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  • Face–Heel Turn:
    • The Old Gods, the Scourge, the Nightmare, and Fel/chaos energy have a way of inducing this in people. The number of heroic characters who've turned is too large to conveniently list but includes Millhouse Manastorm, Fandral Staghelm, and Archbishop Benedictus.
    • In 5.4, General Nazgrim sides with Garrosh during the Siege of Orgrimmar. The Klaaxi side with him as well, even though they were your allies earlier in the expansion's narrative; Played with in that they were always devoted to their Old God master, and flat out told you that they'd be on the side of the Old Gods when they returned.
    • In 6.2, Shadow-Sage Iskar is a boss in Hellfire Citadel.
    • In Battle for Azeroth, the Mag'har orc allied race recruitment scenario takes place in the future of the Draenor visited during Warlords, where it is revealed that with no demons to fight, the draenei armies have gone stir-crazy and begun forcibly converting all of the natives to serve the Light. Their crusade is led by High Exarch Yrel, which is a punch for Alliance players who spent most of that expansion playing a major part in Yrel's character development.
    • The player themself was given the choice to do this in 8.3: after killing 10 enemy players in War Mode without dying, the player is given a quest from N'Zoth to pledge allegiance to him and kill members of their own faction. Completing it grants a permanent version of the dagger used to devote yourself to him and a title.
  • The Faceless: Maldraxxi gladiators always have their faces covered by a mask, a helmet, or a hood that hides all of their faces sans their eyes in shadow.
  • Failed a Spot Check: Averted in most cases; you don't fail the spot check, the game respawned the enemy you just killed. See Offscreen Teleportation.
    • On the monsters' side, players who are much higher level than a monster can walk very close to one, right where they can be seen, without getting attacked.
      • Even when you are on-level with monsters, even those that should be cooperating with each other (guards in a tower, for example), they will ignore you killing their friends, even when you are right in front of them, in their sight line, as long as you don't wander into aggro range.
  • Failure Is the Only Option:
    • This can be the case in any quest where the player is used as an Unwitting Pawn or an NPC is killed. (And in some quest, both happen.) Knowing the outcome before it happens isn't going to provide a way to change it.
    • Unless they decide on another way to justify battlegrounds and PvP servers, peace negotiations between the Alliance and Horde are doomed to failure.
    • In the same way, certain quests and dungeons will always end rather tragically, depending on what the overall story says. Anything in the Caverns of Time especially, as the players are sent by the Bronze Dragonflight to ensure those events play out exactly as they should (though it's slightly subverted, as allowing a change would cause a much worse result).
  • Failure-to-Save Murder:
    • Two of these are what pushed Fandral Staghelm and Leyara's Face-Heel Turns. Fandral blames the Dragonflights for not helping the Night Elves in the War of the Shifting Sands, where his son died; Leyara blames Malfurion Stormrage for not protecting Ashenvale from the Horde, where her daughter died. In a similar sense, Master Apothecary Faranell of the Forsaken used to be friends with Jaina, but now hates her, blaming her for what her former lover Arthas did.
    • Suna Silentstrike doesn't go so far as to kill the person she has a grudge against, but she is furious with Ban for advocating caution in trying to rescue her captured husband Lin. When she finds Lin dead, a mixture of grief, paranoia and sha influence causes her to strike out on her own, and end up fighting you to the death.
  • Fake Defector: In the artifact quest for Destruction warlocks, the player infiltrates the recently restored main universe Shadow Council in order to win Gul'dan's influence and become worthy of wielding the Scepter of Sargeras. Gul'dan comes down with Genre Blindness just long enough for it to work.
  • Fake Difficulty:
    • Back in Vanilla and TBC, it was exceptionally difficult to try to get gear for entry-level dungeons after new tiers were released, due to the playerbase having a tendency to flat out declare themselves "done" with the old dungeons from that point on. This led to the Can't Catch Up phenomenon, where players who still needed gear from these dungeons and quests were stuck waiting for a group to form since the players focusing on all of the new stuff wouldn't lift a finger to help unless it was for the new things. It's quite frustrating on both ends, to have to run a dungeon for the umpteenth time because people still haven't learned how to play, but also frustrating when you want to raid but can't because nobody seems interested in what you need to do. Thankfully, this has been fixed as of Wrath and Cataclysm, with each new tier usually coming alongside new 5-men dungeons and badge/Justice Point gear that give easy access to gear equivalent to that of the previous tier, enabling easy access to the new raids.
    • Due to guild advancement/achievements now giving guild perks, it will be considerably easier to do this. The more achievements and guild XP for things like old world raids, the better perks you get, like instant mail between guild members, remote access to the guild bank (once per hour), and purchasable rewards like heirloom gear that can be given to your lower-level characters to help them progress more quickly.
    • The Halls of Reflection was this for some people. It required perfect cooperation with the group to survive the waves. Wiping on a wave before the two bosses (before 5th and 10th) required you to start over from the first and sixth waves, respectively. It was also common for random players to drop group as soon as Halls of Reflection showed up as the random heroic.
  • Faking the Dead:
    • Hunters have the ability Feign Death, which is Exactly What It Says on the Tin. They pretend to fall in battle to drop aggro off of whatever was attacking them.
    • At the start of the Rogue order hall storyline in Legion, your first follower is Vanessa VanCleef, who did this to the players back in Cataclysm.
    • Grizzek Fizzwrench and Sapphronetta Flivvers are a Goblin and Gnome couple who were presumed dead during the events of Battle for Azeroth. When word spreads that they may be alive, players are tasked with finding them, and when they do, the couple ask them to report that they are dead. They are worried about Trade Prince Gallywix who has it out for Grizzek sending his goons to murder him, which he won't do if he thinks they're dead already. In the end, the player, Gazlowe and Kelsey Steelspark are the only ones who know they're still alive, and want to keep it that way.
  • Fallen Angel: When the kyrian, an angel-like race, are fully overcome with doubt, their skin turns purple and their clothing and wings turn black. The fallen kyrian form the Forsworn, and the ones who become Mawsworn don more sinister-looking armor.
  • Fallen Hero:
    • Arthas, Illidan, Archimonde, and Kael'thas.
    • Death Knights. "A hero, that's what you once were."
    • The game uses the term "fallen hero" quite a bit, but in many cases that simply refers to the hero dying rather than being turned evil.
  • False Flag Operation:
    • Liam Greymane and the player pull off one to trick an Ettin into attacking the Forsaken. First the player kills several of his Ogre minions, steals his war banner, and drops it in front of the oncoming Forsaken. Liam then declares his intention of driving the Forsaken out of Gilneas, on this ancient Greymane war banner, causing the Forsaken to spite him by tearing it down, just in time for Koroth the Hillbreaker to show up.
    • In The Burning Crusade, Lantresor of the Blade has you do one of these between the Warmaul ogres and a clan of orcs, to put them at war with each other rather than with his clan, the Burning Blade. In exchange, he promises to leave your people alone.
    • Also from Burning Crusade, in Shadowmoon Valley the player pulls one off between the local giant population and the Illidari blood elves. They are sent to slay the giants while in disguise as an Illidari blood elf in an effort to put a stop to their alliance.
    • A 7th Legion quest in Zuldazar has an Alliance player turned into a Blood Troll to assassinate three Horde targets. It's not about tricking the Horde into attacking the Blood Trolls, but to keep the Horde from realizing there's an Alliance base nearby.
  • False Innocence Trick: There's a quest in the Arathi Highlands where you're contacted by an earth princess named Myzrael, who seeks your help to escape her confinement. To free her, you kill some of her guardians and release her from her crystal prison, where you find out that she's evil. Sort of subverted though, in that she was driven to madness by the Old Gods, and now resides in Deepholm, where she is once again sane and good.
  • False Prophet: Archbishop Benedictus was the leader of the Church of the Holy Light and one of the greatest religious leaders of Azeroth. In the Cataclysm expansion, it's revealed that Benedictus was secretly the Twilight Prophet, one of the leaders of the Twilight's Hammer Cult, and had been using his position in the church to recruit and brainwash new members into the Cult.
  • False Reassurance: The bad information the Grummles gave the Mogu led them to become complacent. See Half-Truth below.
  • Fanon Discontinuity: Can happen In-Universe during the Well of Eternity dungeon, where players go back in time to just before the Great Sundering. The official lore has Night Elves killing the Highborne Varo'then before they drive Mannoroth out of Azeroth; but players, disguised as Night Elves, can ignore Varo'then and attack Mannoroth first, causing him to sacrifice Varo'then to restore his health. It is lampshaded with the achievement: "That's not Canon!"
  • Fanservice:
    • There seems to be a model to appeal to just about every demographic of the game, including Stripperiffic female models, bare-chested guys, etc. There are also lots of bones thrown to the player base, such as the inclusion of Death Knights as a playable class, Murloc pets gifted to fans who attend Blizzcon, and the like.
    • Many otherwise poor armor pieces seem to be designed solely for this purpose, to the point where players will intentionally collect them even when they are totally useless from a gameplay perspective. Moreover, the exact same piece of armor that fully covers a male model may inexplicably turn into a Chainmail Bikini when worn by a female.
    • Amusingly enough, one of the plate armour models added in Cataclysm shows this in reverse, with the male model showing half of the player's chest, and the female model barely showing anything.
  • Fantastic Drug:
    • According to a lore interview, a Blood death knight's healing blood is addictive to anyone that's healed by it. Overusing said blood can cause addictions and eventually withdrawal, making them dependant on the death knight for a fix. Sound familiar?
    • Arcane and especially Fel magic are this, too. One of the best examples is when the high elves' Sunwell was destroyed, cutting them off from Arcane energies and forcing the newly-christened blood elves to suck magic out of living beings to keep from becoming one of the "Wretched".
    • Further proof of Arcane addiction shows up in Legion - the Nightborne, a group of Highborne who survived the Sundering by sealing themselves and their own version of the Sunwell, the Nightwell, under a magical dome, are so addicted that they literally cannot live without the Nightwell's magic... unless you count devolving into a Withered as "living". (Although technically, what a Nightborne experiences without it is not withdrawal, but starvation.)
  • Fantastic Fruits and Vegetables:
    • Pandaria is home to farmers who grow giant vegetables that can be harvested a day after being planted. Tending these gardens are not without peril. Weeding a garden often means wrestling with aggressive plants, garden pests are giant sized, and the local Virmen, which are a primitive Killer Rabbit race that steal vegetables and are described as a famine on legs.
    • In Legion, when the Arcan'dor (a magical tree that is nourished by ley lines) is restored, it starts to bear enchanted fruit that can cure the Nightfallen and restore them to Nightborne. (Which, among other things, means your Nightfallen allies no longer need daily doses of mana to keep from withering, and citizens of Suramar can more openly support the resistance.)
  • Fantastic Honorifics: "Magna" is the proper term for a Guardian of Tirisfal, though both of the ones we see (Aegwynn and Medivh) dislike it.
  • Fantastic Measurement System: As part of the Noodle Cart questline, players have to retrieve 20 "sloshes" of beer from the Alementals in Stormstout Brewery. It is lampshaded by the name of the quest, "Is That A Real Measurement?"
  • Fantastic Naming Convention: Dragons have naming conventions separated by colors:
    • Blue dragons have names ending in "gos" (Kalecgos and Malygos) for males. Female names end in "gosa" (such as Sindragosa or Madrigosa). There are a few outliers, as this naming convention wasn't decided on until The Burning Crusade.
    • Black dragons true names end in "ion" for males (Deathwing's true name was Neltharion, for example). Female dragons end in "a" (Sinestra or Onyxia). In the Warcraft universe, black dragons are historically the most evil race and had the most direct contact with mortals, therefore most black dragons are known by nicknames given by mortals, usually based on color (Firemaw, Flamewing, Blacklash).
    • Bronze dragons names end in "dormu" if male (Nozdormu, Zaladormu). Female bronze dragons have names ending in "i" (Indormi, Nozari).
    • There is one notable exception, which is also perhaps the most well known of the bronze dragonflight: the female dragon Chronormu, better known to players as "Chromie" while in her gnome form. Possibly averted because she was introduced in vanilla, before the naming conventions emerged (or perhaps her name is just androgynous, dragon-wise).
    • Green dragons only seem to have naming conventions for females, whose names end in "a" (Ysera, Nishera). Most of the male green dragons identified have no discernible naming convention.
    • Red dragons have names ending in "strasz" for the males (Korialstrasz, Nostrastrasz). Female red dragon names end in "za" (Alexstrasza, Rheastrasza).
  • Fantastic Racism: Tons in this game, of course, both from NPCs and from players to some extent. Slightly disturbingly, this extends to the forums where posters will bash one another based on their avatar's race (among many, many other things) as if it were their real one.
    • The most extreme example is forsaken and living humans, in both directions.
    • The attitude to Worgen isn't at its best either.
    • The blood elf bowyer Paelarin in Eversong Woods dislikes trolls with a passion. When a troll character talks to him, he will insult them and refuse his services to them.
      Be gone filthy creature. Why anyone would tolerate your filth is beyond me.
    • Even the draenei, as altruistic as they are, aren't immune to prejudiced attitudes toward the Broken. Proof that the draenei are not without their own flaws or social strife.
      Draenei Artificer: How can I be expected to get any work done with that thing [the Shaman trainer] spreading its heresy?
    • The Tortollan are one of the friendliest races in the game, and try to get along with anyone and everyone... except the Naga. Justified as the Naga are the closest thing WoW has to an Always Chaotic Evil race.
      Collector Kojo: I believe we should trade with creatures of all races and creeds... except the Naga. Horrible creatures.
  • Fantasy Counterpart Culture: Most races in the game are painted with broad strokes. For example, almost all human kingdoms are generic medieval fantasy humans inspired by European culture (armored knights, stone castles, Catholic-inspired clergy etc.) but they are not based on any particular European culture or time period. Sometimes this doesn't extend beyond a race's accent (most dwarves have very strong Scottish accents, but their culture is not "Scottish" at all.) Nevertheless, some races are clearly inspired by a specific, real-world culture:
    • Gilneas is the only human kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast with most human kingdoms which speak with generic American accents). Their architecture is Gothic Revival and their fashion is notably Victorian.
    • The Tauren are clearly based on Native American tribes (mostly from the Great Plains), with tipis, feathered headdresses, totem poles, Animist beliefs etc.
    • Troll culture is a collision of two different inspirations. One part is primarily based on Mesoamerica, with their empires located mainly in jungles with mesoamerican pyramids, blood sacrifice, and a cultural aesthetic based around geometric patterns. On the other hand, they all have very strong Caribbean accents (mainly Jamaican) and they practice voodoo, worship gods called "loa", etc.
    • Ethereals are based off the old "Arab Merchant" stereotype.
    • Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative stereotype about 20th century Americans. Their primary characteristics are dishonesty and greed. Their accent is mainly New Jersey or New York, and their culture is organized around various gangs, mafias and cartels. Their technology is incredibly polluting and they destroy the environment wherever they go. They also have an inordinate love of explosives.
    • Pandaria is based on several Asian cultures, mostly medieval China with bits of Southeast Asia, Mongolia, Korea and Japan as well.
  • Fantasy Counterpart Myth:
    • The majority of the Titanic Keepers in Northrend are thinly-veiled references to Norse Mythology. They're ruled by Odyn, who is the husband of Freya and the father of Thorim and Loken. Other important figures include Hodir, Tyr, and Helya. Loken was even corrupted by an Old God and betrayed his fellow Keepers, a clear parallel to Ragnarok.
    • The Keepers in Uldum similarly are based on Egyptian Mythology although not nearly as fleshed-out, with the main council of Isiset, Setesh, Ammunae, and Rahj serving as the final bosses of the Halls of Origination. Their master, Highkeeper Ra, is a dual shoutout since the mogu know him as Ra-den, a reference to Raijin/Raiden.
    • While different in appearance, the Old Gods themselves are thinly veiled references to the Lovecraft Mythos, in both name and role. C'tuhn is one to Chtulhu, Yogg-Saron is one to Yog-Sotothon.
    • The troll loa Bwonsamdi takes after Baron Samedi in both name and appearance, but his role as a Psychopomp borrows from Papa Legba instead. Also, the Gurubashi blood god Hakkar the Soulflayer is a more evil version of Quetzalcoatl.
    • Several of the realms in the Shadowlands are very strongly based on real-world mythology:
      • Bastion is based off Greek mythology, i.e. Mount Olympus and the Elysian Fields. Most of the characters and places have Greek-inspired names, and the whole aesthetic is very strongly Ancient Greek.
      • Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's A Midsummer Nights Dream. It's an enchanted, mystical forest populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court.
      • Revendreth is based off stereotypical vampire mythos, i.e. Dracula, etc. It's a dark realm of shadowy forests and cemeteries. At the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.
  • Fantasy Kitchen Sink: Ghosts, dragons, Darkfallen, Worgen, Gnomes, mummies, demons, aliensnote , Old Gods, Sand Worms, purple magic, holy magic, icky green demon magic, etc, etc... About the only things World of Warcraft lacks are mermaids and The Fair Folk.
    • ... and with Shadowlands introducing the Night Fae, even the Fair Folk are now included.
  • Fashionable Asymmetry: Certain armor sets have only one shoulderpad, or two shoulderpads with different designs. One example is the Death Knight's Tier 10 set having spikes on the left and a skull on the right.
    • Shadowlands added the ability to transmog shoulder pieces separately from each other, so players can now have one shoulder piece or two completely different shoulder pieces.
  • Fat Bastard:
    • Imp Mothers are huge, obese Legion demons that are often too fat to even move from the pools of slime they inhabit, fighting the players using powerful magic that they can easily cast over the heads of their diminutive brood.
    • In Auchindoun when Teron'gor's health gets low enough, he jumps down into the bowels of the building in an attempt to feast on the draenei souls below and become even stronger. He returns in Hellfire Citadel as Gorefiend, a bloated monstrosity with a mouth in his stomach and the Horror Hunger to match.
  • Fate Worse than Death: While holed up in Fenris Keep, the Hillsbrad refugees would rather die than be turned into Worgen; but their corpses would become fodder for the Forsaken, so they take the Worgen curse, as it grants immunity to being raised as undead.
  • Faux Affably Evil: Professor Putricide. Also doubles as a Mad Scientist.
    • Gallywix as well, not in the main game perhaps but definitely in the short story about him.
  • Fauxshadow:
    • Prior to Burning Crusade, players who looted the Corrupted Ashbringer (from Alexandros Mograine in Naxxramas) would learn from High Inquisitor Fairbanks that Mograine had another son, capable of cleansing the blade, who could be found in Outland. Burning Crusade landed and this son was never found. Wrath of the Lich King then established that Darion Mograine was on Azeroth the whole time, and wasn't even the person to successfully cleanse the blade.
    • During the early days of Burning Crusade, it was repeatedly established that Grand Magister Rommath is intensely loyal to Kael'thas, seemingly setting him up to side with the mad prince once his allegiance to the Legion was revealed. He doesn't. He was also set to betray the Horde for Twilight's Hammer, but this was also cut out.
    • Arator wanders around Honor Hold asking various NPCs about his missing father Turalyon, with the implication that we would eventually aid Arator in his quest to find him. We don't; the plot point was dropped (possibly a casualty of the cut "portal worlds" idea) and Turalyon remained MIA until Legion.
  • Faux-To Guide: For the "Twilight Skies" quest, where Horde players take a Goblin Zeppelin to the Twilight Highlands, Hobart Grapplehammer and Assistant Greely give players an airline safety demonstration before they board; it demonstrates that Goblins have a complete disregard for safety, airborne or otherwise.
    Hobart Grapplehammer: Greely, would you like to demonstrate how our parachutes work?
    Assistant Greely: Oh hells no! Those things are death-traps!
  • Fertile Blood: As powerful beings have powerful blood, the site where a demigod died has massive thorny vines spanning for miles where his blood was spilled.
  • Fertile Feet:
    • Lifeblood, a former Herbalist spell that provided very light healing and haste, caused flowers to sprout around the caster's feet.
    • A rare Trading Card can be turned in for an item that gives the bearer a temporary cosmetic buff that causes this exact effect.
    • Red Dragons have "fertile fire breath" as well. At least at the Wrathgate. It makes sense as the Red Dragonflight represent the Aspect of Life.
  • Fetch Quest: When you're not killing things, collecting 20 Bear Asses, or reporting to somebody, you're fetching something for somebody and thinking, "Why don't they do it themselves, the lazy bastards..." (An extreme example involves buying a quest-giver a flagon of mead to get him to give you the next quest in a chain, when said beverage can be purchased inside the building he's standing next to, and costs less than the reward you get from him for obtaining it. You really don't get much lazier than that.)
    • Inverted and Exploited in the Isolating Zalamar quest, where the player character sends Zalamar's three lookouts on such quests to distract them.
  • Fight Clubbing: The Brawler's Guild, especially Bizmo's Brawlpub, which takes place in a hidden arena under the Stormwind Tram. The Horde equivalent is more public and takes place in an open arena.
  • Fighter, Mage, Thief: In general, any tanking spec is a Fighter; any healing spec is a Wizardnote ; and damage-dealing specs can be either Fighters, Wizards, or Thieves. In particular:
    • Death Knights: Fighter-Wizard hybrids.
    • Demon Hunters: Fighter-Wizard-Thief hybrids, though Vengeance leans more towards Fighter and Havoc towards Thief.
