Heartwarming / Arkham Horror

  • In an encounter at the Artist's Colony, you can prevent a young girl whose boyfriend has died from committing suicide. It raises your Sanity.
  • You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free for the rest of the game. note 
  • You can watch a man paint his girlfriend. Watching it restores Sanity.
  • You can side with Father Michael in an argument he has with the Esoteric Order of Dagon. It restores Sanity.
  • Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore Sanity.
  • Completing Personal Stories in a successful way will often make the player feel good. For instance;
    • Jenny Barnes finding her sister Isabelle alive and well.
    • Wendy Adams finding her long-lost father.
    • Rex overcoming his curse and finally getting the proof he needs.
    • Darrell finally getting respect from his editor.
    • Wilson getting that Tagalong Kid friend of his safely out of Arkham.
http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/ArkhamHorror