Video Game: Afraid Of Monsters
"I can't stop taking these pills."Afraid Of Monsters
is a horror mod for Half-Life
You are David Leatherhoff, a man who is addicted to pain pills that mysteriously appear in his mailbox every week, and he certainly doesn't care who's sending them. He's been suffering night terrors recently, far more brutal than simple nightmares should be.
Eventually, fed up, he checks himself into a hospital for rehab. When he goes into the bathroom, he finds the same damned pills there, and against his better judgment, pops some and blacks out in a nearby stall.
When he awakes, the hospital's shrouded in complete darkness. The only signs of life are things
that twitch and lurk in the dark, out to kill him. He has to find a way out...
One of the more notable Half-Life
mods, mostly because it's quite frightening
. Received a Spiritual Successor
in the form of Cry of Fear
This game mod demonstrates the FOLLOW the RED:
- Abandoned Hospital: The first and, in some paths, last level.
- Abandoned Hospital Awakening
- Abnormal Limb Rotation Range: Demonstrated with varied success from all the humanoid enemies.
- Absurdly Sharp Blade: With a few chops, a kitchen knife can cut through wood, boxes, windows, the floor of a elevator, and metal grills sealing the vents.
- Absurdly Spacious Sewer: Might be difficult to notice because of the lack of light, but nevertheless big enough for zombies to live in.
- Acceptable Breaks from Reality: More often than not, you can find many good things in garbage cans and containers. Things like ammunition and bottles of painkillers that give health. That is standard in games, but sometimes you also find something so rare, like functioning flashlight batteries.
- Which itself justifies why they run out so fast. The batteries David keeps finding are old and leaking.
- Air-Vent Passageway: To escape from the Hospital, you need to go through the vents several times... especially when the elevator jams. And starts falling. To no one's surprise, there's a screamer in there.
- All Just a Dream: The final, good ending (the only one in the original and the fourth ending in DC) shows David OD'd in the hospital, seemingly dead, but he's successfully resuscitated by the doctors.
- Aliens and Monsters: Are in the city. David's drugs being the reason.
- Amazing Technicolor Population: The Twitchers are often in different skintones (mostly pitch-black or blood-stained), but it is most obvious when David is in Markland Forest: Almost all of them are completely White - or invisible.
- An Axe to Grind:
- The best melee weapon in the Director's Cut is the axe. Unfortunately, the final boss has one, too.
- To make it even worse, the final boss pulls the axe out of his body.
- An Aesop: Don't do drugs.
- Anti-Frustration Feature: Sort of. If you run out of batteries, your flashlight will slowly recharge just enough to not make the game unwinnable. The problem is, you still need to stop every minute or two and wait for the batteries to refill, and staying still in complete darkness with a bunch of aggressive monsters lurking around is not the most pleasant thing, to say at least.
- Applied Phlebotinum: The bottles of Remedy David is addicted to.
- Arc Words:
- Artificial Stupidity: Sometimes the Twitchers in the hospital simply stand on the stairs, even if they have seen David. This makes it easy to nail headshots.
- Awesome but Impractical:
- The Automatic Rifles are all cool but mostly not used. The AK-47 in the original, with very little ammunition that could be used for it, is this somewhat, since you could keep it along with the shotgun. Director´s Cut plays this much more straight however, with the Submachine Gun and the Uzi. Both have very little ammunition to be found, they burst away a whole magazine worth of bullets in less than a few seconds, and it is easy to overkill a enemy if the player gets startled, getting rid of even more ammo. But worst of all: unlike the original version, weapons have to be swapped because of the weight. Which means that you have to get rid of the very useful shotgun for one of them. Powerful guns and tempting, but not useful in the long run.
- Before that, there's the Glock David finds in the cafeteria. More ammo capacity, but less stopping power. Pick it up, waste its magazine, then go back for your P228.
- The hammer found in the sewer and parts of the city may count. It deals way more damage than the knife (enough to kill an enemy in one or two hits), but is way slower. The axe, though, is a much needed upgrade.
- Ax-Crazy: David in the bad ending(s); it's revealed he went on a psychotic rampage during his hallucination, and all those monsters he killed were people.