    • Druids: Guardians are Fighters; Restoration and Balance druids are Wizards; Feral druids are Thieves.
    • Hunters: Thieves. Prior to Cataclysm, their use of Mana could qualify them as Wizard-Thief hybrids.
    • Mages: Wizards
    • Monks: Brewmasters are Fighters; Mistweavers are Wizards; Windwalkers are Thieves.
    • Paladins: Fighter-Wizard hybrids.
    • Priests: Wizards
    • Rogues: Assassination and Subtlety rogues are Thieves; Outlaw (formerly Combat) rogues are Fighter-Thief hybrids.
    • Shamans: Elemental and Restoration shamans are Wizards; Enhancement shamans are Wizard-Thief hybrids.
    • Warlocks: Wizards
    • Warriors: Arms and Protection warriors are Fighters; Fury warriors are Fighter-Thief hybrids.
  • Fighting for a Homeland: The Cataclysm destroyed the Zandalari homeland, which is why they have turned evil. They are willing to help their Mogu allies take over Pandaria in exchange for land, but some doubt whether the Mogu will honor that promise.
  • Final Battle: Each expansion's final raid dungeon counts as this for the adventurers (players), and the battle against the Final Boss in particular.
  • Final Boss, New Dimension:
    • Most of the Sha of Fear fight's in the Terrace of Endless Spring on Heroic is fought in the sha realm, an endless blue void.
    • Garrosh's Mythic phase in Siege of Orgrimmar take place within his vision of Stormwind in ruins with his enemies' corpses shown impaled.
    • Ner'zhul in the Shadowmoon Burial Grounds is fought in the Shadowlands.
    • Archimonde's Mythic phase in Hellfire Citadel ends with him teleporting the raid to the Twisting Nether.
    • Kil'jaeden in the Tomb of Sargeras is fought aboard his flagship, also in the Twisting Nether.
  • Final-Exam Boss:
    • Blade Lord Ta'yak in the Heart of Fear is the main teacher of Mantid sword fighting, and he has four instructors who teach his techniques to other Mantid. When raid groups reach him, they must defeat the four instructors first, which gives players a chance to see each of the four abilities (Wind Step, Unseen Strike, Tempest Slash and Overwhelming Assault) before fighting the boss, where they will face all four at once.
    • For Monks doing the class quests on the Peak of Serenity, Master Hight is the last challenge you'll face; he uses most of the techniques the previous trainers had, so players will need Roll, Spear Hand Strike, Paralysis, and Jade Lightning to beat him.
    • In the Castle Nathria raid, the Lady Inerva Darkvein encounter has four main mechanics; the four elite mobs players must kill to reach her each get one of them.
  • Find the Cure!:
    • In Silithus and Tanaris, players run into pairs of goblins, one of whom is poisoned by the local bugs, and the other sends you out to collect samples so they can create an antidote. Silithus plays it straight, but Tanaris subverts it as the sick goblin is suffering from food poisoning, due to her husband's lousy cooking.
    • Not a cure per se, but in Mt. Hyjal in the Rage of the Firelands patch, players get a daily quest to retrieve medical supplies to treat the near-fatally burned Hamuul Runetotem.
    • This is a relatively common form of quest, with the cure typically being magical or herbal in nature. In one notable quest to try and cure a Paladin of the Undead Plague, it's both.
  • Finish Him!: Players get to do this to Arthas at the conclusion of the Icecrown Citadel raid, as well as Archimonde at the end of the Mount Hyjal raid.
  • Fire and Brimstone Hell: The Maw is essentially the Warcraft version of Hell and has the trappings of this, being a barren wasteland with many areas flowing with lava.
  • Firewood Resources: It pays homage to Warcraft by having many quests that involve collecting those neatly stacked piles of lumber, ostensibly for construction purposes. They are usually represented like that in the inventory too, although some do make them look like cut boards, not firewood. Justified to an extent by the Goblins who, not to be outdone in the efficiency department, use machines called Shredders that can automate the chopping and sawing of wood until they spit out a nice collection of perfectly formed boards. Until they break down and explode, or go berserk and start killing people.
  • Fish People:
    • Murlocs are the typical example of this trope.
    • Mists of Pandaria introduces the jinyu, koi fish people who evolved from murlocs who were exposed to the waters of the vale.
    • Battle for Azeroth introduces the ankoan, a jinyu-like race native to Nazjatar.
  • Fission Mailed:
    • The climax of the Lich King encounter. The entire raid falls over dead, it seems like a wipe for the whole raid... just in time for Tirion Fordring and Terenas Menethil to resurrect the raid. Interestingly enough, in-game statistics will count this as a death against the boss.
    • Legion does it again when the last phase of the Argus the Unmaker encounter begins. This time, you need to release your spirit and run to the tree created by Eonar to get resurrected and continue fighting. The tree stays up for the rest of the fight as long as the healers can keep it alive.
  • Fisticuffs Boss: Ty'thar in the Brawler's Guild is developing a new fighting style: boxing. When you fight him, it plays out like Punch-Out!!.
  • Flaming Meteor: World of Warcraft continues the depiction of flaming meteors started by its predecessor games.
    • The infernals from the Warcraft games return, and they now have Elite Mook versions called Abyssals. They are still 'stored' in a curled-up, burning, roughly-spherical form, and summoned to the battlefield as flaming meteors.
    • Meteor is also a high-level mage spell, sending a near-molten, fiery rock impacting against the ground to deal a large amount of fire damage split between targets in the impact zone, while also leaving a residual patch of fire behind. Some NPCs have access to a "Meteor Swarm".
  • Flanderization:
    • Has been said to apply to many characters in the game's history, most particularly Sylvanas. Also, see Retcon in Tropes S to Z. This trope does not rest solely with Blizzard, as the playerbase has often taken one event and blown it out of proportion. Usually to label the leaders of the other faction as evil.
    • Orcs have always been a harsh and warlike race, but with Wrath of the Lich King they seem to return to being nothing more than dumb, bloodthirsty brutes, since many major orcish characters - including the new Warchief since Cataclysm, Garrosh Hellscream, are portrayed this way. However, as of Siege of Orgrimmar, there seem to be a few groups- 1) The dumb, bloodthirsty brutes (Garrosh, Malkorok), 2) those opposing them (Thrall, Eitrigg, Saurfang and others), 3) Those who follow the first group out of a sense of loyalty (General Nazgrim), and 4) Those who oppose them for less than noble reasons (the Burning Blade warlocks).
  • Flawed Prototype: The misshapen and vicious troggs were the Titans' first attempt at creating creatures of living stone, but were presumably warped by Yogg-Saron's Curse of Flesh. The Earthen were more stable, and though the same curse eventually turned them into dwarves, they skipped the whole "degenerate subterranean savages" phase.
  • Flesh Golem: Abominations, Scourge, Forsaken and other necromancers' constructs, provide us the trope picture.
  • Flirting Under Fire: Mathias Shaw and Flynn Fairwind spend the entirety of the Zandalari treasury heist flirting with each other.
  • Floating in a Bubble:
    • The "Magic of Flight" quests in Legion have the players trying to reach a magical object in some remote location by floating to it via large magic bubbles. The bubbles work like spherical anti-gravity fields and players swim inside them to reach the goal, rather than being carried.
    • A number of aquatic pets, that would otherwise be flopping on the ground, come with their own floating bubble of water that sustains them.
  • Fluffy Cloud Heaven: The Realm of Bastion in Shadowlands is the closest one can get to this trope. A domain populated by the virtuous and valiant souls from every world across the universe. The denizens known as the Kyrian are angelic beings responsible for bringing the souls of the deceased to the Shadowlands to be consigned to their rightful Afterlife by the Arbiter.
  • Fluffy the Terrible:
    • Princess, a giant boar owned by the Blackwells in Goldshire, and a subject of many in-game Urban Legends, including one saying that she is the true master of the farm, and steals vegetables from all over the continent (causing famine in the most extreme version). She won't hurt your character unless you strike first, but if you do - for example, the quest involving her early in the game - expect no mercy from her or the other boars; she can easily kill a low-level player.
    • Kitty, a ferocious cougar-like beast found in Felwood who has been corrupted by necromantic ooze created by its owner, Winna Hazzard. (Who is now insane and wracked by guilt; seeing her cat or anything she perceives as such throws her into a grief-fueled rage.)
    • Beauty, an Optional Boss in Blackrock Mountain. Only beautiful by demon standards (maybe) it is a giant, two-headed dog made of lava and volcanic rock.
  • Flunky Boss: Several, but Queen Azshara in the Well of Eternity instance is almost a Wolf Pack Boss as Azshara herself cannot be harmed, does very little during the fight, and will flee when her minions are defeated. She's considered the boss because what little she does can wipe the whole party, such as turning random players into People Puppets, or mind controlling the whole party, and killing them.
  • Foil:
    • Ebyssian could be considered one to Onyxia. Onyxia infiltrated human society with the goal of taking control of the kingdom of Stormwind through manipulation and evil schemes, while Ebyssian, one of the only uncorrupted black dragons in existence, has faithfully served the Highmountain tauren tribe under the guise of Spiritwalker Ebonhorn.
    • The Sunreavers and Silver Covenant serve as foils to each other when they're directly butting heads in Icecrown and the Isle of Thunder. The Sunreavers are formal members of the Horde who still maintain their lavish lifestyle, the Silver Covenant are formal members and informal allies of the Alliance who have been humbled by their exile from Quel'Thalas. With Battle for Azeroth, the void elves seem to be taking the high elves' place as the greater blood elves' foil.
  • Folk Horror: Drustvar in Battle for Azeroth ticks many of the genre's boxes: a dark and creepy New England-inspired atmosphere with a storyline revolving around a monstrous threat of encroaching humanoids that can transform humans into others of their kind (the Heartsbane witches).
  • Follow the Chaos: From the Druid-in-Training quest chain in the Western Plaguelands:
    Adrine Towhide: Among other things, Zen'Kiki needs to work on his spell accuracy. I could see his wrath spells spiraling out of control even from here! In fact, I used them as a marker to follow your progress through the woods.
  • Forced into Evil:
    • Icecrown is full of mooks called Converted Heroes, along with the evil and/or undead necromancers controlling them. All you can do is put them out of their misery. (invokedFridge Logic turns to Fridge Horror once you realize they were formerly Horde and Alliance heroes who came here for the same reason your player did.)
    • Nightmare magic induces this in people as well, as seen in the Val'sharah storyline with Xavius' corruption of Thaon Moonclaw and Ysera.
  • Force Feeding: A questline in Gorgrond involves the Botani kidnapping dwarves and forcefeeding them fruit so they can kill them and use their fattened corpses as mulch.
  • Forced Transformation:
    • Mages' "Polymorph" spells can turn an opponent into one of the following: sheep, pig, rabbit, turtle, cat, or penguin. All look different but are functionally identical: they make the victim unable to use any abilities or control their movement. Meanwhile, Shaman have a spell called "Hex" that turns an opponent into a frog. Quite a few mobs and bosses have access to these spells as well.
    • Nefarian combines it with Shapeshifter Mode Lock for Druids — he forces them into cat form during the fight.
  • Foreboding Fleeing Flock: In Duskwood, after helping Abercrombie with his project, he asks you to bring a note to the mayor of Darkshire, after which someone runs in with news that wolves are running out of the woods, as though fleeing something, the abomination you unwittingly helped create.
  • Foreign Culture Fetish: The human "Silvermoon" Harry is enamored of everything to do with blood elf culture. He dresses in their signature robe, pretends to use scrying crystals, asks his girlfriend to wear a blood elf mask, and even exclaims "I'm trained in the way of the Blood Knights!" (when he's clearly a mage, no less...)
  • Foreign Queasine: Depending on one’s point of view, many Cooking recipes can count, but Shadowlands cooking takes the cake with such “delights” as banana beef pudding and butterscotch marinated ribs.
  • Forest of Perpetual Autumn:
    • The starting area for Blood Elf players, the Eversong Woods, is a section of forest where the trees are perpetually covered in red and gold autumn foliage, with leaves falling from their branches and drifting to earth.
    • Azshara is a forested area on the eastern coast of Kalimdor (the westernmost continent of the game world) cloaked in an eternal autumn. The trees are always a rich orange and red, while the grasses and ground cover are in a more muted ochre. It's worth noting that all the trees in the area are conifers, and resemble pines more than anything. This does nothing to stop their needles from being as brilliantly red as any maple's leaves in autumn.
    • The Runewood — a forested area within Stormhelm, a region of the Broken Isles — consists of trees whose leaves are in perpetual fall gold, something that goes for both the broadleaved trees and the conifers.
  • A Form You Are Comfortable With: When the Fallen Titan Sargeras came to Argus to offer his promises of power to the Triumvirate (Kil'jaeden, Archimonde, and Velen), he did so not as a seething fel-corrupted being split open from within, fissures and cracks in his once-majestic form. Instead, he chose an avatar that concealed much of his true nature, a form that would appeal to the Eredar and exploit their vanity. The Eredar were intelligent, magically powerful, explorers and discoverers. And they were also very proud of it. They hungered for more knowledge, more secrets. Archimonde was the foremost example of this trait of the Eredar people. And so Sargeras appeared to them as a radiant being, a golden beacon of light and power much akin to what he'd once appeared as before he'd allowed the Fel to work on him.
  • Fountain of Youth: One of the Anima Powers you can get from the Experimental Anima Cell toy lets you become your inner child. Usually, your appearance will change to that of the child model of your character's race if they have one, or some kind of gag form, such as void elves turning into voidwraiths or mechagnomes turning into Blingtrons or toy robots.
  • Four-Fingered Hands: Found on some of the more cartoonish races, usually also the shortest ones. Gnomes, goblins, pandaren, mechagnomes, and vulpera are the most obvious examples, while NPC races with this trait include gnolls, imps, fire elementals, voidwalkers, gan'arg, jinyu, mantid, wyrmtongue, and ankoan. More primitive races like trolls, tauren, and troggs tend to instead have three fingers on each hand.
  • Four Is Death:
    • On the Wandering Isle, you meet Jojo Ironbrow, who claims to be able to break anything with his head and does so with bamboo, wood, and stone. When he tries to break a jade statue you took from a hozen village, he only manages to hurt his head, but the statue makes an effective battering ram later.
    • In Legion, one of the legendary items for death knights is named The Instructor's Fourth Lesson.
    • In Argus the Unmaker's fourth phase, he instantly kills the entire raid, but they are then brought back to life thanks to Eonar. One member of the raid must then act fast to interrupt him before he finishes casting and ends all creation.
  • Frankenstein's Monster: The abomination class of undead creatures. Also, flesh golems.
  • Frazetta Man: Troggs are essentially Frazetta Dwarves. They were created when the Earthen were infected with the Curse of Flesh, but instead of becoming Dwarves, they were twisted into a neanderthal appearance with reduced intelligence.
  • Freeze-Frame Introduction: In the prologue quest chain of Warlords of Draenor, all of the eponymous Orcish warlords except Durotan (who's on the side of the good guys from the get-go, unlike the others) are introduced this way with their name in the expansion's prologue quest chain. Although it's not really "freeze", as they still move while being framed and named.
  • Friendly Enemy: Although they're on opposing sides, the Night Elves and Tauren have a healthy respect for each other, mainly due to their similar backgrounds and traditions, such as them (originally) being the only races that could be Druids.
  • Friendly Fireproof:
    • In full effect, but exaggerated with some Holy spells like the Priest's Penance or Holy Nova, or the Paladin's Holy Shock; they deal damage to enemies, but become healing spells when used on friendly characters.
    • A similar version applies with some bosses, who can create area of effect fields that provide benefits to them, but harm the players who enter them.
  • From Bad to Worse: Mists of Pandaria's 5.1 patch. Garrosh orders the theft of a magical bell capable of causing pure chaos whenever it rings. This prompts Jaina to order the expulsion or complete extermination of every Blood Elf man, woman and child in Dalaran. Anduin attempts to get the bell back from Garrosh, but is severely wounded, and only barely survives. Garrosh poisons Voljin and sends an army of Kor'kron to enforce martial law on the Echo Isles. Finally, Garrosh has begun to order the capture of various Mogu and Sha for "research", which has bad news written all over it.
  • From Nobody to Nightmare: The Cult of the Damned is largely composed of people who were failures and social misfits, but who now are threats to the living of Azeroth.
  • Fully-Dressed Cartoon Animal: The Tauren (as well as their offshoot sub-races, the Taunka and Yaungol) and Pandaren races. Worgen as well, though to a lesser extent, since they're cursed humans who can switch freely between their human and werewolf forms rather than a fully anthropomorphic animal race.
  • Fungus Humongous: Zangamarsh, Outland, Black Citadel, Eastern Plaguelands, Western Plaguelands, and some areas of Deepholm. On Draenor, mushroom forests are fairly common and most zones have at least one.
  • Fun with Acronyms: Usually done with Goblin and Gnome inventions. Such as -
    • M.E.G.A. - Mechanical Engineering Guild, Associated
    • G.E.E.K. - Goblin Experimental Engineering Korporation
    • B.O.O.M. - Braintrust of Orbital Operations and Mechanics
    • G.N.E.R.D.S. - Gnomish Nutritional Effervescent Remarkably Delicious Sweets.
    • R.O.I.D.S. - Robust Operational Imbue Derived from Snickerfang
    • E.P.E.E.N. - Equipment Potency EquivalencE Number (from the April Fools' Day 2010 announcement, in case you didn't figure it out)
    • D.E.H.T.A. - Druids for the Ethical and Humane Treatment of Animals. Not to mention their associated achievement, "D.E.H.T.A.'s Little P.I.T.A."
  • Fur Against Fang: Almost. While there isn't a vampire faction in the game, the Forsaken come closest. They're constantly fighting the worgen; and as of Legion, both factions are the vanguard and the fighting faction of the Alliance and the Horde, respectively.
  • Furry Confusion: Becomes a plot point in Booty Bay where a rival pirate wants players to kill tauren pirate Fleet Master Seahorn; Seahorn invokes this by having players return with the head of a certain farm animal (wearing a pirate hat).
    • At the start of Spires of Arak, players are introduced to Reshad, an arakkoa, and his pet/assistant Percy, a regular bird. Reshad is trying to read a scroll that Percy is holding, and criticizing him for not holding it steady, as Percy is a regular bird, he holds the scroll by gripping it in his talons while hovering. Apparently, Reshad has completely forgotten how birds work.
  • Furry Reminder: Contrasting the other animal-based races, vulpera have an animalistic sleeping animation where they bundle up like normal foxes, followed by a waking up animation where they stretch briefly.

    G 
  • Game-Breaking Bug:
    • Blackwing Lair's first boss required one person to constantly mind control a large dragonkin who then would have to proceed to destroy dragon eggs. At any given point, if the person loses their control over the dragonkin, the entire room will explode causing a party wipe.
    • With the release of Cataclysm and the Worgen's instanced areas, extremely savvy players who abuse several glitches can escape the instanced area without ever getting Worgen form. This renders you unable to use any of their racials or the Dungeon Finder system.
    • Pre-patch 10.0 brought over a overhaul to the UI in order to give players more control on customizing it without addons. Unfortunately, it brought over a nasty and extremely common bug where people using about any addon ends up being forced to perform a /reload, because of bricked action bars that prevents the user from being able to cast anything, and thus being forced to do the above and wait for the load screen to finish before they can do anything else, and hope it doesn't happen again if they are in the middle of something.
      • This particular annoyance can be deadly in raiding, M+ and PVP, with the player being forced to reload mid-pull and essentially become a sitting duck with no way out, leading to loads of frustration if you need to dps/heal or perform mechanics. This is due to this fact: when an addon or a script calls on an sensitive action of the game client, the script gets "tainted". If it happens enough times, the offending source of the taint (an addon, usually) is blocked and the UI action related to the script that caused the taint is also blocked until you reload. Pre-patch deemed almost all client or UI-based actions sensitive in addition to connecting all the UI elements, and because of that, it means a lot of secure or innocuous Add-ons, or even in-game script commands the player can perform not only creates a "taint", but the new UI effectively spreads the entire taint through the UI and leave most of your interface non-functional in the process until a reload. Several players who use addons or in-game scripts are thus forced to use addons(like this one) that disables or restrict taints in order to circumvent this issue.
  • Game Face: Worgen most obviously, and also shadow priests, who shift into Shadowform for combat, which increases the damage from their shadow spells, and lowers the damage they take.
  • Gameplay and Story Segregation: No matter how many times you defeat a villain, you can always go back and bash his head in again, at least until the official game storyline moves forward. See Perpetually Static for more info on the latter.
    • It's also notable that, while Death Is Cheap for players, storyline NPC deaths are generally irrevocable, unless they are intended to come back later. This is given a Hand Wave by the original implementation of Spirit Healers, who told player ghosts that "it's not your time yet." The fact that many scripted events lament the death of NPCs who will merely respawn next week with fresh loot only makes this more obvious.
    • Poison and disease (especially the Plague of Undeath) are treated very seriously in the story, with many quests centered around saving (or failing to save) NPCs who have succumbed, but for players, salvation is a cure spell or a short wait away.
      • One daily quest chain involves treating Hamuul Runetotem, who has been burned very badly by Leyara of the Druids of the Flame, including reducing his swelling, replacing his bandages and easing his pain. Players can be cured up from near-fatal fire attacks easily, and Fire Mages can survive fatal attacks with Cauterize (although they will die without immediate healing).
