Raiden came into existence out of series creator Hideo Kojima's desire to show the main character Snake from a different perspective by making someone else the player character, but no one got it. Despite being put through hell, constantly betrayed, told his life was a lie and forced to kill his father figure, Raiden was hated by many fans. As an apology to disgruntled fans, Kojima created a helpless look-a-like by the name of Ivan Raidenovich Raikov in Metal Gear Solid 3, who he put through all sorts of humiliation. However, the general reaction towards Raiden changed somewhat in Metal Gear Solid 4, where he reappears as the latest CyborgNinja and aids Snake in his quest to assassinate Liquid and destroy the Patriots. Following Metal Gear Solid 4, Raiden got his own spinoff game, Metal Gear Rising: Revengeance, where after nearly being killed on a VIP bodyguard mission by a PMC looking to destabilize the region, Raiden re-upgrades his cyborg body and goes on a Roaring Rampage of Revenge.
Alien Blood: Raiden's artificial blood is white in Metal Gear Solid 4 and the Japanese version of Metal Gear Rising.
All of the Other Reindeer: Mentions that after the events of Metal Gear Solid 4, he tried to live a civillian life with his family, but the technology behind his artificial skin was imperfect and unnatural looking, causing him to be shunned from society and gave him a hard time finding a job.
An Arm and a Leg: Cuts off his right arm after being pinned down by debris at Shadow Moses, and loses his other arm after saving Snake from being crushed by Outer Haven in Metal Gear Solid 4. In Metal Gear Rising, he loses an arm in his first battle with Samuel Rodrigues.
Artificial Limbs: Has had artificial blood to improve his physical performance since Metal Gear Solid 2. Since Metal Gear Solid 4, his entire body save for part of his head and spine are robotic as well.
Ascended Fanboy: Starting in Metal Gear Solid 2. Gives a brief account of his history with Snake to his friends at Maverick Security, mentioning he was the best combat soldier Raiden had ever seen. Ends up getting teased as a Snake fanboy, though mostly out of disappointment no one else working at Maverick got to meet him.
Ax-Crazy: Goes increasingly nuts over the course of Metal Gear Rising. However, this only really applies to his "Jack the Ripper" persona, where he outright states that he enjoys killing.
Badass: As if it wasn´t obvious enough in 4, this is taken Up to Eleven and beyond in Metal Gear Rising.
Handicapped Badass: fights off dozens of cyborg Haven Troopers at the end of Metal Gear Solid 4 even after having both his arms ripped off earlier.
Pop Cultured Badass: Met his wife arguing over which building King Kong climbed up, gets the reference to Escape from New York in Snake's Metal Gear Solid 2 alias "Pliskin", and has an obsession with the depiction of samurai in Japanese pop culture.
Despite all this, Raiden also functions as a deconstruction of what it would take to become so badass. Raiden's past as a Child Soldier has left him very badass, but also traumatized and with Combat SadomasochistBlood Knight tendencies that he has much trouble controlling. Even with his amazing combat ability, Raiden tried to ignore his past so he could live a normal life in Metal Gear Solid 2. However, he could not escape the battlefield nor fully repress his violent tendencies; even after settling down with Rose and his son, once he fights against Desperado, he denies going back to them to instead wage a one-man war on Private Military Companies.
Berserk Button: Don't kill, abuse or exploit children and laugh about it in Raiden's face. Just don't. Press the reminder button of his own unhappy childhood in this manner one time too many, and "Jack" will come out and "play with you."
The Berserker: In Metal Gear Solid 4, Raiden repeatedly throws himself into situations where he should be dying. The events of/following Metal Gear Solid 2 have reduced him to little more than a shell of his human self.
Vamp: You, too... Immortal? Raiden: No. I just don't fear death.
Big Damn Heroes: On Outer Haven, he shows up just in time to save an incapacitated Snake from being killed by a group of Haven Troopers.
Bigger Is Better in Bed: One of the guard's comments he "wishes that he had that" if he sees Raiden restrained in the torture device in Metal Gear Solid 2.
Blood Knight: As a child soldier, Raiden derived pleasure out of fighting and killing. As an adult, he tried to ignore this aspect of his personality, only to embrace it in Rising out of necessity.
Raiden: I learned young that killing enemies felt good... Really good.
Body Horror: The Patriots transformed Raiden into a cyborg by removing his head and spine from his body from the lower jaw down and grafting it onto Powered Armor.
Boomerang Bigot: In Metal Gear Rising he shows disdain for cyborgs, mercilessly killing dozens of them without a thought, despite being more machine than man himself by that point. His interactions with Bladewolf help him grow out of it.
Butt Monkey: Compared to both Big Boss and Solid Snake, he gets treated far worse during isolated situations, such as doing something "morally questionably" like looking at toilets in a woman's bathroom or cutting dudes' clothes off — he gets infinitely more shit over it from his support teams. In addition, anytime he mentions (and starts gushing over) Solid Snake, folks are quick to point out what a total fanboy he is.
Even Prime Minister N'Mani made fun of him regarding his name, christening him "Mr. Lightning Bolt" instead. Raiden didn't mind that much mostly because he and N'Mani deeply respected each other and enjoyed one another's company, but anytime somebody else made fun of his name in the same manner, he just angrily grumbled and complained (at which point they don't stop).
But Not Too Foreign: Details about his parents' ethnicity are never disclosed, but series canon makes him a Liberian-American who was born in Liberia, fought in one of the Liberian Civil Wars as a child, holds U.S. citizenship, and has lived in the U.S. for most of his life. Lampshaded when his appearance is commented upon in Metal Gear Rising.
Child Soldier: Was already an infamous soldier in the Liberian Civil War known as "Jack the Ripper" before the age of 10.
Clark Kent Outfit: For his day job, Raiden wears expensive-looking suits in meetings with clients. He's always ready to spring into action, though; in the opening of Metal Gear Rising, he effortlessly rips his suit off to reveal an exoskeleton underneath.
Coat Cape: In the final act of Metal Gear Solid 4, he wears his Badass Longcoat as such after losing his arms, holding it in place with one of Snake's flak jackets.
Combat Sadomasochist: "Jack the Ripper" has this trait, and it is shown prominently in Metal Gear Rising:
"Pain... this is why I fight."
Combat Stilettos: Raiden's cyborg bodies feature rubberized heels that allow him to grip swords and other weapons with his feet.
Conveniently an Orphan: Raiden was taken in at a very young age by his "Godfather" Solidus after his birth parents were killed. It's later revealed that Solidus was the one who murdered Raiden's parents.
The Cowl: The final shot of Metal Gear Rising seems to imply this is the case.
Crouching Moron, Hidden Badass: Nobody takes him very seriously in Metal Gear Solid 2, not even civilians. Turns out he's been fighting and killing since he was a child.
Cutlass Between the Teeth: While fighting Haven Troopers to buy Snake time to upload FOXALIVE. Justified since he's lost both arms by then.
Cybernetics Eat Your Soul: Is portrayed as a far more violent man after his cyborg upgrade between the second and fourth games, though this is attributed more to his memories of Liberia and PTSD.
Death Seeker: Gives this attitude in Metal Gear Solid 4, where he tells Snake, Otacon, and Sunny that he has nothing to lose, and explicitly tells Vamp that he does not fear death.
Deliberate Injury Gambit: While fighting Vamp in South America, Vamp restrains him, to which Raiden runs them both through with his sword. Vamp responds by driving the blade in even further and then twisting it.
Determinator: Has continued fighting seemingly hopeless battles even while bleeding to death, missing both his arms, and having one of his eyes cut out. In the Final Battle of Metal Gear Rising, by the time the final quicktime event set comes around, he can barely even stand up.
Executive Meddling: Konami execs forced Raiden's name in Japanese to be written using kanji (雷電), instead of katakana (ライデン) like other characters, because ライデン looked a bit too much like a transliteration of "Laden", as in Osama bin Laden.
Eyepatch of Power: Starts wearing a black bandana over the left side of his face after Sam cuts out his left eye during their first duel in Metal Gear Rising. It's not just for appearance's sake, though: there wasn't enough time to make him another artificial eyeball and the bandana works as a compound eye that gives him equal or better vision than that of a real eye.
Flashback Nightmare: Metal Gear Solid 2 implies that he experiences vivid nightmares of his childhood as a soldier in the Liberian Civil War, to the point he fears he'll harm Rosemary if he lets her sleep next to him.
