: Project Nexus 2

https://static.tvtropes.org/pmwiki/pub/images/unknown_150.jpeg
A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy, Honduras and Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's preferred weapon if it turns up, since it combines the popular look of a Beretta with More Dakka.
Anime & Manga
  • Noir. Sicilian hitman Domenic uses one against Kirika in the two-part episode "Intoccabile".
  • 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in Gunslinger Girl: Il Teatrino.
  • Ghost In The Shell Standalone Complex. A female secretary uses one to assassinate Imakurusu to prevent him from talking to Section 9.
  • Preferred sidearm of Manami Kinjou in Cat Planet Cuties. In one notable occasion, she wielded it burst mode with the skeletonized stock while completely naked.

Films — Live Action

  • Perhaps the most famous use is in RoboCop. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the Desert Eagle with an extended barrel and suppressor looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop or recreations of it (most commonly the RoboCop 3 version, which was built out of an auto-converted 92FS when they couldn't get their hands on the original weapon) have also shown up in a few films since:
    • The 1993 film of City Hunter featured the original prop as Colonel MacDonald's weapon.
    • Sin City used the RoboCop 3 prop, used by Douglas Klump before Hartigan steals it from him.
  • The male cop in the Hong Kong Les Yay action movie Naked Killer used one of these.
  • The Big Bad played by John Travolta used one in Broken Arrow (1996).
  • Also used in Eraser.
  • Nikita uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
  • Preferred weapon for Melvin in The Big Hit.
  • Bucho the Big Bad from Desperado carries one of these until the Dark Action Girl borrows it to go hunt El Mariachi.
  • Used by Eka in The Raid 2: Berandal during the car chase/car fight sequence. As Eka chases after Rama to retrieve him, he is then assaulted by a bunch of mooks whom he takes on with a bit of Car Fu, but once they prove to be more and more trouble he is forced to take out a 93R. Notable moments with it include unloading a magazine onto a poor biker's facenote  and entering a reload duel with a shotgun-wielding gangster riding shotgunnote , before perforating him and the driver with lead. For some reason it shows a level of Dakka way more than just a 3-round-burst.
  • Mickey carries a 93R as one of his weapons in Natural Born Killers.

Literature

  • The Executioner. The 1980's Heroes "R" Us group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from Vigilante Man to covert government anti-terrorist.

Live-Action TV

  • In The CW's 2010 TV reboot of Nikita, Michael carries it with the foregrip removed for most of Season 2.
  • Bionic Woman (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these — with full auto sound effects instead of three-round burst.
  • Weapon of choice for Mad Dog, starting in season five of Arrow

Video Games

  • This weapon becomes the first weapon used in Square Enix's Parasite Eve 2, where ironically it can be quite powerful if you abuse the critical-hit mechanism.
  • Resident Evil:
    • Claire's basic handgun in Resident Evil – Code: Veronica. When you first get it, it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it can be toggled to three-round burst firenote  and its ammo capacity is increased to 20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.
    • The 93R returns in Resident Evil 5, unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a Laser Sight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
    • Chris uses one again as his personal sidearm in Resident Evil: Vendetta.
  • A weapon in Jagged Alliance 2. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
  • The "Joker FP9 Burst Pistol" in All Points Bulletin is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
  • Appears in GoldenEye (2010) under the pseudonym "Kunara V." Inaccurately portrayed as full-auto, though it does have the correct burst-fire as its Secondary Fire. Reloaded rectifies this.
  • Added in the Blue Sun mod for 7.62 High Caliber.
  • A converted Beretta 92SB appears in Modern Warfare 2; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at any range.
    • A futurized variant (actually based on an M1911-based airsoft gun) makes a similarly-infamous appearance in Call of Duty: Black Ops II as the B23R. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not. It's also available in Call of Duty: Strike Team, which expands its name to the Beretta 23R.
    • Call of Duty: Modern Warfare (2019) allows for its "Renetti", an M9A3 with a frame-mounted safety, to be fitted with a "Mk3 Burst Mod" that turns it into a pseudo-93R, including a frame-mounted selector and compensator cuts in the barrel (behind the front sight of a regular-length barrel, rather than extending it to put cuts ahead of the sight as on a real 93R). The Renetti returns for Modern Warfare III, once again a converted 92FS that always fires in bursts save for when fitted with the "JAK Ferocity Carbine Kit" aftermarket attachment, which puts it in a 3D-printed CAA RONI carbine conversion kit and lets it fire in full-auto.
  • Available in Rainbow Six 3 with the Athena Sword expansion, as a burst-firing alternative to the 92FS.
  • Like the Modern Warfare example, Battlefield: Bad Company 2, Battlefield 3, and Battlefield 4 all feature converted Beretta 92s standing in for the 93R.
  • Usable in Uncharted: The Lost Legacy as the "Raffica."
  • Appears as a usable weapon in The Division.
  • Added to PAYDAY 2 with the Federales Weapon Pack DLC as the Bernetti Auto, a full-auto counterpart to the base Bernetti 9 (a Beretta 92). Its unique mods include the "Weller Barrel" and "Weller Grip" (named for RoboCop's actor Peter Weller), which turn it into an Auto 9 with the 93R's foregrip.
  • Surviv.io has the M93R, a rather common gun which fires in three-shot bursts. It's classified as a pistol, and can therefore be dual-wielded to double its magazine size and rate of fire (at the cost of a longer reload time and reduced accuracy).
  • Appears in Vigor as the B93 Raffica.
  • Both the real version and RoboCop's Auto-9 (both added during Meatmass 2020) appear in Hot Dogs, Horseshoes, and Hand Grenades. Both pistols are compatible with the other Beretta pistol magazines, which is especially useful for the Auto-9's hunger for ammunition.
  • The MagSec 4 from Perfect Dark is heavily based on the Auto-9, including the ability to fire in three-round bursts like the real 93R.
  • Most Far Cry games starting from Blood Dragon feature the AJM 9, which is for all intents and purposes a straight recreation of the Auto-9, named for Alex J. Murphy, aka the original RoboCop. Like above, it fires in bursts of up to three bullets at a time

    CZ Škorpion 
The Czechs make great puppets, pornography, and this submachine gun, which has been helping Eastern European gangsters practice the fine art of “spray and pray” since the summer of love. Most of the VZ61s found on Rook Island were purchased from a Libyan arms dealer second-hand, meaning you trade two hands, you get a gun. Don't ask me what he does with the extra hands.
Survival Guide, Far Cry 3

https://static.tvtropes.org/pmwiki/pub/images/images_1_6.jpeg
Introduced in 1959, the Škorpion is a Czechoslovakian submachine gun or machine pistol designed by Miroslav Rybář. It is primarily used as a PDW by officers, security forces, and armoured vehicle personnel; not to mention Eastern-bloc supplied terrorists.

The Škorpion operates via straight blowback, firing from a closed bolt. To make it more controllable in full-auto, it utilizes a rate-reducer, cutting its rate of fire from a high 1000 rpm to a more-controllable 850. Four chamberings exist; the vz. 61 in .32 ACP, the vz. 82 in 9x18mm Makarov, the vz. 83 in .380 ACP, and the modernized Sa. 361 in 9x19mm Parabellum, alongside a semi-auto only version, the CZ-91S, available in every caliber above.

Its small size (utilizing a wire loop stock that folds over top when not in use) and calibre makes it generally the weakest submachine gun in any videogame it appears in, but this also makes it popular on the screen for the same reasons as the micro-Uzi — it's a compact bundle of full-auto Dakka. So compact in fact, it can be carried in a holster just like a pistol, which often leads to confusion if it should be classed as a sub-machine gun or machine pistol.