    • Mounts are another frequently cited example, as for gameplay reasons they are unable to assist players in combat and some should, lorewise, be sapient and/or hostile to the players riding them.
      • Another level of segregation comes up when the topic of flying is broached. Flying was originally learned when players were level 70 and for the most part had cleared Outland, but flying mounts couldn't be used at all on Azeroth (because the world design didn't support it until Cataclysm). In Wrath of the Lich King not having immediate access to flying mounts was justified under needing special training to fly in cold weather. However, in more recent expansions, flying has been locked behind 'Pathfinder' achievements with requirements that take a long time to unlock, solely to stop players from simply flying everywhere from the get-go, while there is no in-universe reason given why flying should not be possible.
      • In addition to this, flying isn't possible full-stop over the Draenei and Blood Elf starting zones, which gameplay-wise aren't even physically connected to the main overworld. As they were part of the Burning Crusade expansion, they weren't redeveloped for flying along with the rest of the world for Cataclysm. Again, there's no reason given as to why this wouldn't be possible in-universe.
    • Players will forever wonder why can't the faction leaders just go around everywhere and kill most of the problems to their kingdoms you have to deal with. Their effectiveness varies, however; while Jaina has millions of health in Theramore, she can be killed somewhat easily in the Battle for Mount Hyjal raid if the player doesn't do a good job of protecting her, although she's significantly more powerful than the other soldiers.
    • Magic spells and effects are all consolidated into one of six schools (Arcane, Fire, Frost, Holy, Nature, Shadow) regardless of actual lore-based source. Druids' star-based spells, for example, are classified as "Arcane," (and their damage in this element is increased while Balance Druids are in Lunar Eclipse) despite one of the major tenets of druidism being a rejection of Arcane magic sources. Mages and shaman both cast spells of the Fire and Frost schools, but the mages' spells are variations of Arcane magic, while the shaman's spells draw their power from elemental spirits. Nature damage includes both lightning and most poisons. Et cetera.
    • The Forsaken player race, while undead, are classified as Humanoids by the game engine due to the balance issues an Undead classification would cause with spells and abilities that have different effects on different target types. The paladin Exorcism spell, for example, which always crits against Undead targets, or mages' Polymorph, which doesn't work on Undead. They and Death Knights can also be healed with holy spells with no apparent ill effects, while healing is said to be painful to undead.
    • Related to the above, priests can play as any specialization regardless of race, but only a few should logically have access to all three due to cultural or biological reasons. Where a human would have all specs, a void elf would only have Shadow and a Lightforged draenei would only have Holy and most of Discipline, but for gameplay reasons, they all have the same level of freedom.
    • The Forsaken language of Gutterspeak exists entirely so that Horde and Alliance players cannot communicate with each other in-game. In lore, the Forsaken remember their human lives, and can speak Common just fine, although one Forsaken claims to have lost the ability to understand his former family's language after rising from the dead.
    • More language examples: Numerous scenes and events in-game depend on players and NPCs being able to communicate regardless of race, so NPCs such as raid bosses will speak a language all players can read. This could all be explained by everyone in Azeroth being able to understand Common and/or Orcish, but gameplay prohibits this.
      • During the Alliance version of the Battle for the Undercity, Thrall will yell "The Undercity belongs to the Horde once more! Lok'tar!" Players will hear the sound file for this, but the in-game text dialogue will be rendered in Orcish.
      • This can also happen with pretty much every boss with voice acting when they are affected by the Warlock's Curse of Enfeeblement, which causes them to speak Demonic in text.
      • With the arrival of Mists of Pandaria, Pandaren player characters were unable to talk to Pandaren of the opposite faction despite coming from the same fairly small island. You actually were given a faction-specific version of the language after leaving the Wandering Isle. This changed in Legion, and now the Pandaren language can be used to communicate cross-faction.
    • Monks only used their weapons for one attack (Jab, which could be glyphed to make it always be bare-handed), but they still need to have weapons equipped to get the needed stats or they'll hit for piddling amounts of damage.
    • During the Stormheim storyline in Legion, the player ends up trapped in Helheim. However, to ensure players can still get to their class halls, they can leave the Helheim subzone at any time through the glowing portal that acted as the subzone's entrance.
    • In Legion, the mage city of Dalaran moves from Northrend to the Broken Isles, and the portal network in the city takes you to Wyrmrest Temple, instead of a city like the others do. But if you go back to where Dalaran "used" to be, regardless of how you do it, it's still there, albeit still in the old Wrath setup. No in-game explanation has been given for what's going on.
    • In Cataclysm, playable Worgen and Goblins were added to the roster. As Goblins have the class choice of death knights, the Worgen had to be given that class choice as well, no matter how little sense this makes lore-wise (as in-universe, the Worgen curse specifically prevents the cursed ones being raised into undeath). Further, the Worgen only rejoined the Alliance after the Lich King's defeat, meaning the timeline for Worgen death knights is a horribly inconsistent mess.
    • In Battle for Azeroth Mechagon is a long-lost island whose discovery was an explorer's life's work. In-game it's visible from Kul Tiras and should have been well-known by said continent's experienced sailors.
    • Level does not actually indicate strength from an in universe perspective. For example, the Lich King is a level 80 boss while Lei Shen is approximately equal in strength to him yet ten levels higher and therefore much more powerful in an actual fight. And no, a random Ranishu in Vol'dun is not stronger than Kael'thas even if it'd win if you pitted them against each other in game thanks to level scaling with damage.
  • Game Mod: The standard-setter for MMORPGs, there are literally thousands of mods available for the client. Prior to WoW, no MMO had ever allowed modification of the game client note  for fears of hacking/cheating. Blizzard not only allowed it but officially supported it, paving the way for other online games to do so.
    • The exception to what's allowed is mods that outright modify the game executable itself, in order to prevent cheating (ex. by modifying other players' skins).
  • Gambit Roulette: In the original game, Onyxia had an extremely complex scheme going on to manipulate herself into absolute control of the throne of Stormwind. This quest sequence was removed after King Varian Wrynn returned in Wrath of the Lich King and Onyxia's schemes were canonically thwarted.
  • Gameplay Protagonist, Story Protagonist: The Adventurer(s) may be the player characters and get to interact with a lot of the franchise's clue moments and scenes, but they're largely ignored in the broader story - the REAL protagonists that drive the various story arcs forward are the Faction leaders, such as Anduin, Thrall, Sylvanas, etc.
  • Gayborhood: Not in the game itself, but the "Proudmoore" server is known for its LGBT population.
  • Gay Option: During the third part of the The Day That Deathwing Came quest series, you take control of Martek, who includes "hot babes" in his slightly exaggerated telling of the story of the day Deathwing came. As the story starts, there are four of Martek's admirers situated around his motorcycle: a orcish lady, a human lady, a night-elven lady, and a blood-elven gentleman. As the quest goes underway, Martek can only choose one his admirers to bring with him in the motorcycle, and which one he chooses is up to the player. Yes, you can choose the blood-elven gentleman, and whichever admirer you choose, the narration text will later inform you that Martek and his admirer share a "tender moment" in the motorcycle as the quest continues. (Admittedly this may have been intended another way. The quest text actually specifically refers to the blood elf, in the aforementioned "tender moment", as strapping.)
  • Gender Bender:
    • Draenor alchemy lets you brew a potion that temporarily causes this.
    • For a more permanent change, players could pay a $15 fee to reroll their character's appearance, including gender. Starting in Shadowlands, the option is in the barber shop without the real world fee.
  • Gender Reveal:
    • Once believed to be the case with Chronormu/Chromie, a Bronze Dragon whose humanoid (and apparently favored) form is a female gnome, but whose proper name has a masculine suffix (female dragons of the same flight tend to have names ending in "-ormi"). However, the magazine confirmed that Chronormu is female; she's just an oddity when it comes to naming.
    • Could explain why she prefers "Chromie," since it ends in the "mi" sound. It might also be (at least among dragons) an androgynous name such as "Bobby/Bobbi".
  • General Failure: Not a whole lot goes right with Grom Hellscream's invasion of Azeroth: The Iron Horde is swiftly booted out of Azeroth (in one poor orc's case, literally) and is forced onto the defensive. Hellscream then turns to cleaning house on Draenor, moving against the Frostwolf clan and the draenei, which are also rebuffed with the help of the Azeroth adventurers (giving him a winning record even worse than the Old Horde). The Iron Horde gradually loses several key leaders and eventually control of most of Draenor. It's small wonder that when Gul'dan makes his move to supplant Grom, no one steps forward to help the Warchief.
  • General Ripper: Conqueror Krenna in Conquest Hold, forcing her sister to covertly oppose her, then fight alongside you against her and her bodyguards.
  • Get A Hold Of Yourself Man: Forsaken characters start out by awakening as a newly risen undead along with others who have been risen as such; your player adapts pretty well, but a few panic and cower. One of your first quests is to calm them this way. (It's not a success with all of them.)
  • Generation Xerox:
    • A justified example with Harpies. The female-only Harpies will kidnap men from other races and use them for reproductive purposes. However, in times where their numbers dwindle, they can produce eggs, the offspring of which is an exact copy of its mother.
    • Fungalmancer Glop, meanwhile, takes this trope to the most absurd extreme imaginable. Every generation of the Glop family line is identical to the one before, having the same name, same appearance, same occupation, and exact same response when attacked. Taking out the latest Fungalmancer Glop is a daily quest, and the trope is exaggerated so much that, gee, it's almost as if you're actually killing the same stone trogg every day, and the idea that it's the son of the previous is just a flimsy conceit to justify making it a daily quest.
    • As of Legion, the now young adult Anduin Wrynn is sporting a hairstyle very similar to his father's.
  • The Generic Guy / The Nondescript: Lor'themar Theron, until recently the only racial leader without a unique model/voice. Mention his name to anyone that plays WoW, and the most common reply will be "Who?" He finally got a unique voice actor and about 40 pounds more armor in Cataclysm and a unique model in Battle for Azeroth.
    • The fandom at MMO-Champion has taken to calling him Bob of Silvermoon in place of his actual name.
    • He got a storyline and character development in patch 5.1, almost 6 years after being introduced.
  • Genial Giraffe: The giraffes that roam Barrens (and have antelope-like horns) are among the friendlier Beast-type creatures, as they don't attack the players unless the players attack first.
  • "Get Back Here!" Boss: Niuzao on the Timeless Isle regularly charges around the area and for all practical purposes can't be attacked until he stops charging.
  • Get on the Boat: Literally, for the Alliance. The Horde is more fond of Zeppelins (which amusingly seem to be boats with a hot-air balloon tied to them).
  • G-Rated Drug: Bloodthistle, complete with withdrawal.
  • G-Rated Sex: The spring rabbit pet. When two of them get close to each other, they'll get Heart Symbols over their heads, they'll hop close to each other and a bunch of baby bunnies will pop up on the ground in sprays of petals.
  • Ghibli Hills: Mulgore, Nagrand, Grizzly Hills, the Emerald Dream, Loch Modan, Azshara, and others.
  • The Ghost: The families of several leaders. The women in Arthas's family are never shown, although his mother and sister are named. The best examples would be Queen Azshara (until Cataclysm), and the Dark Riders in Duskwood, who are apparently worgen.
  • Ghost Amnesia: Deconstructed with the kyrian. Part of a soul's transformation into an aspirant is the removal of their memories of their old life, which is often beneficial because those memories might have been a source of grief for the soul. The fact that it's mandatory, however, has put the main faction of kyrian at odds with the Forsworn, who are against it and wish to keep their memories or get back the ones that they've lost. It's also the reason Alexandros was sent to Maldraxxus instead of Bastion; his strength to fight comes from his memories of his family, so he wouldn't be as effective a fighter if he were made a kyrian. In the Chains of Domination storyline, the mandate is rescinded and all aspirants are given the choice of whether they want to forget their old lives are not.
  • Ghostly Animals: In this game, Warcraft III, and Hearthstone, Shamans can summon Spirit Wolves. In WoW, Beast Mastery Hunters can tame Exotic Beasts, including some spectral animals, and the Pet Battle system also has a few animal ghosts, too.
    • In Shadowlands, animals end up in the Shadowlands after death just like the humanoid races of Azeroth. In one particular case, the NPC horse Old Blanchy (who had recurring appearances from the original game to Wrath of the Lich King then was murdered along with her owners in Cataclysm) ended up in Revendreth, the Shadowlands corner for sinners. Her exact "sins" aren't expanded upon (supposedly she was a jealous and gluttonous horse), but her red and misty ghostly form can be obtained as a mount by players, after tending to her for six days with various objects.
  • Ghost Town: There are several literal ones of these in-game, such as the area around Karazhan, populated entirely by ghosts.
    • In a meta sense, several Capital cities have largely become this, due to progressing content or poor connection to the rest of the world. The Exodar and Silvermoon City, for example, were poorly implemented into the overall game world, and are rarely visited unless you need something from there. Major centers such as Shattrath and Dalaran, once bustling centers of activity for both factions, are now almost totally deserted after the player base moved to the new "Hub" city of the latest expansion. The Shrine of Two Moons/Seven Stars in Pandaria mostly went the same way when Warlords of Draenor hit, though the lack of a comprehensive portal network in Ashran, the new Capital, means that they see a bit more traffic than they would otherwise, though it's mostly of the "just passing through" variety. Justified in that these cities need to be built to handle large numbers of players at once, making their later absence particularly apparent.
  • Giant Space Flea from Nowhere:
    • Some of the earlier bosses had no explanation for how they were connected with the rest of the enemies in the dungeon. In the Dungeon Journal, however, most of the bosses have their backstory or relevance to the plot detailed, and lore information is gradually being rolled out for the older bosses.
    • The odd bosses in Karazhan makes sense if viewed as restless spirits tied to the curse of the place, but the Maiden of Virtue is one who really doesn't belong. Supposedly, she's trying to stamp out the debauchery and "impurity" in the Tower, but exactly how a titan-forged watcher came here, who she does so on behalf of, and just why she was sent is never discussed.
  • Gilded Cage: The Adherents of Rukhmar have essentially done this to themselves. They live on the high perch of Skyreach, a beautiful city from which they look down upon the lesser races of the Spires of Arak as if they owned the place. In truth, it's those lesser races of cursed arakkoa, Shattered Hand orcs and saberon that make the ground too dangerous, so they stay high in the mountains.
  • Giving Radio to the Romans: The Warlords of Draenor expansion is based on Garrosh Hellscream going back in time to his homeworld to prevent the orcish clans from drinking the blood of Mannoroth. Instead, he gives the technologically primitive orcs knowledge of modern Azerothian technology, turning them into the Iron Horde.
  • Gladiator Games: The Brawler's Guild, especially Brawl'gar Arena, a large coliseum in Orgrimmar. The Alliance equivalent is more secretive and takes place in an underground arena.
  • Global Currency: Generic gold, although there are a few exceptions where a faction has its own special currency, often combined with money, and they still buy your things for normal money as well.
    • The Burning Crusade and Wrath of the Lich King expansions went crazy adding alternate currency, such as Badges of Justice, Emblems of Heroism, Arena Points, Stone Keeper's Shards, Marks of Honor, and even Dalaran Cooking Awards, none of which were interchangeable and which required the developers to create a special character sheet tab just to manage.
    • Cataclysm, in its turn, tones down the explosion of emblems such that all PvE and PvP tokens are combined into two tiers of currency apiece, with the "higher" tiers being folded into the lower ones with each new content release, and with everyone's "higher" currency being converted into the "lower" currency to put everyone on equal footing in buying the new gear. The other forms of special currency remain, however.
  • Glowing Eyes of Doom: It's not Warcraft unless you have glowing eyes! Forsaken, Night, Blood, and High Elves, Draenei, and all Death Knights have them, and some helmets give your eyes this effect while worn. Mounts have them, too.
  • Go-Karting with Bowser: Every organization and faction, it seems, has some Battle Pet trainers, and even trainers who would normally kill Alliance and Horde members on sight can be challenged. There's even a Burning Legion trainer on the Broken Shore (and she actually compliments you for good moves.)
  • Go Mad from the Revelation:
    • This can happen to you during the Yogg-Saron encounter.
    • Also, Archbishop Benedictus.
      Archbishop Benedictus: I looked into the eyes of The Dragon, and despaired...
    • In the last encounters of the Ny'alotha raid, N'Zoth tries to erode the player's sanity. If he succeeds, they are given the "Gift of N'Zoth" shortly before being permanently charmed by the boss.
  • God Guise: Blizzard has been heavily implying the Night Elf Moon Goddess Elune may be a Naaru in their interviews, though the way they imply it also implies it will stay ambiguous to not anger the players who would not like such a "revelation".
  • God Mode: A handful of quests in Wrath of the Lich King give the players massive buffs (usually courtesy of a faction leader), making them Nigh-Invulnerable and increasing their damage output several times over. Repeated in Cataclysm and exaggerated in Throne of the Tides: in the final encounter, Neptulon buffs your party's damage at least twenty-fold with PURE WATER — and you need every bit of it to defeat Ozumat.
  • Godzilla Threshold:
    • The threshold is pretty consistent: for really, really bad threats, the Horde and Alliance work together. Most of the time, they're at each other's throats in a Space Cold War or even Proxy War. Against pests or regional threats, the Alliance and the Horde ignore each other or even try to backstab each other so their own people can claim the glory of beating the threat first. But against an awakened Old God, the beachhead of a demonic invasion, the Lich King, or the biggest and most evil dragon ever, they ally. Temporarily. Unfortunately, after the Cavalry Betrayal at the Wrathgate, the level of danger required to set aside their differences has risen significantly, due in part to the enmity of Garrosh and Varian. Ultimately, where the Lich King, Deathwing, and Thunder King were all not enough to truly unite the two factions, Garrosh himself manages to cross the threshold.
    • In Warlords of Draenor, your first mission is to depower the Dark Portal. In order to do that, you are forced to free three dangerous warlocks, including Gul'dan, the orc responsible for the corruption of the orcs and the events of Warcraft in the original timeline. After that, he becomes one of the biggest threats. While the other two warlocks (alternate versions of Teron Gorefiend and Cho'gall) were slain by the adventurers in the alternate Hellfire Citadel and Highmaul, respectively, Gul'dan drives the plot up until the first half of the Legion expansion, where he serves as the final boss of the Nighthold.
    • In Legion itself, the Wardens release Illidan Stormrage's captured demon hunters from stasis due to needing their assistance in repelling the Legion's return.
  • Going Native: In Nazmir, Captain Conrad tries to commune with the Blood Trolls, and convinces them that she is a messenger from their Blood God. When you meet up with her she takes you to watch a ritual sacrifice. The good news is that Captain Conrad wasn't the sacrifice, the bad news is that she's gone a little too native.
  • Gold and White Are Divine:
  • Gold Digger: Candy Cane in the Goblin starting area.
  • Gondor Calls for Aid: The Demon Hunter player character and the rest of the Illidari are freed from the Vault of the Wardens because Maiev begrudgingly requires their assistance in defeating the Legion.
  • Gone Horribly Right: Garrisons ended up being this for the game during the Draenor expansion. The intent was to finally provide players with a "house" that they could return to, and centering production and crafting there, along with some other functions. Unfortunately, the popularity of the Sunsong Ranch in Pandaria led to a similar function of being able to "generate" crafting materials being added to the garrison, but to a much greater degree, largely removing the need to go farm mats, as well as driving the Auction House price of mats into the basement. Then, there was the fact that savvy gold-makers quickly realized that by adding the Inn and using it to fill out their follower roster with those who had the "Get extra gold from missions" trait (not to mention just having the Inn added extra gold-rewarding missions) allowed them to rake in cash, along with other tricks like trading garrison resources for bags of gold. Finally, the missions your followers (and later ships from the shipyard) ran could reward fairly high-end gear, largely eliminating the need to run raids if you didn't care about the higher levels of gear. All this meant that players had little reason to even leave their garrisons, leaving the playerbase feeling isolated and, eventually, bored and unwilling to keep paying for it.note 
  • Gone Horribly Wrong: Garrisons again. When Warlords of Draenor launched Blizzard were completely unprepared for the sheer number of Garrison instances that needed to be running at the same time, resulting in numerous crashes over the launch until the bugs were ironed out.
  • Good Angel, Bad Angel: Two toys, the Bondable Val'kyr Diadem from Bastion and the Bondable Sinstone from Revendreth, respectively summon a miniature val'kyr named Angelis and a sinstone named Sinny. If both are summoned at the same time, they'll have this dynamic as they comment on your actions and try to coerce you into doing good or bad.
  • Good Armor, Evil Armor: Paladins wear shiny gold, blue, silver, and white armor to symbolize their connection the Light. However, when turned into death knights by the Scourge, they instead don black and grey armor littered with skulls and other malevolent ornaments.
  • The Good King: Arthas is a rare villainous example. He's a Good King to the Scourge. Even though they are undead he can rather easily replace, he values his troops and doesn't like to waste them. He even forms genuine friendships with his more powerful subjects, such as Kel'Thuzad and Anub'Arak. It's bitterly ironic that he's applying the very advice his father (whom he murdered) gave him about how to be a good king in his leadership of the Scourge.
  • Good Samaritan: Legion finally established what Spirit Healers are; they're some of the val'kyr created by Odyn who escaped from both his influence and from Helya's grasp, and are using their relative freedom to prevent the deaths of the player characters; they will resurrect your character and possibly others for no fee whatsoever, the only downside being the Resurrection Sickness and damage to all your gear.
