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Engineer


Attack Dog/Cyberhound


Myrmidon Transport/Krokodil Transport


  • Amphibious Automobile: Its entire purpose is to serve as an amphibious transport for land units.
  • Defenseless Transports: An Amphibious Transport has no weapons to defend itself.
  • Stone Wall: Standard for amphibious transports across the series, they are very durable and cannot defend themselves.

Allied Units

    Allied Units 
  • Attack Drone: The Drone Center arms most Allied vehicles with a machine gun drone (or in case of the Hephaestus, four).
  • EMP: The Drone Strike (when upgraded to level 3) and Atlas Cannon induce an EMP effect to temporarily disable vehicles.
  • Kill Sat: The Allied superweapon is the Atlas Cannon, which is mounted on a satellite in orbit.
  • Money Multiplier: The Ore Purifier increases the money yield from ore deposits by 25%.

Peacekeeper


  • Cannon Fodder: They serve as a very useful, expendable meat shield for your tanks. Send them ahead as a bullet magnet: it's better for a few Peacekeepers to fry than for your tanks to suffer such a fate.

Guardian


  • Anti-Air: Their role is to pull double duty as anti-air and anti-vehicle with their rocket launchers.
  • Anti-Vehicle: Their role is to pull double duty as anti-air and anti-vehicle with their rocket launchers.
  • Drop Pod: The US can deploy Guardians via drop pods.

Medic


Icarus Trooper


  • Fragile Speedster: Though their high speed and manoeuvrability makes them excellent scouts, they are very vulnerable to anti-air emplacements.
  • Jetpack: Icarus Troopers fly around with a jetpack.

Spy


  • Dressing as the Enemy: They can disguise as any enemy human infantry.
  • Non-Combat EXP: Infiltrating an enemy Barracks or War Factory allows any units produced from your equivalent production structure to start off with one level of veterancy. However, it is quite difficult and it only works once per building.
  • Video Game Stealing: When a Spy infiltrates an enemy Refinery, you'll steal money from them.

Berzerker


  • Anti-Infantry: The Berzerker is designed to mow down enemy infantry with ease.

Special Force


  • Delayed Explosion: It takes a brief time for their plastic explosive charges to explode after being planted.
  • Drop Pod: The US can deploy Special Force via drop pods.
  • Super Swimming Skills: Can swim the entire length of the English Channel.
  • Stuff Blowing Up: They can use their plastic explosive charges to quickly demolish enemy structures.
  • Throw Down the Bomblet: Special Force can throw their plastic explosive charges a short distance.

Commando


  • EMP: Their rockets are equipped with EMP warheads and briefly disable enemy vehicles.
  • One-Hit Kill: Commandos are capable of demolishing any building with a single C4 charge.
  • Powered Armor: The Commando wears a state-of-the-art exoskeleton which supports a rocket launcher without any effort for the wearer.
  • Stuff Blowing Up: They can use their C4 charges to quickly demolish enemy structures.

Amphibious Harvester


  • Amphibious Automobile: The Amphibious Harvester can cross water to reach ore fields located on islands.
  • Made of Iron: Compared to other Tier 1 vehicles, the Amphibious Harvester is very durable.
  • Stone Wall: Standard for miners, the Amphibious Harvester is very durable but unarmed.
  • Worker Unit: The Amphibious Harvester's main role is to collect ore and send it back to Refineries for procession into money.

Spartan IFV


  • Awesome Personnel Carrier: It can only carry one infantry unit... but on the other hand its weapon changes to match that unit's specialty and it can even gain weapons from troops of other factions.
  • Jack of All Stats: The adaptation system allows the Spartan IFV to quickly be equipped to handle almost any problem efficiently.
  • Mook Medic: The Spartan IFV can repair other vehicles when carrying an Engineer or heal infantry when carrying a Medic.
  • No Self-Buffs: When carrying an Engineer, an Spartan IFV can only repair other vehicles, not itself.

Legion Tank


  • Magnetic Weapons: With an Advanced Armory, the Legion Tank is upgraded to its Ace variant, with a railgun instead of a conventional cannon.
  • Vanilla Unit: The Legion is a very simple tier 1 tank without any special ability.