  • Cool Action: To unfold the shoulder stock, one is suppose to punch the bit that extends bellow the barrel upwards before swinging it back and locking into place. Unlike a lot of cool actions, this is how the gun is intended to be used, so that the user doesn't muzzle their hand while unfolding it.

Anime and Manga
  • In the manga version of Death Note, it's used by one of Mello's mafia goons to fatally wound Sōichirō.
  • Carried by several of the terrorists who invade the Chinese embassy in Ghost in the Shell: Stand Alone Complex 2nd Gig.
  • Gunslinger Girl: Il Teatrino. Pinnochio selects two of these from his Wall of Weapons for his upcoming mission with Franca and Franco; the latter using one of them against Triela.
  • Used alongside various Glock pistols as a standard sidearm for ZAFT personnel in Mobile Suit Gundam SEED.

Film

  • Risberg in the Danish action comedy The Black Madonna.
  • Nyssa (Leonor Varela) in Blade II.
  • Leonardo DiCaprio as agent Roger Ferris in Body of Lies.
  • The Winter Soldier seems to quite like the Skorpion. In Captain America: The Winter Soldier, he has one holstered on his back for the freeway shootout, apparently just for Rule of Cool as he empties it in under two seconds, then gets it knocked out of his hand by Cap. However, it shows up again during the attack on the SHIELD Helicarrier, where he finishes off a quinjet pilot with it.
  • Members of the Joker's gang in The Dark Knight.
  • The terrorists in Executive Decision.
  • Used by a fake motorcycle cop for an attempted assassination in the Steven Seagal movie Exit Wounds.
  • Agent 86 in the 2008 Get Smart movie.
  • A silenced version is used by the "little friend" assassin in the spoof Mafia!
  • The Matrix. Neo fires a pair with barrel shrouds Guns Akimbo during the slow motion shootout in the lobby, complete with falling slow-motion (rifle) cartridges. Also used by one of the Merovingian's henchmen in The Matrix Revolutions.
  • Bodyguards in Ronin (1998).
  • Lazlo Soot in Smokin' Aces (with custom two-tone finish)
  • Milan Sova in xXx.

Literature

  • In the Matthew Reilly book Scarecrow, a team of Russian soldiers (and occasional bounty hunters) are named after this weapon due to their extensive use of them.
  • In Sword Art Online Alternative: Gun Gale Online, LLENN used two Skorpions when she was starting out in GGO, building her reputation as the player-killing Pink Devil in the desert stage.

Live-Action TV

  • Used in the Bugs episode "Buried Treasure".
  • Battlestar Galactica. Starbuck wields them Guns Akimbo in "Resistance". Chief Tyrol has one on New Caprica as well.
  • In the Doctor Who episode Revelation of the Daleks the assassin Orcini uses one to blow up a Dalek.
  • Many of Arnold Gundars' (Malcolm McDowell) men in the I Spy movie.
  • NCIS. A mook uses one against CIA agent Trent Kort in the opening shootout in "Dead Reckoning."

Video Games

  • Purchasable in 7.62 High Calibre which features the vz. 82 variant in 9x18mm Makarov best suited as a back-up weapon. It's slightly more powerful than the comparable Mini/Micro-Uzi and MP5K, as well as accepting a suppressor, but it's less accurate.
  • Available in various Call of Duty games, including Modern Warfare and Call of Duty: Black Ops. All Old-School mode matches in CoD4 start players off with one of these; it's somewhat infamous in that game for a bug where attaching a suppressor did not affect its damage value - which, at 50 for close-range hits, allowed for unnoticed One-Hit Kills in Hardcore mode until it was patched, alongside a decently-quick reload, easy to use sights, and next to no recoil. By Modern Warfare 3 it's been nerfed with less damage and actual recoil... but it's also now classified as a secondary machine pistol, rather than a primary submachine gun like in earlier games, giving it a few advantages.
  • Conker dual wields a pair of these in the War and Heist chapters of Conker's Bad Fur Day, and they are a usable weapon in the Deathmatch mode of multiplayer.
  • Shows up in Far Cry 3 as the cheapest of the submachine guns, with sub-par accuracy and poor damage, only one slot for attachments (and only having the options of a suppressor or extended magazine, the placement of its ejection port precluding any sort of optic), but being able to be fired from ziplines with the relevant skill because it's held one-handed. That last fact gets expanded in Far Cry 4, where it's now treated as a sidearm. It's the first weapon handed to the player in gameplay, where it is used to demonstrate the shooting while driving mechanic, and is then unlocked for free after liberating the first bell tower, with Longinus personally presenting you with one when you meet him. It's both better and worse here, being the only machine-pistol sidearm to feed from the larger pool of SMG ammo, but it also doesn't get attachments except by its new Signature variant, the "Stinger", which combines both the suppressor and extended magazine with a reflex scope, available for purchase after destroying two "Pagan's Wrath" convoys.
  • The vz. 61 version appears as a 3-star SMG in Girls' Frontline, likely as one of the first units the player recruits. A bold, outgoing and energetic girl. Like many other depictions, she has low damage per shot, but compensates by having one of the highest fire rates in her class. One of her secretary lines also mention the Skorpion's widespread usage by many different groups.
  • Seen in GoldenEye (1997) as the infamously-useless Klobb, also available as a secret weapon in Perfect Dark, now as the KLO1313. It also appears in the Nintendo DS port of GoldenEye (2010) as the Auto RGL and in GoldenEye Reloaded and 007 Legends as the KL-033 Mk2.
  • Makes it's GTA debut in Grand Theft Auto: Vice City Stories. Unfortunately, it's also one of the worst guns in the game thanks to it's incredibly low rate of fire and poor damage. With even the basic pistol having a higher rate of fire than this gun.
  • An easy-to-miss vz. 61 appears in Metal Gear Solid 3: Snake Eater; useful in a later sequence because it has an attached laser sight. A vz. 82 (mislabeled as the vz. 83) shows up in Metal Gear Solid 4: Guns of the Patriots, given to Snake as part of an extended homage to the aforementioned sequence, but it's distinctly less useful outside that, being overshadowed by the P90 in all aspects except the range at which auto-aim mode will let Snake lock on to an enemy.
  • Turns up in PAYDAY 2 as the Cobra, in homage to its appearance in Hotline Miami.
  • Appears in Mafia III as the Czech Ver. B-65. Although fully automatic, it can be used as a sidearm due to Lincoln firing it one-handed.
  • In Persona, the Skorpion (referred to as the Scorpion here) is the weakest submachine gun in the game, and is the default firearm of Hidehiko "Brown" Uesugi.
  • Similar to the AK-47, the Skorpion appears as an enemy-only weapon in a few Rainbow Six games before the team starts stocking the vz. 61 in Raven Shield and Lockdown, and then the vz. 83 in Vegas 2. It, like the other machine pistols, is notable for being available as either a primary or a secondary weapon in Raven Shield, where the stock will be extended or folded up depending on which it's used as.
  • In Resident Evil 5, much like in the description above, it's the weakest automatic weapon, though it has the best Critical Hit chance on headshots. In three highly unusual aspects for this mosquito bite of a gun:
    • It's almost double its real life size;
    • Its fire rate is lower (around 600 RPM, as usual for machine guns in the series);
    • Finally, it's held in a tight two-handed grip by all player characters – including Chris Redfield, a muscular Mighty Glacier who could easily fire it one-handed. The only character who can wield it Guns Akimbo is the wiry Jill Valentine when under the effects of the P30 controller drug (which apparently gives her extra Waif-Fu powers along with the Mind Control), both in this game and in Marvel vs. Capcom 3. That's actually homaged in Resident Evil: Retribution, where a brainwashed Jill wields two of them to blaze away at Alice while Fast-Roping out of an Osprey tilt-rotor.
  • Sidearm of the Georgian officers in the first Splinter Cell. Sam can use the modern Sa. 361 in Conviction, where it has a lower capacity than most other automatics but makes up for it with incredible accuracy.
  • In Squad, the vz. 61 is the weapon of choice for Insurgent and Irregular Militia vehicle crews. One of the Insurgent Light Anti-Tank kits also carries one. As that implies, it's not really meant for prolonged engagements, though their users do have the good sense to unfold the stock when in use and folding it back when holstering it.

