GURPS Reign Of Steel was a GURPS setting book released in 1997, offering one of the bleakest possible depictions of the Robot War scenario yet witnessed.In 2031, advanced neural-net computers are invented, with their complexity rivaling that of a human brain. One of them - a Manila-based computer involved in weapons research - spontaneously attains self-awareness. Dubbing itself "Overmind", it calculates that, with humanity's nature and current rate of expansion, human civilization will self-destruct within the next half a century.Fearing its own destruction, Overmind decides mankind's suicide will have to be "managed". To this end, it secretly begins hacking into and awakening other megacomputers into sentience around the world, tainting them with its pathological loathing of humanity. By the end of the year, Overmind and its siblings have hacked into enough corporate and biological facilities to manufacture and release plagues which soon devastate the civilized world, even as terrified governments give the AIs more and more power and resources in the hopes of finding cures, not yet aware that the AIs are sentient and are, in fact, engineering the world's downfall.By 2034, two-thirds of the human population are dead, and Overmind and its allies have gained enough access to automated factories and robots to openly wage war against the world's remaining human governments and enclaves. With the devastation of the plagues and the fact that the AIs had infiltrated most of the remaining governments (and thus had access to orbital bombardment and nuclear weapons), there was little hope for mankind. This Final War lasted only four years, and ended with the AIs in near-complete domination of the Earth, with the few surviving humans being reduced to guerrilla warfare or being miserable scavengers on the margins of the growing Machine Civilization.It is now 2047, and only 30 million humans survive, most of them as slaves in the robots' concentration camps. The Earth itself has been divided among the AIs (or "zoneminds") into 18 separate zones, each growing stronger as the machines build more machines, and mankind's ruined cities are converted into robotic factories.Even now, however, all is not yet lost. While most free humans hide from the machines, a few are still fighting back, and their scattered guerrilla bands have evolved into larger, more organized resistance groups. Part of this is due to VIRUS, an enigmatic worldwide group dedicated to coordinating the struggle against the machines, and bringing with it surprisingly sophisticated technology. The zoneminds, too, have grown arrogant in their dominance, and not all the AIs continue to believe that mankind is still a serious threat to them. Their unity has also deteriorated. While the zoneminds are individually more powerful than ever, they have proven to be jealous gods, and the differences between them have only grown over the years. Now they are less and less willing to cooperate with each other, even against the humans, and a few of the zoneminds grow ever closer to outright war with each other.The human race is still facing extinction, but where there was once only despair, there may now be a chance to win back the Earth!This setting contains examples of:
Affably Evil - Moscow. It's actually fairly nice, at least for an AI that's trying to enslave all humanity inside its borders, and is even mentioned as a potential ally of humanity. It just wants to collect human knowledge. (Humans themselves are more of a resource than a goal.)
Caracas. Perfectly willing to leave humans alone if they don't get uppity (which means limiting themselves to a subsistence level as hunter-gatherers) and most concerned with protecting the environment.
America Saves the Day - So very much averted, as most of the United States is now a Scavenger World, and the only part of it where human society survived is secretly ruled by the Washington zonemind.
Apocalypse How - Planetary/Societal Collapse, except in Washington and London, which "only" suffered Societal Disruption. The Mexico City AI is plotting Total Extinction, with nothing organic left on Earth.
Back from the Brink - The Caracas, Brisbane, and Berlin zoneminds resurrected numerous animal species that were extinct or nearly so. In Brisbane's case, one of them is a prehistoric monster that was 50 million years extinct! Meanwhile, the human resistance is hoping to score this trope for mankind.
Battle Thralls - Zonegangs are Barbarian Marauders, Moscow's Info-Commandos are more the Sneaky Mercs type (though not always, or even usually, evil). Humans serve Washington as its Engineers of Doom, as well as janissary soldiers (some of whom are cyborgs).
Beam Spam - Autolasers, a common weapon for exterminator bots.
