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    AR57 Center/Panzer Arms AR57 
https://static.tvtropes.org/pmwiki/pub/images/ar57.jpg
The AR57 is an upper receiver group for the AR-15 platform that feeds 5.7x28mm from fifty round P90 magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by AR57 LLC of Kent, Washington, though after the latter company went out of business, Panzer Arms is manufacturing new production uppers with upgrades such as a new magazine release and a reversible charging handle. It will work with any milspec AR-15 lower receiver, though full-auto requires a different bolt to accommodate the different sear, and the existing charging handle and bolt release lever do not work with it - in fact, Panzer Arms' versions require removing the bolt release lever if the user wants to fit it with a left-hand charging handle.
Video Games
  • Appears as the SBP Rapier and is the weapon of Asuna in Sword Art Online: Fatal Bullet.
  • Appears in Girls' Frontline as a four-star SMG. This fierce-looking Doll enjoys modding her guns and bears a striking resemblance to ST AR-15 (larger bust notwithstanding).
  • Appears as the "FSS Hurricane" in Call of Duty: Modern Warfare II, as a submachine gun unlocked through the "M4 Platform" and the last gun unlocked for leveling the starting M4. It differs slightly in function from the real thing, most notably having a button mag release instead of a two-sided lever, and it's incorrectly animated to rechamber after an empty reload with the standard AR-15 charging handle for regular reloads and the bolt release for Fast Hands reloads, whereas the real one has a charging handle located on the side and no bolt hold-open.
    • Pre-release materials for Call of Duty: Black Ops II showed that its "PDW-57" was supposed to be an AR57, though for the release it was remodeled to much more closely resemble the P90.

    Beretta Cx4/Mx4 Storm 
The Beretta MX4 submachine gun is the latest product of one of the world's oldest arms companies, Beretta of Italy. It uses an original blowback-operated action, and features a polymer body, fixed sholder stock, and ambidextrous control. It is normally equipped with iron sights, and an integral Picatinny rail is provided at the top of the receiver for installation of additional sights.
Description, Warface
https://static.tvtropes.org/pmwiki/pub/images/unknown_660.jpeg
A very cool looking Italian submachine gun, the Beretta Cx4/Mx4 Storm was developed at the same time as the Beretta Px4 handgun, meant to be used in conjunction with Beretta handguns with magazines being interchangeable, and looks like it came straight out of a science fiction movie. The Cx4 is the civilian semi-automatic only variant (usually referred to as a carbine) and comes in 9x19mm, 9x21mm IMI, .40S&W and .45ACP, while the Mx4 is the police/military select-fire variant and comes in 9x19mm and .45ACP. Despite the unusual appearance, the weapon is very comfortable, easy to use and reliable, having ambidextrous controls, being extremely customizable with a built in picatinny rail and up to 4 other picatinny rails being able to be installed, and the safety, cocking handle, ejection port and magazine release can all be switched to the left side of the weapon for left-handed shooters, and is very accurate and has low recoil for a submachine gun.

The Cx4 and Mx4 are in use with the Italian Navy and law enforcement in several countries, including Belgium, Colombia, Djibouti, Kenya, India, Libya, Russia, the United States and Venezuela. The Cx4 is also infamous in Canada due to being used in the 2006 Dawson College shooting.

  • The Colonial Marines in Battlestar Galactica (2003) use Cx4 Storms.
  • Both Christopher Chance and Leonard Kreese use Cx4 Storms in Human Target, as well as Sentronics' "Level 2" security officers.
  • The default PDW for the Engineer of all 3 factions in Battlefield 4 is the Mx4, and it was later added to Battlefield Hardline in the Betrayal DLC, available to both the Law Enforcement and Criminal Mechanics.
  • Both the Cx4 and Mx4 are usable in Hot Dogs, Horseshoes, and Hand Grenades.
  • The Mx4 is usable in the console version of Ghost Recon: Advanced Warfighter 2, mislabeled as the Cx4 and mistakenly chambered in 4.6x30mm. It comes with a reflex sight and Marine camouflage by default, and can be equipped with a grenade launcher or suppressor.
  • A bizarre bullpup assault rifle variant of the Cx4 appears in Quantum of Solace as the VKP-08, with either iron sights or a scope.
  • A Cx4 modified to fire fully automatically (which is redundant with the existence of the Mx4) appears in Combat Arms, where it is classified as an assault rifle despite firing a pistol cartridge.
  • A 4-star SMG in Girls' Frontline, debuted in the Continuum Turbulence story event. She was a civilian A-Doll before enlisting to G&K, a nod to the real-life weapon's status as a civilian firearm.
  • A tan-colored Mx4 was added to Rainbow Six Siege with Operation Para Bellum, used as a primary weapon by the Italian GIS Operator Alibi. The built-in top picatinny rail is replaced with a different rail to which a shorter picatinny rail is then mounted, and the wings to the sides of the rear sight are shortened.
  • The Guardsman AR skin for the Burst Rifle in Saints Row IV is a Cx4 with a grey finish, front foregrip and flip-up sights mounted on the top rail.
  • A futurized variant of the Mx4 appears in Call of Duty: Black Ops III as the VMP, chambered in 5.58x33mm. It is a very popular weapon in multiplayer due to its high rate of fire, good damage and large magazine capacity of 40 rounds.

    Beretta Model 38 
The MAB38 is a submachine gun used by the Italian military during World War 2. Other countries used it into the 1960s.
Description, Battlefield V
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Widely regarded as one of the finest submachine guns ever created, the Moschetto Automatico Beretta Modello 1938 (MAB 38) or Beretta Model 38 was originally designed by Beretta chief engineer Tullio Marengoni in 1935. The gun was an evolution of the Beretta Model 18 SMG, which in turn was derived from the WWI-era Villar-Perosa aircraft submachine gun. Unusually, the weapon had two triggers for selecting fire modes; pulling the forward trigger fired in semi-auto, while the rear trigger fired in full auto.

When first unveiled in 1939, the first order was from the Ministry of Colonies, who purchased several thousand guns to arm the Italian Africa Constabulary.note  After requesting several changes to reduce production costs,note  the Royal Italian army finally adopted the weapon.

The MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), Carabinieri military policemen, paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even for those elite unites, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that the weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations, especially for counter-insurgency units where firepower at close range was a valuable asset. The Italian partisans liked it for its superior accuracy and firepower over the British Sten when they didn't need to conceal their weapons. The communist Yugoslav Partisans also frequently armed themselves with MAB-38As, capturing it in large numbers from Italian troops.

The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they preferred to use them over their own MP 40s; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more modern and compact Beretta M12.

Near-universally considered the best firearm produced in Italy during World War 2 and the best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded M38 cartridgenote , the weapon boasted longer effective range than most other similar guns at the time, up to 200 meters - for context, the MP 40's maximum range was about that far, with its effective range generally being closer to half that of the MAB-38's. The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.

The weapon's drawbacks were its long production time owing to the extensive use of machined forgings, heavy weightnote , large size and low rate of fire. But even those sometimes weren't disadvantages, but rather advantages; the weight and large size absorbed recoil and helped make the gun stable and easy to control, and the low rate of fire conserved ammo in addition to making the gun even more controllable. And as far as most soldiers and police were concerned, training rookies to use the MAB-38 was very easy.

  • Many, many films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario - badass on their own, but very rarely (if ever) given the focus - so the MAB-38 is noticeably overshadowed in media by the MP 40.
  • Nearly ubiquitous in older Italian comic books, as whenever the artists needed to draw a submachine gun they would naturally draw the one they had been issued during military service. Notable examples are:
    • Italian Disney Mouse and Duck Comics, as Italian comic book artists don't really believe in Family-Friendly Firearms. While the Thompson would sometime show up, the MAB-38 remained the submachine gun of choice for many years.
    • In older issues of Diabolik the MAB-38 was the automatic weapon of choice for Clerville's heavily armed police until it was replaced by the Beretta M12. The weapon also appeared in the hands of Benglait's republicans until the political tensions erupted in a bloody but quick revolution.
  • Mafia II featured this weapon, first by the Italian soldiers in the training mission. The player can later buy it, and it holds the distinction of the only SMG fired from the shoulder.
  • Speaking of The Mafia, the Model 38 was also ubiquitously used as a mobster weapon in Italian productions during 1970s, owing to a real-life 1969 massacre where a hitman killed another with such gun.
  • Terrorist leader Sam Boga in The Gods Must Be Crazy wields a Beretta MAB-38.
  • Call of Duty 2: Big Red One has the Italian forces use the MAB-38 as their submachine gun in "Operation Husky" and any multiplayer map featuring them.
  • The Italian troops from the Breakthrough expansion for Medal of Honor: Allied Assault have these, the game called it the "Moschetto" (literally translated as "musket" but also used to designate submachine guns and carbines in Italian military terminology to the end of World War II).
  • The Battlefield 1942 mod, Forgotten Hope and its sequel has this the submachine gun of the Italian troops.
    • Makes its debut in Battlefield V in the "Trial By Fire" chapter, the Beretta Model 38A. It has 20-round magazines by default, but can be upgraded to 30-round ones, and the bolt actually stays dropped forward when entirely out of ammo.
  • While being a priest, Don Camillo owns one, stolen from Peppone's secret arsenal before setting it on fire. The gun also shows up in the rare flashbacks of World War II in the hands of Peppone and his fellow resistance members.
  • A common 2-star SMG in Girls' Frontline. Her design feature certain elements of the three groups who used the Model 38: the 3rd Infantry Division Ravenna, the Blackshirts, and the Italian resistance forces. She also has a pronounced fear of being sold off, owing to how widespread the Model 38 as a gangland weapon.
  • Appears in Sniper Elite III as a Downloadable Content weapon. It returns in Sniper Elite 4 as the main submachine gun of the Italian Army.

    Beretta M12 
The 9mm M12 SMG is a recoil operated, select-fire weapon, firing from an open bolt. It has a low rate of fire compared to other SMGs and is a little less accurate, but its small size and weight make up for it.
Description, Rainbow Six 3: Raven Shield

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The 9x19mm Beretta M12 is an Italian submachine gun that was developed in 1959 and began production in 1962. It was bought in small numbers by the Carabinieri and State Police. In 1978, the updated M12S began more wide-scale production to replace the earlier Model 38. It became widespread in Africa, South America and the Middle East due to its reliability, cheap production, and ease of use, with licensed versions being made in Brazil (as the Taurus M972), Croatia (the Agram 2000), and Indonesia (as the Pindad PM1). Due to the integrated foregrip and a rather slow rate of fire (550 rounds per minute), the gun is very controllable, but its open-bolt nature also makes it slightly inaccurate, and its maximum effective range is 300 meters.