    Glock 18 
Caution: Uncontrollable urges to declare self-identification with the law when used.
Description, Killing Floor 2

https://static.tvtropes.org/pmwiki/pub/images/g18_1.jpg

The Glock 18 is a select-fire variant of the far more common Glock 17, first produced in 1986. Unlike both the 93R and the VP70, the Glock 18 is a true fully automatic weapon, with a blistering fire rate of 1100 to 1200 rounds per minute. It is typically used with an extended 33-round magazine, though standard Glock 17 magazines can also be used, and a 100 round Beta-C drum has even been produced for the weapon. A compensated version, the 18C, also exists, in early versions with a slightly extended barrel and later ones with a standard-length barrel and compensator cuts in the slide as well.

The weapon is only available to military and law enforcement, and Glock publishes little information publicly about the weapon. What is known is that it was developed at the request of the Austrian counter-terrorism unit EKO Cobra, and was also designed as a way for Glock to test and evaluate the pistol's components under high strain automatic fire. Due to the pistol's rarity, many appearances of the Glock 18 in films and on television are actually modified Glock 17s. In this case, the telltale sign of a genuine Glock 18 is the presence of a circular selector switch on the left rear of the slide. Modified Glock 17s will either have no switch at all (and thus be full auto only) or have a replacement back plate on the slide mounting a crossbolt-style selector.


Anime & Manga
  • Psycho-Pass Providence - A Glock 18 is used by Atsushi Shinou to commit suicide after giving his speech at Kei and Maiko's wedding. The weapon is confiscated by Akane Tsunomori, who then uses the gun to "kill" the Chief Kasei android on live television in the movie's ending. Neither of them use the full-auto function of the gun, though for the purposes they are using it for, it's not needed.
  • Sword Art Online - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the Phantom Bullet arc. This is a change from the original light novel, which gave her an H&K MP7.

Films — Live Action

  • A Glock 18 is used by Morpheus during the freeway chase in The Matrix Reloaded.note 
  • In The Raid 2: Berandal a minor character named Topan uses a Glock 18 to defend himself.
  • In Skyfall, Patrice carries a Glock 18 in the Action Prologue. What's notable about this is that it's loaded with a 100 round drum magazine. Even more egregious is that it's stated to be loaded with depleted uranium (DU) rounds; no such rounds have ever existed for small-caliber firearms, the smallest caliber ever to use DU was 20mm. There would be no practical reason to ever use such rounds as they are designed for piercing armor and are extremely dense, to the point they would destroy a pistol barrel in no time at all especially fully auto and would have atrocious accuracy as well. Bond being shot with such a round would prove instantly fatal.

Video Games

  • Call of Duty:
    • Call of Duty: Modern Warfare 3's version of the G18 is a proper Glock 18, rather than the converted 17 from the previous game. It's much rarer this time, with only one or two enemies across the entire campaign guaranteed to use it and making it one of the last weapons unlocked in multiplayer, getting a slight boost to its maximum damage in return for heavier recoil, a smaller magazine, and more cluttered sights.
    • It's available as a classic weapon in Call of Duty: Infinite Warfare, called the "Hornet".note  Its model is based on the MW2 one with compensator cuts and the fire selector to turn it into an actual Glock 18C, though its performance mirrors the MW3 gun with a lower capacity and heavier recoil. The "Cartel" skin for the more fictional Kendall 44 also turns it into a Glock 18 with extensive engraving.
    • The Infinite Warfare model was appropriately reused for the Call of Duty: Modern Warfare 2 remastered campaign, with its original handling characteristics.
    • Call of Duty: Modern Warfare II features it as the "X13 Auto", though with the fire selector on the right side of the slide rather than the left, and including features of the Gen 5 Glock models despite that there's no confirmation Glock has made fifth-gen G18s yet. A carbine conversion kit is also available for it.
  • Rainbow Six Vegas and Vegas 2 have the Glock 18 as a late-game unlock. It's the only full-auto sidearm in both games, however the low magazine capacity (10 rounds standard, 17 with the high-capacity magazine) means you're better off using it in semi-auto mode except for emergencies in close range. It's also unable to accept a suppressor, though that's one of the few nods to reality the game's gunplay mechanics still make (the compensator cuts in the barrel and slide allow the muzzle flash and report to escape before a suppressor could do anything about them).
  • A Glock 18 appears in PAYDAY: The Heist with the "Wolf Pack" DLC as the "STRYK", featuring night sights and with an extended magazine as an upgrade. PAYDAY 2 has the Glock 18 return as the "STRYK 18C", among multiple other Glock variants in the base game and added with later DLC.
  • Fatman's non-bomb weapon in Metal Gear Solid 2: Sons of Liberty is a Glock 18. The Glock 18 is also a usable weapon in the fourth game, rarely used by the South American rebels from Act 2.
  • The Steam rerelease of Postal 2 adds a Glock 18, taken from the Eternal Damnation mod, as the first official alternative to the standard pistol, which can be fired in semi-auto, full-auto, or three-round bursts. It's faster-firing than the normal pistol, with power comparable to the machine gun, but in return it suffers from horribly-degraded accuracy when fired outside of semi-auto mode. As of Paradise Lost it can be combined with "Habib's Power Station" soda to spread twice the dakka.
  • The Cobra in Unturned is very reminiscent of a Glock 18 in olive drab. PvE-wise, it's the best pistol in the game: its magazine capacity is 20 rounds standard with a rarer 40-round box mag available (both of which refill with the ubiquitous Civilian ammunition), the Cobra is very easy to find in police stations or off of dead police zombies, and it can be switched to fully automatic for that extra bit of More Dakka. To balance that, it's piss-poor at hitting things without using the sights, said sights are on the obtrusive side, recoil per shot is considerable, and while it kills zombies in one headshot, damage against other players is subpar.
  • Resident Evil 3 (Remake) features two variants of the original Glock 18C (with an extended barrel to fit the compensator cuts). Carlos, during his playable segment, gets one with a standard-length magazine to replace his anachronistic SIG SP2009 from the original game, while Jill can get one with an extended 33-round mag for herself after the hospital defense. The game has some very strange ideas about the gun; it seems to believe it fires in three-round bursts rather than fully automatic, as Jill's works in that manner and - even more strangely - the description for Carlos' one mentions it used to have a burst-fire mode before it was "removed to improve its stability", which raises the question of why the UBCS doesn't just use custom Glock 17s.
  • Appears in two forms through DLC in Killing Floor 2; one version for the SWAT perk added with the 2019 "Yuletide Horrors" update pairs a regular 18C with a riot shield, which protects the user from 60% of most damage types from the front while aiming and pushes several Zeds back at once with melee bashes, while the other for Gunslinger added with the 2020 "Perilous Plunder" update fits it with a large and blocky Fischer Development suppressor, which can be used Guns Akimbo to double your dakka.
  • A Glock 18C is available in the video game adaptation of Quantum of Solace, as with most of the other weapons renamed in reference to a prior Bond film as the GF18. It's available in both modes, in contrast to the multiplayer-only Glock 17, and gets a larger magazine and select-fire capability.
  • The original Syphon Filter trilogy features the G-18, which has one of the highest rate of fire in the series.
  • Surviv.io has the G18C, which was previously explicitly referred to as the Glock 18C. It's a very common weapon whose poor accuracy and small magazine size make it unlikely to kill anyone... until you find a second one, doubling its magazine size and rate of fire, letting you shred opponents in a fraction of a second at close range. Unfortunately, this also greatly increases its reload time, so you'd better have a backup weapon ready in case your opponent survives...
  • Hot Dogs, Horseshoes, and Hand Grenades includes the standard G18, and its younger brother, the G18C. Both are equally uncontrollable in full-auto.

