Awesome Characters Funny Main Roleplay YMMV
Freedom City Play By Post
Saturday Morning Cartoon
that airs on
Currently in its seventh year of operation (est. October 2007),
Freedom City Play-By-Post
is the largest and most active
Mutants & Masterminds
play-by-post setting on the Internet. Taking place in
setting in the present day, the
has become a massive shared universe involving dozens of active players. Most of the staff are fans of both superhero comics and
, which means they expect characters to draw from the common tropes and themes of
That said, the staff has little patience for
, and they prefer to avoid certain
. Please do not submit bloodthirsty
vigilantes, or female characters wearing
Rape as Backstory
. Player Characters should falls somewhere between
in feel, basically the
, and their concepts should pass tests like "Would people buy a comic book about this character?" and "Why would anyone talk to this character?" If your character would fit as a recurring character in a
series, then they'll probably fit in here.
Many of the tropes in the game can be found on the pages for the
Mutants & Masterminds
game, or the
setting for that game. This page is intended for tropes unique to
and its active characters.
Tropes and entries for inactive characters are subject to deletion without notice.
open/close all folders
Ace Pilot: Victory, before his accident. He still has the mindset. Action Girl: The superhero genre is brimming with this trope, and FCPBP is no exception. Alien Abduction: Cavalier's backstory, which put him in the Large Magellanic Cloud for close to six years before he made his way back to Earth. All-American Face: Victory. Alliterative Name: Erik Espadas ( Jack of All Blades), and his sister-sidekick Ellie Espadas ( Jill O'Cure). Chris Kenzie (Geckoman) and Liz Lawlett (Spellbound). See Shout-Out, below. Subito Sondo (Heraldo). Alternate Company Equivalent / Captain Ersatz / Expy: Most PCs, intentionally or not. See the "Expys" folder on the Character Sheet. Ancient Egypt: The Scarab's origin story begins here. And I Must Scream: This trope basically sums up Dead Head's entire existence. But he's cool with it. Animal-Themed Superbeing: Geckoman wears a green jumpsuit, and has most of the powers of his namesake. Animal Superheroes: Ani-Earth's Infurceptors visited Earth-Prime in pursuit of the Factor Fur. They included Avengemouse, Calico Angel, Feline, Foalcrum, Jackalope of All Blades, Jestnut and Lambkos. The Atoner: Doktor Archeville is actively opposed to just about everything his Nazi Mad Scientist grandfather ever did... and . the things he's done himself Badass Beard: Wail has one. Badass Boast: When Doktor Archeville first introduced Thrude to the Interceptors, she basically announced over the loudspeaker "I HEAR YOU ARE AWESOME. I AM AWESOME TOO. LET'S FIGHT EVIL!" Badass Bookworm: Doktor Archeville doesn't look very formidable, but he already used his Super-Intelligence to figure out how to take you apart before the fight even began. Graft is both a medical researcher and a doctor, so he definitely qualifies. Badass Family: The Martels, a line of super-rich psychics. The current generation includes Sage. Badass Grandpa: Arrowhawk, in his 40s, is a borderline example. He's got a decade or two on the majority of his fellow PCs, physically if not mentally. Badass Longcoat: Equinox. Jack of All Blades. And Doktor Archeville wears a badass labcoat. Badass Normal: FCPBP has surprisingly few of these active at any one time. Arrowhawk has been the most enduring so far. Badass Princess / Warrior Prince: Thrude, Princess of Asgard. Bald of Awesome: Cannonade is a SHARP. Bat-Family Crossover: The most common type of crossover story arc at FCPBP, given the sheer size of the site, and how difficult it is to run a major story arc with dozens and dozens of players contributing. Battle Couple: FCPBP has had a lot of these. Beta Couple: Geckoman and Spellbound turned into this for the Claremont Academy. The Berserker: Wander has Tranquil Fury. Dead Head is her Berserk Button personified. Beware the Superman: Averted. Except for the Iron Age in the '80s and early '90s, Freedom City has always loved its superheroes. The "Terminus Babies" (see Mutants, below) are about as close as the setting comes to this trope, and they're not even official canon. Freedom City Bi the Way: Nick Cimitiere. Changeling. The Scarab. Bilingual Bonus: Fleur de Joie. Half of Doktor Archeville's character sheet. Etain thinks in Latin and gives