A horror universe created by Adam Poots found here. It is a hellish universe cloaked in utter darkness, where humans find themselves at the bottom of a vast, monstrous food chain. There's a very good chance that most humans will find themselves brutally murdered, devoured whole, or just plain dead for other reasons. Originally set to be released as a tabletop game of notable heroes fighting for the survival of the human race, it has since expanded into a line of miniatures, a boss rushTabletop Game featuring normal humans, and a potential hero style RPG. Known particularly for a set of monsters that could be called nightmare fuel, found here◊, here◊, and here◊.Kingdom Death: Monster launched its Kickstarter campaign on November 2012 with a goal of $35,000 and a release date targeted at November 2013. It was funded on January 2013 after having raised over $2 million which, at the time of its funding, made it the most funded tabletop game on the site. The game vastly increased in size and scope after having reached all its stretch goals, leading to a delay in the project. The new release date is in Q1 2014. Poots has provided steady updates on the project's progress. The game itself has been described to be a boss game where players kill bosses for resources to make weapons and gear to fight bigger monsters. This mechanic makes it similar to Dark Souls or Monster Hunter.
Attack of the 50-Foot Whatever: There are a lot of monsters that are barely larger than the survivors. Then there are monsters that absolutely dwarf them.
Badass Abnormal: The Saviours. They are born with magical powers that prevent them from leading normal lives. Almost all die young. But they're also supernaturally equipped to deal with all the monsters in the setting.
Badass Normal: The survivors. It's kind of a requirement if one's reaction to a gigantic Lion with a tentacle for a face is to hunt it down and kill it. Twilight Knights also qualify; humans with little else than a magic sword and cape out to save humanity.
Big Creepy-Crawlies: The monster Spidicules is a cross between a spider, a human, and an anglerfish.
Body Horror: The monsters have all sorts of human appendages sticking out of them at arbitrary angles.
Boss Game: The goal is to kill monsters to make armor and weapons to secure humanity's survival. The problem is that the monsters aren't exactly tiny or easy. Even the easiest one, the White Lion, can very quickly turn a survivor into a bag of bones.
Breast Plate: Almost every single one of the female armors. Averted by the Green Knight Armor.
Cast from Hit Points: One of the unique game mechanics for Monster. The monster's attack deck is also its hp deck. Once it runs out of cards, the monster is dead.
Call a Smeerp a "Rabbit": The Antelope looks more like an elk. That's disregarding the gigantic maw on its belly and the numerous human hands protruding from its flesh.
Co-Op Multiplayer: A game for 1-6 players. Most videos released show 4 survivors in a hunting party.
Crapsack World: The setting is bleak. Humans are born into a world of darkness with no history, culture, or in some cases freedom. They're regularly used as food and chattel slaves to a number of monstrous creatures. Even if they do survive the monsters, there's usually only insanity waiting. On top of all of this, there's a mechanic that can make the settlement starve.
Critical Existence Failure: Averted. Survivors and monsters have unique hit locations that can cause any number of different effects on gameplay if damaged.
Cruel and Unusual Death: Eaten alive, cooked alive, butchered by armored men, Swallowed Whole, burnt alive and then driven into exile. There's probably a smaller list of mundane ways to die.
Determinator: The survivors. In a world where it's much much easier to die they've chosen to try and eke out an existence.
Did You Just Make Clothes Out Of Cthulhu: Really any of the monsters, but especially the Watcher who is the final boss of the core game. You get his armor in the Lantern Festival, which then allows you to punch out the King and the Scribe.
Eldritch Abomination: All of the monsters have various hands, faces, and other appendages strewn about almost haphazardly. It gives the monsters a very unique feel.
Eldritch Location: The Lonely Tree has some strange interactions with the White Lion and the Phoenix.
Enfant Terrible: The Sunstalker baby which has a cadre of human handlers that it may eat.
Item Crafting: Everything apart from the starting weapons, clothes, and location are crafted in one form or fashion.
Kill the God: The Scribe is described as being able to rewrite reality. He's a boss in the Latern Festival.
Knight Errant: Of the monstrous variety. The Lion Knight wanders the wilderness visiting human settlements. He can be helpful to artistic settlements. He can be downright vicious to warlike ones. The Twilight Knight is a more traditional example.
Lampshade Hanging: In-game example. One of the hit location cards mention that the survivor manages to stab the White Lion in a human looking hand.
Nested Mouths: The Phoenix has a beak that opens to reveal a human mouth with a human tongue.
New Game+: There are rumors that killing the phoenix can send the survivors can reset the survivors back to year 1 of the lantern horde with all of their armor intact. A good thing because the Watcher attacks on year 25 regardless of the survivor's gear level.
Primal Fear: A world of shrouded in darkness with monsters that not only unafraid of humans but use them both as a food source and chattel slaves.
Reality Warper: The Scribe as stated above. Saviours are born with these powers too, but the human shell holding it is too fragile and they'll often burn out.
Recurring Boss: The nemesis monsters. Where most of the monsters are just beasts you hunt down, The Man Hunter, Slender Man, The Lion Knight actively look for and hunt down settlements of survivors.
Reinventing the Wheel: Depending on how the game goes, the survivors may invent something that already happened in a different game. It Makes Sense in Context though. Humans are split into distinct populations that may by chance happen on the same innovation.
Sanity Meter: It's possible to contract all sorts of mental disorders.
Scary Teeth: All of the human teeth in the game are beautiful, pristine, and white. Too bad none of the teeth belong to humans. Extra credit to the Antelope for having a maw running down its belly full of human teeth.
There Are No Therapists: Only notable because survivors can take brain damage which can lead to all sorts of mental disorders. No information has been released on whether or not a survivor can be cured of their disorder.
Vapor Wear: Most of the pinups wear very little clothes. The Dragon King's armor for both genders has a giant gash down the center of the chest.
The Watcher: There's a monster that shares its name with the trope. Attacks after year 25, which throws the non-interference portion of the trope out the window.