Tabletop Game / Eldritch Horror

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"The world is indeed comic, but the joke is on mankind." - H.P. Lovecraft

Eldritch Horror is a board game spinoff of Arkham Horror from Fantasy Flight Games. Like Arkham Horror, it is an Adventure Board Game based on the Cthulhu Mythos, and the two games share many mechanics. Set in the 1920s, Eldritch Horror is a cooperative game in which players take on the roles of investigators and travel the world solving mysteries in an attempt to stop the Ancient One from awakening.

Despite its much larger scale (the entire globe as opposed to just one city), Eldritch Horror is actually a quicker game than Arkham Horror.


Eldritch Horror shares many tropes both with the greater Cthulhu Mythos and Arkham Horror. The board game directly features examples of:

  • Advancing Wall of Doom: The Doom track measures how long the investigators have until the Ancient One awakens.
  • All Asians Know Martial Arts/All Monks Know Kung-Fu: The Chinese player character was raised by kung-fu monks.
  • Artifact of Doom: A staple of the mythos, though the ones in this game typically have benefits as opposed to their literary counterparts.
  • The Atoner: Diana Stanley, the redeemed cultist.
  • Ax-Crazy: The Axe asset allows you to spend two points of sanity to reroll any number of dice in combat. Bonus points for the card's illustration being the same as the one for the Maniac monster from many other Mythos-themed board games!
  • The Bible: The King James Bible asset.
  • Brain in a Jar: The Mi-Go Brain Case, featured as an artifact and in a few of the Other World encounters. For those who don't know about the Mi-go, brains put in the Mi-go jars are still very much alive and aware.
  • Cast From Sanity: Many artifacts and some spells require you to spend sanity points as part of their effects.
  • Cloak & Dagger: The art for the Agency Quarantine asset shows a group of men in black using conventional weapons to perform a siege on a building.
  • Cool Plane: The Charter Flight asset.
  • Curb-Stomp Battle: By both sides. With the right combination of artifacts, assets, and spells, an investigator can kill almost any monster in the game in just one turn. The same can be said for investigators who get caught by a large group of monsters when unprepared.
  • Crystal Ball: The Glass of Mortlan artifact, which gives additional bonuses when casting spells.
  • The Day of Reckoning: Played with during "Reckoning events", but played straight with the Ancient One slowly waking up.
  • Deadly Gas: The Poison Mist spell. Also a possible Expedition encounter.
  • Deep Cover Agent: Syndicate Agent and Agent of Secrets, to name a few.
  • Darkest Africa: The Heart of Africa is an Expedition location.
  • Death Is a Slap on the Wrist: Mostly averted, unlike in Arkham Horror. If your character is taken out due to Health or Sanity loss, there is no bringing them back. However, another investigator can encounter them where they fell, allowing you to recover their possessions and possibly gain some other benefit such as reducing Doom.
  • Did You Just Punch Out Cthulhu?: Defeating any of the Ancient Ones qualifies. If Shub-Niggurath, Ithaqua, or Cthulhu himself awaken, the investigators must defeat them in direct combat.
  • Emergency Stash: The Reserve can be seen as this.
  • Exotic Weapon Supremacy: Many of the weapons in the artifact deck, such as the Lighting Gun, which does exactly what you think it does.
  • Go Mad from the Revelation: Many cards feature this in their artwork. It is also a frequent consequence of failing an encounter.
  • Healing Potion: The Elixir of Life and Milk of Shub-Niggurath artifacts. To a lesser extent, Whiskey, which heals sanity (either the investigator needs a little help fighting dimensional horrors or just really, really needs a drink).
  • Hollywood Healing: A frequent consequence of failing an encounter is damage or an Injury condition, which can quickly be healed.
  • Heroes Unlimited: The base game included 16 investigators, but expansions have brought this to over 50.
  • Mysterious Antarctica: Antarctica is one of the Expedition locations.
    • The "Mountains of Madness" expansion, based on Lovecraft's story of the same name, introduces an entire new board focusing solely on Antarctica.
  • Heroic B.S.O.D.: Some Madness conditions can cause this.
  • Hunter of Monsters: Several of the few investigators fall as well as some Ally assets.
  • Instrument of Murder: Played straight with the Bone Pipes artifact that deals damage to monsters if you pass a lore check or the Flute of the Outer Gods which can banish all monsters on the investigators space assuming they have the health and sanity to cover the cost.
  • Latex Perfection: The Pallid Mask artifact allows you to ignore monster encounters, though it's probably not made from latex...
  • Loads and Loads of Characters: Taking all the expansions into account, there are currently just over 50 investigators to choose from.
  • Normally, I Would Be Dead Now: The Lost in Time and Space condition removes the investigator from play and causes them to ignore all game events, including a mythos card event that would have normally killed them. This can also be played straight if you use an asset or artifact to mitigate an otherwise fatal blow or to recover enough health or sanity to avoid death/insanity.
  • Pocket Dimension: The Lost in Time and Space condition, and quite literally the Satchel of the Void artifact.
  • The Power of Friendship: Many investigators' abilities grant benefits to other investigators when they are on the same space together.
    • Minh Thi Phan has an ability that increases all of her skills by 1, but it only works if she is on the same space as another investigator or has an Ally asset.
  • Right-Hand Hottie: The Personal Assistant asset, who helps with Influence skill tests.
  • Sadistic Choice: One of the Dark Pacts forces you to choose another investigator to be devoured.
  • Stock Weapon Names: Many of the firearm assets, such as Double-Barreled Shotgun, Carbine Rifle, Tommy Gun, etc.
  • Spell Blade: Many weapons in the artifact deck, such as the Sword of St. Jerome or the Khopesh of the Abyss, are swords that boost Will or Lore stats or have other magical abilities.
  • Total Party Kill: Some mythos cards can instantly kill investigators even if they are at full health or sanity.
  • The Tunguska Event: Tunguska is one of the locations on the world map, and the "Seed of Azathoth" mystery card requires the characters to investigate a mysterious meteor that came to earth there.
  • The Unchosen One: All of the investigators joined by their own volition.
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