This is a new era in tabletop roleplaying games. This is a game made for you, by people like you. It's not a load of sterilized mass market drek designed by a room full of corporate meatplows. This is raw. This is brutal. This is DUNGEONS THE DRAGONING. So play like you've got a pair or put down the dice and go find a My Little Pony doll.
Originally released to /tg/ on April Fools' Day, many were skeptical about what Dungeons: the Dragoning (more appropriately, Dungeons: The Dragoning40,0007th Edition) claimed to be. Purportedly, it was a chimaeric fusion of several popular Tabletop Games. Many people laughed, but a few brave souls checked out the PDF. What they found will go down in /tg/ history forever.Freely available for download at http://lawfulnice.blogspot.com/Book 2 (Dungeons: The Dragoning 40,000 7th Edition: For a Few Subtitles More) is now available, from the same site.
Awesome, but Impractical: The Stone Dragon capstone skill lets you give a technique of yours the Blast property, meaning it damages everything in a several-meter area. By virtue of it being a melee attack, you are by default in this blast range.
The Void Blood Quickening for Dragonblooded. Making it so your attacks can't be healed from may sound cool, but odds are in an encounter the guy you're hacking up won't live past the encounter anyways.
Most weapons with Recharge.
Awesomeness Is a Force: Part of the Paragon's Pressure power, which allows you to have bonuses on rolls for no reason other than the fact that you're a badass.
Bad Ass: If your character isn't this, you're doing it wrong.
Badass Normal: The Paragon Exaltation, where instead of blessings from the gods and magic powers, you were just born that awesome.
Darker and Edgier: In Book 2, alignments are explored in further detail, including major factions who worship certain gods. One of Vectron's factions are the Vectron's Witnesses. This group takes many cues from cults such as Scientology, and enslaves followers after extorting them. Prior to this, Vectron was one of the sillier gods, who's one tenant was worshiping him and getting others to do so.
Dark Is Not Evil: It's quite possible to have a Chaos-aligned character who happens to be a real nice guy, and daemons aren't evil, just alien. Of course, the inverse is true as well, and daemons are distrusted for a reason.
Determinator: One of Humanity's racial feats and the Pressure power for Paragons.
Elemental Powers: Dragon-Blooded Exaltations cover all of the Classical Element combinations- Greek (Earth, Wind, Water, Fire), Chinese (Earth, Fire, Water, Metal, Wood), Musashi's Five Rings (Earth, Wind, Water, Fire, Void), and Captain Planet (Earth, Wind, Water, Fire Heart).
Lethal Joke Character: Vectron is basically the Paris Hilton of gods- his only domain or claim to fame is basically being a god. However, Chosen of Vectron have the single best resource restoration capability of any other alignment in their exaltation.
Linear Warriors, Quadratic Wizards: with the existence of Sword Schools, Gun Kata, and feats such as Lightning Attack, is mostly averted. In an odd twist though, gun specialists have a harder time catching up than melee characters at later levels, since melee weapons add Strength to their damage but guns don't get anything similar. The benefits that guns do have (easy access to multiple attacks, safety of range) are also present in casters who do get scaling damage. That's more due to Evocation being a Game Breaker than guns being bad however.
Magitek: The Spelljammers, and the general melding of technology and magic in the setting.
Magic Knight: Possible either by multi-classing (something the game encourages), taking a melee-oriented class while being a Daemonhost or Atlantean, or going through the Arcane Knight or Magic Gunner class tracks.
Mechanically its AEG's Roll and Keep system married to the leveling system and critical tables of Dark Heresy which were then welded into the framework of the World of Darkness "faction groups" where each type of Exalt has a particular set of abilities and stereotypes with Dungeons & Dragons flavouring for the magic among others...
Noble Demon: Many, many Chaos-worshippers. The only Ruinous Powers that actively promote acting like a Jerk Ass is Tzeentch (who makes up for it by promoting Magnificent Bastards) and Malal (who literally no one else likes, to the point where he doesn't even have real religious orders, just street gangs and the occasional wandering Champion).
One Stat to Rule Them All: In the release version, Dexterity was, controlling to-hit, ranged weapon damage, static defense, dodge, and speed.
Our Ghosts Are Different: The Wraith Exaltation, where they make bodies out of ectoplasm and get some spooky powers. They aren't the only ghosts, but they are the only ones who've learned how to get out of the Warp.
Recursive Fanfiction: of a variety. Dungeons The Dragoning was born when Lawful Nice's group played a pen-paper game in a game of Adeptus Evangelion, which is another homebrew system. You also have several popular homebrew classes and races on the forums, making them homebrew inside a homebrew based on homebrew played in a homebrew system. Apologies if homebrew doesn't look like a word anymore.
Team Killer: Malal is described as being the God of Teamkilling Fucktards. Actions that can require an alignment test for his followers include "needlessly preventing a death", "aiding another", "keeping your word when it would help another", and "repenting for one's behavior". Vectron help you if you're siding with a Chosen of Malal- they can receive bonuses for attacking allies or neutral NPCs.
Weirdness Magnet: Thanks to the Ghost Die mechanic, Wraiths are inherently this.