Foil: To Solid Snake. Snake is a gruff, grizzled, Tall, Dark and Handsome ladies' man, Raiden is a young, idealistic, White Haired Bishōnen with a steady girlfriend. (At least at first). Snake recognizes that Raiden was groomed as his successor, which doesn't instill him with much confidence in today's military.
Otacon: You know, you're a pretty interesting guy. You're just like Snake said. Raiden:(piqued interest) ...What did he say? Otacon: That you're a weak, simple-minded, stubborn fool. Ah, don't worry, he didn't mean anything bad by it. Raiden "Nothing bad"?! What could POSSIBLY BE WORSE THAN THAT?!
Friend to All Children: Raiden loses his shit when he discovers that Desperado and World Marshal are converting children into cyborg child soldiers and goes out of his way to save them from going through what he did. Summed up quite well in this line to Sundowner:
Of course, this doesn't stop him from slicing through George to kill the scientist in charge of the operations in Mexico. To be fair, though, George gave him his consent to do so beforehand, and he clearly regrets it afterwards.
Glasgow Grin: His entire body from the lower jaw down was removed when the Patriots turned him into a cyborg, leaving disturbing smile-like lines running up his cheeks where what's left of his skull meets his cybernetics.
Gollum Made Me Do It: Jack's repressed memories as a child soldier eventually manifest as an ultraviolent split personality dubbed "The Ripper." His reversion to the Ripper persona is signaled by a blood-red Battle Aura.
Groin Attack: President James Johnson grabs his groin to see if he's a man or a woman in Metal Gear Solid 2. The original game script implies the President was expecting Olga, assumed Raiden was some kind of impostor, and grabbed his crotch to confirm this.
Hero with Bad Publicity: Has apparently become this by the end of Metal Gear Rising. Going on a rampage through the city of Denver and butchering legions of cops (dirty cops, yes, but cops nonetheless) on a mission to dismantle the biggest Private Military Contractor in the world'll do that.
Heroic Resolve: A running trend at the climax of every game Raiden's been in.
In Metal Gear Solid 2, Raiden collapses from exhaustion while fighting the army of Metal Gear RAYs. With almost no time for a breather, though, he's forced into combat against Solidus — a man said to be a better fighter than Snake — and manages to win.
In Metal Gear Solid 4, Raiden gets critically injured during his first duel with Vamp and gets only a bare-bones repair job before the mission to Shadow Moses. During their rematch, Raiden is pushed to the brink but narrowly manages to kill him for good, and subsequently has to escape Shadow Moses with Snake and Otacon, fending off FROGS. In the final chapter, Raiden ends up holding off more of Ocelot's soldiers without even the use of his arms.
In Metal Gear Rising, even when he's thoroughly outclassed by Sam in the prologue, Raiden keeps fighting even without the use of one hand and after losing an eye. In the final boss fight, he ends up on the receiving end of multiple beatdowns strong enough to partially bury him into and shatter the main body of Metal Gear Excelsus before finally getting a weapon strong enough to harm Armstrong.
Heroic Sacrifice: Appears to be killed in Act Four of Metal Gear Solid 4 when he saves Snake from being crushed by Outer Haven. Subverted when he shows up in the final act having only lost his remaining arm.
Hidden Depths: When you first meet him in Metal Gear Solid 2, he appears to be a gullible rookie with no real world combat experience. He eventually turns out to be a highly trained ex-Child Soldier with even bigger issues than Solid Snake himself.
A Codec call in Rising reveals that, after his run-in with the AI Colonel, he's done research on the nature of AI and whether they can actually think for themselves.
Highly-Visible Ninja: He declares himself a ninja, and others refer to him as such, though he admits to following bushido, the code of the samurai, and let's face it, a cybernetic body isn't all that stealthy.
Whenever he appears in Metal Gear Solid 4, you can be certain of two things - 1) Raiden will do something awesome; 2) Raiden will get his ass kicked even worse than he did the last time he turned up. It gets to the point that Raiden loses both arms, and the plans to storm Outer Haven are made without involving him in either the planning or the actual plan, specifically because he's in such bad shape by that point; and then he somehow still turns up to help Snake, resorting to using his mouth & feet to wield his sword due to losing both arms.
Humiliation Conga: In Metal Gear Solid 4, he suffers a relapse in his PTSD, then his wife Rosemary has an apparent miscarriage, then she leaves him for Colonel Campbell, and then the Patriots remove 90% of his body to turn him into a cyborg. At the end of the game, he gets a more human cyborg body, and the miscarriage and divorce turn out to be a ploy to protect his son from the Patriots.
It's Not You, It's Me: It is heavily implied in Metal Gear Solid 4 that the reason why he and Rosemary split up was because of his PTSD worsening. Subverted in that Rosemary actually left in order to be protected by Roy Campbell, and returned to Raiden once the danger had passed.
In-Series Nickname: Known by multiple codenames and nicknames, including Raiden, Jack the Ripper, the White Devil, and Mr. Lightning Bolt.
High-Frequency Blade: A high-frequency ninja sword, and Raiden's primary weapon. Short-range, but powerful and fast.
L'Eranger: A pole-arm (arm-pole?) researched after his battle with Mistral. A sort of double-ended spear that has very wide reach and versatile, if long, attacks.
Dystopia: A sai, charged with magnetic force, that Raiden researches after his battle with Monsoon. He can anchor it to an enemy and magnetically pull himself to them for an attack. If the weapon's magnetic force is charged up futher, it can disrupt cyborgs and prevent them from moving.
Bloodlust: A pair of extremely heavy high-frequency blades, connected like a giant pair of scissors, that Raiden researches after fighting Sundowner. Exceedingly strong, but just as slow.
Murasama: Jetstream Sam's high-frequency blade, made from a samurai sword forged by the legendary weaponsmith Muramasa.
Ninja Pirate Robot Zombie: By Metal Gear Rising, he is a samurai ninja cyborg secret-agent, though he's not as heavily into the espionage by that time. He's also described as a "scout" in Metal Gear Solid 4 in reference to his training with knives and tracking.
Noodle Incident: The Area 51 incident that turned Raiden into a Cyborg Ninja. It is constantly alluded to throughout Metal Gear Solid 4 and Metal Gear Rising, with Big Mama and Boris Popov both being involved in said incident, but the actual events has never been shown on-screen. The canceled version of Metal Gear Solid: Rising was intended to be based on said events.
Not So Stoic: Though he remains calm and collected throughout Metal Gear Solid 4, he has a minor breakdown in the briefing before the Shadow Moses mission, collapsing to the ground and begging Snake not to leave him alone while clinging to his ankle.
One-Man Army: Has taken out entire commando units, tank battalions, and metal gear detachments on his own.
The Other Darrin: In the English version of the Secret Theatre film Metal Gear Raiden: Snake Eraser, Raiden was voiced by Charlie Schlatter (in other words, Raikov) instead of Quinton Flynn either because he was unavailable or the localizers wanted to make the similarities between Raiden and Raikov more apparent.
Paint It Black: Raiden's upgraded exoskeleton is sharp-edged and black, like his mood.
Papa Wolf: Having become a father, and given a chance to give an innocent boy the love and happy childhood that he never had, Raiden has sworn that no child will ever be made to endure what Solidus put him through. Hence, it is a suicidally stupid idea to abuse, harm, kill, and exploit children and gloat about it in Raiden's face. The black-hearted mercenary-doctor in Chapter 2 of Metal Gear Rising found this out the hard way.
Paper-Thin Disguise: Raiden's idea of blending in while in Mexico is wearing a mariachi uniform he bought from a souvenir stand over his still clearly visible cyborg body.
Rapid Fire Fisticuffs: Pulls this off in desperation against Armstrong, twice. The first round does absolutely nothing. The second round, he has a bit more luck: he manages to make Armstrong flinch and knock him back a foot or two, but that's about it.
Red Eyes, Take Warning: After re-upgrading his cyborg body in Rising, his eye glows red whenever he activates one of his body's deadlier functions.
A Real Man Is a Killer: Samuel observes that Raiden's fighting style is lacking something — namely, a thirst for violence. It isn't until Raiden embraces his inner sociopath that he stands a chance against the truly ruthless Desperado. Subverted in that Raiden's life of perpetual abuse, violence, and mind-shattering post-traumatic stress is not shown as something that's "cool," but tragic.
Scannable Man: Raiden gets a big barcode on his forehead once he becomes a cyborg.
Shock and Awe: The tagline for Metal Gear Rising is "Lightning Bolt Action", as electricity constantly courses through Raiden's cyborg body and high frequency blades during gameplay.
Shout-Out: Raiden's white artificial blood is a reference to the white blooded androids in the Alien franchise.
