Tabletop Game / Disney Villains Victorious

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Created on 4chan, Disney Villains Victorious is exactly that, a world where the villains won. From high on Bald Mountain, Chernabog acts as the lord of all darkness. The world is now the plaything of the villains of Disney, and even a few that aren't. The people under them live now in fear of everything from Empress Yzma's mad experiments to the sea monsters of Ursula of All-Oceans.

Yet still there is hope. Across the planet there as still those willing to fight against these evils. Be they human, beast, or anything in-between, there are still those willing to fight against darkness. To be a sign of hope in a world of despair. To become heroes of lost ages.

If they survive.

The official forum can be found here.


Tropes:

  • Affably Evil: Imperial President Rourke, Dr. Facilier, and Chairman Cutler Beckett are all some of the most polite and pleasant villains in the setting.
  • Alternate Universe: Two alternate settings are in the works. Gridlocked, dealing with more modern villians such as Syndrome, Shego and Abraham Kane. And Saturday Morning Villians Victorious, where characters like Megatron, Overlord and the Monsterminds took over.
  • Ancient Grome: Olympia is this sort of land, crawling with mythological beasts and patrolled by the Titans.
  • Anti-Villain: It seems that taking power has made some of the most famous villains suddenly very concerned with the state of their own affairs. Then you have Elsa.
  • Arabian Nights/Days: The Sultanate of Agrabah.
  • Badass Normal:
    • Gen. Santa Anna and Cutler Beckett are up against sea monsters, evil cults, and brutal empires, and hold their ground despite it.
    • Then there is also The Kingdom of the Bear. Despite being a neighbor to an expansionist empire with an army of invincible, undead warriors, there is only one inhabitant.
    • Lady Eboshi manages to keep Irontown/Tataraba reasonably prosperous and free in the midst of a perpetual six-way fight between Ursula, the Huns, Davy Jones, the East India Company, Atlantis, and the local spirits over who should control Japan.
  • Canon Immigrant: Tzekel-Kan rules most of Central America, despite being a Dreamworks villan
  • Corrupt Church:
    • Frollo now rules as a near-immortal lich as the pope, and leads the inquisition in burning out heresy wherever it can be found.
    • The Virginians have a much more homegrown, protestant sort of Corrupt Church, but they're more than willing to break out the lynch mob if needs be.
  • Deal with the Devil: Dr. Facilier and his Friends on the Other Side will both try to pressure you into a deal that will always benefit them more than you.
  • Elemental Embodiment: The Firebird patrols the Spirit Wilds beneath the earth, ready to wreak havoc on whoever dares to desecrate the landscape.
  • Gaia's Vengeance: The Spirit Wilds are about as dangerous as any other kingdom, despite being noticeably less evil than everywhere else.
  • God Save Us from the Queen!: Anywhere a female ruler has taken power, but three spring readily to mind.
    • Empress Yzma has spent so long experimenting on her subjects and turning them into animal chimera, they literally could not be bothered to care about what's been done to them anymore.
    • Ursula has essentially become the oceans, and no nation can move without her approval across the waves without making her a deal.
    • Elsa, the Frozen Queen, essentially drove her own people out and away, leaving her alone with her snowlems.
  • Great White Hunter: All members of the Elite Global Huntsmans Club, a group of hunters that claims Australia as theirs (although they often make use of Charles Muntz's palatial zeppelin as a mobile base) and include Gaston, Clayton, Cruella, and the club's leader, McLeach.
  • Face–Heel Turn: Quite a few heroes have switched sides, including King Ferguson and Woody.
  • Five-Man Band: The players will usually end up playing as this.
  • Killed Off for Real: Anna, Will Turner, Elizabeth Swann, Jack Sparrow, and there's far, far more.
  • Mix-and-Match Critters: Thanks to Yzma, nearly all subjects in her kingdom have gained some kind of animalistic trait.
  • Mordor: Not just one, but three.
    • There is the Shadowland, an area in the American Midwest spanning from South Dakota to Haiti ruled by Dr. Facilier, a bleak territory where everything is on loan.
    • The Kingdom of the Cauldron, a land covered in poisonous fog which brings the dead to life to serve the Horned King. Those poor souls who still are alive there will eventually have to pay their tax to the King.
    • The last land is Bald Mountain, spanning from the Balkans to the Ural Mountains. This is the seat of power of Chernabog, and is completely uninhabitable. Only the strongest heroes can even hope to enter here unscathed.
  • Mayincatec: El Dorado is the classic flavor, while The Sunless Empire leans on the Incan side of the spectrum, with plenty Anachronism Stew to fit the zanier tone of The Emperor's New Groove.
  • Schizo Tech: With the nations involved ranging from the Classical Era to the Industrial Age, the odds of a group of heroes piecing together their tech is more than likely.
  • Sky Pirate: Captain Hook decided to forget about piracy on the high seas, and instead took to the the open air (thanks to some lessons from a captured Tinker Bell) to avoid dealing with Ursula.
  • Speak of the Devil:
    • It is wise to not speak Chernabog's true name.
    • People in Pyridian also tend to refer to their king as "Old Uncle Antlers"
  • Splat: The system is pretty flexible with character creation overall: Instead of classes there are five "Basic Roles" which players can choose from, based on one of the five attributes. Players will also eventually choose a secondary role to give another dimension to their character
  • Talking Animal: There are many animal kingdoms. While Talking animals can hail from anywhere, these lands are ruled by animal kings:

http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/DisneyVillainsVictorious