Tabletop Game / Star Wars Armada

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Star Wars Armada is a miniatures game by Fantasy Flight Games based on Star Wars and the capital ship battles therein, as well as the sister game to X-Wing Miniatures. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. The game was released in March of 2015. Since then, it has received 6 "waves" of upgrades, each adding additional imperial and rebel ships and squadrons from the movies and the Star Wars Expanded Universe.

Fantasy Flight Games has a website for the game.


This game exhibits the following tropes:

  • 2-D Space: As a tabletop game, this is obviously required.
  • Ace Pilot: There is at least one named pilot for every type of squadron. These Aces, such as Luke Skywalker, Han Solo, Boba Fett, or Soontir Fel, have unique abilities and defense tokens.
  • Asteroid Thicket: One type of obstacle for the game. Fighter Squadron can move in and out without any difficulty, while large ships take collision damage.
  • The Battlestar: The Galactic Empire's Star Destroyers fit, as do the Mon Calamari Cruisers of the Rebel Alliance.
  • Critical Existence Failure: Ships and Squadrons fully function until they lose their last hitpoint. Critical damage effects, however, can impede navigation, combat, or repairs.
    • If a ship is destroyed, it simply stops existing, even if it had not yet fired this turn or was about to ram another ship. Rebel commander Admiral Rieekaan can avert this, keeping destroyed ships on the table until the end of the turn.
  • Death of a Thousand Cuts: Larger ships can be taken down by swarms of fighters, albeit with difficulty.
  • Fan Nickname: Many of the ones from the Star Wars universe carry over.
    • "Jerkjerrod": Moff Jerjerrod from the Imperial Light Cruiser expansion pack in Wave 5, for his special ability of allowing friendly ships to maneuver more quickly... at the cost of damage. Jerk.
  • Old-School Dogfight: Small swarms of fighters can engage in this.
  • Ramming Always Works: Ships can (purposely) fly into another ship. Dealing minor damage to the other ship and themselves.
    • As seen in Rogue One, the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
  • Sci-Fi Writers Have No Sense of Scale: Par for the course in Star Wars, but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale to represent ships. If it didn't, the Victory Star Destroyer Model would have to be six times the length of the Corellian Corvette instead of twice as long.
  • Short-Range Long-Range Weapon: There are three weapon categories - turbolasers are long range (red dice), ion cannons are medium range (blue dice), and torpedoes are short range (black dice). Logic and the diffraction effect would ordinarily dictate that autonomous projectiles have a longer range than lasers.
  • Standard Scifi Fleet: Two of them, at present.


http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/StarWarsArmada