Heartwarming / Tabletop Games

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Other Examples
  • In a Modern Exalted game, the Full Moon Lunar ended up sent to kill his Solar wife from another life while under mind control. Instead of trying to run, she invoked a shield ability just as he tried to squeeze her to death and while it was in use, she used what she thought to be her last moments to attempt to talk him out of the mind control. It didn't work, until resigned to death, she begged him to become human again and let her die with her first kiss on her lips. The last request snapped him out of the crazy, and he compiled before weeping and apologizing. He then got nailed by an Armor-Piercing Slap for giving her a heart attack, making this a bit of a CMOF as well...
  • Love Can Bloom
  • The Deadlands rulebook Fire and Brimstone, which is about the Blessed, who use powers from God. It is perhaps the penultimate tabletop RPG example of the trope God Is Good, for it has some amazing spells in it. A personal favorite is Untouchable... for three rounds, nothing on earth can harm you. What does the example player use this power for? He's going to kick some bad guy's ass from here to Texas, right? No. He does something more heroic with it. He uses the power to save a little girl from a burning house.
    • There's also an ability that makes a person feel terrible for lying, cheating, or generally being bad. No game effects, but it makes them feel... bad. Used cleverly, it's responsible for more Heel Face Turns than all the other miracles put together.
  • Promethean: The Created. Even by World of Darkness standards, it's depressing; you play as revived corpses, who travel the world desperately trying to become human, while their powers turn the world against them. But the tone is ultimately optimistic; players are encouraged to fight for a happy ending. A quote from the Refinement of Iron, who study combat and strength, on the Refinement of Gold, who try to emulate the humans that hate and fear them:
    Do what you need to do. Nothing will harm you, my brother.
    • And if you ever wonder if a Promethean's pilgrimage is really worth it, there's this little story at the end of a chapter about a driver who casually, and just because he wants to help, picks up a battered and confused man to lead him to the hospital, not understanding why the man seems so baffled by this act of generosity. It's pretty clear he actually picked up a Promethean who finally managed to reach the New Dawn and to become a real human. The story ends with the driver looking in his rear mirror only for seeing the man smiling and opening his arms for welcoming the rays of the sun.
    • Hunter: The Vigil, too. Sure, it's dark and depressing, but the message of this game is simple: the reason humanity hasn't fallen to the countless horrors of the universe over the centuries, the reason ordinary people sleep soundly in their beds, the reason the protagonists of the other game lines (with a couple of exceptions, like Promethean and Geist) will NEVER win is because ordinary men and women step into the darkness and take up the Vigil. Many go insane. Most die. But for every candle that goes out, another ignites and the Vigil remains.
      • Changeling: The Lost too. Yes, You've been traumatized by horrible things. Yes, you're living a life that may potentially lead to one of multiple horror filled and nightmarish ends. But even in Changeling, there is hope that one day, you can reunite with your fetch peacefully and regain wholeness, or come to grips with your powers without descending into Madness. The hope may be small, but if the appearance of the Court of the Dawn (The Court powered by the emotion of HOPE) is symbolic of anything, its that even for the Lost, hope can burn brightly and powerfully enough to give a chance for a better tommorow.
  • The origin of the Monkey Clan in Legend of the Five Rings. During a war against the Shadowlands, a samurai named Toku emerged as a hero. Emperor Toturi I asked Toku to serve as the Captain of the Imperial Guard... and he turned the offer down. The reason? He wasn't a samurai at all - his village was attacked, and he'd stolen the swords off a dead samurai's body to defend it. Then he headed out to join the battle, promising himself he'd make up for his crimes after it was over. The confession complete, he asked to be allowed to commit seppuku... and was refused. The emperor told Toku he'd done more to earn his rank than any of the born samurai in Rokugan, and offically made Toku a samurai, retroactive to the beginning of the war. Then he ordered Toku to be the head of the newly-formed Monkey Clan as well as Captain of the Guard. The Monkey Clan is quite possibly the most respected Minor Clan in Rokugan.
    • Actually playing the L 5 R tabletop game ends itself to this naturally. In one game I G Med, a Moto Berserker, had just seen the Dragon clan magistrate he was in love with die in a war that Moto Chagatai, the Berserker's own lord, caused out of greed and naked ambition. The Berserker immediately heeled his horse around, and charged his own lord and his lord's personal guard. I told the player, "You know that's suicide right? You're not even going to get close enough to scuff Chagatai's armour." The player's response? "I know."
    • My other story involves a plot to assassinate the Empress by the Scorpion clan. At the time, the PCs were playing the Empress' guard, fleeing a burning castle that had been attacked en masse by ninja. The one Hida Bushi player, having already been hobbled by a poison arrow, gets a weird look on his face and tells the GM, "My character stops and turns around, spits on his hands and lifts his ono in a fighting stance." It took an ever-escalating combat involving some eighteen ninjas to take the Hida down for good, and that character's last act was to make a called shot for the ninja commander's face that shattered the commander's face mask and left an ugly scar for the rest of the campaign.