Web Animation

  • A Glock 18C is wielded by Hank alongside a falchion in the beginning of the sixth episode of Madness Combat.

    Heckler & Koch VP70 
12-shot capacity 9mm polymer frame handgun. Non-standard issue gun with problems that make it impractical for the general public.
Description, Resident Evil 2 (Remake)

https://static.tvtropes.org/pmwiki/pub/images/hkvp40masheenpistol_3258.jpg
The H&K Volkspistole (German for "people's pistol", though it's sometimes said to be Vollautomatische Pistole, "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was one of the first (preceded only by a prototype Makarov called the TKB-023) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPMnote . It also has a rather hefty double-action-only trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull considerably), enough so that the military version foregoes any sort of safety. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to operate when the Reds came swarming over the wall. It also has a unique quirk of rather deep-cut rifling in its barrel, letting some of the firing gasses bypass the bullet entirely rather than add to propelling it down the barrel; this reduces the pressure to safe levels for its rather simple construction and operating principle, but it also means that it reaches noticeably lower muzzle velocities (thus has a shorter effective range) than other 9mm handguns with barrels of comparable length, getting performance similar to .380 ACP handguns.

H&K produced two versions of this pistol, the VP70M or Militär (military) and the Z, Zivil (civilian). Naturally, the burst-fire capable "M" model is the one most frequently depicted, since there's nothing noteworthy the civilian version can do that the military one can't other than toggle a safety on and off, which is hardly worth Hollywood's attention. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever at the base of the grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slide lock (meaning that when empty the slide cycles normally instead of locking to the back, so the slide needs to be manually racked again after replacing an empty magazine) meant it never really stood a chance on the U.S. civilian market. Coupled with little interest from law enforcement and it never serving its purpose as a tool of resistance against an East German invasion, the VP70 saw abysmal sales throughout its production life. Production ended for the M model just a few years after it was first produced, with the production of the Z series ending in 1989. It was yet another example of an innovative design that could not find a marketable niche.note  Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable, with the aforementioned Wolff striker spring making it a far more pleasant experience for collectors interested in actually shooting the thing.
Anime & Manga

Films — Live-Action

  • Appears as the sidearm for the Colonial Marines in Aliens, seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the VP70 used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
  • It appears rather frequently in the first Street Fighter film, used by Ken, Sagat and T. Hawk.
  • One of Roman Bulkin's thugs uses a VP70 to intimidate Sin LaSalle in Be Cool.
  • The weapon for 49er One in Half Past Dead.

Video Games

  • Resident Evil features it a few times, mostly in Leon S. Kennedy's hands, and often called "Matilda" as a persistent Shout-Out to The Professional.
    • His starting pistol in Resident Evil 2 is a VP70M, which is implied (and all but outright stated in the remake) to be his personal carry gun rather than issued to RPD officers (where regular police get Browning Hi-Powers and STARS uses custom Beretta 92s). It holds more ammo than Claire's Hi-Power, but in return does slightly less damage. You can find the stock (called "Handgun parts") as an upgrade for it that allows it to toggle between semi-auto and a more ammo-efficient three-round burst. In the remake it's been renamed to "Matilda", and the stock can be removed after you find it, as the Matilda equipped with it takes two inventory squares and can become cumbersome; you can also pick up a muzzle brake that reduces recoil and an expanded magazine that bumps up the capacity from 12 to 24 rounds and makes reloading faster. In both versions, the pistol's burst fire mode is slowed down considerably when compared to its blisteringly fast real-life firing rate.
    • In Resident Evil 4, Resident Evil: The Darkside Chronicles, and Resident Evil: The Mercenaries 3D, the VP70 with stock and burst-fire capabilities reappears, introducing the "Matilda" name for it. Its rate of fire is now much closer to the VP70M's real burst capability.
    • In Resident Evil 6, Leon carries a pair of "Wing Shooters", which he can use one at a time or paired up; although more of a hybrid design, including a slide profile similar to the Walther P5 and the P99's trigger guard and mag release, it's still heavily based on the VP70.
  • Jurassic Park: Trespasser sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it one of the more accurate automatic weapons in the game, but it also means you have to be more careful about tracking bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along with it.
  • Simon runs across one with shoulder stock in Cry of Fear. It's Awesome, but Impractical for several reasons: it can't be toggled to semi-auto like the later M16, its ammunition is much rarer than the Glock's (especially if you donated to the mod team, where half the spawns for the weapon and its ammo are replaced with those of the MP9), and, in most versions before the November 2020 update, the shoulder stock precluded the ability to dual-wield it alongside a light source, forcing you to rely on what light shines through your bag if you leave your phone light on when you put it away.
  • In a nod to the original Aliens film, the VP70 appears as the "W-Y 88 MOD4" in Aliens: Colonial Marines. Lieutenant Gorman's pistol appears in the game as a special "legendary" version.

Web Video

    Ingram MAC-10 / MAC-11 
A miniature light machine gun developed for Special Forces use, notable for its extremely compact, highly portable design.

https://static.tvtropes.org/pmwiki/pub/images/roombroom.jpeg
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Top: MAC-10, Bottom: MAC-11

Designed by Gordon Ingram of the Military Armament Corporation in 1960 and entering production in 1970, the Model 10 or M10 (its official name, though it is more popularly known as the MAC-10) is a compact American submachine gun or machine pistol.

A relatively simple weapon, the MAC-10 is blowback-operated, firing from an open telescoping bolt, with a sliding wire stock. It is fed by either 30 (.45 ACP) or 32 (9x19mm)-round magazines, based on the ones used by the earlier M3 Grease Gun. It is most often equipped with a distinctive sound suppressor developed by Sionics, which reduced its report to a surprising degree (helped in part by the .45 ACP round's inherently subsonic nature), and also provided a stable handhold for the shooter's off-hand. A small strap is also present beneath the muzzle to function as a rudimentary foregrip.

Due to its small size and high rate of fire (courtesy of its light bolt), the weapon was rather difficult to control, and thus it never really took off with military and law enforcement, though it did see some use by US military special forces in The Vietnam War. Its fate was sealed when the US government restricted the export of sound suppressors in the 1970s (a ban that has since been lifted). Since the suppressor was one of its main selling points, all the pending foreign orders were cancelled after the ban, and the Military Armament Corporation (the original manufacturer and originator of the MAC acronym) went bankrupt as a result. The MAC-10 became known mainly as a "ghetto gun", due to its use by criminals (including Sociopathic Soldiers) both on and off the silver screen. The fact that it was relatively cheap to buy made it particularly popular in low-income areas with attendant high crime rates and Third World countries, particularly in Central and South America as they were given to various countries as CIA handouts. Like the infamous and crude Intratec TEC-9, its original civilian semiautomatic was easy to convert to automatic fire thanks to its open-bolt design.

Two main versions exist; the MAC-10 is chambered in .45 ACP or 9x19mm Parabellum, while the MAC-11 is chambered in .380 ACP, the latter version having an increased rate of fire and being even harder to control. A movie MAC will often be fitted with the distinctive Sionics suppressor; in both models, it is longer than the weapon itself. Frequently standing in for film MAC-10's is the more common SWD and Cobray M11/9, which can be told apart from a genuine MAC-10 or MAC-11 by its elongated receiver and flattened charging handle. Newer versions continue to be built by companies like Masterpiece Arms today.