Armadillo APC


Ballista Howitzer


  • Magnetic Weapons: With an Advanced Armory, the Ballista is upgraded to its Ace variant, with a railgun instead of a conventional cannon.
  • Siege Engines: The Ballista can destroy enemy defensive structures from beyond retaliation range.

Aeroblazer


Apollo Tank


  • Loud of War: The Apollo Tank's sonic cannon emits a vibration that crushes and tears apart practically anything in its path.
  • One-Hit Polykill: The Apollo Tank's sonic cannon deals damage to everything in its path.

Hephaestus


  • Mook Medic: The Hephaestus' repair crew works on all friendly vehicles next to itself.

Hypnos Jammer


  • EMP: The Hypnos can induce EMP to disable buildings that require power.
  • See the Invisible: The Hypnos can see nearby invisible enemies.

Praetorian


  • Humongous Mecha: The Praetorian is a bipedal walker that is as tall as a War Factory and can fire over walls and from farther distances than equivalent tanks can.

Minerva's Owl


  • Attack Drone: The Minerva's Owl is controlled by AI.
  • See the Invisible: The Minerva's Owl can see nearby invisible enemies.
  • Weaksauce Weakness: Minerva's Owls are dependent on both the Drone Center being intact and a sustainable level of power. If the Drone Center is destroyed or the base runs low on power, all Minerva's Owls will crash to the ground.

Hercules


Orca Type H


  • Anti-Air: The Orca Type H's missiles can target both ground and air units.

Orca Type B


  • Close-Range Combatant: Orcas Type B can only drop their unguided bombs on targets directly underneath them.

Trident Gun Boat


  • Vanilla Unit: The Trident is a basic ship without any special ability.

Destroyer


  • Counter-Attack: While not many players know about this, Destroyers can automatically target any artillery submarine which attempts to fire on them, making them a perfect unit against the Soviet Hammerhead.
  • Drone Deployer: Beside a main cannon employed against surface targets, they also have a landing pad for a specialised anti-submarine drone.
  • Fixed Forward-Facing Weapon: Its cannon is mounted on the bow, so the whole ship must rotate to fire.
  • See the Invisible: They can detect stealthed and submerged units in big radius around them.

Aegis Cruiser


Drone Carrier


  • Drone Deployer: The Drone Carrier doesn't attack by itself and serves as a platform for drones to bombard enemy units from afar.
  • Siege Engines: Packing several UAVs capable of delivering their payload over huge distances with deadly accuracy, the Drone Carrier is capable of levelling any enemy base to the ground with ease.

    USA Units 

Foxteam


  • Dual Mode Unit: In standard mode, the Foxteam can move and shoots anti-personnel bullets. When deployed, it goes prone, cannot move and switches to anti-materiel bullets.
  • One-Hit Kill: Foxteam Snipers are capable of demolishing any building with a single C4 charge.
  • Sniper Rifle: Their main weapon is a sniper rifle.
  • Sniping the Cockpit: The Foxteam's anti-materiel bullets can kill vehicle drivers, allowing infantry to take control of them.
  • Stuff Blowing Up: They can use their C4 charges to quickly demolish enemy structures.

Arthemis Launcher


Chrono Tank


  • Dynamic Entry: Unlike in the vanilla game, the Chrono Tank can teleport without a warp-in and deals damage to all nearby enemies
  • Master of All: Their Paradox missiles are effective against all targets.
  • Teleportation: Once a minute, the Chrono Tank can teleport anywhere on the island.

Ulysses


  • Master of All: Since infantry carried in an Ulysses can fire from its gun ports, the Ulysses can be adapted against any kind of enemies when properly kitted with the correct soldiers.

Orca Type S


  • Anti-Air: The Orca Type S's missiles can target both ground and air units.
  • Invisibility Cloak: The Orca Type S is invisible when in flight.

    EU Units 
  • Master of All: The Cerberus Tower can defend itself from all kinds of threats with two anti-infantry heavy machine guns, two anti-vehicle rocket pods and an anti-air Aegis missile system. Its main downsides are cost and power consumption.

Fenrir APC


Castello Skyshield


  • Anti-Air: The Castello's heavy anti-air railgun boasts long range, high damage and large area of effect.
  • Crippling Overspecialization: The Castello can create a no-fly zone for enemy aircraft around itself, but cannot target even flying or paradropping infantry, let alone ground enemies.
  • See the Invisible: The Castello can see nearby invisible enemies.