    • To put this in clearer perspective, the Monkey Clan was given their lands from those of the notoriously underhanded Scorpion Clan, a clan that openly celebrates blackmail, poison, and Disproportionate Retribution. And they have sworn the last on any who touch the Monkey Clan.
  • FATAL has the Flute of Felicity, aka "What The Hell Is A Flute That Makes People Happy Doing In A Piece Of Shit World Like FATAL"? (On the forum thread, at least two tropers attempted to "rescue" the Flute of Felicity from the tainted mires of its source material.)
  • Neverwinter Nights persistant world... but it's faithful to DnD, so it mostly applies here: My character, Nashanee, is a Tiefling (a part fiend) came to the City of Sharressia because she really couldn't fit in anywhere else, being hated for her fiendish heritage. After several months, and a few relationships ranging from the casual to the heartbreaking, she finally gets into one that is going very well with a Half-Dragon woman named Kalia. After a while, they get serious with eachother, and in a moment that is this trope in and of itself they essentially propose to one another (though they can't marry). Later, while performing... *ahem* activities in the temple, with Nash sitting on the Alter, Kalia kneels to Nashanee, and when inquired as too why, responds, "Because you're supposed to kneel before the Divine, and that is what you are." To anyone else, it might have been pleasantly corny, but spoken to a quarter fiend who had spent her life suffering because of how she decidedly wasn't divine, it was a truly touching thing to say.
  • In Gurps Traveller Sword Worlds, there is a CMOH in the side notes. A Sword World soldier is slogging home after the Fifth Frontier War. When he arrives he sees his home is in ruins, but there is his wife gallantly putting the pieces of their home together. They greet each other and the next day get back to work rebuilding their lives and proving that their spirits are unbreakable. Later the soldier meets his brother who wishes to go on an expedition to the back of beyond to escape the encroachments of the Imperium. The soldier then says that he wishes his brother good luck but for himself, his home is right where it is and There's No Place Like Home.
  • One major antagonist in our game of Scion was a Scion of Loki, a teen runaway and con artist with a bit of a thing for our heroine. She was also a complete and utter Daddy's Girl, with a far better relationship with Loki than any of the PCs had with their divine parents. The relationship didn't show up much, but when it did it was pretty much always one of these.
    • One example of this, mixed with Tear Jerker and Crowning Moment of Awesome, happened towards the end of the game, when Loki was bound with the entrails of his son and abandoned in the bowels of the earth with Sigyn. The aforementioned Scion (by this point god-level) spent years manipulating her way into Odin's good graces, becoming indispensable to him and generally going against everything she stood for...in order to stab Odin in the back at just the right moment, take control of the apples of Idunn and take over Asgard, so she could bring her father and stepmother home. It didn't last long, of course, as the PCs were loyal to Odin and eventually won, but the level of devotion the girl displayed throughout was incredible, and all the sweeter for being very clearly reciprocated.
  • In a game of Pathfinder, we were heading towards a goblin cavern. When we got there, we found a leopard. She was very pregnant, very hurt, and starving. The goblins had apparently captured her and forced her to guard the entrance to their cave. Outraged at this act of cruelty, the party ranger set about setting the leopard free. The party Rogue, who was a classic Chaotic Neutral mercenary type, was so outraged himself that he volunteered a healing potion to the leopard if it meant healing her. The leopard went into labor as he was doing so, and the player ended up using his ranks in the Heal skill to try to save the cubs and the mother. The last one was the runt and nearly dead, but the ranger managed to save her life. The party interrupted the game to make sure the leopard mother and her cubs were put in a safe place. A few months in-game later, the ranger discovered that the cub, now nearly full-grown, was following him, he had his animal companion.
  • I'm currently DMing a Dungeons and Dragons campaign where the final villains are a human half-fiend fighter and his lich half-brother. The pair are collecting fragments of a sword that the last time it was used helped simultaneously destroy and rebuild the world (it's complicated). The thing is, they don't want to use it to take over the world or anything like that. What they want is to reforge it and take it to the tomb of the sword's original owner: their father. The event that shattered the sword also completely destroyed his body, so the two are trying to get the one thing they could possibly have left in his memory.
  • Rather surprisingly, there's one in Ninja Burger. One of the delivery cards the players can draw is to deliver a tasty Ninja Burger meal to a firefighter while he's in the middle of fighting a fire. One of the rolls is a Combat roll. Why? Because as the card says, "It is an honor to aid these warriors against their foe."

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