Welcome to a world where one man who resembles Vin Diesel may waltz about through time and shoot things. The TimeSplitters series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up.After Rare did GoldenEye for the Nintendo 64 most of the core team left: directors David Doak and Steven Ellis, a majority of the developers and also the composer. They founded Free Radical Design and produced TimeSplitters. The series can basically be summed up as Golden Eye with a cup of Rule of Cool, a dash of Rule of Funny, and loads of monkeys, all turned Up to Eleven. Very fast paced and lots of fun.Within the games are numerous other features, such as a scoreboard, multiplayer, map makers, co-op, and a challenge mode. The games often have many characters, ranging from Vin—er, Cortez to giant Gingerbread men and, of course, monkeys. Awful lot of monkeys in here.The games in the series include:
TimeSplitters: Exclusive for the PlayStation 2 (was intended to be on the Nintendo GameCube as well, but Free Radical could not obtain a developers kit). Short missions and lack of story (unless you read the manual). Loved for its fast pace and multiplayer, but was criticized for long loading times and lack of story.
TimeSplitters 2: The sequel basically did everything the first game did, only better. A better story involving time crystals, a war, and many characters. More varied missions with actual objectives. The multiplayer added even more characters and levels. The game itself was closer to GoldenEye, to the point of being considered the Spiritual Successor.
TimeSplitters: Future Perfect: The Magnum Opus of the series. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.
TimeSplitters 4: In production. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their PS3-exclusive title Haze. They were subsequently bought out by by Crytek. It is not known how the story will unfold or if there will even be one, as Future Perfect conclusively wrapped up the three-game long saga. The studio formerly known as Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the TimeSplitters name we may wind up with a Spiritual Successor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez. In the meantime...
TimeSplitters Rewind: A fanmade "Best Of" Updated Re-release being developed by a 25-man team with the approval of Crytek UK and Crytek Frankfurt. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically CryEngine 3). The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.
Khallos, definitely in Future Perfect. His TimeSplitters 2 biography tells us that he has a lot of trouble with people making fun of him, claiming that he wears the eyepatch just to look cool, and that his real name is Archibald. Most of his villainy is implied to be petty vengeance toward such detractors.
Jacob Crow. His goal is achieving eternal life. All of his villainy is just a side-effect of his careless methods of going about his research. He's mostly just an ignorant moron.
A.K.A.-47: This became more widespread as the series wore on. While the first game allowed use of the Uzi, M16 and Mauser Pistol, Future Perfect ended with the Machine Gun, Soviet Rifle and Kruger 9mm.
Badass: Many of the main characters. Cortez and Corp. Hart springs to mind. But also guys like Great White Hunter Captain Ash. Oh and don't forget Badass Cyborg. His description is just: He's the meanest, the leanest and the badass machinest.
"Stumpy is the adopted son of Sergio the Magnificent. The strongman despairs of Stumpy's errant nature and malicious pranks, but hopes in his heart that one day Stumpy will grow up to be a little taller."
Bathos: In the form of an Uncomfortable Elevator Moment. In the scene, Cortez and Amy Chen had just fought their way through the U-Genix security forces and are preparing to attack the secret laboratory when the following exchange happens:
Amy Chen: This should take us to Crow's secret lab!
Cortez: Gragh! I'm ready!(presses elevator button a few times)
Amy Chen: I pressed it already!
Cortez: Yeah, right...gragh... (watches slow-moving elevator light) So...been with the agency long?
Amy Chen: Um, yeah. Uh, three...three years in May.
Cortez: Huh. (beat) You get dental?
Amy Chen: Yeah...yeah...
Cortez: Huh, that's good...(they both shift around uncomfortably)
R-110: "I'm pretending all these robots are humans! Robots are FAR superior to humans, you know! Humans go "Squish" at the slightest touch!"
R-110: "I'll catch up! Don't kill anything without me!"
R-110: "EAT MY LASER! EAT IT!" (which is quickly changed to "EAT MY PRIMITIVE PROJECTILE" as the time period shifts to the past).