things Latin names. Black-&-White Morality: Often subverted, much to the annoyance of older heroes with stricter moral codes. FCPBP stories aren't explicit, but they are, at times, "for mature readers." Boisterous Bruiser: Thrude. The Boxing Episode / Let's You and Him Fight: "Fisticuffs," and the sequel, "Fisticuffs 2: This Time, It's Not Fisticuffs 1." Brain Critical Mass: Basically how The Scarab got her Psychic Powers. Broken Bird / Troubled, But Cute: Wander. Bronze Age / Modern Age: The general tone FCPBP strives for. Calling the Old Man Out: Killing her fiancé, fighting for Those Wacky Nazis (and getting the entire pantheon exiled from Earth in the process)...Thrude has more than one bone to pick with Aesir her father. Can't Have Sex Ever: Dead Head. Unlike other undead, such as , Comrade Frost nothing of his body works. Made even more sad by the fact that he was still a virgin when he died. Farsider vampire Red Moon is in a similar situation. The Cape: Miss Americana. Catch Phrase: The players who often meet in the chatroom and/or in-character make up a lot of these, including "Stab-Punch" and "KISS HIM/HER, YOU FOOL!" Chest Insignia: Alternately played straight or averted, depending on the character. Chivalrous Pervert / Good Bad Girl: Jack of All Blades. Civvie Spandex: Alternately played straight or averted, depending on the character. Combat Medic: Jill O'Cure has both healing powers and a devastating " disease touch." Graft, while not having any healing powers per se, is a medical doctor by trade, and is capable of handling most injuries in battle. Combat Pragmatist: Many of the Badass PCs are, out of necessity, ruthless cheating bastards, with brutally efficient "anything goes" fighting styles. Arrowhawk, Crow, Myrmidon and Crimson Tiger are definitely not afraid to fight dirty when they have to. The Commissioner Gordon: While training under The Raven, Geckoman forged a working relationship with Detective Giordano from the FCPD Homicide division. Geckoman saved his life, almost at the cost of his own. Confusion Fu: Geckoman's preferred "fighting style." Cool Airship: Geckoman flies The Ptychozoon, more commonly known as " The Pitchoo." Cool Bike: Arrowhawk rides a 1920s American Indian motorcycle, allowing him to fire while steering with his knees without the engine cutting out. Cool Van: Catalyst drives a bulletproof one that has a built in workshop, chemical lab, at least five different types of paintball guns and a coffee maker. Cool Horse: Thrude's weapon lets her create a Hridgandr flying horse, made out of fog and lightning. Cool House: The interior of Doktor Archeville's home in Hanover has more in common with the TARDIS or the Enterprise than it does with the typical McMansion. It's Bigger on the Inside, with a fully-stocked Mad Scientist Laboratory and command center. And it even has a robot gorilla butler. Cool Mask: Temperance usually takes this one literally; thanks to her powers and her immunity to natural cold, she usually crafts Venetian Carnival-style masks out of ice. The Cowl: Midnight. Crow. Crapsack World: Averted on Earth-Prime. The main universe of the setting is an optimistic place, where most people are basically good, and most people love their Freedom City superheroes. Other dimensions, like and the Erde Terminus, on the other hand... Crazy-Prepared: If you can think of it, then either Midnight has it in his Utility Belt, or he can build it from the contents thereof. Create Your Own Villain: Geckoman stole his airship, gadgets, and powers from Spellbound. Then they met in their civilian identities... Crisis Crossover: The demonic invasion, when Hellion's father came with a demonic host to bring him home. It wasn't technically a Red Skies Crossover, but the skies above Freedom City were red... The third Grue Invasion, when they finally activated their experimental bio-weapon, . ( Atlas Oh Crap.) The "Halloween Special," where the fight between Hades and Baron Samedi spilled over into massive waves of undead and cultists flocking to Freedom City. "ArchEvil" had Doctor Archeville's Super-Powered Evil Side finally take over and unleash a number of magical and scientific monstrosities in the name of "reshaping" the world. Then there was the time the Gorgon showed up in orbit, threatening to encase the Earth in gray goo due to the taint of the Terminus. The "Hot Zone," where the city came under quarantine after a villain released an airborne mutagen that resulted in most of the city developing superpowers... control not guaranteed. The Day of Wrath, where Curator (the setting's Brainiac Expy) androids turned out to have replaced several heroes and caused brief chaos throughout the city with the help of the Foundry's robots, followed by the rescue of those replaced. Curves in All the Right Places: Fleur de Joie. Spellbound. Cyborg: Victory