Skeletons in the Coat Closet: Back when he still had one, Raiden's body was hooked up intravenously to a custom sneaking suit, dubbed the "Skull Suit." The headgear and chestplate resembled an actual skull and ribcage.
Slasher Smile: Starts making big toothy grins after going completely Ax-Crazy in Metal Gear Rising, which is only made creepier by his black skull shaped lower jaw.
Invoked in Metal Gear Solid 2. The Patriots engineered the Big Shell incident to see if they could use information control to make Raiden a copy of Snake, and by extension use information manipulation to control humanity.
Raiden's history as a child soldier, relationship with Solidus, and later transformation into a cyborg makes him extremely similar to Frank Jaeger/Gray Fox.
He has his own copy, Major Ivan Raidenovitch Raikov, walking around in Metal Gear Solid 3. No relation.
Talking to Himself: In Metal Gear Solid 4, his motion capture actor also portrays Drebin 893's monkey Little Gray.
Thousand-Yard Stare: At the end of Rising after killing Armstrong, the one person in the world who truly understood Raiden and his ideals.
Tritagonist: Of the whole series, since he has the third most playable appearances only after Solid Snake and Big Boss.
The Protagonist: Of the majority of Metal Gear Solid 2 and the entirety of Metal Gear Rising.
Trojan Prisoner: Invoked. In order to reduce security around Arsenal Gear, Solid Snake and Mr. X/Olga Gurlukovich knock out Raiden and hand him over to Solidus, then proceed to sneak in and free him to help defeat the Sons of Liberty once and for all.
Wholesome Crossdresser: Colonel's offhand remark about how the B.D.U. that Raiden has to disguise himself with seemed to be a better fit for Rosemary implied that the B.D.U. was actually meant for a woman.
The leader of a Russian a mercenary group and Olga Gurlukovich's father. He was briefly involved in Liquid's revolt on Shadow Moses Island as being the supplier of some of the Sons of Big Boss's heavy weaponry and Liquid's Hind D. Sergei worked with Revolver Ocelot in the hopes of stealing Metal Gear RAY to restore power to Russia, but was stabbed in the back by Ocelot and killed.
Cruel to Be Kind: Sergei attempts to ditch his daughter once the tanker is secured. He assured Olga that, once the ball was rolling, she could leave the mercenary unit and stay in America, telling her that it was a "country of liberty." Olga waves off the extraction chopper, implying that she has no intention of leaving.
A Father to His Men: In a sense, he is the Russian counterpart to Big Boss. Following the collapse of the Soviet Union, Sergei brought together ex-Soviet soldiers who had nowhere left to go, forming a mercenary army of at least a thousand strong. Olga inherits his leadership role over the Gurlukovich soldiers in the Plant chapter.
Freudian Excuse: According to his Motive Rant, Sergei's home was turned into an American weapons depot following the collapse of the USSR.
The Ghost: Was briefly mentioned in the first Metal Gear Solid as being one of Liquid's backers in his revolution, and his being the reason why Liquid had a Hind D in that game.
Glorious Mother Russia: With Metal Gear in his clutches, he aims to put Russia back on top again. Sergei feels justified since it was a Russian engineer, Granin, who helped birth the Metal Gear technology.
Gut Feeling: He starts having second thoughts about the tanker assault when he spots a Bad Moon Rising. Having Ocelot and his pregnant daughter onboard only adds to his sense of anxiety.
Mysterious Employer: During the events of Metal Gear Solid 1, Sergei allies himself with Liquid's terrorist group via Ocelot. Sergei provided them with a Hind D as a down payment for data on the REX project. The plan was for the Gurlukovich Mercenaries to link up with the Genome Soldiers, though Snake took REX out of commission before this could happen. In all likelihood, Liquid would have welshed on his end of the bargain, anyway, as he dismissed Sergei as a mere politician (rather than a true "warrior" like himself). Likewise, Sergei had some doubts about whether REX was as powerful as advertised, telling Ocelot and Liquid to contact him only once REX had successfully fired a nuke.
Papa Wolf/Morality Pet: It's very clear that he does deeply care about his daughter, Olga, as well as the well-being of his grandchild. Also, as evidenced in the Lame Comeback line, he was not pleased with Ocelot's threat against his daughter when the latter betrayed him.
Properly Paranoid: Just before the Olga battle, he tells Olga that she should leave, and cited that part of the reason he wants her to leave was because he saw the moon "pale as death" in the storm, and suspected that the mission wasn't going to end well. He's right, but not in the way that even he anticipated, as Ocelot betrays and guns him down in cold blood.
Say My Name: Sergei weakly calls out his daughter's name as he sinks to the bottom of the tanker's flooded cargo hold.
A Russian mercenary whom Snake first encounters aboard the tanker, Olga is a tough cookie. She has been raised all her life to be strong, both out of necessity and because her father was a colonel for a Russian private army. She is seen again in the Plant, having inherited her father's unit after the old man died. She may or may not be having her own agenda. She is also being used by the Patriots, who are threatening to kill her child if she doesn't allow for Raiden's mission to succeed. To this end, she disguises herself as a ninja called Mr. X and randomly calls Raiden to give him advice. She dies in the end to save Raiden and her baby.
Cheshire Cat Grin: Olga can be seen smiling to herself when Snake holds her up on the Tanker. Later, a hapless Raiden also tries it. Sorry, this is one enemy who won't whimper and toss her dog tags if you point a gun.
Combat Pragmatist: Just like our hero. Olga shoots an overhanging spotlight to blind you, tosses grenades from behind the safety of some crates, and generally makes your job hell.
Double Agent: Albeit a reluctant one. Solidus calls out her for the wholesale slaughter of her extended "family", and Olga confesses that she's going to Hell for it.
Even Evil Has Standards: She did not take having to betray and kill her Gurlukovich comrades very well at all, even though it was to keep her child alive.
The Lad-ette: Well, her character model has unshaved armpits, so there's that.
Mama Bear: Tragically exploited by the Patriots as blackmail to ensure she does her part in keeping Raiden alive in the S3 Plan. Basically, she had to kill off the unit she had considered her family, never mind her friends, just to protect Raiden because if she failed, they would kill her baby.
Military Brat: Well, for one thing, her father is both the leader of a pro-communist mercenary group, and he also served in the Soviet Invasion of Afghanistan.
Scars Are Forever/Good Scars, Evil Scars: Olga possessed a long scar across her face, above her right eye to below her left eye (this is made more apparent in artwork of her, being barely visible in the game itself). Presumably, she got the scar during combat.
Commander of the United States Marines Corps in charge of safeguarding Metal Gear RAY during the Tanker Incident. Also Fortune's father.
Actor Allusion: Dolph ends up being held hostage onboard a stage. He is voiced by Kevin Michael Richardson in the English version, who also voiced Prince John in the Disney version of Robin Hood, where that character had something similar happen to him after he ordered for Robin's execution.note Richardson never voiced John in the film itself, that going to Peter Ustinov. He does, however, voice him in House of Mouse.
Throw It In: In-Universe example: Snake (and the player) had to sneak into RAY's holding chamber during Dolph's speech to photograph RAY and upload the photos, with the timer indicating how long he has left before the speech ends. The timer freezes, however, when he throws a few things into his speech that weren't originally there, such as jokes or stretching exercises.
Raiden's girlfriend, who is determined to make him be a little more open with her. There may be more to her than it seems. Turns out there is. She was originally a spy for the Patriots sent to analyze Raiden, but sure enough, things got out of hand, and her feelings for Raiden became legit.Reappears in Metal Gear Solid 4 as Snake's psychiatric support. She's married to Colonel Campbell, to the disgust of everybody. Turns out the marriage was a sham, as it was just a way to protect her and her son from the Patriots until Raiden finished his mission.In Metal Gear Rising, she's living in New Zealand with her son while Raiden is working as a PMC.
Lethal Chef: To the point where Raiden admits to Snake that he actually prefers military rations over Rose's homecooking. Furthermore, when Colonel Campbell finally gets a break from Rose's cooking, he goes nuts over the taste of army rations, proclaiming it the best food ever. Snake connects the dots and actually gives him his sympathies.
Sympathy for the Devil: In MGS4, she expresses pity for the B&B Corps upon hearing their heartbreaking backstories, claiming that Liquid is truly a heartless monster for putting them on the frontlines because of their psychological trauma, noting that they'll just keep getting worse until they're completely useless. Snake agrees on all points, but he also points out that, since they're crazy and thus not fighting at their full effectiveness, he has the advantage.