  • Good Versus Good:
    • In Trial of the Crusader, the Faction Champions encounter begins when the Horde suspects that the Alliance intentionally summoned Lord Jaraxxus into the arena.
    • Hyrja and Eyir in the Halls of Valor dungeon are both heroic Val'kyr, but they oppose the player's quest to retrieve the Aegis of Aggramar due to their misdeeds in Stormheim.
  • Goofy Print Underwear: King Mrgl-Mrgl's Murloc costume isn't zipped up fully so you can see his heart print underwear through the hole.
  • Goomba Stomp: The warrior's Heroic Leap ability.
    • Less dramatically, the daily marmot-stomping quest in Valley of Four Winds.
  • Grand Theft Me:
    • One quest has Teron Gorefiend pull this off on the player only to inexplicably release the player after slaying his jailor.
    • In the Retribution paladin scenario to obtain the Ashbringer, Balnazzar attempts to do this to the player, only for them to call upon the power of Ashbringer to break free.
  • Grave Robbing: The Archaeology profession is all about this, as few things you find will end up in a museum (except pristine versions of artifacts dug up in Pandaria). Pre-Pandaria common items are Shop Fodder, but some especially valuable artifacts sell for up to 200 gold each. The Rare items are usable by the player and range from toys to powerful account-bound items.
    • Pandaria also has a variation where you can find an offering of gold at some sort of shrine. Stealing it gives you a one-hour visual debuff calling you out for it and turning your character greyscale.
  • Gray Rain of Depression: Zhu's Watch is a small town plagued with this, everyone there is very lethargic during a rainstorm. It's no surprise that it's all caused by the Sha of Despair.
  • The Great Wall: The Serpent's Spine, which was built by the Mogu to keep the Mantid out of their territory.
  • Great White Hunter: Hemet Nesingwary (a Significant Anagram for Ernest Hemingway).
    • In Stranglethorn Vale, there's a trio of NPCs who give you three quest lines that fit the trope, one with tigers, one with panthers, and one with raptors. There's an achievement for completing all three.
  • Greater-Scope Villain: At some point, almost every major threat on Azeroth traces back to either Sargeras or one of the Old Gods.
    • Sargeras freed the Burning Legion and installed himself as their master; recruited the man'ari eredar Archimonde and Kil'jaeden (forcing the draenei to flee Argus); instigated the War of the Ancients by convincing Azshara (and her followers, including Xavius) to serve the Legion; blinded Illidan (pushing him down the road to demonhood); possessed Medivh to begin the First War and all the events that followed; and personally slaughtered the rest of the Titan Pantheon, which indirectly caused the rise of the Mogu. His followers would also go on to recruit Gul'dan (leading to the corruption of the orcs) and Kael'thas; create Frostmourne and turn Ner'zhul into the first Lich King; and ultimately reduce Draenor to Outland.
    • The Old Gods and their Faceless servants are responsible for corruption of the Elemental Lords, Neltharion (who caused the Nexus War and the Cataclysm), Keeper Loken (who caused the collapse of all Titan creations on Azeroth), Fandral Staghelm and multiple World Trees, as well as the creation of the Curse of Flesh, the Well of Eternity, the Emerald Nightmare, the Demon Soul, the Naga, the Aqir hordes, the Twilight Dragonflight, and the Sha (who would later be used to empower the tyrannical Garrosh Hellscream). They're also The Man Behind the Man to Cho'gall and his Twilight's Hammer operations on Azeroth, although Cho'gall has always been a maniacal nihilist who needed no corrupting to serve their cause. Visions within Yogg-Saron's mind also show him claiming credit for other key conflicts in Azeroth's history, such as the assassination of King Llane and the rise of the Lich King.
    • Following the Illidan novel and Chronicle, we also have the Void Lords - The Man Behind the Man to the Old Gods and rivals to the Naaru, whose existence pushed Sargeras to destroy the cosmos to keep world-souls out of the Void Lords' claws. (To put it bluntly, if one compares the Old Gods to Lovecraft's Great Old Ones, the Void Lords would be the Outer Gods.)
  • Green-Skinned Space Babe:
    • Where the Draenei males are burly catfish-faced oddities who resemble barely-tethered hot air balloons, the females are much more humanoid. (They're blue, however.)
    • Garona Halforcen: Green, very attractive, and was born on Draenor, not Azeroth. (Originally she was Half-Human/Half-Orc, then Retconned to Half-Orc/Half-Draenei. This opened several Plot Holes that were somewhat fixed by making her the latter through rape, but making her think she was the former, and making her artificially aged.)
  • Grey-and-Gray Morality:
    • Neither the Alliance nor the Horde is particularly good or evil. Each faction, however, has one race that is considered more peaceful or generally nicer than the others - look for hooves. Both sides have committed a fair share of war crimes though, whether officially sanctioned by racial leaders or done by people acting against orders. By the time you hit level 60 you'll have heard of at least one against your race, and accidentally helped somebody from your side commit another.
    • Further complicating issues is the outside influence the enemies (both hidden and obvious) have - there is no shortage of hostile factions and traitors. A very large amount of the conflict of Wrath of the Lich King came from formerly loyal allies (Arthas, Wrathgate, the Battle for Undercity) although there are many more examples. Curiously, the Horde seems to have a few more instances of being betrayed and manipulated into war with the Alliance, giving them another opportunity to play the victim.
    • Likewise, even the most generally evil races tend to have at least one friendly exception, if not an entire faction to interact with, like the Klaxxi for the Mantid.
  • Grievous Bottley Harm: Plugger Spazzring in Blackrock Depths drops a bottle that functions as a dagger, the model for which is also dropped by Coren Direbrew in the Brewfest seasonal dungeon. The quest "Drinks on the Rocks" in the Swamp of Sorrows also awards a weapon of this type.
  • Grey-and-Gray Insanity:
    • Because of the above mentioned failure to keep both the Alliance and the Horde to approximately the same shade of grey, the greatment of the faction war as gray on gray borders on insanity.
  • Grimy Water:
    • The water in Serpentshrine Cavern causes frenzy fish to infinitely spawn when you fall into it, which are deadly at level 70 and a minor annoyance at higher levels. Likewise, the water in Lady Vashj's room is scalding hot and deals fire damage when you fall into it.
    • A variant with the water under Nordrassil in the Battle for Mount Hyjal, which is full of residual energy from the Well of Eternity and applies a 30-second silence if you go into it.
    • In Highmaul, the water around Brackenspore's area is acidic. The Iron Horde grunts trying to fight him back learn this the hard way when they attempt to retreat through the water and immediately die.
    • Ironically, green liquids tend to avert this; the slime in Undercity used to be a straight example that dealt continuous damage until the effect was removed in Cataclysm, and you can freely swim in the liquid blight in the Ruins of Southshore and the slime in Scourge ziggurats. The exceptions are the liquid in Naxxramas, which does no damage but applies a 90% stat debuff; the lava in fel-corrupted zones, which functions the same as regular lava; the "fel sludge" in Tanaan Jungle, which applies a stacking damage dealt/damage taken increase that will kill the player if it gets too high; and some liquids in Maldraxxus and Plaguefall.
  • "Groundhog Day" Loop: The Murozond fight in the End Time involves a giant hourglass that acts as a Reset Button, which allows players to keep the fight in a "Groundhog Day" Loop until the hourglass is used up. With each loop, the players are reset back to their state at the beginning of the fight, presumably at full health and most of their cooldowns reset, while Murozond is unaffected, so all damage he takes carries over.
    • The Deaths of Chromie scenario is a loop where the player is attempting to prevent said deaths by killing four mini-bosses and clearing four portal events. The bosses are hidden and must be discovered via a quest, but when killed their location is remembered and the player can go straight to it in the future. Similarly, opened portals remain for each loop. Otherwise, all useful items and buffs acquired in the scenario reset between loops.
  • Guide Dang It!:
    • Some quests (Mankrik's wife anyone?), although most are not if you actually read the quest. WoW was one of the first games to consciously try to avert this. Previous big-name MMORPGs such as EverQuest and Final Fantasy XI gave no hints at all to their quests.
    • The quest to find Mankrik's wife is retired as of Cataclysm, as Mankrik finally buried his wife. Good thing too, since the area where her body was has been flooded with lava.
      • Mankrik's wife deserves special mention due to two things: First, the questgiver gave no indication of where the player had to search, and second, the corpse was labeled "Beaten Corpse" instead of "Mankrik's Wife".
    • For Alliance players, Fiora Longears. You're told she's an elf, which itself is vague enough, but then you're told she's a high elf so she would stand out. The problem is? She was moved to Auberdine (an area almost entirely Elfish) and the quest was not updated to say she's no longer in Theramore.
    • Infamous in the Death Knight starting zone. One quest, which has budding Death Knights steal and return their soon-to-be mount, required the explanation of "press one to turn in your horse" so often in beta that it spawned a guild, <Press One For Horse>.
    • Tends to be somewhat averted over time as Blizzard makes improvements. In the past, only NPCs displayed exclamation/question marks signaling they could start/end a quest; now objects (wanted posters, statues, etc.) that start/end quests display such marks as well. The in-game map now highlights areas where current quest objectives may be located, e.g. where to find particular mobs, quest items, Mankrik's wife, etc. Items that must be gathered/used as part of a quest now have outlines, making them easier to find, and mobs relevant to current quests are marked as such when moused over.
      • A good example of this can be mentioned with the Alliance version of the Razorfen Kraul quest. This was given via an item - however, the item is only discoverable in an adjacent zone (Thousand needles) and the player must Pixel Hunt to discover it. Even mods that pointed out where items that gave quests were, this one was often missed simply because nobody even knew the quest was there in the first place! Horde players could not interact with this item either.
      • More improvements made were adding highlighted areas on the minimap to show where quest items could be dropped, and adding tooltips to the mobs that dropped them. It can however still be a bit of a hunt in the older sections of the game where the additions haven't been completely implemented.
    • Many of the quests for Blackrock-centered dungeons were this.
    • However, the epitome of this trope in WoW is probably the level 40+ Alliance quest hidden in the hills in the much lower level zone Westfall. The dwarf requires a sack each of barley, corn and rye. They're each hidden in seemingly random corners of Azeroth, but you wouldn't know this, as there are no hints whatsoever. Note that Westfall is known for its many farms and there are sacks of corn lying around everywhere, but no, only the one that's found in a desert on another continent will do. The rest of the chain this quest is part of isn't much better.
    • Then there was another quest in the classic game that required you to go to a blue dragon named Haleh in Winterspring. The only information the quest gave to you was that the person you needed to talk to you was of dragon blood and he or she may be disguised in a humanoid form. That's it. No hints are given to the character's location. The character herself was hiding on top of a mountain in Winterspring that could only be reached by finding a teleporter in a cave filled with hostile elite blue dragons (yes, you had to slaughter Haleh's own kin just to get to her).
    • Frequently comes up with raid bosses, whose abilities are not always intuitive (for example, you might have to stack in a certain spot to absorb the damage from a given attack, or kill monsters in a certain order), and groups often require members to watch videos or read guides for bosses. The Dungeon Journal, which shows all of the boss's abilities and how they work, mitigates this though.
    • Speaking of dungeons and raids, even finding your way back to them after you died can be confusing if you haven't actually been there before. Although many entrances have a graveyard less than 50 yards away now, there are a few puzzling ones still such as Blackrock Mountains (where the same central graveyard is where dead players end up coming from 3 different dungeons, including one from Cataclysm, and they are all pretty far away).
    • Gnomeregan for horde players. There actually is a way to reach there, which some players didn't discover until Classic launched... 15 years later. It involves going to Booty Bay - a completely different zone and using a teleporter hidden in a corner under several platforms. It cannot be used unless you are specifically going to Gnomeregan which meant a lot of horde players never even knew Gnomeregan had Horde quests!
    • Both the Horde and Alliance Onyxia attunement quest got hit with this... for the Horde players, they had to search for Rexxar, with the only hint being that he wanders around Desolace... which is literal, as Rexxar walked around the zone. The alliance chain involved you going outside the dungeon after entering... only to be given a reward for your troubles and making you think it was a Downer Ending. For no apparent reason, you have to go back to the area you just cleared and kill more trash mobs until an item drops that starts a followup quest.
    • Warlords of Draenor and Legion introduced several pets, toys, and mounts that are well-hidden and required intensive searching by secret hunters. Some are truly absurd, such as a pet which requires fifteen separate items from multiple expansions used in a very specific order in a hidden cave.
    • Some of the hidden artifact appearances in Legion are this, as some are as straightforward as buying them from a vendor (Titanstrike alternative skin), while others took far longer to first discover the locations of.
    • The "Pandemic" game mechanic, where most player damage-over-time/heal-over-time effects have part of their remaining duration added to new applications (up to 30% of the base duration), is never explained in game yet is crucial to optimizing the performance of DoT classes such as Feral Druids and Affliction Warlocks.
    • Most of the hidden artifact appearances in Legion are obtained by playing the expansion content normally. However, there are a few specific appearances that required significant community effort to discover:
      • The Retribution Paladin hidden artifact appearance invokes this trope intentionally by taking a Vanilla-era overly-complicated meme on how to obtain the Ashbringer and playing it completely straight, including taking Nefarian's head to a random location, fishing at a certain area for an item with an infinitesimal drop rate, and killing a seemingly-generic mob with a many-hour spawn time.
      • The Arcane Mage hidden artifact appearance is appropriately arcane, requiring you to Polymorph specific nonhostile mobs across the Broken Isles with the only indication that you are accomplishing something is a random emote. Even after Polymorphing all five mobs, nothing happens. Until a sheep appears in the Class Hall at a random time afterward, which for some reason you have to repeatedly click until it explodes.
      • The Discipline Priest hidden artifact appearance is more merciful in that you're told up front that you need to find twelve pages hidden around the world to unlock it. Said hints are very vague.
      • The Feral Druid hidden artifact appearance triggers upon randomly seeing an emote in the Emerald Dreamway which points you to a portal, but when you go through the portal, everything seems normal. It turns out you then have to go on a Snipe Hunt to find a surprisingly tiny monument in the vast area near the portal. Repeat this two more times and an NPC spawns in the Dreamway, which you then somehow have to know to /sit with it.
  • Gunship Rescue: When the Lich King corners you at the end of the Hall of Reflection dungeon, your faction's airship swoops in to save the day and buries him in rubble. Not that it's going to kill him, though.
  • Guys Smash, Girls Shoot: Due to their builds, rank and file Naga are this; males are Dumb Muscle while females are Squishy Wizards. In Vashj'ir, Wavespeakers Tulra and Valoren are surprised to hear about Nar'jira, a Naga Battlemaiden.
  • Internet Jerk: The game's chat is notorious for the racism, homophobia, and lewdness from childish players (who are not all children by the way). Particularly in the Barrens and City Trade channels. The latter connects between all of a faction's capital cities, Shattrath City and Dalaran, meaning that all players looking for raids, trying to recruit for them, or buying or selling goods have to put up with it.
    • Technically the City Trade channel connects ALL capital cities. If you're a Hordie on a raid in Stormwind, you will still see the Trade Chat of all the Horde cities.

    H 
  • Had the Silly Thing in Reverse: A Gnome in Fort Triumph builds a new tank out of spare parts and asks a Dwarf to test drive it, only to have it run backwards and crash. The new design had the gear box backwards, so forwards is reverse and vice versa; a little feature she failed to notify the pilot of.
  • Hailfire Peaks:
  • Half-Human Hybrid: Invoked by pirate Tony Two-Tusk as a lame excuse to deny being a (at the time very literal) deadbeat dad. Tony, a Troll, says his ex-wife's sister's baby isn't his, but of Seadog Fajardo, a Human.
  • Half the Man He Used to Be:
    • Treants, ghouls, and skeletal mages have this happen to them as their default death animations.
    • Chadwick Paxton in Nazmir is found bisected by a sethrak's sword when you meet him. Being undead, he treats it as a minor annoyance and simply requests that you put him back together.
  • Half-Truth: One of the reasons that the Mogu were unprepared for the Pandaren uprising was that the Grummles, created by the Mogu to act as spies, were giving them this. They told the Mogu that the Hozen were digging caves, the Jinyu were talking with the rivers, and the Pandaren were dancing, without telling them the Hozen were punching holes in the Mogu's defenses, the Jinyu were divining the Mogu's military strategy, and the Pandaren were developing their martial arts. As a result, the Mogu became complacent.
  • Hammerspace: Game Hammerspace - while your inventory is limited, there are no weight restrictions. The lining of your armor is never spoiled by carrying an extra dozen mail shirts around, which you can do. Also, twenty harvested herbs take up one inventory space, but so do 20 Bear Asses.
    • Taken even further in Draenor, where crafting items now stack to 200, rather than twenty. At this point, you can walk around with four large bags and your backpack stuffed to the brim with, say, ore, when each single stack should logically now weigh close to a ton or so, and take up more space than you yourself do.
  • Hand Wave: With the introduction of mount equipment in 8.2, water strider mounts lost their passive ability to walk on water, which is given the flimsy explanation that they've evolved beyond the ability to do so with a passenger.
  • Hanging Judge: Constable Harry Framer. When trying Lucille Waycrest for witchcraft, he impatiently demands that he be allowed to continue no matter how reasonable or critical the interruption. Even after Lucille is proven not to be a witch, he refuses to have her exonerated until the player finds and kills the real witch.
  • Happiness in Slavery: It's shockingly common for this to happen to Succubi enslaved by warlocks for a significant period of time, to the point where even if the binding was broken, they would continue to serve. This also makes them homicidally jealous when someone of the opposite gender approaches their master.
  • Hard-Coded Hostility: The Scourge, and the faction responsible for them, the Burning Legion.
  • Hard Mode Perks: Heroic versions of dungeons are harder but give much better loot overall. For Cataclysm and Mists of Pandaria raids, there's often only one achievement for completing the entire raid on normal, but achievements for defeating each boss on Heroic or the bosses of Siege of Orgrimmar and above on Mythic.
    • In Cataclysm and beyond, certain Heroic and Mythic raid encounters add an extra mechanic that improves the raid's performance, i.e. Heroic Staghelm gives players a gauge that increases their damage and healing as long as they don't get hit, Mythic Kargath lets them increase their damage output by appeasing the members of the crowd, etc.
  • Hard Work Hardly Works: Why Gidwin and Tarenar, two childhood friends and paladins who want to join the Argent Crusade, have evolved into Vitriolic Best Buds. Gidwin, a dwarf was jealous that Tarenar, a blood elf was a natural as a paladin, while he had to work hard to keep up.
  • Harmful Healing: According to a lore interview, undead (in this context, the Forsaken and death knights) are still patched up by the Holy Light, but since the Light is the undead's kryptonite, it causes them excruciating pain, likened to fire.
  • Haunted Castle: Karazhan, Shadowfang Keep, and the Undercity.
  • Hate Plague: The Sha in Pandaria.
  • Hates Being Touched: Certain random NPCs are coded so that their Stop Poking Me! lines are actually their default response to being clicked on. Oddly, their dialogue usually doesn't seem to suggest that they're very irritable.
  • Have a Nice Death: The majority of raid bosses and many dungeon bosses taunt or boast upon killing a player, and/or wiping the raid. Some are Take Thats at players and/or various memes. A very few are Apologetic Attackers instead, particularly if they've been compelled to fight, and some bosses, like the August Celestials, encourage players to do better.
    Ragnaros: DIE, INSECT!
    Blackheart the Inciter: You fail! MUHAHAHAHAHAHA!
    Malygos: More artifacts to confiscate...
    Loken: What little time you had, you wasted.
    Malown the Postman: You've been MALOWNED!
  • Headless Horseman: A Headless Horseman appears in a seasonal event (during Halloween). He flies around setting starting towns on fire and can be fought as a boss. According to the background material, he used to be a paladin of the Scarlet Crusade who went insane after his family was killed, died and was raised as an undead by the dreadlord Balnazzar. He also Rhymes on a Dime.
    Prepare yourselves, the bells have tolled. Shelter your weak, your young and your old! Each of you shall pay the final sum! CRY FOR MERCY! THE RECKONING HAS COME!
  • Heal It with Blood: Death Knights have the Blood specialization, a tanking specialization that uses Blood Magic. Compared to other tanks, they have low damage mitigation, but make up for it with the most powerful self-healing of any non-healer specialization in the game. Many of their abilities are also themed around draining blood (and by extension, health) from enemies, such as Blood Plague, Blooddrinker, and Bloodworms.
  • Heal It with Water: Shamans use water to restore their mana and help them heal.
  • Healing Boss:
    • A few bosses heal themselves, usually with the intent that players will have to strategize to minimize this healing during the fight. For instance Baron Ashbury in Heroic Shadowfang Keep will reduce all players to 1 HP, then start healing both them and himself, and the party must decide at which point to interrupt the heal.
    • Grommash Hellscream in Siege of Orgrimmar, the Final Boss for the Mists of Pandaria expansion, is an exception: he has three phases and unavoidably heals to full at the start of each phase. This is because boss hit points had grown so much that the game could not handle enough hit points for the entire fight. Not coincidentally, the next expansion had a "stat squish" where all player and NPC attributes were cut back.