Sturmpanzer


Damocles Launcher


  • Recursive Ammo: Upon impact, the Damocles' shell splits into submunitions that cover a large area.
  • Siege Engines: The Damocles can demolish structures from a safe distance away.

    Pacific Shogunate Units 

Imperial Guard


  • Super Swimming Skills: Can swim the entire length of the English Channel.
  • Turns Red: Once it has suffered enough damage, the Imperial Guard will draw a katana and charge into melee. In this mode, the Imperial Guard has increased health and heals over time.

Tengu X


  • Amphibious Automobile: The Tengu X can float over land and water.
  • Anti-Air: When airborne, the Tengu X turns its autocannon at enemy aircraft.
  • Dual Mode Unit: The Tengu X can switch between hovering above the ground and firing at ground units, or flying in the air and firing at aircraft.
  • See the Invisible: The Tengu X can see nearby invisible enemies.

Tsunami MLRS


Raijin Tank


  • EMP: The Raijin Tank's cannon induces a continuous EMP effect.
  • Loud of War: The Raijin Tank's sonic cannon emits a vibration that crushes and tears apart practically anything in its path.
  • One-Hit Polykill: The Raijin Tank's sonic cannon deals damage to everything in its path.

Dragoon


  • Gathering Steam: The longer the Dragoon is locked on a target, the faster its rate of fire.
  • Macross Missile Massacre: The Dragoon fires a constant barrage of missiles that don't deal a lot of damage individually.

Divine Wind


  • Close-Range Combatant: Divine Winds can only drop their unguided bombs on targets directly underneath them.
  • Delayed Explosion: After a Divine Wind drops its bomb, there's a brief but visible delay before it actually explodes.
  • Glass Cannon: While the Divine Wind can inflict massive damage, it is very expensive and not difficult to shoot down.

Orochi Landship


  • Counter-Attack: While not many players know about this, Orochi can automatically target any artillery submarine which attempts to fire on them, making them a perfect unit against the Soviet Hammerhead.
  • Drone Deployer: Beside a main cannon employed against surface targets, they also have a landing pad for a specialised anti-submarine drone.
  • Mythology Gag: The Orochi's amphibious capability comes from the Assault Destroyer in Command & Conquer: Red Alert 3.
  • See the Invisible: They can detect stealthed and submerged units in big radius around them.
  • Ship Out of Water: The Orochi is a naval unit that can move onto land and can be built from the War Factory in addition to the Naval Yard.

    Secret Unit 

Praetorian Ace


  • Humongous Mecha: The Praetorian Ace is a bipedal walker that is as tall as a War Factory and can fire over walls and from farther distances than equivalent tanks can.
  • Magnetic Weapons: The Praetorian Ace, much like other Ace vehicles, exchanges its conventional cannon for a railgun.

Soviet Units

    Soviet Units 
  • Mutually Exclusive Party Members: Instead of one single Battle Lab like in the vanilla game, the Soviets have three choices: the Bureau of Propaganda, Bureau of Industry or Bureau of Technology. Only one can be built per game; placing one permanently disables the others for the rest of the game (save for capturing them from enemy Soviet players). Each unlocks one different unit, support power and other bonus.
  • Reduced Resource Cost: The Bureau of Industry and Industrial Plant reduce the costs of buildings by 10% and vehicles by 25%.

Conscript


  • Cannon Fodder: They serve as a very useful, expendable meat shield for your tanks. Send them ahead as a bullet magnet: it's better for a few conscripts to fry than for your tanks to suffer such a fate.
  • Conscription: Conscripts are the basic Soviet anti-infantry infantry.

Flak Trooper


  • Anti-Air: They serve as basic anti-air infantry for the Soviets.

Red Brigade


  • Anti-Vehicle: The Red Brigade serves as the Soviet tier 1 anti-vehicle infantry with their RPG launcher.

Pyroscript


Shock Trooper


  • Arm Cannon: The Shock Trooper's Shock Fist is integrated into the right arm of their armour.
  • Lightning Gun: A portable Tesla Coil.
  • Status Buff: Shock Troopers can charge up friendly Tesla Coils. One makes the Tesla Coil deal more damage and apply a short EMP effect on the target; two allow the Tesla Coil to operate even without power.

