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    Geoffrey McCullum 

Geoffrey McCullum

"You've set a table for a snake, and you wonder why there's venom in your food!"

Voiced By: Ben Peel
Species: Human/Potentially Ekon

https://static.tvtropes.org/pmwiki/pub/images/geoff1.png

Mesmerize Resistance: Unknown
Age: Unknown

A vampire hunter and the leader of the Guard of Priwen that fight to cleanse London of all vampires.


  • Badass Longcoat: Like many other members of the Guard, McCullum sports a tattered grey overcoat and is quite formidable in a fight.
  • BFS: His weapon of choice is a two-handed sword almost as big as him.
  • Classic Villain: With a Hero Antagonist flavor, but McCullum nonetheless ticks all the foil boxes then it comes to his relationship with Jonathan. He is patronizing, violent and boorish while Jonathan is poised, suave and classy. Furthermore, he is the main obstacle in Jonathan's path for the good two-thirds of the story – up until the Morrigan takes over as the Big Bad.
  • Cruel Mercy: After defeating him, Jonathan can opt to either spare him – prove to be his moral superior – or turn him into a vampire to spite him. McCullum views the latter option as a Fate Worse than Death, though he adapts to undeath quite well as is later shown.
  • Dark and Troubled Past: Late-game reveals that, as a child, his mother was butchered by his recently-Turned father and he was about to kill Geoffrey too, but Carl Eldritch – the second leader of Priwen – saved him in the nick of time. Eldritch then taught Geoffrey to hunt leeches, and some years later, he was forced to put an end to his vampire brother named Ian.
  • Death Glare: Upon meeting Jonathan for the first time at the Pembroke, he gives him a long, hateful look that would kill if it could.
  • Defeat Means Respect: After he is defeated, he becomes a lot more personable and approachable to Jonathan regardless of whether or not he is turned into a vampire.
  • Dramatic Irony: To enhances his physical prowess, Geoffrey drinks the blood of King Arthur before his boss fight. The epilogue reveals that King Arthur was a vampire created for the same reason Jonathan was: to protect England from the Morrigan. Arthur failed in his quest, but Priwen still hold his service to humanity in high regard.
  • Due to the Dead: For all his imperfections, Geoffrey does take time to visit his adoptive father's grave at Stonebridge after his fight with Jonathan, and Jonathan can even persuade him to hand over King Arthur's blood by conversing about this trope.
  • Early-Bird Cameo: You will hear of McCullum before you bump into him at the Pembroke. In the tutorial, Jonathan will find a note (where he commands the Guard to track down William Bishop) and he can also overhear hunters talking about McCullum some scenes later.
  • Empowered Badass Normal: During his boss fight, he ingests a drop of King Arthur's blood to boost his strength and fortitude to fight on the same level as Jonathan. And if he is turned into a vampire, he will continue being a Guard of Priwen – despite planning to leave it after naming a successor.
  • Enemy Mine: His reasoning for helping you to stop the Disaster in the final chapter. He makes it clear that he still has a score to settle with you once England is saved, regardless of whatever choices you've made throughout the game.
  • The Extremist Was Right: McCullum assaults the Pembroke Hospital and abducts Dr. Swansea, believing he was responsible for the Skal epidemic, and subjects the doctor to torture. Turns out he was correct about Swansea.
  • Fantastic Racism: Has such a pathological hatred for vampires and vampire-sympathizers it becomes this trope.
  • Fighting Irish: As indicated by his accent, he is native from Dublin and an experienced vampire hunter.
  • Freudian Excuse: His father was turned into a vampire who then murdered McCullum's mother in front of him. Geoffrey only survived due to the Guard of Priwen arriving to save him. No wonder he hates leeches so much.
  • Get It Over With: After being defeated, he asks Jonathan to kill him. Surprisingly, Jonathan cannot oblige – Geoffrey is the only Community Pillar-esque character that cannot be Embraced.