  • Heel–Face Revolving Door: Consider the Forsaken Death Knight. You started out as a regular inhabitant of Lordaeron, maybe even fighting the Scourge. You were killed and resurrected to fight for the Scourge. You then joined the Forsaken rebellion fighting against said Scourge. You were killed (again) and resurrected to fight for the Scourge (again). And then you rebelled and joined the Horde after Light's Hope.
  • Heel–Face Turn:
    • Aknor Steelbringer in Blackrock Foundry will become a follower for all of the raid members if he's alive when Flamebender Ka'graz is killed.
    • Millhouse Manastorm is revealed to be a member of the Twilight's Hammer in Cataclysm, but later can become a Garrison follower through the Lunarfall Inn and Frostwall Tavern and an Order Hall follower for mages.
    • Draenor's version of Garona Halforcen first appears as an agent of the Shadow Council and attempts to assassinate Khadgar during the quest "On the Shadow's Trail". Completing the third chapter of the legendary ring questline grants her to you as a follower.
  • Heel Realization: Earthbreaker Haromm and Wavebinder Kardris don't realize their mistake in torturing the elements until after they're slain.
    The elements... what have we done...
    I can hear them no longer...
  • Heh Heh, You Said "X": This exchange can be heard at Camp Antonidas between a Kirin Tor instructor and their student:
    Kirin Tor Instructor: Malygos undoubtedly spent a good deal of time in this magical pleasure villa...
    Kirin Tor Apprentice: Haha, "pleasure villa."
    Kirin Tor Instructor: See me after class.
  • He Knows Too Much: Amber Kearnen was killed because she found out the Legion had infiltrated SI:7 and tried to warn the Uncrowned, the rogue organization in Legion and the only ones who could counter SI:7.
  • Hellish Horse: Warlocks and Death Knights get class specific steeds that are horses with red eyes and flaming hooves, and the Forsaken's racial steed is a skeletal horse. There are also several mounts that are rare drops from bosses, including the Headless Horseman and the Lich King, both of which can fly.
  • Hell on Earth: The Legion expansion entails a large portal being opened from Azeroth, enabling the Burning Legion to invade. Your main mission is to get all of the Pillars of Creation to seal the portal, but then Illidan and Velen take everything off the rails and decide sealing the portal isn't enough, and they want to go on the offensive and end the Burning Legion once and for all!
  • Helmets Are Hardly Heroic: While a helmet is a very important part of your gear set (especially late in the game when meta gem slots are introduced, as they only appear on helmets and the benefits offered by meta gems are too great to pass up), actually displaying the helmet is optional and can be toggled on/off from the interface menu. So if your hat looks stupid and you can't find a good one for transmogrification, you can simply choose not to display it. In-universe, many important NPCs (Garrosh Hellscream, Varian Wrynn) never wear helmets, but some don them on certain occasions (Tirion Fordring and Saurfang in Icecrown Citadel, for example).
  • "Help! Help! Trapped in Title Factory!": One of the fortunes you can find in a fortune cookie or a mysterious fortune card reads: "Help! I'm being held prisoner in a fortune cookie bakery!"
  • Helping Would Be Killstealing: Averted due to the tagging system. Once a player attacks a monster (and does damage), that monster is tagged and only they or their party gain experience points or loot from it. Newbies that don't know about this system will often accuse people of kill stealing until they are told (often harshly) that the game doesn't allow this. An Anti-Frustration Feature introduced in Cataclysm allows quest-related bosses and many rare creatures to offer kill credit to everyone who does damage to them, regardless of whether they are in the same group or even faction.
    • World Quest bosses in Legion zigzag this. Weaker ones only give credit to everyone of the same faction, but stronger ones give credit to everyone of both factions.
  • Helpful Mook: Ashlei, a Grand Master Pet Tamer in Warlords. One of her pets is an Elekk Plushie, which has no offensive attacks at all, making the battle an easy win, but she is still considered a Grand Master, and gives a lot of Pet XP.
  • Herd-Hitting Attack: Oh so many of them. Generally any group of more than five mobs at once will require AOE of some sort unless there's some damaging mechanic triggered by their death (for example, the scorpions in the Firelands explode and give a damage-increasing debuff when they die).
  • Here We Go Again!:
    • In Grizzly Hills, there is an Alliance quest chain where your character eats some Amberseeds from a bucket. After your quest chain for laxatives to get the Amberseeds back, they go right back in the bucket you ate them out of... for the next adventurer...
    • In essence, the Alliance/Horde War is this trope - they'll be at each other's throats, some other greater evil will cause them to be buddy-buddy and just when it seems that hostilities will end, someone will do something to rekindle that hate and off they go fighting each other again.
  • Heroic Fire Rescue: For Alliance players, the Burning of Teldrassil ends with players going into the burning city of Darnassus to rescue anyone they can, before they themselves succumb to the smoke; at which point someone else manages to save them from burning to death.
  • Heroic Lineage: The series is fond of them, sometimes to a gratuitous degree. Veressa Windrunner was introduced in Day of the Dragon. It's later revealed that "Windrunner" is the last name of the great elven ranger Alleria, as well as Sylvanas, something which is never mentioned in the book. In the same story, Falstad is introduced as Falstad Dragonreaver. This was later retconned to just be a nickname, and his actual name is Falstad Wildhammer, making him related to Kurdran. Danath was initially introduced without a last name, and was just a distinguished mercenary captain. Later, it's revealed that he's actually the nephew of Thoras Trollbane, the ruler of Stromgarde. Suffice to say, if you're an important character, you're probably related to someone famous.
  • Heroic Resolve:
    • Tirion Fordring, atop Icecrown Citadel. "Light give me strength to break these bonds," indeed.
    • In the Ultraxion battle, this is an additional ability players can use to escape the Twilight realm for a few seconds, which is necessary to avoid some of Ultraxion's more powerful abilities (Fading Light, which kills you upon expiration if you're in the Twilight Realm, and Hour of Twilight, which does extreme damage to those in the Twilight Realm)
  • Heroic Sacrifice: Warlords of Draenor is the Heroic Sacrifice expansion.
    • The introduction is an invasion of Draenor by Khadgar and a band of heroes to destroy the Dark Portal from the other side in what is likely a Suicide Mission; only the players and a handful of NPCs survive the first encounter with the Iron Horde.
    • Shortly after that, the player takes an orc named Ariok to distract the Bleeding Hollow clan while they make their escape. You are caught by Kilrogg Deadeye, and Ariok powers himself up with the Bleeding Hollow's blood sacrifice to take on the whole clan so you can rejoin Khadgar. You later reunite with Ariok in Hellfire Citadel and can recruit him for your Garrison if you're able to defeat Kilrogg in time.
    • In Frostfire Ridge, the Frostwolves are trying to hold the Iron Horde back at Thunder Pass so that Drek'thar can collapse the only land route in. When the full force of the Iron Horde start descending on them and Drek'thar still isn't ready, Ga'nar charges in to hold them in place, and Drek'thar brings the landslide on top of him.
    • In Shadowmoon Valley, Ner'zhul has summoned the Dark Star for the Iron Horde, and is going to use it on their attack on Karabor. Velen has already seen the outcome of the fight, and won't let it happen. Instead of the bloody and violent sacrifices elsewhere, Velen simply walks into the spell Ner'zhul used to summon the Dark Star, and lets himself be absorbed into it, reawakening it as the naaru K'ara.
    • In Talador, Vindicator Maraad was fighting Blackhand when he unleashed his explosive attack. Instead of using his Divine Shield to protect himself, he cast it on Yrel, saving her while taking the full brunt of the attack himself.
    • In Legion, after you purposely trigger a manastorm as part of a reckless attempt to revive the Arcan'dor, the only way to escape is to shut the generator down manually; easier said than done because if you, Arluin, or Thalyssra leave the protective barrier you're using to survive the storm, the "arcane torrents would tear us apart" as Thalyssra puts it. Arluin decides to do so anyway, saving you and restoring the Arcan'dor at the cost of his own life. While this at first seems karmic (he had acted selfish and greedy in previous quests, demanding a month's worth of mana paid in advance before he helped you) you then discover that he needed it to protect his younger sister. Fortunately, the next available quest avenges him.
  • Hero Insurance:
    • In the Legion introductory questline, one of Ulduar's caretaker mechagnomes comments on how mortals are good at fighting evil, and making a mess. Khadgar then recalls the damage players have done to Karazhan.
    • During the Legion pre-expansion invasions, Trade Prince Gallywix thanks players for fending off the demons attacking Azshara, before saying that he'll only send them a small bill for the damages.
  • Heterosexual Life-Partners: Quite a few: Tirion and Eitrigg, Varian and Bolvar, Thassarian and Koltira, Asric and Jadaar, Anren and Tholo.
  • He Who Fights Monsters:
    • Becoming this is the biggest risk involved in becoming a Demon Hunter, as what happened to Illidan shows. It is the fate of many Hunter NPCs.
    • Sylvanas is headed down this path in Cataclysm. It was horrible enough that she was using innocent people to be tortured and used as test subjects to create a plague and completely be ignored, but then she started hiring the Val'kyr to reanimate corpses into new Forsaken, which Garrosh is utterly disgusted by. And during the Worgen starting experience, she uses the New Plague, despite Garrosh explicitly banning its use. She also uses it on Southshore, and still has a population of slaves and test subjects in Undercity (which is constantly ignored by everyone). Doesn't seem too different from the late Lich King, eh? Garrosh even calls her out on this during the Silverpine Forest questline. Her reply is pretty snarky:
      Garrosh: Have you given any thought to what this means, Sylvanas? What difference is there between you and the Lich King now?
      Sylvanas: Isn't it obvious, Warchief? I serve the Horde.
    • At the end of the Western Plaguelands questline, she kidnaps Koltira Deathweaver to punish him for not despising the Alliance enough and not wanting to harm his friend Thassarian (who is leading the Alliance forces in Andorhal). She heavily implies that torture and brainwashing will be involved.
    • The Royal Apothecary Society already went down this path in the backstory.
    • Also in the Worgen starting zone is Lord Godfrey; he had been fighting the feral Worgen for so long, that he wants to kill the player once they've succumbed to the curse, and then tries to sell out King Greymane to the Forsaken when it turns out Greymane is a Worgen. (And then during Silverpine Forest, he gets resurrected as a Forsaken, aids Sylvanas in pushing the Worgen from Silverpine... and then kills her, at point-blank range with his gun So by the time you kill him in Shadowfang Keep, he's not only - quite literally - become one of the enemies Gilneas was fighting, but he's become an enemy to THOSE enemies as well.)
  • High-Tech Heaven:
    • Naaru are a kind of energy being that have been compared to angels, and they have ships that are capable of interdimensional travel.
    • Kyrian look more like classic angels and are in charge of parts of the setting's afterlife, and they have Teleporters and Transporters and several different types of robots defending and patrolling their zone.
  • Hijacked by Ganon:
    • The Final Boss of Burning Crusade is Illidan, right? Nope, actually it's Kil'jaeden the Deceiver, a fact totally unhinted at by Blizzard prior to the Sunwell content patch (unless you were well-versed in the lore and managed to put quite a few subtle clues together).
    • Discussed and pointedly defied by the developers in Siege of Orgrimmar, Garrosh may be subtly influenced by the Sha, but he's ultimately in complete control of his mind and actions, and the One-Winged Angel form he assumes isn't a grotesque transformation, but a suit of armor.
  • History Repeats: Many instances, but the overall plot of Mists of Pandaria and Battle for Azeroth is the most notable one. After a war in which the Alliance and Horde banded together to see the end of a long-standing threat, a planet-altering cataclysm takes place. In its wake, hostilities are renewed and new lands are discovered in the ocean. The Horde warchief goes mad with power, concludes a pact with an evil force and betrays the Horde, but not before destroying an Alliance capital, turning its formerly pacifist leader into a War Hawk.
    • Legion to Warcraft II. An invincible army pours out once more into Azeroth through a portal. An army manages to beat it back at a terrible cost, and due to the failure of Gul'dan, who was leading the invasion. They then enter a portal to the invaders' home planet and defeat them once and for all.
  • Hit-and-Run Tactics /Kiting: Several bosses and quests involve mobs that are dangerous/suicidal to engage in melee combat and so must be kited. Some examples:
    • In Molten Core, a hunter may obtain a quest to construct an epic bow. Completion of the quest requires the hunter to defeat 4 individual demons. Two of the demons are deadly in melee range, but can be successfully defeated through kiting.
    • During the second phase of the Lady Vashj fight in Serpentshrine Caverns, Vashj summons various adds, including a large strider (a biological Tripod Terror) that cannot be tanked in melee range, but must instead be kited by a ranged DPS.
    • In addition, many ranged classes use kiting as part of their standard PvP tactic, and many melee classes have ways around it.
    • A lot of rare and elite creatures in Pandaria have abilities that force such tactics to avoid death. The area affected is always clearly visible.
  • Hitbox Dissonance: Has happened many a times. An enemy's hitbox is usually marked by a red dot.
    • Most commonly done on purpose as a form of making enemies and bosses more doable by players who may be lagging and to allow people to access crucial NPCs that are being crowded by players. Sometimes bosses have much much larger hitboxes than they should have for the simple fact to make it doable.
    • However, this hasn't stopped it from working against the players. Some NPCs had smaller hitboxes by virtue of being small, which resulted in some required NPCs being totally inaccessible by players since too many players were in the way. Additionally, some bosses had hitboxes that were a little too big, such as dragon tails that knocked players away despite being outside the dragon's hitboxes (Meaning players such as rogues needed to get in the way). A boss in Hellfire Citadel also required you to move behind it at some point or be thrown into the wall. Unfortunately, it would trap players who moved off just to the side or were behind it.
    • Additionally, this has sometimes been caused by lag - some boss encounters require the characters to move around, but if your computer or network is lagging it may look like you're far away from the fire yet the game thinks you're standing in it. Heigan the Unclean was considered one of the most frustrating boss fights for this very reason.
  • Hitler's Time Travel Exemption Act: Used in several dungeons within the Caverns of Time, in which you travel back to prevent the Infinite Dragonflight from interfering with some important events in Azeroth's history — Arthas' Start of Darkness in "The Culling of Stratholme" and Medivh's "Opening of the Dark Portal" under Sargeras' dominion. The reason you need to do this is that if you don't stop them, the resulting futures would have been much, much worse, thanks in no small part to Nice Job Fixing It, Villain.
  • Hitodama Light: Night elf characters will turn into small glowing blue balls (with, if you zoom in close enough, a face) as they return to their body.
  • Hit the Ground Harder: Abilities like the Warrior's Charge are normally used on the ground to run a short distance at super speed to attack an enemy. Charge still works in the air and can be used to avoid fall damage.
  • Hoist by His Own Petard:
    • Arguably what ultimately got the Lich King killed.
    • Player examples: in the Heroic version of Throne of the Tides, it's very possible for a Shadow priest to kill themselves with their own Shadow Word: Death's backlash while they're super buffed and burning down Ozumat. Warlocks also used to have Hellfire, which does a good amount of Area of Effect damage at the cost of damaging the warlock; if they were low enough, the damage would kill the warlock (this had strategic importance as dying to Hellfire didn't cost repairs, allowing you suicide on a Total Party Kill and avoid gear damage). A patch changed it so that the spell didn't kill you if you hit 1 HP.
    • Several bosses have mechanics that work against other mechanics. For example, to defeat Deathwing in the Spine of Deathwing battle, you must kill nine Corrupted Blood adds, have a Hideous Amalgamation soak up all the residue, and kill the amalgamation near the armor plate, forcing it open and enabling you to DPS the tendon.
    • It's possible to get some bosses or their minions killed by their own attacks, and there is usually an achievement for pulling it off.
  • Holy Ground: Several, Light's Hope Chapel, Stormwind Cathedral, the Temple of the Moon in Darnassus.
  • Holy Hand Grenade: Priests and paladins have a number of Light-based attack spells. The spells Penance for Discipline priests and Holy Shock for Holy paladins can be used for healing allies or for attacking enemies. Holy Nova for priests does both things at once, as do several Monk abilities.
  • Holy Water: You can find holy water in crates inside Startholme instance. It hurts the undead.
  • Homage: The Old Gods and their servants for the Cthulhu Mythos, and countless others.
  • Homing Projectile:
    • Unless an attack is supposed to be avoided by moving out of the way (don't stand in the fire), then all ranged attacks will home in on their target. Normally this only manifests as an attack making a few curves to adjust for the target moving, but a slow-moving attack on a mounted player will follow the player around until he stops and gets hit.
    • The Creeping Inferno used by the Devout Harbinger in the Molten Front is an explicit Homing Projectile that players are supposed to run away from until it extinguishes itself.
    • Ranged attacks usually don't inflict any damage if you ride out of range while the attack is in flight, but the actual effect doesn't disappear until it hits the target (in most cases). This can be played with to get a good look at spell effects, particularly with the fastest flying mounts (which are only slightly slower than some attacks).
    • Some projectiles are slow-moving enough that it's possible to guide them so that they hit the player at a more convenient location (Jin'rokh's Focused Lightning), or destroy or evade them long enough (The Lich King's Frozen Orbs).
  • Honor Before Reason:
    • Pretty much every order of paladins ever conceived. The Knights of the Ebon Blade have no such qualms, though; one quest is called "Honor is For the Weak".
    • General Nazgrim reveals that he is only following Garrosh out of a sense of honor.
  • Hope Spot: The Legion expansion has several of these during the story quests. For one example, Ysera shows up in the Val'sharah quests to help rescue Malfurion and stop the Emerald Nightmare, only to be corrupted by the Nightmare herself, and ends up having the villain riding on her back with Malfurion in her claws.
  • Horned Humanoid: Ogres have rhino horns, tauren and female draenei have horns of various styles, and almost all demons have them too.
  • Hornet Hole:
    • The Temple of Ahn'Qiraj, home of the qiraji, and to a lesser extent the silithid hives in Tanaris and Silithus.
    • The Heart of Fear, the base of operations of the mantid.
  • Horny Vikings: The vrykul race from Northrend and the Broken Isles.
  • Horsemen of the Apocalypse: The Four Horsemen of Naxxramas.
    • In Legion, the Knights of the Ebon Blade follow the Scourge's example and assemble their own set of Horsemen.
  • Horse of a Different Color:
    • Every playable race has their own specific mount. With a bit of effort building reputation, players can ride the mounts of other races. There are also quite a few mounts not specific to any one race, such as bears and mammoths.
    • BEAR CAVALRY!
  • Hopeless Boss Fight: The last boss in the Hall of Reflection instance is the Lich King himself, but you're not supposed to defeat him there, or even fight him, really. (If you try, you'll be flattened quickly.) Your goal is to escape and cover your guide (Lady Jaine Proudmore for Alliance parties, Sylvanas Windrunner for Horde ones) as said guide uses magic to break through the barriers he uses to stop you. Even then, it looks like both your party and the guide are going to fight to their last breaths until your faction's airship pulls a Big Damn Heroes to lift you out.
  • Hot as Hell: Played straight with the succubi (and potentially incubi, who may or may not exist). Averted with the other demons, most notably Talgath.
    • Patch 9.2 finally introduced the succubi's Spear Counterpart, the incubi. Warlocks can learn the ability to summon them instead of the succubus by speaking with their trainer.
  • Hot-Blooded:
    • Any number of NPCs could certainly qualify for this, but Garrosh Hellscream is certainly the most prominent example of it. In no small part, his hot-bloodedness during the events of Wrath of the Lich King is reason for the re-ignition of hostilities between the Horde and the Alliance, or at least kept cooler heads from mitigating them.
    • The orc race as a whole, really. They have a racial ability named "Blood Fury," and their standard battle cry is "VICTORY OR DEATH!"
  • Hot Guy, Ugly Wife: The origin of the centaurs can be traced to the union of Zaetar (son of Cenarius, an attractive Night Elf/Stag centaur) and Princess Theradras, who would be pretty gonky even if she wasn't several times larger than him and built like the Venus of Willendorf with four arms and three faces.
  • HP to One: Any pet battler worth his or her salt is going to have at least one Terrible Turnip. In order to capture a pet the player needs to weaken it before trying to catch it, and the Terrible Turnip has the Weakened Blow attack, which will always leave the opponent with at least 1HP left.
    • Prince Malchezar of Karazhan has an attack that temporarily inflicts this on a player, and it also negates any healing cast on the target for the duration of the effect.
  • Huge Rider, Tiny Mount:
    • In a word, yes. For example, the Tauren, massive bovine-people, can ride a creature that is, to all intents and purposes, a chocobo with the serial numbers filed off. The game attempts to scale the poor creature's size upwards, but even so, it's quite clear the hawkstrider should be getting crushed.
    • This is the reason why initially, Tauren couldn't ride most of the other racial mounts and Gnomes were the only race that could ride their own racial mount, the mechanostrider. It was even planned that Tauren wouldn't have mounts at all, instead using a special ability to increase their speed (like the Worgen later on).
    • Exaggerated with a specific subzone in the Storm Peaks. If you get a certain extent into a long quest chain, you get a perpetual disguise in the shape of the aforementioned Ice Vrykul. You can mount any of your normal mounts, but unlike with the tauren they don't scale up. Hence, you can have a giant ice woman crammed into a flying machine built for a gnome.
    • Similarly, there are very few things funnier to see than a Tauren Death Knight riding a pony (or even a foal) on the quest to get his (appropriately-sized) Deathcharger mount.
    • Thorim and Veranus, one of the few proto-drakes large enough to carry him on her back.