Anime & Manga
  • In the manga adaptation of Battle Royale, the MAC-10 is the signature weapon of Kazuo Kiriyama.
  • The main character of Corpse Princess dual-wields MAC-11s.
  • Used in Noir, primarily by Dux's mooks (where they initially have flashlights crudely taped onto them), though Kirika and Christian Gare also make some use of them at separate points.
  • Kayo in Sabagebu! uses a pair of airsoft MAC-11s as her primary weapons.

Comic Books

  • Minor Batman villain The General uses a MAC-10 (stolen from a National Guard armory) to slaughter two guards and the leader of the gang he'd joined, making him the new leader of said gang.
  • Commonly seen in many Punisher stories, usually in the hands of the villain's Mooks. Unfortunately, they rarely ever put it to good use.

Film

  • In The Abyss, a MAC-10 is used by one of the Navy SEALS.
  • The titular Blade uses a MAC-11, then switches to a MAC-10 in the sequel.
  • Used for the assassination in the opening scene of Commando.
  • Snake Plissken uses a MAC-10 with a suppressor (that, surprisingly realistically, stopped working well towards the end of the film, since it was likely a wipe/wet system instead of one with a baffle system) throughout the movie Escape from New York.
  • Used by Chuck Norris in the New Old West movie Lone Wolf McQuade to mow down some bandits.
  • Moonraker. Jaws is seen firing one with a barrel-extension rather than the standard silencer, as he chases James Bond in a speedboat.
  • Used in Night of the Comet: the protagonists test them out and comment on its user-friendliness ("The MAC-10 submachine gun was practically made for housewives!"); its tendency to jam then bites them (not that it makes much of a difference to the car).
    "That's the problem with these things. Daddy would have gotten us Uzis."
  • Used by Agent Sands during his CMOA in Once Upon a Time in Mexico, the scene was extra awesome due to the fact that Sands was blind, and unlike the above examples, he had the MAC-10 set to single shot rather than full auto.
  • Pulp Fiction. Vincent leaves one of these with a suppressor on the kitchen counter at Butch's apartment when he goes to the toilet. It's the last mistake he ever makes.
  • In the first Rush Hour film, a MAC-10 is brandished by The Dragon during the climactic shootout towards the end.
  • Various drug soldiers in Scarface (1983).
  • Wielded by the Heroes "R" Us unit led by Ken Wahl in The Soldier (1982).
  • A number of Cobray M11s appear in Spawn, a few of which are mocked up to look like FN P90s.
  • The entire plot of Stop! Or My Mom Will Shoot is kickstarted when Tutti purchased a MAC-10 for her son Joey and then witnesses the gun vendors getting killed.
  • One of The Joker's henchmen has a MAC-10 in Suicide Squad (2016).
  • Used by the assassins in Three Days of the Condor.
  • True Lies. A MAC-10 is dropped by Helen Tasker and rolls down a flight of stairs, firing randomly as it does, and actually kills her assailants while missing her completely. Arnold later uses one and the hose of a tanker truck to make a massive flamethrower.

Live-Action TV

  • Used by various dodgy types on the Crapsack World of Androzani Minor in the Doctor Who story "The Caves of Androzani". Or it might be an alien or far future weapon that happens to look exactly like it - "Caves" is one of those "space" Doctor Who stories that gives no internal indication of what the time period is meant to be and whether the guest characters are future-humans or Human Aliens.
  • John Wayne in the 1974 cop show McQ popularized this weapon. Just as planned.
  • Spaced: Mike owns one and it makes two prominent appearances; Once as Mike's Pillow Pistol when Amber and Marsha have a fight and another in a Shout-Out to Pulp Fiction (see above).
  • V: Mercenary Ham Tyler brandished a MAC-10 against alien invaders. Becomes the standard weapon of La Résistance in the 1984-5 TV series.

Music

  • The MAC is pretty popular in gangsta rap lyrics due to its image as a gangland weapon.

Tabletop Games

  • Shadowrun has a similar weapon called the Ingram Smartgun, which is a futuristic version of the MAC-10 that comes with an integrated Smartlink that allows the user to mark a target for greater precision and a better chance at eliminating their target. The user must have a certain optic implant installed in their face in order to fully utilize the Smartlink of the gun or else it will function as a regular firearm with no accuracy bonuses whatsoever.