  • Like the Model 38, the M12 was also often used as mobster weapons in Italian productions, in the hands of various criminals and henchmen.
  • Used by Padania terrorists in Gunslinger Girl: Il Teatrino.
  • Used by triads in John Woo's The Killer (1989).
  • Appears in Rainbow Six: Rogue Spear - Black Thorn as the "9mm M12 SMG", with a 40 round magazine. It returns with a more proper magazine capacity in Raven Shield. As of the Operation Skull Rain update, it's back for Rainbow Six Siege, used by the BOPE defender Caveira.
  • The Croatian Agram 2000 variant appears in Far Cry 3 and 4 as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option like on the Skorpion), and is the secondary weapon of snipers among Vaas' pirates in 3 and the Royal Army in 4. The original Beretta M12S appears as a DLC weapon in Far Cry 6, called the São Paulo Stinger.
  • The Brazilian Taurus M972 variant appears in Max Payne 3.
  • Shows up in the hands of Artie Rollins and various henchmen during the climax of the Miami Vice Season 1 episode "Heart of Darkness".
  • Shows up in City Hunter as the only submachine gun Ryo wielded without stealing it from a Mook (possibly an early hint of his past as a Child Soldier in Central America).
  • Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for the Clerville police.
  • Jerry Irish in Button Man carries one as his weapons in the four against one match at the end of The Killing Game. Harry takes it from him when he kills him and uses it to take out The Preacher after the Preacher gets the drop on Carl.
  • The M12 appears in Mafia III as the Carter M33-A. For some reason, Lincoln fires it one-handed, enabling the gun to be used as a sidearm.
  • Orlando uses a Beretta M12 in the Coco Bongo club shootout in The Mask.
  • The M12S was added to Battlefield Hardline with the Getaway DLC, exclusive to the Law Enforcement Mechanic. It is a slow-firing, but hard-hitting and low recoil SMG.
  • The Agram 2000 is a usable weapon in Hot Dogs Horse Shoes And Hand Grenades.
  • The M12 appears as a usable weapon in Chaser.

    Bergmann MP 18 and similar 
The MP 18 was one of the first practical submachine guns to see combat. Highly effective at its role it was nicknamed the "grabenfeger" by German soldiers.
Description, Battlefield 1

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Top: Lanchester Mk I, Bottom: Steyr-Solothurn MP 34
Literately the weapon that started it all. Developed by Theodor Bergmann and Hugo Schmeisser during World War I, the MP 18 was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production of it was specifically forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into the 1920s. In fact, it saw use all the way through World War II.

The weapon continued to be developed in the interwar period, resulting in the improved MP28, which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured MP 18s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG M1920, alongside locally-produced MP 18s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the Second Sino-Japanese War, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT MP 18s were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn MP 34 was produced and was supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun, as well as seeing use by the SS and German troops. The MP 28 also saw frequent use by the Nationalists in the Spanish Civil War, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original MP 28.

The MP 18 fires from an open bolt, in full-automatic mode only (the later MP 28 adds a fire selector). It was originally designed to use 20-round box magazines, but the German general staff insisted that the gun be fed from 32-round snail drum magazines also used by the Luger. In the field, the drum proved to be so cumbersome that another soldier had to be present solely to carry spare magazines, essentially turning the submachine gun into a crew-served weapon. After the war, the drum was replaced by the original 20-round magazine, with 30 and even 50-round box magazines being developed in the 1920s and 30s. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the MP 28 added a bolt-locking safety). Compared to later submachine guns, the MP 18 was heavy, weighing almost 5 kg (11 lbs) fully loaded.

  • Cool Action: Like with the Sten, the MP 18 could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a Cool Accessory.
  • Used in Battlefield 1942 by Japanese troops and (more bizarrelynote ) Soviet medics.
  • Appears in NecroVisioN and its sequel Lost Company.
  • Appears in Verdun as the only SMG available.
  • Used by IRA members in Michael Collins.
  • A Schmeisser MP 28 is used by Kazim during the boat chase in Indiana Jones and the Last Crusade.
  • The Steyr-Solothurn MP 34 shows up in Far Cry 4. Befitting how old the weapon is compared to everything carried over from 3, it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which does get a reflex sight among other improvements. It returned for Far Cry 5 after one of its "Live Events", looking and performing mostly the same as in 4 other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.
  • The "Triple R" Machine Gun from Bioshock Infinite resembles the MP 18 but with an enlarged barrel shroud which becomes very hot during firing (for some reason), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the MP 18's snail drum magazine.
  • The MP-18 appears as a usable SMG for the Assault class in Battlefield 1, in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon. Battlefield V features the MP-28 and MP 34 as available weapons as well.
  • The MP-28 appears in Call Of Duty Infinite Warfare as the "Trencher", and in Call of Duty: WWII as the "Waffe 28".

    Carl Gustav m/45 
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This 9x19mm Swedish submachine gun was developed during the mid 1940s, taking design elements from the Sten, MP 40, PPSh-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same tendency to go off if mishandled as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. It was chambered in 9x19mm m/39, a Swedish variant of the regular 9mm Parabellum, designed for higher penetration through body armor at the cost of more wear on the barrel.

Sweden stopped issuing the Carl Gustav as standard in The '60s, but kept the guns in reserve as late as 2007. American Navy SEALs used them during The Vietnam War, as they could be fired soon after being submerged in water.note  Egypt made their own copies known as the Port Said and Akaba, the latter being distinguished by its lack of a barrel jacket, slightly shorter barrel, telescoping wire butt stock, and simplified iron sights on the front and back of the receiver. It was also extensively used by Irish peacekeepers from The '60s up until The '80s until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.

  • The Siege of Jadotville has several of them in the hands of Irish NCOs, particularly Sergeant Prendergast. Fittingly, the props used in the film were the same weapons that were captured from the Real Life A Company after their surrender.
  • Shellshock 'Nam 67. Can be used by the player with an unrealistic 72 round magazine.
  • Appears in Vietcong 2 as a usable weapon.
  • The Carl Gustav is usable in the video game adaptation of From Russia with Love. Used by Soviet troops, Octopus goons, and of course, James Bond. The gun can be upgraded with a larger magazine and fed special ammo for extra damage.
  • Mentioned as one of the weapons used by O'Brien's platoon in The Things They Carried and nicknamed the "Swedish K".
  • PAYDAY 2's "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-machine gun weapons in the game that cannot be set to semi-auto. Perhaps owing to the developers being Swedish several other submachine guns in the game, like the PP-19 and MP40, are also mechanically based on its stats as high-damage weapons with middling accuracy and stability, no fire selector, and a single extra mag.
  • The submachine gun of Condemned: Criminal Origins is overall an M3 Grease Gun, though its sights and barrel shroud are taken from the m/45.
  • An A.K.A.-47 example of this gun is one of the available weapons in the Survival Sandbox game Generation Zero. Justified because of the game taking place in Sweden during The '80s.
  • The m/45 is usable in Battlefield Hardline. In the open beta, it was a Criminal-exclusive gun, but was given to Law Enforcement in the final game. Its inclusion in this game is odd, as the m/45 is not known for use by American law enforcement, especially not by the 2010s, and it isn't typically seen as a criminal weapon. It's also seen as a Scrappy Weapon, due to its low rate of fire and damage per shot.
  • Appears in the Vietnam-themed DLC S.O.G. Prairie Fire for ARMA III in the hands of MACV-SOG operators.
  • Appears as the Gustiv SMG in Freeman Guerrilla Warfare, where it can be bought by arms dealers.
  • Added to Call of Duty: Vanguard with the Season 3 update, called the H4 Blixen in-game.

    China South Industries Group QCW-05/JS 9mm 
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More commonly known as the Type 05 in the West, the QCW-05 is an open-bolt bullpup Chinese submachine gun developed in 2001 by the Jianshe Industries (Group) Corporation branch of the China South Industries Group to replace the old Type 79 and Type 85 submachine guns in use with the PLA, and was revealed at the 2005 International Police Equipment Expo in Beijing. It resembles a smaller version of the Norinco QBZ-95 externally, but internally is much simpler than the QBZ-95. The QCW-05 features an integral suppressor, though an unsuppressed variant of the weapon known as the QCQ-05 exists, and it fires the Chinese-only 5.8x21mm round from 50-round double-stacked box magazines. It is used as a PDW by People's Armed Police forces and PLA vehicle crews, aircrews and Special Operations Forces.

In the 2006 MILIPOL Expo, a police and export variant of the QCW-05, the JS 9mm, was revealed to the public. This variant is distinguished by the lack of an integral top carry/charging handle like the QCW-05, instead having a top mounted picatinny rail with the charging handle relocated to the side of the weapon, and being slightly smaller and lighter than the QCW-05. The JS 9mm is normally loaded with the Chinese armor piercing version of the 9x19mm round, the 9x19mm DAP92-9, but can also fire regular 9x19mm Parabellum rounds, and uses 30-round double-column box magazines, though MP5 magazines can also be used.

  • The JS 9mm is used by Peter Bishop in Fringe during the episode "Enemy of my Enemy".
  • The QCQ-05 is unlockable in Rainbow Six: Vegas 2 as the Type 05, one of the new submachine guns in the game and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 as the highest-capacity SMG with 50 rounds while being faster to reload due to its more traditional magazines, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for Rainbow Six Siege in its JS 9mm variant, going as the "T-5 SMG" as a primary weapon for the Hong Kong SDU Operator, Lesion.
  • The JS 9mm is usable in Call of Duty: Black Ops II as the Chicom CQB, with an FMG-like carry handle and unusable flashlight attached to the picatinny rail by default. It is unique among the SMGs in multiplayer in that it fires in 3-round bursts (incorrect for the real weapon, which only fires in full or semi-auto) as opposed to full-auto, though it fires full-auto in single-player and with the select-fire attachment, and has the highest fire rate of the SMGs tied with the Skorpion EVO at 1250 RPM. It's also unique among burst-fire weapons for having no artificial delay between bursts, allowing for another burst to be fired the instant the previous one finishes to simulate a full-auto weapon if your trigger finger is fast enough.
    • A futurized variant of the JS 9mm also appears in Call of Duty: Black Ops III as the Vesper, with production of the weapon apparently moving to France in that game's universe and being chambered in 5.58x33mm. It fires in fully-automatic in that game and has the highest fire rate of any weapon.
  • The JS 9mm appears in Battlefield 4 as the JS2, the last PDW unlocked in the game. It was originally confused for the QCQ-05, using its 5.8x21mm chambering and 50-round magazine, but was eventually corrected to 9x19mm and 30-round magazines with patches, and the incorrect three-round burst fire mode it had was also removed.
  • The JS 9mm was added to Ghost Recon: Future Soldier as the Type 05 in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.
  • The QCQ-05 appears in Operation Flashpoint 2: Dragon Rising and Red River, used by PLA Snipers and Helicopter Crewmen as their equivalent to the USMC's MP5A4.
  • The QCQ-05 is the default SMG in Army of Two: The 40th Day, called the Type 05 SMG. It has the least amount of customization options of any primary weapon in the game.
  • The QCW-05 appears as the Nianshi 500 in Kane & Lynch 2: Dog Days, and can be used either with or without the integral suppressor.
  • Appears as JS 9 in Girls' Frontline. Her design oddly echoes Type 79's, despite the real guns having no connections to each other.

    Colt 9mm SMG 
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The Colt 9mm SMG is a 9x19mm submachine gun variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, lacks a forward assist, and features a reduced-size ejection port with a larger brass deflector. It is fed by 20- or 32-round magazines based on the ones used by the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.

Originally developed in 1982 to serve as an American competitor to the H&K MP5, the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering, due to its conversion to a straight-blowback mechanism (which required the addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the MP5 continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the U.S. Marine Corps which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with SWAT Teams in Bangladesh & India and special forces units in Argentina, Israel, and Malaysia.
Films — Live-Action
  • Seen frequently in The Replacement Killers.
  • The black ops soldiers at the beginning of The Siege are seen carrying customized Colt 9mm SMGs.
  • One is used by Luther in the final chase of Mission: Impossible II.
  • A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in Spawn. Notably, she uses it to set Simmons' body on fire.
  • Many of the human fighters in Battlefield Earth use Colt 9mm SMGs.
  • Ones with a C-More red dot sight mounted on the handguard appear a couple times in Face/Off, one used by an FBI agent helping to clear the airport hangar at the beginning and many more being used in the raid on Dietrich's apartment, including one commandeered by Sasha.