Dark and Troubled Past: Any of the characters listed under "Death By Origin Story" qualify for this trope. Dark Is Not Evil: Midnight II. Crow. Dating Catwoman: Geckoman and Spellbound. Deadpan Snarker: Jack of all Blades Shall Taunt You, explaining in detail The Reason You Suck. (Chances are You Fight Like a Cow). Arrowhawk, being the premiere Badass Normal PC, tends to react this way toward the other heroes. Death by Origin Story: Wander is the sole survivor of a global Zombie Apocalypse in her home dimension. She's trying not to let it get her down, though. Deconstruction: AvengerAssembled ran a story called " House of L", a Fifth Week Event wherein his luck controller Mark Lucas (A.K.A. "Edge") was killed, and his father Rick Lucas snapped, manifesting the same reality-bending powers as his son. He used them to transform the World of Freedom into an idealized version of the Silver Age, a world where technology marched on, but culture never advanced past The Fifties. What could have been a simple lighthearted romp through an old man's nostalgia turned out to be terrifying as AA began to shine spotlights onto the hypocritical nature of such an idea, and the horrible things which Rick had to keep doing to maintain the illusion that it was a better world. The whole story turned out to be a particularly well-executed Take That against the likes of Geoff Johns, Dan DiDio, Joe Quesada, and all the other contemporary creators who seem hell-bent on purging from the Canon any characters or stories which didn't exist back when they were kids (no matter how many people have to be Stuffed into the Fridge to make it happen). Determinator: Arrowhawk. Jack of all Blades. Crimson Tiger. Thrude. Doesn't Like Guns: Most superheroes, but explicitly Arrowhawk and Jack of all Blades. Dope Slap: Silhouette has a tendency to do this. Dr. Jerk: Jill O'Cure won't let saving someone's life get in the way of telling them they're an idiot, or vice versa. Dysfunction Junction: FCPBP has no shortage of emotional problems among the cast. (Or the players, for that matter.) Eerie Pale-Skinned Brunette: Appropriately, Midnight II has black hair. Egomaniac Hunter: Orion, the premiere NPC example of the setting, came closer to killing Jack of all Blades than any villain Jack had faced before (even villains several Power Levels higher). However, the fight did not end well for Orion (see the Crowning Moment Of Awesome tab). Elaborate Underground Base: Geckoman's Arborealair is part-underground, part-underwater and part-in a tree, due to its location on the river running through Wharton forest. "The Scarab's Lair" is a secret underground pyramid. Emo Teen: Wander grabs this trope by the neck and holds its head underwater until the bubbles stop. Equivalent Exchange: Equinox has to sacrifice her magic for 24 hours to use mind-altering spells. Everybody Has Lots of Sex: Superheroes work hard, play hard, live fast, and die young. There's even a chart to prove it. But the staff requires that it be kept off-screen and PG-13. Evil Counterpart: The world of Anti-Earth, where everyone who is good on Earth-Prime is evil. It includes the Young Imperials, who are are the Evil Counterparts to Young Freedom. Exactly What It Says on the Tin: Ghost Girl. The Faceless: Midnight II wears the same mask as his predecessor. Think The Question, only pitch black, with glowing red eyes. Silhouette's mask (and the rest of her costume) is full face cloth and completely expressionless. The Scarab's mask covers her entire face, and her costume leaves no skin exposed. The Fettered: Fusion has a husband, a kid, and a career. Fiction 500: Several PCs, including Doktor Archeville and Sage. Fire-Forged Friends: Many PCs bond this way, in times of danger and havoc, leading to deep appreciations of each other. Five-Man Band: Most teams have this in some way or another. Fun with Acronyms: One of Doktor Archeville's robots, a Helpful Electronic Robot with Thoughts [formed] Out of Light, could be known as HERTOL. However, the robot's German designation is Nützlicher Elektronischer Roboter, mit Gedanken Aus Licht, or NERGAL. Fun Personified: Geckoman.