Your Cheating Heart: The Colonel, in an optional Codec conversation onboard Arsenal, will imply that Rosemary was cheating on Raiden the Saturday before the mission, although given what the Colonel was doing beforehand, not to mention the fact that it is implied that he is trying to "stop" Raiden, it is very unlikely to be true.
A combination of two groups: The remnants of Sergei Gurlukovich's mercenary group (led by Olga), and the rogue anti-terrorist group Dead Cell, made up of Fortune, Vamp, and Fatman (and led by Solidus Snake). The combined group took over the Big Shell decontamination plant, held everyone inside hostage (including the United States president), and was believed to have also demanded a ransom. In reality, the group never actually demanded a ransom in the first place, and in fact planned to take control of the Arsenal Gear built under the Big Shell and use its nuclear payload to create an electromagnetic surge over Manhattan, destroying all its electronics and cutting it off from the Patriots.
Expy: In-universe, Dead Cell was intended to be an expy of FOXHOUND from the previous game. However, overall, their actions and motivations are more similar to Black Chamber.
Divided States of America: Their goal is to sever the Manhattan island from the Patriots' control by... simply turning off the electricity. Arsenal Gear will then move in and defend the city with RAYs and Olga's troops. Solidus has a new national flag ready for it.
It's unclear, though, if Solidus was going to hold onto Manhattan for very long, as he admits to Fortune that Arsenal can't withstand a full-on assault. He knew the Patriots were based somewhere in the city, and presumably intended to kill them all after gleaning their address from Arsenal's CPU.
Faceless Mooks: All of the soldiers of the Sons of Liberty, barring the top leaders, wear balaclavas. Justified, as those were the Gurlukovich Mercenaries, who often wore balaclavas to mask their identities and thus make it more difficult to trace.
Meet the New Boss: With the Genome Soliders put permanently on ice, Olga's unit is the closest analog to Outer Heaven the modern world has. (At least, until Metal Gear Rising.) It's no accident that they're the ones who help seize the Tanker & Plant.
Ocelot claims he went out of his way to find circus freaks on par with FOXHOUND. Fatman, in keeping with his wild card role, is an original villain.
Fortune is MGS2's stand-in for Sniper Wolf, with her long-range weapon, laser sight, and preference for wildlife over people.
Vamp is very similar to Liquid Snake in look and attire (longcoat, no shirt, dog tags), as well as his stubborn refusal to die. He also pilots a Harrier, similar to the battle with Liquid's Hind D.
Teeth-Clenched Teamwork: The Dead Cell faction is more extreme than the Gurlukovich side: Fortune wanted to nuke New York City out of spite, viewing the civilians as collateral. Solidus quietly snuffed out her plan, and Ocelot pulled the rug out from both by revealing there were no hydrogen bombs in the first place.
Olga resents having to work alongside Ocelot, whom she suspects had a hand in her father's death.
Your Terrorists Are Our Freedom Fighters: The Gurlukovich soldiers are arguably the most sympathetic mooks next to those in Revengeance. Contrary to the Colonel's cover story, their aim is not to nuke Manhattan but to "liberate" it from the Patriots' surveillance and turn it into a free republic of sorts.
a.k.a. George Sears
"I want my memory, my existence to remain. Unlike an intron of history... I will be remembered as an exon. That will be my legacy, my mark in history. But the Patriots would deny us even that. I will triumph over the Patriots and liberate us all. And we will become — the "Sons of Liberty".
In the first Metal Gear Solid, Solidus shows up in The Stinger at the end of the game in the role of the U.S. President, and is a major character in the second game. He's the third of Big Boss' clones, a former agent of the Patriots, and Raiden's adopted father. He was once the 43rd President under the alias of George Sears, but was forced to resign from office after Metal Gear REX and the Genome Project soldiers, as well as the events of the Shadow Moses Incident and his involvement in the Sons of Big Boss's actions, were exposed to the public. The Patriots pinned him as the scapegoat, as he'd before advocated against genetic engineering, and becomes a terrorist with the group The Sons of Liberty. He reappears in viral marketing trailers for Metal Gear Rising.
Badass Grandpa: Inverted. Technically, he's not all that old (only 37 in Metal Gear Solid 2), but thanks to advanced aging, he looks much older. Furthermore, though Solidus styles himself on the grizzled, bear-like Big Boss, he relies on powered armor and artificial muscles to keep up with Raiden.
Best Served Cold: As they say, if you come at the King, you'd best not miss. After the Patriots tried to put him on ice, Solidus made it his priority to obtain the real names of the Wiseman's Committee, track them down, and then kill them.
Big Bad: Of Metal Gear Solid 2. He was the Bigger Bad in the original Metal Gear Solid, however.
Bigger Bad: Of both the original Metal Gear Solid and Metal Gear Rising. He was responsible for the Shadow Moses Incident in the former, and though he's been dead for nearly a decade in the latter, World Marshal's Sears Program was directly inspired by what he put Raiden and several other children through in Liberia.
Child Soldier: In the 1980s, Solidus served in the CIA's paramilitary forces in the Liberian Civil War, eventually commanding a unit of child soldiers while only a teenager himself. This was likely to further emulate the life of Big Boss, as Solidus suggests in his final speech. Unlike Solid Snake, who rejected his genetic legacy, Solidus is in the You Can't Fight Fate camp.
Eye Scream: He loses his left eye following the destruction of the Harrier.
Eyepatch of Power: Subverted. During the final boss fight, Raiden can exploit Solidus' blind spot. Of course, this doesn't stop him from gunning down a Metal Gear RAY while his back is turned.
Early-Bird Cameo: He was first mentioned in the Meryl ending of Metal Gear Solid.
False Flag Operation: A few. The hostage-taking was all a feint; Solidus just needed the President's login to activate Arsenal. The nuclear strike wasn't a threat, but rather the final step in Solidus' plan to isolate Manhattan — and more importantly, the Patriots who were based there. Lastly, Dead Cell plotted to swipe Arsenal Gear out from under his nose, not realizing that it would be a sitting duck without any sea or air support; Solidus' faction would have abandoned them and the now-useless Arsenal had their plan been carried to completion.
Heel Face Door Slam: Solidus' defeat could be considered one. His early career in Liberia notwithstanding, Solidus truly believed in equal rights and freedom of expression for everyone. As U.S. President, he caught wind of the atrocious S3 program, and sought to prevent its implementation. As usual for Raiden, his assumptions about the Sons of Liberty being power-mad terrorists was a Patriot fabrication; Raiden is forced to do his masters' bidding even to the end.
Karmic Death: His dream was to be "inaugurated" on the steps of Federal Hall just like President Washington. (The insurrection happens on the bicentennial of Washington's first term.) He is instead assassinated on those very steps.
Knife Nut: Possibly. He was seen with a knife in the flashbacks to Liberia according to viral marketing for Metal Gear Rising. The recent (and according to the Facebook page, final) trailer on the site has Solidus giving Raiden a speech on how blades are noble weapons compared to guns shortly before slitting a soldier he had another soldier interrogate regarding a botched mission as a demonstration of what knives do to Raiden.
Irony: He once stated to President Johnson that "Pawns can never become players." It later turns out he was an Unwitting Pawn to the Patriots the entire time.
Lack of Empathy: He may try to style himself after Big Boss, but he lacks the compassion and understanding that his father had for allies and enemies alike. For example, what does he do when he finds out that Olga was working as a Patriot spy to save her daughter's life? Shoot her in the head without hesitation.
Luke, I Am Your Father: It turns out that Solidus was Raiden's Godfather. Unlike other uses of this, it was even foreshadowed earlier when Solidus and Raiden first meet face to face ("Where do I know him from?")
Make It Look Like an Accident: Following the fallout of the Shadow Moses affair, Solidus' health was "scheduled to fail him," but he outmaneuvered his bosses and went underground. His only mistake was selecting Ocelot, a Patriot hatchet man, as his agent.
Meaningful Name: In chemistry, a "solidus" is a temperature that lies somewhere between a substance's melting point and freezing point (i.e. its "liquid" form and "solid" form); above which it becomes completely solid, and below which it begins the melting process. Similarly, Solidus falls somewhere between his brothers ("Liquid" Snake and "Solid" Snake) in more than one way. Physically, he's an amalgamation of both brothers' genetic traits, being an identical clone of Big Boss with both his dominant and recessive genes. Morally, he's neither an altruistic pacifist like Snake nor an unstable terrorist like Liquid, being a calculating Well-Intentioned Extremist trying to bring down the greater evil of the Patriots through violence and manipulation.