Live-Action TV

  • Appears frequently in Miami Vice.
  • R. Lee Ermey got the opportunity to shoot one on an obstacle course on an episode of Mail Call.

Video Games

  • Appears as a usable weapon in State of Decay, where it is called the Samurai PDW.
  • A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in Killing Floor 2, where it is called the "AR-15 Varmint Rifle". The game consistently treats it as a 5.56mm assault rifle in terms of damage and perk effects, including base damage identical to the L85, making it the only submachine gun in the game that does not get damage or capacity bonuses when used by the later SMG-focused SWAT perk.
  • Two versions of the Colt SMG appear in Takedown: Red Sabre, one chambered in 9mm, and another chambered in .40 S&W.
  • Appears as RO635 in Girls' Frontline as a 5-star SMG, though fitted with a railed upper receiver (the actual RO635 uses M16A1-style uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with LEOs. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a more modern 9x19mm carbine based on the AR-15 platform.
  • Call of Duty:
    • A fictional 5.7x28mm version of the Colt 9mm SMG appears in Call of Duty: Black Ops II as the Peacekeeper, the only DLC weapon in the game.
    • In the multiplayer mode of Call of Duty: Modern Warfare (2019), the M4A1 can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an R0991 modified with a forward assist). Modern Warfare II shows one in the background image for the "Shipment 24/7" playlist, but it was never added to the game.
    • Modern Warfare III, however, got it as the "AMR9",note  featuring as the last unlock through leveling up. It's fitted by default with a fixed M16 stock, the same upper receiver as the M4 from MWII (including the forward assist that a Colt SMG shouldn't have), and a handguard that extends downwards about as far as the magazine well, including a second tube below the barrel that light and laser attachments are fitted to.
  • One with a fixed stock appears as the "Commando 9mm" in Rainbow Six Siege, used by SASR defender Mozzie and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out to the right to let them drop free on empty reloads and to the left to catch it in his other hand for half-reloads.

    CZ Scorpion EVO 3 
https://static.tvtropes.org/pmwiki/pub/images/unknown_1_51.jpeg

Introduced in 2001, the Scorpion EVO 3 is CZ's latest submachine gun design. It was developed from a Slovakian prototype, the Laugo, which was obtained by CZ and put into production, and has already been adopted by police forces around the globe, including the Czech, Maltese, Egyptian, Thai, Malaysian, Argentinian, and Bolivian police.

The EVO 3 is chambered in 9x19mm Parabellum, and fed by 30-round magazines. It comes in two variants: the S1 semi-automatic civilian version, and the military A1 variant, capable of full automatic and burst fire, with a firerate of around 1100 rpm. The weapon itself is made from polymer, and comes with a removable stock, and a railed handguard and sight rail.

Even though the name denotes it being the third version of the earlier Skorpion series of portable automatic weaponsnote , it's completely different from its machine pistol predecessors.

  • The EVO is a usable weapon in Battlefield 4, where it is the fastest firing of all the submachine guns. It also appears in Battlefield Hardline.
  • Appears in Call of Duty: Black Ops II, which also accurately depicts its high rate of fire.
  • The EVO is an unlockable weapon in Alliance of Valiant Arms.
  • The PFS-12 in Splinter Cell: Blacklist is based closely on the EVO.
  • The EVO appears in Ghost Recon: Future Soldier. Despite using 30-round magazines, it only holds 20 rounds in-game. In Ghost Recon Wildlands, a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of Rainbow Six Siege. It can also be bought in-game.
  • Speaking of Siege, the weapon is available in that game as well as of the Operation Blood Orchid season, showing up in the form of its longer-barreled civilian variant, used by the Polish JW GROM Defender Operator Ela.
  • Appears as a usable weapon in Contract Wars.
  • Matt Mason's preferred weapon in Falling Skies.
  • Appears as a usable weapon in ARMA II with the Army of the Czech Republic DLC, referred to as simply the "Scorpion EVO". It returns for ARMA III as the standard PDW for CSAT pilots, this time rechambered for 9x21mm and renamed the "Sting 9mm".
  • Appears as EVO 3 in Girls' Frontline. A 3-star SMG, she acts like a big sister to vz. 61 Skorpion and dotes on her.
  • Appears to be a primary weapon of the Red Room soldiers in Black Widow (2021). Bizarrely, a Scorpion with an underbarrel grenade launcher is used by Melina to destroy one of the Red Room’s engines.
  • Appears as the Stinger in Days Gone.

    FN P90 
A small self-defense firearm developed to provide rifle-grade firepower to vehicle crews, rear support units, and others whose primary missions do not involve carrying service rifles. Currently employed as a close-range offensive weapon by many police and Army Special Forces units, it uses newly developed 5.7mm x 28 ammo with high penetration power. The plastic magazine holds a large 50 rounds. An easy-to-handle weapon with excellent penetrative power and low recoil.

https://static.tvtropes.org/pmwiki/pub/images/unknown_625.jpeg

First introduced in 1990, the Fabrique Nationale P90 was designed to meet a NATO request for a "Personal Defense Weapon", or PDW - a compact, select-fire weapon more powerful and with better armor-piercing capabilities than a submachine gun, intended for non-frontline troops for which a full-sized rifle would be too cumbersome.

The P90 is chambered in the 5.7x28mm round, a bottlenecked, high-velocity round designed to easily penetrate body armor. It exists in several different variants - the original has an integrated reflex sight (with two side-rails for accessories added early on), while the later "Triple Rail" replaces the sight with a third rail for mounting of aftermarket ironsights or alternative optics; other variations are built from those, including the P90 LV and IR (which feature integrated Laser Sights, the LV emitting one visible to the naked eye while the IR emits an infrared one requiring night vision), and the civilian PS90, which only fires in semi-automatic and lengthens the barrel to 16 inches to avoid falling under the restricted "Short Barreled Rifle" category in the United States.

One of the P90's most innovative features is the 50-round magazine that lies flat along the top of the receiver, the rounds double-stacked sideways. The feed end of the magazine has a mechanism that rotates each round and drops it into the chamber pointing in the right direction, ejecting spent casings downwards through a chute behind the grip. This makes it 100% ambidextrous, a rarity among bullpup designs.

In practice, the concept of a PDW has fallen short, as many of them require proprietary ammunition, and are not significantly cheaper than standard assault rifles, along with debate over the stopping power of the PDWs' small-caliber rounds, ultimately leading to many countries simply issuing shorter-barreled variants of their standard assault rifles for the roles a PDW was meant for. While the P90 didn't attract much military interest in the end - there was a decent amount of interest, but enough NATO member countries rejected it in favor of H&K's MP7 that neither was standardized - it's gotten a fair amount of usage with special forces, police SWAT units and VIP bodyguards. The FN Five-seven is a "companion gun" that was developed alongside the P90 and uses the same 5.7x28mm round, it is listed on the pistols page.

Early in its life, many works, especially those set 20 Minutes into the Future, featured it, partly due to its futuristic appearance. Some are even under the mistaken belief that the P90 is a fictional weapon.