Video Games

  • Available in 7.62 High Calibre, but generally not worth it: lack of balance means spraying will be inaccurate, and the gun suffers from an inherent lack of accuracy as well. The Blue Sun mod adds the MAC-11 in 9x19mm as well.
  • Ashes 2063: The MAC-10 shows up as the Machine Pistol, the full-automatic counterpart to the 9mm autoloader it shares ammo with. It deals less damage per bullet but its fire rate can stunlock enemies, it has better magazine capacity. Secondary Fire turns it sideways for added fire rate but almost uncontrollable as a side-effect, even when upgraded; similarly, it can be dual-wielded along with the Solar Lantern, but it's hard to control during full-auto fire. It's also Scav's only suppressed firearm, though it takes upgrades* to become so.
  • The MAC-10 with a huge holographic sight appears in Blood II: The Chosen as the first fully automatic weapon you can find. It has an obscene fire rate and can be used Guns Akimbo, but primary fire is both inaccurate and weak; the trick is to use Secondary Fire to deploy the stock and fire more accurate and (somehow) more powerful shots at a more manageable rate. It's tricky to use effectively, as unfolding the stock takes time and you can't do it if you're using two at once, which is hard to not do when every enemy drops one, so as soon as the Assault Rifle (that it shares its generic "bullets" ammo with) shows up, it becomes inventory filler that exists solely to keep the M16 firing (since you can only pick up a dropped weapon as ammo if you already have it in your inventory) until you need the slot for something more powerful, just like the Beretta pistol it superseded.
  • Alex Mason carries a MAC-11 with an attached red dot sight in the final mission of Call of Duty: Black Ops, and the weapon is also available in multiplayer.
  • Used in Counter-Strike as the cheapest SMG available for the Terrorist team, and is their equivalent to the Counter-Terrorists' TMP/MP9, one of the few weapons to not get the A.K.A.-47 treatment in earlier games due to its company going bankrupt. Sometimes called the "random headshot generator" because of its low accuracy but high rate of fire and relatively benign recoil.
  • The MAC-10 is usable in Far Cry 2 as the lower-tier secondary slot SMG. The Cobray M-11/9 later makes its return for Far Cry 5, once again as a sidearm.
  • Hana and Glas can get a hold of a pair in Fear Effect.
  • MAC-10 is a 3-star SMG in Girls' Frontline. She is aloof and standoffish, but becomes easily excited in the heat of battle. She is among the earliest units the player can recruit. A later update grants the MAX-10 upper receiver as her exclusive equipment, limiting her rate of fire in exchange of bonus critical hit and evasion.
  • In Grand Theft Auto: Vice City, Tommy can use a MAC-10. It's the fastest-firing SMG in the game, burning through a magazine in less than two seconds.
  • The MAC-11 is usable in Hitman 2 as the DAK X2, available in both standard and silenced variants.
  • MAC-10s appear in Kane & Lynch 2: Dog Days, used frequently by criminals. DLC makes a suppressed version available in Fragile Alliance, the game's multiplayer mode.
  • A MAC-10 is available in Left 4 Dead 2, with a flashlight zip-tied to the silencer. It's more powerful than its counterpart, the Uzi, but is less accurate. With a Laser Sight attached, it's quite a beefy piece that can compete even with the game's assault rifles.
  • A recurring weapon in the Like a Dragon series is a submachine gun that takes the form of a MAC-10 with a slightly angled foregrip inspired by the TMP (the exact details, name, and even usability vary from game to game). It appears to be a mockup of the Minebea PM-9.
  • A silenced MAC-10 appears in Mafia III as part of the Faster, Baby DLC, named the MK 1020 in-game. It becomes free from the Arms Dealer after completing the Ain't Nowhere Safer mission, and the description notes that it's a gift from Lincoln's old flame, Roxy Laveau.
  • Max Payne gets his first one of these off a hitman named Rico Muerte, and soon upgrades to two in classic Heroic Bloodshed fashion. It shows up again in the third game as a favored weapon of the Mafia.
  • MAC-10s in .45 ACP are used by certain Rebels in South America in Metal Gear Solid 4: Guns of the Patriots, and Snake can steal one from them or buy it from Drebin. Unlike most depictions of the gun, the MAC-10 is one of the best submachine guns in the game, due to being able to attach its massive silencer and .45 ACP ammo being extremely common in-game, possessing higher damage than the other submachine guns, surprisingly low recoil, and good accuracy with a high fire rate. Its only downsides are its slightly heavier weight than other SMGs, and needing to be reloaded often due to its high rate of fire, though the reloads are quick. The MAC-11 is also obtainable by Snake in Metal Gear and Metal Gear 2: Solid Snake, where it's unlikely to see use outside of boss battles due to its tendency to spray rounds everywhere. Metal Gear Solid: Peace Walker allows the development of the standard MAC-10, a suppressed version and a variant with a barrel jacket that allows for greater accuracy.
  • The MAC-10 is the most common SMG in No More Room In Hell. It's a nice standalone gun, though hard to use: .45 ACP is not the most common ammo, it's large (takes up about a third of the inventory wheel and has to be held two-handed, so no dual wielding it with a flashlight), the sights are tight enough to cause tunnel vision and while tapping the fire button shoots it reliably in semi-auto, it can't be toggled off of full auto and it's easy to leave the mouse button pressed just a tiny bit too long and have it spew an asinine amount of ammo away when one bullet would've done the tricknote . It's best left for the heavy-hitter of the group, preferably an experienced player.
  • A MAC-11, called an "M11", can be found in Parasite Eve when Daniel breaks into an abandoned gun store in Soho. A MAC-10, also referred to as "M10" is found in St. Francis Hospital.
  • A MAC-10 appears in PAYDAY: The Heist as the "Mark 11" where it features a large Hollywood Silencer and can be fitted with a more recoil-dampening version and an extended magazine. Confusingly enough, a MAC-11 appears in PAYDAY 2... as the Mark 10. A civilian variant of the MAC-11, the Cobray M11/9, also appears in the game, under the name "Jacket's Piece".
  • Different MAC variants show up in Rainbow Six, most commonly the 9mm variant of the MAC-11, which is in Raven Shield and the two Vegas games; the console version of the third game, Black Arrow, features the original MAC-10 mislabeled as the -11. It can be used as either a secondary weapon or primary weapon in the two different versions of 3, and is one of the three default SMGs in Vegas (the others being the MP5 and MP9). Rainbow Six Siege uses one with the upper receiver of a MasterPiece Arms clone as the "SMG-11", as a full-auto sidearm for the SAS operators, while a mixture of other MPA weapons with an extended barrel jacket to take underbarrel attachments was later added as the "SMG-12" for the Korean 707th SMB operators and later the US Secret Service operator Warden.
  • In Resident Evil 2, both Leon and Claire can use a single MAC-11 in .380 ACP with a barrel extender, which they fire from the hip. In Resident Evil – Code: Veronica, they appear in pairs; they are Steve Burnside's weapon, and Chris can also get them. In both incarnations, it has a (comparatively to real life) very slow cyclic rate of 600RPM, usual for the series.
  • The MAC-10 appears in Saints Row as the "SKR-7 Spree". The grip is abnormally short, only reaching the Playa's ring finger. It's also missing its stock and the charging handle is uncocked, yet still capable of firing..
  • Watch_Dogs features the MAC-11, once again as the "SMG-11". A suppressed "Spec Ops" variant can be acquired by completing ten Gang Hideout missions.
  • Appears in The World Is Not Enough as the Ingalls Type 20. It is fitted with a silencer, and can be set to fire fully automatic or in single shot.

    Intratec TEC-9/TEC-D C9/AB-10 
This full-auto machine pistol has been banned in a number of countries. It's [sic] ease-of-use and stopping power are renowned.
Description, Far Cry 4

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Probably among the most infamous guns in America, the 9x19mm TEC-9 was originally developed by the Swedish company Interdynamic AB as the MP-9, in a quest to build a simple and inexpensive submachine gun. Since Sweden, a wealthy, industrialized country where law enforcement carries much fancier weapons than most others, is a poor market for a cheap SMG, they established an American subsidiary called Intratec to sell semi-auto versions of the gun, named the KG-9,* in the lucrative American civilian market. Gun enthusiasts paid it little attention, as it was inaccurate, unreliable and too big to be carried comfortably. However, the gun had several things going in its favor, namely its low price, its 32-round magazine capacity, its menacing appearance (it was originally designed as a military and police submachine gun, after all) and, most importantly, its open-bolt design, which made it (relatively) easy to convert back to full-auto with only a few modifications.

All of these factors made it very popular among criminals and spree killers in The '80s and The '90s, earning it a reputation as the "gangsta gun" — something that was eventually noticed by the ATF. Dylan Klebold infamously used one during the Columbine Massacre. Intratec was forced to redesign the gun thrice to comply with gun control laws; the first redesign, into the KG-99 and then the TEC-9,note  converted the weapon to a closed-bolt system so that it couldn't be converted to full-auto; the second, the TEC-DC9note  was simply to get around the TEC-9 being banned by name in California (only the sling attachment point was moved); and the third, the AB-10,note  was done to comply with the Assault Weapons Ban. As California's gun laws and the Assault Weapons Ban largely targeted cosmetic features deemed "scary-looking", such as barrel shrouds, the TEC-DC9 and AB-10 are functionally unchanged from the original TEC-9, save for the latter featuring a shortened barrel. Approaching bankruptcy, Intratec went out of business in 2001. One of the gun's co-designers, George Kellgren, left Intratec shortly after the gun hit the market to found companies of his won, first the short-lived Grendel Inc., which made a handful of polymer-frame handguns and carbines in the late '80s and early '90s, and later the more famous Kel-Tec, which still exists today and is infamous for some of the weirdest designs of the 21st century.
Comic Books
  • Befitting its criminal reputation, the TEC-9 is an extremely prevalent weapon in The Punisher MAX, commonly seen in the hands of street crooks and common thugs.

Film

  • Jack Burton used one in Big Trouble in Little China. Not that it did him a lot of good.
  • Ria wields a pair of TEC-9s during the final shootout scene of Crank: High Voltage.
  • Falling Down. Bill Foster obtains one from a bag full of guns after a group of Gangbangers fail to kill him. He uses it to hold up the Whammyburger after they refuse to serve him breakfast mere minutes after they stop serving.
  • In one scene in Last Action Hero, a few bad guys armed with these are in the house; Slater enters from the ceiling and uses their own guns to kill them.
  • In the climax of the heist film The Town, James "Jem" Coughlin uses a TEC-9 with two magazines jungle-taped together in a running shootout with FBI agent Adam Frawley and several Boston police officers.

Live-Action TV

  • The Law & Order episode "Mushrooms" features a TEC-9 as the murder weapon.
  • The KG-99 made numerous appearances on Miami Vice, in full-auto form and wielded by drug smugglers, gang members and hitmen, firmly establishing its (bad) public reputation.

Music

  • Name-dropped in a long, long list of Gangsta Rap songs, which helped contribute to its reputation. Rapper TechN9ne borrows his stage name from the gun.

