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* ObviousBeta - The game was forced into release on June 6, 2001 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''.
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* PinnedDown: Plenty of ways for this to happen, from a sniper in a house window to a machine gunner in a foxhole. Doubly so because the game actually 'incentivizes' spawn camping, especially when used to cut the enemy off from their capture points.

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* PinnedDown: Plenty Will happen plenty of ways for this to happen, times, with the cause ranging from a sniper in a house window to a machine gunner in a foxhole. Doubly so because an enemy tank spraying down everything that moves. In fact, the game actually 'incentivizes' spawn ''incentivizes'' camping, especially when used to cut the enemy off from their capture points.points or to stop an attack in its tracks by suppressing a mobile spawn.

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* AuthorityEqualsAsskicking: The High Command tends to be made up of very experienced players, some of whom have played the game for over a decade and are extremely potent fighters.



* GamingClan - There are player created squads in the game. Many have a structure separate of the High Command, and occasionally hold conventions.

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* GamingClan - There are player created player-created squads in the game. Many have a structure separate of from the High Command, and occasionally hold conventions.


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* HighAltitudeBattle: Though most air battles take place at relatively low level, a few engagements (particularly those involving long-range bombing raids) are fought high up in the clouds, at the typical altitude.


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* HitAndRunTactics: The raison d'etre for anti-tank guns and light armored vehicles. A typical sortie goes like this: spawn in, maneuver quickly and silently to a suitable location, ambush the enemy, then displace to another location and repeat as needed. The M3 Stuart is particularly suited to this tactic, equipped with a high-velocity 37mm gun which can knock out even late-war tanks and with the best acceleration of any vehicle in the game, but its miserably thin armor means that you won't survive anything larger than a 20mm cannon shell.


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* PinnedDown: Plenty of ways for this to happen, from a sniper in a house window to a machine gunner in a foxhole. Doubly so because the game actually 'incentivizes' spawn camping, especially when used to cut the enemy off from their capture points.
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* NoSwastikas - So the game can be sold in Germany, no swastikas are allowed in the game or on the forum. However, in a possible attempt to [[GettingCrapPastTheRadar Get Crap Past The Radar]], the crossroads look suspiciously like swastikas on the game map.

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* NoSwastikas - So the game can be sold in Germany, no swastikas are allowed in the game or on the forum. However, in a possible attempt to [[GettingCrapPastTheRadar Get Crap Past The Radar]], the crossroads look suspiciously like swastikas on the game map.
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* OnlySixFaces: There are only nine different facial models, one each for the British, French, German, Italian, and American infantry, plus separate ones for the parachute forces of the first four nations. (since the Italians are not yet a separate faction from the Germans, they still don't have their organic paratrooper units unlike the other countries).

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* OnlySixFaces: There are only nine different facial models, one each for the British, French, German, Italian, and American infantry, plus separate ones for the parachute forces of the first four nations. (since [[note]]As of writing, the Italians are not yet a separate faction from the Germans, they still don't have a separate faction (with their infantry classes currently incorporated into German units). Because of this, they don't have organic paratrooper units unlike the other countries).parachute infantry, either.[[/note]]

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* AllThereInTheManual -



* AntiAir: For ground-to-air use, the Germans have the 2cm Flak 30 and the 8.8cm Flak 36, the French, British, and Americans share the 25mm Hotchkiss autocannon, and all sides have access to the Bofors 40mm anti-aircraft gun.

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* AntiAir: For ground-to-air use, the Germans have the 2cm Flak 30 and the 8.8cm Flak 36, while the French, British, and Americans share the 25mm Hotchkiss autocannon, and autocannon. In addition, all sides have access to the Bofors 40mm anti-aircraft gun.



* AntiArmor: Both sides have extensive counter-armor armament, ranging from the infantry-carried .55cal Boys Anti-Tank Rifle to the massive 8.8cm Flak 36 multirole field gun.
** In fact, there are ''three'' separate infantry classes which specialize in dealing with enemy armor: ATR, ATS, and Sapper. The ATR is equipped with an anti-tank rifle, useful against light and/or early-tier enemy vehicles, but loses effectiveness the further into the campaign it is, due to better-armored opponents. The ATS filters in during later tiers to mostly replace the ATR class, armed with either the M-3A1 bazooka (for the Americans and French), the PIAT (for the British), or the Panzerschrek (for the Germans). Meanwhile, the Sapper is the only class equipped with anti-tank satchel charges, and whose main purpose is to sneak up to enemy tanks and place explosives on weak points.

