History Heartwarming / ArkhamHorror

31st Mar '14 1:20:34 PM SubbyP
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* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.

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* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.
* Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore
Sanity.
13th Jul '13 4:00:01 PM Matt620
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* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.

to:

* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.game.
* You can watch a man paint his girlfriend. Watching it restores Sanity.
* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.
6th Jul '13 3:26:43 PM Matt620
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* You can protect Velma from some hooligans. In gratitude, she lets all investigaors eat at her diner for free, for the rest of the game.

to:

* You can protect Velma from some hooligans. In gratitude, she lets all investigaors investigators eat at her diner for free, for the rest of the game.
6th Jul '13 2:38:59 PM Matt620
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Added DiffLines:

* In an encounter at the Artist's Colony, you can prevent a young girl whose boyfriend has died from committing suicide. It raises your Sanity.
* You can protect Velma from some hooligans. In gratitude, she lets all investigaors eat at her diner for free, for the rest of the game.
This list shows the last 4 events of 4. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Heartwarming.ArkhamHorror