Yomi is a card game that simulates a fighting game. It is a card game designed by David Sirlin, a known champion fighting game tournament player and tournament organizer, and is part of his Fantasy Strike universe which features several games with the same characters and settings. It tests your ability to predict how your opponents will act (Yomi is the Japanese word for “reading,” as in reading the mind of your opponent) and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun Combos and be a panda. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards.Its setting and characters are heavily inspired by Street Fighter, and feature fantastical martial artists participating in a tournament for the sake of competition and bringing conflicted cultures together.Players perform combat by taking their turns simultaneously and each placing one card face-down, then revealing. There are four combat options in cards: attack, throw, block and dodge. The winner of the combat is determined in a Tactical Rock-Paper-Scissors:
- Attack beats Throw
- Throw beats Defense(block and dodge)
- Defense(block and dodge) beat Attack
This card game provides examples of the following tropes:
- Assist Character: A 2v2 mode simulates a tag-team match where one's benched ally can come in for a special attack or throw when requested, if the proper resources are spent.
- Combo Breaker: The two Jokers found in each deck can be used in this capacity. A joker used after losing the combat negates any damage not received from the card the combat was lost to.
- Combos: Simulated by playing extra attack cards after landing a hit.
- Oh Crap!: This is the reaction you get when you hit the opponent with an Ace attack or throw, especially if you hit with an attack requiring all four.
- Tactical Rock-Paper-Scissors: The essential mechanic of the game, with some significant changes. Think of it this way: there are two kinds of Paper which act differently but both beat Rock. Also, a fast Rock can beat a slow Rock, and a fast Scissors can be a slow Scissors. And after hitting with Rock or Scissors, you can then follow up with more Rocks and Scissors as a combo. Plus every character has a completely unique array of rocks, paper and scissors, many of which have special abilities. OK, so it kind of breaks down after a while.