Solidus's codename as U.S. President, "George", is prescient of his desire to kickstart a second American Revolution.
Military Brat: He's a clone of Big Boss, and he also participated as a Child Soldier (actually, not just a child soldier, but a child soldier who leads an entire army of child soldiers) in the Liberian Civil War.
Motive Rant: Has a damn good one on the rooftop of Federal Hall where he reveals that he wants to destroy the Patriots both to be remembered and to restore the American ideals that the Patriots had taken away.
Possibly, the swords that come with the Powered Armors in the setting are also made by Tokugawa Heavy Industries.
Organ Theft: As revealed in MGS4. The battle with Raiden left Solidus brain-dead (shades of Big Boss again), and later used for transplants to revive Big Boss. Yuck.
The Pawn: In MGS4, his corpse is used as a decoy for Big Boss' body. He was also an Unwitting Pawn in Metal Gear Solid 2, as it turned out that he was actually helping the Patriots without his even realizing it until Ocelot made it clear.
Papa Wolf: He did not take it well when he learned that the Patriots had wiped Raiden's memory, and probably took him from him.
President Evil: In MGS1, we're told that the President has tacitly given Sec. Houseman permission to vaporize Shadow Moses to save face, particularly since REX is a blatantly-crafted loophole to circumvent Solidus' own arms treaty with Russia and China.
Properly Paranoid: Nearing the end of MGS2, Solidus gives Raiden a speech about how the Patriots intended to protect their own power via massive censorship. Come MGS4, and we see that Solidus's fears turned out to be quite correct.
Take Over the City: Solidus aims to 'unplug' Manhattan and claim it as his own, in another nod to Escape From New York.
We Have Reserves: Solidus has some serious buyer's remorse toward Dead Cell. He instructs Ocelot to keep them out of the loop, then reveals that he'd planned to use them as ballast when the Patriots came knocking. (In fairness, Dead Cell had been planning to betray him, anyway.)
Wearing a Flag on Your Head: MGS2's script originally had Raiden slicing a rope off the flagpole at Federal Hall, draping an American flag onto Solidus' dead body (mirroring a President's coffin during a state funeral). This can be interpreted as either sympathy with Solidus' cause (having stopped his revolution and maintained the status quo), or an ironic gesture. However, the visual of an American flag falling from its pole ended up being cut from the final version due to the events of 9/11. The scene, however, was kept in the novelization.
Well-Intentioned Extremist: He wants to free America's founded nature from the threat of the Patriots' controlling nature, as well as having a personal motive of wanting to be remembered somehow, as he isn't able to pass on his genes due to his clone nature. However, in order to do this, he had to organize a terrorist organization in order to do so.
Younger Than They Look: Despite his appearance looking like someone in his sixties or seventies, he's actually in his thirties. He implies that his appearance was the result of genetic engineering done by the Patriots.
Confirmed in Metal Gear Solid 4: Guns of the Patriots - it's explained that the three LET clones had artificially shortened telomeres as a protection mechanism, inducing rapid aging in the two clones that lived long enough to reach that point.
The second-in-command of Dead Cell, with the miraculous ability to avoid death. She incorrectly believes that Solid Snake is responsible for the death of her father Dolph. A bit of a Death Seeker.
BFG: Her weapon is a large and somewhat impractical railgun (but when you're impervious to bullets and explosives, I guess you can use any weapon you want).
In a way, it's also due to her "powers" that she's even capable of using it, going by Rosemary's statements in a CODEC call.
Bizarre Human Biology: She was born with her heart on the right side, due to situs inversus. It briefly prolongs her life expectancy when Revolver Ocelot decides to off her with a shot to the heart, while forgetting that little fact.
Broken Bird: Symbolized by her kinship with the Big Shell's seagulls. "I'll see you again someday."
Bullet Dodges You: A type 2 case. Bullets avoid her, and grenades don't explode when they land near her.
Clap Your Hands If You Believe: Once Ocelot removes her jamming device, he shoots her in the chest and calls it a day. Nevertheless, she staggers to her feet and seems to channel Lady Luck once again; Ocelot's missile barrage goes completely haywire, exhausting RAY's ammo and protecting Raiden and company from harm.
Hopeless Boss Fight: You fight her once, and the time spent fighting her is trying to avoid being hit by her railgun blasts until the colonel calls you.
Leotard of Power: Like the rest of Dead Cell, she wears a khaki trenchcoat, but ditches it onboard Arsenal.
Military Brat: Her father is Scott Dolph, the commandant of the Marine Corps killed in the tanker chapter.
The Pawn: The Patriots used her for their own goals.
Pet the Dog: She apologizes to birds caught up in the path of her railgun. Granted, she has just finished slaughtering the remnants of Seal Team 10 and watching dead-eyed as they fall to their deaths, so it's very eerie.
Run or Die: Since Fortune can't be targeted, Raiden can only outlast her until the elevator arrives.
She's Got Legs: Just about every scene she's in introduces her with the camera slowly panning up those long legs of hers.
Woobie, Destroyer of Worlds: Vamp and Fortune want to destroy Manhattan (which was also against Solidus' supposed goals) as their revenge against the Patriots for their involvement in the destruction of Dead Cell's unit, and presumably for framing Dead Cell for terrorist actions that the Patriots orchestrated. Not to mention the pain they endured from the deaths of Scott Dolph and Colonel Jackson. Unfortunately, they ended up being used by them anyways.
Vamp is an apparently immortal Romanian with a penchant for knives and a taste for blood. He was once involved with Commander Scott Dolph before becoming close with Dolph's daughter Helena/Fortune.In the fourth game, he begins to look for a Worthy Opponent who can finally finish him - Raiden.
Boss Arena Idiocy: The sediment pool is of no great danger to Raiden, as the gaps in the fence are easily avoided. Actually, the gaps allow him to fire rockets and grenades into the pool, thereby damaging Vamp and depleting his oxygen supply while he swims.
Likewise, Vamp also really enjoys being hurt himself in the same scene. Note what he said to Raiden when Raiden delivered the final blow.
Compelling Voice: This is apparently how Vamp manages to "pin" his opponent's shadow to the ground and get them stuck. He uses a hypnotic voice and then uses the light on the blade to amplify it.
Conveniently an Orphan: He lost his entire family in a Romanian church bombing that he himself was also a victim to.
Dance Battler: Dances the flamenco... with knives. In practical terms, it serves only to infuriate the player: Vamps strike poses, he minces, he sashays around. He even takes a bow if he successfully disembowels Raiden.
Death Is Cheap: Apparently, he's "died" enough times that by the time Snake snipes him through the forehead in MGS4, he simply tells the nearby mooks that he'll "be taking a nap" before collapsing and getting back up again moments later.
Freudian Excuse: The reason for Vamp's desire for drinking blood is because that's literally what he had to drink from his family members just to survive his predicament of being impaled by a cross for three days after a church he attended in Romania was bombed. Had it also been included, his fear of the crucifix would also have stemmed from the same event.
Get a Hold of Yourself, Man!: When Laughing Octopus was enjoying herself too much when killing the Rebel soldiers, Vamp threw a knife at Laughing Octopus to get her to stop, and told her to let one live.
Healing Factor: Due to the Patriots giving him an experimental strain of nanobots, although Naomi implies that he had a rapid healing ability even beforehand, albeit to a significantly lesser degree.
Impaled with Extreme Prejudice: After the bombing of a Romanian church during his childhood, he was orphaned as a result of the destruction, and was also impaled by a crucifix that was knocked down during the destruction. It is also what caused him to feast on human blood, as he needed it to survive for three whole days, and was also implied to be his first "death." This was also originally intended to also have a major role in the story, with the traumatic experience actually causing him to develop the stereotypical vampire fear of the cross.
Levitating Lotus Position: How Raiden comes across Vamp in the oxygenated pool area. For some reason, Vamp has no difficulty standing on the non-buoyant water, and even swimming in it, but succumbs to his own weight after being shot enough times.
Made of Iron: Vamp can consistently take an incredible amount of punishment thanks to his natural healing ability, even without his nanomachines.
Mercy Kill: Effectively what the end result of his fight with Snake and Raiden at Shadow Moses ends up as. He's in crippling pain, his nanomachines keeping him alive while not healing him. Naomi even asks Otacon to give him the nanomachine suppressor to end his pain.
Minor Injury Overreaction: Subverted: Similar to Kuja from Final Fantasy IX, Vamp managed to dodge all of Raiden's gunfire, but ended up being grazed on the cheek. He actually is impressed with Raiden for inflicting the cut, as he notes that he has the ability to predict people's actions by their muscles, but Raiden's are "different" (referring to the Skull Suit's pressure against his vital organs), and notes that this will be as much of a promising battle as Ocelot mentioned.