Comeback Mechanic: The "Monkey Assisstant" mode in multiplayer provides the player with the lowest score with an army of monkeys to help them out. There's also "Shrink mode" where the lower your score, the smaller you are and thus the harder you are to hit.
Denser and Wackier: The plot of Future Perfect is overall silly compared to the more serious plot of the second game.
The Dev Team Thinks of Everything: Oh, man, where to start. The series is packed full of little details which can be pretty obscure and aren't really documented. For a start, nearly every weapon in the original PS2 version of the game has some mode of alternate fire, though with varying usefulness. More prevalent examples throughout the series are objects in the level which make unique noises when you shoot them, such as the bags of money in the original, and a bell in a church and a gong in the later installments. Also, from the second onwards (don't know if there are any in the first), there are a lot of interactive objects that will do something, without any prompt, after pressing the action button near them. The awesome Disco map in Future Perfect is a great example of this, with interactive instruments, mics, even mixing desks. Also, if you see an organ in the game, you're pretty much guaranteed to be able to play it.
Down in the Dumps: The Scrapyard, a futuristic robot dump that houses a massive complex underneath (only accessible in Assault).
Drought Level of Doom: The Zombie Apocalypse level of Time Splitters: Future Perfect, The Mansion, derives most of its difficulty from the horde of walking dead and the perpetual concern of running out of shotgun ammo, of which there is little to speak of in the first place.
In the Mansion of Madness level, occasionally Jo-Beth Casey will suddenly become hostile toward you, shooting you on sight. And killing her nets you a game over. She'll stop once you get to the next checkpoint, but it can be difficult to get there when you have her blasting away at you.
All three games suffer from occasional freezing, usually in the above mentioned mapmaker. The frequency of freezing seems to vary from disc to disc. It also tends to be more common in the GCN and Xbox ports, likely due to porting issues.
Genre Throwback : In Future Perfect, just about every level is a pastiche of another fps.
Time to Split: Doom (particularly Doom 3), Halo and other sci-fi space marine shooters
Scotland the Brave: historical shooters, particularly around World War I, though it does include elements for the then-marketable craze of World War 2 shooters.
Hitler's Time Travel Exemption Act: Cortez travels all over the relatively recent past, but never gets involved with Hitler - the closest you get are Prussian goons from World War 1. It's probably for the best.
Idiot Ball: Cortez grabs this at the end of the You Genius U-Genix stage, when he explains to the main villain the plot of eternal life the main villain is attempting to succeed in before the main villain even knows of this plan, effectively meaning the attacks the main villain does against time are because Cortez explained the evil plot to the villain teaching him what to do in a stupid moment.
Immortality Immorality: In Future Perfect, it's revealed the entire time war was the result of one man's obsession with discovering the secret of immortality.
Incredible Shrinking Man: The Shrink powerup, as well as the Shrink gametype, can transform players into tiny, near-impossible-to-hit targets. Doubly effective if playing as a monkey.
Lampshade Hanging: Done in some of Future Perfect's character descriptions, and probably elsewhere as well.
Corporal Hart's presence in Future Perfect as a multiplayer character. She dies near the end of TimeSplitters 2, but her Future Perfect description lampshades her presence anyway, even stating that it should no longer a factor as you have completed Future Perfect's storyline, as it is required to unlock her, since the whole TimeSplitter war would have never happened to begin with... Then it asks why there is a Timesplitter character... Foreshadowing? Joke?
Leitmotif: All over the place, but one that fits very well with this trope is the Astro Lander melody's opening notes, which appear in the NeoTokyo level (where the Astro Lander cartridge is found) and the MapMaker Industrial tileset (which borrows its aesthetic from part of NeoTokyo).
Level Editor: A rare example in a console series. They even allowed you to create story missions with their own objectives and AI programming for enemies.
Lighter and Softer: Future Perfect, in which cutscenes flesh out the characters more, and with much more humor.
The SPB-90 (much like Golden Eye 1997's RCP-90) from the second game has the highest firepower of any weapon in the game, is among the most powerful guns, has extremely high accuracy and a scope. Did I mention you can have two? Incidentally, it's based on the real-life P90.