Gender Bender: Doc Otaku tested a Gender Reversal Ray on Avenger, Dark Star, Doktor Archeville, Geckoman, and Wesley Knight. Hilarity Ensued. Earth-XX is an entire (player-created) Alternate Universe of gender-swapped characters. The Scarab's original and previous incarnations were both male, but her current incarnation is female. Glowing Eyelights of Undeath: Dead Head. Grease Monkey: Midnight has a natural aptitude for working with engines of all types. Gray Eyes: Equinox. Hair of Gold, Heart of Gold: Thrude inherited hair of gold from her mother, Sif, but she averts this trope, having more of a Fiery Redhead temperment. Heroes Prefer Swords: Jack of all Blades, Changeling. Herr Doctor: Herr Doktor Viktor Archeville, Genius of Science SCIENCE! Hidden Badass: Hollywood Voodoo: Somewhat averted. Nick Cimitiere doesn't practice voodoo, but he least knows enough about the religion that he feels comfortable taking the name of one of the Guede. Hot Witch: Equinox. Huge Guy, Tiny Girl: Inverted with Doktor Archeville + Fulcrum. He's a 5'10" Gadgeteer Genius. She's an 8'2" Flying Brick. They Fight Crime. Human Mom, Non-human Dad: Inverted with Crow and Wave-Eye (see " Half-Human Hybrid" below). Hypocritical Heartwarming: Jack of all Blades and Jill O'Cure exchange insults almost constantly, but woe to anyone else who disparages one of the siblings in the other's presence. I Just Want to Be Beautiful: Part of the reason Miss Americana was built. I'm a Humanitarian: Dead Head is something of a subversion. He consumes flesh to accelerate his Healing Factor, but he refuses to eat human flesh. Incredibly Lame Pun: "Jack of all Blades?" Really?! Ineffectual Sympathetic Villain: Bee-Keeper II, before he Took a Level in Badass. Inner Monologue: Doktor Archeville has one in nearly every post (on account of his . disassociative identity disorder, which has broadened to let many of his emotions have a voice Geckoman frequently narrates internally, holding conversations and even arguments with his monologue. Like Geckoman, El Heraldo often holds mental debates, conversations and asides with his empowering spirit the Blue Dame. Insistent Terminology: Silhouette is a sneaky, black clad ambush oriented character, but she is not a ninja and she will explain in detail why she isn't one if called so out loud.
Knight in Sour Armor: Arrowhawk. Kid Hero: The students of the Claremont Academy, especially the members of Next-Gen & Young Freedom. And the Irregulars. The others do less world-saving, but Large Ham: Doktor Archeville is a Large Black Forest Ham. Latin Lover: Jack of all Blades is only half Latino, but the other half is French. Le Parkour: A Running Gag had Jack of all Blades resorting to this and wishing he had a grapple, due to how often superheroes without super-powers had to do this to get around the metropolis. Legacy Character: Plenty. Bee-Keeper II, Cannonade, Crimson Tiger, Fulcrum, Gaian Knight, and Midnight II. Living Shadow: Silhouette's costume is completely black without logos so she can pass as this. Long-Range Fighter: Catalyst is exclusively this, if you can and disarm her she is SOL.
MacGyvering: This is Doktor Archeville's superpower. Mad Scientist: Doktor Archeville wavers between this and The Professor. Mad Scientist Laboratory: Doktor Archeville has a handful of these. He eventually turned them into a Mega Corp., "ArcheTech." Magic Versus Science: Played straight with Doktor Archeville, who believes that all "magic" has a rational explanation (mutant powers, alien tech, or some other as-yet-unexplained "natural" phenomena, combined with "you people are gullible superstitious idiots"). Ironic, considering that Archeville's Super Intelligence used to be the result of being the descendant of an Eldritch Abomination before his cleansing and infusion with nanites. Manly Gay: Wail. Master of Disguise: Any of the Voluntary Shapeshifters listed below. Meaningful Rename: Sage to La Renarde Bleu. Mighty Glacier: Wail. Mister Fanservice: The majority of the male Claremont students have world-class Charisma scores. They run the gamut, from Tall, Dark and Handsome to chivalrous and chaste, to free-spirited and artistic, to endlessly cheerful. Most Common Superpower: Surprisingly rare. It's usually the men who are the pretty boys, especially at the Claremont Academy. Musical Episode: FCPBP had one! Must Have Caffeine: As his name suggests, Midnight keeps World unusual hours, and drinks a lot of coffee to make up for the lack of sleep. Mutants: The " Terminus Babies" concept created by Kit on the Atomic Think Tank has been adopted into FCPBP canon. It's left it's mark on the site's canon. Necromancer: Nick Cimitiere, and to a lesser extent, Dead Head. Nerves of Steel: Many PCs have immunity to fear. Much to the chagrin of other characters with loads of scariness. Ninja Pirate Zombie Robot: Freedom Eagle II is self-described as a "Mayor's son millionare CEO super-science genius ex-secret agent Golden Age Legacy superhero". The Nicknamer: Jack of all Blades. This rarely endears him to his peers. Nobody over 50 Is Gay: Averted with Wail. Non-Human Sidekick: Oliver The Super-Kitty. Subverted in that, while he is incredibly intelligent, he can't talk. Norse Mythology: Thrude's family history. Obfuscating Stupidity: Jack of all Blades gives the impression of a Handsome Lech at best, and The Fool at worst. This conceals a serious and committed personality. Geckoman is not quite as absent-minded as he acts. Dead Head plays up the stereotypes associated with both zombies and Southern accents to hide the fact that he's just as limber and intelligent as any living human, if not more so. Omnidisciplinary Scientist: Doktor Archeville. Averted with Arrowhawk, and Catalyst, who are both scientists in their secret identities, yet, unusually for superheroes, have a realistic level of specialty in their chosen disciplines. Graft is a doctor and medical researcher, so while he's versatile within his field, he's useless in other scientists. Organic Technology: Graft's Powered Armor is basically a meat-suit. Outdated Outfit: Both Changeling's civilian and heroic wear, the former is clothing that was in style around the late eighteen hundreds, the later during the Reniassance. Person of Mass Destruction: Doktor Archeville has an orbital HQ. Any guess as to how long it'd take him to repurpose the communication and sensor suites into an energy beam? ( Hint: Not long.) Physical God: Thrude. Pocket Dimension: Doktor Archeville's house in Hanover is Bigger on the Inside, as are the pockets of his labcoat. Power Glows: Equinox. Solar Sentinel too, especially since he glows more the more power he uses. The Professor: Doktor Archeville usually teeters on the brink between this and a Mad Scientist. Once, he took a flying leap off the Mad Scientist cliff, but he got better. Proud Warrior Race Guy: Thrude, befitting her status as a Norse goddess (specifically, the daughter of Thor. Psychic Nosebleed: The Scarab suffers from these. Puberty Superpower: Sage's Psychic Powers first manifested when she was 14, during a gymnastics competition.