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* AntiArmor: Both sides have extensive counter-armor armament, weaponry, ranging from the infantry-carried .55cal Boys Anti-Tank Rifle to the massive 8.8cm Flak 36 multirole field gun.
** In fact, there are ''three'' separate infantry classes which specialize in dealing with enemy armor: ATR, ATS, and Sapper. The ATR is equipped with an anti-tank rifle, useful against light and/or early-tier enemy vehicles, but quickly loses effectiveness the further into the campaign it is, due to better-armored opponents. The ATS filters in during later tiers to mostly replace the ATR class, armed with either the M-3A1 bazooka (for the Americans and French), the PIAT (for the British), or the Panzerschrek (for the Germans). Meanwhile, the Sapper is the only class equipped with anti-tank satchel charges, and whose main purpose is to sneak up to enemy tanks and place explosives on weak points.



* CherryTapping: All infantry classes have access to a knife, and getting offed by a quick stab to the chest in a world where almost every infantry weapon is a guaranteed one-hit kill at any range is considered quite humiliating, especially if you never saw the assailant coming.

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* CherryTapping: All infantry classes have access to a knife, and getting offed by a quick stab to the chest in a world where almost every infantry weapon is a guaranteed one-hit kill at any range is considered quite humiliating, especially if you never saw the assailant coming.



*EarlyGameHell: The first time you play the game, you'll immediately be thrown into a battlefield with little instruction other than how to move, open your map, and fire your weapon. Many of the enemies you encounter have been playing the game for nearly two decades. All in all, it's a pretty brutal learning curve.



** Not to mention that you can hump the [[MemeticMutation sheep]].

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** Not to mention that you can hump the [[MemeticMutation hump the sheep]].



* HoldTheLine - Quite literally [[http://kfsone.files.wordpress.com/2008/10/begm.jpg as well]]

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* HoldTheLine - Quite literally literally, [[http://kfsone.files.wordpress.com/2008/10/begm.jpg as well]]well]]. On occasion, you'll have High Command screaming in side chat for players to defend a town or forward base at all costs. Due to supply and troop movement considerations, ownership of a single town can spell the difference between remaining competitive in a campaign or having entire divisions trapped in a pocket with a clock ticking down to their surrender.



* OnlySixFaces: There are only nine different facial models, one each for the British, French, German, Italian, and American infantry, plus separate ones for the parachute forces of the first four nations (since the Italians are not yet a separate faction from the Germans, they still don't have their organic paratrooper units unlike the other countries).

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* OnlySixFaces: There are only nine different facial models, one each for the British, French, German, Italian, and American infantry, plus separate ones for the parachute forces of the first four nations nations. (since the Italians are not yet a separate faction from the Germans, they still don't have their organic paratrooper units unlike the other countries).
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[[http://www.battlegroundeurope.com Official site.]]

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[[http://www.battlegroundeurope.com Official Here's the official site.]]



* ObviousBeta - The game was forced into release on June 6, 2001 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''VideoGame/TheElderScrollsIIDaggerfall''.

to:

* ObviousBeta - The game was forced into release on June 6, 2001 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''VideoGame/TheElderScrollsIIDaggerfall''.''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''.

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* FacklerScaleOfFPSRealism - One bullet can pulverise your persona, a shell can explode your engine and a bomb blow your boat up. You'll die a lot.

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* FacklerScaleOfFPSRealism - One bullet can pulverise pulverize your persona, a shell can explode your engine and a bomb can blow your boat up. You'll die a lot.



* GamingClan - There are player created squads in the game. Many have a structure seperate of the High Command, and occasionally hold conventions.

to:

* GamingClan - There are player created squads in the game. Many have a structure seperate separate of the High Command, and occasionally hold conventions.



* StukaScream: As found in, you guessed it, the JU-87 Stuka, though only if the pilot chooses to enable the "Jericho Trumpet".