  • Hero Antagonist: Playing with. He wants to save London from the Skal plague, but uses anyone as an excuse for his immorality. Having said that, he becomes justified should Jonathan starts killing humans indiscriminately.
  • Hidden Depths: He seems to be a lot smarter than he looks. He was able to correctly trace the infections in the West End and identify Doris Fletcher as patient zero, arriving just a few minutes behind Jonathan. He was also able to trace Doris Fletcher back to Harriet Jones before even Jonathan could, and figured out that Dr. Swansea was the real source of the epidemic.
  • Hunter of His Own Kind: Should you choose to Turn him into a vampire, he will continue on doing his old job and manages to hide his condition from the rest of the Guard due to the Ekon hereditary glamor.
  • I Hate You, Vampire Dad: Well, his mother was killed by his own father after he became a vampire, so he really hates them. Subverted if Jonathan Turns him into a vampire. He still doesn't like the man, but is way more tolerant of him, agrees to hand over King Arthur's blood so Jonathan can create an antidote for the Blood of Hate, and is willing to share a bit about his past to him. That is really an improvement over their previous relationship.
  • Jack Bauer Interrogation Technique: Does this to Dr. Swansea to attempt him to make him confess to the origins of the vampire epidemic and that he's working for William Marshal. Edgar did start the epidemic, but he had nothing to do with Marshal.
  • Jerkass Has a Point: As ill-mannered and hostile as he can be towards vampires and anyone that sides with them, he is ultimately correct since, barring Jonathan (potentially) and Elisabeth, most vampires are arrogant and depraved monsters that consider themselves superior to men at best, or feral and mindless beasts at worst. And even then, Jonathan can prey upon innocent NPCs (which validates McCullum's claims), while Elisabeth still preys on the sick patients at Pembroke.
    Jonathan: I was only reborn for a few minutes before you and your men hunted me down like a beast!
    McCullum: You were only reborn for a few minutes and you'd already taken the life of an innocent woman!
  • Kick the Son of a Bitch: Retrospectively speaking, he kidnaps Swansea and has him beaten up so badly that the latter would eventually die of his injuries — unless he is given an Emergency Transformation by Jonathan. That could have been very cruel of McCullum if it wasn't for the fact Swansea unleashed the plague.
  • Knight Templar: He is described as a fanatic by Dr. Swansea, and he is right: Geoffrey jumps to conclusions like it's an Olympic sport.
  • Light 'em Up: Not exactly elemental powers, but he uses a variation of this during his boss fight by indiscriminately triggering the ultraviolet trap that Edgar installed in the Pembroke loft. Jonathan, being a vampire, bears the brunt of it.
  • Minor Major Character: Geoffrey is seen only a few times throughout the game, but he's still the current commander of the biggest anti-vampire covenant of Vampyr's universe.
  • Plot Armor: He's one of only a few characters who always survives no matter what choices the player makes, along with Redgrave, Bridget, and Jonathan himself.
  • Right for the Wrong Reasons: He assumes Dr. Swansea and Dr. Reid are responsible for the Skal plague and are planning to unleash another disaster like William Marshal did 250ish years ago. While he is right about Swansea at least (he was the culprit), Reid had no idea what was going and William Marshal was trying to avert the disaster rather than cause it.
  • Sarcastic Clapping: Delivers one after seeing Jonathan defeat Doris Fletcher.
  • Sword and Gun: Well, an arm-mounted automatic crossbow instead of a gun to be precise.
  • Would Not Shoot a Civilian: Subverted. When discussing Dr. Swansea, McCullum states that the Guard of Priwen would 'never kill humans' and thus won't kill Swansea, but he's still all too happy to torture the man for starting the Skal epidemic and then leaving him to bleed out.
  • You Will Be Spared: After defeating him, Jonathan can opt to spare his life to prove himself the superior man to McCullum.
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    Lord Redgrave 

