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Pet Peeve Trope / Zero Punctuation

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Yahtzee Croshaw has a lengthly list of peeves, and its gotten longer as time passes. As he's been releasing videos weekly for over twelve years now, and trends have inevitably shifted, and some of his pet peeves are elements that were extremely common trends in games across the industry at one point (which meant he was exposed to them very frequently), but aren't as common now.


  • Action-Adventure: Or as he called it, "the people moving around doing things genre." Not specifically the games in the genre, more just the fact that it exists as a genre, because pretty much any game could be considered "action-adventure", so self-identifying as it seems like the creators have no idea what their game is supposed to be about.
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  • Artificial Stupidity: See Fish Eyes; the fact that they're used whenever the topic of a game's AI is discussed should tell you something.
  • Doorstopper: He tends to rag on games that are heavy on dialogue and cutscenes, like Mass Effect, the Final Fantasy series and especially Metal Gear Solid 4: Guns of the Patriots, which he describes as suffering from "verbal diarrhea." Yahtzee loves a good game story, but the operative word is "game" and he hates games that regularly sit you down and force you to basically watch the most boring parts of a movie instead.
  • Earth-Shattering Kaboom: Specifically, stories that put the fate of the planet on the line, especially late in the story. He describes it as a way to artificially raise the stakes, because "If they haven't come up with a single character whose goals and struggles we can actually feel invested in, they can always play the exploding planet card, because holy shit, I live on a planet!"
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  • It's Easy, So It Sucks!: invoked Initially averted when he calls out fans of the Nintendo Hard Bionic Commando Rearmed for taking this stance, then plays it straight the rest of his career...
  • Fake Difficulty: ...except when the controls suck, the AI sucks and The Computer Is a Cheating Bastard.
  • Karma Meter: He argues that usually "you need to be all the way good or all the way evil to unlock the best toys" which eliminates choice and forces an evil player to do some really ridiculous things to maintain their evilness. He also argues that such meters are "just forcing us to play the game twice to see all the content."
  • '90s Anti-Hero: A core gripe of his when reviewing games like Darksiders and WET. Basically, any game in which the player character has so many flaws and shortcomings that the writers forget there's supposed to be a hero in this character we're controlling.
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  • No Fourth Wall: If his reviews of Sunset Overdrive, Superhot and Yooka-Laylee are any indication; he's claimed it makes it hard to care about the story, it's often overused, and it's usually played as being really clever when it isn't. He notably defended Undertale's fourth-wall break, saying that it happened "'cause it had earned it. Without that, it's just annoying."
  • Oddly Named Sequel 2: Electric Boogaloo: Yahtzee dislikes game titles with a colon and a subtitle, particularly for games that are not sequels (as in Beyond: Two Souls and Lichdom Battlemage). He has taken to pronouncing the colons in such titles by retching.
  • Pinball Protagonist: One of his recurring complaints is when a game tries to have a dramatic story but the main character ends up being this. Indeed, this was a lot of why he didn't like the rebooted Lara Croft, as he felt so much of her story was just being forced to do stuff and then doing it, instead of choosing to act as an extension of her character/personality.
  • Press X to Not Die: Trope namer, as noted above. He has clarified that he doesn't mind (well, doesn't mind as much) Quicktime Events when they're part of the core gameplay (as in Heavy Rain), but objects when they are unexpectedly thrown into the middle of a cutscene, as in this trope. Ironically, despite it being one of his best-known peeves, the fact the trend is far less common after the seventh generation of consoles means it doesn't come up as much. When some game still does have them, he makes abundantly clear he still hates them.
  • Protagonist-Centered Morality: Nothing turns Yahtzee off a protagonist quicker than the dissonance between how the writing portrays a character and the horrible, horrible things they do in course of the plot. Naughty Dog protagonists grind his gears the most, accusing the stories of running on the philosophy of "Fuck you, got mine."
  • Real Is Brown: He's rather frequently put out that everything is either grey or "dogshit brown" in "realistic" games.
  • Recycled Title: He really doesn't like the trend of franchise reboots that reuse the name of the first game. Examples include Tomb Raider, Thief, and God of War. He actually seems to have developed quite a few pet peeves when it comes to naming games beyond this.
  • Regenerating Health: He prefers health meters and medkits (this goes hand in hand with his hating cover-based combat; see below).
  • Rummage Sale Reject: He often criticizes JRPGs for their eccentric costume designs.
  • Seasonal Rot: Probably his single biggest example is seeing a terrible game in a series that he loves. He was downright savage to both Metroid: Other M and Metroid Prime: Federation Force, and the less said about Silent Hill, the better. And while it wasn't an official Half-Life game, Hunt Down the Freeman earned the position of "Worst Game of the Decade"note  and almost drove Yahtzee into a Heroic BSoD because of how it defiled the once-mighty series, with Valve's tacit approval no less (as they allowed it to not only be made and released but even sold on Steam).
  • Sequelitis: invoked His biggest issue with the current games industry.
  • Stealth-Based Mission: He likes the stealth genre, but a "forced stealth section" in the middle of a non-stealth game is one of his pet peeves.
  • Take Cover!: One of his main beefs with shooters (particularly during the seventh-generation of consoles). In his review of Kane & Lynch 2: Dog Days, he observed that he doesn't mind this trope as long as it's not the only thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for Deus Ex: Human Revolution, Bullet Time for Max Payne 3, or an amazing story for Spec Ops: the Line.
  • Updated Re-release: Especially when Nintendo do it. This isn't true in every case, however. He supports rereleases for older games that are more difficult for newer gamers to play, such as Ōkami and killer7, and supports some as preserving important pieces of the medium. Or in the case of games he really likes, such as Resident Evil 4, he's far more understanding of constant porting to new systems.
  • Video-Game Lives: Believes the trope to be long obsolete.
  • Waggle: invoked One of his key issues with Nintendo consoles, because how shoehorned-in it seems.
  • World of Snark: One of the reasons he strongly dislikes Joss Whedon's works, believing that it gives all characters the same "voice."

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