In Metal Gear Solid 4, not only does Vamp not react negatively to being injured, he even reacts with ecstasy when Raiden delivered the final blow in Act 2, asking if Raiden will be the one to finally finish him off.
Obviously Evil: Come on, he's a very pale guy with an eastern European accent, loves to lick blood from his knife, has red eyes in the fourth game, wears a Badass Longcoat when he isn't shirtless, has a Beard of Evil, this could go on for paragraphs.
Only Sane Man: In comparison to his boss, Liquid Ocelot, whom he questions his plans somewhat, and the B&B Corps, who are so Ax-Crazy that the only way to prevent them from getting out of hand is to throw a knife at them, Vamp seems to be the closest thing to a sane member of Outer Heaven that they could have.
Our Vampires Are Different: Vamp apparently only drinks blood due to a neurosis, and his running on water as well as straight up high walls is apparently due to wearing special footwear. Gets back into familiar territory with his Healing Factor; while nanomachines enhance it and allow him to revive from mortal wounds in seconds without a scratch, it's stated that he always had this trait to a lesser degree.
Recurring Boss: He is first fought in the Harrier, with Solidus manning the rockets. He survives and pursues Raiden into Shell 2, where he is apparently drowned in the oxygenated water tank. However, he resurfaces on the oil fence with Emma, where he is again shot numerous times and knocked into the ocean.
Shadow Pin: Can immobilize you by hitting your shadow with a knife. But he only does this in the second game. Shooting out the lights in the room will prevent this.
Sufficiently Analyzed Magic: Otacon and Snake later theorize that his wall-climbing ability was made possible through footwear using van der Waals force, after witnessing similar feats performed by Haven Troopers. Naomi explains that his healing factor is due to nanomachines inside his body healing his injuries at an accelerated rate; this is proven when Snake injects him with a nanomachine suppressor. Finally, Otacon hypothesizes on the codec that his "shadow-binding" (also known as Kagenui) is some form of hypnotism via Vamp's speech and movements, coupled with the light reflecting off his knife. His only inherent superpower is his ability to read movements.
The Vamp: Despite his codename being "Vamp", it's subverted, as it is hinted that he did genuinely love Marine Commandant General Scott Dolph (if he hadn't and played the trope straight, then Helena/Fortune, Scott's daughter, certainly would not have even been friends with him, never mind possible lovers).
Not sure this counts as a subversion or just an outright aversion, as Vamp got his codename for being openly — very, very openly — bisexual. Until MGS4, it isn't particularly implied that he's really manipulating anyone he shows interest in, and even then it's more speculation, since Vamp's clearest motive seems to be finding someone to kill him.
What Could Have Been: Vamp was originally supposed to be envisioned as a woman, but for some reason, his gender was changed in development. Also, he was originally supposed to be, similar to a real life Vampire, afraid of the crucifix, although it was mostly due to the trauma he experienced when the church he was attending in Romania was bombed with him and his family in it, where he actually was impaled by one.
The "Emperor of Explosives", a rogue bomb squad member who has turned his skills toward setting bombs, rather than defusing them. Basically, an obese man on roller-skates. In anticipation of the U.S. military attempt to seize the Big Shell, Fatman has placed explosives around the plant that Raiden has to defuse.
Acrofatic: For a guy who is extraordinarily overweight, and has his overall weight made even heavier with his bomb blast suit (complete with a cooling vest), a laminated ballistic protector covering most of his head, and a protective plate for his spine (which, overall, would add about fifty kilograms to his body), he is surprisingly very good at rollerblading, something that the Colonel Lamp Shaded by stating that the amount of added weight that Fatman has should render him incapable of rollerblading.
A Glass of Chianti: Although he has to drink it from a straw, because of his blast suit covering his face up to the eye lines.
Allergic to Routine: If he even has a bit of spare time, he'll spend it disassembling and assembling his Glock 18 over and over again. Fatman hates not having his hands occupied.
Bald of Evil: The game's script implies that the reason for his baldness is from chemical burns.
Calling Card: Placing trace amounts of cologne on the C4 he uses to blow up targets.
Card-Carrying Villain: If his introductory statement is anything to go by, he apparently takes pride in being the lowest humanity has to offer even more so than being the greatest humanity has to offer.
Clock King: The son of a clockmaker, Fatman has always had a fascination with time and ticking clockwork.
Cool Guns: Fatman carries a fully-automatic Glock 18, and is quite handy with it.
Deceptive Disciple: Fatman absorbed all the knowledge he could from Stillman, then discarded him.
Doomed New Clothes: Fatman is distraught when his blast suit gets stained with blood — his own.
Evil Is Petty: Fatman's entire career seems to be based around snubbing his co-workers. He joined up with Dead Cell after being hounded out of the Nuclear Emergency Support Team (NEST). Fatman helped organize drills that would embarrass his old colleagues at NEST, and later his old mentor Peg-Leg Peter.
Freudian Excuse: Stillman describes the young Fatman as a latchkey kid, abandoned by his father and shunned at school. He embraced demolition as a field where he could easily achieve adoration. But no matter how hard he tried, Fatman's name was only known 'in the trade.'
Genius Bruiser: Aside from his weight, and thus large size, it was also stated in his backstory that he managed to build an atomic bomb at age ten, simply from the use of a guidebook, and his high marks under Stillman's training were unprecedented.
Guns at School: It is heavily implied in a Codec conversation that this happened with Fatman, as Stillman mentions that although he desired fame due to being hated at his own high school, the only thing he ever amounted to before being transferred to Indian Head was 'occasionally' bringing a gun into school.
Hitler Cam: The camera zooms beneath Fatman as he starts to pontificate about his "art."
I Have Your Wife: Inverted: The Patriots got him to cooperate by offering to let him kill Stillman in exchange for participating in the S3 Plan.
It's All About Me: Fatman always had issues with authority and preferred to play by his own bizarre rules. He held contempt for his former mentor Peter Stillman, despite being raised like a son to him, and his ego cost him his job at NEST.
Kansas City Shuffle: Stillman thinks he's outmaneuvered Fatman when he sneaks down to the bottom of Shell 2's core, telling Plisskin to continue disarming the decoys as a distraction. However, Fatman had surpassed Stillman in his skills and set a trap; it turned out that the decoy C4s were actually "keys" to activate the real C4s once the decoys had been disarmed. Stillman runs right into an unscented proximity, microwave-triggered bomb, which subsequently activates the countdown.
Mad Artist: Fatman views his explosions as performance pieces. He is still obsessed with achieving the recognition he feels he deserves. Having grown bored with his role as a lowly bomb disposal expert, he is bent on becoming the most "famous" bomber of all time.
Mad Bomber: Vamp even refers to him by that specific name.
My Death Is Just the Beginning: As long as the Big Shell is intact, Fatman will remain unknown to the world at large. His first priority is humiliating and surpassing Peter Stillman; after that, Fatman is perfectly fine with dying in an explosion if it means a Hollywood movie about his exploits.
Not in This for Your Revolution: The only reason he agreed to act as an agent to the Patriots and participate in the S3 Plan as a test for Raiden's skills was for the opportunity to kill off his mentor Peter Stillman, and otherwise did not actually care one bit for the Patriot's plans.
OOC Is Serious Business: Suspicious of Fatman's seeming ineptitude with placing bombs on the struts, Stillman asks Pliskin to take a look at the bottom of Shell 2's Strut H in case bombs had been planted there. Pliskin radios back to Stillman that he was correct and that the other bombs were indeed decoys. Stillman is disturbed at this, not because of the use of decoys, but because Fatman had become so out of control as to abandon his long-standing rules of bombmaking.
The Paragon Always Rebels: According to Stillman, a quarter of the students at Naval School Explosive Ordnance Disposal flunk out due to the "hellish" curriculum. Despite that, Fatman surpassed everyone and scored unprecedented high marks. Stillman still believes he can outhink his old student, though Fatman ultimately runs circles around him.
Parental Neglect: While he was very young, he was pretty much neglected by both his own parents, and often hung around at his father's clock shop.
Psychopathic Manchild: Going by how he's behaving when meeting up with Raiden, as well as saying "It's time to start the party!" in a clownish tone, he seems to be both insane and almost childish.
A Pupil of Mine Until He Turned to Evil: Stillman did not fully grasp his young protégé's fixation with fame. In retrospect, his prestige at Indian Head only served to turn Fatman's head. Stillman natually feels culpable for his later reign of terror.