Lord Redgrave

Species: Lesser Ekon

https://static.tvtropes.org/pmwiki/pub/images/redgrave.jpg

Mesmerize Resistance: 20
Age: 270+

The founder and chairman of the Ascalon Club.


  • Affably Evil: He is very courteous towards Jonathan upon meeting him and wishes him his sincere condolences for his sister's death.
  • Aristocrats Are Evil: He is also Earl of Bristol in addition to being a vampire lord.
  • Bad Boss: Despite being presenting himself in a kind and welcoming way to Jonathan, he sheds no tears over Fergal's death despite him being his strongest lieutenant and makes it clear that he is ready to get rid of any enforcer that is no longer useful. Elisabeth also warns Jonathan that he should never question his orders or Redgrave would have him killed on the spot. Accordingly, if you do decide to defy him by refusing to turn Dawson or straight up killing him, Redgrave will banish Johnathan from the Club forever, and later send some of its high ranking members to kill him.
  • Based on a Great Big Lie: Redgrave founded the Ascalon Club by fancying himself as William Marshal's progeny. While he apparently did serve under Marshal, and keeps Marshal's blood as a sacred relic and it is very much real, whoever Redgrave's maker was, he was of such low lineage that he can only sire Skals instead of more Ekons.
  • Boomerang Bigot: He's a weak bloodline that is unable to create anything but Skals. He treats Skals like vermin and founded a club based on blood purity.
  • Dark Secret: While he fancies himself as being sired by William Marshal, Elisabeth finds out this is a complete lie; Redgrave is actually of a lesser vampiric bloodline and can only create Skals himself.
  • Dirty Coward: He has traces of this trope. If Jonathan confronts him for William's blood after choosing to defy his will, Redgrave quickly folds and does what he says despite being reasonably powerful as an Ekon elder. Turns out there is a reason for this: he isn't as powerful as present himself due to being a lesser vampire only capable of siring Skals. Even earlier than that, if Jonathan refuses to turn Aloysius Dawson, when confronting an angry Redgrave, Jonathan essentially dares Redgrave to strike him down if he can, and Redgrave quickly changes the subject and lets Jonathan go on his way.
  • Even Evil Has Standards: He forbids feeding on humans on Ascalon Club grounds as a dreadful breach of decorum (except for special occasions), and is also completely opposed to Red Queen worship.
  • Fantastic Racism: Looks down on Skals, but all other non-Ekon vampires are beneath him if his lack of reaction over his Vulkod servant's death is any indication.
  • Politically Incorrect Villain: Being a strong believer in tradition and custom, he refuses to allow women membership into the Ascalon Club since he considers them "fickle beings" especially if they are immortal. While this wasn't an unheard of attitude (especially amongst the English aristocracy, who have men-only clubs, even now) it puts him at odds with a Britain that had just seen a surge in gender equality after the first world war.
  • Uncertain Doom: After the crisis is averted, Jonathan asks Myrddin what will happen to the Ascalon Club now and the latter replies that he will pay Redgrave a visit to retrieve Marshals' blood before he goes to sleep. That cannot hold positive implications for a pretender like Redgrave holding a true vampire's blood, but then again who will feel bad about him?
  • Villainous Breakdown: Should Reid not turn Dawson, Redgrave angrily exiles him from the Ascalon Club and sends it’s members after him, dispensing with any remaining civility.
  • Vampire Monarch: As the chairman of the Ascalon Club, he is effectively the vampire authority in Britain. The Red Queen is actually higher than him in age and power due to being the progenitor of all vampires, but she is not a ruler like Redgrave and more of a force of nature.
  • Visionary Villain: Supposedly, according to Lady Ashbury, he may have been responsible for directing the British Empire from behind the shadows and shaping up its actions. Redgrave to his credit denies this stating that the crown does it's own thing while the Club does theirs.

    Old Bridget 

Old Bridget

Voiced By: Beatriz Romily
Species: Skal

https://static.tvtropes.org/pmwiki/pub/images/old_bridget.png

Mesmerize Resistance: 8
Age: 180+

Leader and elder of the Sewer Skals. Unlike the rest of her race, she wasn't created by the current Spanish flu since she is much older than the others.


  • Bald Woman: Her veil is made to look like black hair.
  • Cute Monster Girl: Aside from some marks on her face and the fact she's a Bald Woman, she's not that unattractive.
  • Facial Horror: While nowhere near as disfigured as other Skals, her face is marred by large skin rashes and pimples.
  • In the Hood: She covers her head with a scarf, probably to hide her most severe disfigurement.
  • I Was Quite a Looker: She mentions she used to be very beautiful before her husband Redgrave turned her into a vampire. Unfortunately, she became a Skal, and he rejected her.
  • Not So Above It All: You can tell she enjoys telling Lady Ashbury Lord Redgrave is a lesser lineage.
  • Wasteland Elder: A non-post-apocalyptic version at any rate. She still looks over and protects the Skals in the sewers under London and provides assistance to The Hero much like in the spirit of this trope.
  • Woman Scorned: A Downplayed Trope as she has moved on from Lord Redgrave's treatment of her. She does, however, take a good deal of pride in the fact she can pierce his social airs.

