Video Game: World War II Online

World War II Online: Battleground Europe is a combined arms MMOFPS set in, believe it or not, wartorn Europe during World War II; oh, and it's online. Unusually for an FPS it originally eschewed the later stages of the war, this however has changed slightly.

There are three factions. The British and French (and later the Americans) versus the Germans. The Western Allies are unified under one command system. The French have more brigades in total then the British, and the Americans having none outside some events.

Gameplay takes place in a single game world, which is a 1/2 scale map of Western Europe. It is the largest MMOG game world map, at over 350,000 km, with most play occurring in a 30,000 kmcentral area in which most capturable cities, airfields and ports have been placed. Two alternate servers are available for training events and beta testing the next version respectively. A campaign starts off in a vague interpretation of the Battle of France.

A unique feature of the game is the command system, which is entirely player run and implement their own rules, regulations and protocol. This is monitored by the developers and helps create two very differently run sides. A High Commander will typically move brigades, lead assaults/defences and monitor supply levels. You don't need to worry about this unless you plan to become a High Commander.

The first-person aspect of the game could be said to combine elements of Red Orchestra and Battlefield with a little focus on realism. Did I say little? I meant a LOT! There is no Regenerating Health or First Aid Kits or even a Medic class. One shot from anything will normally kill or severely wound you. The Collision models for vehicles are very well detailed and calculate velocity, drop, angle of impact and such.

Official site.

Tropes Used

  • After Action Report - Frequently in the forums. There is an ingame AAR as well which displays your mission type, kills, damages, time, place of spawn and the place of despawn.
  • All There in the Manual -
  • America Won World War II - Averted to an extent; there is an American faction, but it sits out the initial parts of the game. Instead, the focus is mainly on the French, who are aided by the British. That being said, American resources start popping up for the other Western Allies early on, and they keep playing a highly useful role. And according to plans, they will later become the dominant late-game Western Allied faction with Tier Three reached.
  • Ascended Extra: Originally, the Americans were only used for some special events and as Lend Lease. However, the plans seem to be for them to be added in as a full faction, and one that will take over as the dominant Allied faction in the late game at that!
  • Bomb Whistle - The Stuka.
  • Bottomless Magazines - Averted. Everything has a limited amount of ammunition but played straight with truck s which can still somehow hold enough supplies to resupply an entire army. The rifleman classes have ammo boxes to replenish other infantrymen.
  • Brits with Battleships
  • Crew of One - Averted, a player can fill a position on a tank, plane, ship or even an anti-tank gun along with other players if they so wish. If you don't you can access all positions but are at a disadvantage.
  • The Empire: Go on. Gueeesssss....
  • Fackler Scale of FPS Realism - One bullet can pulverise your persona, a shell can explode your engine and a bomb blow your boat up. You'll die a lot.
  • The Federation: The combined Western Allied command plays this role.
  • Gaming Clan - There are player created squads in the game. Many have a structure seperate of the High Command, and occasionally hold conventions.
  • G-Rated Sex - In the 1.31 patch, Ragdoll Physics were introduced; before this, an infantry player could die in a somewhat compromising position with another player.
    • Not to mention the sheep.
  • Gauls with Grenades - A rare video game example.
  • Highly Conspicuous Uniform - The French Commander uniform. The cap isn't too bad but the trousers are bright white jodphurs.
  • Hyperspace Arsenal - Averted mainly because you can only use the weapons you spawned with. Even then a soldier only carry his primary weapon, pistol, various grenades and a knife.
  • Hold the Line - Quite literally as well
  • Instant Death Bullet - Death comes usually unexpectedly and quickly, with no idea where the lethal bullet came from.
  • Insurmountable Waist-Height Fence - You can't jump over them or jump period, due to realism. Justified given the size of the map, you can walk around it.
  • Military Academy - the Officer Candidate School for both sides. This is maintained by senior staff officers and you need to pass it to 'become' an officer.
  • More Dakka - Taken to extremes.
  • My Car Hates Me - Occasionally a bug causes the engine of a StuG assault gun to not work at all, even if it was working fine a few seconds ago. Of course Sods Law wishes it to happen just when you're facing an enemy armoured column.
  • Nazis with Gnarly Weapons
  • No Swastikas - So the game can be sold in Germany, no swastikas are allowed in the game or on the forum. However, in a possible attempt to Get Crap Past The Radar, the crossroads look suspiciously like swastikas on the game map.
  • Obvious Beta - The game was forced into release on June 6, 2001 to coincide with D-Day. It was not even finished development let alone tested and debugged, resulting in one of the buggiest launches this side of Daggerfall.
  • Only Six Faces
  • Ragdoll Physics - Introduced in 1.31.
  • Redshirt Army - Played with as most players that choose to play as a paratrooper are new players that after seeing paratroopers in the media. Hilarity Ensues when they realize they aren't actually the cavalry.
  • Space Compression - The game world isn't full size, cause that would just be ridiculous.
  • Tank Goodness - They aren't called armoured brigades for nothing, you know?
  • Urban Warfare - Antwerp, Brussels, Amiens, Essen, Frankfurt. You get the picture.
    • With large towns completely overhauled for 1.31
  • Videogame Caring Potential - See a squad of infantrymen pinned down by enemy tank fire, and you just so happen to be in a fighter with twin .50 cals?
  • Videogame Cruelty Potential - See that paratroop transport plane loaded up with bright eyed new recruits, and you just so happen to be in a fighter with twin .50 cals?
  • World War II - Self explanatory.