  • Human Ladder: In Uldum, Pygmies are trying to steal dates, but they are too short to reach, so they stand on each others' shoulders in a three-pygmy-tall tower to reach. Players can unleash cathartic revenge on the runts by grabbing a hammer and playing Whack-a-Pygmy.
  • Humongous Mecha:
    • The Burning Legion's Fel Reavers, gargantuan level 70 elite mobs that stalk Hellfire Peninsula and make themselves the bane of the inattentive player, especially since Hellfire Peninsula is the level 60-62 starting zone for Burning Crusade.
    • Mimiron's fourth phase form, the V-07-TR-0N weapons platform, which is a combination of his previous 3 machines.
  • Hu Mons: The Warlock can summon demon minions to fight for them. The Felguard and the Succubus are the most human-like, the former resembling a muscular blue-skinned man in spiky armor, and the latter resembling an attractive woman with purple skin, horns, hooves and wings.
  • Humongous-Headed Hammer: Warhammers are implemented as a cosmetic variation on maces, may be either one- or two-handed depending on the item, and are uniformly gigantic.
  • 100% Heroism Rating:
    • Reaching the highest reputation level with certain factions will occasionally result in some NPCs greeting/complimenting you as you walk past. The most commonly seen example is probably the two Kirin Tor mages standing by the doorway of the Dalaran flight point.
    • There are several Easter Eggs where NPCs acknowledge particularly important feats if the player character has done them, but have more impersonal dialogue if not. For example, if a player did the quest chain to enter Onyxia's lair way back in classic (an event that has since been removed), a certain lord general greets the player like an old friend when encountered in Northrend. If the player hadn't done that quest, though, they're just greeted like some stranger.
    • For Warlocks doing the Green Fire questline, they must infiltrate the Black Temple which is currently held by the Ashtongue Deathsworn, which is the same group you assisted in the old Burning Crusade version of Black Temple. Those who reached Exalted with the Ashtongue are allowed to waltz right on in.
  • Hybrid Monster: Quite a few of them are hybrids of several species, and sometimes between in-universe species.
  • Hydra Problem: Megaera is a three headed hydra in the Throne of Thunder, when one of her heads is killed, two more grow in it's place. Megaera still takes damage with each head killed, so it's just a matter of killing seven heads and holding out against the assault from all the extra heads.

    I 
  • I Am Very British: Since Cataclysm brought out the Worgen race, you can spend some time in Gilneas. There are two basic accents to be heard - the Aristocrats all use Received Pronunciation and sound like a bunch of snobs, while everybody else talks like they're choking on a cockney. The player is not exempt. Many men and women alike wear rather badly treated bowler hats and top-hats, and so can you, since they're also quest rewards.
    • Just in case it wasn't obvious enough, their villages and cities are generally a ripoff of Victorian London in the grip of a werewolf epidemic, the terrain is mostly pine and oak forests and small farms, and the weather fluctuates between rain and heavy rain. Sometimes it stops raining long enough to hail.
  • I Approved This Message: A commercial announced the addition of Chuck Norris as an apparently very tough character in the game. An announcer says, "There are five million people playing World of Warcraft, only because Chuck Norris allows them to live," and at the end, Chuck says, "I'm Chuck Norris, and I approve this game."
  • I Was Told There Would Be Cake:
    • The recipe for Delicious Chocolate Cake is one of the hardest to obtain. You get an achievement for making it, and eating it makes you feel Very Happy (a cosmetic buff).
    • The Chocolate Celebration Cake and Lovely Cake are items sold by only three vendors, and like Feasts, are Food Items that can be shared by several party members.
  • Ice-Cream Koan: Many of the Pandaren jokes are these. Meditate on this.
  • Ice Magic Is Water: Frost mages gain the ability to summon a water elemental along with their ice-based spells.
  • Idiosyncratic Difficulty Levels: Dungeons and raids have three difficulty levels - Normal, Heroic and Mythic. Each provides better gear than the last, and completing several Mythic instances within a week provides increasingly better rewards.
    • Patch 4.3 added "Raid Finder" difficulty to raids, which splits them up into chunks that can be completed separately and can be joined through the Group Finder, providing raid access to players who are unable to join fully organized runs.
  • Idle Animation: All the player races feature animations if you stop moving/doing anything for a few seconds, for example Night Elf women bounce up and down in place.
  • If I Can't Have You…:
    • Stalvan Mistmantle kills his student when she gets together with another man.
    • Goblin characters eventually get to kill their exes after they are dumped.
    • This trope is implied to be the reason Sargeras stabbed Azeroth while the Titans tried to pull him back to the Seat of the Pantheon to be imprisoned.
  • If You Die, I Call Your Stuff: Dredger NPCs will sometimes mention wanting your shoes when you die, as they typically wear only cloth wrappings fashioned into stirrups, so most of them would probably appreciate having some proper footwear. Another line is them asking if they can have your teeth.
  • Ignored Enamored Underling: If his coin is anything to go by, Arcanist Doan of the Scarlet Crusade seems to be this to High General Abbendis.
    Oh, why won't you notice me? Abbendis, I would follow you anywhere. I wish you would notice me...
  • Ignore the Fanservice: One of the male Goblin silly quotes.
  • I Have Your Wife: On the Lost Isles, the Goblins try to end the Naga threat by kidnapping a dozen hatchlings, and demanding their surrender. It almost works as the Naga stop attacking, but their leader, a Faceless One doesn't give a damn about the Naga and will attack you anyway.
  • "I Know You're in There Somewhere" Fight:
    • Subverted with the Lich King. In the "Heart of Arthas" questline, he taunts Tirion Fordring with trying to redeem Arthas, and that this makes him weak; however, this quest proved that Arthas threw away the last vestiges of his humanity, and Tirion realizes that redemption is impossible, so killing him is the only option.
    • Double-subverted if you defeat the Lich King while wielding Shadowmourne. One of the special items that you can acquire from the Lich King is Jaina's Locket, which, according to the flavor text, he always wore close to his heart.
    • Also subverted with the Alysrazor fight, hitting her in a specific phase gives a buff implying there is still some green dragon in there but nothing comes of it besides a convenient buff. Then again, it was pointed out that she willingly turned traitor back when she was a green dragon, and was turned into a fire hawk after being defeated.
    • Played straight in the death knight's introductory storyline, which has them execute an Argent Dawn prisoner of their own race. The prisoner tries to remind the player of the hero they used to be and says they can be that again.
      Listen to me, <player name>. You must fight against the Lich King's control. He is a monster that wants to see this world - our world - in ruin. Don't let him use you to accomplish his goals. You were once a hero and you can be again. Fight, damn you! Fight his control!
  • I'll Never Tell You What I'm Telling You!: A quest in the Northern Barrens called By Hook Or Crook has you interrogate a Quilboar (Pig-like men) to learn the name of his leader. If you choose to kick or punch the Quilboar he will eventually exclaim that "Tortusk trained us not to break" he will then Lampshade this by saying he "said too much". (The quest is also an example of the Jack Bauer Interrogation Technique and Cool and Unusual Punishment. To get him to talk, you can either "punch him in the mouth", "kick him in his big, fat face", offer him food or..."TICKLE TIME!" In a subversion of Torture Always Works, the less violent techniques work instantly, while the first two listed take more than one attempt.)
  • I'll Take That as a Compliment: After the Galakras encounter in the Siege of Orgrimmar, Horde players hear this conversation.
    Sylvanas Windrunner: Oh, you're still here? I had kind of hoped you perished. You would make a very attractive corpse.
    Lor'themar Theron: I will take that as a compliment.
  • I'm a Humanitarian:
    • Most accurately, the Forsaken have "Cannibalize" as a racial ability to regain health from humanoid or undead corpses. In fact, you'll probably never need to use regular food again.
    • Awilo in Dalaran really loves serving up gnome!
    • Also many/most/really any Troll tribe except the Darkspears (and Revantusk) practice cannibalism. Especially prevalent amongst the Blood Trolls in Nazmir.
    • One quest in Silverpine now sends you after bear meat, but due to Dying as Yourself we find out those bears were actually worgen druids.
    • Worgen, being basically werewolves, don't seem to shy away from taking bites out of their opponents, sentient or not (This has no affect on gameplay, unlike forsaken, it's just the set up for some "I like my meat rare/bleeding" jokes several NPCs, and the players, make).
    • In Uldaman, three Dwarves are in a holdout position against the Troggs, an item that might appear at their camp is a cookbook suggesting they've been eating the Troggs they killed. Uldaman is a Titan installation, and an artifact there reveals that Dwarves and Troggs are decendants of the Earthen.
    • Jez Goodgrub in Winterspring warns you not to accidentally get too close to his cooking fire by mentioning a previous member of your race who fell in ... and was delicious.
    • Rona Greenteeth is an Undead NPC at the new Darkmoon Isle but not at the Faire itself who sells items of food heavily implied to be made from each playable race. (Including Forsaken, which she is.)
    • In WoW Classic, hunter pets need to be fed a certain diet according to their species, and carnivorous pets will just as happily eat the meat of their own species as any other.
  • Immortality Field: The Emerald Dream is the ethereal Dream Land that all life of Azeroth is tied to. Time is meaningless inside the Dream. The Dragons of the Green Aspect, which spend most of their time in the Dream, are extremely long-lived. Ysera's consorts in particular almost never emerge and are effectively immortal, and so are other permanent denizens from other races. However, the spread of the Emerald Nightmare brought death and decay to the areas of the Dream it affected.
  • Impairment Shot: Present since the game's beginning when the player character is drunk. The 7.0 patch added one for critical injuries (when the player's character's health bar is dangerously low).
  • Impaled with Extreme Prejudice:
    • The Vrykul do this as a warning to the Alliance in the Howling Fjord, by nailing the still-living infantrymen to the ground with their huge spears. The only thing players can do is remove the spears so they bleed to death fairly quickly.
    • Several dragons are impaled in the scenery of the Blade's Edge Mountains in Outland.
    • Deathwing himself eventually gets run through the ENTIRE Wyrmrest Temple in an averted Bad Future. And he did that himself.
    • Some bosses, such as Lord Marrowgar, can impale players, and the rest of the raid must often destroy or remove what is impaling the player. The Impale that the Mutated Corruption in the Madness of Deathwing encounter uses, however, is simply a very powerful attack that a tank typically needs defensive cooldowns to survive.
    • Right at the interior entrance of Heart of Fear, there are Klaxxi supporters still alive and impaled on rods.
    • In the Wind Lord Mel'jarak battle, players can get the ability to throw spears at the boss's minions, which impale them and disable them until it wears off. If you try to crowd control too many at once, though, the boss will release all of them from such effects.
    • In the Siege of Orgrimmar trailer, Garrosh boasts that anyone who opposes him will be impaled on the spires of Orgrimmar, and the camera shows several who met that fate.
      • In Garrosh's last phase on Mythic difficulty, there are corpses visibly impaled in the background during the Kor'kron siege of Stormwind.
    • Kargath Bladefist in the Highmaul raid has an attack in which he impales his current target with his blade, causing them to take increased damage from subsequent impales.
    • Overlaps with Taken for Granite in Highmountain: when Warbrave Oro and his men attempt to confront Dargrul for the destruction of Riverbend, he simply uses the Hammer of Khaz'goroth to conjure stalagmites to impale all of them at once and turn their corpses to stone. The player's Plot Armor results in them being just encased in stone that they soon break out of.
  • Important Haircut: Jaina's hair is bleached white by the Theramore-destroying Mana Bomb, practically signifying her change into a driven Horde hater.
  • Impossibly Cool Weapon: Warglaives, as used by the Illidari, are incredibly stupid weapons. They are basically dual-wielded bat'leths, with all the awkwardness that implies - though at least glaives are sharp on the outside curve. Nonetheless the demon hunters use them to great effect.
  • Increasingly Lethal Enemy:
    • Certain bosses have an "enrage" mechanic, which means they become much more dangerous if the battle drags on. For example, Beth'tilac has an area of effect spell that gradually increases in damage every time it's cast.
    • Other bosses have attacks that apply a stacking debuff on their target, increasing the damage that attack does to that target. The trick to avoiding this is to have more than one tank available to grab the boss's attention while the debuff wears off.
  • I Need You Stronger: The basis of the Lich King's plan in Northrend. It works pretty well, too. At least, until Tirion Fordring calls upon the power of Deus ex Machina and destroys Frostmourne.
  • Inevitable Tournament: The Argent Tournament, and, on a lesser scale, the Ring of Blood in Nagrand, the Amphitheater of Anguish in Zul'Drak, and the Crucible of Carnage in the Twilight Highlands.
  • The Infiltration: On several quest lines, players have to infiltrate an evil group, posing as a member of said group, and then doing quests for them.
    • Wrath of the Lich King: The Knights of the Ebon Blade send you to infiltrate the Lich King's operation in Zul'Drak as yourself, as a Scourge infectee.
    • Cataclysm: You disguise yourself as a Twilight Hammer initiate to save Jarod Shadowsong.
    • Mists of Pandaria: You can disguise yourself as a Saurok on the Isle of Thunder, enabling you to walk around saurok territory unmolested.
    • Legion: Similar to the Saurok example is Suramar City. Early on, you get a Nightborne disguise allowing you to move among the other elves; unlike the Saurok, some of the guards are trained to sense magic and will dispel your disguise if you get too close. Fortunately, these guards are clearly visible from a distance, though are sometimes unavoidable. Also, one of the Warlock quests involves joining the Legion to disrupt a summoning, and stealing the Scepter of Sargeras right under Gul'dan's nose.
    • Battle for Azeroth: Horde players on the War Campaign disguise as human children in order to track down Saurfang.
  • Infinity -1 Sword: Heirloom gear and weapons, see Purposely Overpowered below. The whole point of Heirloom equipment was to help players level up new characters, by creating high-class equipment that levels up with the usernote , so they don't have to waste time acquiring ever newer Infinity Plus One Equipment. An alt fully equipped with heirlooms will go through on-level enemies like a buzzsaw.
  • Infinity +1 Sword: All the Legendary weapons are this, for their given expansion/patch - and most of them are fiendishly difficult to acquire, save the rare few which simply drop from a boss. The easiest ones to get that aren't boss drops can require several thousand gold on the Auction House to gain the materials - and they tend to be weapons designed for outdated, level 60 content. The two Legendaries in Wrath of the Lich King could take months of farming raids to get all the needed items to start making them, coupled with sometimes counterintuitive requirements during intensive boss battles to forge them. And they then become outclassed.
  • Informed Attribute:
    • Tauren are supposed to be nice according to the lore, but aside from some Easily Forgiven to Garrosh for killing their leader (admittedly in a duel to the death that he only won because outside interference poisoned his weapon) and not giving a crap about the ensuing coup they haven't done anything to show any kind of distaste for Garrosh's Horde, which is willing to attack neutral nations, use chemical warfare to kill civilians, or just killing civilians who are fleeing the chemical warfare or the mass Mind Control or allying with the Dragonmaw who still enslave dragons who are sentient or more.
    • Baine and the vast majority of the Tauren are uncomfortable with Garrosh's recent decisions, but realize that they will likely face his wrath if they openly defect like what happened to the Trolls after Vol'jin almost got killed.
      • Becomes less informed and more action when Baine takes the moral high ground against Sylvanas brainwashing Derek Proudmoore and using him to kill the Alliance leaders when their guard was down.
  • Informed Equipment:
    • The transmogrification feature plays this straight in a good way, by letting you reskin your equipment if you don't like how it looks.
    • In a similar fashion, you can choose to not render any gear on your character apart from their legwear.
    • Smaller equipment such as rings, trinkets, and amulets are not rendered.
    • If you play a Druid you will rarely see your equipment at all due to the various shapeshifting forms. Likewise for any Worgen unless you bother changing to your human form (and using your other racials puts you back to Worgen anyway).
  • Informed Flaw:
    • The goblins running the Horde zeppelins will sometimes say, "let's hope we get there without an explosion this time" right after you board it, and then show relief when you get there. Fortunately, if such accidents ever happen, your player is always lucky enough to avoid it.
    • As part of their way to keep the factions balanced, Blizzard likes to imply that they're no different. The problem is, they do a very poor job of actually showing that they're equally morally ambiguous, and oftentimes just tell us or simply insist that they are. Some of the problem comes from the fact that certain things are shown, but only in quests for the opposite faction (and even some of those things are clearly not treated as canon for the factions that perpetrated them).
  • Inhumanly Beautiful Race:
    • The elves of various kinds are often praised for their beauty by other characters. Though sometimes it's not praise, as they are beautiful in a feminine way. Humans and dwarves tend to insult blood elf men for being pretty. The extent to which Marshal Garithos does this in Warcraft III makes it seem like he's hiding something.
    • The draenei are also particularly described this way, although as they look similar to demons they also tend to scare people (and draenei men are decidedly not effeminate: though many find them very attractive).
    • Naaru are also described this way, mostly because several of the races regard the Light as holy and they are beings of the Light.
    • Nature creatures such as dryads can sometimes get this too.
    • The dragons in the humanoid forms they create for themselves also tend to be very attractive. Examples include Alexstrasza, Nozdormu, Onyxia, and (as of BFA) Wrathion.
  • Inhuman Eye Concealers: Demon Hunters have spectral eyes in the same fashion as their founder Illidan Stormrage. Their physical eyes are gouged out and replaced with balls of magic fel fire. Most Demon Hunters, Illidan included, wrap their eyes to hide the fireballs and the burnt flesh around them.
  • Injured Vulnerability: The Execute skill only works against targets with less than 20% health left. Since vanilla, many more classes have gained abilities that only work on low health enemies, to the point that the 20%-0% part of a boss fight is now referred to as the Execute Phase.
    • Although many bosses also get more powerful at this point, so these skills are needed.
    • Monks used to have a unique variation that worked on non-player targets if their remaining health was lower than the user's. Not very useful against bosses, but against normal enemies it could even be used if they had full health.
  • Insane Troll Logic: One of the male!pandaren's /silly quotes is a wonderful example of this:
    It is said, 'if you can't beat them, join them'. I say 'if you can't beat them, BEAT them'. Because they will be expecting you to join them, and you will have the element of surprise!
  • In Spite of a Nail: A weird example in Warlords of Draenor. While quest designer Don Adams has said the alternate Draenor was virtually identical to the main timeline's before Garrosh traveled back, there are several small but notable differences that have left this Draenor ever so slightly different from our own even before his arrival, as noted by Kairoz in Hellscream.
  • Instant Gravestone: In the Chinese version, tombstones appear instead of skeletons when a player character dies.
  • Instant Roast: "Pilgrim's Bounty", the Thanksgiving event, has turkeys that can be hunted. When killed, they turn into a fully-dressed roast. (You still have to apply the Cooking skill, however.) One reward for completing the event is a non-combat pet that features the same turkey model. Under ordinary circumstances it's fine, but if it comes within a certain radius of a cooking fire it will leap upon it and instantly turn itself into a roast. Now that's efficiency!
  • Instrument of Murder: The Arcanite Ripper is an axe that doubles as a guitar.
  • Insurance Fraud: On Kezan, new Goblin players need to escape the island by buying their way onto Gallywix's yacht, so they burn down their own headquarters and collect the insurance money. Since Mt. Kajaro is about to blow Kezan to smithereens, the insurance agent isn't about to argue.
  • Interchangeable Antimatter Keys: Several quests have players collecting keys to unlock some number of locks and will need one key for each lock.
    • In the Troves of the Thunder King scenario, two kinds are available. There are keys you can buy for three Elder Charms of Good Fortune that enable you to bypass a door without finding the switch, and there are Burial Trove Keys you find throughout the chests in the scenario that enable you to open the locked Burial Troves at the end and get some of the best prizes.
  • Interface Screw:
    • Intoxication Mechanic: As you get more and more drunk in-game, monsters will show as lower levels, your vision will blur more and more, and you will stumble randomly when you try to walk. There are a handful of monsters in-game who can actually force players to deal with this. During the Brewfest festival, it can even cause you to see pink Elekks.
    • In the Madness of Deathwing boss encounter, if he succeeds in casting his instant-kill "Cataclysm" spell, your vision will fade to black after you die. Because, well, he technically just blew up the planet.
    • Some monsters related to the Sha of Fear give debuffs that do this. "Fear of Death" makes your health bar appear to have exactly 1 health left, "Fear of Abandonment" makes everyone near you disappear including the monster you're fighting, and "Fear of the Dark" makes everything but your interface go black for several seconds while a creepy scream plays.
    • One of the Madnesses you can be afflicted by in a Vision of N'Zoth is Entomophobia, which covers your screen in illusionary roaches until you run uncontrollably for a few seconds at five stacks. They can be shaken off by jumping.
  • Interface Spoiler:
    • The Trial of the Crusader raid achievements avert this, as all of them go to fairly great lengths to hide the fact that Anub'arak is the final boss.
    • Played straight in Shado-Pan Monastery, in which the Dungeon Journal lists Taran Zhu as the final boss, but the Challenge Mode dungeon quest is called "A Worthy Challenge: The Sha of Hatred".
    • Many other achievements give out clues to things that are probably supposed to be more secret, at least from an ingame standpoint.
    • On an Alliance character, one of the followers you can get for your Garrison is Admiral Taylor. Notice that when you click on his listing, he's surrounded by a blue mist? The kind that's often found around spirits?
