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Narrative
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redirected from Main.TabletopRPG alt title(s): Tabletop RPG; Tabletop Role Playing Game; Tabletop Game see also:
The roleplaying and strategy games that one sees on computers and video game consoles are one permutation of a much older legacy. The originals were played with a book of rules, pencils, paper, dice, models and imagination - a form of low-tech virtual reality. These are still popular today, in many forms, the most widely known of which are tabletop RPGs and tabletop wargames.
The default format for a tabletop roleplay game is for one player to be selected as the Game Master while the others each create Player Characters who will collectively act as the heroes of the game's plot. Individual sessions or "episodes" of the game are commonly called "adventures", and the ongoing game story itself is usually called a "campaign" (a holdover from these games' own earlier legacy as the descendants of tabletop wargames).
The most common form of tabletop wargame is an area set up as a battlefield (which may have a background map or miniatures to represent terrain) on which counters or miniatures are placed representing combat units. Players take the role of generals and attempt to defeat their opponents. The game may have a Game Master, or may rely solely on clearly defined rules. Historical and fantasy settings are most popular, the best known fantasy games probably being the internationally successful Warhammer and Warhammer 40000. Chess could be defined as a simple form of wargame.
A subset of the pen-and-paper RPG is the live-action role-playing game (or LARP). LARPs are similar to Tabletop RPGs in how they play, but instead of sitting around the table, players actually act out the story physically. Since these situations don't lend themselves very well to long stat sheets or rolling dice, most LARPs use greatly simplified game mechanics, ranging from the "paper-rock-scissors" system used under White Wolf's first-edition Mind's Eye Theatre rules to semi-contact boffer-weapon systems clearly influenced by the Society for Creative Anachronism and other recreationist groups. These games vary greatly in size, from intimate affairs similar to traditional RPGs, to massive events such as those run by the International Fantasy Gaming SocietyTropes commonly used by tabletop games are:
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