Shank is a 2D beat 'em up released on the Xbox Live Arcade and PlayStation Network on August 25, 2010 and on PC October 26. It was developed by Klei Games and published by Electronic Arts.Betrayed by the only family he ever knew and left for dead, Shank feels the need to seek revenge for the death of his beloved at the hands of the underworld's deadliest assassins. Utilizing his knowledge of gang warfare and weaponry, Shank must battle his way through the criminal underground in order to seek revenge against the people who brought his world crashing down around him.A sequel was released on February 7, 2012. Shank's attempts to settle down and leave his past behind him is abruptly ended when a new crime group called The Militia appears and threatens the lives of those closest to him. Now, Shank has to once again take up his weapons and take the fight to the enemy.
And Your Reward Is Clothes: Completing certain side objectives will get you new costumes. Semi-averted in Shank 2, though: while skins do nothing in the single-player game, every skin has different stats in Survival Mode.
Anti-Hero: Trying to say Shank is a good guy is a bit of a stretch, but he could be worse.
Awesome, but Impractical: The katana's grapple move, while visually pleasing, does little damage and leaves you open during the animation.
Back Stab: No matter what you hit an enemy with, as long as their back is turned it's a one hit kill.
Bag of Spilling: A variation; at the start of the second game, Shank starts off with a pair of machete (likely the same pair he used in the first game) as his "heavy" weapon, and throwing knives for ranged attacks. He eventually gets his starting combo from the first game (pair of handguns and a chainsaw) as he progresses.
Played straight in the second game with the fact that you can cut arms and legs off normal enemies, but not female enemies. You can still gib them tough. Also, female bosses die much less violent deaths when they bite the dust ( Cassandra in the first game gets a hole in the forehead, despite that Shank shot her at point blank and the bullet should have punched a big chunk of her brains out of the back of her skull and the cult leader in the second game get Eaten Alive by wolves offscreen).
Clean Cut: In cutscenes and when used to deal the final blow in the second game, the machetes can cleanly sever limbs. Done egregiously in a cutscene in the second game when the shank is used to sever someone's head in one stroke.
Do Not Call Me Paul: Shank's real name, according to one of the Rebel Intels, is Robert Torres, but even those closest to him, such as Corina and Elena, still refer to him by his nickname.
Even Evil Has Standards: Even while working for the cartel, Shank still had a few lines he wouldn't cross. He's unflinchingly loyal and kind to his girlfriend after she sees him and his partner trying to kill the Deputy Mayor, and has to be restrained from attacking Angelo after he casually shoots a priest. Even Cesar has a hint of this when Shank reveals that Eva was pregnant when they killed her, telling Shank, "Had I known she was with child, that would have changed things..."
Guns Akimbo: You start off with two pistols in the first game.
Homage: To the bloody B-level action movies of the 1970s, most likely, a la Machete.
Heroic Second Wind: Extreme example at the end of the first game. After Shank is sucker-punched and shot at point-blank range by Cesar, he just gets up, effortlessly dodges every other attack, finishes the job, and walks away without so much as a limp.
Made of Iron: All enemies, as well as Shank himself. Enemies can easily get up and start shooting you again even after you've rammed a chainsaw into their stomachs. The big guys can take several grenades to the face and still come charging after you.
Nice Job Breaking It, Hero: Cesar's death ignites a gang war that becomes big enough to require an entire extragovernmental militia to stop it. Said militia then overthrew the government. Nice one, Shank.
Remember the New Guy: The second game starts with Shank reminiscing over a photo of him with two women (Elena and Corina). When he finds them they act as if they've known him for a long time, and according to Rebel Intel they were his family of sorts as he grew up in an orphanage. Of course, none of this was evident in the first game.