    • In the Warlords of Draenor beta, one of the storylines in Shadowmoon Valley was called "A Sister's Sacrifice", when Yrel is the only major character at that point in the expansion with a sister. The name of the storyline became "Dark Side of the Moon" in the live version so that it wasn't painfully obvious what would happen.
    • The Death Knight order hall campaign focuses on the player reforming the Four Horsemen. Off the bat, your follower list includes Nazgrim, Thoras Trollbane, High Inquisitor Whitemane, and Darion Mograine. It does not include Tirion Fordring, who at the end of the campaign you're sent to raise from the dead, which foreshadows that you fail in your attempt to do so and Darion becomes the fourth horseman instead.
    • You might notice, while looking at the map while questing in Maldraxxus, that there's a conspicuous lack of a flight path in your base of operations, the House of the Chosen. As it turns out, this is because it's betrayed from within, becomes an elite enemy area, and you eventually move elsewhere.
  • Interplay of Sex and Violence:
    • The Worgen, besides being the most "savage" race in the Alliance (they're werewolves, after all), are also the most shamelessly sexual.
    • That's nothing compared to some of the removed female draenei flirts.
  • Interrogating the Dead: In Mt. Hyjal is a quest to interrogate Inferno Lords to find out what elemental they are trying to summon, by killing one and using a potion to resurrect him as a mind slave.
  • Interspecies Romance:
    • In the Jade Forest questlines for the Horde (in Mists of Pandaria), a young Hozen named Riko that joins the Horde falls for a female Forsaken NPC. Initially, he gets freaked out when he sees what's underneath her cloth-mask (a prosthetic jaw and mouth) and runs away scared because she's undead. But when she's captured in a Jinyu/Alliance trap, he rushes through the entire trap to rescue her, proclaiming he still likes her, even if she has a "weird dead face".
    • Kalecgos, a blue dragon, seems to have an interest in blonde human women. The first, Anveena, was not actually human and sacrificed herself to restore the Sunwell. As of Mists of Pandaria, Kalec has paired up with Jaina Proudmoore following Theramore's destruction. She even looks a bit like Anveena.
    • In the Sholazar Basin, there's a human woman named Tamara Wobblesprocket, who is married to the Gnome flightmaster not even twenty paces from her.
    • Azuregos, a blue dragon, fell in love with a spirit healer while hiding in the spirit realm from players killing him repeatedly for his drops.
    • In the Shrine of the Seven Stars, there's Ann and Marsha Stockton, a dwarf and human respectively (though their relationship isn't implicitly mentioned, they obviously share a surname and perform flirt animations to one another).
    • Perhaps a little amusingly, there's the three canon human/elf romances:
      • Turalyon (human) and Alleria Windrunner (elf; the eldest sister). They have a son.
      • Nathanos (human) and Sylvanas Windrunner (elf; the middle sister). Both being undead, they have no children.
      • Rhonin (human) and Vereesa Windrunner (elf; the youngest sister). They have twin sons.
    • Due to the above, there are endless jokes about the Windrunner family amongst the fans. Endless.
    • Lor'themar Theron, Regent Lord of the Blood Elves, and First Arcanist Thalyssra, leader of the Nightborne, get a Relationship Upgrade following the events of 8.3, and get married sometime during the three-year Time Skip between the end of Shadowlands and the beginning of Dragonflight.
  • In the Back: Rogues typically have this trope as a central part of the effective use of their class. It's also advantageous for other melee classes to attack their target from behind or the side, when possible, because enemies can parry frontal attacks and many bosses use attacks like Cleave that can hit several enemies in front of them.
    • Hunter pets now always prefer to attack enemies from the back for those reasons, unless they are used as tanks.
  • In the Blood:
    • After her battle against Deathwing, which ends with both combatants severely wounded, Alexstrasza comes to the conclusion that Deathwing's very blood is corrupt, and that it extends through his entire bloodline, i.e. every single black dragon; she orders the entire black dragonflight slain.
    • Rheastrasza's questline in the Badlands involves purifying a black dragon egg from said corruption. The followup "Fangs of the Father" questline shows the outcome of this.
      “They wanted to hold me, to keep watch over me – a prisoner in all but name. But I will NOT be held accountable for the sins of my father. My destiny will be my own.”- Wrathion, the Black Prince
    • Subverted with the Netherwing dragonflight, which are descended directly from Deathwing; due to his lack of influence, or their exposure to the Twisting Nether, they are not corrupt like the black dragons. While the Netherwings are very hostile to humanoids, this comes from their enslavement by the Dragonmaw Orcs, and can be befriended if you liberate them.
    • Similar to Wrathion, Huln Highmountain used the Hammer of Khaz'goroth to purify a clutch of black dragon eggs, but most of them are too corrupted and it kills all but one. His name was Ebyssian, but Huln calls him Ebonhorn.
  • In the Hood: Many important armor sets, including tier sets, have hoods as part of the set. They're very popular among NPCs of the Priest class, and also Dark Rangers, inspired naturally by Sylvanas.
  • Introductory Opening Credits: The opening questline for Warlords of Draenor features introductions for each of the titular warlords as their names hovered beside them.
  • Involuntary Battle to the Death: Being enslaved for gladiatorial combat happens a few times in the universe.
    • Lo'Gosh, one half of King Varian Wrynn was enslaved by orcs and fought in the Crimson Ring.
    • The Naga ended up on both sides of this. The Bloodwash Naga enslaved the Rockpool Murlocs and had some of them fight for their amusement. Also, the Riplash Naga and the nearby Tuskarr were defeated by the Kvaldir, and those not sacrificed to Leviroth were forced to fight each other.
    • Corrupted!Thorim is very much into this in Ulduar, watching an eternal gladiatorial fight between some captured mercenaries and a Jormungar, resurrecting them when they die so they can continue. His fight starts when his sport is interrupted.
  • Irony:
    • Though their names would imply otherwise, the blood elves are closer to classical depictions of high elves than the ones who still call themselves such, as they kept their high-class lifestyle when they changed their name, while the current high elves have integrated themselves into other cultures to survive following their exile.
    • With the introduction of the Dungeon Finder during Wrath, an achievement was added that after helping out with 100 heroic dungeon groups you got a title "...the Patient". However the first people to get these titles were people who tended to run through a dungeon as fast as possible, leaving others behind or yelling at them to keep up.
    • Shattrath City on Outland is the one truly safe haven on the entire planet. Shattrath City on Draenor is a war zone being torn apart by the Auchenai's unending battle against the Burning Legion and Shadow Council.
    • An example of Situational Irony in Legion: Odyn sent assassins to kill Skovald's family because he was afraid that they would bow to the Legion as Skovald had. As a direct result of the attempt on their lives, that's exactly what they did.
  • Ironic Echo: In the ending cinematic of the Icecrown Citadel raid, Arthas' usual theme plays as Arthas himself is dying, with the words "An karanir thanagor/Mor ok angalor/Mor ok gorum pala'ahm/Ravali ahm" (Long live the king/May he reign forever/May his strength/Fail him never).
  • Is It Something You Eat?: In the Ardenweald world quest "Tough Crowd", one of the lines from the audience members that indicate they're a boggart in disguise is "What's a bard? Can you eat it?"
  • Island of Mystery: The Timeless Isle in Mists of Pandaria.
  • Is This Thing On?: The Spoils of Pandaria encounter is an automated security system with a voice recording of Siegecrafter Blackfuse.
    Spoils of Pandaria / Blackfuse: Hey, we recording?
  • I Surrender, Suckers: While investigating the Alliance gunship in Deepholm, players beat Mor'norokk the Hateful into submission; but when you try to talk to him for information, he grabs you and intends to throw you to your death.
    • A Borean Tundra quest line involving helping out Whitefin Murlocs comes to a close with you putting on a murloc outfit and "surrendering" to another group of murlocs so you can infiltrate their camp and kill their leader (complete with waving a white flag as you go along with the ruse).
  • It Belongs in a Museum: Betlid Deepanvil, a priest comments how the player's new weapon and the altar they're using to augment it definitely belong in a museum, but she'd rather find use for them, just so she can play with them.
    Betlid Deepanvil: Let me see that priceless weapon ye're swingin' 'round like a stick ye bought at the gift shop!
  • Item Crafting: 13 different professions, all but two of which can craft to a certain extent.
  • It Has Been an Honor: As a shoutout to The Rock, Apothecary Baxter says this line to Apothecary Hummel when he is killed during Love is in the Air.
  • It Is Not Your Time: Thanks to the Spirit Healers, death is never permanent for players, and they quote this as to why.
    • Death Knight players are watched over by a Val'kyr during their intro quest line, and will resurrect them if they die, saying the line.
    • When Warriors are killed by Malgalor's Taking You with Me attack, Danica the Reclaimer brings you to the Halls of Valor to meet Odyn, not so that you can revel in the afterlife, but because he's looking for a champion to fight against the Burning Legion. She also uses the line.
    • Players who die on Zandalar meet Bwonsamdi, the loa of death, instead of a Spirit Healer. Aside from snarking at the player, he also gives his interpretation of the line:
      Bwonsamdi: It is not your time... yet.
  • It's Probably Nothing: Worgen players start as humans. Soon into the storyline, they get bitten and gain a debuff called "Worgen Bite", with this description:
    You were bitten by a worgen. The wound looks minor... maybe it'll go away with time?
    • To put it mildly, it doesn't. In fact, periodically checking on that debuff reveals it's getting worse...
  • I've Come Too Far: During her fight in the Vault of the Wardens, Cordana Felsong's Villainous Breakdown as her health gets low has her declaring that she's "fought too long, suffered too much". Given that you're fighting her after she betrayed the Wardens for the Legion, it comes off as less than sympathetic compared to most examples of this trope.
  • I Want My Mommy!: Mekgineer Steamrigger in the Steamvault lets out a small "Mommy." when he's defeated.
  • I Warned You: When you first meet Oculeth in Suramar, he puts you in stasis and threatens to teleport you to the Great Sea. To show that you mean no harm, you have to show him an item given to you for that quest, but if you wait long enough he'll do exactly that and say he warned you.

    J - L 
  • Jaw Drop: The Orc and human fighting each other in the Mists of Pandaria cinematic trailer do this after a Pandaren interrupted them and began beating them both up at the same time (go to the 2:25 mark). Aysa and Jojo have their own during an early Alliance pandaren quest in response to the PC decking King Varian.
  • Jerkass:
    • Countless NPCs, for a variety of reasons, but most particularly Varian Wrynn, Fandral Staghelm, and Garrosh Hellscream. Many of the less important ones apparently do this for little other purpose than to give players an excuse to kill them. Players also get the opportunity to be a Jerkass in-game on several occasions:
    • The "Mystery of the Infinite" quest line in Dragonblight has you be a jerk to yourself, twice, thanks to the magic of Time Travel and a Stable Time Loop.
    • The Children's Week holiday includes achievements for, among other things, eating junk food in front of your orphan ("Bad Example") and leaving him/her behind when you teleport home ("Home Alone"). In beta, there was an achievement that required you to kill ten enemy players while they had their orphan out, again aptly titled, "Once an Orphan...".
    • There's also an achievement for throwing a snowball at Cairne Bloodhoof, possibly the nicest faction leader of all (if you're Alliance you have to throw it at Magni Bronzebeard instead). After the Cataclysm, you now throw snowballs at Cairne's son, Baine and Magni's brother, Muradin.
    • Overlord Agmar has one particular moment that solidifies him as a jerk. When you bring him the letter of a dead troll mage Fake Defector in Malygos' army who was forced to work for him so that his sister and her family wouldn't be killed, he initially threatens to kill you if you waste his time, then laughs at the letter, suggesting that trolls are not to be trusted. He concedes that Deino is a good troll, and offers to not tell her that you killed her brother, albeit while saying that he "own(s) you" now.
    • Conquerer Krenna takes the cake on this; her first act is to outright say you're nothing to her, regardless of your past accomplishments. A few more quests down she orders a troll's legs broken for using bear instead of wolf hides to fulfill an order that was physically impossible to fulfill in the given timeframe. And has two blood elven eye candies who serve no other purpose. Your accomplishments even under her command and undermining her more ruthless orders eventually leads her to challenge you in a fight to the death in the arena, with her significantly nicer sister aiding you, and the change in leadership when said sister took her place was appreciated by everyone in the hold.
    • Haohan Mudclaw looks down on Yoon for being a "citypaw" who's ignorant about farming. His own daughter, Gina, makes a point of spending most of her time at the Halfhill Market, because "He thinks he owns everything... and everyone".
    • One of the dailies at Halfhill Market involves collecting debts for one of the Tillers. Some of the NPCs won't pay initially, but you can threaten them with violence if you feel like it or pay the bill for them, which only costs one gold (easily made up by the payout you get for completing the quest)
    • Thanks to the, uh, everything that the Horde and Alliance cause when bringing their war to Pandaria, Taran Zhu is not in a good mood when you first meet him, regularly belittling you and both factions, and basically telling you to buzz off whenever you speak to him. He cheers up a little after you knock some sense into-and the Sha of Hatred out-of him during the Shado-Pan Monastery instance. He's also significantly nicer to non-outsiders.
  • Jerkass Has a Point: Taran Zhu. Yes, he's an asshole, but he is right that the Alliance and Horde did unleash the Sha because of their war, and they are strongarming, manipulating, blackmailing, threatening, and otherwise forcing Panderia's native races to choose a side.
  • Jerk with a Heart of Gold: Moodle the Gorloc, who is the smartest and (one of) the rudest of the Gorlocs and Wolvar you'll meet throughout Sholazar Basin. He pets the dog several times through his lines during a quest to save the Mosswalker Gorlocs.
  • Jetpack:
    • Everyone gets one to mess around with prior to the gunship battle in Icecrown Citadel. (Oh, and use them in the actual battle too.) Druid bear form + jet pack = comedy gold
    • Mechagon island armories carry an item called an "Anti-Gravity Pack" which is just one of these, providing a fast way around the island for players who haven't unlocked flying yet (assuming they don't get shot down by the aerial defenses).
  • Jiggle Physics:
    • All the females have plenty of jiggle to an ample bust, but the female Tauren and Trolls have it particuarly bad - their idle animation has them stand there breathing, while their massive boobs bounce up and down like they're busy on a trampoline.
    • Female Night Elves had their jiggling reduced in a patch during Burning Crusade, prompting a short-lived "They nerfed my boobs!" meme.
    • This now also applies to the male Pandaren. Their bellies, of course.
  • Jumping Off the Slippery Slope: This appears to be one of Blizzard's favorite ways of generating villains. Arthas, Illidan, Kael'thas, Sargeras, the Scarlet Crusade, Malygos, and probably a lot more. In the Mists of Pandaria expansion, then-current Horde Warchief Garrosh Hellscream ends up becoming the Big Bad after jumping off the deep end.
  • Jumping on a Grenade: During the Iron Juggernaut encounter, it will periodically deploy Crawler Mines that will explode for raid-wide damage if the DPS don't jump on them.
  • Jungle Japes: Feralas, Un'Goro Crater, Stranglethorn Vale, Sholazar Basin, Tanaan Jungle, and Zuldazar.
  • Just Desserts:
    • One Alliance quest you can take involves using a disguise to infiltrate the Blacktooth Hovel and, among other things, eliminate three of their leaders. One of them is Worgmistress Othana, a cruel woman who beats and tortures the worgs she is in charge of. After you strike her with the weapon provided by the quest giver, she's paralyzed, and the abused worgs waste no time closing in to finish her off. (It's rather enjoyable to watch.)
    • On the Isle of Giants, Dohaman the Beast Lord is a troll "dinomancer" who has altered a giant devilsaur named Oondasta into a gigantic living siege engine. Before the raid actually starts, he orders Oondasta to crush the raid members, but Oondasta decides to devour him before doing so.
    • In the Suramar storyline, one quest requires you to free menagerie animals held with Restraining Bolts, including another devilsaur named Su'esh. Again, her trainer orders her to attack you, but she does not, and devours him. But that's only the start. You then have to ride Su'esh and go all kaiju on Suramar, crushing and devouring the Legion soldiers. (Ironically, the reason the Nightborne are keeping Su'esh in their zoo is to use her as a weapon.)
    • In the Neltharion's Lair instance, a drogbar geomancer tries to summon Naraxas, a giant worm-like abomination, to sic on your party. It complies, but eats him first.
  • "Just Joking" Justification: During the Midsummer Fire Festival, players get a quest to bring some incense to a fire elemental; the tiny elemental starts growing huge as it burns the incense, and declares itself a herald of Ragnaros and will kill everyone with fire. When the incense is burned up and the elemental returns to its original fun size, it says it was "merely jesting".
  • Just Like Robin Hood: Subetai the Swift, one of the Mogu emperors and a boss in Mogu'shan Vaults, is described by Lorewalker Cho in the following manner.
    Cho: He stole from the rich, and kept everything for himself.note 
  • Just You and Me and My GUARDS!: Warlord Parjesh in the Eye of Azshara dungeon says this when the fight starts, and he calls various naga to help him during the battle. It turns to Unwanted Assistance as players can lure the guards to intercept Parjesh's Impaling Spear attack.
  • Kansas City Shuffle: In the Badlands, the red dragon Rheastrasza purifies a black dragon egg, hoping to spawn a new breed of good black dragons. She blows her cover when she's talking to you, and now has to smuggle the egg out of the region. After having you kill some of the evil black dragons in the area, ending with the egg's mother, she goes to retrieve it, only to be cornered by Deathwing, who destroys her and the egg. When players go to the cave where she was killed, they find a note saying that she swapped the egg with one of her own, knowing that the only way to save the egg was if the black dragons thought it was destroyed.
  • Karmic Death:
    • An NPC in the Burning Steppes; see the first entry in Just Desserts above.
    • In a similar vein, the revamped Scarlet Halls dungeon in Mists of Pandaria has several starving dogs chained to posts, and you can throw buckets of meat at the Scarlet Crusaders to have the dogs rip them apart for you and then go to sleep content. The first boss of the instance is Houndmaster Braun, who claims that he's going to kill his hounds when he's done with the dungeon group but is killed by them first when his health is low, they then proceed to tear through the phalanx of crusaders blocking the path to the next part of the dungeon, allowing the group to pass without incident.
  • Ki Manipulation: The monk's abilities are based on the use of Chi. One of them is a Ki blast.
  • Kill and Replace: One quest in the death knight's introductory storyline has the player kill the Scarlet Courier so that they can impersonate him in order to learn more about the "Crimson Dawn" from High General Abbendis.
  • Killed Mid-Sentence: In Highmountain, Warbrave Oro and his men are killed by Dargrul before he can finish delivering his speech, as a show of Dargrul's growing skill with the Hammer of Khaz'goroth.
  • Killed to Uphold the Masquerade: The Westfall quest line starts with the murder of the Furlbrows, who were killed because they were the only ones who even knew Edwin VanCleef had a daughter and could identify her, something Vanessa VanCleef (Hope Saldean) had to keep secret while she reformed the Defias Brotherhood.
  • Kill Enemies to Open: The Burning Legion is very fond of soul-powered portals. To use them, you either need to kill something with a powerful enough soul (multiple not quite as powerful souls work too) in the vicinity of the portal, or bring souls with you for it to burn through. Most player characters and friendly NPCs opt to Pay Evil unto Evil and kill demons in the portal's presence, subjecting the demons to a very well deserved case of Hoist by Their Own Petard.
  • Killer Gorilla: Gorillas usually appear as aggressive enemies in tropical areas such as Stranglethorn Vale, Feralas, Un'Goro Crater or Sholazar Basin. Particularly notable ones are King Mukla, a giant gorilla living on an island, holding a woman captive, and a robotic ape called A-ME, communicating in sign language. Some of them drop barrels on death.
  • Killer Rabbit:
    • The Darkmoon Rabbit, a little bunny with a vicious streak a mile wide and HUGE, POINTY TEETH! note 
    • The virmen, a vermine rabbit-like race in Mists of Pandaria. They're quite weak individually but rely on sheer force of numbers.
    • A penguin named Dippy is one of the level 2 opponents you'll face in Brawlpub. It looks harmless enough, and oddly cute when you knock it off its feet with a direct attack. It's not possible, however, to use the usual stuns and roots on it. And if it gets into melee range and manages to use its Peck ability on you....
      • Razorgrin works pretty much the same since it's a shark on land that can only flop around slowly... but his bite is lethal.
    • Dragonflight gives us Baby, an adorable little corgi who effortlessly wipes the floor with a group of Primalists as they are about to attack the player.
  • Kill Sat: The Titans left 4 in orbit around Azeroth as defenses after they left. Each is named for one of the 4 Keepers of Ulduar.
  • Kill the God: Gods and godlike beings occasionally appear as raid bosses; Ragnaros, C'thun, Hakkar, and Yogg-Saron are the most well-known examples.
    • The Drakkari trolls in Zul'Drak are discovered to have killed their loa Sseratus to steal his power. Much later in Zuldazar, Shadra is drained and killed by Yazma for the same purpose and Rezan has his soul ripped from his body by Zul, then in Nazmir, the player kills Hir'eek when he's corrupted by G'huun and Torga is killed offscreen by the Nazmani, though he's soon shown to have reincarnated.
  • Kite Riding: Many of the flight masters on Pandaria send you aloft on ornate Pandaren kites that can cross the entire continent.
  • Klaatu Barada Nikto: The Dive Bar in Zuldazar has tortollans named Klaatu and Nikto, and a crab named Barada.