* UrbanWarfare - Antwerp, Brussels, Amiens, Essen, Frankfurt. You get the picture.
** With large towns completely overhauled for 1.31
* VideogameCaringPotential - See a squad of infantrymen pinned down by enemy tank fire, and you just so happen to be in a fighter with twin .50 cals?
* VideogameCrueltyPotential - See that paratroop transport plane loaded up with bright eyed new recruits, and you just so happen to be in a fighter with twin .50 cals?

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* UrbanWarfare - Antwerp, UrbanWarfare: The majority of combat is centered in and around urban areas, as control of the map depends on how many towns either side owns. The actual size of the towns can vary greatly, and the player can find themselves fighting over a tiny hamlet in the countryside one day and a major city such as Brussels, Amiens, Essen, Frankfurt. You get Antwerp, or Frankfurt the picture.
** With large towns completely overhauled for 1.31
next.
* VideogameCaringPotential - See a squad of infantrymen pinned down by an enemy tank fire, armored car, and you just so happen to be in a fighter with twin .50 cals?
four 20mm autocannons?
* VideogameCrueltyPotential - See that paratroop transport plane loaded up to the brim with bright eyed bright-eyed new recruits, and you just so happen to be in a fighter with twin .50 cals? four 20mm autocannons?
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** In fact, there are ''three''separate infantry classes which specialize in dealing with enemy armor: ATR, ATS, and Sapper. The ATR is equipped with an anti-tank rifle, useful against light and/or early-tier enemy vehicles, but loses effectiveness the further into the campaign it is, due to better-armored opponents. The ATS filters in during later tiers to mostly replace the ATR class, armed with either the M9A1 bazooka (for the Americans and French), the PIAT (for the British), or the Panzerschrek (for the Germans). Meanwhile, the Sapper is the only class equipped with HEAT satchels, and is mainly used for sneaking up to enemy tanks and placing explosives on weak points.

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** In fact, there are ''three''separate ''three'' separate infantry classes which specialize in dealing with enemy armor: ATR, ATS, and Sapper. The ATR is equipped with an anti-tank rifle, useful against light and/or early-tier enemy vehicles, but loses effectiveness the further into the campaign it is, due to better-armored opponents. The ATS filters in during later tiers to mostly replace the ATR class, armed with either the M9A1 M-3A1 bazooka (for the Americans and French), the PIAT (for the British), or the Panzerschrek (for the Germans). Meanwhile, the Sapper is the only class equipped with HEAT satchels, anti-tank satchel charges, and whose main purpose is mainly used for sneaking to sneak up to enemy tanks and placing place explosives on weak points.
points.



* AwesomePersonnelCarrier: The Sd.Kfz.251 halftrack, which can carry as many infantry as you want, is almost impervious to all small arms fire, and has an MG34 light machine gun mounted up top for protection and suppressive fire.
* BombWhistle - The Stuka.

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* AwesomePersonnelCarrier: The Sd.Kfz.251 halftrack, which can carry as many infantry as you want, is almost impervious to all small arms fire, and has an MG34 MG-34 light machine gun mounted up top for protection and suppressive fire.
* BombWhistle - The Stuka.If dropped from far enough in the sky, the heavier bombs shriek as they plummet to the ground.
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* AntiAir: For ground-to-air use, the Germans have the 2cm Flak 30 and the 8.8cm Flak 36, the French, British, and Americans share the 25mm Hotchkiss autocannon, and all sides have access to the Bofors 40mm anti-aircraft gun.
** There are also self-propelled AA vehicles as well, all utilizing the Bofors platform. The Germans mount the weapon on the Sd.Kfz. 7 halftrack, the British on a modified A15 Crusader body, and the French on an Laffy S15 truck.
*AntiArmor: Both sides have extensive counter-armor armament, ranging from the infantry-carried .55cal Boys Anti-Tank Rifle to the massive 8.8cm Flak 36 multirole field gun.
** In fact, there are ''three''separate infantry classes which specialize in dealing with enemy armor: ATR, ATS, and Sapper. The ATR is equipped with an anti-tank rifle, useful against light and/or early-tier enemy vehicles, but loses effectiveness the further into the campaign it is, due to better-armored opponents. The ATS filters in during later tiers to mostly replace the ATR class, armed with either the M9A1 bazooka (for the Americans and French), the PIAT (for the British), or the Panzerschrek (for the Germans). Meanwhile, the Sapper is the only class equipped with HEAT satchels, and is mainly used for sneaking up to enemy tanks and placing explosives on weak points.