    Dorothy Crane 

Dorothy Crane

Voiced By: Anna Koval
Species: Human/Potentially Skal

https://static.tvtropes.org/pmwiki/pub/images/dorothy1.png

Mesmerize Level: 2
Age: 27

A nurse at Pembroke Hospital, running an illegal dispensary buying and selling medical products. As the only one providing medical care to the impoverished around Whitechapel, she is the district's Pillar.


  • Blackmail: Of the Not What It Looks Like variety — she knows Lady Ashbury is connected with the deaths of patients at Pembroke, but thinks that she's killing them as some sick upper-class game, rather than sustenance. To her credit, she is not doing it for personal gain, but to help the people of Whitechapel.
  • Defiant to the End: Jonathan will point this out should he Embrace her, thus absorbing her memories.
    Jonathan: Dorothea Craciunescu never surrendered, even in death.
  • Empty Shell: Charming her will make her this – Jonathan in his inexperience wipes out all of her memories and personality.
  • Establishing Character Moment: When Jonathan finds her in her dispensary, she's desperately trying to save one of her – doomed – patients. Despite Reid being a man she distrusts, she asks no questions when he starts helping her with the patient. Even before that, she'll flamboyantly chew Jonathan out, saying that she doesn't have time to chase after new staff members no matter their renown or accomplishments.
  • Friend in the Black Market: She buys, sells and sometimes steals medicine to distribute it among Whitechapel citizens, and in turn, they protect her from any snitches and spies. If Jonathan decides to spare her, he will tell her to drop the blackmail against Lady Ashbury and resign from Pembroke, thus forming a mutually beneficially partnership with Dorothy — becoming this trope to him.
  • Foreshadowing:
    • Dorothy will curtly cut Jonathan off should he inquire about the blackmail rumor before paying Harriet Jones a visit.
    • Reading Edgar's research on Ekons will reveal that, to a vampire, Mesmerism is a skill that needs honing for years and years. A fledgling Ekon can overshoot badly while trying to invoke this power.
  • He Knows Too Much: One option to silence her that is always available is to kill her on the spot so Lady Ashbury's secret isn't revealed.
  • Hero Antagonist: Serves as this to Jonathan in Chapter 2.
  • La Résistance: She belonged to a communist partisan movement before fleeing her homeland.
  • Mind Rape: Using your suggestion powers to make her forget everything regarding Lady Ashbury will leave Dorothy catatonic, and therefore vulnerable to a Skal attack.
  • Not Bad: Choosing correct responses while carrying out surgery will result in Dorothy admitting that nothing more could have been and praise Jonathan's skills – even if the patient still dies.
  • Pragmatic Hero: Dorothy's rough around the edges, but she engages in unsavory activities to fund her dispensary and provide medicine to the sick and the poor within Whitechapel.
  • Right for the Wrong Reasons: She is correct about Lady Ashbury culling patients at Pembroke. She is wrong about the why: Dorothy thinks she's doing it for fun, when in reality, she does it to sustain herself and hates having to kill.
  • Sue Donym: Dorothea Craciunescu is her birth Romanian name, but she changed it to better blend in after she migrated to England in 1911.
  • Tragic Monster: If Jonathan wipes out her memory of Lady Ashbury instead of killing her or making a deal with her, Dorothy's dispensary will be attacked and she will be turned into a high-level Skal foe Jonathan will only clash against in the West End district. Obviously, this forces him to kill her.
  • Well-Intentioned Extremist: Her activities are illegal and she isn't above using underhanded methods like blackmail, but she is working as hard as she can to help Whitechapel's citizens and treat the plague. Should you decide to kill her or wipe out her memory which will lead to her eventual death, the whole district will be affected with people falling ill more often.

    Sean Hampton 

Sean Hampton

Species: Human/Skal

https://static.tvtropes.org/pmwiki/pub/images/sean_4.png

A pious clergyman that manages a night asylum in the Docks, and serves as the District's Pillar. Jonathan and Dr. Swansea save him from the ravenous William Bishop in the tutorial.