    • Honor Hold in Hellfire Peninsula has Anchorite Barada and his assistant Klatu, who are involved in the "Exorcism of Colonel Jules" quest.
  • Klatchian Coffee: Players with the Cooking Skill can make Starfire Espresso, which restores a lot of mana. (It does not cure drunkenness like the label claims, however.) Seeing as cacao beans are one of the two ingredients, it may qualify more as a mocha than an espresso.
  • Lady of Black Magic: Jaina Proudmoore is this to a T.
  • Lantern Jaw of Justice: King Varian Wrynn's, and Anduin to a lesser extent. Deathwing has a villainous one.
  • La Résistance:
    • Much of the Horde (including the player character) becomes this opposing Garrosh's regime in Mists. By midway through, there's an open civil war.
    • Most of the Suramar storyline involves aiding a pocket of Nightfallen in a resistance (and then insurrection) against the city, which is held by the Legion. The demons hold it nearly unopposed because the citizens are cut off from the Nightwell and would starve if exiled. (Providing an alternate supply of Ancient Mana is one of the biggest priorities of the resistance.)
  • Large and in Charge:
    • Faction leaders tend to be taller than player models or regular NPCs, even if they aren't actually taller than normal in the lore, to make them stand out.
    • Same for most bosses. Especially in raid dungeons.
  • Large Ham: Most bosses love to yell hammy lines at you while they're trying to smash you into a pulp. Some of the most memetic examples are Kael'thas, Malygos, Gothik the Harvester, the Headless Horseman, Lord Jaraxxus, Kologarn, Thorim, Sindragosa, and of course Yogg-Saron, who has possibly the best Evil Laugh ever recorded in a game See it here..
  • Laser-Guided Amnesia: The loa Akunda's followers in Vol'dun have their memories of their past misdeeds erased and all take on the name Akunda until their memories are restored by the player. Later weaponized in the Conclave of the Chosen fight in the Battle of Dazar'alor, where Akunda's Aspect periodically uses the same memory wipe method on 2 or 3 raid members and silences them for 30 seconds unless dispelled.
  • Last Chance Hit Point:
    • Protection Paladin's Ardent Defender will allow them to survive a hit that would otherwise kill them, and instead heal them for 15% of their health.
    • Subtlety Rogues' Cheat Death ability will give the player a boost of HP when they are hit by an attack that would otherwise kill them, it comes with a debuff that prevents Cheat Death from happening more than once every 90 seconds, so they don't become immortal.
    • Fire Mages have the Cauterize ability that will give them back 40% of their health when they die, but adding a DoT that deals 48% damage in 6 seconds. Using Ice Block will protect from the debuff, but both Cauterize and Ice Block have a long cooldown (and the latter is limited in use by a debuff).
    • Death Knights have the Purgatory talent that will make them invincible on a hit that would otherwise kill them, but put a heal absorbing debuff on them that stacks with the damage they continue to take, if they haven't healed off the debuff entirely by the time it expires, they die.
    • In the Chimaeron encounter, if you have above 10,000 HP and a fatal attack hits you, you will be reduced to 1 HP, barring a few phases, such as toward the end of the fight, in which this ability is removed. The trick for healers to conserve mana is to keep the players (except for the tank) as close to 10,000 HP as possible without going below it.
  • Last Dance: Before the Broken Shore, both armies make quite a few preparations, and along with the usual (inspecting armor, honing skills and the like) a banquet-quality spread is provided to all the soldiers, including your character, with the same purpose as a last meal for a condemned man. That is how certain they are of a high casualty count. (And they're right, casualties of the battle include Varian, Vol'jin, and Tirion.)
  • Last-Second Chance: The "Heart of Arthas" quest chain is basically Fordring trying to determine if there's anything redeemable left in the Lich King. To the surprise of few, there isn't. This gives Fordring and the Argent Crusade renewed determination to defeat the Scourge.
    • Though when you do finally kill him, it turns out there was a tiny remnant of good holding the rest back. Whether this was enough to redeem him is left kind of open, but his final words suggest not.
      Arthas: I see only... darkness.
  • Last Stand:
    • There are several quests with "Last Stand" in the name, but in most of them, players beat the odds. The quest called "Last Stand" in the Worgen starting zone, has players following Darius Crowley and his men in a hold-out position at the Light's Dawn Cathedral, in order to buy King Greymane time to evacuate the rest of Gilneas; it ends with the Worgen overrunning the cathedral, killing or turning everyone inside, and it's where the player's previous infection takes over.
    • There is also a Warrior ability that goes by this name, adding health to a Warrior who is about to die allowing a last-ditch effort.
  • Late-Arrival Spoiler: The new loading screen for Northrend shows Bolvar wearing the Lich King's helm of dominion, true you might not know who it is, but it does spell out that there's still a lich king.
    • This is partially due to the severe case of Anachronic Order that was a by-product of the release of Cataclysm. By this point, Arthas' death is well-known, and the fact that Bolvar is the new Lich King is assumed common knowledge to the playerbase. However, none of this is helped by the fact that Northrend is time-locked into the events of Wrath of the Lich King, where Arthas is still (confusingly to new players) the Lich King.
    • Several Wrath of the Lich King questlines spoil events from Warcraft III, especially from the human and undead campaigns. If you stand in the Ruins of Lordaeron long enough, you can hear the scene in which Arthas kills his father.
  • Lava Adds Awesome: Many fire-based spells, such as the Shaman spell "Magma Totem", features spell effects giving the impression of lava. Their icons also depict lava/magma in different forms.
    • Lava Burst is also one of the most damaging spells in a Shaman's repertoire, particularly an Elemental Shaman, because if the target is under the effect of your Flame Shock it crits every time - with even more damage added given a specific Elemental talent.
    • Molten Core has Ragnaros the Firelord, who wields Sulfuras, a gargantuan lava warhammer.
    • Several bosses in the Firelands use lava-related attacks. Lord Rhyolith spawns volcanoes, will drink lava and wipe the raid if he reaches the edge of his platform, and after his armor is destroyed, reveals himself as a Magma Man.
  • Lava Magic Is Fire: As a rule, lava spells deal Fire damage, while earth spells spells deal Nature damage.
  • Law Versus Chaos: New players may be quick to identify the Alliance as the "good guys" and Horde as the "bad guys". Well, it's not that black and white, and Good and Evil are present in both factions, who hate each other mostly due to distrust over the past. The biggest difference between them is that the Horde values action and strength above diplomacy and have no use for politics, while the Alliance has more focus on order, honor tradition, faith, and knowledge. It's more like a feud between a league of powerful barbarian survivalists and a well-organized league of civilized races. In short, Law versus Chaos.
  • Lawful Stupid: Chances are that you'll feel this way at some point for some of the quests you undertake when following orders.
    • In the expanded universe, Uther the Lightbringer is willing to sentence Tirion to exile for trying to save Eitrigg from being executed merely for being an orc because he disobeyed orders.
  • Leaning on the Fourth Wall:
    • The quest "Welcome to the Machine" where the player spends the entire quest as a quest giver.
    • When players defeat Maloriak in Blackwing Descent on Heroic mode, Nefarian (boss of the Blackwing raids and infamous Troll) congratulates them and temporarily grants a vanity title of the sort rewarded for completing difficult achievements. The title is "<Name>, Slayer of Stupid, Incompetent, and Disappointing Minions."
    • Some characters, most commonly old gods and their minions, will send players private chat messages during quests and boss fights.
    • The shadow priest, arcane mage, and demonology warlock artifact weapons in Legion occasionally talk to the player and have special lines of dialog for certain locations, events, and player actions.
  • Leaning Tower of Mooks: The Pygmies fight in towers.
  • Leave No Survivors: Lord-Commander Arete makes it clear that he won't rest until the Scarlet Onslaught is destroyed. It's not because Arete is a monster, but the Scarlet Onslaught is a zealous anti-undead organization who doesn't distinguish between the Scourge and other undead, that the Forsaken death knight sees no other option but to kill all of them.
  • Leave No Witnesses:
    • During the goblins' escape from Kezan, they run into an Alliance fleet attacking a Horde ship; when the Alliance sees the unidentified ship, they cite this before firing on it. This event leads some goblins to join the Horde.
    • At the end of the 7th Legion storyline in Battle for Azeroth, a Zandalari ship returning from Pandaria spots their base, so they rush out to intercept it and kill the crew before they can report their location to the Horde.
  • Leeroy Jenkins: The invokedTrope Namer appears in the updated Upper Blackrock Spire dungeon as a corpse, after his famous and disastrous charge. Players in the heroic version can resurrect him, and after 15 minutes to cook some chicken, will charge towards the Optional Boss looking for his Devout Shoulders. To help him, the group has to kill the next boss, the bonus boss, and clear out all the trash in between within the 15 minutes so that Leeroy can collect his loot safely; depending on the skill and gear of the group, this feat can prove to be a Leeroy Jenkins moment for the players.
  • Leet Lingo: In Karazhan, if you get the Little Red Riding Hood event, you get to ask this.
    "Grandmother, What phat lewts you have!"
  • Legacy Character: As of the end of Wrath of the Lich King, The Lich King, with Arthas being replaced by Bolvar.
  • The Legions of Hell: The Burning Legion, pretty much literally.
  • Less Embarrassing Term: In this quest, the robed blood elf who's been mistaken for a Damsel in Distress by the questgiver gets so flustered that even he refers to his stranded luggage as a "purse." (It's actually a crate.)
  • Let's Fight Like Gentlemen: Some bosses/mobs will treat a fight against you as honorable combat. Jan-xi and Qin-xi of the Will of the Emperor encounter in Mogu'Shan Vaults will even bow politely to you before proceeding to beat up your raid group.
  • Let's You and Him Fight: Lantresor, a half-orc, half-draenei in the Draenor version of Nagrand, arranges a heroic version of this, with your assistance.
    • In Battle for Azeroth, the Horde/Alliance war was orchestrated by Sylvanas as a massive one of these. The Jailer was giving her power in exchange for souls, so after being made Warchief of the Horde, she derailed any attempt at peace and fully reignited the war by destroying Teldrassil.
  • Level Grinding: It's actually almost completely averted - it's doing quests and raids that gets you the best experience, you'll always have more than one quest going at a time (many of which can be done concurrently with one or two others) and there is no shortage of quests either (if anything, you'll hit level cap before completing them all). On the other hand, it's part of the reason for 20 Bear Asses.
    • Somewhat played straight in Legion in one particular spot. There was a cave in the north area of Highmountain, which contained large numbers of murlocs, which gave above-average experience, were all neutral - you didn't have to worry about aggro, other than some AoE effects, and respawned rapidly. For a while, the group finder was full of groups farming them for quick experience.
  • Level-Locked Loot: The only things that aren't implicitly so are the items you get from quests... which you have to be a certain level before they're available for you to accept anyway.
  • Ley Line: Ley nodes are shown in the elven territory, and Karazhan is highly spooky because every single ley line passes through it.
    • Malygos's master plan was to reroute every one of these on the planet to run under his fortress, then channel all their power into space, removing magic from the world and thereby preventing mortals from abusing it. That this would most likely result in an Earth-Shattering Kaboom didn't quite register to him.
  • Lighter and Softer: Dragonflight still has a fight against a world-threatening faction like most other expansions, but the expansion also places a lot of emphasis on exploration, befriending and learning about the various peoples of the Dragon Isles, and participating in a veritable craftsmanship renaissance. The color palette is also way more vivid than Shadowlands and the kind of horrors the player met in the latter is absent (since it's not about the realm of the dead anymore).
  • A Lighter Shade of Black: The Scarlet Crusade vs. the Scourge. At least until Wrath of the Lich King.
  • A Lighter Shade of Grey: The Alliance and the Horde, being both examples of The Alliance, start out as equally gray in Warcraft III — both of them sport prejudice and self-righteousness and have committed their fair share of war crimes (such as creating concentration camps). However, both were born from the desire to protect Azeroth from the Legions of Hell and other powerful menaces and are a source of comfort for the races that comprise them. That is until Garrosh replaces Thrall as Warchief in Cataclysm and becomes more bellicose and radical in Mists of Pandaria. Unlike his predecessor Thrall, Garrosh is more ruthless, racist, and war-mongering who later orders the Horde to commit genocide. If you add to it that one of the Horde's more reviled factions, the Forsaken, get used as cannon fodder, get fed up, and start creating more of them (raising more Undead is always seen in a bad light)... It all culminates when the Forsaken's leader is crowned as the new Warchief and keeps doing more villainous acts. The Horde is only saved from falling into full black by the fact that both Warchiefs gradually lose the faction's approval and are ousted.
  • Light Is Not Good:
    • The Scarlet Crusade and blood elves (before patch 2.4 gave the latter some redemption, anyway).
    • The winged arakkoa in Draenor seem to regard the sun as holy (and indeed it forms the basis of much of their power), but, with very few exceptions, they're not good guys.
    • What Xe'ra tried to do to Illidan (forcing the Light on him, heedless of his own wishes) was not good either.
    • The recruitment storyline for Mag'har orcs reveals that Yrel now leads a band of fanatical "Lightbound" draenei and orcs who were turned to the Light either willingly or forcefully like Illidan nearly was.
    • The venthyr of Revendreth have the traditional vampire weakness of being vulnerable to light, but if it doesn't outright destroy them, prolonged exposure turns them into feral ash ghouls.
  • Limit Break: Rage acts like this, to an extent - built by dealing and taking damage, and allowing the use of powerful attacks.
  • Lions and Tigers and Humans... Oh, My!: With the game's Loads and Loads of Races and Massive Race Selection humans and humanlike humanoids end up interacting with more animal-like species all the time. Tauren (including Highmountain), pandaren, vulpera, worgen, and draenei are all playable, and dozens of other non-playable species populate the world as well.
  • Living Memory:
    • Argent Confessor Paletress manifests memories of bosses previously defeated by players for them to fight.
    • Echoes of the eredar in Mac'Aree have manifested as spirits that continue to live the same events leading to their race joining the Legion over and over again. These are not actually ghosts, as many of the echoes are of living draenei and eredar.
  • Living on Borrowed Time: The "Deaths of Chromie" scenario is a very unique take on this. Here's the situation: Chromie knows exactly how and when she will die, as she has the power to manipulate and travel through time, and can see a lot of her own future. She's accepted this and made peace with it, but... Now she sees a different vision of her death! Clearly an assassin is trying to Make Wrong What Once Went Right by killing Chromie prematurely, and the player has to discover who and prevent it.
  • Living Relic: The three Lightsworn Seekers are ancient creatures that were bred by the Titan watchers for use as mounts, and sealed in suspended animation for when they were needed; in the millennia since, these three are the only ones left. Although it's mentioned the Titans bred them, no mention is made of trying to breed more from these three.
  • Loads and Loads of Sidequests: Believe it or not, the game does have main questlines in most of, if not all of its areas. They're buried so deep in side quests that they sometimes are impossible to make out. Although since Cataclysm, most zones have been greatly enhanced so that most questlines are directly related to the story at hand.
  • Logical Weakness: The Masquerade spell that disguises players as Nightborne doesn't stop enemy Nightborne from attacking them in restricted areas, with said NPCs having a buff that notes disguises are worthless.
  • Look Behind You: The basis of the post-Cataclysm Thousand Needles quest "Behind You!", where you infiltrate the Twilight's Hammer and use this sort of distraction to kill three of its leaders.
  • Loophole Abuse: A lot:
    • If you attacked players in neutral towns, the guards would slaughter you both, no matter who started it or if they fought back. Cue rogues and hunters griefing by stabbing or shooting a player, then throwing aggro off of them as the guards slaughter the poor victim.
    • In Gadgetzan and Duskwood (Mostly Gadgetzan), guards would not climb buildings or jump onto roofs, so players would get on there and snipe at players who cannot fight back, while the Guards either simply stand around or run to a ledge and stand there, unable to jump up. This was fixed in an Obvious Rule Patch where snipers were added. This was called "Rooftop Camping".
    • Ain't No Rule against naming everyone on your arena team similar names with only one letter difference to screw up macros.
    • Ain't No Rule against naming your hunter pet the same as you to screw up targeting macros.
    • Priests (as well as hybrid classes) would carry around two sets of gear, a set that was more appropriate for healing and support and another set that was more appropriate for damage. Cue quick-change mods happening where people would appear to be walking around as a healer suddenly draw an axe or go Shadowform and slaughter you. Also cue priests who would look like shadow priests suddenly start spamming heals so they wouldn't Shoot the Medic First. likewise, Ain't No Rule against using Transmogrification for the same thing.
    • One thing that really annoys people in the dungeon and raid finder (Especially the latter) is that there Ain't No Rule against having friend(s) who already are geared queue with you, roll for the same piece of gear (assuming they can use it), and then give it to you since you actually need it. There is nothing saying you can not do this, but the 20 or so who are not playing with two or more friends will typically shake their fists at you in frustration, since they're always getting outrolled by people who already have gear and there are plenty of people who have not won a single piece of gear since 2011.
      • Fixed in the Mists of Pandaria pre-expansion patch which made all loot in raid finder Bind On Pickup (and unlike BOP dungeon drops, cannot be given to other members of the groupnote  within a 2 hour interval), randomly given to the winning players (with no loot rolls at all), and non-tradeable. While not perfect, this thoroughly eliminated any attempts at Ninja Looting in raid finder.
      • Fixed again in Warlords of Draenor with the Personal Loot system. Here, instead of players fighting over a single pool of loot, each player is given their own randomly selected loot bag; instead of fighting each other, everyone gets their own chance at gear that impacts no one else. As part of this system, trading was re-enabled so that players could work together and give loot they otherwise couldn't use to someone who could, as opposed to selling or disenchanting it.
    • A rare example of this which was invokedactually endorsed by the developers involved a warlock and Engineering combination. Using a warlock talent that would give a buff if you sacrificed your pet, but before they de-spawn, used an engineering item that would have a rare chance to resurrect a dead target, the pet might come back to life, giving them a buff from sacrificing the pet, but also the buff from having the pet active. People claimed it was an exploit, but when mentioned to the developers, they shocked people by saying it was actually pretty clever, so until the abilities were removed with an update, they encouraged people to do this! (Part of the reason it probably wasn't removed was that it had a very rare chance of actually working.)
    • Depending on the raid, players can maintain their "lock" on that raid with a particular character or alt, and "share" it to their other characters, removing the time involved in fighting through old content to farm a particular boss for rare drops such as mounts and pets. However, it's been largely fixed since.
    • There is a questline for the Alliance in pre-destruction Dustwallow Marsh, which at one point has the player talking to Jaina, who teleports the player to Stormwind to talk to the King. After talking to him, you get another quest where you talk to a mage in the Mage Quarter, and he'll teleport you back to Jaina to give her Varian's reply. If you never turn that quest in (and there's little reason to, even story-wise), you have a permanent teleport to Theramore Island from Stormwind, which is otherwise fairly time-consuming to get to for Alliance players, especially for things like farming Onyxia or just plain getting to the middle of Kalimdor. The only drawback, since Mists, is that if you finished the "Destruction of Theramore" scenario, the tower isn't there anymore, and you drop like a rock from a great height when you arrive. Fortunately, the fall isn't fatal, but it's darn close.
    • Multiple bosses (Especially in Dragonflight) use a mechanic which will try to send the player off the arena in some way. Thus, mechanics are required to either deal with this such as summoning a barrier to keep them from being thrown off. Death Knights actually don't have to do this - since Death's Advance makes them immune to knockbacks or forced movement.
    • One particularly amusing example is with Heroic Leap. Warriors can easily jump off a cliff that should kill them from Fall damage... but if they time Heroic Leap right they can actually completely avoid this as Heroic Leap changes the fall distance from "Where they leapt".
  • Lost in Translation: Many of the game's names, particularly those of orcs, rely on the ability of English (and other Germanic languages) to string nouns together in Luke Nounverber patterns; "Hell-scream," "Blade-fist," etc. This is completely lost when the game is translated into Romance or Slavic languages, which don't have this ability, resulting in awkward names like "Garrosh Grito Infernal."
  • Loveable Rogue: Flynn Fairwind, former pirate and unofficial Kul Tiran intelligence agent.
  • Lovecraft Country: Kul Tiras appears to be an idyllic land with a love of the sea. In truth, the place is rife with witches, dark magic, and cultists who worship a dark entity beneath the waves.
  • Lovecraft Lite: Murlocs may be Harmless Villains most of the time, and sometimes even cute, but like many foes in the game, they're based on those from H.P. Lovecraft's works. Specifically, from The Shadow Over Innsmouth, where the protagonist encounters ancient fish-men called the Deep Ones. Indeed, there are hints in-game that the murlocs do indeed worship deep-sea abominations, much like the Deep Ones worship the devil-god Dagon.
  • Love Makes You Evil: The quest line "The Legend of Stalvan" has the player track down old journals and records and undelivered letters to piece together the story of Stalvan Mistmantle, who started off with seemingly good intentions. When the girl he'd been hired to tutor didn't reciprocate his affections, he murdered her and her lover (and it's implied her family as well).
  • Lowered Recruiting Standards: Mentioned by Orbaz Bloodbane when the player first meets him during the introductory storyline for death knights.
    Orbaz: Looks like we'll let anyone into the dark order these days. When I was given the gift, things were different. Much different!
  • Luck-Based Mission: Several quests, achievements, and boss fights, see the trope page for examples.

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