  • Cool Design: Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict its magazine (which is translucent so remaining rounds can be counted easily) as depleting as the gun is fired, though this can usually be excused in that whatever engine the game is running on isn't designed to handle such a feature.
  • Practically every second gun that features in the futuristic settings of Doctor Who is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns, the H&K G36 being a close second.
  • There's quite a few in the James Bond game GoldenEye (1997), known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can dual wield them for insane amounts of dakka. It shows up in a more realistic fashion in the 2010 remake as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.
  • Shows up in the hands of at least one Mook in The Punisher MAX.
  • It's semi-standard issue for Mooks under the usual A.K.A.-47 moniker in the James Bond game NightFire.
  • Valentin Zukovsky and his goons carry these in The World Is Not Enough.
    • It shows up in the video game adaptation as well, as the "MB PDW 90". Interestingly, this interpretation of the gun has the part of the receiver behind the magazine shown as hinged, for some reason.
  • Along with the original Goldeneye version unlockable, an upgraded RC-P90 appears in Perfect Dark, here called the RCP-120, which has a 120 round magazine and can also spend ammo to generate a cloaking field. Zero also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses against their owners).
  • Call of Duty
    • A few enemy troops use this weapon in Call of Duty 4: Modern Warfare, and it's available in multiplayer (some call it the "easy button" because of its fast fire rate and high capacity). It appears again in Modern Warfare 2 and 3.
    • Black Ops II, on the other hand, features a rather Ghost in the Shell-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out to the side rather than being pushed down onto the receiver.
    • In Call of Duty: Ghosts, you run across an odd drone rig in the single player campaign that mounts a pair of P90s that automatically fire against proximity targets. Very strange and the weapon itself is not among the available arsenal.
    • Yet another futurised variant appears in Black Ops III, this time with the strange name of "Weevil" and looking even more like a Seburo-style weapon from Ghost in the Shell. It still reigns as the SMG with the highest mag capacity but has only a modest rate of fire. In spite of being from 40 years after the PDW-57, it's actually closer to the classic P90 in looks, down to the characteristic black finish.
    • Again, a futurized variant appears in Infinite Warfare as the FHR-40. It should be noted that the pistol and foregrip appear similar to the Magpul PDR and has a charging handle akin to that of the MP5.
    • A more standard one returns for Call of Duty: Modern Warfare (2019), this time with a wide variety of attachment options. A more stylized version, once again with a stock styled after the Magpul PDR, reappears in the 2022 Modern Warfare II as the "PDSW 528".
  • After it was introduced a couple seasons in, the P90 became the standard-issue weapon and weapon for SG Teams in Stargate SG-1 for much of the remainder of the series (everyone in Stargate Atlantis used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since Jaffa almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard MP5, ejecting its spent cases out into the face of the guy standing to the right (and with greater force than most comparable weapons). This didn't stop one extra from holding the weapon with his support hand right under the ejection port in one episode, however.
  • The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in Metal Gear Solid 2: Sons of Liberty, though it also sees some use by Solidus; it gets some rather weird focus when he starts twirling it by the thumbstock (though at least he's not likely to accidentally fire this particular weapon with that stunt). The P90 is also the weapon of choice for the FROGS/Haven Troopers in Metal Gear Solid 4: Guns of the Patriots, and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity (only the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo (FROGs are fought at least once per act, and all of them have at least something in 5.7mm on them), and compatibility with a wide variety of attachments (particularly being one of only two SMGs that can be silenced, next to the integrally-suppressed MP5SD).
  • Gunslinger Girl. The P90 is Henrietta's signature weapon, which fits comfortably in her violin case thanks to its size and shape.
  • Counter-Strike. Often derided as a noob gun, due to its high accuracy and capacity. Its infamous fire rate for its cost combined with said accuracy and magazine size has earned it the "bullet hose" nickname. Also most associated with the infamous "Rush B" meme.
  • An unlockable weapon for the Anti-Tank class in Battlefield 2.
    • Also appears in Battlefield 3 as an all-kit weapon for multiplayer.
    • Once more, it appears in Battlefield 4 as a PDW exclusive to the Engineer class.
  • Available as a sidearm in Army of Two and a primary weapon in The 40th Day.
  • Used by Rainbow and mooks in the Rainbow Six series as of Rogue Spear's expansion, and has appeared in every game in the series since. Vegas, interestingly, makes use of both the standard and the TR versions, the former model being used normally and the latter taking over if the player attaches an optic, while the other games prefer just one version (Raven Shield using the original, while Lockdown and Siege use the TR).
  • Rei Fukai uses one in episode three of Sentou Yousei Yukikaze. FAF security personnel also have them in the final episode of the OVA. It's an anime-original addition: the first novel was written from 1979-1984, years before the P90 even existed as a concept, and it details that Rei's survival kit has a .221 caliber submachine gun in it without naming any brands (the P90's 5.7mm round has a .224 bullet diameter). Ironically, the only .221 caliber cartridge that was ever produced in numbers, the .221 Remington Fireball, has in actuality a .224 bullet diameter, the same as the 5.7mm cartridge.
  • Doom³'s machinegun is an obvious P90 homage, albeit with the magazine entirely enclosed by a hinged cover with a Halo-style ammo readout replacing the carrying handle.
  • Sort of appears in Ghost in the Shell, where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the weapon for Major Kusanagi. Shirow Masamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, SMGs/PDWs and even a pistol that are in part inspired by it.
  • Also appears in Black, with a 100 round magazine, the only weapon in that game with that many rounds (other than the M249 BFG with 150).
  • Makes a brief appearance in Hellsing when two heavily customized P90s were used by Jan Valentine in the attack on the Hellsing mansion. Interestingly, it also subverts the Hollywood Silencer trope.
  • In The Dresden Files, Karrin Murphy uses one of these from White Night and onward, a gift from Kincaid after their Hawaii trip, mostly because the compact size of the weapon makes it ideal for her small size, and it makes for a damned fine weapon during the short story Aftermath.
  • In the second F.E.A.R. game, Project Origin, the Andra FD-99 is essentially a slightly modified P90 with sharper, harder angles than the more rounded frame of the P90, the magazine and grip shifted backwards, and the aforementioned hinge on the receiver. Its intel file also claims it has a folding stock that is not actually present on the in-game model, and writing that is present on the model indicates it's firing a slightly-shorter 5.7x25mm round.
  • Available late in 7.62 High Caliber in both the original version and a TR variant with triple rail mounts. The 5.7mm ammunition is uncommon, but it penetrates armor well and has good accuracy for such a small weapon.
  • A P90 exists in Fallout 2, but by Heckler & Koch, not Fabrique Nationale. While outclassed soon after it becomes available by high-caliber pistols or rifles, it is one of the best-ranged weapons available to several companions and uses the most common type of ammunition, the 10mm. With the right build, however, it can become the primary weapon for any Small Guns user later in the game, because of its very low AP cost, which makes it invaluable to critical-based characters. The only gun in its class that shares its low AP cost is the Gauss Pistol, which has much higher damage, but lacks a burst-fire mode and has the rarest type of ammunition available. Curiously, it only holds 30 rounds and is held and fired with only one hand, and due to a bug, those taken off of enemies are loaded with 9mm ammo.
    • The P90 also appears in Fallout Tactics, chambered in 9mm. Confusingly, the one in that game was made by FN Herstal. In other words, you have two companies making essentially the exact same gun for seemingly no reason.
  • In Code Geass, the standard Britannian assault rifle resembles a cross between the P90 (the unique magazine) and the FAMAS (the giant carrying handle). It's most infamously used by Euphemia late into the first season when Lelouch loses control of his Geass at exactly the wrong moment and accidentally commands her to kill all the Japanese people present.
  • You can get this in Parasite Eve by giving Wayne 300 Junk and asking him for a machine gun. It's one of the best guns in the game, having the most starting bullet caps with 201.
  • Appears in PAYDAY 2 as the Kobus 90. It has excellent accuracy, damage, concealment, and stability, coupled with its high magazine capacity, but you can only carry two spare magazines.
  • Available in Kane & Lynch, where it's overshadowed by the MP5 in most cases. Kane starts with it in the levels dealing with the bank heist at the beginning, before trading up to an SG 552 for the rest of the game.
  • This is Liu Li's main automatic weapon in School Shock. The effectiveness of the 5.7x28mm round against body armor is aptly demonstrated at the end of the first episode.
  • Fitting for a deconstruction of first-person shooters, the P90 shows up in Spec Ops: The Line as a direct upgrade to the UMP 45, with a higher rate of fire and higher damage. Secondary fire allows Walker to toggle a laser sight on the P90 for enhanced accuracy in close quarters. It is also seen exclusively in the hands of Zulu Squad.
  • The FN P90 TR is the standard issue weapon among the Westworld security force, tricked out with a mounted flashlight, and for some reason a bright red paint job.
  • In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in Metro 2033 and Metro: Last Light looks and operates like a halfway between a P90 and an AK-74.
  • ARMA III, in recognition of getting Steam Workshop support, got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97", which comes in four different variants with combinations of the integrated sight or a top rail and a short barrel or the longer civilian one.
  • Some Peacekeepers in The Hunger Games: Catching Fire and The Hunger Games: Mockingjay carry P90s, painted white to go with their uniforms.
  • The vigilante in Dance of the Butterfly sometimes uses a P90, often equipping it with subsonic ammunition and a suppressor.
  • It's LLENN's favorite weapon in Sword Art Online Alternative: Gun Gale Online, being one of the few powerful weapons that her tiny avatar can use effectively. Like all her other equipment, hers is painted all-pink, contributing to her nickname of "Pink Devil".
  • Surprisingly makes an appearance in KanColle, where USS Samuel B. Roberts has her 127mm main gun attached to what looks like 3/4ths of the P90, minus the barrel.
  • The P90 TR with a red dot sight appears in Killing Floor 2 as one of the SWAT perk's tier 3 weapons, marking it as the first non-fictional SMG in the SWAT's arsenal that isn't borrowed from the original game's Field Medic. Surprisingly, it has a slightly slower rate of fire compared to the lower tiered MP7 and MP5, coupled with a somewhat lengthy reload time, but it compensates for this by dealing higher base damage and, together with the Thompson shared with the Commando perk, having the second largest magazine size of all the SWAT's weapons, maxing out at a whopping 100 rounds when level 25 is reached, which is only beaten by the HRG Bastion with its 60* round magazine.
  • In Unturned, the P90 appears as the "Peacemaker". It has very good ammo capacity at 50 rounds per mag, the weapon itself is compact enough to be equipped in the secondary slot, and its rate of fire can shred players, but the magazines are as large as rifle ones and its damage per shot is too weak to one-headshot a zombie, so it's a subpar PvE firearm. It also takes 5 metal scrap pieces to repair, which is a lot by the game's standards.
  • The P90 appears in Far Cry as the first SMG the player gets. It's the fastest firing weapon in the game and is capable of properly penetrating armor, which makes it a better choice than the later MP5SD for taking care of monkey Trigens quicker before they get to the player.
  • Deadbolt gives suppressed P90s to the elite Nightcrawlers of the 1000 Year Royals, and they are scarily good with them, firing on the Reaper very quickly once they spot him. Thankfully, the Reaper can use them himself- in his hands, the Suppressed PDW has the fastest fire rate of any weapon he can wield, but its damage and accuracy leave a lot to be desired.
  • Appears as the P9000 Supernova in SYNTHETIK. Fitting with the game's futuristic theme, the P9000 shoots laser beams instead of regular bullets. It also comes with Evolving Software, and a perk that lowers its obscene fire rate as heat builds up from firing, encouraging short bursts over full-auto spray.
  • Splatoon 2's Hero Shot is based on the P90.
  • Popular among the SCP Foundation, most prominently in SCP – Containment Breach where it's the weapon of choice for Foundation guards and MTF Epsilon-11.

    Foldable machine gun (FMG) 
https://static.tvtropes.org/pmwiki/pub/images/magpul_fmg9_2.jpg
https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.jpg
The Magpul FMG-9, folded and unfolded.
Imagine a submachine gun that takes Our Weapons Will Be Boxy in the Future to a literal level. A gun that literally transforms into a portable and concealable box, ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. designed the ARES FMG. Later, Utah Connor separately designed the UC-9, and worked with firearms dealer Dave Boatman to produce a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of the said weapons were submachine guns or machine pistols built with a unique body that allows the stock, the receiver, and the magazine to be folded into a tight package resembling a normal radio or a small nondescript box.

However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, and the Magpul FMG-9 was a prototype that never went into production except as an airsoft gun. With existing compact firearms like the MP5k and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.

In 2021, Magpul announced that it was reviving the concept in partnership with ZEV Technologies, this time as the FDP-9 (Folding Defensive Pistol) and FDC-9 (Folding Defensive Carbine).

In 2022, B&T announced the BWC (Because We Can) which is their own version of a folding subgun that uses the SIG P320 pistol fire control group.


  • Cool Action: Unfolding the gun before firing it.

Anime & Manga/Light Novels

Films — Live Action

  • In Robocop 2 an M21 is the weapon of choice of the twelve-year old drug lord Hob. The outer casing is painted blue and has a fake antenna to make it seem like a portable radio.

Video Games

  • Call of Duty: Modern Warfare 3 had the FMG9, complete with an unfolding animation when first drawing the weapon.
  • In Rainbow Six Siege, the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
  • The FMG-9 is one weapon available in Battlefield Hardline, and it also has a cool little unfolding animation that plays everytime you draw it.
  • The Ares FMG is available in Syphon Filter 3 and The Omega Strain, named as the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
  • The Laptop Gun in Perfect Dark looks to have been based off of the older ARES FMG as a high-tech concept of it.
  • Appears in Girls' Frontline as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all SMGs with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the SMG category.
    • The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within SMGs), with a skill that has lower evasion multiplier but with longer duration.
  • Appears in the World of Assassination Trilogy of Hitman as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
  • Added to PAYDAY 2 in the Jiu Feng Smuggler Pack 4 as the Wasp-DS.

    Heckler & Koch MP5 
"Now I have a machine gun. Ho ho ho."
Hans Gruber, reading a message left by Detective John McClane, Die Hard (1988)

https://static.tvtropes.org/pmwiki/pub/images/images_3167.jpeg
Essentially a miniaturised G3 (the mechanisms are identical), the 9x19mm MP5 was a popular weapon amongst police and counter-terrorism forces pretty much the world over from the '60s to the '90s and remains one of the most iconic weapons of its type; in particular, the MP5's media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980, and the event almost certainly inspired its wide usage among SWAT teams and counter-terrorist units around the world after that point.

A large number of variants have been produced; of these, the most distinctive are the K ("Kurz," short) model, a shortened version with a vertical foregrip designed to be easily stored or concealed that also provides the page image for this trope,note  and the SD ("Schalldämpfer," meaning "Sound Dampened") with an integral silencer (and unlike most suppressed weapons, does not require special low-velocity ammo to get the full benefit; the SD's integral suppressor instead is designed to restrict the bullet's acceleration so it remains subsonic). Has (along with other submachine guns) faded in visibility due to the rise of compact rifle-caliber carbines, though they remain popular among police and counter-terrorism units and some military special forces operators, as for those purposes the less-penetrating pistol rounds have some distinct advantages and the muzzle flash is smaller compared to assault rifles when entering darkened areas.

In many American films of the 1980s and 1990s, the MP5 was often played by converted HK94 civilian rifles with their barrels cut down to match the length of the MP5, as they were much easier for American film armorers to get than genuine MP5s at the time. In fact, the large majority of MP5A3s (identifiable by their sliding stocks) of the period are converted HK94s from a single armorer's set, literally passing from hand to hand between the action stars of the era. These converted HK94s can be told apart from actual MP5s from their lack of barrel lugs, as well as the removal of the paddle magazine release in favor of relying entirely on a button.