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* AwesomePersonnelCarrier: The Sd.Kfz.251 halftrack, which can carry as many infantry as you want, is almost impervious to all small arms fire, and has an MG34 light machine gun mounted up top for protection and suppressive fire.



** Not to mention the sheep.

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** Not to mention that you can hump the sheep.[[MemeticMutation sheep]].

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* OnlySixFaces

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* OnlySixFacesOnlySixFaces: There are only nine different facial models, one each for the British, French, German, Italian, and American infantry, plus separate ones for the parachute forces of the first four nations (since the Italians are not yet a separate faction from the Germans, they still don't have their organic paratrooper units unlike the other countries).
* PinkMist: Nail an enemy infantryman with a headshot at range and you see a pleasing spray of red erupt from his skull.
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*StickyBomb: The high-explosive TNT satchels carried by the rifleman, engineer, and sapper classes. They'll adhere to every surface you can reach, from sheer walls to canvas tents, and even stick to tank armor.
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** It's possible to kill all types of enemy tanks with any type of anti-tank weapon, which means a Tiger tank can technically be knocked out by the little French 25mm starter ATG or the British 2lb wheeled gun. However, the gunner has to be extremely close to the target, very accurate at aiming, have a clear shot at the target's weak points, and/or be ''very'' lucky to get the kill.
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* CherryTapping: All infantry classes have access to a knife, and getting offed by a quick stab to the chest in a world where almost every infantry weapon is a guaranteed one-hit kill at any range is considered quite humiliating, especially if you never saw the assailant coming.
Tabs MOD

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''World War II Online: Battleground Europe'' is a combined arms MMOFPS set in, [[ExactlyWhatItSaysOnTheTin believe it or not]], wartorn Europe during UsefulNotes/WorldWarII; oh, and [[CaptainObvious it's online]]. Unusually for an FPS it originally eschewed the later stages of the war, this however has changed slightly.

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''World War II Online: Battleground Europe'' is a combined arms MMOFPS set in, [[ExactlyWhatItSaysOnTheTin believe it or not]], wartorn Europe during UsefulNotes/WorldWarII; oh, and [[CaptainObvious it's online]].online. Unusually for an FPS it originally eschewed the later stages of the war, this however has changed slightly.
Is there an issue? Send a MessageReason:
Link fix


* ObviousBeta - The game was forced into release on June 6, 2001 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''VideoGame/{{Daggerfall}}''.

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* ObviousBeta - The game was forced into release on June 6, 2001 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''VideoGame/{{Daggerfall}}''.''VideoGame/TheElderScrollsIIDaggerfall''.
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Outdated coding.


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* BritsWithBattleships



* GaulsWithGrenades - A rare video game example.



* NazisWithGnarlyWeapons



* UsefulNotes/WorldWarII - [[ExactlyWhatItSaysOnTheTin Self explanatory]].
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* ObviousBeta - The game was forced into release on June 6 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''VideoGame/{{Daggerfall}}''.

to:

* ObviousBeta - The game was forced into release on June 6 6, 2001 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''VideoGame/{{Daggerfall}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousBeta - The game was forced into release on June 6 to coincide with D-Day. It was not even ''finished development'' let alone tested and debugged, resulting in one of the buggiest launches this side of ''VideoGame/{{Daggerfall}}''.
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America Wins The War has been renamed because of Missing Supertrope Syndrome. Misuse and Zero Context Examples will be cut.


* AmericaWinsTheWar - Averted to an extent; there is an American faction, but it sits out the initial parts of the game. Instead, the focus is mainly on the French, who are aided by the British. That being said, American resources start popping up for the other Western Allies early on, and they keep playing a highly useful role. And according to plans, [[AscendedExtra they will later become the dominant late-game Western Allied faction with Tier Three reached.]]