Mesmerize Level: 6
Age: 38

  • And Then John Was a Zombie: He contracted vampirism from donating his blood to William Bishop and Jonathan tracks him down to see he had become a Skal. Choosing to leave him alone (if you can't get him to take Jonathan's blood) will make the district fall into chaos and being overrun with Skals.
  • Dark and Troubled Past: Is said to have been abandoned at birth and was molested by a priest as a child.
  • Friendly Neighborhood Vampire: Played straight if you can get him to take Dr.Reid's blood. He then carries on more or less as before. It's implied he feeds off rats and is entirely comfortable with such.
    • Ultimately subverted. He manages to hold some control over himself after becoming a Skal and is still devoted to protecting the district's sick and needy. However, there is something sinisterly wrong with the blood he gained from William. Without Jonathan's blood, he will eventually succumb to his condition, and the entire borough's population will be wiped out completely or turned into skals. This is actually the only way to make Dyson Delaney a Beast.
  • God Before Dogma: First and foremost, he is a religious leader that wants to help and provide comfort instead of judging them like Father Whitaker.
  • Good Shepherd: He is very protective of his flock, to the point he is willing to sacrifice himself for them.
  • Guide Dang It!: If you don't have all his hints before speaking to him, the best option is locked.
  • Hates Being Touched: One of the few times the good priest gets upset is when Jonathan asks to perform an auscultationnote  on his chest. Hampton politely declines at first, but then angrily snaps at Jonathan when the doctor insists. The reason is never explained, but it could be related to being molested as a boy.
  • I'm a Humanitarian: Jonathan finds him eating human flesh with a knife and fork.
  • Next Tier Power-Up: Reid's blood can stabalize him, counteracting what was in William Bishop's blood. It's implied he doesn't feel hungry at all anymore. It's further implied Ekon blood can have this effect on normal skals as well, so long as they have some wits left about them.
  • Real Men Love Jesus: He's a pretty courageous guy who gladly deals with vampires as well as humans among his flock. He was even willing to risk his life to ease friend William's hunger. Can remain as this example when he becomes a Skal.
  • Sinister Minister: After becoming a Skal, he still retains his priest habits and pious demeanor, but is a now a twisted vampire that eats human flesh. Played with as he fully intends to eat only the dead, even if he blasphems by justifying it with a comparison to communion..
  • Take a Third Option: You can either kill him to stop him from becoming a threat, or leave him to his own devices if he appears trustworthy enough for you... Only for the district to later fall into chaos and being consumed with Skals everywhere. Offering him your own blood to heal him is the only way to spare him and leave the district stable.
  • Voluntary Vampire Victim: He willingly offers his own blood for William Bishop to feed on. This turns out to be a bad idea, since William was infected with the Blood of Hate. Which is as bad as it sounds.

    Aloysius Dawson 

Aloysius Dawson

Species: Human/Potentially Ekon

https://static.tvtropes.org/pmwiki/pub/images/alysious1.png

Mesmerize Resistance: 6
Age: 71

The richest businessman in London and also a human member of the Ascalon Club. Serves as West End's District pillar.


