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"what"
Megaman, every comic
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Megaman Sprite Comic is Exactly What It Says on the Tin— a Mega Man Sprite Comic. Megaman and his pal Zero ask the hard questions, learn about science from their wheelchair-bound Uncle Proton, and consume huge quantities of b-ball pasta.

Originally created by Brotoad as a one-off parody of crappy sprite comics (not unlike her Famply Guh comics), Megaman Sprite Comic's unique blend of Stylistic Suck has resulted in a surprisingly long-lived webcomic with a small but devoted fanbase.

On October 31, 2012, a video game based on the comic was released. In the creatively-named Megaman Sprite Game, Zero and Megaman upset a bunch of ghosts, kickstarting a quest to discover the three Magic B-Balls and save the world.

A complete Let's Play of the game can be found here.


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Examples

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     Both  
  • Affectionate Parody: Maybe not that affectionate, but the games and the comics are parodies of, respectively, bad RPG maker games and bad sprite comics.
  • Anime Hair: Subverted with Uncle Proton— his hair is short and gray and dull. Played straight with Quickman and Zero, though.
  • Brother–Sister Incest: Presumably Megaman and Roll, although he doesn't seem very disturbed about it.
  • Bumbling Dad: Dr. Dad.
  • Butt-Monkey:
    • Snakeman in every single one of his appearances.
    • Toadman at some sort of extent is another example of this, since he gets killed usually by Dogmobile and is not really liked by Megaman. Somehow he manages to revive always. Proof here and here.
    • Dr. Dad as well. Both in the game (since he is thrown to the river by Megaman and Zero to be used as a boat) and in the webcomic.
  • Canine Companion: Dogmobile.
  • Catchphrase:
    • "what". To the point where the one comic where Megaman doesn't begin his dialogue like this consists of him beating himself up over it.
    • Quickman's "are you in or are you skin" as well.
  • Cool Shades: Megaman dons a pair while deriding his "haters."
  • Fat Comic Relief: Uncle Proton. Word of God said this was a conscious decision, meant to subvert Protoman's typical characterization as an Only Sane Man in the sprite comics MMSC parodies.
  • Flat "What": Megaman says this in the first panel of every single comic.
  • Genius Cripple: Uncle Proton is implied to be one of these in-universe, although his scientific advice is... questionable.
  • In Name Only: The comic's relation to the canon Mega Man games is practically nonexistent.
  • Related in the Adaptation: Toadman is apparently Snakeman's nephew now.
  • Stylistic Suck: A substantial part of the comedy comes from the bizarre grammar, art, and borderline sociopathic behavior of the characters. Nobody has any depth beyond their favorite kinds of B-Ball Food, and characters are killed off completely at random, often making unexplained recoveries off-screen.
  • Trademark Favorite Food: B-ball pasta. Megaman's comes out awful, though.
  • The Voiceless: Bass. Lampshaded here.