  • Cool Action: The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on any G3 derivative, but since the MP5 is by far the most well-known G3 derivative the slap is most commonly associated with it. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even recommended way to charge the weapon: the MP5's design doesn't allow it to be easily loaded with a 30-round magazine if the bolt is in battery, since the bottom of the bolt and the top of the magazine ride extremely closely to one another, and one also ensures that the bolt has enough inertia to properly seat itself into battery by locking the bolt as far back as possible and releasing it from that point after a reload instead of trying to simply pull and release like on another weapon.
  • In The Matrix, Neo performs maybe the most famous example of the "HK Slap" in cinema on an MP5K just as he and Trinity are loading up to rescue Morpheus.
  • Often used by The Unit.
  • Commonly seen in Pierce Brosnan's James Bond movies (except Goldeneye). Especially Tomorrow Never Dies where it is the favourite weapon of Carver's mooks, who use at least 3 versions of the weapon.
  • Die Hard
    • Hans Gruber's men use them in Die Hard, though their MP5s are technically chopped and converted civilian HK94s. John makes use of one at various points. More usefully, it shares ammunition for his Beretta, for which he only starts off with one magazine.
    • In Die Hard 2, Colonel Stuart's men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart. However in a case of artistic license, it is physically impossible to have a gun fire blanks and live rounds at the same time without modifying it in between with a barrel adapter. Stuart personally uses a MP5A5, indentifiable by its four-position trigger grouping (safe, semi-automatic, three-round burst, and fully automatic). His lieutenant Garber uses a MP5A3 fitted with a scope, while most of the henchmen use MP5Ks.
    • Towards the end of Die Hard with a Vengeance, John gives an MP5K to Zeus Carver and shows him how to use it. Unfortunately, he neglected to explain to Zeus how to disengage the safety.
  • The default loadout for Team Rainbow in the early Rainbow Six games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened MP5K to the larger-caliber MP5/10, and the integrally-suppressed MP5SD, and even through the Vegas duology (where the MP5N is the starting and most balanced SMG) and into Siege (where GIGN Defenders get an A3 with the Mid-Life Improvement package, SAS defender Mute, the reworked Defender Recruit and later addition Wamai get the MP5k, and the SAT Defender Echo gets the SD2) it's still available. The novel took the time to arm the team with the MP5/10 in 10mm Auto (simply referred to after the second chapter with the incorrect designation of "MP10", which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
  • Appears in the first Half-Life game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). Black Mesa re-tools it to have a 30-shot mag, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode, so you can't fire less than three rounds at once with it* (unless the game glitches out).
  • The main weapon of SG-1 before the P90 was introduced a few seasons in.
  • Metal Gear Solid features the MP5SD2 with infinite ammunition, but only on the easiest difficulty mode of the Japanese Updated Re-release and the PC port; otherwise your only automatic weapon is the FAMAS. In reference to this, Metal Gear Solid 4 allows you to buy the same gun from Drebin, but overall it's a weak gun with extremely rare ammo and no options for customization; the sole upside is that it's one of the only automatic weapons with a non-degrading suppressor.
  • The Punisher MAX
    • The MP5K variant appears in the hands of SAS commandos during the "Man of Stone" arc.
    • Shows up once again in Garth Ennis' finale story arc. This time in the hands of Delta Force operatives who have been sent to apprehend Frank Castle.
  • The mercenaries on the freighter in season 4 of Lost.
  • A well-armed soccer mum blazes away at the protagonists with one in Cthulhu.
  • After getting blinded by Max and Furiosa, the Bullet Farmer gloriously chews the hell out of the scenery on top of his vehicle with a pair of MP5Ks.
    "Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! Sing! SIIIIIIINNG!!!"
  • Usable with a scope fitted in Max Payne 2: The Fall of Max Payne. The third game features the less-common .40 S&W variant.
  • Soldier of Fortune 2: Gold has an MP5 available.
  • Usable with an optional silencer in Black. Interestingly, it's actually modeled after the "chopped and converted" HK94 rifles that often stood in for actual MP5s in films of the '80s and '90s.
  • Afraid of Monsters: Director's Cut has the MP5K as an alternative to the shotgun or Uzi. Being a survival horror game, there's little ammo for it, . David uses the slap when reloading.
  • Tends to be the most powerful and accurate submachine gun in the Grand Theft Auto games, with the tradeoff that it handles more like a rifle than an SMG: for example, the Player Character almost always holds it two-handed (so Guns Akimbo is out of the question) and has to stand still or only move very slowly while aiming. Multiple variations are used in the games, and Grand Theft Auto IV uses the Special Weapons MP10 clonenote . Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. Spray over all the gang tags in Grand Theft Auto: San Andreas, and CJ's Grove Street homies will ditch the TEC-9 for these, dramatically increasing their firepower.
  • The SMG in Red Faction is an MP5K, redesigned as an over / under weapon with twin magazines; the cocking handle tube is a second barrel and the barrel has a second cocking handle.
  • The mook weapons in Moonwalker are modded HK94 carbines with Aliens-style ammo counters.
  • The OCA PDW from All Points Bulletin is a weird hybrid of a full-length MP5 and MP5K.
  • The Rittergruppen SMGs in Alpha Protocol are modeled after the MP5K.
  • Call of Duty:
    • The Modern Warfare trilogy has the MP5, though each exclusively have different versions of it: the first has the MP5A3 (which has a Navy trigger group and becomes an SD3 when mounted with a suppressor), the second game has the MP5K, and the third has an A2 with a railed handguard.
    • Black Ops has the ultra-rare prototype version of the MP5K, with the distinctive wooden foregrip that was deleted from the production model, while Black Ops II's flashback missions allow the player to use the A3 (which, once again, becomes the SD3 with the suppressor attachment). Black Ops Cold War features an MP5k fitted with the A3's sliding stock by default; attachment options let you turn it into an A2 or A3, with your choice of slimline or wide handguard, the former of which in turn turns into an SD2 or SD3 when fitted with a suppressor.
    • The A3 variant made its return in Call of Duty: Modern Warfare (2019), with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the MP5A2 with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer MP5/10 (with 10mm Auto 30-Round Mags). Its sequel uses the HK94A3, dubbed the Lachmann Sub. An integrally-suppressed variant with burst-fire instead of full-auto, intended to be an MP5SD, was later added in the Season 5 Reloaded update as the "Lachmann Shroud".
  • Tequila and various mooks in Stranglehold use MP5Ks Guns Akimbo style.
  • Lethal Weapon 2's South African mooks carry these.
  • The Killer (1989) has Ah Jong using an MP5K during the big church shootout at the end of the movie. It is also one of the first depictions of the "HK Slap" in cinema.
  • Future Diary has Yukiteru and Yuno make use of the MP5A5 during their attack on the Eleventh.
  • In Counter-Strike, this is a popular choice for players who can't afford one of the rifles that dominate the game. By comparison, the relatively low-cost MP5 offers very tight accuracy at short to medium range and is actually more accurate and controllable than rifles while on the move or firing in long bursts.
  • The MP5 from Counter-Strike: Source is available in Left 4 Dead 2. It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals just slightly less damage than the MAC. Like the other Counter-Strike: Source weapons, it was a German exclusive until the "The Last Stand" update came out and it became a universal random tier 1 spawn.
  • 7.62 High Calibre features several variants. The MP5K cannot be modified except for a particular scope or reflex sight, while the MP5K PDW features a folding stock and can accept a suppressor. The MP5A4 and A5 (solid stock and telescopic stock models, respectively) can also accept a suppressor and sight, while the MP5SD features an integral suppressor. While not the most powerful SMG in the game, it's quite good and being lucky during an attack on a city can net a player several of them (and tons of ammo) from dead police. The Blue Sun mod adds the rather ridiculous MP5 with an underbarrel grenade launcher like in End of Days and Half-Life.
  • Raw Deal (1986): Arnold Schwarzenegger takes on The Mafia with an HK 94 carbine (a civilian market MP5 with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in Red Heat as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in The Running Man.
  • In the first First Encounter Assault Recon, the Sumak RPL is modeled off an MP5A3 with more blocky and angular features (including a top rail to fit a chevron sight) which make it resemble the Special Weapons MP10. The handguard includes a small flashlight that is never used.
  • The MP5K is seen used by Initiative soldiers in Buffy the Vampire Slayer.
  • In Dredd, rookie Judge Anderson adopts one of these after losing her Lawgiver to unauthorized use.
  • An MP5A2 appears in PAYDAY: The Heist as the "Compact-5", where it can be fitted with a heat shield handguard and taped-together straight mags. An MP5A4 appears in PAYDAY 2 under the same name, and can be modded to turn it into an MP5A5, SD4, SD5, SD6, MP5/10, or MP5KA4 minus the foregrip. As of update 97, it's also possible to use twin Compact-5s, which don't get stocks but otherwise share the same sets of attachments as a singular one.
  • Between all three S.T.A.L.K.E.R. games, this is the only SMG, called the Viper 5. It's good against unarmored targets because it has similar damage and accuracy to assault rifles while having lower weight, cheaper ammo and less recoil, but it gets drastically less effective as enemies start using heavier armor. Against mutants, almost all of which have no armor and just loads of health, it remains fairly useful throughout the game. It can also be modded to accept the less powerful but cheaper 9x18mm Makarov ammo in Clear Sky and Call of Pripyat, and there's one unique MP5 modded to that caliber found in a secret location early on in Shadow of Chernobyl. The same game also features a unique variant with an integrated suppressor that has none of the drawbacks of the stock model with a removable suppressor attachednote .
  • Resident Evil
    • Usable in Resident Evil 5, although no one bothers to use the pre-mounted reflex sight for some reason.
    • The events of Resident Evil 2 start when one of HUNK's men shoots William Birkin with one of these.
  • There are quite a few MP5 variants available in Parasite Eve. An MP5K can be found in the precinct's weapon storage room starting Day 3, and an MP5KPDW is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants in Day 5. Finally, an MP5A5 and an MP5SD6 can be found in the Chrysler Building Bonus Dungeon.
    • In the sequel, the MP5A5 returns. Aya can find one in the Akropolis Tower at the beginning from a dead SWAT officer, though the weapon is returned to the LAPD at the end of the mission. You can buy it instead, much later in the game, from Mr. Douglas in Dryfield. It also comes with a rail-mounted flashlight that is useful for stunning enemies and outright killing NMC moths.
  • A common submachine gun in the Hitman series. The second game has the suppressed version in the hands of some ninjas and Blood Money allows the player to use a version which they can customise with different Gun Accessories.
  • Likewise common in the Far Cry series, showing up in every game in some form. The original and Far Cry 2 feature the MP5SD, while Far Cry 3 and 4 instead feature the Navy model with a short scope rail and a peculiar rear sight. Far Cry 5 features multiple models, with the same model from 3 and 4 given the regular rear sight returning alongside a separate SD3 and MP5k.
  • Appears in Shadow the Hedgehog with a custom handguard, most notably in the intro where Shadow pumps it like a shotgun.
  • Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for criminals, security guards and non-Clerville cops.
  • In spite of the many other guns he owns, this appear to be Mike's weapon in Spaced, as it's the gun he uses most. He's fond of firing them Guns Akimbo.
  • The MP5K is the best all-around 9mm gun in Contagion. Like the KG 9, it's fully automatic, but its fire rate is slightly lower, so it's easier to fire single shots and the recoil is not as bad when mag dumping at a rival player or riot armor zombie. It only loses out to the MAC-10 because 9mm boxes come in at only 15 rounds per pickup, so .45 ammo is generally more available.
  • In Man of Steel, Colonel Hardy uses one during the battle of Smallville.
  • Love/Hate has Lizzie carry an MP5k as her weapon in series 4. Wayne, while holding onto it for her, uses it to perforate a stray cat.
  • The standard longarm for the Canaries in series VIII of Red Dwarf is a modified variant with a futuristic looking foregrip and magazine.
  • An MP5K is used by Dr. Paul Dekker to attack Batman in Batman: Endgame.
  • The early HK MP54 appears in Mafia III as the Deutsche M11B, accurately depicted with its straight magazine. It can be given to Lincoln from Cassandra after the third district takeover, or simply bought from the Arms Dealer.
  • Unturned features the MP5 (called the "Viper") as a decent all-around SMG. Damage per bullet is weak against players and animals, but the fire rate makes up for it, it's devastating against zombies, and the civilian ammo it's chambered for is easy to find in large amounts in gun shops, farms, campgrounds and police stations. The one true drawback for it is maintenance: its degradation rate is fast at 40% chance per shot, and takes 4 scrap metal to repair, equal to most assault rifles.
  • The GIGN forces in the French film L'Assaut use MP5s as their primary weapons during the assault on the hijacked Air France 8969 airliner.
  • A 4-star SMG in Girls' Frontline. A petite girl who is conscious of her small stature, and is not entirely confident in her combat abilities. She is infamous among the playerbase for being extremely common in Heavy Construction despite her assigned rarity. Often depicted along with Thompson, since she shares the same high-health and deflector shield gimmick as her.
  • Shows up in Cruelty Squad as the "Karl & Heinrich R5", albeit with altered rear sights and a curious circular magazine. It is one of the starter weapons and generally outperformed by other firearms in specific niches. Many security guards (especially in earlier missions) carry these around, so getting ammo is not much of an issue.
  • Available in Perfect Dark Zero as the "DW-P5", where it's more or less a straight upgrade over the starting P99, having the same scope and suppressor along with a boosted magazine capacity of 24 rounds and full-auto fire when not zoomed in, in return for taking up two slots instead of just one.
  • Déjà Vu (2006): Carol Oerstadt wields dual MP5KA4s and uses them for the rest of the film.
  • High School Of The Dead: The riot police are using the standard model in the airport scenes.
  • Black Lagoon: A Neo-Nazi Elite Mook is seen using the MP5A3 during the submarine mission in Season 1. A Washimine ((mook|s}} is also seen wielding it in a Season 2 episode.