Rapunzel Hair: Fleur de Joie. Red Eyes, Take Warning: Midnight's mask is designed to intentionally invoke this trope. Royals Who Actually Do Something: The , especially their youngest scion Aesir Thrude, princess of Asgard. Horrifically subverted by her father, Thor, who "did something" by fighting for Those Wacky Nazis. Science Hero: Doktor Archeville, Miss Americana, Dragonfly, Catalyst, Graft. Secret Public Identity: Doktor Viktor Archeville. Shout-Out: Chris Kenzie (Geckoman) and Liz Lawlett (Spellbound) are deliberate references to another character whose mythos loves Alliterative Names. (Pay attention to the initials...) His origin story also involves a rocket crashing into a field, and he wears a large yellow letter on his costume. Sibling Team: Jack of all Blades + Jill O'Cure. Silver Fox: Wail is a textbook example of a " Polar Bear." The grey streaks in his Badass Beard only add to his appeal. Something Person: Despite this being a Super Hero game, this almost never happens. Space Station: Archestern, Doktor Archeville's orbiting satellite HQ. . Nichtuberall, Archeville's secret retreat in the Mars/Jupiter asteroid belt The Speechless: When Sage's Psychic Powers first manifested, during a gymnastics competition, the trauma of linking with every mind in the room rendered her permanently mute. However, her Telepathy subverted this trope instead of playing it straight. Spell My Name with a "The": The Blank. Spicy Latina: Averted by Jill O'Cure, who is more sardonic than "spicy." Squishy Wizard: The Scarab is a psionic variant. Statuesque Stunner: Female PCs at FCPBP tend toward the petite more often than not. At 8 feet tall, Fulcrum is a notable exception. Thrude plays this trope straight, standing at 6 feet tall. Steven Ulysses Perhero: Nick Cimitiere's civilian ID is Eric LaCroix... and Baron Cimitiere and Baron LaCroix are both ghede, or death gods, in voudon. The Stoic: Midnight is The Quiet One. Stout Strength: Wail would be a big guy even if his body wasn't five times more dense than a normal human. He weighs over a thousand pounds. Straight Gay: Cavalier. Superhero Gods: Thrude. Superheroes Wear Capes: Depends very much on the character concept. Some fit, some don't. Superpowerful Genetics: Several PCs inherited their powers. Sage just one of the latest heroes the Martel family has spawned.. Jack of all Blades and his sister Jill O'Cure are descended from a long line of mystically-enhanced mutants. Midnight II's powers are the result of his grandfather's prolonged exposure to his "midnight mist." Cannonade inherited his powers from his grandfather, like his father before him. Unlike his dad, however, he was the first person in the family to experience the kind of situation where he'd need powers. Doktor Archeville's father, his father's father, and so on, back over a dozen generations, have all shown some degree of superhuman ability and madness, thanks to their ". heritage" Crow's mother, the Morrigan (also known as the Irish goddess of death) was hoping for this when she slept with his father, the famous hero Red Hand. It didn't work. Super Serum: How Wander got her powers. Super Team: The setting has several already, and the players have formed more. The Freedom League ( Justice League, Avengers). A primarily NPC team, but a few PCs are members. The Liberty League ( JSA, The Invaders)). Made up of either the heirs to Golden Age legacies or characters who were actually there for the Golden Age. The Knights of Freedom ( Outsiders). IC, The Knights were intended to be this sort of group - a "gray ops" team, less concerned with public relations than the Freedom League and dealing with cases beneath their notice. OOC, they were an excuse for a group of players who liked each other in Real Life to play together. Unfortunately, while the team was a very effective investigative and fighting force, it was also a volatile mix of Capes and Cowls that eventually collapsed under the weight of their own differences. However, the former members still come to each other's aid regularly. The Interceptors ( New Warriors, Outsiders). The Midnighters ( Nightstalkers, Midnight Sons). Young Freedom (Comicbook/Teen Titans, X-Men). Most of the teenage superheroes belong to this team, rather than the canon Claremont Academy superteam, the Next-Gen. In fact, YF usually has the largest roster of any active super team at FCPBP. The Swashbuckler: Jack of all Blades.
