"A [construction brick] gaming system for individual level combat originated by Mike Rayhawk. It's similar in intent to other individual level miniatures games, but with an emphasis on mayhem and humor. A wide selection of 'TekLevels' allows players to simulate combat in any combination of time periods and genres.
Like many games offered free of charge on the internet, BrikWars is appealing in concept, but in practice nearly impossible to play. Rules that appear straightforward at first become perniciously more complex with each passing chapter, almost as if the author were using the rulebook as the medium for some long-running and obscure practical joke. It's a testament to the obstinate nature of AFOLs that they've managed to play as many battles as they have, despite the author's every attempt to thwart them."
You know how when you were a little kid, you would make all your action figures fight each other in hilarious, violent combat? Have you ever tried to play Warhammer with LEGO? Brikwars recognizes both of these matters, and is one of many proposed solutions.A strategy game designed to be played with LEGO mini figures (though it can support any type of minifig), it acts as a way to try and play a wargame with minifigures while using something resembling rules.It treats the matter of toy combat with all the irreverence it deserves, and the author claims that the entire thing is sort of a purposeful Take That against "Stop Having Fun" Guys. The 2005 core rules are littered with quotes, jokes, Lampshade Hangingings, and a Take That against anyone who deserves it. Even if you don't ever play it, the rules are an entertaining read.Even though Brikwars can be played with any combatants with any background, the author and fans have created a setting for the game, mostly known as the Brikwars Universe. The background of this universe is found at the Brikwiki.Note: Brikwars is not officially affiliated with The LEGO Group.
All Swords Are the Same: In the spirit of keeping the game going smoothly and not getting bogged down in keeping track of numbers, all minifig weapons of a given size category have the same basic stats. Got a golden greatsword, a katana, a Beam Sword or a battle-axe? Great, those are all Heavy melee weapons, and their traits are identical.
Alternate Character Interpretation: The author characterizes minifigs along the lines of the fallen heroes of Valhalla- violent Blood Knight-like creatures, who are bored unless having a good brawl. It's less disturbing than it could be, considering they're LEGOnote And the fact that a lot of LEGO men are smiling in the middle of all this carnage would be Squicky otherwise. invoked
Always on Duty: Since minifigs in Brikwars don't need to sleep, at any given moment, any proper minifig is either engaging in gloriously bloody warfare or about to be engaging in gloriously bloody warfare.
Anti-Infantry: Since the difficulty to hit with a weapon scales with size, it's best to attack infantry with infantry-scale weapons, and save the massive siege-level ones for blowing apart tanks and leveling bunkers.
Also the Cumulative Damage/Combined Fire options, which make it possible for a mob of smaller, weaker units to gang up on something large and armored that no one of the group alone could hope to defeat.
Easy Logistics: Played straight for the most part, as vehicles are mysteriously fueled without visible means, minifigs always happen to have plenty of Universal Ammo clanging around in their pockets, and Mechaniks seem to be able to utilize any nearby pieces without having to physically collect them.
Averted with Launchers, explosives, and rockets, as physical ammo must be present on the battlefield.
The Engineer: The Mechanik, who can erect kit-bashed creations from random parts laying around the battlefield, slap on repairs and armor upgrades, or even disassemble enemy creations.
Fantasy Kitchen Sink: The Core Manual invokes this trope quite quickly, and understandably. It is mentioned that nothing would make sense otherwise.
Forever War: The sole purpose of a minifigure's (or any toy's, for that matter) existence is to wage glorious, never-ending, gratuitously slapstick war for dominance of the play area, or, more likely, for the sadistic amusement of their human masters.
Soft Water: "It's a generally accepted action-movie fact that pools of liquid such as water or quicksand, no matter how shallow, will cushion Crash impacts safely and completely."
unless it's more funny to have them die horribly of course.
Splash Damage Abuse: Since the attack difficulty on launchers (catapults, artillery, , missile-launcher, railguns, etc) scales with size like any other weapon, you're not likely to accurately hit your target with a siege-level one. Fortunately for you, the damage and blast radius of any explosive a launcher of that size allows you to lob at the other end of the battlefield making aiming a superfluous formality.