    Heckler & Koch MP7 
"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine."
Gage, PAYDAY 2

https://static.tvtropes.org/pmwiki/pub/images/unknown_2_4.jpeg
Marketed as a competitor to the P90, the Heckler & Koch MP7 is a German personal defense weapon, firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, allowing it to substitute for both pistols and submachine guns. Being shorter and lighter than the P90, the MP7 can be holstered like a pistol when not in use, albeit a rather large pistol.

Originally designed as the HK PDW, which was originally meant to be the kinetic energy component of the XM29 OICW. The MP7 is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the MP5 that put the Uzi in reserve), and several other countries have begun to replace police stocks of the MP5 with the MP7. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the MP7 to keep the P90 from being universally adopted.

The MP7, unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action modified with a rear-set charging handle in the style of the AR-15. It has a retractable stock and either a foldable (original and A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto); going along with this are the sights, which are tall rifle-style aperture sights when folded up and include lower-profile pistol-style sights when folded down. 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that somehow holds more than 20 rounds) than they will realize there actually is a 30-round magazine.

Interestingly, despite its competitor the P90 getting a civilian variant for the US market in the form of the PS90, HK has been remarkably unwilling to develop a civilian version of the MP7 for civilian shooters despite significant demand and the return of the MP5 as the SP5 to the market in 2019. A "companion sidearm" that would have used the 4.6x30mm (similar to how the FN P90 listed above has the Five-seven handgun) known as the P46 or UCP made it to the prototype stage, but with MP7 sales not even coming close to projections H&K took the hint and cancelled it.
  • An early prototype version, fitted with an unusable reflex sight and the full-length top rail and barrel length of the production MP7, is used by Metrocops and the Rebels in Half-Life 2, fitted with a tiny under-barrel grenade launcher. Interestingly, it is actually possible to attach a grenade launcher to the MP7; it would, however, noticeably protrude beyond the end of the weapon's barrel, while the in-game weapon's grenade launcher is just a second regular barrel copy-pasted below the first one.
  • Rainbow Six started stocking prototypes of this weapon in the third game's Iron Wrath expansion pack, upgrading to the A1 in the Vegas subseries where both Jung and Walter use suppressed MP7A1s when the player tells them to go silent. The A1 reappears in Siege, used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position. Operation Shadow Legacy added a somewhat unique version for Zero, which differs from Bandit's version primarily by its finish and that it can take a 1.5x scope.
  • Snake can acquire an MP7 in Metal Gear Solid 4: Guns of the Patriots; it seems to be the standard SMG of the regular PMCs he goes up against (or at least those fighting in South America and Eastern Europe during the second and third acts), but it's overall inferior to the FROGs' P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the PMCs only use it in two sections of Act 2 and one in Act 3 respectively and, true to reality, it's the only weapon to use its ammo, while you fight FROGs at least once per Act and every one of them either has a P90 or can be made to drop a Five-seveN) and a lack of customization (its only options are the ACOG or a unique red dot sight that has to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).
  • Used by the eponymous team in one episode of Stargate SG-1, during an undercover operation on Earth; it's smaller and much more concealable than their standard P90s due to its collapsible stock.
  • Zombieland. Tallahassee is overjoyed to find one of these in the back seat of a redneck's Hummer, and later uses it to good effect against zombies while on a merry-go-round.
  • The Dragon in Die Hard 4 carries one.
  • The Hamilton SMGs in Alpha Protocol are modeled after the MP7.
  • Appears a few times in the Battlefield series:
    • Battlefield 2 adds it with the Special Forces expansion, used by the SAS Engineer and unlockable for the class with every other faction.
    • Appears as an all-kit unlock in Battlefield 3. Surprisingly, the player has a choice whether they want to load the short 20-round or the longer 40-round magazines into the weapon.
    • Added in the China Rising DLC of Battlefield 4, this time only with the 40 round magazine and as an Engineer-only weapon, unlocked with the "Make A Dent" assignment (three anti-vehicle ribbons and destroying an air vehicle with any of the Engineer's portable AA launchers).
    • Battlefield Hardline got it as an all-class weapon again with the release of the Robbery expansion. Notably, rather than being part of the DLC, it was released in a free patch coinciding with its release, meaning everyone got it for free without having to buy the DLC.
  • Available as a late-game unlockable in Call of Duty: Modern Warfare 3's multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.
    • Returns for Call of Duty: Black Ops II. In a reversal of the above, it's the first SMG unlocked in multiplayer (and is very, very useful in the more cramped quarters of most of the game's maps), but not available until very late in singleplayer; Section is seen holding it in a very brief scene where you see him from third-person partway through "Achilles' Veil". Again surprisingly, the player is actually allowed to have the foregrip folded.
    • A slightly-fictionalized MP7A2 with a folding stock in place of the retractable one returns for Call of Duty: Modern Warfare (2019), with several options of foregrips, stocks, and extended magazines (taking the form of positively tiny drums). A very similar model returns for Call of Duty: Modern Warfare II, slightly closer to the real thing's design but now renamed the "VEL-46".
  • In Knight and Day, Roy Miller goes Guns Akimbo with two of these in one scene.
  • Fukuyama's Bodyguard Babes in Girls Bravo use these, but they aren't very good shots.
  • Available in Counter-Strike: Global Offensive, serving as a Suspiciously Similar Substitute to the MP5 — it's not any better at penetrating armor, it only holds 30 rounds per magazine, and the in-game code even states it uses 9mm.
  • Added in the Blue Sun mod for 7.62 High Caliber, though it's nowhere near as common as the below P90 and its ammunition. Its main advantage is the telescopic stock allowing for an extremely compact size.
  • The original MP7 with a red dot sight appears in Killing Floor as the first of the Field Medic's weapons, with an insane fire rate and a side-mounted medication dart launcher for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in Killing Floor 2 as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine,* and a suppressor. The Medic's SMG is now a fictional caseless gun, though one with a clear resemblance to the MP7 (and has 40 rounds by default because the Medic's level doesn't increase the capacity of their guns this time).
  • Available in Ghost Recon: Future Soldier; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K actually released a version of the weapon with an underbarrel rail two years after this game.
  • Family-Friendly Firearms is in full force in Beware the Batman, giving all guns the appearance of futuristic blasters (yet sound effects, visual effects and dialogue all make it clear they fire bullets). The one type whose real-world basis is obvious, though, are the submachine guns. Their size and shape (like an oversized pistol), full-length accessory rail and foregrip make them clearly meant to be MP7s before the last-minute requirement of censored guns.
  • An MP7A2, once again before the real thing actually existed, appears (like many other guns on this list) in PAYDAY 2 with the first "Gage Weapon Pack" DLC, as the SpecOps. It has high damage, rate of fire, stability, and reload speed, and is cheap and easy to obtain, but suffers from a low unmodded magazine capacity.
    • The MP7A2 returns in PAYDAY 3 as the "SG Compact-7", boasting similar stats and a rather cheeky description:
      "A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."
  • Deuce in the 2010 Medal of Honor reboot carries an anachronistic MP7A1 as his secondary weapon during the "Running with Wolves" and "Friends from Afar" missions. The game is set in March 2002 during Operation Anaconda, not too long after the original model of the MP7 was released onto the market; Deuce having it is quite justified given that he is a Tier 1 Special Forces operator for the U.S. military and he would have access to the latest and greatest gear. It returns for Warfighter as the only SMG in the game, given as Preacher's secondary weapon in "Changing Tides" and "Rip Current".
  • Shows up in GoldenEye (2010) and Reloaded as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in 007 Legends with the same model and name as Reloaded. Like Future Soldier and PAYDAY 2 above, Reloaded managed to predict the MP7A2 a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.
  • Unlocked at Rank 4 in the multiplayer mode of Spec Ops: The Line.
  • In Batman v Superman: Dawn of Justice, one of Lex's henchmen uses an MP7A1 against the Batmobile during a car chase.
  • The original prototype version appears in Hitman: Blood Money, used by FBI agents in "A New Life", found on a table in the torture chamber in "A Dance With the Devil" and used by Franchise agents in "Requiem".
  • Appears in the 2013 remake of Shadow Warrior using the name ZI-Type 23 PDW. This is actually spoofed in the weapon's description: "Production of this personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German defence manufacturing companies." Can also be used Akimbo.
  • The MP7A1 is one of the best SMGs in The Darkness II. It has the highest capacity of all the SMGs, but its stopping power is lower than that of the UMP45.
  • Appears in Splinter Cell: Conviction as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in Splinter Cell: Blacklist as the first available submachine gun and default primary weapon.
  • A 5-star SMG in Girls' Frontline, first appeared in the Singularity event. A cocky girl who considers herself to be above other T-Dolls in terms of performance, with the skills to back it up. Has an Odd Friendship with AA-12, partly stemming from their preference of lollipops.
  • Both characters from Balacera Brothers uses Tommy Guns throughout the game, which never needs to be reloaded.
  • Command & Conquer: Renegade's cutscenes feature a prototype version of the MP7 with the foregrip folded in, where it's used as a handgun. Its inconsistent presence seems to indicate that it was supposed to be the pistol in gameplay before the slightly larger and more generically-fictional "Falcon" model was created.
  • The MP7 appears in Saints Row: The Third as the "TEK Z-10".* The original version has a weird thumbhole stock, a right-handed charging handle, and a foregrip on the folding grip. The Remastered version is a near-perfect replica of the MP7, fictional trades and engaged safety notwithstanding.
  • The MPX8 from Crysis and Crysis Warhead is almost a complete facsimile of the MP7 and even shares the real-life SMG's 4.6x30mm rounds. It also borrows a few features from the IMI Uzi such as its larger frame and straight magazines, which are visibly extended to hold 50 rounds like the largest of those made for the Uzi. Though it has a dark blue and black paint scheme presumably intended as a weapon for the US military, it is inexplicably used by the KPA as their standard issue SMG.
  • The MP7A1 is usable by the Security Breacher in Insurgency: Sandstorm, costing 4 supply points.
  • The MP7A1 appears as the KP7 in MAG, Raven's PDW, loaded with 20-round magazines.
  • The Baroness uses the MP7A1 as her weapon of choice in G.I. Joe: The Rise of Cobra, loaded with 40-round magazines. Snake Eyes later uses a silenced one in G.I. Joe: Retaliation as well, also loaded with 40-round magazines.
  • The MP7A1 appears in Far Cry 6 as the final unlockable submachine gun, loaded with 40-round mags. It incorrectly has a three-round burst fire mode in addition to semi and fully-automatic.
  • SCP: Secret Laboratory introduced the MP7 in the game's first weapon overhaul (v6.0.0) as a replacement for the Skorpion, using 35-round magazines and being inexplicably chambered in 7.62x39mm. The Parabellum update (v11.0.0) gave it a new model, changed the ammo type to the much more reasonable 9x19mm, cut the mag capacity to 30 rounds and renamed it the FSP-9.