Teen Genius: Dragonfly. Telescoping Robot: Victory makes all manner of boosters and thrusters shoot out of his body when he goes "on-duty." He'll do it right through his clothes, too. Thememobile: The original Midnight got around in the Night Cruiser. His grandson, Midnight II, favors the Night Cycle. Both are housed in Midnight Manor. Crimson Tiger's Tiger Cycle is, like her costume, black, red and striped. This Is Your Brain on Evil: Jack of all Blades died. He got better! Lately, though, he's Not Himself... Oh no! He Came Back Wrong! Corrupted by Hellfire! He got better from that too, though. Thou Shalt Not Kill: See What Measure Is a Non-Human? below. Time Abyss: Willow and her dryad sisters were engineered by The Preservers before behavioral modernity in homo sapiens, at least 50,000 years ago. Trash Talk: Geckoman and Jack of all Blades, . so much True Companions: Most of the Super Teams formed by the players (see below). Tyke Bomb: Edge. The cheerful, happy-go-lucky emotional anchor of Young Freedom is also a monstrously powerful Reality Warper capable of blowing up everything within a square mile of him if suitably pressed. Underwater Base: , Doktor Archeville's massive submarine. Fjölnirskraft Utility Belt: Most characters at FCPBP carry one. Unskilled, But Strong: Thrude. Unwilling Roboticisation: As a former Omegadrone, this is Harrier's origin story. Valkyries: Thrude was one. Violent Glaswegian: Arrowhawk (although he's technically from Aberdeen). We Can Rebuild Him: Victory was rebuilt by AEGIS ( 's Freedom City Expy of S.H.I.E.L.D.) after a flight accident. Weak, But Skilled: Doktor Archeville. Geckoman. Crow, if he's caught without his runed longcoat. Catalyst. Crimson Tiger "Well Done, Son" Guy: Crow, though he'd never admit it. What Kind of Lame Power Is Heart, Anyway?: Mostly subverted, given the game's inherent balance. What Measure Is a Non-Human?: Robots, undead, demons, cosmic horrors, and the like are explicit exceptions to the game's policy against killing. Dead Head's on both sides of this. When he and Wander finally met, some heroes showed concern for him over the beating he was taking, but others did nothing, knowing that even if she did manage to 'kill' him, he'd eventually reanimate. What the Hell, Hero?: The Moderators would prefer that any player think twice before writing their character as taking an action which would invoke this trope. Please do not list specific examples here. Where The Hell Is Springfield?: Partially subverted. Word of God on the site (and from developer Steve Kenson) is that Freedom City is somewhere around Atlantic City, New Jersey. When All You Have Is a Hammer: Three guesses what Jack of all Blades's favorite method of problem solving is. (Hint: it's STABPUNCH!) When Thrude has a problem that "hammer" won't solve, her other options are "axe," and "use more hammer." Wrench Wench: Liz Lawlett (Spellbound), Geckoman's girlfriend. You Gotta Have Blue Hair: Justified with Fleur de Joie. She's a Plant Person, and her green hair is the result of photosynthesis. Zombie Apocalypse: It happened on Wander's home world, one that was very much like Earth-Prime, until the dying started.
Our Monsters Are Different
Eldritch Abomination: Omega, The Unspeakable One. Doktor Archeville is descended from one ( Ew). Green Thumb: Fleur de Joie. Half-Human Hybrid: ( Doktor Archeville Ew). Our Elves Are Better: Willow, a dryad. Our Gargoyles Rock: Custos, Etain's friend and occasional ride (cause she can't fly), is a sixteen foot tall gargoyle. He is made completely out of stone, very intimidating, but also like the original intent of gargoyles a guardian against evil supernatural beings. In truth he a conciousness of the original gargoyles who can travel and inhabit the bodies of any of the local ones, he was inactive for centuries because no one ever thought or remembered to ask gargoyles to help with their original purpose. Space Alien: Red Moon, Scholar, Stormbreaker, Wraith. The Undead: Our Zombies Are Different: Dead Head did not lose any of his intelligence, nor does he crave brains. He can animate corpses as mindless, non-hungry zombies... usually. Our Vampires Are Different: Red Moon is in a state between life and death due to a scientific experiment gone horribly wrong. She does need to feed on blood to move, but her body is corpse-like and lacks all sensation. Direct sunlight incinerates her, and cosmic energies are tremendously harmful.
