Wood Elves (Aborim), High Elves (Sidhe, speak: shii), Dark Elves (Morai), Krask (lizard people), Fairies, Halflings, Orks and Trolls. The setting is depressing: Most deities are powerhungry, warmongering narcists. Demons under the control of Asmodeus, Demon Prince of Deceit and Corruption, are ready and strong enough to conquer all of creation, only held back by seals, the last of which is about to be broken. The mortal races are bent on conquering, and sometimes cannabilze, each other. The majority ot the kingdoms are autocratic and run by (in-)human monsters. The rest are chaotic hellholes. Definitely not for the weak of heart.
The Game Mechanics are simple: You roll 2D10 (2 ten-sided dice, for the unenlightened) and add your value to the result. All in all, you use D10s for any roll. Although it is technical a system without mandatory classes, you have to pick so-called schools, if you want your character to achieve important. Normal schools have ten levels, magic schools 15.
Arcane Codex contains examples of