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* AmericaWinsTheWar AmericaWonWorldWarII - Averted to an extent; there is an American faction, but it sits out the initial parts of the game. Instead, the focus is mainly on the French, who are aided by the British. That being said, American resources start popping up for the other Western Allies early on, and they keep playing a highly useful role. And according to plans, [[AscendedExtra they will later become the dominant late-game Western Allied faction with Tier Three reached.]]
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The first-person aspect of the game could be said to combine elements of ''VideoGame/RedOrchestra'' and ''VideoGame/{{Battlefield}}'' with little focus on realism. Did I say little? [[NintendoHard I meant a LOT!]] There is no RegeneratingHealth or [[HealThyself First Aid Kits]] or even a [[TheMedic Medic]] class. One shot from anything will normally kill or severely wound you. The Collision models for vehicles are very well detailed and calculate velocity, drop, angle of impact and such.

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The first-person aspect of the game could be said to combine elements of ''VideoGame/RedOrchestra'' and ''VideoGame/{{Battlefield}}'' with a little focus on realism. Did I say little? [[NintendoHard I meant a LOT!]] There is no RegeneratingHealth or [[HealThyself First Aid Kits]] or even a [[TheMedic Medic]] class. One shot from anything will normally kill or severely wound you. The Collision models for vehicles are very well detailed and calculate velocity, drop, angle of impact and such.

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Apparently, now the Americans are in mainstream play/


There are three factions. The British and French (and occasionally the Americans) versus the Germans. The Western Allies are unified under one command system, with the French having more brigades in total then the British, and the Americans having none outside some events.

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There are three factions. The British and French (and occasionally later the Americans) versus the Germans. The Western Allies are unified under one command system, with the system. The French having have more brigades in total then the British, and the Americans having none outside some events.



* AmericaWinsTheWar - Averted to an extent; there is an American faction, but it is seen in action seldomly, and only in specialised missions. Instead, the focus is mainly on the French, who are aided by the British.

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* AmericaWinsTheWar - Averted to an extent; there is an American faction, but it is seen in action seldomly, and only in specialised missions.sits out the initial parts of the game. Instead, the focus is mainly on the French, who are aided by the British. That being said, American resources start popping up for the other Western Allies early on, and they keep playing a highly useful role. And according to plans, [[AscendedExtra they will later become the dominant late-game Western Allied faction with Tier Three reached.]]
* AscendedExtra: Originally, the Americans were only used for some special events and as Lend Lease. However, the plans seem to be for them to be added in as a full faction, and [[SpotlightStealingSquad one that will take over as the dominant Allied faction in the late game at that!]]

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* RedshirtArmy - [[PlayingWithATrope Played with]] as most players that choose to play as a paratrooper are new players that after seeing paratroopers in the media. HilarityEnsues when they realise they aren't actually the cavalry.

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* RedshirtArmy - [[PlayingWithATrope Played with]] as most players that choose to play as a paratrooper are new players that after seeing paratroopers in the media. HilarityEnsues when they realise realize they aren't actually the cavalry.cavalry.
* SpaceCompression - The game world isn't full size, cause that would just be ridiculous.
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Added DiffLines:

''World War II Online: Battleground Europe'' is a combined arms MMOFPS set in, [[ExactlyWhatItSaysOnTheTin believe it or not]], wartorn Europe during UsefulNotes/WorldWarII; oh, and [[CaptainObvious it's online]]. Unusually for an FPS it originally eschewed the later stages of the war, this however has changed slightly.

There are three factions. The British and French (and occasionally the Americans) versus the Germans. The Western Allies are unified under one command system, with the French having more brigades in total then the British, and the Americans having none outside some events.

Gameplay takes place in a single game world, which is a 1/2 scale map of Western Europe. It is the largest MMOG game world map, at over 350,000 km, with most play occurring in a 30,000 km
central area in which most capturable cities, airfields and ports have been placed. Two alternate servers are available for training events and beta testing the next version respectively. A campaign starts off in a vague interpretation of the Battle of France.

A unique feature of the game is the command system, which is entirely player run and implement their own rules, regulations and protocol. This is monitored by the developers and helps create two very differently run sides. A High Commander will typically move brigades, lead assaults/defences and monitor supply levels. You don't need to worry about this unless you plan to become a High Commander.