     Megaman Sprite Comic  

     Megaman Sprite Game  
  • All According to Plan: Throughout the game, there are several flashes of a shadowy, very familiar-looking mastermind surveying Megaman and Zero's progress and making ominous comments about how everything is going according to plan. It's not Dr. Wily; it's Mother.
  • All Animals Are Dogs: Played for Laughs; Uncle Proton refers to an assortment of sea creatures as his "canine friends".
  • Art Shift: In all of the games, the ending and credits include hand-animated segments with more detailed artwork. It's just as ugly as the sprites.
  • Bad Ending: You get arrested for jaywalking and spend the rest of your life in prison, contemplating your poor life choices. No, seriously. But if you can manage to stay on the path up until that point...
  • Bait-and-Switch:
    • The game does an excellent job at making you think it's setting you up for a Captain Obvious Reveal with Dr. Wily. Once you reach the final boss, however, the game abruptly pulls the rug out from under you by revealing that it's actually Mother, AKA Splash Woman, drawn to LOOK like Wily's silhouette. She is the true Big Bad, and Wily doesn't make even a token appearance.
    • Megaman Sprite Game 2 begins with dad sending Megaman to go pick up groceries. Megaman trips before leaving his own yard and decides to just lay there. There's a Flash Forward, making it look like things are about to start. Nope, he still doesn't feel like moving. Roll credits.
  • Big Bad: Mother.
  • Bedsheet Ghost: Most of the ghosts you encounter are like this.
  • Bonus Boss: Yellow Devil.
  • Borrowed Catchphrase: Megaman asks Zero "are you in or are you skin" before realizing that he's quoting Quickman and berates himself for reminding himself of that prick.
  • Brick Joke: Please do not step on the grass.
  • Brought to You by the Letter "S":
    • All the enemies in the final area have a W emblazoned on their person. It stands for Wacky, not Wily, though.
    • The "three man" enemy is literally a giant number three.
  • Captain Obvious Reveal: Invoked for Rule of Funny. Throughout the game, it is established that the Big Bad is a strange, shadowy silhouette who happens to look exactly like Dr. Wily's head. There are also numerous enemies with a W emblazoned on them, as mentioned above, and it's all over The Very Definitely Final Dungeon. Hilariously subverted; the W stands for "Wacky," as in the building is an abandoned Wacky Warehouse. The Big Bad is actually Splash Woman, drawn in such a way that her outline is almost an exact match for Wily's head.
  • Cannibal Clan: The Slashman tribe.
  • Can't You Read the Sign?: Early in the game, there's a sign a couple steps off the path in the middle of a patch of grass. If you go up to read it, it tells you not to step off the grass.
    • Halfway through the game, you're stopped by a cop who says that you've been reported to the authorities for stepping off the path. If you stepped off the path at any point prior to this during the game, Snakeman will give the cop photographic evidence of you walking off the path. Megaman and Zero spend the rest of their lives in prison.
  • Christmas Episode: The game got a Christmas-themed pseudo sequel years after its release.
  • Dead Guy Junior: The default name for the new dogmobile that hatches from the egg is "Dogmobile II."
  • Duel Boss: Your fight with Quickman on the plane is a solo fight.
  • Easter Egg: Bass can be seen by walking in a crevice in the first cave.
  • Extreme Omnivore: Uncle Proton. He eats his way out of his cage!
  • Fantastic Racism:
    Big Ghost: "not all ghosts haunt people you racist"
  • Fusion Dance: Megaman and Zero fuse to become Megaman Zero in order to fight Mother.
  • Giant Mook: The big phantom.
  • Giant Space Flea from Nowhere: Iris.
  • Grievous Harm with a Body: You stuff your dad in your inventory early on in the game, and you can throw him at your opponents during battle.
  • Grimy Water: Swimming in the purple waters of the Ghost World doesn't have any effect on the player characters themselves, but Dr. Dad looks sick while you're swimming in it.
  • Hello, [Insert Name Here]: You get to name the new dogmobile.
  • Heroic Comedic Sociopath: Megaman reaches hitherto-unheard of heights of this, becoming such a Psychopathic Manchild that his characterization from the comics looks downright tame.
  • Heroic Sacrifice: Dogmobile
  • Hijacked by Ganon: Given the source material, you should have expected there was someone behind the ghost uprising. It's not Wily.
  • Idiot Plot: Deliberately invoked, unsurprisingly. The entire plot takes place because Megaman decides to beat up a ghost who's just trying to deliver a package. This prompts Dr. Dad to send him on a great journey to find out "what is making the ghosts happen," and it doesn't get any more coherent from there.
  • King Mook: The ghost king, natch. Bonus points for literally being an upsized copy of the standard sprite with a crown added.
  • Love at First Sight: Before the final boss battle, Mother, the final boss reveals that when Dr. Dad was young, he went fishing because he was lonely and he fished up Mother. It was love at first sight.
  • MacGuffin Guardian: Pharoahman is an interesting example. In addition to stealing Uncle Proton's meds, he simultaneously guards the second magic b-ball.
  • MacGuffin Melee: Quickman and Megaman duel over the final magic b-ball, all-or-nothing.
  • Made of Explodium: The caecilians often blow up.