    Heckler & Koch UMP 
This German built, 25 round, fully automatic sub machine gun is noted for its versatility, optimal mobility and silencer, making it a suitable choice for ground forces engaged in close quarters combat.
Description, Battlefield: Bad Company 2

https://static.tvtropes.org/pmwiki/pub/images/unknown_1_49.jpeg
The Heckler & Koch UMP is a German submachine gun, first released in 1999. It is intended to be a lighter and cheaper alternative to the company's famous MP5 submachine gun, though both weapons remain in production. As with H&K's other offerings at the time, it makes extensive use of polymers and borrows design cues from the G36 assault rifle, though unique to H&K's other long guns since the G36 it uses a different action internally.

The UMP's primary advantage over the MP5, apart from its lower cost, is a greater ease of customization in light of NATO's standardized rail system - whereas the MP5 requires a proprietary claw mount and replacement handguard to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard. Different trigger groupings are also available, combining safe and semi-auto with full-auto and/or burst fire; bursts are uniquely two rounds at a time rather than the typical three.

The UMP comes in three versions: the initial version was the UMP45 in .45 ACP, followed by the UMP40 in .40 S&W, and then eventually the UMP9 in 9x19mm. Any UMP can be converted to one of the other two calibers with a simple swap of the bolt and barrel - the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate between 650 to 750 rounds per minute, while the .45 ACP version is fed by 25-round magazines, and fires at 600 to 650 rpm. Out of all these variants, the UMP45 is by far the most common in media, while the UMP40 is almost non-existent.

The civilian version, known as the USC, features an extended barrel, thumbhole stock (courtesy of the Federal Assault Weapons Ban), magazines limited to ten rounds, and semi-auto only operation; as of 2013, it has been discontinued, though with a limited production run restarting in 2018.

  • Team Rainbow starts packing this weapon from Rogue Spear onwards; interestingly, that game was the first one to feature any version of the UMP. In the Vegas games it features a unique two-round burst mode (in Rogue Spear it had an incorrect three-round one like most other guns). It returns for Siege as a primary weapon for the FBI SWAT Defender operators, being differentiated from other submachine guns by being able to accept the Extended Barrel.
  • Available in Counter-Strike from beta 7 onwards. While it packs high close-range stopping power and low recoil, it has lower ammo capacity and rate of fire compared to other SMGs like the MP5 and P90, making it a rather unpopular choice.
  • Seen several times in the latest James Bond movies. Daniel Craig is carrying the 9mm version in the advertisement poster for Quantum of Solace, the same one he was carrying at the end of Casino Royale (2006) while delivering Bond, James Bond. The two mooks which chased him shortly before that are also carrying 9mm chambered ones.
  • Arnold is seen with one in Terminator 3: Rise of the Machines.
  • A .45 version is used by one of the twins during the freeway chase in The Matrix Reloaded.
  • Another .45 version is not-so-carefully-concealed in Mike's non-police-issue car in Bad Boys II.
  • Dead Set. A police officer is armed with one, which is later picked up by one of the characters.
  • Battlestar Galactica. Samuel Anders wields one on Caprica.
  • Several show up in xXx used by mooks at Yorgi's fortress, fitted with foregrips, muzzle brakes, red dot sights and either large drum mags or pairs of regular mags clamped together.
  • In Call of Duty: Modern Warfare 2, the UMP45 complements the MP5 as one of the game's basic submachine guns; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles (the UMP kills in at least three shots even without the damage-boosting Stopping Power perk, while many assault rifles at range need four or five). Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.
    • Black Ops III has a futurized version called the "Kuda", chambered in a fictional micro-caliber round and strangely described as a South African design (a locally-made clone perhaps?). The general shape of the gun is the same, save for a rather chunky integral flashlight, and the HK slap is performed when the gun is drawn for the first time after picking it up.
    • The 2019 Modern Warfare features the "Striker 45" SMG as part of the Season 2 DLC. Note that while the gun is actually based on the LWRCI SMG-45, it can take on the overall appearance of a UMP45 with the "Undertaker" blueprint variant. The "Striker" in Modern Warfare III reuses the "Undertaker" UMP model, though rather bizarrely the magazine has been remodeled to be too short.
  • The Battlefield series feature this gun often.
    • Battlefield 2: Modern Combat feature the UMP45 with a suppressor, foregrip and red dot sight as the primary weapon for the EU's Spec Ops kit.
    • Shows up in Battlefield: Bad Company, used by some of the Legionnaire's troops in the first game, and the last unlock for the engineer class in the second; like all of the submachine guns, it comes with a handy silencer. Also available in a "SPECACT" variation with a camo pattern applied in the second game.
    • Battlefield 3 features the .45 ACP version of the gun in singleplayer and multiplayer as an all-kit unlock. It can attach a variety of scopes, suppressors and gadgets. It can also toggle between automatic, semi-automatic and even its unique 2-round burst fire mode.
    • The UMP45 returns in Battlefield 4 along with its 9mm brother, the UMP9, this time restricted to the Engineer class; the UMP45 is the second PDW unlocked after the starting Mx4 and the PP-2000, also used as the starting weapon for the second level of the campaign, while the UMP9 is exclusive to multiplayer as the unlock for the "Engineer Expert" assignment. Strangely, as noted by IMFDB, when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.
    • And once more, it appears in Battlefield Hardline, practically copy-pasted from BF4 (including the front sight goof).
  • The .45 version is featured in Insurgency, being the most powerful SMG available for the Security forces. It costs 3 supply points and its semi/auto/burst firing modes are correctly depicted.
  • You can find one in 7.62 High Calibre, along with the associated suppressor, from clearing out a gang-occupied military base. It tends to be better in damage than other sub-machine guns, but slightly less accurate (though it can accept a red-dot sight, which most other submachine guns cannot).
  • The .45 Submachine Gun in Sleeping Dogs (2012) is primarily based on the UMP9, as it feeds from the 9mm variant's curved mag. Armed triad thugs commonly carry a variant with a taclight and it's also fielded by the SDU. The base model is unused.
  • In F.3.A.R., the Briggs SMG is clearly modeled after the UMP, with a mounted red dot sight whose crosshair turns red when aiming at someone, a more Tapco-esque folding stock, and an increased capacity of 35. Primarily available on its own, also available alongside a riot shield in some later levels.
  • Appears in Spec Ops: The Line as the first SMG the player encounters in the campaign. It has very low recoil and high damage in close quarters combat. Most indoor enemies throughout the rest of the campaign will be armed with the UMP.
  • Available as a louder but more powerful alternative to the silenced MP5 in Delta Force: Land Warrior.
  • The UMP45 first appears in PAYDAY 2 as an unobtainable weapon used by enemies. It was later added for the players' use as part of the John Wick Weapon Pack, as the "Jackal". It has good damage, is easy to conceal, and has a large number of accessories, but suffers from low reserve ammo. By default it's a military UMP45, but its "Civilian Barrel" and "Civilian Stock" attachments mirror the lengthened barrel and thumbhole stock of the USC carbine, and like the other guns you can use another attachment to lock it to semi-auto for a slight accuracy boost. It also uniquely gets both extended and restricted magazine options, the incorrect 30-round capacity being able to be reduced to 20 for a concealment boost or extended to a ludicrous 50.
  • Appears in The World Is Not Enough as the Deutsche M45. It has good stopping power, average rate of fire and it can fire either in fully automatic or in 2-round bursts.
  • The UMP45 was added to Killing Floor 2, going under its real name, fitted with a folding vertical foregrip and an EOTech sight as a near-top-tier weapon for the SWAT perk. It has a lower rate of fire than most of the SWAT's other submachine guns, but it's one of the most powerful owing to its higher caliber. It's also able to fire in bursts, but it fires a typical three-round burst rather than the real UMP45's two rounds.
  • Turns up in Unturned as the "Empire". It's smaller than the usual military assault rifles at 6 slots instead of 8, recoil is extremely controllable, range is excellent for a secondary weapon, it can accept all kinds of Gun Accessories, and it's as powerful against zombies as any low-caliber weapon, but ammo for it is Low-Caliber Military instead of Civilian, it uses a proprietary magazine that's as large as a Military mag, and it breaks down fast from prolonged use. Curiously, it's the only gun that can be put in all four firing modes (safety engaged, semi-auto, 3-round burst, or fully automatic).
  • Both UMP45 and UMP9 appear in Girls' Frontline as members of the 404 Squad. Being presented as twins, they have strikingly similar designs, complete with a scar over one of their eyes that mirror each other*. Their personality are pretty much opposites, though. 9 is a clear-cut Nice Girl who likes to crack jokes and lift up her squadmates' spirits. 45 is a cool-headed strategist with a teasing streak, usually towards the Commander or HK416.
    • Deep Dive introduces UMP40, whose character design is notably different than the previous UMPs. While she has a meek personality and is friends with MP5, she is also a key figure in UMP45's backstory, as well as having a Small Role, Big Impact in the overall plot of the game.
  • Displace mercenaries in Splinter Cell: Chaos Theory and JBA members in New York in Version 2 of Splinter Cell: Double Agent use the UMP9 as their main submachine gun, with a reflex sight attached. Splinter Cell: Conviction and Splinter Cell: Blacklist both have the UMP45 as a usable weapon by Sam, being the third submachine gun unlocked in the latter.
  • Comes in two variants in SYNTHETIK. The first, UMP-9 SEMI, is actually an UMP45 (and was referred as such until the Legion Rising update) evidenced by its straight magazine, and can only be obtained by starting a run with Mystery Boost on. As it name implies, it starts locked in semi-auto firing mode, but later upgrades into full-auto after getting 100 kills with it. The second one, UMP-10 Tornado, is considerably more high-tech; it fires fusion bolts in four round bursts. In addition to dealing extra damage against shields, each bolt also restores a bit of your own shield on hit, and the weapon itself passively increases your shield capacity while in your inventory.
  • SEK officers in Alarm für Cobra 11 use these on occasion starting from Season 12.
  • One can be briefly seen in Breaking Bad during the music video that opens the season 2 episode "Negro Y Azul".
  • The UMP45 can be used in SWAT 3, as a higher-caliber but lower-capacity and much less versatile alternative to the various MP5s, only having the option of going by itself or with an Aimpoint scope. It returns in SWAT 4, generically renamed as the ".45 SMG", once again falling short of the MP5 in versatility since it can't be suppressed.

    IMI Uzi 
The Uzi: Classic subgun. Major export. Action hero.