The first-person aspect of the game could be said to combine elements of ''VideoGame/RedOrchestra'' and ''VideoGame/{{Battlefield}}'' with little focus on realism. Did I say little? [[NintendoHard I meant a LOT!]] There is no RegeneratingHealth or [[HealThyself First Aid Kits]] or even a [[TheMedic Medic]] class. One shot from anything will normally kill or severely wound you. The Collision models for vehicles are very well detailed and calculate velocity, drop, angle of impact and such.

[[http://www.battlegroundeurope.com Official site.]]
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!!Tropes Used
* AfterActionReport - Frequently in the forums. There is an ingame AAR as well which displays your mission type, kills, damages, time, place of spawn and the place of despawn.
* AllThereInTheManual -
* AmericaWinsTheWar - Averted to an extent; there is an American faction, but it is seen in action seldomly, and only in specialised missions. Instead, the focus is mainly on the French, who are aided by the British.
* BombWhistle - The Stuka.
* BottomlessMagazines - Averted. Everything has a limited amount of ammunition but played straight with truck s which can still somehow hold enough supplies to resupply an entire army. The rifleman classes have ammo boxes to replenish other infantrymen.
* BritsWithBattleships
* CrewOfOne - Averted, a player can fill a position on a tank, plane, ship or even an anti-tank gun along with other players if they so wish. If you don't you can access all positions but are at a disadvantage.
* TheEmpire: [[ObviouslyEvil Go on.]] [[ThoseWackyNazis Gueeesssss....]]
* FacklerScaleOfFPSRealism - One bullet can pulverise your persona, a shell can explode your engine and a bomb blow your boat up. You'll die a lot.
* TheFederation: The combined Western Allied command plays this role.
* GamingClan - There are player created squads in the game. Many have a structure seperate of the High Command, and occasionally hold conventions.
* GRatedSex - In the 1.31 patch, RagdollPhysics were introduced; before this, an infantry player could die in a somewhat compromising position with another player.
** Not to mention the sheep.
* GaulsWithGrenades - A rare video game example.
* HighlyConspicuousUniform - The French Commander uniform. The cap isn't too bad but the trousers are bright white jodphurs.
* HyperspaceArsenal - Averted mainly because you can only use the weapons you spawned with. Even then a soldier only carry his primary weapon, pistol, various grenades and a knife.
* HoldTheLine - Quite literally [[http://kfsone.files.wordpress.com/2008/10/begm.jpg as well]]
* InstantDeathBullet - Death comes usually unexpectedly and quickly, with no idea where the lethal bullet came from.
* InsurmountableWaistHeightFence - You can't jump over them or jump period, due to realism. Justified given the size of the map, you can walk around it.
* MilitaryAcademy - the Officer Candidate School for both sides. This is maintained by senior staff officers and you need to pass it to 'become' an officer.
* MoreDakka - [[http://www.battlegroundeurope.cz/images/screenshots/world-war-ii-online-battleground-europe-axis-arzenal.jpg Taken to extremes]].
* MyCarHatesMe - Occasionally a bug causes the engine of a [=StuG=] assault gun to not work at all, even if it was working fine a few seconds ago. Of course Sods Law wishes it to happen just when you're facing an enemy armoured column.
* NazisWithGnarlyWeapons
* NoSwastikas - So the game can be sold in Germany, no swastikas are allowed in the game or on the forum. However, in a possible attempt to [[GettingCrapPastTheRadar Get Crap Past The Radar]], the crossroads look suspiciously like swastikas on the game map.
* OnlySixFaces
* RagdollPhysics - Introduced in 1.31.
* RedshirtArmy - [[PlayingWithATrope Played with]] as most players that choose to play as a paratrooper are new players that after seeing paratroopers in the media. HilarityEnsues when they realise they aren't actually the cavalry.
* TankGoodness - They aren't called armoured brigades for nothing, you know?
* UrbanWarfare - Antwerp, Brussels, Amiens, Essen, Frankfurt. You get the picture.
** With large towns completely overhauled for 1.31
* VideogameCaringPotential - See a squad of infantrymen pinned down by enemy tank fire, and you just so happen to be in a fighter with twin .50 cals?
* VideogameCrueltyPotential - See that paratroop transport plane loaded up with bright eyed new recruits, and you just so happen to be in a fighter with twin .50 cals?
* UsefulNotes/WorldWarII - [[ExactlyWhatItSaysOnTheTin Self explanatory]].
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