  • Man Behind the Man: The Ghost King wasn't the one who started the ghost uprising at all. It was Mother.
  • Metal Slime: Sugarman takes this to the logical extreme— killing him gives you more EXP than any other enemy in the game, but his HP and defense are huge and he runs away soon after the battle starts.
  • Metaphorgotten: The ghost king seems to do this to himself when Megaman says that he thought the deliveryman was haunting him.
    Ghost King: "that is the last straw actually no i have more straws at home and they come in 4 colours wow but the only colour i am seeing here right now is intolerance"
  • Never Speak Ill of the Dead: Zero invokes this after Megaman calls the recently deceased Quickman a prick. Megaman then defies the trope by saying that he's glad that Quickman is dead.
  • One-Scene Wonder: Invoked in-universe. When Roll says she's leaving Megaman for Air, Bright and Flashman, Megaman complains that they haven't been in more than two comics, and they didn't even leave a lasting impression like Pharaohman did.
  • One-Winged Angel: Iris transforms into a horrifying monstrosity a couple turns into the fight with her.
  • Plot Coupon: The three magic b-balls, which you need to collect to wish away the ghosts. Unfortunately, Megaman wastes his wish by asking to go to the moon.
  • Poor Communication Kills: Mother's unwillingness to listen is why she stormed out and got ran over.
  • Psychopathic Manchild: Everybody. Megaman and Zero, however, take the cake and go on to rob the whole bakery before burning it down because it doesn't make b-ball food.
  • Rant-Inducing Slight: Megaman tells a big ghost that he thought he was being haunted. The big ghost explodes in anger at the suggestion that all ghosts are evil poltergeist. This is what makes the big ghost turn their world into the ghost world.
  • Rock Monster: Subverted by the boulder blocking your path in the beginning— it apologizes for being a nuisance before getting out of your way.
  • Self-Destruct Mechanism: To beat the final boss of Megaman Sprite Christmas, Megaman just has to attack the Self Destruct button on Santa.
  • Shout-Out:
    • The desert pumpkin enemy will yell, "I don't want that!" when defeated. This references the infamous game Pumkin World.
    • Word of God says that the game's Bad Ending was intended as a reference to Cave Story's infamously difficult-to-reach good ending.
    • The game's fakeout ending references Mega Man Legends 2's ending, in which Megaman is stuck on the Moon with no way of getting back to Earth.
      • Megaman's cry of "get me off the moon" refers to the fans trying to get a third Mega Man Legends game rallying under the same banner.
    • Snakeman's "trouble dungeon" is the first level of The Tower of Druaga, complete with slime enemies.
    • Walt and Jesse make a cameo in the desert area.
    • One of the enemies is an evil Pudsey doll.
    • Skullman's appearance and "haunting melody" attack refer to the Skull Trumpet meme.
    • The way in which the Dogmobile egg hatches is about as direct a Pokémon reference as you can get.
    • The final area is an abandoned Wacky Warehouse, referencing the real life chain of play-places.
    • Megaman Sprite Christmas has numerous calls to Neon Genesis Evangelion. The logo on Santa's workshop at the North Pole and the shape of the building are based on NERV's, and The final boss, the true form of Santa Claus, is basically an Eva Unit.
  • Shows Damage: When the player characters get low on health, they start breaking down. Their dead sprites show them in a dismantled heap on the floor.
  • Stable Time Loop: After Dogmobile's death, Megaman orders a new one from a ghost from the past, who asks him if he can sign on ghost paper. Megaman lies and says yes so that he can get off the phone faster. The ghost hangs up right before Megaman and Zero realize that the ghost who knocked on their door at the beginning of the game came because they ordered a dogmobile egg in the future. Past Megaman destroyed the ghost, setting the events of the game into action.
  • Super Not-Drowning Skills: Uncle Proton has this in the underwater section.
  • Take That, Audience!: Megaman Sprite Game 2, in its entirety. Megaman trips and falls over on the way to the grocery store and decides he just wants to lay there. The total runtime of the game is about 2 minutes. It was made after the author of the comic/game designer got tired of people demanding a sequel.
  • To Be Continued... Right Now: Find out in Megaman Sprite Game Part 2! Which is right now, thanks for your patience.
  • The Very Definitely Final Dungeon: You can't leave the final dungeon after you enter it.
  • Two Beings, One Body: Megaman and Zero combine into Megaman Zero before fighting the final form of Mother.
  • Unwinnable by Design: Played for Laughs. The game's bad ending is pretty much impossible to avoid on your first playthrough. See Can't You Read the Sign?.
  • Whale Egg: Dogmobiles hatch from eggs.
  • What the Hell, Hero?: Zero berates Megaman after he uses the magic b-balls to teleport him and Zero onto the moon instead of resolving the plot.
  • Who Names Their Kid "Dude"?: During the flashback to when Mother was still alive, she disagrees with Dr. Dad naming one of their children "Megaman" because he might get made fun of. She does, however, like "Zero," because "her grandfather had that name once."
  • Zero-Effort Boss: Snakeman. He might also be a One-Hit Point Wonder.
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