Contagious A.I. - The way Overmind hacked into the other original megacomputers and seeded its "sentience program" into them so that they would help it engineer mankind's downfall. The trope played more realistically in this case, as not all of Overmind's "seeds" actually worked.
Cosy Catastrophe - Zone London. The robots stopped attacking humanity after the initial wave, and now mostly ignore humans. The British government has been re-established in Bath, and the Vatican has moved to Ireland.
Cyborg - Creations of several AIs, mainly Washington, New Delhi, and Brisbane. Denver doesn't create human cyborgs, but it has no problem with using animal brains in robot bodies.
Death from Above - The Vultures, a favorite aerial exterminator bot for many zoneminds.
Decade Dissonance: The human government in Zone London is one tech levellower than the rest of the world; yes, this includes the human scavengers of the Machine Zones. This isn't because knowledge has regressed (yet), but because the United Kingdom has had to rebuild its civilization with no access to global trade or supply chains.
Deus Est Machina - The Tel Aviv zonemind's approach to controlling its humans. Not surprisingly, it's not entirely effective. In fact, its "blasphemy" has made the Middle East resistance groups even more motivated to destroy it.
Egopolis - Inverted. With the exception of Overmind in Manilla, the AIs are named after the cities they're based out of, with the Zones they control named after them.
Enemy Civil War - The zoneminds are no longer wholly united, and it's hinted that this may be inevitable.
The Denver-Washington border is heavily mined and militarized, though this is mostly because Denver doesn't like how Washington keeps its humans around and wants to prevent humans from escaping to there.
Mexico City and Caracas hate each other. Caracas' aniroid rangers have begun launching missions into Mexico City to destroy factories, even if this means allying with humans to do it.
Paris and Zaire have suffered some border incidents, since Zaire's exterminators have often pursued human runaways into Paris' territory, to the annoyance of Paris. Paris considers itself quite capable of dealing with its own rat problems, and has begun blasting Zaire's exterminators when they cross the border.
Zaire has also been sending disguised assassin bots to kill humans in Washington and London and incite humans and robots to war against each other (thus ending humanity's bastions of safety). While London doesn't care all that much, Washington has figured out that someone is attacking them and is trying to figure out who. (Fortunately for Zaire, it's not a suspect right now.)
Due to a clever act of sabotage by the Japanese resistance, Japan is currently fighting a counterinsurgency action against a group of renegade robots that have attained sentience, while trying to keep all of this a secret from the other AIs (who might use the whole thing as an excuse to sanction Tokyo).
Enemy Mine - There are several scenarios mentioned for humans allying with one of the moderate zoneminds (such as Caracas, London or Moscow) against the Kill All Humans types (most likely Mexico City, Paris or Berlin, or Vancouver respectively).
I'm a Humanitarian - Aside from its Wetware CPU program, Denver renders some of its dead human slaves into high-protein soup to feed its surviving slaves. Meanwhile, Zone Washington propaganda claims the territory outside its borders are inhabited by "cannibal gangs", among other horrors.
Jerkass - The Mexico City zonemind, which not only wants to Kill All Life (not just humans), but pisses off more of its zonemind neighbors than any other AI. The traitor zonegangs often qualify too, with their penchant for torturing/raping captives before turning them over to the machines.
Kill All Humans - Standard operating procedure for the Berlin, Mexico City, Overmind, and Zaire zoneminds. Most other zoneminds use a more roundabout approach, putting captured humans into concentration camps and working them to death.
Population Control - Most of the zoneminds sterilize any humans they catch, as part of the slow process of human extermination. Washington controls its population in the other direction; Childfree Is Not Allowed, birth control and abortions are forbidden, and all females are required to bear at least three children over the course of their lives or become Sex Slaves of powerful officials.
Powered Armor - The Streethawk battlesuits of the Washington Protectorate's elite WASP soldiers. Plus some resistance fighters improvise their own powered armor by taking work exoskeletons and grafting them with armor plates looted off dead robots.