Nukeneer


  • No-Sell: Nukeneers are completely immune to radiation.
  • You Nuke 'Em: The Nukeneer is armed with a portable mini-nuke launcher.

Kommissar


  • Mook Commander: A Kommissar boosts the firepower and armour of nearby friendly infantry.
  • The Political Officer: Screaming rousing slogans at the lower infantry classes, the Kommissar urges troops onwards against all odds and ensure that if they fear the guns in front of them, they'll succumb to the one at the back of their head. Not one step back!
  • Target Spotter: Every Kommissar is equipped with a special laser sight that designates a structure for aerial demolition at long range. Once a target is painted, a plane will soon arrive and strike. The airstrike deals substantial damage but multiple runs will usually be required.

Heavy Miner


  • Made of Iron: Compared to other Tier 1 vehicles, the Heavy Miner is very durable.
  • Stone Wall: Standard for miners, the Heavy Miner is very durable but unarmed.
  • Worker Unit: The Heavy Miner's main role is to collect ore and send it back to Refineries for procession into money.

Hammer Tank


  • Vanilla Unit: The Hammer is a very simple tier 1 tank without any special ability.

Proletarian APC


  • Anti-Air: Armed with flak cannons, the Proletarian serves as the Soviet tier 1 anti-air vehicle.

Hellion MLRS


Fallout Artillery


  • Dirty Bomb: The Fallout's cannon fires radioactive shells.
  • Going Critical: A Fallout's destruction causes its nuclear engine to violently explode.
  • No-Sell: Fallouts are completely immune to radiation.
  • Siege Engines: The Fallout fires artillery shells from outside defensive structures' range.

Tesla Tank


  • Lightning Gun: The Tesla Tank's weapon is a pair of Tesla Coils.
  • Pungeon Master: It just can't resist the electricity puns.
    Tesla Tank: That sparks my curiosity.

Tunguska


  • Anti-Air: The Tunguska is armed with a pair of anti-air missile launchers.

Mammoth Tank


  • Anti-Air: The Mammoth is armed with missile launchers to deal with air units.
  • Mighty Glacier: Very slow but super tough and packs a lot of punch in its guns.

Antlion Minelayer


  • Trap Master: While it can defend itself with a machine gun, the Antlion's primary role is to lay mines.

V3 Launcher


  • Destructible Projectiles: V3 missiles can be shot down by enemy anti-air before they reach their target.
  • Glass Cannon: Their missiles can be fired from afar and can quickly destroy buildings, but don't expect them to survive in a fight against tanks.
  • Long-Range Fighter: Even moreso than most artillery. Can fire from a long distance, useless in direct fights.
  • Painfully Slow Projectile: V3 missiles travel slowly and can hardly hit anything that can move.
  • Siege Engines: Can launch V3 missiles at the enemy from quite a big distance.

Metal Fang


  • Awesome Personnel Carrier: Metal Fangs, in addition to possessing mincers which are capable of literally chewing through enemies, are fitted with four passenger slots allowing infantry to shoot from inside.
  • Close-Range Combatant: By default, Metal Fangs do not have any guns and can only attack at close range with their grinders.
  • Master of All: In addition to its grinder, the Metal Fang is capable of carrying several infantrymen and allowing them to fire from its many operable gun ports. Properly kitted with the correct soldiers, the Metal Fang can be adapted against any kind of enemies.
  • Rate-Limited Perpetual Resource: Metal Fangs generate money when killing enemies.

Mobile War Factory


  • Mobile Factory: The Mobile War Factory is a massive vehicle based on mobile construction, the same technology used by MCV, that could deploy into an assembly line in order to produce vehicles from.

Experimental Voltotron


  • Close-Range Combatant: The Experimental Voltotron fights by crushing infantry and most vehicles and grinding against bigger targets.
  • Defeat Equals Explosion: Inverted. If not destroyed before its duration expires, the Experimental Voltotron violently explodes, dealing massive area damage.

Piranha


Iron Fist


  • Barrier Warrior: The Iron Fist casts an Iron Curtain onto friendly vehicles, briefly rendering them invulnerable.