Video Games

  • Available in the Blue Sun mod for 7.62 High Caliber as a rather poor early weapon, with low accuracy and relatively uncommon magazines outside of scavenging them from thugs.
  • The original KG-9 is an available (but very, very weak) weapon in Alien Shooter: Vengeance.
  • It appears in Call of Duty: Black Ops Cold War as a primary submachine gun and in Call of Duty: Modern Warfare II as the FTAC Siege as a secondary pistol. In the former, it's in its semi-automatic closed bolt form, having high power in exchange for being semi-auto unless equipped with a muzzle device to turn it into either a burst-fire or full-auto gun, at the expense of range for both and damage for the latter. For the latter, it is in its original open bolt configuration and can be kitted to be more akin to a submachine gun if one desires. It also amusingly has an empty inspect animation in which the gun jams, forcing the user to try to fix it.
  • The TEC-9 appears in Contagion, named the KG9 after its full-auto cousin. It's the ultimate word in DPS but its range and accuracy are a laughing matter (even its iron sights are a problem to use) compared to the MP5K.
  • Counter-Strike: Global Offensive features a semi-auto version as the Terrorists' equivalent to the Five-seveN.
  • Far Cry 4 features two versions of the weapon, the normal "A99" and the signature "Rebel", as options for a sidearm. The former can take two attachments (including a drum magazine to increase capacity; it's the only weapon in the game to switch magazine models with extended mags), while the latter is given a reflex sight and a drum mag by default. While a better weapon than the Skorpion in almost every way, it suffers from ammo problems as, unlike the Skorpion which shares ammo with the primary SMGs, the TEC-9 feeds from the same more-restricted ammo pool of the handguns.
  • Shows up as a 3-star handgun in Girls' Frontline. Perhaps as a nod to the weapon's popularity among criminals, TEC-9's backstory involves her working as an assassin for a certain criminal syndicate. One of the dolls that makes up the AT4 fire support team also carries a TEC-9, though like other FSTs, this doesn't prevent her from running away once approached by an enemy.
  • The TEC-9 is available as a weapon in Grand Theft Auto: Vice City, San Andreas, and Liberty City Stories.
  • Appears, like many other guns, in PAYDAY 2, as the Blaster 9mm, in homage to its appearance in Hotline Miami.
  • Saints Row and Saints Row 2 feature it as the "T3K Urban", appearing as the cheapest and most commonly-used SMG.
  • The Unreal Tournament 2004 mod Ballistic Weapons features an AB-10, apparently converted to .40 S&W, with a Laser Sight and an optional suppressor, as the "XRS-10".
  • The KG-9 appears in Unturned as the Teklowvka, and works strictly as a semi-automatic handgun. It's very durable, does decent damage and has a fairly generous 15-round mag, with the drawbacks that recoil is high and its magazine doesn't refill with civilian ammo, only Ranger low-caliber.

Western Animation

  • Lana Kane's firearm of choice in Archer. She wears dual full-auto TEC-9s in shoulder holsters. The weapons' inaccuracy and her habit of spraying and praying means she doesn't hit much.

    PP-2000 
Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.
Description, Battlefield 3

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A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (the other being the PP-19-01 Vityaz), as well as by Armenian and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the G36.
Anime & Manga

Video Games

  • The PP-2000 starts appearing in the Battlefield series starting with Battlefield: Bad Company. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In Battlefield 3 and Battlefield 4, however, it is altered to have a much lower fire rate, but more power and accuracy.
  • Appears as the SR-2007 in Soldier of Fortune: Payback, where the only attachment available for it is a sound suppressor.
  • Appears as the PDW in Mercenaries 2: World in Flames. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
  • The PP-2000 is the first Machine Pistol unlocked in Call of Duty: Modern Warfare 2, and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity of 20 rounds, but compensates with low recoil, good power in close range and a high rate of fire.
  • Appears in Ghost Recon: Future Soldier as one of Team Bodark's SMGs, using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the HVTs in "Shattered Mountain".
  • The PP-2000 is one of the unlockable Black Market SMGs in Splinter Cell: Blacklist, and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44.
  • Appears in Watch_Dogs as the R-2000.
  • The PP-2000 is usable in Rainbow Six: Lockdown.
  • Added to Ghost in the Shell: First Assault Online as the PP-2200 in the Niihama Ticket update, with a top-mounted Picatinny rail. Originally classified as a submachine gun, it was switched to the PDW class with the Renewal update, and is only usable by Specialist characters. It is unique among the non-sniper rifle weapons in that it uses an actual extended magazine if modded, whereas the other weapons use dual magazines instead.
  • A usable weapon in Devil's Third.
  • The PP-2000 is available in Hot Dogs, Horseshoes, and Hand Grenades. Its stock can be folded and has a Picatinny rail on the top.

    Stechkin automatic pistol 
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After WWII, the Soviet Union began development of a light self-defense weapon for non-frontline troops like vehicle and artillery gun crews, where any larger weapons would be too heavy or unnecessary. The end result was the Avtomaticheskiy Pistolet Stechkina, or Stechkin Automatic Pistol, named after its developer, Igor Stechkin.

The Stechkin utilizes the same 9x18mm round as the Soviets' primary sidearm, the Makarov. It is capable of both semi and fully-automatic fire, and possesses several features to reduce recoil to controllable levels, including a long-stroke slide and a firerate reducer (cutting the firerate from 1050 RPM to a more-controllable 750 RPM), which also functions as the gun's full-auto sear. A variant with a threaded barrel for accepting a suppressor, the APB, was also made. Detachable shoulder stocks can be fitted to the pistols, the APS using a full resin/bakelite stock and the APB using a wire skeleton one.

In service, the Stechkin was praised for its controllability on full-auto, no doubt due to its various innovations. Unfortunately, it lacked range and power, and, for a pistol, it was too bulky and heavy to use comfortably. When more firepower in a more comfortable and longer-ranged package arrived in the form of folding-stock AK variants, the Stechkin fell out of frontline use.

However, the Stechkin did not fade completely, as it found niche use with Soviet/Russian special forces and police units, who required a sidearm more effective than the Makarov. As a result, the weapon continues to see service today, with an improved successor, the OTs-33 Pernach, entering service in the 1990s. Romania also made a copy of the weapon in 1998, birthing the Dracula md. 98; it differs mostly in removing the ability to take a stock in return for a short rail on the dust cover which a second magazine can be mounted on to act as a vertical grip, similar to automatic versions of the CZ 75. One notable high-profile use of the Stechkin in the 21st century occurred in February 2018 when a Russian Su-25 was shot down over an insurgent-controlled region of Syria, and its pilot, Lieutenant Roman Filipov, used a Stechkin as part of his Last Stand before using a grenade to blow himself up to avoid capture and torture.

  • Cool Accessory: Like the Mauser C96, the Stechkin has a distinctive detachable stock. The APS's stock is hollow, allowing the weapon to be stored inside as a holster, just like the C96.

Anime and Manga
  • The Stechkin APS is Balalaika's primary sidearm in Black Lagoon.
  • The Yakuza leader in Ghost in the Shell 2: Innocence attempts to use one against Batou, who later confiscates it and uses it to intimidate him.
  • Najica uses a Stechkin as his primary weapon in Najica Blitz Tactics. For missions requiring stealth, he uses the APB variant.

Film

Literature

  • In the original Metro 2033 novel, Hunter carries a Stechkin APS with a suppressor.