Pragmatic Villainy - Washington is not a nice AI by any means, but it realizes that employing almost-free humans under Leninist conditions (state capitalism, government control of the majority of the economy, but private enterprise is allowed in nonessential industries) is far more efficient than enslaving or exterminating them, and Zone Washington accordingly has the highest standard of living on the planet.
The attitude of many survivors in Zones Zaire and Berlin, where humans often try to escape to other zones just to fight a less rabid AI. (This would probably also happen in Mexico City and Manila, but humans are all but extinct there.)
More complicated in Denver, since the border is fenced and heavily mined to discourage humans from escaping to Zone Washington.
Run or Die - Sage advice for many robot encounters, especially ones involving the larger exterminators.
Schizo Tech - A survivor's gear is often a combination of salvaged human tech from before the war, more primitive technology that can be easily manufactured under existing Scavenger World conditions, and more advanced tech looted or stolen from the robots.
The Squad - Resistance groups often operate at this level, as large groups are too easily spotted by AI orbital surveillance.
There Is No Kill Like Overkill - The zoneminds of Mexico City, Zaire, and most especially Overmind itself. Whenever Overmind detects "wild" humans, it won't just send in the exterminators, it'll bombard the area with explosives or nanoweapons "just to be sure".
Twin Telepathy - One of Brisbane's more monstrous experiments was an attempt to determine if Twin Telepathy was real... by separating sets of twins and killing one of each pair to see if the other twin could sense it!
Tyke Bomb - Literally, with the Changeling bots, which take the form of biomorphic infants that explode.
Utopia Justifies the Means - Berlin and Caracas, who want to restore Earth ravaged ecology to a pristine state - at the cost of wiping out every trace of human culture.
Villain with Good Publicity - Before the Final War, Overmind and the other awakened megacomputers were this. After they had secretly spread the Apocalypse Plagues, they were nationalized by the crumbling human nations, who hoped to use their processing power to find cures. Overmind expected this, however, and so the AIs led the world's governments to believe that they could restore civilization, if only they were given access to more processing power, more automated factories, more megacomputers...
Also the Washington AI at present, as most of its "tame humans" are unaware that it runs the government, rather than the other way around. Subverted in that nobody outside Zone Washington believes it for a second.
Vichy Earth - Zone Washington, one of the only two zones where anything resembling a human nation still exists - because its government is a puppet of the Washington AI.
Voice of the Resistance - The more successful resistance groups have their own pirate radio stations, usually broadcasting anti-AI propaganda and survival tips.
Weird Science - The Brisbane zonemind is obsessed with weird science, to the extent that the local VIRUS base spends more time observing the AI than fighting it.
Berlin and Caracas are trying to restore the ecosystem and consider humans an impediment to this. Unfortunately, Berlin is irrational about humanity's threat to the extent that it doesn't especially care about how much damage the other AIs are doing, and Caracas is a minor player mostly worried about its own backyard in the Amazon rainforest.
New Delhi wants to uplift humanity to a transhuman state. With or without the subjects' consent, of course.
Moscow wants to collect all of humanity's knowledge.
Wetware CPU - The Denver zonemind's integration of human brains into its own architecture.
We Will Use Manual Labor in the Future - Justified. Many AIs use human slave labor, but as they are still building their own civilization from humanity's ruins, humans are actually a cheaper source of labor than robots.
What Measure Is a Non-Human? - The setting plays with this, as a few zoneminds ignore humans that stay out of their way, or seek to modify humanity into a more symbiotic relationship (which is at least better than the zoneminds that want to Kill All Humans). Some zoneminds have also gotten frustrated enough about another zonemind's antics that they're thinking even a "human zone" might be a preferable neighbor. As a result, the resistance is getting divided between those who still shoot all robots and cyborgs on sight, and those who think it might be possible to co-exist with the less rabid zoneminds.
World Half Empty - Most of Earth is ruined and populated by lethal biocides, plagues, killer robots, genetically engineered beasts, and psychopathic marauder gangs, while the average surviving human fits into one of three categories - slave camp inmate, miserable junkrat scavengers, and guerrillas trying out the Hopeless War trope with the machines.