Video Game / Warface

[Plot summary is derived from Warface's website]

Warface is a Free-to-play Multiplayer First-Person Shooter developed by Crytek Kiev. The game revolves around the battles between two different Private Military Contractors in various parts of the world, after the worst economic depression in history has created "Late Capitalism": a small percentage of powerful individuals controls increasingly more of global wealth. These businessmen rely on military might to safeguard their holdings.

These PMC's are Blackwood, a coalition of smaller military forces who engage in wanton war profiteering, lead by Blackwood C.E.O. Ursula Ellis. Blackwood uses large units of infantry supported by various mechanized units; tanks, assault helicopters, and combat mechs. Standing against them is the eponymous Warface, which was formed by U.S. General Lee Warton in protest for Blackwood's violent drive for wealth, using small teams of elite specialists.

Gameplay is focused on class-based teamwork; trying to play alone is an exercise in futility, and Warface is utterly unforgiving even with a full team. Modes of the game split into cooperative missions that change daily, and PVP that covers the usual range of first person shooter modes. Players earn money and experience from completing missions or winning game modes, and can use these winnings to purchase better guns and armor, or simply buy Kredits to do so. This comes with a catch; all equipment has to be unlocked before one can purchase it. This is done by the Vendor system, where players select a randomly chosen piece of gear to fight for. Enough experience allows the right to purchase what the player selected.
  • Artificial Stupidity: Mostly horrifically inverted, as the Co-op enemies, specifically in Hardcore mode. CQB enemies (armed with the same weapons as the Medic) can happily kill you in one hit while you are at full health and armor... While hundreds of metres away... while sprinting.
    • A few bosses like the SED and the Mech 2300 play this relatively straight, though. The SED can be completely neutralized by having one player lie prone in front of it, causing it to fruitlessly swing it's sword at the air while the prone player's teammates riddle it with bullets.
  • Bribing Your Way to Victory: Most of the most powerful weapons can only be gained through a random box system, which either require you to shell out real money, or a rare currency called Crowns, only obtained through performing exceptionally well in co-op, with an arbitrary limit of around 250 a day. The price for one random box with crowns? 450 crowns. The chance of winning the weapon? Around 0.01%. The real money boxes have slightly more chance to grant you a weapon... slightly...
  • Black and White Morality: Warface is not subtle about good or bad. The mission briefings show that Blackwood regularly Kick the Dog by doing such things as taking control of oil reserves, causing widespread poverty by cutting off the oil supply to millions, or imprisoning mothers so Blackwood can conduct unregulated stem-cell research. Warface itself is all about justice and stopping Blackwood.
  • Captain Ersatz: The elderly woman who gives the briefing in PvE missions bears an uncanny resemblance to Judi Dench's M. She has since been replaced with a generic General named Lee Warton, without any explanation.
  • Crosshair Aware: Whenever Blackwood is fielding a very large weapon against you, like their cruiser's guns in the Icebreaker mission, you can see a big red target on the ground before the shot lands, giving you time to escape.
  • Doomsday Device: Blackwood developed bombs that are meant to travel through magma and detonate under cities, causing earthquakes and massive damage.
  • Evil Brit: Oberon White has an obvious British accent.
  • Evil Tower of Ominousness: Blackwood has a lot of these in the Special Operations missions. The giant Skyscraper from Black Shark, the Earthquake tower from Pripyat, their HQ...
  • Faux Affably Evil: Oberon White, as evident in missions like Anubis. He's polite, helpfully warns the players of cyborg attacks and Blackwood personnel, compliments their combat abilities, but has only been using them to dispose of a defunct facility for him, and sics really powerful units on them when he no longer needs you.
  • Gatling Good: Blackwood loves rapid firing machine guns, which are fielded on their Cobra turrets, wielded by their Heavy gunners and mounted on their attack helicopters.
  • Gas Mask Mooks: These show up in Pripyat, and are immune to the harmful effects of radiation and Sedrium.
  • Insert Grenade Here: One way to deal with Armadillo turrets which are built into walls is to toss a grenade inside for an instant kill. This is highly recommended, as otherwise the turret is very hard to destroy.
  • More Dakka: Several weapons, especially for the Rifleman, are machine guns with a very high rate of fire. Blackwood also fields rapid-firing weapons, mostly of the Gatling Good variety.
  • N.G.O. Superpower: Blackwood. They are able to effortlessly field fleets of warships, assault helicopters, armies of soldiers, cyborg zombies and mechs, and nobody but Warface can stop them.
  • Pistol Whip: Instead of pulling out your melee weapon, you can bash an enemy with your gun. You can obtain bayonet attachments to make this more effective.
  • Puzzle Boss: Downplayed, but every boss in the game requires more than just hosing them with bullets. For example, Heavy gunners are vulnerable to being shot in their back-mounted energy packs, while you need to use rocket launchers to bring down the Mech 2300's energy shields down, so you can move in for the kill afterwards.
  • Quick Melee: The player can bash opponents with their weapon. However, unlike most examples, this isn't an instant kill.
  • Short-Range Shotgun: Mostly played straight; the Engineer tutorial makes a point of how shotguns cannot kill people at long range. Certain shotguns like the Boas on the other hand...
  • Stripperiffic: Some of the female player character skins have exposed midriffs and cleavage windows, in stark contrast to the realistic and practical military uniforms of the male models.
  • Tactical Suicide Boss: Ursula's boss fight at the end of the Earth Shaker mission. In the boss arena, lights display the area where convenient cover pops out of the ground to protect players just in time from the large group of turrets that appear on the opposite end of the arena. After all the turrets are destroyed, Ursula opens up her large command platform, temporarily exposing herself to your fire.
  • The Turret Master: Ursula Ellis in the Earth Shaker mission. She deploys dozens of turrets of various types against you while you're going up her laboratories, culminating in the finale where she activates tens of turrets at once to fight you. Thankfully, by that point the players are equipped with railguns that can destroy turrets and soldiers alike in one shot.
  • 20 Minutes into the Future: Besides one boss fight with a mech, and the jet engines on the helicopter, there is no evidence that this game is set in the future at all. The only evidence is footage from the beta, which shows much more futuristic (and, in a weird inversion, higher quality) weapon models/designs, as well as more futuristic attachments.
  • Zombie Apocalypse: Not exactly zombies, but Blackwood cyborgs that show up in some Special Operations count, being mindless melee enemies that use swarm tactics.
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Warface