Stillman: I didn't teach him the most important thing I had to tell him. There are some things you have to pass on. The trick is to know which one. Right... All I taught him were skills. And now I have to stop him from using it to destroy us all.
The Mole: Was planted by the Patriots to test Raiden's capabilities in exchange for gaining the chance of killing his mentor Peter Stillman (although Ocelot's explanation during The Reveal implies that he was closer to a Wild Card).
Real Men Wear Pink: Snake mentions that Fatman takes good care of his hands, even giving himself manicures.
Tantrum Throwing: He smashes his wine glass on the ground when Raiden insults his work. Go figure.
Thanatos Gambit: Before dying, he activates a remote detonator and gloats to Raiden that one last bomb remains. Fatman's death did not bother him, as, in his eyes, he was already a "legend" for having killed Stillman. As it turned out, Fatman had hidden the final bomb beneath his body, and once it was defused by Raiden, nobody would ever know about Fatman or his crimes.
Wild Card: Is strongly implied to be this: Ocelot mentioned during The Reveal that even the Patriots had a lot of trouble getting him to cooperate in the S3 Plan, with the proposed murder of Peter Stillman being implied to be the only reason they successfully managed to get him to cooperate.
Hal's younger step-sister. When they were young, Hal and Emma had a very close relationship, which was ruined when Hal was seduced by Emma's mother. Hal's father found out and tried to drown himself, but accidentally pulled Emma in too, and Hal couldn't hear Emma screaming because he was with Emma's mother.As a young woman working on developing the AI for Arsenal Gear, Emma is taken hostage by The Sons of Liberty. Hal asks Raiden to rescue her.
Bring My Brown Pants: Emma pees herself when Raiden first finds her. Slighty averted, due to Emma already wearing black shorts.
Conspiracy Theorist: Emma's explanation of what the Patriots have or could have done to information ("You know how the alphabet has twenty-six letters? Well, it could have been thirty. What if the other letters were deleted by a program?") and her "justifications" ("Have you ever seen a gene? Have you counted them yourself?") make her sound like this to the point that she can come off sounding like a parody.
It’s worth notating the whole censored alphabet thing makes much more sense in Japanese as they are missing letters, like La Li Lu Le Lo. To contrast, any "letter" that may be considered "missing" from the English alphabet may be approximated using two or more already existing letters, such as "ie" or "wr".
Distressed Damsel: A very classic example of this trope. She does not make it alive...
Escort Mission: You have to take her from the Shell 2 core to the Shell 1 core. She can't walk very well due to her being injected with something to keep her from running away, so Raiden has to carry her.
Evil Counterpart: The script plays her up as a cynical and morally-lacking version of Otacon. Calling Snake with Emma in your party leads to a meeting of the minds: grassroots anti-nuke activist vs. highly-paid government scientist.
The Stool Pigeon: Lacerated Larry type: It's strongly implied that she told the Sons of Liberty how to activate Arsenal Gear due to being under the influence of truth serum.
Super Drowning Skills: Played with. She used to love water and, according to Otacon, "swam like a fish." Unfortunately, after her stepdad drowned himself and nearly took her with him, she is completely terrified of water to the point where she clings to Raiden and lets him do all the swimming.
Why Did It Have To Be Water?: Her step-father's drowning death left her with a crippling fear of water at an early age. Naturally, by the time you reach her, the hallways leading in and out of the area she's kept are completely flooded.
Allegedly as a member of the secret service under official records, Richard is actually a DIA/Patriot agent going undercover, presumably to assassinate President Johnson for "betraying" the Patriots. Of course, he ends up being an unwitting pawn himself and dies from his nanomachines getting shut down in a similar fashion to FOXDIE.
Jerk Ass: In the beginning of the novel, he is shown to be somewhat unpleasant: He forced Nastasha Romanenko into participating in the Shadow Moses Incident, and was also implied to have forced Roy Campbell into participating in the incident as well.
Love Redeems: It is heavily implied via Nastasha Romanenko's novel, In the Darkness of Shadow Moses: The Unofficial Truth, that the reason why he ended up not only letting her live from the Shadow Moses Incident, but also supplying evidence against his superiors, the Patriots, to ensure they don't hurt her was because he was starting to fall for Nastasha Romanenko again.
Redemption Equals Death: Initially believed to be what happened to him in the novel, ends up happening for real during the Big Shell Incident.
Remember the New Guy: His first actual appearance was in Metal Gear Solid 2, but he was established to have been involved in the events of Metal Gear Solid in the book In the Darkness of Shadow Moses: The Unofficial Truth included in Metal Gear Solid 2. Somewhat justified in this case, as the book was written from the point of view of Nastasha Romanenko regarding the Shadow Moses Incident, so it wouldn't have been likely that Snake would have known about all of this during the mission.
You Have Failed Me: After reading In The Darkness of Shadow Moses: The Unofficial Truth, it becomes especially apparent that one of the reasons why he was killed off by the Patriots (by causing his pacemaker nanomachines to malfunction) also dealt with this, since he was directly responsible for supplying Nastasha Romanenko with the evidence that led to the publishing of the book in the first place, in addition to the moreobvious reasons.
Cool Teacher/Old Master: Pete coaches Raiden through the hairy task of disarming the bombs. He's full of great quotes:
"Put simply, bomb disposal is a one-on-one with fear itself. Don't try to run away from it. Instead, acknowledge the fear, and take it straight on." "Discretion is the key when taking on a bomb. A degree of caution that taxes your sense of meticulousness. Don't confuse this with cowardice, as it is the extreme opposite."
Face Death with Dignity: After falling into Fatman's proximity trigger bomb trap, he calmly calls Snake and Raiden on Codec to encourage Raiden and warn Snake to get away from Strut H, accepting that he could not escape in time.
Fallen Hero: Not to the extent that he turned evil, but after he failed to disarm a bomb at a church, he mainly attempted to deflect his evident panic attack by faking his leg being lost, although it did him more harm than good before he atoned for his sins at the Big Shell.
Handshake Refusal: When "Pliskin" gushes over meeting a fellow legend, Stillman pointedly ignores him and demands to know his credentials. This is not merely Stillman's no-nonsense attitude but also a clue that he doesn't feel worthy of such praise.
It's Quiet... Too Quiet: During the mission to disarm the bombs, Stillman grows uneasy at their seemingly amateurish placement, claiming that their positions are all wrong if Fatman really intended to destroy the Big Shell. Indeed, many of the bombs are placed in comical places, such as in the ladies' room, on a soldier's back.
Raiden: Even Fatman can make mistakes, right? Stillman: No.
Know-Nothing Know-It-All: "Demolition is a kind of ideology; it makes no exceptions for time or place." While this statement may seem impressively badass at first glance, it becomes less so after one gives more than one second's thought as to what it actually means. The assumption is that Fatman's understanding of demolition is based on Stillman's theories. Stillman also concludes that you need a total of twelve bombs to take the Big Shell out. Actually, you only need two, placed on opposite ends of the plant, setting off a chain reaction that would cause the whole structure to tumble. Snake and Raiden were operating on false data from the beginning. Fatman's placement of the baby C4s seem to mockingly hint at this.
Like a Son to Me: During this time as an instructor in Maryland, Stillman met his best student, Fatman. Never having had a son, Stillman thought he saw one in Fatman and taught him everything he knew about bombs (including their construction and demolition). What he didn't tell him, however, was how to properly utilize that knowledge. This would prove to be a deadly mistake in the future.
Macgyvering: He gerry rigs a sensor which can detect Fatman's odorless bombs; two of them, in fact... while in a food pantry.
Married to the Job: In 2004, Stillman was called to defuse a terrorist bomb in a famous church. During the disposal, Stillman panicked and fled, leaving the bomb to explode. The church was obliterated along with a nearby playground. Due to not having a family or children, his reputation was the only thing he had and couldn't afford to lose that, so he faked losing a leg in the explosion.
My Greatest Failure: He panicked when attempting to disarm a bomb at a church, which blew up and left several victims, including children. He also had to hide the fact that he lost his cool...
Obi-Wan Moment: Realizing that he cannot escape Fatman's bomb in time, he warns Raiden and Pliskin of the proximity trigger, which have a 7 foot radius, and encourages Raiden to dismantle its counterpart in Shell 1. The bomb then detonates, killing Stillman and destroying a large section of Shell 2.
Obfuscating Disability: Peter faked his disability to avoid facing the families of the victims of a bomb he was unable to defuse.
