History Heartwarming / ArkhamHorror

4th Sep '16 10:09:04 AM Matt620
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* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.

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* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, free for the rest of the game.game. [[note]]Mechanically, any encounter at Velma's Diner in which she offers food that restored Health and/or Sanity may be taken without paying, and can restore as much as the game allows.[[/note]]



* A lot of the successful personal stories are very heartwarming - Jenny finds her sister, Wendy finds her father who helps her etc.

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* A lot of the Completing Personal Stories in a successful personal stories are very heartwarming - way will often make the player feel good. For instance;
**
Jenny finds Barnes finding her sister, sister Isabelle alive and well.
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Wendy finds Adams finding her father who helps her etc.long-lost father.
** Rex overcoming his curse and finally getting the proof he needs.
** Darrell finally getting respect from his editor.
** Wilson getting that TagalongKid friend of his safely out of Arkham.
1st Aug '16 1:06:21 PM cpslck
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* Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore Sanity.

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* Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore Sanity.Sanity.
* A lot of the successful personal stories are very heartwarming - Jenny finds her sister, Wendy finds her father who helps her etc.
31st Mar '14 1:20:34 PM SubbyP
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* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.

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* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.
* Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore
Sanity.
13th Jul '13 4:00:01 PM Matt620
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* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.

to:

* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.game.
* You can watch a man paint his girlfriend. Watching it restores Sanity.
* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.
6th Jul '13 3:26:43 PM Matt620
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* You can protect Velma from some hooligans. In gratitude, she lets all investigaors eat at her diner for free, for the rest of the game.

to:

* You can protect Velma from some hooligans. In gratitude, she lets all investigaors investigators eat at her diner for free, for the rest of the game.
6th Jul '13 2:38:59 PM Matt620
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Added DiffLines:

* In an encounter at the Artist's Colony, you can prevent a young girl whose boyfriend has died from committing suicide. It raises your Sanity.
* You can protect Velma from some hooligans. In gratitude, she lets all investigaors eat at her diner for free, for the rest of the game.
This list shows the last 6 events of 6. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Heartwarming.ArkhamHorror