Awesomeness by Analysis: Doktor Archeville's fighting style. Batman Can Breathe in Space: Most of the Flying Bricks and Undead heroes. Cannibalism Superpower: Dead Head can accelerate his regeneration by consuming animal flesh. But he refuses to eat human flesh. Clothes Make the Superman: Elemental Powers Energy Absorption: Jack of all Blades can absorb energy and channel it into Laser Blades and Flaming Swords, which he is VERY good at using. Flight: All of the Flying Bricks, obviously. Flying Brick: Fulcrum. Victory emphasizes the "Flying" half of this trope. Solar Sentinel mixes this with Flying Firepower. The Force Is Strong with This One / My Significance Sense Is Tingling: Jack of all Blades. His Energy Absorption power includes detection. The Scarab's "significance sense" "tingles" so hard it literally keeps her up at night. Functional Magic: Equinox, Nick Cimitiere, Crow. Dead Head has both picked up a few rituals over the years, but they are mostly minor effects that take some time to perform. Gadgeteer Genius: Doktor Archeville. Dragonfly. Healing Hands: Jill O'Cure. She also has the reverse power. Solar Sentinel normally blasts enemies with energy, but he can use them for this too. Immortality: Several PCs and NPCs have some variation on this power. Implausible Fencing Powers: Jack of all Blades, naturally. Improbable Aiming Skills: Arrowhawk. In a Single Bound: Neither Cannonade nor Wander can fly, but they can both totally jump hella high. Intangible Man: Doktor Archeville's Gravimetric Belt has an intangibility setting. Invisibility: Made of Iron: The system does this to most Badass Normals. Arrowhawk is a good example, standing up to Malice's firepower, continuing to fight Lugat Vorkolaka after getting impaled with his sword, and surviving the blast from an exploding ammunition dump at point blank range by hunkering down in an elevator. Master of Illusion: Changeling's main ability. More Than Mind Control: When he puts his mind to it, Doktor Archeville can talk someone into doing pretty much whatever he wants them to. Nigh-Invulnerability: Cannonade, Wail, Wander. Any of the Flying Bricks, obviously. Omniglot: Between Immortality, Super Intelligence, and Psychic Powers, FCPBP is filled to the brim with these. Paper People: This is Silhouette's only power, used in such a way that most people think she's a Living Shadow with Absurbly Sharp Fingers. Power Of The Storm: Thrude, or anyone else able to wield . Hridgandr Psychic Powers: Psychic Block Defense: One of Midnight's powers. Psychics have a hard time even perceiving him, let alone affecting him. Sage can attack a foe's mind directly, inflicting pain and even psychosomatic injury. She has Telekinesis as well as Telepathy. She can focus pure telekinetic energy into Laser Blades. She is also a " psychic bloodhound," capable of finding the location of anyone on Earth. The Scarab has pretty much all of them. She experiences precognitive and postcognitive visions. Her Telepathy makes her a Living Lie Detector, and allows her to read and control minds, See Through Another's Eyes, inflict Laser-Guided Amnesia, implant Fake Memories, and even attack a foe's mind directly, inflicting psychosomatic injury. Her significance sense basically lets her see dead people as a side-effect. She also has Telekinesis, which, among other things, allows her to fly. Shapeshifting Sherlock Scan: Doktor Archeville performs these routinely, thanks to his Super Intelligence. Smoke Out: Midnight II. Super Intelligence: Doktor Archeville. Dragonfly. Super Senses: Jack of all Blades (energy detection), Midnight, Wander (hearing). Super Strength: Cannonade and Wander, as well as any of the Flying Bricks, obviously. Teleporters and Transporters: Most super-geniuses (and thus, their teammates) in the setting have access to this technology. Doktor Archeville, Young Freedom, and the Freedom League all have teleporters in their bases. Wall Crawl: Geckoman. Graft. White Magic: Equinox.