One Last Job: Now working as a consultant for the NYPD, Stillman is coaxed out of retirement to deal with a cluster of C4 bombs planted on the Big Shell by his former student Fatman. Near the end of the game, Ocelot admits the Patriots "arranged" for Stillman's presence in the plant to fulfill Fatman's conditions for working with them.
Redemption Equals Death: He ends up redeeming himself for his cowardice failure by willingly staying near the bomb at Shell H after his attempts at disarming it failed, getting snared in its proximity sensor.
Shout-Out: Stillman's name is a reference to one of the assumed names of the lead character in the New York Trilogy novel City of Glass. Similarly, according to character designer Yoji Shinkawa, Stillman was originally intended to be an alternate version of Ed from Policenauts.
Surprise Creepy: Stillman's corpse is later discovered by Raiden in the flooded basement of the Shell 2 Core.
You Sound Familiar: He's voiced by Greg Eagles, who previously provided the voices of Donald Anderson and Gray Fox in Metal Gear Solid.
Despair Event Horizon: Originally, Johnson planned on working together with Solidus in order to blackmail the Patriots into giving him more power and influence within the group, but the Patriots manipulated even that desire. Abandoning all hope, Johnson decides to carry out his allotted "role" in the plan.
Mistreatment-Induced Betrayal: He defected to Sons of Liberty because he wanted more power, as he was essentially used as a puppet for the Patriots.
Punny Name: Johnson's great contribution to the MGS mythos is grabbing other men's johnsons.
Puppet King: Describing himself as an "insignificant son of a senator," Johnson was selected by the Patriots to succeed George Sears after pledging his loyalty to them.
Redemption Equals Death: Subverted — though Johnson seems to sacrifice himself to prevent nuclear Armageddon, it's merely a performance. Even in death, he continues to serve the Patriots -– an organization which, in Johnson's mind, must continue to exist.
Take Up My Sword: With his dying breath, the President reiterated his final orders, as "Commander-in-Chief", for Raiden to find Emma and stop Arsenal.
An unseenOmniscient Council of Vagueness introduced in Metal Gear Solid 2 that secretly control United States politics and media. They created the Big Shell incident to see if their new "GW" AI information manipulation system could extend their control to human thought as well, with Raiden as the test subject. That game suggests they are a group of twelve people who have been dead for 100 years, or possibly a sentient memerepresenting the will of the United States. Metal Gear Solid 4, however, reveals the truth behind the group: they were founded by Big Boss, Major Zero, Ocelot, Eva, Sigint, and Para-medic some time after Portable Ops, and perpetuated by five AIs: GW, TJ, AL, TR, and JD. ("Washington", "Jefferson", "Lincoln", "Roosevelt", and "John Doe"). They also play a role in Peace Walker, this time under the alias of Cipher.
Abusive Parents: As revealed in Peace Walker, Paz's diary tapes show the Patriots/Cipher adopted her when she was an orphan, and threatened her with Fate Worse Than Death if she abandoned or failed her missions. Then there's the sons of Big Boss, who all turned into sociopaths and killers thanks to the way the Patriots had them raised.
A.I. Is a Crapshoot: The SOP system was supposed to create a world in which soldiers would always have a place. Instead, it made them unthinking, easily replacable cogs in meaningless conflicts.
In Metal Gear and Metal Gear 2, Solid Snake stops both of Big Boss' attempts to go to war with the organization, essentially assuring that they control the entire planet by the 21st century.
In Metal Gear Solid, Snake stops Liquid's own attempt to go to war with the Patriots. Though Sigint and Para-medic are both killed thanks to Ocelot and Gray Fox.
In Metal Gear Solid 2, their information control system proves to be an outstanding success, and goes on to be the basis of the full SOP system in MGS4.
Bigger Bad: Word of God stated that the reason why the Patriots were created was so Solidus would not be shown as the absolute bad guy.
Broken Masquerade: Following the events of MGS4, cyborg and Metal Gear manufacturing runs rampant across the globe, due to a giant backlog of Patriot-suppressed data being disseminated to the public. In the space of four years, military hardware leaps forward a century.
The Chessmaster: Every sneaking mission you play from Metal Gear to Metal Gear Solid 4 is at their behest, to help them realize their own nefarious plans.
The Evils of Free Will: Free will plus Information Age equals way too much "junk data" accumulating in society. Their goal is to filter and control it all because people obviously cannot be trusted to make their own decisions about what truths to cling to. They also go so far to say that people like Raiden have no rights as individuals by default.
Indeed, all of Sons of Liberty is actually an experiment to find the proper method for controlling the Evils of Free Will — the S3 plan stands for "Selection for Societal Sanity", which says volumes about their philosophy.
Flip Flop of God: The AI who converses with Raiden at the climax of MGS2 is credited as "JFK", but this was later retconned to John Doe.
Genocide Backfire: Subverted. They deliberately spared only a few members of Dead Cell when they liquidated it specifically to have them try to get revenge on them just to further manipulate them for the S3 Plan. It worked.
Gone Horribly Wrong: The clones of Big Boss were meant to enforce their will, but it ends up being Solid Snake, one of those clones, who ultimately destroys them and frees the world from their control.
He Who Must Not Be Named: Anyone with SOP nanomachines are actually incapable of saying their name, and instead say and/or hear "La Li Lu Le Lo."
I Am the Noun: The Patriots don't run the United States, they are the United States. President Johnson alludes to this when he promises the country will implode overnight should the Patriots be unplugged.
John Doe: We are formless. We are the very discipline and morality that Americans invoke so often. How can anyone hope to eliminate us? As long as this nation exists, so shall we.
In a subsequent game, Campbell comments that "the Patriots are the embodiment of the war economy." By that time, however, the framework they put in place is so institutionalized that it can run fine without them.
I Have Your Wife: The Patriots regularly threaten their agents' loved ones to force compliance, including:
Forcing Roy Campbell to spy for them on Snake by threatening to have his daughter Meryl killed.
Forcing Olga to aid Raiden by kidnapping and then threatening to kill her newborn daughter.
Forcing Rosemary to spy for them by threatening to have her and Raiden's unborn child aborted.
Forcing Raiden to kill Solidus by threatening Rosemary.
Instant A.I., Just Add Water: The Patriot AI Raiden talks with in MGS2 suggests they're memes that simply aggregated into sentience. The AIs actually turn out to have been developed at Zero's behest to serve as his successors.
Mission Control: Except for Ocelot, all the Patriots have served as support staff for your missions: Big Boss in Metal Gear, Zero/Para-Medic/SIGINT/EVA during MGS3, and the Patriot AIs during MGS2.
New Media Are Evil: The Patriot AIs end up creating the constant "war economy" through online systems like SOP.
Redemption Equals Death: Big Boss, Ocelot, and EVA believed the world would be a much better place if every member of the Patriots was dead... including them.
"The Reason You Suck" Speech: An extended one to Raiden at the conclusion of MGS2, bordering on a filibuster. Among the greatest hits: The revelation that Raiden's codename is the U.S. Army designation for WWII Japanese bombers, branding him a "weapon" of sorts; that Raiden was selected as a template for the gullible masses whose sense of reality is subliminally dictated by the Patriots; and that Raiden was unknowingly perfecting GW over the course of his mission, even when he believed he was rebelling. Like Solidus, his plan was "invalidated even before execution."
Revision: MGS4 establishes the entire "Solid Snake saga" has been a civil war between the former support staff that make up the Patriots (Sigint, Para-medic, Zero, the AIs) vs the old guard Philosophers (Big Boss, Eva, Ocelot).
The Scottish Trope: The Patriots have programmed everybody's Nanomachines with the same blindspot: whenever you try to say, "The Patriots," your vocal cords actually produce, "The La-li-lu-le-lo." If you have nanomachines in you, you Cannot Spit It Out. ("La-li-lu-le-lo" can be seen as the Japanese equivalent to "X-Y-Z".)
Spanner in the Works: Solid Snake, the man who just won't stay dead. "He wasn't included in the simulation!"
Straw Nihilist: The Patriots eventually developed of a very pessimistic view on human nature, and the Patriot AI system was made to avoid the downsides of organic thought, i.e. The Evils of Free Will.
Voice of the Legion: Only one voice at a time, but when they speak, they speak as various different characters, usually Colonel Campbell or Rosemary. Emma Emmerich, President Johnson, and Olga are also imitated a few times.
You Cannot Grasp the True Form: Invoked. When Raiden speaks with the Patriot AI at the end of MGS2, it claims the Patriots are a formless entity of consciousness that embodies the will of America itself.