Kirov Airship


  • Close-Range Combatant: Kirovs can only drop bombs on targets that are directly underneath them.
  • Defeat Equals Explosion: When a Kirov is shot down, its hydrogen-filled carcass will cause massive damage where it lands.
  • Flying Brick: The Kirov is by far the most durable aircraft in the game.
  • "Instant Death" Radius: Being under a Kirov and being dead are roughly the same thing.
  • Mighty Glacier: Kirovs are slow, extremely durable, and hit like a truck.
  • Taking You with Me: You think you're safe when you shoot down that Kirov? Think again: the wreckage will fall to the ground (possibly on whatever killed it) and explode, dealing heavy damage.

Seawolf


  • Anti-Air: Their primary role is to protect naval units from aerial enemies—they aren't very effective against other ships.

Typhoon Attack Sub


Hammerhead Sub


  • Destructible Projectiles: The Hammerhead's missiles can be shot down by enemy anti-air before they reach their target.
  • Going Critical: A Hammerhead's destruction causes its nuclear engine to violently explode.
  • Invisibility Flicker: The Hammerhead must surface and reveal itself in order to launch missiles at land targets.
  • Long-Range Fighter: Hammerheads have the longest range of any Soviet unit, but their missiles travel so slowly that they can't do anything in a direct fight with smaller ships.
  • Mighty Glacier: Hammerheads are among the slowest units in the game, but difficult to bring down and can launch powerful missiles from incredible distances to annihilate targets with barely any chance of retaliation.
  • Painfully Slow Projectile: Their missiles can be dodged with ease by ground units due to their slow speed.
  • See the Invisible: Akulas can detect cloaked and submerged units.
  • Stealthy Colossus: This is kind of the point of a big submarine like the Hammerhead.

    Russia Units 
  • Swirly Energy Thingy: The Russian offensive superweapon is the Doomsday Device, which creates an Iron Vortex to deal damage over time in a huge area and burst damage when its duration expires.

Storm Commando


  • Chain Lightning: When the weapon is charged to maximum, a Storm Commando fires a bolt that splits and arcs into nearby enemies.
  • Lightning Gun: The Storm Commando wields a miniaturised Tesla coil.

Ursa Major


  • Vanilla Unit: The Ursa Major is only distinguished from the Hammer (which has no special ability itself) by superior stats.

Magneto Tank


Apocalypse Tank


  • Chain Lightning: The Apocalypse Tank's lightning cannon is able to focus enough energy to bounce from the primary target to surrounding units.
  • Lightning Gun: The Apocalypse Tank's weapon is a pair of Tesla Coils.
  • Mighty Glacier: While the Apocalypse's speed is nothing to write home about, few can stand up to it in a direct fight.

Twinblade


  • More Dakka: The Twinblade shreds infantry with a heavy chaingun.

    Eastern Republic Units 

Demohound


  • Evil-Detecting Dog: Can detect spies that most other units can't.
  • Suicide Attack: Instead of biting, the Demohound is armed with a bomb vest and attacks by blowing itself up.

Desolator


  • Cruel and Unusual Death: Infantry attacked by Desolators melt into a puddle of residue in seconds.
  • Hazmat Suit: Desolators wear hazmat suits to protect themselves from their own radioactive weapons.
  • Names to Run Away from Really Fast: You don't want to be near something called a desolator.
  • No-Sell: Desolators are completely immune to radiation, including from other Desolators.
  • Powered Armor: A heavy hazmat suit which protects them from radiation and dog attacks.
  • Ray Gun: The Desolator's rad cannon fires a concentrated beam of radiation.
  • Secondary Fire: When deployed, Desolators can irradiate their entire surroundings and kill many more infantry and even other ground units like tanks.
  • Video Game Cruelty Potential: Whenever you think that just shooting the enemy with bullets is too good for them, use the Desolator instead to give the enemy radiation poisoning and melt them into a puddle on the ground, you won't be sorry.
  • You Shall Not Pass!: Desolators can create a contamination zone deadlier than a nuclear missiles, and destroy nearly anything that comes through in a matter of moments.

Sickle Minelayer


  • Trap Master: The Sickle Minelayer is armed with a heavy mortar that burrows mines upon impact. These mines are invisible and can wait until an enemy steps on them, but take too long to reload to be effective in direct combat.