  • Angsty Surviving Twin: He developed thanatophobia after seeing his own twin brother die, as he saw nothing but emptiness in his eyes.
  • Asshole Victim: His attitude pretty much asks for him to be embraced or killed.
  • Big Fancy House: He is rich and it shows in his property.
  • Collector of the Strange: Dawson is an avid collector of vampire lore and mystical artifacts. He claims to have read the Blood Bible, a document that proves vampires were present during the Last Supper.
  • Corrupt Corporate Executive: He is a souless blaggard and Lady Ashbury warns Jonathan that turning him into a vampire will only make him worse than before. She is proven right when Jonathan questions him about what will he do with vampirism and pretty much says "whatever I want and I will destroy any who stand in my way".
  • Evil Old Folks: He is very old, and every bit the asshat Lady Ashbury describes once you meet him in person. And he becomes so much worse if he is turned.
  • Face Death with Dignity: Instead of turning or outright killing him, Jonathan can convince him to let go of his fear of dying and live out the rest of his days in peace. He passes away on the next night, but the district will remain healthy due to his rediscovered philanthropy.
  • Face–Heel Turn: It's remarked by a few characters that he used to be a genuinely kind person until the death of his twin brother, at which point his fear of oblivion drove him to seek out occult knowledge and become cruel and power mad.
    • Can lead to a Heel–Face Turn if you convince him to accept death; he dedicates his last acts to helping others, singlehandedly keeping his district healthy from beyond the grave with the sheer amount of money he will spend to save it.
  • Faux Affably Evil: When you first meet him in the Ascalon Club, Aloysius comes across as friendly, humble, and civic-minded. When immortality is within his grasp, though, he's not shy about showing his true megalomaniacal colors.
  • Karma Houdini: If he is turned into a vampire, he becomes pretty much untouchable and ready to act like a monster.
  • Jerkass: While he comes across as a pathetic and fearful old man when you meet him, if he is turned into a vampire he shows how much of a dick he truly is.
  • Rich Jerk: He tells Jonathan that if he turns him into a vampire, he has no interest in referring to him as "master" or any drivel like that. And indeed if he is turned, he will scold Jonathan when the latter refers to him by his first name despite Aloysius being his progeny.
  • Screw the Rules, I Have Money!: He thinks he can get away with anything because of his wealth. If he is turned into a vampire, it later evolves to Screw the Rules, I Have Supernatural Powers!.
  • Uncle Pennybags: If you sniff around his past, he used to be this kind of millionaire before his twin brother's death. If convinced to accept death, West End will remain healthy after he passes away due to him redistributing his wealth to keep his district's stable.
  • Vampire Vannabe: He is extremely afraid of death, believing it to be Cessation of Existence so he had worked all his life with the Ascalon Club to be rewarded with vampirism.
  • Visionary Villain: Should he be turned into a vampire, he tells Jonathan that he plans on having England conquering Europe in WW1's aftermath and later the West Colonies (i.e. the United States) and then turn the Royal Family's heir into a vampire so he can control them from behind the throne.
  • You See, I'm Dying: He doesn't have much time left to live, so Lord Redgrave charges Jonathan with turning him into a vampire and welcoming him into the Ascalon Club as a proper immortal.
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    Fergal Bansha 

Fergal

"Ascalon's will is vampire law! Learn them, abide by them, or I shall return as your judge and jury."

Species: Vulkod

https://static.tvtropes.org/pmwiki/pub/images/fergal1.png

Mesmerize Resistance: Unknown
Age: 61+

Fergal the Beast is a Vulkod member of the Ascalon Club.


  • Amazing Technicolor Population: As the result of being a Vulkod, has unnaturally pitch-black skin.
  • The Brute: Fergal serves as Lord Redgrave's executioner and muscle. And appropriately, he is a very tall and imposing vampire and doesn't even need weapons like Jonathan to fight off his enemies. He is strong enough to fight barehanded against several Skals at once, and while being human he went on a killing spree with nothing but his bare hands. He also ends up being fully expendable to Redgrave.
  • Casting a Shadow: Despite his brute strength, he exhibits the power to summon a Living Shadow in combat.
  • Delinquent Hair: Has a white mohawk, which makes it very unusual considering his style of clothing.
  • Degraded Boss: After defeating him, you'll eventually start to run into other Vulkods on the streets of London as regular enemies. They fight identically to him, but have somewhat less health and lack his shadow clone attack.
  • The Dragon: Serves as this to Lord Redgrave, apparently as far back as when the two of them were human. Redgrave seems heavily reliant on Fergal to deal with Ascalon's problems, Elisabeth mentions that with Fergal dead, Ascalon's ability to fight back against the Guard of Priwen is severely hampered.
  • Fantastic Racism: Considers Skals to be lesser vampires who deserve to be destroyed.
  • Flat Character: Gets almost no interaction before he's killed. His one and only character trait is his extreme devotion to the Ascalon Club, speaking of it with almost religious reverence.
  • Fighting Irish: Sports an Irish name and accent, and is quite the bruiser.
  • Red Baron: "The Hand that Crushes All". "The Butcher of Galway" when he was human.
  • Top-Heavy Guy: Like all Vulkods, He has a very large torso and upper limbs which stand in large contrast to his relatively-normal lower base.
  • Undying Loyalty: To the Ascalon Club. It's not returned.
  • Waistcoat of Style: His choice of clothing, though it makes him look like a high-class thug from that time period. Other Vulkods seem to prefer more working class clothing.
  • We Have Reserves: How Lord Redgrave feels about his death.

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