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From top to bottom: Uzi, Mini Uzi, Micro Uzi
A family of Israeli submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. Eventually, Uzi production was licensed to arms companies and saw use across the entire world, becoming one of the most famous submachine gun designs in the process. It is commonly depicted as a favorite among Western Terrorists and mercenaries. It was one of the most famous of the early SMGs to use a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns* without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as machine pistols in addition to SMGs, and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The Uzi was chambered for a wide range of ammunition, most prominently 9x19mm and .45 ACP.

The original IMI (Israeli Military Industries) Uzi was considered one of the most accurate and controllable SMGs due to its good balance and low (relatively speaking) rate of fire. A carbine version of the original Uzi with a 16-inch barrel also exists. The smaller versions, due to a shorter bolt travel, have higher rates of fire (950 RPM for the Mini Uzi and 1250 RPM for the Micro Uzi, compared to 600 RPM for the basic 9mm Uzi and 500 for the .45 ACP version), which makes the Micro Uzi rather uncontrollable. In 2010, the Uzi Pro (a substantially redesigned Micro Uzi) was introduced, which incorporates multiple accessory rails and reduces the rate of fire to a slightly more manageable 1050 rpm. In a particularly ironic twist, a .22 LR semi-auto carbine was also brought on the market... produced under license by Walther of Germany, a company perhaps best known for making pistols for the Nazis (and James Bond).

In fiction, the standard Uzi's 600 RPM cyclic rate is often mistaken for its smaller brethren's, the Mini and the Micro Uzis. As such, it's common for the Uzi to dispense 50% to 100% More Dakka in works that aren't live-action. On the other hand, sometimes the Mini and Micro Uzi are depicted as having the same 600 RPM as the full-sized Uzi.

  • Terminator: An iconic villain who used this was the titular character in the first film. It also shows up as the least powerful of the bullet weapons in Terminator: Future Shock.
  • One of the signature weapons of The Punisher, who occasionally dual-wields it.
  • In Lord of War, a Micro-Uzi is depicted as Yuri's first arms sale to a local mobster (who almost attempts a Ballistic Discount on him). In a later scene, a full-size Uzi (without the stock for some reason) is seen being test fired by an African insurgent, where Yuri notes the irony of selling Israeli-made weapons to Muslims.
  • Mad Dog of Hard Boiled used a Mini Uzi during the warehouse firefight, as did several other villains, including Johnny Wong himself in his most despicable act.
  • One is sold to a gang in City of God. The seller points out the Star of David on the stock to prove its authenticity, saying, "See? It's Jewish."
  • Chuck Norris uses a pair of Micro-Uzis against terrorists and Dirty Communists in Invasion U.S.A. (1985).
  • The final gun that Lara gets in the first Tomb Raider I.
  • Usable in the Half-Life mod Sven Co-Op, also available two at a time. Players who donate to the mod team are able to use golden ones that deal considerably higher damage.
  • Hitman:
  • A full-size Uzi is usable in Far Cry 2 as the higher-tier secondary slot SMG. The Micro Uzi appears on magazine covers.
  • A favored weapon of Snake-Eyes from the G.I. Joe comics.
  • James Bond:
    • The laser gun props from Moonraker were based on a plastic toy Uzi.
    • In A View to a Kill Zorin, alongside Scarpine, use full-size Uzis to brutally machine-gun his workers in the infamous mine massacre.
    • Brad Whitaker briefly uses a Mini-Uzi in The Living Daylights.
    • Licence to Kill has the Micro-Uzi as Frank Sanchez's gun of choice.
  • GoldenEye (1997) features an Uzi-sized Micro-Uzi as the "ZMG 9mm." The aforementioned toy Uzi-as-laser gun from Moonraker is also available, also returning for the later 007 Legends for its finale based on Moonraker.
  • The full-size Uzi is the go-to submachine gun in Left 4 Dead, and the more accurate but weaker of the two in Left 4 Dead 2. Its in-game rate of fire of 960 rounds per minute is incorrect; a Mini-Uzi would be more fitting.
  • The Samael SMGs in Alpha Protocol are modeled after the Uzi.
  • The N-FA9 SMG in All Points Bulletin is clearly modeled after the Micro Uzi.
  • The Uzi has been featured in almost every Grand Theft Auto game since Grand Theft Auto III, usually in its Micro formnote . The Micro Uzi also shows up in Grand Theft Auto: San Andreas, with twin magazines taped together; CJ can dual wield them when he maxes out his skill level with them. Grand Theft Auto: Vice City, conversely, features the full-size Uzi, though still with a very fast rate of fire. It almost always comes with a 50-round magazine capacity - except Grand Theft Auto V, where it starts out with a 16-round magazine that can be upgraded to 30 rounds.
  • Beatrice uses the Micro Uzi in Gunslinger Girl.
  • In Fear Effect 2: Retro Helix, Hana and Rain get their hands on the Micro version, which can be duel wielded.
  • Made famous by the US Secret service. During the assassination attempt on President Reagan, several USSS officers produced Uzis from concealment rigs under their suit jackets; one pulled an Uzi out of his briefcase.
  • The Uzi, Mini-Uzi and Micro-Uzi are all available in 7.62 High Calibre fairly early, making them suitable as "stop-gap" weapons between handguns and rifles. The Micro-Uzi especially is sometimes available from gun dealers at the start, and with the stock folded it can fit into standard pistol holsters or quick-access pockets as a very compact automatic weapon.
  • Shank gets one in his debut game, and his friend Corina has one in the sequel.
  • Call of Duty 4: Modern Warfare and Modern Warfare 2 feature the Mini-Uzi. Call of Duty: Black Ops and Call of Duty: Black Ops II feature the full-size Uzinote , while Modern Warfare 3 instead has a Japanese clone used by the JSDF, the PM-9. Notably, for all of these weapons, reloading from empty causes the player's hand to clip through any optical attachments.
    • The full-size Uzi make its return in Call of Duty: Modern Warfare (2019), this time with an accurately slow rate of fire compared to its depictions in the Black Ops series. Unlike previous games, this Uzi is correctly depicted as firing from an open bolt. Like any other weapons, certain modification will turns the gun into some variants like Uzi Carbine (with "16.5" Factory Carbine" barrel) or with a detachable wood buttstock (with "Standard-Issue Wood Stock").
    • Call of Duty: Modern Warfare III features several Uzi variants: the full-size is available as the "WSP-9", which also has an aftermarket kit to fit it with a wooden stock and convert it to .45 ACP; the Micro Uzi appears in the handgun category as the "WSP Stinger"; and the more modern Uzi Pro is available as the "WSP Swarm".
  • In Sin City, the Micro variant is a popular weapon amongst police officers and other Mooks. The plot of Family Values is set into motion when a mobster shoots up a diner with a pair of them. Gail favours a full-sized Uzi. In Nancy's Last Dance, Marv takes one from a mook, but it jams on him, leading him to be wounded.
  • A Micro UZ is available in St. Francise Hospital in Parasite Eve, while A "Full UZ" is available in the early floors of the Chrysler Building Bonus Dungeon on New Game Plus.
  • The Micro Uzi shows up in Metal Gear Solid V: The Phantom Pain as the "Ze'ev". There's also a non-lethal variant, the Riot SMG, that fires rubber bullets.
  • A variant with an integrated vertical foregrip appears in PAYDAY 2 with the Hotline Miami DLC. The later "Yakuza Character Pack" adds a Micro variant as a secondary weapon. In a departure from the series' norm, both weapons go by their real names. The Minebea M-9 was later added in the "Jiu Feng Smuggler Pack 2" as the Miyaka 10 Special, with the front grip removed.
  • Syndicate has them as an early automatic weapon for agents. Syndicate Wars has them as the most basic weapon with Bottomless Magazines, but it's noted that they're essentially obsolete.
  • The Uzi III in Shadowrun Returns is modeled after the Uzi Pro, but it is only depicted in its UI when in Action mode. The in-game model is incorrectly depicted as an Ingram MAC-10 with a silencer when firing the gun.
  • The full-sized Uzi also appears in Shadow Warrior as a common weapon used by Mooks. You get to dual-wield two at once if you manage to kill a particular Mook or find a second one as a regular pickup weapon. One of the levels in the first episode has Animesque girls (one using the toilet and another bathing in a waterfall and humming to herself), who proceed to whip out an Uzi on Lo Wang if you decide to initiate conversation with them.
  • The Micro-Uzi appears as the "Micro 9mm" and an alternative sidearm to Walker's Beretta M9 in Spec Ops: The Line. It is one of the more common weapons in the earlier levels of the game and its secondary fire ability gives the gun a suppressor.
  • In The Things They Carried, Tim O'Brien's platoon occasionally wielded Uzis. Interestingly, he says that they somehow got them off the black market.
  • Persona 5: Ann Takamaki's default long-range weapon is a nondescript replica Uzi, and like most submachine guns has a large magazine but limited accuracy.
  • Appears in Mafia III as the Binya, and can be used as a sidearm thanks to Lincoln firing it one-handed.
  • In the film version of Battle Royale, Ryuhei Asagawa and Yuka Nakagawa are both assigned versions of the Uzi, respectively the full-size version and a Micro Uzi with an extended flash hider. Neither get to use them much; the former is quickly killed by Kazuo Kiriyama, who uses it for the rest of the film, while the latter is accidentally poisoned by tasting food meant for someone else, whereupon her gun is used by Satomi Noda in the confusion immediately afterwards, then once the smoke clears is taken by Shuya Nanahara.
  • The Micro Uzi is a 3-star SMG in Girls' Frontline. She is somewhat of a butt monkey in the fandom, due to her nonsensical buff tiles*. She switches to a single Uzi Pro upon her MOD 3 upgrade.
  • In Wolfenstein: Youngblood, the Maschinenpistole strongly resembles the Micro-Uzi (with some Luger P08 influences, interestingly enough). The weapon previously referred to by that name was renamed the Blitzgewehr.
  • Judging from its purchase screen, the 9mm SMG in Deadbolt is based off of a Micro-Uzi. Its magazine is cut short to about 20 rounds, but it has a decent rate of fire and is a good weapon for early-game against the Zombie Kingz that carry it most often. The Reaper can even pick it up off Shamblers when they die, which is a massive boon considering how quickly it goes through ammo.
  • The full-sized Uzi appears in Terraria as a very rare drop from the Angry Trapper, a Hardmode enemy in the Jungle. It surpasses the damage of even a Megashark with the right ammunition types and it accelerates regular musket balls and silver/tungsten bullets to the same speed (and, in the PC version, perforating power) as High Velocity Bullets. To offset these advantages, it has a larger cone of fire and unlike most automatics, it will always consume ammo when firednote .
  • The full-sized Uzi appears in Saints Row 2 as the GAL 43 (in reference to Uziel Gal and the year it was first designed). Unlocked by completing Level 3 of the Downtown instance of Snatch, it is the final word for submachine guns. It's worth noting that it was referred to by its real name in the Ultor trailer; every other weapon went by their in-game name. It also has an elongated trigger guard and an odd retractable stock that blocks the sights.
  • In Ghost in the Shell (1995), a hacker uses a Micro Uzi while trying to escape Section Nine. It is depicted having its folding stock removed, and a Mac-10 style front strap grip instead, to improve concealment. The hacker also loads it with "high-velocity" ammo that produces enough power to shred an armored car, while pushing him back several feet, even while bracing himself, though Batou considers the choice "insane" — when inspecting the confiscated weapon later, he notes that the over-pressured ammo has "screwed up" the barrel and breech.
  • Unnamed mooks in Black Lagoon Season 2 are seen wielding the weapon.

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