Shagohod Tank


  • Anti-Air: The Shagohod is armed with anti-air flak cannons.
  • Dirty Bomb: The Shagohod's cannon fires radioactive shells.
  • Going Critical: A Shagohod's destruction causes its nuclear engine to violently explode.
  • No-Sell: Shagohods are completely immune to radiation.

Sunstorm MLRS


  • Dual Mode Unit: In default mode, the Sunstorm can do nothing but move. When deployed, it is immobile and can recharge and fire.
  • Long-Range Fighter: While the Sunstorm has the longest range of any artillery unit, it also has the biggest minimum range and cannot defend itself in a direct fight.
  • Mechanically Unusual Fighter: The Sunstorm cannot be ordered to fire on an individual enemy. Instead, having at least one deployed Sunstorm unlocks MIRV Strike, a support power that orders all Sunstorms in range to fire at the target point (and must be manually aimed like most other support powers). The Sunstorm has a very long range and reload time (2 minutes) compared to a standard vehicle's weapons (meaning that the Sunstorm has no real way to defend itself).
  • Recursive Ammo: The Sunstorm's MIRV splits into four just before impact.
  • Siege Engines: The Sunstorm serves to take out enemy bases from a very long range.

Grasshopper


  • Dual Mode Unit: When in flight, the Grasshopper uses a missile launcher to destroy vehicles. When deployed, it takes to the ground and switches to a long-ranged artillery piece.
  • Siege Engines: A deployed Grasshopper can bombard static defences from well outside retaliatory range or act as a static defence itself.

    China Units 

Tank Hunter


Troop Crawler


  • Anti-Air: Armed with flak cannons, the Troop Crawler serves as the Chinese tier 1 anti-air vehicle.

Komodo Tank


Gatling Tank


  • Anti-Air: They serve as tier 2 anti-air units for China.
  • Gathering Steam: They fire a steady stream of bullets that speed up the longer the gun fires on a single target (or another nearby).

Battle Overlord


  • Awesome Personnel Carrier: The Battle Overlord is a tank-IFV hybrid that can carry up to four infantry units, who can fire their weapons from inside.
  • Master of All: In addition to its machine gun and missile launcher, the Battle Overlord is capable of carrying several infantrymen and allowing them to fire from its many operable gun ports. Properly kitted with the correct soldiers, the Overlord can be adapted against any kind of enemies.
  • Mighty Glacier: Due to the heavy layers of armour, the Battle Overlord is not only capable of soaking up tons of damage, it can also simply crush smaller vehicles with its weight. Of course, the Overlord has its drawbacks; the immense weight of the vehicle makes it quite cumbersome.

Shenlong


  • Close-Range Combatant: By default, the Shenlong's furnace beam can only hit those directly underneath it.
  • Gathering Steam: After firing for enough time, the Shenlong's beam drastically grows in size for a short time.

    Secret Unit 

MiG-41


Other

    Secret Lab Units 

Jupiter Cannon


  • EMP: Vehicles hit by a Jupiter Cannon are temporarily disabled by EMP.
  • Kill Sat: The Jupiter Cannon sends battlefield coordinates to the Jupiter satellites to request strikes from orbit.
  • Siege Engines: The Jupiter Cannon is a long-range artillery piece.

Leviathan Fortress


  • Amphibious Automobile: The Leviathan can move on both land and water.
  • Drone Deployer: The Leviathan doesn't attack by itself and serves as a platform for drones to bombard enemy units from afar.
  • Siege Engines: Packing several UAVs capable of delivering their payload over huge distances with deadly accuracy, the Leviathan is capable of levelling any enemy base to the ground with ease.

Emperor Tank


  • Awesome Personnel Carrier: The Emperor Tank is a tough and heavily armed tank and IFV that can carry up to four infantry units, who can fire their weapons from inside.
  • Lightning Gun: The Emperor Tank is armed with dual Tesla cannons.
  • Master of All: In addition to its Tesla coils and missile launchers, the Emperor is capable of carrying several infantrymen and allowing them to fire from its many operable gun ports. Properly kitted with the correct soldiers, the Emperor can be adapted against any kind of enemies.
  • Mook Commander: An Emperor Tank boosts the firepower and armour of nearby friendly infantry.

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