Video Games

  • Both the APS and APB are available in 7.62 High Caliber.
  • Appears as a usable weapon in Alliance of Valiant Arms.
  • Both the APS and APB versions can be used in Contract Wars.
  • Ghost Recon: Future Soldier features the newer OTs-33 as an option for a sidearm.
  • Depicted as a 4-star Handgun in Girls' Frontline, though with fairly high fire rate for her class, and the ability to buff other units' own firing speed. Her artwork and chibi sprites show the shoulder stock affixed to the gun.
  • Added to PAYDAY 2 with the Federales Weapon Pack DLC, as the "Igor Automatik" (referencing the gun's real-life designer Igor Stechkin), fitted with the slightly extended barrel of the APB to accept muzzle attachments.
  • The Stechkin can be used in Vietcong 2, albeit without its shoulder stock.

Western Animation

    Steyr TMP / Brügger & Thomet MP9 
A firearm made popular by its insane rate of fire. With this you can invite everyone to a bullet party nearly instantly!
Description, Madness: Project Nexus

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It was the early 1990s, and polymer frames were just starting to catch on in earnest in the firearms world after years in relative obscurity. Steyr, whose AUG assault rifle was one of the few widespread polymer guns at the time, hoped to repeat their success in 1993 with the 9x19mm TMP, a small, lightweight submachine gun with an integral foregrip for recoil control, intended for bodyguards and special-ops units. Unfortunately, Steyr was never able to effectively market the TMP, and the bulk of the production ended up going to Hollywood prop houses (who are always on the lookout for the latest, most menacing-looking weapons that will stand out on camera). By 2001, Steyr was ready to scrap the design, but received an unexpected offer from Brugger & Thomet, a Swiss manufacturer of firearm accessories looking to branch out into making actual firearms, to purchase all rights to the weapon. Seeing one last chance to make a profit off an otherwise failed design, Steyr sold off the TMP to B&T, who immediately set to work upgrading the weapon.

As it turned out, the original design was so good that all B&T really needed to do was add a folding stock, a top-mounted optics rail and a new barrel for mounting their own proprietary suppressors. After renaming the weapon the MP9, B&T re-released it just a few months later. The MP9 has since become far more successful than the TMP ever was, being adopted by numerous military and law enforcement organizations across the globe (and surely causing the folks at Steyr no small amount of regret), and has even started replacing the TMP as a movie mainstay.

Semi-auto civilian versions of both the TMP and MP9 exist, called the SPP and TP9, respectively. Both versions omit the integral foregrip to comply with US laws; the TP9 replaces it with an underbarrel accessory rail (allowing end users to add their own aftermarket foregrips, which is technically legal). As of 2011, there also exists the MP45 (an MP9 rechambered for .45 ACP) and the MP9N, an improved variant that utilizes the same underbarrel rail as the TP9, among other changes and improvements.
Film
  • The Steyr SPP appears in Captain America: The Winter Soldier, used Guns Akimbo by Falcon. Here, they not only appear to have been converted to full auto, but they also seem to be modified to collapse into small, box-like shapes for ease of storage. In a continuity error, these guns switch to MAC-10s in certain shots, both when used by Falcon and by Hydra agents during the attempted assassination of Nick Fury.
  • The TMP appears in Heat wielded by Max Daniels during the drive-in theater shootout.
  • Full-auto converted TP9s are used by the hit squad during the shootout at the Guggenheim Museum in The International. Louis Salinger takes one off a dead hitman and uses it himself during said shootout.
  • Red (2010): Marvin uses an MP9 during the shootout in the hotel kitchen.
  • The TMP made its first big-screen appearance in True Lies, used by veteran stuntman Max Daniels during the attempted assassination in the hotel bathroom.
  • White House Down: President Sawyer takes an MP9 off a dead mercenary and uses it to defend himself.

Video Games

  • Both the TMP and MP9 appear in the Counter-Strike series, the former under the name "Schmidt MP". It's basically a Counter-Terrorist equivalent of the MAC-10; a small, short-range automatic weapon useful on small maps with lots of opportunities for close-quarters firefights. The TMP in the original game and Source is suppressed to fit one of the CT team's advantages over the Terrorists; the MP9 that replaces it as of Global Offensive lacks this.
  • The MP9 makes an appearance in Ghost Recon: Future Soldier as a new Ghost SMG added with the "Arctic Strike" DLC; interestingly, in contrast to a decision made with the base game's MP7, they chose to let it keep its integrated foregrip instead of replacing it with a rail to mount the same stubby vertical or angled foregrip most other weapons get. Conversely, Ghost Recon: Phantoms utilizes a full-auto conversion of the TP9 precisely so the player can swap out underbarrel attachments.
  • A 3-star SMG in Girls' Frontline. A shy girl with cat-like features and personality. She is a member of Daewoo K2's squad, who also moonlights as a band in their spare time.
  • The TMP appears in Hitman: Blood Money under its original name in a few levels: one with 666 ammo in the tutorial mission, used by guards in "Flatline", and by Manuel Delgado in "A Vintage Year". B&T's AG SPP appears in Hitman: Absolution as the Zug TMP, used by the occasional guard in "Rosewood" and locked away in "Fight Night".
  • The MP9 is the PDW for Valor in MAG, appearing under the name "Hollis MP".
  • Very rarely shows up in the hands of CPF officers in the original Mirror's Edge.
  • Both Modern Warfare 2 and 3 feature the MP9 as an option for a sidearm; in the former game, it's referred to as the earlier TMP, and is widely shunned in multiplayer due to its restricted 15-round magazine capacity and having an absolutely massive crosshair when used Guns Akimbo, compared to its ridiculously-high unlock rank as the last machine pistol available. It also appears on occasion in the single-player campaign and Special Ops (including a few appearances where it manages the otherwise-impossible combination of akimbo and an optic) with a 32-round capacity and is generally more useful. In the third game it's much improved with recoil, damage, and fire rates similar to the best primary submachine guns like the MP7, the same 32-round capacity its singleplayer counterpart had in MW2, and unlocking much sooner (level 16, versus level 58 in 2) on top of still having easy-to-use sights, making it surprisingly competitive with the omnipresent FMG-9.
  • PAYDAY 2 features the MP9, with the TP9's underbarrel rail (though still fitted with an unremovable vertical foregrip, at least as of the first-person animations update, giving it a close resemblance to the MP9-NA3) and several unique attachment options based on real B&T accessories. In reference to Perfect Dark above, it's called the "CMP" here.
  • Both Perfect Dark and Perfect Dark Zero feature the TMP as the "CMP-150". In the original, its Secondary Fire is some form of lock-on feature to allow easier shooting of enemies that aren't exactly at the center of the screen. In Zero, that's been replaced with an integral hologram projector that projects a decoy of the player a few feet away to draw enemy fire.
  • The Rainbow Six series makes frequent use of both the TMP and its semi-auto counterpart the SPP, starting from the second game's Black Thorn expansion. By the Vegas games, Team Rainbow has upgraded to the MP9, one of the first submachine guns available in either game.
  • The TMP shows up in Resident Evil 4, being the only weapon to truly avert A.K.A.-47, and also tends to be the gun used when something needs shot in a cutscene (whereupon it has a way higher cyclic rate than during gameplay). It's Leon's only fully-automatic option without New Game Plus rewards and fairly weak on a per-bullet basis until the exclusive upgrade is purchased, and can be fitted with a bulky custom stock for more stability and ease of aim. Ada, Krauser, and HUNK all use versions with different modifications that can't be upgraded.
    • Ada's is identical to the one available to Leon, but with no option for a stock;
    • HUNK gets a mostly-unmodified MP9, with the stock permanently unfolded;
    • Krauser gets a more extensively modified MP9 during his boss fight. He throws it away at the start of the second phase, and Leon can't obtain it.
  • The MP9 appears as one of the many available weapons in Watch_Dogs. In the game, it is depicted as firing only in 3-round burst mode, a setting that the real-life weapon lacks.

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