The Monkey Gun fires off 64 rounds (its entire clip) in a around 2 seconds. Using it properly has less to do with aiming at your opponent, and more to do with lining up two targets in a line.
There is a simple exploit you can do in the original Timesplitters with the Pistol that makes it absolutely devastating. It delivers decent damage when used normally, however due to the fact that it fires as quickly as you press fire (R1) or secondary fire (R2), it is possible to fire extremely fast by alternating between the R1 and R2 buttons with a certain rapid rhythm, spending the entire clip in a couple of seconds. It also reloads very quickly, they are nearly pinpoint accurate and it is possible to dual wield them. With practice you'll be able to defeat any unfortunate foe who crosses anywhere near the center of your screen.
The longer you hold the trigger with the Plasma Autorifle, the quicker the rate of fire becomes, until it finally overheats.
Mooks, Elite Mooks: Yeah this game is made out of them. Different mooks for all the different time-periods, too!
Ninja Pirate Zombie Robot: With monkeys! The third game has a Ninja Monkey, a Robot Monkey and a Zombie Monkey. They're all separate monkeys, but they're all playable characters that you can use side by side in arcade mode.
100% Completion: Besides the campaign you had both Arcade leagues and challenge modes to complete.
Optional Stealth: In the second game some missions have an optional stealth objective. The Neo Tokyo level is the only one with a compulsory stealth objective (trailing a hacker) for every difficulty level.
Put on a Bus: The majority of the hero characters from the first Timesplitters never made it to the second game, and only Eight characters were in all three: Captain Ash, Harry Tipper, Chastity Detroit, The Badass Cyborg, Robofish, The Chinese Chef, The Gingerbread Man, and Duckman Drake.
Rank Inflation: The challenges and arcade league matches have unlisted platinum medal targets to attain, in addition to the gold, silver, and bronze targets.
Revolvers Are Just Better: Played straight in TimeSplitters 2. Completely inverted in Time Splitters: Future Perfect, where the single-action revolver, although effective in the right hands, needs to be cocked between each shot.
Robot Buddy: R-110 fits this during the last few levels of Future Perfect.
Rule of Fun: Dozens of the playable characters. Examples include a giant sock, a six-foot severed hand with giant matchsticks for arms and legs, a man-sized floating whale in a bowler hat surrounded by a school of fish, and four types of monkeys.
Running Gag: Each level in Future Perfect (except the first and last levels as well as Something to Crow About) has a drunk guy hidden in it somewhere. Some are hidden; some are on your path; all are hilarious.
Troperiffic: The games, particularly TimeSplitters: Future Perfect, are basically built around every trope, fad and cliché you can find. Each time period is packed with as many staples of its fictional genre as possible.
Unwinnable: Toward the end of Something to Crow About, you must use the Electrotool to power segments of a Hard Light energy bridge. If you run out of Electrotool ammo halfway across, you'll be stranded on a divider between the segments with no way to go but down, down, down.
Updated Re-release: Timesplitters Rewind will be a free PC remake of all three game's multiplayer modes. Due to technical limitations, split-screen play will not be included.
What the Hell, Player?: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell. Anya will flip if you take a pause from stopping a nuclear missile launching and igniting a war between the US and USSR... to play a slot machine.
This is done at least once a time period with a minimum of a future Cortez and a past Cortez (and sometimes a few more Cortez's as well). The interesting part is you'll find your future self which will save you from some disaster while you simultaneously fulfill a certain situation, then you'll go back in time and commit the act the future self did to save you while a past version of yourself does the mindless task you did already at that point in time. Regardless, it seems Cortez has already traveled back into the past by the time his past self arrives. This counts for the main villain as well.
This is also subverted at the end of TimeSplitters: Future Perfect where during the game Future Cortez and Past Cortez meet constantly, but then suddenly when you fight Crow, Anya has you fight alongside yourself. This wouldn't be weird if A) you are future Cortez and you never play as Past Cortez in this fight. B) after finishing the fight you go back to the future and the time splitters are destroyed. C) The world suddenly becomes lush and green. This effectively means that time travel does not have to be a case of "You Already Changed the Past" and more or less a choice of whether you already have or if you're going to screw the rules.