Weapon Of Choice
All There in the Manual: Green Ronin has published over a dozen supplements with information about the setting, and most of the active players have read ALL OF THEM. Freedom City Anthology Comic: What the site would be, if it were an actual comic imprint. The Moderators encourage players to run their characters as if they were the protagonists of a monthly superhero comic book. One of the first questions in the auditing process for a new PC is "Why would someone buy a comic about them?" Ax-Crazy: Generally averted. PC Villains were banned in part because the Moderators grew weary of explaining to some players the difference between a Super Villain and the protagonist of . Grand Theft Auto Canon Immigrant: Several characters played at FCPBP were created for and/or played in other games over the years, especially the site administrator's signature character, Doktor Archeville. Cardboard Prison: PC Villains were banned in part due to the desire of the Moderators to avert this trope. Cast Full of Writers Catholic School Girls Rule: Averted, hard. Several blocked attempts have been made to play hyper-sexualized adolescent female characters. The Moderators have been neither amused nor impressed. Nothing brings out the banhammer faster or harder than trying to submit a PC whose primary purpose is the player's sexual titillation. Comic Book Fantasy Casting: FCPBP players periodically discuss which real-life actors they would cast as their character, and some even use their headshot for their "out-of-costume" character pictures. Comic Book Limbo: The Archives sub-forum. Comic Book Tropes: In a game inspired by comic books, these are not only common, but encouraged. Demoted to Extra: This is bound to happen to most characters. Players come and go. Interest fades and revives. Real Life gets in the way sometimes. Elites Are More Glamorous: Players who stick with a character over the long haul gain not only in-game bonuses, like power-ups or extra character slots, but also nifty titles like "Gold Status." Fifth Week Event: Several times a year, the Moderators announce "Vignettes" - short stories about a certain topic or in a certain style. Players can write the Vignettes about their characters for extra power points. GMPC: Technically, Any PC has the potential to become this for any given story thread. Players are allowed to GM their own threads, so the lines between "Player" and "GM" blur at FCPBP. The overall atmosphere of the game is less "competitive" and more "cooperative." However, the Moderators have the final authority over any use of, or change to, any characters or locations from the canon setting. House Rules: FCPBP has them. They are constantly evolving. The Moderators are generally reasonable people, receptive to player input and willing to change. Hurricane of Puns: The chatroom degenerates into this with embarrassing regularity. Loads and Loads of Characters: There are usually several dozen active PCs at any given point in time. Long Runners: FCPBP has been online since October of 2007. Not Wearing Tights: The Moderators specifically want to avoid this trope. This is a game about superheroes, not people-with-powers. If you don't want to play a superhero, don't join this game. The Pirates Who Don't Do Anything: It has also been stated by the Moderators many times that this is the sort of character they don't want to see. This is a game about superheroes, not "people-with-powers." Think Justice League Unlimited, not Series/Heroes. Play Every Day: This certainly isn't required, but it does help. Hitting 100 IC posts, which will gain a character the maximum power points for the month, and get the player into the 100 Club, would require an average of 3-4 posts per day. Such a posting rate would also allow the player to start earning Veteran Rewards in 6 months. But, again, players are by no means required to keep up such an insane posting rate to play at FCPBP, and most of them don't. Random Number God: FCPBP uses Invisible Castle to resolve and keep track of die rolls. Retcon: Usually averted. Once a character is submitted and approved, they are a part of the FCPBP canon from that day forward. There has been one situation where a very active and well-liked player wanted to play a Legacy Character whose Super Hero Origin story would have been incompatible with a previous player of said legacy. Since that previous player wasn't active anymore, and had hardly played the character at all, the Moderators decided to Retcon the previous character out of existence. Ridiculously Cute Critter: Electra & AvengerAssembled's baby. They have hundreds of pictures, which they'll happily share with their fellow players. Rule of Cool: FCPBP lives by this rule... Shared Universe: The premise of the entire game. All story threads take place within the same 'Verse, unless otherwise indicated. Talking Is a Free Action: Especially in a play-by-post game. There are no other players sitting around the table to interrupt each other, so everyone gets a chance to ham it up. However, since power points are awarded based on number of in-character posts, not the length of individual posts, most players avoid full-blown walls of text. There Are No Girls on the Internet: Men vastly outnumber women on this site, so much so that new players are generally assumed to be male unless stated otherwise. Cross Player: Despite the large gender gap among players, the gender ratio among characters is more or less even. G.I.R.L.: This being The Internet, there have been a few players who were (and possibly a few that still are) doing this. TV Tropes as a Gateway Drug: It's gotten to the point where perhaps half the player base (and one of the Refs!) has found the site through TV Tropes. Why We Can't Have Nice Things: Despite superlative roleplaying by the players of characters like Malice and Belphegor, FCPBP ended the days of PC Villains after one too many threads descended into an orgy of weeks-long PvP and weapon measuring contests, and character creation and advancement as a whole turned into a metagaming arms race. Wide Open Sandbox: Freedom is a big city, and an even bigger multiverse.